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Sony DFS-700P Switch User Manual
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1. Pull the fader lever toward you as far as it will go Press the MATTES button in the menu control section and display page 1 of the MATTE menu then with the FI SELECT button select INT V MATTE SELECT CH2BRD 1 2 INT V 0 100 0 100 0 9 BRDMAT PAGE F1 F2 F3 F4 F5 You can change the color of matte color and embossing pattern For details see the section Adjusting Color Mattes page 3 57 Press the BACKGROUND bus INT VIDEO button The pressed button lights red and a color matte is selected as the background image Press the FOREGROUND bus button 1 The pressed button lights amber and the video signal connected to the VIDEO INPUT 1 connector is selected as the foreground image Press the SET button to the right of the PATTERN NUMBER display window turning it on If it is already lit omit this step lt Border settings gt lt Effect execution gt 6 In the numeric keypad press buttons 1 1 0 0 in that order The PATTERN NUMBER display window shows 1 1 0 0 Dots appear to the lower right of the digits Press the ENTER button
2. 1 In the TITLE section of the menu control section press one of the MASK buttons turning it on The mask menu appears in the menu display The following example appears when the MASK button in column 1 is lit PAGE 1 2 F4 F5 2 Turn the F1 Left F2 Right F3 Top and F4 Bottom knobs to set the mask region Removing the mask Press the MASK button lit in step 1 turning it off To invert the mask In the mask menu press the FS INVERT button setting it to ON Inserting Characters and Graphics 2 Downstream Key As its name implies the downstream key often abbreviated as DSK is a key which is added downstream the title keying stages to the already formed composite image made up of the background and foreground images Background image Foreground image Key source signal Program output Note that if a preview monitor is connected you can use it to preview the downstream key on the composite image by pressing the DSK PVW button in the fade to black downstream key section Chapter 3 Basic Operation 3 45 s IIIN uoneJedo 1
3. 1 To select the background image press one of BACKGROUND bus buttons 1 to 8 The pressed button lights red 2 To select the foreground image press one of FOREGROUND bus buttons 1 to 8 The pressed button lights amber Program output and lit button colors The BACKGROUND bus buttons and FOREGROUND bus buttons light in two colors depending on whether or not the corresponding image is present in the current program monitor output on a video monitor connected to the PGM OUT connector A button lights red when the image is present in the program monitor output A button lights amber when the image is not present in the program monitor output Chapter 3 Basic Operation 3 1 3 wo 1 ldeuo Selecting Images Switching the internal video signal selected by the INT VIDEO button 3 14 Chapter 3 Basic Operation To switch the internal video signal selected by pressing the INT VIDEO button on either the background bus or foreground bus use the following procedure PEINE v
4. Ec 1760 5 1762 SEV T NEA 1765 A gt T z 7 1770 1780 Z RN T m zr 1781 P T 1782 5 gt C N 1783 S Mm 1800 S CT 57 1806 A w i T O40 AAG T 1811 UP lt gt lt 1812 Ss e 4 gt T 1813 di 1814 N X3 1 I 1815 m sty LJ 1816 55 lt gt 1820 1821 5 1822 1823 E 1824 ey T Appendixes A 41 w Effect Pattern Image List SS Se SSS ee sexipueddy 42 Appendixes Album turn N r FG 1850 Fe BG FG BG 1851 Y EXPE BG KL X NIZ T i i i FG BG FG 1852 FG BG BG 1853 y BG gt T CN FN 185
5. 1370 1371 1372 1373 x T T UUUUUU T T 2 4 1380 1381 A 1382 di 1383 f x 4 MUU 2 4 T nara T T T 1385 1386 1387 1388 T T T T 1390 1391 y T T N N I 1392 1393 M T T 7 1394 Appendixes A 37 w Effect Pattern Image List sexipueddy WAIN Compress S N Z gt 1500 1501 x Z we gt a 1502 a 1503 J 1504 y 1505 N Z 1508 A m 3 1510 1511 1512 1 1513 1514 1515 1520 1521 i 1522 1523 1524 Z T Expand 1530 EE 1531 1532 1533 1534 1535 T A 38 A
6. How to read the patterns Direction of the effect Left and right mirror pictures Upper and lower mirror pictures BG Abbreviations in the illustrated patterns FG Foreground picture BG Backgrond picture 5 MOT T Transition type a Direction of the effect when executed in normal direction A Animation type Wipe a m NS 11 12 13 14 15 h N t xv a v a A 21 22 23 24 26 x T T T T T gt 7 xv A NS 27 28 29 e 30 m 31 LIAN N T T T T T a wv 32 m 33 N 34 x 35 36 AN Pd T T T T T a 37 38 39 x T T T continued Appendixes A 29 Effect Pattern Image List sexipueddy
7. 2000000002 1 Press MATTES button in the menu control section Page 1 of the MATTE menu appears 2 Press the PAGE button in the effect control section to display page 2 of the MATTE menu then press the FA INTVID button to select the desired signal MATTE FROM COPY INTVID PAGE F1 F2 F3 F4 F5 You can select any of the following three possibilities Matte color background signal In the following step 3 you can select any of plain or 79 different embossed patterns You can adjust the color of the color background signal as desired For details see the section Adjusting Color Mattes page 3 57 Bar color bars Grid a grid pattern 3 If you have selected a color background signal carry out either of the following e Hold down the INT VIDEO button in the background bus or foreground bus and in the pattern numeric keypad press the UP or DOWN button Each time you press the pattern changes and the new pattern appears on the program monitor Turn the F5 PTN knob Previewing the image after an effect is executed Select the background image and foreground image and set up the effect then move the fader lever to the opposite end You can now check on the
8. D Mm ur N 4 BH MEN m LN 2804 ED 2805 ZN 3D modeled edge Picture in picture 2810 EU 2811 gt 2812 2813 EZ gt 3D cube 3D brick c 0 mp NE 9 NE 2824 gt 2825 AN p s gt m 0 mp NE e mp NE A 60 Appendixes 3D cylinder Sphere Heart A A 2844 BG QE 2845 EP A 3D wave 3D flag NE NN A A NE A A Kaleidoscope 2860 5 2 2861 KAIR A 3D crystal Mirror cube 2865 4 2866 qu A Appendixes A 61 Effect Pattern Image List spiny lll Tl 3D object effect 1 So Ks Ay 2870 2871 d uy A 24 N Uu T7 m eae aE s RECO 2 ae 7 2874 E P 2875 4 lt IX 28
9. F3 BH 2500 2501 EN m gt lt mg gt 2502 2503 m m T 2506 m 2507 Y 2508 rst 2509 EN ze 2510 B 2511 E m p 2514 k A 2515 m TY A 54 Appendixes 2ch picture in picture A ec M d 2522 BG 2523 BG NM Pg E _ BS A gt mu A 2532 2533 e m E EZ Two picture page turn E Ww T w WG T Vin Appendixes A 55 Effect Pattern Image List spiny lll Tl Split page turn kd ME NN hd EN MI NN 3D split Es Baz LT 2610 2611 T 2612 2613 T 2620 2624 K x 2625 A 56 Appendixes
10. mo Mm D T 21 00000 0 9 AcKGROUND B DAE attern numeric Em B E keypad FOREGROUND 2000000002 E ED AUTO TRANS button Buttons used for the demonstration To start the demonstration 3 8 Chapter 3 Basic Operation In the pattern numeric keypad hold down buttons 1 and 9 and press the AUTO TRANS button The one hundred effects stored in ROM are played back continuously and repeated until you press the AUTO TRANS button once more During the demonstration the buttons on the pattern numeric keypad light in turn in the clockwise direction During the demonstration the control panel does not accept any operations other than pressing the AUTO TRANS button Demonstration with user registered snapshots It is also possible to have a demonstration with user registered snapshots In this case hold down buttons 3 and 7 in the pattern numeric keypad and press the AUTO TRANS button During the demonstration the buttons on the pattern numeric keypad light in turn in the counterclockwise direction end the demonstration Press the AUTO TRANS button once more The demonstration ends and the control panel settings are those of the last eff
11. To 55545 G G ooo TITA Tooo o oo Tooo x OR o f o 90555 4558 99066 S888 8 a OQ a QN N A Q A A 27 Appendixes Effect Pattern Variant Forms and Decorations SSS A M EDGE CROP LOCATE LIGHTING TRAIL OPTION Pattern No BVI L R T B XY 2 SP LN PL TR DB Ds 711 712 2800 to 2805 Ae he Ae A rapus ew 2810 to 2813 tv dy ES 2820 to 2827 VININ x 2830 to 2833 2840 to 2845 Vivivfivivivilviv fv J 4 v 2850 to 2857 iv j viv 4 4 4 4 2860 2861 A 2865 IN NN N SER EE 2866 NN NN 2870 to 2876 n 2880 and 2881 ell lll al n 9000109009 y N N Nl N N 2 9100109109 v y yi 9200109209 X 4 4 N 3 ale ed 9300109309 v y N N N N N N N N A 28 Appendixes Effect Pattern Image List This section illustrates the effect patterns of the DFS 700 700P
12. 1 Press the CCR button in the delegation section turning it on 2 Press one of the AUXILIARY buttons turning it on to select the bus to which the color adjustment applies 3 Press the CCR button in the menu control section turning it on to d the color correction menu CCR ean __ ome omma PAGE continued Chapter 3 Basic Operation 3 59 uonejedo 1 ldeuo Adjusting Image Colors Color Correction 1 4 Watching the image on the monitor turn the F1 to F5 knobs to adjust the color F1 Gain adjust the chrominance gain the depth of the colors F2 Hue adjust the hue When F3 Offset is set to its minimum value of zero turning the F2 Hue knob has no effect on the hue F3 Offset vary the adjustment range of the F2 Hue knob The larger the value of Offset the wider the range of color adjustment A smaller value for Offset means that the F2 Hue knob can be used for fine adjustment F4 HueRot set the hue F5 Gamma adjust the gamma value of the luminance signal To turn off the color correction function In the menu control section press the CCR button turning it off 3 60 Chapter 3 Basic Operation Freezing an Input Image Frame Memory Function Using the frame memory function you can capture a freeze frame
13. 0600000056 COCOKOCOKOKCOKOK2I3 1 In the DSK section of the menu control section press the BORDER button turning it on The downstream key border setting menu DSK appears DSK TYPE PAGE F1 3 48 Chapter 3 Basic Operation 2 Press the 1 button to select the border type Wide wide border Narrow narrow border Drop drop border Double double border combination of drop and narrow borders If you selected drop border or double border you can now specify the border position with the F2 button DSK TYPE POS PAGE 1 2 3 If in step 2 you selected drop border or double border press the F2 POS button to specify the border position Each time you press the button it cycles to the next in the sequence T L top and left T R top and right B R bottom and right B L bottom and left To remove the border In the DSK section of the menu control section press the BORDER button turning it off Chapter 3 Basic Operation 3 49 uoneJedo 1 1 Inserting Characters and Graphics 2 Downstream Key TTT ZZ To mask a part of the downstream key 3 50 Chapter 3 Basic Operation You can mask out unwante
14. Lea 88 FG FG R 1065 STROBE BAW STROBE EE ia E A A A Cropping BG FG BG BG BG BG 1 075 1 076 1 077 RR 1 078 1 079 fade fade fade fade Y fade A A A 1080 MIX Picture in picture 1100 PinP 1101 m 1102 UE 1103 BERE 1104 SKEW Pn auto centering fade fade A A A SKEW P in P 3D CIRCLE 3D CIRCLE 3D HEART 3D HEART 1105 1106 PinP 1107 PinP 1108 PinP 1109 PinP fade fade A A A IN 3 Sd 1120 1121 EJ 1122 1123 X 1124 BG BG BG BG BG A A A 1125 1126 1 1127 d zz Fe BG BG BG BG BG BG A 1128 BG AN Zoom up 11 BS 1131 ra i ZOOM UP 7 auto pude Appendixes A 33 Effect Pattern Image List sexipueddy Spotlight FG FG 1150 FG 1151 FG re BG BG A Dynamic mirror 1200 BG ire FG 1201 BG FG FG loa BG EG FG 1 1202 71 d ra 1203 E _ ra FG BG EG T 94 EG BG Z C 195 1204 O4 EG e LL lt 1205
15. o 8888 r 5 O moo sages sa a 9 99 E gone 5s la aS 091919 99900050 VIDEO LJ VIDEO OUT DFS 700 700P processor Player VCR B LINE IN SRP L300 Delay Unit LINE IN LINE OUT cO Video and audio signals SRP V200R Audio Mixer Control signals eee Black burst signal reference synchronizing signal Cables used These depend on the type of VCR being connected Check with the instructions supplied with the VCR 2 XLR 3 way cables RCC 5G 10G 30G 9 pin remote control cables 9 RCC11A audio mixer control cable roll editing system connections 2 using the BVE 2000 6 6 Chapter 6 System Connections and Settings Setup Menu Settings Setup Menu Organization The setup menu is divided into eight pages and each appears as shown in the following example Example display Menu name Panty IM PRE RD RD Ponrs __ Settings
16. 3 45 Setting Up a Transition 3 51 Setting the Transition Time 3 51 Setting the Transition Direction 3 52 Executing an Effect 3 54 Adjusting Color Mattes 3 57 Adjusting Image Colors Color Correction 3 59 Freezing an Input Image Frame Memory FUNCOM 3 61 1 T 3 63 Chapter 4 Advanced Changing Direct Pattern Assignments 4 1 Operations User Program Effects 4 3 Constructing a User Program Effect 4 3 Types of User Program Effect 4 4 Modification Parameters 4 5 Creating New User Program Effects 4 10 Editing User Program Effects 4 12 Executing User Program Effects 4 18 Deleting All User Program Effects 4 19 su E 4 20 Saving a Snapsbot 4 21 Recalling a Snapshot e
17. 3 1 Sequence of Operations 3 1 Example Operation 1 WIpe 3 2 Example Operation 2 Picture in Picture 3 5 D monstration ith e teeth 3 8 Using the Menus te S 3 10 Selecting Images 3 12 Background Image and Foreground Image 3 12 Selecting Signals Output to the Auxiliary Bus 3 16 Selecting an Effect 3 17 Effect tone trt tet 3 17 Example Effects abes 3 18 Selection in Direct Pattern Selection Mode 3 23 Selection in Pattern Number Specification Mode 3 24 Modifying the Boundary Border Soft Edge Beveled Edge and Crop 3 26 Changing the Pattern Position and Size Location X Y Z 3 29 Modifying the Pattern User Modifiable Effects 3 31 Continued Table of Contents 3 Table of Contents issues meme ee Chapter 3 Basic Operation Inserting Characters and Graphics 1 Title Key 3 33 Continued Luminance Key 3 33 Chroma Keying eee dede 3 36 Masking Part of a Title 2 2 2 2 2 3 44 Inserting Characters and Graphics 2 Downstream
18. Wipe continued 1 ale T T N KD T m 1 T 510 516 Z 518 600 p gt 602 A T T 604 606 608 610 612 WV gt lt 4 T T T 624 gt 626 628 E 630 660 662 664 4 674 676 1 Matrix wipe 700 702 LU 707 710 712 T 717 740 742 2 750 Ira 752 Z T T 754 760 RANDOM 761 5 x T continued A 30 Appendixes Matrix wipe continued RANDOM 764 T n m 2e 8 T 774 RANDOM I RANDOM T 787 788 c 789 790 E 791 T T T 792 793 794 795 796 Ee T T T 797 798 799 800 RANDOM T ITTTT T Mosaic BG FG FG 1000 BG FG 1001 FG MOSAIC 8X8 MOSAIC 8X8 MOSAIC 8X8 T T BG FG BG FG 1 003 BG HORIZONTAL HORIZONTAL FG 1 006 BG VERTICAL VERTICAL FG MOSAIC MOSAIC MOSAIC MOSAIC T T 1010 BG Hn 92 7 TN MOSAIC MOSAIC MOSAIC T T BG EG
19. 0000 lino ooo zu Ojoo C7 0 O moo on e e Es D bi D o 2A ofojo o a VIDEO INPUT PGM OUT VIDEO INPUT TO source foreground Control signals video signal DFS 700 700P Control signals Player VCR B Control signals m ITO 0000 BBB 0 O an 0 al 0000 algo 5890050 LJ Control signals PVE 500 To improve editing accuracy supply a reference sync signal to the PVE 500 and VCRs from the BLACK BURST OUT connectors on the DFS 700 700P Signal flow in A B roll editing Chapter 5 Control From Editing Control Units 5 3 sun oU0D spun Bunip3 WOJ 9 Control From the PVE 500 Procedure To perform A B roll editing by controlling the DFS 700 700P from the PVE 500 use the following procedure Read this in conjunction with the PVE 500 Operating Instructions 1 On the PVE 500 press the A B button turning it on 2 On the PVE 500 select the FROM source and TO source The FROM source corresponds to the background on the DFS 700 7OOP and the TO source corresponds to the fore
20. 22 Appendixes Appendixes OPTION 712 A 23 TRAIL S Te Rue See Se eee Po ee ee ee ee ee a ee ee ee E Appendixes Se Se e ee ee ee Se es ee ee ee ee ee ee Re en ee ee o gt gt gt LIGHTING SP LN PL TR DB DS 711 LOCATE XY CROP EDGE Z L BD SF BV V V V V V y Y V V y V V V V Y V V V V V V TITLE A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A Pattern No T T T T T 0978283 c e 250 AN N N N co T ON NN e 0 c s NO 590 507 S CG 9 S gt lt O O O O G ENO HM G 6 o o O O O O O O O O o 8 g YT C FC DBD QI QU QI QU TEANNA G G C0 OY G eS m SS SSS a om a PS sa Se cy
21. 2401 Hmm 4 T c Z gt DONE ma T G 2414 2415 NE Haan T 2418 2419 m Ez hal T Appendixes A 51 Effect Pattern Image List spiny lll ll Two picture brick flip type CBS lt 3 7 Of JEE im J Split 3D rotation D dE Cd 52 Appendixes OO OGRO 5 9 x 100 OC 2342 _ 0 0 DES BH zig BE BE EN Heke e Sees Effect Pattern Image List spin lll ll 2ch picture in picture
22. OFF A appears here when preread editing is on Page Values System Setup page 1 8 Button Setting Meaning Values First value is factory default F1 SCREEN Set screen aspect ratio 4 3 16 9 F2 PRE RD Toggle preread editing on off OFF ON When this is on a P appears at the beginning of line two of the menu display F3 PORTS Select type of editor connected to PVE 500 BVE 600 GPI EDITOR connector Select PVE500 when a BVE 2000 is See table below connected F4 TALLY Toggle rear panel tally output signal on OFF ON off F5 CpnIN Assignment of IN1 4 assign 1 1 4 5 8 Only appears when numbers to rear panel to 4 To confirm displayed assignment press optional BKDF 702 702P COMPONENT IN5 8 assign 5 F3 OK to cancel press F5 CANCEL is installed connectors 5 1 to 8 4 to 8 a The SCREEN setting cannot be saved in memory F3 PORTS setting and control Values Valid control for each connector EDITOR connector GPI T 1 GPI T 2 PVE 500 DVS control DSK transitions BVE 600 Auto transitions GPI Auto transitions DSK transitions Chapter 6 System Connections and Settings 6 7 5 ee III Setup Menu Settings System Information Display page 2 8 Button F1 Setting INFO Meaning Display options installed CONFIG Values
23. 6 7 Setup Menu 6 7 System Setup page 1 8 sss 6 7 System Information Display page 2 8 6 8 Input Video Setup page 3 8 6 8 Output Video Setup page 4 8 6 9 Control Panel Setup page 5 8 6 10 Initializing User Settings page 6 8 6 10 Loading User Settings From Memory page 7 8 6 10 Saving User Settings in Memory page 8 8 6 10 Table of Contents 5 Table of Contents eI I H Appendixes Warning Messages A 1 Effect Type oo Ie boss A 3 Effect Control Parameter List A 5 Effect Motion Types A 21 Effect Pattern Variant Forms and Decorations A 22 Effect Pattern Image List A 29 To Exchange the Button Labels A 63 fnm A 64 GIG SS AG l th iere A 66 1195 1 1 6 Table of Contents Chapter Overview Features of This System The Sony DFS 700 700P DME Switcher is a Digital Multi Effec
24. ETUP MASK MASK MASK SOFT SHIFT LIGHTING MATTES BORDER PATTERN PAGE Fi F2 F3 F4 F5 FOLD lLocaTion HAR 0 mofe OOD 0 QIO uas cue z BLACK 1 2 3 4 5 6 7 8 MEMORY INT TITLE INS BLACK BACKGROUND m 5 Fade to black and DSK section FOREGROUND ET see page 2 6 ere 2 Primary cross point bus section see page 2 3 4 Pattern numeric keypad see page 2 5 4 Delegation section see 2 2 Effect transition section see page 2 4 Chapter 2 Location and Function of Parts and Controls 2 1 o S 01 U00 pue sued Jo uonounJ pue z Control Panel Delegation section Q Delegation buttons AUXILIARY AUXILIARY buttons BLACK 1 CCR TITLE 1 SOURCE SOURCE FILL JUGUUUZJOU Q Frame memory buttons TITLE 2 DSK SUPERBG FRGD2 MEMORY FRAME FREEZ 8 MEMORY INT VIDEO Delega
25. OUT signal Effect 1 execution I transition lt lt 1 A roll period B roll period IPostroll Preroll Timing of trigger signals in A B roll editing Chapter 5 Control From Editing Control Units 5 7 sun Sumpa 104099 Control From the BVE 900 2000 Series You can combine the DFS 700 700P with a BVE 900 910 or BVE 2000 Series Editing Control Unit to carry out A B roll editing using two players and one recorder For details of preread editing see the section Preread Editing page 5 14 Connectable editing control units To control the DFS 700 700P the BVE 900 910 2000 and optional BKE 913 board for BVE 900 910 must have the following ROM versions or higher BVE 900 Ver 1 11 or later BVE 900 with BKE 900K Ver 2 01 or later BVE 910 Ver 1 02 or later BKE 913 Ver 1 06 or later BVE 2000 Ver 1 10 or later Control using editor control signals 5 8 You can control the following DFS 700 700P functions using 9 pin serial control signals from the BVE 900 910 2000 Input these signals to the EDITOR connector on the rear panel of the DFS 700 700P The functions marked with an asterisk below can only be controlled from the BKE 900 after installation of the optional BKE 900K board Background image FROM source and foreground image TO source selection Pattern number selection Transition dir
26. L 1 Z FG A FG 54 FG 23 EE T Feio FG 93 FG 1206 H Fea 1207 ee BG EG 93 k 184 BG 94 EG T Stream A d stream 1210 1211 1212 1213 streamra stream stream Accordion 1230 1231 1232 1233 A 34 Appendixes Multi screen FG FG FG FG FG 1240 BG DISSOLVE 1241 BG DISSOLVE FG FG FG Fa Fe FG A A Wave modulation 1250 1251 zy 1252 1253 1260 W gt DD TEREN WAVE 22 RANDOM 3 1261 1262 1263 Ac 1264 1265 cbe T T T T T 1269 ae 1270 1271 72 j T f T Real paint PAINT PAINT PAINT PAINT 1280 1281 1282 1283 STROBE STROBE STROBE STROBE A A A A Stained glass STAINED GLASS STAINED GLASS STAINED GLASS STAINED GLASS 1285 1286 1287 1288 STROBE STROBE SOFT SOFT A A A A Slide 1300 1301
27. input signals When F1 In No is set to DSK appears as 9 To assign a signal hold down the function key and B press a cross point button on the background bus o o oe Ba 5 5 8 a 6 8 Chapter 6 System Connections and Settings Primary inputs and signal formats SDI serial digital signals Component analog component signals Composite analog composite signals YC analog YC signals RGB analog RGB signals G signal with sync Figures in parentheses represent input connector numbers Input number 1 2 3 4 5 6 7 8 With standard SDI 1 SDI 2 SDI 3 SDI 4 Component Component Component Component equipment 1 5 2 6 3 7 4 8 RGB 4 8 With BKDF 701 SDI 1 SDI 2 SDI 3 SDI 4 SDI 5 SDI 6 SDI 7 SDI 8 installed Component Component Component Component Component Component Component Component 1 5 2 6 3 7 4 8 5 6 7 8 With BKDF 702 SDI 1 SDI 2 SDI 3 SDI 4 Composite Composite Composite Composite 702P installed Component Component Component Component 5 6 7 8 mode 1 1 5 2 6 3 7 4 8 5 6 7 8 RGB With BKDF 702 SDI 1 SDI 2 SDI 3 SDI 4 Component Component Component Component 702P installed 1 5 2 6 3 7 4 8 mode 2 9 Composite Composite Composite RGB 4 8 S 6 7 Composite YC 5 YC 6 YC
28. 3D split flip T SAN 3 Yasa T Multi cube wv N 2640 j aA E 2641 gt 4 4 T V 4 7 2642 af 2643 s E m m T P ntm gt as T Three picture multi cube ER i T Appendixes A 57 Effect Pattern Image List spiny lll Tl 2690 I B 2691 2700 un Imi id Y m um 4 FN NILUS G walt 1 CKG EN OD Ed L3 EX 3 3 m m A 58 Appendixes 3D box twist lt 2730 2731 T 2732 L m 2733 T T 2736 2737 Ld a T ONM T 3D modeling effect 2740 LZ 2750 Pa 2 T Appendixes 59 Effect Pattern Image List spiny lll Tl 3D beveled edge Picture in picture
29. 100 to 100 X Y Z Location enlargement and reduction of the pattern 2810 3D modeled edge Picture in picture to F1 Amount of X axis rotation Rot X 100 to 100 2813 F2 Amount of Y axis rotation Rot Y 100 to 100 F3 Amount of Z axis rotation Rot_Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Border frame type TYPE 1 to TYPE04 F6 Width of frame Width 0 to 100 F7 Length of protruding part of frame Length 0 to 100 F8 Sharpness of frame edges Sharp 0 to 100 2810 and 2811 only F9 Position in the depth direction of the picture Depth 0 to 100 F10 Position of light source Light 2 100 to 100 7 Location enlargement and reduction of the pattern continued Appendixes A 1 5 2 Effect Control Parameter List 88 888 16 Appendixes Effect control parameters continued Pattern No 2820 2821 Effect type and adjustable parameters 3D two picture cube F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 100 to 100 F3 Amount of Z axis rotation Rot_Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Frame type TYPE TYPEO1 to TYPE04 OFF F6 Cube degree Cube 0 to 100 F7 Stretching of picture in X axis direction Strtch 0 to 100 F8 Position in X axis direction Posi 100 to 100 F9 Width of frame Width 0 to 100
30. 13 5 MHz R Y B Y 6 75 MHz KEY 13 5 MHz Quantizing Y R Y B Y 8 bits KEY 8 bits Linearity composite output Differential gain Less than 3 5 composite input Less than 2 component S Video input Differential phase Less than 2 5 composite input Less than 1 0 component S Video input Frequency response 0 to 5 MHz 0 5 dB 1 dB Sampling rate A 64 Appendixes S N More than 50 dB composite More than 55 dB component S Video System delay 1 frame 1 5 frames when using an effect pattern having a number between 1000 and 1018 both inclusive Preread mode Background bus only 4H Input signals VIDEO INPUT COMPONENT BNC type Y R Y B Y x 4 with BKDF 701 x 8 Y 1 0 Vp p 75 ohms R Y B Y 0 756 Vp p 75 ohms RGB To use some of the above COMPONENT connectors R G B 0 756 Vp p 75 ohms sync on green COMPOSITE with BKDF 702 702P BNC type x 4 VIDEO 1 0 Vp p 75 ohms sync negative S VIDEO with BKDF 702 702P DIN x 4 Y 1 0 Vp p 75 ohms sync negative C BURST 0 286 Vp p 75 ohms BNC type x 2 loop through SYNC 0 286 Vp p BURST 0 286 Vp p BNC type x 4 with BKDF 701 x 8 270 Mb s compliant with SMPTE 259M BNC type x 2 loop through 1 0 Vp p 75 ohms sync negative REF VIDEO SDI INPUT DSK KEY IN Output signals Supplied accessories PGM OUT AC power cord 1 SDI BNC type x 2 25 pin control cable 10 m 1 270 Mb s compliant with SMPTE Button labels 1
31. INT VIDEO 1 FG T AN T e SY 1958 INT VIDEO C 1959 INT VIDEO E T 1960 E 1962 INT VIDEO Y T 1964 INT VIDEO Twist ASO mono T 2002 2003 Appendixes A 43 Effect Pattern Image List sexipueddy Page turn 2100 2101 2102 2103 VA T FG FG 7 2104 FG 2105 2106 2107 N 7 T 2108 2109 2110 2111 5 FG T FG FG 2112 p 2113 2114 2115 5 12 2120 ES s 2121 2122 V N FG 2123 a Ani A 2124 4 amp 2125 FG CA 2126 Ed 2127 FG J K 2128 e 2130 2131 2132 D 2133 2 2134 2135 D do o o 2136 8 2137 2138 7 2139 Nis T T n 2140 S 2141 2142 V Y 2143 2144 lt A 44 Appendixes PAGE TURN variable Page turn modified PAGE TURN variable PAGE TURN PAGE TURN PAGE TURN variabil 2153 variable 2154 variable Split page turn 2160 216
32. Power switch connectors 9 PVW connector D BLACK BURST OUT 1 to 3 Power indicator VIDEO INPUT connectors OUT connectors D CLEAN OUT connector Rear Panel c gt O o o x n Front Panel Power switch and indicator amber 2 13 Chapter 2 Location and Function of Parts and Controls the switch to power on and the side to power off This powers the unit on and off Press the side of When the power is on the power indicator lights o pue sued uonounJ pue z Processor Unit Q PGM OUT program output connectors These output the final program output that is the video to which effects have been applied Connect to VTR recorder and program monitor video input connectors The following four types of output are provided each with two channels 1 and 2 SDI BNC Output serial digital signals 270 MHz COMPOSITE BNC Output composite video signals COMPONENT Output Betacam format component video signals Y R Y B Y VIDEO 4 pin Output S video Y C separation signals You can use all four formats simultaneously The same signals are output from connectors 1 and 2 VIDEO INPUT connectors These input video camera and VTR player video signals The connectors are in four groups as follows SDI INPUT 1 to 4 OPTIO
33. Signal flow Recorder VCR Player VCRA 2000 BERG 0000 BEBE T 0000 5 Gl mooooo J 9990986 O gogo 99 EE 599000565 LJ Backgroundbus VIDEO DFS 700 700P video INPUT 0000 0 O B oo 9 EE PGM OUT T2 signal BBBB 0 O moo oo00 au E ETT EEG 99 9900 ajo Control signal Control signal Control signal BVE 600 To improve editing accuracy supply a reference sync signal to the BVE 600 and VCRs from the BLACK BURST OUT connectors on the DFS 700 700P Signal flow in A B roll editing seva BORES seo 5 6 Chapter 5 Control From Editing Control Units Timing of the trigger 1 2 signals The timing of the trigger signals output by the BVE 600 is as follows VCRs start IN point Effect start point OUT point VCRs stop 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Player zi L _ 1 1 1 1 Player 1 1 1 Recorder E T1 1 1 1 T2 l 1 1 1 1 1 1 1
