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1.    ee LocuTour  ul MULTIMED    COGNITIVE REHABILITATION    Phonology       Minimal Pairs  Word Practice  Word Blending   Patterns  Match Ups   What   s Wrong     This CD was designed to give you new  fresh games to help elicit the large number  of productions you want to hear from your clients and provide you with interesting  auditory bombardment sessions  Clinets will love the interactive nature of the games   and your phonology therapy will be so much fun     Guidelines for the choice of target patterns and words were outlined in the book   Targeting Intelligible Speech  A Phonological Approach to Remediation by Barbara  Williams Hodson and Elaine Pagel Paden  College Hill Press  San Diego 1983   These  two authors drew on research and their combined extensive clinical experience to  develop an effective remediation program for highly unintelligible children  The au   thors of this CD  Marna Scarry Larkin and Elizabeth Price  were student clinicians  under Dr  Hodson at San Diego State University during the development of these  concepts and gratefully acknowledge the contribution of Hodson and Paden to our work  with children     Hodson and Paden   s program is based on the idea of introducing target patterns  rather than target phonemes  One pattern is targeted for a limited time  two to four  weeks  then the next pattern is targeted  Hodson and Paden called this method of  introducing patterns a cycle  Patterns include  syllable reduction  cluster reduction   pre  and p
2.    t match  they can be turned over by clicking on the  button that has a right facing arrow on it  Or you can click on a new card  If no cards are turned over   you can turn all of the cards over by clicking on the button that has a right arrow on it  To turn the  cards back over  click on the Replay button  circular arrow   The up arrow key or the up arrow on the  volume button increases the volume and the down arrow decreases the volume  H takes you to the  Help screen  X allows a quick exit from the program  Refer to the J Like Keys insert for more keyboard  shortcuts     Display cards after error Turn cards over after error  The default option is to have the game pause  when two cards that do not match are turned over  If this option is turned off  the cards will be turned  so that the backs are visible after three seconds    Remove cards after correct  Continue to display cards after correct  The default option is to have the  game pause for two seconds when two cards that match are turned over  then remove them from the  screen  If this option is turned off  the cards will remain face up through the duration of the game     Change Card Backs  Change the card backs to one of 16 choices   By Trial  Level  Seconds  Moves  Completion Status    After being exposed to the sound of the target  the client must have extensive practice in producing the  target  Hodson and Paden  1983  emphasize the importance of the client   s saying the target sound or  sequence as correctly as
3.   sweep    pot  purr  peck  pike  pie  pill  tore  tick  top  tar  tear  tool  mile  mall  mack  mash  know  nail  knees  nap  cool  key  car  coop  lead  lime  lip  wing  weep    sweater wetter    Objective    How to Play    Response Options    Options    Recording Options    E LocuTour    ul MULTIME D  COGNITIVE REHABILITATION       Word Practice    Final Consonants  Initial Consonants  Initial S Clusters   Initial L and R Clusters  Two and Three Syllable Words       Clients will see a picture  hear it labelled  record their imitation of the stimulus  and judge the accuracy  of production     Monitoring and Self Monitoring    The client or clinician determines that the target sound has been produced correctly or incorrectly  The  clinician can also indicate that the response was produced spontaneously or imitatively  Use the    Record  and Play    features to record and listen to the client   s production of the target  The clinician should  alternate between the model and the client   s recorded production and stress the importance of the  concept that     Contrast aids perception     Listen for the similarities and differences between the two  productions  Have the client monitor their own speech and determine accuracy    Transfer activities can include writing on the homework sheets and recording new phrases and sen   tences for the target word  These recordings cannot be saved but can be replayed at the time of  recording    Carryover can be practiced recording    spont
4.  maps ma ps  cap ca p tops to ps  pipe pi pe caps ca ps  lip li p pipes pi pes  cup cu p lips li ps   top to p cups cu ps  pop po p pops po ps  rip ri p laps la ps   hat ha t hats ha ts  bat ba t bats ba ts  boat boa t boats boa ts  dot do t dots do ts  mat ma t mats ma ts  note no te notes no tes  boot boo t   foot foo t   bait bai t   beet bee t   book boo k   bike bi ke   lock lo ck   rock ro ck   kick ki ck   cake ca ke   lake la ke   rack ra ck   sack sa ck    rake ra ke    Initial Consonants    cow  car  key  kick  cake  cook  cob  comb  cap  core  lock  log  lake  leg  light  lip  line  lamb  lamp  leaf  rock  Tug  rake  rack  rag  roll  rope  road  red  rip  spot    Cc    ae Se Sa SO Oe as Ss Sl HR el el 2 0d 0 0000    wmo    ow  ar  ey  ick  ake  ook  ob  omb  ap  ore  ock    0g    eg  ight  ip  ine  amb  amp  eaf  ock    ug    ack  ag  oll  ope  oad  ed  ip  pot    Ia    LocuTour    MULTIMED       COGNITIVE REHABILITATION    Initial S Clusters    spur S  spoon s  speck s  spike S  spook s  spy S  spill S  sponge s  store S  stick S  stop S  stem S  star S  step S  stamp S  stool s  stove S  smoke s  smile S  smell S  small S  smack s  snow S  snail S  snake s  sneeze s   snack S  snowman s  snap S    pur school s chool  poon sky s ky  peck ski s ki  pike scar s car  pook scale s cale  py skunk s kunk  pill scarf s carf  ponge scoop s coop  tore slide s lide  tick sled s led  top slime s lime  tem slip s lip  tar sleep s leep  tep slim s lim  tamp swing s wing  tool 
