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1. USS Enterprise CVN 65 FSX User Manual Scenery Activation To use the AI Boat Traffic schedules you will need to activate them under Addon Scenery 1 Launch FSX and click the Settings link in the Start Page of FSX 2 Click on the Scenery Library button under Other Settings 3a On the Settings Scenery Library window click on the Add Area button Use the Select Scenery Directory window that comes up to locate and highlight the Addon Scenery Team SDB USS Enterprise East Coast folder Click on the OK button 3b Click on the Add Area button again Use the Select Scenery Directory window to locate and highlight the Addon Scenery Team SDB USS Enterprise West Coast folder Click on the OK button again 4 Click on the OK button at the bottom of the Settings Scenery Library window Note Under Settings in FSX Ships and Ferrys must be set at least to 10 for the carrier to show Scenery Activation in Windows 64bit There is an issue with Windows7 Explorer and Flight Simulator X because of its differences to Vista and WinXP To activate add on scenery in FSX Windows 7 follow these steps 1 Go to the Scenery Library in the Settings Menu 2 Browse to the folder you want to add see steps 3a and 3b above and click OK 3 The addon scenery that you have selected will not be added instead it will advance inside the directory To add the scenery LEFT click on any blank space inside the folder
2. for Fiscal Year 2010 slated the ship s retirement for 2013 when she will have served for 51 consecutive years the most of any U S aircraft carrier The Enterprise began her 22nd and final deployment a seven month cruise to the Middle East on March 10 2012 from Norfolk Naval Station in Virginia Project Reference Sources Partial List e http www enterprise navy mil e http en wikipedia org wiki USS Enterprise CVN 65 e http navysite de cvn cvn65 html e http www uscarriers net cvn6Shistory htm e http www hullnumber com CVN 65 e Detail amp Scale Bert Kinsey No 39 USS Enterprise CVN 65 e Warship Profile 15 USS Enterprise Cmdr W H Cracknell USN e Osprey Publishing Tony Holmes Seventh Fleet Super Carriers e Osprey Publishing Jean Pierre Montbazet Super Carriers e NAVAIR 00 80T 104 NATOPS Landing Signal Officer Manual e NAVAIR 00 80T 120 NATOPS CVN Flight Hangar Deck Manual e Naval Safety Center Flight Deck Awareness 2012 Team SDB Scenery 8 USS Enterprise CVN 65 FSX User Manual Late 80s USS Enterprise 2012 Team SDB Scenery USS Enterprise CVN 65 FSX User Manual 2012 Team SDB Scenery 1 1 1 10 USS Enterprise CVN 65 FSX User Manual Advanced Versions Features The Advanced versions of the Enterprise include additional features developed by Sylvain Parouty These systems greatly increase the realism of the FSX carrier experience but do require manual
3. 7E Corsair II used for static models Senior Chief Earl Watkins USN Ret Adams Class guided missile destroyer escort Carl Edwards Original designer of the Alphasim CVN 65 Big E package Additional beta testers Philip Chandler Benoit Dub Mitch London Technical Support A forum area for Technical support has generously been provided by David Bushell for Team SDB use via the support forum at http www glowingheat co uk Click in the Forum link and then scroll down to the Team SDB section Please search and review any previous questions as your issue may have already been addressed If so please add you comments to the existing thread Copyright Information These files are a commercial product and should NOT be treated as freeware These files may not be copied other than for backup purposes transmitted passed to third parties or altered in any way without prior written permission from Team SDB Scenery Any breach of the aforementioned copyright will result in the full force of law being brought to bear on those responsible Copyright 2012 Team SDB Scenery All Rights Reserved Worldwide For more info pictures and news please Join our Facebook page http www facebook com TeamSDB scenery 2012 Team SDB Scenery 1 1 1 1111111 26 USS Enterprise CVN 65 FSX User Manual Appendix A User Positioned Moving Carriers In addition to the 16 pre defined racetrack courses included you can place the moving E
