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Pinnacle Speakers FXDEKO Portable Generator User Manual
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1. 1 Select the marker for the imbedded speed change you would like to edit 2 Inthe Text menu select Edit Speed 3 Click Pause or select a speed from the drop down menu FXDeko User s Guide COMMAND EVENT Creating a Sequence 111 One additional powerful sequence feature command event is available with the Automation option Command event runs the macro specified in the File Name column during sequence playback FXDeko User s Guide 112 CREATING MOTIONS Effects Motions and Sequences Using the FXDeko Motion Editor you can create special effects called motions which are not based on specific graphics A Motion window contains a motion script which is a series of one or more motions The motion script is saved in a motion mot file Once you have created a motion script and saved it in a motion file you can specify the file within a sequence just as you would any other effect To activate a Motion window From the View menu choose Motion To open the Motion Compose Layout on your desktop In the Window menu choose Select Layout then click Motion Compose To open an existing motion mot file 1 Activate the Motion window 2 From the File menu select Open Motion 3 Navigate to the drive and directory that contain the file 4 Double click the file name to open the file To create a new motion script Note This process clears the Motion window If you have been working in the Moti
2. FXDeko User s Guide 172 FXDeko Options To specify timecode settings 1 From the Timecode menu choose Timecode Settings 2 Change Com Port and Drop Frame Mode settings as desired 3 Click OK or press Enter DATABASE CONNECTION The Automation option includes a dynamic feature that enables FXDeko to read and display information from a database This means you can set up a layer to query a database and display the value of a field within that database A database query differs from FXDeko s existing query feature which sends inquiries to a newsroom automation system Database queries send inquiries to database files which may be stored on a local system drive or accessed by a LAN or WAN To use the database connection feature you must have the ODBC driver installed to support the database source The ODBC driver is automatically installed during installation and setup of your database software package You must also specify a data source name DSN To view installed ODBC drivers 1 Click Start at the bottom of your desktop choose Settings then double click Control Panel 2 Double click the ODBC icon to open the ODBC Data Source Administrator dialog box y ODBC 3 Click the ODBC Drivers tab FXDeko User s Guide Automation 173 To specify a DSN 1 Click Start at the bottom of your desktop choose Settings then double click Control Panel Double click the ODBC icon to open the ODBC Data Source
3. FXDeko User s Guide 32 Composing Text 2 From the Text menu choose Capitalize To change selected text to upper case 1 Select the text to be changed or select nothing to change all text in the current text field 2 From the Text menu choose Upper Case To change selected text to lower case 1 Select the text to be changed or select nothing to change all text in the current text field 2 From the Text menu choose Lower Case CHANGING THE TEXT FIELD BOX To change the text field box using the keyboard 1 From the Options menu choose Transform Move Ctrl M 2 Inthe Options menu choose Transform and set increment of change to Coarse or Fine Ctrl spacebar 3 Select a text field 4 Hold Alt down and press arrow keys 11 gt lt to move the text field box up down left or right To change the text field box using the mouse 1 Click the move button in the Tools window p gt 2 Select a text field 3 Position the pointer near the border or a handle of the field so that the pointer becomes the moving tool or a sizing tool Gao S oh 4 Drag to move or size the text field box Im po rtant When you size the text field box FXDeko does not scale the text along with the box The text remains the same size but wraps differently to fit within the box To scale the text along with the box see Scaling a Layer FXDeko User s Guide Changing Text Appearance Size and Spacing 33 SCALI
4. Screenwipe Wipes the object relative to its position on the screen Folds A user specified number of sections peel off from the center or on from the outer edges of the object Page Turn Peels the object on or off Ripple Creates a water ripple effect on the object as it fades in on or out off Shards Sections of the object move outward from the center of the object s bounding box and apart off or inward convening at the center of the bounding box on Tiles An array of rectangular tiles of the object randomly fall off a wall off or the tiles randomly rearrange themselves to form the object on FXDeko User s Guide 114 Effects Motions and Sequences Page Scroll DVE Effects Group 2 The object rolls up off or unrolls on Cylinder DVE Effects Group 2 The object rolls into a cylindrical shape and rolls off or unrolls from a cylinder and rolls on Magic Carpet DVE Effects Group 2 The object undulates from a specified fixed point as it fades off or on Deko controls opacity to enhance this effect unless you specify opacity separately Accordion DVE Effects Group 2 Forms pleats on the object which fold and unfold from a specified fold axis as the object fades off or on Deko controls opacity to enhance this effect unless you specify opacity separately 3D Ripple DVE Effects Group 2 Creates a 3D water ripple effect on the object as it fades off or on Deko controls o
5. To shut down Windows NT 1 Exit FXDeko 2 Inthe Windows NT Program Manager do one of the following e Press Ctrl Alt Delete then choose Shutdown e Double click the control icon at the left end of the Program Manager title bar then choose Shutdown e From the File menu choose Shutdown 3 Click OK to shut down Windows NT Don t turn off the power to your computer until a message on the screen tells you it s OK to do so Once shut down Windows NT must be restarted before you or FXDeko User s Guide 14 Introduction another user can log back on Shared files are not accessible from other networked workstations FXDeko User s Guide 15 Overview of FXDeko THE FXDEKO DESKTOP ABOUT GRAPHIC FILES All creation and playback of FXDeko graphics are done using the mouse and keyboard to interact with the various controls and windows on FXDeko s desktop The appearance of the desktop depends on the current layout as selected from the Window menu FXDeko offers eight standard layouts for creating editing and playing back graphics and macros For more information on using and customizing layouts refer to the FXDeko Layouts section of the User Preferences chapter of this manual The main function of FXDeko is the creation and display of graphic files You create a FXDeko graphic including text and background elements in either a Preview or Program window Once created a graphic may be saved on disk ina graph
6. 34 Composing Text CHARACTER SPACING KERNING To kern text using the keyboard 1 In the Options menu choose Transform Kerning amp Leading Ctrl K In the Options menu choose Transform and set increment of change to Coarse or Fine Ctrl spacebar Select the characters to kern Hold down Alt and press either the right arrow to widen the space between selected characters or the left arrow to reduce character spacing To kern text using the mouse 1 Click the kerning leading button in the Tools window ap Select the characters to kern Move the pointer to a handle at either side of the selected text so that the pointer becomes the kerning tool l Drag the handle either outward to widen spacing between characters or inward to decrease character spacing To specify a numerical value for kerning 1 CHARACTER WIDTH Select the characters to kern If no text is selected FxDeko applies changes to the current style Activate the Style window Choose Font at the top of the Style window Double click or Tab to the Kerning text box then type or scroll to the desired value A positive kerning value increases space between characters a negative value decreases the space To use default kerning specify a value of zero To change character width using the keyboard 1 2 In the Options menu choose Transform Scale amp Width Ctrl W In the Options menu choose Transform and
7. Priority also controls the rendering order of overlapping details from different styles From previous detail Specifies which other details in the look provide the shape on which this shadow is based e face produces a shadow based only on the face detail e previous produces a shadow based on the To next detail setting of the detail immediately above the shadow in the Details list e frame produces a shadow of the first frame detail above the shadow in the Details list FXDeko User s Guide Specifying a Look 61 e underline produces a shadow of the first underline above the shadow in the Details list To next detail Determines what this shadow will send to the detail immediately below it in the Details list e previous sends whatever was sent to the shadow from the detail above it e this sends the shadow only e merged sends the combination of the shadow and whatever was sent to the shadow from the detail above it UNDERLINE To add or remove an underline 1 Select the text to change If no text is selected an underline is added to or removed from the current style Click the underline button on the text bar to toggle the underline on or off This button controls only the first underline of a look To change the color of an underline 1 Select the text to change If no text is selected FXDeko applies changes to the current style Do one of the following e Click the shader but
8. To display a clock in the current text layer 1 Open the Layer Properties window 2 Under Auto Update click Clock 3 Type in the clock ID or select it from the Clock List 4 Click the arrows next to the On Off box to turn the clock on CLEARING A GRAPHIC To clear the layers from the active graphic From the Edit menu choose Clear Layers F8 FXDeko replaces the layers with a single empty text field To clear the background from the active graphic From the Edit menu choose Clear Background Ctrl F8 To clear the layers and the background from the active graphic From the Edit menu choose Clear All press Alt F8 or press F8 twice in rapid succession FXDeko User s Guide Justifying a Layer 95 To have FXDeko prompt you to save modified files before clearing them 1 From the Options menu choose Preferences 2 Choose Prompts at the top of the Preferences dialog box 3 In the Prompts dialog box check Prompt to save before clearing or opening window CLEARING OR DELETING A LAYER To delete one or more layers 1 Select the layer s 2 From the Layer menu choose Delete Layer Delete To delete all layers From the Edit menu choose Clear Layers F8 Note Clear Layers replaces all the layers in the graphic with a single empty text field The Background remains intact To clear text from a text field 1 Select a text field 2 From the Layer menu choose Clear Text The empty tex
9. e From the Window menu choose Select Layout then Typeface Edit e From the View menu choose Custom Typeface e From the File menu choose Open navigate to the drive and directory containing an existing custom typeface then press Enter or click OK To import an active graphic as a character into a custom typeface 1 Activate the Program window and open the graphic you wish to import as a character 2 Do one of the following e Open the custom typeface and click or use arrow keys to select the character Then from the File menu choose Import Character e On the command bar type cface import code where code specifies the character the default is 97 Code 0 uses the current selection To import a graphic from file as a character into a custom typeface 1 Open the custom typeface 2 Do one of the following e Click or use arrow keys to select the character Then from the File menu choose Import Character From File In the dialog box navigate to the file and enter it in the File Name text box then click OK or press Enter e On the command bar type cface importfile code name where code specifies the character the default is 97 code 0 uses the current selection and name specifies the filename to import FXDeko copies the file into the selected character Note FXDeko can import several file types including Bitmap dib tle Windows Bitmap bmp Photo CD pcd PCX pcx FXDeko
10. 152 arithmetic 150 assignment 152 bitwise 151 comparison 150 index 151 order of application of 152 string 150 Options Aston Import 160 Automation 159 62 database connection 164 ClipDeko 169 75 Fast Action Keyboard 162 79 Sportsware place pop 181 182 style pop 181 text pop 181 182 Timeline 115 18 183 Options menu commands 192 93 P Parameters 146 categories of 145 48 choice 147 integer 147 keywords of 145 46 list 148 object 147 positional order of 145 46 real 146 string 147 switch 147 Pasting See Cutting and pasting Pinnacle Systems how to contact See Technical Support Preferences advanced 128 common 124 25 cursor 126 27 marker 127 28 FXDeko User s Guide prompts 125 26 resetting 124 specifying 123 28 Preset menus commands 193 94 Preset shaders applying to detail 74 assigning current shader to 74 saving 74 using 73 Preset style See Style Preview 15 Program 15 Prompts 90 125 26 131 Push 98 R Ramp See also Shader applying to detail 66 background 82 group 66 highlighting 66 67 opacity 66 scaling 66 Reading files See Opening files Recording files See Saving files Rectangle See also Layer adding to graphic 85 defining box of 87 hiding 87 specifying properties of 86 88 transforming 87 Resetting to factory defaults FXDeko 124 Resolution specifying 128 Return command 156 Returns 152 Reveal 99 Roll
11. 3 Follow the above instructions for running the crawl effect FXDeko User s Guide 110 Effects Motions and Sequences To run a continuous crawl 1 Inthe View menu click Automation 2 Inthe Automation window specify the following e Automation enabled e Type M e Default Doc Preview 3 Inthe View menu click Effect playback 4 In the Effect Playback window select Crawl as the effect click the Options button then click the Continuous box 5 Send crawl text via the Y command The format for the Y command is Y Keyboard chars lt CR gt lt LF gt 6 Use the Esc key to stop the crawl Notes The Y command sends text only and will ignore any imbedded changes You cannot continuously crawl multiple rows of text To imbed speed changes in a roll or crawl graphic 1 Position the cursor where you would like the speed change to occur 2 Inthe Text menu select Insert Speed 3 Click Pause or select a speed from the drop down menu You can specify speed changes in 1 10 page increments up to page per second Deko inserts a visible marker to show where the imbedded change is Notes Imbedded speed changes only work if you specify Pages per Second as units of rate when applying the roll or crawl effect Leave space between changes for smooth ease in and out Do not use the and keys to change speed during playback of a roll or crawl with imbedded speed changes To edit imbedded speed changes
12. 3 In the dialog box navigate to the drive and directory where you will store the file 4 Type anew file name in the File Name text box then click OK or press Enter Note When you save a preset style file FXDeko automatically attaches pst to the file name Do not type a different extension To save modified preset styles 1 Activate the Preset Style window AIt F7 2 Choose Save Preset Styles Ctrl S or Alt F12 from the File menu FXDeko replaces the previously saved version of the file FXDeko User s Guide Saving and Copying Pasting Styles 83 SAVING A PRE RENDERED STYLE To save the current style as a pre rendered style 1 Activate the Style window F6 2 From the File menu choose Render and Save Style then navigate to the drive and directory where you will store the file 3 Type a file name in the File Name text box then click OK or press Enter When saving a pre rendered style FXDeko renders each character in the style s font using the style s look For complicated styles this can take several minutes A pre rendered style file occupies more disk space than a normal style file However when you type pre rendered characters they appear more quickly than characters that must be rendered on the fly as they are typed Pre rendered styles are indicated at the bottom of the Style Font window by a check next to Pre rendered Style and in the Preset Style window by an R in front of th
13. 99 104 8 Rotating layer 95 text 27 47 Row spacing 32 33 47 S Safe title area defining 128 displaying or hiding 128 Saving a graphic 16 a macro 143 44 a pre rendered style 48 a sequence 101 Index 237 a style 75 76 as pre rendered style 78 79 files 131 32 preset shaders 64 74 prompt before 90 125 Scaling layer 95 96 ramp 66 text 29 30 85 88 Screen units 47 84 87 127 128 defined 221 Selecting details 51 events 102 3 layer 89 tab stop 39 text 23 typeface 24 25 Sequence appending to another sequence 102 creating 99 121 effects available for 98 99 pausing 119 playing 119 resuming paused 120 saving 101 specifying events of 99 121 starting event of 119 stopping 121 Sequence menu commands 194 95 Shader See also Color Ramp Texture activating 65 background 65 82 edge 54 face 52 53 frame 60 61 preset See Preset shaders shadow 56 57 types 64 underline 58 59 Shader menu commands 195 96 Shadow adding or removing 56 blurring 57 changing attributes of 56 changing color of 56 57 distance from detail 57 hiding 57 offset angle 57 priority among other details 57 shape 57 58 type 57 Shortcut keys 201 5 Skewing layer 96 97 FXDeko User s Guide 238 text 27 28 47 Slide 98 Small caps 28 47 Software settings resetting 124 Spacing characters 29 31 47 Starting FXDeko 125 Windows NT 10 11 String operators 15
14. FXDeko s functions It also provides an alphanumeric display so you can enter or view the filename of the next graphic to be read An enhanced version of the standard PC keyboard the FAK works like a standard keyboard when using other Windows applications It provides the standard PC 101 keyboard layout function keys F1 F12 and numeric keypad You can enable the function keys to access the functions engraved on the keycap i e F9 Bold F12 Spellcheck etc The enhanced function keys mirror the text bar functions on the FXDeko desktop The Enhanced Keypad feature is available even without the FastAction Keyboard option Deko displays the keypad on your VGA monitor The numeric keypad can be enabled to provide fast action access to reading files You can quickly call up graphics with numerical file names by typing the file name on the numeric keypad The alphanumeric display shows the file name as it is being typed then advances to display the next sequential file ENABLING THE FASTACTION KEYBOARD To enable disable FastAction function keys F1 F12 1 From the Options menu choose Preferences then Common 2 Under Keyboard click FastAction Function Keys to check uncheck it 3 Click OK or press Enter When the FastAction Function Key box is checked the F1 F12 keys access the functions engraved on the keycaps which mirror FXDeko text bar functions When the box is unchecked the keys function as on a standard FXDe
15. FXDeko Installation Guide 2 From the Channel menu or from the Keying and Routing dialog box choose Frame Grab Note Use a digital input source for the highest quality frame grabbing SUPPRESSING MOTION To apply motion suppression when frame grabbing 1 From the Channel Menu choose Motion Suppress 2 Check Motion Suppress When Grabbing To apply motion suppression to the current background 1 From the Channel Menu choose Motion Suppress 2 Check Motion Suppress Now FXDeko User s Guide Keying and Frame Grabbing 25 To specify motion suppression options 1 From the Channel Menu choose Motion Suppress 2 Do one of the following e Check Interpolate Scan Lines to specify interpolation between every other scan line e Check Duplicate Scan Lines to specify duplication of every other scan line 3 Check either Preserve Field 1 odd field or Preserve Field 2 even field to specify which field s scan lines to interpolate or duplicate FXDeko User s Guide Composing Text SELECTING TEXT 26 To select a block of text i Drag across then down or up the text Use arrow keys T gt J to move the cursor to the beginning or end of the text block then hold Shift and press arrow keys as necessary To select multiple blocks of text E Hold Ctrl as you drag across then down or up the text Choose Select More from the Edit menu For each block of text use arrow keys T gt J lt to move
16. FXDeko User s Guide FXDeko Options ABOUT FXDEKO OPTIONS FXDeko options currently available for purchase include Aston Import Automation Chyron Import ClipDeko DVE Effects Group 2 FastAction Keyboard SportsWare Timeline To see what FXDeko options are enabled on your system From the Options menu choose Enabled Options A check mark next to an option indicates that it is enabled on your system 167 FXDeko User s Guide 168 FXDeko Options ASTON IMPORT The Aston Import option gives you the ability to read Aston files and work with them in the Deko environment To open the Aston Import window 1 Insert the Aston disk into the appropriate drive and close the drive door 2 Activate a graphic window 3 From the View menu choose Aston Import To convert an Aston file to a Deko file 1 Inthe Aston Import window navigate to the directory that contains the Aston file and click the file to select highlight it 2 Click the Convert button Deko converts the file and opens it in the active graphic window Once you have converted an Aston file you can use it just as you would any other Deko graphic and you can save it as a dko file To map an Aston font to a TrueType font 1 Inthe Font Mapping section of the Aston Import window find the Aston font in the lefthand column Deko automatically maps Aston fonts into default fonts supported by Deko 2 Double click the corresponding Deko fo
17. FXDeko to perform a specific function FXDeko User s Guide 218 Glossary command bar The command bar allows direct entry of FXDeko commands and macros Press F4 to call up the command bar type the name of a command or macro then press Enter or click Play Use the Prompt button on the command bar to open the Command Prompt dialog box where you can specify command parameters A Defaults button in the dialog box resets parameters to their default values Click Close to close the command bar comment A comment is a string of text that is used to annotate a macro but does not affect the function of the macro comparison operator A comparison operator is asymbol gt gt lt lt amp amp that compares two values to determine whether a specified relationship between them such as equality is true or false If an expression is true its value is non zero if false its value is Zero conditional command A conditional command tells FXDeko to execute a block of statements based on whether a test expression is true or false conditional loop command A conditional loop command defines both a loop and the test that determines whether to iterate or exit the loop control icon Use the control icon to move close or change the size of a window Click the icon to display a menu of these options Double click it to close the window control icon File Edit control point A control po
18. Final Results in the center of an on air election graphic even if the cursor is at the top of the page FXDeko User s Guide SportsWare 189 CREATING POPS To create a text pop 1 Open a word processing program 2 Type the text 3 Navigate to the drive and directory where you will store the file and save the file as a text txt file To create a style pop 1 Activate a Program or Preview window 2 Choose a preset style or create a new style for the text 3 Type the text 4 Select the text not the layer 5 Navigate to the drive and directory where you will store the file and type a name in the File name text box 6 Choose Save Selection To create a place pop 1 Activate a Program or Preview window Create a layer for the text or use the default layer Choose a preset style or create a new style for the text 2 3 4 Type the text 5 Select the layer not the text 6 Navigate to the drive and directory where you will store the file and type a name in the File name text box 7 Choose Save Selection Note When you use Save Selection to save a graphic the Graphic browser indicates next to the graphic file name that the graphic is a pop file Likewise the File Info section of the File Open dialog box will tell you if a file is a pop file FXDeko User s Guide 190 USING POPS FXDeko Options To pop text onto a graphic using a text pop or style pop Note Open the graphic fil
19. Inthe Options menu choose Transform and set increment of change to Coarse or Fine Ctrl spacebar 3 Select the layer 4 Hold down Alt and press arrow keys lt to move the layer up down left or right To move a layer using the mouse 1 Click the move button in the Tools window gt 2 Select the layer FXDeko User s Guide 98 Graphics and Layers 3 Position the pointer near the border of the layer so that the pointer becomes the moving tool a 4 Drag to move the layer in any direction To specify numerical values for layer position 1 Select the layer 2 Activate the Style window 3 Choose Layer at the top of the Style window 4 In the Style window enter values for Left Top Width and Height JUSTIFYING A LAYER To justify a rectangle ellipse or text layer 1 Select the rectangle ellipse or text layer 2 Do one of the following e On the text bar click the appropriate justification button to alter horizontal justification vertical justification or both then choose the desired setting HEJ e From the Text menu choose Justify then select a setting for horizontal or vertical justification or both e Hold Ctrl down and press one of the numbers on the numeric keypad to justify the rectangle or ellipse in the corresponding position of the Program window 7 8 9 Top left Top center Top right 4 5 6 Middle left Middle center Middle right 1 2 3 Bottom left Bottom cente
20. Inthe Sequence window move the cursor to the event 2 Choose Motion in the Effect column then select the motion mot file from the drop down list of saved motion files PLAYING A SEQUENCE To specify the starting event 1 Activate the Sequence window 2 Press the up or down arrow TL to move the cursor to an event FXDeko always begins a sequence with the current event To play a sequence 1 Activate the Sequence window 2 Do one of the following e Click the play button in the Sequence window e Choose Play Sequence Alt Enter from the Sequence menu In the Sequence window the play button lights up green to indicate that sequence playback is in progress PAUSING SEQUENCE PLAYBACK To pause sequence playback Do one of the following e Click the pause button in the Sequence window e Choose Pause Sequence Pause from the Sequence menu The play button light goes off and the pause button lights up yellow to indicate that a sequence has been paused FXDeko User s Guide Playing a Sequence 125 To specify a pause in a sequence Do one of the following e Inthe Control column select pause During playback FXDeko reads the next file into the Preview window then pauses the sequence and displays the message Sequence paused Press Alt Enter to continue e In the Control column select hold FXDeko displays the first frame of the effect then waits for a trigger To resume a paused sequence
21. J FXDeko User s Guide Creating a Sequence 107 To select multiple events Do one of the following e Drag the mouse across the event numbers e Use arrow keys TV to position the cursor on the first or last event you wish to select then hold Shift and press an arrow key TJ to highlight the events To select all events from the current to the first event Do one of the following e Press Shift Home e Press Ctrl Shift Home Note Which keys you press depends on how you have Home and End key behavior set in Options Preferences Cursor To select all events from the current to the last event Do one of the following e Press Shift End e Press Ctrl Shift End Note Which keys you press depends on how you have Home and End key behavior set in Options Preferences Cursor CUTTING AND PASTING EVENTS To cut or copy an event or group of events 1 Select an event or group of events 2 Do one of the following e To cut events choose Cut Events Ctrl X from the Edit menu or click the cut button on the text bar e To copy events choose Copy Events Ctrl C from the Edit menu or click the copy button on the text bar To paste events into a sequence 1 Position the cursor at the event where you will insert cut or copied events 2 From the Edit menu choose Paste Events Ctrl V or click the paste button on the text bar FXDeko User s Guide 108 Effects Motions and Sequences I
22. Preferences an er e E E E O N a Prompts Preferences Paths Preferences Cursor Preferences Marker Preferenc Si nrerin ni eases sais eee be eae cae tes OR ate Advanced Preferences cccccccssssesscsesssscesescssessesescesessessesessesecsesecsessesseecsscaeecsecsesesaes FXDeko User s Guide Table of Contents Managing Files Opening Files Closing Files Saving BUCS sepsis A RN ART aa E RR ec a Sea Ah S Marine Bri Ke EREE SETE EAE EEE ENEE eet EENE TETEE Deleting Files Browsing for Stills and Clipse rierien inii Connecting to an Existing Remote Database Setting up a Database on Deko Accessing Stills and Clips Storing MA SOS orner no E T EEE E KTVT ston sees Working with Macros Introduction to Macros Commands and M cros rosenie noiret n nt nan E E L E 144 Working in the Macro WindoW sesssssssesssesesesseesstesseesnterrersstenrrrsneeneresrresreeseesnreenees 145 Using the Macro Recorder R cotding a MACLO iscesie setecsesarsscnersssseresseenosvstnss a o a EEEE R i Playin Macro ATARE ERE TEA EAE Pausing a Macro Stopping Macro Playback Single Stepping a Macro pai wie Editing AMacrO es eaei sane E TEE N ER E EE E AE OET aT Saving Macross sik cb tek css isansdeteedpbepenvisl og oh ces e E SEEE APPENGING OA MACrO ides aa a E E AEE T a ARER Converting a Graphic Sequence or Motion into a Macro Macro Programming Language OMIM ANS seas N E E E AE ETTE A E 151
23. Rectangle Ellipse keyhole 88 Layer menu commands 190 91 Layers about 80 adding to graphic 83 85 86 clearing from graphic 90 copying 91 cutting and pasting 91 deleting 91 moving 93 94 position 93 94 rotating 95 FXDeko User s Guide 236 scaling 95 96 selecting 89 skewing 96 97 specifying properties of 83 85 86 88 Layout desktop 122 23 initial 125 keyboard 25 preconfigured 122 23 Leading 32 33 47 Lightning 133 37 Local variables 149 Look as part of style 51 copying 63 details See also Face Edge Shadow Underline Frame adding 52 copying 62 cutting and pasting 62 deleting 52 list of 51 displaying Style Look window 51 specifying 51 63 Loops 154 55 conditional 155 M Macro appending to another macro 139 144 canceling 142 converting graphic into 144 editing 143 invoking 138 pausing 141 142 playing 141 recording 144 resuming paused 142 saving 143 44 single stepping 142 use d as subroutine 155 56 viewing 140 144 Macro menu commands 191 92 Macro recorder 138 Macro Recorder Using 140 Macro window working in 139 Macro Window 138 Motion creating 108 18 115 18 183 suppressing 21 22 Motion menu commands 192 Moving Index layer 93 94 tab stops 39 text 38 40 O Objects 156 57 accessing elements of 151 156 57 creating 157 ODBC 164 Opening files 130 Opening Files under different aspect ratio 80 Operators
24. Shader Style 7 Preset Styles Bgd Shader 10 Read Next Replace Layers Graphic Shortcut Keys F2 Macro Style 2 Macro Play Macro Record E5 Graphic Style 5 Preview Style Edit Compose FXDeko User s Guide E3 Swap Style 3 Transfer E6 Style Style 6 Program Pick Style F9 Read Open Append Layers Read Bgd F12 Record Save As Record Save As Save Create Directory Glossary 215 active window The active window is the window with a highlighted usually blue title bar A window must be active for you to perform tasks in it To open and activate a window choose the window type from the View menu To activate a window that is already open select it from the list at the bottom of the Window menu or click anywhere on the window application window In Windows NT an application window is the window frame surrounding the application workspace on the desktop FXDeko s application window is its main window with FXDeko on the title bar When FXDeko is active this title bar is highlighted usually in blue unless you ve changed the Windows NT color scheme arithmetic operator array An arithmetic operator is a symbol that performs a mathematical operation such as addition subtraction multiplication or division within an expression An array is a set of data values In FXDeko elements of an array are referenced as variables that incl
25. To change other attributes of a shadow 1 Select the text to change If no text is selected FXDeko applies changes to the current style 2 Activate the Style window 3 Choose Look at the top of the Style window 4 Inthe Details list choose the shadow FXDeko displays Shadow Attributes in the lower half of the Style window FXDeko User s Guide 60 SHADOW ATTRIBUTES Creating Styles Hide Hides the shadow A hidden shadow can still affect other details based on its Priority and To next detail settings Shader Opens the Shadow shader window Use the Shadow Shader to apply a color ramp or texture to the shadow Blur Controls the amount of blur from 0 no blur to 100 Angle Controls the angle that the shadow is offset from the detail s being shadowed An angle of zero produces a shadow directly above the shadowed detail Type Determines the type of shadow e drop creates a single shadow of the detail being shadowed e deep creates a thick shadow as if the detail were extruded A A Distance Controls the distance of the shadow from the shadowed detail s Priority Determines whether the shadow appears in front of or behind other details By default FXDeko assigns a priority to each detail so that they render from front to back in the order they appear in the Details list Use Priority to change the rendering order Priority ranges from 0 closest to viewer to 1000 farthest from viewer
26. blue and green that make up the color You can assign an object to a variable gold rgb 100 100 0 You can specify an object parameter with an embedded command using parentheses ramp top_left rgb 60 60 0 Accessing Object Elements To access an element to edit its value or to assign it to a variable for use elsewhere use the element operator To edit gold to re specify the amount of green Sgold green 80 To assign the green element of gol1d to the variable grn Sgrn Sgold green List A list parameter also known as a repeating parameter specifies a list of one or more values Depending on the command the values on the list may or may not be of the same type A command can have no more than one list parameter which is usually the last parameter The message command has a list parameter that specifies a list of strings to output on the Status Bar message list message Enter file name of Ssong FXDeko User s Guide VARIABLES Macro Programming Language 155 In FXDeko a variable name can include any upper or lower case alphanumeric character as well as the special character underline _ The first character is always a dollar sign and the character immediately after the dollar sign cannot be a number To make macros easier to read and understand it s a good idea to use variable names that are readily associated with the values they represent For example it s easy to guess
27. or page Works in conjunction with specific vertical and horizontal scaling V scale Scales texture vertically based on user specified value Works in conjunction with Autoscale feature H scale Scales texture horizontally based on user specified value Works in conjunction with Autoscale feature Replace Tags the texture for replacement with a user specified texture when the replace_texture command is issued H offset Offsets the texture relative to its horizontal alignment V offset Offsets the texture relative to its vertical alignment FXDeko User s Guide APPLYING VIDEO Specifying a Shader 73 H Alignment Specifies how the original texture is aligned with the selected detail s depending on the Group setting left aligns the left edge of the texture with the left edge of the group center aligns the center of the texture with the center of the group right aligns the right edge of the texture with the right edge of the group Left right Aligns the left edge of the texture with the left edge of the group and the right edge of the texture with the right edge of the group You can use this setting to make fancy frames V Alignment Specifies how the original texture is mapped onto the selected detail s depending on the group setting top aligns the top of the texture with the top of the group middle aligns the middle of the texture with the middle of the group baseline aligns the middle
28. 85 Bitwise operators 151 Blurring edge 54 face 53 frame 61 shadow 57 underline 59 Bold applying or removing 26 233 version of current typeface 47 Break command 154 Browser inserting graphics into sequence 102 texture 67 typeface 47 C CAP shader 70 71 cel animation 70 71 Channel menu commands 185 86 Character baseline angle 26 27 47 decimal tab 125 kerning 29 31 47 pin location 50 scaling 29 30 set width 50 skewing 47 spacing 47 typing from an international character set 25 width 31 33 Clear 98 ClipDeko 169 75 ClipDeko menu commands 186 Closing files 131 Color applying to detail 65 edge 54 eyedropper 73 face 52 53 frame 60 61 picking a 73 shadow 56 57 specifying 64 73 underline 58 59 where graphic is transparent 125 Command categories 145 conditional loop 155 invoking 138 FXDeko User s Guide 234 parameters 145 48 syntax 145 46 Command bar 138 Command command 155 Comments 153 Comparison operators 150 Concatenation 150 Conditional loop commands 155 Conditional statements 153 54 Continue command 154 Copying detail 62 events 103 font 48 76 layer 91 look 63 tab stops 62 text 33 34 Crawl 99 104 8 Current style assigning to preset button 76 changing with text cursor 127 picking from graphic 77 saving as pre rendered 79 using a preset style as 77 window 75 Cursor box 126 hiding 127 i beam 126 movement of 126