5.  possible  so as to reinforce the correct kinesthetic sensations  Our experience  has shown that a multi sensory approach to establishing placement  auditory perception  and kines   thetic feedback on productions has been the most effective approach to improving phonological pro   cessing and correct speech production     Objective    How to Play    Options    Game Results    Groupings    Rationale    E LocuTour  ul MULT MED  COGNITIVE REHABILITATION       What   s Wrong     Final Consonants  Initial Consonants  Initial S Clusters   Initial L and R Clusters  Two and Three Syllable Words       The client will practice target patterns in spontaneous speech     The clinician helps the client select a scene containing four to seven    errors     When the scene appears  on the screen  the clinician asks the client to find the mistakes and tell the clinician about them  When  the client clicks on an error picture  a bunny appears and points to the picture  The target word is  produced  The clinician can require the client to tell what was wrong with each picture  The target word  sometimes does not describe what is wrong  For instance  in one picture  a child is walking on top of  a bookcase  that   s wrong  and the target word is the scar on his knee  The pictures were chosen for  target pattern loading  Whenever the clinician or client clicks on a target in the picture or the typed  word in the white box below the picture  the computer produces the target word  This provides unli
6. 44 0775       a LocuTour  ul MULTIMED    COGNITIVE REHABILITATION    I Like Keys  Phonology I          Main Screen Commands that vary by game    Minimal Pairs  Option    T    view only target words  Option    F    view only foil words  Option    B    view both target and foil words  default        A    show the answer     1    choose answer 1     2    choose answer 2       L    play the sound for the picture on the left     R    play the sound for the picture on the right       T    repeat the instruction to choose a picture    Word Practice     1    play the sounds in the word     2    play the word spoken normally     3    play the phrase     4    play the sentence     5    play the word with the target sound exaggerated    Word Blending     L    play the word with a long pause between sounds     B    play the word with a some blending of the sounds     G    play the word  exaggerating the sounds     W    play the word normally       L        B        G      and    W    will replay the screen if pieces have been moved     1    move piece one down     2    move piece two down       3    move piece three down       T    repeat the target sound    LocuTour Multimedia 800 777 3166 or 805 544 0775       a LocuTour  ul MULTIMED    COGNITIVE REHABILITATION    I Like Keys  Phonology I          Main Screen Commands that vary by game    Patterns     1    move a piece from pile 1 to the next empty spot in the pattern     2    move a piece from pile 2 to the next empty spot in the patt
7. able and seven three syllable  words     Random Sequential   Visual Cue Only   Auditory Cue Only   Auditory and Visual Cue   Fade Time  Fast  Regular  Slow  Never This option controls the length of time the visual stimulus  remains on the screen before fading away     By Trial  Target and Phoneme    Correct   Error  and Average Seconds per Screen    Hodson and Paden advocate the use of repeated presentations of words containing the target sounds at  a low level of amplification  This procedure has improved awareness of sound patterns in phonologi   cally impaired children     The Phonological Production option  Objective  The client will practice selected phonological targets  in the context of a patterning game  With this activity  the clinician selects the Visual Only option from  the Options screen  The client names each picture in the pattern until they come to the blank pink cards   The client then picks up the next card in the sequence  names it  and drops it into the spot where it  belongs     Alternative II    Alternative HI    T LocuTour  ul MULT MED  COGNITIVE REHABILITATION       The Auditory Memory and Sequencing option  Objective  The client will practice selected phonologi   cal targets in the context of a patterning game with the Auditory Only option selected from the Options  screen  The client listens very carefully to the pattern and touches the empty box that matches each  spoken word  The client continues the pattern by picking up the picture that is next 
