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ORB Series Quick Start Guide

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1. The ENTER key is used for confirming of completing commands The key is used to indicate decimal points in cue names and in syntax for setting 0 intensity User Definable Keys User Definable Keys UDKs In addition to playbacks ORB Series desks feature 10 User Defineable Keys UDKs which can be assigned to many different functions The UDK page ORB can be The current contents of the UDK changed by pressing the UDK are displayed on the LCD display PAGE button and entering the together with the current page required number in syntax eg number UDK PAGE 4 ENTER On ORB XF this function uses the PAGE key and a UDK softkey The HELP key ORB XF can be used to access the online help on ORB XF On ORB the in the top right hand corner of the monitor screens opens the Help system Pressing SHIFT and a UDK opens the UDK Window on the monitor to display the contents of the UDKs Figure 9 User Definable Keys UDKs 11 Each key can be assigned a different function Macro Palette Scene etc and action Flash Latch Solo etc g COOPER Controls Attribute amp Cursor Keys amp Control Wheels Attribute amp Cursor Keys amp Control Wheels The MORE key pages the The intensity wheel is used for The three control wheels are Syntax Keys to display more adjusting the intensity of the used for setting and adjusting options currently selected fixture s fixture parameters and
2. The ORB features a traditional theatrical layout including ten playback faders capable of functioning as playbacks or submasters This console is ideal for users who wish to playback in a traditional theatrical format with a pre built cue stack The ORB XF replaces these ten playback faders with 60 Multi Function Faders MFFs which can function as Channels Submasters or Playbacks This console is more suited to users who require flexibility in playback and a simpler programming approach The following section is a summary of the main functions of the ORB Series of lighting desks g COOPER Controls Introduction Graphical Interface The ORB Series of desks operate a graphical interface which is provided by up to two external monitors All the setup programming playback and output information is displayed graphically on the monitor screens Each desk provides two XGA outputs on the rear panel The monitors are used extensively to display information and shortcut buttons Two touch screens can be connected to each desk via VGA and USB ports as an option to provide you with easier input facilities Keys on the front panel enable quick and direct access to the various monitor screens Cursor keys and an internal trackball on the front panel allow you to move around the monitor These functions may also be be mimicked using a USB keyboard and mouse Command Line The primary method of programming the ORB Series desk is via a
3. Tagging Parameters Tagging Parameters On the ORB Series fixture parameters must be tagged for them to be recorded when programming cues palettes and UDK s The tag status of each fixture parameter is indicated on the LCD screen and in the Output Window by it s background colour dark background indicates that the parameter is untagged bright background indicates that the parameter is tagged If a parameter s value is changed by a command moving the control wheel or directly in the Output Window it will be tagged automatically Figure 17 Output Window Tagged amp Untagged channels It is also possible to tag and untag fixture parameters manually by holding down CLEAR and moving a fixture wheel then releasing CLEAR Only tagged channels will be recorded when storing a cue palette UDK etc This gives the capability of separating your programming between multiple UDKs cue stacks submasters etc 20 Cues Cues Once you have set up a scene that you like you can then record that into a cue Selecting a Cue Stack Cues can be programmed into any of the 1000 user programmable cue stacks On an ORB press the SELECT button above the cue stack you wish to program in The LED in the SELECT button illuminates to indicate that it is the active cue stack On an ORB XF enter the syntax STACK n ENTER Recording a Cue To record a cue simply enter the commana RECORD CUE n ENTER Where N is the num
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5. In Setup there is an option to generate a set of automatic groups based on the fixture types in the schedule The desk generates a group for each of the types of fixtures you have plus odd and even groups for each different fixture type in the schedule To create the automatic groups first enter SETUP press the Auto Menus soft key on the touch screen select the Create Auto Groups option then exit Setup User Defined Groups You can create your own groups of fixtures eg Floor MAC 700 s FOH MAC 700 s etc Simply select the fixtures that you wish to be in the group and then enter the command RECORD GROUP n ENTER Group Window The Group Window is displayed by default in the bottom right hand corner of Monitor 2 on ORB To display it on ORB XF hold down SHIFT and press GROUP This window allows you to click and select any of the programmed groups automatically Fs OY a zum i u Figure 20 Group Window bottom right 27 g COOPER Controls Multi Function Faders ORB X only Multi Function Faders The ORB XF features 60 Multi Function Faders which operate in three modes MFFs can be switched by using the Fader Func key In Channel Mode all 60 faders function as controls for the dimmers of patched fixtures This is indicated by the MFF window being dark blue PEFEFFEF ie aa m mm Figure 21 MFF Window Channel Mode In Submaster Mode all 60 faders function as submasters This
