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1. PRESS Then HOLD ys es 6 Kanati Tek Digital Game Calling System Owner s Manual File Control File Control This section is the start of more detailed sections regarding the operation of your Kanati Tek CX or PX series game call This section covers the Kanati Tek file system folder and file selection in the field with your Kanati Tek remote file control such as Play and Pause commands and finally how to recall the last file played by the system The Kanati Tek File System The Kanati Tek file system is setup in a simple File Folder system Maximum Number of Files The CX and PX series of Kanati Tek calls capable of storing and recalling up to 100 files In a maximum of 10 Folders of 10 Files each File Names amp Length Are best kept short as possible and must contain a leading 3 digit numeric value as 000 099 All files must contain a compatible file extension such as mp3 or wma and must be at least 5 seconds in length Compatible File Name 005CoyoteHowl mp3 Incompatible file name CoyoteHowl mp3 Folder Names Folder names must also have a 2 digit leading number in the name of 00 09 Compatible Folder Name J 00Coyotes J 01Ducks LJ 02Geese Incompatible Folder Names C Coyotes C Bucks Setting Up the Files The system files must be put in groups of 10 in the ten folders You may use windows explorer to do this directly or to make it easy use the Kanati Tek Fo
2. ANATI TEK CX amp PX Series Introduction Introduction Thank you for purchasing the Kanat Tek Digital Game Call ng System Product Registration If you purchased your Kanat Tek product at the Kanat Tek online store the product was automatically registered so the product registration is complete If you purchased your Kanati Tek product at a retailer other than the Kanat Tek online store at www KanatiTek com then product registration by mail is required This can be accomplished by completely filling out the registration form on the back cover of this manual and sending in a photocopy of this form with a photocopy of the original sales receipt within 30 days of the purchase date The address is on page 36 of this manual Contact Kanati Tek Contact Kanati Tek support with questions regarding the use of this product at www KanatiTek com Fill out the Contact Us form and place your question in the Body part of the message form Be sure to put the phrase Support Question in the Subject box of the form SAFTEY PRECAUTIONS 1 Never operate the game call indoors or point the speaker directly at any person These products are extremely loud and can cause hearing damage if used improperly 2 Remove the battery or batteries from the game call unit before charging Charge the battery or batteries in a location away from flammable materials open flames personal property or persons Nev
3. External Speakers l Turn off the receiver power switch 2 Open the receiver unit 3 On the circuit board near the jack where the internal speaker connects there are markings on the circuit board showing to connect the Left and Right channels See the Image Below 4 Now connect the internal and external speaker s in any arrangement to meet your needs 5 You must connect the speakers evenly between the Left and Right channels 6 Never connect more than 2 speakers counting both the internal and external speakers per channel 7 Speakers must be 8 Ohm Kanati Tek Digital Game Calling System Owner s Manual System Address Programming The Kanati Tek CX amp PX series remote control can be programmed to one of 9 remote addresses This allows up to 9 receiver addresses to operate in the same area without interfering with each other Controlling Multiple Receivers The remote control address can be set right from the keypad Why is this nice Because if you wanted to you could have up to 9 different CX or PX receivers at different points in the field set at 9 different addresses Then by changing the remote address on the fly you could control all 9 receivers Setting the Remote Address 1 Enter the Function mode by pressing and releasing the FN key 2 The Left Green LED above the FN should be lit 3 Press and release the numeric 0 PROG key 4 Press the numeric key 1 9 c
4. e Get the receiver and antenna at least 3 off the ground The ground can cause any RF device to lose up to 4 of its RF operating range when the antenna is too close to the ground e Keep aclear line of sight between the transmitter and receiver e Keep the battery voltage maintained on both units Appendix Transmitter RF Operation amp Positioning Tips The same basic rules apply to the Transmitter as they do on the Receiver See the previous topic Receiver Unit Antenna Positioning Tips When transmitting e Keep the antenna as vertical as possible e Keep aclear line of sight to the receiving antenna e Keep the transmitting antenna off the ground and away from obstructions e Hold your arm straight keeping the antenna away from your body e Hold your hand lower on the remote away from the antenna e When sending a command to the receiver press and hold the button sending the command until you hear the command take on the receiver unit then let off of the button The transmitter continuously sends the command as long as you hold the button e Keep the battery voltage maintained by keeping your transmitter s batteries charged up FCC STATEMENT FCC ID WVI RDCTX1 IC 8060A TX1 THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES AND WITH RSS 210 OF THE INDUSTRY CANADA OPERATION IS SUBJECT TO THE FOLLOWING TWO CONDITIONS 1 THIS DEVICE MAY NOT CAUSE HARMFUL INTERFERENCE AND 2 THIS DEV
