Home

Maxxyz user manual

image

Contents

1. burst eria SELECTED DESELECTED AND 0 ranne rererere DESELECTING FIXTURES aaa ie CLEARING SELECTED 6 4 0 1 MANIPULATING 65 2 22 2 0 05000000 THE 3D VISUALIZER FAST Focus Focus FANNING rm OTHER FOCUS FANNING 1 enne sedes atas sana se ss at di PROGRAMMER CONTROL THE PROGRAMMER TOUCH SCREEN BIRHEN EEO A EE AT EE EET ATTRIBUTE CONTROL a a ATTRIBUTE PoP uP DIRECT ACCESS WINDOW 414 0 mem emere EFFECTS AND FIXTURE FANNING MISCELLANEOUS CONTROLS iati trend Pa etie esto bad 20MMAND EINE CONFIGURING YOUR 5 2 2 2 022 00 0 0 00 GROUPS RECORDING GROUPS WIE EA PAT EE eoo wa ahaa uh iter MOVING AND COPYING GROUPS To MOVE OR COPY AN INDIVIDUAL GROUP
2. 2 3 JMA amp O Moded 4 0 pMAgOEMoed 5 e 7 JMA8 amp O EMoe4 8 MaceoEModsa 4 8 po 2 MaceoEModsa pa MaceoEModsa MaceoEModsa MaceooEModes o 7 pMecasotMeed T Nos ps gwcsOEModed 9 2 1 JMACSO Moe42 gt Bank 1 Exit PATCH Add Fixture Add MAC 600 E Mode 4 lt UNIVERSE 1 Esc Bank 2 Bank 4 Bank 5 Bank 6 Bank 8 Bank 10 E Assigning the DMX address es to a fixture or a range of fixtures can be very rapidly accomplished This is done using the keypad and the syntax Fixture number s DMX Address es Note It is not possible to patch the same DMX address to more than one fixture That is to say that DMX 1 of universe 1 can only belong to one fixture in the patch If Maxxyz notes that the patch is overlapped the following window will pop up DMX addres CANCEL current command EDIT current command It is then possible to cancel the current patch command and re enter
3. Lord AC SUPPLY EIN HARDWARE CONTROL amp PROGRAMMING st 168 PLAYBACK FACI MIES o ole e ha re eoe Ste 169 SOETWARE Md as cep c eed o et 1G ORDERING INFORMATION ede dee did dete acs ease tay 168 APPENDIX 2 SHORTCUTS deiecta rne 169 APPENDIX 3 WIRING 2 rentrer 170 APPENDIX 4 COMMAND LINE DOCUMENT eene 173 INTRODUCTION Thank you for selecting the Martin Maxxyz controller The Maxxyz controller is a stable hardware platform combined with leading edge software that is constantly being developed and refined This manual matches the functionality provided in Version 1 5 0 of the Maxxyz software For the latest firmware and software updates documentation and other information about this console please visit www maxxyz com MAXXYZ SAFETY INFORMATION This product presents risks of lethal or severe injury due to electric shock Read this manual before powering or installing the console follow the safety precautions listed below and observe all warnings in this manual and printed on the console If you have questions about how to operate the console safely please contact your Martin dealer or call the Martin 24 hour service hot line at 45 70 20
4. 5061 Dimmer vi5Mode 4 1 Patching Fixtures 31 OTHER PATCH FUNCTIONS Pan Tilt Swap and Invert Occasionally a fixture or a group of fixtures may require the pan and or tilt to be swapped or inverted This can be accomplished in the main patch screen by touching or clicking in the Inv field of the desired fixture s When the Inv field is selected for the desired fixture s the following pop up window will appear Channel s Pan Tilt swap From here select which attribute s to modify Once selected an additional pop up window will appear Invert By default when patching all inversions and swaps are set to off To invert or swap the pan tilt on a given fixture press the ON softkey and then Enter on the keypad to execute the command Fixtures that have the pan or tilt swapped or inverted are designated with a P for pan inverted a T for tilt inverted or an S for pan and tilt swapped or any combination of the three as illustrated below 4 y 21 1 60018 4 f 1 T 3 11 968 4 MAC600EModes 1 Labeling Fixtures The Maxxyz console has a Fixture window that by default shows the fixture type This can be altered in the patch however to show a label assigned by the user To assign a label click or touch in the field of the desired f
5. GM FM E A E 18 ail Te The left hand side of the desk is designed primarily for playback use However the 5 LCD keys and track belt on the right side of the Playback Controls are used for setting and recording timings into cues changing the playback banks and other functions Maxxyz Layout and Description THE PROGRAMMER CONTROLS ILIJ a J EDIT UNDO CLEAR COPY DELETE 1 lt UPDATE CS Noo 5 LOAD 1 2 3 croup L AAA LI 0 ENTER CUE The right hand side of the desk is designed primarily for selecting and manipulating fixtures and cues When a fixture is selected its attributes will be loaded into the programmer controls 16 Maxxyz TRACKBALL CONTROL HIGH LIG
6. 65 2 41 1 159 DELAY WAVE SHIFT STEP Mun e notet terti 161 THE AMOUNT BUTTON y c AIME A dI LI Ere Im doi 161 test lodadhstine es 161 WORKING WITH EFFECTS SPEED AS IT S OWN CUELIST ee eos hove 102 SPEED IN THE SAME 15 1 162 SHOW FILE MANAGEMENT ener 164 IMPORTANT NOTICE m am etude ette Rote este eb dea tween LOS BACKING UP YOUR SHOWFILE DATA TEE sr BACKING UP YOUR VISUALIZATION 164 SAVE A SHOW LHP EM om LOADING A SHOW E num olo DOWNLOADING AND UPLOADING FILES URN LOD RECOMMENDED FILE MIRI AROUND AER QUARTA 165 SERVICE ms itu utut eo TD LOADING A EGRABES H 166 CLEANING MON MD E LOO TECHNICAL SUPPORT EEE E E E A E EA PEN IS APPENDIX 1 MAXXYZ 85 2 00 1267 PAY SICA
7. 22 24 M5 D4 i3 t A When you have finished your Fixture Group screen will look like this Record Group10 then type All ML then press Enter Page Up 1 Note that you needn t be in a group screen to record a group Instead of using the touch screens you can enter the group number directly using the main keypad 1 Note that the examples given assume the use of the touch screen to select the group number If you prefer to use the keypad for group number selection you will need to press Enter after inputting the desired group num ber Maxxyz Note that when you create groups in the playback touch screen they were also created in the programmer touch screen Group Vis Grou elect Channels Groups On Screen Keyboard Fixture Filter Presets Fixtures Groups 1 3 4 5 7 10 an Mac600 500 ars 0 B M kPE M2kP 2 OFF 8 rome Page Up 11 1 13 14 MBE2 M5E2 2l 22 23 04 M5D4 Invert Page Down Apply mask RELATIVE Amount 1 In fact you can create edit and move groups from either screen and the changes will be reflected in the other MOVING AND COPYING GROUPS Should you wish to move or copy a group from one location to the another you can use one of the following methods To MOVE oR AN INDIVIDUAL GROUP To move an individual group you can use the Move key found in the keypad entry area directly above the numeric entry keys using the following syntax Move Group
8. Add Fixture key When pressed the following pop up window will appear fixture type Fixture Library Create new fixture All fixture types that are patched into the current show will be displayed here sorted alphabetically As there are no fixtures patched in the show currently this list appears blank Maxxyz THE FIXTURE LIBRARY Fixture Library To add fixtures to a show access the library and choose the desired fixture type The library is accessed by pressing the Fixture Library softkey and will generate the following window Martin Movitec Pulsar det Robe di Rosco Street Television Studio Due Syncrolite TPR Alien 02 Atomic 3000 Atomic Colors Centrepiece CX 10 Extreme Cyclo 04 DMX Ego X4 Ego 5 Ego Exterior 200 No settings available Cancel The default manufacturer s library is Martin Other manufacturers may be selected by using the up and down arrows found above the manufacturers name and then pressing or clicking on the desired name When a manufacturer has been selected the list to the right will become populated with the names of the fixtures from that manufacturer that are supported by the Maxxyz console For our training file we need to add Martin MAC 600 E Using the down arrow below the fixture types scroll until you see the MAC 600 E and then select it by pressing or clicking on the softkey 1 Please note that the