6. enter the syntax CUE n GO Once the cue is outputting make any changes using command syntax fixture wheels and palettes as required To record the changes to the cue press the UPDATE key The Update Options window will appear Select the cue number you wish to update in that window and press OK The cue will inherit the new information and the update will be complete 22 Tracking Tracking There are two operating modes that the ORB range supports Tracking or Non Tracking Mode In Tracking Mode every cue programmed behaves in a Tracking methodology This means that each cue only programs the changes between two states Channels are told to fade up fade down or if no instructions are programmed the channel will stay the same This is a powerful programming method as it allows advanced manipulation of the cue stack and updates can be filtered through entire sequences without having to update each cue individually When updating a cue there are four tracking options available Track Forward Track Backward Track Both or Cue Only For a full explanation of each of these options see page 128 of the full User Manual Selecting Cue Only forces the update only to affect the cue you are updating Choosing Track Forwards allows the update to follow through into the following cues If you choose to update with Track Forwards enabled remember to undo the change you made in one scene when you move to the next particularly if the next c
7. Unprogrammed palettes are indicated by a next to the number 24 Palettes Naming Palettes As well as containing channel data a palette can have a name associated with it To assign a name to a palette enter the command COLOUR n NAME your name ENTER These names are displayed in the palette windows and in the command line when a palette is accessed Outputting Palettes The act of outputting a palette causes the selected fixtures to move to the value stored within that palette To apply or output a palette first select a fixture or group of fixtures Enter the command COLOUR n ENTER The fixture s will change to the colour they were in when the palette was stored If any of the selected fixtures are not actually programmed in the applied palette but there are one or more fixtures of the same type that are programmed the fixture will use the values programmed for the first fixture of the same type If the fixture data in the programmer is then recorded into a cue submaster or UDK the desk will record the palette reference rather than the actual parameter value This is especially useful for touring shows when using positions to save updating each cue individually Automatic Palettes In Setup there is an option to generate a set of automatic palettes based on the fixture types in the schedule The desk generates palettes for a range of useful things based upon your current patch To create the automatic groups first en
8. a LOAD allows you to bring back crossfade before programming a programmed item into the releasing those channels from control the cue programmer for alteration Figure 7 Function Keypad g COOPER Controls Keypads amp Syntax Keys Keypads and Syntax Keys The and keys are used for relative adjustment of levels e g 1 10 ENTER The syntax keys and LCD follow syntax and provide additional functions according to what you ve entered The key is used for separating cue amp stack numbers or fade up down times The numeric keys 0 9 are used for entering numeric data eg group no palette no cue no channel levels DMX addresses etc Id KL F I E The UNDO key undoes the last command entered En a A a N The MACRO key allows you to record and run macros to speed up programming a Ni Ann N The SHIFT key alters the function of most keys on the desk sl The backspace key lt moves the last instruction entered on the command line Figure 8 Keypads and Syntax Keys 10 The EXCEPT key is used for removing items from a list The AND key is used for adding items to a list The THRU key is used for selecting a range of items The FULL key is used to set the intensity of the selected fixture s to FULL ie 100 The AT key is used when setting intensity levels or DMX addresses
