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Zoch Mord in Arosa
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1. SN 7d Nm Ase ars A thriller in the MYSTERY TOWER for 2 to 6 good noses 10 years and up by Alessandro Zucchini Night in the Arosa hotel Creaking floor boards banging window shutters strange noises Behind the wafer thin walls no sound remains hidden from eavesdropping ears Suddenly a bang A scream Hurried steps fade away Nobody saw anything But everybody heard everybody else There are clues from the hotel guests on all floors But which of them will be discovered And which of them will remain hidden If you don t want a murder rap pinned on you you should lay the blame on the other players instead Because one thing is for sure the overwhelming evidence will convict the culprit Idea and Object of the Game The players arouse suspicion they throw their clues in the form of little wooden cubes into the shaft of the hotel tower If you prick up your ears you ll be able to guess on which floors the suspicious clues come to rest With this knowledge you can denounce other players and cover your own tracks The culprit is the one who has left particularly suspicious clues in the vicinity of the scene of the crime Whoever attracts the fewest suspicious facts wins Game Materials os 120 clues in 6 colors Stick the 7 floors one on top of the other above the ground floor floor 0 of the hotel so that a building is erected Put the investigation sheet next to it Each player puts the 20 clues of h
2. ate himself as the winner There can be several culprits and several winners Example Blue is the murderer He ends the game with 21 suspicion points two blue clues are at crime scenes 2 x 3 6 suspicion points Six blue clues are lying adjacent to crime scenes 6 x 2 12 suspicion points Three more blue clues are on other floors 3 x 1 3 suspicion points Brown with only 9 suspicion points is the most innocent player He wins and is immediately promoted to chief superintendent SEUN 2010 Zoch GmbH gt Author Alessandro Zucchini Splelen Artist Tobias Schweiger Setting and layout Oliver Richtberg Ceto AC English translation Sybille amp Bruce Whitehill Word for Wort Moosacherstra e 14 Postfach www zoch verlag com CH 8820 W denswil Article no 60 113 0500 www carletto ch Distribution in Switzerland
3. e any clues on the exposed floor the investigator has to throw an additional one of his own clues from his supply into the shaft y Vins L i Example Investigator Yellow exposed suspects Gray and Blue on the Z 3rd floor 3rd floor In fact two of Gray s clues are lying there but none a from Blue Gray puts two clues from his supply on the 3rd floor space of the investigation sheet Yellow wrongly suspected Blue For this false accusation Yellow has to throw ano ther one of his own clues from his supply into the shaft of the hotel that has been closed again of Swan Good for Brown he was not suspected and a doesn t have to put a clue on the investigation iz sheet Yellow supply Investigation sheet SPECIAL CASE Ground floor If you want to successfully investigate on the ground floor at least one of your own clues must be present there If this is the case the ground floor is handled like all other floors If the investigator has none of his own clues on the ground floor the following occurs Q No clues from suspects are put on the investigation sheet Y The investigator throws clues from his own supply one for each suspected player into the shaft amp As usual he throws all clues he found on the exposed floor ground floor back into the shaft Covering Your Tracks If there are any of your own clues on the investigation sheet you can remove them as an investi
4. f the turn goalie parts of the building on again and throws all clues he took out back into the shaft one after another Sloppy investigation since the investigator looked for a victim in the wrong place now he himself leaves an additional clue he throws another one of his own clues from his supply into the shaft Case 2 There is indeed one victim on the exposed floor The investigator places this victim on the corresponding space of the investigation sheet thus marking this floor as a crime scene If both victims are on the same floor they are both placed on the same space of the investigation sheet In this case there is only one crime scene In this example the two crime scenes are located on floors 3 and 5 Are there clues from other players at the crime scene Very suspicious Note that down on the investigation sheet a Xposed 5th immediately for each of their own clues at floor the crime scene the caught players have to put one clue each from their supply on the corresponding floor of the investigation sheet However the investigator over looks his own clues he doesn t lay any of his own clues on the investigation sheet After that the investigator takes all clues out of the hotel floor that has been inspected closes the hotel uee eae again and throws all clues he the supply took out back into the shaft one after another Yellow places the victim but
5. gator The investigator exposes a floor of his choice He counts his own clues there Then he may remove as many of his own clues not more from the corresponding floor on the investigation sheet as he has found on the exposed floor of the hotel tower and put them back into his supply Now he takes out all clues from the exposed floor closes the hotel and throws the clues he took out back into the shaft one after the other Y Sloppy job if none of his own clues is on the exposed floor the investigator throws an additional one of his own clues from his supply into the shaft FINALE Culprit and Winner The game ends XY as soon as there are 10 clues of one player on the investigation sheet or Y as soon as one player has no clues left in his supply b a It may happen towards the end of the game that a player has to place more clueson the investigation sheet than he has left in his supply In this case he takes the clues required out of the exposed floor of the hotel Now the culprit and the winner of the game are determined The clues on the investigation sheet result in the following number of suspicion points Each clue lying at a crime scene counts as 3 suspicion points Each clue adjacent to a crime scene counts as 2 suspicion points Every other clue counts as 1 suspicion points The player with the most suspicion points is convicted as the culprit The player with the least suspicion points may congratul
6. is color as a 1 hotel 8 parts 1 investigation sheet supply in front of him PROLOG 2 Dead at the Arosa Hotel and Clues Everywhere J The player who was the last to havea Hotelschacht rwo knife in his hand throws both victims into the shaft of the hotel After that players in turn throw two each of their own clues one after the other into the shaft MAIN PLAY The Investigation Course of the Game The main play is divided into two acts only when both victims have been found in act I does act II begin Now players suspect one another and try to cover their own tracks 2 victims red Attention All players should listen carefully in order to dis cern onto which floors victims and clues might have fallen 2 Act I Searching for Victims Whoever was the last person inside a hotel begins The other players follow clockwise On your turn you act as an investigator You inspect a floor by carefully lifting it thus affording a view of the area inside the floor Now one of two things might occur N X A Case 1 The investigator doesn t find a Note You should Ae lift te victim on the exposed floor desired floor with both hands one of But if the investigator finds clues he ich holds the lower floors If in spite takes these out Then he puts the lifted or that clues fall out of the hotel throw these clues back into th e shaf end o
7. no clues on the investigation sheet Blue has to place two clues When both victims have been found the WANG from his own supply on the investigation sheet search for victims is over XN T S X 1 t Rememb Note ive Fer Just clues f the sh o throws clues into al rs supplies are p ae ait always names their color vestigation sheet All ee SO i 4 th at the other players can follow been found in the hot at have e events without difficulty back into the shaf eare thrown turn aitat the end of the Act II Suspecting Other Players or Covering Your Tracks Players continue playing in turn On your turn you as the investigator choose one of these two actions Y Suspecting other players S Covering your tracks The investigator always calls out loud the action he chooses before carrying it out 7 Suspecting Other Players The investigator names one or more players whom he suspects Then he exposes one floor on which he expects clues from the suspects Now this floor is inspected Y Each suspected player for each of his own clues that are lying on the exposed floor has to put one clue from his own supply on the respective floor of the investigation sheet Y Now the investigator takes all clues from the exposed floor closes the hotel and throws all clues he took out back into the shaft one after the other X Sloppy investigation for each suspected player who did not hav
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