9. REPLACE with current data INSERT point before INSERT point after REMOVE THESE VALUES FROM Q CANCEL current command EDIT current command Here you are given a variety of choices that are detailed above in The Record Options Window on page 96 RECORDING A RANGE OF CUES The Maxxyz console allows for the modification of more than one cue simultaneously This is referred to as Range Recording Note that while you can modify an existing range of cues you can not create a range of cues An example of Range Recording is Record Cue 1 Thru 4 25 Enter This example will record the contents of the programmer based upon any filters set in the Record Options window into every cue in the specified range in this case cues 1 through 4 and cue 25 Important Note When recording a range of cues all values will be entered into each cue as an Active Value Using the example above after recording your range of cues you then change one of the recorded values in cue one it will not track through to the following cues This is similar in function to recording each of the cues as Cue Only To defeat this behavior use the Unblock Cuelist button found in the Cuelist Options window Changing the Cuelist Type and Options on page 128 DELETING A CUE If once a cue has been recorded it is determined that it is no longer adding to the aesthetic quality of your production it can be deleted You can only delete a c
10. default Off Snap Release or Release Snap page 113 are ignored DEFAULT BUTTON BEHAVIOR This selection area allows for the toggling of several different settings Pause Back Release and Flash This setting pertains to the behavior of the button located directly below each playback Go button Pause Back default Flash Flash with DOWN gt GO When pressed while a cue is running the cuelist will pause any fade in progress To resume the fade from where it left off press Go again When pressed while paused or when a cue is not running it will execute the previous cue The time used to return to that cue is the timing set for the cue you are returning to When configured as a Flash button pressing this button will drive the current cue in the associated cuelist to full regardless of the position of the fader When DOWN gt GO is selected pressing the default button down will advance to the next cue in the cuelist and drive that cue to full regardless of the position of the fader Maxxyz Flash with UP gt RELEASE Release When UP gt RELEASE is selected pressing the default button down will drive the current cue to full regardless of the position of the fader and will then Release the cuelist as you release the button and it goes up When selected the default button will act as an additional means of releasing the cuelist DEFAULT
11. to set the cuelist to the desired timecode source Once this is done you will notice that the cuelist has changed to reflect it s status as a timecode cuelist OPTIONS Fa alues MACRO MODE O INSERT LINK TO Example 00 00 00 00 TC FOLLOW Manual Trigger 0 s Os Default TIMECODE CUELIST HEADER You will note several additions to the header information in a Timecoded cuelist 00 00 00 00 This is where the received timecode is displayed The format is HH MM SS FF HH is hours MM is minutes SS is seconds and FF is frames The Play button is used to start SMPTE when using the internal timecode generator 138 Maxxyz The Pause button is used to stop the internal timecode generator without resetting it to zero To resume press the Play button The stop button is used to stop the internal timecode generator Pressing this button will cause the clock to reset to 00 00 00 00 TC Follow default When set to on the cuelist will listen to the selected timecode on generator and the cuelist will follow the timecode When turned off incoming timecode will be ignored If turned on while timecode is running the cuelist will advance to the last executed cue as determined by the timecode value Retrack Now It is possible to use the Go button to manual execute cues in a timecoded cuelist When doing this you may advance in the cuelist to a point where you are ahead of the timecode Pressing
12. Create New Fixture function is not currently implemented Patching Fixtures 25 26 When selected you will note that the fixture patch screen changes Fixture Library mna Mode 4 Martin Movitec Pulsar Robe losco MAC 550 Profile RTL b MAC 600 E SGM M 00 E NT mno Space Cannon M 00 Profile Street Television Studio Due Matrix Lens Lens 25 Syncrolite Maxedia TPR Maxedia Base Cancel We can now see that the two columns to the right of the fixture type have become populated with information as well The first column to the right contains information about the fixture settings or options such as lens type operating mode and any notes on the fixture The operating mode can easily be changed by simply pressing or clicking on the desired mode When the Lens option softkey is pressed the fixture settings column will change to display the available lens types for the selected fixture Mode 4 Lens Lens 25 8 long front Fresnel Lens 25 Lens 65 floodlight diffuser Maxxyz Other types of fixtures will have different options available to them For our training file however we will use the default settings of Mode 4 with a 25 degree lens Also note that at the extreme right column DMX Profile gives a listing of the attributes for that fixture and their DMX offset This column is not editable and is provided for informational purposes only When you have selected the desired f
13. Working With Cues 128 Advanced Default Release Time Default Button Behavior Default Fader Behavior Action of GO when running This section determines the behavior of a cuelist when it reaches it s last cue Currently there is only one option Here it is determined what effect the Release button will have The button directly below the go button for each cuelist is referred to as the Default Button There are many different options for this button that are determined here The behavior of the cuelist fader slider is determined here Currently only supporting one option this is where the functionality of the go button is determined PRIORITY CUELIST OPTION GROUP The Priority section of the Cuelist Options window contains settings that can have a very significant impact on the behavior of cues in your show Priority The Maxxyz console assigns a priority to every cuelist The priority setting can range from 1 to 100 with 1 being the highest priority and 50 being the default A higher priority cuelist will take precedence over a lower priority cuelist The priority setting can be incremented or decremented by one and or ten and The behavior of fixtures in the cuelist depends on the order in which the cuelists are activated and the contents of the cuelist We will use the Maxxyz Demo scn file and patch in the examples below Example 1 Executing a higher priority cuelist first when the lower pri