9. cue can have a name stored alongside the cue data Enter the following syntax command CUE n NAME your name ENTER Playing Back Cues Before playing back the programmed cues in a cue stack it is important to clear the programmer by pressing the CLEAR button This removes any unrecorded commands and sends fixtures to their default values with the exception of the intensity which is kept at 0 To play back the cues in a cue stack in sequence first select the required page of playbacks Press the GO button for the selected playback and raise the master fader to full These commands can be executed in either order as sometimes a manual fade is desirable Pressing the GO button will trigger the start of fades on all parameters but the intensity channels are mixed with the master fader To output the next memory in the stack simply press the GO button again The desk will continue down the cue list one cue at a time Once the end of the cue stack is reached the first cue will be selected as the next memory resulting in a loop Once you have finished playing back cues it is important to release the cue stack This returns all of the affected fixtures to their default values or to the value they were at before the cue stack was executed Select the cue stack using the SELECT button then press the RELEASE key Updating Cues In order to update a cue the first thing to do is to ensure that the cue is outputting If it is not outputting
10. fixture is which the easiest way to see which fixtures in the rig you are controlling is to home them This will set their position Pan and Tilt to 50 the dimmer to 100 with an open white beam no gobos or effects The home values can be customised in the Edit Fixtures menu in Setup After selecting a fixture press the HOME key This will send the fixtures to its home values and automatically tags the fixture parameters for programming Controlling Fixture Parameters Each fixture type has it s own set of parameters Intensity Colour Gobo Pan Tilt etc as defined in the fixture library which are classified or grouped together in different attributes Position Colour Beam Once a fixture or group of fixtures has been selected the attribute buttons and control wheels can be used to adjust the parameter output levels as required Controlling Colour Beamshape and Position Parameters The colour beamshape and position parameters of the selected fixture s are controlled using the control wheels First select the required fixture s and then press one of the attribute keys POSITION COLOUR or BEAM The corresponding parameters for the fixture are assigned to the control wheels and are indicated on the lower part of the LCD touch screen If the fixture has more than three controllable parameters for the selected attribute pressing the attribute key selects the next group of parameters 19 ge COOPER Controls
11. from within SETUP so first press SETUP to enter Setup e Insert or connect the storage medium containing the show e Press the Files key on the monitor e Press the Load Show key to enter the Load Show screen e Press the Source Device key to select the required device e A list of show files on the currently selected storage device appears on the touch screen e Select the show file you wish to load using the cursor keys e Press OK key to load the show e The desk will load the show into its memory and you will be returned to the home screen Loading a show brings back the desk to the same settings that were defined when the show was stored Patch information Cue Information UDKs Submasters Palettes Groups Macros Desk Setup and Network settings will all be restored Figure 25 Load Show This ends the quick start tutorial Please take time to experiment with the consoles as the best way of learning is through exploring In the full User Manual we will go into a lot more detail about each section of the desk Consider this a reference section which can be referred to when needed whilst learning and programming the consoles 32 33 ge COOPER Controls zurodd Usk House Lakeside Cwmbran NP44 3HD UK Tel 44 0 1633 838088 Fax 44 0 1633 867880 Email sales zero88 com www zero88 com Cooper Controls Ltd International North America Usk House 203 Cooper Circle Lakeside Cwmbran Peachtree City
12. is indicated by the MFF window being light red Figure 22 MFF Window Submaster Mode 28 Multi Function Faders ORB X only In Playback Mode the bottom 20 faders convert into playbacks cue stacks In this mode the flash button acts as a GO button This is indicated by these twenty faders turning green It is possible to mix Playback mode with either Channel Mode or Submaster Mode simply switch to the preferred mode first then change to Playbacks To change mode simply use the syntax FADER FUNC Channels 1 60 FADER FUNC Submasters Or FADER FUNC Playbacks oe Oo a m ee OS ee Os a Figure 23 MFF Window Playback Mode Submasters The ORB Series supports upto 60 submasters which can be paged 20 times to give upto 1200 programmable locations for scenes stored onto faders On ORB submasters can be accessed either by altering the mode of the playbacks or by using another DMX enabled desk and using DMX In On ORB XF the submasters can be activated on the MFFs To convert a playback into a submaster on ORB Hold SETUP and press the SELECT key above the playback In the popup window select lt Submaster gt Press OK To activate submasters on MFFs on ORB XF enter the syntax FADER FUNC SUBMASTERS ENTER 29 g COOPER Controls Submasters Recording Submasters Before recording a submaster ensure that you have the number of submasters per page defined as you require it Th
