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How to start a new Project User Manual

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1. Cancel Profile Editor Refer to the How To create Profiles user manual and follow the detailed instructions All manuals are downloadable and are included in the Manual directory of the CD ROM under PDF format Mac and PC Star a new Project User Manual 6 Patching DMX Profiles This chapter describes how to easily and quickly patch fixture profiles with the included software Patch Manager Patching fixtures means assigning a DMX Channel value to various software profiles The value can be chosen from between 1 to 512 of the universally available channels Any DMX light show including shows designed with the software sends data to the lights using up to 512 separate channels The DMX Channel Number assigned to a light in the software must match the DMX address on the light itself The patch Editor is included in the software you must start the software before you begin patching profiles and make sure you have some profiles available After starting up the software click on the Add button to open the Patch Manager The Add function is the first button on the left of the 2D tool ribbon le Add profile s ES Deb Patch Profile Patch the current profile ED a 4 D4 D A Name Patch From the list st 32 a 3 3 jas x I a 91 92 99 94 95 Manufacturer hd a 1m 1m 102 103 104 105 fios jim 108 fim 140 414 nafna ne
2. Refer to the How To use the Live Board user manual and follow the detailed instructions All manuals are downloadable and are included in the Manual directory of the CD ROM under PDF format Mac and PC Star a new Project User Manual 12 Advanced Options This chapter describes how to quickly and easily use the software Advanced Options They have multiple benefits and will allow you to configure the software as you wish The options window is available from the Tools menu of the Editor mode Select the Options link to open the window File Views Help Options Open the Advanced Option Window By clicking on one of the options window images you are able to configure the Live Board the Editor mode and the Hardware Devices The option window is important because it offers more professional and advanced possibilities for the software Options R E Led Player Version 1 0 3 version Sy General z Live Board Language English X Device Theme Default Medium Dark Starting v Start with last project Close Advanced Options of the software Refer to the How To use the Advanced Options user manual and follow the detailed instructions All manuals are downloadable and are included in the Manual directory of the CD ROM under PDF format Mac and PC Star a new Project User Manual 13 Glossary of Terms DMX512 DMX is a shortened form of Digital Multiplex It describes
3. 225 gar 28 320 a faoi am ama lane lios lios am am lam 41D att ez fea ata ats Lee First DMX channel 31 an as ua ia aar izz liz lizi lias 425 an lim lia a la a aks aT as a aa feat Ja a ede us das er jaan Number of fi 449 450 isi 452 459 list 455 455 AST 458 499 460 451 462 iea list liss iss der des fso ATO ari ara ara ara ars ars ATT ATS AT 4D umber of Fixtures 1 a31 482 453 isi 485 ias esr ass fiaa fasa ast fiaa 499 age 495 495 497 498 499 I I am am Jao los os a a w sio sn s12 Matrix Patch DMX Universe 1 DMX Universe 2 DMX Universe 3 DMX Universe 4 l OK Cancel Patch Manager Refer to the How To patch Profiles user manual and follow the detailed instructions All manuals are downloadable and are included in the Manual directory of the CD ROM under PDF format Mac and PC Star a new Project User Manual 7 Confirming and Validating the Patch When the Profiles and DMX addresses match the lights this means that the Patch is confirmed The software uses the Patch information to generate powerful functions that will help you to create your show in a very short time All the profiles appear in the Editor Window and their light beam shapes are shown in the 2D Editor area so it is possible to have a complete view of the project from the 2D software area When you select fixtures from the 2D area the fixtur
4. a standard method of data transmission that allows the interconnection of lighting control equipment by different manufacturers The DMX512 protocol was developed in 1986 by a committee of the USITT United States Institute for Theater Technology to provide a standard interface with which to control dimmers from lighting consoles It allows a maximum of 512 channels per DMX line and each channel can reach 255 levels Channels have a dimming function with 255 values Fixture A predefined DMX device containing channels It is used for any type of lighting device like spot moving head scanners lasers follow spot or visual effect devices like smoke machines Channel A DMX or analogue output It can use 255 digital values Also known as DMX channel which for the purposes of this guide is synonymous with DMX address Any DMX light show including shows designed with the software sends data to the lights using up to 512 separate channels The DMX Channel Number assigned to a light in the software must match the DMX address on the light itself Since each light uses three channels one each for red green and blue the DMX Channel number indicates the first of three consecutive DMX channels that the light receives Address A digital number from 1 to 512 for a channel or a fixture Address numbers define which channel is concerned Universe A group of 512 DMX channels or the group of three analogue channels on the rear of the product