14. 108 LCD Keys 14 56 Load 75 individual attribute 80 Load Load command 80 load options window 77 Loading Cue Contents 77 loading groups 79 snapshot 80 Load a Show 165 M Macro creating 141 deleting 142 editing 142 macro types 141 Main Cuelist 150 Main Go Buttons 113 Snap key 113 Martin Show Designer MSD 38 Move group 63 preset 70 N Next Last keys 17 O Operator Audio 18 P Patch adding fixtures 22 clear DMX address 34 clearing a fixture 34 copy a fixture 36 delete fixture 35 dimmers 29 DMX addresses 28 editing 34 fixture library 25 fixture numbering 27 invert 32 labeling fixtures 32 move a fixture 36 multi part fixtures 30 pan tilt swap 32 sorting 33 spreadsheet 23 Pause Back fader 132 Playback Button Page 152 copying cuelists 154 deleting cuelists 154 direct cue 154 moving cuelists 154 multiselect 154 Playback Command LCD button displays 110 Playback Controls graphic of 15 LCD key color code 108 pages banks 113 Presets add fixtures to 71 attribute group contents 68 content color code 69 copying 70 deleting 72 editing 71 effects 70 labeling 69 moving 70 recording 69 replace fixtures with 71 timing 70 Programmer blind 73 fixture color codes 75 Programmer Controls description 56 graphic of 16 Programmer Touch Screen attribute pop up window 59 controlling attributes 58 displays 57 Programmer Window clearing all 84 clearing individual attributes 87 display options 73 loading fixtu
15. PLAYBACK BUTTON add new cue to end of specific playback button If playback is empty ask for cuelist type to create RECORD CUELIST BUTTON add new cue to end of specific cuelist If playback is empty ask for cuelist type to create RECORD CUE ENTER record Cue to specific Cue in current selected cuelist if cues exist in range only merging in existing cues is possible If cue range does not exist all cues within the range are created THRU e g RECORD CUE 2 THRU 10 ENTER RECORD CUE PLAYBACK LCD record Cue to playback RECORD CUE PLAYBACK BUTTON record Cue to playback button RECORD CUE CUELIST BUTTON record Cue to virtual cuelist RECORD GROUP ENTER create new fixture Group and store fixture order and fixture filter settings If Group exists pop up asks to MERGE or REPLACE RECORD Touchscreen GROUP create new fixture Group and store fixture order and fixture filter settings If Group exists pop up asks to MERGE or REPLACE RECORD Touchscreen PRESET create new preset If existing preset is touched pop up asks to MERGE or REPLACE default filter records only values of selected preset parameter group or filtered parameters as set in Record toolbar Hold RECORD Screenview button record new screenview RECORD Groupmaster A or B record selected fixtures to Groupmaster replaces current fixtures 174 Maxxyz EDIT NOTE UPDATE ENTER has the same functionality as UPDATE UPDAT
16. PLAYBACK copy cue 5 from current selected cuelist to cue 15 on specific playback BUTTON button cuelist COPY CUE 5 15 CUELIST copy cue 5 from current selected cuelist to cue 15 on specific virtual BUTTON cuelist COPY CUE 5 PLAYBACK LCD copy cue 5 from current selected cuelist to a new cue at the end of specified playback Appendix 4 Command Line Document 175 MOVE MOVE Touchscreen GROUP Touchscreen GROUP move Group button to anew MOVE GROUP 5 10 ENTER move group 5 to group 10 MOVE Touchscreen PRESET Touchscreen PRESET move Preset button Preset can be moved between different preset pages e g Move aColor preset to the P T Preset page MOVE PLAYBACK LCD PLAYBACK LCD move cuelist to a different playback fader MOVE PLAYBACK BUTTON PLAYBACK BUTTON move cuelist to a different playback button MOVE CUELIST BUTTON CUELIST BUTTON move virtual cuelist button to new MOVE CUELIST BUTTON PLAYBACK LCD assign the cuelist to a playback fader MOVE CUELIST BUTTON PLAYBACK BUTTON assign the cuelist to a playback button MOVE CUE 5 15 ENTER move cue 5 to 15 on currently selected cuelist MOVE CUE 5 THRU 8 15 ENTER move cue 5 through 8 to cue 15 on current selected cuelist DELETE DELETE Touchscreen PRESET ENTER delete a preset hold DELETE Touchscreen PRESET release DELETE delete a preset DELETE Touchscreen
17. Programmer 19 DMX Addressing 28 E Edit Cue 76 Edit Mode 116 Effects amount 161 baseline 157 delay wave 160 examples 159 mode 158 regular 156 shift step 161 speed 157 swing 157 F Fade Mode 117 Fade Time attribute 120 attribute group 121 cue 118 fanning 124 Fader Behavior 133 Fanning Fixtures 88 2 point vs 3 point 92 curve vs linear 93 examples 90 mirror vs seperate 91 offset 94 Fast Focus 52 Fast Patch 41 Fixture clear from patch 34 color code 75 delete from patch 35 filtering 45 numbering 27 relative absolute toggle 59 selected vs deselected 49 Fixture Library 25 184 Fixture Screen 48 Fixture Selection Order 45 and Groups 48 random fixture order 45 reverse fixture order 45 Fixtures fanning 88 labeling 32 selection order 45 Flash Button 132 G Global Timing 152 Grand Master 18 Group pages 67 Group Master 137 Groups add fixtures to 66 copying 63 Copying a range 63 copying a range 64 deleting 67 editing 66 labeling 61 moving 63 moving a range 64 recording 61 remove fixtures from 67 replace fixtures in 66 selecting 67 H Hibernate a Cuelist 150 restoring a hibernated cuelist 151 Highlight button 17 HTP highest takes precedence 137 I Inhibitive Submaster see Group Master 137 Intensity Fanning 43 J Jog Dial 14 K Knocking Out Attribute 88 L Labeling Maxxyz comment 117 cuelist 116 117 fixtures 32 groups 61 presets 69 Last Takes Precedence LTP
18. REPLACE with current data CANCEL current command EDIT current command 3 Select REPLACE with current data and the appropriate fixture attributes will be recorded in the preset The CANCEL current command button will abort the command and clear the command line The EDIT current command button will abort the command but will leave the command line active so that you can edit it and then record EDITING THE CONTENTS OF A PRESET Aside from adding and deleting fixtures in an existing preset you can also change for example the position of a pan tilt preset by updating the contents of a preset To edit the contents of a preset 1 Pressthe Edit key 2 Pressthe softkey on the touchscreen that corresponds to the preset you wish to edit Configuring Your Show 71 72 3 Press Enter This will load the contents of that preset into the programmer 4 Make the desired changes 5 Press Update Update The changes will be recorded and the programmer will be cleared When using the edit function to change the contents of a preset it is important to realize that only those attributes originally recorded into that preset can be altered It is not possible to add new attributes into a preset with this function DELETING A PRESET To delete a preset press the Delete hard key the desired preset and then Enter Alternatively you can press and hold the Delete key and then select a group using the touch screen Maxxyz
19. Retrack Now will resynchronize the cuelist with the incoming timecode signal Learn Timing When selected and a timecode source is present pressing the Go button for the timecode cuelist will automatically capture the timecode time that the cue was executed and save it with the cue for later playback WORKING WITH THE TIMECODE CUELIST SETTING A MARK CUE In order for timecode to trigger a cuelist that cuelist must be active In other words you must already be running a cue in the cuelist for timecode to trigger later cues This is accomplished by recording a mark cue In this usage a mark cue is a cue that contains no information it simply starts the cuelist An example would be to record a 5 cue before the first cue in your cuelist This would be a manual cue with no information in it Any cues that follow that have a timecode trigger would then be executed CHANGING CUE TRIGGER TIMES MANUALLY When you first set the cuelist to the type Timecode all of the times will be listed as Manual Trigger This means that timecode will not execute the cue Maxxyz allows you to change the trigger time by manually entering the values for hours minutes seconds and frames in much the same way you would change the time of a standard cue Recalling that the format for SMPTE timecode is HH MM SS FF use the following steps to set the trigger time With Edit Mode on press or click the legend Manual Trigger on th
