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        demonstalkers-manual - Museum of Computer Adventure Game
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1.   character over an object to pick it up     MONSTERS  There are five different types of monsters in Doomfane  Every monster behaves differently     THE DUNGEON    There are 100 levels in the dungeon  each progressively more difficult  You must find and  defeat Calvrak to complete the game  Some levels have a goal which you must complete before    you can descend to the next level           Before you descend the chute to the 100th level  save level 99 to your scenario disk  You cannot  save on the lowest level  You may ascend stairs  The level to which you return will be as you  left it  except that monsters  but not their vortexes  are regenerated  and broken walls are  restored     Hints for beginners  On level one  if you wander around long enough you will find the  stairs leading down  but to assist adventurers new to the dungeon  we have built the walls in the  shape of arrows  Follow these arrows to find the down stairs  On level two  don t shoot the  snappers  To complete level two you must use every set of stairs on levels one and two  This  is a sample of the multi level puzzles unique to Demon Stalkers     The Construction Set  Editor    Use the construction set to create and modify new dungeon levels or to preview levels you  haven t yet played   You cannot modify the Demon Stalkers scenario disk   Use the joystick to  select options  The Main Menu is displayed at the top of the screen  See next page for Main  Menu options  Move the hand to highlight the menu opti
2. 4 mode      IMPORTANT  Place a write protect tab over the notch on your original scenario disk  before you copy the disk      You will need a blank disk to copy your scenario disk  Insert the program side of your disk  and type LOAD            8 1 to use the copy formatting program included on your  disk  Do not use Fast Load    to copy your disk      The PROGRAM MASTER disk is side 2 of your game disk  the ORIGINAL SCENARIO  disk is side 1 of your game disk  and the SCENARIO COPY disk is your blank disk   Follow the prompts until your copy is complete    NOTE Do not turn off your disk drive at any point during the game as this will erase certain  vital information stored in the drive RAM     When your backup is complete  you re ready to start the game  Use the following steps    1  Tum off the computer and remove all cartridges  Disconnect any printers or modems    2  Insert the Demon Stalkers program master disk in the drive  When asked to insert your  scenario disk  insert the copy of your scenario disk  Always play from a copy of the  scenario disk      Plug joystick into port 2 to play a single player game  Use both ports for a two player  game        4  Turn      your computer  C128 users enter C64 mode   5  Type LOAD  EA  8 1 and press RETURN   6  Hit any key during the title screen to exit to the Main Menu     MAIN MENU OPTIONS  Use the function keys to choose the following options from the Main Menu     F 1 One player game     F 3 Two player game  in which both playe
3. LECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THE PRODUCT DESCRIBED IN THIS  MANUAL AT ANY TIME AND WITHOUT NOTICE     THIS MANUAL  AND THE SOFTWARE DESCRIBED IN THIS MANUAL  IS COPYRIGHTED  ALL RIGHTS ARE RESERVED   NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED  REPRODUCED  TRANSLATED OR  REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT  OF ELECTRONIC ARTS  1820 GATEWAY DRIVE  SAN MATEO  CALIFORNIA 94404     ELECTRONIC ARTS MAKES NO WARRANTIES  EXPRESS OR IMPLIED  WITH RESPECT TO THIS MANUAL  ITS  QUALITY  MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE  THIS MANUAL IS PROVIDED  AS IS    ELECTRONIC ARTS MAKES CERTAIN LIMITED WARRANTIES WITH REGARD TO THE SOFTWARE AND THE MEDIA FOR  THE SOFTWARE  PLEASE SEE THE ELECTRONIC ARTS LIMITED WARRANTY ENCLOSED WITH THIS PRODUCT     SOFTWARE    1987 MICRO FORTE  ALL RIGHTS RESERVED   MANUAL BY T  L  THOMPSON  DAVID K  SIMERLY AND TIM LITTLE     1987 ELECTRONIC ARTS  ALL RIGHTS RESERVED     Fast Load    is a trademark of Epyx  Inc                                         ELECTRONIC ARTS    1820 Gateway Drive  San Mateo  CA 94404    144105 Commodore    
