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Panzer General II Manual - Steel Panthers
Contents
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6. 45 MIETE 522222455552 46 Multiple Artadks 49 Prestige Points 49 Ranged Bre ee ae ee Rx Rn 49 Replacements 50 Rugged DeSean es ewe ee ux 50 Spotting Units sss o 50 Strernkh uuo x 51 Supply RULES 52 Support Fire ue og ee se 53 Suppression 54 D sco od oS ML 54 Using Artillery and Air Defense 55 Conditions 56 MEIHE x a a mE 56 Zone of Contro 56 57 aca 57 Qward To Berlin 68 Gusadein Europe 72 Defending the Reich 75 78 Scenario Pararreters Screen 78 Scenario Builder Screen 80 UNTSIAISICGIESHPHIOS 83 UNTCASSIESHPIOS 87 Gourd esses 88 94 Navel dasses 96 TWESEIGEA ZHUTES s 98 UNICO 100 1 Do you have what it takes to win Wil you fight as Wehmnad Officer or perhaps lead your com rades in the Soviet Army You may want to hit the beaches at Salemo and Normandy as an American or British General No mat ter what path you choose you will need all your skills to triumph The successful Panzer General devises sound strategic plans and caimies them out w
7. QE QN 3 3 0 IE oni oi cio oin owi ti Rig 2 e 6 6 OL m Lm Lm m D D 1 1 OE eis 1 t wititi S 1502 809 E E E E 705 s 2 9 2 26 B e vee E 705 E Hon vee 8 e ove 0 021 Non uv3A op 9r 3r 97 E 9r op 9r MM WM PIE We zvil El 86 9 ctt 91 6 779 e m ur 96 8 96 6 512 710 000111 QILINA cui Tea uo ea yo No 99 a in po E uua lt a cdi Void oie 2 ti Ooi VH N lt E nd a o 1502 uv3A 55 19 WOON IJ QILINA 118 UNIT CLASS AND EQUI PIVENT TABLES United Kingdom United Kingdom 117 UNT CASS AND EQUI PMENT TABLES ep 1 N OM DOE
8. In the actual carrpaign the Allies had little trouble inserting the forces they desired into the Tobruk fortress before continuing their retreat into Egypt This scenario requires the Axis player to drive quickly enough to keep this from happeni ng Tobruk The Australian defenders of Tobruk faced up to the Axis siege with great success Despite repeated attacks and a lengthy siege the garrison could not be cracked and Tobruk remained in Allied hands though the South African and Indian defenders of the fortress a year later had much worse luck While they were well suited to werfare in the desert the German panzer divi sions and the Italian arrrored formations were not designed for frontal assaults against fortifications Though the Italian infantry proved to be tough fighters especially at night supplying an infantry force large enough to invest and cap ture Tobruk by siege proved very difficult The Axis forces eventually tried to bypass Tobruk instead building a new road south of the fortress This eased the supply situation somewhat but not enough to mount a full scale invasion of Egypt Once again the German com rrander is trying to change the historic result of this battle 63 GN DESI GN NOTES Blitzkrieg Thermopylae If the General Staff doesn t think all that highly of your accomplishments then all roads lead to Athens Leonidas and his Spartans held the pass at against the
9. Wagon Regular NATIONALIST 02 0 8 10902 11 149mm EQUIP TYPE 3 7cm PaK 20 65mm 113 UNIT CASS AND EQUI PMENT TABLES Nationalist UN T CLASS AND EQUI PMENT TABLES Poland 114 TR TR DIXI bbbbb bb MM 10 5 A odo AL S H H CD 0 0 0 0 3 3 0 0 0 0 1 0 0 CD 0 0 0 1 1 0 0 0 3 3 AD 8 8 6 6 8 8 7 6 3 4 7 8 6 0 0 AD 6 8 8 9 9 4 6 6 8 8 10 6 5 6 T 4 9 8 8 7 0 0 NA NA HA 8 0 9 4 2 2 2 1 1 7 SA 4 0 15 9 8 4 2 6 2 2 1 5 4 0 0 SA 4 11 11 0 12 9 8 4 2 2 2 4 5 8 8 12 5 3 0 0 RA 1 1 4 3 1 1 1 1 1 1 1 1 1 1 1 RA 2 2 2 2 1 3 3 1 1 1 1 1 1 1 1 1 2 1 1 1 1 FU 0 a 0 0 0 55 45 55 0 FU E ue 0 40 40 0 0 0 0 11 5 5 jx 8 4 E 5 3 MO 0 0 0 0 12 3 2 3 7 8 5 MO 0 0 0 5 5 10 0 0 0 0 COST 156 192 288 168 204 180 348 132 60 72 180 204 180 48 24 COST 144 156 0 2 240 276 144 216 156 204 180 492 312 288 132 120 360 276 348 168 156 48 24 46 46 46 46 46 46 pM 46 A 46 46 46 46 46 46 46 46 40 46 YEAR EX 46 46 46 46 YEAR EX 46 46 46 4 46 46
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12. Gen Cureton J ean Denison Allan Emat B Annette Grove Chuck Kroegel Whitney Laucher Debbie Minardi Miki Monis Louis Pe a Frank Rios Eg The Rumba Bums Laura Root J ohn Crandackdy Ross 05 win 2 8 5 Greg Scott Sandy Shepard The Unknown Mbdeles 5 z583833399gg359 Richard ZSEE RPE Wagenet 125 UNIT CASS AND EQUI PMENT TABLES USSR QUESTIONS OR PROBLEM S If you encounter disk or system related problems you can reach us through several meth ods Telephone 423 670 2020 between 9 00 and 9 00PM Eastern Standard Time Monday through Friday holidays excluded Tech Support Fax 423 670 2021 Attn Technical Support Calling our automated services at 423 670 2022 Filling out our online support form at http store learningco com dev support_form asp or the game s web page which is listed in the manual Email support learningco com please list the games name as the messages subject You can also write to us at The Learning Company ATTN Technical Support 9715 Parkside Drive Knoxville TN 37922 include a self addressed stamped envelope for reply STRATEGIC SIMULATIONS INC LIMITED WARRANTY Strategic Simulations Inc and its parent company and all affiliates 551 warrants that the media on which the enclosed program is recorded will be free from defects in materials and workmanship for a period of 90 days from the date of purchase If within 60 days of purchase the
13. Hard Attack A value gauging the unit s attack capabilities against hard targets Such as tanks and fortifications A value of zero indicates that the unit cannot attack hard targets P initiative A value estimating the unit s ability to react quickly in battle used to detemine combat results In corrbat the unit with the greater initiative has an advantage Experience and the terrain of the defend ing unit rrodify initiative values Mbvemert The number of moverrent points fuel this unit can expend each tum The expenditure of rroverrent points per hex depends on the terrain type of the hex See the Movement section on page 46 for rrore information Movement Method The different methods of moverrent units may use are leg L towed TO wheeled VJ half tracked HT tracked T all terrain AT naval and air A Units with leg or towed rroverrent have no fuel rating and can acquire non organic transport for greater mobility Naval Attack A value gauging the unit s attack capabilities against naval targets such as destroyers and battleships A value of zero indicates that the unit cannot attack naval targets 85 UNIT STATI STI C5 DESCRI CNS Range The distance in hexes from which a unit can fire on the enemy A m range of zero indicates that the unit must be adjacent to the enemy in order to attack Ranged Defense Mbdifier value gauging the unit s ability to withstand
14. 2 Jeeutfu3 ebpug 08 4 asd 919 9 Qd 307 4 86 386 WW tr av 09 lt lt e lt E OW 1509 uv3A N 55 19 difio3 quo 53115 QILINA 122 UNIT CLASS AND EQUI PMENT TABLES United States United States UNIT CLASS AND EQUI PMENT TABLES 121 m E a m E xr m ioe M UM RD v N NE Wid 4 8 6 51 Es 918 N 79S Sp dv 0 e 229 Tay pa 22 22 PT ost e e t 8 91 UL MAL CO 0 0 r 0 0 0 13588588 ESSE aD aUUg i wg e ED weg cw e UNE A P ue e 99 991 70 C E ei E me 2792 gi cru 4 cert we cx UU NEC RE ced AE cer AC m ceat we cU UNE Rr 804 OE Ri AEN spend 2 7 77 0 0 0 0 0 o0 o0 ea C DN os E 8 S d 6 8 99 N
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16. e iex ges T e e N OS Um C10 110 YM WM E10 10 10 10 rT A 00 1 e DIT ioio R 0 ODOINiINiINi Oi Yi OOO Nie CO CO E lt ASIN Sir ir erie IN Pirie iri ie RP ER RR a o a 09 lt vs NI nd ds OW 1509 Xa 55 12 193 102 4009417 GALINA 120 UNIT CLASS AND EQUI PMENT TABLES United States United Kingdom 119 UNT CASS AND EQUI PMENT TABLES ESSE TTS IMT 1 00 00 lt
17. 7 40 00 10 s 10 CN 0 lt a VN lt lt a lt nd a o OW 1509 X3uv3A 55 19 9193 102 939 108 UNIT CLASS AND EQUI TABLES Germany Gerrany 107 UNIT CASS AND EQUI PMENT TABLES I uc uw T we T AU T US UT T eA CU NP aea eS vecza eee BE ND ev 6 amp 6 554 NCC RW eC UR UNS T T iT a UC cC T WC eds Io NCC T T U ET AR Lol E GE CU NC T U RET OR t Wwe Ades Ut tet io lt lt lt NE 20 01 ix DT 2 oio oio 9 1 10 lt lt cO 1 ri 2 1 gin eligi im icine TID IS It Mie 1 1 ie
18. Berlin Each campaign is made up of several scenarios based on historic and conjectural battles from World 11 Campaign Description Prestige Adjustment Window Campaign LLL LLL List ELIT F TH TINH Return to Start Menu Start Campaign When the Carrpaign Selection screen appears the five carrpaigns are listed on the left hand side dick on a carrpaign title and a brief description is given For detailed design notes on the carrpaigns which include the historical out corres of these battles see the Campaign Design Notes section starting on page 57 Sorre carrpaigns are rrore difficult than others For a greater or lesser chal lenge you can adjust the Al s prestige allotrment The Prestige Adjustment window is located on the right hand side of the screen and is bracketed top and bottom by arrows on these arrows to adjust the percentage Reducing the corrputer s percentage reduces the prestige points available to the Al making the garre easier for you while increasing the Al s prestige per centage gives the computer greater resources making the campaigns more difficult When you are satisfied with the campaign you have selected and the Al s prestige percentage dick on the Play A Campaign button the check mark button at the bottom right of the screen to begin the first battle in the cam paign If you decide not to play a carrpaign click on the Exit button to
19. Many Internet Service Provider s ISP s use dynamically assigned IP addresses This means that a user s IP address changes each time they log onto their ISP If your ISP uses dynamical ly assigned IP addresses you need two telephone lines to play PANZER GENERAL II over the Internet one to log into your ISP the other to call your opponent and tell him or her what your IP address is Your other option is to play PANZER GENERAL II on Club SSI Creating an Internet Game 1 Make sure your PANZER GENERAL II CD is in your CD ROM drive 2 Log onto the Internet using your Internet Service Provider ISP 3 Determine your IP address by double clicking on the WINIPCFG EXE file located in your C WINDOWS directory Note the IP address numbers and the location of the decimal points Inform your players of your IP address if they do not already have it 4 Start the PANZER GENERAL II game 5 Click on the Multiplayer button from the Start screen 2218410 250001 Click on the Internet selection in the Multiplayer screen Click on Create Enter a name for the game Enter your player name 10 Choose the number of players 2 4 11 Select a scenario and start the game when all players have logged in Joining an Internet Game Make sure your PANZER GENERAL II CD is in your CD ROM drive Log onto the Internet using your Internet Service Provider ISP Start the PANZER GENERAL II game Click on the Multiplayer button fr
20. Retum To Europe Allied troops retumed to Europe to stay in Septerrber 1943 with a landing on the Italian mainland The Allied forces landing at Salemo just south of Naples did not know whether the Italian troops they expected to meet on the beaches would be friends foes or neutrals Instead they found a full strength experienced German panzer division wait ing for them The struggle for the beachhead was intense but with the help of the 82nd Airbome Division tough corrrandos and rangers the joint Arrerican British landing force held their own and eventually captured Naples Aclvance St Lo While the British drive bogged down in front of Caen the Arrericans secured their beaches and the large port of Cherbourg in preparation for a full scale breakout Backed by wave after wave of heavy borrbers the US First Army struck the Germans near St Lo at the western end of the Normandy front lines CAIVPAI GN DESI GN NOTES Gusade in Europe 72 The air attack caused incredible devastation The borrb craters and most of the front line Gemen troops simply disappeared Arrerican troops found tanks flipped corrpletely over and a handful of dazed survivors The US units moved through the bonb zone and handily defeated the Gemen reserves rushing to fill the gap Caen British commander Bernard Montgorrery promised the Allied command that his troops would capture the old city of Caen on the first day of t
21. TR NT NT NT NT NC NT AM AB AM AM bb Sb eb bs lt lt 12 5 MM MM TO TO TO TO L MM TO A TO TO TO TO TO A TT 5 S S S H A S S H H A S S S H H H 28 5 S S H H S S TT S S A S S 5 H H A S CD 0 0 0 0 1 0 0 0 3 3 0 0 0 0 1 1 2 0 0 CD 0 0 3 3 0 0 CD 0 0 0 0 0 0 3 3 0 0 AD 6 8 8 8 9 4 6 6 8 8 10 6 3 4 7 7 9 0 0 AD 8 6 8 8 0 AD 8 8 8 6 6 6 8 8 8 5 7 8 7 7 6 6 6 9 8 7 4 0 0 NA NA HA 2 7 8 15 15 0 7 2 4 2 2 2 1 1 1 1 11 0 0 HA 8 4 4 2 0 HA 21 8 0 6 6 4 4 2 3 1 2 5 1 2 9 6 7 12 9 4 1 0 0 SA 3 4 4 11 11 0 13 7 8 4 2 6 2 2 3 3 8 0 0 SA 4 11 8 e c 5 0 SA 6 4 0 15 16 9 8 4 3 4 4 8 5 6 3 6 5 13 5 3 3 0 0 RA 2 1 1 2 2 1 4 3 1 1 1 1 1 1 1 1 1 1 1 RA 1 3 1 1 1 1 RA 2 1 1 4 4 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 FU 0 0 0 0 40 0 0 0 0 0 0 0 0 40 4 55 0 FU 0 0 0 0 0 0 FU 0 0 0 0 0 0 0 0 S 2 2 2 2 2 1 1 1 2 2 2 2 2 2 3 3 2 1 S 2 1 2 2 2 1 5 2 2 1 1 1 1 2 2 2 3 11 4 7 5 8 4 MO 0 0 0 0 5 10 0 0 0 0 13 3 3 3 5 5 5 8 MO
22. ers Gick on the nurrber of players between two and four that are in your gans and then dick on the dhedk mark button Note Panzer CENERAL multi player scenarios were designed with spedfic numbers of players in Therefore the scenarios available the Scenario Selection screen are dependent on the number of players in the gare PLAYING A MULTI PLAYER GAVE Multiplayer Cptions Screen 36 The Scenario Selection screen appears listing the available scenarios in the lower left window Click on the arrows to scroll through this list Clicking on a scenario displays its information in the upper left window The lower right window shows the selected scenario s countries flags the players country assignrrents and prestige modifiers Increase or decrease a player s prestige by dicking on the up or down arrows that are above and below the default setting The garre creator is able to change a player s coun try by dicking on the flag next to that player s nane The upper right window is a chat box send a rressage to another player click on the text box and enter your message dick on the Time Per Turn button on the right side of the screen to set a tire lirrit for each player s turn Sirrply dick on the arrows that appear to increase or decrease the tirre by five minutes Tums can last between five and thirty rrin utes If atine limt is set play autorratically continues to the next player at the end of the allotted peri
23. strength However after the battle the unit can be made overstrength again and restored to its previous level If the unit has not reached its maximum or achieves a new experience level it may be made even stronger For eanple a unit with three bars of experience has been raised to twelve strength During the next battle they are reduced to nine strength and take replacerrents raising the unit to ten strength After the battle from the Field Headquarters screen you did on Overstrength and the unit is raised to one strength point each time you dick to a maximum of thirteen Improving units to overstrength status is a slow process but provides a com bination of nurrbers and quality that can smash sore enemy units with a single attack gt Upgrade Activates the Upgrade Unit screen and enables you to change the type of unit within its class and add change organic transport if available You can only upgrade units from the Field Headquarters screen between bat tles Upgrading costs prestige points Reassign Unit n campaign play this corrrrand removes the unit from your forces reassigning it to another general s command This frees prestige points for use on a different unit or new equipment for existing units This connand can only be used between battles Game Brings up the Gare Functions panel from which you can load save e quit or start a new gane For nore informetion see the Gave Functions Pan
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26. At Salerno the Germans who didn t know this almost crushed the beachhead and night have done so with just slightly better luck Drive To The Sea For well over two years the German high command had known that the Allies would eventually try to land sorrewhere in France The so called Atlantic VAII of fortified beaches existed mostly in German propaganda The Germans did put up concrete pillboxes and steel obstacles at obvious landing points all around Europe These were backed by German infantry divisions usually made up of overaged conscripts young boys and even whole battalions of drafted foreign ers including forrrer Soviet soldiers These rren were either unable or unwilling to put up rruch resistance and rrany deserted at the first opportunity Knowing the fragile nature of his beach defenses the farrous Gemen Field Marshal Erwin Ronnel insisted that powerful panzer divisions be placed behind the beaches to counterattack Allied landings When the Nonmandy land ings carre the high command took many hours to release the panzers and only one panzer division launched an attack on the Allied beaches The 21st Panzer Division had a proud corrbat record from North Africa but most of its men were new recruits and its tank battalions contained a bizarre array of captured eneny equipment including French tanks left over from the First World Vr The 21st inddentally the only German panzer division in France considered unfit for fron
27. Pop Up Panels 24 Acklitional Options Menu When you press the Additional Options button located on the Options menu bar a panel slides out to the left of the Options menu giving access to other garre controls Status Report Brings up the Tum panel at the bottom of the Battlefield on which you view the tum nurrber date weather conditions and victory objec tives Click on the mark button to remove the Tum panel Hot Keys En Brings up a window listing the hot keys for Panzer GENERAL 11 Click on the check mark button to rerrove the Hot Keys panel Audio Settings Brings up another menu which slides over the Additional Options menu from which you can adjust your audio setti ngs j Clicking this button toggles the music on and off a depressed gold tone button indicate the is on while a raised but ton indicates it is off If the music is on use the slider bar undemeath the Music button to adjust its volurre E Gicking this button toggles the sound effects on and off a depressed gold tone button indicates sound effects are on while raised indicates that they are off If the sound effects are on use the slider bar undemeath the Sound Effects button to adjust their volurre dick on the check mark button at the bottom of the menu to save the changes and retum to the Additional Options menu Brings up the nenu from which you can review previous tums of any saved battle Four but
28. You have just added a new bomber to your attack force Left dick on the Exit button at the bottom right on the screen If you have made a mistake dick on the Cancel button to the left of the Exit button and begin again When you click the Exit button the gare retums to the Main Gare screen with the Deployrrent panel extended Use the cursor to scroll the screen to the right on the map by holding the cursor along the right edge of the screen Since the borrber unit is the only unit available for deployrrent the icon box is depressed and darkened hexes have appeared around the airfield at hex 21 1 on any of these darkened hexes to place the J U87B unit in that hex Then dick on the Exit Deployment button at the bottom right of the screen Attacking from above Continue your assault around Almadrones with your new bomber unit When you select that unit available rroverrent hexes include hexes already occupied by ground units Air units can occupy the sarre hex as a ground unit unlike other ground units Move your borrber to hex 19 4 over the enemy artillery unit 12 The targeting reticule appears when you rrove your cursor over hex 19 4 Left dick to attack 11 TUICRI AL Playing The Tutorial After your attack is finished click on the Air Mode button in the Options bar to view the darraged below The Allies retaliate Left click on the End Tum button Now the Allied Tum 1 panel appears dick on
29. before the ground unit conducts its attack Self propelled ATY units are sone of the most powerful units in Panzer CENERAL They are usually arrrored which gives them a large advantage in an artillery duel with towed ATY units They can also rrove with units that have broken through enerry lines and irrrre diately provide fire against a counterattacking enemy Self propelled ATY units are expensive but well worth their high cost if used correctly You alrrost always need sorre type of artillery support to launch a successful attack and ATY units are very effective in a defensive role as well UN T CLASS DESCRIPTIONS Ground Classes 90 Fortifications Cass The fortifications class is divided into two types fortifications which are networks of imrrovable strongly built heavy artillery and infantry positions and strongpoints which are lighter networks of pillboxes and light field for tifications Since fortifications have arrple reserves of and strong attack values they should shoot aggressively at any that approaches com bination of artillery and aerial borrbardrment followed by an assault by engineer or pioniere units is the proven method of capturing eneny forts and strongpoi nts that cannot be bypassed Infantry Cass INF Infantry class units represent infantry units amed with infantry weapons rifles submachine guns etc heavy weapons machine guns 5Orrm to 120nmrrortars l
30. but there is nowhere to retreat Moscow is behind us Outnurrbered and outgunned the Soviet troops fended off sone of the Gemen armmy s best divisions Geman generals clairred their late October pause before Moscow was due to rrud and supply shortages the real reason was the courage and sacrifice of the Soviet soldier The Germans hurled their excellent 2nd and 5th Panzer Divisions into the battle These units had lost their tanks when a British subrrarine sank the transport car rying themafter the conquest of Greece and entered the Russian carrpaign many weeks later than the rest By this point a full strength panzer division with brand new tanks should have been unstoppable The 78th Siberian Rifle Division stopped them cold Short of rifles volunteer factory workers in the 18th People s Militia Division fought the Germans with their bare hands Despite massi ve casu alties the Soviet line held and Moscow was saved Klin the Volokolamsk Highway firmly blocked by its fanatic defenders the Gerrrans tried another route to the northeast of Moscow Once again Soviet troops fought fanatically to defend the capital Wth fresh reserves corrrritted to the battle the Soviets began a series of counter attacks Soon the Gerrrans found therrselves fighting desperately to escape the Soviet trap The Germans probably had only the slinn st of chances to actually capture Moscow in late 1941 Political decisions diverted the panzers south for
31. e AAA N oio NIN 100 00 1509 X3uv3A 55 79 9193 102 39 a o a lt e lt VH vs lt z nd a o 110 UN T CLASS AND EQUI PVENT TABLES Hungary Gerrany 109 UNIT CASS AND EQUI PMENT TABLES MM TO TO T AT A A T T 1 W TT S H H H CD 0 0 0 0 1 0 0 0 0 0 0 1 0 0 0 0 3 3 0 0 0 0 0 0 0 0 0 0 2 0 0 1 2 2 2 2 0 0 AD 6 6 8 6 9 6 4 6 6 6 6 9 8 7 5 6 4 8 8 4 UM 10 13 8 13 7 8 AD 8 7 8 7 4 4 3 9 9 9 10 0 0 NA NA HA 4 4 8 8 18 0 5 9 6 4 10 6 4 2 1 2 4 2 2 2 2 2 2 4 HA 4 1 0 3 7 7 3 T 7 8 11 0 0 SA 2 2 4 5 11 13 0 12 15 5 P 10 7 4 1 4 8 4 3 2 2 2 2 5 5 RA 2 2 1 1 1 2 1 3 4 2 3 3 6 5 4 1 a 1 1 1 1 1 1 1 1 1 1 RA 1 1 1 1 1 1 1 1 1 1 1 1 1 70 45 45 47 45 55 0 FU 0 40 amp 48 45 Mio 948 200502004 SP 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 5 2 2 1 12 12 23 4 5 5 8 4 MO 0 8 0 5 5 3 10 0 0 5 0 5 4 5 6 FE 0 0 14 11 12 13 13 14 3 3 MO 3 3 COST 120 144 14
32. o OW 1509 X3uv3A 55 19 9193 ussn 124 UN T CLASS AND EQUI PMENT TABLES USSR USSR 123 UNT CASS AND EQUI PMENT TABLES TR NT NT ND NT NT NT NT ND NT NT Scott Evans Associate Producer Rick Martinez Garre Design SSI Special Projects Group Lead Programmer Russ Brown zl PCIE DI Additional Programming Paul Murray Audio Programming Ralph Thomas Lead Artist Deve J ensen 9 Sirtiertioo Artists Grisha Grigoriey Ron Kee Gennady Krakovsky Ryan Paul Ken J Shibata Stephen Tang 8 tito MT WW Additional Art Michael Rugg Manager of Visual Arts Steve Burke 5 See ee ee Lead Scripter Michael Hankins Scripting 2 Mike Bennighof Brian Knipple S Game Manual Anathea Lopez Manual Editors Mark Whisler Aaron Scheiber E euo OT wa oi oio Audio Engineers Stephen Lam Lance Page Media Engineers Lee Crawford Maurice J adkson S Siti si wiaitiainigioio Soundtrack Kevin Manthei Additional Swing rinieieivivinicivivivic Soundtrack Steven Wethy i Geat Highland Bagpipe z ioioirioivio ov vo uo o amp Scott