4. Files select a flight by clicking the Load button on the Free Flight screen of FSX The flights are named as CVN 65 and the location For example CVN 65 Hawaii The flights load with the default FSX Acceleration Boeing F A 18 Hornet US Navy as the startup aircraft If you no longer have this aircraft installed you will see a warning message To make the startup aircraft for the flight to be something different simply load your favorite Navy aircraft and resave the flight Your aircraft will start in the air about 10 miles astern of the moving carrier and escort Your fuel level will be empty external tanks and 25 internal fuel The radio will be tuned to the carrier early 80s 115 00 MHz late 80s 116 00 MHz From here you can begin your descent for a flyover and then come around to fly the pattern and land on the carrier The carrier should be visible but if not try restarting the flight Carrier Location At Start N 32 30 65 WII8 4528 N 36 19 977 W122 33 28 N 48 16 11 WI25 4229 N 2570183 E56 50 83 N 32 30 65 W118 45 28 Aircraft Carrier Heading N36 54 85 W75 39 75 N40 54 13 W70 48 10 M M M West Coast Saved Flights Norway N67 069r E12 4136 Sardinia N38 1941 E09 09 80 Adriatic NA41 4297 E17 37 02 Lebanon N34 0416 E34 26 11 East Coast Saved Flights 2012 Team SDB Scenery 24 USS Enterprise CVN 65 FSX User Manual The AI Carrier tracks consist
5. N 122 47 397 W Hdg 88 268 En SLEMOore KNLG P Mm a 2012 TeamSDBScenery 2 A USS Enterprise CVN 65 FSX User Manual Pacific Northwest Supporting airport location Naval Air Station Whidbey KNUW Fly heading 269 for 152 miles after takeoff from Runway 25 Coordinates for center of track 48 16 585 N 125 58 767 W Hdg 88 268 48 16 585 N 1259 58 767 W Hawaii Supporting airport location Marine Corps Air Station Kaneohe Bay PHNG Fly heading 243 for 138 miles after takeoff from Runway 22 Coordinates for center of track 20 32 454 N 159 41 881 W Hdg 64 244 1 MCAS Kaneohe Bay PHNG pad W 209 32 454 N 159 41 881 W 2012 Team SDB Scenery 1 16 USS Enterprise CVN 65 FSX User Manual Korea Supporting airport location Seosan Haemi AB RKTP Fly heading 275 for 92 miles after takeoff from Runway 21L Coordinates for center of track 36 46 457 N 124 49 196 E Hdg 268 88 36 46 457 M 124 49 196 E t Haemi AB RKTP Darwin Supporting airport location RAAF Base Darwin Y PDN Fly heading 296 for 40 miles after takeoff from Runway 29 Coordinates for center of track 12 05 471 S 130 11 427 E Hdg 115 295 m 12 05 471 8 130 11 427 E tee RAAF Darwin YPDN Es pi i j rn i th L 2012 Team SDB Scenery 000047 USS Enterprise CVN 65 FSX User Manual Diego Garcia Supporting airport location Diego Garcia
6. editing of certain FSX configuration cfg files The Advanced features include 1 LSO voice on approach and trap 2 Catapult launch triggered using brakes trigger on joystick rather than the default Acceleration Shift Spacebar keystrokes 3 Reduced more realistic catapult launch speed tailored to the individual aircraft as opposed to the too fast default Acceleration launch 4 FLOLS with settable glide slope preset to 3 5 degrees and new night lighting Setup In order to use the Advanced systems items 1 through 3 above you must make some minor edits to the panel cfg file for each aircraft that you want to use To use the advanced FLOLS versions of the carriers item 4 above you will have to edit the model cfg file of each carrier you wish to use For the aircraft be sure to also make the edits described in Appendix C Adapting Aircraft to FSX Acceleration Carriers on page 29 During installation the required files were added to the Gauges folder To activate them open the panel cfg file in the Panel folder of the aircraft using Notepad and add the following lines to the bottom of the first Vcockpit xx section The gauge numbering is not important as long as they do not duplicate any gauge numbers you already have in that first Vcockpit xx section To use Nav2 instead change line 81 to read TACAN Nav2 ree EE Gauge Carrier Operations gauge81 RFN CarrierGauge TACAN Navl 0 0 gauge82 RFN Ca
7. for center of track 36 58 873 N 75 25 297 W Hdg 247 67 N S Oceana KNTU K T F 1 36 58 873 N 75 25 297 W Rhode Island Supporting airport location Quonset Point Air National Guard Station KOQU Fly heading 146 for 70 miles after takeoff from Runway 16 Coordinates for center of track 40 44 444 N 70 40 461 W Hdg 146 326 F Quonset Point AMG Station KOQLJ 40 44 444 N 70 40 461 W m 2012 Team SDB Scenery 1 1 1 1 1 1 1 1 11 11 1 20 USS Enterprise CVN 65 FSX User Manual Norway Supporting airport location Bode AFB ENBO Fly heading 257 for 59 miles after takeoff from Runway 25 Coordinates for center of track 67 03 604 N 1 11 554 E Hdg 76 256 Bode ENBO 67 03 604N 1 11 554E Sardinia Supporting airport location Decimomannu Air Base LIED Fly heading 173 for 95 miles after takeoff from Runway 17L Coordinates for center of track 37 58 422 N 09 11 162 E Hdg 173 353 Decimomannu AB LIED 37 58 422 N 09 11 162 E 2012 Team SDB Scenery USS Enterprise CVN 65 FSX User Manual Adriatic Supporting airport location Amendola Foggia LIBA Fly heading 76 for 90 miles after takeoff from Runway 11 Coordinates for center of track 41 50 137 N 17 24 168 E Hdg 128 308 419 50 137 N 17 24 168 E Lebanon Supporting airport location Royal Air Force Station Akrotiri LCRA Fly heading 104 for 89 miles after takeoff from Ru