4. The Manual                                     Death      Doomfane  Getting Started   MAIN MENU OPTIONS   GAME CONTROLS   ARTHUR S MAGICAL CYPHER  Playing Demon Stalkers    LOCATOR BOX  Using the Construction Set  Editor   CHOOSING A SECTION TO EDIT    Tips for Advanced Demon Stalkers  PLAYING THE GAME  DUNGEON CONSTRUCTION       Death in Doomfane   Danger and death threaten your kingdom in the form of Calvrak  a vicious  hideously evil  and  remarkably ugly entity  Calvrak was awakened from its stasis during the construction of the  one hundred level dungeon it now inhabits  You drew the short straw   now it is your job to  find Calvrak and destroy it  Use the many clues and hints you ll find in the dungeon to  accomplish your task     Each level is fraught with traps  treasures and  as you would expect  dangerous monsters   Explore the dungeon alone or with a partner  Each player is equipped with the latest in  crossbow technology  Your weapons are always loaded and ready to fire a bolt  Now if you re  ready to hack and slay  greedily collect treasure  and generally wreak some serious havoc   read  on     Getting Started    Before starting Demon Stalkers  you should make a backup copy of your scenario disk  You  can play Demon Stalkers from the original scenario disk  but this is not recommended  Use the  following steps to copy your disk    1  Remove all cartridges and disconnect any printers or modems      Turn on your computer  monitor and disk drive  C128 users enter C6
5. annot save these levels on your scenario disk     OBJECTS DISPLAY  The left side of the Construction Set screen shows icons of the various objects you can place in  the level     EDITING WINDOW   To the right of the Objects Display is the Editing Window  Use this window to place objects  and walls  and to move from one section to another  The section you are editing is outlined by  the blinking box  Place walls to correspond with the edges of the blinking box      LOCATOR BOX   Under the Editing Window is the Locater Box  The black dot inside the Locater Box represents  your position within the level  The X and Y values are your coordinates  X ranges from 0 20   horizontal  and Y ranges from 0 11  vertical         Using the Construction Set  Editor   Use the Options Menu to choose the general parameters of the level  Then use the following  instructions to place objects and walls     CHOOSING A SECTION TO EDIT    1     Use the joystick to move the hand near the Editing Window  Place the hand just outside  the blinking box to avoid altering the placement of an object inside the box     2  Hold down the button        4  Release the button when you arrive at the                     want to edit     Move the joystick toward the section you want to edit     PLACING WALLS      Choose a section to edit     Move the hand to touch the edge of the blinking box where you want to place a wall  The    edge changes color       Hold down the button until the hand changes color     Keep the 
6. button depressed and move the joystick left or right to scroll through the various    wall choices  blank  solid wall  breakable wall  door  or one way doors     Release the button to select a wall style     PLACING OBJECTS  Joystick    Choose a section to edit     2  Move the hand to the center of the blinking box    3  Hold down the button until the hand changes color    4  Keep the button depressed  Move the joystick left or right to scroll through  the various objects to be placed  Release the button to make your selection     Keyboard  1  Choose a section to edit   2    Press the key that corresponds to the object you want to place   See  following page      CHARACTER PLACEMENT  The program uses a predetermined set of rules to set the character s starting position in a  dungeon  You should take these rules into consideration when designing your own levels     1     If characters exit a level by going down stairs  they will start      the next level at a position  based on one of the following criteria        seven         A  Up stairs directly below the exit point of the last level    B  The first set of Up stairs found on the new level  searching from the upper left  comer of the level to the lower right corner        A blank square directly below the exit point of the last level    D  The first blank square found on the new level  searching from the upper left corner  of the level to the lower right corner        If the program can t find a suitable starting point  it 
7. he OPTIONS menu  Select monster 1 or  Monster 2 to place individual monsters in the level     The other monster you selected from the OPTIONS menu     The source of all rats except those placed individually under the Monster 1   Monster 2 options  You cannot destroy sewers     The source of all the non rat monsters except those placed individually under the  Monster1l Monster 2 options  You can destroy vortexes with crossbow fire or a  death spell  When you choose a mage vortex you must also set the frequency  with which Fanatical Mad Mages emerge from the vortex  Choose from 0 to 7   never to nearly always   Fanatical Mad Mages are the deadliest monster type     Helm of Defense Increases your Armor attribute   Warrior s Belt