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Manual - Hi-Tech Trading (USA) Inc.
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1. e After finish creating the puzzle touch START on the screen to switch to Puzzle Solving Mode Solve the game following same steps used to solve the puzzle generated by the game To get 9 an answer to the game touch and hold SOLVE on the screen for 3 seconds NOTE It may take some time to display the answer depending on the difficulty level g bd 6 i lal Mule Ny lo 5 4 SOLVE 11100 ln 1 Fry START 22 23 45 6 7 8 Q ON OFF lan In case the puzzle does not have a correct answer Err is displayed on the screen Touch and hold a on the screen for 3 seconds to abort and exit puzzle solver DIGIT BRICK Touch and hold xX on the screen for 3 seconds to quit the existing game if needed and then touch MODE on the screen until DIGIT BRICK game is displayed Screen will display 2 digit number falling down the display this is demo mode for this game NOTE Press and hold POWER button for 3 seconds to turn sound OFF or ON Touch LEVEL on the screen to select game level Level 1 is the easiest level and consists of numbers made up of digits 1 4 only The falling numbers in level 2 consists of numbers made of digits 1 5 while level 3 consist of numbers made up of digits 1 6 The falling 2 digit numbers are randomly drawn for all levels Touch START on the screen to start playing the game The score shows 000 and display shows falling 2 digit number When two digits number is movin
2. HT Z511M f 20pid MEET TE SUDOKU 4 IN 1 MIND GAME HT ZS11M SUDOKU 4 in 1 Instruction Manual SAFETY amp CARE INFORMATION Clean the unit with a soft damp cloth Then wipe completely dry Never clean with cleaning agent Never immerse in water Do not use or store in dusty dirty areas Do not store in hot areas High temperatures can shorten the life of electronic devices and warp or melt certain plastics Do not store in very cold areas When the system warms up the moisture can form inside the case which may damage electronic circuit boards Do not attempt to open the case Non expert handling of the device may damage the system Avoid dropping or a strong shock Do not use sharp object on the game Please use high quality alkaline batteries for better performance Make sure to insert batteries in the battery compartment as shown on the battery cover or inside battery compartment Remove batteries from the game if the game won t be used for a long period of time INTRODUCTION This game is a digital touch panel puzzle game which consists of four different games including Sudoku Digit Brick Instant Memory and Master Mind INSTALLING BATTERIES This unit operates on 2 AAA Batteries DC 3V 1 Unscrew the battery compartment cover screw and remove the cover 2 Insert both AAA alkaline batteries with polarity as shown inside the battery compartment for each battery IMPORTANT Be sure that
3. is Demo Mode for SUDOKU LEVEL 1 Ing lin leg Ico UN s ln C um ln lUa 3 lin lon co CJ 1 1 Ito l u My Lc 3 Tug uo x Im I lear Ing 1 5 M w Ionic B on lu OS u Hu o lc O O 5 Touch LEVEL on the screen to select game difficulty level 1 3 while game is in Demo Mode NOTE Press and hold POWER button for 3 seconds to turn sound OFF or ON e After START is touched on the screen the givens are shown on the display the givens are shown as underlined numbers These numbers are generated by the game and are fixed and cannot be changed by the player NOTE See Puzzle Creator Mode below for instructions to create your own game player enters givens as well The timer shown as HOUR MIN and SEC on the screen starts as soon as START is touched on the screen Blinking cursor shows the cell where player can enter a number from 1 9 by touching one of the numbers on the bottom of the screen Player can change the cursor position by directly touching the cell on the screen with the stylus If the cursor is located on an empty cell it appears as a blinking and if the cursor is located on a filled cell then the number in that cell blinks If the player touches one of the givens the cursor does not move and maintains its original position e After filling all the blank cells in the game touch CHECK to check if the answer is
