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1. Fig 17 Function Outputs Matrix 8 6 1 Description of the matrix columns e FS f FS r Allocated functions and sounds will be activated automatically while the locomotive is standing and thus are not switched with a function button e FF f FF r Allocated functions and sounds will be activated automatically while the locomotive is moving and thus are not switched with a function button e FL F FL r Allocated functions and sounds will be activated via the lighting button of the command station respectively by FO in the Virtual Cab e F1 f F1 r to F15 f F r Allocated functions and sounds will be activated via the function buttons 1 15 of the command station In the following paragraphs the individual options lines in the function mapping register and their effects will be explained 8 6 2 Head lights back up lights Normally the headlights and back up lights are wired in such a way that they are switched subject to direction of movement Set a cross into Headlights at FL f and another one for Back up Lights at FL r Now you can switch the lights with the lighting button of your command station or throttle respectively with FO of the virtual cab In Fig 14 you see the default entry for the lights in the columns FL f and FL r for locomotives with standard wiring 8 6 3 Aux 1 4 With the aid of AUX outputs you can activate electro mechanical functions o
2. AUX4 Diesel notching up Diesel notching down Acceleration Brake Time Shunting Mode Shunting Speed Sound on off Shift Mode Fan Sound Doppler Volume Control Mute Dynamic Brake Sound Slots Fig 37 Default Allocation of Function Buttons 12 2 5 Set the wheel synchronicity of exhaust chuffs After you have imported all sounds into the correct sound slots and have entered the first driving parameters it is time to look at a special feature for steam locomotives without external wheel sensor namely setting the exhaust chuffs according to the revs of the drivers You can set the necessary parameters with the option Type of Sound 12 2 5 Radsynchronitat der DampfstdBe einstellen CV57 and 58 First make sure that the correct number of cylinders has been entered in the menu Extended Settings and that you have imported the appropriate chuff sounds also refer to 9 2 4 Furthermore the mid speed and the maximum speed CV5 and 6 must have been set since this would influence the synchronicity if it was changed later on e Place the locomotive onto the programming track
3. Read Decoder Data Write Decoder Data EA Sound Update Sktrg R Strg hy Strg 4 a write sound assignments Decoder reset Extended decoder information LokSound Programmer Firmware Fig 12 Menu Programmer Fig 10 Main screen 5 2 Task bar fy LokSound Programmer 2 7 4 File Programmer Edit Settings Help BEE Ax poB BB 4 99 Decoder LokSowndv35 Project E MBit Fig 11 Task bar eFile in this menu you can do the following with projects Generate a new project load resp open a new project save a project Please note that all files of the LokProgrammer software version 2 6 6 can only be opened and changed when software version 2 6 6 IS used e Editing in this menu you can enter additional info such as the name of the locomotive or a photo and description of the locomotive It is also possible to convert LokSound 2 project files into the current format of the LokProgrammer After this procedure you may have to check the CV values since not all CVs can be transferred e Settings here you can determine the project directory and the programming language German or English Please note that the new language only operates after restarting the program e Help here you can open this manual and obtain other information on this software i R 5 3 Tool bar Add Sound File This button is only acti
4. that corresponds to 6 Volts e Set the maximum speed for AC to the value 80 that corresponds to 16 Volts The values given here serve as a guide for HO and XL decoders only They can be used as Starting points for fine tuning your locomotive e Activate the outputs FL f FL r and F1 for the analogue mode F1 shall be allocated to sound on off later on Change to the window Sound Settings e Select Steam Locomotive without External Wheel Sensor The synchronization CV 57 and 58 will be set later also refer to 12 2 5 e Random Sounds set the values 15 for minimum time between them and_ 35 for maximum time between them Random sounds will now be played with a time interval of at least 15 and maximum 35 seconds e Speed of driving sound set the minimum value to 32 that corresponds to 100 Set the maximum value to 40 that corresponds to 125 At maximum speed of the locomotive the speed of the driving sound will be increased by a quarter of the frequency The transition between the normal and the transposed sounds is subject to the speed and will take place as a soft transition in this case e Sound volume at first leave all controllers on the default value 64 maximum e Leave also all other parameters in this window on the default values The fine tuning comes later also refer to 12 2 6 e Skip the window Functions It is recommended to do the function mapping on
5. 2 1 System requirements In order to use this software you need a commercially available PC with the following requirements e Operating system Microsoft Windows 98 2000 or XP alsoVista as from version 2 6 3 but not Windows NT e CD ROM drive e One serial port or an USB interface on your PC e Audio card e 10MB minimum available memory on your hard disc For the utilization of the sound files with this software an Audio Card must be installed All cards with a Windows driver are suitable 2 2 Connecting the LokProgrammer The LokProgrammer has to be connected as shown in Figure 1 Use the serial cable respectively the USB adapter cable provided to connect the LokProgrammer to any available COM port or USB port of your PC Which port you select is immaterial Please make sure that the programming track is completely isolated from the rest of the layout to avoid possible damage of your LokProgrammer hardware Also make sure that there are no electrical connections between the individual wires s oJ T 2 onn BM compat PC Fig 1 Wiring the LokProgrammer Fig 2 Polarity of Power Supply Connector There are two options for the power supply e Use the power pack with mains plug provided with the LokProgrammer Connect the output of the power pack to the power supply terminals of the LokProgrammer as per Figure 2 e Use the AC power output of a model tr
6. CX 9 3 3 12 4 Diesel hydraulic Diesel mechanical 12 4 1 Generate new file Proceed as in 12 2 1 12 4 2 Settings Proceed as in 12 4 2 Einstellungen12 2 2 but select the locomotive type Diesel locomotive hydraulic respectively Die sel locomotive with manual transmission 12 4 3 How to import and set sounds Please use the project file for the class VT 98 52454 which you can download from the ESU website at www esu eu Change to the Sound register and select Schedule e Open the file of the V 98 in the window Folders e Drag the audio files with the mouse from Folders to Project sounds You can observe changes in memory space during this process e Please use the following driving sounds for this example all ms wav und sm wav d1 wav ds sd und s wav e Import the following sounds in the same manner for Random Sounds and User Sounds all Horn wav files init loop exit short all Conductor wav files and Compressed air wav e Also import the files brake_init wav brake_loop wav and brake_exit wav in the same manner e Import the sounds to the appropriate throttle notches e Now open Sound Settings for the individual audio files also refer to chapter 9 4 e Enter Loop mode for all sounds from D1 and the second part of notch S e Enter the value 1 in Repeat sounds for all transition sounds and for s wav in the
7. divided into separate Driving notches The different sounds of the respective stages consist of individual recordings of the exhaust chuffs also refer to Fig 4 and chapter 9 4 1 for detailed explanations Volume Level chuffs time stationary Departure regular speed acceleration Fig 4 Performance of a Steam Locomotive 3 1 2 Diesel locomotive diesel electric Diesel electric locomotives are in principle electric locomotives with electrical generators that are powered by diesel engines The diesel locomotive is generally driven at constant Driving notches subject to the speed of the locomotive Therefore the noise generated changes driving step by driving step The quiet electric motor can hardly be heard over the noise of the diesel powered plant Most diesel electric locomotives have 4 to 8 throttle notches The LokProgrammer can handle up to 10 throttle notches plus one each for acceleration and idle oaa coasting for more info please refer to chapter 12 3 Examples of diesel electric locomotives are the DB class 232 Ludmilla most American diesel locomotives by GE or ALCO or the MZ locomotives by the Danish State Railways medium low speed decoteration speed step maximum sound spood intensity speed of the loco ride time acceleration idle Fig 5 Performance of a diesel electric locomotive 3 1 3 Diesel
8. for all d sounds in Repeat Sound in order to play each exhaust chuff once per turn of the driver played until the next exhaust chuff no matter how long it e Select Loop Mode for all boiler sounds thus the sound is Gi takes There is one exception namely sieden wav which yOu e Allocate all sounds to group controller 3 AUX thus the driving sounds are all controlled by group controller 3 and can be have to import in the upper part of S adjusted as one also refer to 8 5 6 e Click onto Adapt Sound to Driving Noise This causes the driving sounds to increase in pitch with increasing speed uv mun J al Alternate sounds Soundslot 1 ee ee z Repeat Playback of sound Soundslat 2 Mit b E Max p A C Volume Volume control 1 horm vwhistle sense EWE f Volume control 3 auxilary V Adjust sound to engine speed Alternate sounds o Soundslot 1 11 wav Sound settings age siedens wav Loop Mode Repeat Playback of sound Soundslot 2 Min Max d1i2 way f Volume siedens way Soundslot 3 Volume control 1 horn vwhistle eect Volume control 3 auxilary J Adjust sound to eniine speed Soundslot 4 Fig 36 Extended Sound Settings D11s wav amp siedens wav for a Steamer Project Change to the window_ Random Sounds e Open the square Stand1 by double cli
9. in the window Sound settings Thus you can later adjust the volume of these important sounds with your digital system later on e Proceed in the same manner with Slot16 and the braking sound wav files e Select for all brake sound files the option Sound requires Driving Sound in the window Sound Settings e Click onto the button Display Extended Settings and enter the highest value 15 in Priority in order to assure that the brake sound is not suppressed by any other sound Confirm with OK e Go to the button Extended Settings at the top left corner of the screen Select the option Brake Sounds user sound slot 16 Thus the user sound slot 16 is marked as an automatic sound The brake sound will be played automatically during operation 12 3 4 Function mapping Allocate your functions to any buttons as desired also refer to 8 6 by clicking the appropriate squares in the corresponding lines respectively columns Here we also use the same default allocations Headlights on FL f back up lights on FL r Please make sure that the output configuration of the lights is set to Dimmer and the dimmer setting is 15 Driving sounds Sound on off on F1 f and F1 r Horn whistle on F2 f and F2 r e g on user sound slot 1 Set the Doppler Effect for a whistle in loop mode then you can activate it as described in 13 1 Shunting mode on F6 f and F6 r It is
10. 0 255 0 4 Fan sound 16 154 Assignment of function Assignment of function outputs activated in F2 forward F2 Forward B see CV130 0 255 JO 5 Doppler on off 32 l 155 Assignmentof function Assignment of function outputs activated in F2 forward 6 Mute Volume Control 64 F2 Forward C Soundslot 1 16 0 16 0 7 __ Dynamic Brake 128 156 Assignmentof function Assignment of function outputs activated in F2 backward 131 Assignment of function Assignment of function outputs activated in status stop forward 0 16 0 F2 Backward A see CV132 0 255 JO stop forward C Bit Description Value 157 Assignment of function Assignment of function outputs activated in F2 backward sl Soundcort 216 0 F2 Backward B see CV133 0 255 JO 132 Assignment of function Assignment of function outputs activated in status stop backward 0 255 O Sieg hak Aa e ae STE ea tee A 0 16 lo Stop backward A refer to CV 129 159 Assignment of function Assignment of function outputs activated in F3 forward 133 Assignment of function Assignment of function outputs activated in status stop backward 0 255 0 F3 Forward A see CV129 0 255 JO stop backward B refer to CV 130 160 Assignment of function Assignment of function outputs activated in F3 forward 134 Assignment of function Assignment of function outputs activated in status stop forward 0 16 JO T z Romar aa aa F a 0 259 U E ssignment of functi
11. Agreement IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT YOU ARE GRANTED NO RIGHTS IN RESPECT OF THE CONTENT AND MUST PROMPTLY DELETE THE CONTENT YOU HAVE INSTALLED 1 GRANT OF LICENSE 1 1 ESU grants you a non transferable limited non exclusive right to use the Content solely for your own personal purposes You may load the Content into RAM as well as installation on a hard disk or other storage device on a single computer hardware product or mobile device owned by you or under your control The installation process may result in a copy of the Content residing on your computer in which case you may retain one 1 copy of the Content on your computer provided that you retain all copyright and other proprietary notices on the iu and the copy is kept in your possession with the original 1 2 By using the Content you shall not obtain any ownership copyright proprietary or other interest in or to the Content The Content is licensed not sold 1 3 You are licensed to use modify and combine the Sound Samples with sound samples provided by third parties to create your own sound compositions which subject to you complying with the terms of this Agreement you are free to distribute as you wish provided that i the Sound Samples have been mixed together to create an original work ii individual Sound Samples are not used in isolation and iii the Sound Samples or deriva tives are not used to create sound libraries for distr
12. Assignment of function Assignment of function outputs activated in Sensor 2 forward Sensor 2 Forward C Soundslot 1 16 0 16 0 246 Assignment of function Assignment of function outputs activated in Sensor 2 backward Sensor 2 Backward A see CV132 0 255 0 247 Assignment of function Assignment of function outputs activated in Sensor 2 backward Sensor 2 Backward B see CV133 0 255 0 248 Assignment of function Assignment of function outputs activated in Sensor 2 backward Sensor 2 Backward C Soundslot 1 16 0 16 0 249 Minimum distance of The time interval in milliseconds that the steam chuffs can have to each other 0 255 0 the steam chuffs 250 Time for the steam Relative throughput time of one steam shifts 0 255 0 shifts flow 251 Earliest relative starting Relative distance of the steam Shifts to the previous chuff 0 255 O position for Steam Shift 252 Latest relative starting Relative distance of the steam shifts to the subsequent chuff 0 255 0 position for Steam Shift Licence_Agreement This license agreement the Agreement is a legal agreement between you and ESU LLC ESU for the sound samples Sound Samples and software licensed from this internet site Content as well as other content owned by ESU and its third party licensors that also includes images mixes and documentation By installing or using the Content you are agreeing to be bound by the terms of this
13. ID 1 and User ID 2 9 Sounds In 1999 the very first LokSound classic decoder already offered the feature to store real sounds and to change them at will or replace them with completely different ones Since then each LokSound decoder is a platform for all sorts of sound sequences that may occur when operating railways This uni versal and very flexible concept even allows to store and replay music or voices besides the typical railway sounds There is no limit to your imagination In order to make sure that you can utilize the multiple features of the LokSound decoders to the optimum we will explain below first the general concept of the sound module of LokSound decoders and then the specific methods of the software You should make a point of reading this introduction before you start any specific sound project Without understanding the concept you may not fully realize the po tential of the software We explain the concept based on the LokSound decoder version 3 5 This is also valid for LokSound micro and LokSound XL M4 offers at least partially different features that are described in chapter 10 Older LokSound 2 decoders have perhaps less functions to offer but the principle remains the same Since the LokSound 2 decoder is no longer manufactured it will not be dealt with in this manual 9 1 Concept of LokSound The decoder has an internal memory chip with 8 MBit LokSound hardware 3 3 or 16 MBit LokSound
14. LokProgrammer 53450 consists of two elements An interface module that serves as the physical connection between the PC and the locomotive and the software that can be run on any PC using MS Windows The set 53451 has an additional USB adapter but is otherwise the same as 53450 Never was it easier to program a digital decoder than with LokProgrammer Thanks to the graphic interface of MS Windows you can achieve the optimal adaptation of LokSound decoders even if you have very little or no experience in programming digital decoders This combination allows you to easily manipulate and adjust the many features and properties of LokSound decoders with your PC LokProgrammer also allows you to modify all sound fragments and sound effects stored on the decoder as often as you desire ESU provides over 100 different sound files on the ESU web site at www esu eu You will certainly find the right sound for your locomotive Please also take note of the license agreement regarding downloading and using the sound files contained in the appendix This manual describes in detail how to modify sounds and which methods to use to achieve the desired results We wish you lots of fun in the world of LokSound ESU electronic solutions ulm GmbH amp Co KG March 2009 2 Installation and start up of the LokProgrammer Please note the remarks regarding installation to assure that your LokProgrammer software keeps working to your full satisfaction
15. MoR manua MUNA C1A e a ne seee ces Ti s4 Analogue mode V29 an n a ener eieceeecane 11 8 4 3 Supported analogue modes and settings 1 8 4 4 Analogue mode F1 F8 Analogue mode FL F9 F12 11 SE O EE E E E A E ET E 12 Crs le ivoeron sOuncls GV 57 1G 5S eee eee cree ere 12 8 5 2 Minimum time between exhaust chuffs CV 249 12 8 5 3 Random soune CV 61 CV O2 ssessroesousoroessooess 12 8 5 4 Speed of driving sound CV 59 60 2 8 5 5 Brake soune tnreshole CY 164 ssseseoroscossonocsssonos 12 BES Os SOUIGG VO UNNE ton ace ame nee heat cae enron fan ane mete 12 8 5 7 Load dependent sound r an aa ee a ee 2 853 Sound steam shitt CV 250 CV 25 CV 257 2 Sie hoe ll Avel laid gra Oh omar meme oncu meee ae orate eae ee eae 13 861 Description ot the matrix columns o a reee 13 260 2 Heddiigmte Back Gp AQIS aaea aa 13 SE RAUS AE E e Aeron AT soem ce a VR 13 8 6 4 Acceleration and coasting of diesel locomotives 13 8 6 5 Acceleration Deceleration 0 cccceccccccee ee eeeeeee 14 Se GENUM wigs cla aa a A E et eee 14 rege SO UII Clee ON ill cc terete eters ee E E AAT et ees 14 SiG ro 795 Miu Cem ee tec aarane a enon esate ten pera te Neen 14 86 9 FAN SOUNO e eect tes nae ee enna enone 12 rasp C adl BYote 0 etabieiji tal e a arent mer termes earner 14 2 0 elem 0 U ca aby oa ateeeemere semen ene erences emee ee peers 14 see en BS ays gal OAIE E er erm cae ee eee aren ee
16. Sounds continue reading in chapter 9 7 9 5 Random sounds Behind the symbol Random Sounds are a total of 16 squares sound slots compare with Fig 31 Here you can import up to 8 sounds each for a standing or moving locomotive that will be played arbitrarily at different time intervals while the locomotive is Stationary or moving The time frame is adjusted in the De coder register under Sound Settings also refer to 8 5 3 Which sound is played and in what sequence cannot be pre determined Therefore the sequence will change all the time Here you might import sound fragments such as shovelling coal releasing steam air or water pumps etc For sounds that should be repeated e g shovelling coal several times in a row enter a minimum and maximum number of repetitions in Sound settings Never choose Play Sound in a Loop since the sound would continue until you turn off the power E MBit 0 1 0 1 0 1 Stand Stand Stands 0 1 0 1 0 1 0 1 0 1 Fahrt4 Fahrts Fahrt Fahrt Fahrt Folde Address Y projects esu St Fig 31 Window Random sounds D D It is possible to allocate function outputs to Random Sounds This can be done by pressing the button Display Extended Settings in an extension of the window Sound Settings This button is located at the right bottom corner of the window Sound Settings Th