8. of a 25 nautical mile straight line run in one direction followed by a tight turn and a 25 nautical mile run in the opposite direction The AI Carrier Locations on pages 15 22 provide coordinates for the center of the track as well as the direction of travel of the moving carrier Saved Fights use Sim Time rather that System Time The flights start near the beginning of the track with the ship steaming away You should have about 55 minutes flying time before the ship reaches the end of the track and reverses At the end of each leg the carrier will make an un prototypical 180 degree turn to start down the leg in the opposite direction This method was decided upon rather than trying to maneuver three formation components carrier plane guard helicopter and destroyer escort Do not try to land on the carrier when it is making the turn If the carrier begins to turn it 1s at the end of the track Give it a few minutes to straighten out before attempting to land 2012 Team SDB Scenery 25 USS Enterprise CVN 65 FSX User Manual Credits Sylvain Parouty Sharing his expertise bringing the Alphasim Enterprise and her aircraft into FSX being extremely patient and so much more Michael Dews AI Ship Traffic Flights and beta testing Frank Safranek Aircraft Textures User Manual and beta testing Cmdr Bill Mackay USN Ret Naval Operations Consultant and beta testing Michael Davies Original SH 3 Sea King and A
9. of the line To deactivate the CVNO65 Enterprise 80s version and use the normal CVN65 Enterprise FLOLS 80s version instead simple remove the double slash marks from the normal CVN65 Enterprise FLOLS 80s line and add then to the other line models normal CVN65 Enterprise 80s normal CVN65 Enterprise FLOLS 80s save the file and you are finished In Game Usage Once all of the adjustments have been made you will need to tune your Navl or Nav2 if selected above radio to the frequency of the carrier based on the following table Navi or Nav2 Frequenc Early 80s 115 00 MHz Early 80s Empty Deck 115 50 MHz Use with AlCarriers 116 00 MHz Late 80s Empty Deck 116 50 MHz Use with AICarriers See Appendix A User Positioned Moving Carriers on page 27 for information on AICarriers When you are not tuned to a carrier listed in the carrier xml file a message will appear across the top of the screen informing you When you tune the Nav radio to a carrier listed in the carrier xml file the message will name the carrier When the actual carrier 1s nearby within 100 miles the message will change to yellow text on a green background to let you know that you are locked onto the carrier If you have the REN Tacan gauge installed see Appendix B Moving Carrier Navigation Aids Suggestion on page 28 the gauge will point at the carrier and provide distance information Note Only v3 or better of the REN Tacan gauge 1s compatible with t
10. FJDG Fly heading 115 for 47 miles after takeoff from Runway 13 Coordinates for center of track 7 36 083 S 73 2 256 E Hdg 113 293 Diego Garcia FIDG 36 083 8 73 2 256 E Gulf of Oman Supporting airport location Khasab Air Base OOKB Fly heading 154 for 98 miles after takeoff from Runway 01 Coordinates for center of track 25 5 029 N 58 35 051 E Hdg 152 332 au Khasab AB OOKB b zT a pri a z Ji d V Le Ie e A va i c yim HAE 259 5 029 N 58 35 051 E 4 2012 Team SDB Scenery 1 1 1 1 1 11 11 18 USS Enterprise CVN 65 FSX User Manual AI Carrier Locations Late 80s East Coast Cruise Florida Supporting airport location Naval Air Station Cecil Field KVQQO Fly heading 86 for 75 miles after takeoff from Runway 9L Coordinates for center of track 30 16 490 N 80 37 892W Hdg 267 86 ar N S Cedi Field KVQQ 30 16 490N 80 37 892W Puerto Rico Supporting airport location Roosevelt Roads Naval Station Ofstie Field NRR Fly heading 46 for 30 miles after takeoff from Runway 7 Coordinates for center of track 18 33 114 N 65 17 143 W Hdg 46 266 189 33 114 N 65 17 143 W Roosevelt Roads ON Naval Station 2012 Team SDB Scenery USS Enterprise CVN 65 FSX User Manual Norfolk Supporting airport location Naval Air Station Oceana KNTU Fly heading 70 for 35 miles after takeoff on Runway 5R Coordinates