33. or click on the scroll bar slider and hold down your rrouse button as you drag the slider down Near the end of the list you should see the Tutorial scenario listed Gick on Tutorial and a description of the scenario appears in the upper window along with the nurrber of players the Scenario was designed for and the nurrber of turns it lasts TUICRI AL Starting The Tutorial Scenario Description Player Control rm 03 Buttons Scenario Listing Prestige Adjustment Windows Return to Start Screen Play Scenario Cn the right side of the screen flags indicating the Axis and the Spanish Republican forces have appeared next to the Player Control buttons Right now the Axis is selected for the hunen player indicated by the depressed gold tone button The Spanish Republican forces are controlled by the Al since the com puter icon is depressed and highlighted in gold You can switch the settings if you like but retum themto the default before beginning the scenario Next to the flags are windows giving the prestige percentages for each side Prestige is a rreasure of how you are viewed as a corrrrander by your superi ors the rrore prestige you have the rrore resources are at your disposal Essentially in Panzer GENERAL it functions as money prestige points allow you to buy additional units and equiprrent as well as restore darraged units Arrow buttons on the top and bottom of each Prestige Adjustment wi ndow allow
34. the PANZER2 directory dick on a saved file to bring up a descri ption of that saved gare If this is the garre you wish to load click on the check mark button at the bottom of the Load Garre panel and click on the check mark again to confirm your choice If you decide not to load garre click on the Exit button on the lower right to retum to your original garre screen Save Game Selecting Save Game brings up a second panel on which are listed the file narres for your previously saved garres Click a slot that says New Saved Game and type in a file narre Then click in the text box at the bottom of the Save Garre panel and enter a description of the saved garre for later reference Note You cannot save a multiplayer gare dick on the Done button to save the garre The appropriate extension is added to your filename Your garres are saved into the PANZEF2 directory If you decide not to save a click on the Exit button on the lower right to return to the previous screen THE BASI C SCREENS IVENUS AND BUTTONS Pop Up Panels 26 Quit Game If you choose Quit Game you are asked to confirm your decision dick on the check mark to quit your garre and retum to the Panzer Generar Start screen If you decide to continue your current game click the Cancel button to retum to your originating screen Miew Unit Panel The Mew Unit panel appears when you right click on a unit during play Unit Plaque
35. 0 0 0 0 3 4 MO 0 0 12 0 0 0 0 0 12 5 COST 108 132 156 216 300 144 252 144 204 180 492 132 60 72 144 144 276 48 COST 156 180 204 180 120 30 COST 252 144 192 252 252 156 204 180 348 144 204 108 132 192 SRM 18 4 264 216 144 96 48 24 41 41 LN 46 Vm 4 46 46 4 46 46 46 YEAR EX 46 40 46 46 46 40 40 40 46 46 40 40 40 40 40 40 46 40 YEAR EX 41 42 46 46 46 46 YEAR 46 46 46 41 46 41 46 46 41 41 4 32 4 37 4 36 3 42 7 43 1 38 1 36 1 36 1 38 1 35 1 35 1 35 7 35 2 36 5 42 9 36 9 36 7 38 9199 1 38 1 38 1 38 9 36 11 38 1 43 1 38 12 39 1 44 8 44 1 44 5 39 3 36 9 36 9 36 6 44 5 36 1 43 6 40 1 38 1 38 1 38 11 38 INF RCN TB KO KO TK TK TPT TPT DATE AV DATE AV DATE AV CLASS AD AT AT AT AT ATP ATY ATY R INF INF TK 1 TK T TPT CLASS AT CLASS AT AT ATP ATY ATY ATY FIR IN INF Legionnaire Paratrooper Regular M8 23 A AM 5 1 R35 TKS Truck Wagon Regular FT 18 46 _ Strongpoint PM Fortification 4mm S86 46 C 47 105mm _ Strongpoint Regular Wagon POLAND EQUIP TYPE Fortification NORWAY EQUIP TYPE 47mm 75mm
36. 46 46 46 DATE AV 6 36 9 39 1 37 1 37 1 38 8 1 35 1 35 1 35 1 36 4 34 4 33 9 36 9 36 9 40 8 36 4 42 8 44 12 42 11 41 6 40 6 40 1 38 1 38 EK NN 2 41 2 40 6 40 1 38 11 41 5 42 2 43 7 37 5 39 9 36 9 36 1 DATE AV CLASS AT ATP ATY ATY FTR INF INF INF RR TK T TPT CLASS AD AT AT AT T ATP ATY ATY FTR FTR INI INF TB 1 Waon 98 amp 0M 41 9 01 R Truck Sa NE M _ Regular JARBO P24 75mm RUMANIA EQUIP TYPE 7 Flak 47mm Maresal Fortification 18 46 24 0 Regular BAG BES 02 T 26 Truck Wagon REPUBLICAN 47mm 75mm EQUIP TYPE 115 UNT CASS AND EQUI PMENT TABLES Republican UNIT CLASS AND EQUIPMENT TABLES Rumania 116 00 00 00 00 O CO CO CO Pirin ioe e lt 0000 0000000 lt lt lt lt lt lt ON p euer Ore SiS
37. 9r evo 9 UAR CC KW Fig Uwe UN OU A UR CUN Do E pl Wet OUO WP NN AC C eet Don cc TR Ge BU RUE AUR CU CUN T uut ei CC UT RS UN T ue CC WE UN t us 6 AAA Nw 1 4 lt 9 91 10 25 wes PEt OO TIL ID Tw w nm ee 2 lt 22 2 lt lt lt lt sd e i gi oiei eieiei E QN Qo xix Lm Dm 91 1 e 3 Lm 00 OINENISI IN tiM 0oou WS eio o eiti 0 ERER OER CEK 09 00 ON T TiTi Ti TiTi TiL Oo N N N Z Z gt 1 lt lt lt lt SEE bib bib 5 lt t lt 2 WW lt a VH vs lt z nd a
38. CLASS AD AT AT AT AT AT ATP IAS ATY ATY FRT FRT FTI FTR FTR INF INF INF RCI TB TK TK TK TI TPT CLASS AD AT AT ATP ATY ATY ATY ATY C CS CS CS DI FRT FTR INF INF INF RCN TB TK TK Dunkerque Cavalry Panhard 178 P2633 Naval Transport NTP 040 46 108 Engineer 070 _ Regular bo SWongpont Chasseurs mm 99 4 75mm M16 MGMC dede M10 105mm E mue gt PZNG Wagon 9 46 24 FRANCE EQUIP TYPE Foke DXX Fm 19 49 6 0 2 Regular Sissi PSW 231 N Lom emper _F 2A StuG 952 105mm 150mm FINLAND EQUIP TYPE Simm Flak 4D StuGIIB 103 55 AND EQUI PMENT TABLES Finland UNIT CLASS AND EQUI PMENT TABLES France 104 bEEEEEEE SEE SIE BIE S 106 E Dos ee uu i ogg ACCU CU WE Cuv C XE Leno MMC NEC AN C cU eC C TACTA VD veut pede ene Rid eis C UU WU TACTA C WE e AN T CT WS po d EHE wow Uses WC Tis Ac d E e eee E agger NECS xz cw UU WO WT aliens a ee ux cu roe eer m Ws CC T Dil WC Oa dM ea eap UU WS C T ee E p Wo c ee a E wi euo E
39. Screen In addition to one prirrary nation each player can also have up to four other nations as part of their forces If you want players to have other nations in their forces dick on one of the four buttons next to a prirrary nation and then select other nations by clicking on their flags The last colurm contains two buttons for each player These deterrri ne the pos ture of the Al for corrputer controlled player aggressive or passive dick the sword button if you went the corrputer player to take an aggressive stance dick on the shield button if you want the corrputer player to take passive stance When you are satisfied with your settings dick on the dhedk mark button to continue to the Scenario Builder screen If you decide not to conti nue making a scenario click on the Exit button to retum to the Start screen Tres Sem The Scenario Builder screen resembles the Main Garre screen It is dorrinated by the Battlefield 1 nfom tion bars bracket the screen top and bottom and Options menu along the right side controls most of the Scenario Builder functions Scenario Options Menu The nurrber in the upper right comer indicates the active player Click on the arrow buttons to scroll through the active players If you pass your mouse cur Sor over the Scenario Options buttons snart text appears next to the button describing its function Designate Supply When activated every hex you click on is designat
40. UNIT CLASS DESCRI PTI ONS Naval Classes 96 Destroyer DD The destroyer class consists of destroyers destroyer escorts patrol craft and torpedo boats Destroyer class units are less expensive than capital ships and faster They make effective scout ships with greater spotting ranges for hunt ing down enemy transports and locating capital ships for attack by your own capital ships and tactical borrbers Destroyers are vulnerable to heavy fire however and are easily destroyed by capital ships Use screens of destroyer class vessels to protect heavier ships from ships until your capital ships can bring their weapons to bear Naval Transport NTP Naval transport is extremely inportant in amphibious invasion scenarios Naval transport is non organic transport which allows ground units to errbark at friendly port facilities and disembark in any unoccupied coastal hex See the Errbarki ng and Diserrbarking Air and Naval Units section on page 47 for rrore information Note that naval transports should be protected by naval and air units because they are highly vulnerable to enemy naval units and to a lesser extent to tactical bombers 97 UNIT CLASS DESCRI ONS Naval Glasses UNIT CLZESSZNIDECBEIHMEHNE TMHEESIHEXEAZ3 ASL TEE P infantry ass Engineer Abilities There are two kinds of engineers engineers and bridging engineers Engineers ignore any rugged defense that occurs from attacking enemies with
41. a very good spotting range and rray break up their rroverrent into segrrents If properly taken advantage of this phased movement allows RON units to expose enemy positions before launching an attack RCN units were expected to avoid heavy fighting Their job wes to exploit breakthroughs and scout ahead of attacking forces To represent this in PANZER GENERAL 11 RON units usually retreat from combat with a superior enerry trading ground for losses 91 UNIT CLASS DESCRI PTI ONS Ground Classes Tank Class Tank class units are the arrrored fist of your combat forces and proper use of TK units is of paramount importance in PaNzER GENERAL They represent light medium and heavy arrrored tank units with groups of mechanized or rrotor ized infantry attached to support them They are arrred with guns rangi ng from 15rrmm designed during the 1930s to 122mm carried by Soviet tanks in 1944 and 1945 and are sorre of the most powerful units in Panzer Generac both attack and defense especially by 1942 TK units have a special ability called Overrun This ability allows TK units to roll over weak defending units without conducting an attack They can overrun a weak defender conti nue to UN T CLASS DESCRI ONS Ground Classes 92 move into contact with another enemy unit and then conduct a standard attack As powerful as they are TK units should avoid fighting I NF or AT units in urban forested or ro
42. airfields that are not Victory Objectives gains you prestige points but does not affect the victory conditions so you should always focus on capturing the objectives you have been ordered to take Cnly units of the tank anti tank recon and infantry classes can capture cities ports and airfields although other troop types can occupy them and prevent their use by the enemy Vette W ather is randomly deterrrined based on actual weather conditions for the area and rronth of the year in which battle occurs W ather may change between fair overcast rain or snow Stormfronts can last for a number of days and have the possibility of generating only overcast weather or becoming rai n Storrrs or snowstorms It never rains or snows in North Africa Note During rain Or snow storrrs aircraft and air defense cannot attack Bad weather generally helps the defender and the side with air inferiority because of the inability of air units to attack during bad weather of bad weather are good tines to resupply and rebuild units while waiting for the weather to clear You can check on the current weather conditions of the garre by clicking on the Status Report button fromthe Additional Options panel on the Carre screen Hedcohud A unit exerts a zone of control over the six hexes around it Surface units zones of control affect only surface units and air units zones of control affect only air units When you mov
43. all other situations a unit that is attacked by the enemy while mounted is usually dec Be especially wary of enemy tactical borrbers when transporting units Ardas Air Transport AIP Most scenarios include a pool of air transport points Air transport is non organic transport which allows infantry light artillery and light anti tank units to errbark at friendly airfields and disembark at any unoccupied airfield enemy airfields may be seized in this way Paratroopers contrandos and rangers can jun in any non city hex See the Embarking and Di serrbarki ng Air and Naval Units section on page 47 for information about transporting units by air Note that air transports are highly vulnerable to both enemy fighters and air defense units and require fighter escorts particularly for paradrops behind enemy lines Fighter Class FTR Fighter dass units represent air superiority corrbat aircraft whose prirrary task is to destroy eneny aircraft or prevent enemy aircraft from carrying out their rrission They are expensive and not very effective at attacking enemy ground units although they can damage ATY units and other ground units with low air defense values but necessary to win the battle for air superiority in a gi ven scenario They act as escorts for friendly TB units attacking any enemy FIR unit who attacks a friendly TB unit adjacent to the friendly FTR unit in question This escort attack corres before the e
44. amy receives half of the discretionary funds they would ordinarily receive If you it to 150 the enerry receives half again over what they are norrrally allotted This is a powerful tool for adjusting the odds in a scenario a weak force can sud denly acquire more powerful reinforcerrents conversely a powerful can find itself short on men and equiprrent late in a drawn out battle When playing a multiplayer garre the Time Per Turn button appears on the right side of the screen dick it to se a tire limit each player s turn Simply click on the arrows that appear to increase or decrease the tine by five minutes Tums can last between five and thirty minutes If a tine limit is set however play autorratically continues to the next player at the end of the allotted period When you have selected your scenario chosen your side and adjusted the prestige percentages if desired then dick on the Play A Scenario button the check mark button at the bottomright of the Scenario Selection screen to start the If you change your mind about playing a scenario dick on the Exit button right above the dheck mark button to retum to the Panzer Generac 11 Start screen 17 THE SCREENS MENUS AND BUTTONS The Scenario Screen Tecnigas en There are five campaigns 11 Blitzkrieg Defending the Reich Crusade in the West as either the United States or Great Britain and Onward to
45. attack with P dank dass Overrun Tank dass units possess a special ability called Overrum powerful advantage usable under certain conditions A tank unit that conducts a devastating attack on a weakened foe has the possibility of rolling over its opponent If the tank s attack elirrinates the defender an Overrun Attack message may appear in the Information bar at the top of the Mein Carre screen If this message occurs the tank is allowed to continue with its rroverrent and attack again This represents a tank unit s ability to srresh straight through weakened units Wth luck and a line of weak defenders a tank rray attack and destroy two or three lesser units in a single turn UNIT CLASS AND EQUI PIVENT TYPE SPEC AL ABILITIES 98 Air IVbbile and Airborne Units Air rrobile units rray be transported via air transports from one airfield to another To detemine how much air transport you have available run the rrouse cursor over any airfield hex A nurrber appears on the upper inforrra tion bar indicating how many air mobile units can be transported at this tine If no number appears you have air transport To be transported the unit has to start in an airfield hex Click on the Embark button from the Mew Unit panel to load it into an air transport The unit moves with the air transport until that unit wants to retum to the ground at which point the air transport must begin its turn in an airfield hex Fromthere
46. attacks duri ng the sare tum A proven way to attack a strongly entrenched unit is with a corrbination of aerial and artillery preparatory bom bardrrent followed by ground attacks by one or more units Engineer units with the exception of bridge engineers ignore entrenchment naking them valuable units during this type of assault E peiera Each tirre a unit takes part in corrbat it gains experience and the more cessful it is in combat the more experience points it gains An experience level is syrrbolized by a bar in the upper left comer of the unit s icon box in the View Unit panel The rraximum experience level a unit can achieve is five When two units fight their relative experience levels affect corrbat and help detemine relative casualties Experience also determines overstrength size reduces the risk of rugged defense and rrodifies initiative Units with two or three experience levels should be considered veteran troops and those with four or five levels elite troops Veteran units sustain fewer casualties and inflict more casualties than a less experienced unit Units gain experience by fighting and gain the most by destroying or forcing into retreat more experienced enemy units and units with better equi prrent Meking veteran and elite units overstrength is valuable because they are better able to withstand and inflict casualties in combat During campaign play you can meake a unit overstrength between battles from the Fi
47. by following the instructions below 1 Click on the windows Start button usually found in the lower left corner of your screen 2 Click on Run 3 In the open field type the command C progra 1 directx setup dxsetup exe then click on OK 4 Click on the Restore Display Drivers button This may require that you have the disk containing your original drivers PANZER GENERAL WEB SITE In addition to the SSI web page there is a web site exclusively for PANZER GENERAL II which provides background information for the game You can reach the web site at http www panzergeneral com CAMPAIGN PLAY TIPS As you progress through a Campaign you will receive Prestige for winning battles and captur ing Supply Points Cities and Airfields Prestige is used to Requisition units take Replacements Upgrade units and make Experienced units stronger Understanding how and when you use prestige is a key ingredient to a successful career as a Panzer General Key Concepts Core Units When you begin a campaign pay particular attention to units with black numbers inside their strength tags These are your Core units Core units accompany you to all your battles gain ing experience as you progress through a campaign When a battle ends all your core units are brought up to full strength automatically at no prestige cost to you Core Army Size Your army makeup is limited by the amount of prestige awarded you as you progress through campai
48. cor ner contains four buttons indicating Fair Overcast Rain and Snow Choose one of these conditions for your scenario the depressed gold tone button is the current Atmospheric Condition The upper right quarter of the screen is dorrinated by a text box in which you can enter a surrrrary of your scenario or change the surrrrary if you are rrod ifying an existing scenario Click inside the box and when the cursor appears type a description the lower right quarter is a Player Settings box in which you set the nurrber of players detemine sides and country assignrrents and control Al posture if applicable You can design a scenario for up to four players sirrply click on the number of players you want in your scenario the first column in the Player Settings box The next columm deterrrines which side players are on Choose sides by clicking on either nurrber 1 2 for each of the players in the scenario The next section defines each player s primary nation A player can have only one prirrary nation To assign a prirrary nation click on a button in this col urrn and a box containing fourteen flags appears Click on a flag to select it as that player s primary nation If a flag is already there you can still change it by clicking on it and selecting a different flag Click on the Exit button in the upper right corner of the flag box to rerrove the flag box 79 SCENARI O BUILDER The Scenario Pararreters
49. fanatic resistance they would encounter within the city In the spring of 1944 the Soviet arrries outside Leni ngrad had finally broken through the Gerrran lines and opened supply routes Food weapons and rein forcerrents poured into the city The Germans held onto their remaining positions outside Leni ngrad and were trapped there when the Soviets launched their counter offensive Viipuri June 1944 brought a massive Soviet assault on Axis ally Finland culmi nating in the Black Day of the Finnish Amy This is the battle covered here south of Viipuri 69 CAIVPAI GN DESI GN NOIES Cnward To Berlin The Finns had refused to launch a direct assault upon Leningrad officially because they had signed treaties prorrising never to do so in reality because they feared the tremendous casualties such an attack would bring The Soviets could not tolerate the Finnish threat so close to Leningrad however and in the surrrrer of 1944 rrounted a powerful assault airred at capturing the city of Viipuri known to the Russians as Vyborg The Finns corrrritted their only arrrored division to defend the city but its wom out captured Soviet vehides and Genran made assault guns were no match for the nodem Soviet T 34s and The Soviets deployed vast bers of artillery pieces and supplied them with mountains of ammunition Under this barrage the Finnish infantry broke A German division committed to the front fared even worse Sovi
50. firing from relative safety at a range of two hees This lets your TK units remain unengaged until you have broken through the enemy s main line of defense at which point your TK units can rush into the enemy s rear areas overrunning vulnerable AD and Artillery units Though units are not as flexible as TK units on the attack they rrore than rrake up for this with their heavier guns better defensive capability and lower cost 89 UNI T CLASS DESCRI ONS Ground Classes Artillery Class ATY Artillery class units represent towed and self propelled howitzer guns which are equipped and organized to provide support for the other corrbat ams They are with guns ranging in size from 75rrm to 200rrm nore They are all able to attack units from at least two hexes away and sorre ATY units can attack units five hexes away ATY units also have two special abilities that nake them very powerful in Panzer Generac The first is called dose Support Fire This ability allows ATY units to fire at any enemy ground unit attacking any friendly ground unit that is adjacent to the ATY unit in question This means that attacking units can be hit by suppression and kill results before they attack the targeted unit The second special ability is called Support Fire This allows an ATY unit to fire at any ground unit conducti ng an attack within range of the ATY unit in question As with Cose Support Fire this attack takes place
51. given above the Equipment Statistics area If the selected unit is able to use transport to move icons also appear in the Available Transport boxes below the Available Equipment boxes When pur chasing units that cannot rrove on their own the Truck transport is already Available Equipment Boxes Equipment Statistics ir depressed If you wish to choose another type of transport clid lt on another Total Unit Cost Available Transport box to select that transport type for the unit and the cost of the transport is added to the Total Cost of Unit indicator at the bottom of the m iie Available Equipment area Next to that indicator is the Requisition button dick prd E on it to add the unit to your forces The unit s icon appears in one of the Units Available for Deployrrent boxes on the right side of the Requisitions screen 1 i If you change your mind click on the Cancel button to cance your last requi i sition Repeatedly dicking on Cancel continues to cancel your requisitions in reverse order You can also click on a unit in the Units Available for Deployrrent area and click Cancel to cancel just that requisition dick on the Exit but RE ton at the bottom right on the screen to return to your original screen If you Seren have made a requisition during a garre the Deployment panel appears See the Available Transport Boxes Transport Statistics Cancel Last Requisition Reassign Unit Deployment Panel section on p