34. ui 2284 Two picture slide EIN LC mim T EN Lc mam T Mas Ni Lu T 2306 L 2307 u T Two picture slide 2D rotation m Lus T T CC T 24 8 7 wd ei 2324 2325 2 Z gt T se T x x Cuba un Appendixes A 47 Effect Pattern Image List spiny lll ll Two picture rotation Compress Slide 2340 2341 Phe Oi ud lil 0 ODD OD 48 Appendixes Two picture intersect FR 2375 meme Appendixes A 49 Effect Pattern Image List spin lll Tl Two picture box 2381 mu Pe 2383 Done Ham 2389 1 2391 s 50 Appendixes Two picture brick 2400
35. 100 to 100 F2 Amount of Y axis rotation Rot Y 2 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Frame type TYPE TYPEO1 to TYPE04 OFF F6 Cube degree Cube 0 to 100 F7 Stretching of picture in X axis direction Strtch 0 to 100 F8 Position in X axis direction Posi 100 to 100 F9 Width of frame Width 0 to 100 F10 Position of light source Light 100 to 100 F11 Amount of X axis auto rotation X 100 to 100 F12 Amount of Y axis auto rotation Spd Y 100 to 100 F13 Amount of Z axis auto rotation 2 100 to 100 X Y Z Location enlargement and reduction of the pattern 2832 2833 3D two picture cube F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 2 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 Frame type TYPE TYPEO1 to TYPE04 OFF F6 Cube degree Cube 0 to 100 F7 Stretching of picture in X axis direction Strtch 0 to 100 F8 Position in X axis direction Posi 100 to 100 F9 Width of frame Width 0 to 100 F10 Position of light source Light 100 to 100 F11 Amount of X axis auto rotation Spd X 100 to 100 F12 Amount of Y axis auto rotation Spd Y 100 to 100 F13 Amount of Z axis auto rotation 2 100 to 100 7 Loca
36. N c c rT lt O lap LO CN N Ne r T Effect Pattern Variant Forms and Decorations zu or A D gt gt gt gt gt gt gt gt gt gt s gt GB D din din din d LE gt gt gt gt gt gt gt gt gt gt RR 5 12 See See 2 Ez lt m De e gt gt 9 dn o k di d die UN lt gt 2 gt lt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt alk tese um gt gt gt gt Se Um uec cue gt gt tc gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt cw gt gt gt gt ee gt gt gt ne ee Se ee Se Se Se S ecco a a cR B Ro B OR B RR B RO B gt gt OR B gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt uj EB evcvecvcvvuvuvuesuvuvsvevsv
37. Area of the part that twists Area 0 to 100 2724 F4 Type of twist TYPE01 TYPE02 TYPE03 T YPE04 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 2 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of twist Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern continued Effect control parameters continued ee Effect type and adjustable parameters 2730 30 box twist to Area of the part that twists Area 0 to 100 2739 F4 of twist TYPE TYPE01 TYPE02 TYPE03 T YPE04 F5 Delay before start of twist Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2750 30 modeling effect F1 Amplitude of swirl Amp 0 to 100 F2 X axis rotation of path into swirl Path X 100 to 100 Y axis rotation of path into swirl Path_Y 100 to 100 F4 Z axis rotation of path into swirl Path_Z 100 to 100 2800 3D beveled edge Picture in picture to F1 Amount of X axis rotation Rot X 100 to 100 2805 F2 Amount of Y axis rotation Rot Y 100 to 100 F3 Amount of Z axis rotation Rot_Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Bevel frame type TYPE to TYPE10 F6 Width of frame Width 0 to 100 F10 Position of light source Light
38. Displaying parameter values The numerical values of the parameters appear in the menu Numerical parameter values Parameter Function Value range Default Loc X Movement along x axis 800 to 800 0 Loc Y Movement along y axis 600 to 600 0 Loc Z Magnification 0 to 200 100 KfDur Key frame duration 1 to 100 50 Rot X Rotation about the x axis 400 to 400 9 0 Rot Y Rotation about the y axis 400 to 400 9 0 Rot Z Rotation about the z axis 400 to 4009 0 Pers Perspective 0 to 400 200 Angle Direction of folding 100 to 1009 20 Offset Degree of modification 0 to 200 0 Rot Z Rotation about the z axis 400 to 4009 0 Radius Radius 0 to 100 0 FORM Type of modification TURN ROLL SPHERE TURN a 600 corresponds to the full width of the screen b 300 corresponds to the full height of the screen c 100 corresponds to 360 degrees d For SPHERE the Angle and the Radius parameter do not function Resetting the parameters to their initial values To reset all of the parameters hold down the INITIAL button and press the PATTERN ADJ button The initial values of the parameters are for an unmodified image occupying the whole screen To reset all of the parameters on a particular page hold down the INITIAL button and press the PAGE button To reset a particular parameter only press the corresponding function button while holding down the INITIAL button 4 8 Chapter 4 Advanced Op
39. F10 Position of light source Light 100 to 100 F11 Amount of X axis auto rotation X 100 to 100 F12 Amount of Y axis auto rotation Spd Y 100 to 100 F13 Amount of Z axis auto rotation 2 100 to 100 X Y Z Location enlargement and reduction of the pattern 2822 2823 3D one picture cube F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 2 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 Frame type TYPE TYPEO1 to TYPE04 OFF F6 Cube degree Cube 0 to 100 F7 Stretching of picture in X axis direction Strtch 0 to 100 F8 Position in X axis direction Posi 100 to 100 F9 Width of frame Width 0 to 100 F10 Position of light source Light 100 to 100 F11 Amount of X axis auto rotation X 100 to 100 F12 Amount of Y axis auto rotation Spd Y 100 to 100 F13 Amount of Z axis auto rotation 2 100 to 100 X Y Z Location enlargement and reduction of the pattern 2824 2825 3D two picture brick F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 2 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 Frame type TYPE TYPEO1 to TYPE04 OFF F6 Height of brick Hight 0 to 100 F7 Stretching of bric
40. The dots to the lower right of the digits disappear and picture in picture or pattern number 1100 is selected In the menu control section press the BORDER button The button lights enabling the border You can change the color and width of the border For details see the section Modifying the Boundary page 3 26 Move the fader lever to the opposite end Both the BACKGROUND bus INT VIDEO button and the FOREGROUND bus button 1 light red As you move the lever the picture in picture effect takes place and a foreground image with a border is inserted into the background image Chapter 3 Basic Operation 3 7 eto a sm UI 1 ldeuo DME Switcher Introduction SS Gs Demonstration The DFS 700 700P is equipped with a demonstration function which automatically plays back one hundred effects stored in ROM in the processor unit The effects which by factory default are snapshots 0 to 99 have been chosen to demonstrate the features of the DFS 700 700P as effectively as possible For maximum effect the demonstration function uses the signals connected to VIDEO INPUT connectors 1 and 2 and the internal video signal
41. from input video or store a still frame You can then use this still image as a video source Procedure To capture a freeze frame in memory use the following procedure 2 5 1 6 If the FREEZ button is lit press it turning it off In the delegation section press the MEMORY button turning it on Press one of the AUXILIARY buttons turning it on to select the input video signal T WN Press the MEMORY button in the BACKGROUND bus button row turning it on To capture a frame from still video press the FRAME button turning it on To capture a field from moving video leave the FRAME button off Pressing the FRAME button toggles it on and off 6 Press the FREEZ button turning it on to capture the image For capture from a moving video input press the FREEZ button at the point you want to capture The captured image appears on the output bus and is written to memory Note Even if other than MEMORY is selected the BACKGROUND bus buttons you can still capture the selected image with an AUXILIARY button Chapter 3 Basic Operation 3 61 uonejedo 1 ldeuo Freezing an Input Image Frame Memory Function 1 Recalling a freeze frame saved in
42. Chapter 4 Advanced Operations To recall a snapshot use the following procedure SNAP SHOT number display COR LGHING MATTES BORDER 50 2 B 1 AUXILIARY BACKGROUND E FOREGROUND 20000006005 PATTERNKEY PAD 1 To leave the primary cross point bus section settings unaltered press the HOLD INPUT button turning it on 2 Press the RECALL button The button lights and the pattern numeric keypad is ready to accept a snapshot number 3 With the buttons 0 to 9 enter the snapshot number you want to recall You can use the UP and DOWN buttons to adjust the number displayed 4 Press the ENTER button This recalls the specified snapshot and the control panel settings all change correspondingly If however you turned the HOLD INPUT button on in step 1 the settings of the primary cross point bus section do not change Direct Snapshot Recall You can recall snapshots 0 to 9 with a single button operation Use the following procedure 1 In
43. parameters A P appears PAGE F1 F2 F3 F4 F5 here when preread editing is on Refers to buttons and Values for the settings knobs F1 to F5 0 100 indicates a numerical range Refers to the PAGE button 3 1 0 Chapter 3 Basic Operation Changing settings For settings with values shown in letters press the corresponding one of buttons F1 to F5 In the text this is shown as FI SELECT button with the setting name after the button name F1 to F5 To change a setting with a numerical value turn the corresponding one of control knobs F1 to F5 In the text this is shown as F2 Lum knob with the setting name after the knob name F1 to F5 n the setup menu when an item has a plus sign in front hold down the F button F4 or F5 and turn the corresponding knob For example in page 3 8 of the setup menu to change the setting for F4 H pos hold down the F4 button and turn the F4 knob To change the menu page Press the PAGE button Buttons of the menu control section which light when pressed When you press one of these buttons it lights and the settings in the menu recalled by the button are reflected in the monitor display To avoid this for example just to check the settings in a menu hold down the SHIFT button while pressing the menu button Chapter 3 Basic Operation 3 11 nto sm MI oiseg Ja deyo Selecting Images Background Image and Foreground I
44. 1 Inserting Characters and Graphics 2 Downstream Key To insert a downstream key use the following procedure For details of key source and key fill signal connections see the section Key Signal Connections page 6 3 00 0 00 0 0 0 0O AUXILI JARY ai J Ea T Paq SE 65115 ae INT 4 5 GJ m SAL 3 E 2 J FOREGIJOUND a COOOO OO OOS 1 First create the image into which the downstream key is to be inserted 1 Select the background and foreground images 2 Select the effect and create the desired composite image 2 Select the key source signal for the downstream key 1 Inthe DSK section of the menu control section press the LUM button and display page 2 of the downstream key DSK menu DSK SOURCE 2 2 EXT PAGE 1 2 Press the Fl Source button and select the signal to be used as the key signal EXT Use the signal input to th
45. 3 26 Boundary modification 3 26 Button labels A 63 BVE 600 5 5 BVE 900 910 2000 5 8 CCR button delegation section 2 2 3 59 menu control section 2 9 3 59 Changing direct pattern assignments 4 1 Characters and graphics inserting downstream key 3 45 title key 3 33 Chroma keying 3 36 auto 3 37 manual 3 40 CLEAN OUT connector 2 14 Color background 3 14 Color cancel function 3 42 Color correction 3 59 Color matte adjustment 3 57 Connections 6 1 roll editing system 6 5 basic system 6 2 key signal 6 3 preread editing 6 4 Control from editing control units 5 1 Control knobs 2 10 Control panel 2 1 delegation section 2 1 2 2 EDITOR button 2 1 2 7 effect control section 2 2 2 10 effect transition section 2 2 2 4 fade to black and DSK section 2 1 2 6 GPI button 2 1 2 7 location section 2 1 2 12 pattern numeric keypad 2 1 2 5 primary cross point bus section 2 1 2 3 snapshot section 2 1 2 11 menu control section 2 2 2 7 25 pin connector 2 1 2 12 user program section 2 2 2 11 CRK button 2 7 3 38 CROP 3 27 CUT button 2 4 DEL button 2 6 Delegation buttons 2 2 3 16 Delegation section 2 1 2 2 Demonstration factory setting 3 8 snapshot 4 23 Density function 3 43 DIRECT PATTERN button 2 5 3 23 DIRECT RECALL button 2 5 4 23 Direct pattern selection 3 23 changing assignments 4 1 selectable effects 3 17 Display window mode indicators 2 4 DME switcher introduction 3 1 DOWN button 2 6 D
46. Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of turn Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2704 3D page turn 2705 1 Direction of turn Angle 0 to 99 F2 Spread in turn direction Spread 100 to 100 F3 Radius of turn Radius 0 to 100 F4 Adjustment of effect end position EndAdj 100 to 100 F5 Type of division TYPE HORZ VERT F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of turn Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern continued Appendixes A 1 3 2 Effect Control Parameter List I aF A 14 Appendixes Effect control parameters continued 4 Effect type and adjustable parameters 2710 30 page turn 2711 F1 Direction of turn Angle 0 to 100 F2 Change in turn direction Curve 100 to 100 F3 Radius of turn Radius 0 to 100 F4 Adjustment of effect end position EndAdj 100 10 100 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 2 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of turn
47. Chapter 2 Location and Function of Parts and Controls pue sed Jo uogoun pue o pue sued Jo pue Control Panel MASK button Press this button to mask off a part of the key source signal When you press this button it lights and the system is now in mask mode and you can select a rectangular mask in the effect control section Normally the area outside the mask rectangle is the area which is masked To invert the mask so that the area inside the rectangle is masked set INVERT F5 to ON in the effect control section Press the button once more to turn it off and end mask mode DSK downstream keyer section Using a downstream key you can add characters or graphics to an image to which an effect has already been applied Unlike a title key you can add this to an image with a foreground and background superimposed To insert a downstream key press the DSK button in the fade to black and DSK section LUM luminance button Press this to display a menu in the effect control section for adding a key based on the luminance level of an input signal In the effect control section you can select the input signal to the DSK KEY IN connector on the rear panel or the input signal selected by the DSK FILL button in the delegation section as the key source signal BORDER button Press this button to apply a border to th
48. Effect Motion Types page A 21 Operation of animation effects The following figure illustrates the execution of an example animation effect In the figure is the background image and the foreground image wo Operation in the normal direction REV button off Pattern number 1100 Operation in the reverse direction REV button on Pattern number 1100 x 7 X F E _ For direction of operation of other animation effects see section Effect Motion Types page A 21 Chapter 3 Basic Operation 3 53 oiseg Ja deyo Executing an Effect To execute an effect after setting the execution direction normal reverse in the effect transition section press the AUTO TRANS button or move the fader lever 9 9 9 9 g Fa F5 lt 0 E Fader lever AUTO TRANS button Using the fader lever 3 54 Chapter 3 Basic Operation By moving the fader lever from one end of its travel to the other at any desired speed you can manually control the transition The transition indicator on the left of the fader lever lights progressively corresponding to the sta
49. For example if the transition time is set to 100 frames and you carry out the equivalent of 25 frames with the fader lever then press the AUTO TRANS button the remainder of the transition will take 75 frames f you partially execute the transition with the AUTO TRANS button then start moving the fader lever the transition resumes when the fader lever reaches the corresponding intermediate position When you carry out an auto transition by controlling the processor unit from an external editor through the EDITOR connector then regardless of the fader lever position the transition is executed in its entirety Chapter 3 Basic Operation 3 55 wo MI uonejedo 1 ldeuo Executing an Effect k s Checking the direction and state of progress of the transition Whether you are carrying out the effect manually or automatically the transition indicator on the left of the fader lever 20 LEDs shows the state of progress of the transition When you start the transition the indicator lights progressively in the direction of the transition and goes off when the transition completes If you pause the transition the indicator remains on in the corresponding position You can always complete a paused transition by moving the fader lever in the direction of the unlit indicator segments Direction of moving Direction of progress of fader lever transition m eee Transition indicator Of the 20 LEDs
50. SC The part of a video signal that carries color information The amplitude represents saturation and the relative phase against the color burst signal represents hue Also called the color subcarrier Title key Effect used to superimpose foreground characters or graphics on a background Requires a key source signal to define the outlines of the characters or graphics and a key fill signal to fill the outlines See also downstream key Transition A period during which one picture is replaced by another or a period during which a key is inserted or deleted Wipe A transition effect in which one picture moves in to replace another Often the new picture appears as a geometrical shape such as a circle or star YUV signal An analog component signal consisting of a luminance Y signal a color difference signal U and a color difference signal V R Y A 67 Appendixes gt roll editing BVE 600 5 6 BVE 900 2000 series 5 8 GPI signals 5 12 PVE 500 5 3 connections 6 5 AC IN connector 2 15 Advanced operations 4 1 Angle 3 42 Animation type effects 3 17 A 21 AUTO TRANS button 2 4 3 54 AUXILIARY buttons 2 2 3 16 BACKGROUND bus button 2 3 3 13 Background image 3 12 Basic operation 3 1 BEVELD EDGE button 2 8 3 27 BKDF 701 702 702P 711 712 1 3 BLACK BURST OUT 1 2 3 connectors 2 15 BLACK button 2 2 2 3 BORDER button DSK section 2 8 3 48 EDGE section 2 8
51. gt gt gt gt Q gt gt gt gt gt cx gt gt gt oi de ur 2 gt oc 10 i5 Z or t O MYT QO O U OR TFT O O O O O C QU QU QN QN IO Q 00 IO 22 o st C O IO IO IO IO o o O O O O O O O O Q N O O G O O O O G 7C v CQ 0 rt o T Se mv 9 712 OPTION TRAIL LIGHTING SP LN PL TR DB DS 711 Z LOCATE XY CROP L gt gt gt gt K gt gt gt gt gt gt gt gt gt EDGE BD SF BV M 4 y A V V 4 TITLE Effect Pattern Variant Forms and Decorations Pattern No vc v v v v Si O 10 N N WO O GN O r o o rrr QN QN QN QN QN QN io ENRON T N CN 10
52. same direction Crosspoints selected with the BACKGROUND and FOREGROUND bus buttons change when the effect is executed Pattern No 1 to 1000 1003 to 1010 1059 1080 1200 to 1233 1260 to 1271 1300 to 2213 2260 2261 2263 2264 2266 to 2283 2300 to 2499 2550 to 2752 9000 to 9009 9200 to 9209 Animation type When you move the fader from one end to the other and back the effect is executed in the opposite direction Crosspoints selected with the BACKGROUND and FOREGROUND bus buttons do not change If the editing control unit select switch is set to PVE 500 the N R button lights during execution of the effect 1001 1011 to 1058 1065 to 1079 1100 to 1151 1130 to 1171 1240 to 1253 1280 to 1288 2250 2251 2262 2265 2284 2500 to 2534 2800 2881 9100 to 9109 9300 to 9309 Appendixes A 21 2 Effect Pattern Variant Forms and Decorations Some effect patterns have attributes that allow you to LOCATE Location of the pattern change them for example by changing the position or XY X axis and Y axis location adding a border Z Z axis location The following list shows the attributes that are LIGHTING Lighting available for each pattern SP Spotlighting TITLE Title key transition LN Direct lighting EDGE Edge effects PL Even lighting BD Border TRAIL Trail SF Blurring TR Trail BV Bevel edge DB Drop border CROP Cropping DS Drop shadow L Left OPTION Options R Right
53. the buttons on the pattern numeric keypad light in turn in the clockwise direction The HOLD INPUT button setting also applies to the demonstration During the demonstration the control panel does not accept any operations other than pressing the AUTO TRANS button To end the demonstration Press the AUTO TRANS button once more Chapter 4 Advanced Operations 4 23 ose o peoueApy Snapshots Reinitializing the Snapshots 4 24 Chapter 4 Advanced Operations By reinitializing the snapshot registers you can return them all to their factory defaults Use the following procedure 1 Press the SET UP button The setup menu appears 2 Press the PAGE button to display page 6 8 3 Press the F2 SNAP button to set it to ON 4 Press the 5 button A confirmation message appears 5 To go ahead and reinitialize all snapshots press F3 OK to cancel press FS CANCEL When you press F3 all of the snapshots are returned to their factory defaults Chapter Control From Editing Control Units Control From the PVE 500 You can combine the DFS 700 700P with the PVE 500 Editing Control Unit to carry out A B roll editing using two players and one recorder The PVE 500 controls the DFS 700 700P using PVE 500 control signals and GPI signals For details of preread editing see the section Preread Editing page 5 14 Control using PVE 500 contro
54. the menu display shows a message No Adjustable Parameter 2 Using knobs and buttons F1 to F5 set the parameters Chapter 3 Basic Operation 3 31 oso I B s Modifying the Pattern User Modifiable Effects 3 32 Chapter 3 Basic Operation Example of user modifiable effect parameters As an example if you select mosaic pattern number 1016 the following parameters appear in the menu display 1 1 0 100 0 100 0 100 0 100 FLAT PAGE 1 2 4 F5 For the effect of the parameters see the following figure F1 Size size of a mosaic cell F2 Aspect aspect ratio of a mosaic cell F4 MskAsp aspect ratio of area to which mosaic is applied Parameters for mosaic pattern number 1016 Inserting Characters and Graphics 1 Title Key Luminance Key You can insert or superimpose text and graphics into the background image while applying effects You can use either a luminance key or a chroma key for this insertion In a luminance key a certain luminance level in the foreground image is used as the threshold for creating the key signal and the corresponding part of the foreground image is inserted into the background image Normally the foreground image is on a black background consisting of bright text to be inserted in the background image Background image Foreground image DFS 700 Composite image formed by luminance keying program outpu
55. 1302 1303 T T T T lt 1304 1305 1306 gt 1307 4 N Appendixes A 35 Effect Pattern Image List sexipueddy Split slide NL 1330 1331 1332 Z FS T EJ T T 1 1 1343 1344 r 1 T T zz ER x 2 I Y 2 gt Fa 1347 BO 1349 u NN I 1 HI z L T T 7 Y 1350 1351 1360 1361 T T c HA 1362 c 1363 T T A 36 Appendixes continued Split slide continued
56. 2 24 or later n SYSTEM SETUP mode set the PREVIEW MODE of SW ER CONFIGURATION to FULL Set AUX F7 PREREAD to ON n SYSTEM SETUP mode set the DIGITAL EFFECT DELAY of SYSTEM CONFIGURATION to 01 5 1 4 Chapter 5 Control From Editing Control Units System Connections and Settings This section describes how to connect the DFS 700 700P to other equipment It also lists the setup operations required before you can use the DFS 700 700P Before making connections ensure that all of the devices are powered off Chapter 6 System Connections and Settings 6 1 pue uiejs S 9 4 19 Basic System Connections The following are the connections required for basic image creation with the DFS 700 700P BBBB Synchronizing signal input monooo og 090 monitor etc 9 Recorder VCR program Player VCR video camera character generator etc VIDEO INPUT DFS 700 700P processor PGM OUT QO OOOO Video signals Control signals Black burst signal reference synchronizing signal OO O TERMITE RCT M m ER PTO ETC E Ce ee O O n BLACK BURST OUT PA
57. 9 ose vsu peoue py y Chapter 4 Advanced Operations This unit s snapshot function allows you to save the control panel state and recall it whenever necessary You can save up to one hundred control panel states in snapshot registers in the processor numbered from 0 to 99 When you recall a saved snapshot the control panel settings all change automatically The following are the settings which you can save in a snapshot Operational section Primary cross point bus section Settings Signal selected by the FOREGROUND bus buttons Signal selected by the BACKGROUND bus buttons Signal selected by the TITLE1 SOURCE bus button Signal selected by the TITLE2 SOURCE bus button Signal selected by the DSK FILL bus button Signal selected by the SUPER BG bus button Signal selected by the FRGD 2 bus button Signal selected by the MEMORY bus button Effect transition section Transition time Transition direction REVERSE button setting FRAME button setting Pattern numeric keypad Specified pattern number LIGHTING section All settings TITLE section All settings MATTES section Color matte colors DSK section All settings Effect control section User modifiable effect parameter settings EDGE section All settings Location section All settings The color corrector settings and fader lever position are not saved in a snapshot Sav
58. BG FG 1015 wear 1016 mur 1017 we ee 1018 wash A A A A Appendixes A 31 Effect Pattern Image List sexipueddy Still mirror 1020 BG DISSOLVE 93 FG 1021 BG DISSOLVE FG i01 EG FG 1022 BG DISSOLVE 4 1023 BG DISSOLVE 122222222221 FG EG od te te 64 1024 BG DISSOLVE F T 1025 BG DISSOLVE F 4 FG FG 93 FG FG 1026 DISSOLVE 4 1027 BG pissoLvE 2 4 EG 64 93 kG amp modify FG FG 1030 BG DISSOLVE NEGATIVE 1033 BG DISSOLVE COLOR B amp W FG FG 1040 BG DISSOLVE 1043 BG DISSOLVE amp MASK Y MASK FG FG 1046 BG DISSOLVE 1050 BG DISSOLVE MASK MODIFY BG BG FG 1055 1056 1057 1058 1059 FG CUT BG A 32 Appendixes Strobe Cinema
59. GPI button turning it on When the DFS 700 700P is powered on it accepts either 9 pin serial control signals or GPI signals To improve editing accuracy supply a reference sync signal to the VCRs and editing control unit from the BLACK BURST OUT connectors on the DFS 700 700P On the recorder VCR Set the recorder VCR so that it enters PB playback mode when stopped If the VCR has a selector for PB or PB EE set it to PB On the BVE 900 910 Set the PVW preview mode to EE BVE 900 with no BKE 900K installed In SYSTEM SETUP mode set BYTE 1 of the MAIN BLOCK INTERFACE parameters to hexadecimal 01 EE BVE 910 or BVE 900 with BKE 900K installed In SYSTEM SETUP mode set MODE under SW ER CONFIGURATION to EE On the BVE 2000 SYSTEM SETUP mode set MODE under SW ER CONFIGURATION to EE In SYSTEM SETUP mode set SW ER TYPE under SW ER CONFIGURATION to DFS However for versions 2 24 and later of the BVE 2000 select DFS 700 Chapter 5 Control From Editing Control Units 5 9 sun 1045 0 9 Control From the BVE 900 2000 Series SSS ESE s Notes on Operation Editing point delay Because the DFS 700 700P has a built in frame synchronizer output of player VCR edit points set on the BVE 900 910 2000 is delayed by 1 frame so that recording begins with the previous frame However recorder
