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1. Your party s progress is displayed in the Automap window which remembers everywhere the party has gone and also indicates doors and stairways discovered To enter a room with a closed door just burst right on in Manners are not required All doors aren t so easy however Some doors are locked and an on screen message will tell you when you find one Keys or other objects may be required to gain entry Some passageways contain one way doors illusion ary walls and other strange artifices Combat Battle is what transforms boys into men girls into women and your charac ters into more effective demon destroyers With successful combat your party advances in experience and ability not to mention the acquisition of special objects which are quite necessary to achieve your final goal However experts also know when to cut their losses and run Better to flee keeping your party intact and sane than to go stark raving bonkers and be teleported to some unknown location So this is a game of strategy of mental as well as physical prowess Each monster varies widely in ability level and movement and it takes different combinations of physical attacks or formula preparation to overcome them A monster can win if the party does not defeat it within a certain period of time or if the party is overcome by fear So part of your offense will be a wise defense Watch your characters Fear Bars If an individual is attacked his
2. Make checks payable to Accolade Inc and return to the address above To speed up processing return only the disk not other materials LICENSE AGREEMENT and LEGAL MUMBO JUMBO This computer software product the Software and the user manual are provided to the Customer under license from Accolade Inc and are subject to the following terms and conditions to which the Customer agrees by opening the package of the Software and user manual and or using the Software Granting of this license does not transfer any right title or interest in the Software or the user manual to the Customer except as expressly set forth in this License Agreement The software and the user manual are copyrighted 1989 by Accolade Inc All rights are reserved Neither the Software nor the user manual may be duplicated or copied for any reason The customer may not transfer or resell the Software or user manual All registered trademarks and names are properties of their respective owners The remedies provided above are the Customer s sole and exclusive remedies In no event shall Accolade Inc be liable for any direct indirect special incidental or consequential damages with respect to the Software or the user manual Except as provided above Accolade Inc makes no warranties either express or implied with respect to the Software or the user manual and expressly disclaims all implied warranties including without limitation the warranty of merchanta
3. F2 F3 F4 This brings up the pas i Attribute Character Statistics screen Fig 6 AtriDute Use Strength Used in combat in conjunction with weapon level to determine the force of a physical blow against an opponent e To view another member s stats without returning to the same screen press their character number F1 F4 i Equipment A i ig Stamina Determines how fast strength returns to normal after combat strength goes down as combatants get tired Dexterity The ratio of the dexterity of opponents determines the effectiveness of an attack on an opponent Intelligence Determines how fast fear returns to zero after combat fear usually grows in combat Fig 6 Character Statistic Screen ae ys igh eae e The Character statistics screen lists a player s inventory and hig Stuition Determines how fast concentration lights items offensive defensive and otherwise that are active returns to normal after combat concen Individual statistics appear in the center of the screen These include tration wanes as formulas are prepared Name Level Fear and Concentration bar graphs and Experience Note The graph at the bottom of the statistics screen is a dynamic repre Fonts sentation of your character s stats This graph changes as your characters e You gain Experience Points as you explore the house and survive gain or lose strength stamina etcetera Use the graph as a quick way to get enco
4. as well as the results of your actions Automap Shows your party s progress reveals halls rooms doors and stairways as you find them Control Panel The function of the panel s four buttons changes according to the game situation explained on page 9 Explanatory legends appear beneath the buttons To operate them click on them with the left mouse button or press the corresponding keyboard arrow e Exploration 1 Press the Up or Down arrow key to move forward or backward 2 Press the Left or Right arrow key to rotate your party 90 degrees to the left or right 3 Watch the Automap to see the direction in which your party is headed e Combat The mouse does not operate during combat mice were never meant to fight You must use the keyboard arrows Menu options are also inoperative 1 Press the Left arrow key to make the party leader physically attack a monster 2 Press the Right arrow key or Enter to make the party leader prepare the formula that appears in his or her formula notebook You can change formulas by pressing the or key 3 Press the Down arrow key to attempt to flee an encounter if you think your party is weak or overmatched Flight may or may not be successful e Taking Objects If your combat is successful or if you are fortunate to be in the right place at the right time you may discover an object 1 Press the Left Right or Up arrow keys to make the selected party member collect the ob
