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DEVELOPMENTAL Vol.3, No.8
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1. DEVELOPMENTAL Sega Developer Technical Support Newsletter THE DTS VUNAAAN COMPANION LESS THAN FOUR MONTHS OLD AND THE DTS WWW IS FAST BECOMING AN ESSENTIAL SATURN DEVELOPMENT TOOL Heiscape 075 WW E8PIRDMYENT COMPAR IT OM ars nm f Ey T hi gii Felid irina Teer Frit Fired i DEVELOPER TECHNICAL SUPPORT WORLD WIDE WEB ENVIRONMENT Despite the inherent benefits of the World Wide Web it is often quite easy to overlook nuggets of information or shortcuts that would make a trip through a site more enjoyable and efficient Considering the size of the Developer Technical Support World Wide Web Environment we felt that an overview was appropriate to illuminate the nooks and crannies of a very large site So using the most perfect interface known to man paper and ink we would like to introduce the DTS WWW Environment Companion Basic Requirements Viewing this site is by no means a major technological accomplish ment All you need are the basics Internet access through an ISP Independent Service Provider which does not include America Online Compuserve or Prodigy These services currently do not have browsers that are able to handle complex web environments As far as modems go 28 8 is highly recommended 14 4 kbs will do the trick but it will be considerably slower while the site is down loading Browsers you ask Netscape Navigator is the recom mended application Microsoft Explorer will wor
2. Relations with Sega of Japan have never been closer and Sega is actually utiliz ing it s global technical ROGER HECTOR resources like never before When asked what keeps him sane out side of the workplace Roger responded ap propriately There is nothing about this business that is sane do however try to spend as much time as possible sitting on my boat VP GM of STI June July 1996 5 DevelopMental QSOUND continued from page 3 You now have a valid QSound DSP program You should notice that the QSound4 module uses 52 steps and 45 words of COEF RAM leaving some additional room for other effects if desired Tone Editor The next step is to edit the tone banks to properly use the QSound DSP module This requires some non intuitive settings from within the Tone Editor but it is relatively straightforward As you recall each layer within a tone bank can be assigned to a DSP effect input channel Also the effect send level and direct level can be set In order for a sound to be played and placed in space using QSound it must be routed to one of the four or eight inputs that were assigned when the DSP module was created In our example these are inputs 1 4 This is done by setting the Effect Select in the layer window which will route the sound to one of the 4 QSound inputs The effects level is then used to control the master volume for the sound Then the direct level for this layer must be set to 0
3. have the Adobe Acrobat plug in you can get it from the DTS WWW site or at http www adobe com Acrobat readstep html DOVVN THE ROAD It s pretty safe to say this web thing is not a fad so this site will be around for a while In order to keep it as fresh and useful as the day we fired it up we have a few plans for it s future Asearch engine is under construction and will be in place by the end of the summer A discussion area will be established to allow direct communication between developer and Sega An Audio section is also being developed and any input you would like to give in it s Construction is welcome DevelopMental June July 1996 FRAMES Not since New Coke and colored contact lenses has a technology been met with such mixed emo tions Yet here at DTS we have a reason for their use as well as some features that allow for their removal First the reason Con sidering the amount of informa tion that needs to be distributed to the developer Netscape Frames were an ideal way to in crease navigability and informa tion on a given page The Sidebar is reserved for late breaking news and important data that needs to be in plain view of the user The bottom navigation bar is there for the reasons of ease of navigation and convenience Having these two areas independent of the main area relieves the user from spending most of their time scrolling and sifting through long lists of information HABA ARE