52. hex representing powerful guns that can launch shells a tremendous distance However unlike air defense which targets enemies high in the sky and artillery which launches attacks in a high arcing trajectory units with ranged fire are affected by terrain If hills mountains cities forest or bocage lie directly between your unit and the enemy your unit cannot fire on the target the terrain makes an effective attack impossible Your unit must either move to a hex where terrain is not an obstacle or your unit must move adjacent to the eneny since terrain does not block the line of fire when units are adjacent to one another Note that only units with ranges equal to or greater than your unit s may coun terattack when fired upon at range making ranged fire a powerful tool when used carefully It is a good idea to check the firing range of possible targets from the Mew Unit panel before firing otherwise your unit may be in for nasty shock when an enemy you thought vulnerable suddenly returns fire 49 GAME CONCEPTS Prestige Points Rediacmnats It is never prudent to allow your units to fight to the point of elimination The wise general pulls weakened units back from the front lines and calls for replacerrents for several reasons Units with even one strength point left are less expensive to restore to full strength using replacerrents than requisition ing a new unit entirely This also preserves whatever battle experience that un
53. high entrenchment values and can destroy bridges When an engineer unit is adja cent to an unoccupied bridge hex right clicking on the bridge destroys the bridge This counts as an attack Bridging engineers only ability is to act as bridges when in river hexes Units that are dassified as engineers include Pionieres and Engi neers Recon Cass Phased Movement Every unit in the Recon Class has the special ability of moving more than once in a tum called phased rroverrent For example you may move a recon unit several hexes but so long as the unit has more than one point of moverrent remaining you may be able to move it again Later that turn you reselect the unit one point of moverrent is deducted as a penalty for moving again and the unit s remaining rroverrent points are used to detemine if it can move again This can be repeated until the unit has no moverrent left so in theory a Recon unit with six movement points in clear terrain can be moved three times in one turn provided it moved into one clear hex each tine P tactical Bomber Cass Continued Suppression points of suppression that a tactical borrber inflicts on another unit in a turn lasts for the attacking player s entire tum In other words if your tacti cal borrber attacks an infantry unit and inflicts three points of suppression for the rest of your turn in every corrbat that the infantry unit is involved in it effectively has three fewer strength points to
54. icon If you experience problems during installation please refer to the Troubleshooting section of this data card Additional information regarding sound and video setup can be found there STARTING THE GAME Insert the PANZER GENERAL II CD into your CD ROM drive and select Play from the pop up window For users that have disabled the Windows 95 Autorun feature or if it does not function open the PG2 program folder from your Windows 95 Start button and click on the PG2 icon For complete and specific how to play information please refer to the User Manual Any notes regarding changes made to the game made after the User Manual was printed and any rules errata can be found after the Troubleshooting section Some changes were made too late to include in this data card Please read the README TXT file in your game directory for more information Several changes were made to the game after the User Manual was printed Refer to the README TXT file for complete listings of up to date information UNINSTALLING THE GAME To uninstall the game choose Settings from the Windows 95 Start button and select Control Panel In the Control Panel select Add Remove Programs left click on PG2 and click on the Add Remove button The game and all of its components are then removed from your hard drive except for your saved games or edited scenarios SAVING GAMES PANZER GENERAL II requires space on your hard drive for saved
55. is a vertical row of buttons offer garre options Options that are unavailable appear darkened you pass the mouse cursor over a button smart text appears to the left of the button describing its function Next Unit Selects the next unit that has not moved If all units have already moved the icon becorres shaded Note Units that have not fired can still be manually selected to receive orders Cancel Moe This button is available when you have selected a destination hex for the unit s move When a unit has moved but before it has attacked it can retum to its point of departure without any adverse effects like fuel con sumption Cancel Move does not you to take back attacks nor does it allow you to undo mowes if the unit has sighted previously hidden enemy units If the unit did not attack before moving canceling the move perrrits you to take any action with the unit attack rroverrent resupply and so on Requisition 4 Brings up the Requisition screen from which you can requisition units t with prestige points Requisitioned units are deployed in or adjacent to supply points if land units or friendly airfields if air units You cannot req uisition ships fortifications or strongholds See the Requisition Screen section of this manual on page 29 for more information Deploy Forces Brings up a side panel from which you can deploy units that you have requisitioned during play You may also deploy yo
56. media prove defective in any way you may return the media to The pelt Company Attn Returns 190 Parkway West Duncan SC 29334 Please include a copy o your sales receipt packaging slip or invoice along with a brief note of explanation as to why you are returning your program SSI MAKES NO WARRANTIES EITHER EXPRESS OR IMPLIED WITH RESPECT TO THE SOFTWARE PROGRAM RECORDED ON THE CD OR DISKETTE OR THE GAME DESCRIBED IN THIS RULE BOCK THEIR QUALITY PERFORMANCE MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PUR POSE THE PROGRAM AND GAME SOLD AS IS THE ENTIRE RISK AS TO THEIR QUALITY AND PERFORMANCE IS WITH THE BUYER IN NO EVENT WILL SSI BE LIABLE FOR DIRECT INDIRECT INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE PROGRAM OR GAME OR FOR LOST DATA RESULTING IN ANY WAY FROM USE OF THE PROGRAM OR GAME IN ALL CASES EVEN IF SSI HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU SSI FURTHER EXCLUDES AND DISCLAIMS AND THE LICENSEE HEREBY WAIVES ANY AND ALL PROVISIONS EITHER PRESENTLY EXISTING OR AS AMENDED IN THAT CEHTAIN INTERNATIONAL SALE OF GOODS CONVENTION OF JANUARY 1 1988 INCLUDING BUT NOT LIMITED TO AND ALL WARRANTIES WHETHER EXPRESS OR IMPLIED THEREIN The enclosed software program and this manual are c
57. of this goal will result in defeat The Soviet Union was the first nation to train soldiers as paratroopers though the early units did not wear parachutes the planes flew as low and slowy as possible and the soldiers were instructed to look for soft places like swarrps and snow banks to jurrp into Scattered Soviet paratroop landings took place during the Winter with Finland in 1939 40 and a large nurrber of para troopers were trained and ready when the Germans invaded in 1941 These tough soldiers soon put away their parachutes and headed for the front lines where rrost were destroyed though they all fought fiercely The Soviets conti nued to train paratroopers and set up new brigades When their offensive ground to a halt before the Dnepr River south of Kiev the Soviet high com mand committed the paratroopers to force a river crossing The jurrp did not go well with men scattering far and wide on both sides of the Dnepr but it did cause the Germans sorre trouble in the rear areas n the garre the Soviet player rrust realize that his paratroopers are there to slow down Gemen reinforcerents by blocking the roads leading to the front The battle s outcorre depends on the tank corps which rrust cross the river and capture the vital Kanev Bridge Leningrad For 900 days the City of the Soviet Union suffered under German air and artillery borrbardrrent In spite of this Leningrad held out and the Genmans feared the
58. of prestige set for Turn 1 is the arrount of prestige the player starts with Set Scenario Brings up the Gare Functions panel from which you can save your sce LE nario or start a new gare to test your creation out SCENARI O BUI LDER The Scenario Builder Screen 82 UNIT SL SIICSIEUE EESIPHICPSS These statistics appear throughout PawzeR GENERAL 11 Air Attadk A value gauging the unit s attack capabilities against air targets such as tactical borrbers and fighters A value of zero indicates that the unit cannot attack air targets Air Defense A value gauging the unit s ability to withstand attacks by air units Air units use this defense value against all attacks Ammo Dependi ng on the screen this can be either the unit s current arrrro supply or their rrexirumarrrrunition If the unit s anmmunition runs out it cannot attack the enerry until it is resupplied dass The general class to which the unit belongs The unit classes are aircraft car rier air defense anti tank artillery capital ship destroyer fighter fortification infantry recon tank tactical bonber and transport dose Defense A value gauging a non infantry ground unit s ability to attack infantry in city or forest hees or defend itself in city or forest hexes against infantry When any non infantry ground unit attacks infantry which puts up a rugged defense the attacking unit uses its dose defense value When corrbating or defending a
59. of units not terrain but affect combat much as terrain does they make a devastating Rugged Defense rrore likely Units that have not rroved are assurred to dig in each tum even if they attack resupply and so on Each turn the unit does not rrove it entrenches further If a unit rroves out of the hex it loses all its entrenchrrent levels so you should pick a good position before having your troops dig in Moving units have a zero entrenchrrent level but gain the base entrenchrrent level of the particular terrain they end in when they stop GAME CONCEPTS Core and Auxiliary Units 42 terrain types have a base entrenchrrent level from zero to three which ground units in that hex with lower entrenchrrent levels autorratically obtain at the of their tum This number is not added to the unit s entrenchrrent level it replaces it Base entrenchrrent levels are three for cities two for forests bocage intertwined hedgerows and mountains one for rough terrain and hills and zero for everything else Units can entrench up to a naxi num of five levels above the base entrenchrrent level for the terrain Entrenchrrent levels are reduced by attacks or borrbardment entrenched ground units Each attack whether it is successful or not reduces the unit s entrenchrrent level by one level Repeated attacks in a single turn can even reduce the entrenchrrent level below the base level for the terrain thus facil itating further
60. on the unit strength plaques and battle details are listed the Information bars A unit may move and attack or attack then rrove with the exception of artillery air defense or anti tank units which cannot attack after rroving cz VN sili T In carrpaign play your forces for a battle rray contain both core and auxiliary units Core units are the heart of your units which you deploy for every battle and go with you to each new scenario Rerrerrber core units which you do not deploy on your first tum can thereafter only be deployed in or adjacent to supply points Core units have black nurrbers on their strength tags However you may also receive auxiliaries units which are given to you for the duration of a particular conflict to aid you in your rrission You know you have 4l CONCEPTS Combat received reinforcements when units that you did not requisition appear on the Battlefield under your control Auxiliaries have white numbers on their strength tags and do not continue to the next battle with the rest of your amy Entrenchrrent represents the fact that ground units given enough tirre can create defensive structures that better prepare them to withstand attack Entrenching takes tirre unless a unit begins a scenario entrenched AII ground units can entrench but sorre can take better advantage of ground and there fore entrench nore quickly Entrenchrrent levels are a feature
61. players during play click on the Chat button on the Main Carre screen The Chat panel appears Selected t Player Na T uM BI esas rend dE rum a ema FT te Exit Chat The upper text box shows chat entered by you and received from others Each player s text is written in a different color Below the Messages Sent and Received box is a smaller text bar Click inside this text bar and type to enter a message and press Enter to send that message Your message autorratically goes to all players in the garre If you wish to chat with only certain players click on the Chat button then select the recipients by dicking on their nurrber which appears next to the flag of their primary nation Selected players numbers are depressed and gold tone unselected players have raised silver tone nurrbers After you select players to chat with enter your rressage in the text box at the bottom of the Screen as normal Unselected players are unable to see your message Once again if you do not select specific recipients before entering your message all players receive your message on the Exit button on the left side of the Screen to rerrove the Chat panel Saving Games You cannot save multiplayer ganre Player Disconnection If a player drops out or is disconnected during a multiplayer gans when it is that player s tum play reverts to the next player on the sarre side who con trols both players forces If t
62. produces that unit You may be able to requisition units made by countries other than your own Equip Type Unit Equiprrent GD 2 2 8 8 2 2 10 8 8 6 8 9 1 1 Cass Unit Class Date Date Available the month and year when a unit began being produced S i i i i i i iwwai T z oo During campaign play you may receive a prototype of a unit prior to this date for exceptional performance ooo Year Ex Year of Expiration the year when a unit is longer produced Units lt lee bue NOM e may remain operational past their expiration but no further units of the same type may be requisitioned SA 3 9 4 4 15 19 9 5 2 8 6 5 5 0 0 Cost Base prestige cost of the unit without transport Moverrent RM Ranged Modifier Unit Gass SR Spotting range MM Moverrent Method Abbreviations 3 E TAS E FU Maximum Fuel Sint Air Defense oo b de ti onedd AT Anti tank AE TE Pod AM Full Antrunition Do Do ne W ed Air Transport g ooooooooo 8 8 8 INE Initiative HT Half Tracked Pod Pod Pod RA Range T Tracked ATY Artillery e A N A eb eeu m NL NN C E AT All Terrain CS Capital Shi ig Pg 522 SA Soft Attack Naval p P E ooo ooo Lia HA Hard Attack A Air CM Cormier gt M 1 Ec Bh
63. retum to the Panzer Generar Start screen THE BASI C SCREENS MENUS AND BUTTONS The Carrpaign Selection Screen 18 Girnaliic Throughout the gare various cinematics may be played to introduce scenar ios celebrate victories and moum losses You can exit any dnematic by pressing any key or clicking a rrouse button TrehainGneaem The Main screen is where the action of Panzer CENERAL takes place There are several parts to this screen the Information bars at the top and bot tom of the screen the Battlefield is in the center and the Options menu buttons are on the right side of the screen Information Bar Options Battlefield Menu 4 Information Bar The Information Bars At the top and bottom of the Main Garre screen I nformation bars When you pass your mouse cursor over a hex the top bar displays hex coordinates and either a description of the terrain in that hex the narre of a city or the type of structure that occupies that hex If the hex contains a unit that unit s nurrerical designation appears at the bottom left side of the screen the equi p ment type is stated in the center and the unit s entrenchrrent level is given on the far right 19 THE SCREENS MENUS AND BUTTONS Cinerratics The Battlefield The Battlefield is the area where all rroverrent and combat take place In two player garres one player controls all of the Axis f
64. the 6th Panzer Division designated 4 6 Its equiprrent type Regular is given and it is entrenched at level zero Right click on this unit and the View Unit panel appears This displays quick statistics for a unit such as its attack range its soft and hard attack values and its current antrunition and fuel levels Various unit functions such as mounting and supply are also controlled from this panel For detailed infor mation see the View Unit Panel section starting on page 27 Left click on the Exit button on the lower right side to rerrove the View Unit panel Move the cursor over your victory objective the city of Almadrones in hex 18 5 It is defended by the Divisional Artillery of the 12th Loyalist Division a 75mm artillery unit with an entrenchrrent level of eight Entrenchrrent gives a defend ing unit bonuses in corrbat making it unwise to attack a unit that is deeply entrenched Being attacked reduces a unit s entrenchrrent therefore the prudent tactic is to attack with artillery froma distance before rroving in with your other troops Also protecting Alrredrones are three Loyalist infantry units which need to be elirrinated or driven off before you can assault the city directly Softening up the defense The first step is to drive a gap in the Spanish defenses IMove the cursor over to your unit 116 6 in hex 21 2 the 10 5 leFH 18 artillery unit and left dick to select that unit Now pass the cursor across the scree
65. the dheck mark button to continue play The Spanish Republican forces should counterattack on their tum peppering one of your infantry with artillery fire then possibly attacking with their own infantry Keep a dose eye the amount of damage your units take TURN 2 When the corrputer player has finished its tum the tum panel appears again displaying the following inforrraetion Axis Tum 2 Saturday Decerrber 24 1936 Weather Cloudy Brilliant Victory 1 Turn Remaining 2 Tums Remaining Tactical Victory 3 Tums Remaining dick on the check mark button to continue Retuming your units to full strength The infantry unit 4 6 at hex 19 3 most likely has sustained losses and may now be in hex 19 2 after retreating Sdect unit 4 6 and right click on it Inside the Mew Unit panel on the lower right is the Replacements button Left clicking on this button adds strength points back to your unit if no enemy is adjacent your unit retums to full strength Receiving replacerrents does cost you prestige points If another unit has sustained nore darrage than 4 6 call for replacerrents for that unit instead so long as it is not adjacent to an eneny unit If you atterrpt to get replacements for unit adjacent to the eneny fewer strength points are added to your unit reflecting the difficulty of getting men and supplies so dose to the front lines Digging in for the assault Dismount your artillery units with the Moun
66. the unit can disembark again using the Mew Unit panel button Air Mobile units consist of infantry light anti tank and light artillery and are marked with an in the Air Transport colunm of the Unit Gass and Equi prent tables beginning on page 100 Airborne units marked AB in the Unit Gass and Equiprrent tables are units that do not need an airfield to diserrbark from their air transport These units load into air transports norrrally but to disembark simply select the air trans port selected before it has rroved in a tum and click on the airborne unit s Embark Disembark button That unit is then placed the sane hex as where the air transport wes or in one of its six adjacent hexes this represents the possibility of wind gusts blowing the unit off course Units that are airbome capable include paratroopers commandos rangers and Fallschirrrjager units 99 UNIT CLASS AND EQUI PMENT TYPE SPEC AL ABILITIES UN T CLASS AND EQUI PMENT TABLES 100 UNIT CL ASANDAN ee SiS z BGB ud Unit Class and Equipment Tables Statistics Descriptions The abbreviations used in the Unit Class and Equipment tables are explained amp DOO HAA A ow here For definitions of most of these terre see the Unit Statistics xod NP R 0 0 0 00 00 00 00 ELTE 00 00 T T 00 00 Descriptions section starting on page 83 Country The country which
67. to start a new play by email garre or load a tum from a previously saved play by e mail game For nore inforrretion on playing by e mail see the Play By E Mail section starting on page 39 Brings up the Scenario Pararreters screen from which you can begin constructing your own scenario See the Scenario Builder section starting on page 78 for rrore information on creating scenarios Best Careers Brings up the Best Careers screen in which the performance of the best generals is ranked Clicking on narre brings up the Dossier screen See the Dossier Screen section beginning on page 34 for rrore inforrration Load a Saved Game Brings up the Carre Functions dialog box from which you can load a saved garre See the section Gane Functions Panel on page 26 for nore infonration on resurring a previously saved campaign or scenario Show the Introduction This brings up the opening cinematic for GENERAL You can exit the cinerretic at any time and reum to the Start screen by pressing any key or clicking a mouse button Show the Credits Runs the credits for the research and developrrent team responsi ble for bringing you GENERAL 11 Click on the screen or press any key to exit the credits and retum to the Start screen the Game x Gicking on this button exits the and retums you to your Windows 95 desktop 15 THE BASI C SCREENS IVENUS AND BUTTONS The Star
68. video drivers DirectX is a programming tool created by Microsoft and the installation of DirectX may cause video prob lems and system anomalies with computers using video drivers that aren t DirectX compliant DirectX is a Microsoft product and as such SSI cannot be responsible for changes that might occur to your computer system due to its installation For DirectX related problems that cannot be fixed by updating to your video card s latest Windows 95 driver set you must contact either Microsoft or the manufacturer of your video card for further technical support or service Microsoft retains all intellectual property rights to DirectX The user has been granted a limited license to use DirectX with Microsoft operating system products Verifying DirectX Video Sound Card Drivers To verify that your sound and video drivers are DirectX 5 certified follow the steps below 1 Click on the windows Start button usually found in the lower left corner of your screen 2 Click on Run 3 In the open field type the command C progra 1 directx setup dxsetup exe then click on OK 4 Make sure all drivers say Certified next to them If any of your drivers are not DirectX certified you should contact the hardware manufacturer and see if they have certified DirectX 5 drivers Reinstating Windows 95 Video Drivers If you find that there is a problem with your display after you have installed DirectX 5 you can reinstate your old video drivers
69. 12 0 0 SA 7 2 11 11 0 15 19 11 15 11 RA 2 1 1 2 2 2 1 4 4 3 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 RA 1 1 2 2 1 4 4 3 3 6 6 5 4 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 FU 0 20 0 41 40 46 46 55 0 FU EM 0 0 57 0 0 0 52 SP 2 2 2 2 2 2 2 1 1 1 2 2 2 2 2 ME 2 4 2 2 2 2 1 1 S 2 2 2 2 1 1 1 1 1 1 MO 0 0 0 0 5 5 10 0 0 0 0 0 14 10 10 FA 5 8 11 5 5 5 8 4 MO 7 0 0 6 12 0 0 0 5 4 COST 132 132 168 216 252 276 144 252 324 180 204 180 480 276 336 144 NM 192 432 288 288 336 40 24 COST 252 120 204 300 192 240 312 168 312 456 432 336 264 180 204 180 468 396 132 x 144 108 108 168 204 132 444 288 156 4 13 MEAS ME 42 42 46 46 46 46 42 42 42 E 46 46 42 42 42 46 42 4 46 46 INE 46 46 46 46 46 46 46 46 46 46 42 46 46 46 YEAR EX 46 46 46 46 YEAR 46 46 46 46 42 42 42 46 42 3 42 5 40 9 42 4 40 9 38 1 38 1 38 1 41 1 39 1 39 1 39 1 39 1039 2 1 41 4 42 1 40 10 42 9 36 9 36 depo d 6 44 5 35 6 44 6 44 1 43 9 39 9 39 9 39 9 43 4137 6 40 1 30 1088 D 1 38 1 38 2 40 9 39 1 38 9 39 1 38 1 38 11 41 1 40 8 43 1 38 1 39 5 40 5 40 DATE AV M0 4 37 DATE AV
70. 4 168 288 348 144 192 264 204 156 288 432 336 252 576 180 204 408 456 543 372 564 144 156 COST 192 120 168 156 384 420 156 204 204 240 336 48 24 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 Reano Fm 640 205 B 46 46 46 46 46 46 46 46 46 46 YEAR EX 46 46 46 YEAR EX 1 38 1 38 1 40 8 41 1 38 10 amp _ 12 40 1 42 9 43 1 44 9 36 9 36 DATE AV 2 37 6 38 2 36 5 42 7 43 8 43 1 38 1 38 1 38 7 42 1 38 84 16 40 1 33 1 36 5 40 12 37 1 38 1 38 6 43 6 39 11 41 4 43 6 40 5 43 6 40 6 40 DATE AV INF NTP FCN TB IS TK TK TK 7 TPT Mitt INF CLASS AD AD AT AT AT AT ATP ATY ATY ATY AY NYC CS CS CS CV D FIR FTR FTR FTR FTR FTR INF IN CLASS Naval Transport P2640 1 4 486 36 52 4590981 0 1 E988 6 48 8 1 5 24 11 0 0001 0 051 W Wagon Engineer 41 CAB n L6 40 gt 52 gt 5 eo MO25 Fortification PRT 198 46 0 204 Condotieri EQUIP TYPE 20mm 20mm Lo PE E 5 75 5 90 Ju 52 100mm 47mm pi cus e e aee Temm Littorio ITALY 111 UNITCGLASS AND EQUI PMENT TABLES Italy UN T CLASS AND EQUIPMENT TABLES Italy 112 TR