Increases your Strength attribute   Magician s Wand Increases your Magic attribute     Scrolls A B           Displays the text you entered while in the construction set  mode  They have no magical properties  You may have 3  different text scrolls per level  Each scroll may contain up  to two lines of text    Death Scroll Destroys monsters and vortexes    Slow Death Curse Continues to drain health points until you leave the level    Score Bonus Doubles all scores you receive during the next thirty  seconds of play    Open all Doors Opens all two way doors on the level     Note  an amulet s effect lasts less than thirty seconds   Wall Walking Lets players pass through walls   Invisibility Become invisible to all monsters   Extra Speed Run faster    Paraly
8. on you want to select  Press the  button to select the highlighted option  Design dungeon levels on a graph like the one shown    below        OPTIONS    Colours    Tiles    Level Title  Monster 1 or 2    Speed  Damage    Health    Type    Set Goal    Random Items    Wrap Around    Editor Sound    Play Level    Play Game    Changes screen colors  Hold down the button and move the  joystick right or left to scroll through the color choices  Release  the button to make selection   Alters the pattern of the floor  Hold down the button and move  the joystick left or right to scroll through the pattern choices   Release the button to make selection   Names the levels you create   Selects and sets the characteristics of the two types of monsters  chosen for that level  To select  hold the button down and move  the joystick left or right   Slow  medium or fast   1 14 points of damage inflicted per hit  Monster color  changes to reflect the monster s ferocity  from white monsters   easy  to dark blue monsters  look out     The amount of damage this monster can endure before it is  killed  This can range from 4 48 points   Rats  mad mages  ghosts  dervishes or snappers   See   Vortex  in the  Objects  section for more information on  mad mages     Optional   Select a goal for each level  If a goal is set  you must  complete it before you can descend to the next level  Define the  goal to find all of one or more of the following  artifacts   amulets  chests  relics or scrolls   Randoml
9. place  defective media after expiration of the Warranty Period  send the product  in protective packaging  postage prepaid  to  Electronic Arts  at the above address  enclosing proof of purchase  a statement of the defect  your name and return  address  and a check for  7 50  EA or its authorized dealer will  at its option  repair or replace the product  and return it to  you  postage prepaid  or issue you with a credit equal to the purchase price  THE FOREGOING STATES THE  PURCHASER S SOLE AND EXCLUSIVE REMEDY FOR ANY BREACH OF WARRANTY WITH RESPECT TO THE  SOFTWARE PRODUCT   Warranty Exclusions  EA EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES WITH RESPECT TO THE MEDIA  AND THE SOFTWARE  INCLUDING WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE   ANY WARRANTIES IMPLIED BY LAW ARE LIMITED IN DURATION TO THE WARRANTY PERIOD  SOME STATES DO NOT  ALLOW LIMITATIONS ON THE DURATION OF AN IMPLIED WARRANTY  SO THE ABOVE LIMITATION MAY NOT APPLY  TO YOU  THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS  YOU MAY ALSO HAVE OTHER RIGHTS WHICH  VARY FROM STATE TO STATE     LIMITATIONS ON DAMAGES  EA SHALL NOT IN ANY CASE BE LIABLE FOR INCIDENTAL  CONSEQUENTIAL OR OTHER INDIRECT DAMAGES  ARISING FROM ANY CLAIM UNDER THIS AGREEMENT  EVEN IF EA OR ITS AGENTS HAVE BEEN ADVISED OF THE  POSSIBLITY OF SUCH DAMAGES  SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL  OR CONSEQUENTIAL DAMAGES  SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU     NOTICE f    E
10. rs are in the dungeon at the same time  The second  player uses a joystick in port 1    F 5 Enters the construction set  editor  where you can create and modify your own game levels    F7 Loads a previously saved game from a scenario disk     GAME CONTROLS  Commodore key           up down  Joystick    Joystick Button  S      1            5    Magic spell key for player 1  Activates a death scroll  see   Objects  in the Construction Set section  held by the player   Magic spell key for player 2  See above    Controls player movement  Player one uses a joystick in port 2   Use another joystick in port 1 for two player games    Fires your crossbow    Pauses game  press again to resume play  and provides the following  options    Surrender  The first time you choose this option on any level  all  the doors on that level disappear  A second use of this option  restarts the character at the beginning of that level  Using this  option causes a decrease in strength  armor and magic points    Quit the current game and return to the Main Menu    Saves the game to your scenario disk so you can continue later at the  beginning of the same level  Note  You can only save one game  per disk     See the Construction Set section for editor keyboard shortcuts     ARTHUR S MAGICAL CYPHER   You must use Arthur s Magical Cypher to find the password that will allow you access to lower  levels  Line up the first word on the outer wheel with the second word on the inner wheel   Type in the password 