60. In this case set PREVIEW MODE to FULL and use a monitor connected to the DFS 700 PROGRAM OUT If using a BVE 2000 earlier than Ver 2 24 or another editor previewing is not possible It is not possible to set the DFS 700 preread mode from the editor It must be set manually For an editor other than the BVE 2000 it is not possible to set the preread mode for the VTR It must be set manually During preread editing the effect patterns which can be used are restricted to those for which a title can be used automatically During normal editing the video output is delayed by one frame but during preread editing the video selected on the background bus only is delayed by 4H When carrying out R to P or P to R editing make sure that the background bus signal is available to the R To obtain the DFS 700 700P program output use digital PGM OUT or analog component PGM OUT connectors on the DFS 700 700P processor unit Settings for preread editing Preparations on the DFS 700 700P In page 1 of the setup menu set RD to ON When PRE RD is set to ON a P appears at the beginning of line 2 of the menu display indicating preread mode Except during preread editing if PRE_RD is set to ON the edit points will be shifted so be sure to set it to OFF It is not possible to make this setting from the editor Preparations on a BVE 2000 earlier than Ver 2 24 Set AUX F7 PREREAD to ON Preparations on a BVE 2000 Ver
61. SHIFT button B DSK section 1 TITLE 2 TITLE section EDGE section Q SET UP button SET UP CCR LIGHTING MATTES BORDER SHIFT SHIFT button D CCR LIGHTING and MATTES buttons Q TITLE section The title key function allows you to superimpose characters or graphics by cutting out part of the foreground video with a key source signal and applying the effect to the background video There are two ways of using the key source signal as a luminance key depending only on image intensity or as a chroma key based on a particular color Using the buttons in columns 1 and 2 of the TITLE section you can insert two title keys TITLE 2 requires the optional BKDF 711 board to be installed To insert a title key press the TITLE button in the effect transition section The TITLE 1 and TITLE 2 buttons include the following CRK chroma key button Press this to use a chroma key to cut out the image When pressed this button lights and portions of the foreground image of the designated color are cut out as the key source signal When this button is lit the LUM button is off You can carry out chroma keying simply using the auto chroma key function LUM luminance button Press this to use a luminance key to cut out the image When pressed this button lights and portions of the foreground image are cut out based on the luminance level When this button is lit the button is off 2 7
62. STATUS display window EDIT display window 47 3 519 20000600 Es 4 PATTERN NUMBER display window 1 Press the SET button 2 Using the numeric buttons enter the pattern number of the user program effect to be created If you enter a number outside the user program effect range an audible warning sounds in step 4 The warning sounds only if the item BEEPER on page 5 of the setup menu is set to ON Effect type Pattern number Linear Transition 9000 to 9009 Animation 9100 to 9109 Nonlinear Transition 9200 to 9209 Animation 9300 to 9309 The number you entered appears in the PATTERN NUMBER display window 3 Press the ENTER button The STATUS display window should show 1 If it shows any value other than 1 this means that there are already a number of key frames assigned to this number 4 Press EDIT button The button lights the system enters user program edit mode and the monitor shows the image key frame 1 selected on the FOREGROUND bus buttons This is because for a new effect key frame 1 is saved as an unmodified
63. Switcher Introduction This section selects two of the many effects provided by the DFS 700 700P as examples and describes the basic flow of operations to use them It also describes the demonstration function which automatically executes one hundred sample effects Sequence of Operations The flow charts below show the general sequence of operations when using a DME switcher Basic operations to be Advanced operations to be always carried out carried out as required Select the background image see page 3 13 Select the foreground image Inserting characters and graphics 1 see page 3 13 Luminance key see page 3 33 Chroma key see page 3 36 Modifying the boundary see page 3 26 Changing the position and size see page 3 29 Modifying the pattern see page 3 31 Select the effect see pages 3 23 and 24 Set up the transition Reversing the direction of the effect see page 3 51 see page 3 52 Execute the effect see page 3 54 Inserting characters and graphics 2 Downstream key see page 3 45 Chapter 3 Basic Operation 3 1 oiseg g Ja deyo DME Switcher Introduction eS EEE ET Example Operation 1 Wipe In this example we ll use the AUTO TRANS button to make a wipe with the new image appearing from the center of the screen Setting items As an example we ll set the control panel as follows Background image the image output before the trans
64. When this board is installed it allows four video inputs to be used as either Y C S video or analog composite inputs When using this board you can select the types of the optional inputs individually using the setup menu BKDF 711 2nd Channel DME Board This board provides a second DME channel enabling two picture box two picture brick and other effects BKDF 712 3D Video Mapping Effects Board This board provides 3D mapping effects including 3D page turn 3D beveled edge and other effects Chapter 1 Overview 1 3 eno Location and Function of Parts and Controls Control Panel This section describes the control panel which is Dea divided into several sections as shown below See the 4 If you make an error in operation warning sound page numbers shown in parenthesis for more details may occur You can switch off this audible warning see page 6 10 6 EDITOR and GPI buttons see page 2 7 7 Menu control section see page 2 7 User program section see 2 11 Effect control section see page 2 10 12 25 connector see 11 2 12 10 Snapshot section see 2 11 Location section see 2 12 USER POM SNAP SHOT alle GTR
65. area Area_X 0 to 100 F4 Y axis mapping area Area_Y 0 to 100 uer Effect type and adjustable parameters 1280 Real paint Stained glass F1 Degree of paint effect Amp 0 to 100 1285 F2 Frames per second Strobe 0 to 100 1286 Softness Soft 0 to 100 F4 Mask pattern MASK OFF CIRCLE RECT CIRINV RECINV F5 Aspect ratio of the mask area MskAsp Taller to wider 1380 Split slide to F1 Slide frequency Freq 0 to 100 ee F2 Split frequency Angle 0 to 99 to Z axis rotation Rot Z 2 100 to 100 1388 1390 5 slide to F1 Slide frequency Freq 0 to 100 1394 1690 2D rotation Compress Slide modified F1 Amount of curving Curve 0 to 100 F2 Curve direction Angle 0 to 99 Amount of spiral Spiral 100 to 100 F4 Z axis rotation Rot_Z 100 to 100 1750 Split 3D rotation to F1 Number of split Freq 0 to 100 1753 2150 turn 2 54 Direction of turn Angle 0 to 99 F2 Change in turn direction Curve 100 to 100 2160 Split page turn Dig F Number of split Freq 0 to 100 2250 Picture in picture sphere 2251 continued Appendixes A 7 2 Effect Control Parameter List Ia mm eS A 8 Appendixes Effect control parameters continued Pattern No 2260 to 2269 Effect type and adjustable parameters Ripple F1 Amplitude of modulation Amp 0 to 100 F2 Frequency of modulation Fr
66. button turning it on If it is already lit omit this step 1 0 Press the AUTO TRANS button The wipe is carried out over 30 frames switching from the background image to the foreground image When the transition completes BACKGROUND bus button 2 is lit red and FOREGROUND bus button 1 is lit amber This indicates that as a result of the transition the video signal connected to the VIDEO INPUT 2 connector is automatically selected as the background image and the video signal connected to the VIDEO INPUT 1 connector as the foreground image Example Operation 2 Picture in Picture Using the fader lever we ll insert the foreground image within the background image We ll apply a border around the edge of the foreground image Setting items As an example we ll set the control panel as follows Background image internal video signal color background Foreground image video signal connected to the VIDEO INPUT 1 connector Effect picture in picture pattern number 1100 Border ON Program output Executing the above effect produces the following changes in the output on a program monitor Background image Program output Effect execution Chapter 3 Basic Operation 3 5 oiseg g DME Switcher Introduction Procedure lt Preparation gt lt Image selection gt lt Effect selection gt 3 6 Chapter 3 Basic Operation
67. by the background image Adjust the hue with the F3 Hue knob and the clip with the F1 Clip knob When the outline of the foreground image is not clear Adjust the clip with the F1 Clip knob and the gain with the F2 Gain knob In combination with a luminance key 1 Press the PAGE button to display page 3 of the chroma key menu then press the F1 LUM button setting the parameter to 3 3 0 100 0 100 PAGE 1 F2 F3 F4 2 Watching the composite image on the program monitor use the F2 Clip knob to adjust the clip and the F3 Gain knob to adjust the gain To leave dark portions press the F4 INVERT button setting the parameter to ON To switch between the composite image and the background image Press the CUT button This toggles between the composite image and the background image To fill the inserted text or image with a color matte using a color matte as key fill Use the same procedure as for an auto chroma key see page 3 39 Chapter 3 Basic Operation 3 41 uonejedo 1 1 Inserting Characters and Graphics 1 Title Key 4 Adjusting the hue range for chroma keying the angle setting If there are fluctuations in the background color in the foreground image it may not be immediately possible to key the background image into the whole of the desired background In this case you can correct this by increasing the range of hues the angle setti
68. conformance with a local reference signal Gen lock To synchronize output signals to an external sync signal GPI Abbreviation of general purpose interface An interface used to carry out remote control from editing control units lacking a formal interface Hue The attribute of colors that allows them to be classified as red green blue and so on Red and pink have the same hue but different saturations Key clip In luminance keys to specify a reference luminance level The part of the signal above the reference level is used as the key source signal See also key source Key fill A signal used to fill the hole cut with the key source signal Key frame User program effect data which defines the effect at a specific point User program effects are made up of sequentially executed key frames Key gain The sensitivity of circuits which can be adjusted with the switcher s key gain control This is done to obtain the desired blurring of key edges Key invert In luminance key to reverse the polarity of a key source signal so that the hole is cut with the darker part of the signal Key mask To hide part of a title key or downstream key signal so that only the desired part is used Key source A signal used to cut a hole in a background picture for insertion of a key fill signal Luminance key Key effect in which a luminance signal is used to define the outlines of characters or graphi
69. direct pattern selection mode 2 5 Chapter 2 Location and Function of Parts and Controls pue sued Jo uogoun pue Control Panel F PATTERN KEY PAD buttons These function as shown in the following table according to the selected mode Changing labels You can change the labels on the buttons using the supplied labels For details of how to change the labels see page A 63 Functions of the PATTERN KEY PAD buttons a For the pattern allocation see pages 3 18 to 3 20 Button Mode DIRECT PATTERN TRANS USER PGM SNAP SHOT DIRECT RECALL PATTERN 0 to 9 Select the Set the pattern Set the Specify Recall one of pattern shown number transition time snapshot snapshots 0 to 9 Q on the button 9 number E LAST X INS Return to the Return to the state I frame state before before recalling a y recalling a snapshot Press snapshot LAST X while n Press LAST X holding down the as while holding ENTER button down the am ENTER button 28 DEL _ Delete the last Delete the last Delete a key Delete the last S character character frame character 5 entered entered entered P IN P RST Select the Reset the input Reset the input Initialize the Reset the input pattern shown value value parameters value on the button 9 UP Increment the Incremen
70. direction Area Y 0 to 100 F6 Amount of X axis auto rotation X 100 to 100 F7 Amount of Y axis auto rotation Y 100 to 100 F8 Amount of Z axis auto rotation Spd Z 100 to 100 F10 Position of light source Light 100 to 100 X Y Z Location enlargement and reduction of the pattern 2850 to 2853 3D wave F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Direction of wave modulation Angle 0 to 99 F6 Amplitude of wave modulation Amp 0 to 100 F7 Frequency of wave modulation Freq 0 to 100 F8 Phase of wave modulation Phase 0 to 99 F9 Speed of auto change in phase of wave modulation Speed 100 to 100 F10 Position of light source Light 100 to 100 X Y Z Location enlargement and reduction of the pattern continued Effect control parameters continued Pattern No 2854 2855 Effect type and adjustable parameters 3D wave F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 100 to 100 F3 Amount of Z axis rotation Rot_Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Direction of wave modulation Angle 0 to 99 F6 Amplitude of wave modulation 1 Amp1 0 to 100 F7 Frequency of wave modulation 1
71. eliminate unwanted parts For picture in picture and other effects in which a reduced image is used reduce noise on the periphery of the image Note Depending on the effect pattern you may not be able to apply the above effects For details see the section Effect Pattern Variant Forms and Decorations page A 22 Procedure 3 26 Chapter 3 Basic Operation EDGE section Effect control section Controls used in modifying the boundary To apply a border Use the following procedure 1 Press the BORDER button in the EDGE section turning it on and display page 1 of the EDGE menu 1 2 0 100 0 100 100 100 01 20 0 100 F1 F2 F3 2 Turn the F1 Border knob to set the width of the border To blur the image boundary Use the following procedure 1 Press the SOFT button in the EDGE section turning it on and display page 1 of the EDGE menu 0 100 0 100 100 100 01 20 0 100 F2 F3 F4 5 2 Turn the F2 Soft knob to set the degree of boundary blurring To apply a beveled edge to the image boundary Use the following procedure 1 Press the BEVELD EDGE button in the EDGE section turning it on an
72. lt o oiz gt S Te m gt Se ee gt gt ee ee ee ee ee eee eoe ee gt Se er ee eS F gt rd dd Tee ce ee cem gt mm gt gt tc O gt gt gt gt gt gt gt S gt rrr re Se pcr Mr gt gt 1 ci c m Pe dir cr ir a c sr pr e See ee m i x icr pur Be gt gt gt gt gt gt gt gt ss gt gt Le ue Q gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt lt gt gt gt cx We uei ir ue et yu S 3993 Q 8 Q 5 4 o d S cO or QN lt 0 O s em O O N 1O LO 2 QN OO GQ QN sb st s sb s wo Ww O QI QI N 10 oon o o o oo o o N NN SAANA ON 5 o ONNA DO
73. move it outside the screen area This will make the created effect smoother For the linear PERS parameter and the nonlinear FORM parameter the key frames must all have the same value The value saved in the last key frame is used for all key frames Chapter 4 Advanced Operations 4 11 ose vou User Program Effects Zi Editing User Program Effects You can recall a created user program effect and change its parameters or add delete or copy key frames STATUS display window EDIT display window COOLS peoueApy Jeideyo HAIN To recall a user program effect Use the following procedure 1 Press the SET button 2 Use buttons 0 to 9 to enter the user program effect number The number you entered appears in the PATTERN NUMBER display window 3 Press the ENTER button The STATUS display window shows the number of key frames in the user program effect you specified in step 2 4 Press the EDIT button The button lights and the editing screen for the user program effect you specified in step 2 the image selected on the FOREGROUND bus buttons appears The STATUS display window shows t
74. size Size_Y 0 to 100 F5 Relative position on Y axis Gap Y 0 to 100 2518 2ch picture in picture manual F1 X axis rotation Rot X 100 to 100 F2 Y axis rotation Rot Y 100 to 100 Z axis rotation Rot_Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Form of picture PTN RECT CIRCLE HEART DIA PENTA HEXA 5STAR 6STAR F6 Direction of X axis rotation RX X ON OFF F7 Direction of Y axis rotation RY Y ON OFF F8 Direction of Z axis rotation SYM RZ Z ON OFF F11 Relative position on X axis Loc X2 100 to 100 F12 Relative position on Y axis Loc Y2 100 to 100 F13 Relative position on z axis Loc Z2 100 to 100 F14 Two picture combination type COMBIN ZLOC CH1 CH2 MIX 2519 2 picture in picture manual F1 X axis rotation CH1 Rot X1 100 to 100 F2 Y axis rotation CH1 Rot Y1 2 100 to 100 Z axis rotation CH1 Rot Z1 100 to 100 F4 Perspective Pers 0 to 100 F5 Form of picture PTN RECT CIRCLE HEART DIA F6 X axis rotation CH2 Rot_X2 100 to 100 F7 Y axis rotation CH2 Rot Y2 100 to 100 F8 Z axis rotation CH2 Rot Z2 100 to 100 CH2 Loc_X2 100 to 100 F12 Y axis position CH2 Loc Y2 100 to 100 F13 Z axis position CH2 Loc Z2 100 to 100 F14 Two picture combination type COMBIN ZLOC CH1 CH2 MIX F11 X a
75. the effect transition section press the TITLE button turning it on then press the CUT button A composite of the foreground and background images appears in the program monitor 3 Press the FI COLCAN button setting the parameter to 4 Watching the composite image the program monitor turn the F3 Hue and F2 Sat knobs until the boundary between the background image and foreground image provides a natural match of hue and saturation Creating a composite image with a semi transparent foreground image density function You can make the inserted image semi transparent and insert it into the background image Use the following procedure 1 In the TITLE section of the menu control section press the CRK button turning it on to display page 2 of the chroma key menu The following example appears when the button in column 1 is lit PAGE F1 F2 F3 F4 F5 2 Watching the composite image on the program monitor turn the F5 Densty knob to adjust the transparency of the inserted image Chapter 3 Basic Operation 3 43 uoneJedo 1 1 Inserting Characters and Graphics 1 Title Key TTT Masking Part of a Title Key 3 44 Chapter 3 Basic Operation You can apply a rectangular mask to eliminate unwanted parts of the key The masked part is filled with the background image This operation is common to luminance and chroma keys
76. the number of the key frame after which you want to insert the new frame key frame 3 in the example above appears in the EDIT display window 6 Set the parameters in the menu 7 Press the LAST X INS button This inserts a new key frame with the parameters you set in step 6 after the key frame specified in step 5 and the number of key frames shown in the STATUS display window increases by 1 Example Adding a key frame after key frame 3 A B ee E 1 2 3 4 5 6 7 8 Undefined key frames STATUS display window 6 EDIT display window 4 Adding a key frame after addition Repeat steps 5 to 7 as required to add more key frames 8 When you have added all the key frames press the EDIT button The button goes off and the user program effect is resaved with the added key frames Deleting a key frame Example Deleting key frame 3 Key frame to delete A B c 5 E 1 2 3 4 5 6 7 8 Undefined key frames fo STATUS display window 5 EDIT display window 3 Deleting a key frame before deletion After carrying out the procedure to step 4 in the section To recall a user program effect on the page 4 12 use the following procedure 5 Press the UP or DOWN button in the pattern numeric keypad so that the number of the key frame you want to delete key frame 3 in
77. the outline of the downstream key If the outline of the inserted text or graphics is not sharp in page 1 of the downstream key menu adjust the F1 Clip and F2 Gain knobs as follows To adjust the degree to which the key is cut out turn the F1 Clip knob to adjust the clip level To adjust the sharpness of outline of the key turn the F2 Gain knob to adjust the key gain Chapter 3 Basic Operation 3 47 uoneJedo 1 1 Inserting Characters and Graphics 2 Downstream Key TEE To invert the downstream key source signal Depending on the desired sense of the key source signal whether the white or black portions form the key in page 1 of the downstream key menu make the following setting For white lettering on a black background press the F3 INVERT button setting it to OFF For black lettering on a white background press the F3 INVERT button setting it to ON Applying a border to a downstream key You can apply a border to the text or graphics inserted as a downstream key and adjust the border color For details of adjusting the border color see the section Adjusting Color Mattes page 3 57 To apply a border to a downstream key use the following procedure 1 2 3
78. the pattern numeric keypad press the DIRECT RECALL button turning it on This switches to direct recall mode 2 Press the one of buttons 0 to 9 corresponding to the snapshot you want to recall This recalls the snapshot To cancel the snapshot recall operation In step 4 press the LEARN button instead of the ENTER button The LEARN button goes out and the operation is canceled Returning to the previous image with the LAST X function To return to the state before recalling a snapshot use the following procedure 1 Press the RECALL button in the snapshot section turning it on Alternatively press the DIRECT RECALL button turning it on 2 Hold down the ENTER button in the pattern numeric keypad and press the LAST X button Snapshot Demonstration You can automatically show all of snapshots 0 to 99 in sequence You can use this function for checking the snapshots and also in the same manner as the factory setting demonstration see page 3 8 The snapshot registers and factory setting demonstration registers are separate Even after changing the settings in the snapshot registers you can still run the factory setting demonstration unchanged To start the demonstration Hold down buttons 1 and 9 in the pattern numeric keypad and press the AUTO TRANS button in the effect transition section This plays back the snapshots in sequence starting from the snapshot whose number is specified at the time During the demonstration
79. 0 700P from the BVE 600 For details of operation refer to the BVE 600 Operating Instructions On the DFS 700 700P n page 1 of the setup menu set F3 PORTS to 600 Press the EDITOR button on the control panel turning it on This button is lit when the DFS 700 700P is powered on On the recorder VCR Set the recorder VCR so that it enters PB playback mode when stopped If the has a selector for PB or PB EE set it to PB e If the VCR has a built in set the VCR to DELAYED SYNC mode On the BVE 600 On the rear panel set S502 DIP switch 3 and 503 DIP switch 2 to the lower position OFF and power the BVE 600 on again When the unit is shipped from the factory all DIP switches are set to the upper position ON Notes To display the background image during or after a transition press an appropriate BACKGROUND bus button on the DFS 700 700P Because the DFS 700 700P has a built in frame synchronizer output of player VCR edit points set on the BVE 600 is delayed by 1 frame so that recording begins with the previous frame However recorder edit points are not delayed For example if the IN point of the player VCR is set to 00 00 10 15 actual recording begins from 00 00 10 14 The timing of the start of a transition is delayed by two frames from the BVE 600 setting Chapter 5 Control From Editing Control Units 5 5 spun 104409 Control From the BVE 600 Roll Editing
80. 0 LEDs shows the progress of an effect transition 4 Pattern numeric keypad This is used for effect pattern selection transition time setting and other data entry Q PATTERN NUMBER display window PATTERN NUMBER e BBB B DIRECT RECALL button E j DIRECT DIRECT DIRECT PATTERN RECALL PATTERN button SET button D PATTERN KEY PAD buttons PATTERN KEY PAD Q PATTERN NUMBER display window This shows an effect pattern number While you are entering a pattern number the dot at the lower right of each numeral lights SET button Press this button turning it on to enter the pattern number specification mode In this mode you can use the PATTERN KEY PAD buttons to specify an effect pattern number Press this button once more turning it off to return to the direct pattern selection mode DIRECT RECALL button Press this button turning it on to enter the direct recall mode In this mode pressing one of the PATTERN KEY PAD buttons 0 to 9 recalls the corresponding snapshot 0 to 9 DIRECT PATTERN button Press this button turning it on to enter the direct pattern selection mode In this mode you can use the PATTERN KEY PAD buttons 0 to 9 and P IN P RST to directly select the assigned effect patterns When the system is powered on and after exiting any other operating mode it automatically switches to
81. 00 to 100 2526 2ch picture in picture F1 Delay between channels Delay 0 to 100 F2 Direction of picture movement CH1 1CHROT TOP L1 TOP L2 TOP R1 TOP R2 BTM R1 BTM R2 BTM L1 BTM L2 Direction of picture movement CH2 2 TOP L1 TOP L2 TOP R1 TOP R2 BTM R1 BTM R2 BTM L1 BTM L2 2527 2ch picture in picture F1 Delay between channels Delay 0 to 100 F2 Direction of picture movement CH1 1CHROT TOP1 TOP2 1 BTM2 LEFT1 LEFT2 RIGHT1 RIGHT2 F3 Direction of picture movement CH2 2CHROT TOP1 TOP2 1 BTM2 LEFT1 LEFT2 RIGHT1 RIGHT2 2530 2531 2ch picture in picture F1 Delay between channels Delay 0 to 100 F2 Direction of picture movement CH1 ROTDIR PLUS MINUS Perspective Pers 0 to 100 2532 2ch picture in picture F1 Delay between channels Delay 0 to 100 F2 Speed of rotation Rot 100 to 100 continued Appendixes A 1 1 2 Effect Control Parameter List s EE 12 Effect control parameters continued Pattern No 2533 2534 Effect type and adjustable parameters 2ch picture in picture F1 Delay between channels Delay 0 to 100 F2 Speed of rotation Rot 100 to 100 F3 Perspective Pers 0 to 100 2550 to 2554 Two picture front reverse page turn F1 Direction of turn Angle 0 to 99 F2 Change t
82. 1 gt 2162 2163 O 2164 2165 m M LL EN SERI 2166 2167 redes Sphere 2200 AD 6 2201 K T T XB OM 66 08 AZ T T AGM T T 2211 4 2212 ID e 2213 m S T T T Picture in picture sphere 22500 a 2251 Pin senene A A Appendixes A 45 Effect Pattern Image List spin lll Tl Ripple m 2260 2261 BG T 4 A W wYvvr a Y oie 4 h h LP CS T Aiha N ES ES s e NL UR 4 NS 7 2 RN s s iin ae NW 2 T 22 22 2 Burst Explosion Ring Swirl WW EPESBE Z J Z aeg _ i T 65190 Ome T BRO A 46 Appendixes Amoeba Melt Lens 2280 2281 E 2282
83. 1 0 to 100 F8 Phase of wave modulation 1 Phase1 0 to 99 F9 Speed of auto change in phase of wave modulation 1 Speed1 100 to 100 F10 Position of light source Light 100 to 100 F11 Amplitude of wave modulation 2 Amp2 0 to 100 F12 Frequency of wave modulation 2 Freq2 0 to 100 F13 Phase of wave modulation 2 Phase2 0 to 99 F14 Speed of auto change in phase of wave modulation 2 Speed2 100 to 100 7 Location enlargement and reduction of the pattern 2856 2857 3D flag F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 2 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Position of pole POLE RIGHT LEFT F6 Amplitude of wave modulation Amp 0 to 100 F7 Change in direction of waving Swing 0 to 100 X Y Z Location enlargement and reduction of the pattern 2860 Kaleidoscope F1 Size of repetition Size 0 to 100 F2 Amount of auto rotation RotSpd 100 to 100 2865 3D crystal F1 Amount of auto repetition in X axis rotation Swng_X 0 to 100 F2 Amount of auto repetition in Y axis rotation Swng_Y 0 to 100 Amount of auto rotation on Z axis Spd_Z 100 to 100 F4 Width of beveled edge Width 0 to 100 F5 Height of beveled edge Hight 0 to 100 X Y Z Location enlargement and reduction of the pattern 2