4. shoulder Likewise when set to 30 the sound will appear 90 degrees to the players right Values outside of the range 0 30 can cause unpredictable results DevelopMental June July 1996 The 4 8 QSound position values are set by sending a MIDI mes sage for example in the score on a particular MIDI channel MIDI channel 1 always sets the QSound position of input 1 channel 2 always sets the position of QSound input 2 etc Note that the MIDI channel of the MIDI message determines which QSound in put position value is modified This can cause some peculiar re sults if you are not careful For example if a particular sound is routed to QSound input 1 as set in the Tone Editor only MIDI control 80 messages on MIDI channel 1 will change the location of the sound This is true even if the sound is played on another MIDI channel For an example showing how sounds can be controlled using QSound on the June 96 DTS CD in Other QSound directory is a full sound tool based demonstration of QSound along with the MIDI score that plays the demonstration For further information contact QSound Labs at 403 291 2492 or www qsound ca Next Issue Addressing the QSound environment from a programmer s perspective A Animetix _ a V Technologies Animetix has announced that Sega of America will be dis tributing its GAMUT SG and GAMUT SGm series of plug in applications for 3D Studio R4 and 3D Studio MAX Sega will be offering
5. PPS THRE TPE SE a EG SA GE o z i om men soles oes an os os bn 7 m a m on mn oo is a mma u m m EE Ji ee nmam Foma bo e F mm Sr F If you hate Frames that much go ahead and push them out of the way All frames within the DTS WWW are adjustable SATURN TECHNICAL BULLETINS Below is a comprehensive listing of all tech bulletins available They can be found in the DOCUMENTATION component of the DTS WWW site 1 Saturn CD Drive Duty Ratio Restrictions 2 Pre emphasis Prohibited 3 Information Regarding CD Burning 4 Saturn Software Development Standards 5 Error Checking for Data Errors 6 Saturn System Functions 7 Saturn Disc Format Specification Change 8 CD Communication Interface 9 Size Value for Saturn Memory Manager 10 SCU Specification Changes 11 Disc Format Standards Specification Revision 12 SCU DMA Boot ROM and Vblank Precautions 13 VRAM Bank Splitting 14 Use of VRAM for Bit Maps 15 VDP1 User s Manual Correction 16 SCU DSP Instruction Clarification 17 Mission Stick Specifications 18 Limitation of Default Interrupt Processing Routine 19 GFS_Init Settings 20 Program Library User s Guide 1 Corrections 21 GFS_Init and GFS LoadDir Function Errors 22 VDP1 and VDP2 Resolution Specification Changes 23 VDP Interlace Settings 24 Changing VDP2 Screen Resolution 25 Palette Format Sprit
6. SBL6 0 samples the compilation process fails at the link stage How can fix this To ensure proper compilation and linking of the SBL6 0 samples with GCC replace your segasmp lib saturn Ink with the up dated link file called LINK ZIP This file can be found on the DTS WWW and BBS How can frames be manually changed on Saturn allowing frame rates less than 60 second to be manipulated Use auto triggering then manually change frames via the bits FCM and FCT To erase write a transparent poly the size of the screen When the routine getseqstat is called immediately after a se quence has been started get a status of no sequence run ning The library routine getseqstat can not be called too quickly after the sequence has just been started because it will return a Status of no sequence playing I m having problems hooking up the Hitachi I F board in an Intel brand motherboard This might be a memory address conflict The only free address that works is BO00 Inthe SND CtrlDirMidi Function page 23 of ST 135 R3 there is a seq no parameter which is the Sound Control Number Is this the same parameter that is used in the Sequence func tion Seq_no is the Sound control number Up to 127 direct Midi commands can be fired off on each sound control number vs 1 sequence It is a good idea to keep the Direct Midi com mands to one specific sound control number Seq_pri refers to the prio