8. an replay the screen by clicking on the Repeat button  circular  arrow   Another option is to replay the auditory stimulus only and keep the pictures highlighted the  way the client responded  In this case the clinician clicks on the Replay Sound  circular arrow   ear   button  By clicking on the Play 1 button the clinician can have the computer name the picture on the  left  The picture on the right will be named when Play 2 is chosen  Each picture will be framed in white  as its name is spoken  If the client cannot decide on an answer  the clinician or client can click on Show  Answer and the correct picture will be highlighted in white  Clicking on the right arrow or pressing  the right arrow key moves you to the next screen  The left arrow allows you to repeat the previous  screen  The up arrow key or the up arrow on the Volume button increases the volume and the down  arrow decreases the volume  H takes you to the Help screen  X allows a quick exit from the program   Refer to the   Like Keys insert for more keyboard shortcuts  Please see the Minimal Pair Word List on  the next page for a list of target and foil words     Random Sequential  Hide Words Show Words   All Target Words  All Foil Words  Both Target and Foil Words    Words can be selected from three target patterns  final consonants  initial consonants  and initial S  clusters  The final consonant target pattern includes  final  p    t    k  and  n   Initial consonant choices  are  k    1   and  r   Initial S cl
9. aneous conversations    that have the target word used  somewhere in the conversation  The record feature will allow several minutes of recording if there is  room on your hard drive to save the file temporarily  Playing What   s Wrong  offers many opportuni   ties to practice carryover of target sounds into spontaneous speech     The clinician chooses  or assists the client in choosing  the target sound from the menu screens  The  client listens to the stimulus and imitates it  The stimulus will be one of the following  the word with  the target sound pronounced separately  separation button   the word spoken naturally  word button    the word in a phrase or sentence  or the word produced with the target sound exaggerated  The client  may listen to the stimulus again by clicking on the appropriate button  Use the VCR like buttons to  record the client   s voice   See Recording Options below   The clinician can track spontaneous and  imitative responses and whether these responses were correct or incorrect by clicking on spontaneous  C  or type Z    spontaneous I  A    imitative C   C    or imitative I  I or E       Use the touch screen or mouse to select the Separation  Word  Phrase  Sentence  or Exaggerated  button to hear the stimulus  By typing the number 1  2  3  4  or 5 you will select the stimulus corre   sponding to the button   Separation  1   Word  2   etc    When you are finished with a screen  click on the right arrow or use the right arrow key to move to the  nex
10. at the  bottom left corner of the screen  The client may hear the picture labelled again by clicking on the  picture  The client continues to uncover pictures and find matching pairs until all of the matches have  been found  The client will then be given the option of choosing a skill level and playing another  game  The cards will be automatically reshuffled unless the client chooses to play the same game over  by clicking on the replay  circular arrow  button     The first screen is the phoneme screen  It indicates the broad targets available  final consonants   initial consonants  initial S clusters  L and R clusters  and multisyllablic words  From these broad  targets the clinician or client chooses the desired specific target grouping  These groupings have gen   erally been made by manner of production   Please see Grouping Rationale   Each pattern has enough  pictures for Level 1  Level 2 requires 6 pictures and some groupings do not have enough pictures   Patterns are combined with similar targets to form a group  At Level 3 and Level 4  all of the  phonemes in the broad target are combined  After choosing a grouping  the clinician or client clicks  on Done  then chooses a level of difficulty by double clicking on the Level 1  2  3  or 4 button   There  are not enough pictures for Multisyllabic practice at Level 4  If this level is chosen  Level 3 will be  displayed      Specific target groupings were made according to manner of production whenever possible  For in   
11. ent will hear the target word produced with the length of pause chosen  and will see  two or three lines on which to place the pieces of the word  The space between the lines corresponds to  the pause length  The client imitates the model  then uses the mouse to drag the boxes down and  deposit them in order on the lines  Once a box is deposited  the client will hear the stimulus again   They should then imitate the sound  You can hear a sound again by clicking on the box with the piece  of the word  To hear the word spoken normally  click on the typed word in the white box  Once all of  the sounds are in place  have the client imitate the entire word  including the pause  or pauses  between  sounds  If production is accurate  the next level  shorter pause  can be selected from the stimulus  buttons  The pause is successively shorter until the word is whole and there is only one line on the  screen  The clinician can track spontaneous and imitative responses and whether these responses were  correct or incorrect by clicking on spontaneous C  or type Z    spontaneous I  A    imitative C    C   or imitative I  Lor E      Use the touch screen or mouse to select the Long Pauses  Some Blending  Exaggerated  or Word button  to hear the target word spoken  You may also select the response button by typing in the first letter of  the button name   L  B  G  E is already taken   or W  Clicking on any of these four buttons allows you  to replay the current screen  When you are finished 