13. palettes submasters user defined keys or macros Cues Cue Stacks and Playbacks The ORB Series allows you to record cues for use in any of the 1000 user programmable cue stacks Each cue can have a number name trigger a wait time auto cues and a set of delay and fade times It is possible to give each parameter of each Fixture their own individual fade and delay times in each cue The ORB provides 10 playbacks which can be switched between 100 pages The ORB XF also has 1000 cue stacks accessible through the bottom 20 MFFs and the Master Playback Groups The desks provide 1000 user definable groups Automatic groups for each fixture type in the schedule can be generated from the Setup area if required Palettes The desks provide 1000 user programmable palettes for each of the four attributes Colour Beamshape Position and Effects User Definable Keys UDKs The desks provide 20 pages of 10 User Definable Keys The UDKs may be assigned to Groups Fixtures Palettes Effects Cues or channel data Multi Function Faders MFFs The ORB XF is equipped with 60 Multi Function Faders These can be used in various ways Faders 1 40 can be used as Channels or Submasters Faders 41 60 can be used as Channels Submasters or Playbacks In each of these modes there are various settings to define the behaviour of these faders These functions are detailed later in this manual Submasters Submasters are scenes stored onto fa
14. the desk the desk will run through its power up routine and after a short while you will be presented with the desk software in its default configuration Setting Up the Desk Before you start programming cues etc you will need to set up the desk The desk comes with a default patch of channels on ORB 1 to 96 are assigned to DMX addresses 1 to 96 on DMX universe 1 as standard Dimmer fixtures On ORB XF 1 to 240 are assigned to 1 to 240 on DMX universe 1 If this situation matches your installation then you can skip ahead from this section Press the SETUP key to display the Setup Window on Monitor 1 Setup is intended to give you access to the core settings for the ORB desks As such you shouldn t need to enter the Setup area during a show It is however also used for saving and loading of show files so during programming you may wish to enter Setup occasionally to take a backup Adding Fixtures Once in the Setup screen the first task you need to perform is to assign the fixtures in your rig to the desk s fixture schedule Press the Patch Wizard button on the monitor using the trackball using the left click button above the ball The Patch Wizard will appear and guide you through adding some fixtures 13 g COOPER Controls Quick Start Tutorial Figure 11 Patch Wizard Step 1 Manufacturer Selection First the wizard allows you to select the fixture manufacturer Scroll down or use the cursor keys to selec
15. the submasters become available on the new page This is known as Page Holdover 30 Saving Shows Saving Shows The ORB Series will save the show automatically to its internal memory at regular intervals External backups of the show data can be made to a USB Storage Device eg the memory stick included with your ORB ORB XP Saving the show is done in Setup mode so first press SETUP Press the Files key on the monitor Press the Save Show key to enter the Save Show screen Press the Destination Device key to select the required device If the device does not appear straight away wait a few seconds and then click Refresh Type the show name in the Filename box using an external keyboard or the numeric keypad on the desk Press the OK key After a few seconds the show will be saved Press SETUP to exit Setup mode Saving the show takes all of the available information in the desk including monitor configurations setup options patch cue and palette data and stores it all into a single file on your destination device This file can then be reloaded at a later date to return the desk to the same state as it was in when you saved it m mn u _ _ um mm BEEBERERE nn in Figure 24 Save Show 31 a COOPER Controls Korste iiare ESIa Loading Shows Shows can be loaded onto the ORB Series from a USB Storage Device e Loading shows is done
16. Zzero re zaro 88 Er af a es ORB Series COOPER Controls Introduction This Manual This manual describes the operation of the ORB Series of lighting desks This chapter contains an overview of the capabilities and controls of the ORB desks The Quick Start Tutorial chapter is designed to get you up and running with the desks but is not a substitute for the whole manual For more detail on each function the full manual is divided into chapters one for each major area of control The ORB Series are two powerful lighting desks which can be set up in many different ways experience is the best way of fully learning the desks Through time you will develop your own operating style Throughout this manual the following conventions are used References to front panel controls buttons and lights appear in capital letters for example GRAND MASTER COLOUR lt UDK3 gt Soft buttons which appear on the monitor are displayed as follows Desk Setup Values Syntax keys which appear on the LCD screen above the main keypad are displayed as follows Knockout Close Merge The ORB Series The ORB Series of lighting control desks come from a heritage of control system development which spans almost 15 years The software base ZerOS is also featured on the Frog 2 and Leap Frog 48 amp 96 ranges The hardware combines the latest in high tech embedded processing with powerful ergonomic control interfaces