29. Administrator dialog box Click one of the following e User DSN to create a data source which is visible only to you and can only be used on the current machine e System DSN to create a data source which is visible to all users on the current machine e File DSN to create a data source which allows you to connect to a data provider and which can be shared by multiple users who have the correct driver installed Click the Add button select the driver for which you want to set up a data source then click Finish Type in a Data Source Name Click the Select button navigate to the database file then click OK Click OK two more times to close the dialog box To set up a layer to query a database 1 2 Select the layer From the View menu select Database to open the Database window In the window choose a Database Name then check the Connect box Choose a Table In Database Specify a record within that table by selecting a Record Number and entering a Field Value for that field In Display Field choose the field whose data to display in the layer Enter a value in the Frequency box to specify how many seconds to wait between requests to the data source for updates If Frequency is set to zero the automation interface will issue the request only once Click Create Query FXDeko User s Guide 174 DATABASE WINDOW OPTIONS FXDeko Options e Database Name A database name defined in the ODBC D
30. Command Sy AA eara rar aeo ee Se ar Eee E E EE EOS deh Sea ENERO E SNES EEE i 151 Parameters Variables Operators Comments Conditional Commands and Loops sss sessssssesesssessessressstesressseesttssetetersseenreesresnreererssre 160 SUDOU LIMES eiesveccasceovescsvctecttes EE EN A E AEAT EAN AS sea TEESE ETEY 162 Return Valles anea a eke E E NE ene ee 163 QD OCIS AEE TEE ATA EE AEEA EE EA EAEE 164 Data Typ ConyersionS eoe iaie i a e CE A ERETT 164 FXDeko Options About FXDeko Options sss ssssssresrssreerressreessrssucosresnsessterueosrtensresuersresnsesrerusesteensrnsee 167 AS tOm R ETEY e10 y RANEREN EE SE AUTOMATION oisein nna eE EEEE REAO a Chyron Import piii aes sii CUP DEK a se ses ssceocseseste E E a sieech thaab cob esvesusbuetldothess FastActiOn Key board peiie aaeei eare e aE R ES EE EE RRE R Se 184 ROCKE beroiei heeri t a E EEE REAA i 188 SPOTES MATE Ean Eae A AAE A A A an Ee EEEE EE SARSA 188 Timeline nenien i EAA EKE AT EAER 191 Menu Commands EN ii A 192 CB 111 1 Cod Reon Se RO 193 FXDeko User s Guide Table of Contents 7 Ja LAA 2 23h ahve tenets Aran end ee ener hell chai eels Si ah a ey tard 194 ERE EE AE EEEE atte chest ETEEN as hiies 196 FHS o AEEA E A ETE E E A E E E arm RL 198 Day E EO E EE 198 Macro Options ay Presets n a ENEE T R EEE estes tn ETNEA DE CUENCE oan AER A TE N RA E SHAMS Res ssscescecbecveseracarenat decal vexesentevngueeseane
31. Composing Text chapter described how to select and manipulate a font interactively This section describes how to use the controls in the Style Font Window to change the attributes of the current font Later sections describe how to install TrueType or Postscript fonts and how to create a Custom Typeface To change the attributes of the current font Do one of the following e Use the text bar to choose the current typeface size bold italic and justification rules e Use the Style Font Window to control all aspects of the current font THE STYLE FONT WINDOW To display the Style Font Window 1 Inthe View menu Choose Style F6 2 Click Font at the top of the Style window Controls in the Style Font Window Typeface The name of the current typeface Click on this box to call up a list of available typefaces The list includes TrueType and Postscript fonts and FXDeko Custom Typefaces The latter are indicated by the word deko after the typeface name FXDeko User s Guide 50 Note Creating Styles Browse Opens the Typeface Browser window showing the current font and a sample of each available typeface Type the first one or two letters of the typeface name to jump to that typeface Double click a typeface sample to select it Size The height of the current font in screen units Width Percent of normal width Enter a percent less than 100 to condense the font or greater than 100 to expand it B
32. Do one of the following e Right click the mouse e Click the pause button in the Sequence window Lu e Choose Pause Sequence Pause from the Sequence menu e Choose Play Sequence Alt Enter from the Sequence menu e Click the play button in the Sequence window e Use aGPI trigger The pause button light goes off and the play button lights up green USING A GPI TRIGGER To connect a GPI trigger 1 Connect the triggering device to an available com port if it is not already connected 2 Restart FXDeko To enable GPI triggering 1 Activate the Sequence window F11 2 From the Sequence menu choose GPI Settings 3 Inthe GPI Trigger Settings dialog box check GPI Enabled enter the Com port name e g COM2 then choose OK FXDeko User s Guide 126 Effects Motions and Sequences STOPPING SEQUENCE PLAYBACK To stop sequence playback Do one of the following e Press Esc e Click the stop button in the Sequence window La Choose Stop Sequence Playback Ctrl Pause from the Sequence menu FXDeko User s Guide 127 User Preferences FXDEKO LAYOUTS FXDeko offers eight standard layouts for creating editing and playing back graphics and macros Graphic Compose To compose text and graphics Style Edit To create and edit styles Effect Playback To play a single effect Sequence Playback To control the playback of a series of graphic files Macro Edit To create and edit macros
33. Next to the Details list choose Add then choose Edge from the popup menu The edge is added after the selected detail FXDeko User s Guide EDGE ATTRIBUTES Specifying a Look 57 To change the color of an edge 1 Select the text to change If no text is selected FXDeko applies changes to the current style Do one of the following e Click the shader button next to the edge button on the text bar only for the first edge of a look e Open the Style window F6 select Look at the top of the Style window click on the appropriate edge detail then click the Shader button In the Shader window choose Color Ramp Texture keyhole or CAP Specify shader options as desired To change other attributes of an edge 1 Select the text to change If no text is selected FXDeko applies changes to the current style Activate the Style window Choose Look at the top of the Style window In the Details list choose the edge FXDeko displays Edge Attributes in the lower half of the Style window Hide Hides the edge A hidden edge can still affect other details based on its Priority and To next detail settings Shader Opens the Edge Shader window Use the Edge Shader to apply a color ramp or texture to the edge Blur Controls the amount of blur from 0 no blur to 100 Shape Specifies the shape of the edge e Round creates a rounded edge e square creates a rectangular edge Type Specifies the
34. Reference Input signal present To preview a clip Open the browser and select the clip Deko displays the clip in the clip viewer a box in the lower left corner of the editor Notes The name of the current clip file and the name of the avi files for the fill and for the key appear below the clip viewer The format e g DV25 YUV or RGB of the avi file appears next to the file name If no clip is selected the clip viewer is greyed out FXDeko User s Guide ClipDeko 181 To set a start point and end point for playback 1 Open the browser and select the clip 2 Open the Clip Editor and use the slider thumbwheel or frame by frame buttons to find the frame where you would like playback to begin j j dob 3 Click the In button 4 Repeat step 2 to set the display on the desired Out point frame then click the Out button Note You also can specify In and Out points as well as Duration of playback by entering numerical values next to these buttons To play a clip from the In point to the Out point Check Play In to Out Note When Play In to Out is not checked Deko will play the clip from beginning to end ignoring the In and Out points Once you specify an In point and or an Out point and check Play In to Out Deko begins at the In point and ends at the Out point whenever you scrub through the clip When no In or Out point is specified you can scrub through the whole clip To find the nearest
35. User s Guide Specifying a Font 53 Photoshop psd Windows metafile wmf TIFF tif Targa tga JPEG jpg Graphics Factory stills gf videoDesigner stills tv Kseries Presto ppic 20k and Pinnacle g files created in FlashFile Lightning or Genie To change pin location and set width of a character 1 In the Custom Typeface window double click the character you wish to edit FXDeko displays the character in its own window 2 Inthe character window type in or scroll to X and Y values for the character s pin location 3 Type in or scroll to a Width value for the character s set width 4 To close the character window double click its control icon Note Multiple character windows can be open at one time To specify custom typeface properties 1 Activate the Custom Typeface window and open the custom typeface 2 Inthe Custom Typeface window click Properties 3 Edit properties as desired then click OK Custom Typeface Properties Font size The default size of the typeface a nominal size at which no scaling will occur Cap height The height of upper case characters as a percentage of the font size Ascender The maximum distance of character ascenders from the baseline as a percentage of the font size Descender The maximum distance of character descenders from the baseline as a percentage of the font size Underline size Underline height as a percentage of the font si
36. a list of possible choices For example both parameters of the justify command are choice parameters justify horizontal vertical Possible choices for horizontal are left right center full spread off and unchanged and for vertical top bottom center full baseline off and unchanged To click the mouse position the selection cursor over the desired item on the screen and tap the left mouse button once The clipboard is the Windows NT temporary holding area for text or other data that has been cut or copied from a FXDeko graphic macro style or sequence When you cut or copy a selection it replaces any previous contents of the clipboard When you paste you are pasting the contents of the clipboard You can paste multiple times without re cutting or re copying the contents of the clipboard remain the same until you cut or copy something different Since most Windows NT applications support the clipboard it is possible to cut and copy a selection from one Windows NT application a word processor or a spreadsheet program for example and paste it into another Windows NT application color shader command A color shader is used to apply a solid color to a detail You specify the color in terms of Red Green and Blue amounts or in terms of Hue Saturation and Value A color also has an opacity from 0 transparent to 100 percent opaque A command is an instruction optionally modified by parameters to
37. already in the Baseline Edit mode choose Edit Baseline from the Layer menu 2 In the Baseline menu choose Reverse Baseline FXDeko User s Guide 48 Composing Text To change the type of a point on the baseline 1 Inthe Baseline menu check Edit Curve 2 Click the point to select it 3 Inthe Baseline menu do one of the following e Check Move To for a point that begins a new section of the baseline e Check Line To for a point connected to the previous point by a straight line e Check Bezier for a point connected to the previous point by a Bezier curve To adjust the continuity between two Bezier curves 1 Inthe Baseline menu check Edit Curve 2 Click the point shared by the two curves 3 Inthe Baseline menu do one of the following e Check Cusp for no continuity The control points on either side of the shared point move independently e Check Smooth for C1 continuity e Check Symmetric for C2 continuity To cancel changes to a baseline Do one of the following e To cancel all changes and exit the Baseline Edit window choose Cancel from the Baseline menu e If Undo is enabled you can choose Undo Ctrl Z from the Edit menu for each change you wish to undo FXDeko User s Guide 49 Creating Styles SPECIFYING A FONT ABOUT FONTS A font is a single typeface in a particular size and orientation In FXDeko the current font and the current look make up the current style The preceding
38. browser e Choose it from the list at the bottom of the Layer menu To select the layer in front of the current layer Do one of the following e Activate the graphic window and press Page Up e In the Layer menu click Select Previous Layer Alt Page Up To select the layer behind the currently selected layer Do one of the following e Activate the graphic window and press Page Down e In the Layer menu click Select Next Layer Alt Page Down To select all layers in the active graphic Choose Select Layers from the Edit menu To select multiple layers in the active graphic 1 Check the Select More toggle in the Edit menu 2 Use one of the above methods to select each layer individually FXDeko User s Guide 94 Graphics and Layers To deselect all selected layers Press the Escape key CREATING REAL TIME CLOCKS Deko s Clocks feature makes it easy to create real time clocks Deko maintains a list of user defined clocks in the file clocks clk To define a new clock or edit an existing clock 1 Do one of the following e Open the Layer Properties window for the current text layer then click the View Clocks button in the window e Inthe View menu click Clocks 2 Do one of the following e Ifyou are adding a new clock in the Clock List dialog box click Add and specify a clock ID e Ifyou are editing an existing clock specify the clock ID 3 Click Configure and specify clock parameters
39. choose Macro F2 FXDeko User s Guide PLAYING A MACRO PAUSING A MACRO Recording and Playing Macros 147 To play the active macro Notes Do one of the following e Click the play button near the right end of the text bar e Choose Play Macro Alt F2 from the Macro menu On the text bar the play button lights up green to indicate that a macro is playing The name of the macro that is currently playing appears on the status bar If no Macro window or Sequence window is active FXDeko plays the macro in the most recently activated Macro window To play a macro file 1 If the Command Bar is not visible choose Command Bar F4 from the View menu Click the text box on the Command Bar Macro or command name Co Clos Type the macro file name You do not have to type the mcr extension To specify macro parameters click the Prompt button and edit parameters in the dialog box Click Play or Press Enter To pause a macro Do one of the following e Click the pause button near the right end of the text bar e Choose Pause Macro Pause from the Macro menu On the text bar the play button light goes off and the pause button lights up yellow to indicate that a macro in progress has been paused FXDeko User s Guide 148 Working With Macros To resume a paused macro Do one of the following e Click the pause button near the right end of the text bar e Choose Pause Macro
40. command from the File menu Current Directory Specifies the four current directories based on file types graphics dko sequences seq automation aut styles sty preset styles pst shaders shd macros mcr motions mot Search Path Specifies the four directory search paths based on file types graphics dko sequences seq automation aut styles sty preset styles pst shaders shd macros mcr motions mot Text cursor style Controls how the text cursor is displayed as an I beam or as a box Does not affect how the cursor functions I beam cursor Box cursor Cursor movement Determines how the cursor moves e By pixels The cursor moves in 1 pixel fine or 10 pixel coarse increments The status bar displays current dot and line position with the origin at the top left corner The number of pixels on the full screen depends on the video standard 720x486 for NTSC or 720x576 for PAL FXDeko User s Guide Setting Preferences 133 e By screen units The cursor moves in screen units Increments are independent of the current video standard and equal either 1 500 fine or 1 50 coarse of screen height The status bar displays current x and y coordinates with the origin at the center of the screen To select coarse or fine choose Transform Coarse or Fine Ctrl spacebar from the Options menu Show text cursor Shows or hides the text cursor Moving cursor
41. file is opened For a description of other Text Initialization options see Text Field Properties FXDeko User s Guide TIMECODE CONTROL Automation 171 Timecode control allows you to control sequences via SMPTE timecode If your Deko is not connected to a timecode reader you can still trigger sequence events using your system clock To specify timecodes to begin and end an effect 1 Open the sequence file 2 Inthe Control column of the Sequence Window choose tcode 3 Inthe In Time column do one of the following e Press Alt Shift I to enter the current input timecode e Type a timecode 4 Inthe Out Time column do one of the following e Press Alt Shift O to enter the current output timecode e Type a timecode To set intime to outtime 1 Open the Sequence file 2 Inthe Sequence Window select the event 3 From Timecode Menu choose Set Intime to Outtime To set outtime to intime 1 Open the Sequence file 2 Inthe Sequence Window select the event 3 From Timecode Menu choose Set Outtime to Intime To offset in out times 1 Open the sequence file 2 Inthe Sequence window choose Add Offset to In Out Times 3 Inthe dialog box enter the amount of time to add or subtract 4 Choose whether to add or subtract the offset time then click OK or press Enter To find event closest to current output timecode 1 Open the Sequence file 2 From the Timecode menu choose Find Event Closest to Timecode
42. from black to white including intermediate gray shades This is in contrast no pun intended to a hard key signal which has areas of either black or white but no gray A linear key signal is required for keyed graphics to look properly anti aliased over background video Your switcher must be capable of handling linear key list parameter A list parameter also known as a repeating parameter specifies a list of one or more values Depending on the command the values on the list may or may not be of the same type A command can have no more than one list parameter which is usually the last parameter local variable look A local variable is used exclusively in the current macro and is deleted when the macro ends By default user defined variables are local variables One macro cannot reference a second macro s local variables even if the second macro is a subroutine of the first A look controls everything about the way a text character looks colors edges shadows etc A look is made up of a list of details FXDeko User s Guide Glossary 225 loop A loop is a section of a macro that is repeated a specified number of times during playback macro A macro is a series of FXDeko commands that can be saved ina macro file and played back on demand You can use the macro recorder to record a macro or you can edit a macro as a text file macro recorder The macro recorder is used to play macros and to rec
43. frontmost layer FXDeko User s Guide MACRO Menu Commands 199 Add Text Field Adds a text field to the current graphic as the frontmost layer Background to Layer Turns the background of the active graphic into a layer Bring Forward One Layer Swaps the selected layer with the layer in front of it Bring to Front Brings the selected layer to the frontmost position Clear Text Removes all characters from the selected text layer but leaves the layer in the graphic Delete Layer Removes the selected layer and its contents Edit Baseline Activates the Baseline Edit window See Typing on a Curve Layers to Background Combines and copies all layers into the background Original layers remain until you clear them Properties Displays the Layer Properties window Allows a user to view or change properties of the selected layer in the current graphic Reorder Layers Renumbers layers based on their positions on the screen from top to bottom and from left to right The layer nearest the top of the screen becomes the frontmost layer Select Next Layer Alt Page Down Selects the layer behind the currently selected layer Select Previous Layer Alt Page Up Selects the layer in front of the currently selected layer Send Back One Layer Swaps the selected layer with the layer behind it Send to Back Sends the selected layer to the backmost position Show Background Toggles the background on and off Convert
44. has been moved FXDeko User s Guide 40 Composing Text JUSTIFYING TEXT To justify text using the mouse 1 Select the text or select nothing to justify the entire field of text 2 Do one of the following e On the text bar click the appropriate justification button to alter horizontal justification vertical justification or both then choose the desired setting HA e From the Text menu choose Justify then select a setting for horizontal justification vertical justification or both The choices are self explanatory except for full and spread justification Full horizontal justification makes selected text except any row with a newline character hard return flush with the left and right sides of the text field box Untitled Program is is fu horizontal justification on text fieldk Full vertical justification makes the top and bottom lines of selected text flush with the top and bottom of the field box FXDeko User s Guide Justifying Text and Using Tab Stops 41 Spread justification makes all lines of selected text flush with both the left and right sides of the text field box To do this space is inserted between words and between letters as controlled by the Spread in the Style Layers window Untitled Program is is no pread ustification on text field To justify text using the keyboard 1 Select the text or select nothing to justify the entire field
45. horizontal path of the motion from the object s starting position to its ending home position If you do not specify X Position the object s will not move horizontally FXDeko User s Guide Creating Motions 115 Vertical This specifies the vertical path of the motion from the object s starting position to its ending home position If you do not specify Y Position the object s will not move vertically Ease Refine the rate at which horizontal or vertical motion occurs to keep it constant throughout or cause it to slow down or speed up constant Moves at a constant rate ease in Starts slow and accelerates to full speed ease in fast Starts slow and accelerates up to full speed faster than ease in ease out Starts at full speed and decelerates ease out fast Starts at full speed and decelerates faster than ease out ease in and out Accelerates then decelerates ease out and in Decelerates then accelerates Size This specifies the width or height of the object throughout the selected motion If you do not specify a size value OVR might appear next to the parameter to indicate that Deko is overriding standard sizing to enhance the current DVE effect this only happens with some DVE effects Horizontal This specifies width of the object throughout the selected motion in arbitrary units from 0 00 to 10 0 full width Vertical This specifies height of the object throughout the selected m
46. i e left to right top to bottom etc Note Right to left is available only for Arabic or Hebrew and top to bottom and top to bottom rotated are available only for Chinese Japanese or Korean Pre rendered style Indicates that this style was previously rendered and saved so it can be typed quicker INSTALLING TRUETYPE OR POSTSCRIPT FONTS To install a TrueType or Postscript font 1 Hold Alt down and press Tab as many times as necessary to switch to the Windows NT Program Manager 2 Inthe Main program group double click Control Panel Control Panel 3 Double click Fonts ae Fonts 4 Select the fonts to install Refer to help for the Fonts dialog box for detailed help with font installation 5 Cancel the Fonts dialog box and close the Control Panel Alt F4 to return to FXDeko Note Once fonts have been installed in Windows NT you must restart FXDeko before those fonts are available in FXDeko COPYING AND PASTING A FONT To copy and paste a font 1 Select text whose font you wish to copy 2 From the Edit menu choose Copy then Font 3 Select the text or position the cursor where you will apply the font 4 From the Edit menu choose Paste Ctrl V or click the paste button on the text bar FXDeko User s Guide 52 Creating Styles Note When you copy a font it is saved in the Windows NT clipboard CREATING A CUSTOM TYPEFACE To open a Custom Typeface window Do one of the following
47. name and store a macro by saving it in a file You can invoke a macro in the same way you can invoke a command by typing the macro name on the Command Bar and pressing Enter Once you learn FXDeko s macro language you will be able to write and edit macros directly in the Macro window For now you can follow the simple instructions in this section to quickly begin creating macros using FXDeko s macro recorder FXDeko User s Guide Recording and Playing Macros 145 WORKING IN THE MACRO WINDOW Whether writing a new macro or editing an existing macro you will be working in the Macro window helomcr Maco BA letter letter letter letter letter select field size 1 1 pin sw size 1 1 pin sw justify center center To activate the Macro window Do either of the following e From the Window menu choose Layouts then Macro Edit e From the View menu choose Macro F2 To open a new macro file 1 Activate the Macro window 2 From the File menu choose New Macro Ctrl N To open an existing macro 1 From the File menu choose Open Ctrl O or F9 2 Inthe dialog box navigate to the drive and directory that contain the macro file 3 Choose the macro from the File Name list box or type the macro name in the File Name text box then click OK or press Enter Warning Unlike many Windows applications FXDeko does not automatically open a new window when you open an existing macro If the Macro
48. of text 2 Hold Ctrl down and press one of the numbers on the numeric keypad to justify selected text in the corresponding position of the selected text field 7 8 9 Top left Top center Top right 4 5 6 Middle left Middle center Middle right 1 2 3 Bottom left Bottom center Bottom right 0 Justification off Note If you select only some of the text in a field that text will be justified in a separate field FXDeko User s Guide 42 TAB STOPS Composing Text To set a tab stop 1 2 3 Position the cursor where you will insert the tab stop From the Text menu choose Tab Set Choose an alignment Right Left Center or Decimal from the drop down menu The current tab settings for a text field are displayed at the bottom of the text field box using the following markers Center Decimal l Left L Right i Whenever you Tab to a tab stop a similar tab marker is displayed to the left of the first character at the tab stop To clear a selected tab stop 1 2 Tab to the tab stop From the Text menu choose Tab Clear To clear all tabs within a layer From the Text menu choose Tab Clear All To move a tab stop 1 2 Position the cursor to the left of the tab stop In the Options menu choose Transform and set increment of change to Coarse or Fine Ctrl spacebar Do one of the following e Inthe Options menu select Transform then Move e Click the move button in the
49. of the following To remove the selected detail from its current position choose Cut Detail Ctrl X from the Edit menu or click the cut button in the Tools window To copy and leave the selected detail intact choose Copy Detail Ctrl C from the Edit menu or click the copy button in the Tools window To paste a detail into a Details list 1 If necessary open the Style file into which you will paste the detail 2 Click on the detail in the Details list where you will insert the cut or copied detail 3 From the Edit menu choose Paste Detail Ctrl V or click the paste button in the Tools window FXDeko User s Guide 66 Creating Styles To copy and paste a look 1 Select text whose look you wish to copy 2 From the Edit menu choose Copy Ctrl C then Look 3 Select the text or position the cursor where you will apply the look 4 From the Edit menu choose Paste Ctrl V or click the paste button on the text bar Note When you copy a look it is saved in the Windows NT clipboard FXDeko User s Guide Specifying a Shader 67 SPECIFYING A SHADER ABOUT SHADERS To apply color to text or graphics FXDeko uses a shader Each detail in a look face edge frame shadow or underline has its own shader The shader determines how color is applied to the detail FXDeko shaders come in five flavors e A color shader produces a detail with a single solid color e A ramp shader produces a detail wit
50. of the texture with the baseline of the group bottom aligns the bottom of the texture with the bottom of the group To apply keyed video to a detail 1 Activate the detail s shader 2 At the top of the Shader window choose Keyhole FXDeko User s Guide 74 Creating Styles APPLYING A CEL ANIMATION To apply a cel animation to a detail 1 Open the detail s shader 2 At the top of the Shader window choose CAP 3 Specify CAP options as desired A typical way to use the CAP shader is to create a rectangle and choose CAP for the rectangle s face shader Make the rectangle large enough or it will clip the edges of the animation Deko reads in the CAP file series and displays the first one as a static graphic on the detail Deko only plays the cel animation in the context of a motion A graphic can accommodate more than one animation Performance may degrade as Deko encounters large animations or a lot of details in a graphic Cel Animation Options File Name The first file name of the animation Each file cel within the animation should be named with successive cel numbers e g globe001 tga globe002 tga globe003 tga etc There are two File Open options e Square Pixels Preserve Height Adjusts width to maintain aspect ratio of pixels assumed to be square e No Scaling Specifies square pixels without any scaling Frames The number of cels files to play Deko defaults to a number based on the assu
51. or the height changes Transform Defines how the box is transformed from its original position H Scale V Scale Horizontal and vertical scale factors Rotation Rotation in degrees Skew Skew amount H Origin V Origin The center of rotation Same priority as previous layer Specifies that the current layer appears in the same plane as the layer in front of it In other words FXDeko renders this layer as if it were part of the layer in front of it Hidden Hides the layer Lock Prevents selection or modification of the layer Justification Specifies default justification for text within the text field Horizontal Justifies text between the left and right edges of the text field Vertical Justifies text between the top and bottom of the text field Spread When Horizontal justification is set to spread specifies how much additional space to add between the letters within a word compared to the space added between words FXDeko User s Guide 92 Graphics and Layers Word wrap Automatically wraps words to the next row as necessary to keep text within the text field box Keyhole Cuts through all elements behind a layer to show keyed video on the layer You can perform motions on the keyhole layer This differs from a keyhole shader in that it is applied to the whole layer whereas a keyhole shader is applied only to a detail and cannot be animated Auto scaling e None No automatic text
52. s Guide 194 CLIP EDIT Menu Commands Preview to Program Ctrl F3 Transfers a copy of the graphic in the Preview window to the Program window Program Preview Specifies channel usage for a single Program window Program to Preview Transfers a copy of the graphic in the Program window to the Preview window Read Next F10 Transfers the graphic in the Preview window to the Program window and reads the next graphic in the current directory into the Preview window Show Key Output Shows key in the Program window Swap F3 Exchanges the graphic in the Preview window with graphic in the Program window Stop Shift Alt S Stops clip playback Play Shift Alt P Plays the loaded clip Pause Shift Alt A Pauses clip playback Clear Shift Alt C Stops and unloads the loaded clip Clear All Alt F8 Clears the active Graphic or Macro Clear Background Ctrl F8 Replaces the current background of the active graphic with a transparent background Clear Baseline Clears the active Baseline Edit window Clear Layers F8 Removes all layers from the active graphic and replaces them with a single empty text field Does not affect the graphic s background Clear Selected Text Removes selected text from the active graphic Copy Ctrl C gt Font Copies the selected or current font to the clipboard FXDeko User s Guide Menu Commands 195 Copy Ctrl C ES gt Look Copies the selected o
53. s configuration See User Preferences Save Settings Now Saves FXDeko s current settings Save Settings on Exit Saves changes to FXDeko option settings automatically every time you exit FXDeko FXDeko User s Guide PRESETS Menu Commands 201 Transform Coarse Ctrl spacebar toggles Coarse and Fine Selects coarse increment Causes Alt arrow keys to transform the selected text or layer in large increments Transform Fine Ctrl spacebar toggles Coarse and Fine Selects fine increment Causes Alt arrow keys to transform the selected text or layer in small increments Transform Kerning amp Leading Ctrl K 3 R Selects kerning and leading mode In this mode Alt gt and Alt lt affect the spacing between characters of selected text kerning and Alt T and AIt affect the spacing between rows leading Transform Move Ctrl M Selects move mode In this mode Alttarrow keys moves the selected text or layer If no text or layer is selected Alt and Alt lt move all characters from the text cursor through the end of the row right or left Alt T and Alt J move the cursor row and all rows beneath it up or down Transform Rotate amp Skew Ctrl R Selects rotate and skew mode In this mode Alt and Alt rotate the selected text or layer and Alt lt and Alt skew it Transform Scale amp Width Ctrl W Selects scale and width mode In this mode Alt and Alt scale the sele
54. that the Custom Typeface window is displayed on the desktop Effect Playback Shift F11 Displays or hides the Effect Playback window A check mark indicates that the Effect Playback window is displayed on the desktop International Displays or hides the International window used for typing characters from international character sets A check mark indicates that the International window is displayed on the desktop Macro F2 display Alt F4 close Displays or hides the Macro window A check mark indicates that a Macro window is displayed on the desktop Motion Displays or hides the Motion window A check mark indicates that the Motion window is displayed on the desktop FXDeko User s Guide 208 WINDOW Menu Commands Preset Styles Alt F7 display Alt F4 close Displays or hides the Preset Style window A check mark indicates that a Preset Style window is displayed on the desktop Preview Alt F5 display Alt F4 close Displays or hides the Preview graphic window A check mark indicates that the Preview window is displayed on the desktop Program Alt F6 display Alt F4 close Displays or hides the Program graphic window A check mark indicates that the Program window is displayed on the desktop Sequence F11 display Alt F4 close Displays or hides the Sequence window A check mark indicates that the Sequence window is displayed on the desktop Shader F7 display Alt F4 close Displays o
55. the Sequence menu choose Convert Sequence to Macro e From the Motion menu choose Convert Motion to Macro 3 FXDeko determines the sequence of macro commands needed to recreate the graphic sequence or motion and inserts them into the active macro To view the macro Do one of the following e From the Window menu choose Select Layout then Macro Edit e From the View menu choose Macro F2 FXDeko User s Guide Macro Programming Language 151 MACRO PROGRAMMING LANGUAGE COMMANDS COMMAND SYNTAX The FXDeko Macro Programming Language combines many of the features of C and BASIC It supports many standard programming constructs such as real and integer arithmetic variables arrays objects loops conditional statements and subroutines Since each topic in this chapter builds upon information covered in previous topics we suggest you read the topics in the order presented especially if you are new to programming If you have done some programming a quick review of this section may be all you need to start writing your own FXDeko macros Commands are the basic building blocks of any macro In macros commands are similar to the verbs or action words we use in speech A command is a direct instruction to FXDeko to perform a function An FXDeko command may include alphanumeric characters and underscores _ The first character may not be a number A few examples of valid commands are justify rotate str2num edge_
56. turn the background off Do one of the following e Click the background button on the text bar e From the Edit menu choose Clear Background Ctrl1 F8 e In the Layer menu un check Show Background To apply a color ramp or texture to the background 1 Follow the above instructions to turn on the background 2 Activate the Background Shader window Ctrl F7 3 Select a color ramp or texture shader To open a graphic directly into the background 1 Activate a graphic window 2 From the File menu choose Replace Background Ctrl F9 3 In the dialog box navigate to the drive and directory that contain the file 4 Choose the file from the File Name list box or type the file name in the File Name text box then click OK or press Enter To open a graphic into the background using the Browser 1 Activate a graphic window 2 From the View menu choose Browser Ctrl L 3 From the File menu choose Browse Backgrounds 4 In the Browser window double click the thumbnail you wish to use for the background texture To turn the background into a layer In the Layer menu choose Background to Layer Note The background turns into a full screen rectangle but keeps the shader it had as a background The graphic now has a transparent background If the background is an unnamed texture you cannot turn it into a layer FXDeko User s Guide Adding Layers to a Graphic 87 To replace the background key with l
