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Appendix: Final Cut Pro Color-Correction, Keying, and Matte Filters

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1. The Luminance Limiting section of the Broadcast Safe filter has several con trols We can choose whether to enable or disable luminance limiting the check box The Clamp Above control does two things First any value between the Start Threshold and Clamp Above is compressed down to the value specified in the Max Output control Second any values that are above the percentage you enter are clamped down to the value you specified in Max Output The Max Output control determines the maximum allowable luma for the foot age The Start Threshold control allows you to specify what percentage to start com pressing the luma The Saturation Limiting section works in exactly the same way but on the chroma portion of your image There is one additional control in this section called Reduce Chroma Luma This control affects how the illegal portions of the footage will be 1 2 lt Real World Workflows Lma hroma Moe Max Output Start Threshold Reduce Chroma Luma Figure A 1 Controls for the Broadcast Safe filter Figure A 2 Controls for the Color Corrector filter Appendix 3 dealt with Raising the value will darken more then desaturate illegal portions of the footage whereas lowering the value will desaturate more then darken illegal values in the footage The last control is RGB Limiting The ability to limit RGB is important because many broadcasters have requirements for equi
2. A 5 Controls for the RGB Balance filter Figure A 6 Controls for the RGB Limit filter Appendix 7 for 10 bit video The second section is Maximum RGB Limiting As the name suggests this controls the maximum R G B values for your video Using the Clamp Levels Above control you define the percentage where clamping will take place This works like Minimum RGB Limiting In this case R G B values that fall above the percentage you define will be clamped at or brought down to your predefined percentage The default value is 107 percent Our feeling is that this is probably okay for most broadcasters However if you want to be extra safe a value of 100 percent would be best remember 100 percent in Y CBCR corresponds to either an RGB value of 235 for 8 bit video or 940 for 10 bit video The last section is Maximum RGB Reduction Here you control at what percentage portions of the signal will be desaturated or darkened in that order In other words after clamping has been applied any part of the signal that is above the percentage you set with the Desaturate or Darken Levels Above control will be desaturated or darkened The default is 100 percent Masking Filters Eight Point Garbage Matte Gives you eight points of control for a polygon shape By default footage inside the shape will remain but footage outside the shape will become transparent Additionally you can choose to smooth the edges of the shape to c
3. by desaturating the edges where the spill occurs The Amount control lets you choose how much spill suppression to apply This filter should always be used after the key Spill Suppressor Green Identical to Spill Suppressor Blue but geared to control ling spill from greenscreens This filter should always be used after the key
4. Appendix Final Cut Pro Color Correction Keying and Matte Filters As a complement to Chapter 10 here are images and instruction to control the filters in Final Cut Pro that are used for color correction keying and matting images Color Correction Filters The following list covers the filters in the color correction category Effects gt Video Filters gt Color Correction Note there are additional filters that can be used for color correction in the image control category Broadcast Safe This filter is an easy way to make sure your video is legal In most situations the Broadcast Safe filter does a good job making video legal It cannot however produce miracles The Broadcast Safe filter is not meant to be a cure all for uncorrected clips but rather more of a second layer of protection against illegality We like to think of the Broadcast Safe filter as a safety net after we have already adjusted and corrected our video The Broadcast Safe filter has several areas of control The Luma Chroma Mode pulldown lets you choose presets for maximum allowable composite level luma and chroma combined These are ranked by both description and level The best to use for most workflows will be Very Conservative and Extremely Conservative If you choose one of the presets other then the first one Custom none of the sliders or controls below will have any effect Choosing Custom will enable greater control with the options below