4. purpose only and are not actually displayed on the game screen 12 xX K SOLVE PAUSE i 2 3 4 5 6 7 819 oe Cells A1 A6 are the input cells enter a number from 1 to 9 in each cell Cell A7 is blank Cells A8 and A9 show number of times a player tried to guess the number 0 99 Player looses when this counter reaches 99 Cells B1 to B6 and all the cells up to cells 11 16 display the last eight 8 guessed numbers Cells B7 to 17 are blank Cells B8 to 18 display the number of digits that match the digits in number to be guessed Cells B9 to 19 display how many of the digits that match digits in the number to be guessed are in the correct position Touch START on the screen to start the game When game starts the cursor blinks in cell A1 If Level 1 is selected then number to be guessed is a 4 digit number so enter digits in cells A1 to A4 in level 2 the number to be guessed is a 5 digit number so enter digits in cells A1 to A5 and in level 3 the number to be guessed is a 6 digit number so enter digits in cells A1 to A6 Touch one of the numbers from 1 to 9 on the bottom of the screen to enter it in the blinking cursor position once the number is touched the cursor moves to the next position to the right Once all 4 5 or 6 digits are entered depending on the game level selected touch CHECK to compare the number you entered with the number to be guessed The
5. the batteries are installed correctly Wrong polarity may damage the unit 3 Screw the battery compartment cover back on the unit NOTE For better performance and longer operating time use of good quality AAA alkaline batteries is recommended GAMES OVERVIEW a SUDOKU The aim of this game is to fill each row 9 cells each column 9 cells and 3 by 3 box 9 cells with numbers 1 to 9 without using any number from 1 to 9 more than once in any one row column or 3 by 3 box b DIGIT BRICK Player uses direction keys to control falling 2 digit numbers Brick and try to arrange single digits so that three of the same digits e g three 2s or three 5s etc are aligned ina row column or diagonally The 3 same digits once aligned will disappear and the player gets points for aligning 3 digits The goal of the game is for the player to score 999 points Game will end when 999 score is reached or the stacked digits reach top end of the display i e no more room for falling numbers c INSTANT MEMORY In this game sequential numbers 1 2 3 4 5 are displayed in random order different positions for 3 seconds and then hidden The player then has to enter previously displayed numbers in ascending sequential order in the correct positions d MASTER MIND The aim of this game is for the player to guess a randomly selected 4 5 or 6 digits number by the game number to be guessed Player gets 99 chances to guess that number Every
6. correct or not e fthe answer is correct the unit plays music touching anywhere on the screen will start a new game Ifthe answer is wrong the unit plays music touching anywhere on the screen will continue the game e While playing the game touch PAUSE on the screen to pause the game Contrast Adjustment screen is displayed on the screen Touch PAUSE again to resume the game While playing the game touch and hold xX on the screen for 3 seconds to quit and exit to game selection screen NOTE Player can touch MODE to switch to a different game once the game is in Demo Mode Player can have the answer displayed for the full game anytime during the game by touching and holding SOLVE on the screen for 3 seconds NOTE After getting the answer touching START on the screen starts a new game PUZZLE CREATOR MODE This game also has a SUDOKU puzzle creator Player can create a new game by entering their own givens and then play the game to solve it Touch SOLVE on the screen when game is in Demo mode to enter Puzzle Creator Mode a blank screen will appear as shown below X SOLVE START 1 2 3 4 5 6 7 8 9 onore Touch the desired cell and enter number by touching one of the numbers on the bottom of the screen e To delete the number just entered touch xX on the screen e While creating puzzle player can exit this mode by touching and holding lt on the screen for 3 seconds
7. digits you entered will be pushed down one row cells B1 B6 The number of digits that match between the number you 13 entered and the number to be guessed is displayed in cell B8 The number of positions place value of the matched number s that were same as the number to be guessed is displayed in cell BY e Cells A1 to A6 will be blank again continue with the guessing process based on the results of previous guesses until you guess the number to be guessed correctly Player gets 99 tries to guess the number correctly The game ends when either the number is guessed correctly or the number of tries counter reaches 99 e While playing the game touch PAUSE on the screen to pause the game Contrast Adjustment screen is displayed on the screen Touch PAUSE again to resume the game While playing the game touch and hold xX on the screen for 3 seconds to quit and exit to game selection screen NOTE Player can touch MODE to switch to a different game once the game is in Demo Mode RESET THE UNIT e lf the unit fails to respond when buttons are pressed or screen is touched with the stylus RESET the unit e To RESET insert something pointy into the small round hole located directly below the word RESET on the back of the unit and push gently REPLACING BATTERIES This unit operates on 2 AAA Batteries DC 3V 4 Unscrew the battery compartment cover screw and remove the cover 5 Insert two AAA batteries