20. THE PROGRAMMER WINDOW The programmer window displays information on the fixtures that are currently under your direct control That is to say it displays those fixtures that have been selected and manipulated but not yet recorded into a group preset or cue and then cleared When a fixture is selected it is automatically loaded into the programmer It is also possible to load portions of or entire cues groups and presets into the programmer for editing It is important to note that any attribute of any fixture loaded into the programmer will have the highest priority Nothing with the exception of the Grand Master will override the output of any fixture loaded into the programmer when it is in Live mode Also when you record or update a cue group or preset only that information contained in the programmer will be recorded or updated PROGRAMMER MODES There are two programmer modes available on the Maxxyz the first is Live and the second is Blind When in Live mode all attribute information in the programmer will be output to the stage When in Blind mode information in the programmer is not output however it can still be recorded into cues groups presets etc It simply won t be seen on stage When in Blind mode the legend BLIND appears in the header of the programmer window To change between Live and Blind modes Press the Preview hard key found at the top center of the console This key will toggle the programmer
21. The Restore button is used to bring back cuelists that have been hibernated Note that while restored cuelists will be put back in the Cuelist Directory display they will not be returned to playback faders or the Playback Button page When the Restore button at the top of the Cuelist Display page is pressed the Restore window will open Progr Output Presets Groups Fisture Cuelist Details Cuelist Progr Patch PlaybButtons Cuelist Dir RESTORE CUELIST LOAD CUE AUTOLOAD CUE SET CUE CUELISTNAME Galaxy Esc Here you can see and hibemated cuelists and the four buttons across the top of the screen that allow you to take action on those cuelists The Back button returns you to the Cuelist Display The other three buttons require you to first select a cuelist by touching it When a cuelist is selected it s contents are displayed in the right hand portion of the screen RESTORE CUELIST LOAD CUE AUTOLOAD CUE Other Cuelist Locations 151 There are now three actions that can be taken Restore Cuelist Load Cue or Autoload Cue Restore Cuelist Load Cue Autoload Cue SETTINGS After selecting a cuelist pressing this button will place the cuelist back into the Cuelist Display With a cuelist selected you can then select a specific cue and by pressing this button load it into the programmer Note that only non tracked values are loaded with this command i e tracking is not employed To load a different cue select th
22. cues You can release a specific cuelist or you can release all cuelists RELEASING AN INDIVIDUAL CUELIST To release an individual cuelist use the Rel button in the Main Go area 1 Press and hold the Rel button Press the Go button of the desired Playback Control Release both buttons RELEASING ALL CUELISTS There are two ways to release all cuelists REL SNAP 1 Press and hold the Rel and then the Snap button in the Main Go area 144 Maxxyz All attributes in all faders on all banks will return to their home position in the default fade time 2 Release both buttons SNAP REL 1 Press and hold the Snap and then the Rel button in the Main Go area All intensity values of all fixtures on all pages will fade to zero and then all other attributes in all faders on all banks will return to their home position 2 Release both buttons MOVING COPYING AND DELETING CUELISTS PLAYBACK FADERS Accomplishing the above mentioned tasks on the Maxxyz console is extremely simple and intuitive MOVING A CUELIST TO A PLAYBACK FADER ON THE SAME BANK To move a cuelist from one playback fader to another on the same bank use the following procedure 1 Press the Move key found in the main key area 2 Pressthe LCD Playback key of the cuelist you wish to move 3 Press the target LCD Playback key where you wish to move the cuelist MOVING A CUELIST TO A PLAYBACK FADER ON A DIFFERENT BANK To mov
23. e b eod E REED eve RTI ED EE ERE Eb etes LINKING CUES RELEASING A CUELIST REL SNAP SNAP REL 111 112 112 113 113 114 115 116 117 117 117 118 119 124 124 125 127 127 127 128 129 132 132 132 133 133 134 135 136 137 137 138 138 139 140 142 144 144 144 MoviNG COPYING AND DELETING CUELISTS ON PLAYBACK FADERS de snes iy dou e DT EI ee oU CRUS MoviNG A CUELIST TO A PLAYBACK FADER ON THE SAME BANK MoviNG A CUELIST TO A PLAYBACK FADER ON A DIFFERENT BANK 2 7 COPYING CUELIST TO A PLAYBACK FADER ON THE SAME DELETING CUELISTS ON PLAYBACK FADERS 145 145 145 146 146 2 ppl I pt e EVE HR MA RUN t 147 CUELIST DIRECTORY FORMERLY VIRTUAL CUELIST DIRECTORY DISPLAY ated doe pee t eae evite 148 MOVING AND COPYING FROM THE CUELIST DIRECTORY v ve To COPY FROM CUELIST DIRECTORY TO PLAYBACK FADER sssccccecescesetecesee ca eeseeaeeaseeeaeeeaneaseeeeas 148 TO COPY FROM CUELIST DIRECTORY TO PLAYBACK BUTTON cccccceceseeeeeeceeee eee 149 MOVING AND COPYING WITHIN THE CUELIST DIRECTORY d 149 To COPY FROM ONE CUELIST DIRECTORY BUTTON TO AN
24. information that is recorded into that cue will not track forward It will be contained only within that cue The one exception to this is when Cue Only is selected and you record a new cue at the end of a cuelist In that eventuality the information will be tracked forward CATEGORY In many ways this category is akin to the Preset page filters Using these filters you can determine which attribute groups will be recorded into a cue group or preset Intensity Focus Only those attributes which would be found in the Dim Focus attribute group will be recorded when this is selected P T Only those attributes which would be found in the Pan Tilt attribute group will be recorded when this is selected Color Only those attributes which would be found in the Color attribute group will be recorded when this is selected Gobo Only those attributes which would be found in the Gobo attribute group will be recorded when this is selected Recording Cues 99 Intensity Focus Only those attributes which would be found in the Dim Focus attribute group will be recorded when this is selected Zoom Prism Only those attributes which would be found in the Zoom Prism attribute group will be recorded when this is selected Effects Speed Only those attributes which would be found in the Effects Speed attribute group will be recorded when this is selected Framing Only those attributes which would be found in the Framing attribute group will be recorde