5. As each member of your party collects additional volumes the contents are automatically copied into that person s Formula Notebook for future use 18 Some of these texts however are difficult to read Indeed some elements are indecipherable These are marked by a and you may have to go to the Table of Elements and experiment with various elements to determine the correct one Other clues and methods are available to accomplish this feel free to find them too A THE TABLE OF ELEMENTS The Table of Elements Fig 11 features obviously a number of elements as well as the books that the party leader has obtained You can use it to complete formulas in the party leader s Formula Notebook Fig 11 Table of Elements with Select Options Open the Formula menu on the Main Game screen then select Add to go to the Table of Elements A lighted frame surrounds one of the elements A similar frame surrounds one of the four Formula Boxes which represents the party leader s Formula Notebook Here s a description of the menu options available from the Table Select 1 Select Book of Formulas to read the contents of any of the books in the party leader s posession e When the Which Book menu opens select the book you want to read and press OK or Enter Cancel returns you to the Main Game screen e When you finish reading press any key or the left mouse button to return to the Table 19 DON T GO ALONE
6. Select continued 2 Select Return to House to return to the Main Game screen You can also press Q to do this Edit Fig 12 Edit Options 1 Select Add New Formula and the party leader s Formula Notebook opens to the first empty slot Now you can copy or construct a formula e Pressing the or keys also accomplishes this scrolling you through existing notebook entries until an empty one is found e To construct or copy a formula use the arrow keys to highlight the desired element on the Table e Use the Tab key to highlight the block the element should be placed in e Press Insert to place the element in the Formula slot e Remember that you can return to the Main Game screen from any open menu if you press Esc 2 Select Delete Formula to delete the current notebook entry the next valid entry will automatically be displayed in the window 3 Select Insert Element to copy the highlighted symbol in the Table into the highlighted window in the Notebook Pressing the Ins key does the same thing 4 Select Delete Element to delete the highlighted symbol in the Notebook window Pressing the Del key does the same thing 20 Move To Formula Previous Formula Next Element Tab Me Previous Element Fig 13 Move To Options 1 Select Next Formula to advance the notebook entry to the next notebook entry Pressing the key does the same 2 Select Previous Formula to display the notebook entry pr
7. full screen auto mapping function Damages monster for 1 6 hit points Provides UV light source for detecting invisible objects Volume 2 Chemistry and Nature Vallium Dust Vitallium Atomite Mesonium Analyticum Lowers fear index by 1 8 Increases maximum user concentation for a short time Release a stream of Becquerel rays damaging monster for 10 18 hit points Increase user strength by 1 2 for a short time Reveals an attacking monster s stats Volume 3 Physical Chemistry Hypno Powder Ebbnium Killflash Neomycin Demon s Breath Disorganizes monster temporarily Drains monster s strength for a short time Hits monster for 20 40 hit points Lowers party fear index by 1 2 Dissipates a single monster Volume 4 Advanced Chemistry Ring of Fire Arrowroot Cloud Wall Erato s Slave Party protection against beasts and underworld creatures of cold and shade Party protection against undead creatures Party protection against otherworld creatures Resets all party members to fear level of zero Volume 5 Nuclear Chemistry Cloak of Darkness Dragon s Tooth Potion of Death Timebender Protects party from fear attacks by 3 4 Damages monster by 80 100 hit points Inflicts massive damage to monster by 100 150 hit points Doubles user dexterity and allows more attacks in a given time frame A CHARACTER LEVELS There are four classes of characters in Don t Go Alone Technician C
8. or her Fear Bar will rise If it rises too high that member cannot function rationally and may become paralyzed with fear If this happens to the entire party they are teleported to another location in the house 17 DONT GO ALONE Combat continued Failure in combat has consequences of course If the party has to be transported or it flees or if it fails to conquer in time individual members will invariably lose an item However if you are successful your party gains experience points objects sometimes and may advance in level title and stature Constructing Formulas At the start each member of your party is given a chemistry set a book Fig 10 and a Formula Notebook in which they can enter delete edit and prepare formulas The formulas in the books produce many different results Some are food for strengthening a character s resolve others cause varying degrees of damage to monsters or reveal the levels of effectiveness for objects you find Still others will reveal an entire floor plan to aid in your exploration Volume 1 Chemistry Basics Fig 10 Book Screen A person s ability to prepare good working formulas depends on his or her level of concentration The higher the level on the Concentration Bar the higher the aptitude Each correct formula requires a minimum degree of concentration to work successfully The books contain explanations of each formula name composition and result