8. econds this is demo mode for this game NOTE There is no level selection for this game Touch START on the screen to start the game The display shows a count down timer 3 2 1 The question appears for 3 seconds with several digits appearing in different positions and then disappearing player has to remember the location of each number during those 3 seconds NOTE Press and hold POWER button for 3 seconds to turn sound OFF or ON The Player is required to touch on the position one by one in ascending order where each number was displayed i e touch first on the position where 1 was displayed then touch on the position where 2 was displayed and so on NOTE For this game the player does not have to touch numbers on the bottom of the display instead numbers appear automatically when the correct position is touched on the screen for each number in ascending order 1 2 3 4 If the answer is correct the next question is displayed Otherwise the last question is repeated There are 10 questions in each round After completing 10 questions game ends It shows END while displaying the final score While playing the game touch PAUSE on the screen to pause the game Contrast Adjustment screen is displayed on the screen Touch PAUSE again to resume the game While playing the game touch and hold xX on the screen for 3 seconds to quit and exit to game selection screen NOTE Player can touch MODE to
9. ed by consumers in the United States or Canada Exclusions Normal Wear and Tear Periodic maintenance repair and replacement of parts due to normal wear and tear are excluded from coverage Miscellaneous This warranty does NOT cover defects or damage resulting from a improper operation storage misuse or abuse accident or neglect such as physical damage cracks scratches etc To the surface of the Product resulting from misuse b contact with liquid water rain extreme humidity or heavy perspiration sand dirt or the bike extreme heat or food c use of the Product for commercial purposes or subjecting the Product to abnormal usage or conditions d service installation alteration or modification in any way by someone other than HITT and e other acts which are not the fault of HITT Obtaining Service To obtain service or information please send email to help hittusa com You will receive instructions on how to ship the Product at your expense to a HITT Service Center To obtain service you must include a copy of your receipt Copy of receipt is not required if you registered this product on our website www hittusa com within 30 days of purchase date 15 ZO pA HT Z511M ZOpid and the stylized logo are registered in the US Patent amp Trademark Office All other product or service names are the property of their respective owners 2011 Hi Tech Trading USA Inc The information contained in this User Ma
10. g from top to the bottom touch 4 lt or 6 gt to move number left or right Touch 7 4 to make the number fall faster Touch and hold 7 W to continue with faster falling speed Touch 5 U to move one of the 2 digits in the number in clockwise direction around the other digit While playing the game touch PAUSE on the screen to pause the game Contrast Adjustment screen is displayed on the screen Touch PAUSE again to resume the game While playing the game touch and hold Xx on the screen for 3 seconds to quit and exit to game 10 selection screen NOTE Player can touch MODE to switch to a different game once the game is in Demo Mode When 3 or more of the same digits are aligned in a row column or diagonally the aligned 3 digits disappear from the screen and the player gets points for it e f number touches the top the game ends Display shows END and the score while playing music Touch anywhere on the screen to return to the level selection mode amp demo If game score reaches 999 player wins the game The game plays music and shows a Check Mark icon Touch anywhere on the screen to return to the level selection mode amp demo INSTANT MEMORY e Touch and hold lt on the screen for 3 seconds to guit the existing game if needed and then touch MODE on the screen until INSTANT MEMORY game is displayed Screen will display count down timer 3 2 1 and then four digits are displayed for about 3 s