7. T 097 R5 072694 SCU Final Specifications PrecautionS niad cncncncaetcacdctiacnancaabencdedihaneusdansueneahawensdiieneueatdanenshntenementanenadmdeneediehe ST 210 110194 SMPC User s MANUSET ST 169 R1 072694 SMPC Sample Program User s Manual 1 sec cock srccdeie seen ceek Sas teeceds Hela doe ee ha ee ee as ee en we Sn ee dn we he nnne ST 214 111594 Saturn SCSP User s Mil arene pe area ve oP TE ECE eeren eee ee Neer ere ere eae ST 077 R2 052594 SEGA Saturn Dual CPU USES Guide vaere ses eee eee ST 202 R1 120994 SATURN PROGRAMMING MANUAL VOL 2 VDPI User s NNN ST 013 R3 061694 VDP1 Users Manual Supplement Lavere ceeataothvesssesinenaeesdvescselineaarcuivesciabawenseebinbeceotaventeosinees ST 013 SP1 052794 VER User s Manual s r e a E a AA E R E A A A ST 058 R2 060194 SATURN DEVELOPMENT TOOLS MANUAL Sega Saturn Software Development Standards 2 cece eee ee eee eee eee ee eee eee eee eeeeeeeneeecenneeenenees ST 151 R3 082295 Boot ROM User s Manual 2 ST 079B R3 011895 Disc Format Standard Specifications Ver 1 0 suaseesessenesmskarekskoadkekekatbeek dk sed ke kekkit de erreneren erreren erreren ST 040 R4 051795 Backup System Production Standard saasesdssssmeresaeeeee Gael derav ies deestiesesberdacee ST 203 100494 Sample Game Program Users Manual Ljessmsasremkomenendsseenteebndene eden sne ST 159 R1 092994 Sample Data User s Manual aes ccacence pease cesdse ais Saa asadedeeeadresedeakdeee dear dvkeak renmen ST 160 R1 092994 SATURN De
8. This is very important since the QSound DSP module handles all processing of the sound If the direct level is not set to 0 the QSound process will not work properly If you do not hear any sound after setting the Direct Level to 0 the QSound DSP program is not running Go to the SoundSimulator and make sure the QSound DSP program is selected Finally the mixer for the tone bank must be set properly Select the correct mixer from the Display Mixer menu Open the mixer and set the Output pan position for the outputs that were assigned in the QSound DSP program 0 and 1 in our example Set the Effect PAN for channel 0 to full left and the pan for channel 1 to full right Set the Effect Level for each channel to the desired level remem ber the direct level is 0 so this level can be set high but they must be set to the same value Reviewing the steps to edit a layer are Set the Effect Select to the desired QSound input Set the Direct Level to 0 Set the Effect Send to the desired output level Edit the Mixer Set the 2 Effect Levels of the output channels to the desired level but they must be the same Set the Effect PAN for the first channel to full left the second chan nel to full right Moving Sounds around using MIDI Sega has set the QSound position parameter to Midi Controller 480 Valid data values range from 0 to 30 When set at 0 the QSound module will place a sound approximately 90 degrees to the players left over their
9. de Re member SMUG is a service provided by de velopers and for developers and although SEGA assists in its administration it does not edit submissions or responses Take advan tage of the chance to talk directly to other de velopers and be SMUG about it To get your name added to the SMUG server send an e mail saying I want to be SMUG to merritt sega com After your status as a reg istered Saturn developer is verified you will be added to the list STAMP R I P FAX MACHINE D O A E MAIL B M O C TIMES ARE CHANGING AND THAT MEANS EVERYONE NEEDS A MODEM More and more announcements will be leav ing DTS via