11. Plane Directors to guide you to the catapults a small red light has been located at the aft end of the catapult to assist in locating the shuttle Unfold the wings Ctrl Shft W if necessary and apply slats flaps for takeoff 2 If your aircraft is so equipped lower the animated Launch Bar using Shift U 3 Arm the Takeoff Assist using Shift I This step does several things a First you may see the aircraft move automatically to position itself with the catapult b Second the jet blast deflector behind the aircraft will move to the raised position c And third a red Holdback Bar message indicating successful hookup will appear in the lower left corner of the screen 4 Apply Full Power Full Afterburner for takeoff using throttles and or the F4 key 5 Apply the Catapult Launch Trigger using Shift Spacebar The animated Catapult Officer Shooter will signal that everything 1s ready to go and you will be launched The jet blast deflector behind you will lower for the next aircraft to taxi into position Note In order to have all the animations showing verify that the Enhanced Animations option is selected in your FSX Settings Landing or Recovery on a carrier 1s just as easy The default Team SDB Enterprise uses the Fresnel Lens Optical Landing System FLOLS included in FSX Acceleration This system uses a 4 degree glide slope rather than the 3 5 degree glide slope normally used on US Navy aircraft carriers So if yo
12. USS Enterprise CVN 65 FSX User Manual USS ENTERPRISE CVN 65 IHE BIGE By Team SDB For Microsoft Flight Simulator FSX Acceleration 2012 Team SDB Scenery USS Enterprise CVN 65 FSX User Manual Table of Contents Hrou O ecu e ond too oe Nea e act cane os coe unitur od hs cane Me l L ISDOF Fear Sau RE EEEE E EAT dad uu Vus Pu oe l System Requite Be fil ed bab maia a en bab BIE Re OR l Sceno ACUVa Oeo nr de ii aR E A 3 Uninstall De Activation Procedure 3 Early 30s US S Enterprise Gallery s sees verti a a oe 4 USS Enterprise CVN 65 History 6 Project Refrence SOUICES 3 Suou ds le weg dd Kau view dde le ese He 8 Late 80s USS Enterprise Gallery 9 Advanced Version Features and Setup 11 Early 80s and Late 80s Empty Deck Gallery 14 AI Carrier Locations Early 80s West Coast Cruise 15 AI Carrier Locations Late 80s East Coast Cruise 19 AI Carrier Bonus Location Yankee Station 29 AI Carrier Saved Flights 24 i M LP CE A OOo BG O R ee B 26 Technical Suppor sai Egone ra ar EIC ERU pren des robes 26 CODED s tL bosser En Ue Esiste 26 Appendix A User Positioned Moving Carriers 23 Appendix B Moving Carrier Navigation Aids Suggestion 28 Appendix C Adapting Ai
13. and the window should close You should now see the addon scenery selected 1n the Scenery Library Click on the OK button 4 Click on the OK button at the bottom of the Settings Scenery Library page Uninstall De Activation Procedure The Uninstaller program for the Team SDB CVN 65 scenery is located in the root folder of FSX as well as in StartMenu All Programs Team SDB Scenery and will remove all files added during the initial installation However you will need to remove all references from the Scenery Library manually To do so 1 Click to the Settings link in the Start Page of FSX 2 Click on the Scenery Library button under Scenery 3 In the Areas list of sceneries highlight the line Team SDB USS Enterprise West Coast and click the Delete Area button 4 Select Yes to the Are you sure prompt 5 Again in the Areas list of sceneries highlight the line Team SDB USS Enterprise East Coast click the Delete Area button and select Yes when asked Are you sure 6 Click on the OK button at the bottom of Settings Scenery Library page 7 Restart FSX to complete the De Activation process 2012 Team SDB Scenery USS Enterprise CVN 65 FSX User Manual Early 80s USS Enterprise 2012 Team SDB Scenery A USS Enterprise CVN 65 FSX User Manual 2012 Team SDB Scenery 8 USS Enterprise CVN 65 FSX User Manual USS Enterprise CVN 65 History The
14. assistance launch bar pivot 16 00 0 0 6 0 launch bar lug 14 50 0 0 7 0 tailhook tailhook length 3 0 tailhook position 62 5 0 0 4 0 cable force adjust 1 0 The tailhook section was an option as far back as FS2002 CFS2 well before FSX Acceleration so many add on aircraft may already have this section included For more information please consult Lamont Clark s website http 1c0277 gratisim fr Adapting SX aircrafts to acceleration carriers html See also Henk Aschuit Schuitemaker s launch assistance coordinate formula http www sim outhouse com sohforums showthread php amp p 499287 2012 Team SDB Scenery 1 1 1 1 1 1 29 USS Enterprise CVN 65 FSX User Manual Appendix D Launching Recovery with FSX Acceleration Carriers It is not the intent of this User Manual to provide all answers about launching and recovery from carriers in FSX Acceleration but this final section will at least get you started Now that you have everything installed see the previous page for information on Adapting Aircraft to FS X Acceleration Carriers and you are on the carrier with your selected aircraft you are ready to launch 1 Taxi to the catapult location Ensure that your nosewheel is close to the catapult shuttle This will not be exact for all aircraft but with a little trial and error you will know where to position your aircraft for this first step For tactical night operations because there are no
