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1.    left   right   up   down   fire   PACE collect   open inventory pause     O    xnNUVAO    Keys are selectable and fully redefinable whenever you press    1    in the menu screen   while pressing    2    will enable the Kempston joystick option     3    will select Sinclair  joystick  port 1   When choosing a joystick  you will be asked to define two keys for  the COLLECT and INVENTORY PAUSE functions respectively     Pressing    5    will start the game     128K VERSION    When loaded under 128 BASIC  the game plays a tune at the menu screen and has  three sound effects more than the 48K one     HINTS    e Most of the time it is possible  and preferable  to avoid the enemies  rather  than attacking them    e It is not necessary to perform the actions required to complete the game all at  once    e In the best tradition of survival horror games  we haven t told you everything       DEVELOPER   S NOTES    This is my second Spectrum game     born    on the basis of the experience of AGD  gained with Lost In My Spectrum  Having improved my ability to use this authoring  tool    wanted to try creating a title which could better reflect a video game idea of  my own      a mix of action  adventure and strategy set in the universe of what    consider to be the best Spectrum game ever  Laser Squad     In contrast with the light and cheerful mood of Lost In My Spectrum  Apulija 13 is an  example of survival horror  a genre   followed in its main features     a character  unwillingly
2.   for just  a handful of seconds  some strange  rapidly moving shapes make their appearance on  the smooth  cold surface of the display  A shout is heard        They re here    here they come    aaaarrghhhh        Gunshots  more cries  Then the signal breaks     The Rebel leader hesitates  Although many times he already escaped a seeming  unavoidable end  he wonders whether  under such uncertain circumstances  it would  be wise to carry on with his mission      His doubts are swept away by a powerful bio psionic energy blast  coming from an  unknown part of the Omni base  hitting the spacecraft with a terrible force  The  automatic landing procedure does not start  Jonlan deactivates the autopilot and  overrides it with the manual controls  but the spacecraft   s nanoreactor has been  damaged and the engines are losing thrust  The small planet   s surface comes nearer       The corporal puts his feet on the dusty ground of Apulija 13  He has managed to  arrive there alive  but his ship cannot take off without a new nanoreactor  Walking  through the airstrip  towards the base entrance     which doors are wide open  while  the red lights flash in a frantic way     he can perceive in the distance  among the  craters scattered on the horizon  grotesque forms with a vague human appearance  menacingly moving    towards him     THE GAME    Jonlan has made an emergency landing on Apulija 13  so he can undertake his  mission  He won t however be able to take off if he does not find a 
3.  facing an obscure and terrifying situation  where everything seems to go  the wrong way  planning his moves  without recklessly engaging in combat  The  limitation of health and ammunition replenishment to the infirmary and armory is  therefore to be understood as a way of forcing the player to be careful     The main challenge Apulija 73 offered me was the    building    of a miniature world  which had to look convincing  at least as far as it could be done on a Spectrum and  with AGD    tried to differentiate all the base sections so that the player could  immediately perceive their function  In addition to that  by depicting the commander   s  room almost as wide as four common living quarters    wanted to give a clue about  the way Omni Corp   in my personal vision  represents a model of society where  inequality between the few who command and the many who obey actually  translates itself as privileges which are to exclusive advantage of the former     Anyway  it was great fun for me creating Apulija 73 and   wish it will be as fun to  play  if not even more   Messina  December 2012    Alessandro Grussu    
4. Tucked inside his spacecraft  gliding through a dark  icy and lifeless immensity   corporal Jonlan thinks again to the last look he gave to his comrades while leaving  from the Zankl   Rebel outpost  towards a mission as vital for the cause of the Rebels  as dangerous for his own life  He had volunteered himself for carrying it out  Some of  the best Rebel secret agents had paid with the extreme sacrifice in order to gain the  necessary information  and this weighed on him  the veteran of many battles  like a  heavy burden     Jonlan   s destination  Apulija 13  a small rocky planet in the constellation of Cancer   hosting a base where sinister military experiments are being conducted by Omni  Corporation  A menace to the Rebels  that   s for sure  but also an unprecedented  opportunity to definitely turn the tide of the conflict to their side  By infiltrating inside  the base pretending to be an Omni inspector  Jonlan   s task is to steal the plans of the  fearsome mass destruction weapons the evil conglomerate is working at  and at the  same time to sabotage the base beyond repair by placing an explosive charge in the  power generator     Time passes    Apulija 13 is near  Bringing abruptly his attention back to the present   Jonlan tunes in the base radio frequencies in order to ask for the authorization to  land  but the command console   s loudspeakers only emit static noise  Nothing comes  up on the video screens  Jonlan tries other frequencies  but to no avail    until