84. 4 4 4 A 34 1240 1241 Multi screen 2 2 2 2 A 35 1250 1271 Wave modulation 13 13 13 13 A 35 1280 1283 Real paint 4 4 4 4 A 35 1285 1288 Stained glass 4 4 4 4 A 35 1300 1307 Slide 8 8 8 8 A 35 1330 1394 Split slide 32 32 32 32 A 36 A 37 1500 1524 Compress 20 20 20 20 A 38 1530 1535 Expand 6 6 6 6 A 38 1600 1613 20 rotation 12 12 12 12 A 39 1620 1690 2D rotation 7 7 7 7 A 39 Slide 1700 1707 3D rotation 8 8 8 A 40 1730 1742 Door 6 6 6 A 40 1750 1753 Split 3D rotation 4 4 4 A 40 1760 1824 3D rotation Compress 24 24 24 24 A 41 Slide 1850 1855 Album turn 6 6 6 6 A 42 1900 1964 Flip Tumble 33 33 33 33 A 42 A 43 2000 2006 Twist 4 4 4 4 A 43 2100 2144 Page turn 40 40 40 40 A 44 2150 2154 Page turn modified 5 5 5 5 A 45 2160 2167 Split page turn 8 8 8 8 A 45 2200 2251 Sphere 11 11 11 11 A 45 2260 2269 Ripple 10 10 10 10 A 46 2270 2279 Burst Explosion Ring Swirl 10 10 10 10 A 46 2280 2284 Amoeba Melt Lens 5 5 5 5 A 47 continued Appendixes A 3 Effect List 2 Pattern of effects The number of available patterns Reference Varieties in Varieties with Varieties with Varieties with Page standard BKDF 711 BKDF 712 BKDF 711 configuration installed installed an
85. 4 Fai BG FG BG FG BG 1855 m 9 22 TUM BG Ga Flip Tumble n n n 1900 BG INT VIDEO FG 1901 BG INEVIDEO FG ins t t t T 4 N 1902 INT VIDEO 1905 INT VIDEO f FG E L T 7M qs aS INT VIDEO N Fe Z 1906 INT VIDEO 1909 ANT VIDEO gt Z T 1912 INT VIDEO 1916 INTVIDEO 4 gt I T 22 Cj INT VIDEO 7 J 1920 1921 INT VIDEO FG M My J T ERE TEENS yt 7 1930 7 1933 INT VIDEO 5 N L WA T INT VIDEO f 1940 FG 1941 1 12 T continued Flip Tumble continued INTAVIDEO lt x 1942 M Koy 1943 Ba FG VIDEO gt T P N 7 BG INT VIDEO FG 1944 7 1945 T po v CS EIES L E e k INT VIDEO T 1948 d 6 NT lt 5 1949 J VIDEO 7 INT VIDEO T 1950 BG p ER nmi 1951 INT VIDEO FG zw aT T 1952 1 INT VIDEO T 1954
86. 7 8 YC 8 Setup menu item CpnIN set to 1 4 b Setup menu item CpnIN set to IN 5 8 Output Video Setup page 4 8 Button F1 Setting CLEAN Meaning Select output video from CLEAN OUT connector Values First value is factory default CLEAN KEYOUT PVW See page 2 15 F2 CLIP Toggle white clip and dark clip on off Only valid for SDI output signals and the SDI standard white and dark values are applied OFF ON F3 T Area Toggle safe title indication on preview video using CLEAN OUT connector on off When on the safe title indication shows approximately 85 of the whole image area This item appears when F1 CLEAN is set to PVW OFF ON F4 FLD FZ Select the field output when the internal frame memory is set to field freeze mode ODD EVEN Chapter 6 System Connections and Settings 6 9 sbumes pue suonoeuuo2 uiejs S 9 Setup Menu Settings 1 Control Panel Setup 5 8 pue suonoeuuoo 9 Jeideuo Button Setting Meaning Values First value is factory default F1 BEEPER Toggle beeper on off ON OFF ON Beeper sounds if the fan stops there is a power supply error an operation error or a key pad operation OFF Beeper only sounds if the fan stops or there is a power supply error F2 BRIGHT Brightness of control panel LOW HIGH fluorescen
87. 711 The mark indicates that the BKDF 711 T Top is required for this function B Bottom 712 The mark indicates that the BKDF 712 is required for this function EDGE CROP LOCATE LIGHTING TRAIL OPTION Pattern TITLE SD L R B XY Z SP LN PL DB DS 711 712 0001 to 0016 0017 and 0018 V 0019 0020 XN 0021 to 0029 N N 0030100033 JV 0034100039 Jj 0104 0676 0700100809 N viv 1000 NN 1001 N viv 1003 to 1010 Viv iv 1011 VJ 1015101018 Viv 1020t0 1027 N 1030101050 v 1055 10 1058 V 4 v N viv 1059 LN 1065 Vi LN 1066 1067 1075 1079 v 4 1080 1100and1101 wv v v Vv N NN N 1102101105 V NV v N N 1106101109 N 1120101128 N N N N NN N 1130and 1131 v N N NN 7 1150 1151 NN NN N 1200 NN VJ N 1201 N N ey
88. 76 RAD 2880 2881 put 6 i 5 62 Appendixes Exchange the Button Labels After changing a pattern assignment you can exchange the label on the numeric buttons Proceed as follows Write the new pattern on one of the supplied exchange labels Insert the supplied tool into the hole at the side of the button and remove the button Insert the tool into the slot on the side of button lifting up the white button cap and remove the cap Remove the old label and insert the new label Replace the white button cap aon N Return the button to its original position Appendixes A 63 sexipueddy EU Specifications General Signaling system DFS 700 NTSC DFS 700P PAL Power requirements DFS 700 100 V AC 50 60 Hz DFS 700P 220 240 V AC 50 60 Hz Operating voltage DFS 700 90 to 130 V AC 47 to 63 Hz DFS 700P 180 to 260 V AC 47 to 63 Hz Power consumption 200 W Peak inrush current 1 Power ON current probe method 24 A 240 V 2 Hot switching inrush current measured in accordance with European standard EN55103 1 13 A 230 V Operating temperature 0 to 40 C 32 F to 104 F Control panel 440 x 121 x 287 mm w h d 172 8 47 8 x 113 inches Processor 440 x 133 x 520 mm w h d 173 8 x 5 4 x 201 inches Control panel Approx 3 kg 6 Ib 9 oz Processor unit Approx 14 kg 30 Ib 13 oz Dimensions Mass Signal processing
89. 866 Mirror cube F1 Amount of auto rotation on X axis X 100 100 F2 Amount of auto rotation on Y axis Y 100 to 100 Amount of auto rotation on Z axis Spd_Z 100 to 100 X Y Z Location enlargement and reduction of the pattern 2870 3D object effects F1 Mapping mode MapMod POINT FACE1 FACE2 continued Appendixes A 1 9 2 Effect Control Parameter List A 20 Appendixes Effect control parameters continued Pattern No Effect type and adjustable parameters 2871 3D object effects to 2876 F1 F2 F3 F4 F5 F6 F7 F8 F9 Mapping mode MapMod POINT FACE1 FACE2 Size of model Size 0 to 100 Acceleration of fall Accel 0 to 100 Snaking on X axis Wave X 0 to 100 Snaking on Y axis Wave Y 0 to 100 Amount of auto rotation on X axis X 100 to 100 Amount of auto rotation on Y axis Spd Y 100 to 100 Amount of auto rotation on Z axis 2 100 to 100 Frequency of snaking on X axis Freq X 0 to 100 7 Location enlargement and reduction of the pattern Effect Motion Types The effects of the DFS 700 700P can be classified by their direction type as follows Effects classified by direction type Direction type Transition type Characteristics When you move the fader from one end to the other and back the effect is executed in the
90. ACKGROUND bus buttons Background through mode In the DFS 700 700P an output mode in which the video input of the background bus and the video input of the foreground bus are mixed for output Normally the two pictures are delayed by 1 frame but in pre read editing the background bus picture is delayed by 4 lines Pre read editing is enabled by inserting the input of the background bus into the output of the recorder VTR In this state the foreground bus input delay becomes 1 frame 4 lines Therefore the VTR output that is inserted into the foreground bus must be read ahead by 1 frame Black burst A sync signal composed of composite sync and burst signals Bus An internal signal path Signals selected for input to the bus are passed on to the next process Chroma In colors hue and saturation A 66 Appendixes Chroma key Key effect in which a particular color usually a highly saturated blue is used to cut holes in a background picture Color bar A test signal displayed on a monitor screen as vertical stripes of different colors used to adjust hue and saturation Color matte An internally generated color signal with adjustable hue saturation and luminance Component signal Video signal containing separate luminance Y and color difference B Y video components Composite signal Video signal containing video color burst and sync signals Cross point An electronic switch where v
91. ANOS 00 54 SONY DME Switcher Operating Instructions Before operating the unit please read this manual thoroughly and retain it for future reference DFS 700 700P 2000 Sony Corporation 3 203 834 12 1 Owner s Record The model and serial numbers are located in the rear Record these numbers in the spaces provided below Refer to them whenever you call upon your Sony dealer regarding this product Model No To prevent fire or shock hazard do not expose the unit to rain or moisture Serial No For customers in the USA DFS 700 only This equipment has been tested and found to comply with the limits for a Class A digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instruction manual may cause harmful interference to radio communications Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense You are cautioned that any changes or modifications not expressly approved in this manual could void your authority to operate this equipment The shielded interface cable recommended in this manual must be used wi
92. BKDF 701 711 712 Appears as when not installed To return press F5 EXIT F2 INFO Display software version VER DFS 700 700P x xx BKDF 712 x xx DATA Panel x xx Appears as when not installed To return press F5 EXIT F3 PW ON Select setup mode at power on FACTRY factory default USER user settings F5 INSTL Install new software Press to confirm install press F5 CANCEL to cancel Input Video Setup page 3 8 Button Setting Meaning Values First value is factory default F1 In No Select input to set 1 2 3 4 5 6 7 8 DSK F2 TYPE Select input signal format SDI YUV Cps YC RGB Only types which can be set appear See the table on the next page When F1 In No is set to DSK appears as F3 TBC TBC Center setting for the input 0H 0 5H 1H signal This setting is not possible when TYPE is Cps or The output signal is output in the YC correct phase if the phase relationship of the center value with respect to the reference synchronizing signal is in the range 0 3H F4 H pos Video phase adjustment of input When SDI YUV Cps YC or RGB is selected this signal can be adjusted from 24 to 24 in steps of 2 When DSK is selected this can be adjusted from 32 to 31 in steps of 1 F5 XPT Cross point button assignment to 1 2 3 4 5 6 7 8
93. Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2712 30 page turn 2713 F3 Radius of turn Radius 0 to 100 F4 Adjustment of effect end position EndAdj 100 to 100 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 2 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of turn Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2714 30 page turn 2715 F3 Radius of turn Radius 0 to 100 F4 Adjustment of effect end position EndAdj 100 to 100 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 2 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of turn Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2720 30 twist F1 Direction of twist Angle 0 to 99 F2 Change in twist direction Curve 100 to 100 Area of the part that twists Area 0 to 100 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 2 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of twist Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2721 3D twist to
94. EMORY button capture in frame memory Selecting an Effect Types of Effect This section describes the types of effects you can use on this system and how to select an effect The DFS 700 700P has more than 450 built in effect patterns provided as standard Each pattern is identified by a number and the patterns are grouped together under headings such as wipe and picture in picture Transition effects and animation effects Effects are broadly divided into transition effects and animation effects Transition effects in these effects the background image is completely replaced by the foreground image When the effect completes the colors in which the BACKGROUND and FOREGROUND bus buttons are lit become the reverse of those before the effect Animation effects in these effects for example the foreground image is inserted in the background image and moved around The foreground image does not completely replace the background image and the colors in which the BACKGROUND and FOREGROUND bus buttons are lit stay the same For the differences between transition and animation effects see the section Background Image and Foreground Image page 3 12 Modifications to effects Depending on the effect pattern the following modifications can be added You can add a border to the boundary between the background image and foreground image or blur the boundary You can change the pattern position and size For
95. Gain knob to adjust the clip and gain as necessary To switch between the composite image and the background image Press the CUT button This toggles between the composite image and the background image To fill the inserted text or image with a color matte using a color matte as key fill You can use the same color as a border or the same color as an effect To use the same color as a border in the luminance key menu press the FA FILL button to select BDRMAT To use the same color as an effect in the luminance key menu press the FA FILL button to select To change the color of color mattes see the section Adjusting Color Mattes page 3 57 To return from a color matte key fill to the foreground image press the FA FILL button to select VIDEO Creating a composite image with a semi transparent foreground image Watching the composite image on the program monitor turn the F5 Densty knob to adjust the transparency of the foreground image To remove the luminance key Press the TITLE button in the effect transition section turning it off Chapter 3 Basic Operation 3 35 uoneJedo 1 1 Inserting Characters and Graphics 1 Title Key TTT Chroma Keying 3 36 Chapter 3 Basic Operation In chroma keying a key signal is created based on a specific reference color in the foreground image and used to replace the corresponding parts of the foregro
96. N 5 to 8 BNC COMPONENT 5 1 6 2 7 3 8 4 BNC COMPONENT COMPOSITE OPTION 5 to 8 BNC S VIDEO OPTION 5 to 8 4 pin SDI INPUT 1 to 4 OPTION 5 to 8 BNC type Input serial digital signals 270 MHz Connectors 5 to 8 can only be used when the optional BKDF 701 SDI and Component Input Board is installed The input signals to these connectors must be synchronized to this unit COMPONENT 5 1 6 2 7 3 8 4 BNC type Input Betacam format component video signals Y Input the luminance Y signal R Y Input the R Y color difference signal B Y Input the B Y color difference signal The input signals to these connectors must be synchronized to this unit Therefore when inputing from a VTR the signal must come through a time base corrector The 8 4 column of connectors can be changed to RGB input connectors by a setup menu operation In this case connect G with sync R and B signals to Y R Y and B Y respectively When the optional BKDF 702 702P Y C and Composite Input Board is installed you can select in the setup menu whether to use the 5 1 6 2 7 3 and 8 4 connectors for component inputs 5 to 8 or component inputs 1 to 4 2 14 Chapter 2 Location and Function of Parts and Controls COMPONENT COMPOSITE OPTION 5 to 8 BNC type These connectors can be used by installing either of the optional BKDF 701 and BKDF 702 702P boards When the BKDF 701 board is installed connect Betacam format componen
97. NEL ORDERS gt AC supply I AC power cord supplied 25 pin control cable supplied 25 connector rear panel o0000 5 Ono oo0000 D 6 aaaaoa oojo alaloto ERE EEE 80800000985 opoo o 00000000000 09010 DFS 700 700P control panel 6 2 Chapter 6 System Connections and Settings Basic system connections Key Signal Connections These connections are for the signals for title keys and downstream keys DSK for inserting text and graphics KEY OUT External title key source signal Character generator VIDEO OUT Title key fill signal can also be used as key source DSK key fill signal can also be used as key Source DFS 700 700P processor VIDEO INPUT BLACK BURST T DSK KEY IN CKBURST OU gt AC supply DLP VIDEO IN External DSK key source VIDEO OUT GEN LOCK IN signal Character generator KEY OUT B 00000006569 0000000000040 Video key signals ee Control signals DFS 700 700P control panel Black burst signal reference synchronizing signal For the cables used for connection to a character generator check in the instructions supplied with the character g
98. PE FLAT GLASS 1 to GLASS 4 1040 Y amp C modify 1 1 Degree of luminance masking PstSol OFF LEVEL 1 to LEVEL 7 1050 Y amp C modify F1 Degree of luminance masking Poster OFF LEVEL 1 to LEVEL 7 F2 Positive negative selection VIDEO NORMAL NEGA MONO MN NEG F3 Softness Soft 0 to 100 1055 Y amp C modify ee F1 Degree of luminance masking Poster OFF LEVEL 1 to LEVEL 7 F2 Positive negative selection VIDEO NORMAL NEGA MONO MN NEG F3 Softness Soft 0 to 100 F4 Aspect ratio of the mask area MskAsp Wider to taller continued Appendixes A 5 2 Effect Control Parameter List ee eee eee EEE ay A 6 Appendixes Effect control parameters continued Effect type and adjustable parameters 1065 Strobe F1 Frames displayed per second Strobe 0 to 100 1066 Cinema 1067 1 Frames displayed per second Strobe 0 to 100 F2 Wide screen degree Wide 0 to 100 F3 Wide screen position Posi Bottom to top F4 Softness Soft 0 to 100 1075 Cropping o F1 X coordinate of center Pos X Left to right F2 Y coordinate of center Pos Y Bottom to top Size of pattern Size 0 to 100 F4 Aspect raito of the pattern Aspect Taller to wider 1102 Picture in picture three dimensional be F1 X axis rotation Rot X 70 to 470 to F2 Y axis rotation Rot Y 70 to 70 1109 F3 Z axis rotatio
99. The parameters in the EDGE menu for functions which are turned off appear in square brackets For example when the border function is off when you display the EDGE menu the setting for Border appears in square brackets In this state the knob adjustment is still valid When you press the BORDER button turning the function on the new setting is reflected accordingly Changing the Pattern Position and Size Location X Y Z You can adjust the position and size of an effect pattern when inserting a foreground image into the background image For some effect patterns it is not possible to change their position and size If pressing the LOCATION button does not turn it on it means that one of those effect patterns is selected For details of whether position and size adjustment is possible for an effect see the section Effect Pattern Variant Forms and Decorations page A 22 Procedure To change the position and size of an effect pattern use the following procedure 9558 Bg 2 1 5 DODUUDUDIOIDIOIOIO 0 1 US D 1 After checking in the section Effect Pattern Variant Forms Decoration
100. Tt Ne ral N N N N 2161 and 2162 rc _ 2 Q Q GQ O N A aaa V y V A A A A A A A A A A A Appendixes 2250 and 2251 2260 2261 2262 and 2263 2264 2265 and 2266 2267 2268 2269 2270 to 2273 2274 2275 to 2278 2279 2280 and 2281 2282 2283 2284 2300 2301 2302 2303 2304 to 2307 2320 2321 2322 and 2323 2324 A 26 TU Appendixes zw 5 X X X K Xx X X Xx x X KERR K x C uk 4 Be gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt amp gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt gt ku OS gt Re SS rdc Mrd 2 ur a Yen E ro ur dr E cr cr rr ur c r s u amp gt ee ups ee gt gt 12 r gt gt gt gt gt gt gt gt lt F S d a o gt gt SS Z gt ee OSS gt gt gt gt gt gt gt gt gt EIN gt gt We ee
101. ation To combine the background image and foreground image by manual chroma keying use the following procedure BED E BACKGROUND 20000000056 FOREGR COCO OK Using the same process as in steps 1 to 3 of the procedure for auto chroma keying see page 3 37 select the background image foreground image and effect pattern In the TITLE section of the menu control section press the CRK button turning it on In the menu display page 1 of the chroma key menu appears The following example appears when the CRK button in column 1 is lit PAGE 1 2 4 5 Press the CUT button in the effect transition section A composite of the foreground and background images appears in the program monitor At this point though before adjustment either of the background image or foreground image may not be visible 4 Watching the composite image on the program monitor in page 1 of the chroma key menu adjust the hue clip and gain When the background part of the foreground image is not completely replaced
102. ave selected from F1 to To save press F3 OK to cancel press F4 F5 CANCEL 6 1 0 Chapter 6 System Connections and Settings Appendixes Warning Messages Warning messages appear in the menu display panel of the control panel when trouble occurs during operation of the DFS 700 700P Press the F5 OK button to erase the message Warning message format Warning messages are displayed in the following format Number Problem What to do 011 FAN 5 gt Turn OFF Power Appendixes A 1 Warning Messages 2 Warning message list The following warning messages are displayed Display 011 FAN STOP gt OFF Power Meaning The processor detected that the power supply fan is stopped What to do Turn off the power and check the power supply fan If this does not solve the problem contact a Sony service representative 012 Power Unit Error gt OFF Power There is trouble with the power supply Turn off the power and check the power supply If this does not solve the problem contact a Sony service representative 021 Reference Signal Error gt Video sync signals are not being sent correctly from the main unit to the control panel Check the cable connection 022 Self Diagnostic Error xxxx Xxxx Check on Maintenance menu An error was detected during self diagnostics when the system was powered on xxxx xxxx indicate
103. cedure in the section Setting the Transition Time page 3 51 To change the color from black Follow the procedure in the section Adjusting Color Mattes page 3 57 To prohibit a fade to black See F4 in the section Control Panel Setup page 5 8 page 6 10 Chapter 3 Basic Operation 3 63 Chapter Advanced Operations Changing Direct Pattern Assignments You can change the effect patterns assigned to the buttons 0 to 9 and P IN P RST Doing so allows you to select frequently used patterns simply by pressing the corresponding buttons in direct pattern selection mode To change the direct pattern assignment To change the direct pattern assignment to the buttons 0 to 9 and P IN P RST use the following procedure PATTERN NUMBER display window CT 1 Press the SET button The button lights and the unit enters pattern number entry mode continued Chapter 4 Advanced Operations 4 1 Changing Direct Pattern Assignments 2 Us
104. cs Luminance signal The part of a video signal that carries brightness information Also called the Y signal Mix Effect in which one signal fades in while another fades out Also called dissolve Pre read editing roll editing using the output playback of the recorder VTR and a player VTR Preroll Running a videotape a certain distance before the edit IN point in order to bring the tape to a steady speed and synchronize it with other tapes Postroll Running a videotape a certain distance past the edit OUT point in order to monitor the video that follows R Y signal A color difference signal The red signal minus the Y signal RGB signal A signal format in which red green and blue signals are transmitted separately A separate sync signal may be sent or the sync signal can be added to the green signal The DFS 700 700P uses the latter method Saturation The extent to which a color has been diluted by white Pure red is fully saturated while pink is diluted SDI A serial component digital signal S video signal A video signal with separate luminance Y and chrominance C components As opposed to composite video S video provides higher quality by eliminating interference between the Y and C signals Snapshot Data containing the settings of specific controls on the control panel Snapshots can be saved and recalled to restore the control panel to a desired state Subcarrier
105. cutes the auto chroma key and a composite of the background and foreground images appears in the program monitor 3 38 Chapter 3 Basic Operation Making fine adjustments to the composite image Following the manual chroma key procedure see next page adjust the hue clip and gain for the specified chroma key color You can also adjust the luminance of the part cut out by the chroma key To switch between the composite image and the background image Press the CUT button This toggles between the composite image and the background image To fill the inserted text or image with a color matte using a color matte as key fill You can use the same color as a border or the same color as an effect To use the same color as a border in the chroma key menu T1CRK press the F4 FILL button to select BDRMAT To use the same color as an effect in the chroma key menu TICRK press the FA FILL button to select EFFMAT To change the color of color mattes see the section Adjusting Color Mattes page 3 57 Color matte key fill Composite image program output To return from a color matte key fill to the foreground image in page 2 of the chroma key menu press the FA FILL button to select VIDEO Chapter 3 Basic Operation 3 39 uoneJedo 1 1 Inserting Characters and Graphics 1 Title Key TEE Manual chroma key 3 40 Chapter 3 Basic Oper
106. d 712 installed 2300 2307 Two picture slide 0 8 0 8 A 47 2320 2329 slide 0 10 0 10 A 47 2D rotation 2340 2357 Two picture rotation 0 18 0 18 A 48 Compress Slide 2360 2375 intersect 0 12 0 12 A 49 2380 2395 Two picture box 0 16 0 16 A 50 2400 2419 Two picture brick 0 18 0 18 A 51 2420 2437 brick flip type 0 18 0 18 A 52 2470 2473 Split 3D rotation 0 4 0 4 A 52 2480 2499 Masked flip 0 20 0 20 A 53 2500 2519 2ch picture in picture 0 20 0 20 A 54 2520 2534 2ch picture in picture 0 13 0 13 A 55 2550 2554 page turn 0 5 0 5 A 55 2560 2564 Split page turn 0 5 0 5 A 56 2600 2625 3D split 0 0 10 10 56 2630 2633 30 split flip 0 0 4 4 A 57 2640 2651 Multi cube 0 0 9 9 A 57 2660 2661 Three picture multi cube 0 0 0 2 A 57 2690 2692 Special wipe 0 0 3 3 A 58 2700 2715 3D page turn 0 0 12 12 58 2720 2724 3D twist 0 0 5 5 A 58 2730 2739 3D box twist 0 0 10 10 A 59 2740 2752 3D modeling effect 0 0 4 4 A 59 2800 2805 3D beveled edge 0 0 6 6 A 60 Picture in picture 2810 2813 30 modeled edge 0 0 4 4 A 60 Picture in picture 2820 2827 3D cube 3D brick 0 0 8 8 A 60 2830 2833 3D cube 0 0 0 4 A 60 2840 2845 3D cylinder Sphere Heart 0 0 6 6 A 61 2850 2857 3D wave 3D flag 0 0 8 8 A 61 2860 2861 Kaleidoscope 0 0 2 2 61 2865 2866 30 crystal Mirror cube 0 0 2 2 A 61 2870 2881 3D obj
107. d by the internal video signal generator Q Frame memory buttons FREEZ button To capture the input signal selected by the MEMORY button in the delegation buttons excluding the frame memory output signal as a freeze image in frame memory press this button turning it on Press once more to end the freeze turning it off FRAME button Select whether to capture a frame or a field with the FREEZ button Press this button turning it on to freeze a frame when the button is off a field is captured When capturing fields you can select in the setup menu whether to capture an odd or an even field Primary cross point bus section BACKGROUND BACKGROUND bus buttons FOREGROUND FOREGROUND bus buttons BACKGROUND bus buttons Select the image to form the background for an effect Select from the following buttons BLACK button Select the black burst signal generated by the internal synchronizing signal generator in this unit Buttons 1 to 8 Signals input to the VIDEO INPUT 1 to 8 connectors on the rear panel of the processor unit Press a button turning it on to select the corresponding signal You can set the assignment of buttons to input connectors in the setup menu MEMORY button Select the signal recorded in frame memory INT internal VIDEO button Select the internal video signal selected by pressing the MATTES button in the menu control section If you hold down this button and p