5. art of the matte Edge Feather lets you blur the edges of the choked matte Matte Magic Similar to the Matte Choker You can use the Matte Magic filter to control the edges of a matte Soft Edges An an easy way to create vignetting on your footage The Corners control allows you to adjust the curve of the corners you can choose Round Bevel or Cut You can adjust each corner using the Left Right Top and Bottom controls The 8 Real World Workflows Figure A 7 Controls for the Eight Point Garbage Matte filter Figure A 8 Controls for the Extract filter Appendix 9 Figure A 10 Controls for the Mask Shape filter Dither and Gaussian check boxes allow you to alter the edges Lastly you can invert the effect Widescreen The Widescreen filter allows you to create a letterboxed look Using the Type pulldown you can choose common aspect ratios such as 1 85 2 35 and so on The Offset slider allows you to adjust the image up and down in order to keep the subject in the middle of the letterbox Lastly you can add a border adjust its color and feather the edges Keying Filters Blue and Green Screen The Blue Screen filter and the Green Screen filter allow you to key out blue and green which are common colors used as an artificial back ground to shoot foreground material meant to be composited with other elements The View pulldown gives you several choice
6. color to key The View pulldown lets you view the source layer matte final and a three up display of the three views The color controls let you pick the color to be keyed The Tolerance control allows you to adjust the portions of the footage that will be part of the matte The Edge Thin control lets you smooth out the edges of the matte by either filling in keyed areas that are thin or contracting areas that are not supposed to be part of the matte The Edge Feather control lets you blur the edges of the key Lastly you can choose to invert the key Color Smoothing 4 1 1 A very useful filter in conjunction with keying Color Smoothing 4 1 1 helps reduce aliasing that results from keying 4 1 1 chroma sub sampled sources such as DV DVCAM and DVCPRO This filter should always be applied before the key Color Smoothing 4 2 2 Also used in conjunction with keying Color Smooth Appendix 13 a rs Key Out Brighter Copy to Alpha ia Figure A 18 Controls for the Luma Key filter ing 4 2 2 helps reduce aliasing that results from keying 4 2 2 chroma subsampled sources such as DVCPROS0 and Digital Betacam This filter should always be applied before the key Difference Matte The Difference Matte filter works by comparing two clips and keying out the areas that are similar A common use of this is to key out a static background with a moving foreground when other types of keys for example luma or chroma will not wo
7. colors for the black mid and white portions of the footage Each color wheel has an Auto Balance eyedropper where you can sample true black gray and white in your image You can reset each channel with the Reset button located underneath the right side of each wheel In addition you can reset all wheels and their respective level sliders all at once by Shift clicking one of the Reset buttons These separate mechanisms allow for much greater control over the footage You can see why the Color Corrector 3 way is the most often used filter in the color correction group Desaturate Highlights This is actually the same filter as Desaturate Lows described below but has different options enabled by default The Desaturate High lights filter allows you to subtly desaturate unwanted highlights in an image after you ve applied primary or secondary color correction After choosing Enable or Disable you can use the following controls The Apply Above control lets you set a percentage of luma above which highlights will be desaturated The default is 70 percent The Softness control lets you smooth out the transition from desaturated areas to the rest of the image The default is 15 percent Lastly Amount of Desaturation lets you determine how much the highlights will be desaturated The default is 100 percent Desaturate Lows The Desaturate Lows filter is almost identical to Desaturate Highlights The main difference is that instead of a
8. e of this is to match skin tones from scene to scene This process is a bit too lengthy to discuss here so check out page 1382 III 597 in the Final Cut Pro User Manual Help gt Final Cut Pro User Manual for more info Lastly at the bottom of the Color Corrector there is a disclosure triangle that toggles open the Limit Effect controls Using these controls we can create secondary color corrections and grades For example we can isolate the blue in the sky of a shot Real World Workflows and saturate it further Or if there is one color that is oversaturated in the footage say a person wearing a bright red T shirt we can isolate that color and reduce its brightness and saturation Again Alexis Van Hurkman s Encyclopedia of Color Correction Field Techniques Using Final Cut Pro is an excellent resource for learning the controls in the Limit Effect section of the Color Corrector as well as in the Color Corrector 3 way Color Corrector 3 way This filter is similar to the Color Corrector Controls that are identical include the top bar the four sliders that let you control the levels for the blacks mids whites and overall saturation although the layout is somewhat differ ent the auto and Match Hue controls and lastly the Limit Effect controls The big difference is with controlling color balance Instead of having one control for balance and one for hue we have three separate color wheels that let us adjust the mix of