12. ern     3    move a piece from pile 3 to the next empty spot in the pattern     4    move a piece from pile 4 to the next empty spot in the pattern       0    repeat the screen  put all of the pieces back      A    show the answer     C    check the answer     T    repeat the pattern    Match Ups      A    show the answers  turn all of the cards face up      R    repeat the screen  turn all of the cards face down   This key also works on the menu screen to replay the last game        Option    and    D    toggle between Display Cards after Error and Turn Cards  Over after Error      Option    and    R    toggle between Remove Cards after Match and Continue to  Display Cards after Match      Option    and    B    choose card backs    What s Wrong      D    display all of the remaining objects     0    repeat the screen  Hide the bunnies and start over      T    repeat the instruction to find a number of things wrong in the picture    LocuTour Multimedia 800 777 3166 or 805 544 0775    
13. g plate p late   friend fr iend   fruit fr uit   fries fr ies   front fr ont    LocuTour Multimedia 800 777 3166 or 805 544 0775       a LocuTour  ul MULTIMED    COGNITIVE REHABILITATION    I Like Keys  Phonology I          Commands common to all Target Pattern Selection Screens  TAB choose the target pattern  OPTION and TAB change the pattern group    Commands common to Level Selection Screens     O    go to the    Options    screen     F    finish the program          go to the Help Screen     H    go to the Help Screen  TAB choose the level for the practice session  RETURN start or continue the practice session without resetting the counter  or the random number generator  SPACEBAR start the practice session and reset counters  and the random number generator     C    go to the    Change Target Pattern    screen  Patterns and Match Ups  only     Results Screen     F    quit the program     M    return to the Game Menu Screen          go to the Help Screen     H    go to the Help Screen     P    page setup     Option    and    P    print the results page  Options Screen     Option    and    R    toggle between random and sequential     Option    and    H    toggle between displaying the word and hiding it     Option    and    N    go to the Enter Names Screen     Option    and    H    go to the Help Screen       D    or RETURN return to main menu    Help Screen     D    or RETURN return to main menu    Names Screen  TAB toggle between names fields  RETURN record the names a
14. in sequence and  dropping it in the correct spot  This is an excellent activity for auditory perception  auditory attention   auditory memory  and auditory sequencing     The Fade option  In this activity  the clinician can choose a speed at which the pictures will disappear  from the screen  The clinician uses the Options screen to select the fade time  Fast  Regular  Slow or  Never  The client will see the pictures and hear their names  then the pictures will disappear  and the  client must remember their order so that they can complete the pattern  This is great for auditory and  visual memory     Fade time determines how long the stimulus stays on the screen  If both Auditory and Visual stimulus  presentation has been selected  the default   the pattern will disappear after the pictures have been  named  If Visual Only stimulus presentation has been selected  the pattern will be displayed for a fixed  amount of time before disappearing  In Fade Fast   the pattern is displayed for 5 seconds  This should  be long enough to establish a pattern  but not necessarily long enough to completely    read    the pattern   In Fade Regular  the pattern is displayed for 12 seconds  long enough to    read    the pattern but not long  enough to necessarily finish the pattern  In Slow Fade  the pattern is displayed for 20 seconds  long  enough to    read    the pattern and finish moving the pictures     The fade mode is designed to work visual memory for sequencing and speeded visual pict
15. in the  k  target lists    In addition to the activities on the CD  it is often helpful to use tactile cues to help  your clients achieve correct production of a target sound  Many clinicians already use  these cues which can include  stroking the arm toward the hand to    illustrate    the  s    tapping the hand to    illustrate    the stopped sound of  p    t   or  k   tapping lightly on the  neck for the feel of the velar  and holding the client   s hand to the clinician   s mouth  during the clinician   s production of  p  to allow the client to feel the air  We encourage  clinicians to sit beside their clients as they play the games so that the clinicians can offer  tactile help  feedback  and reinforcement to their clients as well as make use of the  scoring options offered on this CD program  We have found that the use of headphones  enhances the effectiveness of the CD because all of the sounds can be heard clearly   Without earphones it is sometimes difficult to hear the final  s  and  p  sounds  Addition   ally  headphones are essential for effective auditory bombardment  However  if your  computer cannot play sounds in 16 bit mode  the words will sound    scratchy    with  headphones     F JS f    jy      1    a r P       ee ne  li        M YT wW i        e  mi  a  t   l A 3  A MAY  Smooth long sound of    s    Abrupt    stopping    sounds Neck tap for velar sounds  of    p     T ep     Lp  and    g       ws        p    on child s hand to feel Upside down for getti