17. allocate the sound recordings of different notches to the corresponding speeds of the locomotive e Status A Acceleration is reached when the locomotive accelerates For the decoder acceleration means the target speed is higher than the actual speed An example Acceleration of the locomotive has been set to 10 seconds The locomotive is moving slowly and you turn up the throttle to maximum Then the locomotive will accelerate according to the corresponding settings for acceleration During a ee only the sounds imported into sound slot A will be played Thus it is possible to use particularly powerful exhaust chuffs or a hard working diesel motor during acceleration In sound slot A the appropriate sounds for each speed notch will be played Depending on the type of locomotive up to 10 A notches are available As soon as the target speed is reached the decoder shifts into stage D e CX Coast is reached when the throttle is turned back and the locomotive is coasting Similar to the acceleration delays that affect sound slot A the braking delays affect sound slot OX There are also transition notches since the transition from one sound loop to the next would otherwise be to abrupt DA Drive to acceleration is the transition between driving at constant speed and acceleration Here one could place a howl of a motor when it starts revving up AD Acceleration to
18. and additional sounds 0 64 64 5 Disable motor EMK meassure 32 64 Brake sound threshold Specifies when the decoder starts the braking noises The 0 64 8 125 Start Voltage DC The value multiplied by 0 2 equals the voltage value 0 127 20 higher the value the sooner it will start If CV 64 0 the 126 Maximum speed DC The value multiplied by 0 2 equals the voltage value 0 127 60 braking sound is only played once the engine has stopped jor ak alec a TEE E AE 66 Forward trim Value divided by 128 is the factor used to multiply the motor 0 255 O a ae eee k ic L A See eh voltage when driving forward Value O deactivates the trim 128 Maximum speed AC The value multiplied by 0 2 equals the voltage value 0 127 80 CV Name Description Range Def CV Name Description Range Def 129 Assignment of function Assignment of function outputs activated in status stop forward 0 255 0 144 Assignment of function Assignment of function outputs activated in light backward stop forward A Bit Description value Light Backward A see CV132 0 255 0 0 headlights 1 145 Assignment of function Assignment of function outputs activated in light backward iaki 5 Light Backward B see CV133 0 255 JO sis 9 1
19. environmentally friendly way of disposal Copyright 1998 2009 by ESU electronic solutions ulm GmbH amp Co KG Irrtum nderungen die dem technischen Fortschritt dienen Lieferm glichkeiten und alle sonstigen Rechte vorbehalten Elektrische und mechanische MaBangaben sowie Ab bildungen ohne Gew hr Jede Haftung f r Sch den und Folgesch den durch nicht bestimmungsgem en Gebrauch Nichtbeachtung dieser Anleitung eigenm chtige Umbauten u ist ausgeschlossen Nicht geeignet f r Kinder unter 14 Jahren Bei unsachgem em Gebrauch besteht Verletzungsgefahr M rklin ist ein eingetragenes Warenzeichen der Firma Gebr M rklin und Cie GmbH G ppingen RailCom ist ein eingetragenes Warenzeichen der Firma Lenz Elektronik GmbH Giessen Alle anderen Warenzeichen sind Eigentum ihrer jeweili gen Rechteinhaber ESU electronic solutions ulm GmbH amp Co KG entwickelt entsprechend seiner Politik die Produkte st ndig weiter ESU beh lt sich deshalb das Recht vor ohne vorherige Ank ndigung an jedem der in der Dokumentation beschriebenen Produkte nderun gen und Verbesserungen vorzunehmen Vervielf ltigungen und Reproduktionen dieser Dokumentation in jeglicher Form be d rfen der vorherigen schriftlichen Genehmigung durch ESU 1 Important_notes Please read_this first Thank you for purchasing the LokProgrammer set 53450 53451 With the LokProgrammer you can program ESU LokPilot and LokSound decoders The
20. first part of notch S so as to play each transition sound only once until the following throttle notch is reached e Allocate all sounds to volume controller 3 AUX Thus the driving sounds will be controlled simultaneously by controller 3 e Click onto Adapt Sound to Driving Sound for each sound This causes the driving sound to increase in pitch with increasing speed Since there are no acceleration files in this example A1 A2 Da1 DC1 etc you must enter in the thresholds for each path between the D and DA squares the highest possible value of 127 and towards CX to 127 Change to the window_ User Sounds e Open the Slot1 by double clicking the square e Import horn_init wav in the upper square of the open sound slot e Import horn_loop wav in the middle square of the open sound slot tT tT e Click onto the button Sound settings next to the middle square and select the option Loop mode This causes the horn to sound until the user deactivates this function e Import horn_exit wav in the lower square of the open sound slot e Repeat this procedure with the conductor s whistle in the square e Allocate the horn to the volume controller 1 CV121 and the conductor s whistle to volume controller 2 CV122 in the window Sound settings Thus you can later adjust the volume of these important sounds with your digital system later on e Proceed in the same manner with Slo
21. following parameters can be edited Duration of steam shift here you determine how long the shifted chuff needs to go from the earliest possible relative Start position to the latest start position and back again The value entered here is a relative value and must be determined by testing Earliest relative start position for steam shift in order to avoid that the additional chuff is played at the same time as the regular one and thus would lead to over modulation of the sound it is recommended to slightly delay the steam shift This delay is set in this parameter Latest relative start position for steam shift in order to avoid that the additional chuff is played at the same time as the following regular chuff and thus would lead to over modulation of the sound it is recommended to bring forward the end of the steam shift This can be set with this parameter For allocating a certain function to a certain button tick the regular steam time for one regular appropriate field at the intersection of the column Function shifted chuff Please remember that function mapping is stored in the CVs Therefore you should always read the decoder data first in movement of the order to get to know the current status before making any shifted chuff changes also see chapter 5 3 The functions are allocateed with the CVs 129 230 also refer to 13 1 You may allocate several functions to one button You could for instance trigge
22. locomotive diesel hydraulic 3 1 4 Diesel locomotive with manual transmission manual gear gear box 3 1 5 Electric locomotive The main item of equipment of a diesel hydraulic locomotive is the torque converter that uses fluids for power transmission This energy flow is literally fluent That is the reason why diesel hydraulic locomotives howl audibly once the throttle is opened and before the locomotive is actually moving Since the revs of the motor sound depend on the speed the noises generated during driving change without audible thresholds Simply put the sound is directly proportio nal to the speed Locomotives with LokSound decoders behave the same way first the diesel engine revs up and once the revs are high enough the locomotive starts moving The pitch of the sound can be adjusted subject to the speed This is only possible in a combined unit decoder plus sound module in one piece for further info also refer to chapter 8 5 4 Examples for diesel hydraulic locomotives are the DB class V200 class 220 and the Regio Shuttle or the DMU41 by the SNCB NMBS medium low spood docoleration spood H sound apttd intensity pE idie ride time Fig 6 Performance of a Diesel hydraulic Locomotive Diesel locomotives with manual transmission employ pinion gear for transmitting the power from the motor to the wheels similar to au
23. more info please refer to chapter 9 5 and 9 6 sound speed of the hoc accHleratian Maximum speed deceleration Fig 8 Performance of an Electric Locomotive 3 2 User defined sounds User defined sounds User Sounds could be horns and whistles coupler clank sanding etc These sounds can be triggered by pressing a function button on your throttle once you have programmed them onto the decoder Currently LokSound decoders support up to 16 functions such as head lights smo ke generator etc The latest versions of digital command Stations such as the ESU ECoS can fully utilize this range 3 3 Automatic Random sounds Random Sounds are triggered automatically and irregularly and can be used for safety valves fans compressors etc With the LokProgrammer you can select the time between Random Sounds details in chapter 8 5 3 Other possibilities for triggering sounds automatically such as squealing brakes are contained in Function Mapping and the sound schedule see chapter 9 Such sounds will be triggered at specific times 3 4 Digital system Protocols In this chapter we list all digital protocols for running model trains and setting signals and turnouts that are supported by the LokProgrammer 3 4 1 DCC NMRA DCC stands for Digital Command Control and was formulated as standard by the NMRA National Model Railroad Association In the early stages operation w
24. options Switch off Load Compensation in Analogue Mode however load compensation remains active in digital mode provided it is not disabled in CV49 Bit O e Disable PWM in Analogue Mode switches off pulse width modulation in analogue mode 11 2 Special Settings for LokSound XL e LokSound XL offers the option Diesel Notch Up and Diesel Notch Down and six AUX outputs for extended control of electric or electromechanical devices of your locomotive e Aux 5 and 6 can be used as outputs and inputs e Functions can also be triggered via sensors The columns for the sensors are contained in the function mapping table next to the allocation columns for F15 e The function Smoke Generator cannot be connected to the AUX outputs 12 Project_examples 12 1 Available sounds The composition of sound building blocks for LokSound decoders is quite complex Therefore ESU electronic solutions ulm GmbH amp Co KG provides several hundred pre configured sound files project files for you By now there is an ESU sound for almost every class and specific type of locomotive Thanks to the LokSound technology you can write different sound files onto your decoder and test them as long as you like respectively until you find the sound of your personal preference Of course you have the opportunity to create your own sound with the LokProgrammer by mixing individual sounds The following chapters show the step by
25. previous one is accordingly lower e Supported brake modes select all supported brake modes to make sure your locomotive behaves as desired regardless of the command station used e Trim Activate the forward trim and set the value to 128 Thus the locomotive travels forward according to the selected maximum speed e Activate reverse trim and set the value to 64 Thus the locomotive travels backwards at maximum 50 of the selected maximum speed Some steam locomotives travelled slower in reverse than forward If the trim options are not activated then the trim value is 100 Change to the window_ Motor e Set the DC motor PWM frequency to 30kHz as suitable value for LokSound V3 5 e Load compensation keep the default values as displayed e Speed register go with the cursor to the point in the middle and drag it down a bit within the diagram Therefore the speed in the lower speed ranges will be somewhat reduced while it increases in the upper range Particularly diesel shunters and some steam locomotives showed this kind of characteristics Change to the window DCC Analogue e Leave the Zimo manual function switched off e Leave all analogue modes active that are already activated e Set the start voltage for DC to the value 20 that corresponds to about 4 Volts e Set the maximum speed for DC to the value 60 that corresponds to about 12 Volts e Set the start voltage for AC to the value 30
26. save some files but do not have enough memory space on the decoder you may have to delete some sound files from this project Alternately you can shorten some of the sound fragments with your audio program 3 6 2 Connecting the speaker The speaker is the end piece of the sound equipment Of course we can only install small speakers into our model locomotives Therefore the speaker must meet a very demanding specification ESU offers a range of speakers of different size and for different decoder types Please note that the audio output of the LokSound decoder is designed for 100 Ohm speakers Speakers with other resistance values may cause overheating of the amplifier in the decoder or simply result in lower sound volume If you wish to install two speakers in one model it is best to use two 50 Ohm speakers in series 3 6 3 Suitable sounds ESU offers many different sound files for all sorts of locomotives on the website www esu eu Please take note of the licensing conditions mentioned in the appendix regarding the download of sound files Of course you can program your own sound projects on your LokSound decoder Generally you may use all files in Windows wav format for LokSound decoders WAV is the standard format for storing sounds of any kind on windows If the recording is noise music or speech makes no difference The files can originate from the CD ROM supplied with the LokProgrammer they could be downloaded fr
27. sound files wav files but the parameters that control these sound files Of course these settings must match the type of sound files stored on the decoder Otherwise some absurd results may occur when for instance steam sounds are stored on the decoder but the settings here are for a diesel locomotive On the other hand there is no limit to the creative use of the LokProgrammer for achieving exceptional sound effects For instance it is quite easy to insert discussions between engineer and fireman station announcements or even music into the project and to replay them with your LokSound decoder 8 5 1 Type of sounds CV 57 CV 58 Selection of locomotive type also refer to chapter 3 1 Diesel locomotive hydraulic Diesel locomotive with manual transmission Diesel electric locomotive or electric locomotive Here it is possible to use only one sound file for driving and to add extra effects with Interval between Throttle Notches It is necessary to set the Speed of Driving sound to the appropriate value also see 8 5 4 in order to make differences in pitch audible Interval between Throttle Notches divides the speed curve into certain sectors in which the driving noise is played at a different pitch If this parameter is set to 1 the decoder will play the driving noises without audible throttle notches Steam locomotives without external wheel sensor the exhaust chuffs can be synchronized with the revol
28. step creation of sound projects in DCC ff es AS E 12 2 Project for a steam locomotive 12 2 1 Create a new file e Select the option New in the File menu e The window New Project pops up e Select LokSound V3 5 e Determine the size of the flash memory 8 Mbit or 16 Mbit in the scroll down menu at the lower edge of the window Please note that the size of the flash memory must match the real size of the decoder memory For our example please choose 8 MBit e Click onto OK 12 2 2 Settings Go through the settings as described in chapter 8 The following values are examples for this project Go to address e Set the address to 1 in order to run this locomotive with this number on your layout at a later stage Go to speed step selection e Choose 28 or 128 speed steps e Reverse mode leave the reverse mode switched off Otherwise your locomotive would move backwards even though your command station or throttle indicates forward e Acceleration Set the value to 10 This corresponds with 8 69 seconds that means the locomotive takes 8 69 seconds to reach the maximum speed starting at 0 The acceleration from on intermediate step to the next is reduced accordingly e Deceleration set the braking time to value 8 This corresponds with 6 952 seconds that means the locomotive takes 6 952 seconds to stop from maximum speed The time from one intermediate step to the
29. the same manner for Random Sounds and User Sounds all Wabco A2 wav files init loop exit short all bell wav files all fan files coupler_exit wav and the detector file e Also import the files brake_init wav brake_loop wav and brake_exit wav in the same manner e Click onto the square called MS and import the files for ms1 into the first square of the upper sound slot ms2 into the second square e Click now onto the square S and middle squares of the two sound slots e Click on to D1 and import d1 wav into the middle square of the sound slot also refer to Fig 38 e Repeat this procedure with all throttle notches up to D4 e Import d12 wav d21 wav d23 wav cd1 wav cd2 wav etc into the respective transition steps e Open Sound Settings for the individual audio files also refer to chapter 9 4 e Enter Loop mode for all sounds from D1 D2 D3 and D4 CX In the square S choose this option only for the second sound Slot e Enter the value 1 in Repeat sounds for all transition sounds so as to play each transition sound only once until the following throttle notch is reached e Allocate all sounds to volume controller 3 AUX Thus the driving sounds will be controlled simultaneously by controller 3 e Click onto Adapt sound to Driving Sound for each sound This causes the driving sound to increase in pitch with increasing sp
30. the value the sooner the squeal will start 8 5 6 Sound volume CV 63 CV 121 CV 122 and CV 123 The sound volume can be adjusted to match the speaker with the slide controls Controls 1 2 and 3 can be used as group controls The overall volume CV 63 influences controls 1 2 and 3 Control 1 CV 121 is intended for horns and whistles control 2 CV 122 for bells and control 3 CV 123 for additional sounds This is only a suggestion Of course you may use the controls for other sound groups as well The advantage of the group control is that you could link for instance the driving noise of a steam locomotive to one group in order to be able to adjust the volume of all exhaust chuffs simultaneously should they be too loud or too quiet compared to User Sounds or Random Sounds 8 5 7 Load dependent sound CV124 If the decoder registers a load i e when load compensation becomes active the driving noises will be played louder This works only if the overall volume is set to a lower value than maximum Only then are some volume reserves available 8 5 8 Sound steam shift CV250 CV251 CV252 One can hear that the chuffs of compound steam locomotives are generated by two drive mechanisms The LokProgrammer achieves this effect by adding an additional exhaust chuff between the regular ones This extra chuff continuously changes its timing relative to the regular chuffs After activating Sound Steam Shift the
31. to what you can do It is for instance easily possible to change the sounds from a steam locomotive to a diesel or electric locomotive or vice versa e Test new ESU sounds With the aid of the virtual cab see chapter 6 you can test decoders on the programming track 4 2 Assistant As soon as the software is started the assistant window pops up on the monitor This enables you to call up the most important functions of the program Subject to which function you select the appropriate window appears immediately With the help of the assistant you can deal with important tasks easily and quickly The assistant helps you to carry out the following tasks e TO read out decoder data for comfortable evaluation and modification e To completely modify the sound files of a decoder in order to easily change a steam sound decoder into one for a diesel locomotive e To generate a completely new project e To open an already saved project In order to do this select the desired option and follow the instructions in the small window LokSound Programmer xi What do you like to do JA Modify settings of an ESU decoder 4 Perform a complete sound update 4 Create a completely new project S C Open an existing project file I Start sound wizard LokSound Programmer vz 74 Next gt Cancel Fig 9 Assistant 5 Main screen 5 1 Registers According to the differ
32. together with the certificate e Please fill in the goods return note on the left accurately and send it in as well The warranty of ESU electronic solutions ulm GmbH amp Co KG comprises the free of charge disposal or replacement of any faulty part due to faulty design manufacturing or material or transport damage Any further claims are excluded This warranty expires in case of failure due to wear and tear If ESU products have been modified with parts not approved by ESU If parts have been altered especially missing shrink sleeves or wires soldered directly to the decoder If the product is used for a different purpose than the one intended by the manufacturer If recommendations issued by ESU electronic solutions ulm GmbH amp Co KG are not adhered to Mm BWDN gt For reasons of liability no examination or repairs can be carried out on parts built into locos or coaches The warranty period will not be extended due to repairs or replacement You may submit your claim by either returning the faulty product to your dealer or by shipping it directly to ESU electronic solutions ulm GmbH amp Co KG together with the warranty certificate the receipt and a detailed description of the fault ESU electronic solutions ulm GmbH amp Co KG Warranty department Industriestrasse 5 D 89081 Ulm