17. ber of the cue you wish to record As you have not specified any fade times or names the desk will enter the default values for the cue and the cue will be recorded After recording a cue the command line is cleared the fixtures remain selected but the parameters are untagged Subsequent cues can then be set up and recorded using the same method As you become more experienced with the desk you will find the most efficient way of programming your cues for more methods See Page 96 of the full User Manual Note Record Options Window When you press the RECORD key the Record Options Window is displayed This window allows you to adjust what data is recorded as required see the Programming chapter Page 86 of the full User Manual for further details Adjusting Fade and Delay Times As well as the actual output levels recorded in the cue each fixture parameter also has it s own fade and delay times Default fade and delay times for Intensity Colour Beamshape and Position are defined in Desk Setup and can be adjusted if required prior to programming cues Once a cue has been programmed its times can be adjusted by using the following syntax CUE n TIME x DELAY y COLOUR Fade z ENTER Any adjusted fade times display on the monitor in the Cue Stack window which can also be manipulated using the cursor keys and ENTER button in a similar format to a spreadsheet on a computer 21 a COOPER Controls Cues Naming Cues Each
18. command line which is displayed on the monitors Commands can be entered using the front panel keys control wheels external keyboard or by clicking on objects with the mouse or trackball Each command must be actioned by the ENTER key Above the command line is a Suggested Commands bar which indicates the next available keys in your command syntax Control Channels Both desks have 2048 channels of control These can be assigned and patched as any number of Fixtures across the 4 DMX universes available Fixtures Every device controlled by an ORB Series desk is known as a Fixture Fixtures can be a simple generic dimmer channel or a complex DMX device such as a colour scroller LED fixture or moving head eg VL3000 MAC 700 Any item controllable via a DMX signal can be assigned as a fixture on the desk In the ORB Series dimmer channels are a simple fixture with one parameter Moving heads moving mirrors LED and Video systems controlled by DMX are fixtures with multiple parameters Within the Fixture Library the ORB Series desk is told which channels control which parameters of the fixture These are then grouped into Position Colour and Beamshape Fixtures can be given a user defined name and number for ease of reference Fixtures can be patched to any of the DMX output channels 1 512 on any of the DMX universes 1 4 Fixture parameters can be manipulated from within the Output Window from where they can be added to cues
19. ders These are played back by raising the fader and are removed from the output by lowering the fader The ORB provides 20 pages of upto 60 Submasters The Submasters may be played back via DMX In or by converting the Playback Masters into Submasters The ORB XF provides 20 pages of upto 60 Submasters which are mapped to the Multi Function Faders Intensity and Attribute Control on the ORB Series The desks have two distinct channel types Intensity channels and Attribute channels Colour Beam and Position The main difference is that Intensity channels can be flashed are mixed with their source s Master Fader and the GRAND MASTER and can have distinct Fade Up and Fade Down times When you play back a cue park a channel or manually manipulate a channel in the programmer you give ownership of the channel to that specific area of the desk When a channel is owned the programmed value or series of values if it is defined as a chase or effect is output However the previous owner s are not forgotten and go into a history list When an item is released it loses it s place in the history whether it currently owns them or not The most recent owner in the history will then regain ownership and hence control the output of that channel If a channel is not owned by any source then it will output zero for an Intensity channel or it s default value for an Attribute channel You can toggle a Source View for the Output Window by using the
20. ed by the LED in Fader Func being lit Green If the MFFs aren t in Channel mode press Fader Func then select Channels 1 60 on the Syntax LCD With the MFFs in the correct mode channels can be adjusted by moving the appropriate fader If a channel already has a level for example set through syntax then you must grab the level by moving the fader up to the present value Once that value is grabbed the MFF gains control Tip No Intensity Output If the intensity output levels do not change when you send any of the above commands to a fixture or adjust the intensity level using the wheel check that the GRAND MASTER fader is at full and the BLACKOUT button is off If the selected fixture s have a Shutter parameter check that the shutter is open Check that the Highlight key is not active by holding SHIFT and pressing HOME For more troubleshooting tips see page 156 of the full user manual 18 Controlling Fixtures Controlling Fixtures Fixtures on the ORB Series are considered to be any multi channel device such as a moving light LED lamp with a scroller etc These must be patched before they can be controlled Selecting Fixtures Fixtures are selected numerically using the number assigned to them during the Patch Wizard Type the fixture number s followed by ENTER to select those fixtures Fixtures are also selected if an intensity command above is entered Homing the Fixtures If you are unsure which