16. m   ited auditory bombardment     Random Sequential    By Trial  Target Grouping  Number of Spontaneous Correct and Incorrect Productions  Number of  Imitative Correct and Incorrect Productions  Number of Pictures Viewed  and Average Time per Screen    This game is designed to be played after the client has become proficient at the sentence level for a  target pattern  which includes several target sounds  For example  the target pattern  final consonants   includes the target sounds   p    t    k    ps    ts    ks    m    n   and  a   What s Wrong  includes scenes  to reinforce spontaneous production of final consonants  as above  initial consonants    k    1   and  r    initial  s  clusters    sp    st    sm    sn    sk    sl    sw   and  skw   initial  1  and  r  clusters    kl    gl     fl    b1    pl    kr    gr    tr    dr   and  fr   and two to three syllable words  One screen may contain  pictures for all target sounds in a pattern     Although the phonological approach is intended to treat highly unintelligible children and does not  necessarily include carryover activities  this game was included for those clinicians who would like to  look at transfer of target patterns into spontaneous speech in a structured language situation    We find that this is a fun activity and a good one to include for a complete therapeutic package        a LocuTour  ul MULTIMED    COGNITIVE REHABILITATION    Phonology I Word List    mop mo p mops mo ps  rope ro pe ropes ro pes  map ma p
17. nd return to main menu    LocuTour Multimedia 800 777 3166 or 805 544 0775       a LocuTour  ul MULTIMED    COGNITIVE REHABILITATION    I Like Keys  Phonology I          Commands common on all Main Screens   gt   rightarrow  go to the next word       left arrow  go to the previous word   N  uparrow  increase the sound volume   down arrow  decrease the sound volume       F    return to the main screen           go to the Help Screen      H    go to the Help Screen      Q    or    E    exit  quit the program    Commands common on all Main Screens if the feature is present     Option    and    R    toggle between random and sequential     Option    and    H    toggle between displaying the text and hiding it     Option    and    N    go to the Enter Names Screen     Option    and    P    print the picture and homework       R    record the word     S    stop recording the word     P    play back the word    Imitative speech production scoring      C    score the pronunciation as correct      E    or    IT    score the pronunciation as incorrect  error   Spontaneous speech production scoring      Z    score the pronunciation as correct      A    score the pronunciation as incorrect  error     Note  If the shortcut says    Option    and    key    then the    Option    key is acting like the  shift key  Press the    Option    key and while holding it down  press the other key in the  command   Windows users should press the Control Key      LocuTour Multimedia 800 777 3166 or 805 5
18. ng Pretzel scratch for    t        d      the air come popping out placement for    k    MS  CHA  placement    Scratch behind teeth on  alveolar ridge   put the two  scratched places together        Objective    How to Play    Response Options    Options    Target Patterns    Screens    Game Results    Rationale    E LocuTour    ul MULTIME D  COGNITIVE REHABILITATION       Minimal Pairs    Final Consonants  Initial Consonants  Initial S Clusters       The client will learn to discriminate between words that include and do not include the tar get phoneme     The clinician chooses  or assists the client in choosing  the target sound from the menu screens  The  clinician uses the Options screen to choose from the following stimulus presentation options  All  Target Words  in which the stimulus will always be the target word  All Foil Words  in which the  stimulus will always be the non target word  or Both Target and Foil  in which the stimuli will be both  target and non target words  The default is Both Target and Foil  By clicking on the Option button the  clinician can change the stimulus and choose sequential or random presentation of the stimulus words   The clinician also has the option of hiding the words that appear on the screen  The client chooses a  picture in response to the computer   s     Show me       stimulus     If the client   s response is correct  the picture will be framed in white  If incorrect  the picture will be  shaded with a gray box  The clinician c