15. auges use Simconnect So if all settings have been made correctly and things do not work it 1s possible that your system does not have the required Microsoft Visual C 2010 Redistributable Package x86 installed This package installs runtime components of Visual C Libraries required to run applications developed with Visual C on a computer that does not have Visual C 2010 installed Most systems have this runtime package already installed but it 1s possible it 15 missing or has been compromised To download and install the runtime files visit http www microsoft com en us download details aspx 1d 5555 The shooter figure is animated using skin mesh animation To allow FSX to play the animations make sure you have enabled Enhanced Animations in the FSX Settings 2012 TeamSDBScenery USS Enterprise CVN 65 FSX User Manual Early 80s and Late 80s Empty Deck 2012 Team SDB Scenery 14 USS Enterprise CVN 65 FSX User Manual AI Carrier Locations Early 80s West Coast Cruise San Diego Supporting airport location Naval Air Station Miramar KNK X Fly heading 257 for 108 miles after takeoff from Runway 24R Coordinates for center of track 32 31 647 N 119 1 802 W Hdg 87 267 NAS Miramar KNKX 329 31 647 N 119 1 802 W Lemoore Supporting airport location Naval Air Station Lemoore KNLC Fly heading 271 for 158 miles after takeoff from Runway 14R Coordinates for center of track 36 19 368
16. became the first American to break the barrier of the Earth s atmosphere and ascend 116 5 miles in the Mercury capsule In October 1962 the Enterprise was dispatched to its first international crisis The Big E and other ships in the Second Fleet set up a quarantine of all military equipment under shipment to communist Cuba The blockade was put in place on October 24 and the first Soviet ship was stopped the next day On October 28 Soviet leader Krushchev agreed to 2012 Team SDB Scenery 1 1 1 6 USS Enterprise CVN 65 FSX User Manual dismantle nuclear missiles and bases on Cuba concluding the Cuban Missile Crisis the closest the U S and USSR have ever come to nuclear war The USS Enterprise has played a role in almost every major conflict since her commissioning From the Cuban Missile Crisis through multiple tours off Yankee Station in the Vietnam conflict cold war tensions and culminating with her rapid response on 9 11 In the Fall of 2001 the Enterprise aborted her transit home from a long deployment after the terrorist attacks in New York City and Washington D C on September 11 2001 and steamed overnight to the North Arabian Sea In direct support of Operation Eduring Freedom the Enterprise once again took her place in history by becoming one of the first units to respond in a crisis with its awesome striking power The Enterprise expended more than 800 000 pounds of ordnance during the operation Throughout Enterp
17. e launch sequence in FSX Acceleration Understanding how it works will be important to understanding the changes provided by the Advanced version By default the launch speed of the catapult in FSX Acceleration is too fast almost 200 kts coming off the end of the deck and has a one size fits all approach Using the Advanced features the launch speed is adjusted automatically based on the aircraft weight the wind and the speed value declared 1n the Full flaps stall speed parameter in the Reference Speeds section of the aircraft cfg file for the individual aircraft being launched This makes for a much more realistic launch and allows you to advance the throttle s to full power for launch of lighter aircraft Again by default the FSX Acceleration trigger for launch is the keyboard stroke combination shift Spacebar This 1s unrealistic because it takes your the pilot s hands off the controls A better approach included in the Advanced version is to trigger the launch by a short click of the Brakes trigger on your joystick usually mapped to the gun firing trigger When you trigger the launch in accordance with the steps described in Appendix D and above the animated shooter will look around to make sure everything is ready and will then bend down to touch the deck followed by pointing forward to signal for the catapult to be fired As you launch you will hear the Acceleration catapult sound Trouble Shooting The Advanced System g