108. d display page 1 of the EDGE menu 0 100 0 100 100 100 01 20 0 100 F2 F3 F4 F5 2 Turn knobs F3 BvIWid FA BVLTYP and F5 BvlInt to set the width type and contrast of the beveled edge To remove unwanted portions of the image Use the following procedure 1 Press any one of the BORDER SOFT and BEVELD EDGE buttons turning it on and display page 2 of the EDGE menu Press the PAGE button to change the page 2 AUTO 400 400 400 400 300 300 300 300 F1 F2 F3 F4 F5 2 To adjust the image boundary manually press the FI CROP button to select MANUAL 3 Turn the F2 Left F3 Right FA Top F5 Bottom knobs to adjust the four sides of the image boundary If in step 2 you set FI CROP to AUTO the automatic adjustment for the particular effect pattern is carried out Selecting OFF disables the cropping When effect parameters are already adjusted When parameters of a border soft edge beveled edge or crop effect are already adjusted simply pressing any one of the BORDER SOFT and BEVELD EDGE buttons in the EDGE section to turn it on allows you to apply the selected effects to the effect pattern Chapter 3 Basic Operation 3 27 wo sm uonejedo 1 ldeuo Modifying the Boundary Border Soft Edge Beveled Edge Crop 3 28 Chapter 3 Basic Operation Indications in the EDGE menu with square brackets
109. d portions of a downstream key text or graphics To use the mask function use the following procedure ee D dua BLA BACKGROUND 599950900020 200000000 2 1 In the DSK section of the menu control section press the MASK button turning it on The mask menu DKMSK appears in the menu display 1 1 400 400 400 400 300 300 300 300 PAGE F1 F2 F3 F4 F5 2 Turn the F1 Left F2 Right F3 Top and F4 Bottom knobs to set the mask region Removing the mask Press the MASK button lit in step 1 turning it off To invert the mask In the mask menu press the FS INVERT button setting the parameter to ON Setting Up a Transition This section describes how to set the transition time and transition direction Setting the Transition Time The transition time measures the duration of an effect in frames 1 30 second NTSC or 1 25 second PAL ranging from 0 to 999 frames In this system you can set the transition time for a downstream key or fade to black independently of the transition time for an effect Procedure To set t
110. details of the modifications that can be applied to the effect patterns see the section Effect Pattern Variant Forms and Decorations page A 22 You can change a pattern by changing its parameters Effects which can be changed by setting parameters are referred to as user modifiable effects Chapter 3 Basic Operation 3 1 7 oiseg Selecting an Effect 1 Example Effects This section shows as examples the effect patterns direct patterns which you can access simply by pressing a button in the pattern numeric keypad Note that the effect patterns shown below are the factory default assignments and you can change the patterns assigned to buttons 0 to 9 and P IN P RST For details of how to change the assignments see the section Changing Direct Pattern Assignments page 4 1 Pattern number 1 Effect type wipe Motion type transition The foreground image appears from the left and wipes over the background image to the right Pattern number 9 Effect type wipe Motion type transition The foreground image appears from the upper left corner and wipes over the background image to the lower right Pattern number 24 Effect type wipe Motion type transition The foreground image appears as a circle in the center of the image and this circle grows wiping over the background image 3 1 8 Chapter 3 Basic Operat
111. diting control unit with the DFS 700 and two players and one recorder VCR you can build an A B roll editing system Using an editor with GPI signal support A B roll editing controlled GPI signals is also possible When using GPI signals Control the M E through the GPI T1 connector and the downstream keyer through the GPI T2 connector You can control M E and downstream keys simultaneously Monitor Recorder VCR Hs 0000 BBBB 5 O zl A E s 99 omolo o LJ LJ REMOTE 99000656569 00000000000 x GPI T 2 GPI Editor Video signals TS SEQ e Control signals SSS en Black burst signal H reference synchronizing signal roll editing system connections 1 using GPI signals Chapter 6 System Connections and Settings 6 5 pa PS IGIIIIII pue 9 1eideuo Connections for Roll Editing System When using the BVE 2000 Control the M E and downstream keyer through the 9 pin connector You can control M E and downstream keys simultaneously 000000 c OUT Recorder VCR
112. dulation Amp 100 to 100 F4 Modulation aspect ratio Aspect Taller to wider F5 Direction of modulation Angle 0 to 99 2278 2279 Swirl soft rotation F1 Degree of modulation Soft 0 to 100 2280 Amoeba F2 Fineness of modulation Freq 0 to 100 2283 Meltdown F1 Form of modulation FORM WAVE1 RAND1 WAVE2 RAND2 F2 Direction of modulation TRANS NORM1 NORM2 REV1 REV2 continued Effect control parameters continued Effect type and adjustable parameters 2284 Lens F1 Amplitude of modulation Amp 0 to 100 F2 Size of lens Size 0 to 100 F3 Form of lens FORM FLAT INNER OUTER SPHERE F4 Modulation aspect ratio Aspect Taller to wider F5 Direction of modulation Angle 0 to 99 2400 brick F1 Depth Depth 0 to 100 2410 Stretching of picture depth section Strch 0 to 100 to F4 Position of picture in depth section Posi 100 to 100 2419 2420 brick flip type ee F1 Depth Depth 0 to 100 F2 Form model FORM SLAB DUAL F3 Stretching of picture in depth section Strch 0 to 100 F4 Position of picture in depth section Posi 100 to 100 2470 Split 3D rotation A F1 Fineness of splitting Freq 0 to 100 2480 Masked flip aR F1 Mask shape PATTERN CIRCLE HEART RECT DIA HEXA 5STAR 6STAR WAVE F2 Finenes
113. e DSK KEY IN connector external key mode SELF Use the signal specified as DSK FILL in the delegation section self keying mode 3 46 Chapter 3 Basic Operation 3 Select the downstream key fill signal 1 Press the PAGE button and switch to page of the downstream gt 0 100 0 100 ViDEO 0 100 F2 F3 F4 F5 2 Press the FA FILL button to select the signal used as the key fill signal VIDEO Use the signal specified as DSK FILL in the delegation section When you select this press the DSK FILL button in the delegation section turning it on then select the desired bus with the AUXILIARY buttons DSKMAT Use an internal DSK matte signal NONE Do not use a key fill signal applying the border only When you select NONE DSK border automatically goes on If you now forcibly turn the DSK border off the downstream key will not appear 4 Set the downstream key transition time the time taken to insert the key For an instantaneous insert set the transition time to zero For details of the setting see the section Setting the Transition Time page 3 51 5 Press DSK button to insert the downstream key When the downstream key has been inserted the DSK button lights red During the transition the DSK button lights amber Downstream keys are always delayed by 6H Deleting the downstream key When the DSK button is lit red press it turning it off Adjusting
114. e buttons 0 to 9 to enter the pattern number you want to assign to a button For more information about pattern numbers see the section Effect Pattern Image List page A 29 The number you enter appears in the PATTERN NUMBER display window Press the ENTER button While holding down the DIRECT PATTERN button press the button 0 to 9 or P IN P RST to which you want to assign the pattern The button you pressed lights and the pattern number entered in step 2 is assigned to the button To restore the default assignments direct pattern reinitialization 4 2 Chapter 4 Advanced Operations After changing pattern assignments you can restore the factory default assignments shown in Example Effects page 3 18 To return all of the buttons 0 to 9 and P IN P RST to their factory default assignments use the following procedure 1 oF ORN Press the SET UP button The setup menu appears Press the PAGE button to display page 6 8 Press the FA KEYPAD button to set it to Press the 5 button Press the F3 OK button This returns all of the assignments to the 0 to 9 and P IN P RST buttons to their factory default settings User Program Effects In addition to the internal effect patterns you can also create user customized effect patterns These are referred to as user program effects With standard equipment you can save a maximum of 40 effects You use these effect pat
115. e characters and graphics inserted as a downstream key When you press this button it lights and you can adjust the border settings in the effect control section Press the button once more to turn it off and remove the border MASK button Press this button to mask unwanted parts of the characters and graphics inserted as a downstream key When you press this button it lights and the system is now in mask mode and you can select a rectangular mask in the effect control section Normally the area outside the mask rectangle is the area which is masked To invert the mask so that the area inside the rectangle is masked set INVERT F5 to ON in the effect control section Press the button once more to turn it off and end mask mode 2 8 Chapter 2 Location and Function of Parts and Controls EDGE section This controls the edge effects applied to the boundary between the foreground and background images TRAIL SHADOW button Press this button to apply a trail drop border or shadow effect When you press this button it lights and you can select and adjust the effect in the effect control section Trail The foreground pattern leaves a trail of afterimages Drop border This applies a border in the background of the foreground image Shadow This applies a shadow behind the foreground image Press the button once more to turn it off and remove the edge effect BEVELD beveled EDGE button Press this button to appl
116. ecifying the pattern number STATUS display window 6 1 Select the background and foreground images 2 Press the SET button 3 In the pattern numeric keypad enter the user program effect number with buttons 0 to 9 and press ENTER The STATUS display window shows the number of key frames in the effect 4 If necessary use F1 button and F2 knob to adjust the smoothness of the transition 5 Set the duration and direction of the transition as required 6 Execute the effect with the fader lever or AUTO TRANS button 4 1 8 Chapter 4 Advanced Operations Deleting All User Program Effects To delete all user program effects use the following procedure 1 Press the SET UP button The setup menu appears Press the PAGE button to display page 6 8 Press the FA USRPGM button to set it to Press the FS EXEC button A confirmation message appears To go ahead and delete all user program effects press F3 OK to cancel press FS CANCEL When you press F3 all of the saved user program effects are deleted Chapter 4 Advanced Operations 4 1
117. ect effect 0 0 9 9 A 62 9000 9009 Linear user program 10 10 10 10 4 4 transition 9100 9109 Linear user program 10 10 10 10 4 4 animation 9200 9209 Nonlinear user program 10 10 10 10 4 4 transition 9300 9309 Nonlinear user program 10 10 10 10 4 4 animation 4 Appendixes Effect Control Parameter List You can change effect pattern parameters by using the F1 to F5 Menu page 1 pattern adjustment knobs joystick and Z knob on the F6 to F10 Menu page 2 control panel F11 to F15 Menu page 3 X Y Joystick Z Z knob Effect control parameters Pattern No 0017 0018 Effect type and adjustable parameters Wipe F2 Rotation angle Angle 0 to 99 F3 Rotation speed Rot 0 to 100 F4 Auto center CENTER AUTO FIX 0021 Wipe ae F1 Pattern aspect ratio Aspect Taller to wider 0034 F2 Rotation angle Angle 0 to 99 to F3 Rotation speed Rot 0 to 100 0039 F4 Auto center CENTER AUTO FIX 1010 User mosaic 1011 Size of a mosaic cell Size 0 to 100 F2 Aspect ratio of a mosaic cell Aspect Wider to taller F3 Softness Soft 0 to 100 F5 Type of cell TYPE FLAT GLASS 1 to GLASS 4 1015 Pattern mosaic F1 Size of a mosaic cell Size 0 to 100 F2 Aspect ratio of a mosaic cell Aspect Wider to taller F3 Softness Soft 0 to 100 F4 Aspect ratio of the mask area MskAsp Wider to taller F5 Type of cell TY
118. ect in the demonstration Chapter 3 Basic Operation 3 9 1 ldeuo DME Switcher Introduction Using the Menus This unit incorporates menus for various effect settings and internal color matte settings and also a setup menu for system settings This section describes the basic menu operation Accessing a menu Menu control section Menu display AUXILIARY 1 2 BACKGROUND 000000009 FOREGROUND 1 5 PATIERNKEY PAD Press one of the buttons in the menu control section For example to recall the menu for internal color matte settings press the MATTES button in the menu control section The MATTE menu appears in the menu display in the effect control section In this manual menus are shown in a tabular format The following example shows the MATTE menu Menu page number 1 2 means that this is the first of two pages Menu name F gt SELECT CH2BRD 1 Setting items P INT V 0 100 0 100 0 99 BRDMAT
119. ection normal or reverse selection Transition duration selection Automatic transition execution Downstream key on and off Snapshot saving and recall Saving and loading DFS 700 700P data snapshots and user program effects Notes It is not possible to load and save user program effects or snapshots from the BVE 900 910 KEY FADE IN and KEY FADE OUT cannot be used Also KEY WIPE OUT and KEY MIX OUT can only be used with versions 2 24 and later of the BVE 2000 When using KEY WIPE OUT the effect must be executed in the reverse direction Chapter 5 Control From Editing Control Units Downstream key control using GPI signals Preparations You can use signals from the GPI output connector on the BVE 900 910 2000 to turn the DFS 700 700P downstream key function on and off Input the GPI signals to the T2 connector on the rear panel of the DFS 700 700P The BVE 2000 can also use 9 pin serial control signals to turn the downstream key on and off and to set the transition duration Make the following preparations to control the DFS 700 700P from the BVE 900 2000 series editor For details about operation refer to the Operating Instructions or User s Guide supplied with the editor On the DFS 700 700P page 1 of the setup menu set F3 PORTS to 500 To accept 9 pin serial control signals press the EDITOR button on the control panel turning it on To accept GPI signals press the
120. edit points are not delayed Example If the IN point of the player VCR is set to 00 00 10 15 recording begins from 00 00 10 14 If you are using a BVE 2000 with a ROM version of 2 00 or higher in SYSTEM SETUP mode under SYSTEM CONFIGURATION you can set the DIGITAL EFFECT DELAY item to 01 so that the BVE 2000 compensates for the delay automatically Executing effects in the reverse direction To execute an effect in the reverse direction from the BVE 900 910 add 3000 to the DFS 700 700P effect pattern number However add 500 to the pattern numbers of user program effects pattern numbers 9000 and above Examples To execute effect 25 in the reverse direction specify pattern number 3025 To execute effect 9203 in the reverse direction specify pattern number 9703 To execute an effect in the reverse direction from the BVE 2000 add a minus sign before the DFS 700 700P pattern number Example To execute effect 25 in the reverse direction specify effect pattern number 25 Effect intervals Effects cannot be executed if there is no interval between transitions as shown below in figure a Be sure to leave an interval of at least two frames or more between transitions as shown in figure b IN OUT IN OUT gt Transition a l Transition Transition At least two frames a b age Transition Minimum interval between tra
121. editing control units Nine pin interface connector one input output for A B roll editing two players one recorder together with a PVE 500 BVE 2000 series or other editing control unit GPI General Purpose Interface and trigger signal connectors two inputs for control from external equipment not fitted with the 9 pin interface This system also supports the background through mode If connected to a recorder VCR with a preread function A B roll editing with a minimum of two is possible In background through mode the delay to the signal selected on the background bus of this system is 4H Note that there are restrictions on the effect patterns that can be used for preread editing External synchronizing connectors for higher editing precision The system is provided with black burst outputs for synchronizing other connected devices and a genlock input for synchronization to an external signal This allows more precise editing Rack mounting The processor unit can be mounted in an EIA standard 19 inch rack Option Boards The DFS 700 700P system has the following option boards BKDF 701 SDI and Component Input Board When this board is installed it allows all eight video inputs to be used as either SDI or analog component inputs When using this board you can select the types of the optional inputs individually using the setup menu BKDF 702 702P Y C and Composite Input Board
122. ee 4 22 Snapshot Demonstration 4 23 Reinitializing the Snapshots 4 24 4 Table of Contents Chapter 5 Control From Editing Control Units Chapter 6 System Connections and Settings Control From the PVE 500 5 1 Preparations u eris u un tto 5 2 Cut 5 2 AJB Roll Editing inet fe 5 3 Control From the BVE 600 5 5 Preparations ine Lot ere e Rede De 5 5 A B Roll Editing 5 6 Control From the BVE 900 2000 Series 5 8 Preparations nea insert tac tete 5 9 Notes on 5 10 Control Using Signals 5 11 Preparations tee eme EH REV EE EO RO GITE edet 5 11 A B Roll Editing th tete 5 12 Turning a Downstream Key On and Off 5 13 Preread Editing uoi onset ex rx rk nina 5 14 Basic System Connections 6 2 Key Signal Connections 6 3 System Connections for Preread Editing 6 4 Connections for Roll Editing System 6 5 Setup Menu Settings
123. eled edge and so on Three picture cube Multi cube 3D cylinder Using 3D mapping effects requires the optional BKDF 712 3D Video Mapping Effects Board Using the three picture cube effect also requires the optional BKDF 711 2nd Channel DME Board Selection in Direct Pattern Selection Mode In the direct pattern selection mode pressing any button other than INS DEL UP DOWN or ENTER in the pattern numeric keypad directly selects an effect pattern For details of the effects assigned by factory default to the buttons in the pattern numeric keypad see the previous section Example Effects page 3 18 Procedure To select an effect pattern in the direct pattern selection mode use the following procedure If the EDIT button in the user program section see page 2 11 is lit first press it turning it off 010 2 99191918811 9 8 ERE 0 09000 1 2000000006881 2 El ia eXoCOXOKCGOCXCX oos mem M 1 Press the DIRECT PATTERN button turning it on The unit is now in direct pattern
124. enerator Key signal connections Chapter 6 System Connections and Settings 6 3 5 pue uae 9 exdeuo pue uiejs S 9 4 19 System Connections for Editing By combining a B VE 2000 editing control unit and a VCR capable of preread editing such as the DSR 2000 you can build a preread editing system Note The video from the player VCR is delayed by one frame in the DFS 700 700P and therefore playback advanced by one frame is required Player VCR Recorder VCR SRP L300 Delay Unit AUDIO LINE OUT Q AUDIO LINE IN VIDEO OUT REMOTE DFS 700 700P control panel Monitor ooooo 5 B 9 000606065 oo000000000j0 ojo olo DFS 700 700P VIDEO INPUT 1 8 l PLAYER auydi signals BVE 2000 editing control unit Control signals Cables used These depend on the type of VCR being connected Check with the instructions supplied with the VCR 2 XLR 3 pin cables 9 RCC 5G 10G 30G 9 pin remote control cables or RCC 5F 33 pin remote control cables Preread editing system connections 6 4 Chapter 6 System Connections and Settings Connections for Roll Editing System By combining a B VE 2000 or PVE 500 e
125. eq 0 to 100 Speed of modulation Speed 100 to 100 2260 to 2265 only or area of modulation Area 100 to 100 2266 2267 F4 Aspect ratio of modulation Aspect 0 to 100 F5 Direction of modulation Angle 0 to 99 F6 Swirl modulation selection SPMOD OFF IN OUT 2260 to 2265 only F7 Degree of swirl modulation Spiral 0 to 100 2260 to 2265 only 2270 2271 Burst F1 Degree of splitting Freq 0 to 100 F2 Rotation around Z axis Rot 100 to 100 F3 Degree of modulation Spiral 100 to 100 2270 or area of modulation Area 0 to 100 2271 F4 Form of modulation FORM RANDAM CONST WAVE1 WAVE2 LINE1 LINE2 PIXEL1 P1XEL2 2272 Broken glass F1 Degree of splitting Freq 0 to 100 F2 Rotation around Z axis Rot 100 to 100 F3 Splitting adjustment Split 0 to 100 2273 Explosion F1 Stream area AREA NARROW MEDIUM WIDE SPWIDE F2 Form of modulation FORM RANDAM PIXEL LINE WAVE1 WAVE2 WAVE3 WAVE4 CONST Degree of swirl modulation Spiral 100 to 100 F4 Modulation aspect ratio Aspect Taller to wider F5 Direction of modulation Angle 0 to 99 2274 Ring F1 Amplitude of modulation Amp 100 to 100 F2 Degree of splitting Freq 0 to 100 F4 Modulation aspect ratio Aspect Taller to wider F5 Direction of modulation Angle 0 to 99 2275 2277 Swirl F1 Amplitude of mo
126. erations About the key frame duration The KfDur value key frame duration for key frame n corresponds to the interval between key frame n and key frame n 1 Therefore if the settings are as follows Key frame 1 not effective Key frame 2 KfDur 100 Key frame 3 KfDur 50 Key frame 4 KfDur 50 The interval between key frames 1 and 2 is twice that between the other pairs of frames For example if the transition duration is set to 100 frames the transition will proceed as follows Key frame 4 3 25 frames Key frame 3 2 25 frames Key frame 2 1 50 frames Setting the type of interpolation When executing the effect using the F1 button in the menu you can set the type of interpolation between key frames as follows Lin linear interpolation S Lin S curve interpolation Spln spline interpolation V Spln parameterized spline interpolation If you select V Spln with the F2 Tens knob you can adjust the tension of the spline curve in the range 100 to 100 This controls the smoothness with the initial value 0 and 100 giving the smoothest result Chapter 4 Advanced Operations 4 9 ose vou peoueApy User Program Effects Creating New User Program Effects 4 10 Chapter 4 Advanced Operations To create a new user program effect use the following procedure
127. et During the transition this button is lit Pressing this button during the transition pauses it Press the button once more to resume the transition If you set the fader lever to an intermediate position and press this button the transition pauses at the position corresponding to the fader lever position N R normal reverse button To carry out an effect in normal reverse i e alternating mode press this button turning it on It lights automatically for animation effects and title keys D REV reverse button To carry out an effect in the reverse direction press this button turning it on For an effect for which normal reverse alternating operation is possible once the effect is carried out the direction is automatically reversed After an effect is carried out in the normal 1 forward direction this button lights After an effect is carried out in the reverse direction this button goes off Fader lever Move this to carry out an effect transition manually After powering the system on move the fader lever to the end of its travel once in each direction This ensures that the fader lever will function correctly D Fader lever stiffness adjusting screw Turn this screw with a miniature Phillips screwdriver to adjust the fader lever stiffness Turn clockwise to make the fader lever harder to move and counterclockwise to make it easier to move Transition indicator This indicator consisting of 2
128. full screen foreground 5 In the menu set the parameters and create key frame 2 When creating a transition effect see the section Notes on creating a transition user program effect below 6 When you have the image you want to save press the LAST X INS button This creates key frame 2 with the parameters set in step 5 and saves the key frame after key frame 1 A 2 appears in the EDIT display window and STATUS display window If this is an animation effect instead of the LAST X INS button you can press the ENTER button to save the key frame created with the parameters set in step 5 as key frame 1 thus modifying key frame 1 This is because an animation effect is allowed to have key frame 1 different from an unmodified foreground image By repeating steps 5 and 6 making parameter settings and adding key frame with the LAST X INS button you can create the required sequence of key frame maximum eight The STATUS display window shows the number of saved key frames 7 When you have saved all the required key frames press the EDIT button once more The button goes off and the created user program effect is now ready to be used Notes on creating a transition user program effect Make key frame 1 an unmodified full screen image In a new pattern key frame 1 is automatically saved as a full screen image n the last key frame make the background image completely disappear Either make it of zero size or
129. ground 3 Set the IN and OUT points for the FROM source the TO source and the recorder in any order Because the DFS 700 700P has a built in frame synchronizer output of player VCR edit points set on the PVE 500 is delayed by 1 frame so that recording begins with the previous frame However recorder edit points are not delayed 4 On the PVE 500 press the TRANS button turning it on and set the transition duration 5 On the DFS 700 700P select the effect and make other settings as required Note that the transition duration set on the PVE 500 takes priority 6 Conduct a preview as required and execute the edit The edit is recorded as shown below Recorder and FROM FROM source OUT point Recorder and TO source IN points TO source IN point source OUT points A Recorder video V7 Player A video Player video 72 Transition duration Chapter 5 Control From Editing Control Units Control From the BVE 600 Preparations You can combine the DFS 700 700P with a BVE 600 Editing Control Unit to carry out A B roll editing using two players and one recorder The BVE 600 controls the DFS 700 700P using the GPI trigger signals T1 and T2 Notes You cannot use the built in switcher of the BVE 600 611 612 621 622 when you are using the DFS 700 700P For details of preread editing see the section Preread Editing page 5 14 Make the following preparations to control the DFS 70
130. h digit indicating that the entry is not yet confirmed 3 Press the ENTER button The dots to the lower right of the digits in the PATTERN NUMBER display window disappear confirming the pattern number If you enter a wrong number Before pressing the ENTER button press the P IN P RST button to cancel the wrong number then enter the correct number If you enter an invalid number a number with no corresponding pattern this is automatically corrected to the closest valid number larger than the number you entered However if you enter a number larger than 9309 this is corrected to pattern number 0001 Adjusting the number before confirming To increment the number by one press the UP button Hold down the UP button to increase the number continuously To decrement the number by one press the DOWN button Hold down the DOWN button to decrease the number continuously Chapter 3 Basic Operation 3 25 nto eado oiseg Ja deyo Modifying the Boundary Soft Edge Beveled Edge and Crop You can apply a border to the boundary between the foreground image and background image or mask unwanted parts of the image There are four effects for modifying the boundary as follows You can use all four simultaneously Border apply a border to the image boundary Soft edge blur the image boundary Beveled edge apply a bevel to the image boundary Crop adjust the image boundary position to