71. Allied blockade The next tirre Gerrran planners rrade sure they d have open access to the Atlantic and to year round shi prrents of Swedish iron ore by seizing Norway Lilleharrrrer now known a winter sports mecca sits astride the most impor tant contrunication routes of south central Norway German troops sought to drive northward up the long mountain valleys from Oslo toward Trondheim and the other Atlantic ports The Norwegians with sorre British help dug in to try to stop them Cfficially only one Norwegian division fought in this battle but it seems to have had significant help from reservists arriving at the front and Norwegian soldiers escaping from another division surrounded to the west of this battle field The Norwegian infantry fought hard and made good use of the incredibly mountainous terrain but had little artillery and nothing to stop even the light tanks deployed by the Gerrrans While their British allies did not make nearly as good a showing the Norwegian troops fought very well It finally took a landing by paratroopers in their rear area to dislodge the Norwegians from their positions 59 GN DESI GN NOTES Blitzkrieg Like Suorrussalrri if you are playing in carrpaign rrode this scenario encour ages a balanced core corrbat group Infantry is very important here Sedan The Genran plan for the 1940 campaign in the west centered around a strike through the dense Ardennes forest and e
72. EE a o a 2 vs lt NI E 2 7 OW 1502 HYJA 55 19 difio3 102 1839 UC UU wp UNT TT guy UU C RT Re IR CUR UU RET PB 99 9 60 222 AU e apane ra TARARE UU cn suu Ax cU UU RARE xii doe UACUU US nj RU T TP XM NS ME m a lt a Tio Ur o 24 0 0 d OF OL lt DO DrD OLO a a Q lt rire ein G i i 1 1 11 W t i tioi 1 00 tioii Qo N ie cy 02 OOO Qiii M i00 lt WW ja a lt lt lt lt a lt OW 1509 X3uv3A 55 19 difo3 39 France Yo 9616 OCC UT RC C T HE 98 cd m 081 e 07 9 Ory 02 c XLI ders Se 09 96 v9c 9p vvl9 D io0 o0 o0
73. Information bar at the top of the screen When a unit embarks it uses one available transport When a unit diserrbarks it frees one transport Since there are a limited nurrber of transport points even if a unit can legiti mately embark there night not be an air or naval transport available in which case the Embark Disembark button is not available in the Mew Unit panel Cnly certain classes of units can embark in a plane infantry light anti tank and light artillery Units can only embark on a plane froma friendly airfield hex Units with organic transport cannot embark on air transport If the unit is on the airport hex at the beginning of the tum the unit can errbark and rrove in the air transport during the sarre tum Units with the exception of airbome units can only diserrbark onto an airfield hex If unit diserrbarks an unoc cupied enemy controlled airport hex that airfidd is captured When a unit errbarks onto an air transport the unit icon is replaced by the air transport icon and uses the air transport s statistics when defending against attack Most ground units can use sea transports naval and air units and fortifica tions cannot Units can errbark on naval transports only at friendly controlled ports Units with organic transport rray use naval transport but the unit is dis mounted when it disembarks regardless of its state when it embarked mounted or dismounted Units on sea transports can diserrbar
74. Ol ae ei A ee dp 6 2X 8 710000 CE no 6 22 e E 24 o8 Ol 9i S E v eee i i iNiW N mie NID lO COIN 800 2 9 2 799 2 9 E NI no sue 250 e TR 9 qu vat a 2 9 2 RN 9 97 we os 7716 7 276 Sp me E X x peur XL ar 5 240 8L UR ZN 998 8924 lt lt lt lt lt lt LiL lt lt lt sa z 3 10313 134 1 lt lt lt lt lt lt lt lt lt A D00 0 dO ZO lt lt lt lt lt o av w Cit oon bh vl vl ao e 5 tin 01 01 5 6 T 0L oL 00 ioi siris oin
75. Unit Has Organic Transport bev areal Lar bo Unit Has Experience Unit Has Leader Lai Ree EIS TTIR Equipment Statistics Embark Disembark Ren nit Mount Dismount Uni Remove View Unit Panel Replacements Supply At the top of the panel a box states the unit s experience level and equi prrent type and displays an icon of the unit Below that is the unit s nationality flag centered in the first of four rows of icons The icons give the unit s current fuel and antrunition supplies its strength rating and its attack statistics If a unit is mounted the transport s statistics are shown Pass the rrouse cursor over a sta tistic icon and smart tet appears labeling that statistic For detailed explanations of the statistics see the Unit Statistics Descriptions section start ing on page 83 At the bottom of the Mew Unit panel are five buttons which control various unit functions and the Exit button on the far right 27 THE BASI C SCREENS IVENUS AND BUTTONS Pop Up Panels Mount Dismount When using organic transport units can move more quickly but are more vulnerable to attacks After you mount or dismount and move your unit you may elect to cancel that move The move you just made cannot be taken back unless selected irrrrediately after the unit s movement A mounted unit uses its transport s statistics if it is engaged in battle while mounted Embark Diserbark Errbarking and
76. Windows 95 CD ROM Data Card c READ FIRST We know you re anxious to begin PANZER GENERAL II but before you do please be sure that your system meets the following minimum system requirements Pentium 90 MHz IBM PC or compatible 16 MB of RAM Windows 95 NOTE This is a Windows 95 game and should not be played on Windows NT systems Multitasking is not recommended when playing PANZER GENERAL II An Uncompressed hard drive with at least 25 MB free A4X CD ROM drive or faster ASVGA video adapter with 1MB of memory and a Color SVGA Monitor 100 Microsoft or Logitech compatible mouse Microsoft mouse driver version 9 00 or higher or Logitech mouse driver version 6 24 or higher In addition to the basic system requirements the game requires that DirectX5 be installed to your hard drive The option to install DirectX5 appears during the game installation At the end of installation you will be prompted to register Panzer GENERAL Il electronically to receive a free scenario INSTALLING THE GAME You must install PANZER GENERAL Il game files to your hard drive and have the PANZER GENERAL II CD in your CD ROM drive to play this game To install the game insert the CD into the CD ROM drive When the pop up window appears click on the Install option If you have disabled the Windows 95 Autorun or if it does not func tion Explore the CD and double click on the Setup
77. adrid would hold out for two rrore years as the war continued in Spain Giechanow The Poles put up a pretty stiff defense against the Wehnracht here Though lies alrrost directly north of Warsaw the German objectives actually lay to the east and south toward Gechanow German leaders considered it politi cally very important to present eastern Poland to the Soviet Union as a gift rather than have the Soviets conquer it for themselves The Kerrpf panzer divi sion hastily throwr together outfit which later becarre the 10th Panzer Division was supposed to move quickly past the frontier fortifications and head for Brest Litovsk on the new German Soviet border Instead the Poles inflicted serious darmage on the panzer unit and it did not partici pate further in the Polish campaign Polish cavalry in tum invaded East Prussia deeply embarrassing the Gemen amy Players should not be misled by the quick conquest of Poland in the historical campaign Individual Polish units fought very hard for their country and where they faced fairly even odds the Poles often frustrated the German advance The Polish regular infantry is at least as good as its German counterpart though it is not nearly as well supplied with rrodem artillery The Polish reservists are no worse than the Gerrran Landwehr division The Polish cavalry is superior to the German cavalry brigade Unfortunately for the Poles it has nothing to match even a second rate panzer uni
78. advantages of air superiority but do not have the air units required to beat him the skies in air to air com bat They are also very valuable when neither side has air superiority and you do not have enough FTR class units to cover all the units you corrrrend and still conduct offensive air operations Since fighters are very expensive nod estly priced AD units serve as a valuable resource It is very expensive to maintain an Air Force Panzer 11 especially one that is not used cor rectly The enemy s FTR and TB units cannot trade punches with nor operate in the area of a well placed net of AD units for very long Attempting to do so is very costly and your AD units are much less expensive to replace Self propelled AD units are far nore flexible than towed AD units They can nove and be ready for action irrrrediately after moving while towed units rrust wait until your next turn to dismount from their transport and fire defend against eneny air attack Self propelled AD units are ideal for supporting an attack since they can rrove with your attacki ng ground units and be constantly ready for action This allows units involved in the breakthrough to keep attacking deeper into enemy territory and to do so with greater speed while being pro tected from enemy TB units all of which will aid you in victory Anti tank Class AT Anti tank class units represent towed anti tank units and both turreted and nor
79. age 23 for information on deploying your recently requisitioned units 29 THE BASI C SCREENS IVENUS AND BUTTONS Secondary Screens THE BASI C SCREENS MENUS AND BUTTONS Secondary Screens 30 Requisition Considerations The prestige cost of units only roughly correlates with their effectiveness so examine combat values closely before purchasing or upgrading equipment Rerrerrber that an expensive purchase or upgrade has to be balanced against the need for enough prestige to afford replacements for your core units during a tough battle Maximum fuel capacity and especially maximum arrrro capacity need to be carefully exarrined Supply is rrore of a constraint if the unit is intended to carry an attack to the eneny than if it is requisitioned to provide stationary defense for a victory objective far behind the front lines Keep in mind that a unit can easily use up several rounds of arrrro in a turn if repeatedly attacked or if providing defensive fire for nearby friendly units that are being attacked Cose defense is another statistic that you can regret having overlooked if the unit runs into infantry in the difficult terrain corrrron to rrost battlefields A unit defends using its dose defense versus infantry rather than its ground defense value when the battle is in a forest or city or when a rugged defense occurs An evaluation of the statistics of enemy units can be useful in planning which units to requisition Start by corrpari
80. an be reached from several different screens Deployment Panel Gicking on the Deploy Forces button brings up the Deployment panel You may also see the Deployrrent panel at the start of game when you are allowed to deploy your core units and at the beginning of certain scenarios in which you also have the option of placing sorre of your units in their starting positions You primarily use this panel to deploy units that you requisition during play If however you are given the chance to deploy your troops at the beginning of a battle it is best to start by viewing the Strategic map in order to see the entirety of the contested terrain and evaluate its tactical possibilities Note If you do not deploy all your forces during your first tum thereafter you are only allowed to deploy units fromtheir norrral deployment zones Ground units can only be deployed on or adjacent to supply points and air units are only able to be placed on airfield hoes certain battles there are deliberately fewer deployment hexes than needed to reflect certain historic situations 23 THE BASI C SCREENS IVENUS AND BUTTONS Pop Up Panels Available Units Requisition Screen Air Mode Strategic Map Show Hex Sides Exit Deployment The Deployrrent panel is very simple There is a vertical panel where your units appear controlled by a scrollbar to their right and several buttons in the lower right comer of the
81. cannot respond to this defensive fire because it occurs before corrbat If all the attacking unit s strength points are destroyed or suppressed by defensive fire the attack is bro ken off Each time unit shoots it uses one anno point Defending units can easily use up several points of arrrro in a single tum when defendi ng themselves or nearby units Artillery units contribute support fire to nearby ground units attacked by other ground units while air defense units give support fire to nearby ground units against air attacks There are two types of support fire given by artillery and air defense Units which are directly adjacent to the sup porting unit receive close support fire this means the artillery or air defense uses its full strength against the attackers Friendly units which are not adjacent but are attacked by enemy units who are within range of the supporting unit also receive support fire but the power of the artillery or air defense is halved The air unit equivalent of artillery support is interception Fighters adjacent to defending borrbers or ground units rray intercept attacking air units but fighters may make only one interception per tum and each attacking air unit may be intercepted only once per tum Defensive fire from artillery and air defense as well as interceptions by adjacent fighters can be powerful tools when used by a careful Commander However enemy forces can also take adva
82. card Pn ditis dick on the Start A Multiplayer Scenario button located on the Panzer GENERAL Start screen to bring up the Multiplayer Options screen On this screen are three options from which you can select your rrethod of play LAN The LAN Connection options allows you to create or join a garre through a Local Area Network Intemet The Internet Connection option lets you create or join a garre through the intemet dub Club SSI is a planned internet service that will allow you to meet other Panzer Generac players and join in multiplayer ganes with them For nore infor mation see the Strategic Simulations website vwwwvssionline com create go from the Start screen to the Multiplayer Options screen by dicking on the Start A Multiplayer Scenario button From the Multiplayer Options screen choose the type of gare you are creating by clicking on the appropriate option LAN Connection or Internet Connection You are asked if you want to create a or join dick on the Create Game option then click on the check mark button You are then asked to enter for the garre you are creating Enter of your choice and confirmit by clicking on the check mark button You are then asked to enter your narre Enter your narre and confirm it by clicking on the dhedk mark button Next you are asked for the number of play
83. cule over 3 12 and left click Sorretirres an attack goes very well and you force the unit to retreat other times the enemy can put up a rugged defense doing a considerable anount of darrage to the attacker while sustaining little strength loss itself enemy unit 3 12 retreated you need to take advantage of the opening and move unit 57 6 to hex 20 4 However tirre is on your side and it is better to wait and try to tempt the enemy infantry into attacking allow your pionieres to entrench instead of attacking enemy 3 12 did not retreat rrove unit 57 6 to hex 21 4 The next tum you rray choose to attack with one or both of these infantry units if the enemy has not already retreated Move the rest of your units closer to the front such as unit 4 6 to hex 19 3 and unit 11 6 to 20 4 or 20 5 Again it is more prudent to refrain from attack and allow your units to entrench Left dick again on a unit to deselect it TUICRI AL Playing The Tutorial Maing your artillery Although artillery units 116 6 and 117 6 have already fired they can still be reselected as they have not yet moved Reselect unit 116 6 When you place the cursor over any of the darkened hexes surrounding the unit it turns into a truck icon This means that the artillery must be mounted to nowe If you left click on any of the darkened hexes the unit tums into a truck and moves to the hex you left clicked on Alternately bring up the View Unit
84. disembarking units onto or from air or naval units can only be done at the beginning of a unit s turn in other words a unit may not move or fight before embarking or diserrbarking Diserrbarking ends the unit s tum a unit may not move or attack after disembarking Errbarking and diserrbarking are not equivalent to mounting and dismounting For the differences between Air and Sea Errbarketion refer to the Embarking and Diserrbarking Air and Naval Units sections on page 47 Replacements Replaces lost strength points and automatically resupplies the unit as described in the Supply Rules section starting on page 52 This action ends the unit s turn Ground units can get replacerrents anywhere air units can receive replacerrents only when in a friendly airfield or carrier hex Naval units cannot take replacerrents ship repairs take far longer than the duration of a battle unit receives fewer replacerrents if an enemy unit is adjacent If more than two enemy units are adjacent the unit cannot receive any replacerrents Bad weather and desert terrain also reduce replacerrents dick on the Exit button to remove the Mew Unit panel Supply Supplies the selected unit with up to half its maximum capacity this is the only action that the unit can take during its turn Units receiving replacerrents autorretically resupply Adjacent enemy units prevent resupply except as part of receiving replacerrents W ather and terrain can also affect
85. e a unit into the zone of control of an unit your unit s moverrent is stopped and it must either attack or end its tum unless it is a recon unit If your unit wes ordered to move to a point which takes it through a hex occupied by a previously hidden enery unit your unit is surprised by the enemy unit and your unit s tum ends after combat is resolved CAVE CONCEPTS Victory Conditions 56 While it s probably not possible to provide truth about any historical event PANzER GENERAL does give the player much the sarre kind of choices as those facing his or her historical counterpart No single general fought all of these battles but they could have the cam paigns are designed to leave enough transit tinme between scenarios for player s core units to have tirre to rrove to the new battlefield From the civil war in Spain to the lightning victories of World 11 and beyond the Blitzkrieg carrpaign offers a large variety of challenges to the aspiring general and is the centerpiece campaign of 2 GENERAL 11 Madrid Offensive The in Spain provided a testing ground for the German Wehrmacht as well as the Soviet and Italian armies The Luftwaffe s Condor Legion air wing is the best known German formation to have assisted Francisco Franco s Nationalist but the Gemen Army also sent a small motorized unit including a nurrber of tanks to Spain In the bat
86. e toughest of the PANZER GENERAL carrpaigns Winter Storm The Winter Storm operation was designed to force its way through the Soviet forces ringing Stalingrad and re supply the troops there Genman doctrine called for attacking an enemy penetration at the base where they had broken through the defensive lines This scenario is based on the atterrpt to do just this in an area where Soviet tank forces had shredded the Romanian infantry divisions guarding the area The best Axis units present were actually Romanian cavalry and arrrored divisions Zitadelle Cperation Citadel Zitadelle was corrprorrised before it began by the wait for new tank types and Soviet know edge of the details of the Gemen offensive This scenario is one of the largest in PANZER GENERAL both in the size of the 75 CAIVPAI GN DESI GN NOTES Defending the Reich battlefield and the nurrber of units present The map covers Belgorod in the south and extends north to Prokhorovka This area saw one of the largest tank battles of World 11 Invesion Salerno When the Allies started landing troops at Salemo they expected to find little or no opposition Instead they faced a potent counterattack force led by the tough and experienced 16th Panzer Division reinforced by the farrous Hermann Goering Panzer Division The war proved that a properly planned amphibious assault supported by sive naval gunfire wes difficult if not impossible to repel
87. eating or joining a multiplayer game are given below The game cre ator is given the exclusive ability to set some game options He or she can change the difficul ty level of each player side by clicking on the up and down arrows This increases or decreas es the amount of prestige points available to the player during the game Also the game cre ator can set a time limit in minutes for each turn by clicking on the clock icon and then click ing on the up and down arrows Network Play Creating a Network Game 1 Make sure your PANZER GENERAL II CD is in your CD ROM drive 2 Make sure you have a network connection established 3 Start the PANzER GENERAL II game 4 Click on the Multiplayer button from the Start screen 5 Click on the Network selection in the Multiplayer screen 6 Click on Create 7 Enter a name for the game 8 Enter your player name 9 Choose the number of players 2 4 10 Select a scenario and start the game when all players have logged in Joining a Network Game Make sure your PANZER GENERAL II CD is in your CD ROM drive Make sure you have a network connection established Start the PANZER GENERAL II game Click on the Multiplayer button from the Start screen Click on the Network selection in the Multiplayer screen Click on Join Enter your player name Click on a game name to join Your game will start when the creator determines that all players are ready Internet Play
88. ed as a supply point for the currently selected player and the ownership flag is framed with a green border Players on the sarre side can share supply points sirrply assign the sarre hex as a supply point for both players Also hexes can be designated both supply and victory hexes Note Supply points and the six hexes around them are autorratically designated deployrrent zones Designate Victory When activated every hex you click on is designated as a victory hex for the currently selected player and the ownership flag is framed with a gold border Players the sarre side can have the sarre victory hexes sim ply assign the sarre hex as a victory hex for both players Also hexes can be designated both supply and victory hexes Note Each side must have at least one victory hex under enemy control at the start of the scenario SCENARI O BUI LDER The Scenario Pararreters Screen 80 Designate Ownership When activated clicking on a hex establishes that the current player owns that hex A nationality flag is placed in that hex To toggle through that player s countries dick on the nationality flag Again rerrerrber that at least one victory hex for each side must be controlled by the enemy at the start of a battle Designate Deployment When activated every hex you dick on is designated as a deployrrent hex for the currently selected player and darkens Players on the same side can share deployment zones sirrply as
89. eeks after the start of Barbarossa and thus the Soviet divisions in this sec tor have been able to bring themselves almost to full strength and their conmmanders are far less confused than those who faced the first German assault Novgorod Staraya Russa south of Novgorod was an important contrunications center and the Soviets fiercely resisted Gemen attacks here Though the Genmans made sorre progress the Soviets prevented a complete breakthrough A pow erful Soviet counterattack in this area would later trap many of the lead elerrents of this German attack in the so called Demyansk Pocket panzers had great difficulty in the swamps and heaw forests of north central Russia Also Soviet resistance grew stronger the longer the cam paign conti nued The Soviet opponents here several formations added to the Red Army in 1940 when the Soviet Union annexed the Baltic States of Lithuania Latvia and Estonia The 180th Rifle Division was forrred from two Estonian divisions and the 183rd from two Latvian divisions Both still used a bizarre array of weaponry which the two srrall nations had purchased from all over the globe 65 GN DESI GN NOTES Blitzkrieg Volokolamsk Perhaps the proudest narre in Russian Soviet military history but one rarely seen in Western history books It was on the Volokolansk Highway that com rrissar VK Klochkov of the 316th Rifle Division told his men Russia is huge