e mail only as we create a second list called SEGA SEZ This list will include announcements about DTS events Web Up dates etc But we can t reach you if you don t have your e mail address on file with us If you re not sure or if youre sure we do not have your e mail send it in to maramba sega com and then you too can hear what SEGA_SEZ QSOUND an overviev TIPS AND TRICKS FROM ONE OF SEGAS LEADING VENDORS QSOUND The extremely flexible nature of the Saturn Custom Sound Processor SCSP allows for a wide variety of audio processing algorithms to be applied to music and sound effects created for the Saturn In addition to effects such as reverberation and chorusing the QSound positional audio algorithms are available al lowing sounds to be placed around the listener well outside of the s
10. e Display 26 Obtaining CD Directory Information 27 Limitations in Monoral or Language Setting 28 Using Dual CPUs on the SEGA SATURN 29 Setting CD DA Volume in Applications 30 Temporary Files Created When Building Disc Image 31 Changes in Area Symbols 32 Differences in Sega Saturn Hardware and Peripheral Color Form Factor 33 Additional VDP2 Restrictions 34 Sega Saturn Mission Stick Application Manual 35 Change in the 1st Read File Load Area Size 36 Saturn Hardware Chip Initialization 37 VDP2 Specification Changes 38 Arcade Racer Application Manual 39 Supplemental Information on the SCU DMA Transfer Byte Count 40 Additional Sega Saturn Compatible Peripheral ID Character Codes 41 Saturn Stunner Virtua Gun User s Manual Version1 00 SOA 1 GFS Library Usage SOA 2 Casting VDP1 Shadows on VDP2 Backgrounds SOA 3 SEGA Saturn CD Door Open Standard SOA 4 Saturn System Disks SOA 5 VCD I F Board Installation SOA 6 VDP2 Cycle Pattern Registers SOA 7 Sprite Transparency SOA 8 Saturn SCU DSP Tutorial HSOA 9 Saturn SCU DSP Programmer s Reference SOA 10 Saturn SCU DSP Demonstration Program SOA 11 VDP2 Rotating Backgrounds SOA 12 Security Codes in the IP BIN File PROFILE ROGER HECTOR VICE PRESIDENT GENERAL MANAGER OF THE SEGA TECHNICAL INSTITUTE Since 1993 Roger Hector has served as Vice President and General Manager of the Sega Technical Instit
11. enemmenemumemee ST 166 R4 012395 Standard MIDI File Converter Specifications xnnnnnnnnnnnnnnnnnnnnunnnnnnnnnmnenemnenemunnnmunnnmnnenemnenemennnunennunenen e ST 066 121593 Sound Programming Debugger User s Manual nnnnnnnnnnnnnnnnnnnnnnnnnnnunnnmnnennnnenemuenemunnemunenemnenenuunenumeene ST 065 R1 031494 Microcomputing Developing Int Environment for Macintosh nnnnnunnnunnnnnnnnnnnnnnnnnnnnnnnnmnnnmunnmnnemmnemmmen ST 080 R2 050994 June July 1996 DevelopMental Status Check In order to serve you better and refine our existing databases we need to stay informed of any changes with our developers that may affect the distribution of material from DTS Please take a moment to fill out the information below and mail or fax it to Sega 415 802 1717 or e mail us at lt dts sega coms gt Company E mail address URL Personnel no longer with your company who receive newsletter Title changes of personnel who receive the newsletter SEGA Developer Technical Support 150 Shoreline Dr Dept 448 Redwood City CA 94065
12. ental Guide o cocecaccescecad cecocecenacanad sc dcoseceneeaeedanacanecakedaneced taaneden einen ae been ddenoeeendendaecedeke ST 091 R1 062794 Satuin Author User Manual riisreiriiesrriri derra Serta AEE E EAEE EEEE EEEE AEE E a E ST 164 062794 SEGA BASIC LIBRARY SBL Saturn System Library User s Guide ver 1 0 sage ave skucdiewearst accienddieneeret ateiomddinaeerelanaieedsaemseneeen ST 162 R1 092994 System Library Users Manual snctccsnsnckccnesnnn own sand ampkanekatenennd ekke grant ancncaedatenaund onchanmesdenukeSemademeGetonanetexcianc ST 162 062094 Program Library User s Guide Ws pace tose bare eerie ee bare nee ee been Sehasece be bawena ren ST 136 R2 093094 Branching Playback Library WSers Manual scsccccccccovSeccsedesceecsertaecsadesseesaarsiecaadusaesaaehaessanepasenaesenesnanss ST 136 D R2 