19. ore you sit down with the client to play  put the  earphones on yourself and listen to the stimulus items to make sure there is only a low level of ampli   fication  In all cases  the volume should not exceed 85 dB HL    At the training level  the pattern is a simple 1 2  1 2  At levels two and three the patterns become more  difficult  The client listens as the computer speaks the pattern  When the computer stops at the empty  pink cards  the client must figure out how the pattern should continue  The client clicks on the card in  the bottom row that is the next card in the sequence  then drags and drops it into the space where it  belongs  When the pattern is finished  the client clicks on the Check Answer button  If all of the cards  have been correctly placed in the pattern  the computer will move on to the next screen  If the patterns  have been incorrectly placed  the computer will leave the correct ones in the pattern  and allow the  client to continue     Words can be selected from five target patterns  final consonants  initial consonants  initial S clusters   Land R clusters  and multisyllabic words  The final consonant target pattern includes  final  p    t     k   Ips    ts    ks    m    n   and        Initial consonant choices are  k    1   and  r   S clusters include    sp    st    sm    sn    sk    sl    sw   and  skw   L and R clusters are   kl    gl    fl    bl    pl    kr    gr     tr    dr   and  fr   The multisyllabic target pattern includes seven two syll
20. ostvocalic singleton omission  stridency deletion  velar deviation  liquid  deviation  nasal deviation  and glide deviation  Within these patterns  specific pho   nemes are targeted  On the Phonology I CD the targeted patterns are labelled  Final  Consonants  Initial Consonants  Initial  S  Clusters  Initial  L  and  R  Clusters  and  Two  and Three Syllable Words  This CD lends itself to this method of cycling and re   cycling patterns  and it can be used in a more traditional approach because it includes  phrases  sentences  and carryover activities  Once your clients have mastered the  phonological processes targeted on this CD  you may want to change to a traditional  articulation program using LocuTour   s Articulation CD program  Articulation contains  1 320 pictures for articulation practice     The selection process for the words on Phonology I was based on information from  Hodson   s and Paden   s book and our own work with children  Hodson and Paden  advocate careful attention to phonetic environment when choosing target words for  therapy  Research and experience have shown that a sound   s position in a word and the  phonemes that come before and after it can either help or hinder the production of the    TM   all LocuTour  ul MULTIMEDIA  COGNITIVE REHABILITATION       target  For instance  if a client is fronting velar sounds  t k   words with  t  will interfere  with his or her production of  k   With that in mind  we did not include words such as  cat or kite 
21. stance  final  p    t   and  k  are all stops  In levels 3 and 4 of final consonants  the pictures appear in  three groupings  1   p    t    k   2   ps    ts    ks   and 3   m    n    a  which go together as continuant  sounds  S Clusters are a natural group  In Level 2   sm  and  sn  are grouped because they do not have  enough pictures for this level  L and R Clusters are grouped as L Clusters and R Clusters  In Level 2    fr  is grouped with  gr  because there are not enough  fr  pictures for this level  Likewise   pl  and  bl   are grouped together in Level 2  The two and three syllable words made one good grouping    The table below shows the groupings     Final Consonants Levels 3 and 4  p    t   Ikl   ps    ts    ks    m    n   fat  Initial Consonants Levels 3 and 4  k   M    Itl  Initial S Clusters Level 2  sm    sn    sw    skw   Levels 3 and 4 All targets  L and R Clusters Level 2   fr   fr    gr   Level 2  bl    pl     Levels 3 and 4  kr    gr    tr    dr    fr    gr   IKI   g1      1    b1    pl   Multisyllabic Words Level 3 All targets  Level 4 Not enough pictures   plays Level 3    Response Options    Options    Game Results    Rationale    E LocuTour    ul MULTIME D  COGNITIVE REHABILITATION       Click on a card to turn it over  After a card is turned over  you can listen to the sound again by clicking  on the card   If you are using a touchscreen  touch the card to turn it over   You can repeat the last game  by clicking on the repeat button  If the cards don
22. sweep s weep  tove swim s wim  moke sweater s weater  mile square s quare  mell squid s quid  mall squirrel s quirrel  mack squash s quash  now   nail   nake   neeze   nack   nowman   nap    LocuTour Multimedia 800 777 3166 or 805 544 0775       ee LocuTour  ul MULTIMED    COGNITIVE REHABILITATION    Initial L and R Clusters Multisyllabic   cry cr y clown c lown cowboy cow boy  crack cr ack clock c lock baseball base ball  crumb cr umb cloud c loud ice cream ice cream  cream cr eam clam c lam hot dog hot dog  crook cr ook clay c lay bathtub bath tub  crate cr ate clap c lap football foot ball  crank cr ank climb c limb popcorn pop corn  crane cr ane clip c lip cowboy hat cow boy hat  green gr een glass g lass baseball bat base ball bat  grass gr ass glue g lue ice cream cone ice cream cone  grape gr ape glove g love hot dog bun hot dog bun  grub gr ub globe g lobe circus ring cir cus ring  gray gr ay glow g low football game foot ball game  ground gr ound glade g lade popcorn bowl pop corn bowl  grade gr ade glad g lad   graph gr aph glum g lum   truck tr uck flag f lag   train tr ain floor f loor   trail tr ail fly f ly   trunk tr unk flame f lame   tree tr ee flake f lake   trip tr ip flute f lute   tray tr ay flip f lip   trap tr ap flock f lock   dress dr ess blue b lue   drain dr ain black b lack   drape dr ape blimp b limp   drip dr ip block b lock   drink dr ink plant p lant   drum dr um plum p lum   drive dr ive plane p lane   drawer dr awer please p lease   frog fr o