90. el section starting on page 26 Bat Exits the Field Headquarters screen and retums you to the previous screen or begins a new battle you are between battles in campaign play 33 THE BASI C SCREENS MENUS AND BUTTONS Secondary Screens gt Dossier Screen The Dossier screen records your performance as a commander either over the course of a scenario or a campaign Cn the left are tallied the outcomes of your battles during campaign play Brilliant Victories Victories Tactical Victories and Losses In the center are the number of enerry units destroyed or forced to surren der because of your leadership organized by unit class and on the right are the num ber of casualties your own forces have suffered under your command At the top of the screen are listed the awards if any you have been given because of exceptional performance during campaign play and a snapshot Below the snapshot of your general is a narre Click on the narre to change it Cn the far lower right of the screen is the Exit button which retums you to the previous screen THE SCREENS MENUS AND BUTTONS Secondary Screens 34 Inspect Unit Screen The I nspect Unit screen is reached fromthe Field Headquarters screen It gives rrore detailed statistics on the unit than the Mew Unit panel as well as list ing the unit s perforrrance in the current scenario or carrpaign At the top of the screen is the narre and unit equ
91. eld Headquarters screen 43 CONCEPTS Entrenchment Gne Rm Panzer GENERAL each battle lasts to a specified nurrber of tums In each turn you your allies and your opponents are given a chance to rrove units attack enemy units resupply units and so on When your tum is done and you have rroved or given orders to all of your units click on the End Turn button in the Options menu on the Main Carre screen During a tum nost units can move once and attack once in either order However there are several exceptions to this rule artillery and air defense units can only shoot before they move recon units have the phased movement abil ity which allows themto move several times in a tum and tanks in dear terrain may overrun weaker opponents allowing them to move and attack more than oncein a tum Also leaders have special abilities which may allow the unit they are corrrrandi ng to rrove or attack rrore than once in a tum Units which have rroved but rray still attack are indicated by a silver bul let to the left of the strength tag of their Battlefield icon If a unit either rroves or attacks and you select another unit you can retum to the first unit So long as it has further actions that can be taken Example You rrove Tank Unit A to a hex adjacent to an enemy unit you then select Tank Unit B and both move and attack with it Unit A can still attack this tum simply did on it again and you a
92. ements Experience Level setting This number applies to all reinforcements that country requisitions or receives dur ing the scenario When you finish setting the units experience and strength click the dhedk button to return to the Scenario Builder screen 81 SCENARI O BUI LDER The Scenario Builder Screen Strategic Map Replaces the Battlefield nap with the Strategic map dick on the but ton again to bring back the Battlefield map or click on an area of the Strategic map to bring up the Battlefield centered on the selected area Deploy Amy Brings up the Deployrrent panel allowing you to set requisitioned units in their starting positions in the scenario You must however define deployment hexes before any units can be placed on the Battlefield If you wish to allowthe player to deploy their own forces at the start of the scenario simply don t deploy sorre or all of the requisitioned troops Set Prestige Brings you to the Set Player Prestige screen In this screen you can set the arrount of prestige that is allocated per turn Click on the arrows next to a tum indicator to adjust the prestige for that tum If you wish to allo cate the same amount of prestige each tum click the arrows above and below the Set Global Prestige indicator to fix the amount When you finish set ting the prestige dick the dhed mark button to retum to the Scenario Builder screen Note The arrount
93. erm dick means rroving the rrouse pointer to the desi red area on the screen and pressing the left mouse button Right click means moving the mouse pointer to the desired area and pressi ng the right rrouse button Gane For those who played the original PanzeR CENERAL the sections or paragraphs headed by a right pointing triangle highlight changes and new features in Panzer GENERAL 11 This syrrbol is only used for changes and features that may not be intrediately obvious unlike Multiplayer Play and the Scenario Builder NTRODUCTI ON Getting Started This tutorial is intended to explain basic menus and button functions and to guide you through a smell introductory battle For detailed information about the menus and options PaNzER CENERAL see the Basic Screens Menus and Buttons section starting on page 14 for explanations of various aspects of play see the Gare Concepts section starting on page 40 and for detailed strategy notes and play hints see the README TXT file located in your PANZEF2 directory hia From the Panzer Genera Start screen dick the Play a Scenario button the left rrost button in the row This brings up the Scenario Selection Screen Cn the left side of the screen are two windows the upper window should be blank and the lower contains an alphabetical listing of the scenarios Click repeatedly on the down arrow button
94. errain affects rroverrent since sorre types of ground are more difficult to negotiate than others See the Moverrent Cost by Terrain Type table on page 46 for rrore information Also sorre types of terrain provide greater base entrenchrrent making those areas nore defensible and nore difficult to clear of enemy defenders See the Entrenchrrent section for details on the effect of terrain on entrenchrrent CONCEPTS Suppression 54 In difficult terrain such as cities and mountains defending and attacking infantry shoot against the close defense number of the enemy unit usually placing the non infantry unit at a severe disadvantage The exception to this being that infantry may attack another unit that succeeds in putting up rugged defense in which case the attacker shoots at the defenders ground defense value Infantry and artillery can be highly effective when defending from difficult terrain particularly against larger vehicles such as tanks which have difficulty bringing their full power to bear Conversely tank and self propelled anti tank units which have difficulty in cities and forests can be dominant in clear terrain where defending infantry and artillery need to be entrenched to survive an arrrored attack Rivers Rivers are a terrain type that deserves special mention Entering a river hex ends a ground unit s rroverrent except when the river is frozen It rray exit the river hex normally the following t
95. ervice Provider ISP Start the PANZER GENERAL II game Click on the Multiplayer button from the Start screen Click on the Club SSI internet play selection in the Multiplayer screen Enter your username and password Use the Club SSI screen to find your opponent s DUO OIE SPECIAL THANKS Wolfgang Blum Ford Ellis Mark Evans Michael Kroon Bruce Mickelson Keith Morton Ix Nichols Kurt Pernice Dave Sullivan Getting Started What Corres with this Came 2 Copy Protection uuo 2 Using the Mouse 2 New to Panzer GENERAL 2 TRAA ee eS owed 3 Starting the Tutorial 3 Playing the Tutorial 5 THES CSFEENS NNSADAIOS 14 The Start Screen The Scenario Selection Screen 16 Carrpaign Selection Screen 18 CITRUS ae A 19 The Main Gane Sareen 19 Pop Up Panels 23 Secondary Screens 29 6 Multiplayer Cptions Screen 36 Greating a Multiplayer Carme 36 Joining a Multiplayer Came 37 Multiplayer Gane Cptions 38 Starting a Play By E Mail 39 Loading Tum 39 40 Beginning Battle 40 2 ue reus 41 Core and Auxiliary Units 41 Entrendhment 42 Experience 43 Cerne TUMS scere cee RR 44 44 5
96. ery possible reinforcerrent into the battle for London The Germans would have to isolate the great city before they could even contemplate the block by block conquest To do so the road and rail ne leading to the inportant ports and industrial centers to the west and north of London would have to be cut Many of these run near Windsor to the west of London and in this scenario the German player must cut these lines against fanatical British resistance There is also an opportunity for the Gemen player to land in England in 1943 following the defeat of the Soviet Union While this scenario takes place on the sarre map the forces involved are quite different The British defenders of 1943 are just as deterrrined as those of 1940 but rruch better arrred Pursuit To Tobruk Tobruk is a small port in Libya not far fromthe border with Egypt Allied forces in Egypt invading the Italian colony of Libya would have to secure this area before continuing the canpaign Ctherwise there would be no port at which to land supplies and forces from Tobruk could easily cut their supply lines run ning back to Egypt The Italians therefore built a modem well equipped fortress at Tobruk in the 1930 s but the British captured it fairly easily in 1940 When Axis forces led by Erwin Rorrrrel drove the British back out of Libya into Egypt they faced the sare need to capture Tobruk before continu ing their offensive GN DESI GN NOTES Blitzkrieg 62
97. et victory here soon forced Finland to rrake a separate peace GN DESI GN NOTES Cnward Berlin 70 Seelow Heights The final breakthrough before the battle for Berlin itself occurred just to the east of the city along the line of the Oder River The Soviets reached this line in late 1944 but with their supply line stretched beyond the breaking point the offensive ground to a halt Rather than push the Soviets away from the capital the Germans then launched their offensive to regain Budapest seen in the Operation Konrad scenario When the Soviets finally brought up enough troops and supplies to launch the final drive on Berlin they did so with ovenwhnelrring force The Seelow Heights marked the last place before the city offering good defensive terrain The rrot ley Gemen force ranged from crack panzer instructors to hastily drafted police Cn the Soviet side the manpower pool wes also nearly exhausted The capture of Berlin wes no sure thing Soviet strength had alrrost given out and only the deep desire for revenge and to crush the Gerrran political leadershi p drove the Soviet arrries forward 71 GN DESI GN NOTES Cnward To Berlin uni A gc The tide has tumed After a long struggle the Allies retum to Europe their goal the unconditional surrender of the Axis powers You now lead Arrerican or British forces into battle starting with the Salerno landings in 1943 Salerno
98. ficer This exceptional quality is now recognized in Panzer GENERAL as a 52 EL EE SM IR E si dd ure TAS sd MANN MM MN rience a star or cross may appear next to that unit s strength tag indicating o 00010001 ader Leaders ique possesses TEN W2 me e GN River Impassible ME one is dass related the other is random Inspect the unit from the Field Oeean MEL TER Airfield City Port 1 1 1 1 1 2 1 1 1 1 Bridge 45 GAME CONCEPTS Leaders GAME CONCEPTS IMoverrent 46 Table Explanations Each moverrent mode is prepared for different types of terrain The first num ber refers to moverrent through that terrain during fair overcast or rainy weather The second number gi ves the rroverrent cost for moving through that terrain in snowy weather An A denotes that entering a hex of that terrain type uses all of the unit s rroverrent points for that tum The unit may exit normally the following tum denotes that that type of terrain is impassible to that rroverrent mode Note Towed units cannot rrove on their own they must use transport and when moving use the transport s movement costs The cost of movement for air units is always one per hex regardless of terrain or weather conditions IVbunting and Dismounti ng Units A unit which has been ass
99. gainst infantry in city or forest hexes norrinfantry ground units suffer the handicap of using their dose defense val ues Infantry do not retain this advantage in clear terrain Since dose defense values are usually less than ground defense values this makes infantry nore dangerous in difficult terrain Gost The estirreted prestige point cost of requisitioning a new unit 83 UNI T STATI STI G DESCRI ONS The unit s current strength points A unit s naxi num nomal strength is either five or ten although this can be rrodified using over strength If a unit s strength is reduced to zero the unit is destroyed Entrenchment 7 The unit s current total entrenchment level Entrenchment represents the fact that ground units given enough tirre can create defensive structures that better prepare them to withstand attack Equipment Type The specific type of unit of a particular dass Experience Level The nurrber of experience bars between zero and five that a unit has earned Experience greatly increases unit s effectiveness STATI STI C5 DESCRI ONS 84 Fuel Depending on the screen this can be either the unit s current fuel supply the maximum amount of fuel a unit can which equates to moverrent points When this runs out the unit must resupply before it can rrove further Ground Defense 5 A value gauging the unit s ability to withstand attacks by land and naval units
100. games and temporary files Each saved game can take up to 1 MB of hard drive space ELECTRONIC REGISTRATION If you did not register your copy of PANZER GENERAL II after installation and wish to do so later 1 From your desktop select the Start button click on Programs click on PG2 and click on Register for Free Stuff 2 Follow all on screen prompts Note If you register electronically or via the registration card you will be provided with a code to unlock the scenario Caging The Bear a hypothetical scenario in which the Americans and theBritish along with the remnants of the German Army attempt to push the Soviets out of Eastern Germany TROUBLESHOOTING This section provides you with several easy steps to solve some common problems SOUND AND VIDEO CARDS Some sound and video cards are not supported by Windows 95 and DirectX If you do not have the following sound or video cards the game may not work DirectX Supported Sound Cards Aztech Creative Labs ESS Media Vision Microsoft DirectX Supported Video Cards ATI Chips Technologies Cirrus Logic Matrox S3 Tseng Labs Western Digital 3Dlabs ATI Creative Labs Rendition DirectX 5 Setup This game requires DirectX 5 If you do not have DirectX 5 then it can be installed from the CD Explore the game CD and open the REDIST folder Double click on Setup to start the DirectX 5 install DirectX DISCLAIMER PANZER GENERAL II utilizes Microsoft s DirectX sound and
101. ged defense really helps infantry particulary well entrenched infantry However repeated attacks disrupt an entrenched unit forcing it out of its good tactical position or wearing down its labori ously constructed defenses and giving the attacker intelligence useful for further attacks Sad Ca JA hexes are hidden at the beginning of each tum except those that are within one hex of a friendly city port or airfield or within the spotting range of friendly units Air units spotting range is halved by overcast and inclement weather Cther units spotti ng ranges are halved when it is raining or snowing GAIVE CONCEPTS Replacerrents 50 Cnce a hex is spotted during a player s tum it remains sighted for the entire turn Any tire a friendly unit moves and does not cancel its move it surveys all hexes within its spotting range Enemy units within your unit s spotting range are autorratically revealed It is important to note that spotting unit does not necessarily allow direct fire on it just because a unit has an awareness of an enerry does not rrean that it can bring its weapons to bear For exarrple a target rray be seen rroving through ground on the other side of a stand of trees but the forest prevents your unit from being able to effec tively attack the enemy gt sagh A unit can start with five or ten strength points A unit s current strength is given on the strength tag below the unit s icon
102. gn When you win a battle you are awarded prestige points You may use those prestige points any way you wish between battles but if you use most of your prestige to buy new units you won t have much left to upgrade or overstrength your core units Prestige Use When you are fighting a battle you can use prestige to take replacements or to requisition buy new core units Between battles you are sent to the field headquarters where in addition to requisitioning new units you can use prestige to upgrade units overstrength units and reassign units Note again that the only time you can upgrade overstrength or reassign units is between battles Prestige Decision Points continued on next panel When you are fighting a battle you accrue prestige by capturing objectives This prestige can be used to take replacements and requisition new units If you wish to maximize your prestige award for winning a battle limit the amount of prestige you use requisitioning new units during the battle PANZER GENERAL II allows you the choice of requisitioning new units to turn the tide of a tough battle at the cost of having less prestige available between battles Note that taking replacements during a battle to bring your units up to strength does not count against the pres tige award given for winning a battle MULTIPLAYER GAMES PANZER GENERAL II can be played with up to four players over a network or via the internet Detailed instructions for cr
103. he Gerrrans on the defensive but these divisions had rruch less artillery than a German division and very few anti tank guns The Soviet offensive shredded the Rorranian line Cf the two Axis arrrored divi sions present the Romanian Royal Arrrored Division fought very well despite its worn out tanks German officers and sorre historians later clairred that the 22nd Panzer Division perfomed so badly because nice had eaten the wiring in the tanks the military equivalent of the dog ate my homework The sce nario therefore takes its Axis positions from rrore reliable Romanian sources Soviet troops closed the Stalingrad pocket and trapped the Sixth Army which finally collapsed in February 1943 The Soviet drive to Berlin had begun Prokhorovka Inevitably this garre had to include a scenario fromthe legendary tank battle near Prokhorovka By the tine German troops and equi pnent had been gathered for the carefully planned attack at Kursk the Soviets knew exactly where the attack would corre and prepared for it After the German tank units had been worn down by forti fied anti tank guns protected by infantry the Soviet tank brigades hurled themselves on the panzers and a wild battle between hundreds of tanks followed GN DESI GN NOTES Cnward To Berlin 68 Kanev This scenario features Soviet airborne troops but the focus as in the real bat tle is getting the Soviet tank corps over the Dnepr River and losing sight
104. he Movement Cost by Terrain Type table below for detailed inforrration on the effect of terrain on rroverrent Every rroverrent point a unit uses costs one fuel except that when the ground is covered with snow all ground units pay double fuel costs i e two fuel points per rroverrent point snow does not reduce the distance that a unit move Note Because of their operational range air units have no fuel limits in Panzer Generac Moverrent ends prematurely if a unit moves adjacent to or is tactically surprised by moves into a previously hidden unit tactical surprise is treated as an attack with the defender receiving an automatic rugged defense Entering a river hex ends a ground unit s moverrent except when the river surface is frozen It may exit river hexes normally the following tum Disrrounted bridging engineers may serve as bridges eliminating this penalty for the hexes engineers occupy Sorre especially wide rivers are impassable except at bridges gt Mbverent Cost by Terrain Type TERRAIN TRACK HALF TRACK WHEELED LEG NAVAL ALL TERRAIN Every unit has a conmander military forces cannot remain intact without one Sand 1 1 1 1 3 3 2 2 1 1 However on rare occasions a truly exceptional figure rises fromthe ranks and Forest 222222222 44222222112 22 si 22 220 39 200 10 002 Us ofthe Mountain NA NA age of
105. he Normandy landings However the Germans were able to pour in reinforcerrents because the slow methodical British tactics allowed the Axis to move their troops prac tically at will Weeks of hard bloody fighting passed before Montgomery made good on his prorrise 73 GN DESI GN NOTES Crusade in Europe Arracourt The Arrerican capture of the important industrial and contrunications center of Nancy brought a quick German response While the German amy which faced the Allies had essentially disintegrated during the retreat across France new arrrored formations had been raised and sorre old ones re equipped with new panzers These new and refitted panzer units struck the Americans at Arracourt just east of Nancy Though outnurrbered the Gs with leadership from future chief of staff Creighton Abrams stopped the German attack and launched a devas tating counterattack The Panzer GENERAL scenario begins the action sorre days before the actual tank battle making the Arrerican player take Nancy first Metz Metz is only slightly to the north of the Arracourt battlefield a fortress city that had been an Arrerican target during the First World VAr French leaders had convinced the US corrrranders to switch to another objective which Arrerican generals believed to have been a serious error and one studied closely between the wars When Metz again figured Arrerican plans the Arrerican leaders were deterrrined not to
106. he player that drops out is the only player on that Side the garre ends PLAYING A MULTI PLAYER Multiplayer Gare Cptions 38 _ PANZER GENERAL supports two player e mail garres Nal Cane To start new garre dick on the Play E Mail button located the Start Screen You are asked if you want to start a new garre or load a tum Click on the Start a New Game option and then click on the mark button The Scenario Selection screen appears listing the available scenarios in the lower left window dick on the arrows to scroll through this list Clicking on a scenario displays its information in the upper left window The lower right window shows the selected scenario s countries flags the players country assignments and prestige modifiers ncrease or decrease a player s pres tige by clicking on the up or down arrows that are above and below the default setting of 100 You are able to change a player s country by dicking on the flag next to that player s narre After you finish selecting a scenario and adjusting any player settings dick on the dhedk mark button to begin play When you click the End Turn button during play the Files to Save screen appears dick on New Save Game slot and type in a file name Then if you wish to dick in the lower window to type in a description of the saved gane Click on the dhedk mark button to save the gane A rres
107. he selection depends on the number of players and only scenarios designed for that nurrber of players are shown THE BASI C SCREENS MENUS AND BUTTONS The Scenario Screen 16 Also nationality flags indicating the primary Axis and Allied forces involved in the conflict appear next to the Prestige Adjustment Vndows when a sce nario is selected a single player garre you can switch which side you wish to play by clicking on the head and corrputer icons The current controller of an amy is indicated by a depressed gold tone button In multiplayer ganr clicking on the flag causes it to switch to a new nationality for that player Another way of altering the challenge of a given scenario is by changing the prestige allotrrent Next to the nationality flags are the Prestige Adjustment windows giving a percentage for each side Prestige is a rreasure of how you are viewed as a commander by your superiors the more prestige you have the more resources at your disposal Essentially in PawzER CENERAL 11 it func tions as money prestige points allow you to buy additional units and equi pnent and to resupply upgrade and reinforce your existing units During a scenario prestige is often awarded during certain tums or for capturing hexes Arrow buttons on the top and bottom of each Prestige Adjustment window allow you to adjust the percentage up and down If you lower your opponent s prestige setting to 50 the