33. 3 5 1 Definition and application CV stands for Configuration Variable CVs can have values in bits or bytes The CVs with bytes can have a range from O to 255 while the CVs programmed in bits function as on off switches Examples CV 63 sound volume is a CV that can be programmed byte wise with a maximum value of 64 The value 0 means no sound while 64 stands for maximum sound volume In CV 49 bit O is a switch for activating load compensation as per 8 3 2 Is this bit set to 0 load compensation is deactivated is it set to 1 and then load compensation is active The NMRA National Model Railroad Association has allocateed certain CVs to certain functions For instance CV 1 is always used for the address CV 5 for the maximum speed 3 5 2 Advantages Disadvantages Digital decoders can be programmed without the need of comprehensive programming knowledge or equipment Many digital command stations also offer internal programming menus Furthermore the programming with bits and bytes requires little memory space Programming solely with CVs is not easy to remember and depending on the type of command station it can be quite cumbersome Furthermore CVs have only limited effect on sounds in LokSound decoders e g sound volume The actual sounds cannot be adjusted with CVs but depend on the actual sound recording In the LokProgrammer software CVs are shown in registers or as slide controls and can ther
34. 46 Assignment of function Assignment of function outputs activated in light backward 2_ function output AUX 1 4 Light Backward C Soundslot 1 16 0 16 0 3_ function output AUX 2 8 147 Assignment of function Assignment of function outputs activated in F1 forward 4 function output AUX 3 16 F1 Forward A see CV129 0 255 JO 5 function output AUX 4 32 148 Assignment of function Assignment of function outputs activated in F1 forward F1 F B V130 6 function output AUX 5 Loksound XL omen l l a Diesel Notching Up LSV3 5 und micro 6A 149 Assignment of function Assignment of function outputs activated in F1 forward 7 function output AUX 6 Loksound XL F1 Forward C Soundslot 1 16 0 16 0 Diesel Notching down LSV3 5 und micro 128 150 Assignment of function Assignment of function outputs activated in F1 backward 130 Assignment of function Assignment of function outputs activated in status stop forward 0 255 0 S Po kwara A senzi d E Re ee Tea R ae ssignment of Tunction ssignment of Tunction outputs activated In ackward stop forward B Bit Description value 1 Backward B see C133 0 255 lO acceleration on off l 152 Assignment of function Assignment of function outputs activated in F1 backward 1 shunting mode on off 2 F1 Backward C Soundslot 1 16 0 16 JO 2 sound on off 4 153 Assignmentof function Assignment of function outputs activated in F2 forward 3 lent inoue 3 F2 Forward A see CV129
35. 85 56 e Deal with slot 16 in the same manner by importing the brake sound wav files e Select the option Sound Requires Driving sounds for all brake sound files in the window Sound Settings e Click onto the button Display Extended Settings and enter the highest value 15 at Priority This assures that in case of exceeding a certain speed and rapid braking the brake sounds will definitely be played and not suppressed by some other sound e Deal with slot 15 with the air pump wav files in the same manner Click onto the button Sound Settings next to the middle square and enter the values 4 at min and 6 at Max This causes the decoder to play the loop part of the air pump in slot 15 between four and six times Ultimately the duration of air pump action varies after the locomotive has come to a complete stop e Select the option Sound Requires Driving Noise in the window Sound Settings for all sound files in slot 15 e Click onto the button Display Extended Settings and enter the highest value 15 at Priority Confirm with OK e Go to the button more settings at the top left corner of the screen e Select the options Stop sound user sound slot 15 and Brake Sound user sound slot 16 Thus the user sound slots 15 and 16 are defined as automatic sounds The brake sound is automatically played during braking action and the air pump after braking has fi
36. Assignment of function outputs activated in F10 backward F6 Forward B see CV130 0 255 O F10 Backward C Soundslot 1 16 0 16 0 179 Assignment of function Assignment of function outputs activated in F6 forward 207 Assignment of function Assignment of function outputs activated in F11 forward F6 Forward C Soundslot 1 16 0 16 O F11 Forward A see CV129 0 255 O 180 Assignment of function Assignment of function outputs activated in F6 backward 208 Assignment of function Assignment of function outputs activated in F11 forward F6 Backward A see CV132 0 255 O F11 Forward B see CV130 0 255 O 181 Assignment of function Assignment of function outputs activated in F6 backward 209 Assignment of function Assignment of function outputs activated in F11 forward F6 Backward B see CV133 0 255 O F11 Forward C Soundslot 1 16 0 16 O 182 Assignment of function Assignment of function outputs activated in F6 backward 210 Assignment of function Assignment of function outputs activated in F11 backward F6 Backward C Soundslot 1 16 0 16 O F11 Backward A see CV132 0 255 0 183 Assignment of function Assignment of function outputs activated in F7 forward 211 Assignment of function Assignment of function outputs activated in F11 backward F7 Forward A see CV129 0 255 O F11 Backward B see CV133 0 255 O 184 Assignment of function Assignment of function outputs activated in F7 forward 212 Assignment of function Assignment of function outputs ac
37. C decoders 10 6 Sound settings As with DCC the following parameters can be adjusted Type of Sound Speed of Driving sound Random Sounds Braking Sound Threshold and Overall Volume You will tind explanations for each of the above in 8 5 10 7 Function outputs The function allocation enables you to set sounds head lights front and back AUX1 to AUX4 acceleration deceleration on off shunting speed alternative sounds and sound on off The output configuration as well as the blinking frequency of the stroboscopic effect can be adjusted here also refer to 8 6 10 8 Special options Refer to 10 8 10 9 Sound Editing of sounds and of the schedule is exactly the same for M4 as with other decoder types Only the volume has to be set individually for each sound slot There are also group volume controllers as with DCC 11 Special_settings for Loksound micro_and_XL The LokSound micro and the LokSound XL are only slightly different to the LokSound decoders for HO scale Almost all options and parameters are identical editing sound works exactly the same way This section provides a short overview 11 1 Special settings for Loksound micro e In the view Driving Characteristics it is really possible to select the Trix braking mode e n analogue mode LokSound micro can only be operated with DC AC operation is not permitted e There are two more possible settings in special
38. CONTENT AS IS AND ESU EXCLUDES ON BEHALF OF ITSELF AND ITS LICENSORS ALL CONDITIONS TERMS REPRESENTATIONS OTHER THAN FRAUDULENT REPRESENTATIONS AND WARRANTIES RELATING TO THE CONTENT WHETHER IMPOSED BY STATUTE OR BY OPERATION OF LAW OR OTHERWISE INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF SATISFACTORY QUALITY AND FITNESS FOR A PARTICULAR PURPOSE NEITHER ESU NOR ITS LICENSORS WARRANT THAT THE OPERATION OF THE CONTENT WILL BE UNINTERRUPTED ERROR FREE VIRUS FREE OR MEET YOUR SPECIFIC REQUIREMENTS YOU MAY HAVE OTHER RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION 6 ESU s LIABILITY Neither ESU nor its licensors shall have any liability to you for any loss or damage caused directly or indirectly in connection with the Content any part thereof or this Agreement except to the extent that such liability cannot be lawfully excluded In any case neither ESU nor its licensors shall be liable for any loss of business data profits savings or any other special incidental consequential indirect or economic loss whatsoever even if such losses were contemplated at the date of this Agreement 7 GENERAL 7 1 You acknowledge that damages alone might be insufficient remedy for any breach of the terms of this Agreement and that the remedies of injunction specific performance or other equitable relief would be suitable remedies in the event of any breach or threatened breach of this Agreement 7 2 You may not assign or
39. Forward C Soundslot 1 16 0 16 0 234 Assignment of function Assignment of function outputs activated in F15 backward F15 Backward A see CV132 0 255 0 235 Assignment of function Assignment of function outputs activated in F15 backward F15 Backward B see CV133 0 255 O 236 Assignment of function Assignment of function outputs activated in F15 backward F15 Backward C Soundslot 1 16 0 16 0 237 Assignment of function Assignment of function outputs activated in Sensor 1 forward Sensor 1 Forward A see CV129 0 255 0 238 Assignment of function Assignment of function outputs activated in Sensor 1 forward Sensor 1 Forward B see CV130 0 255 O 239 Assignment of function Assignment of function outputs activated in Sensor 1 forward Sensor 1 Forward C Soundslot 1 16 0 16 0 240 Assignment of function Assignment of function outputs activated in Sensor 1 backward Sensor 1 Backward A see CV132 0 255 0 241 Assignment of function Assignment of function outputs activated in Sensor 1 backward Sensor 1 Backward B see CV133 0 255 0 242 Assignment of function Assignment of function outputs activated in Sensor 1 backward Sensor 1 Backward C Soundslot 1 16 0 16 0 243 Assignment of function Assignment of function outputs activated in Sensor 2 forward Sensor 2 Forward A see CV129 0 255 0 244 Assignment of function Assignment of function outputs activated in Sensor 2 forward Sensor 2 Forward B see CV130 0 255 0 245
40. LokProgrammer Instruction manual For software version 2 6 2 and following versions Article no 53450 53451 March 2009 m F i Track Ont Declaration of Conformity cccceceeeeeeeees WEEE Declaration oeae en a T 1 Important notes Please read this first 2 Installation and start up of the LokProgrammer 2 l System regui ements are ae a e a eee ener 22 Connecting the EokFrogrammer ae a ae aa aa 23 nstalling the software eee ee e OL aS SHEN AU ING ne Programa ae ne eee cebcee cor seceee 2 Sei oware updates ew te eaten eta ee ee PA OFW r Updates ene eee ene a eae eee ear 3 eIVOKSOUMG DaASIC Sikes ern eres eee 3 1 Sound characteristics of locCOMOTIVES ccceee eee Ble Stan IOCORNOUN Cue tet aa nema a macs 3 1 2 Diesel locomotive diesel electric oo eeeeeeeeeees 3 1 3 Diesel locomotive diesel hydraulic c ee 3 1 4 Diesel locomotive with manual transmission Bele 5a El EGU IO COMO LIVE pettus aie teees ee ees se ara oe 3 2 USCRECeliNGGl SOUNGE soarocoosoossoonsonssuananunnopounsonosnnnsonnn 3 3 Automatic Random SOUNS 20 1 a eee ee 5 Je DigitalesySteny PhOUOGO S sane ener eee ene oe Se he nD EIGN RVG eee ee nes es gee avaea ee vee Sauron Air tee eA IVR LO UO lel Bate ete es eRe e ee eck ete a eee e te fe 3 5 1 Definition and application ee a ee 3 5 2 Advantages Disadvantages T o meae ae 3 6 Further information about LokSound decode
41. ain transformer and wire it to the screw terminals We recommend this option for programming gauge 1 locomotives Never connect both terminals at the same time This could destroy the LokProgrammer A After connecting the power supply the green LED on the LokProgrammer should light up The terminals Track Out on the LokProgrammer are to be wired to the programming track Polarity is irrelevant Make sure that the programming track is fully isolated from the layout The two LEDs on the LokProgrammer indicate the following Green LED Is lit continuously when supply voltage is available Blinks when the LokProgrammer receives data from the PC Yellow LED Blinks quickly when voltage is applied to the programming track and data is transferred Blinks slowly if the LokProgrammer detects a high current and is disconnecting the programming track 2 3 Installing the software Make sure that the LokProgrammer is connected as described above and is ready for use As soon as you insert the CD ROM into the drive the installation program is starting automatically Should this not be the case select the CD ROM drive in Desk Top or in the Windows Explorer and click onto Set up Alternatively you may click on the START button in the tool bar and select Run Then type x setup exe and OK Of course you must enter the name of the CD ROM drive instead of the x usually D After a sh
42. also refer to 9 5 The normal priority of user sounds is 3 or 4 User Sounds can also be combined with function outputs Let s assume you link a digital coupler wired to AUX 1 with the sound of the coupler clank Then the coupler will be activated while the sound is played and afterwards the coupler is deactivated 9 6 2 Special options for slots 14 15 and 16 The sound slots 14 15 and 16 may have special importance under certain circumstances As described in 9 2 4 slot 14 can be used for automatic shift sounds slot 15 for automatically triggered sounds immediately after the locomotive has stopped e g air pump for steam locomotives and slot 16 for the automatic play of the brake squeal during braking To facilitate this import the suitable shift sound into slot 14 and set slot 14 as automatic sound in the menu of the button Provided you have set rev modulation CV 59 and 60 also refer to 8 5 4 and a certain Time between Throttle Notches in Sound Settings within the Decoder register CV 57 and 58 also refer to 8 5 1 then you hear not only the sound of the gear shift but also the changing revs during the transition from one throttle notch to the next It is recommended to set the priority for the gear shift rather high 14 or 15 to assure that it is definitely played There is an example in chapter 12 4 Slot 15 Import the suitable sound that should be played immediately after the locomotive has sto
43. an 1 The decoder changes the sound speed step from 1 to 2 when reaching appr half the speed 127 of 255 Target speed actual speed gt 16 gt Decoder changes to A1 Target speed actual speed gt 15 gt Decoder changes to DA1 Target speed actual speed gt 1 gt Decoder changes to D1 f Target speed actual speed gt 0 gt Decoder changes to DC1 074 CX Target speed actual speed lt 2 gt Decoder changes to DA2 Target speed actual speed lt 1 gt Decoder changes to D2 Target speed actual speed lt 15 gt Decoder changes to D2 Target speed actual speed lt 16 gt Decoder changes to DC2 Duration of idle app 3 75 seconds at value 30 Fig 26 Thresholds s 10741 127 Fig 27 Path of Sound during Acceleration 9 4 Setting the schedule 9 4 1 Soundslots in detail As soon as you click onto any square of a sound slot with the mouse a pop up window opens as shown in figures 28 and 29 In order to make editing very easy this window shows the individual sound slots in detail D il Alternate sounds Soundslot 1 w Fig 29 Sound Slots of Diesel and Electric Locomotives The pop up window can be moved across the screen as desired and always shows the content of the selected square The currently open square is also marked with a red frame in the schedule The sound slots of the drivi
44. and 16 20 o7 Aemene SOUNS eee e e E AERE 20 10 Special configurations for M4 2608 21 10 1 M4 Settings in the Decoder eee 21 102 Drvng cnaracteris tics aa a cia aue lt p ces en see ech cere 21 WOS EMOn me ese Re tee ee ae ae nO ee eee fe Z TO TIMO onw enn sseceecnss cee secenere wasde koniee 2i 10 S Anaoguersetings rA a e eee en ea er 21 106r eave settings ene inee ee mae ee ckar et eur 21 10 7 FUNCION OUTOUNS Been tee entree cee en tee ee Deena Z TOR S38 SPC ClalOOUO RS ae tran on a eee i 21 OASE o 109 10 DEEE AA T T A ROLE EE STT Z 11 Special settings for Loksound micro and XL 21 11 1 Special settings tor LOksOund Micro eee 21 11 2 Special settings tor Loksound XE eee 21 12 Project examples ieme cea fees 21 2a lea aD TeMS OIC Sica mete ease en te ete re eee 2il 122 Project for a steam locomotive eee 22 12 lee C reate a New ill T ee ee ee e E eee eee 22 NSS QUINN S ety cet E NA EA eee earl ates 22 12255 impon and place sounas n a e nena 22 12 24 PUNCHON MAOO sooconrocsonsocoesossorocssaooncosseoonoecses 23 12 2 5 Set the wheel synchronicity of exhaust chuffs 24 jas cr aa wll a eui 0 16 Ieee ee ereca ene aeen tnenter ery Pena Pe 24 12 3 Diesel electric lOCOMOLIVE oare e e a e anceeeeess 24 12 Se Generate newile oren aeae a eaten eee te ets 24 DAS teas lt 0 10 scence meen Coen E ene Araneta E Cr 24 12 3 3 How to import and set sounds e eaaa 25 P 74s Ul arend olatuing s 0 plno nar ce
45. ard B see CV130 0 255 O F12 Backward C Soundslot 1 16 0 16 O 191 Assignment of function Assignment of function outputs activated in F8 forward 219 Assignment of function Assignment of function outputs activated in F13 forward F8 Forward C Soundslot 1 16 0 16 O F13 Forward A see CV129 0 255 O 192 Assignment of function Assignment of function outputs activated in F8 backward 220 Assignment of function Assignment of function outputs activated in F15 forward F8 Backward A see CV132 0 255 O F13 Forward B see CV130 0 255 O 193 Assignment of function Assignment of function outputs activated in F8 backward 221 Assignment of function Assignment of function outputs activated in F13 forward F8 Backward B see CV133 0 255 O F13 Forward C Soundslot 1 16 0 16 0 194 Assignment of function Assignment of function outputs activated in F8 backward 222 Assignment of function Assignment of function outputs activated in F13 backward F8 Backward C Soundslot 1 16 0 16 0 F13 Backward A see CV132 0 255 O 195 Assignment of function Assignment of function outputs activated in F9 forward 223 Assignment of function Assignment of function outputs activated in F13 backward F9 Forward A see CV129 0 255 O F13 Backward B see CV133 0 255 O 196 Assignment of function Assignment of function outputs activated in F9 forward 224 Assignment of function Assignment of function outputs activated in F13 backward F9 Forward B see CV130 0 255 O F13 Ba
46. as limited to 14 speed steps and 80 addresses today up to 10 000 addresses and 128 speed steps are available DCC is downward compatible in terms of control and decoders e g older decoders can be controlled with up to date command stations throttles and with certain limitations new decoders can be operated and programmed with older control devices 3 4 2 Motorola The Motorola protocol goes back to 1984 is one of the oldest digital systems for model trains Due to its age the operational options are limited The Motorola protocol can only handle 80 locomotive addresses with 14 speed steps and besides the headlight function only four additional function outputs can be controlled functions 5 8 can be selected with the second Motorola address Since the Motorola protocol is still used in many digital systems ESU decoders are designed to work with this protocol as well 3 4 3 M4 Since 2004 the MFX system is on the market Theoretically this could run more than 16 000 model locomotives simultaneously with 128 speed steps The LokProgrammer software deals with certain settings somewhat differently to DCC For instance instead of locomotive addresses the name of the locomotive has to be entered e g class 01 or ICE The allocatement of certain parameters to the CVs is also different to DCC Do not use the DCC CVs mentioned from chapter 3 5 onwards for M4 A What does M4 mean At s
47. ay 0 6037 sec 9433 Byte 4 bremse_loop way 0 5634 sec 8803 Byte cl wav 0 3260 sec 5093 Byte 2 c2 wav 0 2598 sec 4059 Byte 2 c3 wav 0 2692 sec 4207 Byte 2 c4 wav 0 2870 sec 4495 Byte d11 wawv 0 3649 sec 5701 Byte A d1 2 wawv 0 4138 sec 6465 Byte 2 d13 wav 0 4153 sec 6489 Byte injektor_exit wav 4 4452 sec 69456 Byte A injektor_init wav 3 6170 sec 56516 Byte A injektor_loop wawv 1 1929 sec 18639 Byte kohle_loop way 3 1250 sec 48828 Byte A luftpumpe waw 1 2401 sec 19376 Byte A pfiff_exit waw 1 5865 sec 24789 Byte pfiff_init wav 0 4865 sec 7601 Byte f J LEE oons O FIFA con 11266 Buta Total Capacity 538849 Bute 434 486 sec Remaining Cap 542495 Bute 434 720 sec Fig 35 Import audiofiles eClick now onto the square marked S and insert siedens wav in each middle square of the two sound slots e Click onto D1 and import d11s wav in the head end of the first sound slot e Import siedens wav in the middle part of the first sound slot Repeat this procedure with d12s wav and siedens wav in the second slot and so forth until finally D1 looks the same as shown in Fig 35 e Then click onto Display Alternative Sounds and import d11a wav to d14a wav as well as siedena wav in the Same manner as before e Open Sound Settings of the individual audio files also refer to chapter 9 4 e Enter the value 1
48. brake ik wav brake loop wav broke ext wav Fig 19 Popup Menu for selecting the Sound Slots 8 6 14 Configuration of outputs 00 00000000 lights and AUX outputs CV 113 CV 120 This parameter allows you to adjust the type and intensity of physical outputs The available choices are e Dimmer uniform voltage is available at the output for operating constant functions e Blinking light Phase 1 Blinking light Phase 2 e Strobe Stroboscopic effect e Double Strobe Stroboscopic effect with double blinking e Fire box generates flickering light for the imitation of the open fire box This function makes sense in conjunction with the sound of shovelling coal e Smoke generator while the locomotive is stopped a smoke generator only heats to a limited degree when operating in conjunction with driving noises However it operates to its maximum in synchronization with the exhaust chuffs during movement If you wish to simulate a uniform amount of smoke coming out of the chimney it is recommended to set the output function for the smoke generator to Dimmer e Fade lights up and down contrary to the setting Dimmer the lights do not appear at full brightness immediately but are slowly fading up respectively down e Mars light Simulation of a blinking warning light mainly used on American locomotives e Gyro light Simulation of a rotating beacon e Rule 17 forward rule 17 back up