18. he Enterprise package As you fly closer to the carrier to land you will hear the LSO voice giving you adjustment advice on approach information on how well you trapped or a Wave Off command The Nav frequency and other information runway angle glideslope angle etc about the carrier is included in a carrier xml file added to your Gauges folder during installation 2012 Team SDB Scenery 1 1 1 1 1 11 1 12 USS Enterprise CVN 65 FSX User Manual The carrier xml file can be edited in Notepad to modify frequencies as well as add remove ships allowing customization of your choice The carrier xml file also controls the LSO audio instructions feature and 1s fully commented If you make changes to customize the carrier xml file be sure to keep a backup copy so you changes are not lost The next Advanced version features numbers 2 and 3 on the list have to do with catapult launching But first a note about aircraft carrier landing launching Every aircraft to be landed or launched from an aircraft carrier needs to be set up correctly with tailhook and launch assistance sections in the aircraft cfg file See Appendix C Adapting Aircraft to FSX Acceleration Carriers on page 29 for more information on setting up the tailhook and launch assistance sections If you are unfamiliar with the carrier launch sequence see the Appendix D Launching Recovery with FSX Acceleration Carriers on page 30 for a description of th
19. meters for the gauge to use The file is editable and well commented so you can add additional carriers A carrier xml with Enterprise entries 1s included in this package Please note If you have not already used the RFN Tacan gauge be sure to only install the most recent version v3 or newer downloadable from the RFN website The Enterprise is only compatible with v3 and not with the previous versions You can download this freeware gauge from Sylvain Parouty here http royalefrenchnavy gratisim fr RFN Creations htm 2012 Team SDB Scenery 28 USS Enterprise CVN 65 FSX User Manual Appendix C Adapting Aircraft to FSX Acceleration Carriers Some aircraft have Launch Assistance and Tailhook features hard coded into the mdl file An example of this is the F A 18 included in the Acceleration package Adapting other FSX aircraft for use with the Big E carrier without these features hard coded in requires editing the aircraft cfg file for the individual aircraft using Notepad to add launch assistance and tailhook sections This method works on all aircraft The coordinates are given in longitudinal lateral and vertical feet from the datum reference point of the aircraft model not always the same as the real aircraft For a quick test you can copy the coordinates of the nose gear in the contact points section since they are defined the same way The following examples were determined for the freeware Iris S 3B Viking launch
20. nterprise wherever you like by using the AICarriers add on module by Lamont Clark Information regarding AlCarriers and the download file is available from Lamont Clark s website at Attp 1c0277 gratisim fr software html A configuration file has been provided to add the Enterprise versions to the selection list in AlICarriers To install the configuration file navigate in Explorer to the Microsoft Flight Simulator X SimObjects Boatsi CVN65 Enterprise AICarrier folder and open the subfolder named conf d Copy the CVN65 Enterprise cfg file to the conf d folder of the A Carrier installation folder default location C Program Files AICarriers Once the configuration file has been added start FSX and within Free Flight mode use the drop down Add ons gt AI Ships menu in the FSX Titlebar or use Shift J From here you can select to add the CVN 65 Enterprise carrier from the early 1980 s or the late 1980 s The carrier with appropriate details and aircraft textures the Sea King Plane Guard helicopter and a Plane Guard destroyer the USS Robinson guided missile destroyer will be placed where you designate using the menu in AICarrier Optional Empty Deck versions will also be listed These do not include the Plane Guard destroyer or the Sea King Flights Aircraft World Options Views Help AI Ships b Show hide menu shift 4 3 ESUIPC Request position z IER J E0000 Moves CVN 65 Enterpri
21. nway 10 Coordinates for center of track 34 15 529 N 34 31 923 E Hdg 20 200 34 15 529 N 34 31 923 E RAF Akrotiri LCRA 2012 Team SDB Scenery 22 USS Enterprise CVN 65 FSX User Manual AI Carrier Bonus Location Yankee Station Supporting airport location Da Nang Air Base VVDN Fly heading 10 for 103 miles after takeoff from Runway 35R Coordinates for center of track 17 29 119 N 108 29 648 E Hdg 125 305 Da Nang AB VVDN M The flight for this AI Boat Traffic file uses the Early 80 s Empty version of the Enterprise so that you can fly 1960s 1970s era aircraft to and from the carrier without visually conflicting with the aircraft and schemes of the early and late 1980s PE did gt gt E N 2012 Team SDB Scenery 1 1 23 USS Enterprise CVN 65 FSX User Manual AI Carrier Saved Flights Flight files are included for all 16 eight each for the early 1980s and late 1980s versions of the AI Carrier locations The files are not installed during the initial Enterprise installation To install the files navigate in Explorer to the Addon Scenery folder and run the CVN 65 Flights exe application The files will be installed to the Flight Simulator X Files folder in your Documents folder For WinXP this is located at CA Documents and Settings Wwser name My Documents Flight Simulator X Files For Vista and Win7 the destination folder is C Users user name Flight Simulator X