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109. ight AT weapons etc nurrber of supporting AT guns and in sorre cases special assault weapons derrolition charges etc and even bridging equipment There are many types of units in PANzER CENERAL that can perform certain tasks better than infantry units but none of them can replace infantry units in their primary job capturing and holding ground You need INF units to hold urban forested and rough terrain areas against enemy infantry and you also usually need I NF units to capture urban forested and rough terrain areas fromthe enemy I NF units are very inexpensive to maintain corrpared to other types of units and experienced INF units win battles for you where other types of units cannot However I NF units must be used with sorre thought or they are quickly destroyed or worn down to the point that they cannot accomplish anything Avoid having your INF units fight unsup ported against TK and ATY units on open ground Even on open ground they can defend against nearly any type of unit if supported by good ATY and units and protected from air attack by AD units if need be Recon Class RCN Recon dass units represent light mechanized units whose primary task is to scout the battlefield infiltrate enemy lines and harass lines of supply and the enemys rear areas They are equipped with armored cars and usually have small infantry units in half tracks or trucks in their formations as well They all have
110. ign gans you control a group of core units throughout the various battles you fight Auxiliary units which have their strength numbers in white are available for the duration of that battle only Surviving core units gain experience through combat and your unit combina tions reflect your own preferences As you progress through the carrpaign the amount of prestige awarded to you increases allowing you to build a more powerful arrry as your career continues In campaign play you have the option of deploying your core units within specified deployrrent areas before the first tum of each scenario There is gen erally no deployrrent phase for non carrpaign ganes like e mail multi player or single player scenarios CONCEPTS Beginning a Battle 40 Const The attack reticule appears when you pass the mouse pointer over an enemy within the firing range of your selected unit Cn this reticule are given the expected loss in strength points for both sides your projected casualties are listed below your flag and your enemies losses are listed under the flag of that unit s country Keep in mind that these are estirreted losses although based on the relative attack and defense values terrain and experience rrodifiers they may not be the sare in actual battle In any conflict there is a random factor If you decide to attack dick when the attack reticule is over the unit As battle ensues unit losses are indicated
111. igned organic transport can use that transport to move greater distances during a tum Organic transport is transport which is permanently assigned to a unit and cannot be shared i e trucks or half tracks In carrpaign play if you want to purchase transport for an existing unit or irrprove the unit s transport you must Upgrade the unit fromthe Field Headquarters screen between battles A unit can only mount and dismount prior to moving a unit that has moved transport must remain in the vehicle at the end of the move A unit can not mount move and then dismount unless it is infantry under attack this advantage does not apply if the infantry is tactically surprised A rrounted unit can performthe sarre actions as a disrrounted unit get replacerrents upgrade disband resupply and so on However a mounted unit cannot attack Note Mounted artillery and air defense do not provide support fire for friendly units Embarking and Disembarking Air and Naval Units At the beginning of each scenario that uses air and or naval transport a nume ber of transport points are given to each side You cannot purchase ther and if an air or naval transport is destroyed it cannot be replaced These nurrbers represent the allocation of air and naval transports to your amy These trans ports are used to move units around the map and over the sea When you move the cursor over a friendly port or airfield the transports currently available appear in the
112. iprrent type above an icon of the unit Click on the unit s name or the Rename Unit button to change it The unit s statis tics are given below that run the mouse Cursor over a statistic s icon and srrart text appears in an Inforrretion bar at the top labeling the icon See the Unit Statistics Descriptions section on page 83 for details on the statistics Below the unit s statistics are the unit s transport statistics if the unit uses a transport Cn the lower right side of the screen in a box the unit s battle record is given tallying the nurrber of enemy units this unit has destroyed or forced to surrender in each of the unit classes Also at the right above the battle record if the unit receives a special leader the leader s narre and picture appear along with two buttons dick on the buttons to list the leaders special abili ties in the I nformation bar at the top of the screen For more information see the Leaders section on page 45 When you are finished reviewing the unit s statistics click on the arrow but ton on the lower left to go on to the Next Unit or dick on the Exit button to return to the Field Headquarters screen 35 THE BASI C SCREENS MENUS AND BUTTONS Secondary Screens FLA INGAMIDTIFLAYERG E PANZER GENERAL allows you to play multiplayer garres through a LAN Local Area Network or over the Internet For rrore detailed explanations of sorre Multi player functions see the enclosed data
113. ish Smell Pipes Eric Rigler Voice Direction Reed Evans 202 3 a Voice Talent John Burton Rex Delgado Gary Martinez J ohn Rainer j Mordecai OBrien Charles Paris 2 Data Manager Caron White 0 0 00 0 2 Lead Product Tester John Goud a i Testers os Shiloh Anadeto Bob Buckle George Chastain Jr Colin Cobum Ben Fuller Sean Gallagher Charles Harribey am wit cocoon woo Luke Laj oie Tony Lima Emie MG Paul OBrien Steven Peterson Nile Sabbagh Mark lt Chris Smith 5 RSSPSSSSSSs Test Supervisor Jason Ray 8 FIO Orie Test Sean Decker 2 Executive Producer Dan Cermak 99 Modeling Dave Balderrama Dave Conneau Thomes Foss 2 Model Photography Gregory Steil 9 90 3 1 91 4 ss 3 Supplied 88 88 Models Suppli By GHQ E Graphic Design and Louis Sag w Dave Boudreau amp Leedara Zola 5 Special Thanks Michael Bench Bret Berry Richard Burnett J M Byrd g Nx i i Chris
114. it rray have gained This represents the importance of veteran cadres in a darraged unit Losing units is bad for your prestige as well The importance of preserving units has many tactical implications For one you should plan for units which risk heavy losses to shoot before rroving so they can retreat to safety if grievously weakened The corollary of this principle is of course to completely destroy weakened enemy units to keep them from being brought back up to strength A rugged defense can occur in two ways if unit s rroverrent takes it into the hex of a hidden eneny a tactical surprise occurs for air and naval units this misfortune is called out of the sun and surprise contact which is auto matically treated as a rugged defense also if an entrenched unit is attacked at close range from the adjacent hex by a ground unit there is a risk of a rugged defense based on the relative experience the unit type and the defender s entrenchrrent level This represents defending units having the ti me to create traps or extrerrely well defended positions that the enemy must take great risks to assault If the entrenchrrent level is zero or if the attacker is a pioniere or engineer there is no risk of a rugged defense The concept of rugged defense represents tactical surprise or the ability to open fire from cover at close range conditions which favor the defender and can devastate an attacker Rug
115. ith unswening connitment Generals who are indecisive inevitably fail Gan you forge battle winning command and conquer your foes Isn t it time to find out NTRODUCTI ON If you want to get a quick start refer to the Tutorial section of the manual which begins on page 3 It provides a step by step battle plan to farriliarize you with the screens and basic features of 491 scenario and should help you win part of the first battle of the Blitzkrieg campaign If how ever you prefer to familiarize yourself with the as a whole tum to the Basic Screens Menus and Buttons and Gane Concepts sections on pages 14 and 40 respectively ai CE Your box should contain this user manual datacard and a Panzer GENERAL 11 CD This user manual explains how to play and contains important information on menus scenarios and unit classes and equiprrent To get the garre running on your computer follow the installation instructions on the datacard CGPA order to play the gane CD must be in the CD ROM drive Panzer GENERAL 11 whenever the mouse passes over button or hex snart text describing the area under the cursor appears in inforrretion bars at the top and bottom of the screen or beside the unit or button in question This makes identifying buttons and units easy during garre play In this book the t
116. ity by the end of your fourth turn you still achieve at least a tactical victory Brilliant victories provide rrore prestige than regular victories or tactical victories which is especially inpor tant in carrpaign play dick on the check mark button to remove the Tum panel City Name Hex Coordinates Battlefield Requisition Deploy Unit End Turn Game Function Unit Designation Equipment Type Entrenchment TUICRI AL Playing The Tutorial The Mein Gane screen is dorrinated by the Battlefield the nep of the contested area At the top and bottom of the screen are text bars which provide inforrre tion during play and at the right is the Options nenu a vertical row of buttons which control various functions in the gane When you move your cursor over a button srrart text appears describing the button s function For detailed infor metion about the Cptions menu see the Option Buttons section on page 21 Currently the Battlefield is centered on your selected unit an infantry unit in hex 20 3 As you pass the cursor over the screen smart text appears at the top of the screen displaying terrain types and hex coordinates If you pass the cur Sor over a unit its designating nurrber appears at the lower left of the screen the unit s equipment type appears in the center of the bar and the unit s entrenchrrent value is given at the lower right IMove your cursor over to your unit the 4th Motorized I nfantry Regiment of
117. k Ridge remained closed to the public until 1949 and its existence was only admitted in 1945 The Germans have their best weapons of the garre at their disposal and some excellent units to use them Standing in their way are sore of the toughest enemies they will face Bob Dole s 10th Mountain Division is supported by the Tennessee Volunteers The Texas Rangers are present as are the valiant Polish exiles and the elite 3rd Spearhead Arrrored Division 67 GN DESI GN NOTES Blitzkrieg You now have the opportunity to lead Soviet troops to the final victory The Soviet carrpaign picks up once the tide has started to tum in the east and the Soviets are on the offensive Should you errerge victorious the party will be greatly pleased that you have properly followed its doctrine Should you lose you get to keep the blarre all to yourself Satum on the Chir In Salingrad the Gerrrans had been stopped by deterrrined resistance The lines to the southeast and northwest of Stalingrad were held by allied arrries from Hungary Italy and Romania Though these forces included some very good troops all were short of tanks and especially short of anti tank guns The Soviet high command saw this as an opportunity to trap the Gemen Sixth in Stalingrad This scenario takes place to the northwest of Stalingrad in a vital sector held by Rorranian troops The Rorranian infantry was probably about equal to t
118. k on unoccu pied coastal hexes they do not need to diserrbark in a port Any valid unit that disembarks into an unoccupied enemy port captures it Rerrerrber that only infantry tank anti tank and recon units can capture cities P nenipeeme When a ground unit is the recipient of multiple attacks its ground defense is reduced by two for every attack after the first to rreximum of eight This rep resents the corrbat attrition that occurs when waves of attackers wear away at a unit s defenses Effective use of multiple attacks can defeat even the most pow erful units but rerrerrber that your own units are equally vulnerable to attrition RediceRins Prestige points represent the influence you have earned with the high com nand by winning battles as quickly and decisively as possible and taking and holding victory objectives and cities In the sane rranner however losing cities and battles reduces your prestige You can exchange prestige points for new units replacerrents and new equipment for existi ng units Note Regardless of the prestige you have eamed in most cases the exception being the first three battles of the Blitzkrieg campaign losing a battle results in your general being dismissed from active service P ruine Ranged fire differs greatly from artillery and air defense fire although those units also can attack at a distance greater than one hex Sorre of your units are able to attack at ranges greater than one
119. landing infantry divisions all around the island the Gerrren plan put its faith in airborne landings German and Italian paratroopers would secure the most inportant points and reinforcerrents would then corre over the beaches to finish off the island s garrison The Axis never found therrselves in a position to assault Malta but the German player can find hirreelf ordered to tackle the island This is one of the garre s smallest maps and provides a change of pace with a rare as regards Panzer GENERAL 11 naval conflict as part of the action Kishinev Rorrania joi ned the Axis alliance to seek vengeance on its neighbors Hungary and the Soviet Union Each of these with Gerrren connivance snatched entire provinces in 1940 When German diplorrats carefully broached a possible inva sion of the Soviet Union Rorranian leaders jurrped at the chance to regain the lost province of Basarabia Rorrania wes the only Axis ally privy to Geman plans for Operation Barbarossa the invasion of the Soviet Union GN DESI GN NOTES Blitzkrieg 64 While the Romanian amy wes fairly large and contained sone excellent units it lacked nodem equipment Tanks especially were in short supply and Romanian leaders sought at least one panzer division to aid in the drive to Kishinev the capital of Basarabia This help was not forthcoming but in the campaign gane you the player are dispatched to aid in this attack The scenario begins almost two w
120. ly years of the war they are often the only units that can affect the heavier TK units as well As the war progresses TB units that spe Galize in killing enemy tanks becorre available These units have very high hard attack values Most TB class units are a great asset in both attack and defense TB units are even rrore expensive than FTR units and are a favored target for FTR and AD units Used correctly and covered by friendly FTR units they can have a drarratic effect on the outcorre of a battle 95 UNI T CLASS DESCRI ONS Air Classes Nad dars Aircraft Carrier CV The aircraft carrier class acts as a mobile airfield for fighters and tactical borrbers Carriers have excellent spotting ranges but are vulnerable to naval attacks and their high cost makes them very attractive targets in terrre of prestige Capital Ship CS The capital ship class indudes battleships battle cruisers heavy cruisers and light cruisers Gapital ships have the ability to make ranged attacks and may move and shoot in either order They are best used to defeat the fleet but after a naval victory can support the ground forces with off shore bom bardrrent especially against soft targets Capital ships shot at by other capital ships are entitled to shoot back with a ranged attack with any surviving unsuppressed strength points capital ships repair extrerrely slowly so they are not able to take replacerrents
121. make the sarre mistake The city s fortifications dated back to the late 19th century but the Germans had rrodemi many of them The defenders included the usual motley assort ment of over and underage draftees However Metz also contained training schools for officers and 5 where the best and brightest soldiers from the ranks went for further military education From 75 dassroorre the local commandant was able to raise several regiments of these men Though these units had been quickly organized every man in them had been decorated for bravery and they fought furiously to hold Metz Dessau As the war in Europe drew to a dose the shape of post war Europe becarre a concem especially the disposition and possession of advanced technology taken from the Gerrrans When orders carre to attack toward Dessau and cap ture the experirrental airfield there the division leading the assault the Third Arrrored Division swept into the area before German engineers could touch their secret files and experirrental rrodels New technology in rockets and jets fell intact into Arrerican hands CAIVPAI GN DESI GN NOTES Gusade in Europe 74 While Gerrrany wes on the strategic defensive from the suntrer of 1943 until the Soviet conquest of Berlin two years later Gerrran troops conducted rrany operational offensives during this period Usually these attacks were designed to repel Allied attacks or to restore defensive lines This is th
122. massive Persian arrries of Xerxes long enough for the Greeks to rally and eventually defeat the Persians In 1941 the Australian and New Zealand defenders of the pass were just trying to hold back the panzers long enough for the Royal Navy to evacuate the ill fated British expedition to Greece While the Greek army fought off the Italian invasion in late 1940 fairly suc cessfully the Geeks were in no position to mount a serious defense against the German invasion which followed in the spring of 1941 With their best divisions facing the Italians and few anti tank guns the Greek defense quickly crurrbled British Prime Minister Winston Churchill ordered a number of divisions out of Libya to help prop up the Greek army These units fared little better than had the Greeks and soon the sare divisions minus their equipment were lining up to board British warships for the return trip to North Africa The Gerrran player s task is to push through Therrropylae to stop this evacuation Malta Sitting astride the sea lanes between Italy and Libya the British held island of Malta proved a major nuisance to Italian efforts to push supply convoys across the Mediterranean Sea Therefore the Italian general staff the Stato Maggiore drew up a plan for the island s conquest known as C3 Italys German allies soon demanded a leading role for the invasion they now called Operation Herkules Where the Italians had planned to overwhelmthe Allied defenses by
123. n airfield naval units which are in port and ground units which do not act Ground units do not autorratically resupply however if there are enerry units adjacent to them You can also resupply your units using the Supply button from the Mew Unit panel This ends a unit s tum Again only air units which are at an airfield and naval units which are in port can resupply The resupply rate is lirrited by the proximity of units terrain and bad weather Units norrrally receive half of their and fuel rrexirmmurrs during resupply Units receiving replace ments automatically receive resupply gt supply Points Supply points are the places where you can deploy requisitioned units Note that capturing an enerry victory hex city or supply point does not convert it into a supply point that you can use unless it is a port and naval transport is available Your country s network of supply lines is only prepared to provide equi prrent you requisition to prepared supply depots Weather Effects on Supply If it is raining or snowing and a unit is not in a friendly city port or airfield the unit gets less supply f there are more than two adjacent enemies the unit rray not resupply Units also get less supply in the desert GAME CCNCEPTS Supply Rules 52 Under certain circumstances artillery and air defense units near defending unit rray shoot at an attacker prior to corrbat The attacker
124. n until it rests over an enerry unit If that enemy unit is within the currently selected unit s attack range an attack reticule appears On this reticule are given the expected reduc tions in strength points for both sides your projected casualties are listed below the German flag and your enemy s losses are listed under the Spanish Republican flag The nurrbers displayed are not guaranteed but are an estimation of the TUICRI AL Playing The Tutorial strength losses that rray be incurred in an attack Left dicking on an enemy unit with the attack reticule over it initiates an attack Norrrally if that enemy unit s range is sufficient it nay retum fire simultaneously In this case it can not because no unit is ever entitled to retum fire upon attacking artillery units In this case the enemy infantry unit 2 12 in hex 19 4 is the best choice since elirrinating it opens up the widest avenue of attack upon the objective city of Alrredrones Left click on this unit Gunfire sounds explosions occur and hopefully the enemy takes darrege Now left click on your unit 117 6 in hex 22 3 a 735nm artillery unit and again attack enemy unit 2 12 Evaluating enemy artillery support widen the area of attack it is important to knock back or elirrinate either enemy unit 1 12 or 3 12 Both the 1st in hex 18 4 and the 3 12 in hex 21 5 can receive artillery support from the 12th Artillery in Almadrones This means that any non a
125. nemy FTR unit can attack the friendly TB unit but FTR units only attack as escorts once per turn They also attack enemy TB units attacking a friendly ground unit that is adjacent to the friendly FTR unit in question Again this attack takes place before the TB unit gets a chance to attack your ground unit and the FTR unit can only conduct such an attack once per turn A good way of looking at FTR units and air superiority is this they cannot win a battle for you but it is hard to win one without FTR units and the air superiority they give you when they are victorious They are good at destroying enemy FTR and TB units and T CLASS DESCRIPTIONS Ground Classes 94 protecting your TB units from enemy FTR units as well as protecting your ground units from attack by enemy TB units However they are expensive so use them wisely Tactical Bomber Cass TB Tactical borrber class units represent light borrbers medium bombers fighter borrbers dive borrbers and specialized ground attack aircraft whose primary task is to destroy enerry ground units fromthe air They are usually with machine guns 303 caliber 50 caliber and cannon anywhere from 15nm to 75 borrbs and occasionally air to ground rockets They function as artillery that can be anywhere on the battlefield This allows them to attack units far behind the front line which would norrrally be safe from any other type of unit the ear
126. ng your attack values and defense values against each other to see who has rrore destructive potential in a fair fight Then corrpare initiative values to see who is rrore likely to initiate corrbat first bearing in rrind that experienced units receive a bonus to their initiative Experience tends to be very irrportant in aerial combat where initiative val ues don t differ much and attack values are high relative to defense values It is less important in early war tank combat where attack values tend to be lower corrpared with defense values Field Headquarters Screen The Field Headquarters screen allows you to exarrine all of your forces in detail On the left side of the screen is a Unit Statistics area in the center are rows of Unit boxes and on the right side of the screen are the Field Headquarters menu buttons You can rotate through the forces of the countries under your control by clicking on the arrow button below the nationality flag at the upper right comer of the Field Headquarters screen If you have more units of a particular than can fit in the Unit boxes use the scroll bar to rrove up and down through the roster Clicking on a unit brings up that unit s statistics and activates several of the menu buttons 31 THE BASI C SCREENS MENUS AND BUTTONS Secondary Screens Available Unit Boxes Nation Indicator Unit Statistics Field HQ Options Menu Exit Field HQ Dossier Brings up the Dossier screen fr