5. key 2 Press and hold the FLDR OUT 1 key until the output disengages The sequence Turn Output 1 OFF PRESS amp FN OLD d SAN Turning OUT 2 ON 1 Enter the Effect function mode by pressing and releasing the FN key 2 Press and hold the PLAY OUT 2 key until the output engages Decoy Outputs The key sequence Turn Output 2 ON PRESS EN nog ah gt EN Cara Turning OUT 2 OFF 1 Enter the Effect function mode by pressing and releasing the FN key 2 Press and hold the PLAY OUT 2 key until the output disengages The key sequence Turn Output 2 OFF pe cid 12 gt N 12 DECOY FAST SLOW Both OUT 1 and OUT 2 can output the decoy control signal at two different speeds Note changing the speed control will affect both outputs OUT 1 and OUT 2 This is a toggling function just like using Play Pause by sending the same key again and again will toggle between decoy fast and slow On receiver power up the system is always set to decoy fast mode Changing to Fast or Slow To apply a decoy speed effect 1 Enter the Effect function mode by pressing and releasing the FN key 2 The Left Green LED above the FN should be lit 3 Press and release the numeric 1 Effect key 4 Press and hold the numeric key 0 until the decoy speed command takes effect The key sequence is Changing Output Speed m FN Then EN EFFECT
6. wy 16 Kanati Tek Digital Game Calling System Owner s Manual Appendix APPENDIX This is the final section of this user manual It provides useful topics such as programming troubleshooting legal statements and call specifications to further enhance your Kanat Tek Digital Game Call experience SPEAKER CONNECTIONS The Kanat Tek CX amp PX series digital game calls provide both a Left and Right output jack for connecting external speakers Kanati Tip For optimal power output on a single internal speaker system when connecting a single external speaker connect to the opposite channel of the internal speaker To tell which channel the internal speaker s connected to see the next topic Internal Speaker Connections Internal Speaker Connections Kanat Tek has engineered the CX or PX Series Game Calling Systems to provide the user a means of viewing or re arranging the internal and external speaker configurations External Speaker Connections Kanati Tek has also provided two external 3 5 mm speaker connection jacks on the Receiver Control Panel There is one connection for each of the Left and Right speaker output channels Left Right 4 KANATI TER SL 0 A A A 4 I LZ e et WARNING NEVER CONNECT A SPEAKER TO THE AUXILIARY OUTPUT JACK AND TURN THE POWER ON THIS WILL INSTANTLY DAMAGE THE AUXILIARY OUTPUT AND VOID THE CALL WARRANTY Arranging Internal and
7. LIR Effect 6 The Wave The wave effect varies the volume of both the left and right speaker outputs up and down together The Wave is another way to put a unique twist on the playback of a file Kanati Effects The Key Sequence The Wave Effect 6 her a oip FN Then Kanati Tip Believe it or not wildlife can become accustomed to some sounds they have heard too much You can bring new life to some of the older sounds in your library by applying Kanat Effects to them when play ng them Effect 7 Bass Boost 1 amp Effect 8 Bass Boost 2 Bass Boost sets the Kanati Tek custom digital equalizer to amplified bass and reduced treble for a deep rich low frequency playback e This is a good feature for the playback of a low frequency animal call such as a Bear or Elk e Great for built in cone speaker systems such as the PX series game calls e Bass Boost 1 play back at a medium bass level and Bass Boost 2 plays back at the maximum bass level The Key Sequences Bass Boost 1 Effect 7 bass frequencies could degrade the perfomance slightly aii l P4 EN GI EFFECT Bass Bun 2 2 8 PRESS EN rake en EN a Effect 9 Treble Boost This effect is the opposite of the Bass Boost effects above This effect sets the Kanati Tek custom digital equalizer to amplify the high frequency Treble sounds and reduce or clip the low frequency Bass sounds
8. To select one of the 9 Set V steps enter the Function mode by pressing and releasing the FN key the amber light should light over the FN key Now within 5 seconds press and release the Vol Up Set V key then press and hold a numeric key 1 9 until you hear the volume change PRESS gp FN NEN or ON OFF amy earv gt Balance Control Balance control provides the ability to control the volume to the Left and Right audio outputs independently Useful in stereo Kanati Tek Digital Game Calling System Owner s Manual files with two different sounds split over the left and right channels of the audio file The user can select how loudly of each sound plays back by controlling the balance between the left and right channel Kanati Tip Setup commonly with two different an mals battling The user then controls the balance to set the scene of the battle The balance range Setting Balance To set the system balance first select the Balance function mode then a numeric value 1 9 corresponding to the table above In this example let s set full left so the left channel is at 100 volume and the right channel 1s at 0 volume Volume Control Full Left Then FN gt ON OFF al BALANCE aria ou EFFECT Now try these balance levels Full Right Then an ca Return to Center at EN Then on cen gt eres wig Now try moving
9. e Used in high frequency animal calls such as birds and rodents e Great for external horn speakers Horn speakers only tend to playback high frequency sounds so by using treble boost the playback is optimally tuned for playback with horn speakers The Key Sequence Treble Boost Effect 9 Burn N l N EFFECT VAST Note Treble boost is optimized for use with external Horn type speakers Using it on internal cone speakers that produce rich HQ 14 Kanati Tek Digital Game Calling System Owner s Manual Decoy Outputs AUXILIARY OUTPUTS This section describes how to use the auxiliary outputs commonly known as Decoy Outputs Kanati Tek plans on offering a whole line of products beyond just motorized decoys to be controlled by the two outputs So we prefer to call them outputs OUTPUTS The CX and PX series game calls come equipped with two outputs OUT 1 Operated through the external output jack OUT 1 OUT 2 Operates the internal decoy on a single internal decoy system WARNING 1 NEVER CONNECT OR DISCONNECT OUTPUT DEVICES WITH THE RECEIVER S POWER SWITCH ON THIS WILL DAMAGE YOUR GAME CALL OUTPUT AND VOID THE CALL S WARRANTY 2 ONLY CONNECT KANATI TEK APPROVED AUXILIARY DEVICES CONNECTING NON APPROVED DEVICES WILL DAMAGE YOUR GAME CALL AND VOID THE CALL S WARRANTY Connecting Kanati Tek Auxiliary Devices 1 Shut off the Call Receiver power switch by toggling it t