5. d  Jonlan will then have to reach the spacecraft before  the countdown started after placing the bomb in the correct location ends     The main character starts the game with 3 lives  50 health units and 99 bullets for  the weapons he can carry  Contact with enemies  flames or radioactive fuel for the  generator will make health decrease  and if it reaches zero  a life will be lost  To  restore health and bullets to their maximum values it is possible to gain access to the  medical equipment and the ammunition reserves respectively     the former can be  found in the infirmary  the latter in the armory     The game will immediately end if Jonlan does not leave Apulija 13 after the end of  the countdown  or if he tries to pick up again the bomb after having primed it     an  internal security mechanism will make it set off at once if someone will attempt to  remove it  If he instead will manage to reach his spacecraft before the explosion   carrying the data disk and the nanoreactor with him  the mission will be  accomplished        or not     THE OBJECTS  a MP 50 SUBMACHINE GUN  l Jonlan begins his mission with this simple  limited range weapon   which is always in his possession  it is not part of the inventory             MG 5000 RIFLE  An assault rifle with a considerable range  but no more powerful than  the MP 50     AG 73 RIFLE   This weapon is less accurate than the previous one and as a  consequence its range is shorter  but it compensates for that with a  superior st
6. opping power  able to overcome even the hardest enemies            EAST WING KEYCARD  Grants access to the east wing of the base     INFIRMARY KEYCARD  Grants access to the infirmary     LABORATORY KEYCARD  Grants access to the laboratory     COMMANDER S KEYCARD  Grants access to the base commander s living quarter     ARMORY KEYCARD  Grants access to the armory       ANTI RAD SHIELD    i p Allows those who wear it to avoid radioactive contamination damage    __        TIME BOMB  To be placed in the chamber housing the energy generator core  Jonlan  carries it at the beginning of the game     DATA DISK  Contains the plans of the weapons being developed at the base   Required to successfully end the game     ejz    NANOREACTOR  Component of the spacecraft   s engines circuitry  Required to  successfully end the game        To pick up an object Jonlan must touch it  then the COLLECT key must be pressed   Objects can be managed by pressing the INVENTORY key  the game will be paused  and on the screen the list of the objects being carried will appear  To drop an object   select it from the list using the UP and DOWN keys  then press FIRE  Jonlan can carry  a maximum of three objects at a time     Not all objects will be initially visible  some are hidden and will have to be found  In  order to search for an object  position Jonlan close to a piece of the scenery and  press COLLECT  If an object is found and picked up  you will hear a short sound     CONTROLS    Default keys are  
7. spare nanoreactor  for his spacecraft  Unfortunately the base has been attacked by some Alien unknown  entity  Some of the personnel has been killed  while others  contaminated by horrible  germs brought by the assailants  roam aimlessly attacking any entity they consider to  be unfriendly  Even non human beings could be found by proceeding deeper inside the  base     Therefore Jonlan must     e steal the data disk  probably placed in the laboratory  containing the plans on  the experimental weapons currently being researched by Omni    e place the time bomb he is carrying in the chamber hosting the core of the  energy generator which provides power to the base    e find a spare nanoreactor for the anti matter propelled engine of his spacecraft     According to information gathered by the Rebels  the base is divided in two sections  along the west east axis  West are the entrance  the radio and surveillance center  the  visitors    area  the infirmary and the armory  while in the eastern part the laboratory   generator  workshop  store  meeting rooms and living quarters can be found  Not all  parts of the base will be immediately accessible  It will be necessary to find some  keycards to open the respective doors  which will however automatically close when  Jonlan leaves the room     During the Alien attack  the generator has been badly damaged   nuclear fuel has  leaked     and the resulting instability means that when the bomb will explode  the  whole base will be destroye
    
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