082495 Program Library Ser SC Ravens Geek ST 157 R1 092994 Program Library Users Guide 3 scicndtriconsnodtuaeuddnkorenndaunakoudonmekanedamckaadonkomnandenniemdcakobnemeaaokonienksbemntenokentammeis ST 135 R4 092295 DLL Library User s MAL uvvvvrerssserrrgeens sere Gea de ST 200 092994 External Specification Doc Saturn Stream System x annnnnnnnnnnnnnnnnnnnannenanunnnnnnennmnenenuenemunnnmunenemmemenuenemmeeen ST 098 031194 Saturn Software Library Release 3 01 Supplemental Disk annnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnenennenenunnemunnnmmnememmnemmeee ST 208 110194 SATURN GRAPHIC LIBRARY SGL SGL Developer s Manual Tutorial ann
13. er Ske erener erreren enrere ST 124 R1 091394 SATURN SOUND TOOLS MANUAL Sound Development Manual ver 1 1 sececeen cs teiea wet tvetawcedeeewetiveteeedeerbtvedtusdeyniGendeval ovate cceveksvuisvebssebauecexeddy ST 081 R5 062894 Saturn Sound Simulator MA N L s cecteashncvecettncreuessneuenetencsessateccencSeueciewsateccencapnaciescateccencapnecencaeccencapncciesaien ST 168 R3 011895 Wave Editor User s Manu aie cess ht seen eee ST 099 R1 042594 SCSP Waveform Editor Technical Specifications sis iiss nein oes exch coie neha ones cuebesSecdee dies nde dae skoene wade bone wea bag kite dl ST 067 121593 Tone Editor User s NNN ST 068 R1 042594 Tone Editor User s Manual Addendum File Format nnmnnnnmnnnmmnnnnnnnnnnmnnnnmnnnmnnnnnnnnnmmnnnmmnnnmmmmmmmmnmmmmnmmmm n ST 235 030795 SCSP DSP Effect Module Specifications 5x ccdcdewwdiun dons tendhonstiewdedsdevdleesdiveieccscanetdswcaceolventioncdenes eee tursioaeaddevsieds ST 069 121693 DSP Linker Users Manual 22 secndecs cect ddee cede cad cane iar cist cece ded tess da bed ST 070 R1 031094 dAsms UT s Man al nen ene er ee eae eee ae en ete Ne ST 228 R1 030595 Parameter Editor User s Manual vassssssesesesesrseeeseeeeaee eds eeseaden ST 227 R1 030595 Saturn Sound Tools Manual Supplement ciiesiccrevericacswewicavexesisdeavewieasteelbecsdvewiens Gnwleendisviess deswieanibestieas ee ST 198 R1 121594 SATURN Sound Driver System Interface Version 3 08 unnnnnnnnnnnnnnnnnnnnnnnnnnenenunnonunnnnunenemn
14. k and at this printing shows no significant differences If you want to download and view documentation only one plug in is required Adobe Acrobat Once in the DTS WWW site there are several links to the Adobe download site Acrobat will allow you to view all PDF Portable Document Format documents PDF Documents can be displayed and printed from any computer Macintosh R Windows R DOS or UNIX R regardless of the fonts or software programs used to create the original continued on page 4 rile DEVELOPMENTA IE ec me s Contents QSound an overview DTS WWW Environment Tech Bulletin Index SEGA Profile Roger Hector Animetix Feature MAKE A NOTE all tech bulletins now available on the DTS WWW www dts sega com DevelopMenial is published monthly by the SEGA Development Technical Support Department 150 Shoreline Dr Dept 448 Redwood City CA 94065 Send all general inquiries letters and submissions to the address above or dts sega com DEVELOPERS BECOMING SMUG SATURN MASTER USER S GROUP GROWS TO REFLECT THE SATURN S DEVELOPMENT SURGE SMUG is moving along at a rapid pace now boasting over 64 members worldwide SMUG stands for the Saturn Master User s Group and is an e mail forum where questions can be thrown out and answered through the experi ence of other developers SMUG is alist server where you may e mail SMUG directly and the mail will explode to all users worldwi