57. you will store the file 4 Type anew file name in the File Name text box then click OK or press Enter Note FXDeko automatically attaches dko to the file name Do not type a different extension To save a modified graphic 1 Activate the graphic window 2 From the File menu choose Save Graphic Ctrl S or Alt F12 to replace the previous version of the dko file To save a graphic under a different video standard 1 From the File menu choose Save Graphic As F12 2 Inthe Save Graphic As dialog box choose Options 3 Do one of the following e Jn the Video Standard text box select NTSC e Inthe Video Standard text box select PAL e Inthe Video Standard text box select custom then enter Horizontal pixel and Vertical pixel values FXDeko User s Guide 18 Overview of FXDeko 4 Click OK or press Enter To specify whether or not to save character glyphs 1 From the File menu choose Save Graphic As F12 2 Inthe Save Graphic As dialog box choose Options 3 Select whether to save graphic files with pre rendered glyphs Always Never or If not already in pre rendered style 4 Click OK or press Enter Graphic files that include a large font or complicated look occupy more disk space when saved with character glyphs but can be retrieved faster To save a fully rendered bitmap with a graphic file 1 From the File menu choose Save Graphic As F12 2 Inthe Save Graphic As dialog box choo
58. 0 930 2990 Customer Service Fax U S 650 930 1601 Customer Service Europe 44 1895 442 003 Customer Service Fax Europe 44 1895 442 009 Information and Technical Support on the Internet For the latest information on Deko upgrades visit our website at www pinnaclesys com Our e mail address for technical support is Inthe U S broadcast support pinnaclesys com Inthe U K broadcast support uk pinnaclesys com FXDeko User s Guide 12 Introduction STARTING WINDOWS NT To start Windows NT 1 Turn on the power to the PC The computer monitor shows a series of diagnostic screens then displays the Windows NT startup screen Press Ctrl Alt Delete to log on 2 Enter your user name and password then press Enter If you don t have a user name log on as user FXDeko This user name is installed at the factory and does not require a password Notes Once you log on you will see the Windows NT Program Manager This is the main screen of Windows NT from which you can launch any application program including FXDeko You must be privileged as a System Administrator or Power User to run FXDeko For more information about Windows NT refer to the Windows NT documentation supplied with FXDeko STARTING FXDEKO To start FXDeko Double click the FXDeko program icon FxDeko To start FXDeko automatically every time you log on In the Windows NT Program manager hold Ctrl down and drag the FXDeko program i
59. 0 Style assigning to preset button 76 current See Current style picking up from graphic 77 pre rendered 48 retrieving 77 78 saving as pre rendered 79 78 79 saving preset 78 Style menu commands 196 97 Subroutines 155 56 System variables 149 T Tab stops 40 41 changing the decimal tab character 40 clearing selected 39 clearing within a layer 39 displaying or hiding 40 128 moving 39 selecting 39 setting 39 Targa files saving 17 Technical Support on Internet 11 Text changing case of 28 26 29 copying 33 34 cutting and pasting 33 34 deleting 34 deleting all within a layer 34 finding and replacing 35 initialization 85 justifying 84 87 kerning 29 31 47 leading 32 33 47 moving 38 40 rendering time limit 128 rotating 26 27 26 27 scaling 29 30 85 88 selecting 23 skewing 27 28 47 spell checking 40 41 underlining 41 45 Index Text case changing 26 29 small caps 28 Text commands 197 98 Text field adding to graphic 83 hiding 84 justifying text within 84 87 specifying properties of 83 85 Text field box changing 29 defining 84 displaying or hiding 128 transforming 84 Texture See also Shader alignment 69 applying to a detail 67 69 background 82 file name 68 group 68 offset 68 opacity 68 Thunder Browse 133 37 Tiff files saving 17 Timecode commands 198 99 Timecode control 163 66 Timeline 115 18 183 TrueType and Postscript fonts install
60. 127 Custom typeface properties 50 Cutting and pasting detail 62 events 103 layer 91 tab stops 62 text 33 34 D Data Type Conversions 157 58 Deleting events 104 layers 91 Desktop arranging layout 122 23 overview of 14 specifying preferences for 123 28 Detail See Look details Dissolve 98 Index E Edge adding or removing 53 blurring 54 changing attributes of 54 changing color of 54 hiding 54 priority among other details 55 shape 54 55 size 55 type 54 Edit menu commands 186 88 Effects text 98 99 transitional 98 99 Ellipse See also Layer adding to graphic 86 defining box of 87 hiding 87 specifying properties of 86 88 transforming 87 Else command 153 54 Elseif command 153 54 End command 153 55 End key 127 Event copying 103 cutting and pasting 103 deleting 104 inserting 104 specifying 99 121 specifying starting 119 Exiting FXDeko 12 13 125 131 Expressions 152 Eyedropper 73 F Face adding or removing 52 blurring 53 changing attributes of 52 changing color of 52 53 hiding 53 priority among other details 53 Fast Action Keyboard option 162 79 File menu commands 188 90 Files closing 131 graphic 14 missing 125 opening 130 prompting to save 90 saving 131 32 101 FXDeko User s Guide sharing 132 Font as part of style 46 138 browser 47 changing attributes of current 46 copying 48 76 creating custom typeface 48
61. 50 displaying Style Font window 46 installing TrueType and Postscript 48 size 29 30 47 specifying 46 50 width 47 For command 155 Frame adding or removing 60 blurring 61 changing attributes of 61 changing color of 60 61 descender characters 61 grabbing 21 height 61 hiding 61 offset 61 priority among other details 61 shape 61 spaces between words 61 width 61 Frame Grabbing suppressing motion during 21 22 G Grabbing frames 21 Graphic appending to another graphic 92 background See Background browsing for 67 102 clearing background from 90 clearing layers from 90 converting from different standard or format 126 converting into Macro 144 creating a 16 files 14 layers of 80 missing 125 preview 15 program 15 rendering time limit 128 saving a 16 using as a texture 67 Graphics Factory importing Halo images 20 Index 235 H Hardware settings resetting 124 Home key 127 Hot Keys See Shortcut keys I If command 155 Index operators 151 Inserting a detail edge 53 face 52 frame 60 shadow 56 underline 58 a layer ellipse 86 rectangle 85 text 83 a text field 83 an event 104 International character sets 25 Italic applying or removing 26 version of current typeface 47 K Kerning 29 31 47 Keyboard Home and End key preferences 127 language 25 Keyer using built in 20 Keyhole layer 88 Keywords 145 46 L Layer See also Text field
62. ATABASE ON DEKO You must first set up file sharing for the drive where the database will reside You can then create a new database and open it To set up file sharing on the hard drive 1 At the bottom left corner of the desktop click Start Programs Windows Explorer Right click the drive where you will store Lightning databases probably C or D then choose Sharing Under the Sharing tab click the New Share button Type the drive designation letter such as C in the Share Name text box then click OK twice FXDeko User s Guide Opening Closing Saving Sharing and Deleting Files 141 To create and open a database 1 Open Thunder Browse In the File menu click Advanced then Create New Database Select Lightning as the Database Type Thunder and Lightning databases are different Thunder and Thunder Browse can access both Thunder and Lightning databases Lightning can access only Lightning databases If you are creating a database on your Deko system we recommend that you select Lightning as the Database Type This way any Lightning or Thunder machine can open your database Enter a Database Name Enter a Database Path unique to the new database that contains the full path name of the directory where the new database will reside Choose the Standard 525 NTSC is the default setting or choose 625 for PAL Thunder automatically enters other field values for you Click Create From t
63. Append to Macro Appends a macro file to the active macro Append to Motion Appends a motion file to the active motion Append to Sequence Appends a sequence file to the active sequence Browse Backgrounds Opens the current graphics directory to browse for graphics to use as backgrounds into the active Browser window Browse Graphics Opens the current directory for graphics into the active Browser window Browse Textures Opens the current directory for graphics to use as textures into the active Browser window Browse Typefaces Opens the current directory for typefaces into the active Browser window Change Directory Changes the browsing directory Close Ctrl F4 Closes the active window Create Directory Creates a new directory The new directory does not automatically become the current directory Delete File Deletes a file Delete Selected File Deletes the selected file Exit Closes all FXDeko windows and ends the current FXDeko session Import Character Imports the graphic from the Program window into the active Character window of the current custom typeface Import Character From File Imports a file into the active Character window of the current custom typeface New Ctrl N Opens a new window Open Ctrl O F9 Opens an existing file Print Ctrl P Prints the active graphic or macro Print is available only if you have installed a printer using the Windows NT Print Manager Refer to your
64. FADEKO Bringing a new level of Effects to Character G enerators User s Guide Software V ersion 4 1 PPN 51002588 Revision F Ni 280 N Bernardo Mountain View CA 94043 COPYRIGHT Copyright 2001 Pinnacle Systems Inc All Rights Reserved Portions of the software described in this document Copyright 1985 2001 Microsoft Corporation All Rights Reserved Portions of the software described in this document Copyright 1991 2001 Arthur D Applegate All Rights Reserved The Sentry Spelling Checker Engine Copyright 1993 Wintertree Software Inc All Rights Reserved TRADEMARKS Microsoft is a registered trademark and Windows and Windows NT are trademarks of Microsoft Corporation PINNACLE PART NUMBER 51002588 Revision F Table of Contents Introduction Overview of How to Use This Manilow ccceseseessecessesessseesesescsessecseessesasasaeeseseasansnsnseseeeseas Other Documents 20 0 eeeeteteeee tenes How to Contact Pinnacle Systems Starting Windows NT eee eee Ses ae Starting FXDeko rinnen nenii steve a E KEE E E a testes JES ATTA DA B A COATT E ATE AAE Exiting Windows N ecreera meetai iie ain EK E EEA FXDeko ThE FXDEKODESK Op ENEE T ATA EAT About Graphic Files ysrssscssnnninnirneaieneni ni a Program and PrEVIE Woren ia N EE A E EE E E ENE S Creating a Graphic Saving a Graphic File Opening a Graphic File Composing Text Selectin SLSR ese A seas E E S E E s 26 S
65. G AND IMPORTING CLIPS The first time you record a clip it is important to verify the compression protocol before recording To verify the compression protocol 1 Open the Clip Editor and click the Settings button 2 In the dialog box click the Capture tab 3 Verify that the compression protocol is set to DV25 To record a new clip from input video 1 Connect a live video source to the system s SDI Video input 2 Inthe Clip Editor click the Record button 3 In the Create Clip dialog box type a clip name and select a folder where the clip will be stored 4 Specify clip length up to 10 minutes 5 Click the Record button to start recording input video 6 Once the recording is complete click Play to play back the new clip As it plays verify that it appears properly on the system video output To import a clip to the browser database 1 Open the Clip Editor then click the Import button 2 Inthe Import Clip dialog box navigate to the directory that contains the clip avi file you wish to import 3 Select the file name then click the Open button USING CLIPS WITH KEY Using clips with key requires that you have two separate clips one for the fill and one for the key The fill clips can be imported or recorded as described in an earlier section You can use a copy of the same avi file for both the fill clip and the key clip but you must record or import that file twice To import a fill clip and its
66. GB You can import targa based AVI files from standard applications such as Adobe AfterEffects and 3D Studio Max Once recorded or imported clips are organized alphabetically by clip name in a database You can access clips in 2 ways The Clip Editor allows you to import record play and loop your clips as well as assign key clips to fill clips and align a fill clip with its associated key The Clip Browser offers thumbnail images for fast access as well as clip association control for linking your clips to specific graphics To enable ClipDeko 1 Inthe Channel menu click Keying and Routing 2 Inthe Keying and Routing dialog box under the appropriate channel select Deko Clip Peer Dako oriy Dooi Frome C Dako sled Keprmmed C Ge Dako irou 1 Full hey Dako rent 1 Fullhey veo C Dehos tgs 2 Keptmmed C 10 o Pogan F Dako ingat 2 Ful bey C Dako singt 2 Fb bay Beko sGip Keprmeed C Deka Cip Psha P cheng Proud Prenty ine veloc shaped F Deko Ove Video e C Deko Unde Video e Gub Onan Usage koa f Dia F Pogue Preview hou Dot C atPone aerma To turn on ClipDeko In the Channel menu choose ClipDeko To open the ClipDeko Browser 1 Turn on ClipDeko 2 Inthe View menu click Clip Browser To open the Clip Editor Do one of the following e In the Clip Browser click the Edit Clip tool F e Inthe View menu choose Clip Edit FXDeko User s Guide ClipDeko 179 RECORDIN
67. Graphic to Macro Converts the current graphic into its equivalent macro Playback of the resulting macro recreates the graphic Convert Motion to Macro Converts the current motion into its equivalent macro Playback of the resulting macro recreates the motion FXDeko User s Guide 200 MOTION OPTIONS Menu Commands Convert Sequence to Macro Converts the current sequence into its equivalent macro Playback of the resulting macro recreates the sequence Pause Macro Pause im Pauses or resumes playback of the currently playing macro Play Macro Alt F2 gt Plays the current macro Record Macro Ctrl F2 Le Toggles the macro recorder on or off Stop Macro Playback Ctrl Pause al Stops playback of the currently playing macro Clear Motion Restores default settings to the active Motion window Delete Motion Descriptor Deletes the selected line or motion descriptor from the active Motion window Insert Motion Descriptor Inserts a new line or new default motion descriptor into the active Motion window Configure Clip Server Provides a dialog box for configuring clip server for use with Thunder or Lightning Enabled Options Provides a list of FXDeko options Marked check boxes indicate enabled options Factory Defaults Resets FXDeko options to their original factory default settings Hardware Settings Opens the FXDeko Hardware Settings menu Preferences Allows a user to customize FXDeko
68. ILES To open 1 2 Warning Note an existing file From the File menu choose Open Ctrl O or F9 In the Open dialog box navigate to the drive and directory that contain the file Choose the file from the File Name list box or type the file name in the File Name text box then click OK or press Enter The next time you call up the File Open dialog box you will be prompted with the name of the next file in the current directory Use the cursor up and down keys to scroll through other file names Unlike many Windows applications FXDeko does not always open anew window when you open a file If a window of the appropriate type is already open FXDeko opens the file into that window replacing the previous file Be sure to save any modified file before opening another file in the same window a new file Activate a window for the type of file you wish to open From the File menu choose New Ctrl N This command varies depending on what type of window is active For example if a Style window is active the command is New Style When you open a new file it is opened into a new window Other open files remain open behind the new file To re open the current file From the File menu choose Revert FXDeko User s Guide Opening Closing Saving Sharing and Deleting Files 137 To open one of the four most recently opened files Choose a file from the list near the bottom of the File menu CLOSING FI
69. LES To close the file in the active window 1 Save the file if desired 2 Do one of the following e Double click the control icon in the upper left corner of the active window e From the File menu choose Close Ctrl F4 This command is different for each type of file For example if a Macro window is active the command is Close Macro To close all open files and exit FXDeko 1 Save any files if desired 2 Do one of the following e Double click the control icon in the upper left corner of the FXDeko application window e From the File menu choose Exit Alt F4 To have FXDeko prompt to save modified files before closing them 1 From the Options menu choose Preferences 2 In the FXDeko Preferences dialog box choose Prompts 3 Select Prompt to save before closing then click OK or press Enter SAVING FILES FXDeko always saves the file in the active window An asterisk next to a file name on a window s title bar indicates that the file has been modified since it was last saved FXDeko automatically attaches the standard extension to the file name For example a macro file named myfile is saved as myfile mcr Standard extensions in FXDeko include dko Deko Graphic mcr Macro pst Preset Styles seq Sequence shd Preset Shader fac Custom Typeface Sty Style mot Motion FXDeko User s Guide 138 Managing Files To save an untitled file or to save a file under a n
70. Macro Record To see a macro as it is being recorded Motion Compose To create and edit motions Typeface Edit To create and edit user defined custom typefaces In addition to the eight standard layouts you can save any configuration of your FXDeko desktop as a custom layout ARRANGING THE DESKTOP To change the FXDeko layout 1 Choose Select Layout from the Window menu The current layout has a check next to it 2 Choose from the list of available FXDeko layouts FXDeko User s Guide 128 User Preferences To save the current layout as a custom layout 1 Choose Save Layout As from the Window menu 2 In the dialog box type a name for the layout then click OK or press Enter To save a layout as the starting layout 1 From the Options menu choose Preferences 2 Inthe dialog box select the tab for Common preferences 3 Specify the layout name as the Starting Layout 4 Click OK or press Enter To save current settings and user preferences In the Options menu check Save Settings Now To automatically save current settings each time you exit FXDeko In the Options menu check Save Settings on Exit To show or hide a window In the View menu click an unchecked item to view it or click a checked item to minimize it To show or hide a toolbar or status bar In the View menu click an unchecked item to show it or click a checked item to hide it To reset windows in the current layout to defau
71. NG TEXT To scale text using the keyboard 1 Inthe Options menu choose Transform Scale amp Width Ctrl W 2 Inthe Options menu choose Transform and set increment of change to Coarse or Fine Ctrl spacebar 3 Select the text for scaling 4 Hold down Alt and press either the up or down arrow TJ to increase or decrease text size or the right or left arrow gt lt to increase or decrease text width To scale text using the mouse 1 Click the scaling button in the Tools window 2 Select the text for scaling 3 Move the pointer to a handle on any side or corner of selected text so that the pointer becomes one of the scaling tools Go 2 A amp 4 Drag a handle either outward to increase or inward to decrease text size Corner handles control height and width together middle handles on the right or left control width only and middle handles on the top or bottom control height only Hold Ctrl down while dragging a corner handle to preserve the aspect ratio of the text height and width scale together To specify a numerical value for font size 1 Select the text to scale If no text is selected FXDeko applies changes to the current style 2 Do one of the following e On the text bar double click the Size text box 96 v e Inthe Style Font window double click the Size text box 3 In the text box type or scroll to a new font size 4 Press Enter to apply the new size FXDeko User s Guide
72. NSERTING AND DELETING EVENTS To insert a blank event above the current event Choose Insert Event Alt Insert from the Sequence menu To delete the current event Choose Delete Event Alt Delete from the Sequence menu To delete a group of events 1 Select the group of events to be deleted See Selecting Events 2 Press Delete COMPOSING ROLLS AND CRAWLS To compose a graphic for a roll effect 1 Activate a graphic window F5 2 Inthe Text menu select Vertical Scrolling A scrollable graphic can be higher than one screen height 3 Compose the text for the roll scrolling down as necessary 4 Save the graphic To run a roll effect 1 Activate the Sequence window F11 2 Enter the graphic s file name specify roll as the effect and enter a playback rate 3 Press Alt Enter to run the effect To adjust duration or spacing for smooth roll playback 1 Activate the Sequence window F11 2 From the Sequence menu choose Smooth Roll Playback Adjustment then select one of the following from the drop down menu e None Turns off Smooth Roll Playback Adjustment FXDeko will not suggest any adjustments FXDeko User s Guide Creating a Sequence 109 e Full and Half Vertical Resolution Rates FXDeko suggests adjustments based on acceptability of full and half vertical resolution rates Allows some aliasing e Only Full Vertical Resolution Rates FXDeko suggests adjustments based on a
73. Pause from the Macro menu On the text bar the pause button light goes off and the play button lights up green STOPPING MACRO PLAYBACK To cancel macro playback Do one of the following e Click the stop button near the right end of the text bar La e Choose Stop Macro Playback Ctrl Pause from the Macro menu SINGLE STEPPING A MACRO To advance a paused macro one step Do one of the following e Click the play button at the right end of the text bar e Choose Play Macro Alt F2 from the Macro menu The blinking cursor in the Macro window indicates where the macro is paused FXDeko User s Guide Recording and Playing Macros 149 EDITING A MACRO To open and edit a macro mcr file 1 Do one of the following if necessary to activate the Macro window e From the Window menu choose Select Layout then Macro Edit e From the View menu choose Macro F2 2 From the File menu choose Open Ctrl O or F9 3 Inthe dialog box navigate to the drive and directory that contain the macro file 4 Choose the file from the File Name list or type it in the File Name text box then click OK or press Enter 5 Edit the macro as desired in the Macro window To edit macro parameters 1 If the Command Bar is not visible choose Command Bar F4 from the View menu 2 Click the text box on the Command Bar Macro or command name i _ 7 3 Type the macro file name 4 Click the Prompt but
74. These values can be found in dots and lines In Options Preferences choose Cursor Movement by Pixels for screen space screen units search path sequence set width shader Screen units are the units FXDeko uses for the height of a typeface and for the location of text and shapes in a graphic Screen units are user definable in Options Preferences Advanced Resolution Once you set the number of vertical units the number of horizontal units is automatically set to 4 3 of that amount For convenience the default value for screen units is 486 in NTSC and 576 in PAL which equals the number of visible scan lines in each video standard If FXDeko does not find a file in a current directory it searches each directory in the appropriate search path There are four different search paths based on file type graphics dko sequences seq automation aut styles sty preset styles pst shaders shd macros mcr motions mot A sequence is a list of events that controls the playback of a series of FXDeko graphic files A character s set width determines how much horizontal space the character occupies when typed A character s set width plus its pin location equals the pin location of the character to its right The shader controls the color solid texture ramp or keyhole of a detail or a background FXDeko User s Guide 230 Glossary spread justification Spread justification mak
75. To save a modified style 1 Activate the Style window F6 2 Choose Save Style Ctrl S or Alt F12 from the File menu FXDeko replaces the previously saved version of the file COPYING AND PASTING A STYLE To copy and paste a style 1 Select text whose style you wish to copy 2 From the Edit menu choose Copy Ctrl C then Style 3 Select the text or position the cursor where you will apply the style 4 From the Edit menu choose Paste Ctrl V or click the paste button on the text bar Note When you copy a style it is saved in the Windows NT clipboard ASSIGNING A STYLE TO A STYLE PRESET To assign the current style to a preset style button 1 If the Preset Style window is not visible choose Preset Styles Alt F7 from the View menu 2 Right click the preset style button FXDeko User s Guide Saving and Copying Pasting Styles 81 To pick up a style from a graphic and assign it to a preset style button 1 Activate a graphic window 2 Move the text cursor immediately to the left of a character in the desired style 3 Select the character or choose Pick Style from the Text menu The style of that character is now the current style 4 Right click the preset button Note If Moving cursor sets font and look is checked in the Options Preferences Cursor dialog box you can omit step 3 To pick up multiple styles from a graphic and assign them to preset style buttons 1 Activate a gra
76. Tools window A lt p ba Hold Alt and use the right or left arrow keys lt to move the tab stop FXDeko User s Guide Justifying Text and Using Tab Stops 43 To cut or copy a tab stop 1 Select the tab stop you wish to cut or copy 2 Do one of the following e To remove the selected tab stop from its current position choose Cut Ctrl X from the Edit menu or click the cut button in the Tools window e To copy and leave the selected tab stop intact choose Copy Ctrl C then Tabs from the Edit menu or click the copy button in the Tools window To paste a cut or copied tab stop 1 Ifnecessary open the file into which you will paste the tab stop 2 Position to text cursor where you will insert the cut or copied tab stop 3 From the Edit menu choose Paste Ctrl V or click the paste button in the Tools window To change the decimal tab character 1 From the Options menu choose Preferences 2 At the top of the dialog box choose Common 3 In the Decimal tab char text box type a new decimal tab character 4 Choose OK or press Enter To display or hide tab markers 1 From the Options menu choose Preferences 2 Inthe dialog box under Markers check or uncheck Tab stops FXDeko User s Guide 44 SPELL CHECKING TEXT Composing Text To spell check text in the current graphic 1 Do one of the following e From the Text menu choose Spell Check e Click the Spell Check but
77. Windows NT documentation for details FXDeko User s Guide 198 HELP LAYER Menu Commands Print Setup Controls current printer settings Render and Save Style Renders and saves the current style as a pre rendered style sty file Replace Background Alt F10 Replaces the active graphic s background with a user specified texture file Replace Background Key Alt F10 Replaces the active graphic s background key with a user specified texture file Replace Layers Alt F10 Replaces the active graphic s layers with layers from a specified graphic dko file The background remains intact Revert Re opens the current file Save Ctrl S Alt F12 Saves the active file Overwrites the previous version of the same file Save As F12 Saves the active file under a user specified name Overwrites any existing file with the same file name About FXDeko Displays your FXDeko software version and ID numbers as well as FXDeko copyright information Help Contents Opens the FXDeko Help Window Software Components Displays version and status information of required Deko software components Tool Tips Turns on and off FXDeko s tool tips Using Help Provides instructions for using FXDeko s on line Help 1 2 3 Selects a layer in the current graphic Add Ellipse o Adds an ellipse to the current graphic as the frontmost layer Add Rectangle m Adds a rectangle to the current graphic as the
78. a single value eyedropper The eyedropper is a button used to pick colors from anywhere on the desktop It is located in the Shader window on the color picker font A font is a typeface of specified size shape and orientation frame buffer A frame buffer is an area of computer memory that produces an output picture which can be viewed on a monitor A frame buffer consists of an array of pixels short for picture elements Each pixel is assigned separate amounts of red green blue and transparency from 0 to 255 The number of rows and columns of pixels determines the resolution of the frame buffer In NTSC FXDeko s frame buffer has 720 pixels in each of 486 rows In PAL it has 720 pixels in each of 576 rows FXDeko User s Guide Glossary 221 full justification Full horizontal justification makes selected text except any row with a newline character hard return flush with the left and right sides of the text field box Untitled Program Full vertical justification makes the top and bottom lines of text flush with the top and bottom of the field box global variable glyph graphic A global variable can be shared among different macros Global variables remain active until explicitly deleted using the free command or until FXDeko is exited The word glyph comes from the Greek glyphe meaning a pictograph or other symbolic character or sign In FXDeko glyphs are actual re
79. actical difference between FXDeko s built in commands and the macros that you write and store under file names You can have one macro run another macro simply by using the macro file name in the same way you would use a command When one macro calls another the second macro is considered a subroutine of the first You can call an existing macro as a subroutine or create one within your macro The command command defines a local subroutine which ends with the end command FXDeko User s Guide RETURN VALUES Macro Programming Language 163 The following macro creates then runs the macros boy and girl as subroutines command boy type It s a boy end command girl type It s a girl end if Sname Amy girl elseif name Meg girl elseif name Mickey boy end The subroutines boy and girl are local to this macro When the macro ends the subroutines like the variables vanish The return command directs FXDeko to stop the current macro or subroutine and return the value of its expression parameter to the macro that called it return expression For example you might have a simple command called test that returns 1 if successful or 0 if not command test if Sname Amy return 1 else return 0 end he subroutine test can then be called from another macro T Sresult test i f result 1 type It s a girl end Here are a few examples
80. aders window freeze status etc 3 Click OK or press Enter FXDeko User s Guide COMMON PREFERENCES PROMPTS PREFERENCES Setting Preferences 131 Starting Layout The desktop layout that appears each time you start FXDeko Color used where graphic is transparent The color FXDeko uses to fill all transparent areas of a graphic areas filled with live video when the FXDeko keyer is turned on The default color is dark gray To select a new color click the color button Decimal tab char The character that FXDeko uses as a decimal point when decimal aligning rows of text The default decimal tab character is a period On re boot automatically log on to NT Check this box to have FXDeko automatically started whenever you re boot Windows NT You must enter your password for this feature to work properly Restrict Graphics to Deko500 Limits FXDeko to Deko500 capabilities Keyboard If you have the FastAction Keyboard option you can choose to enable the FastAction Function Keys or use the function keys as you would on a standard keyboard You can also turn FastAction Lights on or off You can enable the Enhanced Keypad for fast action access to graphic files The enhanced numeric keypad is available even without the FastAction Keyboard option Deko displays the enhanced keypad counter on your VGA monitor Prompt to save before clearing or opening a window Prompts you to save a modified graphic or macro before clearing it
81. ailable empty number for you We recommend against changing the number to avoid overwriting an existing still 4 Click OK The image is stored in the Lightning database and will show up in the Browse window if you ALT TAB over to the Thunder Browse application Note You can also drag and drop images from Windows Explorer into the Thunder Browser FXDeko User s Guide 144 Working with Macros INTRODUCTION TO MACROS COMMANDS AND MACROS A command is an instruction to FXDeko to perform a specific function The FXDeko user interface menus shortcut keys etc implicitly executes commands Every time you strike a key or select a menu item you invoke a command that directs FXDeko to perform a function If you know the command name for the function you wish to perform you can invoke the command explicitly by entering its name on the Command Bar For example the command to clear the current graphicisclear graphic Try it Press F4 to select the Command Bar type clear graphic then press Enter Some commands have user defined parameters The Prompt button on the Command Bar opens a Command Prompt dialog box where you can specify parameter values A Defaults button in the Command Prompt dialog box resets a command s parameters to their default values Every command recognized by FXDeko is listed and described in detail in the accompanying FXDeko Command Reference A macro is a sequence of FXDeko commands You can
82. associated key 1 Import the fill clip as described above 2 Double click the fill clip thumbnail to load it as the current clip 3 Import the key clip as described above but be sure to choose Use as key in currently loaded clip in the Import Clip dialog box before you click Open FXDeko User s Guide 180 FXDeko Options To assign a key clip to a fill clip 1 Inthe Clip Browser double click the fill clip thumbnail to load it as the current clip 2 Inthe Clip Browser click the key clip thumbnail to select it 3 In the Clip Editor click the Assign Key button Deko displays a key icon in the corner of the fill clip s thumbnail image To remove the key assignment from the current clip In the Clip Editor click the Delete Key button To align a key clip with a fill clip 1 Inthe Channel menu click Keying and Routing then verify that Deko Under Video is selected 2 Create a solid color background that contrasts with the clip color and black 3 Open a fill clip that has been assigned a key clip 4 Inthe Clip Editor select Scrub Key 5 Use the thumbwheel or the double arrow keys to align the key clip with the fill clip 6 Click Set Offset PLAYING CLIPS The first time you play a clip it is important to specify the genlock source To specify the genlock source 1 Open the Clip Editor and click the Settings button 2 Click the Playback tab in the dialog box 3 Under Genlock Source choose
83. ata Accessed a b item b of array a a b b element of object a Bitwise operators perform operations on integers based on bit position Operator Expression Operation lt lt a lt lt 2 shifts a left by 2 bit positions gt gt a gt gt 4 shifts a right by 4 bit positions a complements bits to 0 0 bits to 1 amp a amp b bitwise AND of a and b a I b bitwise OR of a and b N a b exclusive OR of a and b FXDeko User s Guide Macro Programming Language 159 The assignment operator assigns a value to a variable and may simultaneously perform other operations Operator Expression a b at 1 a 5 a 2 a 2 h a 3 gt gt a gt gt 4 lt lt a lt lt 4 a ok amp a amp 2 al 2 a b Operation assigns the value of b to a adds 1 to a assigns total to a subtracts 5 from a assigns total to a multiplies a by 2 assigns product to a divides a by 2 assigns quotient to a divides a by 3 assigns remainder to a shifts a right 4 bits shifts a left 4 bits concatenates ok to a assigns string to a bitwise AND a and 2 assigns result to a bitwise OR a and 2 assigns result to a bitwise exclusive OR a and b assigns result to a FXDeko uses the same order of operator precedence used by C subscript element parentheses logical not one s complement unary minus mult
84. ata Source Administrator e Connect Connects FXDeko to the specified database e Table In Database A table within the database e Record Number The number used to identify the data record e Field Value A value of the specified Field Name field This can be hard coded as a specific value or you can enter the variable FieldvValue then use the Command Bar to update the value of the variable See the topic To use a variable Field Value later in this section e Display Field The field whose value to display in the layer e Create Query Associates this database query with the current layer e Read Query Reads query associated with the current layer into the Database window Select a layer that has been previously set up for database query then use this button to display options already specified for that layer in the Database window To use a variable Field Value SFieldValue 1 From the View menu select Command Bar to open the command bar at the bottom of the desktop Click the text box on the command bar and type FieldValue n where n is the value then click Play Set up a graphic layer to query a database and choose FieldValue in the Field Value in the Database window FXDeko User s Guide 176 CHYRON IMPORT FXDeko Options The Chyron Import option gives you the ability to read Chyron Infinit family files and work with them in the FXDeko environment The members of the Infinite family in