11. involved Nothing has to add up to anything You solve the puzzle with logic and reasoning For example look at the top middle box of the puzzle shown on the right the one with 5 and 9 It does not have a 3 The following is one possible way to determine where to put 3 in the top middle box The top right box has a 3 The 3 is not just the 3 for the top right box but also the 3 for the whole top row The top left box has a 3 as well The 3 is not just the 3 for the top left box but also the 3 for the whole gt row So the 3 for the top middle box cannot go in the top row or the middle row of that box The 3 can only go in the bottom row But there are two empty cells in the top middle box s bottom row To determine 3 goes in which one of these two cells look at the box in the center with 1 3 4 8 5 It has a 3 which is not just for the box in the center but also for the 4 column Since there is already a 3 in the 4 column therefore there is only one place a 3 can go in the top middle box which is the lower right cell i e intersection of 3 row and 6 column so enter 3 in that cell This kind of logical thinking will lead you to filling in all the empty cells and solving the puzzle Each puzzle in most cases has just one solution PLAYING THE GAME e Touch and hold X on the screen for 3 seconds to quit the existing game if needed and then touch MODE until SUDOKU game appears on the screen as shown below this
12. it and start from the same position where it was when the unit was turned OFF manually or automatically SUDOKU GAME OVERVIEW Sudoku a Japanese word sometimes spelled Su Doku is a logic based placement puzzle also known as Number Place in the United States The aim of the canonical puzzle is to enter a number form 1 through 9 in each cell of a 9x9 grid made up of 3x3 sub grids called boxes starting with numbers given in some cells the givens these numbers givens are underlined in this game Each row column and box must contain only one instance of each number Completing the puzzle requires patience and logical ability It normally takes 10 to 30 minutes to complete a puzzle depending on player s skill and experience Digits 1 2 3 4 5 6 7 8 amp 9 are entered A column is 9 cells tall A filled in column must have one of each digit That means each digit appears only once in the column There are 9 columns in the grid and the same rule applies to all the columns A box contains 9 cells in a 3x3 layout A filled in box must have one of each digit That means each digit appears only once in the box There are 9 boxes and the same rule applies to all the boxes A row is 9 cells wide A filled in row must have one of each digit That means each digit appears only once inthe row There are 9 rows in the grid and the same rule applies to all the rows 7 6 1 D 2 3 3 8 There is no math
13. ition is shown by a blinking cursor or a number Touch START on the screen to start playing the selected game Touch PAUSE on the screen while playing a game to pause the game Touch blinking PAUSE to resume playing the game Touch Ld on the screen if available during the game to undo the last step Maximum 128 steps can be undone Touch xX on the screen to delete the number at the cursor position Touch amp Hold X for 3 seconds to quit the game in progress and start a new game or switch to a different game using MODE While playing SUDOKU touch and hold SOLVE on the screen for 3 seconds to get correct answer for the game this will also end that game touch START three times to start a new game While playing SUDOKU when all the spaces are filled touch CHECK on the screen to check if the answer is correct While playing DIGIT BRICK touch 4 to move falling numbers to the left each touch will move the 2 digit number one cell to the left While playing DIGIT BRICK touch 5 to rotate one of the two digits around the other digit each touch will move the digit one cell in a clockwise direction While playing DIGIT BRICK touch 6 gt to move falling brick to the right each touch will move the number one cell to the right While playing DIGIT BRICK touch 7 to increase the speed of the falling number BASIC FUNCTIONS AND GAME SELECTION Press POWER button to turn on the unit LCD Screen Contrast Co
14. ntrol When the game is not started or PAUSE is touched on the screen while playing a game the display will show the LCD contrast control screen as shown below LEVEL 1 BEST TIME 999 HOUR B 59 MIN 16 59 SEC SOLVE START 1 2 345 6 7 8 9 ONOFF Decrease Contrast Touch the cursor marked as A in the picture to decrease contrast level the number in the center of the screen will decrease goes down to 1 NOTE decreasing contrast level to 1 will make everything disappear from the screen so avoid decreasing contrast level to 1 Increase Contrast Touch the cursor marked as B in the picture to increase contrast level and the number in the center of the screen will increase goes up to 8 Sound ON OFF Press and hold the ON OFF button for 3 seconds to turn the sound ON or OFF A short beep sound indicates sound on off toggle Touch MODE on the screen to select one of the four games Touch LEVEL on the screen if number appears below it to select game s level of difficulty If number does not appear below LEVEL then that game only has one level Level 1 is the easiest level The BEST TIME game record for the selected level is displayed on the screen If START is not touched on the screen soon after making the game selection the unit will start demo of the selected game If there is no user activity for 3 minutes the unit turns OFF automatically Pressing ON OFF key turns ON the un