49. cking it e Import kohle_init wav in the upper square of the open sound slot e Import kohle_loop wav in the middle square of the open sound slot e Click onto the button Sound Settings next to the middle Square and enter the value 2 at Min in Repeat Sound and 4 at Max This causes the loop part of coal shovelling to be repeated several times thus the duration of shovelling coal varies arbitrarily e Import kohle_exit wav in the lower square of the open sound slot e Repeat this procedure with the square marked _ Fahrt1 Change to the window User Sounds e Open the square Slot1 by double clicking it e Import pfiff_init wav in the upper square of the open sound slot e Import ptiff_loop wav in the middle square of the open sound slot e Click on the button Sound Settings next to the middle square and select the option Loop Mode This causes the loop part of the whistle to play until the user releases the function e Import pfiff_exit wav in the lower square of the open sound slot e Repeat this procedure with the bell in the square Slot2 the injector in Slot3 and the air pump in Slot 4 e Allocate the whistle to the volume controller 1 CV121 in the window Sound Settings and the bell to volume controller 2 CV122 Thus the volume of these important sounds can later i adjusted from your command station also refer to
50. ckward C Soundslot 1 16 0 16 0 197 Assignment of function Assignment of function outputs activated in F9 forward 225 Assignment of function Assignment of function outputs activated in F14 forward F9 Forward C Soundslot 1 16 0 16 0 F14 Forward A see CV129 0 255 O 198 Assignment of function Assignment of function outputs activated in F9 backward 226 Assignment of function Assignment of function outputs activated in F14 forward F9 Backward A see CV132 0 255 O F14 Forward B see CV130 0 255 O CV Name Description Range Def 227 Assignment of function Assignment of function outputs activated in F14 forward F14 Forward C Soundslot 1 16 0 16 0 228 Assignment of function Assignment of function outputs activated in F14 backward F14 Backward A see CV132 0 255 0 229 Assignment of function Assignment of function outputs activated in F14 backward F14 Backward B see CV133 0 255 0 230 Assignment of function Assignment of function outputs activated in F14 backward F14 Backward C Soundslot 1 16 0 16 0 231 Assignment of function Assignment of function outputs activated in F15 forward F15 Forward A see CV129 0 255 0 232 Assignment of function Assignment of function outputs activated in F15 forward F15 Forward B see CV130 0 255 0 233 Assignment of function Assignment of function outputs activated in F15 forward F15
51. d is not suppressed by any other sound e Confirm with OK and go to the button more settings at the top left corner of the screen Select the option brake sounds user sound slot 16 Thus the user sound slot 16 is marked as an automatic sound The brake sound will be played automatically during operation e Also select Stop Sound user sound slot 15 thus the fan will be heard every time after braking 12 5 4 Function mapping Allocate your functions to any buttons as desired also refer to 8 6 by clicking the appropriate squares in the corresponding lines respectively columns Here we also use the same default allocations e Headlights on FL f back up lights on FL r Please make sure that the output configuration of the lights is set to Dimmer and the dimmer setting is 15 e Driving sounds Sound on off on F1 f and F1 r e Horn on F2 f and F2 r e g on user sound slot 1 Set the Doppler effect for a whistle in loop mode then you can activate it as described in 13 1 e Shunting speed on F6 f and F6 r It is recommended to switch off acceleration and deceleration with the same function button in order to assure a faster response in shunting mode 12 5 5 Fine tuning Save the project and write it onto your decoder with the aid of your LokProgrammer Use the buttons Ey 4 and 92 Listen to the sounds during normal operation and fine tune them further if necessa
52. drive is the transition from acceleration back to driving at constant speed This driving step is not available for steam locomotives since we use the same chuffs for DA and AD DC Drive to coast is the transition from driving to coasting CD Coast to drive is the transition from coasting to driving This step is not available for steam locomotives since we use the same chuffs for DC and CD Please note that you have to import one transition for each driving notch to avoid any hard transitions or crackling noises SD Stop to drive is the sound at start of movement The two sound fragments are played in sequence in different states of motion the first sound is played shortly before the start when the locomotive is still stationary the second part is played just after the locomotive started moving The division into two parts is particularly meaningful for howling diesel motors or humming electric motors it generates a very prototypical impression of movement and its associated sound DS Drive to stop is the transitional sound of the motor during stopping CS Coast to stop is the transition from the coasting sound to the stop sound locomotive has stopped motor is still running Often there is no audible change between CX and S Import the sound for idle into CS in order to avoid an audible gap in the schedule Fig 25 SD Performance In diesel a
53. e 14 7G rg SOWING OS IOS cee gee aetna ce eee E a eee 14 8 6 14 Configuration of outputs lights and AUX outputs 14 8 6 15 Blinking frequency of strobe effects CV 112 14 8 6 16 Activate LGB mode CV 49 oo eee 14 8 0 17 Behaviour of function DUONS e e Coksound 2 Mode k CVAN ene 14 8 6 18 M rklin delta mode CV 49 14 87 Manua k CV ent Meayea tame tenon ce heen eee eee ere 14 Sri SOCClalMOMUOMSa G V5 24a eras cern iene ne eiecaueien 15 S omdeniiNecat on aV ET 15 osonder tet hmee ree ncaa Me ten cee Tet ere 15 2 Conceptor Eok Soundi nn e ate ea hen eee erence 15 9 2 Basic methodology for working in the Sound register 15 oP eae omenclature a aay erro nner heen mmrnera nanan tenes rer 1s 9 2 2 Importing Deleting sounds in projects 15 9 2 3 Allocate Delete sounds to from sound slots 16 9 2 4 Extended functions in the Sound 16 9r Scheduler a aana A tice dee ce E E 16 9 3 1 Schedule for running driving sounds 17 93 2 Schedule tor tan SOUINGS een ey ere eZ 9 3 3 Thresholds in the schedule for running driving sounds 1 8 O14 setting the schedule ee e 18 9 41 SOUMCS OtsaltieC Clallam ieee r nee dcer ners nets 18 OF Umes emng am ts are tern tee een Sere L 19 2 eH i c Alolelamies cli qlolmares aeaerree eran ae reece Ue 19 9 Gre SEi SO UNC seu aas A E Onn ite 20 CIO RI enere setings sense ace aas tensrenncnee teense neta 20 96 2 Special options for slots 14 15
54. e installation window Please note that software version 2 6 6 only runs and opens appropriate data meant for version 2 6 6 and all following updates The software doesn t run former or previous versions before version 2 6 6 2 6 Firmware updates The firmware is the operating system of the LokPilot or LokSound decoders Please note Certain new software options can only be activated with LokSound decoders with the latest firmware update You will find the latest firmware updates on our website at www esu eu_under Download and Software Update procedure e Connect the desired decoder to the LokProgrammer and start the update e Select Run in the pop up window e Follow the instructions for installation e First the firmware update will be installed on your PC then the update will be downloaded onto your decoder Privacy Protection ESU guarantees that no information will be downloaded from your PC to the ESU website Data transmission is strictly limited to sending data from the ESU home page to your PC Your personal data are protected at any time 3 LokSound basics In the following chapter it is explained how the LokSound decoder reproduces prototypical sounds what options are available with digital command control for model trains and which protocols of digital systems are currently available in the market Should you already have experience with digital systems and also be familiar with loc
55. e or two minutes The status is displayed in the progress bar Should the program not be able to read the data please refer to chapter 13 1 Write Decoder Data The CVs contained in the project file will be written onto the decoder connected to the LokProgrammer Click Continue in the window that opens first in order to write the CVs All data on the decoder will be replaced by the new data 4 O LokSaundw3 5 E MBit Write Sound Files This button enables you to write the sound files contained in the project file onto the decoder connected to the LokProgrammer Click Continue in the window that opens first in order to write the sound files Depending on the size of the file and the size of the memory this may take up to 10 minutes Please bear in mind that you have to write the CVs once again if you have made any changes Write Address Allocations Any data contained in the project file regarding the allocation e g sound slots to function buttons will be written onto the decoder The following fields next to the tool bar are of purely informa tive character This field shows the decoder type connected to the LokProgrammer In this example it is a LokSound decoder version 3 5 Of course you can work with any LokSound decoders as from LokSound 2 upwards as well as LokPilot types in DCC NMRA Motorola M4 and Selectrix This field shows the size of the sound memor
56. e voltage CV 53 and the two control parameters K and CV 54 and 55 Furthermore you can set the impact effectiveness of load compensation CV 56 At 100 load compensation is active over the entire speed range at 50 it is only active up to half the maximum speed With this setting your locomotives benefit from load compensation at lower speeds while their soeed changes prototypically on gradients The numbers of values respectively the values themselves are subject to the type of decoder For useful values please consult chapter X 1 or the user manual of your decoder 8 3 3 Speed curves CV 2 CV 5 CV 6 CV 26 and CV 67 97 The field Speed Curves gives you a choice of a three point speed curve or a user defined speed curve The three point speed curve is determined by the start voltage CV 2 the medium speed CV 6 and the maximum speed CV 5 The speed curve has a higher resolution with 28 speed steps Subject to the selected speed steps you can move the individu al speed points up and down with the mouse and adjust them to the most prototypical setting The three point speed curve and the individual speed curve with 28 entries are valid for all operating modes DCC 14 28 or 128 speed steps Motorola format 14 speed steps or M4 the selected speed curve will always be adapted interpolated to the actual speed mode With the choice menu Default you can enter a simple linear or exponen
57. edule for running driving sounds This displays a graphic representation of all possible states of a locomotive e M Mute or silent stands for a stationary locomotive with the sound turned off No sounds have to be imported here e MS Mute to stop stands for a stationary locomotive with the sound turned on This sound slot has two fields that will be played in sequence if they are both filled This enables you to play a two part sound with one start middle and end part each simulating the starting of the motor Here you would import the sound of the starting diesel engine or the raising of the pantograph of an electric locomotive e The sound slot SM Stop to mute contains parking sounds such as turning off the diesel motor or lowering the pantograph You could also add a valve releasing compressed air There is no limit to what sounds you might want to play e S Stand stands for a stationary locomotive with the sounds in idle e g the hiss of steam or the sound of an idling diesel motor There are two sound parts It is important to know that all sounds in step 2 are automatically played in loop mode However you can change this if needed e In the stages Dx Drive the locomotive is moving and plays the appropriate sounds x indicates the number of the throttle notch Depending on the type of locomotive there may be up to 10 D notches Thus it is possible to
58. eed Since there are no acceleration files in this example A1 A2 Da1 etc you must enter in the thresholds for each path between the D and DA squares the highest possible value of 127 That means that the barrier upwards is so big that the sound sequence always goes via the D notches and not via the A notches To facilitate this click into the appropriate squares and enter the value 127 import s wav in the LT Change to the window Random Sounds e Open the square Stand1 by double clicking it e Import coupler_exit wav in the middle square of the open sound slot this sound shall simulate the automatic air release later on e Repeat this process with the squares called _ Fahrt1 Change to the window User Sounds e Open the Slot1 by double clicking the square e Import wabcoa2_init wav in the upper square of the open sound slot e Import wabcoa2_loop wav in the middle square of the open sound slot e Click onto the button Sound settings next to the middle square and select the option Loop mode This cause the whistle to sound until the user deactivates this function e Import wabcoa2_exit wav in the lower square of the open sound slot e Repeat this procedure with the bell in the square Slot2 the detector in Slot3 and the fan in Slot 4 e Allocate the whistle to the volume controller 1 CV121 and the bell to volume controller 2 CV122
59. efore easily be set to the desired values 3 6 Further information about LokSound decoders 3 6 1 General At the core of a LokSound decoder is a powerful processor It is supported by an audio amplifier and a sound memory that can store up to 130 seconds of sound The four channel mixer with active filter can replay four diffe rent sounds simultaneously One channel is reserved for the driving noises while the other three can be used for User Sounds such as bells whistles etc and Random Sounds e g automatic safety valves or shovelling coal All four channels will be mixed to one output in the decoder and transmitted to the speaker The memory of the LokSound decoder can be deleted at any time to make room for new sounds Thus it is no problem whatsoever to modify a steam sound decoder into diesel sound You can easily do that yourself with the aid of the ESU LokProgrammer whenever you want to Please note this unimpeded change of sounds is limited to decoders sold for installation into locomotives by the user LokSound decoders that are installed in locomotives by a model train manufacturer may not always offer this option A field at the lower edge of the screen shows the available memory space during programming in seconds and bytes as well as the total capacity of the particular decoder Select the Sound register and then one of the sound displays in order to see this also refer to chapter 9 If you wish to
60. ent tasks of the program it is divided into different registers and menus Figure 10 shows the main screen of the LokProgrammer software and its main components e Virtual Cab Here you can test decoders in an easy manner e Modifying CV s individual adjustment of CVs provided the decoder supports DCC NMRA e Decoder for comfortable programming of ESU decoders with a graphic display e Sound this serves for modifying sounds or to generate new sound compositions for LokSound decoders You can also call up the internet update facility refer to 2 5 and close the LokProgrammer software During Saving all data settings and sound files will be written into the project file Project files are saved with the ending esu e Programmer here you can read and write decoder data and read sound files and allocatement of addresses Extended decoder data such as type of decoder and version number of the firmware can also be read here File Programmer Edit Settings Help co BOX PO MF AD IS Decoder si ee LokSound Programmer v2 7 4 a Virtual Driver s Cab gt Read and Write Cy s 1 1024 FE Edit Cv s Choose CY to read or write Read CY Actual Value DEC BIN Read and Write Cv s 0 255 New value for CY 0 Write CY I Enter value in binary form Status e M Decoder Info Manufacturer E Decoder Info E LokSound Programmer 2 7 4 C Dokun
61. enter a loop sound into the Init field also refer to 9 6 For each of the three parts of a sound slot you can use diffe rent sound files that are then played by the decoder in sequence We call the groups of three in the data entry fields sound Slots They are located within the squares in the project schedule and in the windows Random Sounds and User Sounds 9 2 2 Importing Deleting sounds in projects Figure 17 shows the lower part of the view Sound In the right column Project Sounds are all the sounds listed that have already been imported into the project in other words that are to be stored in the memory At the bottom of the left column Folder you see a data tree of all folders on the hard disc of your PC Besides the folder this also shows the audio files and esu files If you click onto an ESU file the data tree is expanded and shows the sound fragments that are already contained in the sound files wav In order to import a sound file or sound fragment from the folders on the hard disc of your PC or from the CD ROM supplied with the LokProgrammer you proceed as follows Mark the file with a mouse click keep holding the mouse button Drag the file with the mouse from the folder into the window Project Sounds Now the desired file appears in the list of project sounds In order to remove a sound file from the list proceed as follows e Mark the file with a mouse click in
62. es will be interpolated O Marklin brake mode 95 Reverse trim Divided by 128 is the factor used to multiply the motor voltage 0 255 O Marklin brake mode off O ng kardino broke mode on r wally driving backwards Value O deactivates the ult riana bravemode 112 Blinking light Blinking frequency of Strobe effects Always a multiple of 4 64 33 Zimo brake mode off 0 65 536 milliseconds Zimo brake mode on 113 Headlight configuration configuration of headlights 0 255 15 3 Lenz DC brake mode inti Lenz brake mode off 0 a Walle Lenz brake mode on g continuous dimmer Vol 0 Vol 4 Trix brake mode blinking phase 1 Vol 16 i o E off blinking phase 2 Vol 32 53 Control ref Defi a a It hich th tor should 0 80 56 Sudeley n ontrol reference efines the Bac voltage which the motor shou generate at maximum speed The higher the efficiency Double strobe light Vol 64 of the motor the higher this value may be set If the engine Fire box Vol 80 does not reach maximum speed reduce this parameter Smoke generator Vol 96 54 Load control parameter K K component of internal Pl controller Defines the effect of 0 80 32 Headlight bright dim Vol 112 load control The higher the value the stronger the effect Mars light Vol 128 of Back EMF control l F l Gyra light Vol 144 55 Load control parameter _ 1 component of internal Pl controller defines momentum 0 80 24 Rule17 for head lidh Vol 160 inertia of motor The hig
63. ese outputs will be activated as long as the sounds are played This enables you for instance to let the firebox light up as long as you hear fireman Fred shovelling coal Furthermore you can set a time delay between individual sounds This time can be adjusted in steps of one second each after which the imported sound is played This time delay can be increased or reduced for each repetition in case of several repetitions Enter a value in the field Then Change the Value by If this value is O then the time delay remains constant With this time delay you can simulate for instance air pumps that start off very fast and become slower with increasing air pressure It also helps to save memory space that would otherwise be filled with silent sound fragments to facilitate the delays In the window Extended Sound Settings you can choose the priority of each sound This determines which random sound or user sound gets priority in case all 4 sound channels are engaged If the decoder selects a random sound with a higher priority than sounds that are already playing and if all sound channels are already engaged then the sound with lower priority will be interrupted and the one with higher priority will be played Driving sounds always have highest priority User Sounds are normally played with second highest priority while Random Sounds have the lowest priority The priority is expressed by values ranging from 1 lowest priorit
64. f your locomotive e g smoke generator pantograph etc in accordance with the wiring Please note that decoders with the 8 pole plug support only AUX 1 and 2 Decoders with the 21 pole plug mtc also support AUX 4 XL decoders have 6 AUX outputs AUX 1 6 8 6 4 Acceleration and coasting of diesel locomotives Here you can play the idle and driving sounds while standing still and moving Activate the function Accelerate Diesel then the decoder shifts from the sound of the current speed step to the sounds of the following higher speed steps until you deactivate this function no matter at what speed or if the locomotive is standing still The actual soeed or no movement if the locomotive was stationary prior to your first command remains intact When you trigger Coasting then the above sequence will be played in reverse without changing the actual status of movement or standing still This function serves to rev the diesel motor wile standing or to simulate the sound of a locomotive with a heavy load for instance on a gradient This function is only appropriate for diesel electric locomotives It is best to allocate this function to both directions Dinael Neich Up Peacti Disan Notch Down activated Dissel Motch Down activated vation dawetivatael Fig 18 Notch behaviour 8 6 5 Acceleration Deceleration This function turns off the delay in accelerating or slowing down as set in the windo