131. he number of key frames saved in the user program effect 4 1 2 Chapter 4 Advanced Operations To change the key frame parameters After carrying out the procedure to step 4 in the section To recall a user program effect above use the following procedure 5 Press the UP or DOWN button in the pattern numeric keypad so that the number of the key frame for which you want to change the parameters appears in the EDIT display window 6 Change the parameters in the menu 7 Press the ENTER button This saves the changed key frame parameters Repeat steps 5 6 and 7 to change the key frame parameters in all desired key frames in turn 8 When all the changes are made EDIT button The button goes off and the modified user program effect 1 resaved Chapter 4 Advanced Operations 4 1 3 ose o User Program Effects Adding a key frame 4 14 Chapter 4 Advanced Operations Example Adding a key frame after key frame 3 Undefined key frames yx 1 2 3 4 5 6 7 8 STATUS display window 5 EDIT display window 3 Adding a key frame before addition After carrying out the procedure to step 4 in the section recall a user program effect on the page 4 12 use the following procedure 5 Press the UP or DOWN button in the pattern numeric keypad so that
132. he parameters in the menu to create the key frame 3 Display page 3 3 of the menu 4 Hold down the F1 CpTo button and press a numeric button in the pattern numeric keypad 22 The indication for the selected number in the menu changes from to and this saves the key frame temporarily To recall a key frame Use the following procedure 1 Press the EDIT button to switch to user program edit mode 2 Display page 3 3 of the menu 3 Hold down the F2 CpFrm button and press a numeric button in the pattern numeric keypad This recalls the temporarily saved key frame You cannot use a linear key frame in a nonlinear effect a nonlinear key frame in a linear effect The key frames temporarily saved in numeric buttons are lost when the DFS 700 700P is powered off 4 1 6 Chapter 4 Advanced Operations Copying a key frame You can use the temporary assignment function to copy data from one key frame to another Use the following procedure 1 Recall the user program effect you want to copy from and press the EDIT button turning it on For details see To recall a user program effect page 4 12 2 Press the UP or DOWN button in the pattern numeric keypad until the number of the key frame you want to copy from appears in the EDIT display window 3 Display page 3 3 of the menu 4 Hold down the F1 CpTo button and press a numeric button in the pattern numeric keypad The indication for t
133. he selected number in the menu changes from to and this saves the key frame temporarily 5 Press the EDIT button turning it off and exit user program edit mode 6 Recall the user program effect to which you want to copy and press the EDIT button turning it on The copy destination must be a user program effect of the same type linear or nonlinear as the copy source 7 Press the UP or DOWN button in the pattern numeric keypad until the number of the key frame you want to copy to appears in the EDIT display window 8 In page 3 3 of the menu hold down the F2 CpFrm button and press the numeric button in which you saved the key frame in step 4 9 Press the ENTER button This copies the key frame data to the destination 1 O When the copy is completed press the EDIT button turning it off Chapter 4 Advanced Operations 4 1 7 ose vou peoueApy User Program Effects Executing User Program Effects You execute a user program effect in the same way as a built in effect by entering the pattern number Transitions between the key frames in user program effect are smooth because spline interpolation is used to generate intermediate effects You can control the smoothness of transitions by adjusting the spline curve To execute a user program effect use the following procedure Except for step 4 the procedure is the same as for executing a built in effect by sp
134. he transition time use the following procedure 1 Press the SET button in the effect transition section until the appropriate display window mode indicator EFFECT DSK or FTB is lit EFFECT for setting the effect transition time DSK for setting the downstream key transition time FTB for setting the fade to black transition time If the EDIT button in the user program section is lit it is not possible to set the transition time Press the EDIT button turning it off 2 With buttons to 9 in the pattern numeric keypad enter the desired transition time 0 to 999 frames The value entered appears in the TRANS RATE display window and dots appear to the lower right of the digits You can use the UP and DOWN buttons to adjust the value continued Chapter 3 Basic Operation 3 51 uogeledO oiseg Setting Up a Transition R Is ms 3 Press the ENTER button The dots to the lower right of the digits disappear confirming the transition time If you make a mistake entering the time Before pressing the ENTER button press the P IN P RST button to return the display to the last confirmed value then enter the correct time Setting the Transition Direction Transition effects are normally executed i
135. hows system and effect settings Watch this display while checking and adjusting the settings Menu name or pattern number Settings INIT SETUP SNAP USRPGM KEYPAD EXEC 6 8 OFF OFF OFF OF Setting values ON OFF or parameter values Menu page INITIAL button This returns settings to their factory defaults To return a selected setting to its factory default Hold down the INITIAL button and press the corresponding button F1 to F5 To return all settings on the selected page to their factory defaults Hold down the INITIAL button and press the PAGE button To return all settings on all pages of the currently selected menu to their factory defaults not valid in setup menu or matte menu Hold down the INITIAL button and press the PATTERN ADJ button 2 10 Chapter 2 Location and Function of Parts and Controls Q PAGE button Press this button to move to the next page of a menu Pressing this button on the last page of a menu returns to the first page Holding down the SHIFT button in the menu control section and pressing this button moves to the previous menu PATTERN ADJ adjust button Press this button to adjust the settings for the pattern number displayed in the PATTERN NUMBER display window This displays the settings for the pattern in the effect control section Control knobs These correspond to the five settings shown in the menu display Turn the corresponding kn
136. ic Operation The foreground image appears as though progressively covering the background image The foreground image appears in a ball shape in the upper right It bounces on the bottom of the screen then when it reaches the top turns into a plane and fills the screen covering the background image The foreground image appears in the center as a rectangle of the same aspect ratio as the screen and grows larger until it covers the background image The foreground image appears as from within the ripples finally covering the whole screen with no movement Nonlinear effects These effects include effects such as ripples under names such as lens burst explosion swirl and rings Lens Swirl Explosion Two channel DME effects These effects combine two foreground images with the background image They include two channel picture in picture two picture intersect two picture brick two channel page turn and so on Two channel picture in picture Two picture Intersect Masked flip To use two channel DME effects requires the optional BKDF 711 2nd Channel DME Board Chapter 3 Basic Operation 3 21 oiseg Selecting an Effect 3D mapping effects 3 22 Chapter 3 Basic Operation These effects use nonlinear image processing techniques They include 3D page turn 3D bev
137. ideo signal lines cross When the switch is closed usually by pressing a button multiple input signals and one or more output signals are allowed to pass Cut An instantaneous switch from one picture to another or the instantaneous insertion or deletion of a key signal Downstream key DSK Effect used to superimpose characters or graphics over output signals Called downstream key because superimposing takes place in the final stages of processing after other effects have been applied Requires a key source signal to define the outlines of the characters or graphics and a key fill signal to fill the outlines See also title key Editing control unit A video editor with functions for remote control of VTRs video switchers audio switchers and other video editing equipment Field In the NTSC color television system 262 5 horizontal scanning lines Odd lines are scanned for the first field before returning to the top of the screen to scan even lines A frame is composed of two fields the odd and even fields Foreground picture In animation effects the picture inserted into the background picture In transition effects the picture left on the screen after the effect finishes TO picture The picture selected with the FOREGROUND bus buttons Frame Two fields containing all the information in a complete picture Frame synchronizer A device used to bring the timing of unsynchronized video into
138. ing a Snapshot To save a snapshot use the following procedure The unit is shipped with snapshots saved in registers 0 to 99 By carrying out the following procedure you overwrite these settings SNAP SHOT number display BACKGROUND FOREGROUND 1 Set the buttons and controls on the control panel so that it is configured to the state you want to save 2 Press the LEARN button The button lights and the pattern numeric keypad is ready to accept a snapshot number 3 With the buttons 0 to 9 enter the snapshot number you want to save 0 to 99 You can use the UP and DOWN buttons to adjust the number displayed 4 Press the ENTER button This saves the current settings in the snapshot register To cancel the snapshot saving operation In step 4 press the LEARN button instead of the ENTER button The LEARN button goes out and the operation is canceled Chapter 4 Advanced Operations 4 21 ose o Snapshots Ssu IIAIIW Recalling a Snapshot 4 22
139. ion 4 Pattern number 700 Effect type matrix wipe Motion type transition G Pattern number 1300 Effect type slide Motion type transition Pattern number 1700 Effect type 3D rotation Motion type transition Pattern number 1902 Effect type flip Motion type transition The foreground image appears in the upper left corner and fills the screen in a series of vertical strips The foreground image appears from the right and slides over the background image to the left The foreground image appears as a door rotating toward the viewer to close and covers the background When the door is completely closed the foreground fills the screen The image rotates about a vertical axis as though a panel with the background on one side When the panel reaches 90 degrees to the plane of the screen the foreground image appears on the other side and completely fills the screen when the transition ends Chapter 3 Basic Operation 3 19 oiseg g Selecting an Effect 2100 Effect type page turn Motion type transition Pattern number 2200 Effect type sphere Motion type transition PINP RST Pattern number 1100 Effect type picture in picture Motion type animation Pattern number 2260 Effect type ripple Motion type transition 3 20 Chapter 3 Bas
140. ition video signal connected to the VIDEO INPUT 1 connector Foreground image the image output after the transition video signal connected to the VIDEO INPUT 2 connector Effect wipe pattern number 24 Transition time 30 frames Program output Executing the above effect produces the following changes in the output on a program monitor connected to the PGM OUT connector of the processor unit Transition time End of effect Start of effect 3 2 Chapter 3 Basic Operation Procedure lt Preparation gt lt Image selection gt lt Effect selection gt 7 s zm FOREGROUND YOO OOO HES a Pull the fader lever toward you as far as it will go Press BACKGROUND Bus button 1 The pressed button lights red and the video signal connected to the VIDEO INPUT 1 connector is selected as the background image The selected background image appears on the program monitor Press FOREGROUND Bus button 2 The pressed button lights amber and the video signal connected to the VIDEO INPUT 2 connector is selected as the foregrou
141. k side in Y axis direction Strtch 0 to 100 F8 Position of brick side in Y axis direction Posi 100 to 100 F9 Width of frame Width 0 to 100 F10 Position of light source Light 100 to 100 F11 Amount of X axis auto rotation Spd X 100 to 100 F12 Amount of Y axis auto rotation Spd Y 100 to 100 F13 Amount of Z axis auto rotation 2 100 to 100 X Y Z Location enlargement and reduction of the pattern continued Effect control parameters continued Pattern No 2826 3D one picture brick 2827 Effect type and adjustable parameters F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 2 100 to 100 F3 Amount of Z axis rotation Rot_Z 100 to 100 F4 Perspective Pers 0 to 100 F5 Frame type TYPE to TYPE04 F6 Height of brick Hight 0 to 100 F7 Stretching of brick side in Y axis direction Strtch 0 to 100 F8 Position of brick side in Y axis direction Posi 100 to 100 F9 Width of frame Width 0 to 100 F10 Position of light source Light 100 to 100 F11 Amount of X axis auto rotation Spd X 100 to 100 F12 Amount of Y axis auto rotation Spd Y 100 to 100 F13 Amount of Z axis auto rotation 2 100 to 100 X Y Z Location enlargement and reduction of the pattern 2830 2831 3D three picture cube F1 Amount of X axis rotation Rot X
142. key from a character generator or other device When the 75 Q terminator switch is in the OFF position the connectors provide a loop through connection with the key signal input to one connector the other provides the same key source signal to another device By connecting to an analog component Y connector on this unit you can use it as a title key source When not using the loop through output the 75 Q terminatior switch must be in the ON position QD REF reference VIDEO IN connectors BNC type and 750 terminator switch When using this unit synchronized to an external signal input the external reference signal black burst When the 750 terminatior switch is in the OFF position the connectors provide a loop through connection with the reference signal input to one connector the other provides the same reference signal for another device When not using the loop through output the 75Q terminatior switch must be in the ON position D 1 and 2 connectors BNC type Input external trigger signals These are used when controlling editing with GPI signals or an editor BVE 600 ground terminal Connect this to ground as required AC IN connector With the supplied power cord connect to the AC supply 2 15 Chapter 2 Location and Function of Parts and Controls pue Sued Jo uogoun pue Chapter Basic Operation DME
143. keying To combine the background image and foreground image by auto chroma keying use the following procedure 4 6 s Ele L 5 Supe PU dm Pene TRANS RATE AA 0 s Temm D esa 2 3 5 7 8 MEMORY TITLE BAE 1 Select the background image with the BACKGROUND bus buttons The selected background image appears on the program monitor Select the foreground image with the FOREGROUND bus buttons If a preview monitor is connected the selected foreground image appears in the preview monitor Select the effect pattern and press the TITLE button in the effect transition section turning it on Depending on the effect pattern it may not be possible to use chroma keying If such a pattern is selected the TITLE button does not light Check the TITLE column of the table in the section Effect Pattern Variant Forms and Decorations page A 22 and select a pattern for which this shows a check mark When the TITLE button lights the N R butto
144. l signals You can control the following DFS 700 700P functions using 9 pin serial control signals from the PVE 500 Input these signals to the EDITOR connector on the rear panel of the DFS 700 700P Selecting the background image FROM source and foreground image TO source e Setting the transition duration Executing auto transitions Automatic snapshot when you save editing data on the PVE 500 DFS 700 700P snapshots are saved and recalled automatically For more information about controlling these functions refer to the PVE 500 Operating Instructions Downstream key control using GPI signals You can use GPI pulse signals from the PVE 500 to turn the DFS 700 700P downstream key function on or off on the falling edge of a pulse Input the GPI signals to the T2 connector on the DFS 700 700P For details of GPI signal timing see page 5 13 Chapter 5 Control From Editing Control Units 5 1 WOJ 9 Control From the PVE 500 Preparations Cut Editing Make the following preparations to control the DFS 700 700P from the PVE 500 On the DFS 700 700P page 1 of the setup menu set F3 PORTS to 500 To accept 9 pin serial control signals press the EDITOR button on the control panel turning it on To accept GPI signals press the GPI button turning it on When the DFS 700 700P is powered on it accepts either 9 pin serial cont
145. mage 3 12 Chapter 3 Basic Operation Background and foreground in a transition effect In a transition from one image to another the old image is referred to as the background image The new image which replaces the old image is referred to as the foreground image When a transition completes the background image and foreground image are interchanged B background image F foreground image EN DEN Example transition effect wipe Background and foreground in an animation effect In an animation effect in which an effect pattern is inserted in the image or moved about on the image the background image is the background to the effect and the inserted effect is referred to as the foreground image When an animation effect completes the background image and foreground image are not interchanged B background image F foreground image Example animation effect picture in picture Selecting the background image and foreground image As the background image and foreground image you can select any of the video signals connected to the VIDEO INPUT 1 to 8 connectors of the processor unit corresponding to BACKGROUND FOREGROUND bus buttons 1 to 8 a freeze frame stored in the frame memory MEMORY button or internal pattern signal INT VIDEO button
146. memory In the BACKGROUND or FOREGROUND bus button row press MEMORY turning it on When the unit is powered off the saved frame is lost from memory 3 62 Chapter 3 Basic Operation Fade to Black The fade to black allows you to gradually fade the image on the preview monitor the background image until it is completely black To carry out a fade to black 33 BACKGROUND FOREGROUND FADE BLACK button Press the FADE TO BLACK button in the fade to black downstream key section During the transition the FADE TO BLACK button lights amber and when the transition completes when the image is completely black lights red To end a fade to black When the FADE TO BLACK button is lit red the screen is black press the FADE TO BLACK button The output gradually changes from black to the image selected on the BACKGROUND bus buttons To reverse the direction of a fade to black transition during execution During the transition while the FADE TO BLACK button is lit amber press the FADE TO BLACK button This immediately reverses the direction of the transition Setting the fade to black transition time Follow the pro
147. n Rot 2 70 to 709 F4 Perspective Pers 0 to 100 1104 Picture in picture skew 1105 F1 Expansion and reduction along X axis Size X Small to 3 times F2 Expansion and reduction along Y axis Size Y Small to 3 times F3 Degree of distortion along X axis Skew X Min No distortion default F4 Degree of distortion along Y axis Skew Y Min No distortion default 1120 Picture in picture 28 F2 Display position POS TOP_L TOP TOP_R LEFT CENTER RIGHT BTM_L BOTTOM BTM_R F3 Picture size Size 0 to 100 F4 X axis picture position Pos X 100 to 100 F5 Y axis picture position Pos Y 100 to 100 1150 Spotlight F1 Spotlight brightness at maximum fader lever position Shadow Dark to bright F4 Aspect ratio of the processing area Aspect Taller to wider 1210 Stream F1 Stream direction Dirctn 1250 Wave modulation to F1 Degree of modification 1 Amp_X 0 to 100 1250 Modification 6 along X axis 1271 F2 Degree of modification 2 1250 Amp Y 0 to 100 1251 1271 Angle 0 to 99 1250 Modification along Y axis 1251 1271 Direction of modification 1252 1253 1270 Not used Wave cycle Freq 0 to 100 F4 Wave speed Speed 0 to 100 continued Effect control parameters continued F1 Degree of modification Amp 0 to 100 F2 Z axis rotation Rot_Z 100 to 100 F3 X axis mapping
148. n and press the TITLE button in the effect transition section turning it on Depending on the effect pattern it may not be possible to use a luminance key If such a pattern is selected the TITLE button does not light Check the TITLE column of the table in the section Effect Pattern Variant Forms and Decorations page A 22 and select a pattern for which this shows a check mark When the TITLE button lights the N R button also automatically lights indicating that the system is in N R normal reverse mode While the TITLE button is lit it is not possible to switch out of N R mode 3 34 Chapter 3 Basic Operation 4 In the TITLE section of the menu control section press LUM button turning it on The luminance key menu appears in the menu display In the following example the LUM button in column 1 is lit 1 1 0 100 0 100 VIDEO 0 100 PAGE 1 2 4 5 5 Either press the CUT button in the effect transition section move the fader lever A composite of the foreground and background images appears in the program monitor At this point though before adjustment either of the background image or foreground image may not be visible When the foreground image consists of dark lettering on a light background In the luminance key menu press the F3 INVERT button turning it on then continue to step 6 6 Watching the composite image on the program monitor use the F1 Clip knob and F2
149. n also automatically lights indicating that the system is in N R normal reverse mode While the TITLE button is lit it is not possible to switch out of N R mode continued Chapter 3 Basic Operation 3 37 uonejedo 1 ldeuo Inserting Characters and Graphics 1 Title Key 4 In the TITLE section of the menu control section press the CRK button turning it on In the menu display page 1 of the chroma key menu appears The following example appears when the button in column 1 is lit PAGE 1 2 4 5 Press the F5 AUTO button In the program monitor screen the foreground image appears with a white box cursor Cursor Foreground image The menu changes to the auto chroma key menu 1 1 100 100 100 100 0 100 CANCEL START PAGE F1 F2 F3 F4 F5 6 Turn the following knobs to adjust the cursor to select the background color which is used as the reference color for chroma keying Cursor adjustment Control knob Move horizontally F1 Pos H Move vertically F2 Pos V Change the size F3 SIZE You can also adjust the cursor using the joystick and Z knob in the LOCATION section f you press a button which is not related to auto chroma key operations this automatically ends the auto chroma key mode If there are variations in the background color Make the cursor as large as possible 7 Press the F5 START button This exe
150. n the direction in which the foreground image enters forwards or normal To reverse the direction before executing the transition press the REV button in the effect transition section turning it on Pressing the REV button once more turns it off and reverts to the normal direction If you have selected an animation effect the N R button lights and the normal and reverse directions are used alternately Each time an effect completes the REV button goes on or off alternately N R button REV button AUXILIARY T BACKGROUND S00 FOREGROUND ur gt gt TT 3 52 Chapter 3 Basic Operation Operation of transition effects The following figure illustrates the execution of an example transition effect In the figure is the background image and the foreground image Operation in the normal direction REV button off Pattern number 1630 Operation in the reverse direction REV button on Pattern number 1630 For the direction of operation of other transition effects see the section
151. nd image To check the selected image on the program monitor move the fader lever to the opposite end After checking return the lever to the position closest to you If a preview monitor is connected the selected foreground image appears in the preview monitor Press the DIRECT PATTERN button turning it on If it is already lit omit this step The unit is now in direct pattern selection mode In this mode you can select the eleven patterns assigned to buttons in the pattern numeric keypad using the corresponding button Continued Chapter 3 Basic Operation 3 3 wo so uonejedo 1 ldeuo DME Switcher Introduction pis aaa didici nam cr SS gg ci Transition time setting 3 4 Chapter 3 Basic Operation 5 9 Press button 9 in the pattern numeric keypad The button lights and this selects the wipe assigned to this button pattern number 24 The PATTERN NUMBER display window shows 0024 Press the SET button once or twice so that the EFFECT display window mode indicator lights If it is already lit omit this step In the pattern numeric keypad press buttons 3 and O in that order The TRANS RATE display window shows 3 0 Dots appear to mmi the lower right of lt the digits Press the ENTER button The dots to the lower right of the digits disappear and the value entered in step 7 is set as the transition time Press the EFFECT
152. ndow 2 4 3 51 Transition direction 3 52 3 56 indicator 2 5 3 56 time 3 51 Transition type effects 3 17 A 21 25 pin connector 2 1 2 12 Types of effect 3 17 UP button 2 6 User settings 6 10 User modifiable effects 3 31 User program effects constructing 4 3 creating 4 10 deleting 4 19 editing 4 12 executing 4 18 modification parameters 4 5 type 4 4 User program section 2 1 2 11 VIDEO INPUT connectors 2 14 Warning messages 1 Wipe 3 2 Z knob 2 12 3 30 Index I 3 http www world sony com Printed on recycled paper Printed in Japan Sony Corporation
153. ng used for chroma keying This means using a wider angled sector of the hue circle Angle setting Example using a blue background color Increasing the angle increases the range of hues replaced by the background image including shades of cyan and magenta Decreasing the angle decreases the range of hues replaced by the background image restricting it to closely matching blues If the foreground image includes a color close to the background color in a position not intended to be replaced by the background image then if you make the hue range too wide this part will also be filled by the background image key fill Eliminating bleeding of colors 3 42 Chapter 3 Basic Operation into the edge of the inserted image color cancel function In achroma key composite image on the boundary of the inserted image the background keying color in the foreground image usually blue tends to bleed into the boundary with the background image In this case by replacing the keying color in the composite image by another color for example gray the boundary is made to stand out less This function is called color cancel To use the color cancel function use the following procedure 1 In the TITLE section of the menu control section press the CRK button turning it on and display page 2 of the chroma key menu The following example appears when the CRK button in column 1 is lit PAGE F1 F2 F3 F4 F5 2 In