10. Legal Statements 15 15 16 Getting Started Getting Started This section is a quick start guide for your Kanat Tek CX or PX model Digital Game Calling System Refer to the sections following this Getting Started section as they provide more detailed user information Step 1 Unpack amp Check 1 Remove Your New Unit from the package 2 Open the Receiver case and remove any packaging materials from the inside 3 On the larger PX series the remote and smaller accessories will be packed inside the receiver unit 4 Check Package Contents See the following chart for your model and the Standard included parts All CX Series Item Qt Receiver Base Unit Remote Transmitter l USB Flash Drive 35 Free Sounds Loaded Printed Users Manual Tether amp Unit Stand l USB Flash Drive 35 Free Sounds Loaded Topper Rod Set 8 Cell Battery Holder Printed User Manual Internal HQ Speakers Model PX 2 Qty l l USB Flash Drive 35 Free Sounds Loaded 2 Decoy Servo Motor 2 Machined Motor Coupler Kanati Decoy Toppers l Topper Rod Set External Battery Charger l Printed User Manual Internal HQ Speakers Note Optional accessories are not listed in the previous charts If you ordered options check for those ordered parts at this time 2 Step 2 Charge the Batteries l Battery charging method used will depend on the model purchased 2 For CX amp
11. Remote scroll though all of the LEDs and light them one system has found an incompatible file structure Control LEDs to make at a time To execute this test remove the loaded on the key Make sure the file structure sure they are all working transmitter batteries and re insert them the test gt the key matches ng file SILAUIS and TA requirements of the File Control section will start right away so flip it over and watch Table is continued on the following page C Battery Voltage Below Cut Off 20 Kanati Tek Digital Game Calling System Owner s Manual Appendix Legal Statements Kanati Tek A Division of Research and Development Corporation Herein referred to as RDC l WARRANTY RDC warrants its products for a period of 1 year from date of purchase to be free from defects caused by faulty materials or poor workmanship The liability of RDC under this warranty is limited to replacing repairing or issuing credit for any products returned by a purchaser during such period provided a RDC is properly notified in writing addressed to its Sales Department upon discovery of such defects b The defective products are returned to the RDC facility transportation charges prepaid by the purchaser and c Examination of the unit by RDC discloses to its satisfaction that such defects exist and have not been caused by misuse neglect improper installation alteration accident transportation damage or other events beyond the contr
12. and has started flashing one of the following codes followed by a 2 second pause then flashed the code again then continues this sequence over and over Code of flashes Problem Bad File Read During a file execute command the receiver could not find the file you requested Make sure the file structure on the key matches the file structure and naming requirements of the system See the File Control section No Flash Drive Loaded No USB flash drive loaded was recognized on receiver power up Insert the flash drive key into the receiver board Invalid File Structure On power up the How can I tell if the The receiver status light should only blink receiver is receiving the RF whenever the receiver is getting a valid signal signal and commands from the transmitter The transmitter status light Make sure the receiver is powered on is blinking when a Make sure the transmitter and receiver addresses command is sent at close are synced they match Refer to the System range less than 10 feet but Address Programming section of this Appendix the receiver status light is and set both addresses to the same channel not blinking When I power up the Use the following chart Receiver Trouble receiver the status light Codes and follow the instructions in that chart just blinks and it won t receive commands How can I test all of the The transmitter has a built in test feature that will transmitter
13. mp3 004CoyoteCall mp3 005Delay005 mp3 006CoyoteBark mp3 007YoteVsChicken mp3 008Delay030 mp3 009BabyYotes mp3 Effect 2 Fade Charge amp Effect 3 Fade Retreat This effect s a Left to Right Charge or Right to Left Retreat channel auto Fade function that when activated on a call with speakers operating on both the Left and Right channels operates as follows e Starts with the current balance level e Then automatically decreases the volume on the opposite channel while increasing the volume on the starting channel Depending on the Charge or Retreat selection e Just as though someone is operating the balance knob on a stereo Automatically from the current operating balance level Then turns the knob fully left or right depending on Charge or Retreat selection The difference between charge and retreat is only the channel Left or Right in which the function starts The Left speaker channel for Charge and the Right speaker channel for Retreat To cancel These are One Shot functions Meaning they execute one time then self cancel There is no need to manually cancel these functions Note Because these effects 2 amp 3 self cancel after they finish the remote LEDs will still display that Effect 2 or 3 is still active To get the remote back in sync with the receiver select Effect 5 at any time or another Effect number after Effect 2 or 3 has COMPLETELY finished 13 The Key Seque