127. ntage of support fire to devas tating effect on your attacking troops Always be sure to check the range of eneny artillery and air defense before launching assaults in their vicinity and plan attacks on supported units carefully to minimize damage to your own forces The proper use of recon units to scout out enemy artillery and air defense clusters can also prevent you from meking a costly mistake when unseen artillery two or three hexes away disrupt your assault on an enemy unit 53 CAME CONCEPTS Support Fire ere a rut ea Suppression represents the effect being attacked can have on a unit s strength other than the loss of strength from casualties Troops in corrbat may becorre disoriented wounded or pinned down all of which render them ineffective in combat During an attack sorre or all of a unit s strength points rray becorre suppressed Suppressed strength points are not available during the attack Most suppression lasts only for the duration of a single corrbat but tactical borrbers can suppress units for the player s entire turn facilitat ing further attacks on the suppressed unit Defending units whose suppression nurrber is greater than or equal to their current strength retreat surrender or are destroyed Note Defensive Artillery fire suppresses for the attacking unit s entire corrbat Teran Careful analysis of terrain is vital to a well conceived and executed battle strat egy T
128. o gI FRASI ggg AA Air Attack TR Non Oganic DM A RE oq ie NA Naval Attack Transport Capability FRT Fortification x Po Po Sod pog FIR ight 999999999999999 ARACA Infantry D X r Defense z TEE PO MEE Pos NT eis hee S 85888888588 8888 CD Close Defense 2 SEP SSS SSSR SS SS Transport Only a i Pod Pod RON Recon c Em EC So ND TT Target Type AM Airrrobile PEE o PER Airbome TE Tactical Borrber 3 Hard gt TENE ME ME NE TK Tank Gob ba 522 Air m xt lp Nova CUTE c gP 42 gt 5 m 2 555 3 8 5 E23 8 EUER 101 UNIT CASS AND EQUI PMENT TABLES UNIT CLASS AND EQUI PMENT TABLES Czechoslovakia 102 TR NT NT NT 3 109 NT NT NT NT sees SE SES MM TO bo TO TO oP TO A A L L L AT A T TT S S H H CD 0 0 0 0 0 2 0 0 0 0 3 3 0 0 0 0 2 1 0 2 2 2 0 0 CD 0 0 0 0 0 0 0 0 0 0 AD 6 8 8 9 4 6 6 6 8 NA 8 HA 7 7 11 15 8 15 0 6 11 4 4 2 2 1 1 2 9 9 11 8 14 0 0 HA 1 5 14 15 0 6 11 4 6 7 SA 4 4 7 11 11 11 0 15 19 11 8 4 2 3 2 6 6 6 3 9 12
129. od After you finish selecting a scenario and adjusting any player settings dick on the check mark button to begin play JqrrgaMhlh hae Gne To join a garre already created by another person go fromthe Start screen to the Multiplayer Options screen by clicking on the Start A Multiplayer Scenario but ton You should now be in the Multiplayer Options screen Choose the type of garre you are joining by dicking on the appropriate option LAN Connection or Internet Connection You are asked if you want to create a garre or join a game dick the Join Game option then click on the check mark button You are then asked to enter your nane Enter your narre and confinm it by dicking on the check mark button If you are joining LAN garre Panzer CENERAL automatically scans your net work for available ganes However if you are joining an I ntermet gane you are asked to enter the address of the session host Type in the I P address and press Enter f you want to search for available garres leave the text field blank and press Enter The next screen displays the available garres dick the one you wish to join and the Mein Carre screen should appear 37 NGA MULTI PLAYER Creating a Multiplayer Gane Gne tkos Chat In a multiplayer garre you have the option of chatting with other players in the gane The Chat panel pops up when you receive a message send a nes sage to one all of the other
130. of units What works best depends upon the tactics and strategy that you choose However if you are ever in doubt as to how to build your amy it is difficult to go wrong by adhering to the combined principle Successful combined use PanzeR Generar involves using the right tool for the task Probe a position with a Reconnaissance unit to get an idea of what you are facing and where the enemy is deployed Use Artillery and Tactical Borrbers to soften up the position before it is assaulted and keep a reserve to exploit a breakthrough or hold on to a hard won posi tion in the face of an enemy counterattack following Unit Cass descriptions should help you becorre a competent Panzer General 87 UNI T CLASS DESCRI PTI ONS Ga Air Defense Cass AD Air defense class units represent both towed and self propelled air defense units Panzer Generac they are arrred with weapons that vary in size from 12 7rrm 50 caliber to 90nm They can attack eneny aircraft at ranges of zero to three hees n general they are good at darragi ng enemy Fighter FTR and Tactical Borrber TB class units but are very vulnerable to any type of attack They fire at any enemy TB unit that atterrpts to attack one of your units if it is adjacent to or within range of the AD unit in question This makes them very useful in screening units vulnerable to air attack These units are important if you need to deny the enemy the
131. om the Start screen Click on the Internet selection in the Multiplayer screen Click on Join Enter your player name Enter the IP address of the game host Click on a game name to join CLUB SSI Welcome to a New World of Conflict Club SSI is a FREE easy to use online gaming service provided by SSI and Headland Digital Media which allows you to find PANZER GENERAL II players on the Internet Using the Club SSI interface you can easily chat and cre ate multiplayer games with opponents from around the world To check it out visit www clubssi com To use Club SSI the first time 1 Make sure your PANZER GENERAL II CD is in your CD ROM drive 2 Logonto the Internet using your Internet Service Provider ISP Open your web browser eg Netscape Navigator Microsoft Internet Explorer Go to http www clubssi com panzer reg htm and follow the instructions to register an account 5 Club SSI will send you an email with your username and password 6 Start the PANZER GENERAL II game 7 Click on the Multiplayer button from the Start screen 8 9 1 BO Click on the Club SSI internet play selection in the Multiplayer screen Enter your username and password 0 Use the Club SSI screen to find your opponent s If you have already received your username and password Make sure your PANZER GENERAL II CD is in your CD ROM drive Log onto the Internet using your Internet S
132. om which you can review your perfor mance as a general either in the current scenario or over the course of the campaign For more information see the Dossier Screen section starting on page 34 Inspect Unit Brings up the nspect Unit screen from which you can evaluate a unit s Li perfonmance in the scenario or over the course of a campaign For more information see the Inspect Unit Screen section starting on page 35 Go To Unit REM Only usable during a battle this exits the Field Headquarters screen and centers the Battlefield on the selected unit Requisition E Brings up the Requisition screen where you can purchase new units to 4 add to your forces For more information see the Requisition Screen section beginning on page 29 gt Overstrength Unit FEN During carrpaign play a unit with an experience level of one or greater ray be made overstrength using this button You may only do this between battles and each tirre it adds one to the strength of the unit up to the unit s experience level For exarrple a unit with ten base strength and two experience levels may have strength of twelve Using overstrength Costs prestige points and each unit rray only receive overstrength once after every battle THE BASI C SCREENS MENUS AND BUTTONS Secondary Screens 32 If overstrength unit is darraged during a battle replacerrents only restore the unit to
133. on the Battlefield Casualties taken in battle are represented by a loss of strength points and a unit reduced to zero strength points is destroyed Each non suppressed strength point makes an individual attack on the enemy using the unit s attack and defense values The nurrber of strength points used for attack is also halved by rain or snow for ground troops and by overcast weather for air units air units may not attack in rain or snow It is also halved if the unit has run out of fuel if it runs out of arrrro it can t attack though it can still defend itself 51 CAME CONCEPTS Strength During campaign play units with experience can have their naxi mnum strength increased by one per experience level up to a rreximum strength of fifteen strength points at five experience levels Units can add overstrength points at a rate of one per battle by selecting Overstrength from the Field Headquarters Screen between battles Overstrength units are very potent in battle lt There two types of supply antrunition and fuel Each tine a unit shoots it uses one point of arrrro Every rroverrent point a unit uses costs it one point of fuel Exceptions when the ground is covered with snow all units use two fuel points for each rroverrent point air units use no fuel represent ing their large operational range Automatic Resupply Each tum the following autorratically resupply air units which are at a
134. opyrighted All rights are reserved This manual may not be copied photographed reproduced or translated or reduced to any electrical medium or machine readable form in whole or in part without prior written consent from SSI The program accompanying this manual may be copied by the original purchaser only as necessary for use on the computer for which it was purchased Any persons reproducing any portion of this book for any rea son in any media shall be guilty of copyright violation and subject to the appropriate civil or criminal action at the discretion of the copyright 1998 Strategic Simulations Inc a MINDSCAPE Company All Rights Reserved PANZER GENERAL is a registered trademark of Strategic Simulations Inc Microsoft Windows and Windows NT are registered trademarks or trademarks of Microsoft Corporation in the United States and or other countries All other trademarks and registered trademarks are the property of their respective holders
135. orces and the other controls all of the Allied forces In multiplayer scenarios players can control different Axis and Allied countries some working together others against each other The campaign garres are designed for a single player The map scale is approximately two kilorreters per hex and the unit size varies depending on strength from divisions and regirrents down to battalions and individual companies There can be only one unit per hex except that an air unit can occupy the sarre hex as a ground or naval unit Naval units rrust keep at least one hex between each other at all times representing the huge size and tuming radius of these flotillas The following features appear on the map Twelve different types of terrain Nationality flags indicating city port and airfield ownershi p Victory Objective hexes denoted by a nationality flag with gold hex border Supply points denoted by a nationality flag with a green hex border 9 9 9 Mctory Cbjectives that also act as Supply points denoted by a nationality flag with a border half gold and half green Unit icons with strength tags indicating current strength movement status and leader status To view different parts of the Battlefield move your mouse cursor to the edge of the screen in the direction you wish to scroll the map THE BASI C SCREENS MENUS AND BUTTONS The Main Carre Screen 20 Option Buttons The right hand side of the Main Carre screen
136. ove the panel without choosing a rrep or scenario Cn the top left of the screen is a text box in which you need to enter the file narre of the scenario you are going to build When you save your scenario PANZER GENERAL automatically adds the appropriate extension to the filenarre and saves the file in your PANZEF2 directory SCENARI O BUILDER The Scenario Parameters Screen 78 Below that is a counter giving the Starting Date of your scenario in numbers representing the month day and year The default setting is 12 7 41 but you can adjust this date by dicking on the arrows above and below the nurrbers The Starting Date of your scenario can affect which equiprrent is available for your arrries since sorre units were not yet developed early in the war while others had becorre obsolete later in the war Set the Number of Turns in your scenario by clicking on the arrows above and below that counter The nurrber is initially set at ten and can go as high as thirty tums Set the nurrber of Turns Per Day by clicking on the arrows above and below that counter This nurrber is initially set at one and can go as high as three tums per day The Ground Condition box contains two buttons one indicati ng Dry ground conditions the other Frozen ground The depressed gold tone button is the current Ground Condition click on the other button to change the default E3 p The Atmospheric Conditions box in the lower left
137. panel If you have rrore than eight units available for deploy ment click and hold on the scrollbar slider and drag the slider down or dick on the up or down arrow of the scroll bar and hold down the mouse button To place a unit on the Battlefield click on it and available deployrrent hexes should darken You may need to scroll the Battlefield or transfer to the Strategic nap to see these deployrrent hexes Ground units can only deploy on or adjacent to supply points you control while air units can only deploy on airfields or aircraft carriers that you control In campaign play special deployrrent jump off hexes are available on your first tum only otherwise the sarre rules apply dick on a shaded Battlefield hex to deploy the unit Gick on the Requisitions button to purchase additional units for deployrrent See the Requisitions Screen section on page 29 for nore inforrration Use Air Mode to show only air units Note Cne air unit and one land unit can occupy the sarre hex The Strategic Map button replaces the Battlefield map with the Strategic map Gick on an area of the Strategic map to retum to the Battlefield map centered on the area you selected The Show Hexsides button lays a grid on the Battlefield map which may prove useful in making distance judgments during deployrrent Gick on the Exit Deployment button in the lower right corner to the Deployrrent panel THE BASI C SCREENS IVENUS AND BUTTONS
138. panel by right clicking on the unit Move the cursor over the Mount Dismount but ton and left click on it Your artillery is now mounted and be moved to hex 20 3 Vehicle has Organic Transport 02 Mount Dismount Remove View Unit Panel Note Once a unit has moved it cannot be dismounted until your next tum and mounted artillery units cannot give support fire for their allies Mount up unit 117 6 as well and mowe it to hex 21 3 Left click to deselect Notice that the Next Unit button at the top of the Options bar is no longer high lighted This signifies that all your units have rroved Now is a good tirre to requisition new units before continuing on to the next tum Calling for reinforcements WY Left click on the Requisition button the third fromthe top of the Options bar This brings you to the Requisition screen TUTORIAL Playing The Tutorial Cn the left side of the screen are the Unit Class Selection buttons An arrow button at the top left of the screen allows you to toggle between different Axis countries forces Left click on the Select Air Defense button at the top of the screen Several icons appear in the Available Equiprrent boxes to the right of the Cass Selection buttons dick on one of them and two things occur that unit s statistics appear in the Equipment Statistics area of the screen and icons appear in the Available Transport boxes undemeath the Available Eq
139. ranged attacks by EA ground units This value is not used to defend against artillery fire Soft Attadk A value gauging the unit s attack capabilities against soft targets such as infantry and artillery A value of zero indicates that the unit cannot attack soft targets Spotting Range The distance in hexes at which a unit becorres aware of the general location of enemy units Note that there are no terrain restrictions on spotting range for exarrple a mountain hex does not block spot ting beyond it however spotting range may be reduced by inclerment weather Target Type The target classification of the unit either S soft H hard air or naval which deterrrines which attack values an opponent uses against the unit Transport mS If aunit has organic transport statistics for the unit s values while rrounted are displayed below the unit s norrral statistics When LL unit has mounted or embarked in a transport that unit uses the attack and defensive ratings of the transport In general units are vulnerable when in transport A unit with transport rray not errbark on air transport UN T STATISTICS DESCRI PTI CNS 86 mmm ee By the end of World II most of the major combatants had corre to real ize the importance of the combined arrre principle Every type of unit had a job and would be needed at one time or another during a battle In Panzer GENERAL 11 there is no perfect mix
140. re able to fire on the P graue Initiative is an estimate of a unit s ability to react quickly in corrbat Initiative is detenvined by the equipment used in battle the terrain upon which the bat tle takes place and the experience of the units It is also adjusted by a random factor to help simulate the uncertainty of battle The higher the unit s initia tive the better since the unit with the higher initiative takes reduced If a tactical surprise or rugged defense occurs the attacker s initiative is zero CONCEPTS Experience 44 P namat dick on any unit to neke it ready for orders A unit with red nurrbers on its strength tag has already rroved and a silver bullet next to the strength tag means that a unit has not yet fired If the selected unit can move a shaded area appears denoting the hexes to which that unit can move Units cannot rrove to hexes occupied by another unit The exception to this is that an air unit can occupy the sarre hex as a ground unit or naval unit You can cancel units move by intrediately selecting the Cancel Move button from the Cptions menu You cannot undo attacks nor can you undo rroves from which you sight previously hidden units Mbverrertt Cost Each unit has a moverrent point allowance per tum that is spent as it moves The rroverrent point cost of each hex depends on the terrain in the hex weather conditions and the unit movement type See t
141. resupply but a unit is always guaranteed to receive a mini num resupply of one point and one fuel point regardless of conditions For more details see the Supply Rules section starting on page 52 Rename ZR dick here to renarre your unit A text box appears simply click inside and type to renarre the unit THE BASI C SCREENS IVENUS AND BUTTONS Pop Up Panels 28 Suey aes The Requisition Field Headquarters and Dossier screens are all accessed from several points in the gane Exiting fromthemin most cases returns you to the screen or panel from which you accessed them Requisition Screen The Requisition screen is broken into several parts An arrow button at the top left of the screen allows you to toggle between different countries forces Beneath that is the vertical row of Unit Class Selection buttons Cicking on a Unit Class Selection button makes icons appear in the Available Equi pment boxes to the right of the Class Selection buttons These icons represent the var ious types of equipment in that dass that are currently available Click one of the Available Equipment boxes that unit s statistics appear in the Equipment Statistics area of the screen Passing the rrouse cursor over the sta tistic icons causes smart text to appear labeling the icon but for a detailed explanation of these statistics see the Unit Statistics Descriptions section starting on page 83 Your Available prestige is
142. rrerging at Sedan to drive across France to the English Channel Sedan represented a forrridable barrier to these plans wth the Meuse River and sorre pre war fortifications to help the French defenders The German force here was one of the best It consisted of two elite full strength panzer divisions another fairly good panzer division and an elite independent regirrent Historically these forces the XIX Panzer Corps were led by the farrous General Heinz Guderian the father of blitzkrieg theory At Sedan he proved that he was no rrere paper theorist Along with sorre reservists better dassed as arrred rabble the French had sone good units to oppose the Germans including reinforcement by an arrored division with better tanks than the German panzers The French lacked the com bined ams practices of the German panzer divisions and when their tanks ran out of fuel which happened rather quickly they had to depend on vulnerable tanker trucks to refuel them rather than the gas cans used by the Germans GN DESI GN NOTES Blitzkrieg 60 Race To Dunkirk The Allies atterrpted to hold back the panzers from the beach zone while the Germans sought to drive forward far enough to bring the evacuation zone under their control Though the Gerrrans had the strategic advantage at this battle their troops and equi pnent were exhausted from the quick drive across northem France Meanwhile the Allied armies which had retrea
143. rtillery unit which attacks these units corres under fire from the 12th Artillery before it can engage in an attack Artillery units provide support when your unit is attacked by an enemy unit within the range of the artillery unit If you right click on the 12th Artillery the View Unit panel appears On the top left side of the panel the display shows that the 12th Artillery has a range of three Click on the Exit button to remove the View Unit Panel TUICRI AL Playing The Tutorial Looking at the map you should see that both positions from which you can attack the 1 12 are within range of the artillery in Almadrones as is an attack on the 3 12 fromhex 21 4 However if you attack the 3 12 fromhex 22 5 to the upper right of the enemy unit you are out of the 12th Artillery s range This is the best choice for your next nove Supported Close Attacking unit is within Supported artillery range Defending unit RS is adjacent to artillery Unsupported Attacking unit is outside artillery range Select unit 114 6 in hex 22 4 When a unit is selected and has not yet rroved an area of hexes darkens around that unit s hex The unit is able to rrove into any of these hexes by left dicking on the destination hex In this case move the cursor down to hex 22 5 and left dick This places your unit above and to the right of the enemy Now that the 114 6 has rroved it can attack the enemy infantry Move the attack reti
144. sage appears saying E IVbil Tum Successfully Saved dick on the dhedk mark button and you are retumed to the Start screen E mail garres are saved into the PAINZER directory This save file can be attached to an e mail message and e mailed to your opponent Tom When you receive a turn via e mail be sure to save the attached file into the PANZER directory After you start the garre to load a tum click on the Play By E Mail button located on the Start screen You are asked if you want to start a new garre or load a tum on the Load a Turn option then click on the Check mark button The Files to Load screen appears listing the available email garres Click the file you wish to load a description of the saved gane appears in the lower window if one wes entered dick the dhed nerk button to load the selected ganre The Main Garre screen appears The Replay Last Turn button is now active click on it if you wish to replay the last turn 39 PLAY BY E MAIL Starting a Play By E Mail Carre These terrrs and concepts are used throughout CENERAL Understanding themis not vital to play but this information can be quite a useful aid to nak ing sound decisions and planning winning strategies Ragnar gabe You begin a battle by selecting fromthe Panzer GENERAL Start screen either a single player scenario or campaign gans a multiplayer scenario or a play by e mail scenario In the campa