5. read the manual it is important to know everything about the words used and their meaning The software uses Step and Scenes but they could also be called Scene and Programs Below are some explanations Scenes Name Fade time Loop Jump Duration LE Scene 1 00m 00s 000 Always loop 0m 035 840 E Scene 3 r 00s 000 Always loop 0 rm 00s 000 Scene 4 O0rn 00s 000 Always loop NOrn 00s 000 F Scene 6 00m 00s 000 Always loop 00m 00s 000 F Scene T Or 00s 000 Always loop 00m 00s 000 Scene 2 Dim 00s O00 Always loop 00r 01 000 F L Steps Fade time Hold time 1 r 00s 000 00rn 01s 000 2 OOrm 00s 000 D r 01s 000 00m 01s 000 3 O0rm 00s 000 ja Steps and Scenes l Step A Step is a memory that can record a fixed DMX level per channel Each step can record 512 channels or more per time depending on how many DMX universes you are using For example if you connect 2 interfaces you will have 2 512 channels available 1024 So each step has the capability to record 1024 2 512 DMX levels Star a new Project User Manual 9 Steps also include a Hold Time and a Fade Time The Hold time is the duration that steps maintain the DMX level for each channel The Fade Time is the duration that steps take to reach the DMX level for each channel For example a step with channels 1 2 and 3 set to level 255 a hold time of 2 seconds and a fade time of 5 seconds will play like this The starting DMX values are
6. straightforward fashion and in a very short time e Run test simulations of your light shows on screen live on a DMX network of light fixtures e Download light shows to a controller USB DMX interface and play back scenes without a computer What is a software Light Show project e A light show is a set of commands that tells your lights what to do and when to do it e A software light show can be as simple as one light that displays a single color or it can involve dozens of different lights each with its own unique effect or layers of effects e There are two main components in every software light show Lights and Effects Using the patch and program Editor you can add lights to the show and assign effects to each light DMX512 e Light shows designed with the software are fully DMX512 compatible for use with all DMX professional lights e Traditionally in order to design a DMX light show you needed to have a lighting control console and highly specialized knowledge of the DMX512 protocol Now however you can use the software s intuitive optimized drag and drop interface to design professional quality DMX compatible shows directly on your computer Star a new Project User Manual 3 System Requirements Windows Macintosh Windows 98 ME 2000 XP Vista 32 64 Seven Mac OS X 10 4 Tiger or greater 1 Ghz CPU 1 GHz CPU 512 MB RAM 512 MB RAM 150 MB free disk space 150 MB free disk space 1 CD Rom drive 1
7. 0 so the DMX level will fade from 0 and reach 255 within 5 seconds then the step will maintain the level 255 on the 3 channels for 2 seconds It is possible to combine several steps and create them one after one You can create a list of steps Some traditional DMX desks use the word Scene instead of Step But the functions and the results are exactly the same Scene A Scene is a list of steps they contain a suite of steps that are played consecutively Scenes have different functions than steps they cannot record DMX levels so they must use the steps for that Consequently Scenes must contain at least one step to be operational In fact when you play Scenes you are playing the steps that are contained in the scene Some traditional DMX desks use the word Program instead of Scene But the functions and the results are exactly the same Program A Program is the same as a Scene We can use the 2 words for the same functions and the same results A show is created with a suite of scenes so consequentially a suite of steps that contain the DMX level fixed by the Preset on the selected fixtures Refer to the How To create Scenes and Programs user manual and follow the detailed instructions All manuals are downloadable and are included in the Manual directory of the CD ROM under PDF format Mac and PC Star a new Project User Manual 10 Creating Scenes with the Effects Engine The software includes an effects engine generator with diff
8. 4 Editor Mode The first time you start the software you will be taken directly to the Editor mode It is the main mode the software uses and it will allow you to complete 85 of the functions With this mode you can create Profiles Patch Profiles Select and control profiles create Steps create scenes and programs and configure the advanced options We have made this mode as user friendly as possible to allow any users from professionals to beginners to be able to familiarize themselves with the software in a matter of minutes File View Help Tools DGA amp e Scenes 8x Q B il DP DP x nooo ft Name Fade time Loop Jump Duration l F bn Scene 1 00m 00s 000 Always loop 00rn 00s 000 Scene 3 DOr 00s 000 Always loop 00m 01s 000 Scene 4 00m 00s 000 Always loop 00rn 00s 000 gt Scene 5 00m 00s 000 Always loop 00m 00s 000 Scene 6 00m 00s 000 Always loop 00m 00s 000 OQ Scene 7 00m 00s 000 Always loop 00m 00s 000 Scene 8 00rn 00s 000 Always loop 00rm 00s 000 Steps ax Fade time Hold time S amp 1 00m 00s 240 00m 00s 000 2 00m 00s 240 00m 005 000 amp 3 00mm 00s 240 00rn 00s 000 a 4 B 5 00m 00s 240 00m 00s 000 6 00m 00s 240 00m 00s 000 ox 7 00m 00s 240 00m 00s 000 8 00m 00s 240 00m 00s 000 E 9 00m 00s 240 DOr 00s 000 10 00m 00s 240 00m 00s 000 2al ES Effects E X Presets i man mia F j xt Gradient Sequencer Matrix Animated Media Te B Channels Presets Editor Mode The fi