14. 100 sequentially numbered 000 099 sound files on it NOTE For more information see The Kanati Tek File System in the Files section of this manual 2 Install a fully charged set of batteries in both the receiver and transmitter units in the proper direction 3 Toggle the power switch on the receiver from Off to On Following a short power up sequence the receiver LED should stay on solid See the following figure 4 If the Receiver Status LED does not stay on solid then the LED should be flashing a code that can be referenced in Kanati Tek Digital Game Calling System Owner s Manual the Troubleshooting section of the Appendix Note If the Receiver LED is flickering quickly while it is not receiving a transmitter signal and the flashes are not at a rate indicating a trouble code described in the troubleshooting section then this is a warning indicating LOW RECEIVER BATTERY VOLTAGE Charge the batteries as soon as possible 5 Power up the transmitter by holding the FN key for approx 4 seconds PRESS er u ni FN LE FN pd ON OFF 7 ON OFF 6 When the Transmitter Status lights solid green you are ready to go Kanati Tip Whenever the transmitter is sending data to the receiver this LED will flash and if the receiver is receiving this information the receiver status LED will flash too A flashing receiver LED when no transmitter button is pushed indicates a low re
15. ED KANATI TEK Receiver Power Switch O6 Decoy Output Jack Right External Speaker Left External Speaker Internal HQ Speaker Heavy Duty Case Tethered Unit Stand CX Series Receiver Internal Battery Tray e USB Key Memory Program Button Motor Coupler Option Decoy Motor Option Internal HQ Speaker 3 PX 1 Receiver External Decoy Rod amp Topper 7 g Receiver Antenna Power Switch re Receiver Status LED Decoy Output Jack Right External Speaker Left External Speaker e Heavy Duty Case 4 Internal Speaker Back PX 1 Receiver Internal Internal HQ Speaker Battery Tray 1 Battery Tray 2 Option USB Key Memory Decoy Motor 1 Program Button Decoy 2 Motor Option Kanati Tek Digital Game Calling System Owner s Manual Getting Started PX 2 Receiver External Decoy Rod amp Topper 1 as Decoy Rod amp Topper 2 3 Receiver Antenna Power Switch Receiver Status LED Decoy Output Jack Right External Speaker Left External Speaker PX 2 Internal Speaker 1 lt lt ____ e PX 2 Internal Speaker 2 Back PX 2 Receiver Internal USB Key Memory Program Button Internal HQ Speaker 1 12V Sealed Battery e Decoy Motor Decoy Motor 2 Remote Control and Decoys Fit Inside Internal HQ Speaker 2 4 KANATI TER ba bi 1 as A natiTek L E BE r Ee pm 1 y NE A N 4 A er KANATI
16. ICE MUST ACCEPT INTERFERENCE RECEIVED INCLUDING INTEREFERENCE THAT MAY CAUSE UNDESIRED OPERATION Storing the Call Storing 1 to 30 Days e On CX 1 remove at least one receiver battery cell e On PX 1 Remove one or both battery clips from the receiver battery trays e On 12 V Gell Cell battery powered units remove the Red battery terminal from the receiver battery e Remove the transmitter battery cells This prevents the batteries from going into a deep discharge state which will shorten the usable life of the battery or batteries Storing more than 30 Days COMPLETELY REMOVE ALL THE BATTERIES FROM THE WHOLE CALLING SYSTEM 19 Kanati Tek Digital Game Calling System Owner s Manual Appendix The transmitter w ll not Insert new batteries Troubleshooting turn on Hold the FN On Off Key for 4 seconds until Because of the quality and professionalism in which your Kanati Tek product etarman ED conesa was manufactured most issues that arise where the system does not work Pull the transmilter battenes and reinsert therin correctly can be solved by carefully and completely reading following the the proper direction spring to the negative battery instructions in this troubleshooting section terminal The receiver will not turn Insert a fresh set of charged batteries Kanati Tek has taken great care to build in error capturing and reporting on atall On models with AA batteries make sure all functions into ou
17. PX 1 models charge individual AA cells in the optional Charger Analyzer system Kanat KTBK1 3 For PX 2 amp PX 3 Models use the supplied dual stage 12V battery charger 4 WARNING OBSERVE POLARITY MARKINGS AND COLORS WHEN INSERTING BATTERIES IN A CHARGER OR PLACING CLIP LEADS ON BATTERY TERMINALS AND NEVER LEAVE OPERATING BATTERY CHARGERS AND BATTERIES UNDER CHARGE UN ATTENDED 5 For instructions on each charger type follow the supplied charger manufacturer s instructions Kanati Tek Digital Game Calling System Owner s Manual Step 3 Install Batteries 1 On all models switch the receiver power switch to the off position 0 2 On CX and PX 1 models install the individual AA cells in the receiver battery tray s in the proper direction 3 On PX 2 and PX 3 models install the 12V sealed lead acid battery in the case locking it in place with the supplied Velcro strips Connect the leads Red to the positive terminal and brown or black wire to the negative terminal 4 Remove the battery cover on the transmitter Install the battery s in the battery tray in the proper direction Replace the battery cover 5 WARNING NEVER MIX DIFFERENT BATTERY TYPES OR BATTERY MODEL NUMBERS IN THE SAME UNIT THIS WILL CAUSE DAMAGE AND VOID THE WARRANTY Getting Started Step 4 System Parts CX Series Receiver External s s er q Receiver Antenna p Receiver Status L
18. SS os gt ph Other commands that will resume playback e Any file selection command e Any preset file recall Kanati Tek Digital Game Calling System Owner s Manual Last File Recall This function is a handy function that allows the user to recall play the Last file played at anytime Last File Recall To recall the file previously played 1 Press and release the Function FN key 2 The Left Green LED over the FN key will light 3 Now press and hold the 9 Last key until the file changes then release the key PRESS amp FN IKEILD OHE The last file can be in another Folder or the same folder If the last file is in another folder the system automatically changes the folder for you To go back 1 Execute the Last function command again Try this several times until you will get the hang of it Just remember to push the FN button first each time Volume Control Volume Control This section covers all of the features of your Kanati Tek digital calling system that relate to controlling the playback volume Volume Up Down This function controls the volume like the volume knob on a home stereo or car radio By ramping the volume Up or Down as the volume Up or Down keys on the remote are held until the desired volume is reached Turning Up the Volume To increase the playback volume 1 Press and hold the Volume Up arrow key during file playba