21. is setting is found in Desk Setup Inputs To record a submaster first set up the fixture outputs as required ensuring that the correct parameters are tagged To record the data to a submaster enter the following command RECORD SUB n ENTER To record to a specific page enter RECORD SUB m n ENTER It is also possible to record a submaster by pressing the FLASH or GO key underneath it eg RECORD lt FLASH gt on ORB XF when the MFFs are in Submaster mode RECORD lt GO gt on ORB when the playback is in Submaster mode You can view programmed submasters in the Submasters window by holding SHIFT and pressing SUB Replaying Submasters In this quick start guide we will just look at using the on board controls For details relating to DMX In submasters see the Submasters chapter of the full User Manual page 115 Ensure you have converted the Playback into a Submaster ORB or activated the MFF Submasters function ORB XF Raising the submaster fader will activate the submaster controls the intensity will be relative to the level of the fader and the attributes will trigger at 5 Lowering the submaster will remove the submaster from the outputs and release any attributes Paging Submasters To change the page of the submasters enter the syntax SUB Page n ENTER When you change page the submasters which are currently active stay active on the previous page until you take the fader down Once released from a previous page
22. isabled The red LED in the should be at 100 BLACKOUT key flashes when blackout is enabled and BLK is displayed on the monitor screen Figure 3 Grand Master and Blackout Playbacks Playbacks ORB Playbacks are used as the main programming and playback area of ORB These playbacks can function in one of two ways as Cue Lists also known as Cue Stacks or as Submasters The ORB has 10 playbacks which can be paged between Page 1 and Page 100 Each page contains a new set of 10 playbacks giving a total of 1000 playbacks available for programming Each playback has a number of controls available A SELECT key allows you to select the playback for programming or manipulation on the Master Playbacks The Master Fader allows you to override the programmed dimmer level A PAUSE key temporarily stops a fade whilst in progress Double pressing the PAUSE key acts as a BACK function Figure 4 Playbacks The currently active page is indicated on the LCD screen above each play back together with the stack name current and next cue information The STACK PAGE key is used to select the required page of playbacks by entering the required number in syntax eg STACK PAGE 5 ENTER The GO key advances to the next programmed cue on that stack A number of additional controls are available for releasing cue stacks and activating cue stacks on the Master Playback These are detailed in later
23. other The intensity level is displayed data levels The parameters that on the LCD screen above the are currently assigned to the wheel control wheels are shown on the LCD together with their current value The attribute keys POSITION The arrow keys are used to The trackball and three COLOUR BEAM and EFFECTS move around fields on the trackball buttons are used for are used when adjusting fixture active monitor screen manipulating the mouse on the parameters and also when monitor screens and also for recording referencing and Position control of moving outputting palettes and effects lights See page 143 of the Each of these keys contains full User Manual for more a yellow light which is lit when information the attribute is selected Figure 10 Attribute amp Cursor Keys amp Control Wheels 12 Quick Start Tutorial Getting Started Prior to powering up the desk it is essential to attach all the peripherals you require Both desks have support for a USB Keyboard and Mouse two XGA monitors or touch screens and a desk light on 3 pin XLR These must be connected before powering up as subsequent connection could result in software or hardware malfunctions Once you ve connected all the peripherals you require power on the desk using the switch on the rear panel If you see no immediate response check you have the power switch set to ON and that the IEC lead is firmly attached to the power inlet When you power on