9. CD Rom drive 1 or more USB 2 0 port s 1 or more USB 2 0 port s Video 1024 x 768 screen definition or higher Video 1024 x 768 screen definition or higher Installing software and drivers This chapter describes how to install the software and the interface drivers on selected Windows and Macintosh computer systems To make sure the software starts correctly all drivers must be installed on each system before you run the software Software and Driver Installation on Windows Before you install the software close all running applications disable virus protection and ensure your computer has enough memory and free disk space Insert the software CD into the CD ROM drive The installer should launch and the installation will appear If the Installer does not appear locate the Setup file in the CD ROM Driver installation varies from system to system therefore you may see subtle differences in your installation Refer to the How To Install Software And Drivers user manual and follow detailed instructions for Windows Systems All manuals are downloadable and can be found in the Manual directory of the CD ROM under PDF format Mac and PC Software and Driver Installation on Mac Refer to the How To Install Software And Drivers user manual and follow the detailed instructions for Mac Systems All manuals are downloadable and are included in the Manual directory of the CD ROM under PDF format Mac and PC Star a new Project User Manual
10. How to start a new Project User Manual V 1 0 Star a new Project User Manual 1 Summary Introduction System requirements Installing software and drivers Editor Mode Creating and updating Profiles Patching DMX Profiles Confirming and validating the Patch Creating Steps Scenes and Programs Creating Scenes with the Effects Engine Live Board Mode Advanced Options Glossary of terms UU 0 o UU 0 0 0 0 U0 ao mp RH RH OANDAABBRW WNND Index of visuals Editor Mode Profile Editor Patch Manager Editor mode after Patch Steps and Scenes List of Effects Live Board Mode Open the Advanced Option Window Advanced Options of the software UU 0 0 0 U0 0 UU A Pp pH SPOON VO NN gt O Star a new Project User Manual 2 Introduction This user guide contains detailed information about all the software features and commands It includes step by step procedures for using the software on select Macintosh and Windows platforms describes how to easily create and start a show in a very short time and refers to more advanced user manuals for additional information This guide assumes you have a basic working knowledge of your operating system including using a mouse selecting items in menus and dialog boxes and opening and closing files For information about these and other basic techniques refer to your operating system manual With the software you can e Create original light shows for all DMX lights in a
11. Profile A overview of the fixture channels functions and descriptions The Profile shows all the channel presets and channel numbers and defines the fixture type Profile Editor A tool to create new Profiles and give the user more control options Patch Editor A tool to assign different channels to the fixtures and create matrix configurations It is composed of several universes with 512 channel each RGB Acronym for red green blue In the RGB color model all colors are produced by combining various levels of red green and blue The software includes an RGB color picker A lighting feature for Red Green Blue color Step A target state for one or more channels which will fade to the new values over a preset time More than one scene may be active simultaneously Scene or Program A number of steps recalled automatically over time More than one sequence may be running simultaneously Star a new Project User Manual 14 Fade Fade effect is a smooth transition back and forth between two colors The effect slowly increases the intensity of one color of light while simultaneously reducing the intensity of the other color Triggers An input in to the system that recalls a scene or sequence Triggers include user mode buttons the real time clock and the three configurable inputs on the rear of the product Brightness Dimmer Also known as intensity or luminance A measure of the rate of flow of light energy luminous flux pe
12. erent type of incredible effects Each effect will produce different visual result The effects list appears when you select fixtures from the 2D Profile area The software will automatically show the available effects depending on the fixture channels and functions For example you have more effects for a Matrix and a light with Pan and Tilt or RBG channels Effects E e oe Gradient Sequencer Matrix Animated Media Text List of Effects Refer to the How To use the Effects Generator user manual and follow the detailed instructions All manuals are downloadable and are included in the Manual directory of the CD ROM under PDF format Mac and PC Star a new Project User Manual 11 Live Board Mode This chapter describes how to quickly use the Live board to trigger scenes programs and sequences and how to easily take control of the Live Board commands When all your steps are created and your scenes are configured with the Editor mode you can play them and trigger them directly with the Live Board mode This mode gives you some additional basic functions like the Color Picker Palette Black Out Full White Pause Next Scene General Dimmer and the speed controls Live color F i Dimmer Color Exit Live Board Live Board Mode In Live Board mode each scene is shown as a button that can be turned on or off The software can play only 1 scene at a time as in the Stand Alone mode