85. awl Text moves continuously across the Program graphic right to left reveal Text is typed onto the Program graphic one character word or row at a time Motion Effects You can use the Motion Editor to create special effects motion scripts that are not necessarily based on specific graphics You can save these custom effects in motion mot files and specify them within a sequence just as you would any other effect See the Creating Motions later in this chapter SINGLE EFFECT PLAYBACK To open an Effect Playback window Do one of the following e From the Windows menu choose Select Layout then Effect Playback e From the View menu choose Effect Playback Shift F11 To play a single effect on the current graphic 1 2 Activate the Effect Playback window Enter the following information in the Effect Playback window Channel The channel for playback output Effect The FXDeko effect to be played on the current graphic Layers The graphic element e g layers background row etc on which to perform the effect Options depend on the specified effect Leave this column blank to perform the effect on the entire graphic Rate The numerical value for the rate at which FXDeko performs the effect Units The unit of measurement for rate Hold When checked loads the graphic in and waits for a trigger to play the effect FXDeko User s Guide 104 Effects Motions and Sequences 3 Ifyou wi
86. ays macros when they are opened Autoplay macros such as the samples we ve included have as their first line autoplay If you have the Sports Ware option when you open one of these macros it will play automatically If you want FXDeko to automatically play any macro that you open all you have to do is follow a one time process to enable macro autoplay To enable Macro Autoplay 1 Inthe Options menu choose Preferences 2 Inthe Preferences dialog box choose Common then check Automatically play macros when opened 3 Click OK or press Enter 4 Inthe Options menu choose Save Settings Now The Pops feature allows you to create and pop a text selection onto an open graphic These text selections are saved as text files or as special graphic files which you can use like any other graphic file You can even specify pop files including text txt files in sequences There are three ways to pop text onto the CG page text pop pops in text only from a txt file at the cursor position Text is rendered in the current style For example during a baseball game you can pop stats into a lower third style pop pops in text and font at the cursor position This works like a text pop except it renders text in the stored style associated with the pop rather than the current style place pop pops in text and style onto a specific position of the graphic regardless of where the cursor is You can for instance pop
87. button USING PRESET SHADERS The 18 Preset Shader buttons appear at the bottom of the Shader window Any type of shader may be assigned to any preset Preset Shaders Let clickto Right click to shader SaSme j a ae To apply a preset shader to a detail 1 Activate the detail s shader FXDeko User s Guide 78 2 Creating Styles In the Shader window click the preset button To assign the current shader to a preset shader button Do one of the following e Right click the preset shader button e Activate the Shader window F7 then choose Preset Shader Set from the Shader menu and select a preset shader from the drop down menu To save the current preset shaders 1 2 Note Activate the Shader window F7 From the File menu choose Save Preset Shaders Ctrl S or Alt F12 or Save Preset Shaders As F12 To name the file navigate in the Save As dialog box to the drive and directory where you will store the file type a name in the File Name text box then click OK or press Enter When you save a preset shader file FXDeko automatically attaches shd to the file name Do not type a different extension FXDeko User s Guide 79 WORKING WITH STYLES THE CURRENT STYLE WINDOW The Current Style window shows the current style Current Style jz Aa This window shows sample text in the current font and look in the actual size it would appear if typed i
88. cceptability of full vertical resolution rates only Allows only clean rates 3 Choose OK or press Enter Note When you enter a playback rate for a roll effect FXDeko displays any suggested adjustments in a dialog box You can choose to decrease or increase duration of the roll or original line spacing of the graphic Line spacing adjustments are not offered when they would not be effective e g if the document is non scrollable or if you choose a page per second rate To compose a graphic for a crawl effect 1 Activate a graphic window F5 2 Inthe Text menu select Horizontal Scrolling 3 Compose the text for the crawl If you are composing more than one row of text to crawl use the Enter key to create up to three additional rows 4 Save the graphic Notes By default text composed without horizontal scrolling selected crawls across the bottom of the screen You can create multi row crawls of up to four rows of text To run a crawl effect 1 Activate the Sequence window F11 2 Enter the graphic s file name specify crawl as the effect and enter a playback rate 3 Press Alt Enter to run the effect See Creating a Sequence To crawl text across a specific row of the screen 1 Follow the above instructions for composing a graphic for a crawl effect 2 Before you save the graphic move the cursor to the top row of text Press Alt to move the text down to the desired screen location
89. ck on the desired field The up and down arrow keys TV scroll through the items in a list Double click a directory to select it Double click a file name to open the file An object is a discrete data structure that stores a collection of values to be treated as a single item An object is created by a command and can be used by other commands as a parameter Typical FXDeko objects include colors shaders ellipses rectangles boxes fonts and looks object parameter operator An object parameter specifies a collection of values that is treated as a single item i e an object For example color rgb 100 0 0 Typical objects in FXDeko include colors shaders ellipses rectangles boxes fonts and looks The letter command which adds a letter to a text field includes two object parameters font and look letter character font look tx ty code insert show attach The font parameter specifies an object created by the fontcommand and the look parameter specifies an object created by the look command An object is created by a command such as font or look and its components correspond with the parameters of the command that created it For example the rgb object has four components red green blue and opacity To access a component of an object use the operator An operator is a symbol or other character that indicates an operation performed on one or more values Some examples are
90. ck the scale button in the Tools window 2 Select the layer 3 Position the pointer over a handle on any side or corner of the layer so that the pointer becomes a scaling tool D Tay 4 Drag to scale the layer To specify a numerical value for layer scaling 1 Select the layer 2 Activate the Style window 3 Choose Layer at the top of the Style window 4 In the Style window enter values for H Scale and V Scale Note When you scale a text field FXDeko scales all text within the field To change the size of the text field without scaling the text change the Box value in Text Field Properties SKEWING A LAYER To skew a layer using the keyboard 1 From the Options menu choose Transform Rotate amp Skew Ctrl R 2 Inthe Options menu choose Transform and set increment of change to Coarse or Fine Ctrl spacebar 3 Select the layer 4 Hold down Alt and press either the right arrow to skew the selected layer clockwise or the left arrow lt to skew counterclockwise To skew a layer using the mouse 1 Click the skew and rotate button in the Tools window 2 Select the layer 3 Position the pointer over the top right corner handle of the selected layer so that the pointer becomes the skewing tool ce 4 Drag the handle to skew the layer FXDeko User s Guide Changing a Layer s Appearance or Size To specify a numerical value for skewing 1 Select the layer 2 Activate the Styl
91. clude Maxine Max Winfinit and Infinit These files come in two flavors message Message directories contain message and RGBA files that FXDeko can read into a Program or Preview window These files usually refer to fonts which you can associate with True Type fonts for viewing and editing within FXDeko machine Machine directories contain logo font files that FXDeko can convert into Deko custom typeface fac files To open the Chyron Import window 1 Insert the Chyron disk into the appropriate drive and close the drive door 2 Activate a Program or Preview window 3 From the View menu choose Chyron import To import a Chyron message file 1 Open the Chyron Import window 2 Navigate to the drive and directory that contain the message file 3 Double click the file name to open the file in the active Program window Once you have imported a Chyron message file you can save it as a Deko dko file The sample file Chyron2 dko isa Chyron message file with logo fonts that was saved as a dko file To map a Chyron bitmap font onto a TrueType font 1 Open the Chyron Import window 2 Navigate to the drive and directory that contain the message file 3 lick the file name to open its Font Mapping list in the window 4 Double click an item in the Font Mapping list to open the list of available fonts 5 Select a TrueType font then click Accept to add the font to the mapping file for the current FXDeko se
92. con into the Startup group Refer to your Windows NT documentation for more information EXITING FXDEKO To exit FXDeko and return to the Program Manager Do one of the following e Double click the control icon at the left end of the FXDeko program title bar or choose Close from the control icon menu e From the File menu choose Exit FXDeko User s Guide Starting and Exiting FXDeko 13 To have FXDeko prompt before exiting 1 From the Options menu choose Preferences 2 Choose Prompts at the top of the Preferences dialog box 3 Check Prompt before exiting FXDeko To use other applications without exiting FXDeko 1 Do one of the following e Click the minimize button in the upper right corner of the FXDeko application window e Choose Minimize from the control icon menu e Hold Alt down and press Tab repeatedly to switch to other open applications 2 When you are ready to return to FXDeko double click the FXDeko icon EXITING WINDOWS NT To log off from Windows NT 1 Exit FXDeko 2 Inthe Windows NT Program Manager do one of the following e Press Ctrl Alt Delete then choose Logoff e Double click the control icon at the left end of the Program Manager title bar then choose Log off e From the File menu choose Logoff 3 Click OK to log off After you log off Windows NT remains active allowing you or another user to log back on Shared files are still accessible from other networked workstations
93. cted text or layer and Alt x and Alt change its width Pick gt Pick Font Applies the font of the character to the left of the text cursor to the current style Pick gt Pick Look Applies the look of the character to the left of the text cursor to the current style Pick Pick Presets Assigns each of up to eight styles in the current graphic to a preset style button Pick gt Pick Style Applies the style of the character to the left of the text cursor to the current style Preset Style Select Shift F1 through Shift F8 Selects the current style from a list of presets A check mark indicates the current style Preset Style Set Assigns the current style to one of eight user specified preset styles A check mark indicates the current style FXDeko User s Guide 202 SEQUENCE Menu Commands Reset to Defaults Resets the active Preset Style window to its default styles Auto Advance From Browser Causes the current event to be advanced to the next event after a graphic file has been entered into a sequence from the browser Browse for Files Ctrl L Opens the Graphic Browser window also referred to as the browser used to add graphic dko or typeface fac files to a sequence Clear Sequence Removes all events from the active Sequence window Delete Event Alt Delete Deletes the current event from the active sequence Enable Keyer For Motion Playback Sequence Menu Enables the keyer duri
94. d click again Repeat this step as desired to draw multiple line segments To break the line move the cursor out of the Baseline Edit window FXDeko User s Guide Baseline Editing 47 To use a rectangle or ellipse as a baseline 1 Select the layer whose baseline you wish to modify 2 Activate the Baseline Edit window 3 Click the rectangle or ellipse button in the Tools window then drag the cursor in the Baseline Edit window to define the rectangle or ellipse 4 Release the mouse button then drag points as desired to edit the baseline Note Holding Ctrl as you drag the cursor maintains a square or round baseline To apply a baseline Once you have drawn or edited the baseline as desired do one of the following e To apply the baseline and remain in Baseline Edit mode choose Apply Baseline Enter from the Baseline menu e To apply the baseline and close the Baseline Edit window choose Accept Baseline Alt Enter from the Baseline menu To delete or insert a point on a baseline 1 Ifnot already in the Baseline Edit mode choose Edit Baseline from the Layer menu 2 Inthe Baseline menu check Edit Curve 3 Do one of the following e Click the point you wish to delete then choose Delete Selected Point Delete from the Baseline menu e Choose Insert Point Insert from the Baseline menu then click on the curve where you wish to insert the point To reverse the direction of the baseline 1 Ifnot
95. de Also included with your FXDeko is a Quick Install Guide that will have you up and running in no time Use the Deko Tutorial to quickly learn how to use the exciting features FXDeko offers We ve provided comprehensive documentation on Automation as well as a Macro Command Reference on CD Be sure to read the Release Notes for information that may not be available in your printed documentation If you re familiar with other Windows applications like Word or WordPerfect we think you ll find using FXDeko easy and natural If you know Windows but not Windows NT you have nothing to worry about their operation is almost identical If you re new to Windows we suggest that you pick up a book on the subject to familiarize yourself with the basic Windows concepts For the most part this User s Guide assumes a working knowledge of Windows FXDeko User s Guide Using this Manual and Contacting Pinnacle 11 How TO CONTACT PINNACLE SYSTEMS Pinnacle Systems Inc 280 N Bernardo Avenue Mountain View CA 94043 What to do before you call Whenever you contact Pinnacle Systems for technical support please have the following information available e Product name and software version number e Product serial number in the Help menu choose About e Precise description of problem and attempted solutions e Exact wording of any error messages Pinnacle Systems Technical Support by Phone Customer Service U S 65
96. der About Shaders naroa a E AS E N A OA avg a AERAN Activating a Shader Applying a Color Applying a Ramp we ive Applying A TEXTE eae eeeeie tiaras ie dashed aah eae ace aie Applying VideO satiace wiles ssch tes castesevsnpeersageteasi cs labves dereecevnareen EE E TAUIA E Applying a Cel Animation wo ceccesesseseceecsssseseseecesesesssncecseessusssasaneseseassesnsneaseeesass 74 Te Col Or Picker rkr Heaps ches ei tite ess At ys tA a catheneeshe tates Aas E Eere NEE ASES et Picking a Color Using Preset Shaders Working with Styles The Current Style Window eseseeseseesessseseseecesesesesueseseecsusssaeaneneencatsnsuessesesaes Saving a Style cacareuacnc cutee Copying and Pasting a Style we Assigning a Style to a Style Preset Retrieving a Style ss sicher ese ehh nas Nga eles Ae ential oe a Saving Preset Styles snose rier e E E EE ara AVA E NEKE aes Saving a Pre rendered Stylet ee e EE Ren Graphics and Layers VAdEO S tan ard ORAE EEEE EEOSE ESETET STES 84 About Layers and BackgroundS s ssessssesseesssesssessresssssstessrssrersreetresresnreerersnreerersneees 84 The Layer BLOWSED r ernnenanrenaner iir rr i t EROAA The Background Adding a Text Field FXDeko User s Guide Table of Contents 5 Graphics and Layers cont Text Field Properties sceno e nET N eke See ines GA E Adding a Rectangle Layer te Adding an Ellipse Laye nnn i n e a e E E NN EA N ENR A Specifying Layer Properties 0 eeseceeee
97. dicates where you are about to drop an image by darkening the edges of image before and the image after e From the Layer menu choose Reorder Layers Deko renumbers layers based on their positions on the screen from top to bottom and from left to right The layer nearest the top of the screen becomes the frontmost layer e Select the layer From the Layer menu choose one of the following Send Back One Layer Ctrl Swaps the layer with the layer behind it Bring Forward One Layer Ctrl Swaps the layer with the layer in front of it FXDeko User s Guide Justifying a Layer 97 Send to Back Alt Makes the layer the backmost layer just in front of the background Bring to Front Alt Makes the layer the frontmost layer PASTING LAYERS TO THE BACKGROUND To paste all layers in the active graphic to the background From the Layer menu choose Layers to Background Note FXDeko copies the layers to combine them in the background The original layers remain until you choose Clear Layers F8 from the Edit menu COMBINING TEXT FIELDS To combine multiple text fields into a single text field 1 Select the text fields you wish to combine Hold Ctrl and drag the mouse to select the fields 2 From the Layer menu choose Text to Field Note FXDeko combines the fields into a single new field MOVING A LAYER To move a layer using the keyboard 1 From the Options menu choose Transform Move Ctrl M 2
98. dows NT is automatically available in Deko2000 In the Windows NT Program Manager double click Main Control Panel then International Refer to Windows NT documentation for more detailed information Deko2000 supports most alphabet based languages as well as several ideographic languages For the following languages you must install the local version of Windows NT Arabic Chinese Hebrew Japanese Korean and Thai FXDeko User s Guide Changing Text Appearance Size and Spacing 29 BOLD AND ITALIC To change normal text to bold 1 Select the text to be changed or select nothing to change the current style Do one of the following e Press the bold button on the text bar Ctrl B e Activate the Style window select Font at the top of the Style window then check Bold To change text back to normal unpress the bold button or uncheck Bold To change normal text to italic 1 UNDERLINING TEXT Select the text to be changed or select nothing to change the current style Do one of the following e Press the italic button on the text bar Ctrl I e Activate the Style window select Font at the top of the Style window then check Italic To change text back to normal unpress the italic button or uncheck Italic To underline text 1 Select the text to be underlined or select nothing to add an underline to the current style Press the underline button on the text bar Ctrl U To change te
99. e Next Point Selects the next baseline point after the currently selected point Prev Point Selects the baseline point previous to the currently selected point Reverse Baseline Switches the beginning and end points of the baseline so that text travels on the opposite side of the curve and in the opposite direction Smooth Specifies C1 continuity between two Bezier curves that share the selected point Symmetric Specifies C2 continuity between two Bezier curves that share the selected point Tight Fit Specifies that FXDeko will not filter out a curve s wobbles caused by an unsteady drawing hand ClipDeko Enables ClipDeko features on Dekos with the ClipDeko option Color Bars Displays color bars in the active graphic window Dual Program Specifies channel usage as two Program windows Frame Grab Grabs a frame 2 fields from an input video source Grab Options Sets options for grabbing shaped input video or input with key Keyer Test Displays a test pattern in the Program window Use this pattern to help time FXDeko s video and key outputs at a downstream keyer or switcher Keying and Routing Opens a dialog box where you can enable Program channels specify keying preferences and input sources and set frame grab options Motion Suppress Enables or disables motion suppression and specifies whether to interpolate or duplicate scan lines and whether to preserve field 1 or field 2 FXDeko User
100. e Status box FXDeko User s Guide 170 FXDeko Options To start Automation immediately every time you start FXDeko 1 Inthe Automation window check Automation Enabled 2 Inthe Options Menu select Save Settings on Exit AUTOMATION GRAPHICS To use a Deko graphic with automation you must define the graphic s layers to accept text data from the automation host There are two ways a layer can accept automation data Replace A replace field gets its data from an automation aut file When you read an aut file FXDeko replaces the graphic s replace fields with the data in the aut file Query The seldom used query field causes the Automation interface to request updates from the host at user specified intervals See Database Connection below for information about connecting to standard databases with Deko To define a layer for automation 1 Open the Automation window de select Automation Enabled then close the window Select the layer From the Layer menu choose Properties At the bottom of the Text dialog box click More w PF Y a Under Text Initialization click the Usage text box then do one of the following e Select query then enter an update frequency e Select replace Notes The query update frequency specifies the number of seconds between requests to the automation host for updates If update frequency is set to zero the automation interface will issue the request only once when the
101. e and position the cursor or select the layer where you will pop in the text From the File menu choose Open F9 In the dialog box navigate to the drive and directory containing the text pop txt or style pop dko file Choose the file from the File Name list box or type it in the File Name text box then click OK or press Enter FXDeko pops the text into the current or selected layer of the graphic then automatically selects the next layer behind it It does not create a new layer for the pop To place pop text onto a graphic 1 2 3 Open the graphic file onto which you will pop the text From the File menu choose Open F9 In the dialog box navigate to the drive and directory containing the place pop dko file Choose the file from the File Name list box or type it in the File Name text box then click OK or press Enter FXDeko creates a new layer for the place pop in front of the current or selected layer then automatically activates the layer behind the previously current or selected layer FXDeko User s Guide TIMELINE Timeline 191 The timeline enables precision editing and playback of motions If your FXDeko has the Timeline option enabled the Motion Editor provides a timeline graph which displays the selected motion parameter as y and the time or duration for the motion as x The figure below shows what your Motion window looks like with Timeline enabled For more on Timeline s
102. e layer of text in a FXDeko graphic A text field is defined by its text field box which controls word wrapping and justification A text field has a default style font and look Characters in a text field may extend beyond the text field box The box is used for alignment not clipping texture shader A texture shader is used to apply a pattern to a detail The pattern is actually a bitmap that is cut from another graphic file and pasted onto the detail FXDeko User s Guide 232 title bar tool tips Glossary The title bar is the bar at the top of any Windows NT application window including FXDeko s This bar is highlighted whenever an application is active Tool tips are those little yellow pop up windows that appear if you hold the selection cursor over a toolbar button for a brief moment They explain what each button does You can turn tool tips on and off from the Help menu Tools window variable world space The Tools window contains several push buttons for creating editing and transforming text fields and layers To show the Tools window choose Tools from the View menu CO Ise Ls A variable is a place holder of a value that may change A user defined variable always has as its first character For example a Sfrequency Swinner Screen location is indicated on the status bar expressed as either world space or screen space Screen space is a literal representation of the
103. e typeface name FXDeko User s Guide 84 Graphics and Layers VIDEO STANDARD You can create FXDeko graphics in standard 4 x 3 aspect ratio or in the wider 16 x 9 aspect ratio used for some feature films music videos and commercials The default video standard is standard NTSC To change the current video standard 1 From the Options menu select Hardware Settings then choose Common 2 Select a Video Standard NTSC PAL NTSC 16x9 or PAL 16x9 When you change the video standard FXDeko automatically changes related input output settings number of scan lines pedestal blanking width etc If this is the first time you are switching to a new standard you must recalibrate all levels and delays F XDeko maintains a separate set of values for each standard ABOUT LAYERS AND BACKGROUNDS Each graphic consists of a background and one or more layers The layers A layer is one element of a FXDeko graphic A graphic can have as many layers as needed Each layer is one of two types e Text Layer also called a text field A solid white box indicates a selected text layer If no layers are selected the current text layer is indicated by a solid white box while a dotted white box indicates other text layers e Geometric Shape Layer a rectangle or an ellipse A solid contrasting box indicates a selected rectangle or ellipse When more than one layer of any kind are selected handle markers indicate the mos
104. e window 3 Choose Layer at the top of the Style window 4 Double click the Skew text box then type or scroll to a value FXDeko User s Guide 101 102 Effects Motions and Sequences ABOUT FXDEKO EFFECTS You can play back graphic files individually or in series using a variety of effects Transitional Effects A Transitional Effect replaces the on air Program graphic with another Preview graphic altpush left right Pushes the Preview graphic s rows on screen alternately from the left or right clear Clears the layers background or all of the Program graphic climb Each row of the Preview graphic rolls on screen from the bottom of the row cut The Preview graphic replaces the Program graphic dissolve The Program graphic fades out as the Preview graphic fades in push up down left right The Preview graphic pushes the Program graphic offscreen repeat thru Repeats the previous effect on each subsequent file up to the specified file slide up down left right The Preview graphic slides on top of the Program graphic slideoff up down left right The Program graphic slides off to reveal the Preview graphic wipe up down left right The Program graphic is wiped off in place revealing the Preview graphic FXDeko User s Guide Creating a Sequence 103 Text Effects Text effects operate primarily on text fields roll Text scrolls continuously up the Program graphic bottom to top cr
105. eading using the mouse 1 Click the kerning leading button in the Tools window Bld Select the text for leading Move the pointer to a handle above or below selected text so that the pointer becomes a leading tool nit Drag the handle downward to increase the space between rows or upward to reduce row spacing To specify a numerical value for leading 1 Select the text for leading If no text is selected FXDeko applies changes to the current style Activate the Style window Choose Font at the top of the Style window Double click the Leading text box then type or scroll to the desired value A positive value increases the space between rows a negative value decreases it The default value is zero FXDeko User s Guide Cutting Pasting Finding and Moving Text 37 CUTTING AND PASTING TEXT To cut or copy text 1 Select the text to be cut or copied 2 Do one of the following e To cut selected text from the Edit menu choose Cut Ctrl X or click the cut button on the text bar e To copy selected text from the Edit menu choose Copy Ctrl C then Selected or click the copy button on the text bar To paste text 1 Position the cursor where you will insert the text 2 From the Edit menu choose Paste Ctrl V or click the paste button on the text bar Note When you cut or copy text it is saved in the Windows NT clipboard Unlike moving text cutting and pasting text changes the locati
106. ect s throughout the motion in arbitrary units from 0 0 zero opacity to 1 0 full opacity If you do not specify an opacity value OVR might appear next to the parameter to indicate that Deko is overriding standard opacity to enhance the current DVE effect this only happens with some DVE effects FXDeko User s Guide Creating Motions 123 Blur Face The timeline expresses x blurring and y blurring of the face of a character throughout the motion in arbitrary units from 0 0 to 1 0 This parameter only applies to motions on characters Deko overrides standard opacity and scaling to enhance blurring unless you specify opacity and scaling separately Timeline Tools You can use the Timeline Tools on the Motion Editor toolbar to select edit add delete or move points on the timeline Edit points Allows you to change the type of the selected point z Insert points Inserts one or more points Click anywhere on the timeline to insert SI Delete points Deletes the selected point Next point Selects the next point gt Previous point Selects the previous point lt l Move Enables moving the selected point Line Curve Cusp Smooth Symmetrical Determine the nature of the point Ale NA A Reset graph Resets the timeline graph to its default shape zi FXDeko User s Guide 124 Effects Motions and Sequences USING A MOTION IN A SEQUENCE To use a motion in a sequence event 1
107. ed on details above it in the list of details Face The face of the character Most looks have only a single face which is usually the first detail in the list of details Frame A frame behind the character Shadow A shadow of the character The shadow is based on details above it in the list of details Underline An underline below the character FXDeko User s Guide Specifying a Look 55 Add Adds a new detail to the current look A pop up menu lets you choose which kind of detail to add The new detail is added after the selected detail Delete Deletes the selected detail FACE To add or remove a face 1 Select the text to change If no text is selected a face is added to or removed from the current style 2 Click the face button on the text bar to toggle the face on or off E To change the color of a face 1 Select the text to change If no text is selected FXDeko applies changes to the current style 2 Do one of the following e Click the shader button next to the face button on the text bar only for the first face of a look a e Open the Style window F6 select Look Alt L at the top of the Style window click on the appropriate face detail then click the Shader button 3 Inthe Shader window choose Color Ramp Texture keyhole or CAP Specify shader options as desired To change other attributes of a face 1 Select the text to change If no text is selected FXDeko ap
108. ee Using the Timeline Option in the Effects Motions and Sequences chapter FXDeko User s Guide 192 Menu Commands BASELINE Accept Baseline Applies the baseline to the selected layer of the current graphic and closes the Baseline Edit window Apply Baseline Applies the baseline to the selected layer of the current graphic Bezier Changes the selected point to a Bezier point The section from the previous point to this point is now a curve Cancel Cancels changes to the Baseline and closes the Baseline Edit window Cusp Specifies no continuity between the Bezier curve control points on either side of the selected point Delete Selected Point Deletes the selected point from the baseline Draw Curve Enables the curve drawing tool for drawing in the Baseline Edit window Edit Curve Enables the curve editing tool for changing the existing baseline in the Baseline Edit window Insert Point Activates the insert point mode in which you can insert points by clicking on the baseline where you wish to insert them Line to Changes the selected point to a line to point FxDeko draws a straight line from the previous point to the line to point Loose Fit Filters out wobbles caused by an unsteady drawing hand for a smoother curve FXDeko User s Guide CHANNEL Menu Commands 193 Move to Changes the selected point to a move to point A move to point begins a new section of the baselin
109. een units which are user definable in Options Preferences Advanced Resolution The default value for screen units is 486 in NTSC and 576 in PAL restore button The restore button appears on the right side of a window s title bar Clicking this button restores the window to its size before it was minimized or maximized restore button right click To right click position the selection cursor over the item on the screen and tap the right mouse button once safe title area The safe title area is the area of the screen considered safe for graphics Anything outside this area may be clipped by an overscanning monitor The safe title area is only a reference it does not prevent typing outside its boundaries You can specify the top bottom right and left boundaries of the safe title area Values represent a percentage of the distance from the specified edge of the screen to the opposite edge The text field box defaults to the dimensions of the safe title area FXDeko User s Guide screen spac Glossary 229 e Screen location is indicated on the status bar expressed as either world space or screen space World space or resolution independent space is measured in arbitrary units selected by the user Screen space is a literal representation of the video frame buffer Screen space varies with the video standard in NTSC 4x3 there are 720 horizontal pizels called dots and 486 vertical pixels called lines
110. eft Color Deposits the current color into the top left corner of the current ramp shader Set Ramp Top Right Color Deposits the current color into the top right corner of the current ramp shader Set Shader Color Deposits the current color into the current color shader Shadow Adds or removes the first shadow in the current look Shadow Shader Displays the shadow shader for the first shadow in the current look If there is no shadow in the current look FX Deko automatically adds one Underline Adds or removes the first underline in the current look Underline Shader Displays the underline shader for the first underline in the current look If there is no underline in the current look FxDeko automatically adds one Pick gt Pick Font Applies the font of the character to the left of the text cursor to the current style Pick gt Pick Look Applies the look of the character to the left of the text cursor to the current style Pick gt Pick Presets Assigns each of up to eight styles in the current graphic to a preset style button FXDeko User s Guide TEXT Menu Commands 205 Pick gt Pick Style Applies the style of the character to the left of the text cursor to the current style Preset Style Select Shift F1 through Shift F8 Selects the current style from a list of presets A check mark indicates the current style Preset Style Set Assigns the current style to one of eight user specified preset st
111. electing a Typeface raserna rein AE y KEEA VATA ENTENTE ERa ESA 27 Using an International Character Set oo eeseseecescseseseeeeseecsessseaeeneneneaesnseeseeeass 28 Bold and Italie a earar At ys te pae ae st Aut Oea EE NEE OSES iS Underlinins TEXT aire a IR NA A E ONE E LSE Rotating Text Skewing Text Se Small Caps eee Changing Text Case Changing the TextField BOX srren iae iira nents ead ENTA Scaling Text stevie ia ee ee een eel Dash ease eel a E Character Spacing Kerning occ cceesesseseseeseseeseseecesencseseeseseeseusssasanesesenssssnsueseesesees Character Width wo eeeeeeeeeeeeeees Row Spacing Leading Cutting and Pasting Text ue wees DG Ie Cin TERE ARET ES ETE ENE EEE EAE stresses Finding and Replacing Textinn n are R E EE TETE Movie Text menarane a ios EENE AA E OEA RA FXDeko User s Guide Table of Contents Composing Text cont Justifying Text Tab Stops wn as ee Spell Checking Texterna Aol Seeded 44 LOSTE Wd Osos AONAN ETTET ates ch EEEE E resents 45 Baseline Edi To 2s2 00 5 ohare A Rae el AU a R 46 Creating Styles Specifying a Font About Fonts wu The Style Font Window ne te Installing TrueType or Postscript Fonts 00 ecesesesssseeceeesececeeceececeeseececeeeeeeeeeeseeeeeees 51 Copying and Pasting a Font ei i ne E R NN E 51 Creating a Custom Typeface snn y ey E N E i 52 Specifying a Look ADOUE LOOKS EE E E AEE E A Cutting and Pasting Details and Looks Specifying a Sha