25. pressing or clicking on the cue numbers in the cuelist will load the information for the selected cuelist into the Cuelist Values screen Edit Mode Finally to the far right is the Edit Mode button This button locks access the Name Trigger Delay Fade Fade Mode and Comment cue modifiers thereby preventing accidental changes to the cue By default the button is locked blue To unlock the cue modifiers simply press the Edit Mode button and it will turn red Please note that Edit Mode does not prevent the recording deselecting or editing of cue contents It pertains only to the cue modifiers listed above Also the Edit Mode button will maintain it s state locked or unlocked regardless of the cuelist or view displayed Following those buttons you will find text that tells you the cue type Cuelist Chase Override etc and the cuelist number in this case Cuelist 31 Directly below this is the Cuelist Label By default the Cuelist Label is the same as the cuelist number To edit this label LABELING A CUELIST Ensure that Edit Mode is active red Select the desired cuelist by pressing the appropriate LCD key Select the default text Cuelist xx by touching or clicking on the text on the touch screen The text will highlight in red Using the keyboard enter the desired text A W N gt Press Enter and the cuelist will be relabeled Note that the new label is also displayed in the appropriate playback
26. two files You must select them individually see The Maxxyz Visualizer on page 38 This being the case any show using visualization will consist of two separate files one with a scn file name the MSD file and one with a 2 file extension the show data IMPORTANT NOTICE As with any computer it is strongly recommended that you periodically back up your show files Martin recommends this be accomplished through the use of a USB storage device such as a removable hard drive or Thumbdrive These are inexpensive devices readily available at most consumer electronics stores Please note that some software upgrades to the Maxxyz will overwrite the hard drives and erase any existing show information For that reason please back up any critical show files before performing an upgrade BACKING UP YOUR SHOWFILE DATA a B O N To back up showfile data Connect the USB storage device to either of the USB ports found on the back of the console Press the Menu hard key at the top of the console Select Save Current Show The default directory will be listed Open the Save In pull down menu and select Removable Disk E BACKING UP YOUR VISUALIZATION FILE To back up MSD files Connect the USB storage device to the USB port on the front of the console near the audio connections In the visualizer window select File and Save As The default directory will be listed
27. 2 15 Enter This will patch fixture 2 to DMX address 15 of the default universe PATCHING A RANGE OF FIXTURES Patching a range of fixtures can be done in exactly the same way as patching an individual fixture except that the range of fixtures must be identified The following syntaxes are supported 1 Thru 24 Enter this will patch the fixtures at the first available addresses in the default universe 1 Thru 24 101 Enter this will patch the fixtures to the default universe beginning with address 101 1 Thru 24 101 3 Enter this will patch the fixtures to universe 3 beginning with address 101 Note that you can also use the And or Except keys to create non sequential ranges of fixtures such as 1 Thru 5 11 Thru 15 or 1 Thru 24 5 Also be aware that the Maxxyz console will automatically overflow into the next universe should the range of fixtures selected exceed the number of DMX addresses available in the specified universe PATCHING CONVENTIONAL DIMMERS The Maxxyz console is as adept at patching conventional dimmers and fixtures as it is at moving lights Where a conventional console will traditionally use the concepts of channels and dimmers the Maxxyz console retains the concept of fixture ID for channel and allows for the creation of a fixture type called channels which can assigned to the desired ID s Adding control for conventional dimmers is very similar to adding control for a mo
28. 2 23 M6D4 LET _ Invert 33 K 35 gt 39 Mu Mac500 tenes ofile Group 39 i Apply mask Cancel Cancel is similar to abort except that the entire command would be ignored The entire action whether or not there is an empty group in the target group range is cancelled Please note that if all of the target groups are empty you will not have this option Configuring Your Show 65 When using the Copy command with a range of groups the syntax is exactly the same as when using the Move command The only difference is there is no Swap function Below is an example using the syntax Copy Group 11 Thru 15 1 Enter 1 4 Group 19 Page Up 11 Group 19 21 23 29 MB D4 5 04 Group 29 neat 31 32 33 3 39 40 Mac600 Mac500 Group 39 All M Apply mask EDITING GROUPS Once a group has been recorded it can be easily edited Maxxyz provides two different ways of editing an existing group The first is to add or merge fixtures into an existing group and the second is to replace the fixtures in the existing group with the currently selected fixtures To ADD FIXTURES TO AN EXISTING GROUP 1 Select the desired fixture s 2 Press Record and the button of the group to which you wish to add the fixture s The following pop up window will appear Additional information required MERGE curr are REPLACE group 3 CANCEL command 3 Select MERGE with current selection The se
29. 28 Z7 24 303132 33 34 35 38 J7 3B 38 4241 2 3 42 Maxxyz 172 APPENDIX 4 COMMAND LINE DOCUMENT This table lists all current valid command line entries Command line Description Fixture Selection General Selection referred to as SELECTION 1 ENTER Select fixture 1 1 10 ENTER Select fixture 1 10 1 THRU 10 ENTER Select fixture 1 through 10 1 THRU 10 8 ENTER Select fixture 1 through 10 minus fixture 8 3 10 1ENTER Select fixture 3 and 10 and 1 and stores the order of selection 15 ENTER add fixture 15 to current selection 7 ENTER deselect fixture 7 GROUP 8 ENTER select Group 8 GROUP 5 ENTER deselect Group 5 NEXT advance forward through selected fixtures or select next set of fixture mask PREV step backwards through selected fixtures or select previous set of fixture mask NEXT PREV reactivate fixture selection REVERT TO SELECTION reactivate fixture selection RANDOM randomizes selection order to use with Fanned timings and Effect delay Wave per SORT sorts current selection order by their ID s REVERSE sorts the current selection by the inverted ID s EVERY 2 current fixture selection is divided into every 2 fixtures Use NEXT to advance through masked selection EVERY 4 current fixture selection is divided into every 4th fixture BLOCK 5 current fixture selection is divided
30. 3 Bank 4 Bank 5 Bank 6 Bank 7 Bank 9 Bank 10 At the far right hand side of the command line is a button labeled and Esc escape Pressing the escape key can be used to clear the entire command line 60 Maxxyz CONFIGURING YOUR SHOW Before you begin recording cues you may wish to take advantage of some of the fixture management functions the Maxxyz console provides These functions can save immense amounts of time when it comes to cueing your show GROUPS The Groups function and displays allow you to select ranges of fixtures with a single button or mouse click The fixtures needn t be of the same type or within any specific numeric range RECORDING GROUPS To record a group bring up the Fixture Groups screen on the Playback Touch Screen by pressing the view button directly above the Fixture Groups label Progr Output Presets Gro xture Patch PlaybButtons Virtual Cuelist Page Up Mirror Nr Model SELECT BANK 42 Bank 42 Bank 43 Bank 44 Bank 45 Bank 46 Bank 47 ank 48 Bank 49 Bank 50 Playback 2 Playback 3 Playback 4 Playback 5 Playback 6 Playback 7 Playback 8 Playback 9 Playback 10 You can then select fixtures as described earlier Once the fixtures are selected press Record and then press or click on the desired group button and the group will be recorded Should you wish to label the group select the desired fixtures press record and the desired group button a