9. situations Fig 8 Equipment Options 4 Choose Trade to transfer an item from the party leader s inventory to another character s inventory 14 15 DON T GO ALONE Equipment continued e When the Select an Object to Trade menu opens highlight the object you want to trade and select OK or press Enter e When the To Which Player menu opens highlight the name of the character that you want to receive the object and select OK or press Enter The object will appear in the selected player s inventory 5 Select Drop to remove an object from the party leader s inventory e Be careful Once you drop an object it is consumed by the house never to be seen or picked up again e When the Select Object to Drop menu opens highlight the name of the object you want to drop and select OK or press Enter The object is dropped from the party leader s inventory Options Fig 9 Audio Video Options 1 Select Special Effects to turn on or off all of the game s nifty but speed grabbing dissolves wipes and fades This is primarily for slower machines that need all the oomph they can get it will make a log burner much more responsive 2 Select Sound to turn on or off all game sounds A HOW TO PLAY THE GAME As mentioned earlier the objective in Don t Go Alone is to find and defeat the Ancient One He s in there somewhere waiting for you and the rest of your team Happy hunting Exploration
10. will build up the experi ence level ability and inventory of each of your party s characters so that when the final showdown comes you re ready 3 DON T GO ALONE A HOW THE MENUS WORK You can use either the keyboard or a mouse to negotiate the menu system the game interface in Don t Go Alone To abort the menu selection process press Esc Mouse 1 Move the mouse cursor to the name of the menu you want to open and the name is automatically highlighted 2 Press the left mouse button to open the menu 3 Move the mouse cursor up and down the menu list to highlight an option then press the left mouse button to select it Keyboard 1 The first letter in each menu is highlighted Press that letter on your keyboard to open the menu 2 Use the Up and Down arrow keys to highlight an option in the list then press Enter to select it 3 Each menu item will have one letter highlighted press that key to select that item without using the arrow keys Hot Keys In addition there are some Hot Keys for advanced users who want to initiate an action without going through all the menus Moves you quickly through the introductory screens to the Main Game screen Fa A or jee A A Selects one of the four party members to be the current party leader the number corresponds to the names that appear when you open the Team menu The party leader is the only one who can engage in combat try formul
11. DON T GO ALONE Spirit Guide for IBM PC and Tandy TM Created by Sterling Silver Software Designers Dennis Koble and Lee Actor Producer Sheldon Safir Associate Producer Mark Wallace Tester Russell Shiffer Music Nic tenBroek Graphics Interactive Productions Art Director Michael Becker Artist Dan Lopez Manual by Jeff Hoff DON T GO ALONE TABLE OF CONTENTS How to Get Inside the HOUSE ssss lt cscsscccsovacacensescessasssnusestescctesstsccesenouses Your Goni canes sscastncctescaceesnssvasenscsscsscecsssasssccmmeussiiesacieaeeeen AF AES 3 ROW te BGs WE A E E E T 4 How to Choose Your Search Party isc isscsssssssistssossdressssoooraposoadpasts ssor 5 How the Main Game Screen Works ssessssssssssssesoos sosoososossesossossssssssssso 7 PAW oF ay Che Crain etecinennsenesensincovsssneventnensnshncasassinssecseteainantssnvine 17 Tue Tatie o PCIE a a R s 19 Character LVS ccesaciscscesussscvcsescantacessccsunstanseppsesdensentnbscsasssevanahenteses 23 Welcome to a house that tends to devour visitors Grown men have gone in strong only to emerge in fits of burbling terror Now it s your turn You ve read the title The last thing you d do is wander alone into a place where the walls run hot and cold ectoplasm So you assemble a crack team of paranormal professionals People who know the Periodic chart and other weird stuff Stuff that you may not fully appreciate until you come face to face with your first s
12. as etc on the Main Game screen He or she is identified by the brightly colored frame around their portrait You can change the party leader at anytime 4 Quits the game to DOS When asked if you want to save the current game select Yes or No You can have up to four games saved at any one time A HOW TO CHOOSE YOUR SEARCH PARTY After you successfully enter the correct formula you come to a House Access screen like Fig 1 From here you can start a new game start a previously saved game change members of your party change names or quit Fig 1 House Access Screen 1 Open the Play menu and select one of these three options Enter House Takes you immediately to the Main Game screen Restore Game Allows you to resume one of up tp four previously saved games e When the Select Game menu appears highlight the saved game you want to play e Select OK Quit Quits the game to DOS e Select Yes or No when asked if you want to save the game in progress 2 Open the New menu Fig 2 and select one of these two options 5 DON T GO ALONE A HOW TO CHOOSE YOUR SEARCH PARTY continued Fig 2 New Options Member of Party Lets you replace each of your party members from a selection of additional characters e When the Which Player screen appears highlight the name of the player you want to change then select OK e When the Substitute screen appears type the number 1 2 3 or 4 of th
13. bility and of fitness for a particular purpose Arco AMY _ rWRLALILS WL The best in entertainment software 05119 9 89