154. nsitions 5 1 0 Chapter 5 Control From Editing Control Units Control Using GPI Signals Preparations You can combine the DFS 700 700P with any editing control unit capable of GPI signal output to carry out A B roll editing using two players and one recorder You can use one GPI signal to execute DFS 700 700P effects and second GPI signal to turn the downstream key function on and off Make the following preparations to control the DFS 700 700P using GPI signals output by the editing control unit For details about operation refer to the manuals supplied with your editing control unit On the DFS 700 700P n page 1 of the setup menu set F3 POR TS to Press the EDITOR button on the control panel turning it on This button is lit when the DFS 700 700P is powered on On the recorder VCR Set the recorder VCR so that it enters PB playback mode when stopped If the VCR has a selector for PB or PB EE set it to PB If the VCR has a built in TBC set the VCR to DELAYED SYNC mode On the editing control unit Set the GPI signal output timing to 3 frames before the IN point Set the GPI signal pulse length to at least 1 frame Notes To display the background image during or after a transition press an appropriate BACKGROUND bus button on the DFS 700 700P Because the DFS 700 700P has a built in frame synchronizer output of player VCR edit points set on the editing control unit is dela
155. ob to adjust a setting F1 to F5 buttons These correspond to the five settings shown in the menu display Press the corresponding button to select a setting or toggle it on and off Changing a setting value preceded by setup menu operations Hold down the corresponding F button F1 to F5 and turn the control knob Changing setting value followed by user program effect setting operations Hold down the corresponding F button F1 to F5 and enter the numeric value using the numeric keypad 9 User program section USER PGM Q STATUS display H Hi e EDIT display STATUS EDIT EDIT button EDIT Q STATUS display When a user program effect is selected this shows the number of key frames comprising the effect Maximum 8 EDIT display In the user program edit mode this shows the key frame number to which editing applies EDIT button Press this button to edit a user program effect When you press this button it lights and the system enters the user program edit mode Press the button once more to turn it off and exit the user program edit mode If you press the EDIT button when an effect other than user program effect is selected this does not switch to user program edit mode Snapshot section SNAP SHOT H H o SNAP SHOT number display LEARN button LEARN RECALL button RECALL 2 e HOLD INPUT butt
156. on Press this button turning it on to insert the downstream key set by the DSK section buttons in the menu control section into the program output video By pressing the SET button in the effect transition section you can set the downstream key transition time 6 EDITOR and GPI buttons EDITOR button EDITOR button EDITOR button Press this button turning it on to accept control from an external editor connected to the EDITOR connector on the rear panel of the processor unit Press this button once again to turn it off control is no longer accepted from the external editor GPI button Press this button turning it on to accept GPI signals input to the GPI T 1 and 2 connectors on the rear panel of the processor unit Press this button once again to turn it off GPI signals are no longer accepted Menu control section For various effect settings you press a particular button in the menu control section to display a setting menu in the effect control section Some buttons toggle on and off when pressed in this case the corresponding effect is disabled when the button is off Displaying the menu for a button already lit Hold down the SHIFT button and press the button again This leaves the button lit and the effect enabled while bringing up the menu in the effect control section For the LUM and CRK buttons in the TITLE section it is not necessary to hold down the
157. on HOLD INPUT Q SNAP SHOT number display This shows a snapshot number 0 to 99 While you are entering a number the dot at the lower right of each numeral lights O LEARN button Press this button to save the control panel settings as a snapshot learn function When you press this button it lights and the system enters learn mode Enter the snapshot number 0 to 99 from the numeric keypad and press the ENTER button to save the control panel settings in the snapshot RECALL button Press this button to recall settings saved as a snapshot When you press this button it lights and the system enters recall mode Enter the snapshot number 0 to 99 from the numeric keypad and press the ENTER button to recreate the control panel settings from the snapshot on the control panel 2 11 Chapter 2 Location and Function of Parts and Controls pue syed Jo uogoun pue o pue sued uonounJ pue Control Panel HOLD INPUT button To hold the primary cross point bus settings and the auxiliary bus settings signal selections fixed when recalling a snapshot press this button When you press this button it lights and when you recall a snapshot the system is in the hold input mode When you recall a snapshot in this mode all settings are recreated on the control panel except those relating to the primary cross
158. ossary A 66 GPI signals 5 11 GPI button 2 1 2 7 GPI T 1 and 2 connectors 2 15 HOLD INPUT button 2 12 4 22 Images auxiliary bus 3 16 background 3 12 foreground 3 12 INITIAL button 2 10 Initializing assignment of direct pattern 4 2 menu settings 2 10 snapshot 4 24 user program 4 19 user settings 6 10 INT VIDEO button 2 2 2 3 Inverting polarity downstream key 3 48 title key 3 35 Joystick 2 12 Key fill signal downstream key 3 47 title key 3 35 Key frame 4 3 adding 4 14 assigning to a numeric button 4 16 copying 4 17 deleting 4 15 Key signal connections 6 3 Key source signal 3 45 Keypad 2 1 2 5 2 Index LAST X INS 2 6 LEARN button 2 11 4 21 LIGHTING button 2 9 Linear effects 4 4 Location and function of parts and controls 2 1 LOCATION button 2 12 3 29 Location section 2 1 2 12 LUM button DSK section 2 8 3 46 TITLE section 2 7 3 35 Luminance key 3 33 MASK button DSK section 2 8 3 50 TITLE section 2 8 3 45 Masking downstream key 3 50 title key 3 44 MATTES button 2 9 3 57 MEMORY button 2 2 2 3 3 16 Menu control section 2 1 2 7 Menu display 2 10 Menus 3 10 MIX button 2 4 Modifying edge 3 26 pattern 3 28 Nonlinear effects 4 4 N R button 2 5 3 52 Option board 1 3 Overview 1 1 PIN P RST button 2 6 PAGE button 2 10 PANEL connector 2 14 Pattern changing position and size 3 28 entering pattern number 3 23 image list A 29 modifying 3 31 PATTERN ADJ bu
159. ow in A B roll editing Chapter 5 Control From Editing Control Units Timing of the signal The timing of the GPI signal from the editing control unit is as follows VCRs start 1 IN point Effect start point 1 OUT point VCRs stop D Player B U o _ IU 1 Recorder 1 1 1 1 1 1 GPI signal 3 frames lt 1 Fog po 1 OUT signal Foreground bus 1 Background bus image image 1 Postroll Execution of I effect transition pe 1 4 A roll period B roll period Timing of GPI signal in A B roll editing Turning a Downstream Key On and Off If in page 1 of the setup menu you have set F3 PORTS to 500 GPT then you can turn a downstream key on and off using a GPI signal input to the T2 connector on the DFS 700 700P As shown below the downstream key is turned alternately on and off at the falling edge of the GPI signal GPI signal 1 4 3 frames DSK ON 3 frames DSK OFF Turning a downstream key on and off GPI signal timing Chapter 5 Control From Editing Control Units 5 13 sun Sumpa 104099 Preread Editing Notes on preread editing A BVE 2000 Ver 2 24 or later is recommended as the editor
160. ownstream key 3 45 border 3 48 masking 3 50 on and off using GPI signals 5 13 Downstream keyer section 2 8 Drop border 3 49 DSK button 2 7 3 47 DSK FILL button 2 2 3 47 DSK indicator 2 4 3 51 DSK KEY IN connectors 2 15 DSK PVW button 2 6 DSK section 2 6 2 8 EDGE section 2 8 EDIT button 2 11 4 11 EDIT display 2 11 4 11 Editing user program effects 4 12 Editing control unit BVE 600 5 5 BVE 900 2000 series 5 8 control using GPI signals 5 11 preread editing 5 14 PVE 500 5 1 EDITOR connector 2 14 EDITOR button 2 1 2 7 EFFECT button 2 4 EFFECT indicator 2 4 3 51 Effects control section 2 1 2 10 control parameter list A 5 example 3 18 executing 3 54 motion types A 21 pattern image list A 29 pattern variant forms and decorations A 22 transition section 2 1 2 4 type list A 3 types 3 17 selection using pattern buttons 3 23 selection using pattern numbers 3 24 ENTER button 2 6 External key mode 3 46 Example effects 3 18 Example operation 1 3 2 Example operation 2 3 5 Fader lever 2 5 3 54 Fader lever stiffness adjusting screw 2 5 Fade to black 3 63 Fade to black and DSK section 2 1 2 6 FADE TO BLACK button 2 6 Features 1 1 FOREGROUND bus button 2 3 3 13 Foreground image 3 12 FRAME button 2 2 3 60 Frame memory buttons 2 2 3 61 FREEZ button 2 2 3 61 FRGD 2 button 2 2 3 16 Index 1 Front panel 2 13 FTB indicator 2 4 3 51 F1 to F5 buttons 2 10 Gl
161. point bus and the auxiliary bus Press the button once more to turn it off and exit the hold input mode Location section 25 pin connector rear panel osse Joystick Z knob LOCATION LOCATION button LOCATION button Press this button to use the joystick and Z knob When you press this button it lights and enables the joystick and Z knob Press the button once more to disable the joystick and Z knob and return the effect pattern to its default position Holding down the INITIAL button while pressing this button returns the setting to its default value Joystick Use the joystick to position the effect pattern in the x and y directions Z knob Turn the Z knob to move an effect pattern in the depth direction the z axis With this you can change the effective size of the pattern 2 12 Chapter 2 Location and Function of Parts and Controls Use the supplied 25 pin control cable to connect this to the PANEL connector on the processor unit Chapter 2 Location and Function of Parts and Controls D AC IN connector Q TERMINAL connector 15 o 5 5 8 9 c 5 8 S 8 E c 2 827 2 8 8 E 2 lt e S 25 lt 98 5 E as c o Bs cc 9 2 9 9 co c G QS z gt 2 S tro Nes do G
162. ppendixes 2D rotation 1600 1601 lt 1602 1603 1605 1606 a 1607 1610 1611 2D rotation Compress Slide A TN gt N 1630 YZ s 22 T T 1635 gt 1640 rj Z iio A T T 1643 1644 N LUNES T T 2D rotation Compress Slide modified 1690 F variable T Appendixes 39 II Effect Pattern Image List sexipueddy 3D rotation 1700 1701 1702 1703 T T T T 1704 1705 1706 1707 1 T T T T Door 1730 j 1731 1732 1740 T T T T 1741 I 1742 T T Split 3D rotation Kr Kt a 1750 BG FG FG FG 1751 FG BG FG FG 1752 BG 1753 L 3 w T T T T A 40 Appendixes 3D rotation Compress Slide modified
163. program monitor the result of carrying out the currently set effect If a preview monitor is connected you can check the foreground image on the preview monitor Chapter 3 Basic Operation 3 1 5 eto a so oIseg Ja deyo Selecting Images Selecting Signals Output to the Auxiliary Bus 3 16 Chapter 3 Basic Operation Delegation buttons AUXILIARY buttons To select the signal to be output to the auxiliary bus press the desired AUXILIARY button BLACK 1 to 8 MEMORY or INT VIDEO turning it on To specify the function for which the selected signal is used press one of the delegation buttons turning it on CCR button use for color correction TITLE 1 SOURCE button use as the key source signal for title key 1 TITLE 2 SOURCE button use as the key source signal for title key 2 DSK FILL button use as key fill for the downstream keyer SUPER BG button use as background for 3D effects two channel DME effects and so on FRGD 2 button use as the second foreground channel for 3D effects two channel DME effects and so on M
164. r Program Effect There are four types of user program effects The four types must be registered saved in the pattern number ranges shown below Effect type Pattern number Linear Transition 9000 to 9009 Animation 9100 to 9109 Nonlinear Transition 9200 to 9209 Animation 9300 to 9309 Linear effects built from rotation magnification and movement of the X y and z axes For details of the modification parameters see page 4 6 Nonlinear modifications of the page turn page roll and sphere effects together with z axis rotation magnification and movement For details of the modification parameters see page 4 7 Transition effects effects which accomplish a transition from one scene to another After the effect completes the background image B and foreground image F are interchanged liy Key frame 1 Key frame 2 Key frame 3 Key frame 4 Example of a transition user program effect When you execute an effect saved as shown above in the normal direction with the REV button off the key frames go in the sequence from 4 to 1 Animation effects effects in which the foreground image F remains on the background image B You can vary the shape of the foreground image or move it about the screen gel m sella Key frame 1 Key frame 2 Key frame 3 Key frame 4 Example of an animation user program effect When you execute an animation effect saved a
165. ress the DOWN and UP buttons in the pattern numeric keypad the selected video signal pattern changes When the signal on the background bus is output from the PGM OUT connector on the rear panel of the processor unit the button which has been pressed lights red FOREGROUND bus buttons Select the image to form the foreground for an effect or the new video in a transition The functions of the buttons are the same as in the BACKGROUND bus buttons When the signal on the foreground bus is output from the PGM OUT connector on the rear panel of the processor unit the button which has been pressed lights red If the signal is not output the button pressed lights amber Chapter 2 Location and Function of Parts and Controls 2 3 SU Bae 008009 Jo pue uoneoo z 13 deyo o pue sued uonounJ pue Control Panel Effect transition section TRANS RATE display window MIX button Q EFFECT button Q TITLE button CUT button AUTO TRANS button B Display window mode indicators SET button N R button REV button Fader lever Fader lever stiffness adjusting screw Transition indicator Q TRANS transition RATE display window This shows the transition time for effects downstream keys and fade to black in units of frames While you are entering a time the do
166. rol signals or GPI signals On the recorder VCR Set the recorder VCR so that it enters PB playback mode when stopped If the has a selector for PB or set it to PB If the has a built in set the VCR to DELAYED SYNC mode On the PVE 500 Using the setup menu make the following settings For more information about using the setup menu refer to the PVE 500 Operating Instructions Set the switcher type menu item SEtUP 20 to 500 The factory default setting is 500 f you want to use the automatic snapshot function set snapshot control menu item SEtUP 21 to On The factory default setting is OFF To perform a cut edit by controlling the DFS 700 700P from the PVE 500 use the following procedure For this operation refer also to the PVE 500 Operating Instructions 1 Press the A B button on the PVE 500 turning it off 2 Select the player VCR as the FROM source 3 Set the IN and OUT points for the FROM source and recorder in any order 4 Conduct a preview as required and execute the edit 5 2 Chapter 5 Control From Editing Control Units Roll Editing Signal flow The flow of signals in A B roll editing is shown below For more information about connections see Connections for an A B Roll Editing System page 6 5 Player VCRA Recorder VCR FROM source signal background video EJ i 0000 8888
167. s page A 22 select an effect pattern for which it is possible to change the position and size 2 To move the pattern horizontally x axis or vertically y axis move the joystick in the location section 1 Y axis s X axis Y axis Joystick continued Chapter 3 Basic Operation 3 29 oso I Changing the Pattern Position and Size Location X Y Z 3 To move the pattern in the depth direction z axis turn the Z knob in the location section 3 30 Chapter 3 Basic Operation Modifying the Pattern User Modifiable Effects User modifiable effects are those effects for which you can modify the effect pattern by varying the parameters The variable parameters vary from effect to effect For the pattern number of user modifiable effects and the variable parameters see the section Effect Control Parameter List page A 5 Procedure To modify the effect pattern by varying the parameters use the following procedure 1 After checking in the section Effect Control Parameter List page A 5 select a user modifiable effect The variable parameters of the selected effect appear in the menu display If the selected effect has no variable parameters
168. s of splitting Freq 0 to 100 Bias of splitting Bias 0 to 100 2490 Masked flip 2455 F1 Mask shape PATTERN CHECK1 CHECK2 CHECK3 CHECK4 CHECKS5 LINE RECT1 RECT2 F2 Mask slant SLANT ON OFF 2501 2ch picture in picture ae F1 Timing at which picture appears Delay 0 to 100 F2 Picture position POSITN HORZ1 HORZ2 HORZ3 VERT1 VERT2 VERT3 DIAG1 DIAG2 Picture size Size 0 to 100 F4 Relative position on X axis X 0 to 100 F5 Relative position on Y axis Y 0 to 100 2508 2ch picture in picture 2509 F2 Picture positon POSITN HORZ1 HORZ2 HORZ3 VERT1 VERT2 VERT3 DIAG1 DIAG2 F3 Picture size Size 0 to 100 F4 Relative positon on X axis Gap_X 0 to 100 F5 Relative positon on Y axis Gap_Y 0 to 100 continued Appendixes A 9 2 Effect Control Parameter List Effect control parameters continued Pattern No 2510 to 2513 Effect type and adjustable parameters 2ch picture in picture with perspective horizontal alignment F1 Perspective Pers 0 to 100 F2 Y axis size Size_Y 0 to 100 F3 Y axis position Pos_Y 0 to 100 F4 X axis size Size_X 0 to 100 F5 Relative position on X axis X 0 to 100 2514 to 2517 2ch picture in picture with perspective vertical alignment F1 Perspective Pers 0 to 100 F2 X axis size Size X 0 to 100 X axis position Pos X 0 to 100 F4 Y axis
169. s shown above in the normal direction with the REV button off again the key frames go in the sequence from 4 to 1 4 4 Chapter 4 Advanced Operations Modification Parameters You can adjust key frames using the effect control section and location section to set the parameters described on pages 4 6 and 4 7 If you specify a linear user program effect number the following three pages appear in the menu display Page 1 3 Rot X Rot Y Rot Z Pers Page 2 3 Loc X Loc Y Loc Z KfDur You can control Loc X Loc Y and Loc Z from the location section Page 3 3 key frame temporary storage f you specify a nonlinear user program effect number the following three pages appear in the menu display Page 1 3 Angle Offset Rot Z Radius FORM Page 2 3 Loc X Loc Y Loc Z KfDur You can control Loc X Loc Y and Loc Z from the location section Page 3 3 key frame temporary storage Menu display Control knobs Location section OCCO aiajorelelgi 2 25 6 7 8 BACKGROUND 20000000059 FOREGROUND ex Chap
170. s the error status Contact your vendor or a Sony service representative 023 Software Version Mismatch Load the latest S W The processor and control panel software versions are different Contact your vendor or a Sony service representative 031 Data Backup Error gt User program setup or other data could not be written to backup memory Contact your vendor or a Sony service representative A 2 Appendixes Effect Type List The effects provided by the DFS 700 700P are classified as follows Pattern No Types of effects The number of available patterns Reference Varieties in Varieties with Varieties with Varieties with Page standard BKDF 711 BKDF 712 BKDF 711 configuration installed installed and 712 installed 1 676 Wipe 79 79 79 79 A 29 A 30 700 809 Matrix wipe 37 37 37 37 A 30 A 31 1000 1018 Mosaic 10 10 10 10 A 31 1020 1027 Still mirror 8 8 8 8 A 32 1030 1058 modify 10 10 10 10 A 32 1059 Cut 1 1 1 1 A 32 1065 1067 Strobe Cinema 3 3 3 3 A 33 1075 1079 Cropping 5 5 5 5 A 33 1080 Mix 1 1 1 1 1100 1128 Picture in picture 19 19 19 19 A 33 1130 1131 Zoom up 2 2 2 2 A 33 1150 1151 Spotlight 2 2 2 2 A 34 1200 1207 Dynamic mirror 8 8 8 8 A 34 1210 1213 Stream 4 4 4 4 A 34 1230 1233 Accordion 4
171. selection mode 2 In the pattern numeric keypad press the button assigned to the desired effect pattern turning it on This selects the effect assigned to the button and the pattern number appears in the PATTERN NUMBER display window Chapter 3 Basic Operation 3 23 wo 1 ldeuo Selecting an Effect eT Selection in Pattern Number Specification Mode In the pattern number specification mode you select the desired effect pattern by entering the number Procedure 3 24 Chapter 3 Basic Operation To select an effect pattern in the pattern number specification mode use the following procedure If the EDIT button in the user program section see page 2 11 is lit first press it turning it off T BACKGROUND FOREGR 100000 1 Press the SET button turning it on 2 Enter the desired pattern number using buttons 0 to 9 on the pattern numeric keypad The number you entered appears in the PATTERN NUMBER display window Dots appear at the lower right of eac
172. set 259M Tool for removing key tops 1 COMPONENT BNC type Y R Y B Y x 2 Operation manual 1 Y 1 0 Vp p 75 ohms sync negagive Design and specifications subject to change without R Y B Y 0 756 75 ohms notice COMPOSITE BNC type x 2 Video 1 0 Vp p 75 ohms sync negative S VIDEO DIN x2 Y 1 0 Vp p 75 ohms sync negative C BURST 0 286 Vp p 75 ohms CLEAN OUT BNC type x 1 SDI 270 Mb s compliant with SMPTE 259M BLACK BURST OUT BNC type x 3 SYNC 0 286 Vp p BURST 0 286 Vp p Control signals EDITOR D sub 9 pin x 1 RS 422A GPI T 1 2 BNC type x 2 TTL level active low PANEL D sub 25 pin x 1 TALLYL D sub 25 pin x 1 relay contact output x 8 TERMINAL USB x 1 Recommended equipment and cables Editing control unit PVE 500 BVE 900 9 10 2000 BVE 600 VTR DSR 2000 2000P DNW 75 75P Audio mixer SRP V200R Cables RCC 5G 10G 30G 9 pin remote control cables Appendixes A 65 SSH II 2 Glossary A roll edit An edit using one player and one recorder for basic cut editing roll edit An edit using two players and one recorder to permit special effects such as mix and wipe B Y signal A color difference signal The blue signal minus the Y signal Background picture In animation effects the picture into which the foreground picture is inserted In transition effects the picture that is replaced as the effect progresses FROM picture The picture selected with the B
173. t Two channel luminance keying With the optional BKDF 711 2nd Channel DME Board installed you can also use a second luminance key channel When using two luminance keys you must make both title 1 and title 2 settings in the TITLE section of the menu control section Note that to select the foreground signal used for the second luminance key in the delegation section press the FRGD 2 button turning it on then select the desired video signal with one of the AUXILIARY buttons Chapter 3 Basic Operation 3 33 oso Inserting Characters and Graphics 1 Title Key TTY Procedure To insert text and graphics in a background image by means of a luminance key use the following procedure 4 6 TATUS ED pa PIP m iD CY SC e FOREGI 5 1 With the BACKGROUND bus buttons select the background image The selected background image appears on the program monitor 2 With the FOREGROUND bus buttons select the foreground image If a preview monitor is connected the selected foreground image appears in the preview monitor 3 Select the effect patter
174. t at the lower right of each numeral lights Display window mode indicators These indicate the kind of transition time shown in the TRANS RATE display window EFFECT Transition time of an effect DSK Transition time of a downstream key FTB Transition time of a fade to black SET button To set the transition time for an effect downstream key or fade to black press this button turning it on While it is lit each time you press the display window mode indicators change To set the transition time corresponding to the display of the display window mode indicators enter the value using the pattern numeric keypad MIX button To carry out the next transition without applying an effect pattern but as a mix press this button turning it on 2 4 Chapter 2 Location and Function of Parts and Controls EFFECT button To carry out the next transition with an effect pattern applied press this button turning it on Q TITLE button To carry out an effect or a mix in title mode press this button turning it on The title keying is carried out inserting the characters and graphics with the effect pattern and transition settings applied Q CUT button Press this button to carry out an instantaneous transition Q AUTO TRANS automatic transition button Press this button to carry out an effect automatically When you press this button the effect is carried out automatically with the transition time which has been s
175. t indicators F3 SAVER Toggle screen saver on off When OFF ON on the screen saver operates when there is no button operation for ten minutes Enable disable FADE BLACK ENABLE DISABL function Setting DISABL makes the function not available Initializing User Settings page 6 8 Button Seiting Meaning Values First value is factory default 1 Initialize setup data OFF ON F2 SNAP Initialize snapshot To initialize an item set it to ON It is not possible aay to initialize more than one item at a time F3 USRPGM Initialize user program effects F4 KEYPAD Initialize keypad data F5 EXEC Execute initialization selected from To initialize press F3 OK to cancel press F1 to F4 F5 CANCEL Loading User Settings From Memory page 7 8 Button Seiting Meaning Values First value is factory default 1 Load setup data OFF ON F2 SNAP Load snapshot OFF ON F3 USRPGM Load user program effects OFF ON F4 KEYPAD Load keypad data OFF ON F5 EXEC Execute load selected from F1 to To load press F3 OK to cancel press F5 CANCEL Saving User Settings in Memory page 8 8 Button Setting Meaning Values First value is factory default F1 SETUP Save setup data OFF ON F2 SNAP Save snapshot OFF ON F3 USRPGM Save user program effects OFF ON F4 KEYPAD Save keypad data OFF ON F5 EXEC Execute s
176. t the Increment the Increment the Increment the Increment the pattern number pattern number transition time key frame snapshot snapshot number by one frame number number DOWN Decrement the Decrement the Decrementthe Decrement the Decrement the Decrement the pattern number pattern number transition time key frame snapshot snapshot number by one frame number number ENTER _ Confirm the Confirm the Change the key Confirm the Return to the state input value input value frame input value before recalling a snapshot Press LAST X while holding down the ENTER button Not used DSK PVW downstream keyer preview button When this button is pressed turning it on the program output video is output from the preview output 5 Fade to black and DSK section FADE TO BLACK button DSK PVW button FADE TO BLACK button DSK PVW FADE RO BLACK DSK button fox 2 6 Chapter 2 Location and Function of Parts and Controls connectors with the downstream key inserted Press this button turning it on to change the entire program output video to a preset color factory default black To set the color press the MATTES button in the menu control section and display the setting menu in the effect control section F1 SELECT FTB By pressing the SET button in the effect transition section you can set the fade to black transition time DSK downstream keyer butt