24. ow shows groups of all your fixtures contains Figure 16 Main User Interface 17 a COOPER Controls Controlling Dimmers Controlling Dimmers The intensity parameter of fixture s can be controlled by entering commands directly via the numeric keypad or by using the corresponding control wheel Intensity levels can be set for a single fixture or a number of fixtures using the following syntax 1 N ENTER This sets the intensity output of fixture 1 to N 1 FULL ENTER This sets the intensity output of fixture 1 to 100 2 AND 3 N ENTER This sets the intensity output of fixtures 2 and 3 to N 2 AND 3 FULL ENTER This sets the intensity output of fixtures 2 and 3 to 100 5 THRU 10 N ENTER This sets the intensity output of fixtures 5 to 10 to N 5 THRU 10 EXCEPT 7 wheel This sets the intensity of channels 5 6 8 9 10 to the level on the wheel 5 THRU 10 FULL ENTER sets the intensity output of fixtures 5 to 10 to 100 Using the Control Wheel The Intensity channel of a fixture can also be adjusted by control wheel First select the fixture s required as described above and then use the intensity wheel to adjust the level The output value is shown on the LCD screen above the corresponding control wheel Using the MFFs ORB XF only The Intensity channel of a fixture can also be adjusted by using the MFFs on ORB XF First ensure that the MFFs are running in Channel mode this is indicat
25. remaining to ensure you do not exceed these limits The final step in the Patch Wizard is to assign a fixture number to the fixtures The fixture number is the number you will refer to the fixture as within the desk software Enter the number and press Finish 15 COOPER Controls Quick Start Tutorial Figure 15 Patch Wizard Step 5 Quantity The Patch Wizard is now complete and your fixtures have been assigned The fixtures should now have moved to their Home positions You can repeat the Patch Wizard for every group of fixtures you have Exiting Setup Once you have finished making changes to the setup press the SETUP button to leave Setup The indicator light will go out to inform you that you have exited Setup mode 16 Main User Interface Main User Interface The Output Window is central to the operation of the ORB Series It is The palette windows show the recommended that the Output Window is displayed on one of the monitor various recorded palettes and screens when programming cues palettes UDKs etc The colour coding can be clicked to access a also helps to see what direction a channel has faded palette or pressed if using a touchscreen Ee oes pm FT F 0 Bf I m Maa ee Ola gt a Fees ah Fe Ne u Bo zu etre The cue stack window shows The command line shows the the selected cue stack and all commands you ve entered on the cues which that stack both monitors The group wind
26. sections ge COOPER Controls Multi Function Faders amp Master Playbacks Multi Function Faders ORB XF Multi Function Faders are used as the main programming and playback area of the ORB XF These faders can function in one of three ways as Channels Dimmers Submasters Scenes or Cue Stacks Playbacks The ORB XF has 60 MFFs which can be paged to access all the channels submasters and cue stacks on the desk Each MFF has a number of controls available LLALLA GAD LALLANA Each Multi Function SBS BEEE ggsaeB BHSE Below each MFF is Fader in the top CUTU UUUUTT TTUUUUTUUT a flash button which oa ee 0000000000 0000000000 can be used to uue tua two possible flash select solo or mee ale Channel BESSSESERBSESERSEREEN otherwise modify a or Submaster f fije channel The exact BPRARBBREE SEBSESyEBE behaviour of this button is defined by the type of fader assigned 000000000 90000000000 The bottom bank of MFFs can also be a a I used as Playbacks SESEeeae eebeeeeee In this mode the FHHBESEBBE SEHHHHESE Flash button is used ne De gt ne Pe ioe as a GO button 0000000000 0000000000 Figure 5 Multi Function Faders Master Playbacks The master playbacks allow for more advanced playback control ORB XF ORB The Fader Func button is used to HH switch the function of the MFFs The Release key can be used to release any of the Playbacks The Select Stack button can be used for selecting a partic
27. syntax VIEW Source This will show you where the values are coming from g COOPER Controls Front Panel Controls ORB This section of the manual describes the controls and displays on the front panel of the ORB Series desks The ORB front panel controls have been divided into the following sections Playbacks Page 7 User Definable Keys Grand Master and UDKs Page 11 Blackout Page 6 ne Doon oeoOoooG Miele rj Figure 1 ORB Front Panel Controls ORB XF The ORB XF front panel controls have been divided into the following sections Multi Function Faders User Definable Keys Grand Master and Page 8 UDKs Page 11 Blackout Page 6 M M ot anenennene ER 0000000000 u a Master Playbacks Function Keypad Keypad amp Syntax Control Wheels Page 8 Page 9 Keys Page 10 Page 12 Figure 2 ORB XF Front Panel Controls ge COOPER Controls Grand Master and Blackout Grand Master and Blackout The GRAND MASTER fader The BLACKOUT key enables allows you to temporarily limit you to lock the dimmer outputs the output values of all dimmer from the desk at 0 regardless channels The Grand Master of the level of the Grand Master level is displayed on the monitor Fader Pressing the BLACKOUT screen task bar In normal key toggles between enabled operation the Grand Master and d
