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HAT-Track - VRInsight
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1. and Power connection you are ready to operate HAT Track unit Download amp install FSUIPC Refer to Download amp install FSUIPC at Download part of www vrinsight com Double click shortcut of HAT Track or find it in All programs of Start menu If everything is done properly below window will be shown m Administrator t windows Update rer Windows Explore 2 Internet Explorer Ee Paint WET e Command Prompt fim Accessories fm Fraps d fin Startup 4 Internet Explorer HAT Track Manual English HAT Track Manual Korean amp Uninstall pa Remote Assistance A DAEMON Tools Lite F T NVIDIA Corporation MS F59 Notepad fim JMicron Technology Corp F 7 Games a MS FS9 Speech Ef Paint NET HAT Track Mouse Follow 1 5 p MS FSX ma MS FSX Speech All Programs fq HAT Track ai amp HAT Track 1 5 iii e Log Ort O Shut Down tg Start e To operate HAT Track unit MSFS9 MSFSX must be run before run HAT Track software HAT Track Mouse Follow 1 5 is a freeware and this manual does not offer the usage on it Alignment Make sure that before trying to use HAT Track alignment must be checked as like follows Place the receiver on the left side of your monitor facing you And Adjust the angle of the receiver to make an alignment Attaches above your left ear Make an alignment the transmitter with front f
2. the receiver of your HAT Track 3 Confirm whether Show Dot is checked or not Even if HAT Track is working the vector line may not be shown It means Show Dot is checked 4 Read Calibration the sensitivities page 13 again 5 If you move to a new place reset Center for your Vector line No movement of game view Game Interface 1 Please check that you have downloaded amp installed FSUIPC On FSUIPC refer to Download amp install FSUIPC at Download 2 If you play MSFS9 2004 please go to the Game Interface of Setting of HAT Track software and check FSUIPC is checked 3 If you play MSFSX please go to the Game Interface of Setting of HAT Track software and check Simconnect is checked 4 Check your game view is in 3D mode or not MSFS9 2004 Default cockpit view is 2D Press S button to change 3D virtual cockpit view MSFSX Go to main game screen Find Setting and click Find Customize and click Find Aircraft and verify 3 D virtual cockpit of Default cockpit view is checked 5 If you play MSFSX before using HAT Track please do software patch Acceleration SP1 SP2 first 6 Even if FSUIPC4 x is properly installed and it says its okay but you load MSFSX and still find no Add Ons menu In this case it is simply a matter of telling the firewall or privacy program to trust FSX to move it to the trusted
3. your Vector line on HAT Track window while enjoying your game press Hot Key button When you want to see the movement of Vector line press the Hot Key for Show DOTs to overlap the vector line with dead zone at game view This is very useful function for anyone who is not used to using HAT Track With this function you can feel how much of default value should be changed for your taste 16 I View Offset All games offers default view However it is not always the best default view for each user Using View Offset you can change any of game view as a default view Select View Offset mode for your tastes Yaw Pitch Pan X Y or Zoom Tilt Up Move to upper for using it as a new default view Dn Move to lower for using it as a new default view Lt Move to left for using it as a new default view Rt Move to right for using it as a new default view J OK amp Cancel lf you satisfy the current setting values press OK to apply it If you want to exit press Cancel 17 Trouble shooting Run HAT Track program trouble Link test 1 Check whether your USB port is dead or not 2 If you are using UBS hub check whether it is compliant with UBS 2 0 standard or not Vector line trouble Arrangement amp Configuration test 1 Check whether the transmitter is clipped on your headset or not 2 If Vector line is not shown place your head to face
4. HAT Track unit MSFS USER MANUAL MED1 51 30JULY09 Please read this manual before operating your units and keep it for future reference VRinsight Virtual Reality Insight All stated here is subject to change without advanced notice for improvement Tel 82 31 284 7090 91 Fax 82 31 284 7092 E mail tech vrinsight com Web site www vrinsight com BEFORE USE Thanks for purchasing VRi s HAT Track unit Before operating your units please read through this manual and keep it for future reference For any further question visit www wilcopub com or contact us below Fax 32 2 33107 51 E mail Support team info wilcopub com Please see the VRinsight HTML document and setup necessary software for your games NOTE This manual could be redistributed unless you modify the contents This manual has been written out on a HAT Track basis All software amp software versions stated here MED1 51 30JULY09 is subject to change without advanced notice for improvement If you want to download the latest driver version amp application programs visit www vrinsight com If you play MSFSX before using HAT Track please do software patch Acceleration or SP1 SP2 first HAT Track Mouse Follow 1 5 is a freeware and this manual does not offer the usage of it Box contents Receiver Transmitter Quick guide Extension cable VRinsight HAT Track The HAT Track of VRiasight offers dynamic view changes th