31. 51 a MAC 2000 Profile and are displaying the Dim Focus information Channels Groups On Screen Keyboard Fixture Filter Presets Fixtures Groups Presets 1 2 3 4 5 7 10 Mac600 Mac500 uL E All ML OFF m 12 13 1 5 7 2 5 2 M2kP E2 Pats E2 OFF Invert Page Up m E 21 D4 Down Apply mask XC MA RELATIVE Intensity Shutter Sus Swing FADE SNAP 2 bif Co FADE 0 34 0 There s a lot of information on this screen so we ll look at it in smaller sections DISPLAY SELECTION There is a row of labels across the top of the Programmer Touch Screen that correspond to the Programmer View Buttons found directly about the touch screen These labels are used to change the layout of the Programmer Touch Screen Groups 3d Vis Groups Select Channels Groups On Screen Keyboard Fixture Filter Presets Fixtures Groups Presets Pressing the view keys two sets of four keys found directly above the Programmer Touch Screen will change the display of both the touch screen and the associated external monitor You can also press the label on the touch screen itself to change the display For more information please refer to Display Screens on page 19 Manipulating Fixtures 57 ATTRIBUTE CONTROL The left side of the programmer touch screen contains information regarding the specified attributes of the selected fixture s and a means to control them Intensity Shutter Four columns are displa
32. A QUE epe itte ei rec t aiken es dad m aded dac FiETERING GOPIED nere ita tact e de AT COPYING ARRANGE OF CUES qti cedri taedet MOVING CUE m MOVING A RANGE OF CUES RENUMBERING G ES 5c Gti trei M espe er eme RI WORKING WITH CUES ee oa d o dot eu eet da ead eae PLAYBACK GONTROES veu Pase c dba gie encode e ier dec ERU SELECTING A CUELIST PLAYBACK COMMAND i DisPLAYS WHEN CUELIST TYPE i IS NONE LCD Key DEFINITIONS thes DISPLAYS WHEN CUELIST I Is CUELIST 108 108 we 109 109 110 110 LCD KEv DERE UNS beoe T 111 DISPLAYS WHEN CUELIST TYPE IS 1 111 LCD Key DEFINITIONS DISPLAYS WHEN CUELIST I 15 S OVERRIDE OR TIMECODE I DISPLAYS WHEN CUELIST TYPE is SUB GROUP THE MAINGGO BUTTONS o ripe ates Te e ro rated te ny e EU Y TEE AR EUR ER PUE oed SNAP SKE Yos efte ettet toot ode ian at ase d nas aa fen Pre e LEES 113 114 PLAYBACK PAGES e s LABELING A BANK CREATING AND WORKING WITH 4 CUELISTS Cone OE UE Cle ei ah ate ad qu ust ee CUELIST TOUCH SCREEN LABELI
33. Back button will pause your advancement in the cue list To resume press Go and the cuelist will jump to the last completed timecode triggered cue UsiNG MACROS Macros are a device used to trigger a cuelist or event from a standard or timecode cuelist The Macro is inserted into the cuelist and will automatically trigger when the cue directly above it is executed With the current version of software it is possible to trigger only one Macro per cue You can however trigger multiple macros by creating a cue for each macro When doing so it is recommended that you set a follow time of at least 1 seconds for each cue 140 1 Macros will not work when contained within a Chase Override or Sub Group Dim cuelist Maxxyz MACRO TYPES The Maxxyz console currently supports 10 different Macro types Macro Type Action Trigger Same as pressing Go button on specified cuelist Release Will release the specified cuelist Pause Will pause any cue running in the specified cuelist Select Selects the specified cuelist Select Main Changes the cuelist assigned to the Main Go area Go to Bank Loads the specified bank onto the playback faders When selected Script Execute the option of changing the bank on the main console default or an attached Maxxyz Playback Wing module is presented in a pull down window Playback Wing modules are identified as Wing ID 0 through Wing ID 36 Wing ID s are determined by setting a DIP swi
34. Enter and the following should appear on the programmer screen Programmer 100 100 100 100 100 By taking the original override time from 05 gt gt 85 to Os gt gt 16s we doubled the fade overrides and all of the fade overrides in that cue have been increased proportionately and relatively to one another To remove an override from an entire cue Select the cell s containing the override time to be removed Press the minus key Press Enter It is also possible to remove only some of the overrides in a cue using the Clear Options pop up window see The Clear Options Window on page 85 To remove overrides from some fixtures in cue Press the Load key Selected the desired fixtures Press at Cue xx where xx is the cue number to be altered Press the Clear key Working With Cues 126 5 Select the Timing Values option from the Clear Options pop up window Also deselect Base Values and Effects Values and apply any other filters desired Press Enter Press Update Update to record SETTING CUE TRIGGERS gt N OQ The trigger for a cue determines what event is required for that trigger to execute most basic is the Go trigger which merely requires pressing the appropriate Go button Maxxyz supports two other trigger types Wait and Follow both of which will automatically advance cues down the cuelist SETTING A WAI
35. GROUP ENTER delete a group hold DELETE Touchscreen GROUP release DELETE delete a group DELETE GROUP 12 ENTER delete group 12 DELETE PLAYBACK LCD ENTER remove cuelist assignment from playback fader hold DELETE PLAYBACK LCD release DELETE remove cuelist assignment from playback fader DELETE PLAYBACK BUTTON ENTER remove cuelist assignment from playback button page hold DELETE PLAYBACK BUTTON release DELETE remove cuelist assignment from playback button page DELETE CUELIST BUTTON ENTER delete a cuelist hold DELETE CUELIST BUTTON release DELETE delete a cuelist DELETE Groupmaster A or B ENTER delete fixture selection from groupmaster DELETE CUE 8 ENTER delete cue 8 from selected cuelist DELETE CUE 8 THRU 12 ENTER delete cue 8 through 12 from selected cuelist DELETE CUE 8 THRU 12 21 ENTER delete cue 8 through 12 and cue 21 from selected cuelist 176 Maxxyz CLEAR CLEAR toolbar opens on CLEAR All CLEAR commands are filtered Extra filtering Non selected removes parameters from fixtures through the toolbar currently not selected CLEAR ENTER removes all values from current selected fixtures in programmer CLEAR SELECTION ENTER removes all values from fixtures in SELECTION e g Clear 5 Enter Clear Group 10 Enter Clear 8 thru 15 Enter CLEAR CLEAR all values and all fixture selection is remove
36. LCD key and thatthe cuelist number found above the label on the touch screen remains unchanged OPTIONS alu ADD MACRO EDIT MODE INSERT LINK RENUMBER The Desired Text Default Maxxyz CUELIST COLUMN HEADERS Just below the Cuelist Screen Buttons are seven columns each of which provide specific information about the cue No This is the cue number The cue number can range from 0001 to 99999 9999 Name The default cue name is the same as the cue number The process to change the cue name is similar to changing the Cuelist name and is detailed below Trigger The three trigger types Go Wait Follow and any associated timings are listed here Information on triggers can be found in Setting Cue Triggers on page 127 Delay Any delay time is displayed here For further information see Setting Cue Timing on page 118 Note that an Override column will be added to the right of the Delay column if a Delay Override is recorded into the cue Fade The fade time of the cue is displayed here For further information see Setting Cue Timing on page 118 Note that an Override column will be added to the right of the Fade column if a Fade Override is recorded into the cue Fade Mode There are 3 modes available Each of them deals with how the snap or fade of attributes is processed See Attribute Control on page 58 for more information on snap and fade Default Fade All attributes in the cue