14. creeching manifestation Yes this is no suburban tract house Dark dripping secrets abound You have tapped into a mutant motherlode and now you must find your way to the source of the house s dark evil and destroy it Your chances are slim But here s a consoling thought In this house you don t die you merely go stark raving mad A HOW TO GET INSIDE THE HOUSE Loading Sound Boards 1 If you have an Ad Lib Sound Board in your computer load in the Ad Lib Sound Driver before you load the game e Consult your AdLib manual for details 2 If you have aCMS Sound Board the driver is automatically loaded when you boot the game Starting from a Floppy Drive System Note If you want to save games you need to make sure that you have a blank formatted disk before you start playing 1 Insert your DOS disk into Drive A and turn on your computer 2 After DOS loads press the Enter key twice 3 Atthe A gt prompt remove the DOS disk and replace it with Disk 1 of Don t Go Alone label side up e If you are playing from a one drive system start the game as described in Step 4 and follow the on screen prompts to switch disks as required e If you are using a two drive system place Disk 2 in the second drive and start the game as described in Step 4 1 DON T GO ALONE Starting from a Floppy Drive System continued 4 Type ALONE and the program automatically selects the correct graphic mode for your computer then
15. e new player you want and the substitution is made e Whenever you make a substitution your party starts a new game Name of Member Lets you change the name of any currently selected party member e When the Which Player screen appears highlight a player and select OK e When the Name screen appears type in the new name up to eight letters and select OK HOW THE MAIN GAME SCREEN WORKS All the action in Don t Go Alone takes place on a screen remarkably similar to Fig 3 From here you explore the house uncover clues gather objects employ secret formulas and engage in mortal combat with the house s spirited denizens until you finally discover the source of the mansion s hideous evil and vanquish it Automap Fear Bar eam Formulas Delors gv Leon Fi Phi Concentration Bar Frank F2 2 y Name Formula Button TL ba Joe Ck al Portrait Du l Notebook all D ie a a a Combat Button Fig 3 Main Game Dita Control Text Window Portrait Panel Everyone should have their portrait done once You have four characters in your party for any one game each with special skills and foibles The character surrounded by the brightly colored frame is the designated leader of the party You can change the designation at any time anyone in the party can be the leader Name If you don t like the moniker a person came with change it For details see page 6 Formula Notebook Selectio
16. hemist Psychic and Adventurer Within each of these classes there are ten levels of achievement See the table below for the names of each level within each class Every character is a member of one of the classes and starts at Level 1 He or she advances levels by gaining experience points And as their levels increase so do their abilities For example they might be able to make more accurate hits against attacking monsters You ll notice that you can advance to higher levels quickly in the early stages of the game But the highest character levels are more difficult to reach and only the most stalwart and true of heart can attain them Level Level Level Level Level Level Level Level Oo won O G ih WwW BY Level Level 10 Note Technicians Student Apprentice Latrologist Technologist Physicist Logicist Atomicist Theorist Master Lord Chemists Student Apprentice Formulator Researcher Alchemist Engineer Analyst Druggist Master Lord Psychics Student Clairvoyant Seer Parapsychic Perceptor Mentat Medium Precognator Telekinator MindLord Adventurers Student Soldier Fighter Mercenary Tracker Ranger Warrior Killer Guardian WarLord Technicians are located in the upper left corner of the game screen press F1 for statistics Chemists are located in the lower left of the screen press F2 for statistics Psychics are located in the upper right of the screen press F3 for s
17. ior to the one that is currently displayed Pressing the key does the same 3 Select Next Element to make the highlighted window in the Notebook to move one window to the right Pressing the Tab key does the same thing 4 Select Previous Element to make the highlighted Notebook window to move one window to the left A Note About Formulas Notebook entries wrap from the last entry to the first entry and empty entries are not generally displayed unless you re creating a new formula Each party member has 25 entries so judicious selection is necessary If for instance a party member acquires a new book and there are not enough empty entries available in his Formula Notebook to hold all the new ones only some portion of the latest formulas are copied automatically You may then have to delete a formula or two to make room for the newcomers Formula Names and Effects The chart on page 22 lists the names of the formulas you will find as you explore the house and their effects But you will have to discover the actual elemental composition of each formula as you find the books From time to time rumors have surfaced that other volumes exist and lie hidden in the house This may or may not be true 21 DON T GO ALONE Formula Names and Effects Chart Volume 1 Chemistry Basics Copper Halo Silver Mist Ocularium Oxyacid rradium Diminishes fear attacks to user by 1 2 Restores Concentration to user by 1 8 Activates