145. several key weeks during the auturrmn By the time they returned to the drive on Moscow it was already too late Even an early attack the Soviet capital had no guarantee of success since the fanatical defense at Volokolarrek and Klin would surely have been repeated in the streets of Moscow itself There wes also no guarantee that the capture of Moscow would have driven the Russians out of the wer Napoleon certainly leamed that lesson 1812 The loss of Moscow would have crippled the Soviet railroad system and cost the Soviets many important factories It would not have crushed the will of their people to resist the Germans GN DESI GN NOTES Blitzkrieg 66 Savannah Savannah has been an inportant contrercial and military port since its found ing and any invader of North America would eventually have to try to take it The Arrerican infantry divisions are detenvined to repel the invaders Each of these divisions had irrpressive war records The 2nd Cavalry Division did very well in rraneuvers but upon reaching the North African theater it was broken up to provide rranual labor to unload ships a sad end to the proud history of the buffalo soldiers Oak Ridge Deep in the mountains of east Tennessee Project Manhattan the Arrerican program to build an atorric borrb built an entire city in great secrecy Here scientists built key components of the borrbs that brought an end to the Second Ca
146. sign the sare hex as deployrrent zone hex for each player Also recall that supply points and the hexes around them ac as deployrrent zones Build Amy Brings up the Requisitions screen from which you can deterrrine the makeup of a player s army You can select forces for each of the player s countries The country for which you are currently selecti ng forces is displayed in the upper left corner Click on the arrow button below the flag to move to a player s next country For rrore inforrretion on the Requisitions screen see the Requisitions Screen section starting on page 29 Note There is no lirrit on the amount of prestige you can spend constructing a player s army however there is a forces lirrit of seventy two units per side Unit Settings Brings up the Unit Settings screen This screen lets you deterrrine units experience level and strength for the selected player s amy The units you previously requisitioned are listed on this screen by equipment type Next to each unit is an experience indicator and strength indicator These set the unit s experience and strength at the start of the scenario dick the arrows next to each unit s indicators to adjust them individually You can also set all units to the same experience or strength settings simultaneously using the Make Global Settings counter Adjustments made to these settings affect all units in that player s At the bottom of the screen is the Reinforc
147. t Dismount button in the Mew Unit panel and use them next to destroy enemy opposition around the city Move your infantry and tanks on to the city finishing off any other defenders in your path Once you secure your positions around the city you do not have to advance your artillery up as you did last tum Alrradrones is within their striking range Don t forget to shell Alrradrones again with your borrber unit When all of your units have moved or attacked dick the End Turn button TUICRI AL Playing The Tutorial 12 During the enemy s second turn the Allies remaining units may be in retreat may atterrpt to get replacerrents or may entrench for final defense Sone units rray try to counterattack but they are unlikely to do much darrage It s tirre for the kill TURN 3 When the enerry has finished its second turn use the sane strategy of attack ing with air and artillery units to soften up your remaining targets this time in the city itself and finish off weakened enemy units with your ground forces As soon as one of your tank infantry units occupies the city the scenario is over and the victory panel appears You are given a chance to review the battlefield Click on the mark button to retum to the Panzer GENERAL 11 Start screen If you have followed the tutorial instructions you should have received a norrral victory You can replay the scenario with a rrore aggressi ve approach to achie
148. t Screen There are over thirty scenarios in PauzeR GENERAL depicting historical the oretical battles from throughout World 11 Scenario Description E Player Controls Scenario Listing Res Li sl d ie Sate Far Mear h e Return to a Start Screen Play a Scenario Nationality Flags Prestige Adjustment Windows The Scenario Selection screen is divided into several parts On the left side of the screen are two windows the upper window is the scenario description area the lower window contains an alphabetical listing of the currently avail able scenarios At the right in the center are the Player Control buttons and the Prestige Adjustment windows and at the lower right are the Exit and Start A Scenario buttons To select a scenario click on the down arrow button and keep it depressed or click on the scroll bar slider and hold down your rrouse button as you drag the slider down When you see the narre of the scenario you wish to play click on it and a description of the scenario appears in the upper window along with the nurrber of players the scenario was designed for and the nurrber of turns it lasts Note All scenarios are not always available When you start a single player garre only two player scenarios with the computer controlling one side are dis played in the scenario listing multiplayer gares t
149. t like the Kerrpf division GN DESI GN NOTES Blitzkrieg 58 Suomussalmi PanzeR CENERAL is designed to give players the opportunity to fight in all types of clirretes and conditions and this one presents quite a challenge Soviet juggernaut looked unstoppable as it rolled into central Finland late in 1939 The invaders even brought along a brass band to serenade the oppressed workers of the Suorrussalrri district However the Finns struck back furiously surroundi ng and destroying one Soviet division after it captured the town of Suorrussalrr and then giving the sane treatrrent to a second Soviet division that tried to rescue the first one The bat tleis still used as a training exercise at rrilitary acaderries around the world No Gemen troops fought in the actual battle The Finnish goverment begged for eign nations for aid especially Britain and France and hoped to see sorre troops arrive in tirre to fight the Soviets Although Germany and the Soviet Union had signed a non aggression pact and acted as unofficial allies during this period the presence of Gerrran troops under a volunteer facade was not at all out of the question Soldiers and aimen from Gerrrany s Axis partners Italy and Hungary fought on the Finnish side as volunteers as did about 8 000 Swedish troops Lillehammer During the First World Vr the German Navy proved unable to break out of the North Sea and Germany slow y starved to death under
150. t line service actually managed to penetrate very dose to the beaches However the player must do better than this and inflict a severe enough defeat that the Allies begin evacuating the beaches It did not take long for German leaders to realize that the Ardennes offensive known in the as the Battle of the Bulge had failed The Gerrans immediately launched another attack slightly to the south of the Ardennes GN DESI GN NOTES Defending the Reich 76 Though sorre Arrerican troops had been pulled out of the line to help in the Ardennes plenty remained in this sector and they were fully alert and awfully angry The Arrerican units bent but did not break and the Germans could not break through Arrerican counterattacks drove the Germans back behind their original starting lines and before the operation was complete German panzer units were boarding trains for Hungary and Operation Konrad Operation Konrad In J anuary 1945 with the Ardennes and Nordwi nd offensives dear failures and Soviet troops less than 100 niles from Berdin the German High Corrrrand launched a series of new offensives in Hungary The break between this scenario and the preceding Nordwind scenario is the shortest the garre While this does not give the player s core units much transfer tirre rrost of the assault divisions partici pated in either the Nordwind attack or in the Ardennes which wrapped up abo
151. ted from Belgium into the Dunkirk area included many of the best French and British units and a num ber of these had seen little or no action While much has been rrade of the German decision to let the British get away in reality many Geman com manders feared a disastrous result should they push their worn out overextended troops into a battle with the fresh nearly full strength Allied units in the Dunkirk pocket 61 GN DESI GN NOTES Blitzkrieg An aggressi ve German drive here is the battle which from their point of view they probably should have waged and which the rest of the world is thankful they did not British propaganda did a mesterful job of tuming the Dunkirk evacuation into a victory but in fact it was a terrible defeat which could have been even worse It is the task of the German player to make it so Windsor This battle never happened but could have given quicker German success in France followed by a landing in Great Britain Only a highly successful Geman player sees this scenario in the course of the carrpaign Assuming the Gemen forces could get across the English Channel in the face of the Royal Navy and the Royal Air Force both of which could be expected to resist literally to the last rran ship and plane they would have to establish beachhead and drive inland Once ashore the prize would be London the British capital and industrial center The British could be expected to pour ev
152. tered the point you selected You can also ext the Strategic at any tirre by clicking on the Strategic Map button again Replay Tum Rewinds to the beginning of the previous turn or to an e rraeil tum from an opponent You can review an opponent s e mail move this way In multi player garres this brings up the Chat panel See the Playing a Multiplayer Garre section on page 36 for more information Additional Options Provides access to other garre controls See the Additional Options Menu section on page 25 for further information Full Screen Rerroves the nforrration bars and Options nenu fromthe screen to pro 5 vide a larger view of the Battlefield dick on the Full Screen button again now located in the lower right comer of the screen to return the Garre screen to its original state End Tum m Ends your turn and proceeds to your opponent s turn Game Functions nm Brings up the Garre Functions panel from which you can save your ganre LE load a previously saved start a new or quit the you are currently playing Note that you cannot save during a rrultiplayer garre For rrore information see the Gane Functions Panel section beginning on page 26 THE BASI C SCREENS MENUS AND BUTTONS The Main Carre Screen 22 These menus panels are primarily accessed from the Main Gare screen although sorre such as the Carre Functions panel c
153. tle of Guadalajara northwest of Madrid both sides corrrritted some of their best units as the Nationalists tried to cut off Madrid still held by the Republic despite repeated attacks Franco sent in the tough Moroccan brigades 57 GN DESI GN NOTES Blitzkrieg of the corps sized Soria Division and the Italian volunteer corps the provided three divisions of Blackshirts and the Littorio division This last was supposedly a regular army division though the amy had as little to do with it as possible The troops were in their 30s unerrployed workers who had signed up either as colonists for Libya or Ethiopia or for work as extras in the movie Sdpio in Africa then in production in Libya They were deeply surprised when their ship docked in Cadiz they received rifles and uniforrre and they learned that they had volunteered to fight Corrmmunism The Republic corrrritted sorre of its own top units induding the elite 11th Shock Division and a number of Intemational Brigades includi ng the Garibaldi Battalion of anti fascist Italians which successfully induced over 1 000 CTV soldiers to desert with promises of fair treatrrent and then massacred them Also present a brigade of Germans and Austrians the extrerrely tough Spanish El Carrpesi no Assault Brigade and the Soviet rranned 1st Tank Brigade with over 100 T 26 and BT 5 tanks Guadalajara proved a disaster for the Nationalist cause especially for the CIV M
154. tons Play Stop Fast Forward and Rewind control the function Play plays the current tum Stop stops the replay of a tum Fast Forward advances to the next tum Rewind retums to the previous turn Show Terrain PR Removes hees ownership flags and units from the Battlefield map to reveal the terrain dick on Show Terrain again to exit this mode Show This overlays a hex grid on the Battlefield map Gick on Show Hexsides again to exit this mode 25 THE BASI C SCREENS IVENUS AND BUTTONS Pop Up Panels The issn Perform Selected Function Exit Game Functions Panel Gare Functions panel has four main options New Game Load Game E Save Game and Quit Game dick on an option and then dick on the check nerk button to select that option Not all of these options are available from every screen for example you cannot save gare from the Start screen Cptions that are unavailable are grayed out If you change your rrind about using any of these options click on the Exit button on the lower right to return to the previous screen New Game Selecting New Game retums you to the Panzer GENERAL 11 Start screen fromwhich you can choose to start a new gane Load Game Selecting Load Game brings up a second panel on which are listed the file names for your previously saved garres If no narres are listed then no games which Panzer CENERAL recognizes as saved garres are located
155. turreted self propelled anti tank units They are arrred with guns ranging in size from 25rrmto 152nmM Towed units are unarrrored they are treated as soft targets while sorre self propelled units have better arrror protection than Tank TK class units of the sare period The main difference between TK and AT units Panzer Generac is one of gane mechanics Anti tank units were meant to counter eneny tank activity operations To represent their use UNIT CLASS DESCRI ONS Ground Classes 88 in such a fashion AT dass units suffer a penalty to initiative and attack value if they move and attack in the sarre tum If they attack before they have moved they suffer no penalty Why purchase AT units over TK units The towed AT units are better at defending against TK units than other TK units until relatively late in the war By that tine sorre of the most powerful guns in Panzer CENERAL are carried by AT units As a general rule the larger caliber more powerful guns are available as arrrarment for AT class units several months before they are available to TK units AT units are also generally less expensive than TK units arrred with a sirrilar gun They are valuable when deployed to defend against an enemy s attacking TK units freeing up your TK units to counterattack They also are very effective when used to support an attack while it is trying to break through lines Several heavy AT units can damage defending units
156. ugh areas that s what your INF units are for and should also avoid attacking AT units that have a high entrenchrrent level in any type of terrain If used properly TK units are devastating on attack or defense However they can be expensive so use sorre thought as to where and when you corrrrit themto battle Transport Class TPT Transport units represent heavy wagons with draught horses heavy duty trucks tracked and half tracked vehicles Since towed weapons cannot move without transport and Infantry are rarely quick enough to reach objectives in a tirrely rranner the choice is not whether to requisition TPT units but what type of TPT to requisition Wagons are much less expensive than trucks and trucks are much less expensive than half tracks Trucks are satisfactory as long as they 93 UNIT CLASS DESCRI ONS Ground Classes keep to the road their cross country rrobility is poor Wth a few exceptions wagons are only used when nothing else is available or your prestige is severely limited Half tracks have a number of advantages over wagons and trucks They are hard targets and have better defense values They also possess rruch bet ter mobility over open terrain This allows infantry towed anti tank air defense and artillery units to keep up with your tank and recon units in the attack a critical issue Although INF units dismount from their transport unless subject to tactical surprise when attacked by ground units in
157. uipment boxes When purchasing units that cannot move on their own Trucks are assigned to them by default To change to a different type of organic transport click on your choice the cost of the transport is added to the total cost of the unit However since there are no aircraft threatening your forces at this time air defense guns are unnecessary It is a good idea though since your enemy does not have an air force or massive air defense arrrarrents to launch an aerial attack of your own TUICRI AL Playing The Tutorial 10 Available Equipment Equipment Statistics Boxes Air Defense Requisition Unit Total Unit Cost Cancel Last Requisition Tactical Bomber jani Exit Requisition Screen Move the cursor down to the Sdect Tactical Bomber button at the bottom of the screen and left dick on it In the center of the screen an icon of the JU87B boner unit appears in one of the Available Equipment boxes Left dick on the JU87B to bring up the borrber s statistics The prestige cost of the unit is given below the Available Equi pnent boxes and your available prestige is given at the top of the Equiprrent Statistics area The JU87B borrber is going to cost you 432 of your 500 prestige points easily affordable Cick on the Requisition button next to the Total Cost of Unit indicator at the bottomof the Available Equi pment area bomber icon appears in the Units Available for Deployrrent boxes on the right side of the Requisitions screen
158. um Dismounted bridging engineers may serve as bridges eliminating this penalty for the hexes engineers occupy The bridging engineers can also bridge rivers where there is no ford When a bridg ing engineer unit moves into a river hex a pontoon bridge appears Friendly units rray then rrove over the bridge icon Note Sorre rivers are too wide to cross with bridging engineers efe Since artillery units nake arcing ranged attacks they can attack with no risk of losses by borrbardi ng distant units Air defense also is able to attack their lofty targets without fear of retaliation However since many air defense and artillery are towed weaponry you must mount them if you wish to move them to another location Rerrerrber that units mounted in trucks or half tracks defend poorly and cannot launch an attack or provide support fire Do not move these units too close to enery units use their ranged attacks to their advantage especially since even dismounted these units are vulnerable to attacks by tanks and infantry Because of the nature of their targets and weaponry terrain has no effect on artillery and air defense attacks and defen sive fire 55 GAME CONCEPTS Terrain NKboyCodtios Battles are won by taking or holding sorre or all of the Victory Objective hoes which are represented by hexes with gold bordered flags on the Battlefield and Strategic Map Capturi ng towns supply points ports and
159. ur core units at the start of each campaign battle and sore scenarios To place a unit on the Battlefield click on it then click on a shaded Battlefield hex Click on the Exit Deployment button in the lower right comer to rerrove the Deployrrent panel For nore inforrretion on deployrrent see the Deployment Panel section page 23 Field Headquarters Brings up the Field Headquarters screen from which you can view all the units currently under your command requisition additional units and evaluate your own perfonrance For detailed information see the Field Headquarters Screen section starting on page 31 21 THE BASI C SCREENS MENUS AND BUTTONS The Main Garre Screen Air Mode Toggles Air Mode on and off When both a surface and an air unit occupy the same hex the surface unit is autorratically selected When Air Mode is on the air unit is selected when the hex is dicked on Strategic Map The Strategic Map shows the entire Battlefidd on a small scale The m Strategic Map replaces the Battlefield map with your victory objecti ves supply points and visible units all appearing in miniature The Options menu remains to the right of the Strategic Map allowing you to toggle the Air Mode on and off to view air units and to access other garre options To view a por tion of the map up close click on the section of the map you wish to see Strategic Map disappears and the Battlefield map replaces it now cen
160. ut the sarre tine Operation Konrad known also as the Battle of Szekesfehervar had top priority on the Genran rail system Inside Budapest the Gemen garrison held out Several attempts to break through during the winter and spring of 1945 failed and Budapest eventually fell to the Soviets 77 CAIVPAI GN DESI GN NOTES Defending the Reich For those who enjoy recreating famous battles or envisioning what if situations Panzer Generar lets you create your own scenarios both sin gle and multiplayer From the Start screen dick on the Start The Scenario Builder button This brings up the Scenario Pararreters screen Set Computer Posture LS 4 Scenario Builder Screen Number Side Primary Secondary Load Load of Selection Nation Nation Map Scenario Scenario Players Buttons Buttons Buttons Builder These enioFoanGdasSreaen The Scenario Pararreters screen is where you define the general settings of your scenario such as number of players weather conditions and posture To begin building your scenario click either the Load or Load Scenario buttons at the lower right comer of the screen to bring up a panel listing the available maps or scenarios for you to edit into your own scenario Click on a narre to select the or scenario and click on the dheck mark button to retum to the Scenario Pararreters screen on the Exit button to rem
161. ve a brilliant victory taking the city of Almadrones in just two tums 13 TUTORIAL Playing The Tutorial THE Bs CSREES MENS ANDELAKPS This section provides step by step suggestions to familiarize you quickly and easily with the basic screens menus and buttons in PANZER CENERAL 11 Game Exit Options Game When you first begin Panzer Generar 11 the Start screen appears At the bottom right of the screen are nine garre option buttons As you run the mouse cursor over a button srrart text appears above it describing what that button does Play a Scenario Brings up the Scenario Selection screen from which you can select and start a single player scenario For more information see the Scenario Selection Screen section beginning on page 16 Play a Campaign Brings up the Carrpaign Selection screen from which you can select and start a single player campaign For nore information see the Carrpaign Selection Screen section beginning on page 18 Start a Multiplayer Scenario Brings up the Multiplayer Carre Selection screen from which you can create or join multiplayer either over a Local Area Network LAN or the I ntemet For nore inforrretion about starting and playing multiplayer garres see the Playing a Multiplayer Carre section starting on page 36 THE BASI C SCREENS MENUS AND BUTTONS The Start Screen 14 Play By Brings up a dialog box from which you can choose either
162. you to adjust the percentage up and down If you lower your opponent s prestige setting to 50 the Spanish Republican receives half of the discretionary funds they would ordinarily receive You do not need such an advantage in this scenario so leave the percentages at the default When you are finished exploring the Scenario Selection screen be sure that the Tutorial scenario has been selected and that the Prestige Adjustment and Player Control settings back where they started then dick on the check mark but ton at the bottom right of the Scenario Selection screen to start the Tutorial If you change your mind dick the Exit button right above the ched mark button to retum to the Panzer CENERAL Start screen TUICRI AL Starting The Tutorial When you start a scenario the Main Garre screen appears with the Tum panel overlaying the lower half of the screen The following information is displayed Axis Tum 1 Friday Decerrber 23 1938 Weather Cloudy Brilliant Victory 2 Tums Remaining Mctory Tums Remaining Tactical Victory 4 Tums Remaining In order to obtain a victory all objectives must be held by your forces which means that you have moved your forces into every hex that is a victory objec tive In this scenario your victory objective is the city of Almadrones at hex 18 5 If you capture Almadrones before the end of Axis tum two you achieve a brilliant victory So long as you capture the c
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