37. Maxxyz The two located next to the touch screens Screen Controls are used to scroll through the touch screen displays The 8 in the Programmer Controls are used to change the values of selected fixtures The remaining track belt in Playback Control is used to change cue timings Jog Dial There are four silver jog dials three horizontal and one vertical The three horizontal jog dials are used to change the displays on their associated LCD Keys The vertical jog dial is used to change playback pages banks in the playback touch screen Trackball The blue track ball is located on the right side of the console and is used to move the cursor across the touch screens and external monitors By pressing the associated P T key the trackball can be used to control the pan and tilt of selected fixtures 14 Maxxyz THE PLAYBACK CONTROLS lt gt o M CHT Ol MACRO PREVIEW MENU ial
38. Open the Save In pull down menu and select Removable Disk E 1 A Thumbdrive is a small removable USB hard drive 164 Maxxyz SAVE A SHOW As the only information that can be manipulated with the Maxxyz console is showfile data that is the only information that will be saved To save a show 1 Press the Menu key in the Master Control section 2 When the pop up window appears on the Playback Touch Screen select Save show as Using the attached keyboard enter a name for the file and press Enter in the pop up window or on the keyboard 4 The showfile is stored on the C drive of the left processor LOADING A SHOW To load a visualization file please see The Maxxyz Visualizer on page 38 Loading a showfile can only be accomplished during the boot up cycle of the Maxxyz console To load a showfile Turn on the console When the welcome screen appears Starting the 2 on page 21 select Load a Show A pop up window will appear Select the desired show and press Enter DOWNLOADING AND UPLOADING FILES Exchanging files between the Maxxyz console and other computers requires removable media Martin recommends a USB thumb drive To copy the visualization file plug the thumb drive into the USB port found on the front of the Maxxyz near the Operator Audio You can then copy a file to or from the thumb drive To copy the show file plug the thumb drive i
39. Options Window on page 96 Again note that you can not copy information into an already existing cue this window will only filter the contents of new cues that are created from existing cues COPYING A RANGE OF CUES 102 OPTIONS Copying a range of cues works in much the same way that copying an individual cue does Specifically you may not copy a cue range into any cue that already exists When attempted the copy function will fail However with 99 insert cues allowed between each cue the Maxxyz console allows for several cues to be placed between the existing cues For example create 10 cues in a cuelist see Creating and Working with Cuelists on page 114 for detailed information as shown below s ADD MACRO EDIT MODE INSERT LINK RENUMBER c ue R an 4 Default Maxxyz OPTIONS If we wished to copy cues 2 through 10 so that they immediately followed cue 1 the command Copy Cue 2 Thru 10 1 Enter would be invalid as cue 1 already exists However using the command Copy Cue 2 Thru 10 1 1 Enter is a valid command and would result in the following MACRO EDIT MODE INK RENUMBER G c ue R an 9 Default COPY CUE 2 THROUGH 10 1 1 Here you can see that cue 2 has been copied to cue 1 1 cue 3 has been copied to cue 1 2 etc Also note that the original cue names Cue 2 Cue 3 etc remain the same While copying cues between existing cue numbers will cause point
40. THE AMOUNT 1 BUTTON To the left of the effects displays in the programming touchscreen is a button labeled Amount 1 This is used in combination with the wave and step functions By default this button is set Amount 1 to one however by repeatedly pressing it you can increment the amount between one and five This amount serves as a multiplier for the number of waves or steps allowing you additional flexibility in the programming of you effect For example if you have five fixtures selected in the programmer and you set this button to Amount 3 there will be 15 waves or steps available in the effect PAN TILT AND P T COMB By selecting the P T Comb button a new option for the regular effects is available As is apparent from the name this option is only available to the pan and tilt attributes To use the P T Comb feature 1 Select a group of fixtures and bring them to full 2 With the Pan Tilt attribute group selected press Regular Effects if necessary 3 Select P T Comb It will be red when selected You ll see that the effects window now has four panes Swing Pan Swing Tilt Speed and Figure The first 3 panes have been described above The new window Figures contains a variety of geometric shapes that the fixtures can be programmed to approximate Altering the swings and speed as well as the baseline will determine the actual movement of the fixt
41. THE RECORD OPTIONS WINDOW RECORD optio MERGE REPLACE INSERT BEFORE INSERT REMOVE ACTIV D EFFECT VALUES COLOR GOBO ZOOM PRISM EFFECTS FRAMING SPEED The Record Cue Options window contains several buttons that are broken down into five categories Record Options Source Options Extra Filtering Extra Options Filter Default 96 These functions are used primarily with cues but can be useful in presets and groups as well Used in determining exactly what attributes will be recorded these buttons are of interest whenever you are recording These buttons determine exactly which contents of the programmer are to be recorded broken down by attribute group Consisting of one button Cue Only this is only of use when recording cues Used to determine which attribute groups will be recorded this is useful in all recordings These two buttons allow you to change the default behavior of Record options window Maxxyz RECORD OPTIONS CATEGORY There are five buttons in this group many of which can be found in other pop up windows but here they are collected in one place Merge Replace Insert Before Insert After Remove When selected the merge command will add all selected attributes to the specified cue group or preset Attributes that were previously in the cue group or preset will not be affected unless they are carried in the information to be added Where Merge adds
42. TYPE to the patch at ID 101 RECORD TYPE 101 105 108 ENTER adds fixtures 101 105 108 of TYPE RECORD TYPE 101 THRU 110 ENTER adds fixtures 101 110 of TYPE RECORD TYPE 101 201 ENTER add fixture 101 of TYPE and patch it to address 201 RECORD TYPE 101 105 108 201 ENTER add fixture 101 105 108 of TYPE and patch it to address 201 RECORD TYPE 101 THRU 110 201 ENTER add fixture 101 110 of TYPE and patch it to address 201 115 401 ENTER patch fixture ID 115 to address 401 115 THRU 121 5 ENTER patch fixture ID 115 121 to address 5 115 AutoAddress patch fixture 115 at next available DMX address 115 120 THRU 125 201 ENTER patch fixture 115 and 120 gt 125 address 201 51 THRU 31 354 ENTER patches 51 31 to address 354 using the inverted fixture order 101 1 15 91 ENTER patch fixture 101 at address 1 15 91 101 5 THRU 25 patch fixture 101 at address 5 25 11 105 patches fixture part 1 of ID 1 to address 105 11 THRU 10 1 105 patches fixture part 1 of ID 1 gt 10 to address 105 patching address can also be done by touching the address cells CLEAR 101 ENTER clear unpatch the DMX address of fixture 101 CLEAR 101 105 ENTER unpatch fixture 101 and 105 CLEAR 1 5 THRU 10 ENTER unpatch fixture 1 and 5 gt 10 CLEAR 101 15 ENTER unpatch addr