19. TEK All CX and PX Series Models Receiver Control Panel Receiver Status LED Power Switch Decoy Output Jack R External Speaker Jack e L External Speaker Jack All CX and PX Series Models RF Transmitter Control e Transmitter Antenna Large Numeric amp Shifted Functions Keys e Remote Status LED Power On Off amp Function Shift Key File Folder Select Key e Volume Control Keys Pause Play Key e Field Lanyard y e User Friendly Color Coded Kanati Tek Digital Game Calling System Owner s Manual Keys Getting Started All CX and PX Series Models RF Transmitter Control KANATI TEK All CX and PX Models Transmitter Keys Detail Pause Resume Out 2 On Off Volume Down Mute Volume Up Set V Mode Select Folder View Select Out 1 On Off Function Mode Hold for 4 seconds to Power On Off Numeric 0 Transmitter Address Program Mode Select Numeric 1 Effect Mode Select Numeric 2 Balance Mode Select Numeric 3 Preset Save Mode Select Numeric 4 Preset 1 Recall Preset 1 Save Numeric 5 Preset 2 Recall Preset 2 Save Numeric 6 Preset 3 Recall Preset 3 Save Numeric 7 Preset 4 Recall Preset 4 Save Numeric 8 Preset 5 Recall Preset 5 Save Numeric 9 Recall last played file and play it Step 5 Powering Up 1 Open the receiver and insert the USB memory key in the receiver circuit board USB port The key must contain all
20. anual may be reproduced copied transmitted disseminated downloaded or stored in any storage medium for any purpose without express prior written consent of RDC RDC authorizes one copy per customer to be stored and or printed for private use only Information in this document is subject to change without notice RDC reserves the right to change or improve its products and to make changes in the content without obligation to notify any person or organization of such changes or improvements Send or email all inquiries to Kanati Tek 360 SW 27th Street Lincoln NE 68522 sales KanatiTek com 21 Kanati Tek Digital Game Calling System Owner s Manual
21. ceiver r Getting Started Step 6 Playing a File Kanati Tip No sequence on the transmitter ever requires two buttons being pushed at once Never push two buttons at once for any reason unpredictable results may occur l A file must be selected before any other functions are active on power up 2 There are 10 files numbered 0 9 stored in Folders numbered 00 09 That is 100 files total 3 To play File 0 in Folder 0 First select Folder 0 by pressing and releasing the FLDR key then press and release the 0 key To play file 0 hold the 0 key until you hear the file you have selected start playing Here is the simple sequence 4 Now that you are in Folder 0 to play another one of the ten files in the current Folder 0 simply press and hold that key PRESS Then on gt HOLD p number It is not necessary to re select Folder 0 5 So to play File 5 in the current Folder 0 just press and hold 5 to send the play File 5 in Folder 0 command to the receiver FRESS IIOLD A pa 6 Now to play File 7 in the current Folder 0 just press and hold the 7 key until you hear the selected file start playing PRESS amp HOLD 7 7 Let s change folders and play File 58 That is Folder 5 File 8 It is this easy 8 Now to play file 52 just press and hold 2 Remember you are currently in Folder 5 so a folder change s not needed PRESS amp IIOLD ee re
22. ck until the desired volume level is reached PRESS amp HOLD b Turning Down the Volume To decrease the volume l Press and hold the Volume Up arrow key until the desired volume level s reached PRESS amp HOLD R Mute Playback This function causes the playback volume to go to zero but the file playback will continue If you wish to stop playback use the Pause Resume feature described in the previous section Muting To send the Mute command l Press and release the FN key 2 The left green LED should be lit over the FN key 3 Now within 5 seconds press and hold the Volume Down Mute key until you hear the volume go to zero PRESS amp FN HOLD nes Un Muting To send the Un Mute command l Press and release the FN key 2 The left green LED should be lit over the FN key 3 Now within 5 seconds press and hold the Volume Down Mute key until you hear the volume go to pre mute level PRESS amp SET V Volume Kanati Tek understands that you will not always be close enough the receiver unit to hear what 9 volume the playback is currently at To solve this problem we have developed a volume preset feature we call Set V This breaks up the whole volume range of the system into 9 preset or known volume steps 1 9 STEP Volume Level 9 6 166 S 8 834 S C 194 a Selecting a Set V step
23. er leave any charging battery and charging equipment un attended 3 Remove the batteries or battery from the charging device as soon as the charge cycle is complete 4 Keep all Kanati Tek products away from children and pets 1 Table of Contents Introduction 1 Product Registration l Contact Kanat Tek i Safety Precautions 1 Table of Contents 1 Getting Started 2 Step 1 Unpack amp Check 2 Step 2 Charge Batteries 2 Step 3 Install Batteries 2 Step 4 System Parts 3 Step 5 Powering Up 5 Step 6 Play a File 6 File Control 7 The Kanati File System 7 Folder amp File Selection 7 Pause Play is 8 Last File Recall 8 Volume Control 9 Volume Up Down 9 Nennen SET V SlCDS ccadivwsvecowscers 9 Balance Control 9 PTESEIS asien 11 What Is Saved 11 Saving to a Preset 11 Recalling a Preset 11 Kanati Effects 12 The Kanati Effect 12 Applying Effects 12 Cancelling Effects 12 Kanati Tek Digital Game Calling System Owner s Manual Effect Descriptions Auxiliary Outputs Speaker Connections Address Programming Maximizing RF Range PCC Statement Storing the Call Troubleshooting Limited Warranty