112. eline graph which displays the selected motion parameter as y and the time or duration for the motion as x Units of measurement of motion or time change to suit selected motion parameters The figure below shows what your Motion window looks like with Timeline enabled P Sie elsif S et e ee a si 9 copies ta e Sas Ofron hte bl 8 FXDeko User s Guide Creating Motions 121 To play the motion using the scrub bar Click and hold the scrub bar arrow and drag the scrub bar across the timeline in either direction on the x axis scru bar arrow scrub bar Note You can edit a motion with the scrub bar enabled but you cannot edit a motion during playback To change the path for the selected motion parameter The path indicator next to the graph shows how the timeline represents the path of the motion relative to the output screen Click the arrow next to the path indicator and select a new path from the drop down list Choices depend upon what parameter is currently selected path indicator FXDeko User s Guide Effects Motions and Sequences To specify motion parameters Motion parameters are listed next to the timeline graph Click the parameter to highlight it then use the timeline tools as necessary to edit the parameter Position X Position This specifies the horizontal path of the motion from the object s starting position to its ending home position If you do not specif
113. ellow green To determine the data type of an object use the ob jt ype command objtype object DATA TYPE CONVERSIONS You may encounter situations in which you must convert a value of one data type to another data type Use the following processes to convert various types of data To convert an integer value to a real value Add the integer to 0 0 or multiply it by 1 0 a 123 b a 1 0 b equals 123 0 To convert a real value to an integer value 1 Use the command integer 2 FXDeko truncates the real number To round numbers accurately add 5 to the real number a 12 7 FXDeko User s Guide Macro Programming Language 165 b integer a 5 b equals 13 FXDeko User s Guide Working with Macros To convert a number value to a string Do one of the following e Use the command num2str a 123 45 b num2str a b equals 123 45 e Concatenate a null string to the number a 123 45 b a b equals 123 45 To convert a string to its numeric equivalent Use the command st r2num a 123 b str2num a b equals 123 To convert a string up to 4 characters to ASCII code integer Use the command str2ascii a a b str2ascii a b equals 97 To convert ASCII code integer to a string Use the command ascii2str a 97 b ascii2str a b equals a To convert an object to a string Use the command obj2str a black b obj2str a b equals yuv 16 0 0
114. er to pick a color for the highlight 3 When you are satisfied with the color right click the Hilite button to set it to that color 4 Check the Hilite box to turn the highlight on 5 Choose Options and specify highlight options as desired Ramp Options Group Specifies how the ramp should be applied e letter applies the ramp individually to each letter e word applies the ramp to each word e row applies the ramp to each row of text page applies the ramp to the entire page of text Opacity Controls overall transparency of the ramp in addition to any transparency in the individual colors of the ramp Enter a value for ramp opacity from zero transparent to 100 percent opaque H Scale Determines the width of the ramp relative to the group For settings less than 100 percent only part of the ramp is applied to the group V Scale Determines the height of the ramp relative to the group For settings less than 100 percent only part of the ramp is applied to the group FXDeko User s Guide 70 Creating Styles Highlight Options Highlight Size Specifies the size of the highlight relative to the height of the ramp up to 100 percent Highlight Angle Specifies the angle 360 to 360 of the highlight An angle of zero produces a horizontal highlight Highlight H Offset Specifies the horizontal position of the highlight in the ramp Negative values offset the highlight to the left positive values t
115. es all lines of text flush with both the left and right sides of the text field box To do this space is inserted between words and between letters as controlled by the Spread in the Style Layers window Untitled Program i is is no pread ustification on text field status bar The status bar is the line of information at the bottom of the screen which shows FXDeko s current status message line cunenty playing m co Cursor locion ineei pener numlock curertiene HE a NORA al For Help press Fl mmoc Layartoft lnti Does Coarse INS TAP NIM IE 905 AM salesad layer ogorsafine cep lock memory usages string A string is set of characters such as a word or sentence A string that includes spaces or non alphanumeric characters must be defined within quotation marks e g Hello there string operator A string operator is a command or symbol that operates on character strings Most string operations are performed by commands string parameter A string parameter specifies one or more alphanumeric characters e g a letter word or sentence A string that contains spaces or non alphanumeric characters must be enclosed in quotation marks style A style consists of a font and a look A font is a typeface of specified size shape and orientation A look controls how FXDeko renders a font character Each look is comprised of a list of details Each detail is a face edge frame shadow or underline and has i
116. ew name 1 From the File menu choose Save As F12 This command varies depending on what type of window is active For example if a Preset Style window is active the command is Save Preset Styles As 2 Inthe dialog box navigate to the drive and directory where you will save the file 3 FXDeko prompts with the name of the most recently saved file and appends a numeric suffix You can use up or down arrows to increment or decrement this number Or type a new file name in the File Name text box then click OK or press Enter To create a new directory 1 From the File menu choose Create Directory 2 Inthe dialog box navigate to the drive and directory where you will add the new directory 3 Type a directory name in the Directory Name text box then click OK or press Enter When you create a new directory the new directory does not automatically become the current directory To save an existing file From the File menu choose Save Ctrl S or Alt F12 FXDeko replaces the previous version of the file SHARING FILES If FXDeko is networked to other computers you can share files with other users on the network Using File Manager you can make any directory a shared directory allowing other users to access all files in that directory By default a directory is not shared unless you explicitly share it or one of its parent directories is already shared For more information please refer to Sharing a Directory
117. example the expression A 1 has the value B Using single quotation marks in an expression yields the numerical value of the character key For example A 1 has the value 66 Comparison operators compare values and determine whether an expression is true or false An expression is any combination of variables commands and operators that results in a single value An expression is true if its value is non zero it is false if its value is 0 Operator Expression Value z5 a b True if a equals b gt a gt b True if a is greater than b gt a gt b True if a is greater than or equal to b lt a lt b True if a is less than b lt a lt b True if a is less than or equal to b l a b True if a does not equal b a True if a is false equals 0 amp amp a amp amp b True if both a and b are true I a Il b True if either a or b is true There is one string operator for concatenation of strings Operator Expression Operation a b joins string b to the end of string a Strings can be compared for equality and inequality using the comparison operators and FXDeko User s Guide 158 Working with Macros Additional string operations are performed by commands Please refer to the FXDeko Commands section of this manual The index and element operators allow direct access to values that are elements of arrays or elements of objects Operator Expression D
118. ext between the top and bottom of the text field Spread When Horizontal justification is set to spread specifies how much additional space to add between the letters within a word compared to the space added between words Word wrap Automatically wraps words to the next row as necessary to keep text within the text field box Auto scaling e None No automatic text scaling e Scale to fit box Scales text up or down to exactly fit the text field e Shrink to fit box Scales text down if necessary to fit within the text field Text initialization Determines how the text field is initialized when its graphic is opened String A text string to display in the field or the name of a macro file Usage Specifies whether FXDeko use text a macro which must return a string or data in an aut file or requests data from an automation host to initialize the field Update freq Specifies how often in seconds to run a macro or request data from an automation host ADDING A RECTANGLE LAYER To add a rectangle to a graphic using the keyboard From the Layer menu choose Add Rectangle A rectangle layer is added at the center of the screen FXDeko User s Guide 90 Graphics and Layers To add a rectangle to a graphic using the mouse 1 Click the rectangle button in the Tools window Oo In the graphic the cursor becomes a rectangle cursor 2 Drag the cursor to define the rectangle Note Ho
119. f eight user specified preset styles A check mark indicates the current style Spell Check Opens the Spelling dialog box to initiate spell checking of the current graphic Tab Clear Clears the tab stop at the cursor location in the current text field Tab Clear All Clears all tab stops in the current text field Tab Set Sets a tab stop at the cursor location in the current text field Text to Field Puts all selected text into a single new field Text to Multiple Fields Puts each discrete group of selected text into its own new field Upper Case Turns every character of selected text to upper case If no text is selected affects all characters in the current text field Vertical Scrolling Turns vertical scrolling on or off for the active graphic Word Wrap Turns word wrap on or off A check mark means that word wrap is currently on Set Intime to Current Timecode Specifies the current output timecode in the In Time column of the Sequence window Set Outtime to Current Timecode Specifies the current output timecode in the Out Time column of the Sequence window Set Intime to Outtime Copies the current In Time timecode to the Out Time column of the Sequence window Set Outtime to Intime Copies the current Out Time timecode to the In Time column of the Sequence window Find Event Closest to Timecode Detects which event of the open sequence is closest to the current output timecode Add Offset to In Out Times S
120. for a detail that is not in the Details list FXDeko automatically adds the detail To activate the background shader Click the background shader button Ctrl F7 on the text bar To activate the shader for any detail in the current style 1 Activate the Style window 2 Inthe Style window click the desired detail in the Details list box 3 Inthe Style window click the Shader button APPLYING A COLOR To apply a solid color to a detail 1 Activate the detail s shader 2 At the top of the Shader window choose Color The Color button near the top of the window displays the detail s current color 3 Use the color picker to pick a color 4 When you are satisfied with the color right click the Color button to set the detail s shader to that color The color is automatically applied to the detail FXDeko User s Guide APPLYING A RAMP Specifying a Shader 69 To apply a ramp to a detail 1 2 Activate the detail s shader At the top of the Shader window choose Ramp The Sample box near the top of the window displays the detail s current ramp For each of the four colors in the ramp click the color button use the color picker to pick a color then right click the color button to set it to that color Choose Options and specify ramp options as desired To apply highlighting to a ramp 1 Follow above instructions for applying a ramp 2 Click the Hilite button then use the color pick
121. for the next occurrence of a user specified character string To redefine the current search string choose Find from the Edit menu Paste Ctrl V ry Inserts a copy of clipboard contents at the insertion point Paste Detail Ctrl V Inserts a cut or copied detail from the clipboard into the active Style window Paste Events Ctrl V Inserts cut or copied events from the clipboard into the active Sequence window Paste Sprite Ctrl V Inserts a cut or copied sprite from the clipboard into the current motion Redo Ctrl Y Restores changes that have been canceled using Undo Replace Ctrl H Replaces an existing character string with a new character string Select All Ctrl A Selects all text in all layers of the active graphic Select Field Selects all text in the current field Select Layers Selects all layers in the active graphic Select More Activates the select more mode in which you can cumulatively select layers or characters randomly Select Style Selects from the active graphic all text in the current style Undo Ctrl Z Undoes changes to the current graphic style style presets shader or sequence If the most recent action is not reversible Undo is grayed out Undo enabled Enables Undo 1 2 3 4 Opens one of the four most recently opened files Append Layers Alt F9 Appends the layers in a graphic file to the active graphic FXDeko User s Guide Menu Commands 197
122. gabytes of space on your hard drive and may slow some FXDeko operations Disabling Undo frees space on your hard drive and may speed up FXDeko s performance You cannot disable Undo then enable Undo and use it to undo actions performed while it was disabled Undo will not undo changes to a macro or custom typeface and is disabled during sequence playback When you play a sequence FXDeko resets the Undo buffer so that no previous actions can be undone FXDeko User s Guide 46 BASELINE EDITING Composing Text To activate the Baseline Edit window Do one of the following e From the Layer menu choose Edit Baseline to activate the Baseline Edit window e If the Baseline Edit window is open but not active check Baseline Edit in the Window menu To draw a curved baseline Select the layer whose baseline you wish to modify Activate the Baseline Edit window Do one of the following e Inthe Baseline menu check Draw Curve e Click the curve drawing tool button in the Tools window Position the drawing tool where you will begin the curve and drag the mouse to draw the curve To draw a line segment baseline 1 2 3 Select the layer whose baseline you wish to modify Activate the Baseline Edit window Do one of the following e In the Baseline menu check Draw Curve e Click the drawing tool button in the Tools window Click to begin the line then move the line tool to the desired end point an
123. h a four color ramp and an optional highlight e A texture shader produces a detail with a bitmap texture e A CAP cel animation player shader produces a detail with an animation You can play cel animations only within the context of a motion e Akeyhole shader produces a detail with keyed video Note that you cannot use a keyhole shader in an effect Any detail can have any kind of shader For instance a face can have a color shader an edge a ramp shader and a shadow a texture shader all within a single look Multiple occurrences of the same type of detail within a look do not have to have the same type of shader For example a look with three edges can have a different shader for each edge You can use the same type of shader on multiple details within a graphic In addition each graphic s background has its own shader Using the background shader you can make a solid ramped or textured background for any graphic You cannot apply a CAP shader to a background Shaders are specified in the Shader window F7 Any shader can be stored as a preset shader The preset shaders can be saved in a shd file for future use FXDeko User s Guide 68 Creating Styles ACTIVATING A SHADER To activate a shader for the current look s first face edge shadow underline or frame Click the appropriate detail shader button on the text bar El J le ME face edge shadow underline frame Note If you click the shader button
124. has a set of built in global variables known as system variables which provide information about the state of your system System variables are preceded by the at sign symbol and are often referred to as at sign variables Some system variables are read only you cannot change their values Examples of read only system variables are lines and dots which describe the current video standard and the pre defined colors red blue and green FXDeko User s Guide 156 Working with Macros Other system variables may be assigned values For example the system variable wordwrap can be set to 0 to disable word wrap or 1 to enable it FXDeko User s Guide OPERATORS Macro Programming Language 157 In the previous topic you saw that variable assignment is indicated by the equal sign which is just one of many symbols known as operators that represent operations performed on data The FXDeko Macro Programming Language uses a subset of the operators available in C as well as a few additions specific to FXDeko Arithmetic operators perform mathematical operations within expressions Operator Expression Operation a b adds a and b a b subtracts b from a a b multiplies a by b a b divides a by b a b calculates remainder of a b a negates the value of a You can perform arithmetic operations on one character strings by adding or subtracting integer values to the character For
125. he File menu of Thunder Browse choose Open navigate to the new database pff file then click Open To set a default database 1 Open the database as described above so that it shows up in your Thunder Browse Tree You can select any database as the default database It can be a database on your hard drive or anywhere on the network In the Thunder Browse Tree navigate to the database then right click the database name In the drop down menu click Set Default Database ACCESSING STILLS AND CLIPS To open a still image from Deko 1 2 3 In Deko click anywhere on the Program or Preview window From the File menu choose Open From Lightning In the Open From Lightning dialog box double click anywhere on the image data line You can re sort images alphanumerically by StillNum Date Title Category User or Memo by clicking the appropriate FXDeko User s Guide 142 Managing Files sort button To browse for images Hold Alt and use the Tab key to find Thunder then release alt to open Thunder Browse Thunder Browse has a variety of View menu options to display exactly the information you want Refer to the Thunder documentation and online help for more details To open a still image from Thunder Browse into Deko Do one of the following e Right click on the still and choose Title from the drop down menu e Left click the still then press function key F9 on the keyboard e U
126. he clip Click the clip to select it 3 Do one of the following e Drag and drop the clip from the browser onto the graphic e Click the Link tool at the top of the browser then select the graphic file name from the list of available open graphics g FXDeko User s Guide ClipDeko 183 You can use the Undo Link tool at the top of the browser to break a link between a clip and a graphic a Note When you associate a clip with a graphic ClipDeko will play the clip whenever you open the graphic in the Program window swap the graphic to the Program window or play an effect on the graphic To rename a clip 1 Do one of the following e In the browser click the clip name to highlight it then click it again e Click the clip to select it then right click and select Edit Clip Name 2 Type anew clip name then press Enter To delete a clip from the browser database 1 Open the browser and click the clip to select it 2 Open the Clip Editor and click Delete Deko displays a message box asking if you want to delete the avi file too Click Yes or No FXDeko User s Guide 184 FXDeko Options FASTACTION KEYBOARD The FastAction Keyboard FAK enables you to perform common tasks in FXDeko with a single keystroke It is designed for use in real time on air environments where speed is critical Based on a standard PC 101 keyboard the FAK provides additional keys for one keystroke accessibility to many of
127. he current style from the first eight preset shader chicklets Delete File Deletes file open in the active window Effect Activates single effect playback layout Font Activates the Style Font Window Help Activates FXDeko Online Help Justify Activates the Justify dialog box FXDeko User s Guide 186 FXDeko Options Kern Selects the kerning tool Layer In conjunction with arrow keys moves scales rotates skews or kerns layers depending on which tool is selected Learn Turns macro learn mode on Look Activates Style Look Window Lower Third Justifies text in current field as a lower third Macro Edit Activates the Macro Edit layout Move Selects the move tool Pause Pauses sequence playback Pick Style Picks up the style of the character the cursor is on Play Starts a sequence playback Ctrl Play plays a Preview graphic s associated effect Preview Activates the Preview Window Print Screen Provided for standard PC keyboard Program Activates the Program Window Read Reads in the file shown in the alphanumeric display or if the display is cleared activates the read dialog box Functions as the Enter key when Enhanced Keyboard is off Read Preview Reads the graphic whose filename appears in the alphanumeric display into the Preview window Read Program Reads the graphic whose filename appears in the alphanumeric display into the Program window Redo Undoes Undo R
128. he value in quotation marks Parameters fall into several categories based on value type Real A real parameter specifies any numeric value whole or fractional e g 3 9 7 0 9 etc Very large or small real values may be expressed in exponent form For example 292 10 FXDeko User s Guide Macro Programming Language 153 An example of a real parameter is the input parameter of the sqrt square root command sqrt input Integer An integer parameter specifies a whole number value either positive or negative e g 3 12967 14 0 etc If you specify a real value for an integer parameter FXDeko ignores the fractional component An example of an integer parameter is the number parameter of the select_style_preset command which sets the current style from the list of preset styles select_style_preset number Switch A switch parameter specifies a parameter that is either true or false A true parameter is either preceded by a hyphen or followed by 1 while a false parameter is either preceded by no or followed by 0 The following illustrates examples of the al 1 switch parameter of the tab_clear command tab_clear all or tab_clear all 1 tab_clear noall or tab_clear all 0 String A string parameter specifies one or more alphanumeric characters e g a letter word or sentence A string that contains spaces or non alphanumeric characters must be enclosed in quotation marks A typical string
129. hic for the first object that has a texture marked Replace then FXDeko User s Guide Specifying a Shader replaces the texture filename with the texture filename in the counter FXDeko User s Guide 71 Creating Styles Texture Options File Name The name of the texture file If you check the File Name check box the default FxDeko saves only the name of the texture file when saving the graphic Any changes you make to the texture file will be reflected in the graphic as well If you un check File Name FXDeko copies the bitmap from the original texture file and saves it as part of the graphic The word unnamed appears in the File Name text box to indicate that the texture is being stored with the graphic The graphic will increase in size by approximately the size of the texture file Any subsequent changes you make to the original texture file will not affect the texture bitmap saved with the graphic Details using textured shaders can save only the name of the texture file they cannot store an unnamed texture Group Specifies how the texture should be applied e letter applies the texture individually to each letter e word applies the texture to each word e row applies the texture to each row of text page applies the texture to the entire page of text Opacity Controls the texture s opacity from zero transparent to 100 opaque Autoscale Scales texture based on word character row
130. ic file A graphic consists of one or more layers and a background Each layer can be text or a geometric shape a rectangle or an ellipse See Graphics and Layers Each character of text is rendered in a particular style which specifies its font and look Each geometric shape is rendered in a particular look See Creating Styles FXDeko provides a variety of tools for typing justifying positioning sizing and otherwise editing text and shapes See Composing Text Graphic files may be recalled from disk individually opened in Windows terminology You can play back a series of graphic files by entering them into a sequence See Effects and Sequences FXDeko User s Guide 16 Overview of FXDeko PROGRAM AND PREVIEW All graphics are created in a Preview or Program window The Program window shows the current on air graphic The contents of this window match FXDeko s video output plus a cursor safe title lines and other markers There can be one or two Program windows The Preview window shows a graphic that is not yet on air The Preview window is used most often in the Motion Compose layout to demonstrate motion playback or in the Sequence Playback layout to show the graphic that is about to become the Program graphic Im po rtant FXDeko requires exclusive use of your system s OpenGL sub system to produce video output To prevent disruption of FXDeko s video output do not run any other OpenGL applicatio
131. ick Start then Run 4 Click the Browse button and navigate to the Setup exe file on the Thunder CD then click OK 5 Follow the on screen prompts to complete the installation During the installation you will be prompted to choose Thunder or Thunder Browse Choose Thunder Browse 6 Once the installation is complete you must shut down and re start your Deko From the desktop click Start then Shut Down and select Restart 7 From the desktop click Start Programs then Thunder Browse 8 Thunder Browse prompts you to enter the Options Enable password Refer to the Important Notice included with your Deko documentation for the password Enter the password which is case sensitive and click OK FXDeko User s Guide 140 Managing Files CONNECTING TO AN EXISTING REMOTE DATABASE To access databases on another system in your network you must first connect to that system After you follow this one time connection process the other system will always appear in the Thunder Browser Tree If your Deko is not networked check with your network administrator To connect to a remote database 1 2 3 Open Thunder Browse From Thunder s File menu choose Open In the Look In field at the top of the Open dialog box choose Network Neighborhood Double click the remote system name the exported drive usually D the Lightning directory then the database pff file you wish to open SETTING UP A D
132. ight Top Left Top Center Top Right MACRO Record Macro Play Macro Pause Macro Cancel Macro Playback Ctrl X Ctrl C Ctrl V F9 or Ctrl O F12 Alt F12 or Ctrl S F10 Ctrl N Ctrl Delete Ctrl F12 Ctrl P Ctrl F Ctrl G Ctrl H Ctrl B Ctrl I Ctrl U Ctrl NumPad0 Ctrlt NumPad1 Ctrl NumPad2 Ctrl NumPad3 Ctrlt NumPad4 Ctrlt NumPad5 Ctrlt NumPad6 Ctrlt NumPad7 Ctrlt NumPad8 Ctrlt NumPad9 Ctrl F2 Alt F2 Pause Ctrl Pause FXDeko User s Guide Shortcut Keys MISCELLANEOUS Help Undo Exit FXDeko MOTION Play Motion PRESET STYLES Preset Style 1 Preset Style 2 Preset Style 3 Preset Style 4 Preset Style 5 Preset Style 6 Preset Style 7 Preset Style 8 SELECTING TEXT Select Character Select All SEQUENCE Pause Sequence Cancel Sequence Play Sequence TRANSFORMING TEXT LAYERS Kerning Mode Move Mode Move rows up Move rows down Exchange text row up Exchange text row down Rotate Mode Scale Width Mode Toggle Coarse Fine Shortcut Keys 213 Fl Ctrl Z Alt F4 Shift Alt p Shift F1 Shift F2 Shift F3 Shift F4 Shift F5 Shift F6 Shift F7 Shift F8 Shift arrow keys Ctrl A Pause Ctrl Pause Alt Enter Ctrl K Ctrl M Alt T Alt Shift Alt Shift Alt Ctrl R Ctrl W Ctrl spacebar FXDeko User s Guide 214 F1 F12 Keys Shift Alt Ctrl Shift Alt Ctrl Shift Alt Ctrl Shift Alt Ctrl Style 4 Exit Deko Close Window IS
133. in File Manager Help FXDeko User s Guide Opening Closing Saving Sharing and Deleting Files 139 Warni ng This procedure permanently erases files from your computer s disk drive To delete a file or group of files DELETING FILES 1 From the File menu choose Delete File Ctrl Delete 2 Inthe dialog box navigate to the drive and directory that contain the file s 3 Choose the file s from the File Name list box or type the file name in the File Name text box then click OK or press Enter 4 Click OK or press Enter to confirm the deletion BROWSING FOR STILLS AND CLIPS You can integrate FxDeko with Thunder and Lightning Lightning is a high performance network based image storage and management system used in on air broadcast and production Thunder works similarly and has the added capability to store and manage clips as well as still images Once you install the Thunder Browse software you can open and edit a Lightning image in Deko associate a Thunder clip with a Deko graphic and store Deko files in a Lightning database on your Deko s hard drive or a networked Lightning system To Install Thunder Browse 1 Connect the Thunder dongle to the parallel port on the back of your Deko If you have any other dongle already connected connect the Thunder dongle to the back of the already connected dongle 2 Insert the Thunder CD in your Deko s CD drive 3 Inthe bottom left corner of the desktop cl
134. in out times for a motion descriptor 1 Click and hold either end of an offset bar to view the current in or out time for the corresponding descriptor 2 Drag the offset bar to change in and out times equally or drag only one end of the offset bar right or left to adjust the in or out time 3 Drag the offset bar to change in and out times equally or drag only one end of the offset bar right or left to adjust the in or out time Note You can select multiple offset bars by holding Ctrl and clicking the end of each bar and adjust them as a group To specify a pause Click the pause button just below the offset bar for the motion descriptor During playback FXDeko will pause the motion at the specified in time Click play to resume playback Note that if you use a Cap shader with the Continuous option selected Deko automatically pauses the end of the motion FXDeko User s Guide 120 Effects Motions and Sequences To play the selected motion Do one of the following e Click the Play button on the Motion Editor toolbar e Use the shortcut key Shift Alttp To pause and resume a motion during playback 1 Click the Pause button on the Motion Editor toolbar m 2 Click the Pause button again to resume the motion To stop a motion during playback Click the Stop button on the Motion Editor toolbar E USING THE TIMELINE OPTION If your FXDeko has the Timeline option enabled the Motion Editor provides a tim
135. in the File Name text box then click OK or press Enter When you save a sequence FXDeko automatically attaches seq to the file name Do not type a different extension FXDeko User s Guide 106 Effects Motions and Sequences To append a sequence to the active sequence 1 Activate the Sequence window in which you will insert the second sequence 2 From the File menu choose Append to Sequence 3 Inthe Append Sequence dialog box navigate to the drive and directory that contain the sequence seq file you wish to append 4 Choose the file from the File Name list or type it in the File Name text box then click OK or press Enter BROWSING FOR GRAPHICS IN A SEQUENCE To browse for graphic files to add to a sequence 1 Activate the Sequence window F11 2 Do one of the following e From the Sequence menu choose Browse for Files Ctrl L e Select Browser from the View window Ctrl L 3 Double click a thumbnail to enter it into the sequence To automatically advance to the next event while browsing for graphics to put into a sequence 1 Activate the Sequence window F11 2 Inthe Sequence menu select Auto Advance From Browser Note If the next event is empty FXDeko duplicates the last event SELECTING EVENTS To select a single event Do one of the following e Double click the event number e Use arrow keys TV to position the cursor on the event then hold Shift and press the down arrow
136. indow 3 Next to the Details list choose Add then choose Frame from the popup menu The frame is added after the selected detail To change the color of a frame 1 Select the text to change If no text is selected FXDeko applies changes to the current style 2 Do one of the following e Click the shader button next to the frame button on the text bar only for the first frame of a look e Open the Style window F6 select Look at the top of the Style window click on the appropriate frame detail then click the Shader button 3 Inthe Shader window choose Color Ramp Texture keyhole or CAP Specify shader options as desired FXDeko User s Guide 64 FRAME ATTRIBUTES Creating Styles To change other attributes of a frame 1 Select the text to change If no text is selected FXDeko applies changes to the current style Activate the Style window Choose Look at the top of the Style window In the Details list choose the frame FXDeko displays Frame Attributes in the lower half of the Style window Hide Hides the frame A hidden frame can still affect other details based on its Priority and To next detail settings Shader Opens the Frame Shader window Use the Frame Shader to apply a color ramp or texture to the frame Blur Controls the amount of blur from 0 no blur to 100 Shape Determines the shape of the frame e round creates a frame with rounded corners e square create
137. ing 48 Typeface browser 47 creating custom 48 50 installing TrueType and Postscript fonts 48 selecting 24 25 using an international character set 41 42 U Underline adding or removing 58 blurring 59 changing attributes of 59 changing color of 58 59 height and width 59 hiding 59 offset 59 priority among other details 59 shape 59 spaces between words 59 Underlining Text 41 45 User interface 138 FXDeko User s Guide Index 239 Vv Window clearing 125 closing 125 opening 125 position on desktop 122 23 Windows NT local 149 changing keyboard layout 25 subscripted 149 clipboard 34 48 63 76 system 149 File Manager 132 user defined 149 installing TrueType and Postscript fonts 48 ideo standard Program Manager 12 13 25 48 chanem an starting 10 11 View menu commands 199 200 Wipe 98 Word wrap 85 88 Variables 148 49 148 49 assignment 149 150 data type 149 global 149 W While command 155 So FXDeko Uses Guide
138. ing a Sequence 105 delay Pauses Time fields before playing stop Stops the sequence returning control to the user To resume playback choose Play Sequence Alt Enter tcode Starts event playback based on input and output times using a timecode reader If Deko does not detect a connected timecode reader it will trigger tcode events based on the system clock skip Skips to the next event This is useful for inserting a comment loop Repeats subsequent events Time times until an end is encountered Loops can be nested end Ends the current loop go to Skips to event number in Time field Effect See About FXDeko Effects for descriptions of effects Layers The graphic element e g layers background row etc on which to perform the effect Options depend on the specified effect Leave this column blank to perform the effect on the entire graphic File Name The name of the graphic file on which to perform the effect Press Ctrl L or click the Browse button to select the file from the Graphic Browser window Rate The rate at which FXDeko performs the effect as specified here or with Sequence Playback Rate Units The unit of measurement for rate To save a sequence Note 1 25 3 gt Activate the Sequence window From the File menu choose Save Sequence As F12 In the dialog box navigate to the drive and directory where you will store the file Type a file name
139. int is the point at either end of a Bezier curve or a line segment In FXDeko you can move control points to change the curvature or length of a baseline segment creation station A creation station is a workstation where you can create edit and store graphics but which does not contain video input output hardware FXDeko User s Guide Glossary 219 current directory The current directory is the directory in which files are saved and from which files are opened FXDeko maintains five different current directories based on file types custom typefaces fac graphics dko sequences seq automation aut styles sty preset styles pst shaders shd macros mcr motions mot The current directories are remembered whenever you exit FXDeko and restored when you restart FXDeko current event The current event of a sequence is the event you are editing or playing back FXDeko indicates the current event by highlighting its event number current style The current style is based on current Font and Look settings in the Style window FXDeko displays the current style in the Current Style window Any text you type in a graphic appears in the current style When text is selected the current style becomes the style of the first character of selected text When a layer is selected the current style becomes the style of the layer custom typeface A custom typeface is a typeface made in FXDeko f