15. mo Demo File Loader Specifications Ver 1 20 nnnnnnnnnnnnnnnnnnnnnnnennnnenenuenemunnnmmmememme ST 250 R1 031296 SCU DSP Assembler User s Manual jeassaaersstas drage Seah pa dence ew oe aed ex aa AA KA DA EA AA DA a EAA TEE tenes ST 240 A 042795 SCU DSP Assembler User s Manual Addendum amnnnnnmnnnnnnnmnnnnannmnnnnanuennnnanumnnnnanuennnnemumnemnemmmmeme ST 240 A SP1 052295 SCU DSP Simulator User s Mil vvVvv2v4v24544974742454 5 eee enes ST 240 B 042795 SCU DSP Simulator User s Manual Addendum so csscccceestenccenssecececshenesenchesenedshensdedshedenersbedenedsbbacnesess ST 240 B SP1 052295 CD Development Tool Description Fil6 anoadaterretre stedene eder aber sd seede ddvaddende ST 211 110494 Virtual CD System Users Manual LLaansmemikderseeetknearkaenek kanske keen m ket an ke khan kill leden Abid dk ST 129 R2 093094 Virtual CD Supplementary Manual snsiaccienscevntauccuctbdeccevenestodaceiweiieedaunhsceaswee tied eevleduaawesiedeeweeienaewuseds ST 129 R2 SP1 061995 MPEG Stream Build Pr caulons s skene ST 129 R2 SP2 082495 Virtual CD System Release 3 Limitations sicdcsc cece dstedeiadantescndsnededs dad deler dark drdadkk daa iadsadada bakkene ST 182 081294 Write Once CD R System User s Manual 0 0 00 cece cece cece cece eee eee eee erreneren erreren erreneren erener ST 201 B 092994 SH2 Dynamic Load Linkage Editor 4asereseseresngGeRR eee r rreren erenneren emrener ices des jente ST 019 R1 B 050994 Authoring Environm
16. nnnnnnnnnnnnnnnnnnnnnnnnnnnnnennnnenennenemunnnmmnnnnnnenenunnonunnnnunnnnunen nnenenue e ST 237 R1 051795 SGL Developer s Manual Reference wvassssaerakerkeanse keen koEasanskka sene keE ak kanel see hata ee bike site sake reremen ST 238 R1 051795 SATURN GRAPHICS TOOLS MANUAL 3D Editor1 72US ReadMe Release NOTES 4avrseidaemeaddeedadesdemdesd dende baceewtardusenadubd die Hakk alesn hadd Basin bande SGT DISK 102795 MapEditor1 81E ReadMe Release Notes Basics 2 cece cece ee eee ee eee eee eee eee ence eee rreren reene SGT DISK 102795 ScreenEditor 1 07E ReadMe Release Notes Basics 2 00 cece cece cece eee ee eee eee ee ee eee eeeeeceneeeenenees SGT DISK 102795 QuickViewer 3 17US ReadMe Release Notes 2 cece cece eee cece eee eee eee ee eee nee eeeeeeeeeeecenseeeeneees SGT DISK 102795 Seqaz OD Viewer 1 0US ReadMe cecstccdicnetiesteckeidues cudtadicwediadcacddsonsd pesdsmaecaddentencsdemae catdsabenecdaxaecaddontecandense SGT DISK 102795 SegaConverter 4 83E ReadMe Release Notes nnnnnnnnnnnnnnnnnnnnnnenannenenunnemunnnnmnenemnenemuenemumemmmmememme SGT DISK 102795 SegaPainter 1 11US ReadMe Animation Menu Palette Color Tool Palette nnnnnnnnnnmnnnmnnnnre SGT DISK 102795 SpriteEditor 1 36US ReadMe Release Notes Basics 0 cece ccc cence eee cence ee ee een eeeneseneseneeans SGT DISK 102795 Saturn 32X Graphics References ver 2 0 Lgarurer rsmseretha kst be
17. pace between the speakers creating a 3D like soundscape This article describes the steps required to create sounds that can take advantage of these algorithms Like the rest of the Saturn sound tools using QSound requires coordination between the sound designer and the programmer In this issue we ll look at what is required from the sound designer DSP Linker The QSound DSP module is available in eLinker eLinker is an enhanced version of the standard DSP linker and is available from DTS It provides all the reverb and other algorithms that are in Linker with the addition of the QSound and other modules QSound is available in 4 and 8 input versions Each input can be assigned a different position in space around the listener independently and can be updated dynamically by either the sound designer or game programmer The first task for the sound designer is to create a DSP program that includes the QSound mod ule This is done easily in the same way that reverb and other effects are created Start up eLinker Create 4 inout modules Set the input sources to channels 1 2 3 4 for example Select Effect Modules from the Window menu Select the module QSound4 Create 2 outout modules Set the outputs to channels 0 and 1 for example Connect the 4 inputs to the 4 QSound4 inputs Connect the 2 QSound4 outputs to the 2 outputs Link and Download See QSOUND continued on page 6 or SD Kane When compile any of the