18. ject Or click the mouse on Take 2 Press the Down arrow key if you want him or her to ignore the gift and continue 3 When an object appears on screen you can change the current party leader by pressing F1 F2 F3 or F4 numbers which correspond to each party member as listed in the Team menu This lets that player take the object If a current searcher already has an object you are notified of the fact and given a chance to select another recipient DON T GO ALONE Main Screen Menu Options e When prompted insert your Save Game disk e When a menu of saved games appears select the number 1 2 etcetera of the game you wish to resume and press Enter When you re on the Main Game screen you have five menus available to you These menus control everything from computer functions to combat readiness e After the game has been restored you will be prompted to insert the appropriate Don t Go Alone disk Play 3 Select New Game the first time you play or to delete the game in progress e Select OK to return to the start your party members will remain the same Select Cancel to return to the game in progress 4 Select Quit to leave the game and return to DOS e When asked if you want to save the game in progress select Yes or No e Cancel returns you to the game in progress 1 Select Save Game at anytime to save the game in progress Up to four games can be saved Remember that you must have a blank fo
19. means that you will be prompted to type the letter of the hard drive you want to use Do so and press Enter When prompted type the name of the hard drive directory into which the game should be installed be sure to precede it with a and press Enter 3 The installation will occur automatically If you are installing the game from 5 25 inch disks follow the on screen prompt to change disks 4 When the installation is complete you are prompted to type ALONE to begin the game 5 Thereafter to start the game from your hard drive type ALONE at the C ALONE gt prompt or at the name of the drive and directory you created then press Enter 6 To gain access to the house follow the instructions for using the Spirit Finder in Step 6 of Starting from a Floppy Drive System page 2 A YOUR GOAL The goal in Don t Go Alone is to find and defeat the Ancient One Who s the Ancient One You don t want to know Suffice to say that he drove your grandfather berserk with one glance so you had better be more pre pared than he was How do you find this Dark Soul Take your team and explore the house with all its dark lonesome hallways and chambers Uncover its secrets Solve its mysteries and puzzles Collect its objects and amulets Confront and conquer countless foes and monsters And remain ever alert The house has tricks of its own Watch for teleports dark areas and fear squares And always look for clues If you re successful you
20. n Each character carries a formula notebook that can hold up to 25 formulas However only one formula at a time is active and it appears here To select a different formula for the party leader press the or key until the formula you want appears in the window To learn more about the art of formula preparation see page 18 7 DON T GO ALONE A HOW THE MAIN GAME SCREEN WORKS continued Fear Bar Registers fear which is not a good thing Too much fear and the character becomes useless The party is transported to another location if all charac ters become incapacitated with fright Fear increases when you are attacked or if a monster connects and diminishes as you travel through the house Concentration Bar Registers concentration which is what you need to prepare successful formulas to defeat monsters The stronger the formula the more concentra tion you need Concentration is lost when you prepare formulas and is restored as you travel through the house gaining experience points and higher levels Combat Button Lights up when you choose to do physical battle against an attacking monster Your character uses the weapon that is activated To activate a weapon use the Equipment menu details on page 14 Formula Button Lights up when you choose to prepare a formula against an attacking demon or other such mystical marauder Text Window Look here to find descriptions of where you are and what you encounter
21. r jacket and later change into a high quality blood armor which provides more protection for your party leader during be done both in and out of combat 3 Select Prepare to make the party leader prepare his current formula You can also do this anytime by pressing Enter Additionally in a cel combat you can press the Right arrow key to accomplish the same e Once again remember that you have to activate the armor to put it result on 3 Select Other to display any of the party leader s equipment that is Equipment considered neither a weapon or armor yet it s still vital Select any item in the list and a message concerning the item may appear in the text window e Items found in this category vary widely in use and ability For instance you ll surely discover some keys that will open doors But be careful Certain types of keys open certain types of doors if they re not a match they re useless e Jewels Books of Formulas Special Mirrors and other objects will appear throughout the house Some will be vital to defeating the Ancient One Others will help you solve the puzzles and master the challenges you ll face on the way there 1 Select Weapon to display any equipment in the current party leader s e Some objects may also work better with some characters than others possession that is considered offensive in nature Then by selecting any individual item in the list that item will be ready to use in subsequent combat