140. iply divide modulo plus minus left shift right shift concatenate strings comparisons equality inequality bitwise AND bitwise exclusive OR bitwise OR logical AND logical OR etc assignments Use nested parentheses to avoid ambiguity in expressions For example Sinc S itl 3 1 100 FXDeko User s Guide 160 Working with Macros COMMENTS A comment is text within a macro that does not affect the function of the macro Comments make macros easier to analyze and edit especially if the macro was written some time ago or written by another programmer Many programmers consider a program incomplete without comments You may find the same to be true of your macros A single line comment starts with a pound sign FXDeko ignores text to the right of the pound sign This comment is on a line by itself command This one shares a line with a command Another way to create a comment is to precede the comment with and close it with FXDeko ignores text between and This way you can create multiple line comments This is a multiple line comment None of this text affects the function of this macro FXDeko ignores every line of it CONDITIONAL COMMANDS AND LOOPS Conditional commands instruct FXDeko to execute specific commands only under certain circumstances FXDeko supports the conditional commands i f elseandelseif The if command includes a test ex
141. irst underline above the edge in the Details list To next detail Determines what this edge will send to the detail immediately below it in the Details list e previous sends whatever was sent to the edge from the detail above it e merged sends the combinations of the edge and whatever was sent to the edge from the detail above it e this sends the edge only FXDeko User s Guide Specifying a Look 59 SHADOW To add or remove a shadow 1 Select the text to change If no text is selected a shadow is added to or removed from the current style 2 Click the shadow button on the text bar to toggle the shadow on or off This button controls only the first shadow of a look To add additional shadows 1 Activate the Style window 2 Choose Look at the top of the Style window 3 Next to the Details list choose Add then choose Shadow from the popup menu The shadow is added after the selected detail To change the color of a shadow 1 Select the text to change If no text is selected FXDeko applies changes to the current style 2 Do one of the following e Click the shader button next to the shadow button on the text bar only for the first shadow of a look e Open the Style window F6 select Look at the top of the Style window click on the appropriate shadow detail then click the Shader button 3 Inthe Shader window choose Color Ramp Texture keyhole or CAP Specify shader options as desired
142. ko keyboard To enable disable the enhanced keypad 1 From the Options menu choose Preferences then Common 2 Under Keyboard click Enhanced Keypad to check uncheck it 3 Click OK or press Enter FXDeko User s Guide FastAction Keyboard 185 Note The Enhanced Keypad feature is available even without the FastAction Keyboard option Deko displays the keypad on your VGA monitor To quickly call up graphics with numerical filenames type the filename on the keypad and press Read The display shows the filename as it is being typed and advances to the sequential file when you press Read The keyboard will display any alphanumeric filename but only numeric filenames can be entered on the numeric keypad To read in any filename press Clear to clear the display then press Read In the Read dialog box type the filename SPECIAL FASTACTION KEYBOARD FUNCTION KEYS Browse Graphics Activates deactivates the Graphic Browser Window Browse Typeface Activates deactivates the Typeface Browser Window Center Row Toggles centering on current cursor row Char In conjunction with arrow keys moves scales rotates skews or kerns characters depending on which tool is selected Clear Clears the alphanumeric display Clear Preview Erases the graphic in the Preview window Clear Program Erases the graphic in the Program window Cmd Activates the macro or command bar Color 1 Color 8 Selects the face shader for t
143. l Where the key signal is black the keyer inserts the camera output the key signal Where the key signal is gray somewhere between black and white the keyer mixes the FXDeko and camera outputs keyhole shader keyword A keyhole shader cuts through all elements behind a detail to show keyed video on the detail A keyword is a name used in command syntax to refer to a specific command parameter Every command parameter has a keyword FXDeko User s Guide 224 layer Glossary A layer is one element of a FXDeko graphic A layer is either a text layer a rectangle layer or an ellipse layer A graphic can have any number of layers Layers are rendered from front to back layer browser layout leading The layer browser shows a thumbnail image of each layer in the current graphic and displays the layer s name and order Type the first one or two letters of the layer name to jump to that layer s thumbnail You can click a thumbnail to select a layer or reorder layers by dragging and dropping them within the browser The layout is the arrangement of windows and toolbars on the desktop FXDeko provides several pre configured layouts for composing editing and playing back graphics and macros Leading refers to the spacing between rows of text The higher the leading amount the more space there is between rows Leading rhymes with wedding linear key signal A linear key signal varies
144. lding Ctrl as you drag the cursor maintains a square rectangle FXDeko always adds a new layer as the frontmost layer ADDING AN ELLIPSE LAYER To add an ellipse to a graphic using the keyboard From the Layer menu choose Add Ellipse An ellipse layer is added at the center of the screen To add an ellipse to a graphic using the mouse 1 Click the ellipse button in the Tools window O 2 Inthe graphic the cursor becomes a ellipse cursor D 3 Drag the cursor to define the ellipse Holding Ctrl as you drag the cursor constrains the ellipse to a circle FXDeko always adds a new layer as the frontmost layer SPECIFYING LAYER PROPERTIES To specify properties of a layer 1 Select the layer 2 Do one of the following e From the Layer menu choose Properties e Open the Style window F6 and choose Layer at the top of the window 3 Specify layer properties as desired FXDeko User s Guide LAYER PROPERTIES Adding Layers to a Graphic 91 Name The user specified name of the layer Box Defines the box surrounding the ellipse or rectangle All values refer to the original box before any transformation scaling rotation or skewing Left Top The left and top edges of the ellipse or rectangle in screen units Width Height The width and height of the ellipse or rectangle Aspect The ratio of width to height Fixed aspect Maintains the shape s aspect ratio whenever the width
145. le name in the File Name text box then click OK or press Enter Notes The next time you call up the File Open dialog box FXDeko will prompt you with the name of the next file in the current directory Use the cursor up and down keys to scroll through other file names FXDeko can import several file types including text txt Bitmap dib rle Windows Bitmap bmp Photo CD pcd PCX pex Photoshop psd Windows metafile wmf TIFF tif Targa tga JPEG jpg Graphics Factory stills gf videoDesigner stills tv Kseries Presto ppic 20k and Pinnacle g files created in FlashFile Lightning or Genie Warni ng Unlike many Windows applications FXDeko does not always open a new window when you open a file If a graphic Program or Preview window is already open FXDeko will open a graphic into that window replacing the previous file Be sure to save any modified file before opening another file in the same window To browse for graphic files to add to a sequence 1 Activate the Sequence window F11 2 Do one of the following e From the Sequence menu choose Browse for Files Ctrl L e Select Browser from the View window Ctrl L 3 Double click a thumbnail to enter it into the sequence FXDeko User s Guide Opening Graphics 21 To open a graphic recorded under a different aspect ratio 1 From the File menu choose Open Ctrl O or F9 2 Inthe dialog box choose Options 3 Choose one of the f
146. lect appropriate Channel and Video Format options then click Close Over Progs C Deho ory Orrel 2 Preview Frome Grab Deo ory Fow Important C Dehoshod Keteeed C Ge C Dako inet 1 Fuhe Dhow Irena 1 Fulbe io COdosheu 2 Keptmeed C 10 do Pragam C Dokosinet2 Fuabbey C Doko input 2 Fual bey Beko Cip Kaprmond C Daka Cin Fubbay Aoki Pacey Preanty input vedeo it shaped F Deko Ove Video e F Deo Unde ideo r mb Drva Usage boa tiga Progam Preview hou 2 Ogu ron Sre Coe Changes to Keying and Routing settings may affect other settings in the Keying and Routing dialog box FXDeko User s Guide 24 Overview of FXDeko To output only the key of a graphic From the Channel menu choose Show Key Output FRAME GRABBING To set grab options Do one of the following e Inthe Channel menu click Grab Options then click to select or de select options from the drop down menu A checkmark next to an option indicates that it is selected e In the Channel menu click Keying and Routing then select or de select Frame Grab options Grab With Key Select to enable frame grabbing video input with key This option must be selected to enable frame grabbing of shaped input video Input Video Is Shaped Select to enable frame grabbing of shaped input video This selection is not available if Grab With Key is not selected To grab a frame of video 1 Connect an input signal to FXDeko See Video Inputs in the
147. lity power and flexibility If you have any suggestions for features to include in future software releases we would very much like to hear from you See How to Contact Pinnacle Systems Inc page 11 FXDeko User s Guide 10 Introduction How TO USE THIS MANUAL The FXDeko User s Guide is a reference manual that describes the operation of FXDeko The User s Guide is derived largely from FXDeko s on line Help screens you ll find pretty much the same information in both places One difference between this manual and the on line Help is how we define new terms and keywords In the on line Help new terms appear in green you click on aterm with the mouse to see its definition In the User s Guide there is no green and no mouse Please refer to the Glossary for definitions You need not read the User s Guide cover to cover Most chapters are arranged as a Series of step by step To do instructions such as To add an edge or To rotate selected text A good approach is to read through the Table of Contents to get an idea of FXDeko s capabilities then refer to specific sections as necessary We strongly suggest however that you read the chapter An Overview of FXDeko It provides an overall description of FXDeko s user interface and operating philosophy OTHER DOCUMENTS Hardware issues including installation and setup of FXDeko are covered separately in the comprehensive FXDeko Installation Gui
148. lt positions From the Window menu choose Reset To freeze windows so they cannot be moved or sized From the Window menu choose Freeze FXDeko User s Guide USER PREFERENCES Specifying User Preferences 129 To specify preferences 1 From the Options menu choose Preferences 2 Inthe dialog box select the tab for the type of preferences you wish to specify Common Prompts Paths Cursor Marker or Advanced Note Hardware settings are described in the FXDeko Installation Guide To save current preferences In the Options menu check Save Settings Now To automatically save current preferences each time you exit FXDeko In the Options menu check Save Settings on Exit To reset preferences to factory default settings 1 From the Options menu choose Preferences 2 Inthe dialog box choose the type of preference you wish to change Common Prompts Paths Cursor Markers or Advanced 3 In the dialog box choose Set this page to defaults then click OK or press Enter To reset all preferences hardware settings or software settings to factory defaults 1 From the Options menu choose Factory Defaults 2 Select the type of settings you wish to change e User Preferences as set in Options Preferences e Hardware Settings as set in Options Hardware Settings e Software Settings which includes all program settings not explicitly set in Hardware Settings or Preferences current preset styles and sh
149. mption that the animation ends when it encounters a file name that breaks the sequence of numbers Forward Backward Specifies in which direction the animation plays Oscillate Reverses direction of the animation each time it plays Continuous Plays cel animation through any pause in the motion Automatically puts a pause at the end of the motion so that the animation continues when the motion ends Rate The rate of animation playback in images per second FXDeko User s Guide Specifying a Shader 75 To play a cel animation 1 Notes Open the graphic that includes the CAP shader in the Preview window Activate the Motion window Select Clear Motion from the Motion menu if necessary to restore default settings to the Motion window Click the second default motion descriptor to select it from the script list on the lefthand side of the Motion window Click the arrow next to the Object text box and select Layer from the drop down menu Enter the layer number of the layer that contains the CAP shader in the Layer number text box Specify other motion descriptor parameters as desired To view the cel animation play the motion or if you have the Timeline option scrub through the timeline A graphic can accommodate more than one animation Performance may degrade as Deko encounters large animations or a lot of details in a graphic To keep a cel animation playing once a motion ends In the Shader wind
150. n the default Program window If you are creating a style with a very large font you can enlarge the window to accommodate the larger sample characters You can change what sample text is displayed by clicking Sample in the Typeface Browser and typing in new sample text To move the Current Style window 1 In the Window menu make sure Freeze is not checked 2 Move the selection cursor over the window s title bar 3 Drag the window anywhere on the desktop To re size the Current Style window 1 In the Window menu make sure Freeze is not checked 2 Move the selection cursor anywhere over the border of the window The cursor becomes a sizing cursor abo So hy 3 Drag the border to change the window s size To return the Current Style window to its original position 1 Move the selection cursor over the window s title bar 2 Drag the window offscreen left The window will pop back to its original spot in the lower left corner FXDeko User s Guide 80 Working with Styles SAVING A STYLE To save an unnamed style or to rename a style 1 Activate the Style window F6 2 Choose Save Style As F12 from the File menu 3 In the dialog box navigate to the drive and directory where you will store the file 4 Type a file name in the File Name text box then click OK or press Enter Note When you save a style file FXDeko automatically attaches sty to the file name Do not type a different extension
151. nderings of characters in a particular style font and look FXDeko normally renders characters as you type them For a style with a large font or complicated look you can increase the speed of typing by pre rendering the style A graphic is one video page of text and or background art created and displayed using FXDeko A graphic is created in either the Program or Preview window A graphic can be saved on disk as a graphic file FXDeko User s Guide 222 Glossary Graphic Browser window The Graphic Browser window also referred to as the browser shows thumbnails of all the graphics in the current directory Depending on how it is invoked this window shows graphics that will be read into Preview or Program put into a sequence or used as texture shaders You can size and position the browser anywhere to see as many thumbnails as you like Type the first one or two letters of a graphic s name to jump to the thumbnail of that graphic Double click the thumbnail to use the graphic gt Graphic Browser LOGO graphic file A graphic file is a FXDeko graphic that has been saved on disk with a file name and the dko extension for example mypict dko history The history is a drop down list of commands that have been executed since the last time FXDeko was rebooted index operator An index operator accesses a specific value from an array variable FXDeko User s Guide Glos
152. nderline that exactly matches the width of underlined text V offset Specifies a vertical offset from the underline s normal position Negative values move the underline down and positive values move it up Spaces Underlines the spaces between words Priority Determines whether the underline appears in front of or behind other details By default FxDeko assigns a priority to each detail so that they render from front to back in the order they appear in the Details list Use Priority to change the rendering order Priority ranges from 0 closest to viewer to 1000 farthest from viewer Priority also controls the rendering order of overlapping details from different styles FXDeko User s Guide Specifying a Look 63 To next detail Determines what this underline will send to the detail immediately below it in the Details list e previous sends whatever was sent to the underline from the detail above it e this sends the underline only e merged sends the combination of the underline and whatever was sent to the underline from the detail above it FRAME To add or remove a frame 1 Select the text to change If no text is selected a frame is added to or removed from the current style 2 Click the frame button on the text bar to toggle the frame on or off This button controls only the first frame of a look To add additional frames 1 Activate the Style window 2 Choose Look at the top of the Style w
153. nection C2 continuity C2 continuity produces the smoothest continuity between two connected Bezier curves This setting maintains a straight line between the curves as well as equal distance from control point to the shared point for each curve If you move one control point the other one will move in concert to maintain the equidistant linear connection CAP shader A CAP shader is used to apply a cel animation to a detail such as a face or an edge You can then play the animation within a motion cel animation A cel animation is a series of graphic files Each file consists of one frame of the animation and may be of any graphic type that Deko can import tga bmp dib rle pcd pcx psd wmf jpg g dko or tif Files should be successively numbered e g globe001 tga globe002 tga globe003 tga etc You can play acel animation within a Deko motion by applying the animation to a detail using a CAP Cel Animation Player shader FXDeko User s Guide Glossary 217 character set A character set is a set of 256 characters in a TrueType or Postscript font A font may contain more than 256 characters but Windows NT can access only 256 at a time By choosing a character set you are choosing which 256 characters you wish to use Not all character sets are supported by every font See Using an International Character Set choice parameter click clipboard A choice parameter specifies one item from
154. ng motion playback GPI Settings Displays current GPI Trigger settings Insert Event Alt Insert Inserts a blank event above the current event of the active sequence Pause Sequence Pause Cu Pauses or resumes sequence playback Play a Preload Sequence Alt Enter gt Activates the Sequence window and plays a preloaded sequence Playback Rate Specifies the playback rate of the selected event in the current sequence Play Sequence Alt Enter E Sequentially performs the events in the active Sequence window Sequence playback begins with the current event indicated by its highlighted event number FXDeko User s Guide SHADER Menu Commands 203 Play Sequence From Nearest Timecode Sequence Menu Finds the event closest to the current timecode and sequentially performs the events in the active Sequence window beginning with that event Preload Sequence into Memory Preloads sequence effects into memory in advance to speed up sequence playback Smooth Motion Playback Causes sub pixel movement of sprites to smooth motion playback Smooth Roll Playback Adjustment Specifies that FXDeko either accepts playback rates or suggests adjustments to achieve half or full resolution rate or full resolution rates only Stop Sequence Playback Ctrl Pause or Esc u Stops playback of the current sequence Unload a Preload Sequence Unloads a Preloaded Sequence From Memory Background Shows or hides the current g
155. not supply a count the loop will go on forever or until you cancel macro playback or use a conditional statement to end the loop The following macro types hello five times then breaks out of the loop Sa 1 loop type hello newline Sa Sat 1 if a gt 5 break end end FXDeko User s Guide 162 SUBROUTINES Working with Macros You also can break out of a loop with the cont inue command which restarts a loop at the top without executing commands after cont inue This macro uses such a loop to test for and skip odd numbers and as a result types only the even numbers from through 10 a 0 loop 10 a a 1 if a amp 1 continue skip odd numbers end type a end Conditional loop commands define both the loop and its conditional test The while command continues looping as long as its test expression is true FXDeko evaluates the test expression prior to each iteration of the loop and as long as the result is true continues the loop a 1 while a lt 5 type hello newline a 1 end The for command for makes an incremental loop such as the one above more concise for a 1 a lt 5 a 1 type hello newline end The initial expression a 1 is executed once The test expression a lt 5 is evaluated prior to each iteration of the loop if the test result is true the loop continues The increment expression a 1 is executed after each loop iteration To a user there is no pr
156. ns or screen savers To specify dual program output In the Channel menu do one of the following e Click Dual Program e Click Keying and Routing In the dialog box select Dual Program To specify single program plus preview output In the Channel menu do one of the following e Click Program Preview e Click Keying and Routing In the dialog box select Program Preview To swap the Preview and Program graphics From the Channel menu select Swap F3 To transfer a graphic from Preview to Program From the Channel menu select Preview to Program Ctrl F3 To transfer a graphic from Program to Preview From the Channel menu select Program to Preview FXDeko User s Guide Creating and Saving Graphics 17 CREATING A GRAPHIC To create a FXDeko graphic 1 Activate a Program or Preview window If desired clear any previous graphic by pressing F8 once or press F8 twice to clear the background too 2 Use the cursor keys or click the mouse to position the text cursor 3 Type any desired text 4 Use any of FXDeko s compositional tools to select fonts and styles add geometric shape or text layers position layers etc 5 Save the graphic by choosing Save Graphic As F12 from the File menu SAVING A GRAPHIC FILE To save a graphic under a new name 1 Activate the graphic window F5 2 From the File menu choose Save Graphic As F12 3 In the dialog box navigate to the drive and directory where
157. nt RGB or HSV to display in the Selected Component Bar In the picture above Value is the selected component If Opacity is selected FXDeko displays a gray scale in the Selected Component Bar Un selected Components The large square displays the two un selected RGB or HSV FXDeko User s Guide Specifying a Shader 77 components In other words if Value is the Selected Component this square shows Hue along the vertical axis and Saturation along the horizontal axis If Opacity is the Selected Component FxDeko displays a gray scale in this square Current Color Shows the current color the color whose numerical values appear above Eyedropper Enables selection of a color directly from the desktop PICKING A COLOR To pick a color 1 Choose a color space by selecting RGB or HSV 2 Use the color picker to pick a color or enter numerical amounts for Red Green and Blue or Hue Saturation and Value Enter an amount for Opacity if desired 3 To deposit the color into a color shader or ramp shader right click on one of the color buttons near the top of the Shader window To pick a color from anywhere on the desktop 1 Move the mouse pointer over the eyedropper button then press and hold the left mouse button down The cursor changes to an eyedropper 2 Keep holding the left mouse button down and move the eyedropper cursor anywhere on the desktop With the mouse pointer over the desired color release the mouse
158. nt and select a new font from the drop down list FXDeko User s Guide Automation 169 AUTOMATION The Automation option includes III protocol both serial and network TimeCode Control and Database Connection See below for details The III protocol allows you to control FXDeko externally in two ways By any external computer using a serial input port You can use macro commands to input and output arbitrary bytes and strings By a newsroom automation system such as Basys NewStar Comprompter AP News Wire or DCM This option also includes timecode control which allows you to control sequences via SMPTE timecode Note The Automation option is not necessary to control FXDeko externally using Grass Valley Group protocols EMEM and PEGS THE AUTOMATION WINDOW To open the Automation window From the View menu select Automation Automation window fields Automation Enabled Enables disables the automation interface Type The automation protocol EMEM The protocol used with Grass Valley Group 200 and 300 switchers PEGS The protocol used with Grass Valley Group editors Il The optional protocol for using non Deko commands ID Identifies your FXDeko If only one FXDeko is connected to the automation host the ID setting is 1 Port The COM port or the name of the network pipe used for the automation interface Status Current connection status and message history Clear Clears the data in th
159. o the right Highlight V Offset Specifies the vertical position of the highlight in the ramp Negative values offset the highlight down positive values up APPLYING A TEXTURE To apply a texture to a detail 1 Activate the detail s shader 2 At the top of the Shader window choose Texture 3 Do one of the following e In the File Name text box type name of the texture file e Press Browse then double click a thumbnail in the Texture Browser 4 Specify texture options as desired Notes The texture is copied from its file in its original size and pasted onto the detail Texture size doesn t change The larger the detail the greater the area of texture that is applied to it In addition to FXDeko dko graphics FXDeko can import several file types including Bitmap dib rle Windows Bitmap bmp Photo CD pcd PCX pcx Photoshop psd Windows metafile wmf TIFF tif Targa tga JPEG jpg Graphics Factory stills gf videoDesigner stills tv Kseries Presto ppic 20k and Pinnacle g files created in FlashFile Lightning or Genie to use as textures Multiple FXDeko graphics can use the same texture file To replace one texture with another 1 Specify a texture shader as described above 2 Inthe Shader window click Replace 3 On the FastAction keyboard type a different texture filename in the counter and press lt Alt gt lt Read Program gt Deko searches the open grap
160. of FXDeko commands that return values Ssquareroot sqrt 4 sqrt returns the real value 2 Stest file_open moon over miami file_open returns 1 if FXDeko successfully opens moon over miami or 2 if not Scolor rgb 0 0 100 The rgb command creates and returns a color object that is then assigned to the variable color FXDeko User s Guide 164 Working with Macros OBJECTS An object is a data structure created by a command Typical objects in FXDeko include colors shaders ellipses rectangles fonts and looks The elements of an object correspond exactly with the parameters of the command that created it Consider the rgb command which creates a color rgb red green blue The parameters represent the amounts from 0 to 100 of red blue and green that make up the color created by the rgb command You can assign an object to a variable Syellow rgb 100 100 0 It is not necessary to assign objects to variables before passing them to other commands You can specify an object parameter with an embedded command indicated by parentheses ramp top_left rgb 100 100 0 You can access any element of an object with the element operator to edit the element s value or to assign it to a variable for use elsewhere To edit yellow to make it a little less green Syellow green 80 The green level of yellow was 100 It is now 80 To assign the green element of ye11ow to the variable grn Sgrn Sy
161. old Selects a bold version of the current typeface If no bold version is available this item is dimmed Italic Selects an italic version of the current typeface If no italic version is available this item is dimmed Small Caps Turns all lower case characters into small upper case characters Leading Controls the spacing between rows of text A value of zero produces the default row spacing Values greater than zero increase the space between rows values less than zero decrease it Kerning Controls the spacing between characters A value of zero produces the default kerning Values greater than zero increase the space between characters values less than zero decrease it Rotation Controls the angle of the baseline in degrees Skew Controls the amount of skew applied to the characters This is independent of the italic setting Spacing Chooses the type of character spacing for the font proportional Characters are spaced according to their widths monospace All characters are forced to have the same widths digits The digits 0 9 are monospace but all other characters are proportional For many typefaces there is no difference between proportional and digits spacing In other words the fonts were designed with monospaced digits Keyboard Selects the keyboard language layout for typing with the font FXDeko User s Guide Specifying a Font 51 Orientation Determines field orientation
162. ollowing in the File Open Options dialog box For native dko files of non native aspect ratio e Clip to fit Scales a 4 x 3 graphic to fit a 16 x 9 screen horizontally but chops off part of the top and bottom Chops off part of the left and right sides of a 16 x 9 graphic leaving a 4 x 3 center e Pad to fit Centers a 4 x 3 graphic padding the right and left sides Shrinks a 16 x 9 graphic to fit horizontally padding the top and bottom e Scale to fit Stretches a 4 x 3 graphic horizontally but not vertically to fit the full 16 x 9 screen Compresses a 16 x 9 graphic horizontally but not vertically to fit the 4 x 3 screen For non native not dko files e Scale to full screen Adjusts width and height and does not maintain pixel aspect ratio e Square pixels preserve height Adjusts width to maintain aspect ratio of pixels assumed to be square e Square pixels preserve width Adjusts height to maintain aspect ratio of pixels assumed to be square 4 Click OK or press Enter 5 Inthe Open dialog box navigate to the drive and directory that contain the file 6 Choose the file from the File Name list box or type the file name in the File Name text box then click OK or press Enter Clip to fit and Pad to fit maintain the graphic s original aspect ratio Scale to fit distorts it FXDeko User s Guide 22 Overview of FXDeko To re open the graphic file in the active window F
163. on of the text cursor When you move text the cursor appears in the original location of the text even after the text has been moved but when you cut and paste text the cursor follows the text DELETING TEXT To delete text 1 Select the text to be deleted 2 Choose Delete Delete from the Edit menu To delete all text within a text field 1 Select a text field 2 From the Layer menu choose Clear Text The emptied layer remains in the graphic FXDeko User s Guide 38 FINDING AND REPLACING TEXT MOVING TEXT Composing Text To find text within a graphic 1 2 3 4 From the Edit menu choose Find Ctrl F In the dialog box type the text in the Find What text box If desired check Match Case or Match Whole Word Only Choose Find Next Ctrl G to find and select the next occurrence of the text Click Cancel to close the dialog box To find and replace text within a graphic 1 2 3 4 5 From the Edit menu choose Replace Ctrl H In the dialog box type original text in the Find What text box Type replacement text in the Replace With text box If desired check Match Case or Match Whole Word Only Do one of the following e Choose Find Next Ctrl G to find and select the next occurrence of original text Then choose Replace to remove and replace selected text or Find Next to skip to the next occurrence of original text e To find and replace all occurrences of original tex
164. on window be sure to save your work ina mot file before proceeding 1 Activate the Motion window 2 From the Motion menu select Clear Motion 3 Do one of the following e Click a motion descriptor to select it from the script list on the lefthand side of the Motion window e Right click anywhere in the descriptor box then click Insert Motion Descriptor e Click the Add Descriptor button on the Motion toolbar k 4 Use the Motion Editor to specify the following for the selected motion descriptor Object The graphic element s FXDeko will apply the motion FXDeko User s Guide Creating Motions 113 Graphic Moves all layers and the background All Layers Moves all layers Background Moves the background Layer Moves each layer specified in this motion Row Moves each row in the layer s specified in this motion Word Moves each word in the layer s specified in this line of the motion script Character Moves each character in the layer s specified in this motion Effect The motion to perform on the specified object graphic element Effects listed below include standard effects plus effects available only with the DVE Effects Group 2 option Screenmove Moves the object relative to its screen position Layermove Moves the object relative to its layer s bounding box Objectmove Moves the object relative to its bounding box Objectwipe Wipes the object relative to its bounding box
165. or opening a file into it Prompt to save before closing a window Prompts you to save any modified file before closing its window or exiting FXDeko Prompt if file not found Displays an error prompt any time FXDeko cannot find a graphic style or custom typeface file used in a graphic If this option is not selected FXDeko skips missing files during sequence playback and displays missing textures as solid black Prompt before exiting FXDeko Prompts you for verification each time you attempt to exit the program Prompt on file open if name matches but extension does not Prompts you to verify that you wish to open a file if the file name you entered has an extension that does not match the file type for the currently active window FXDeko User s Guide 132 PATHS PREFERENCES CURSOR PREFERENCES User Preferences Prompt if a graphic is being converted from a different video standard or file format Displays a prompt any time you try to open a graphic file recorded in a different resolution This can happen if the graphic was recorded under a different video standard PAL NTSC PAL 16x9 or NTSC 16x9 or imported from another file format Windows bitmaps Targa files etc Although FXDeko automatically converts these graphics to the current resolution the conversion process takes time which can slow recall time and sequence playback You may want to re record these files in the current resolution using the Save As F12
166. or typing graphical logo characters You create a custom typeface by importing graphics and assigning each graphic to a key Custom Typeface characters can be typed positioned scaled and even given looks like normal TrueType characters default value desktop A default value is the value that FXDeko uses for a parameter with no explicitly specified value Desktop is the Windows NT term for everything appearing on your computer s color monitor windows icons cursors buttons etc FXDeko User s Guide 220 Glossary detail A detail is one element of a look It controls how a font is rendered There are five kinds of details face edge shadow underline and frame double click To double click move the selection cursor over the desired item on the screen and tap the left mouse button twice in rapid succession without moving the cursor To drag the mouse press and hold the left mouse button down and move the mouse in the desired direction Release the mouse button to stop dragging element operator An element operator accesses a value that is an element of an object event An event is one element of a sequence or motion In a sequence an event describes the playback of a single graphic file using an effect In a motion An event describes the movement on or off air of some element of a graphic expression An expression is a combination of variables commands and operators that results in
167. ord actions to create macros maximize button The maximize button appears on the right side of a window s title bar Clicking this button enlarges the window to its maximum size maximize button menu bar The menu bar appears near the top of FXDeko s application window under the title bar Clicking on any entry brings up a pull down menu of commands Click on a command to perform it Commands followed by an ellipsis bring up an additional window for more information to be entered File Edit View Text Layer Transform Channel Macro Window Help minimize button The minimize button appears on the right side of a title bar minimize button Clicking this button reduces the window to its smallest size usually an icon at the bottom of the screen For example clicking the minimize button in FXDeko s title bar reduces FXDeko to its application icon To restore FXDeko double click the icon motion A motion describes the movement on or off air of elements or sprites of a graphic Each line in a motion script specifies one or more sprites A motion script can be saved in a motion mot file which you can then specify as an effect in a sequence mouse pointer The mouse pointer is used for pointing to objects on the desktop and clicking or dragging them FXDeko User s Guide 226 navigate object Glossary To navigate around a dialog box use Tab and Shift Tab to move between fields or cli