24. g Folder Sequencing while using Kanati Effect 1 Folder Repeat For more detail see the Kanati Effects section of this manual Folder and File Selection The Kanati Tek file and folder system was designed to provide the user with a simple fast and effective way of playing files in any part of the call s memory in an instant in the field This call is capable of storing 10 sets of files numbered 000 099 stored in Folders numbered 00 09 100 files total Selecting a folder To select a new operating folder first push and release the FLDR button the FLDR LED will light Now you have 5 seconds to push a numeric key 0 9 to select a folder 0 9 File Control At the point in which the FLDR LED starts to flash 3 seconds have passed and you now only have 2 seconds before the folder selection mode exits Select and transmit a File Once a folder is selected the user may move though any file in the current operating folder with a single button push For example if the call is currently playing file 63 that is Folder 6 File 3 and you wish to go to File 61 then you only have to push and hold button 1 PRESS HOLD amp ib EFFECT With the call already operating in Folder 6 File 61 will play Changing to a New Folder and File It is as simple as combining the two functions So the call is currently playing File 61 and you wish to go to File 13 that is Folder 1 File 3 Do the following
25. g Effects To apply an effect during file playback 1 Enter the Effect function mode by pressing and releasing the FN key 2 The Left Green LED above the FN should be lit 3 Press and release the numeric 1 Effect key 4 Press and hold the numeric key l 9 corresponding to the desired effect until you here the effect start Refer to the previous Kanat Effects chart Below is an example sequence to apply Effect 7 Bass Boost 1 Applying Effect 7 PRESS Then amp FN HOLD onore gt a Try another one Let s apply Effect 9 Treble Boost Applying Effect 9 PRESS amp FN Then HOLD Canceling Effects To cancel the active Kanat Effect and return to the normal playback state just apply Effect 5 Cancel Effects 1 Enter the Effect function mode by pressing and releasing the FN key 2 The Left Green LED above the FN should be lit 12 3 Press and release the numeric 1 Effect key 4 Press and hold the numeric S key until you hear playback return to a normal state Here is the sequence Cancel Effects o Effect Descriptions The rest of this section details each of the Kanati Effects available FRESS Then ah HOLD gt Effect 1 Folder Repeat This effect plays all 10 files of the currently active folder in a continuous loop This is a great effect for sequencing Just place up to 10
26. he Volume Down arrow button Here is the procedure to sync a remote address with a receiver 6 The receiver will now start flashing its status LED to let you know it has received and set the new address to match this remote 7 The new receiver address indicated by the number of blinks on the status LED following the sync 8 Repeat this procedure for any further receivers you wish to control with this single remote Just remember to set a different remote address for each receiver before syncing 1 Turn on the Remote Control and have the address to the value you wish to set this receiver to 2 Open the receiver unit to gain access to the circuit board 3 Turn on the receiver power 4 Press and hold the Program Button located on the Receiver circuit board See the following image 18 Kanati Tek Digital Game Calling System Owner s Manual Maximizing the RF Range This section was developed by Kanati Tek RF Engineering to ensure you get the best RF range possible when using your Kanati Tek RF controlled product These are basic rules that if followed will maximize the range of any RF controlled device Receiver RF Operation amp Positioning Tips e Unfold the antenna to point straight up e Position the receiver so the antennal is perfectly vertical when viewed from the side of the antenna at any angle e Position the receiver and its antenna so the antenna is the highest point on the receiver
27. k system is as easy as pushing two buttons To recall any preset l Press and release the FN button 2 The left green LED should be lit over the FN key 3 Then within 5 seconds press and hold one of the 5 preset buttons until you hear the new file start playing on the receiver See the sequence below Recalling P1 pe nop EN Now try recalling Preset 2 Recalling P2 oe EN oLD EN Kanati Tek Digital Game Calling System Owner s Manual That s all there is to Preset Save and Recall To get more practice try saving and recalling a few more of your favorite call setups to P3 P4 and P5 Remember to use SET V BEFORE SAVING A PRESET or else an unpredictable volume level will be saved See the previous section SET V Volume for more detail on the use of SET V volume levels Kanati Effects Kanati Effects This section describes the setup and use of another whole group of features of the Kanati Tek game calling system Kanati Effects or file effects The Kanati Effect The Kanati Tek game calling system has an industry unique custom digital synthesizer that enables the user to apply different effects to the playback of a file The effects and their numeric key assignments are KANATI EFFECTS Effect Name Folder Repeat Fade Charge 4 360 Surround Em 6 The Wave lt lt a 8 Bass Boost 2 9 Treble Boost Horn EEE Decoy Fast Slow Applyin
28. lder Manager freeware included with your call The software install executable file is located on the USB key included with your purchased call As an alternative this freeware may be downloaded from the Kanat Tek store go to the Downloads link at www KanatiTek com File Setup Continued A file name cannot be left empty in any folder If you don t wish to use a particular file in a folder the xxxDelayttt mp3 file must be put in its place where xxx equals the file number to be left blank and ttt equals the time delay file length n seconds Example Folder File Setup _J 00Coyotes gt 000CoyoteCall mp3 gt 001CoyoteHowl mp3 gt 002CoyotePups mp3 gt 003Delay060 mp3 gt 004CoyoteCall mp3 gt 005Delay005 mp3 gt 006CoyoteBark mp3 gt 007YoteVsChicken mp3 gt 008Delay030 mp3 gt 009BabyYotes mp3 01Raccoon gt 000CoonPups mp3 gt 001MamaCoon mp3 gt 002Delay030 mp3 gt 003CoonBattle mp3 gt 004Delay005 mp3 005CoonBabies mp3 gt 006Delay010 mp3 gt 007DangerCall mp3 gt 008Delay045 mp3 gt 009AllClearCall mp3 Kanati Tek Digital Game Calling System Owner s Manual Notice in the 00Coyote folder example files 003 005 and 008 are unused so a delay file must be put in its place The same is true for the 01Raccoon folder example where files 002 004 006 and 008 are to remain unused Delay Files The time delay of the delay files is typically used durin