28. t the required manufacturer eg MARTIN If you have a keyboard connected you can press the M key to jump straight to manufacturers beginning with M Press the Next button or ENTER on the keyboard to move to the next step Figure 12 Patch Wizard Step 2 Fixture Selection Scroll down or use the cursor keys to select the required fixture type eg MAC 700 Profile Note Fixture Types If the fixture type you require is not in the fixture library stored on the desk you can import the fixture type see Setup chapter in the full manual for full details 14 Quick Start Tutorial Press the Next button to select the fixture Mode It is important that the mode set here matches the mode set on the fixture itself if in doubt consult the fixture operating manual for full details Figure 13 Patch Wizard Step 3 Mode Selection Once the Mode has been selected press the Next button to move on and enter the DMX address for the fixture If you have not yet set this on the fixtures themselves press the Next Address button and the desk will calculate a DMX address for you based on the existing patch information It is important here to ensure that the correct DMX universe is selected Figure 14 Patch Wizard Step 4 DMX Address Entry Once the address is configured press the Next button and enter the quantity of the fixture required The monitor screen will tell you the number of fixtures and control channels
29. ter SETUP press the Auto Menus soft key on the monitor select the Create Auto Palettes option then exit Setup 25 g COOPER Controls User Definable Keys User Definable Keys The desk provides 10 user definable keys which can be paged 20 times to give 200 programmable locations The user definable keys may be assigned to Groups Individual Fixtures Palettes Cues or Channel Data Assigning User Definable Keys In this quick start guide we will just look at recording channel data to a UDK For details of all the other items that can be assigned to UDK s see the UDK chapter Page 111 in full user manual Set up the fixture outputs as required ensuring that the correct parameters are tagged To record the data to a User Defined Key enter the following command RECORD lt UDK gt Outputting User Definable Keys The data assigned to a UDK is output by pressing the UDK on the front panel or by clicking on the soft button in the User Defined Keys Window on the monitor The action of the UDK can be set to either Flash or Latch in the User Definable Keys Setup Window See UDK section of the full User Manual Page 111 for more information 26 Groups Groups As well as palettes the ORB provides 1000 user definable Groups Groups are most commonly used when selecting fixtures and programming data to be recorded in cues palettes etc Groups can also be assigned to User Definable Keys UDKs Automatic Groups
30. ue is a blackout Non Tracking mode eliminates these choices making programming simpler but restricts the flexibility of your programming capabilities Figure 18 Update Options Window 23 a COOPER Controls Palettes Palettes The ORB Series has four sets of 1000 palettes A palette is a programming tool which allows you to define the values required in a fixture or group of fixtures to create a particular affect on stage For example a palette can be stored for the colour Red which details the DMX values required for each moving light to create a red colour Likewise a palette can be stored for a position on the stage with the relevant Pan amp Tilt information for each fixture in the rig a of Figure 19 Palette Windows Recording Palettes Programming a palette is simple and very similar to recording a cue Set up the fixture outputs as required ensuring that the correct parameters are tagged To record the data as a colour palette enter the following command RECORD COLOUR n ENTER To record the data as a beamshape position or effects palette simply replace the COLOUR part of the above command with BEAM POSITION or EFFECTS Palette Windows Each set of palettes has it s own palette window These palette windows are displayed on Monitor 2 by default The palette window contains a soft button for each of the 1000 palettes These buttons can be clicked or pressed if using a Touch screen to access a palette
31. ular cue stack for editing Two playback faders can be assigned as A B crossfade masters or as an Intensity master and override fader for the stack Large GO and PAUSE keys run and stop cues on the selected stack Figure 6 Master Playbacks Function Keypad Function Keypad SETUP is used to enter and VIEW allows you to alter the BLIND allows you to enter and exit SETUP and to configure monitor screen layouts and recall leave BLIND mode which can be programmed items programmed views used for adjusting cues without affecting the output of the desk CUE ONLY is used when SMART TAG allows you programming to prevent the to engage the Smart Tag changes in a cue applying to function to automatically tag later cues required channels UPDATE allows you to merge TRACK allows you to record new information into existing cues tracking forwards from that data k point NAME is used to set a name on any programmed item RECORD is used to store an item DELETE is used to remove programmed items CUE and SUB allows you to specify where you wish to record TIME and DELAY are used to edit and playback information adjust the fade and delay times GROUP specifies a range of channels to be controlled together COPY TO amp MOVE TO are used to relocate and copy data from one place to another The CLEAR key is used to clear out data from the programmer TRY CUE lets you try out

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