15. nual is believed to be correct at the time of printing HITT reserves the right to change or modify any information or specifications without notice The contents of this User Manual are provided as is Except as required by applicable law no warranties of any kind either express or implied including but not limited to the implied warranties of merchantability and fitness for a particular purpose are made in relation to the accuracy reliability or contents of this guide DISTRIBUTED BY Hi Tech Trading USA Inc P O Box 179 Woodbury New York 11797 USA CUSTOMER SUPPORT Email help hittusa com Web www hittusa com 16
16. switch to a different game once the game is in Demo Mode Example of 10 possible questions questions have 4 to 12 numbers NOTE The numbers in each question are fixed i e question 1 will have numbers from 1 4 and question 10 11 may have numbers from 1 to 12 but the position where each number is displayed is drawn at random Q1 Q2 Q3 Q4 MASTER MIND e Touch and hold Xx on the screen for 3 seconds to quit the existing game if needed and then touch MODE on the screen until MASTER MIND game is displayed Screen will display four dashes and two zeros 0 0 and then random numbers will be displayed where the dashes are this is demo mode for this game NOTE Press and hold POWER button for 3 seconds to turn sound OFF or ON Touch LEVEL on the screen to select game level Level 1 is the easiest level and the number to be guessed by the player consists of 4 digits In level 2 the number to be guessed consists of 5 digits while in level 3 the number to be guessed consists of 6 digits In all levels the first three digits of the number to be guessed cannot be repeated while the rest of the digit s can be repeated The 4 5 or 6 digit number to be guessed is drawn at random by the game The upper left cell is defined as A1 The lower right cell is defined as 19 Rows are labeled 1 to 9 and columns are labeled A to as shown below NOTE these rows and column labels are for illustration
17. time user enters a guessed number the number of digits that match between the number entered by the player and the number to be guessed is displayed Also displayed is the number of positions place value of the matched number s that were same as the number to be guessed Game ends when the number is guessed correctly or the player has unsuccessfully tried 99 times to guess the correct number BUTTONS KEYS and INTERFACE POWER LIGHT LEVEL MODE 1 9 STYLUSe A e _ ZO0pid 34 ike S G 7 8 S wont BATTERY COMPARTMENT i Press and release the POWER button to turn game ON or OFF After the unit is turned off manually or automatically the game resumes from where it was left off when the game is turned on again Press and hold this key for 3 seconds to turn sound ON or OFF Slide this switch to turn backlight ON or OFF If back light switch is in already in ON position when the unit is powered ON then the light will turn ON as well Touch LEVEL on the screen to change game levels Level number 1 2 or 3 won t show if the selected game does not have levels Touch MODE on the screen to select one of the four games Touch one of the numbers from 1 to 9 on the bottom of the screen to enter that digit in the 3 START PAUSE 4 l Xx SOLVE CHECK 4 6 5 0 6 gt 7 4 selected position selected pos
18. with polarity amp as shown inside the battery compartment for each battery IMPORTANT Be sure that the batteries are installed correctly Wrong polarity may damage the unit 6 Screw the battery compartment cover back on the unit NOTE For better performance and longer operating time use good quality AAA alkaline batteries Battery Precautions Incorrect use of batteries can cause batteries to leak and possibly damage the battery compartment Note the following precautions e Make sure the batteries are inserted with polarity as shown inside the battery compartment e Do not expose battery to direct heat e Never leave dead batteries in the battery compartment e To avoid damage caused by leakage of the battery fluid remove batteries from the game if the game won t be used for a long period of time e Never try to recharge the non rechargeable batteries WARNING Keep batteries out of the reach of small children 14 LIMITED 90 DAY WARRANTY Coverage Hi Tech Trading USA Inc HiT T warrants this product Product against defects in materials and workmanship under normal consumer use for up to 90 days from the date of purchase HiTT at its option will at no charge repair replace or refund the purchase price of this Product should it not conform to this warranty This limited warranty is a consumer s exclusive remedy extends only to the first consumer purchaser is not transferable and is valid only on Products purchas
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