168. ot Skw Selects the Rotate Skew tool Row In conjunction with the arrow keys moves scales rotates skews or kerns rows depending on which tool is selected FXDeko User s Guide FastAction Keyboard 187 Save File Saves the file open in the active window Scale Selects the Scaling tool Scroll Lock Provided for standard PC keyboard Seq Edit Activates the Sequence Playback layout Shader Activates the current Shader Window Stop Stops a sequence playback Style 1 Style 8 Selects preset styles from the currently active Preset Window Tab Set Sets a tab stop at the current cursor position Undo Undoes changes to the current graphic style style presets shader or sequence If the most recent action is not reversible Undo is unavailable FXDeko User s Guide 188 ROCKET SPORTSWARE FXDeko Options The Rocket option integrates your Deko with Rocket an application for creation and animation of 3D graphical elements With the option you can launch Rocket from Deko and use it to create animate and display 3D elements in documents created in Deko Rocket accesses Deko graphics using FXDeko as a server For comprehensive information about Rocket refer to your Rocket User s Guide or Online Help for Rocket The SportsWare option includes two powerful features to enhance fast track character generation Macro Autoplay and Pops ABOUT MACRO AUTOPLAY ABOUT POPS Macro Autoplay automatically pl
169. otion in arbitrary units from 0 00 to 10 0 full scale Ease Refine the rate at which horizontal or vertical growth occurs to keep it constant throughout or cause it to slow down or speed up constant Grows at a constant rate ease in Starts growing slowly and accelerates to full speed ease in fast Starts growing slowing and accelerates up to full speed faster than ease in FXDeko User s Guide 116 Effects Motions and Sequences ease out Starts growing at full speed and decelerates ease out fast Starts at growing full speed and decelerates faster than ease out ease in and out Accelerates growth then decelerates growth ease out and in Decelerates growth then accelerates growth Rotation Specifies rotation of the object in degrees on the X Y or Z axis Ease Refine the rate at which rotation occurs to keep it constant throughout or cause it to slow down or speed up constant Rotates at a constant rate ease in Starts rotating slowly and accelerates to full speed ease in fast Starts rotating slowly and accelerates up to full speed faster than ease in ease out Starts rotating at full speed and decelerates ease out fast Starts rotating at full speed and decelerates faster than ease out ease in and out Accelerates rotation then decelerates rotation ease out and in Decelerates rotation then accelerates rotation Opacity This specifies opacity of the selected object s thr
170. oughout the motion in arbitrary units from 0 0 zero opacity to 1 0 full opacity If you do not specify an opacity value OVR might appear next to the parameter to indicate that Deko is overriding standard opacity to enhance the current DVE effect this only happens with some DVE effects Ease Refine the rate at which opacity increase or decreases to keep it constant throughout or cause it to slow down or speed up constant Increases or decreases opacity at a constant rate ease in Starts to increase or decrease opacity slowly and accelerates to full speed FXDeko User s Guide Creating Motions 117 ease in fast Starts to increase or decrease opacity slowly and accelerates up to full speed faster than ease in ease out Starts to increase or decrease opacity at full speed and decelerates ease out fast Starts to increase or decrease opacity at full speed and decelerates faster than ease out ease in and out Accelerates then decelerates increase or decrease in Opacity ease out and in Decelerates then accelerates increase or decrease in opacity FXDeko User s Guide 118 Effects Motions and Sequences To add a motion to the current motion script Do one of the following e Right click anywhere in the descriptor box then click Insert Motion Descriptor e Click the Add Descriptor button on the Motion toolbar To delete the selected motion descriptor Do one of the following e Right click any
171. ow under CAP shader options select Continuous Deko automatically puts a pause at the end of the motion so that the animation continues when the motion ends FXDeko User s Guide 76 THE COLOR PICKER Creating Styles Use FXDeko s color picker to pick colors for the color shader and ramp shader Color Space Selected Component p C Opacity 100 RGB HSY O O Hue 343 2 C Sat s7 9 Value 100 gt Selected Unselected Component Components Bar Current Color A 7 Eyedropper RGB Selects the RGB color space Click a color on the palette or enter numerical values up to 100 percent for each of red green and blue HSV Selects the HSV color space Click a color on the palette or enter numerical values to specify Hue the spectral shade of the color represented by an angle 0 360 around the color wheel or vector scope Sat the color s saturation its percentage of pure color Black white and gray have zero saturation A 100 percent saturated color is pure color it contains no white or gray Value the brightness of the color represented by the maximum of either red blue or green While not a true luminance amount Value is closely related to the brightness of a color Opacity Controls the translucence of the color An opacity of zero produces a completely transparent color while 100 percent is completely opaque Selected Component Selects the color compone
172. pacity to enhance this effect unless you specify opacity separately Layer Name or Number For selected objects layer row word or character specifies the layer name or number Deko supplies a drop down list of layer names and numbers for the current graphic A numbered list of layers also appears at the bottom of the Layer menu You can specify a wildcard layer for similarly named layers For example in a graphic with the layers Rectblue Rectgold Rectgreen and Rectpink you can designate Rect as the layer name to apply the effect to all four of these layers If you specify a hidden layer either explicitly or with a wildcard the layer will be shown during the motion This is useful for creating a travelling glow in the motion All Remaining applies the motion to each layer that is not explicitly specified in the motion script Layers including the background not explicitly specified in the motion are considered static no motion FXDeko treats adjacent static layers as a single object It is generally a good idea to place static portions of a graphic in the back layers You do not have to make them part of the background Preview Program Specifies whether the FXDeko applies the motion to the Preview graphic or to the Program graphic Specify any of the following motion descriptor parameters Click the arrow next to the parameter and choose a value from the drop down list Position Horizontal This specifies the
173. parameter is the name parameter of the file_open command which opens the file specified by name file_open name For example to open the file named my file the value of the parameter would be the string my file file_open my file Choice A choice parameter specifies one item from a list of possible choices Both parameters of the just ify command are choice parameters justify horizontal vertical Possible choices for horizontal are left right center full spread off and unchanged and for vertical top bottom center full baseline off and unchanged Object FXDeko User s Guide 154 Working with Macros An object parameter specifies an object a collection of values that is treated as a single item Typical objects in FXDeko include colors shaders ellipses rectangles boxes fonts and looks The letter command which adds a letter to a text field includes two object parameters font and look letter character font look tx ty code insert show attach The font parameter specifies an object created by the font command and the look parameter specifies an object created by the 100k command You create an object with a command For example the rgb command creates a color object rgb red green blue The elements of an object correspond exactly with the of the command that created it The parameters of the rgb command represent the amounts of red
174. pecifies an amount of time to add or subtract to in out times Timecode Settings Specifies the com port and drop frame mode settings for timecode control FXDeko User s Guide VIEW Menu Commands 207 Aston Import Displays or hides the Aston Import window for converting Aston files to Deko files Automation Displays or hides the Automation window for viewing or specifying FXDeko automation options A check mark indicates that the Automation window is displayed on the desktop Browser Ctrl L display Alt F4 close Displays or hides the browser used for selection of graphic dko or typeface fac files A check mark indicates that the browser is displayed on the desktop Chyron Import Displays or hides the Chyron Import window used for converting Chyron files to Deko files Clip Browser Displays or hides the Clip Browser used for finding and associating clips with graphics Clip Edit Displays or hides the Clip Editor This command is available only with ClipDeko enabled Clip Record Displays or hides the Create Clip box used for recording clips Command Bar F4 display Displays or hides the Command Bar A check mark indicates that the Command Bar is displayed on the desktop Current Style Displays or hides the Current Style window A check mark indicates that the Current Style window is displayed on the desktop Custom Typeface Displays or hides the Custom Typeface window A check mark indicates
175. phic window 2 From the Text menu choose Pick Presets FXDeko assigns the first style in the graphic to the first preset button the next style to the second preset button and so on RETRIEVING A STYLE To select a preset style for typing 1 Activate the Preset Style window AIt F7 2 Click on one of the eight preset styles That style is now the current style To retrieve a style from a preset styles pst file 1 Activate the Preset Style window AIt F7 2 Choose Open Ctrl O or F9 from the File menu 3 In the dialog box navigate to the drive and directory that contain the preset styles file 4 Type the file name in the File Name text box or choose it from the File Name list box then click OK or press Enter 5 In the Preset Style window click a preset button That preset is now the current style FXDeko User s Guide 82 Working with Styles To retrieve a style from a style sty file 1 Activate the Style window F6 2 Choose Open Ctrl O or F9 from the File menu 3 In the dialog box navigate to the drive and directory that contain the style file 4 Type the file name in the File Name text box or choose it from the File Name list box then click OK or press Enter The style in the sty file is now the current style SAVING PRESET STYLES To save the eight preset styles in a Presets file 1 Activate the Preset Style window AIt F7 2 Choose Save Preset Styles As F12 from the File menu
176. plies changes to the current style 2 Activate the Style window 3 Choose Look Alt L at the top of the Style window 4 In the Details list choose the face FXDeko displays face attributes in the lower half of the Style window FXDeko User s Guide 56 FACE ATTRIBUTES EDGE Creating Styles Hide Check this box to hide the face A hidden face can still affect other details based on its Priority and the From previous detail settings of other details Shader Opens the Face Shader window Use the Face Shader to apply a color ramp or texture to the face Blur Controls the amount of blur from 0 no blur to 100 Priority Determines whether the face appears in front of or behind other details By default FXDeko assigns a priority to each detail so that they render from front to back in the order they appear in the Details list Use Priority to change the rendering order Priority ranges from 0 closest to viewer to 1000 farthest from viewer Priority also controls the rendering order of overlapping details from different styles To add or remove an edge 1 Select the text to change If no text is selected an edge is added to or removed from the current style Click the edge button on the text bar to toggle the edge on or off This button controls only the first edge of a look To add additional edges 1 2 3 Activate the Style window Choose Look at the top of the Style window
177. point In Out Beginning or End in the clip In the Clip Edit box do one of the following e Use the double left arrows to jump to the nearest point backward in the clip Out In or beginning Bae e Use the double right arrows to jump to the nearest point forward in the clip Out In or end b gt To play a clip Do one of the following e From the Clip menu select Play e In the Clip Editor click the Play button under the thumbwheel FXDeko User s Guide 182 FXDeko Options To synchronize clip playback with effect playback 1 Open the Clip 2 In the Clip Editor click Synchronize with Effect Note When you associate the clip with a graphic ClipDeko will begin clip playback simultaneously with any effect played on that graphic To stop clip playback Do one of the following e From the Clip menu select Stop e In the Clip Editor click the Pause button under the thumbwheel j e Clear the Program graphic To loop from In to Out 1 In the Clip Editor click the loop button under the thumbwheel ra 2 Specify number of times to loop in the box next to the Loop button 3 Play the clip USING THE CLIP BROWSER Clips are organized alphabetically by clip name in the browser You can type a letter to jump forward or backward through the browser alphabetically To associate a clip with a graphic 1 Open the graphic 2 Open the Clip Browser and scroll through thumbnail images to find t
178. pression which evaluates to zero false or non zero true A list of one or more commands then an end command follows the if command if expression commands end If the expression is true FXDeko executes the commands between if and end The if command is often used with the e1 se command if expression commands else commands end If the expression is true FXDeko executes the commands between if and else otherwise the commands between else and end are executed You can introduce more conditional actions by nesting conditions if Sa FXDeko User s Guide Macro Programming Language 161 type Hello else if a type Good bye else type Wish you were here end end or more elegantly by using the elseif command if Sa type Hello elseif a type Good bye Else type Wish you were here end Notice how indentation makes conditional statements easier to read Indenting the commands between if and its corresponding end is a good practice Loop commands instruct FXDeko to execute a series of commands multiple times Loop commands include loop while and for The easiest way to define a loop is to use the Loop command and specify the number of iterations loop count commands end The macro executes the command sequence between loop and end the number of times specified by the count parameter After the loop the macro continues with the first command after end If you do
179. r Bottom right 0 Justification off FXDeko User s Guide Changing a Layer s Appearance or Size 99 ROTATING A LAYER To rotate a layer using the keyboard 1 From the Options menu choose Transform Rotate amp Skew Ctrl R 2 Inthe Options menu choose Transform and set increment of change to Coarse or Fine Ctrl spacebar 3 Select the layer 4 Hold down Alt and press either the down arrow J to rotate the layer clockwise or the up arrow 7 to rotate it counterclockwise To rotate a layer using the mouse 1 Click the rotate button in the Tools window 2 Select the layer 3 Position the pointer near the border of the layer so that the pointer becomes the rotation tool Q 4 Drag to rotate the layer To specify a numerical value for rotation 1 Select the layer 2 Activate the Style window 3 Choose Layer at the top of the Style window 4 Double click the Rotation text box then type or scroll to a value SCALING A LAYER To scale a layer using the keyboard 1 From the Options menu choose Transform Scale amp Width Ctrl W 2 Inthe Options menu choose Transform and set increment of change to Coarse or Fine Ctrl spacebar 3 Select the layer 4 Hold down Alt and press either the up or down arrow TL to increase or decrease layer size or the right or left arrow to increase or decrease layer width FXDeko User s Guide 100 Graphics and Layers To scale a layer using the mouse 1 Cli
180. r current look to the clipboard Copy Ctrl C ES gt Selected Copies selected text to the clipboard Copy Ctrl C Es Style Copies the selected or current style to the clipboard Copy Ctrl C E gt Tabs Copies the selected tabs to the clipboard Copy Color Ctrl C Copies the current color to the clipboard Copy Detail Ctrl C Copies the selected detail in the active Style window to the clipboard Copy Events Ctrl C Copies selected events from the active Sequence window to the clipboard Copy Shader Ctrl C Copies the active shader to the clipboard Copy Sprite Ctrl C Copies the current sprite or selected sprites from the active Motion window to the clipboard Cut Ctrl X Removes the selected text from a file and copies it to the clipboard Cut Detail Ctrl X Removes the selected detail from the active style and copies it to the clipboard Cut Events Ctrl X Removes selected events from the active Sequence window and copies them to the clipboard Cut Sprite Ctrl X Removes the selected sprite from the active motion and copies it to the clipboard Delete Delete Erases selected text Delete Events Delete Deletes selected events from the active Sequence window Find Ctrl F Searches the active graphic or macro for a user specified character string FXDeko User s Guide 196 FILE Menu Commands Find Next Ctrl G Searches the active graphic or macro
181. r hides the Shader window A check mark indicates that the Shader window is displayed on the desktop Status Bar Displays or hides the status bar A check mark indicates that the Status Bar is displayed on the desktop Style F6 display Alt F4 close Displays or hides the Style window A check mark indicates that a Style window is displayed on the desktop Text Bar Displays or hides the text bar A check mark indicates that the text bar is displayed on the desktop Tools Displays or hides the Tools window A check indicates that the Tools window is displayed on the desktop 1 2 3 Activates one of the currently open windows Auto Cascade Toggles auto cascade mode on and off A check next to Auto Cascade indicates that it is on In auto cascade mode FXDeko automatically arranges windows so that windows of the same type overlap and each title bar is visible If you activate a window while in auto cascade mode it automatically becomes the frontmost window FXDeko User s Guide Menu Commands 209 Cascade Arranges open windows so that multiple windows of the same type overlap and each title bar is visible Cascade is available only when Auto Cascade is checked in the Window menu Delete Layout Deletes the selected custom layout Freeze Windows Locks windows in their current position A check next to Freeze Windows indicates that windows are frozen To un freeze windows so you can move them about on the desktop
182. raphic s background A check mark means the background is currently being shown Background Shader Displays the current graphic s background shader in the Shader window Edge E Adds or removes the first edge in the current look Edge Shader Displays the edge shader for the first edge in the current look If there is no edge in the current look FXDeko automatically adds one Face E Adds or removes the first face in the current look Face Shader Displays the face shader for the first face in the current look If there is no face in the current look FXDeko automatically adds one Frame Adds or removes the first frame in the current look Frame Shader Displays the frame shader for the first frame in the current look If there is no frame in the current look FXDeko automatically adds one Preset Shader Select Selects the current shader from the list of current preset shaders FXDeko User s Guide 204 STYLE Menu Commands Preset Shader Set Assigns the current shader to a preset shader button Reset to Defaults Resets the active Shader window to its default values Set Ramp Bottom Left Color Deposits the current color into the bottom left corner of the current ramp shader Set Ramp Bottom Right Color Deposits the current color into the bottom right corner of the current ramp shader Set Ramp Hilite Color Deposits the current color into the current ramp shader s highlight Set Ramp Top L
183. rom the File menu choose Revert FXDeko User s Guide Keying and Frame Grabbing 23 To transfer a GF Halo Kseries Presto image to FXDeko 1 lt Record gt the GF Halo image as a still or Kseries Presto as ppic 2 Insert a compatible disk formatted for DOS into one of the GF Halo drives 3 lt Do gt dos export Export the GF Halo still to the DOS disk as a DOS file with a gf extension for GF or 20k for Kseries Presto 4 Remove the disk from the GF Halo drive and insert it into a drive on the PC running FXDeko 5 From the File menu choose Open then navigate to the drive and directory that contain the gf file or 20k file 6 Choose the file from the File Name list box or type the file name in the File Name text box then click OK or press Enter Note You can reverse this process to transfer graphics from FXDeko to GF Halo Only graphic files still targa tiff and dko g and bmp can be shared Text files are not compatible KEYING Using FXDeko s built in keyer you can key text and graphics over live video Or you can use FXDeko s linear key output to key text and graphics downstream using a switcher To enable FXDeko s built in keyer 1 Connect an input video signal to FXDeko See Video Inputs in the FXDeko Installation Guide 2 In Options menu click Hardware Settings click Input Selection and select the appropriate input signal 3 From the Channel menu choose Keying and Routing Se
184. rtical measurement units per screen Typical but not mandatory settings are 486 for NTSC and 576 for PAL This is a reference number only not related to the pixel resolution of the output frame buffer You can set it to any convenient value Text rendering Specifies a time limit for FXDeko to render text If FXDeko is unable to fully render text within this time it automatically substitutes low resolution text Low resolution text appears jaggy on the desktop monitor without details such as edges and shadows Once FXDeko has finished rendering it replaces the low resolution text with the fully rendered text Note FXDeko never displays low resolution text on video output only on the desktop Scaling Sets default preference for auto scaling text layers None no automatic text scaling Scale to fit box scales text up or down to exactly fit the text field FXDeko User s Guide Setting Preferences 135 Shrink to fit box scales text down if necessary to fit within the text field Word wrap enabled Enables word wrap automatically for all new text fields Font size based on FXDeko allows you to specify whether to base font size on row height or cap height Show actual font size in Presets box The buttons in the Preset Style window display sample text in actual font sizes Turn this preference off to have sample text displayed in standard font sizes FXDeko User s Guide 136 Managing Files OPENING F
185. s a frame with rectangular corners Height Specifies the height of the frame Width Specifies the width of the frame H offset Offsets the frame horizontally relative to the detail being framed V Offset Offsets the frame vertically relative to the detail being framed Descenders Lowers the bottom of the frame to accommodate lower case descender characters like g j and y Spaces Frames the spaces between words Priority Determines whether the frame appears in front of or behind other details By default FXDeko assigns a priority to each detail so that they render from front to back in the order they appear in the Details list Use Priority to change the rendering order Priority ranges from 0 closest to viewer to 1000 farthest from viewer Priority also controls the rendering order of overlapping details from different styles FXDeko User s Guide Specifying a Look 65 To next detail Determines what this frame will send to the detail immediately below it in the Details list previous sends whatever was sent to the frame from the detail above it this sends the frame only merged sends the combination of the frame and whatever was sent to the frame from the detail above it CUTTING AND PASTING DETAILS AND LOOKS To cut or copy a detail 1 Activate the Style window Choose Look at the top of the Style window 2 3 In the Details list click on the detail you wish to cut or copy 4 Do one
186. sary 223 insertion point In a text field the insertion point is indicated by the text cursor As you type FXDeko inserts each character into text at the insertion point and shifts the insertion point to the right To move the text cursor use arrow keys T gt lt or click ona new position integer parameter kerning key signal An integer parameter specifies a whole number value either positive or negative e g 3 12967 174 0 etc if you specify a real value for an integer parameter FXDeko ignores the fractional component of the value An example of an integer parameter is the number parameter of the select style presetcommand which sets the current style from the list of preset styles select style preset number Kerning refers to the spacing between the characters within a word The higher the kerning amount the more space between characters A negative kerning amount tightens the spacing between characters A key signal is a black and white video signal that when used with a keyer tells the keyer how to combine two video signals FXDeko outputs both a full color video output and a black and white key signal Let s say you re keying FXDeko graphics over live video from a camera You feed the video and key outputs from FXDeko to a keyer which could be FXDeko s own internal keyer and also the camera output Where the key signal is white the keyer inserts FXDeko s output the fill signa
187. scaling e Scale to fit box Scales text up or down to exactly fit the layer e Shrink to fit box Scales text down if necessary to fit within the layer Text initialization Determines how the layer is initialized when its graphic is opened String A text string to display in the field or a record number or the name of a macro file or the query string created by the Database window See Usage below Usage Specifies whether FXDeko use text a macro which must return a string or data in an aut file or requests data from an automation host to initialize the field Update freq Specifies how often in seconds to run a macro or request data from an automation host FXDeko User s Guide Justifying a Layer 93 SELECTING A LAYER Layer markers let you know at a glance what layers are selected e If no layers are selected the current text layer is indicated by a solid white box while a dotted white box indicates other text layers e A solid white box indicates a selected text layer e A solid contrasting box indicates a selected rectangle or ellipse e When more than one layer are selected the most recently selected layer is indicated with handles To select a layer in the active graphic Do one of the following e Click on an ellipse rectangle or the box around a text field e Page Up or Page Down to the layer e Choose Layer Browser from the View menu then click the thumbnail image of the layer in the
188. se Options 3 Check Save rendered bitmap for faster recall 4 Click OK or press Enter Note Graphic files that are saved with pre rendered bitmaps occupy more disk space but can be retrieved much faster To save a graphic with an automatic comment 1 From the File menu choose Save Graphic As F12 2 Inthe Save Graphic As dialog box choose Options 3 Check Add automatic comment based on text in file FXDeko will automatically fill in the comment field with the characters from the graphic s first text field 4 Click OK or press Enter To use file compression when saving TIFF and Targa files 1 From the File menu choose Save Graphic As F12 2 Inthe Save Graphic As dialog box choose Options 3 Under When saving TIFF and Targa files check Use file compression 4 Click OK or press Enter To save TIFF and Targa files with alpha channel 1 From the File menu choose Save Graphic As F12 2 Inthe Save Graphic As dialog box choose Options FXDeko User s Guide Creating and Saving Graphics 19 3 Under When saving TIFF and Targa files check Save with alpha channel 32 bit 4 Click OK or press Enter FXDeko User s Guide 20 Overview of FXDeko OPENING A GRAPHIC FILE To open a graphic file 1 From the File menu choose Open Ctrl O or F9 2 Inthe Open dialog box navigate to the drive and directory that contain the file 3 Choose the file from the File Name list box or type the fi
189. se the numeric keypad to type the number of the still then press F9 Any of these three operations will switch you over to the Deko application with the image you picked loaded into the Preview or Program window whichever was active when you left the application If Deko is already open you can drag and drop an image from Thunder Brose to the Deko Preview or Program window where you can then edit the image like any other Deko graphic Once you edit and save a graphic in Deko Thunder marks the upper right corner of the thumbnail image of the graphic with the Deko logo Thunder marks thumbnail images of clips with a small film clip in the upper right corner You can associate a clip with a Deko graphic When you then use the graphic in a sequence Deko plays the clip simultaneously with the effect associated with the graphic To associate a clip with a Deko graphic 1 2 In Deko open the graphic in a Program or Preview window The window must be active Drag and drop the clip from the Thunder browser FXDeko User s Guide Opening Closing Saving Sharing and Deleting Files 143 STORING IMAGES To save a Deko graphic in a Lightning database 1 Open the graphic in an active Program or Preview window 2 From the Deko File menu choose Save To Lightning 3 Inthe Save To Lightning dialog box you can edit any of the file details which default to the details of the last saved image Deko automatically picks an av
190. seecseeseseseeeesescseseseescecesessasavsneseaeassesueasiees Layer Properties nicest raha she lace A O A O Selecting a Layer iseer riari A Neon EEATT A E E NRA Creating Real Time Clocks Clearing a Graphic oer eee Clearing or Deleting a Layer oe eh Cutting and Pasting Mayers ccssssvceteesnyedenis can E E auton RTA Appending a Graphic to Second Graphic Reordering Teayer s etree EE a ae T TE ETTET Pasting Layers to the Background 0 eee eesesessssseceeeececeecesceceeceececeecececeeteeeeeeetseeeeees Combining Text Fields Moving a Layet Justifying a Layer ith Rotating aay ena necesita an hee eee ea ache Scaling a WAY Oli neor ina ir i a even snes EEE EENE A 99 Effects Motions and Sequences About FXDeko Eff fecisse repere eaae ee raare ereo e Eea EEE aT e Single Effect Playback ocx esate e oE EEE E TE R Creating a Sequence innooi ar r S ETNE E NEA EE TTE Browsing for Graphics in a Sequence Selecting Events 0 Cutting and Pasting Events Inserting and Deleting Events essssesesssesesencseseseecscsesescscseseccscneseeeacaeseeeneaeseeeaes Composing Rolls and Crawls ccssessssesecessssseseseesesescseseseseessusseaeaneesesesesnsneeseees Command Even eean User Preferences FPXIDEKO LAY LONI AE E A E EET Atrangine the Desktopesrarienentanii ii ii i ibA EERE User Preferences ccccccccsccscssssesscsessesscsessssecsesessescesessesessessesesscsesacseescsacaseecssesseecsecacsesaes Common
191. set increment of change to Coarse or Fine Ctrl spacebar Select the characters to change FXDeko User s Guide Changing Text Appearance Size and Spacing 35 4 Hold Alt down and press either the right arrow to widen characters or the left arrow lt to decrease character width To change character width using the mouse 1 Click the scale button in the Tools window Select the characters to change Move the pointer to a handle on either side of selected text so that the pointer becomes the widening tool Ki Drag the handle either outward to widen characters or inward to decrease character width To specify a numerical value for character width 1 Row SPACING LEADING Select the characters to change If no text is selected FXDeko applies changes to the current style Activate the Style window Choose Font at the top of the Style window Double click or Tab to the Width text box then type or scroll to a percentage of normal character width To change leading using the keyboard 1 In the Options menu choose Transform Kerning amp Leading Ctrl K In the Options menu choose Transform and set increment of change to Coarse or Fine Ctrl spacebar Select the text for leading Hold down Alt and press either the up arrow 7 to increase the space between rows of selected text or the down arrow L to decrease space FXDeko User s Guide 36 Composing Text To change l
192. sets font and look Automatically changes the current style whenever you move the text cursor to reflect the style of the character to the left of the cursor Home and End key behavior Determines whether the Home and End keys behave as they typically do in Windows applications or as they do on a traditional television character generator Key Char Generator Windows Home sends cursor to sends cursor to start beginning of text field of row Shift Home selects text from selects text from cursor to beginning cursor to beginning of text field of row CtrltHome sends cursor to sends cursor to beginning of row beginning of text field End sends cursor to right sends cursor to end of last character in of row text field Shift End selects text from cursor selects text from through last character cursor through end in text field of row Ctrl End sends cursor to end sends cursor to right of row of last character in text field FXDeko User s Guide 134 User Preferences MARKER PREFERENCES Show Specifies whether to display checked or hide unchecked the following markers three four five text field box RTE A LT LT EE a Bere ae Safe title area from edge of screen Specifies the top bottom right and left of the safe title area Values represent a percentage of the distance from the specified edge of the screen to the opposite edge ADVANCED PREFERENCES Resolution Specifies screen units the number of ve
193. sh to save the effect as a efx file click Save and enter a file name then click OK 4 Click the play button in the Effect Playback window gt To imbed an effect into a graphic Open a graphic in the Preview window In the View menu click Style In the Style window click Graphic Click the Select button and navigate to the effect efx file O o N A m Save the graphic Notes When you open the graphic in the Preview window Deko automatically plays the associated effect If Deko cannot find the associated effect file in the designated directory search path it prompts you to browse for the file CREATING A SEQUENCE To open a Sequence window Do one of the following e From the Windows menu choose Select Layout then Sequence Playback e From the View menu choose Sequence F11 To create a sequence 1 Activate the Sequence window 2 From the Sequence menu choose Clear Sequence if necessary to clear all events 3 Use the Tab or arrow keys to move to the various fields enter the following information for each event in the sequence control time Controls the timing of the event blank Starts as soon as the previous event is done pause Waits for a GPI trigger right mouse click or a Pause Sequence Pause or Play Sequence Alt Enter command before playing hold Displays the first frame of the effect then waits for a trigger before continuing FXDeko User s Guide Creat
194. shader FXDeko commands fall into several categories Some categories correspond directly with items on the FXDeko menu bar e g File Edit Channel Layer Macro Sequence etc Other categories exist for commands that are language specific such as program flow commands e g if while return and mathematical functions e g sqrt cosine The FXDeko Commands section in this manual lists all FXDeko commands by category Earlier we compared commands to verbs Just as adverbs modify a verb parameters modify a command Each command s parameters are specified in an order particular to that command The example below shows the usual order of parameters for the justify command justify horizontal vertical In addition to a specific position each parameter has a name a keyword such as horizontal vertical etc Because each parameter has a specific position in command declaration however using a keyword to assign a value is necessary only when the parameter is specified out of its usual order Even then you may abbreviate a keyword to only as many characters as necessary to avoid ambiguity FXDeko User s Guide 152 PARAMETERS Working with Macros Here are several possible variations of the just ify command justify default unchanged justification justify left bottom horizontal left vertical bottom justify vertical top top vertical justification horizontal unchanged justify v top top ver