23. t  Screen numbers for initial S clusters vary from four to nine  The L and R cluster targets have  between four and eight screens  There are seven screens each for the two and three syllable targets     By Trial  Target Pattern and Phoneme  Number of Spontaneous Correct and Incorrect Productions   Number of Imitative Correct and Incorrect Productions  Number of Pictures Viewed  and Average  Time per Screen    This task is the basis for phonology therapy  It includes the often necessary step of separating the  target sound from the rest of the word  In this way  the error sound can be eliminated from the  habitual motor sequence  While playing Word Practice  the client must process auditory information  at the sound  syllable  phrase  and sentence levels with imitative or spontaneous expressive phonologi   cal production     Objective    How to Play    Response Options    E LocuTour    ul MULTIME D  COGNITIVE REHABILITATION       Word Blending    Final Consonants  Initial Consonants  Initial S Clusters   Initial L and R Clusters  Two and Three Syllable Words       The client will develop the ability to blend the target sound with the rest of the word by imitating a  series of stimuli containing progressively shorter pauses between the target and the rest of the word     Monitoring and Self Monitoring   The client or clinician determines that the target sound has been produced correctly or incorrectly  The  clinician can also indicate that the response was produced spontaneousl
24. t screen  The left arrow allows you to repeat the previous screen  The up arrow key or the up  arrow on the volume button increases the volume and the down arrow decreases the volume  H takes  you to the Help screen  X allows a quick exit from the program  The Print button allows you to print  the picture on a homework page  Refer to the Z Like Keys insert for more keyboard shortcuts     Random Sequential  Hide Words Show Words    Use the mouse to click on the VCR like controls beneath each sound button  The round red button  records your voice  The red rectangular button stops the recording  or the play back  and the green  triangular button plays the recording  If the buttons are gray they are not available     Patterns    Screens    Game Results    Rationale    E LocuTour    ul MULTIME D  COGNITIVE REHABILITATION       Words can be selected from five target patterns  final consonants  initial consonants  initial S clusters   L and R clusters  and multisyllabic words  The final consonant target pattern includes  final  p    t     k   ps    ts    ks    m    n   and  a   Initial consonant choices are  k    1   and  r   S clusters include    sp    st    sm    sn    sk    sl    sw   and  skw   L and R clusters are   kl    gl      1    bl    pl    kr    gr     tr    dr   and  fr   The multisyllabic target pattern includes seven two syllable and seven three syllable  words     Colorful drawings for each target word  There are 10 screens for each final and initial consonant  targe
25. tial consonant target  Screen numbers for initial S clusters  vary from four to nine  The L and R cluster targets have between four and eight screens  There are  seven screens each for the two and three syllable targets     By Trial  Target Pattern and Phoneme  Number of Spontaneous Correct and Incorrect Productions   Number of Imitative Correct and Incorrect Productions  Number of Pictures Viewed  and Average  Time per Screen    Phonology clients have often developed strong motor patterns that need to be broken before they can  form new  correct patterns  One way to break these old motor habits is to separate the target sound  from the rest of the word  This allows clients to produce the target sound without interference from  the rest of the word  and the pause breaks the automatic motor sequence  Once they have practiced the  target word without the production of the error sound  they are ready to either replace the error sound  with the correct one  or add a sound previously omitted in a connected word        Objective    How to Play    Target Patterns    Options    Game Results    Rationale    Alternative I    E LocuTour    ul MULTIME D  COGNITIVE REHABILITATION       Patterns    Training Level  Level 1  Level 2  Final Consonants  Initial Consonants  Initial S Clusters   Initial L and R Clusters  Two and Three Syllable Words       The client will remain attentive during an auditory bombardment treatment activity     This game is designed to be used with earphones  so bef