22. rcraft to FSX Acceleration Carriers 29 Appendix D Launching Recovery with FSX Acceleration Carriers 30 2012 Team SDB Scenery i USS Enterprise CVN 65 FSX User Manual Introduction The USS Enterprise has the distinction of being both the first nuclear powered aircraft carrier and the longest aircraft carrier in the world Launched in 1960 and Commissioned in 1961 it is the oldest vessel still 1n use in the U S Navy Fleet Known as Big E she is due to be decommissioned in 2013 after having served for over 50 years Carl Edwards marketed his rendition of the USS Enterprise for FS2004 through Alphasim now Virtavia beginning 1n 2005 It was available for only a couple of years but thanks to Carl s generous offer of the source files to Team SDB Scenery it is now available again We have combined the updates by Robert Baum not used by Alphasim to make it even better for FS2004 users available as a separate package Previously Big E enthusiasts had attempted to port the FS2004 Enterprise over to FSX with limited success or compromised frame rates since it was designed specifically for FS2004 But with the source files in hand and through the expertise of Sylvain Parouty it is now available as a native FSX model designed specifically to take advantage of the newest FSX Acceleration features and to incorporate the changes in the FSX simulator engine List of Features e Two configurations representing an early 1980s crui
23. rise s naval career it has earned many accolades and distinguished itself honorably time and time again The Enterprise continues to be a shining example to the fleet During her more than 50 years of service she has set many records and milestones She became the first nuclear carrier to transit the Suez Canal and the first carrier to operate the F 14 Tomcat fighter aircraft At 1 123 ft she is the longest naval vessel in the world Her 93 284 long tons displacement ranks her as the 1 1th heaviest super carrier after the 10 carriers of the Nimitz class Enterprise was meant to be the first of a class of six but construction costs ballooned and the remaining vessels were never laid down Powered by eight Westinghouse A2W reactors 2012 Team SDB Scenery 0 000 7 USS Enterprise CVN 65 FSX User Manual each providing 35 000shp the hull had to be enlarged to accommodate the size of the reactors which meant a much larger flight deck One additional feature that identified Enterprise as unique among carriers was its unusual square island Because the carrier was nuclear powered there was no need for exhaust funnels Even more so what made the Enterprise s initial superstructure unique was the then revolutionary twin element phased planar array radar system She was originally scheduled for decommissioning in 2014 or 2015 depending on the life of her reactors and completion of her replacement But the National Defense Authorization Act
24. rrierGauge CustomCatapult 0 0 gauge83 RFN CarrierGauge Approach Ctrl 0 O0 gauge84 DSD Sound Gauge Sound 0 0 The aircraft cfg file must also be checked to make sure the Radios section activates Audio 1 Nav 1 and or Nav 2 Using Notepad add or modify the following lines to read Radios Radio Type available standby frequency has glide slope Audio 1 1 Com 1 1 0 Nav 1 1 0 0 Nav 2 1 0 0 Adf 1 0 Il o Transponder 1 Marker 1 0 That 1s all that 1s required for the aircraft to work Please read on to configure the ships 2012 Team SDB Scenery 11 1 1 1 1 11 A USS Enterprise CVN 65 FSX User Manual There are folders for four Enterprise models in this package model area80s model area90s model area80s Empty and model area90s Empty In each of these folders are two models one using the default Acceleration FLOLS system and one using the Advanced FLOLS system The main difference between these two systems 1s the settable glide slope of the Advanced FLOLS versions and the FLOLS deck lighting By default the Acceleration FLOLS system is selected for each carrier version To change to the Advanced FLOLS system and back you only need to edit the model cfg file for each version you wish to change and comment out the one you do not want to use In the example below the normal CVN65 Enterprise FLOLS 80s version has been deactivated by added the two slash marks at the beginning