22. rmatted disk Z ormulas Equipment Options on which to save games A e When prompted insert your Save Game disk a blank formatted disk e When a menu with four game slots appears select the slot into which you want to save the current game and press Enter Saved games appear here as Game 1 Game 2 etc e The current game is saved and you are returned to it Reinsert the appropriate Don t Go Alone disk when prompted Fig 5 Team Options e Ifyou Walt 1O FAVE MOLS than four games create more than ene Save 1 Select one of the four party members listed to be the party leader The Game disk But remember the games saved on each disk will be leader is the only one who can engage in combat or use formulas He or called Game 1 Game 2 etcetera she is identified by the brightly colored frame around their portrait 2 Select Restore Game to resume playing a saved game at the last saved You can change the leader at any time position DON T GO ALONE 2 After you select a party leader using the menu a new screen appears that Table 1 Player Statistics shows that member s statistics level pack equipment and other perti A To dvoid hs mera proces bias FIN BG BG oTa a ber aha nent data Press any key or click the mouse to return to the game correspond to each party member to select a different party leader e Throughout the game you can view a member s statistics by selecting the Team option then pressing F1
23. takes you through the title and credit sequence e Ifthe program somehow chooses the wrong graphics you can override it by typing one of the following after the A gt prompt Type Graphics Mode ALONE C CGA graphic mode ALONE T Tandy graphic mode ALONE E EGA graphic mode ALONE V VGA graphic mode 5 To fast forward through the title and credits screens press the space bar After the credits a blank Table of Elements will appear 6 To gain access to the house you have to identify a special formula on the screen To select the correct formula e Find the Level Number on the Table screen and notice that four elements are highlighted on the table e Now take the Formula Finder it came with the game and move its slide bar until the Level Number on the Finder matches the one on the screen e Use the space bar to change which group of four elements are highlighted on the screen e When the four elements on screen match the four elements on the Spirit Finder press Enter Voila e If you correctly identify the elements you proceed to the next screen If not you are denied access to the house Restart and retry Installing Don t Go Alone Onto a Hard Drive 1 Atthe A gt prompt type INSTALL and press Enter 2 When this message appears Don t Go Alone will be installed on Drive C in the directory Alone Is this correct Type Y for Yes or N for No e Y means that the program will be installed as described e N
24. tatistics Adventurers are located in the lower right of the screen press F4 for Statistics DON T GO ALONE NY aS WARRANTY ACO 4102B 5 If you need help with this or any other Accolade product please give us a call between the hours of 8am and 5pm Pacific Standard Time Be sure you are at your computer when you call We ll do everything we can to solve your problem or answer your question Or write to us at Accolade Attn Customer Service 550 S Winchester Blvd Suite 200 San Jose CA 95128 DO YOU WANT TO BACK UP YOUR DISK We know you re concerned about disk damage or failure So feel free to make a back up of the game See your computer manual for details about saving disks If you lose the Don t Go Alone slide ruler please send us 15 and we ll send you a new one If it s destroyed send us the remains and we ll give you a replacement YOUR DISK CARRIES A 90 DAY WARRANTY Accolade Inc warrants for a period of 90 days from the date of purchase by the original purchaser of the Software that the recording medium on which it is recorded will be free from defects in materials and work manship Defective media which has not been subjected to misuse excessive wear or damage due to carelessness may be returned during the 90 day period without charge After the 90 day period defective media may be replaced in the United States for 10 plus 7 sales tax if the purchaser resides in California
25. unters After an encounter the party divides the points based E PE N T T TTN on their relative help in defeating the monster e As you gain points you advance in level See Character Levels page 23 for a description of the levels within each class Formulas e Additional character statistics or attributes include the following list 1 Select Add to go to the Formula screen See the full explanation on Table 1 next page These same qualities and ranges by the way constructing Formulas on page 18 also apply to the creatures you encounter as you explore the house 12 13 e As you explore the house and survive encounters you ll find weapons of varying types and effectiveness The deeper you explore and survive the more powerful the monsters and the more effective the weapons e Just remember Whether you have an army knife or a bazooka the weapon won t do you much good unless it s activated 2 Select Armor to display all defensive equipment in the party leader s possession Then by selecting any individual item in the list that item Fig 7 Formula Options i will be ready to protect the member in subsequent combat encounters 2 Choose Select then use the and keys to scroll through and select a e Like weapons the deeper you get into the house the better the new formula entry for the current member s formula notebook This can quality of the armor you ll discover You might start by wearing a bombe

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