65. hardware 3 5 capacity This is enough for 69 respectively 138 seconds of digital sound In order to achieve a continuous sound that does not stop after 69 seconds we have to use a few tricks the memory contains only a short fragment of the motor sound about half a second This fragment is played as a loop in the LokSound decoder thus generating continuous sound Such tricks enable us to utilize the memory space to the optimum The number of sounds is not pre determined and is only limited by the size of the memory Generally this is sufficient to store all necessary sounds for a locomotive A simple steam locomotive can be equipped with sound with only 20 seconds of sound fragments That includes the bell whistle air pump etc There are three categories of sounds Driving sounds Random Sounds and User Sounds sounds that are triggered by the user The LokSound decoder works with a schedule It contains all information such as when to play which sound The different stages are connected with arrows and thus represent the possible changes from one stage to the next The driving noises are stored in so called sound slots and are called up according to the pre determined speed of the locomotive Sound Fragments of varying number are entered into the Sound Slots There must be at least three sound fragments in each sound slot These three standard sound fragments are generally used as start middle and end part of the respect
66. he other provisions of this Agreement and the remainder of the provision in question shall remain in full force and effect 31 OOE ee ee ee Warranty card Goods return note 1 Customer data Please write in block letters Postal Code Town COUIMUR esas EMail aa Signature X 2 Type of fault e Network connection Data connector Input PC Output track LED display Body 3 Description of software bug use extra page if necessary 4 Receipt of purchase Please enclose the receipt to the shipment 5 Details of retailer Retailer s stamp or address ec ccc ccc ee ecm tte omen anette ieee Warranty certificate 24 months warranty from date of purchase Dear customer congratulations to your purchase of this ESU product This high tech product has been manufactured according to the latest production processes and has passed stringent quality checks and tests Therefore ESU electronic solutions ulm GmbH amp Co KG offers you in addition to the national warranty rights as governed by law a special manufacturers warranty of 24 months from date of purchase Warranty conditions e This warranty is valid for all ESU products purchased at an ESU dealer e Any repair or replacement under this warranty is subject to proof of purchase The warranty certificate completed by your ESU dealer together with the receipt serves as the proof of purchase We recommend to keep the receipt
67. he desired folder e Now you can read and print this file with any text processing program Changes in this document do not affect the project file in the LokProgrammer A 8 8 Special options CV 124 Here you can pre select certain options so they are available after an interruption of power on your layout Save Direction of Travel activates the so called Directional Bit a Marklin specific term that refers to the layout specific direction of travel Save Status of Function Buttons assures that all functions recommence their status after an interruption of power Save Current Target Speed preserves the old speed in the decoder e When Accelerate after a Reset with the Programmed Delay is set the locomotive will accelerate as per the programmed parameters otherwise it will jump start If a decoder supports these options is subject to the version of the decoder firmware 8 9 Identification CV 7 CV 8 This read only option provides the manufacturer s ID CV 8 and the internal version number of the decoder firmware CV 7 The manufacturer s code of ESU is 151 If you write the value 8 into CV 8 then you trigger a factory reset default values but do not delete the manufacturer s ID The value of CV 8 will always remain at 151 Entering value 8 simply triggers the reset All LokSound types offer two user fields for any personal codes etc in User
68. her the momentum of the motor Hie TOE NEAL git SLs large flywheel or bigger diameter motor the lower this Rule 17 for rear light Vol 176 value has to be set see Chapter X X Pulse Vol 192 56 Operating range of 0 100 1 64 64 Ditch Phase 1 Vol 208 load control Defines up to which speed in load control ech Ph will be active A value of 32 indicates that load control will Ditch Phase 2 Vol 224 be effective up to half speed Vol brightness Range O dark 15 maximum 57 Sound mode 1 ee by es is the ae in aces E s chuff 0 127 114 Back light configuration configuration of back lights see also CV113 0 255 15 sounds at speed step 1 Value O indicates that perio Steam 15 between exhaust chuffs is controlled by a wheel sensor Diesel O bean e LL seule ules of Aux 1 see also CV113 See 58 Sound mode 2 Value defines the gradual decrease of intervals of exhaust 0 127 116 Aux 2 configuration configuration of Aux 2 see also CV113 0 253 15 chuffs with increasingspeed A higher value indicates a more Steam 15 117 Aux 3 configuration configuration of Aux 3 see also CV113 0 255 15 rapid decrease a lower value a slower decrease If exhaust Diesel p chuffs are triggered by a wheel sensor if CV 57 0 this edre 118 P ule eee a LL of Aux 4 see also CV113 0 255 15 value specifies the number of trigger pulses required for one 119 Aux 5 configuration configuration of Aux 5 see also CV113 Loksound XL only 0 255 15 F enau
69. ibution to third parties 2 PROHIBITED USES Neither you nor anyone at your direction shall 2 1 use the Content or any part of it for any public performance live broadcast or time delayed live broadcast where the Content is used unattended for commercial purposes without ESU s prior written consent 2 2 use the Content or any part of it in any competitive product 2 3 sub license copy reproduce transmit assign rent sell lease offer on a pay per play basis distribute for money or any other consideration or commercially exploit in any other manner or through any medium whatsoever or otherwise transfer in any way the Content or any part thereof 2 4 manufacture and or distribute for money or otherwise commercially exploit any product that incorporates any part of the Content If you wish to use any part of the Content for manufacture resale sub license or further distribution you must contact ESU and where relevant its licensors to enter into an appropriate agreement with ESU and where rele vant its licensors 2 5 publish the results of any analysis or comparative evaluation of the Content or any part thereof without ESU s prior written consent 2 6 reverse engineer recompile or disassemble any part of the Content except to the extent and in the circumstances expressly permitted by ESU and its licensors in writing or by law 3 INTELLECTUAL PROPERTY RIGHTS You acknowledge that all intellectual property
70. in certain situations only Thus the LokSound decoder can simulate driving with open cylinder cocks also refer to 3 1 1 If you stop a locomotive and immediately afterwards you start it again or if the locomotive is running for a while already then you will not hear the cylinder cocks anymore just like with the prototype Only once the locomotive has been stopped for a while and then starts moving again will you hear the open cylinder cocks How to adjust this is explained in chapter 12 2 pD ce yp epee oy 10 Special_configurations for M4 M4 offers several possible settings that are different to DCC as described above Since the methodology is only slightly diffe rent to DCC we only provide an overview Please note Value ranges in M4 are generally different to those in DCC Therefore the CV numbers for DCC as stated in the previous chapters are not valid for M4 Please find the correct numbers and values of our sounds for later conversion of non sound locomotives at www esu eu 10 1 M4 Settings in the Decoder Locomotive symbol Select a symbol matching your type of locomotive During operations it will be displayed on your mfx central unit Decoder name Enter the name of the locomotive e g class 50 or ICE Entries with a maximum of 16 characters are permitted This name will also be displayed on your mfx central unit r Locomotive Symbol Symbol Decoder Name Set Decoder Name s
71. ion number Internal software version of LokSound decoder 8 Manufacturer s ID Manufacturer s ID amp reset to factory defaults by writing value 8 in this CV 151 13 Analogue mode F1 F8 Status of functions F1 to F8 in analogue mode 0 255 1 Bit Description Value O IF 1 1 F2 2 2 F3 4 3 F 8 4 F5 16 5 F6 32 6 F 64 7 F8 128 14 Analogue mode FL Status of functions F9 F12 FL F9 to F12 in analogue mode 0 255 3 Description Value O IFL f 1 1 IFL r 2 2 F9 f 4 3 F10 f 8 4 F11 16 5 F12 32 6 IF9 r 64 7 F10 r 128 17 Extended engine address Long address of engine CV17 contains byte with higher value bit 6 0 128 and 9999 bit 6 and bit 7 must always be active CV18 contains byte with lower value only active when function is switched on in CV 29 19 Consist address Value O or 128 means consist address deactivated additional in case of 1 127 consist address normal direction double traction 129 255 consist address reverse direction 0 255 CV Name Description Range Def 29 Configuration register Bit Function value 0 5514 O Reverse travel direction forward becomes reverse normal direction O reversed direction 1 1 speed steps only for DCC mode 14 speed steps 0 28 or 128 speed steps 2 2 analogue operation analogue operation off 0 analogue operation on A 4 selection of speed curve speed curve through CV 2 5 6 0 speed curve through CV 67 96 16 5 selection of engine address only fo
72. ith the same function button how to activate the oe Effect during operation is described in chapter 134 13 It is best to allocate this function to both directions 8 6 11 Volume Mute With this function you can mute the sound and by double clicking you can set 4 different levels of the overall volume It is best to allocate this function to both directions 8 6 12 Dynamic brake In order to simulate this function that is often present in diesel and electric locomotives as close to the original as possible the acceleration and deceleration is reduced to half the time It is best to allocate this function to both directions 8 6 13 Sound slots Here you enter the numbers of the desired user sound slots If you have already imported some user sound slots then you can click onto the corresponding square with the right mouse button A choice list appears showing all occupied sound slot numbers and the corresponding sound files L E a fe l Ia Li shomil int wav arholi loop wav airhorn cock wav 2 aihorn2_ink wav sithorn2_loop kay airhorn2_esdk wav 3 airhorn signal way 4 coupler _ink wav Silence wav coupler edt pray nant brake inkar dynamic braka bop way dynam 6 compressor3_ink wayv comoressar3 oop ane comeressord_edtwae 7 sand int wav sand_loop way sand_exit wev 8 pantographUp wav Sdence wav pantographDown way 9 announcer ria 10 vetin ventilator bop mav vanti mdt way 16
73. itions If the sound should be repeated by a definite number simply enter the same number in both fields Thus you can enter the definite value 1 for transitions and choose Loop Mode 4 driving sounds and the stationary sounds also refer to T23 e Volume Use the slide control to adjust the volume of each sound individually or by clicking onto control 1 2 or 3 in order to allocate it to a group with equal volume also refer to 8 5 6 e With Adapt Sound to Driving State you determine if the revs of the sound should be modulated in accordance with the increasing revolutions The maximum revs are predetermined in the Decoder register under Sound Set tings also refer to 8 5 4 If you perhaps wish to modulate the revs in the driving sound together with a constant fan sound in the background simply select Adapt Sound to Driving Noise in the slots of the driving sound but not in the slots of the fan sound also refer to 9 3 ic Box P08 AB 4 Decoder LokSound 3 8 MBit Project Random Sounds a Virtual Driver s Cab 6 4 F it Edit CV s a Fid Decoder i Sound Sound Schedule Random Sounds User Sounds ol e The button Volume all slots controls the volume of all slots and allocations of the selected notch in one step and enables you to select modulation options e For more information regarding the field Display Alternative
74. its and 16MBits Generation 3 LokSound decoders provide different memory sizes 8MBits for about 69 seconds of sound data and 16MBits for about 138 seconds of sound data The ESU retailmarket sounds on our Website are mostly made for 8MBits memory so that owners of older Loksound 3 sound decoders can use them But OEM LokSound Projects could be bigger than SMBits It is always possible to transfer 8MBit files onto a 16MBits decoder zu bertragen You can t transfer a 16MBits file onto an 8MBits decoder because of the memory discrepancies Please do the following procedure to change an 8MBits Sound file to a 16MBits file e load the requested ESU file e upload the 8MBits ESU file onto a 16MBits decoder see also 53 e Read out the decoder date by using the intended button while the file is still loaded see also 5 3 e Confirm that the decoder data should be adopted to the open project file 16MBits memory size is now shown on the information display in the upper center of the screen The memory capacity in the menu Sound is now 16MBits which equals about 138 seconds This memory is now available for your projects e Save the file The 16MBits characteristics will be saved now 13 2 Customer service Assistance and support Should you require assistance your first call should be to your dealer where you purchased your LokSound decoder He Is your competent partner for all questions around model train
75. ive sound also refer to 9 2 1 The sound fragments do not have to fill the available memory space completely At certain points for instance within a throttle notch it only makes sense to enter the sound loop of the motor Whenever the LokSound module undergoes a change of status the sound fragments in the corresponding sound slots will be played If there should be no sound at a certain stage or change of status then the corresponding field of the sound slot must remain empty Empty sound slots are displayed in white while sounds slots that contain sound fragments are displayed in blue Random Sounds are stored in Extra Sound Slots and will be played according to the settings in the register Decoder also refer to chapter 8 5 3 User Sounds are also stored in their own sound slots These sound slots are allocated to the desired function buttons in function mapping also refer to 8 6 9 2 Basic methodology for working in the Sound register 9 2 1 Nomenclature For your better understanding we have defined the terminology for the three fields within a sound slot in the following chapters as outlined below The starting part is called Init initial The middle part is called Loop The final part is called Exit These terms relate to the standard application of these fields for ESU products also refer to chapter 12 Regardless of the terminology you could for instance
76. k the file name of the sound to be deleted within the sound slot e Delete the allocation by pressing Del on the keyboard The allocation will be deleted but not the file in the list Project Sounds Thus this sound may still be used within the project Fig 21 Sound Slot D1 opened 9 2 4 Extended functions in the Sound At the top left corner of this window there is another tool bar with the following functions Set project as steam locomotive This button is linked to the parameter Type of Sound also refer to 8 5 1 Set project as diesel locomotive This button is linked to the parameter Type of Sound Set project as electric locomotive This button is linked to the parameter Type of Sound Edit motor You can see and edit the schedule of the driving noises This button is active for all locomotive types Edit fan motor The schedule of the fan sound channel will be opened also refer to chapter 9 3 2 Further settings Here you can edit auxiliary functions that relate to the schedule of steam locomotives and user sounds Thus you can set user sound slot 16 for the braking sound User sound slot 15 can be used for an automatically triggered sound after the locomotive has stopped such as an air pump of steam locomotives User sound slot 14 can be used for shift sounds for instance for diesel locomotives with mechanical transmission This does not only play
77. led short two digits CV1 or long addresses four digits CV17 and CV18 can be used Please note that any settings in these CVs are only effective for operation with NMRA DCC compliant command stations When operating decoders with the Marklin Motorola protocol a separate address namely the Marklin address is valid You may enter a second address for M4 decoders in Motorola mode in order to activate F5 to F8 Normally this would be the address of the decoder plus 1 8 1 2 Consist settings CV 19 The DCC consist address is useful for multiple traction It is also possible to activate function outputs for consists as well as function buttons for consist mode In some cases it is desirable to set certain functions in consist mode in such a way that the function is actually triggered by pressing one button in both or all locomotives e g lights Click onto the appropriate button of the function that should be activated in consist mode 8 2 Driving characteristics 8 2 1 Selecting the number of speed steps CV 29 CV 49 Here you can adjust more settings for running your locomotive In DCC mode you have to first set the number of speed steps to 14 28 or 128 or alternately to automatic detection of speed steps 8 2 2 Reverse mode CV 29 A tick at Reverse mode changes the direction of travel and the directional characteristics of the headlights This is useful in case the wiring has been done incor
78. ly after completing the sound project Change to the window Special Options e Select all options In case of a power interruption all activated buttons and set speed values including direction of travel will remain the same 12 2 3 Import and place sounds Please use the project file for the class 64 52403 which you can download from the ESU website at www loksound de e Change to the Sound register and select Schedule e Open the file Class 64 in the window Folder where you have saved it e Drag the sound files with the mouse from the window Folder into the window Project Sounds You can observe any changes in the memory at the lower edge of the window e Please use the following driving sounds for our example a11s to a24a d11s to d24a da11s to da24a siedens siedena dsa sda and sd1 as well as cx1 to cx4 e Import the following sound in the same manner for random sounds and user sounds all whistle wav files init loop exit all bell wav files all injector air pump and coal shovelling wav files e Also import the files brakes_init wav brakes_loop wav and brakes_exit wav in the same manner Project Sounds z amp Filename _ _ Duration f Universal 32ylinder esu aj 0 4321 sec 6751 Byte f Universal 2 4Zylinder esu al2 wav 0 4865 sec 7601 Byte 7j al3 wav 0 4941 sec 7720 Byte a bremse_exit waw 0 7980 sec 12469 Byte A bremse_init w
79. mall steam loco iE Fig 33 Loco symbols and decoder names Function symbols FL up to F15 Allocate symbols on your mfx central unit to the appropriate functions e g bell whistle pantograph etc for better orientation and identification Under Momentary Action you can select the operating mode of the function button If this option has not been selected the sound will be played when you press the button and will remain on until you press the button again If you have selected this option then the sound will be played as long as you press the button Function Symbol F1 Symbol DPS Moment function Fig 34 Function symbols 10 2 Driving characteristics In M4 mode you do not have to set the number of speed steps since they are almost always 128 Therefore this window does not display a choice list for soeed steps In M4 mode you can only activate the Marklin brake mode 10 3 Motor M4 uses only one speed curve but not the three point characteristic Minimum and maximum speed is displayed in this window 10 4 Motorola settings You can set the two Motorola addresses and also the functions that should be activated automatically in Motorola mode To activate this click into the square of the appropriate function 10 5 Analogue settings Here you can set the analogue parameters that are supported by the M4 decoder They are the same as for DC