13. es dedicated channels appear below After successfully patching profiles and becoming familiar with the software commands and controls you can start to program your show The software uses a very user friendly method and powerful functions to create the scenes and the programs of the show Led Player project1 lps Sae OBA amp d Nami Fade tim Loop Jump D ug OCM SAE A gt P a a X o d B Cy gt q Fade time i Hold time amp l ac D a a a E P 2 K a a a G J 7 aaa maea es Qi i alee ogo eH eH HH HH HH HAH HHH I center Lhe d Editor mode after Patch A good Patch with good profiles is the basis of good programming When the profiles match your fixture perfectly you will save time programming the show and the final visual result will be incredibly improved Refer to the How To Patch Profiles user manual and follow the detailed instructions All manuals are downloadable and are included in the Manual directory of the CD ROM under PDF format Mac and PC Star a new Project User Manual 8 Creating Steps Scenes and Programs This chapter describes how to easily and quickly create Steps Scenes and Programs with the software Steps Scene and programs are the basis of the DMX programming You must understand what there are and what they can do before programming your show They will make your show unique by using customized programming Before continuing to
14. fns ne lar 148 119 hia jiz 122 hiza jiz is iz 127 i 2RGB 429 ha jia 132 ha jia ia 195 fin h ia fa fie faa faa fiet fis Jis 147 105 fia haa 151 192 199 fise 195 195 197 158 199 ie CMY DIMMER 1CH 161 162 163 164 165 165 167 168 169 170 174 172 173 are lars 176 177 fara fara iao 181 182 189 184 fias 185 187 188 189 190 191 192 z t LED Dimmer RGB 199 19 195 196 197 196 199 200 a am am jane ans ans jar a ans ao 211 212 213 214 215 216 ar 218 219 20 221 222 273 224 LED RGB LED RGBA 225 225 22 225 229 Z30 Z31 Z32 Z33 Z34 Z35 235 Zar 238 299 240 241 242 243 244 245 248 247 248 249 250 251 252 253 254 255 255 LED RGBW T_T 257 253 259 250 251 252 253 254 255 255 257 258 259 2ro 2r4 z2 aa are as are zr zrs zra z0 281 282 223 zei zs zes Er z8 LED RGBY 1 PAR Dimmer RGB z 290 231 292 239 294 235 235 297 238 23 am a01 am am a a0 a0 a a a a10 341 312 313 314 315 316 a17 318 319 30 PAR36 Re PARSA ia 321 222 az az 325 325 gar 32 a2 z0 31 32 aco a a a sor a a San ae 342 aa 344 ais aas aar aas aia a50 351 352 353 35 35 355 a5 25 3259 a0 351 352 a53 a54 355 a56 a57 a53 a89 no aa aa aa ara as are ar ars ara a0 381 Fez 33 e __ DMX Universe DMX Universe 1 x 35 ges ser z ges 300 231 322 399 324 325
15. r unit area leaving a surface in a particular direction A lighting feature to modify the intensity of the lamp Color The impact of light source colors is determined by the combination of three factors hue saturation and luminance Hue indicates whether a color looks red orange yellow green blue violet etc Saturation represents how pure a color is and luminance brightness identifies how strong the color is The software includes a color picker to help you choose from over 16 7 million possible colors Strobe The Strobe effect produces a series of light flashes Very short bright flashes can produce a stop action effect where actions seem intermittent Strobe rate Refers to the number of flashes per second or how many times in one second the light is illuminated Drag and Drop This action allows you to move objects to a different part of the software Click on the object you wish to move then holding down the button move the mouse to a different area to bring the object to this place then release the button to drop the object Shutter A lighting feature that quickly opens or closes the light beam Preset A DMX range or part of the 255 values available in the channels For example a preset can inscribe the channel values from 20 to 51 for a specific function Default Preset This preset is used to setup a default level for the channels One default preset per channel is allowed If no default preset is defined with
16. rst time you open the Editor mode it will not contain any devices or programmes You must read and follow the proceeding chapters to successfully create your show The first step for your show is to include and patch Profiles in the project You will programme the software to work with specific lights and allow the software to manage all the light functions First you will have to make sure your profiles are set up correctly and that their coordinates match the assigned lights Star a new Project User Manual 5 Creating and updating Profiles This chapter describes how to easily create a fixture Profile with the software in a very short time The Profile Editor is included in the software making it is very easy to access the Editor and create or update Profiles You must start the software before you begin to create the Profile Add profile s Deb Patch Profile Choose a type of profile and its shape in the 2D view Name Lightbeams count Nb channels 1 v Assignation LED Trad 1 Scan M H Laser Other Beoe on Drag amp drop from the list to add new channels 0 00000809500886883G888860 gt oom 2 Red XLA apr XS all DT 0 Pr 1 Dimmer l 3 Green 4 Blue 5 Shutter E 16 Bits E 16 Bits E 16 Bits E 16 Bits E 16 Bits 000 XS Al opr XS all OPr XS all OPr
17. the Profile Editor the software will use the value O as its default preset Star a new Project User Manual 15

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