26. ure decod   ing  Auditory stimulus can be presented concurrently or independently  The default mode of Never  Fade always presents the auditory stimuli  If you want to present just a second or two of auditory  stimuli and have the child verbalize the rest of the pattern  click on the screen while a sound is playing  during the auditory presentation and the sound will stop     For additional practice in these areas  please see LocuTour   s CD  Attention and Memory  Volume I        Objective    How to Play    Targets    Grouping Rationale    E LocuTour    ul MULTIME D  COGNITIVE REHABILITATION       Match Ups     Six Cards  Twelve Cards  Twenty four Cards  Forty eight Cards  Final Consonants  Initial Consonants  Initial S Clusters   Initial L and R Clusters  Two and Three Syllable Words       Clients will attend to the auditory stimuli presented  auditory bombardment  and practice target words  as they make use of a verbal rehearsal strategy to complete the game     The clinician assists the client in choosing the target sound and one of the four difficulty levels   Please  see Targets   The client then turns over one card by clicking on it with the mouse  The client hears the  picture labelled  imitates the label  and tries to recall where they have seen the matching card  When a  match is made  the two cards will disappear from the screen after three seconds  If two cards do not  match  they will be turned over when the client chooses the next card or clicks on the arrow key 
27. usters include   sp    st    sm    sn    sk    sl   and  sw      Final consonants   p  four   t  five   k  four   n  four screens  Initial consonants   k  eight   1  three   and  r  four screens  Initial S clusters   sp  and  st  six   sm    sn   and  sk  four   sl  and  sw  three  screens each     By Trial  Target Pattern Completed    Correct  Number of Screens Viewed  and Average Time    The ability to perceive the similarities and differences in words is the receptive activity necessary to  develop auditory phonological processing  Receptive processing needs to be consistent and accurate  before consistent and accurate expressive production is possible  Auditory processing of minimal  pairs establishes an auditory strategy for comparing and contrasting speech at the one syllable level     Final Consonants    mop  rope  pipe  pop  boat  note  boot  bait  beet  bike  lock  rock  rake  moon  rain  bone  bean    ma  row  pie  pa  bow  know  boo  bay  bee  buy  law  raw  ray  moo  ray  bow  bee    Initial Consonants    car  key  kick  cake  cook  comb  cap  core  lock  lake  line  rock  rake  rag  red    tar  tea  tick  take  took  tome  tap  tore  walk  wake  whine  walk  wake  wag  wed       a LocuTour    MU LTT ME D    COGNITIVE REHABILITATION    Minimal Pairs Word List    Initial S Clusters    spot  spur  speck  spike  spy  spill  store  stick  stop  star  stair  stool  smile  small  smack  smash  snow  snail  sneeze  snap  school  ski  scar  scoop  sled  slime  slip  swing
28. with a screen  click on the right arrow or use the  right arrow key to move to the next screen  The left arrow allows you to repeat the previous screen   The up arrow key or the up arrow on the volume button increases the volume and the down arrow  decreases the volume  H takes you to the Help screen  X allows a quick exit from the program  Refer  to the I Like Keys insert for more keyboard shortcuts     Options    Recording Options    Target Patterns    Screens    Game Results    Rationale    E LocuTour    ul MULTIME D  COGNITIVE REHABILITATION       Random Sequential  Hide Words Show Words    Use the mouse to click on the VCR like controls on either side of the screen  The round red button  records your voice  The red rectangular button stops the recording  or the play back  and the green  triangular button plays the recording  If the buttons are gray they are not available     Words can be selected from five target patterns  final consonants  initial consonants  initial S clusters   L and R clusters  and multisyllabic words  The final consonant target pattern includes  final  p    t     k   Ips    ts    ks    m    n   and        Initial consonant choices are  k    1   and  r   S clusters include    sp    st    sm    sn    sk    sl    sw   and  skw   L and R clusters are   kl    gl    fl    b1    pl    kr    gr     tr    dr   and  fr   The multisyllabic target pattern includes seven two syllable and seven three syllable  words     There are 10 screens for each final and ini
29. y or imitatively  Use the    Record  and Play    features to record and listen to the client   s production of the target   See Recording Options  on the next page   The clinician should alternate between the model and the client   s recorded produc   tion and stress the importance of the concept that     Contrast aids perception     Listen for the similari   ties and differences between the two productions  Have the client monitor their own speech and deter   mine accuracy    Transfer activities can include writing on the homework sheets and recording new phrases and sen   tences for the target word  These recordings cannot be saved but can be replayed at the time of  recording    Carryover can be practiced recording    spontaneous conversations    that have the target word used  somewhere in the conversation  The record feature will allow several minutes of recording if there is  room on your hard drive to save the file temporarily  Playing What   s Wrong  offers many opportuni   ties to practice carryover of target sounds into spontaneous speech     The clinician chooses  or assists the client in choosing  the target sound from the menu screens  The  client then sees two or three boxes containing parts of the target word  The target sound is always in its  own box  The client or clinician clicks on one of the four stimulus buttons  The choice of button  depends on the pause length desired between the target sound and the rest of the word  Once a button  is clicked  the cli
    
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