5. OLAR CIRCLE LINEAR POLAR INV CIRCLE INV LINEAR INV Drop down to select calibration method For instance even if you calibrate YAW motion for your taste DX value may not satisfy Then change calibration method so that you can find the best calibration method for your game In some games the direction of your head movement and game view is opposite In this case select POLAR INV CIRCLE INV or LINEAR INV D Floating Dead Zone DIS Digital Image Stabilization function When you are staring a point even if you think you do not move and just stare a point game view will be moving somewhere Since you can not realize tiny movement of you head It prevents looking a point precisely DIS function will solve this problem and furthermore you can adjust it for your tastes Range Decide how long you will use DIS function to stare a game view Getting close to 01 game view staring will stop shortly While moving your head to see sceneries and then you stop to stare a point game view will shortly stop to help you seeing it Getting close to 20 game view staring will stop little more longer While moving your head to see sceneries and then you stop to stare a point game view will stop to help you seeing it Count Decide how frequently you will use DIS function to stare a game view Getting close to 01 DIS function will activate more frequently So game view staring will move very little Getting close to 10 DIS function wi
6. acing the same direction as the monitor screen Less than optimal When alignment of the receiver and the transmitter is done run HAT Track software In the HAT Track window Dead Zone amp Vector line will move following to your head movement If you can not see HAT Track window check Power connection and USB connection Optimal alignment amp monitor view Seting Exit About HAT Track program Vector line Dead zone Monitor Calibration VRinsight offers default values for MSFS9 MSFSX Default values are decided made by testers over hundreds However default values are not absolute and you can simply change these values with HAT Track program Before Calibration First Run your games MSFS9 2004 or MSFSX Second Clip the transmitter onto your headset and place the receiver on the left amp top of your monitor Connect the transmitter with receiver Plug it to the USB port and run HAT Track program When you run HAT Track program below picture will be shown HAT Track setting Exit About 1 Dead Zone 2 Virtual Center point 1 Dead Zone in this area your head movement will not be reflected to game view You can adjust the size with DH amp DV values Refer to page 13 amp 14 2 Virtual Center point the center point of your transmitter Third Place your head to face the same direction of receiver of your HAT Track unit Then n
7. and internet zones 7 Avid using HAT Track at any strong rays around user 8 Any mirror around a user may cause malfunction Other troubles or further more question contact us tech vrinsight com 18
8. at makes you feel more reality like gaming It is completely interfaced with MSFS9 and MSFSX through add on software HAT Track the HAT Track enables dynamic view changes with simple connection your computer through USB The HAT Track is comprised of receiver and transmitter The receiver filters IR rays in it s effect range and process the movements of IR rays itself resulted in very low CPU utilization e HAT Track software supports all functions to HAT Track unit e If you want to use a USB hub be sure that the USB hub is USB 2 0 compliant Otherwise it may cause a malfunction Features e Less hand controls by movement of your real head let you go deep into your games e All aspects of your small motion are amplified and or adjusted e Simple installation and calibration makes your games more easier e Dynamic view point synchronized with your will to see e Extends the distance between you Transmitter installed onto your headset and your monitor Receiver installed About Min 0 7m Max 2 8m Extension cable used You can use your large LCD PDP Projection TV as a monitor e Very low CPU utilization e 46 Degrees HORIZONTAL field of view 30 Degrees VERTICAL field of view e Headset clip type e One year warranty Technical specifications e USB interface type to computer e 5cm W x 6cm H Receiver 17cm L x 138cm W Transmitter 0 1Kg Compatibility software e Flight simulator 2004 FSX by Microsoft O
9. e dizzy To prevent this there is a Dead Zone You can adjust the size of a Dead Zone with DH amp DV 12 Run HAT Track program and then double click Setting HAT Track _ O x setting Exit About Configuration 3 DOT Controller Keyboard Pa gt END Center gt SPACE Game Interface FS FSX Ee User Configuration DEFAULT Load Save Configuration window shows all necessary adjustments All digits of above picture are Default values This will be shown when you run HAT Track program and press Setting 13 A Calibrate Smooth Decide the smooth of game view change Getting close to 01 game view change will be done with some delay Getting close to 4094 game view change will be very smoothly done B Calibrate Sensitivity DX 01 200 Decide amplification rate of YAW movement of your head to YAW movement of game view Getting close to 01 the amount of your head movement will be smaller than the amount of game view movement Getting close to 200 the amount of your head movement will amplify the amount of game view movement DY 01 200 Decide amplification rate of PITCH movement of your head to PITCH movement of game view Getting close to 01 the amount of your head movement will be smaller than the amount of game view movement Getting close to 200 the amount of your head movemen
10. ew line Vector line with certain angle will be shown HAT Track program Vector line Dead zone Monitor Fourth If you find a Vector line as like above picture you are ready to use HAT Track unit sometimes regardless of completion of your software and hardware you still can not see a Vector line It means you haven t placed your head to face the same direction of your receiver Fifth Move your head Sixth A The movement of your game view does not follow your head movement Go to Seventh B Everything goes alright Then enjoy your game But you must see the rest parts for future problems If you do not satisfy the sensitivity Go to Calibration the sensitivities page 11 Seventh There are two possibilities A control mode problem lf you do not select game title and just run HAT Track it will not effect MSFS9 2004 must be interfaced with FS9 and MSFSX must be interfaced with FSX Check proper game interface mode and press Ok B Sensitivities When the sensitivities are not tuned to your taste calibrate to customize it How to calibrate the sensitivities is explained page 11 Calibration the sensitivities 10 6 Degrees of movements Your HAT Track unit realizes 6 Degrees of your real head movement into the game view movement To match two movements you have to consider focus feedback interval effect range and etc Prior to deep study let learn what yo