18. registered Saturn developers the option of purchasing GAMUT SG separately or bundled with Autodesk s 3D Studio R4 rendering and modelling soft ware When GAMUT SGm for 3D Studio MAX ships in Q3 of 1996 registered Saturn developers will also be able to purchase this product directly from Sega Animetix is a privately owned software development com pany based in Vancouver Canada The company has cre ated products for several organizations including Autodesk Softimage and Microsoft as well as a number of plug in products for 3D Studio Animetix Technologies Inc can be reached by phone at 604 608 1941 by e mail at adamw axionet com or in teractively via our web page at hitp www animetix com All trademarks are those of their respective holders DOCUMENTATION Listed below is the complete set of Saturn documentation as of July 19 1996 If you wish to order a complete set of Saturn documentation contact us by e mail or use the Fax Back section on the last page of the newsletter DTS e mail dts sega com Fax 415 802 1717 Document Name Document SATURN PROGRAMMING MANUAL VOL 1 Saturn Introduction Manual sperre ST 155 062094 Sega of America Introduction to Saturn Game Development 22 00 cece cece cee eee ee eee ee eee eneren rneer eneren enrere 13 Apr 94 Saturn Overview Manual temporary version 1 2 cece cece eee eee eee eee eee eee eee eee eeeeeeeeneseeneeeeees ST 103 R1 040194 SCU User Mal S
19. rity level of that Midi direct command 0 being the highest June July 1996 H DevelopMental THE DTS VUNAAA V ENVIRONMENT EXPOSE D ACCESS Due to the level of se FN cure material in this site we thought it prudent to have certain security measures in place The first line of defense is password pro tection All developers using the site must be registered with DTS and be issued a username and password All nonregis tered members wishing to have access to the site may submit their pertinent infor mation through the non member area found on the entry page of the site The second line of defense is the reissuing of passwords and usernames every 90 days These steps along with a few oth Never consider the DTS WWW finished Check the front page at least every three days to see what s been ers that we won t mention will go a long way in ensuring our work along with yours stays secure added te bl MEST EA a PPP FE TE pe ma PDF Documents are currently being Dee RA ok T H HA i ET P r used for documents found in Documentation and Hardware Back issues of the DTS newsletter are in PDF as well Ter butoni This is a direct link to the webmaster It is located in each section of the site Gripe suggest or compliment doesn t matter We love to hear from our developers mL a bs im Hi bi EEES i s bence LELE TE oils i b ee si fr mill i dl If you do not
20. ute STI Last February Developer Technical Support DTS moved under STI where it now resides Starting his career in the game industry in 1976 Roger went to the only place that mattered then Atari Working on such hits as Battlezone and Warlords Roger became head of Atari s Corporate Research and Development Leaving Atari he pursued his entrepreneurial interests and began his own coin op and con sumer game company Sente Tech nologies Catching the eye of Atari Founder Nolan Bushnell Sente Tech nologies was purchased by Bushnell in 1982 and was later acquired by Bally in 1984 As the industry began to gel for another renaissance Roger entered the doors of Electronic Arts and oversaw production of such titles as Skate or Die and Michael Jor dan Vs Larry Bird From there he went on to help start the Walt Disney Software Company where he oversaw all prod uct development of PC and cartridge software such as The Animation Studio and Mickey s Castle of Illusion Joining Sega of America in 1992 Roger managed the daily operations of STI which has produced the Sonic the Hedgehog series on Genesis Today Roger is involved in all things Sonic and even the new yet to be released coin op title Die Hard as well as overseeing product develop ment acquisitions testing and DTS Roger envisions a very bright future for DTS and Sega overall Sega s a solid organization dedicated to provid ing the very best in tech support
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