9. ert m Figure A 14 Controls for the Blue Screen and Green Screen keying filters Saturation Color Range Select Color View Control Control Eyedropper Button Adjustment Luma Invert Selection Sliders Control Button Figure A 15 Controls for the Chroma Keyer filter Chroma Keyer tab that appears after you ve applied the filter The top bar of the Chroma Keyer is identical to those of the color correction filters On the right hand side you will find three buttons an eyedropper that lets you sample values in your footage to key a Key button that lets you cycle through the source matte and final views and an Invert button to invert the key The Color Range control lets you choose a color or range of colors to take part in the key You can fine tune this by using the Saturation and Luma controls 12 Real World Workflows Jez Figure A 17 Controls for the Difference Matte filter Below the Color Range Saturation and Luma controls there are three additional controls that allow you to adjust the matte The Edge Thin control lets you smooth out the edges of the matte by either filling in keyed areas that are thin or contracting areas that are not supposed to be part of the matte The Softening control lets you blur the edges of the key The Enhance slider lets you suppress spill that results from the key see more about spill below Fig 16 Color Key A versatile key filter that lets you pick any
10. hoke expand or contract the edges or to feather blur the edges Finally you can invert the matte by clicking on the Invert check box Extract Produces a matte based on the luma portion of the image Using the Threshold Tolerance and Softness controls you can fine tune the matte You can also choose to apply the matte to either the RGB or alpha channel transparency of your footage Lastly you can choose to invert the matte Four Point Garbage Matte Acts in the same way the Eight Point Garbage Matte does except with four points of control for simpler shapes Image Mask Uses either the luma or alpha channel from another clip to create a matte This works by dragging a clip into the image well of the Mask parameter and choosing either Luma or Alpha from the Channel pulldown Mask Feather Lets you blur the alpha channel of a clip Mask Shape Lets you choose from prebuilt shapes rectangle rounded rectangle oval or diamond to make a matte Using the Horizontal Scale and Vertical Scale con trols you can adjust the size of the shape The Center control lets you position the mask on your footage Lastly you can invert the mask Matte Choker Allows you to control the edges of a matte This filter is often used in conjunction with keying filters described below The Edge Thin slider lets you smooth out the edges of the matte by either filling in keyed areas that are thin or contracting areas that are not supposed to be p
11. ment of keyframes along with a timecode box that displays current timecode Below these controls are two color wheels The one on the left is the Balance con trol and the one on the right is the Hue control The Balance control lets you adjust the color of the whites in the image and the Hue control lets you adjust the hue of the clip this applies a hue to the whole clip not to an individual channel There is a Reset button underneath the right side of each wheel Underneath the left hand side of the Balance wheel is the Auto Balance eyedropper which lets you sample the footage for true white If you use the eyedropper the balance will change as indicated by the dot moving in the center of the Balance wheel Below the color wheels there are four sliders that let you control the levels for the whites mids and blacks Using these controls you can adjust the contrast of your footage The fourth slider lets you control the overall saturation of the image At the end of each side of the sliders is a small triangle that lets you nudge the sliders in small increments Ifyou prefer you can use the Auto White Level Auto Black Level and Auto Contrast buttons to apply automatic adjustments to the footage These buttons appear to the right of the sliders To the right of the Auto Level buttons you will find controls to match hues between various clips These Match Hue controls allow you to store and then apply a hue to multiple clips A common us