11. ll activate at long interval So game view staring will move frequently Each digit means 0 3 sec 01 0 3sec 10 3sec Note To get best performance you should adjust Range amp Count value together 15 E Game interface FS9 mode is needed only for playing MSFS9 2004 FSX mode is needed only for playing FSX F User Configuration When you finish value setting you can save it at any name And also you can load any of your saved game G Center lf you satisfy the current alignment press Set Dead Zone will move to the current vector line If you want to change the current alignment press Reset and find a new alignment and then press Set H Hot Keys You can assign Hot Keys for each command To change Hot Keys place your cursor at the current command and press any button you want to assign After assignment all Hot Keys are available while playing your game If you do not want to use them press Arrow button Pause To pause HAT Track function while enjoying your game press Hot Key button lt means even if HAT Track function is stopped you can enjoy your games without HAT Track Center Go to the initial game view what you set the Center While enjoying your game press Hot Key button It means when you press Hot Key for Center game view what you are seeing moves to the initial game view what you set the Center Show DOTs To hide or show
12. perating software e HAT Track Minimum system requirements e Windows 2000 Window XP or VISTA e Pentium 1GHz e One 1 megabyte of free hard disk space e 128 megabytes of RAM e Free USB Port on computer HAT Track Installation With HAT Track an Install DVD is included When you insert it in DVD driver of your computer VAinsight HTML document will be shown Then click HAT Track operating software and install it at a proper folder HAT Track is the main operating software of VRinsight used for HAT Track unit HAT Track software supports full functions of HAT Track and completely interfaced with MSFS9 and MSFSX enables dynamic view changes with simple connection your computer through USB USB Connection The connection between HAT Track and your computer is made using a USB cable that plugs into an USB port on your computer If you want to use a USB hub be sure that the USB hub must compliant with USB 2 0 standard Otherwise it may cause a malfunction When you connect HAT Track to your computer at first your computer will detect it and will describe the process step by step Power Connection Power supplying of HAT Track is done by USB port of your computer Make sure that before trying to operate HAT Track you must confirm the USB connection first in order to prevent malfunction Run HAT Track When you confirm all setup processes done HAT Track installation USB connection
13. t will amplify the amount of game view movement DZ 01 200 Decide amplification rate of ZOOM movement of your head to ZOOM movement of game view Getting close to 01 the amount of your head movement will be smaller than the amount of game view movement Getting close to 200 the amount of your head movement will amplify the amount of game view movement DT 01 200 Decide amplification rate of ROLL movement of your head to ROLL movement of game view Getting close to 01 the amount of your head movement will be smaller than the amount of game view movement Getting close to 200 the amount of your head movement will amplify the amount of game view movement DH 01 200 Decide length of Dead zone Getting close to 01 length of Dead zone will be getting smaller Your tiny movements YAW ROLL X will be reflected to game view But hard to concentrate your game Getting close to 200 length of Dead zone will be getting bigger Your tiny movements YAW ROLL X will not to reflected to game view 14 DV 01 200 Decide width of Dead zone Getting close to 01 length of Dead zone will be getting smaller Your tiny movements PITCH Y will be reflected to game view But hard to Concentrate your game Getting close to 200 length of Dead zone will be getting bigger Your tiny movements PITCH Y will not to reflected to game view C Select calibration method P
14. ur HAT Track unit can do with your games Your HAT Track unit realizes most critical movements YAW PITCH ROLL X Y Z YAW PITCH and ROLL are called Pan Movement And X Y and Z are called Eye point Movement These six movements are the fundamental movement to play your games Let make sure that HAT Track realizes these six movements of your real head into the movement of your game view 11 Calibration the sensitivities When your double click HAT Track program and place your head to face the same direction of your receiver a Vector line will be shown Refer to the picture of page 9 Three IR rays emitted form your transmitter for 6 Degrees of movement are received by your receiver and then inverted as a Vector line on HAT Track window As you move your head the Vector line will be changed to find a new phase and displacement mean when you move your head as like above picture the Vector line will change Each movement is called in this manual as follow YAW Left Right DX PITCH Up Down DY ROLL Tilted angles DT X Left Right DH Y Up Down DV Z In Out DZ YAW PITCH ROLL are called Pan Movement And X Y Z are called Eye point Movement Your HAT Track analyzes your movement 60 frames per second And even if you don t feel tiny movement of your head HAT Track analyzes and then reflect on your game You will be quit
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