29. nces BALANCE Charge Effect 2 ae EN HOLD ON OFF FN EFFECT pie Retreat Effect 3 m EN u ON OFF EN EFFECT m 4 360 Surround This effect will automatically fade the balance speaker volume between the right and left channels continuously e It makes it sound as though the animal is rotating or spinning around If the speakers are positioned back to back or in a circular pattern e If2 Speakers are used place them back to back e If four speakers are used position them in a circular pattern alternating the Right and Left speakers as you go around the circle e There are two rates of the 360 Surround Effect slow and fast Slow is selected by default to access fast just select Effect 4 again while Effect 4 is active See the sequences below Kanati Tek Digital Game Calling System Owner s Manual The Key Sequence 360 Surround Slow Effect 4 de EN HOLD ON OFF EN EFFECT pm Now to select Effect 4 Fast Rate just select Effect 4 again 360 Surround Fast Effect 4 m EN HOLD Sale EN a any Note When cancelling this effect the system balance will return to center Effect 5 Cancel Effects This effect number is reserved as a command to any of the currently applied file effects and to return the call to a Normal playback mode The Key Sequence Effect Cancel Effect 5 hii Then PN ON OFF EFFECT
30. o the 0 position 2 Connect only Kanati Tek approved auxiliary devices to the 3 5mm OUT 1 Jack 3 See the following Output Control section below for output control procedures Connecting Other Manufacturer s Decoys and Equipment To connect another manufacturer s equipment to a Kanati Tek Game Calling System you must use Kanati Tek part OC 1 Output Converter optional The OC 1 converter may be purchased from the Kanati Tek Retail website at www Kanat Tek com Consult the manufacturer s specifications for compatibility specifications regarding the use of the Kanat Tek OC 1 converter with their equipment OC 1 Output Ratings 12 VDC Max 175 mA Max For the electronics inclined Part OC 1 Technical reference The OC 1 Output Converter is a PVT312LS FET IC The OC 1 3 5mm 3 pin output Jack pins Ring and Tip Pin Sleeve of the 3 5 mm jack is not connected are connected between pins 4 amp 6 of the PVT312LS IC Kanati Tek Digital Game Calling System Owner s Manual OUTPUT CONTROL Both OUT 1 and OUT 2 can be controlled ON and OFF remotely on the Kanati Tek remote Turning OUT 1 ON 1 Enter the Effect function mode by pressing and releasing the FN key 2 Press and hold the FLDR OUT 1 key until the output engages The sequence Turn Output 1 ON PRESS amp FN oLp 7 aN Turning OUT 1 OFF 1 Enter the Effect function mode by pressing and releasing the FN
31. ol of RDC In no event shall RDC be liable for collateral or consequential damage of any nature There is no other warranty expressed or implicit to the purchaser other than as to title All warranties are only valid to the original purchaser registered on the Product Registration form All warranties are non transferable Items not covered by this warranty but not limited to are All batteries and charging equipment decoy motors toppers and rods 2 LOSS OR DAMAGE IN TRANSIT RDC assumes no liability for any loss damage or destruction of products after delivery is made to the carrier Parcel post shipments will be insured only at the request of and at the expense of the purchaser If the purchaser asserts any claim against RDC it shall be done in writing within five days from the receipt of shipment 3 RETURNS All returns must be authorized in writing within 15 days of receipt of product by the Sales Department of RDC Kanati Tek and shipment made prepaid to the RDC facility No credit can be allowed by RDC for item s damaged in transit All items returned which are not eligible for credit will be returned to the purchaser transportation collect A 15 restocking fee will apply A LIMIT OF LIABILITY Under no circumstances will RDC be liable to the purchaser for an amount in excess of the unit price of the products involved times the quantity invoiced 2009 Research amp Development Corporation All rights reserved No part of this m
32. orresponding to the desired Remote Address Appendix 5 The system will blink the address you have chosen and then exits the Address Programming Function Mode automatically 6 The system now has returned to the default file display mode Here is the key sequence to set the remote address to 3 Set Remote Address to 3 Then Then Now try and set the Remote Address to 1 Set Remote Address to 1 EN Then Then Viewing the Current Remote Address If at any point you wish to view the current remote address setting Just enter the remote address mode and the current address of the remote will be displayed by the numeric LEDs 1 9 Here is the sequence 1 Enter the Effect function mode by pressing and releasing the FN key 2 The Left Green LED above the FN should be lit 3 Press and release the numeric 0 PROG key 4 View the Remote Address on LEDs 1 9 5 The system will exit automatically in 5 seconds or you can push the FN key again to exit without changing the Remote Address The system now has returned to the default file display mode Receiver Address Syncing Set the Receiver Address The remote control address has to be synced with any receiver you wish to control The receiver can athe Remo C onol be set address 1 9 the same as the re remote address nov 5 While holding the Program Button on the receiver circuit board Press and hold t