25. se 80s Forward Full stop Turn left 10 degrees Turn right 10 degrees Turn left 90 degrees Turn right 90 degrees Move to waypoint Delete OAN DUM BW NN eH Close window 2012 TeamSDBScenery 1 1 27 USS Enterprise CVN 65 FSX User Manual Appendix B Moving Carrier Navigation Aids Suggestion Locating and landing on a moving AI carrier is a bit different from doing so on a static one because all navigation aids attached to the carrier are missing But there 1s a solution to this by using a Tacan gauge developed for the Royal French Navy RFN by Sylvain Parouty similar to the Advanced Version Features and Setup described on page 11 this gauge can be added to any FSX aircraft of your choice Once installed the gauge will scan for any AI object within a 100 mile range that is defined in the carrier xml file added to the gauges folder during installation Based on the frequency assigned to Navl or Nav2 the gauge will show the direction and distance away of a particular carrier As your aircraft gets closer to the carrier you can switch from Tacan mode to ILS mode In the image below Navl 1s tuned to 115 00 MHz to lock on the Early 80 s Enterprise and the gauge in Tacan mode indicates the ship is in front of the aircraft and is 0 2 miles away The radio stack 1s from the Virtavia A 6E Intruder As discussed in the gauge documentation the carrier xml file includes a list of carriers and para
26. se 1982 1983 and a late 1980s cruise 1989 1990 with unique carrier details and carrier aircraft textures for each e Empty deck versions of both early 80s and late 80s e Full FSX Acceleration carrier operations compatibility e Optional advanced FLOLS system with settable glide slope and audible LSO e Optional Advanced launch trigger and realistic launch speed tailored to individual aircraft e Aircraft servicing vehicles fire trucks and deck crew figures with animated shooter e Night operations lighting including sequenced flashing centerline rabbit lights e New and updated static aircraft on deck A 7 Corsair II A 6 Intruder F 14 Tomcat S 3 Viking and SH 3 Sea King e Sea King plane guard helicopter flying alongside courtesy of Michael Davies e Adams Class guided missile destroyer escort courtesy of Earl Watkins e Framerates are vastly improved for FSX e 16 moving carrier tracks eight locations for each era e Flight files for easy carrier locating System Requirements e Windows XP SP2 Windows Vista or Windows 7 e Microsoft Flight Simulator X Gold or Service Pack 2 with Acceleration Pack e CPU 2 4Ghz or better e 2Gb RAM Minimum e 512 MB DX9 or DX10 Graphics Card or better e 98 MB hard disk space for download 250 MB for installation e DX9 compatible but NOT guaranteed compatible with DX10 Preview 2012 Team SDB Scenery 1 USS Enterprise CVN 65 FSX User Manual 2012 Team SDB Scenery 0 12
27. u feel you are lined up but too high during approach you are Slow down to lose altitude and see where you need to position the yellow ball with reference to the green reference light bars and use that position Or for a more accurate experience install the Advanced User version described on page 11 of this manual to use the adjustable FLOLS Just remember to follow your checklist and lower the landing gear and flaps before landing 1 Extend the Tailhook on approach using Shift O Go to full power as you go over the wires in case you Bolter miss the wires and have to go around After you successfully land and catch a wire throttle back and raise the tailhook using Shift Q 2 Parking is always tight on deck so if the aircraft 1s equipped with folding wings you should fold them using Ctrl Shift W whenever you are not in launch position to avoid hitting other aircraft while taxiing 2012 Team SDB Scenery 1 1 1 1 1 1 1 80
28. world s first nuclear powered aircraft carrier and the eighth U S Navy ship to bear this historic name the USS Enterprise is the Navy s most storied warship in history Like her predecessor of World War II fame she is nicknamed the Big E Commissioned on November 25 1961 the Enterprise was originally designed for a 25 year service life but due to maintenance and upkeep Enterprise has served for over 50 years and has been engaged in every major combat operation over the past five decades In 1954 Congress authorized the construction of the world s first nuclear powered aircraft carrier The giant ship was to be powered by eight nuclear reactors two for each of its four propeller shafts This was a daring undertaking for never before had two nuclear reactors ever been harnessed together Three years and nine months after construction began the Enterprise was ready to be presented to the world as The First The Finest super carrier The new super carrier s performance exceeded the Navy s most optimistic expectations The Enterprise broke all previous records for speed when it exceeded 40 miles per hour during initial trials T amp LE A tee Ou T ASE 18D Temm a 3 T LE ENS di dg RATS mus i eu ar JE 4 LJ OB age ime i n The ship s first mission was to track and measure the flight of Mercury Friendship 7 Big E s efforts culminated May 5 1962 when Cmdr Alan B Shepard Jr

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