195. ssion FXDeko User s Guide Chyron Import 177 To save the current font mapping file for future FXDeko sessions 1 In the Chyron Import window click Details 2 Click Save 3 Enter a name for the mapping file then click Save 4 Click OK or press Enter FxDeko saves the font mapping file as a text txt file To open a font mapping file 1 In the Chyron Import window click Details 2 Click Open then navigate to the mapping file 3 Double click the file name or click Open 4 Click OK or press Enter To convert a Chyron logo font into a custom typeface 1 Open the Chyron Import window 2 Navigate to the drive and directory that contain the machine file Note that the file description appears 3 Double click the file name to open and import the file into a Custom Typeface window 4 From the File menu choose Save Custom Typeface As 5 Navigate to the drive and directory where you will store the file 6 Type anew file name in the File Name text box then click OK or press Enter FXDeko User s Guide 178 CLIPDEKO STARTING CLIPDEKO FXDeko Options The ClipDeko option enables Deko to record or import and play digital video clips with or without key You can edit loop trim and browse these clips You can play animated backgrounds without a separate disk recorder And you can associate any clip to any Deko graphic ClipDeko hardware supports DV25 compression as well as uncompressed YUV and R
196. t choose Replace All Click Cancel to close the dialog box To move text using the keyboard 1 2 In the Options menu choose Transform Move Ctrl M In the Options menu choose Transform and set increment of change to Coarse or Fine Ctrl spacebar Select the text to move Hold down Alt and press arrow keys T lt to move selected text up down right or left If no text is selected e Alt J moves the cursor row and all lower rows down e Alt moves the cursor row and all lower rows up e Shift Alt T exchanges the cursor row with the row above it e Shift Alt exchanges the cursor row with the row below it FXDeko User s Guide Cutting Pasting Finding and Moving Text 39 e Alt moves all characters from the cursor to the end of the row or tab field to the right e Alt lt moves all characters from the cursor to the end of the row or tab field to the left To move text using the mouse 1 Select the text to move 2 Click the move button in the Tools window 3 Move the pointer near the dotted line surrounding selected text so that the pointer becomes the moving tool a 4 Drag to move selected text in any direction Note Unlike cutting and pasting text moving text does not change the location of the text cursor When you cut and paste text the cursor follows the text but when you move text the cursor appears in the original location of the text even after the text
197. t field remains in the graphic CUTTING AND PASTING LAYERS To cut or copy a layer 1 Select the layer to be cut or copied 2 Do one of the following e Tocut the selected layer from the Edit menu choose Cut Ctrl X or click the cut button on the text bar e To copy the selected layer from the Edit menu choose Copy Ctrl C then Selected or click the copy button on the text bar FXDeko User s Guide 96 Graphics and Layers To paste a layer 1 If you are moving the layer to a different file open the destination file 2 Selecta layer 3 From the Edit menu choose Paste Ctrl V or click the paste button on the text bar FXDeko pastes the layer directly in front of the selected layer APPENDING A GRAPHIC TO SECOND GRAPHIC To append one graphic to another graphic 1 Open the first graphic file 2 From the File menu choose Append Layers Alt F9 3 In the dialog box navigate to the drive and directory containing the second graphic file 4 Choose the file from the File Name list box or type it in the File Name text box then click OK or press Enter Note FXDeko appends the second graphic s layers behind those of the first The second graphic s background is not used REORDERING LAYERS To reorder layers in the active graphic Do one of the following e Select Layer Browser from the View menu In the browser drag and drop thumbnail images to reorder layers as desired Note that Deko in
198. t recently selected layer FXDeko User s Guide THE LAYER BROWSER THE BACKGROUND Adding Layers to a Graphic 85 Layers are rendered in order from front to back starting with the first layer Using the Layer menu or the Layer Browser layers may be selected reordered hidden moved rotated scaled etc The background Behind the final layer is the background a full screen rectangle that is either off or on e When off the background is effectively transparent This is where live video shows through when FXDeko graphics are keyed over external video e When on the background s shader determines its color Like all FXDeko shaders the background can be a solid color a ramp or a texture The Layer Browser shows a thumbnail image of each layer in the current graphic and displays the layer s name and order Type the first one or two letters of the layer name to jump to that layer s thumbnail You can click a thumbnail to select a layer or reorder layers by dragging and dropping them within the browser There are several Layer Browser tools Show Layer Hide Layer Lock Layer a Unlock Layer 4 Zoom Layer to Fill Thumbnail q I Show Actual Perspective of Layer on Thumbnail 5 To turn the background on Do one of the following e Click the background button on the text bar FXDeko User s Guide 86 Graphics and Layers e Inthe Layer menu check Show Background To
199. tedinste cnteh e a E puss cay E EEES Appendixes SHOSCULK CYS vee e elt ie ete ocala hte alden Siesta Reon tie 211 GOSS AIY E EE E AEREE AEE ETE EETA 215 BOG xp Cee eRe EEES ENE EN E E AE E E EN 233 FXDeko User s Guide Introduction WELCOME This is the User s Guide for FXDeko a full color video character generator from Pinnacle Systems Inc Based on the Windows NT operating system FXDeko offers unprecedented performance in a broadcast quality character generator including e The highest picture quality currently available for television graphics e The ease of use and the networking capabilities of Windows NT e The power of a word processor a page layout program and a slide show presentation program in a single application Like a word processor FXDeko offers a variety of tools for typing text and for selecting fonts and styles Like a page layout program FXDeko allows total flexibility in positioning text and full color graphic elements on the screen Like a presentation program FXDeko plays back a series of graphic pages using a wide range of real time effects FXDeko is unique among the Deko product line in that it provides up to three output channels and a powerful Motion Editor for the most flexibility available in creating and playing motions Graphics and sequences you create on FXDeko can easily be exported for playback to other Deko products We think you ll be pleased with FXDeko s qua
200. text field 2 Do one of the following e From the Layer menu choose Properties e Open the Style window F6 and choose Layer at the top of the window 3 Specify text field properties as desired TEXT FIELD PROPERTIES Name The user specified name of the layer Box Defines the text field box All values refer to the original text field box before any transformation scaling rotation or skewing Left Top The left and top edges of the text field box in screen units Width Height The width and height of the text field box Aspect The ratio of width to height Fixed aspect Maintains field aspect ratio whenever width or height changes Transform Defines how the text field box is transformed from its original position H Scale V Scale Horizontal and vertical scale factors Rotation Text field rotation in degrees Skew Text field skew amount H Origin V Origin The center of rotation Same priority as previous layer Specifies that the current layer appears in the same plane as the layer in front of it In other words FXDeko renders this layer as if it were part of the layer in front of it Hidden Hides the text field More Displays more Text Field Properties Justification Specifies default justification for text within the text field FXDeko User s Guide Adding Layers to a Graphic 89 Horizontal Justifies text between the left and right edges of the text field Vertical Justifies t
201. the arithmetic operators and or the assignment operator optional parameter parameter An optional parameter always has a default value FXDeko uses the default value unless your command specifies a different value A parameter is a command modifier and may be optional or required FXDeko User s Guide Glossary 227 pin location A character s pin location determines how it will be placed relative to the baseline of the current row The Y value indicates the baseline of the character and the X value indicates the left edge of the character pre rendered style A style that has been completely rendered and saved on disk You may pre render a complicated style for faster typing response preset shader A preset shader is a shader that has been stored in one of the 18 shader presets at the bottom of the Shader window All 18 preset shaders may be saved in a shader presets file Preset Shaders Let clickto W Right click to vesesst ma ooo preset style A preset style is a style that has been saved in one of the eight preset style buttons in the Preset Style window Each button displays sample text in the preset style To change what sample text is displayed click Sample in the Typeface Browser and type in new sample text By default sample text on the buttons shows fonts in their actual sizes You can have the buttons display all fonts in standard sizes by choosing Preferences from the Options men
202. the cursor to the beginning or end of the text block then hold Shift and press arrow keys to select the block To select a word ij Double click the word Use arrow keys T gt J lt to move the cursor to the beginning or end of the word then hold Shift and press right or left arrow To select all text in a text field i From the top left of the text drag across then down the text Press Insert and Tab to the text field or choose Select Field from the Edit menu FXDeko User s Guide Selecting Text Selecting Typefaces 27 To select all text characters in a graphic Choose Select All Crl A from the Edit menu To select all text characters in the current style Choose Select Style from the Edit menu To de select text ej Click anywhere in the text field Press any arrow key gt 1 SELECTING A TYPEFACE To select a typeface 1 Select the text to which you will apply the new typeface If no text is selected FXDeko applies changes to the current style 2 Do one of the following e From the View menu choose Browser then choose Browse Typefaces from the File menu e On the text bar click the Typeface drop down list box Arial e In the Style window choose Font then click Browse e Inthe Style window choose Font then click the Typeface drop down list box 3 Double click a typeface on the browser or the drop down list or type the name of the typeface in the text box Note If yo
203. tical justification horizontal unchanged Most parameters are optional parameters they have default values and do not require specification unless you are assigning new values to them The justify command has two optional parameters justify horizontal vertical Brackets are a convention used throughout this manual and in on line help to indicate that a parameter is optional Do not use brackets when writing an actual macro A required parameter has no default value so you must specify its value The file_open command is a command with a required parameter file_open name You must supply the name of the file to satisfy the name parameter file_open myfile A command and its parameters normally occupy one line of a macro and a space separates one parameter from the next If a command and its parameters do not fit on one line a backslash at the end of the line indicates that the command continues on the next line file_save name comment type number channel all glyphs bitmap auto_comment compress Note that the second and third lines are indented This is just a matter of good penmanship indentation and blank lines do not affect macro execution but make the macro easier to read and edit Use semicolons to separate multiple commands that appear on one line type Hello there newline As in the above example if a parameter value is a string that includes a space enclose t
204. ton next to the underline button on the text bar only for the first underline of a look a e Open the Style window F6 select Look at the top of the Style window click on the appropriate underline detail then click the Shader button In the Shader window choose Color Ramp Texture keyhole or CAP Specify shader options as desired FXDeko User s Guide Creating Styles To change other attributes of an underline 62 1 2 3 4 UNDERLINE ATTRIBUTES Select the text to change If no text is selected FXDeko applies changes to the current style Activate the Style window Choose Look at the top of the Style window In the Details list choose the underline FXDeko displays Underline Attributes in the lower half of the Style window Hide Hides the underline A hidden underline can still affect other details based on its Priority and To next detail settings Shader Opens the Underline Shader window Use the Underline Shader to apply a color ramp or texture to the underline Blur Controls the amount of blur from 0 no blur to 100 Shape Specifies the shape of the underline e round produces an underline with rounded corners e square produces an underline with rectangular corners Height Controls the height of the underline The default value is 100 percent Width Specifies an additional amount of underline that extends beyond the width of underlined text A value of zero produces an u
205. ton on the Command Bar 5 Specify parameters in the dialog box then click OK or press Enter SAVING A MACRO To save a macro under a new name 1 Activate the Macro window 2 From the File menu choose Save Macro As F12 3 In the dialog box navigate to the drive and directory where you will store the file 4 Type anew file name in the File Name text box then click OK or press Enter Note When you save a macro FXDeko automatically attaches mer to the file name Do not type a different extension FXDeko User s Guide 150 Working With Macros To save a modified macro 1 Activate the Macro window 2 From the File menu choose Save Macro Ctrl S or Alt F12 to replace the previous version of the mcr file APPENDING TO A MACRO To append a macro to the active macro 1 Inthe active Macro window position the cursor where you will insert the second macro 2 From the File menu choose Append to Macro 3 Inthe Append Macro dialog box navigate to the drive and directory that contain the macro mcr file you wish to append 4 Choose the file from the File Name list or type it in the File Name text box then click OK or press Enter CONVERTING A GRAPHIC SEQUENCE OR MOTION INTO A MACRO To convert a graphic sequence or motion into a macro 1 Open the graphic sequence or motion file you wish to convert 2 Do one of the following e From the Macro menu choose Convert Graphic to Macro e From
206. ton on the text bar SPEL EZ Use dialog box options to ignore or change reported errors until the spell check is complete or click Cancel to end the spell check at any time To change spell check options 1 2 3 From the Text menu choose Spell Check In the Spell Check dialog box select Options Click or Tab to select from the check box options Ignore capitalized words Ignores all capitalized words such as names of people or places Ignore all caps words Ignores all cap words such as acronyms like ASAP Ignore words with numbers Ignores words that contain numbers such as File24 Ignore words with mixed case Ignores mixed case words such as FXDeko Report words with mixed case Reports mixed case words such as FXDeko Report doubled words Reports double occurrence of the same word such as the the Always suggest Always suggests alternatives to reported words FXDeko User s Guide Spell Checking Text and Using Undo 45 USING UNDO To undo the previous action s From the Edit menu choose Undo Ctrl Z for each action you wish to undo The Edit menu tells you what will be undone To redo undone actions From the Edit menu choose Redo Ctrl Y for each action you wish to redo The Edit menu tells you what will be redone To enable or disable Undo In the Edit menu check or un check Undo enabled Notes The default setting is Undo enabled Undo uses several me
207. ts own set of attributes which dictate its color size shape etc FXDeko provides a variety of tools for specifying attributes of fonts and looks to create new styles or to revise existing styles FXDeko User s Guide Glossary 231 subroutine A subroutine is a macro that is used as a command within another macro switch parameter A switch parameter specifies a parameter that is either true or false A true parameter is either preceded by a hyphen or followed by 1 while a false parameter is either preceded by no or followed by system variable A system variable sometimes called an at sign variable because its initial character is always is a built in global variable that is always accessible to commands and macros text bar The text bar is the toolbar at the top of the FXDeko desktop under the menu bar which controls many common text functions current typeface beckground shader edge shader undernine shader bold areal caps mevo contols palos size lace hoder shadow shader tome shader tolics justitcation text box Text boxes are Windows NT controls in which you type or otherwise enter information This is text in a text box text cursor The text cursor shows where in a text field the next typed character will be inserted The text cursor is shaped like an I beam or a rectangle depending how you have your cursor preference set I beam cursor Box cursor text field A text field is on
208. type of edge e outer creates an edge that extends outward from the outer edge of the edged detail e inner creates an edge that extends inward from the outer edge of the edged detail FXDeko User s Guide 58 Creating Styles e border creates an edge that extends both outward and inward from the outer edge of the edged detail e filled creates an edge that extends outward from the outer edge of the edged detail the inside is filled with the edge color AAAA Outer Inner Border Filled Size Controls the size of the edge from 0 no edge to 100 very large edge Priority Determines whether the edge appears in front of or behind other details By default FXDeko assigns a priority to each detail so that they render from front to back in the order they appear in the Details list Use Priority to change the rendering order Priority ranges from 0 closest to viewer to 1000 farthest from viewer Priority also controls the rendering order of overlapping details from different styles From previous detail Specifies which other details in the look provide the shape on which this edge is based e face produces an edge based only on the face detail e frame produces an edge around the first frame detail above the edge in the Details list e previous produces an edge based on the To next detail setting of the detail immediately above the edge in the Details list e underline produces an edge around the f
209. u clicking the Advanced tab and un checking Show actual font size in Presets box Preview window The Preview window shows a graphic that is not yet on air When playing back a sequence this window shows the next graphic in the sequence Program window The Program window shows the current on air graphic The contents of this window match FXDeko s video output with the addition of a cursor safe title lines and other markers ramp shader A ramp shader or color gradient is a type of FXDeko shader used to apply color to a detail You specify the colors at the four corners of the detail and FXDeko creates the ramp by interpolating those colors across the interior of the detail Ramp shaders have an optional highlight color which produces a line across the ramp FXDeko User s Guide 228 Glossary real parameter A real parameter specifies any numeric value whole or fractional e g 3 9 7 0 9 etc Very large or small real values can be expressed in exponent form accepts a real number value For example 2 5e 10 An example of a real parameter is the inputparameter of the sqrt square root command sqrt input repeating parameter A repeating parameter accepts a list of values which may or may not be of the same type required parameter A required parameter has no default value Your command must specify a value for the parameter resolution FXDeko specifies resolution in scr
210. u select a custom typeface FXDeko automatically sets the font to the size at which no scaling will occur You may then select any font size FXDeko User s Guide 28 Composing Text To select a typeface from a graphic 1 Move the text cursor immediately to the right of a character in the desired typeface 2 From the Text menu choose Pick Font If you check Cursor movement sets font and look in the Options Preferences Cursor dialog box the current style will always show the style of the character to the left of the text cursor unless a text character or layer is selected USING AN INTERNATIONAL CHARACTER SET To type a character from an international character set 1 From the View menu choose International 2 Inthe International window click the Character Set list box then choose a character set from the drop down list 3 Inthe graphic window position the insertion point where you wish to insert the character 4 Click the desired character in the International window Note Not all TrueType fonts include every character in every character set The International window displays a small box in place of any character that is not available in the current font To change the current keyboard layout 1 From the View menu choose Style 2 Inthe Style window choose Font then click the Keyboard list box 3 Type or scroll to the new keyboard layout Notes Any keyboard layout installed in Win
211. ude the array name and an index number which must be an integer or an expression that returns an integer e g Sa 0 a 2 3 and a 9999 assignment operator The assignment operator is a symbol etc that assigns a value to a variable Forexample a 3 at sign variable An at sign variable so called because its initial character is always is a pre defined global system variable that is always accessible to commands and macros FXDeko User s Guide 216 Glossary background The background is the backmost part of a graphic It is a full screen rectangle located behind the last layer furthest from the viewer The background can be turned on and off When off it is transparent live video shows through the background when you use a keyer When the background is on the background shader determines its color Like all FXDeko shaders the background can be a solid color a ramp or a texture bitmap A bitmap is a set of numerical values specifying the colors of the pixels in a graphic image bitwise operator A bitwise operator isa symbol lt lt gt gt amp that performs an operation on an integer value based on bit position C1 continuity C1 continuity is a smoothness setting that maintains a straight line between two connected Bezier curves If you move one control point the control point on the other side of the shared point will move in concert to maintain the linear con
212. uminance from a graphic file 1 Activate a graphic window 2 From the File menu choose Replace Background Key 3 In the dialog box navigate to the drive and directory that contain the graphic file 4 Choose the file from the File Name list box or type the file name in the File Name text box then click OK or press Enter This is useful if your graphic has a companion graphic in which the luminance represents the key of the original ADDING A TEXT FIELD To add a text field to a graphic using the keyboard From the Layer menu choose Add Text Field FxDeko adds a text layer based on the boundaries of the safe title area To add a text field to a graphic using the mouse 1 Click the add text field button in the Tools window 2 Inthe graphic the cursor becomes a text layer cursor 3 Drag the cursor to define the text field box Notes Holding Ctrl as you drag the cursor maintains a square field box FXDeko always adds a new text field as the frontmost layer To create a new field or fields for selected text 1 Select the text you wish to move to a new field or fields 2 Do one of the following e To put selected text into a single new field choose Text to Field from the Text menu e To create a new field for each discrete group of selected text choose Text to Multiple Fields from the Text menu FXDeko User s Guide 88 Graphics and Layers To specify text field properties 1 Select the
213. un check Freeze Windows Reset Current Layout Returns windows to their default positions in the current layout Save Layout As Saves the current layout as a custom layout Select Layout Lists standard and custom desktop to choose from A check next to a layout indicates that it is the current layout FXDeko User s Guide Shortcut Keys WINDOW SELECTION Background Shader Ctrl F7 Browser Ctrl L Command Bar F4 Graphic F5 Macro F2 Preset Styles Alt F7 Preview Alt F5 Program Alt F6 Sequence F11 Shader F7 Style F6 Next Window Ctrl Tab Close Window Ctrl F4 BACKGROUND AND LAYERS Clear Layers F8 Clear Background Ctrl F8 Clear Layers and Background Alt F8 or F8 F8 Bring Layer Forward One Ctrl plus key Send Layer Back One Ctrl minus key Bring Layer To Front Alt plus key Send Layer To Back Alt minus key Next Layer Alt PageUp Previous Layer Alt PageDown Append Layers Alt Read Alt F9 Replace Layers Alt F10 Replace Background Ctrl F9 CHANNEL CONTROL Swap Preview and Program F3 Transfer Preview to Program Ctrl F3 Transfer and Read Next File F10 FXDeko User s Guide CUT AND PASTE Cut Copy Paste Open Read Save As Record Save Alt Record Read Next New Delete File Create Directory Print FIND AND REPLACE Find Find Next Replace FORMATTING TEXT Bold Italic Underline JUSTIFYING TEXT Justification Off Bottom Left Bottom Center Bottom Right Middle Left Middle Center Middle R
214. video frame buffer and varies with the video standard World space or resolution independent space is measured in arbitrary units selected by the user For a 4x3 aspect ratio the default world space is 6 0 vertical units that range from 4 to 4 across the screen and 8 0 horizontal units that range from 3 to 3 bottom to top The point 0 0 is in the center of the screen In Options Preferences choose Cursor Movement by Screen Units for world space You can set world space units to any convenient value In Options Preferences Advanced enter the number of full screen vertical units and FXDeko derives the number of horizontal units automatically by multiplying the height by the aspect ratio The current number of vertical units is stored in the system variable resolution FXDeko User s Guide Index A Arithmetic operators 150 Array accessing elements of 151 subscripting elements of 149 Aspect ratio changing 80 opening graphic recorded under different 80 Assignment operators 152 Aston Import 160 At sign variables 149 Automation defining layers for 162 protocols 161 window 161 62 Automation option 159 62 B Background 81 activating shader for 65 applying color to 82 clearing from graphic 90 opening a graphic into 82 replacing key 83 shader 82 turning into a layer 82 turning on or off 81 Baseline aligning texture with 69 changing angle of 26 27 47 Baseline menu commands 184
215. w to skew the selected text clockwise or the left arrow to skew counterclockwise FXDeko User s Guide Changing Text Appearance Size and Spacing 31 To skew text using the mouse 1 Click the rotate skew button in the Tools window 2 Select the text to skew 3 Move the pointer over the top right corner handle of the selected text so that the pointer becomes the skewing tool ee 4 Drag the handle to skew selected text To specify a numerical value for skewing 1 Select the characters to skew If no text is selected FXDeko applies changes to the current style 2 Activate the Style window 3 Choose Font at the top of the Style window 4 Double click the Skew text box then type or scroll to a value Negative values skew text counterclockwise and positive values skew text clockwise Note Skew can be used to italicize text to angles different from the default italic angle SMALL CAPS To change lower case text to small upper case text 1 Select the text to be capitalized or select nothing to change the current style 2 Do one of the following e Press the small caps button on the text bar e Inthe Style Font window check Small Caps To change text back to normal unpress the small caps button or uncheck Small Caps CHANGING TEXT CASE To change the first character of each word to upper case 1 Select the text to be changed or select nothing to change all text in the current text field
216. what these variables are used for Sage Sname Sphone You do not explicitly declare a variable s data type the data type is determined when a value is assigned to the variable These examples illustrate how variable assignment determines data type i 1 Integer XY 3 5 Real message Goodbye Cruel World String If you try to use an uninitialized variable FXDeko stops executing the command or macro and displays an error prompt A variable may be an element of anarray in which case its name is the name of the array followed by a subscript that identifies its location in the array A subscript must be an integer or an expression that returns an integer For example an array named t able might include these elements 3 42 Scount 1 9999 Stable Stable Stable Stable FXDeko allocates array elements as needed The subscripted variables in the above example will occupy only four variable slots not ten thousand By default most variables are local variables A local variable is allocated temporarily during macro playback then deleted automatically when the macro stops One macro cannot reference a second macro s local variables even if the second macro is a subroutine of the first Global variables must be declared with the global command and can be shared among multiple macros Once declared a global variable remains until you either delete it by using the f ree command or exit FXDeko FXDeko
217. where in the descriptor box then click Delete Motion Descriptor e Click the Delete Descriptor button on the Motion toolbar To append a motion to the active motion 1 Activate the Motion window 2 From the File menu choose Append to Motion 3 Inthe Append Motion dialog box navigate to the directory that contains the motion mot file to append to the open file 4 Choose the file from the File Name list or type it in the File Name text box then click OK or press Enter To save a new motion script 1 From the File menu choose Save Motion Ctrl S or Alt F12 or Save Motion As F12 2 Inthe dialog box navigate to the drive and directory where you will store the mot file 3 Type anew file name in the File Name text box then click OK or press Enter FXDeko automatically adds the mot extension to the file name Do not type in a different extension Note When you save a motion script FXDeko automatically attaches mot to the file name Do not type a different extension FXDeko User s Guide Creating Motions 119 PLAYING A MOTION The Motion Editor provides tools for specifying playback rate and playing the motions in the current mot file To specify the playback rate of motions in the current mot file 1 Enter a numerical value in the Playback rate box on the Motion Editor toolbar 2 Click the arrow to the right of the Units of playback rate box and select seconds or frames To specify
218. window is already open FXDeko opens the macro into that window replacing any previous macro Be sure to save any modified macro before opening another macro in the same window To append a macro to the active macro 1 In the active Macro window position the cursor where you will insert the second macro 2 From the File menu choose Append to Macro 3 Inthe Append Macro dialog box navigate to the drive and directory that contain the macro mcr file you wish to append FXDeko User s Guide 146 Working With Macros 4 Choose the file from the File Name list or type it in the File Name text box then click OK or press Enter USING THE MACRO RECORDER RECORDING A MACRO To record a macro 1 To turn the macro recorder on do one of the following e Click the record button at the far right end of the text bar e Choose Record Macro Ctrl F2 from the Macro menu On the text bar the button lights up red to indicate that the macro recorder is on 2 Use the keyboard and or mouse to perform the sequence of actions that will constitute the macro 3 To turn the recorder off do one of the following e Click off the record button on the text bar e Choose Record Macro Ctrl F2 from the Macro menu e Press F2 to turn the recorder off and activate the Macro window To view the macro you just recorded Do one of the following e From the Window menu choose Select Layout then Macro Edit e From the View menu
219. xt back to normal unpress the underline button FXDeko User s Guide 30 Composing Text ROTATING TEXT To rotate text using the keyboard 1 Inthe Options menu choose Transform Rotate amp Skew Ctrl R 2 Inthe Options menu choose Transform and set increment of change to Coarse or Fine Ctrl spacebar 3 Select the text to rotate 4 Hold down Alt and press either the down arrow L to rotate the selected text clockwise or the up arrow A to rotate counterclockwise To rotate text using the mouse 1 Click the rotate skew button in the Tools window 2 Select the text to rotate 3 Move the pointer near the dotted line surrounding selected text so that the pointer becomes the rotation tool Q 4 Drag to rotate selected text To specify a numerical value for rotation 1 Select the text to rotate If no text is selected FxDeko applies changes to the current style 2 Activate the Style window 3 Choose Font at the top of the Style window 4 Double click the Rotation text box then type or scroll to a value Negative values set counterclockwise rotation of the selected text and positive values set clockwise rotation SKEWING TEXT To skew text using the keyboard 1 Inthe Options menu choose Transform Rotate amp Skew Ctrl R 2 Inthe Options menu choose Transform and set increment of change to Coarse or Fine Ctrl spacebar 3 Select the text to skew 4 Hold down Alt and press either the right arro
220. y X Position the object s will not move horizontally Click the path indicator arrow to the left of the timeline to select a horizontal path Left to Home Offset Center to Home Absolute Right to Home Absolute to Home Left to Right Y Position This specifies the vertical path of the motion from the object s starting position to its ending home position If you do not specify Y Position the object s will not move vertically Click the path indicator arrow to the left of the timeline to select a vertical path Top to Home Offset Center to Home Absolute Bottom to Home Absolute to Home Top to Bottom Scale The timeline expresses X scaling and Y scaling of the object throughout the selected motion in arbitrary units from 0 00 to 10 0 full scale If you do not specify scaling values OVR might appear next to the parameter to indicate that Deko is overriding standard sizing to enhance the current DVE effect this only happens with some DVE effects Rotate The timeline expresses rotation of the object throughout the motion in degrees on the X Y or Z axis Skew The timeline expresses skewing of the object throughout the motion in negative leftward skewing or positive rightward skewing arbitrary units Kern The timeline expresses kerning of the object throughout the motion in negative inward kerning or positive outward kerning arbitrary units Opacity The timeline expresses opacity of the selected obj
221. yles A check mark indicates the current style Reset to Defaults Resets the active Style window to its default values Capitalize Changes the first character of each word of selected text to upper case If no text is selected capitalizes all text in the current text field Center Row Horizontally centers the current row of text Exchange Down Exchanges the current row of text with the row below it Exchange Up Exchanges the current row of text with the row above it Horizontal Scrolling Turns horizontal scrolling on or off for the active graphic Justify Sets the justification rules for the current text field Lower Case Changes every character of selected text to lower case If no text is selected affects all text in the current text field Pick gt Pick Font Applies the font of the character to the left of the text cursor to the current style Pick gt Pick Look Applies the look of the character to the left of the text cursor to the current style Pick gt Pick Presets Assigns each of up to eight styles in the current graphic to a preset style button Pick gt Pick Style Applies the style of the character to the left of the text cursor to the current style Preset Style Select Shift F1 through Shift F8 Selects the current style from a list of presets A check mark indicates the current style FXDeko User s Guide 206 TIMECODE Menu Commands Preset Style Set Assigns the current style to one o
222. ze Underline position Underline position relative to character position as a percentage of the font size Space width Space between characters as a percentage of the font size Number width Number width as a percentage of the font size FXDeko User s Guide 54 Creating Styles SPECIFYING A LOOK ABOUT LOOKS This section describes how to control the current style s look The look controls everything about the way a text character looks including colors edges shadows etc A look consists of a list of details Each detail is a face edge frame shadow or underline and has its own set of attributes which dictate color size shape etc A look coupled with a font makes up a style To change the attributes of the current look Do one of the following e Use the text bar to turn on and off the first face edge shadow underline and frame of a look and to choose colors for each e Use the Style Look Window to control all aspects of the current look including additional edges shadows etc THE STYLE LOOK WINDOW To display the Style Look Window 1 Inthe View menu Choose Style F6 2 Click Look Alt L at the top of the Style window Controls in the Style Look Window Details The list of details for the current look The selected detail is highlighted and its attributes are displayed in the lower half of the window Details come in these flavors Edge An edge around the character The edge is bas
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