33. r Game Calling System that when used along with this batteries are inserted in the correct direction spring to the negative smooth battery terminal section can assist you in diagnosing and fixing almost any problem that arises with your Digital Game Calling System Problem Question Solution Answer The receiver is powered up This is NOT a receiver trouble code This is a working properly and when WARNING RECEIVER BATTERY On models with the 12V Lead Acid Battery make sure the battery is connected properly and tight Red wire to the positive battery terminal and brown or black to the negative battery terminal uno zen YOETAGE Nenn What if I am not getting All RF systems have limits and there are a lot of pre ds the ae will still een ds and play files but enough RF range different reasons that the RF range will vary from status light has a quick you may consider stopping the use of decoys and place to place and day to day To get the progressive flicker to it reducing volume down to conserve power maximum RF range possible follow every step in How can I tell if the The status light on the transmitter will blink when the previous section Maximizing RF Range of transmitter is sending a sending a command and the receiver status light this Appendix signal should only blink when properly receiving a command Receiver Trouble Codes Table The following table is to be used when the receiver has stopped working
34. sequence PRESS Then ars ug SAVE That s it Easy isn t it Now try another one The call s currently playing File 13 and you wish to go to File 6 Which is Folder 0 _ File 6 Do the following sequence aa Then WoL gt Now let s jump all the way up to File 84 which is Folder 8 File 4 Do the following sequence a ADA 4 HOLD pab To View the Current Operating Folder At any time during the operation if you need to know which Folder number the call is currently operating in just press the FLDR key to enter the Folder mode The current operating folder will be displayed by lighting the LED on numeric keys 0 9 corresponding to the current operating Folder The display period is 5 seconds or until the FLDR key is pressed again to exit the Folder select mode 8 Pause Resume Playback At any point during playback the system can be paused This function pauses the playback of the file and shuts off the dual channel audio amplifiers to conserve battery power during pause Pause Playback To pause press and hold the Pause Resume key until playback stops then release the key PRESS Ta Il N gt am Resume Playback To resume the file playback Press and hold the Pause Resume key until the file starts play ng again then release the key The file will continue playing from the point at which the pause mode was entered PRE
35. sound files of your favorite sequence in a single folder and this effect will play though all the files in that folder automatically e Which File to Start With The sequence can be started from any file in the folder Just start playing the file you wish to start the sequence then select the Folder Repeat effect once the file starts playing Kanati Tek Digital Game Calling System Owner s Manual Folder Repeat always starts from the current playing file e Jump At any point during the sequence play back you can jump to a different file in the current folder by playing it and the sequence will continue from that file e To Cancel Moving to a different folder or selecting Effect 5 will cancel the folder repeat sequence e Delay Files As shown in the following diagram to insert delays between files in the Folder Repeat sequence simply insert a preset delay file These delay files are indicated in red in the following Folder Repeat Sequence Diagram The delay length of the file is the second three digit number following the word Delay in the file name For example the file 003Delay060 mp3 is a file that will play 60 seconds of silence The shortest file possible is 5 seconds These delay files are available for download in different delay periods on the Kanati Tek website Kanati Effects FOLDER REPEAT SEQUENCING C 00Coyotes L 000CoyoteCall mp3 001CoyoteHowl mp3 O02CoyotePups mp3 003Delay060
36. tant when you need them What is Saved e Folder amp File Number e The Last Set V Volume Level Executed e Balance Selection e Output States Decoy Outputs e The Last Kanati Effect Executed There are 5 Preset memory locations P1 P5 available for save or recall on buttons Note You must execute a Set V Volume level before trying to save a Preset Only a Set V volume level is saved in presets not the variable master volume that is controlled with the UP and Down volume keys Saving to a Preset To save the current call configuration to one of the 5 preset locations P1 P5 1 Enter the preset save mode by pressing and releasing the FN key 2 The left green LED should be lit over the FN key 3 Press and release the numeric 3 Save key 4 Within 5 seconds press and release one of the 5 preset keys Here is the sequence Save to P1 Then Then once a ee The Preset LED will flash to notify you of a successful save to this Preset location The system then exits the Preset Save mode automatically and returns to the default File Display mode 11 Now try saving to P2 Save to P2 EN Then Then EN m amp That s all it takes to save the current operating configuration of your Kanati Tek call to Presets Recalling is just as easy See the following topic Recalling a Preset Recalling one of the five presets available on your Kanati Te
37. the balance Left a step at a time Partial left step 1 PRESS Then En UI More left step Zu in Then ne FN ou ON OFF pmb BALANCE SAVE Even more left aa 3 A EN Then EN BALANCE BALANCE Full Left Now try moving the balance Right oe Ba EN dig 6 BALANCE a Step at a time Partial right step 1 a iy EN co ON OFF EN BALANCE More right step ee di HOLD f FN BALANCE oe oe more er step 3 ns diy EN Then ON OFF gt BALANCE Full Right Then FN oLD onors aren Now return the balance back to center Return back to center en EN Then onors Em ee Viewing the Current Balance Level To view the current balance level during operation just put the unit into the balance function mode and the current balance level will be display on the numeric key LEDs 1 9 Viewing Balance EN Then To exit the Balance Mode just press the FN key again 10 Kanati Tek Digital Game Calling System Owner s Manual Presets Presets This section instructs on how to save and recall presets as well as a full description of what s saved to and recalled from a preset memory location Presets are invaluable in the field They are great tool to setup your favorite Kanat Tek call configuration at home before heading out into the field These Presets are then available for recall in an ins
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