80. motive 12 3 1 Generate new file Proceed as in 12 2 1 12 3 2 Settings Proceed as in 12 3 2 but select Diesel electric as type of locomotive Enter the value 1 for Time between Throttle Notches Then the decoder does not divide the sound automatically in to throttle notches this is done later with the different sound files for different throttle notches Also set the following under Address Click onto the squares aL f and FL r in Function outputs in consists If locomotives are run in consist then the lights can be controlled in both locomotives simultaneously Should there be only one driving sound file d1 wav it Is recommended to set a higher value for Time between throttle notches This results in the modulation of sound with different pitch levels 12 3 3 Import and set sounds Please use the project file for the ALCO 244 72400 for this example which you can download from the ESU website at www esu eu e Change to the Sound register and select Schedule e Open the file of the ALCO 244 in the window _ Folders e Drag the audio files with the mouse from Folders to Project sounds You can observe changes in memory space during this process e Please use the following driving sounds for this example all ms and sm sounds d1 wav to d4 wav cd1 dc1 to dc cd4 d12 to d34 and d43 to d21 ds sd and s wav e Import the following sounds in
81. ncreasing speed Since there are no acceleration files in this example A1 to Da1 and no coasting files in CD1 DC1 and CX you must enter in the thresholds for each path between the D1 and DA1 squares the highest possible value of 127 Furthermore you must set the threshold between D1 and DC1 to 128 Change to the window_ User Sounds e Open the Slot1 by double clicking the square e Import airhorn1_init wav in the upper square of the open sound slot e Import airhorn1_loop wav in the middle square of the open sound slot e Click onto the button Sound settings next to the middle square and select the option Loop mode This causes the horn to sound until the user deactivates this function e Import airhorn_exit wav in the lower square of the open sound slot e Allocate the horn to the volume controller 1 CV121 in the window Sound settings Thus you can adjust the volume of this important sound with your digital system later on e Proceed in the same manner with Slot 16 and the brake sound wav files and with Slot 15 with the fan files e Select for all brake sound files the option Sound requires Driving Sound in the window Sound settings e Click onto the button display extended settings and enter the highest value 15 in Priority in order to assure that the brake sound is not suppressed by any other sound Do the same with slot 15 to assure that the fan soun
82. nd electric locomotives there are two more transitions namely Dxy and Dyx x stands for the number of the previous drive notch and y for the number of the following one Should you not wish to utilize the option of having different sounds for acceleration and slowing down perhaps because you do not have any suitable sound fragments then you can lock the sound slots A and CX also refer to 9 3 3 or you can use the same settings as in sound slot D1 Sound slot D1 must have an entry otherwise no driving noises will be played at all 9 3 2 Schedule for fan sounds In most electric locomotives there is a fan which runs parallel to the traction motors Therefore we have introduced a separate schedule for the fan sounds that can be opened with the button in the small tool bar in the Sound register This schedule contains one step for the stationary locomotive as well as four driving notches for the moving locomotive These 4 driving notches are independent of the notches of the driving noises and are equally divided over the entire speed range The driving notches M MS SM and S describe the same stages as in the schedule for running Rx stands for the fan notches with x being the number of the individual notches There are 4 driving notches for the fan equally divided over the entire speed range If you want to run up the fan to maximum speed then you must enter s
83. ng sounds vary with the type of locomotive A driving notch of a diesel locomotive or an electric locomotive contains only one sound slot since only one sound loop is required The driving notches of a steam locomotive contain 4 sound slots to allow for up to for exhaust chuffs per wheel turn this is subject to the number of cylinders of the prototype and the following hiss of the steam You must set the number of cylinders of the prototype in the menu Extended Settings prior to the adjustments here Otherwise there may be an audible gap 9 4 2 Sound settings Besides the mere allocation you can make additional adjustments for each sound slot For this there is a button called Sound Settings which is located next to the actual sound slot allocation Fig 30 Shows Sound Settings and Extended Sound Settings xi sound settings a Loop Mode Altemate sounds M Commen coal shoveling Soundslot 1 kohle_init way Repeat Playback of sound Min Max C Volume kohle_exit way C Volume control 1 hom whistle Volume control 2 bell Volume control 3 auxilary V This sound needs engine sound x Fig 30 Menu Sound Settings and Extended Settings D e In this menu you can select if you want to play this sound as a loop only once or in a certain number of repetitions You can define a minimum and maximum number of repet
84. nished 12 2 4 Function mapping Allocate your functions to any buttons as desired also refer to 8 6 by clicking the appropriate squares in the corresponding lines respectively columns The default allocations are as follows e Headlights on FL f back up lights on FL r Please make sure that the output configuration of the lights is set to Dimmer and the dimmer setting is 15 e Driving sounds Sound on off on F1 f and F1 r e Horn whistle on F2 f and F2 r e g on user sound slot 1 Set the Doppler effect for a whistle in loop mode then you can activate it as described in 13 1 e Shunting speed on F6 f and F6 r It is recommended to switch off acceleration and deceleration with the same function button in order to assure a faster response in shunting mode e Allocate sounds as desired to the other function buttons you have to import these sounds in user sound slots also refer to 12 2 3 e g bell on F3 injector on F4 air pump on F5 According to the default values the allocations would be as follows Illustration on the following page Functions gt Function Outputs CV 123 CY 236 FSA FSi FFM FF OFLA Front Light C 5 C x Rear Light AUXI FL r CJ F1 f F1 r F2 f F2 fr F3 f F3 fr F4 f F4 r F5 f F5 fr F6 f m x a a AUX2 AUX3
85. no a enrens fea tants 25 122975 ENES O a a rite ras Ree cema eta 25 12 4 Diesel hydraulic Diesel mechanical sososoeseeenn 26 124 Te Generate new mie nnm aes cee Sern toe aren et 26 A 7s ee SUNOS cee ea terrae re we cde ceaenre nem en ete nore 26 PAS HOw VO Mo lucc ld sei sound a a eae 26 ZAA FUNCUON MAOOIMC cae yeesgee1cda bene ceceonceauceesenneeeuse 26 TA ra eV CLIT II eater cette cece cen set eee ie tt 26 PS SEE force mO ciara ganesh reer aren oe 26 12 5 1 Generate new tile e e eureen e a a 26 i Pies eee 11810 eee ee ener tee tee einer eee onereer rere Renee 26 1253 How to import and set sounds aea aa 26 12 54 FPUNCUON MAOINE sooconrocsossocoossooorocssoosncossesoasacses 27 tS oa Ne eRe peaetterae ts neem ee aten a et seat ote te 24 D AFPENDIX ete eee eaten eetceeree mene meee 28 ee VISGe llaMCOUS atest ace e at are erence eaten et 28 13 1 1 Activating the Doppler effect during operation 28 13 1 2 Hardware of LokSound cables colours 28 13 1 3 Problems when reading the decoder 28 13 1 4 Memonry types 8MBits and 16MBits 28 13 2 Customer service Assistance and support 28 Bo GV POVEINIEWN charn mee a ee ths aed cee sence Ae 29 14 Licence Agreement ccccceceeceeeeeeeeenees 34 15 Warrany Cemiticate 2225 2 oe 36 Declaration _of Conformity We ESU electronic solutions ulm GmbH amp Co KG Industrie straBe 5 D 89081 Ulm decla
86. om the internet or they could be created by you Wave files can be stored in different levels of sound quality on the hard disc The better the sound quality the more memory Space is required In order to achieve optimal sound quality you should use wave files that match the respective LokSound decoder Sampling frequency 15625 Hz corresponds roughly with double The displayed hearing frequency Resolution corresponds with volume driving steps 8 Bit Number of channels 1 Mono The program automatically converts the files to the suitable format matching the particular decoder However under certain circumstances this could lead to lower sound quality Hint It would be best to prepare the wave file by adjusting them to the above mentioned sampling frequency resolution and number of channels matching the corresponding parameters of the decoder Firstly this helps to save memory space while assuring the best possible sound quality Secondly one can appraise the sounds best during the preparation phase There are a number of programs for generating wave files The best known ones are Windows Media Recorder for recording sounds and to save them in digital format as wav file on the hard disc There are also more sophisticated audio editors that offer professional features such as tone control echo editing etc It is recommended to record sounds with hard discs or other high fidelity audio reco
87. ome points in this manual you will notice the term M4 for the first time and rightly wonder what this might mean This question can be answered quite simply from 2009 forward M4 is the name of a data protocol that was chosen by ESU to be implemented in their decoders Decoders with the M4 protocol are one hundred percent compatible with command stations using mfx At such stations e g M rklin Central Station they will be recognized automatically and all playing functions are available just like when using mfx On the other hand our ESU command stations using M4 will recognize all M rklin and ESU mfx decoders without any restrictions and will still work without any problems As the mutual inventor of mfx we can assure you of this In short the technique stays the same only the name has been changed 3 4 4 Selectrix Selectrix is another digital system In contradiction to DCC the locomotive addresses are not transmitted individually but in groups Thus it is limited to the driving sounds and Random Sounds but it is not possible to trigger any user defined sounds e g a whistle or bell Selectrix is almost exclusively used for N scale and Z scale therefore it is also supported by the ESU LokSound micro decoder It is important not to confuse these systems when programming any sounds For instance is it not possible to store any M4 project files on a DCC decoder let alone to replay them 3 5 CVs
88. omotive sounds you may skip this chapter and continue reading on page 16 3 1 Sound characteristics of locomotives With LokProgrammer and LokSound decoders you can reproduce sounds of steam locomotives diesel hydraulic and diesel electric locomotives electric locos or locos with manual transmission e g rail car Of course the sound sequences are subject to the type of locomotive 3 1 1 Steam locomotive The dominant sounds of a steam locomotive are the hissing of the boiler and the exhaust chuffs when the locomotive is running The chuffs are synchronized to the revolutions of the drivers and therefore accelerate or slow down whenever the locomotive runs faster or slower We differentiate between locomotives with 2 or 4 cylinders and others with 3 cylinders A steam locomotive with 3 cylinders generates either 3 or 6 exhaust chuffs per revolution of the drivers while a 2 or 4 cylinder locomotive generates 4 exhaust chuffs per revolution The exhaust chuffs appear to be louder and harder during acceleration compared to normal running at constant speed Whenever the valves are closed the only audible noise is the clank of the driving rods When the locomotive starts moving the cylinder valves are open in order to push out any condensed steam and thus to avoid breakage of the driving rods This behaviour can be simulated with LokSound decoders and with the aid of the LokProgrammer The individual stages are
89. on ssignment of function outputs activated in F3 forward stop backward C Bit Description Value F3 Forward C andai 0 16 0 0 3 Soundslot 1 16 0 162 Assignment of function Assignment of function outputs activated in F3 backward 135 Assignment of function Assignment of function outputs activated in when driving forward F3 Backward A see CV132 0 255 JO Driving Forward A see CV129 0 255 0 163 Assignment of function Assignment of function outputs activated in F3 backward 136 Assignment of function Assignment of function outputs activated in when driving forward F3 Backward B see CV133 0 255 10 Driving Forward B see CV130 0 255 0 164 Assignmentof function Assignment of function outputs activated in F3 backward 137 Assignment of function Assignment of function outputs activated in when driving forward F3 Backward C Soundslot 1 16 0 16 0 Driving Forward C Soundslot 1 16 0 16 O 165 Assignmentof function Assignment of function outputs activated in F4 forward 138 Assignment of function Assignment of function outputs activated in when driving backward F4 Forward A LEVi 0 255 J0 Driving Backward A see CV132 0 255 O 166 Assignment of function Assignment of function outputs activated in F4 forward 139 Assignment of function Assignment of function outputs activated in when driving backward F4 Forward B see CV130 0 255 10 Driving Backward B see CV133 0 255 0 167 Assignment of function Assignment of function output
90. or a test bed e Run the locomotive on speed step 1 with the virtual cab or your digital system e Observe one wheel and its movement and count the number of exhaust chuffs that are played during one turn of the wheel e f there are too many chuffs during one turn the time span is too small Increase the value in CV 57 until the desired synchronicity is achieved e f there are not enough chuffs during one turn the time span is too big Reduce the value in CV 57 until the desired synchronicity is achieved e Now switch to speed step 2 e Observe one wheel and its movement and count the number exhaust chuffs that are played during one turn of the wheel e f there are too many chuffs during one turn the time span is too small Increase the value in CV 58 until the desired synchronicity is achieved e f there are not enough chuffs during one turn the time span is too big Reduce the value in CV 57 until the desired synchronicity is achieved Since CV 57 and 58 influence each other you must check the synchronicity of soeed steps 1 and 2 repeatedly Thus you get closer and closer to the desired synchronicity in several steps 12 2 6 Fine tuning Save the project and write it onto your decoder with the aid of your LokProgrammer Use the buttons and 3g Listen to the sounds during normal operation and fine tune them further if necessary Sound volumes You can adjust the volume of the individual sound settings in
91. ort while the program should start Follow the instructions on the monitor and wait until the program is installed on the hard disk 2 4 Starting the program The installation program creates an entry in the start menu Select LokProgrammer vX in the Start menu under Pro grams X stands for the version number of the software Select LokProgrammer Then the program will start D n ee ee ee ee 2 5 Software updates ESU offers the latest version of the LokProgrammer software on the web page www esu eu You will find it in the Down loads menu under Software Click onto the Download symbol at the end of the line A window opens Click Run Now the program will guide you through the installation procedure pe ESU Internet Update E xj gt Welcome Piesza Press Mend to sbat the Inteinet Update e Fig 3 Start Window for Internet Update There is also an option for an automatic update provided the software is already installed on your computer Go into the Start Menu and select Program LokProgrammer vX the X stands for the version number of your software Click onto Internet Update A window as per Fig 3 opens Click onto Next The note Downloading required Files Please be patient appears While this window is shown the files required for the update will be installed Subsequently you can start the LokProgrammer software from th
92. ot 1 Set the Doppler effect for a whistle in loop mode then you can activate it as described in 13 1 e Shunting speed on F6 f and F6 r It is recommended to switch off acceleration and deceleration with the same function button in order to assure a faster response in shunting mode e Allocate sounds as desired to the other function buttons you have to import these sounds in user sound slots also refer to 12 2 3 e g bell on F3 detector on F4 fan on F5 12 4 5 Fine tuning Save the project and write it onto your decoder with the aid of your LokProgrammer Use the buttons fi and QB Listen to the sounds during normal operation and fine tune them further if necessary Adjust the sound volumes as described in 12 2 6 12 5 Electric locomotive 12 5 1 Generate new file 12 5 2 Settings Proceed as in 12 3 2 12 5 3 How to import and set sounds Please use the project file for the Euro Sprinter 524876 which you can download from the ESU website at www esu eu Change to the Sound register and select Schedule e Open the file of the Euro Sprinter in the window Folders e Drag the audio files with the mouse from Folders to Project sounds You can observe changes in memory space during this process e Please use the following driving sounds for this example e Pantograph up und Pantograph down e Hs_on wav e Mute wav e Sd1 sd2 ds und d1 e Import the following sound
93. otherwise transfer all or any part of this Agreement or the rights granted to you hereunder 7 3 ESU is not obliged to provide any maintenance technical support or upgrades to you 7 4 You agree to comply with all applicable import and export regulations and acknowledge that you have the responsibility for obtaining all necessary licenses to export re export transfer or import the Content 7 5 This Agreement constitutes the entire agreement between you and ESU with respect to the subject matter hereof and Supersedes all prior agreements arrangements and understandings between the parties and constitutes the entire agreement between the parties relating to such subject mat ter hereof No addition to or modification of any provision of this Agreement shall be binding upon ESU and you unless made by a written instrument signed by a duly authorized representative of ESU and you 7 6 No forbearance delay or indulgence by either party in enforcing the provisions of this Agreement shall prejudice or restrict the rights of that party nor shall any waiver of its rights operate as a waiver of any subsequent breach and no right power or remedy herein conferred upon or reserved for either party is exclusive of any other right power or remedy available to that party and each such right power or remedy shall be cumulative 7 7 Notwithstanding that the whole or any part of any provision of this Agreement may prove to be illegal or unenforceable t
94. ound fragments into all R driving steps If you want the fan to remain at a constant level from a certain speed onwards you must import the same sound fragments into the remaining R running steps to avoid an audible gap SR respectively RS are the transitional running notches between start and stop analogue to SD and DS in the schedule of the driving noises Rxy respectively Ryx are analogue to Dxy and _ Dyx the transitional running notches between the individual fan running notches with x being the number of the previous running notch and y for the following one Of course you can import other parallel driving noises into the fan schedule if you wish to do so 9 3 3 Thresholds in the schedule for running driving sounds In order to be able to play the driving noises correctly for each situation the LokSound decoder uses thresholds These thresholds define the limits where the sound should change The LokSound decoder differentiates between two types of thresholds e Thresholds that divide the speed values between stop and the maximum speed These values range from O to 255 and are shown in a horizontal arrangement in the driving sound schedule e Thresholds that work according to the difference between target speed and actual speed Here the decoder compares the current speed of the motor with the target speed as given by the command station resp the thro
95. pped e g air pump or parking brake If you use a sound that should be repeated only enter a limited number of repetitions Otherwise the sound would only stop once you disconnect power from this locomotive this sound as Stop Sound with the button in the menu of Slot 15 It is recommended to set the priority for the gear shift rather high 14 or 15 to assure that it is definitely played There are examples in chapters 12 2 and 12 5 Slot 16 Import the swelling start of the break squeal into the first part a sound loop in to the middle square and the fading sound of the brakes in to the third part Select Play Sound in a Loop for the middle part Set the priority to high 14 or 15 to assure that it is definitely played The brake sound will be played until the locomotive has stopped You will find an example in 12 2 to 12 5 9 7 Alternative sounds In the windows Sound Settings of the sound slots there is an option called Display Alternative Sounds Here you can add additional random or user sounds that run _ parallel to the normal sounds The alternative sounds will be played after you pressed the Shift function also refer to 8 6 8 As a standard the normal sounds will be displayed in a sound slot If you have also imported alternative sounds into a sound slot then the latter will be displayed in yellow It is possible to import driving sounds into the sound slots that are played