177. t video signals When the BKDF 702 702P board is installed connect composite video signals The signals can be input from a VTR with no time base corrector When using the BKDF 701 to input signals from a VTR they must come through a time base corrector Connector Input signal for Input signal for BKDF 701 BKDF 702 702P YN Luminance Y signal Composite signal R Y Color difference Not used signal R Y B Y Color difference Not used signal B Y S VIDEO OPTION 5 to 8 4 pin Input S video Y C separation signals These connectors can only be used when the optional BKDF 702 702P board is installed The signals can be input from a VTR with no time base corrector EDITOR connector 9 pin Use this connector when controlling this unit with an editor PVE 500 BVE 2000 series or other editing control unit Using an optional 9 pin remote control cable connect to the 9 pin control connector of the editor PANEL connector 25 pin With the supplied 25 pin control cable connect to the 25 pin connector of the control panel TALLY connector 25 pin Tally signals are output from this connector when the signal input to a VIDEO INPUT connector is selected on the control panel Connect to the input signal sources video cameras etc The outputs are relay contact signals with a capacity of 200 mA 30 V Q TERMINAL connector USB type B This is a USB interface connector Use it when connecting
178. ten are lit showing that the transition is one half completed 3 56 Chapter 3 Basic Operation Adjusting Color Mattes You can adjust the color of each color matte individually and also copy parameters from other color mattes Procedure To adjust a color matte use the following procedure 1 2 3 1 Press the MATTES button in the menu control section to display page 1 of the MATTE menu 1 2 INT V 0 100 0 100 0 9 F4 F5 PAGE F1 F2 2 Press the FI SELECT button to select the color matte to adjust INT V internal video color matte used for foreground and background images BORD border color matte used to fill the border applied to an effect pattern and as key fill for a title key EFFECT general purpose color matte for use in effects SHADOW color matte used for shadows around an input image fill DSKFL DSK fill color matte used as key fill for a downstream key DSKBD DSK border color matte used for a downstream key border FTB color matte used in place of black in the fade to black function 3 Turn the F2 Lum F3 Sat and F4 Hue knobs to adjust the uminance saturation and hue If you vary the luminance of a color matte signal with high sa
179. ter 4 Advanced Operations 4 5 ose suonejedO peoueApy User Program Effects Parameters for linear user program effects 9000 to 9009 and 9100 to 9109 Controls and parameters Impression of parameter adjustment Joystick Loc X knob Movement along x axis t Fae we Be JO B p mm ege LI ih Joystick Loc Y knob Movement along y axis Z knob Loc Z knob Magnification Rot X knob Rotation about the x axis Rot Y knob Rotation about the y axis Rot Z knob Rotation about the z axis Pers knob Perspective adjustment 4 6 Chapter 4 Advanced Operations Parameters for nonlinear user program effects 9200 to 9209 and 9300 to 9309 Controls and parameters Impression of parameter adjustment Joystick Loc X knob Movement along x axis t Joystick Loc Y knob Movement along y axis oj a fe i4 ie E r la Z knob Loc Z knob Magnification Angle knob Direction of folding OFFSET knob Degree of modification Rot Z knob Rotation about the z axis Radius knob Tightness of winding FORM F5 button Type of modification 1 a m ia inis m 1 mj 10 10 4 4 4 KfDur Time interval from one key frame to the next Not valid for key frame 1 See page 4 9 Chapter 4 Advanced Operations 4 7 ose vou User Program Effects Oy
180. terns in the same way as the internal patterns using the assigned number Constructing a User Program Effect You build a user program effect from key frames which show an outline of the animation A user effect can consist of up to eight key frames numbered from 1 to 8 When you execute the effect it runs through the key frames in sequence starting from the highest numbered and ending on key frame 1 Therefore when creating the effect you save the movement in the reverse direction with the image selected on the foreground bus moving outside the screen By pressing the REVERSE button turning it on you can execute the effect in the reverse order of the created key frames You can adjust the interval between key frames by a menu setting When you execute a user program effect the interval between key frames is automatically interpolated using spline curves producing a smooth effect You can also adjust the smoothness of the spline curves i e the movement when executing the effect Key frame 1 Key frame 2 Effect created by interpolation Key frame 1 If you execute a user program effect that consists of a single key frame the result is that the foreground image appears against the background image subjected only to the effect defined for key frame 1 Chapter 4 Advanced Operations 4 3 oso User Program Effects Oy Types of Use
181. th this equipment in order to comply with the limits for a digital device pursuant to Subpart B of Part 15 of FCC Rules Caution Television prograrms films video tapes and other materials may be copyrighted Unauthorized recording of such material may be contrary to the provisions of the copyright laws For the customers in Europe DFS 700P only This product with the CE marking complies with both the EMC Directive 89 336 EEC and the Low Voltage Directive 73 23 EEC issued by the Commission of the European Community Compliance with these directives implies conformity to the following European standards EN60950 Product Safety EN55103 1 Electromagnetic Interference Emission EN55103 2 Electromagnetic Susceptibility Immunity This product is intended for use in the following Electromagnetic Environment s E1 residential E2 commercial and light industrial urban outdoors and E4 controlled EMC environment ex TV studio Chapter 1 Overview Chapter 2 Location and Function of Parts and Controls Chapter 3 Basic Operation Features Of This System 1 1 Option Boards eio IH n ade 1 3 Control Panel 22 Recte fus 2 1 Processor 2 13 Front Panel debet 2 13 Rear Panel eer 2 13 DME Switcher Introduction
182. the example above appears in the EDIT display window 6 Press the DEL button To prevent you from inadvertently deleting a key frame you must hold the button down for at least 0 5 seconds An alarm sounds and the key frame you specified in step 5 is deleted The number of key frames shown in the STATUS display window decreases by 1 Example Deleting key frame 3 Undefined key frames 8 5 1 2 3 4 5 6 7 8 STATUS display window 4 EDIT display window 3 Deleting a key frame after deletion Repeat steps 5 and 6 as required to delete more key frames continued Chapter 4 Advanced Operations 4 1 5 oso User Program Effects TTT 7 When you have deleted all the desired key frames press the EDIT button The button goes off and the user program effect is resaved without the deleted key frames Temporarily saving key frame data temporary assignment function While editing user program effects you can temporarily assign key frame data to keypad numeric buttons This makes it easy to recall the data for use in changing or adding key frames You can save 10 sets of data each for linear and nonlinear effects for a total of 20 key frames To save key frame data Use the following procedure 1 Press the EDIT button to switch to user program edit mode 2 Adjust t
183. the lighting settings in the effect control section Press the button once more to turn it off and remove the lighting effect MATTES button By pressing this button you can carry out various matte adjustments matte copies and internal video signal selections in the effect control section Q SHIFT button When a button in the menu control section is lit but the corresponding menu is not displayed in the effect control section hold down the SHIFT button and press the lit button This brings up the menu without interrupting the function selection and leaving the button lit This applies to the following buttons MASK buttons in the TITLE section BORDER and MASK buttons in the DSK section TRAIL SHADOW BEVELD EDGE SOFT and BORDER buttons in the EDGE section CCR button and LIGHTING button Q SET UP button To access the setup menus for system and control panel settings press this button The setup menu appears in the effect control section Chapter 2 Location and Function of Parts and Controls 2 9 SU Bae uon 1 Jo pue uoneoo z o pue sued pue 2 Control Panel Effect control section Menu display INITIAL button INITIAL PAGE button PATTERN ADJ button PATTERN PAGE ADJ D Control knobs O F1 to F5 buttons Menu display This s
184. tion enlargement and reduction of the pattern continued Appendixes A 1 7 2 Effect Control Parameter List Bas F A 18 Appendixes Effect control parameters continued Pattern No 2840 2841 Effect type and adjustable parameters 3D cylinder F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot_Y 100 to 100 Amount of Z axis rotation Rot_Z 100 to 100 F4 Fine adjustment of mapping in X axis direction Area_X 0 to 100 F5 Fine adjustment of mapping in Y axis direction Area_Y 0 to 100 F6 Thickness of cylinder Radius 0 to 100 F7 Degree of wave modulation on cylinder sides Amp 0 to 100 F8 Frequency of wave modulation on cylinder sides Freq 0 to 100 F9 Phase of wave modulation on cylinder sides Phase 0 to 99 F10 Position of light source Light 100 to 100 F11 Amount of X axis auto rotation Spd X 100 to 100 F12 Amount of Y axis auto rotation Spd Y 100 to 100 F13 Amount of Z axis auto rotation 2 100 to 100 X Y Z Location enlargement and reduction of the pattern 2842 to 2845 Sphere Heart F1 Amount of X axis rotation Rot X 100 to 100 F2 Amount of Y axis rotation Rot Y 100 to 100 Amount of Z axis rotation Rot Z 100 to 100 F4 Fine adjustment of mapping in X axis direction Area X 0 to 100 F5 Fine adjustment of mapping in Y axis
185. tion buttons Use these buttons to delegate the input signal corresponding to the selected AUXILIARY button to the corresponding function Pressing one of these buttons lights it and the corresponding AUXILIARY button also lights Any other previously lit delegation button goes off CCR color corrector button Signal for color correction TITLE 1 SOURCE button Title 1 source signal for inserting characters and graphics using a title key TITLE 2 SOURCE button Title 2 source signal for inserting characters and graphics using a title key only available when the optional BKDF 711 2nd Channel DME Board is installed DSK downstream keyer FILL button Fill signal for the downstream keyer SUPER BG background button Background image for 3D effects FRGD foreground 2 button One of the foreground images for 3D effects MEMORY button Signal captured in frame memory 2 2 Chapter 2 Location and Function of Parts and Controls AUXILIARY buttons Select the input signal to be assigned to the function selected with a delegation button Select from the following buttons BLACK button Black burst signal generated by the internal synchronizing signal generator in this unit Buttons 1 to 8 Signals input to the VIDEO INPUT 1 to 8 connectors on the rear panel of the processor unit You can set the assignment of buttons to input connectors in the setup menu MEMORY button Signal recorded in frame memory INT internal VIDEO button Signal generate
186. tle key functions Luminance keys chroma keys and downstream keys are all provided as standard functions Chapter 1 Overview 1 1 Features of This System 1519 Color correction function A YUV color correction function is provided for white balance adjustment and general color adjustment User program effect and snapshot function User program effects This system has a large number of built in effects but also allows the user to create original effects and save them in memory for execution in the same way as the built in effects Up to twenty user program effect patterns both linear and nonlinear can be saved Snapshot function The processor unit includes snapshot registers to 99 each of which can hold a snapshot of the control panel settings These can then be recalled as required Aspect ratio selection In the setup menu it is possible to select either 4 3 or 16 9 as the screen aspect ratio Easy operation for live broadcasting The following features make this system suitable for live broadcasting from CATV studios and so on Fully equipped control panel offers easy operability for signal selection and transition setting Parallel tally output and preview output supplied as standard 1 2 Chapter 1 Overview Interfacing with editors This system is equipped with I O interfaces for two sets of control signals allowing operation together with various
187. to a computer for a software version upgrade CLEAN OUT connector BNC type Outputs serial digital signals 270 MHz Using the setup menu you can select the output from the following three signals CLEAN OUT The program output signal without the downstream key inserted PVW OUT The signal output is the same as the program output after completion of the effect transition The title area can also be shown KEY OUT This outputs a key signal corresponding to the shape of a selected effect Use it as the key source input to another device PVW preview connector BNC type This is an analog composite preview output The signal output is the same as the program output after completion of the effect transition It is not possible to include the title area BLACK BURST OUT 1 to 3 connectors BNC type These output the black burst signals generated by the synchronizing signal generator internal to this unit When an external synchronizing signal is input to the REF VIDEO IN connectors the black burst signal output is locked to the external synchronizing signal Use the output from these connectors as a reference synchronizing signal when synchronizing input signal sources character generators etc or when synchronizing this unit with a VTR or editor to improve the precision of editing DSK downstream keyer KEY IN connectors BNC type and 75 Q terminator switch Input the key source signal for a downstream
188. ts system offering high performance effects at high image quality The system consists of a processor unit and control panel Support for fully digital component systems with SDI inputs and outputs This system provides SDI interfaces as standard equipment This allows it to be incorporated in fully digital linear editing systems using DVCAM series Betacam SX series and other digital VCRs Advanced special effects This system is equipped with advanced special effects including trail lighting effects ripple swirl and explosion Installing the optional BKDF 711 board adds a second DME channel and the optional BKDF 712 board enables 3D mapping effects to be used For details of option boards see page 1 3 Support for wide range of input output signal formats There are eight inputs as standard VIDEO INPUT 1 to 8 VIDEO INPUT 1 to 4 SDI serial digital interface signals VIDEO INPUT 5 to 8 analog component signals VIDEO INPUT 8 can also be used as an analog RGB signal input Installing the optional BKDF 701 board allows all eight inputs to be used as either SDI or analog component inputs Installing the optional BKDF 702 702P board allows four inputs to be used as either Y C S video or analog composite inputs For details of option boards see page 1 3 The standard outputs are two each of SDI analog component analog composite and Y C for a total of eight outputs Comprehensive ti
189. tton 2 10 PATTERN KEY PAD buttons 2 6 4 1 PATTERN NUMBER display window 2 5 3 24 Pattern number specification mode 3 23 Pattern numeric keypad 2 1 2 5 PGM OUT connectors 2 14 Picture in picture 3 5 Power switch and indicator 2 13 Preread editing 5 14 connections 6 4 Primary cross point bus section 2 1 2 3 Primary inputs and signal formats 6 9 Processor unit 2 13 PVE 500 5 1 PVW connector 2 15 Rear panel 2 13 RECALL button 2 11 4 22 REF VIDEO IN connectors 2 15 REV button 2 5 3 52 Saturation 3 57 Self keying mode 3 46 Sequence of operations 3 1 SET button effect transition section 2 4 3 51 pattern numeric keypad 1 2 5 3 24 SET UP button 2 9 6 7 Setup menu system setup 6 7 system information display 6 8 input video 6 8 organization 6 7 output video 6 9 control panel 6 10 initializing user settings 6 10 loading user settings 6 10 saving user settings 6 10 SHIFT button 2 9 SNAP SHOT number display 2 11 4 21 Snapshots 4 20 demonstration 4 23 reinitializing 4 24 recalling 4 22 saving 4 21 section 2 1 2 11 SOFT button 2 8 3 27 Soft edge 3 26 Specifications A 64 STATUS display 2 11 4 10 SUPER BG button 2 2 3 16 TALLY connector 2 14 TERMINAL connector 2 14 3D mapping effect option 1 3 TITLE button 2 4 3 34 Title key 3 33 chroma key 3 36 luminance key 3 33 masking 3 44 TITLE section 2 7 3 35 TITLE 1 SOURCE TITLE 2 SOURCE button 2 2 3 16 TRAIL SHADOW button 2 8 TRANS RATE display wi
190. turation the saturation is automatically adjusted so as not to go outside the signal specifications Chapter 3 Basic Operation 3 57 uonejedo 1 ldeuo Adjusting Color Mattes 3 58 Chapter 3 Basic Operation To copy a matte color To copy the color matte parameters from another color matte use the following procedure 1 Press the MATTES button in the menu control section to display page 2 of the MATTE menu Press the PAGE button to change pages MATTE FROM COPY INTVID PAGE 1 2 F4 F5 2 Press the F1 FROM button to select the color matte to be copied 3 Press the F2 TO button to select the color matte to which you want to make the copy 4 Press the F3 COPY button to carry out the copy Adjusting Image Colors Color Correction The color correction function allows you to adjust the overall color balance of images or correct the white balance for different lighting color temperatures You can apply color correction to the signal input to any one of the primary input connectors VIDEO INPUT 1 to 8 Color correction settings cannot be saved in a snapshot The color correction function cannot be used for the effect patterns numbered 2261 2264 2267 2269 and 2279 Procedure To adjust the color balance with the color correction function use the following procedure 3 4 OO Oo 5 04
191. tus of the transition When the transition completes the transition indicator goes completely off For an effect in which the image switches like a cut the transition occurs when the fader lever is in the center position After powering on the system move the fader lever once through the whole of its travel This will ensure that the fader lever operates correctly To pause the transition Stop moving the fader lever To resume the transition Start moving the fader lever again Using the AUTO TRANS button To execute the effect automatically at the preset transition time press the AUTO TRANS button turning it on To pause the transition During the transition press the AUTO TRANS button turning it off If the fader lever is in an intermediate position then the transition pauses at the corresponding position To make sure the transition does not pause first move the fader lever to either end of its travel To resume the transition Press the AUTO TRANS button again Using the fader lever and AUTO TRANS button together You can use the AUTO TRANS button to complete a transition started and paused with the fader lever or in the opposite way use the fader lever to complete a transition started and paused with the AUTO TRANS button If you resume a transition partially executed with the fader lever using the AUTO TRANS button then the transition time taken is in proportion to the setting for the entire transition
192. und image by the background image Normally the foreground image is created with a plain blue background which is then replaced by the background image Background image Foreground image Composite image formed by chroma keying program output In this system you can use either of the following methods to carry out chroma keying Auto chroma keying You point the cursor at part of the background thus specifying the keying color This is the quick and easy way to make a composite image Manual chroma keying You specify the keying color by manual adjustment This allows you finer control than with auto chroma keying By starting with auto chroma keying then using manual chroma key adjustments as required you can get the optimum composite image efficiently Two channel chroma keying With the optional BKDF 711 2nd Channel DME Board installed you can use a second chroma key channel To use two chroma key channels set both title 1 and title 2 in the TITLE section of the menu control section To select the foreground image used for the second chroma key channel press the FRGD 2 button in the delegation section turning it on then with one of the AUXILIARY buttons select the desired video signal To use a normal effect for a title key In this case use one of the buttons in column 1 of the TITLE section to recall the title 1 setting menu TILUM TIMSK and make the settings Auto chroma
193. urn direction Curve 100 to 100 2560 to 2564 Split page turn F1 Direction of turn Angle 0 to 99 F2 Change turn direction Curve 100 to 100 F3 Type of turn DIVTYP VERT1 VERT2 HORZ1 HORZ2 2624 2625 3D split F1 Speed at which cracks spread Speed 0 to100 F2 Degree to which fragments fly away Fly 0 to 100 X Y Move the break center point 2630 2631 3D split flip F1 Direction of flip Angle 0 to 99 F2 Area of the part that flips Area 0 to 100 F3 Amount of randomness in flip Rand 0 to 100 F4 X direction divisions Div_X 1 to 16 F5 Y direction divisions Div_Y 1 to 16 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 100 to 100 F8 Amount of Z axis rotation Rot_Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of flip Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2632 2633 3D split flip F1 Direction of split Angle 0 to 99 F2 Change in direction of split Curve 100 to 100 Area of the part that splits Area 0 to 100 F4 Split frequency Freq 0 to 100 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 2 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of split Dela
194. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvx ite N 0 LO c N Ox IO G O amp SO SO iz O O0 O O OO O oO OOo Oo o vc vc o O O O O O O O O oO O O O O O O O Q M 9 YON NH IO ID IO HH 1O IO LO 1O 10 O 10 O IO DOF O K K K K Ux s Gad Speo MORS Sm CO rm vC GM ou ov om TC T WO TOM umo m SE com A eo ite ite ps I Appendixes A 24 Appendixes A 25 Appendixes zt or o gt p i ur a ip er gt ce uv Tes ue Ue sue ndn dd gt Se ee oa ir gt gt gt gt 2 Ez r gt gt gt gt gt S sla o gt cx gt gt gt gt MN lt gt a lt tee ues aR Tu gt gt gt gt cx gt gt gt uem tc gt gt gt gt gt gt gt ST eS gt gt a c7 o cx gt gt gt gt aio Pom dr e
195. xis position on 2520 2ch picture in picture F1 Delay between channels Delay 0 to 100 A 1 0 Appendixes continued Effect control parameters continued Pattern No 2521 Effect type and adjustable parameters 2ch picture in picture slide F1 Delay between channels Delay 0 to 100 F2 Direction of picture movement CH1 1CHDIR LEFT RIGHT TOP BOTTOM BTM R BTM L TOP L TOP R Direction of picture movement CH2 2CHDIR LEFT RIGHT TOP BOTTOM BTM R BTM L TOP L TOP R 2522 2ch picture in picture F1 Delay between channels Delay 0 to 100 F2 Direction of picture movement CH1 1CHDIR LEFT RIGHT TOP BOTTOM BTM R BTM L TOP L TOP R Direction of picture movement CH2 2CHDIR LEFT RIGHT TOP BOTTOM BTM R BTM L TOP L TOP R 2523 2524 2ch picture in picture compressed expanded F1 Delay between channels Delay 0 to 100 F2 Direction of picture movement CH1 1CHDIR LEFT RIGHT TOP BOTTOM HORZ VERT Direction of picture movement CH2 2CHDIR LEFT RIGHT TOP BOTTOM HORZ VERT 2525 2ch picture in picture F1 Delay between channels Delay 0 to 100 F2 Direction of picture movement CH1 1CHDIR LEFT RIGHT TOP BOTTOM Direction of picture movement CH2 2CHDIR LEFT RIGHT TOP BOTTOM F4 Direction of effect CH1 1chAng 100 to 100 F5 Direction of effect CH2 2chAng 1
196. y 100 to 100 X Y Z Location enlargement and reduction of the pattern i 2690 Special wipe F1 Width of crystal Width 0 to 100 F2 Angle of wipe Angle 0 to 99 Refractive index of crystal Refrct 0 to 100 2691 2692 Special wipe F1 Angle of wipe Angle 0 to 99 F2 Degree of edge curve Angle 0 to 99 X Y Move the center point Appendixes continued Effect control parameters continued ee Effect type and adjustable parameters 2700 3D page turn 2701 F1 Direction of turn Angle 0 to 99 F2 Change in turn direction Curve 100 to 100 Radius of turn Radius 0 to 100 F4 Adjustment of effect end position EndAdj 100 to 100 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 2 100 to 100 F8 Amount of Z axis rotation Rot Z 100 to 100 F9 Perspective Pers 0 to 100 F10 Delay before start of turn Delay 100 to 100 X Y Z Location enlargement and reduction of the pattern 2702 3D page turn 2703 1 Direction of turn Angle 0 to 99 F2 Change in turn direction Curve 100 to 100 F3 Radius of turn Radius 0 to 100 F4 Adjustment of effect end position EndAdj 100 to 100 F5 Type of division TYPE HORZ1 HORZ2 VERT1 VERT2 F6 Amount of X axis rotation Rot X 100 to 100 F7 Amount of Y axis rotation Rot Y 2 100 to 100 F8
197. y a three dimensional beveled effect to the boundary between the foreground and background images When you press this button it lights and you can adjust the beveled edge settings in the effect control section Press the button once more to turn it off and remove the beveled edge effect SOFT button Press this button to soften the boundary between the foreground and background images When you press this button it lights and you can adjust the degree of softness in the effect control section Press the button once more to turn it off and remove the soft edge effect BORDER button Press this button to apply a border to the boundary between the foreground and background images When you press this button it lights and you can adjust the border settings in the effect control section Press the button once more to turn it off and remove the border Adjusting the cropping To adjust the cropping use the second page CROP of the adjustment menu for beveled edge soft edge or border CCR LIGHTING and buttons CCR color corrector button Press this button to use the color corrector When you press this button it lights and you can adjust the color corrector settings in the effect control section Press the button once more to turn it off and exit the color corrector LIGHTING button Press this button to apply lighting effects to the foreground image When you press this button it lights and you can adjust
198. yed by 1 frame so that recording begins with the previous frame However recorder edit points are not delayed For example if the IN point of the player VCR is set to 00 00 10 15 recording begins from 00 00 10 14 Chapter 5 Control From Editing Control Units 5 1 1 spun Ionuoo ou05 seva BORES Control Using GPI Signals 1 Roll Editing Signal flow The flow of signals in A B roll editing is as follows For more information about connections see Connections for an A B Roll Editing System page 6 5 Player VCRA Recorder VCR Ho OOOO BBBB om 099009 biota S LJ BBBB O mas ooo ax B 900095 oo LJ Foreground bus VIDEO DFS 700 700P video INPUT 142 9588 o OO 5 O moooonan L oo nono oio o_o fdo o o Ojoo LJ Control signal Control signal 0 2 o 5 m o Control signal Editing control unit To improve editing accuracy supply a reference sync signal to the editing control unit and the VCRs from the BLACK BURST OUT connectors on the DFS 700 700P 5 12 Signal fl
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