11. sis Paralyzes the player        Chests    Artifacts       Note     bell s magical effect lasts less than thirty seconds     Time Stop  Confusion  Summoning  Fear   Enrage    Locked  Treasure  Scroll  Relics  Key    Amulet  Food    Sword of Slaying  Magic Shield    Ring of Willpower    Staff of Life    Stops all monsters and vortexes    Makes all monsters wander around aimlessly   Draws all monsters towards the bell    Causes all monsters to run away from you   Causes all monsters to move faster     Requires a key to open  Use this option in addition to any  other options    Contains gold and jewels    Contains the scroll you select    Contains the relic you select    Contains a key    Contains the amulet you select    Contains the type of food you select     Adds two to your strength attribute and raises your  minimum strength to six    Adds two to your armor attribute and raises your minimum  armour attribute to six    Adds two points to your magical attribute and raises your  minimum magic attribute to six  Protects you from being  taken over by Calvrak s will on the 100th level   If you are  taken over  your joystick will not respond properly to your  commands    Resurrects any player once  The staff automatically  resurrects the dead player and disappears  Only one Staff of  Life can be carried by a player at a time                             Tips for Advanced Demon Stalkers    PLAYING THE GAME    Parts of Arthur s journal are found on some levels of the dungeon  This jo
12. tex    Put mages behind vulnerable walls and give your players a sporting chance to get past    if  they move fast enough    Don t always go for the hack and slay approach  Too many monsters just make a level  tedious  Invent a good satisfying puzzle  with fewer  maybe nastier  monsters    Use the Preserve and Restore functions as you edit to keep a copy of your level in memory   so you can undo changes that you don t like                      LIMITED WARRANTY    Limited Warranty  Electronic Arts   EA   provides to the original purchaser of the computer software product  for a  period of ninety  90  days from the date of original purchase  the  Warranty Period    the following limited warranties   Media  EA warrants that  under normal use  the magnetic media and the packaging provided with it are  free from defects in materials and workmanship   Software  EA warrants that the software  as originally purchased  will perform    substantially       conformance with the specifications set forth in the packaging and in the user manual   Warranty Information  If you are having any problems with the product  we are happy to help  Please address all  correspondence to Electronic Arts  1820 Gateway Drive  San Mateo  California 94404  Or call us at  415  572 ARTS   Warranty Claims  To make a warranty claim under this limited warranty  please return the product to the point of  purchase  accompanied by proof of purchase  a statement of the defect  and your name and return address  To re
13. that appears in the third  innermost window on the wheel        Playing Demon Stalkers  The following sections describe the various game aspects     HEALTH   This is the most important value in the game  Health indicates how much more damage you  can sustain before dying  Unless you have a Staff of Life  see Construction Set section    you die and the game ends when your health reaches zero   In a two player game  the player who  is left can continue playing   Replenish your health by picking up food  Some foods increase  your health more than others  Some food is poisoned  so eat cautiously  Being hit by any  monster or by a mage s fireball decreases your health  Also beware of the deadly Slow Death  curse  explained later     ATTRIBUTES    Each player starts the game with four units of strength  armor and magic  The status of each  attribute appears under its icon     attribute  and the wand your magic attribute           i The helm symbolizes your armor attribute  the belt your strength    These attributes decrease over time  and increase with the discovery of various relics  Strength  determines how much damage you cause with each of your attacks  Your magic attribute  determines how effective your death scrolls are  The armor attribute indicates how much  protection your armor provides     ITEMS   Each level contains many different objects  Each object has its own function   See the   Objects  section of the Construction Set for further details on each object   Move your