96. r DCC short addresses CV 1 in DCC mode 0 long addresses CV 17 18 in DCC mode 32 49 Extended configuration Activate support for brake sections or switch off Back EMF control 0 128 19 Bit description value O load control off 0 load control activated in 1 1 DC motor PWM frequency 15 kHz pulse frequency 0 30 kHz pulse frequency 2 2 Marklin delta mode Delta mode off 0 Delta mode on 4 3 Marklin second address second address off 0 second address on 8 4 Automatic speed step detection DCC speed step detection off O DCC speed step detection on 16 5 LGB function button mode LGB mode off 0 LGB mode on 32 6 Zimo manual function Zimo manual function off 0 Zimo manual function on 64 7 Loksound 2 behaviour on 0 LokSound 2 behaviour off 128 50 Analogue mode Selection of desired analogue mode 0 3 3 Bit description value O AC analogue mode AC analogue mode off AC analogue mode on 1 1 DC analogue mode DC analogue mode off DC analogue mode on 2 CV Name Description Range Def CV Name Description Range Def 51 Brake mode Selection of desired brake mode 0 16 3 67 Speed table Defines motor voltage for speed steps 0 255 Bit description value 94 Intermediate valu
97. r a sound effect or other functions every time you switch AUX1 earliest relative latest relative However it is not possible to play two or more sounds start position for start position for simultaneously by pressing one function button steam shift steam shift Please note that functions can be allocateed separately for Fig 16 Steam Shift Schematic forward f and reverse r motion Thus the behaviour of some functions can vary subject to vee of travel and or o rent sounds could be triggered e g directional horn signals 8 6 Function mapping l l you wish to allocate a function for both directions simply enter Here you can allocate functions to each function button the function respectively the sound in both columns of the Depending on the decoder type there are the function buttons corresponding function allocatement FL and F1 to F15 Please note that Marklin Motorola systems only support the buttons F1 to F4 F5 to F8 however can be activated by means of a second address see 10 4 Figure 14 provides an overview of possible settings CV 129 OV 236 FSi FSu OFFI FFA FLM Fe F Fiw Fe Fe Front Light Rea Light ALE it L Lt i J L L LJ Lo ALS PALES ALE Dated notching up Diesel mabching down Acceleration Braka Time Shurting Mode Shunting Speed Sound orvolf Shit Mod Fan Sound Doppler Volume Control Mute Dyrare Brake Sound Shots
98. rders in order to achieve a high level of sound quality Cassette recorders or even worse dictaphones are not suitable In this manual we cannot provide comprehensive instructions on how to convert sound to digital files and how to save them on a hard disc Please observe the manuals that were supplied with your PC or with your audio card 3 6 4 Supported hardware The LokProgrammer software as from version 2 5 0 supports only the LokProgrammer 53450 LokProgrammer V3 0 Using this software with older versions of the LokProgrammer e g 50450 is currently not possible The number of supported decoders varies subject to the LokProgrammer version The versions as from 2 6 1 support the following ESU decoders e LokSound V3 5 with 8 and 16 MBit memory for O scale and HO scale DCC and Motorola eLokSound micro for TT and N scale DCC Motorola and Selectrix e LokSoundXL V3 5 for G and gauge DCC and Motorola e LokSound M4 for O and HO scale for the users of Marklin systems In addition the following partly older product versions are supported LokSound V3 0 LokSoundXL V3 0 LokSound2 LokSoundXL V2 0 LokPilot LokPilotDCC LokPilotXL LokPilotXL DCC The LokProgrammer software is subject to continous development In order to assure that you always work with the latest software version you should regularly call up the internet update facility Whenever a new version with extended functionality and bug fi
99. re herewith in sole responsibility compliance of the product LokProgrammer to which this declaration is related to with the following standards EN 71 1 3 1988 6 1994 EN 50088 1996 EN 55014 part 1 part 2 1993 EN 61000 3 2 1995 EN 60742 1995 EN 61558 2 7 1998 The LokProgrammer bears the CE mark according to the guidelines as per 88 7376 7 EWG 697 3367 EWG 737237 EWG WEEE Declaration Disposal of old electrical and electronic devices applicable in the European Union and other European countries with sepa rate collection system This mark on the product the packaging or the relevant documentation indicates that this product may not be treated as ordinary household garbage Instead this product has to be delivered to a suitable disposal point for recycling of electrical or electronic equipment By disposing of this product in the appropriate manner you help to avoid negative impact on the environment and health that could be caused by inappropriate disposal Recycling of materials contributes to conserve our natural environment For more information on recycling this product please contact your local administration the rubbish disposal service or the shop where you have purchased this product Batteries do not belong into household trash Please do not dispose of discharged batteries in your household trash take them to a collection point at your local town hall or dealer Thus you assure an
100. re not automatically displayed under Decoder You must first read out the decoder data also refer to chapter 5 3 You will find a comprehensive list of CVs in 13 1 8 The decoder register All settings regarding the motor control part of the decoder are handled in the Decoder register Please note that this register is initially empty when you start the program Info will only be displayed in this field after you have generated a new project opened an existing project or read out a decoder Projects are an image of all data stored on a decoder Pie Poyan D Settee Hi Lie a EE r T T eee La inca Andes FU oho adien FCW OT Lita king mbien JWT C 1 CPC Corema Biberi T iarra Core a r Coren Function Map Fe teh org ioe OVE VEE RCW SY C Dial betr Hea ICV 5 D Dead Leirg bid pe Ey D Deisi prieg Baar E SS C Deni ieg Heika OW EST tama Foc n oram baai Fh FE vey Actes Carpi Ainaki Fried Caram Mice ALPS FTF may icira aiad Fig 15 The Decoder register The buttons that let you go to the different options are on the left of the screen Besides movement and sound behaviour you can adjust specific settings such as brake mode address etc On the following pages we will explain the parameters and options 8 1 View window address 8 1 1 Address CV 1 CV 17 CV 18 All modifications of the address are done in the window Address Subject to the decoder type so cal
101. recommended to switch off acceleration and deceleration with the same function button in order to assure a faster response in shunting mode Allocate sounds as desired to the other function buttons you have to import these sounds in user sound slots also refer to 12 2 3 e g bell on F3 injector on F4 air pump on F5 12 3 5 Fine tuning Save the project and write it onto your decoder with the aid of your LokProgrammer Use the buttons ly 4 and ae Listen to the sounds during normal operation and fine tune them further if necessary Adjust the sound volumes as described in 12 2 6 If you wish to play a certain driving sound e g D2 with a certain delay enter a higher value into the square _ barrier between the throttle notches and the transition steps also refer to 9 3 3 If you wish that a certain throttle notch starts sooner reduce the barrier value on the left by clicking onto the square and entering the new value This tuning requires some experience and should definitely be tried out Should the coasting sound start too quickly in case of a rapid reduction of speed you can enter a negative value into the thresholds between the D and DC notches e g 10 instead of 5 You can also suppress the transition to coasting completely by entering the lowest possible value namely 128 Should the coasting sound be played for too long reduce the value in the square Coasting at the top edge of the notch
102. rectly swapping of track leads or motor leads 8 2 3 Acceleration and deceleration CV 3 CV 4 This option allows you to set the acceleration time CV3 respectively the braking time CV4 The time is calculated by multiplying the C V value with 0 869 seconds The acceleration time is the time the locomotive takes from stop to maximum speed Of course the acceleration time from stop to mid speed is accordingly shorter The same is valid for the braking time This is the time from maximum speed until the locomotive stops 8 2 4 Supported brake modes CV 51 Here the brake modes can be selected The LokProgrammer supports the Marklin Zimo and Lenz brake modes 8 2 5 Trim CV 66 CV 95 The trim function allows you to set the maximum speed separately for forward and reverse movement The factor that is used to multiply the motor voltage results from dividing the CV value by 128 forward CV 66 and reverse CV 95 8 3 Motor 8 3 1 DC motor PWM frequency CV 49 Here you can select the desired tact frequency for motor control pulse width modulation The possible values are 15kHz and 30kHz LokSound decoders as from V3 5 are normally set to 30kHz 8 3 2 Load compensation CV 49 CV 53 CV 54 CV 55 and CV 56 Load compensation helps to adjust the motor power in case of obstructions such as gradients First of all you may decide if you want to use load compensation or not CV 49 Then you can set the referenc
103. rights in the Content are and shall remain vested in ESU and its licensors You undertake not to interfere with or diminish whether by act or omission the rights title and interest in the Content of ESU and its licensors You may be held responsible by ESU and or any of its licensors for any infringement of any intellectual property rights in the Content For the avoidance of doubt provided that you comply with the terms of this Agreement ESU shall not claim ownership of the intellectual property rights in any compositions created by your use of the Content 4 TERM AND TERMINATION This Agreement is effective from the first date you install the Content The rights granted to you under this Agreement shall terminate if you fail to abide by its terms Upon such termination you agree to destroy the Content including any Content stored on the hard disk of any computer under your control You may terminate this Agreement at any time by destroying or erasing all your copies of the Content Any termination of this Agree ment howsoever occasioned shall not affect any accrued rights or liabilities of you or ESU nor shall it affect the coming into force or the continuance in force of the provisions of Clauses 2 3 5 and 6 and any provision hereof which is by implication intended to come into or continue in force on or after such termination 5 NO WARRANTIES TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW ESU AND ITS LICENSORS PROVIDE THE
104. rs 10 lea GE a Nall EAT ton tet ac E E aN PT TE Ceci 3 6 7 Connecting thesspeaker ae acne sare ennai Gin 6 jade eres UIs 6 ondas a a ratte aetna cae tt nae aeeee see eer 30 40 Supported hardware jaan enone ene 4 Purpose of the LokProgrammer software Zi eas NCTA IEW E ewe rene A N tid ae 2 ee SINSSIS TAIL A ee rk gene ae en RA E gm NA 54Maim scree JR ore eRe edn E co Di CIS CCS x a acer ects ma esha ee 52 lask bare 7i ee ent S eee Re om ea ot et Eo OO SID eli etree are ted en ol rene te ca ree Matar tee erat ae 6 Virtual drivers Gale settee eee eee tice CECI GMS e e a tattered E T 10 8 The decoder register ccccsecceeeseeeeees 10 8 1 View window address soconnocarorcaccneacneoannonesneonooena 11 Cale lee A cidnessn Gy eG alive VTS eee ae ee 11 28 12 Consist setings Gv 419 Meee peters erence ee 14 She Ze DUI ne el ne eel eC ties a a eee conc ete 11 8 2 1 Selecting the number of speed steps CV 29 CV 49 11 o2 PAREVE emo dek CV 29 sere settee ere eee 11 8 2 3 Acceleration and deceleration CV 3 CV 4 11 8 2 4 Supported brake modes CV 51 ou eee eee 11 Sie ae SMMC MMU lela nes Ci EC E etl E ve E 11 SDMO tO mee er enone eee cers eae CU een me A ee rr CN CO 11 8 3 1 DC motor PWM freq ency CV 49 eee 11 8 3 2 Load compensation CV 49 CV 53 until CV 56 11 8 3 3 Speed curves CV 2 5 6 26 67 97 0 1 o ISP Gey 67a lo 9 Uke amee wane nc a a E 11 SAT
105. run by clicking the field Activate Cab Control the speed of the locomotive with the slide throttle Clicking into the appropriate fields turns functions on and off Up to function F12 you may also press the numbers on your computer keyboard Please bear in mind that running a locomotive with the LokProgrammer cannot and should not substitute a command Station due to the limited power of the power pack you will not be able to run more than one locomotive at any one time The virtual cab simply gives you the opportunity to quickly test run your locomotive 7 Edit CVs In the register Edit CVs you can read or write individual CVs Select the register Read Write CVs nen Leare Vaag Dureri Cat 7 Es or Seii CV to Fead pad white Fisa oral inte Cir Ache Windus of O DEC J Bay Mere Vae a C rT Fig 14 Subwindow Edit CVs Read a CV e Enter the number of the CV you want to read in the upper data entry field e Press the button Read CVs e The result will be shown in binary and decimal format Write a CV e Enter the number of the CV you want to write in the field at the top e Write the new value of the CV in the lower data entry field e Click onto the button Write CVs e The CV will be overwritten with the new value You can also read out the manufacturer s code Simply click onto Read Data Please bear in mind that any changes made here a
106. ry Adjust the sound volumes as described in 12 2 6 13 Appendix 13 1 Miscellaneous 13 1 1 Activating the Doppler effect during operation e Press the appropriate function button e g F2 horn at a speed of more than 50 of the maximum speed e Wait for about 3 seconds Then double click the function button The pitch will be lowered e Deactivate the horn button A few seconds later the sound will go back to normal 13 1 2 Hardware of LokSound cables colours CON AU BRWYN c Description motor terminal right rear light function F1 track connection left motor terminal left headlight common pole track connection right Color Code orange yellow green black gray white blue red Figure1 NEM652 interface Description motor terminal right motor terminal left track connection right track connection left head light rear light Color Code orange gray red black white 13 1 3 Problems when reading the decoder Should the program not be able to read out decoder data then an error message will be displayed The display of that message could have several reasons e The locomotive is not set properly on the programming track or the track is not properly connected to the LokProgrammer e The decoder is not wired correctly particularly the motor leads in the locomotive e The decoder may be faulty e The track Is dirty 13 1 4 Memonry types 8MB
107. s We recommend highly checking the FAQs on our website at WWW eSU eU You can reach us by several means However we kindly request you to contact us by fax or email first We will reply within a short period of time Please always state your own fax number or email address Our telephone hotline can be pretty busy Therefore you should only call if the other options do not seem practical Also check our website you will find many useful hints and answers to questions already raised by others under Tips amp Tricks Hotline 49 0 700 56576863 0 700 LOKSOUND Tuesday and Wednesday 10 00 am 12 00 pm Fax 49 0 700 37872538 Online www esu eu en support Post ESU electronic solutions ulm GmbH amp Co KG Technical Support Industriestrasse 5 D 89081 Ulm WWW eSU CU 0 12Euro per minute 13 3 CV overview chart CV Name Description Range Def 1 Engine address Address of engine 1 12713 2 Start voltage Sets the minimum speed of the engine 1 75 3 3 Acceleration This value multiplied by 0 869 is the time from stop to maximum speed 0 64 8 4 Deceleration This value multiplied by 0 869 is the time from maximum speed to stop 0 64 6 5 Maximum speed Maximum speed of engine 0 64 64 6 Medium speed Medium speed of engine 0 64 22 7 Vers
108. s activated in F4 forward 140 Assignment of function Assignment of function outputs activated in when driving backward F4 Forward C Soundslot 1 16 0 16 JO Driving Backward C Soundslot 1 16 0 16 0 168 Assignmentof function Assignment of function outputs activated in F4 backward 141 Assignment of function Assignment of function outputs activated in light forward F4 Backward A see CV132 0 255 O Light Forward A see CV129 0 255 0 169 Assignment of function Assignment of function outputs activated in F4 backward 142 Assignment of function Assignment of function outputs activated in light forward F4 Backward B see CV133 0 255 0 Light Forward B see CV130 0 255 0 170 Assignment of function Assignment of function outputs activated in F4 backward 143 Assignment of function Assignment of function outputs activated in light forward F4 Backward C Soundslot 1 16 0 16 JO Light Forward C Soundslot 1 16 0 16 0 CV Name Description Range Def CV Name Description Range Def 171 Assignment of function Assignment of function outputs activated in F5 forward 199 Assignment of function Assignment of function outputs activated in F9 backward F5 Forward A see CV129 0 255 O F9 Backward B see CV133 0 255 O 172 Assignment of function Assignment of function outputs activated in F5 for
109. s aut r 7 120 Aux 6 configuration configuration of Aux 6 see also CV113 Loksound XL only 0 255 15 59 Lowest Speed Step Divided by 32 this will yield the factor for eproducing the 0 64 32 l sound at the slowest speed step Values lt 32 are slower 121 Volume Control 1 Subgroup volume for all sounds routed to Volume Control 1 horn whistle 0 64 64 values gt 32 are faster than original speed 122 Volume Control 2 Subgroup volume for all sounds routed to Volume Control 2 bell 0 64 64 60 Highest Speed Step Divided by 32 this will yield the factor for reproducing the 0 64 48 123 Volume Control 3 Subgroup volume for all sounds routed to Volume Control 1 auxilary 0 64 64 sound at the fastest speed step values lt 32 are slower 124 Special Options Activates special options 0 128 0 values gt 32are faster than original speed Bit Descriotion Value 61 Random sound min Multiplied by 1 is the time in secs for the shortest random 0 64 5 p sound interval These values represent the interval between O__ Store direction 1 Irandom sounds 1 Store function state 2 62 Random sound max Multiplied by 1is the time in seconds for the longest interval 0 64 10 2 Store current speed setting A between random sounds These values represent the interval COE between random sounds Playing of random sounds is S aga with acceleration ramp 8 deactivated when CV 61 and CV 62 0 4 Deactivate load dependend sound 16 63 Sound volume volume of running
110. s in the same manner for Random Sounds and User Sounds all _ airhorn_1 wav files init loop exit short and all _ fan wav files e Also import the files brake_init wav brake_loop wav and brake_exit wav in the same manner eClick onto the square MS and import the file pantograph_up wav into the upper sound slot and hs_on wav into the second square e Now click onto the square S and import the two files mute wav in the middle squares of the two sound slots e Now click onto D1 and import the file d1 wav in the middle square of the sound slot also refer to Fig 36 e Now click onto the square sd and import the file sd1 wav in the upper sound slot and sd2 wav in the second square e Now click onto the square ds and import the file ds wav e Now open the Sound settings of the individual audio files also refer to chapter 9 4 e Enter Loop mode for D1 and the second part of notch S e Enter the value 1 in Repeat sounds for all transition sounds and for s wav in the first part of notch S so as to play each transition sound only once until the following throttle notch is reached e Allocate all sounds to volume controller 3 AUX Thus the driving sounds will be controlled simultaneously by controller 3 e Click onto Adapt sound to Driving Sound for each sound This causes the driving sound to increase in pitch with i
111. se of a somewhat unfortunate configuration of wheel circumference and maximum speed this could lead to an undesirable sound at high speeds rather like a machine gun and not like a steam locomotive To counter this effect you can adjust Minimum Time between Exhaust Chuffs The value represents the minimum time between two chuffs even when the maximum speed has not yet been reached Of course the chuffs are not synchronized to the drivers any more at that stage but this is hardly noticeable at high speeds 8 5 3 Random sounds CV 61 CV 62 In this field you can activate the Random Sounds and the time intervals between them The LokSound decoder plays the Random Sounds arbitrarily within these minimum and maximum intervals The values correspond with seconds also refer to 9 5 8 5 4 Speed of driving sound CV 59 60 These parameters allow you to simulate the revs of the motor The sound files for the driving sound are the basis The value is given in 100 means original speed of the sound file 200 twice the speed The pitch is changed subject to the speed One could compare this effect with a cassette player that is running too slowly If you set the value of at the highest Speed Step to 100 then the driving sound will remain constant provided you have only one sound file for driving 8 5 5 Brake sound threshold CV 64 Here you determine when exactly the decoder starts playing the brake squeal The higher