12. pplying desaturation above a defined luma percentage Desaturate Lows applies desaturation below a defined luma percentage RGB Balance This filter does what its name implies It lets you control the balance between the red green and blue portions of the image Each channel has separate controls to adjust highlights midtones and blacks Keep in mind that this filter operates in R G B space not Y CBCR so it is possible to create illegal values for broadcast RGB Limit A new and much needed filter in FCP 6 allows you to prevent illegal R G B levels when working with Y CBCR This is important because some broadcasters require that Y CBCR when converted to R G B for display on an LCD or DLP monitor for example fall in a range of 0 to 100 percent This filter has several sections The first is Minimum RGB Limiting Here you can choose whether to activate clamping at a certain percentage using the Clamp Levels Below control What this means is that R G B values that fall below the percentage you define will be clamped at or brought up to your predefined percentage The default is 0 percent remember 0 percent in Y CBCR corresponds to either an RGB value of 16 for 8 bit video or 64 Figure A 3 Controls for the Color Corrector 3 way filter Amount of Desaturation Show Stats Figure A 4 Controls for the Desaturate Highlights filter Appendix 6 Real World Workflows Figure
13. rk This is done by using part of the footage without the fore ground subject as the difference layer The View pulldown lets you view the source layer the one to which you ve applied the filter the difference layer the one that you are comparing the matte the final image or all four views as part of a four up display The difference layer well lets you drag clips into it to act as the difference layer The Threshold and Tolerance controls allow you to adjust the portions of the footage that will be part of the matte Lastly you can choose to invert that matte Luma Key As its name implies the Luma key allows you to key out parts of the footage based on luma information The View pulldown lets you view the source matte and final along with a three up display of the three different views The Key Mode pulldown lets you choose if you want to key out brighter darker similar or dissimilar areas of the footage The Matte pulldown lets you choose if the resulting matte will be copied to the alpha channel of the footage to create transparency or to RGB The Threshold and Tolerance controls allow you to adjust the portions of the footage that will be part of the matte Laslty you can choose to invert the matte Spill Suppressor Blue The Spill Suppressor Blue filter reduces spill or residual blue areas that were not keyed out completely using the Blue Screen filter the Green Screen filter or the Chroma Key filter This filter works
14. s source the original clip matte what you are keeping and what you are deleting final the result and a three up display of the three views The Key Mode pulldown lets you choose blue green or blue green difference The Color Level control lets you control how much blue or green to key out The Color Tolerance control lets you expand or contract the key to adjacent colors The Edge Thin control lets you smooth out the edges of the matte by either filling 10 Real World Workflows Figure A 11 Controls for the Matte Choker filter 4 Video Fitters n Figure A 12 Controls for the Soft Edges filter e Ld 1O ER lar Or Color gt lt p Feather Edges J Figure A 13 Controls for the Widescreen filter in keyed areas that are thin or contracting areas that are not supposed to be part of the matte The Edge Feather control lets you blur the edges of the key Lastly you can invert the key Chroma Keyer Probably the most used filter in the group The Chroma Keyer filter has controls similar to the Limit Effect controls in the Color Corrector and Color Corrector 3 way You can choose to adjust the filter numerically by using the controls in the Filter tab of the Viewer or you can use the visual controls that appear in the Appendix 11 View Fin SY ae Color Level e w 1 Color Tolerance a OGS x Edge Thin r 4d Edge Feather q n IQ Inv
15. valent R G B values when converted from Y CBCR You can choose to enable or disable this control as well as change the Max RGB Output Level control Set at its default value of 100 no RGB limiting will take place you can adjust this value between 75 ando 125 If you need more control you can also use the RGB Limit filter described below Color Corrector This filter gives basic control over color balance and contrast After applying the Color Corrector filter there are two ways of working with it Anew tab will appear in the Viewer for a clip that has the Color Corrector filter applied to it This is the Visual tab of the Color Corrector Most people prefer using the Color Corrector in this way because it tends to be the most intuitive You can also work with numeri cal controls for the Color Corrector by using the Filters tab of the Viewer In the Color Corrector tab the top bar of the Color Corrector has several controls The Numeric button switches you back to the Filters tab for numeric entry and control The circle with a diamond in it and the two arrows on either side are the keyframe controls Keyframing is how Final Cut Pro changes values over time This is common in color correction to compensate for changing lighting in a shot The check box next to the eye toggles the filter on or off Below the Numeric button are four options for copying the filter to and from various clips Lastly there is a mini Timeline to view place

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