14. urnal contains  important clues about Doomfane  You can gain extra health points by correctly answering  questions about Arthur s quest    Quickly pass by or over sewers  They cannot be destroyed by crossbow fire or death spells   In two player games  stand and shoot side by side whenever the corridors are wide enough   Don t wake snappers  Most levels can be completed without disturbing them    Kill monsters first  Then go for the treasure  If the treasure is trapped with an amulet of  paralysis  you will be glad you did    Use your death scroll immediately when you see dervishes approaching  These monsters  will steal it anyway    use it or lose it    In two player games  each player should specialize  Let player one pick up all the belts and  helms and do most of the fighting  Player two can grab all the wands and scrolls to  become a powerful magic user    Slow Death scrolls drain your health until you exit the level  If you pick one up  get out  of there fast      Some items keep ghosts imprisoned  Watch what you grab when ghosts are around    The darker the monster  the more damage it can do  Don t go wading into hordes of dark  blue mages     DUNGEON CONSTRUCTION    Place some fast dervishes near the entrance to a level if you want your player to start the  level without keys or scrolls    Create some panic  Give a player a Slow Death curse on a level with a hidden goal   Create more panic  With the right combination of colors and tiles  you can place an  invisible vor
15. will load the next level and  attempt to find a starting point there       If characters exit a level by going up stairs  the above criteria also apply  but A and    will    search for down stairs instead of up       If characters go down pits  then the program uses criteria C  D  and        The starting position for level 1 is location X 19  Y 1     When playtesting a level  the program will attempt to start your characters at the location    shown in the editor window at the time you left the editor           EDITOR ICONS AND KEYBOARD SHORTCUTS    i     RELICS SCROLL  3 KEY    DOWN    Z KEY  UP    X KEY    da    DIAGONALS  LEFT SOLID       KEY  VORTEX RIGHT SOLID    V KEY  8 KEY MONSTER 1    D KEY LEFT VULNERABLE    B KEY  MONSTER 2    F KEY RIGHT VULNERABLE    N KEY    Note  Vulnerable diagonals can be destroyed by crossbow fire     ADDITIONAL KEY COMMANDS  MONSTER 1 G KEY   MONSTER 2 HKEY   Use these keys to place single monsters on the level     OBJECTS   Keys Opens doors and locked chests  All two way doors require keys to open them  so  carry      many keys as you can   One way doors do not require keys            you  use a key it disappears  so you must constantly replenish your supply of keys                    Food    Monster 1    Monster 2    Sewer    Vortex    Relics    Scrolls    Increases  or decreases  in the case of poisoned food  health points  Available  food types are banquet  elf cakes  bread and water  and poison     The first monster you selected from t
16. y replaces objects with blank spaces or monsters  and  replaces monsters with blank spaces  during play   Allows you to leave from one side of the level  and re enter  through the opposite side   Turns on off the audible signals you hear whenever you change or  place items   Play test the level  Your character starts the level in whichever  square was last in the editing window  Return to the editor by  pressing   to open the Pause Menu  then press      to abort the  game  and then select F5 to re enter the editor   Starts the game                    CLEAR   e Restore Removes the changes you ve made since you loaded or last used  the Preserve option  Any changes made since preserving will be  lost    e Preserve Preserves the current state of the level  Restore does not affect  changes that have been preserved  Levels being edited are  automatically preserved when you load a new level from disk or  use the Clear function    e Clear Clears all objects from the level     VIEW  Allows you to view the entire level  Move the joystick to view different sections of the level     DISK  Set Level Type in the level number you want to edit   Save Level Saves the current level to the formatted disk  up to 99 different  levels may be saved on a single diskette      Load Level Loads the level number entered in the Set Level option    Format Disk Formats a disk on which you can save the levels you create  You  must use the format disk command to save any levels you create  and modify   you c
    
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