112. simulates a dimming method of American headlights e Pulse limited time lights up when activated and switches off after a certain time automatically The Switch on Period is set with the Brightness controller e Ditch light Phase 1 ditch light Phase 2 Setting for additional headlights for American locomotives 8 6 15 Blinking frequency of strobe effects CV 112 The time can be set between 0 262 seconds value 4 up to 4 194 seconds value 64 and affects all blinking effects 8 6 16 Activate LGB mode CV 49 All ESU decoders except M4 can be operated with the LGB multiple train control system MZS This mode must be activated here prior to use 8 6 17 Behaviour of function buttons LokSound 2 mode CV 49 In LokSound 2 mode all sounds and functions will be activated whenever the function button is pressed on or off 8 6 18 Marklin delta mode CV 49 Here you can set the decoder for operation with Marklin Delta devices 8 7 Manual CV entry The LokProgrammer software offers all CVs at a glance In this display you can adjust all CVs in decimal values and save the CV list as a text document Change CVs manually e Click onto the field with the decimal values of the CV you want to change e Enter the new value e Click onto the button Check Values and Accept Export CV List as text file e Click onto the button Export e Save the file as txt file in t
113. t 16 and the braking sound wav files e Select for all brake sound files the option Sound requires Driving Sound in the window Sound settings e Click onto the button display extended settings and enter the highest value 15 in Priority in order to assure that the brake sound is not suppressed by any other sound Confirm with OK e Go to the button more settings at the top left corner of the screen Select the option brake sounds user sound slot 16 Thus the user sound slot 16 is marked as an automatic sound The brake sound will be played automatically during operation e Import pressluft wav in sound slot 14 and set the priority to value 15 Go to the button more settings at the top left corner of the screen Select the option Shift sound user sound slot 14 Thus the user sound slot 14 is defined as an automatic sound The shift sound will be played automatically during operation 12 4 4 Function mapping Allocate your functions to any buttons as desired also refer to 8 6 by clicking the appropriate squares in the corresponding lines respectively columns Here we also use the same default allocations e Headlights on FL f back up lights on FL r Please make sure that the output configuration of the lights is set to Dimmer and the dimmer setting is 15 e Driving sounds Sound on off on F1 f and F1 r e Horn on F2 f and F2 r e g on user sound sl
114. the column Project Sounds e Delete the file with the Del button on your keyboard SSA Mawr nari TI we Gevawiepasit T618 B Se Reuthanantat TISME Byin 7 3 Aiae F Fig 20 Lower Part of Sound Window 9 2 3 Allocate Delete sounds to from sound slots All sound fragments that you want to allocate to different sound slots must first be imported into the list Project sounds Only sounds from that list will ultimately be transferred to the LokSound module A sound is allocated to a sound slot by doing the following e Open a square throttle notch random sound or user sound to which you want to allocate a sound with a mouse click e A pop up window opens as shown in Fig 21 e Mark the desired file in Project Sounds and keep holding the mouse button e Drag the sound into the desired field in the pop up window A simple option of allocation e Mark the desired wav file in Project Sounds e Drag the file onto the desired but yet unopened square The sound will be automatically imported into the Loop The square changes Its colour from white to blue e This option is only suitable for sounds that have to be imported into the loop section of the sound slot anyway e g driving noises in loop mode or individual user sounds without Init or Exit part oT ak In order to delete an allocation proceed as follows e Open the desired sound slot by a mouse click e Mar
115. the sound of shifting gears but also the prototypical change of the revs of the locomotive also refer to 9 6 ne I 4 Ges change sound Ute 5 ove Slot 1d Sbp sound Una Gourd Sia 1 fe Brae sound rer Sound Slot 16 Fig 22 Menu Extended Settings for Steam Locomotives For diesel and electric locomotives only the field Trigger Sounds Automatically is available Add throttle notches Depending on the number of different available throttle notch sounds you can import up to 5 for steam locomotives or up to 10 for diesel and electric locomotives These throttle notches do not correspond with the 12 resp 28 or 128 speed steps of the digital protocols The throttle notches of your sound schedule will be equally divided across the entire speed range of your command station Import at least one sound file into all throttle notches you want to use otherwise one could hear a silent gap between throttle notches when the locomotive is running Fie a ple Fig 23 Pop up Menu for selecting Throttle Notches 9 3 Schedule This and the following chapters outline the rules and possibilities regarding the composition of sounds After having imported various sounds into the sound slots it is necessary to determine when each sound should be played All necessary information is contained in the schedule 9 3 Ab laufplan Fig 24 Excerpt of Schedule 9 3 1 Sch
116. the sound slots separately or with the group volume controllers 1 to 312 2 6 Feinabstimmung In our example you can adjust all driving sounds with controller 3 CV123 the whistle with controller 1 CV121 and the bell with controller 2 CV122 all other sounds are adjusted individually You can adjust the overall volume in the menu Sound Set tings or with CV 63 Minimal time between chuffs should the exhaust chuffs sound too hard a high speeds you can set a time limit with the option Minimal time between exhaust chuffs Then the chuffs will not be played any closer together than that time limit Once the locomotive reaches the speed at which the current time between chuffs corresponds with the minimal time between chuffs the time remains constant even at higher speeds This method is recommended for high speeds of the locomotive since the synchronicity cannot be observed anyway Brake sound threshold If the brake sound starts too late or due to the large file size it is not played at all simply increase the value for the brake sound threshold The higher the value the sooner the brake sound starts playing and therefore has more time to be played completely also refer to 8 5 5 In the following chapters many processes that you already know are repeated from the creation of the steam sound project Therefore we only describe the settings that are diffe rent in the following chapter 12 3 Diesel electric loco
117. tial speed curve 8 4 DCC Analogue 8 4 1 Zimo manual function CV 49 Activates the Zimo manual function 8 4 2 Analogue mode CV 29 Activates the analogue mode 8 4 3 Supported analogue modes and settings CV 50 CV 125 CV 126 CV 127 and CV 128 In analogue mode load compensation is not active Therefore by using the appropriate slide control you can adapt the start voltage and the maximum speed separately for AC or DC analogue mode to match the characteristics of your motor or transformer Furthermore you can select the functions that should be active in analogue mode DC AC or both CV 50 8 4 4 Analogue mode F1 F8 Analogue mode FL F9 F12 CV 13 CV 14 Since most analogue layouts do not have input devices to trigger functions these parameters allow you to pre select which functions should be automatically active in analogue mode It is recommended to turn on the sound default value F1 and the smoke generator of steam locomotives often F4 Furthermore the headlights in both directions would be switched on in analogue mode marked as FL f and FL r in the register Functions F9 and F10 can also be set as directional functions FO f FO r F10 F10 r s pp eam E 8 5 Sound settings This window shows the behaviour of all sounds that are related to the movement of the locomotive also characteristics of Random Sounds and main volume control However we are not talking about the actual
118. tivated in F11 backward F7 Forward B see CV130 0 255 O F11 Backward C Soundslot 1 16 0 16 O 185 Assignment of function Assignment of function outputs activated in F7 forward 213 Assignment of function Assignment of function outputs activated in F12 forward F7 Forward C Soundslot 1 16 0 16 O F12 Forward A see CV129 0 255 O 186 Assignment of function Assignment of function outputs activated in F7 backward 214 Assignment of function Assignment of function outputs activated in F12 forward F7 Backward A see CV132 0 255 O F12 Forward B see CV130 0 255 O 187 Assignment of function Assignment of function outputs activated in F7 backward 215 Assignment of function Assignment of function outputs activated in F12 forward F7 Backward B see CV133 0 255 O F12 Forward C Soundslot 1 16 0 16 0 188 Assignment of function Assignment of function outputs activated in F7 backward 216 Assignment of function Assignment of function outputs activated in F12 backward F7 Backward C Soundslot 1 16 0 16 0 F12 Backward A see CV132 0 255 O 189 Assignment of function Assignment of function outputs activated in F8 forward 217 Assignment of function Assignment of function outputs activated in F12 backward F8 Forward A see CV129 0 255 O F12 Backward B see CV133 0 255 O 190 Assignment of function Assignment of function outputs activated in F8 forward 218 Assignment of function Assignment of function outputs activated in F12 backward F8 Forw
119. tomobiles The clutch is pressed during shifting from one gear to the next and thus the power transmission is interrupted for a short moment The shifting of gears can clearly be heard in many a diesel locomotive with manual transmission With the LokProgrammer software you can either store the original sound of gear shifting or you may choose the option gear shift User Sound Slot 14 as described in chapter 902 Examples of diesel locomotives with manual transmission are the German rail cars VT95 or some shunting locomotives since manual transmissions are only practical in vehicles of relatively low weight and with low maximum speeds modium bow spami decatoratton speed step speed ol z the loco maximum sound apoti intensity i acceleration idie ride time Fig 7 Performance of a Diesel Locomotive with Manual Transmission There are different sound types for electric locomotives On the one hand the hum of the electric traction motor s is audible it changes its pitch with the speed similar to diesel hydraulic locomotives Other electric locomotives generate very dominant fan sounds In some electric locomotives the sound of the fan is constant and therefore the sound does not change during driving By and large electric locomotives are not as noisy as other locomotive types and therefore they are ideal for applying User Sounds such as the whistle horn compressor etc for
120. ttle These thresholds become effective whenever the locomotive accelerates or slows down and have a range between 128 to 127 including 0 e Time parameters that determine the time between idle and re entry of the driving sound The following illustration provides an overview on how to deal with thresholds Example Your project has 4 driving notches that are equally divided over the entire speed range between 0 and 255 63 between D1 and D2 127 between D2 and D3 191 between D3 and D4 You slowly increase speed in DCC mode DCC 28 The driving sounds will change between driving notch 7 and 8 14 and 15 and 21 and 22 provided the speed curve is linear The value 15 has been entered between step D1 and DA1 also refer to Fig 26 You drive your locomotive in speed step 1 DCC 28 mode and then accelerate to speed step 10 this roughly corresponds with the internal value 91 The difference of the internal values between target speed and actual speed is about 82 for a range from 0 255 instead of O 28 and therefore greater than 15 Thus the decoder changes from D1 to DA1 and subsequently to A1 because the difference is also greater than 16 The decoder accelerates and passes the threshold between D1 and D2 Furthermore it continuously reduces the difference Once the difference is less than 2 the decoder changes again to the corresponding DA step in our case DA2 and reaches D once the difference is less th
121. utions of the drivers The time between the exhaust chuffs is determined by multiplying the value of CV 57 Interval between Exhaust Chuffs at Speed Step 1 by 0 064 seconds The value of CV 58 and at Speed Step 2 determines the degree of reduction of the time between exhaust chuffs with increasing speed starting at speed step 2 Since these settings depend on the circumference of the drivers the selected maximum speed and the motor characteristics they have to be determined by trial and error The LokProgrammer in conjunction with a test oval provides the best testing conditions More info on synchronizing without external sensor can be found in chapter 12 2 eSteam locomotive with external wheel sensor Steam locomotives with external wheel sensors are very common in the large scales such as G and 1 gauge The parameter Trig ger Pulse CV 58 determines after how many pulses from the sensor the exhaust chuff will be played The decoder differentiates between On and Off pulses If CV 58 is set to 1 then the decoder will play an exhaust cuff for each On and Off pulse Value 2 triggers an exhaust chuff for each On pulse while value 4 triggers the chuff for every second On pulse The default value is 2 In principle the value can be increased up to 250 8 5 2 Minimum time between exhaust chuffs CV 249 Normally exhaust chuffs are soeed dependant However in ca
122. ve when a sound file was selected in the window Folder or at the Sound register Delete Sound File This button is only active when a sound file was selected in the window Project Sound or at the Sound register Play Sound File for testing purposes This button is active when a sound file was selected Play Sound File continuously This button is active when a sound file was selected This type of replay is useful for sound loops driving noises Stop Playing Sound Loop This button is active when a sound file was selected It is possible to first listen to sounds on your PC prior to adding them to a project Mark the file you want to listen to in the window Folder in the window Sound Schedule in the lower half of the left column Then click onto Poe To finish click onto P n this manner you can also listen to sounds that are already contained in the list Project Sounds Read Decoder Data Prior to changing any data on the decoder it is advisable to read out all decoder data Place the locomotive on the programming track and make sure the programming track is correctly connected Then click onto Read CVs of the Decoder in the task bar at the top of the screen Alternately you can select the command Read out Decoder Data in the menu Programmer The program starts to read the data immediately Please be patient this process may take on
123. w Driving Characteristics also refer to amp 2 3 This is useful when the locomotive is set to shunting mode and therefore should respond quicker to your commands It is best to allocate this function to both directions 8 6 6 Shunting mode This function reduces the speed to half of the current speed It is recommended to allocate the shunting mode to the same function as the acceleration deceleration It is best to allocate this function to both directions 8 6 7 Sound on off With this you activate all driving noises and all other sounds that depend on the driving noises It is best to allocate this function to both directions 8 6 8 Shift mode All alternative sound slots that are parallel to the regular sounds are activated with shift mode When shift mode is active all regular sound slots are deactivated also refer to chapter 9 7 Pure electromechanical functions are affected by this 8 6 9 Fan sound This function activates the sound channel for the fan that runs parallel to the actual driving noise This function is particularly useful for electric locomotives where you can hear the fan continuously in the background It is best to allocate this function to both directions 8 6 10 Doppler effect This function simulates the so called Doppler Effect as it is heard when a train is moving away very quickly This function is most useful in combination with the sound of a horn or a whistle activated w
124. ward 200 Assignment of function Assignment of function outputs activated in F9 backward F5 Forward B see CV130 0 255 O F9 Backward C Soundslot 1 16 0 16 0 173 Assignment of function Assignment of function outputs activated in F5 forward 201 Assignment of function Assignment of function outputs activated in F10 forward F5 Forward C Soundslot 1 16 0 16 O F10 Forward A see CV129 0 255 O 174 Assignment of function Assignment of function outputs activated in F5 backward 202 Assignment of function Assignment of function outputs activated in F10 forward F5 Backward A see CV132 0 255 O F10 Forward B see CV130 0 255 O 175 Assignment of function Assignment of function outputs activated in F5 backward 203 Assignment of function Assignment of function outputs activated in F10 forward F5 Backward B see CV133 0 255 O F10 Forward C Soundslot 1 16 0 16 O 176 Assignment of function Assignment of function outputs activated in F5 backward 204 Assignment of function Assignment of function outputs activated in F10 backward F5 Backward C Soundslot 1 16 0 16 0 F10 Backward A see CV132 0 255 O 177 Assignment of function Assignment of function outputs activated in F6 forward 205 Assignment of function Assignment of function outputs activated in F10 backward F6 Forward A see CV129 0 255 O F10 Backward B see CV133 0 255 O 178 Assignment of function Assignment of function outputs activated in F6 forward 206 Assignment of function
125. xing is available it will be placed in the download section on our website The appearance on the screen may change subject to the features of a specific decoder Therefore in certain cases only some of the features described here will be active or even more options may be available Please always refer to the manual supplied with the decoder 4 Purpose of the LokProgrammer software In the following chapters the program functions of the LokProgrammer will be described First the general functions and then the more special possibilities of adjusting ESU decoders LokPilot and LokSound The appropriate CV in the DCC protocol for each option will be named as well as which setting is supported by which ESU decoder LP stands for LokPilot LS for LokSound Please bear in mind that you can only fully utilize the potential features of a decoder with the latest firmware 4 1 Overview e Setting changing of all parameters of ESU decoders all options can be set comfortably on the PC Of course it is still possible to manually adjust any CV via digital command stations such as the ESU ECoS command station e Modification of sound files that are stored on an ESU LokSound module it is possible to change all sound files on the LokSound module at any time e g also at a later stage Thus you can compose your own sounds using anything as source that can be saved on your PC locomotive sounds music speech etc There are no limits
126. y to 15 highest priority Random Sounds have normally priority 1 or 2 9 6 User sounds 9 6 1 General settings Besides the sounds that depend on the status of the locomotive stationary or moving the LokSound decoder offers the option of sounds that can be triggered by pressing a button on your command station or throttle There are a total of 16 sound slots for user sounds as shown in the following illustration You can enter one sound sequence into each of these sound slots that can be triggered almost by any function button also refer to 8 6 Furthermore you can select in the window Sound Settings if the sound should be played every time you press the corresponding function button once or if it should be played as long as you press the button Thus you can for instance generate a user controlled horn or whistle as follows Import the swelling start of the whistle into the first part of the sound slot a middle part of the whistle in loop mode into the second part and the fading whistle into the last part tT tT matica ee eee ee ee Emi Drein hurd K und Schedule py a ae 2 eae 3 T i wei Seaaain pi wal mn mn Er on a i soa pono mm sonz 5000 son Bons H ha Snati Fig 32 User Sounds Select 1 for the number of repetitions for start and end and loop mode for the middle part As is the case with random sounds you may select extended sound settings
127. y of the decoder Depending on the type this could be 1Mbit 2Mbit 4 Mbit LokSound 2 8Mbit or 16Mbit LokSound 3 5 6 Virtual driver s cab With the aid of the virtual cab you can test decoders You can run the locomotive and trigger all functions Therefore you can test run your locomotive on the programming track with the LokProgrammer Fig 13 Virtual Driver s Cab There are some limitations though the LokProgrammer limits the permitted current to about 400 mA Should the motor of the locomotive draw a higher current then the over current protection will be triggered and the power to the programming track will be shut off This is indicated by the blinking yellow LED on the LokProgrammer In this case deactivate the virtual cab and then turn it on again All other functions in this register are self explanatory You can enter the address and the number of speed steps Please make sure that the speed steps matches the ones set on the LokProgrammer The LokProgrammer can run locomotives in DCC format as from version 2 5 also in the Motorola format Due to the hardware the LokProgrammer cannot handle M4 Test your M4 projects in the Motorola format Please check that your programming track is fully isolated from the mainline of your layout prior to turning on the virtual cab Should there be any electrical bridge it could damage the LokProgrammer also refer to 2 2 Activate the locomotive for the test

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