43. acted on in the programmer By default all of these filters are on Intensity Focus Only those attributes which would be found in the Dim Focus attribute group will be recorded when this is selected P T Only those attributes which would be found in the Pan Tilt attribute group will be recorded when this is selected Color Only those attributes which would be found in the Color attribute group will be recorded when this is selected Gobo Only those attributes which would be found in the Gobo attribute group will be recorded when this is selected Zoom Prism Only those attributes which would be found in the Zoom Prism attribute group will be recorded when this is selected Effects Speed Only those attributes which would be found in the Effects Speed attribute group will be recorded when this is selected Framing Only those attributes which would be found in the Framing attribute group will be recorded when this is selected Defilter Pressing this button will clear all selected filters from the Filter Category DEFAULT CATEGORY This is a rather unique category in that it doesn t do any filtering per se but it does allow you to change the default filters used in the Clear Options window Set Pressing this button will cause the Maxxyz console to remember any of the filters you have applied so that the next time you press Clear those same filters will be selected Note there is no feedback when you press this button it doe
44. be deselected This key displays the base attribute information in the programmer Show FX When active this key allows for the display of effects channel information such as Swing Value Mode and Figure Deselecting this key will hide those values resulting in a less busy screen Show Timing When active this key allows for the display of Fade and Delay values entered for any of the attributes using the Timing Programmer LCD key The screen shot below shows all of these features in use Programmer Percentage Preset Name rofile Mode 16 bit 2k Guitar 10 5 0s Swing 2 Speed 252 Swing Y 2 Figure 2 FXMode 1 Swing 2 Speed 252 Swing Y 2 Figure 2 1 2kDrummer 252 5 0s 2k Guitar 40 Swing 2 Speed 252 Swing Y 2 Figure 2 FXMode 1 Swing 2 Speed 252 Swing Y 2 Figure 2 FXMode 1 2k Drummer 2k Guitar Swing 2 Spee Swing 2 Spee 2k Drummer 85 5 0s 2k Guitar 100 5 05 Swina 2 Speed 252 Swina Y 2 Fiaure 2 FxMode 1 SELECT FIXTURE You can see at a glance that fixture 56 a MAC 2k Profile in 16 bit mode is selected and changes have been made to it s position and gobo attributes You can also see that the pan tilt of all the odd 2k s are set to the Preset 2k Guitar while the evens are set to 2k Drummer The intensity of all the 2k s is varying An intensity fade time of 5 seconds is also indicated and we can see that the even fixtures in open white while the odd fixtures are running a pan tilt e
45. cue to be created the inverse is not true For example the command line Copy Cue 1 1 Thru 1 5 11 Enter will result in the following OPTIONS Foll ADD MACRO EDIT MODE INSERT LINK RENUMBER Cc ue R g e COPY CUE 1 1 THROUGH 1 5 11 In the previous example the point cues were created but this time as the cues were copied to the bottom of the cuelist you can see that the first cue was copied as a whole number cue as specified and the remainder were copied as point cues Recording Cues Copying a range of cues into another playback works as described above in Copying a Cue MOVING A CUE It is possible to move a cue from one position in a cuelist to a different position in the same cuelist It is not possible to move a cue from one cuelist to another Moving is similar to copying a cue except that the cue is cut and pasted from it s original position to the new one To move a cue press Move Cue yy where is the original cue number position and cue is the new cue number position As with copying a cue it is not possible to move a cue to an already existing cue If you attempt to do so you will see the following warning nal information required If however it is a valid command you will receive the following notification Additional information required CONTINUE CANCEL Pressing Cancel will abort the command and the cue will remain in
46. d pe To MOVE OR A RANGE OF GROUPS 0 0 endisse sas sn aen n EDITING GROUPS NON To ADD FIXTURES TO AN 1 EXISTING GROUP To REPLACE THE FIXTURES IN AN EXISTING To REMOVE A FIXTURE FROM A 0 DELETING AiG RO UP sat EGRE OUR THE ive diners SELECTING GROUPS uw er Mode doe eue etie fae GROUP PAGES oie uh a easton t orto SO dd RET Satan PRESETS wre THE PRESET SCREEN RECORDING PRESETS PRESET CONTENT CODING EPRESETS AND TIMING eo ote ete ll PRESETSOANDAEEEECTS Yo e iO mr A LES S MOVING AND COPYNG PRESETS Ti EDITING PRESETS EN mp To ADD FIXTURES TOA PRESET 4 REPLACE THE FIXTURES EXISTING PRESET EDITING THE CONTENTS OF A PRESET ttt DELETING Av PRESED eed io d e te THE PROGRAMMER WINDOW cc ccccccccccecsceccccecccesceecececeseecesecesecceenecuecareceseceacecassuececuaneuseceaneess PROGRAMMER a alts phon d acu edad vata THE PROGRAMMER DISPLAY LOADING FIXTURES INTO THE PROGRAMME
47. distinction is made between zero and no value also know as null Stated simply an LTP console will not change an attribute unless specifically instructed to If a cue specifically states that fixture 1 has an intensity of zero then that value will be generated by the console and sent to the fixture over the DMX cable If however a cue is executed that contains color information but no specific intensity information then that fixtures color will change but the intensity will continue at whatever level it was at previously and will remain at that level indefinitely until it receives a specific command to change Maxxyz also makes no differentiation as to where the information comes from It can come from any cue on any cuelist of an equal or higher priority in any playback fader Last Takes Precedence PLAYBACK CONTROLS There are 10 sets of LED Keys Hard keys and motorized faders in the Playback Controls Each of these controls pertains to an individual cuelist The LCD Key at the bottom is color coded and contains the cuelist text or label The colors found on the LCD Key are as follows Not lit No cuelist is loaded into the Playback Control Orange Cuelist is loaded and available but is not currently running or fading a cue Green Cuelist is loaded and a cue is currently fading in that cuelist Red Cuelist is loaded and is actively controlling fixtures but is not fading them 1 The exception to this is the
48. eg ce FUR AER LENA ea ep tens rea ee CURVE VS LINEAR FANS ea Gurnee Sai tet etre de Heg pe LO e ake Cb d OFFSETTINGCTHEFEAN t eck ates ee Nae HT AT A Mb RM Peed OTHER EANCTYBPES re eie vectes Mu eod ve ea bep ev eeu uri de cepit Aa RECORDING GUES atate rato d eit a Gala cedes I Ladd THE RECORD OPTIONS WINDOW 555 266 ntt tard dai eee e i DL POE Re ac e Eae ac a a e dl apa RECORD OPTIONS RECORD REMOVE dee db tat dina SOURCE OPTIONS EXTRA FILTERING CATEGORY iind cu pe ia c d en tee dE verdi de ee E e da 5 55 paene pda aav vore es fr a er aan ec PA FILTER CATEGORY DEFAULT tentata MODIFYING RECORDED CUES vs dita ct nie eie e eet ated aad a b DE DA p E RT AOL RE REGORDBING A QUE x nde di eeu ori dee da it Led ERE ROC LU EIE TE EET RECORDING A RANGE OF QUES 52 ne denies DELETING Manta ba ato deua eia ean psd evita AD ER ead COPYING
49. in the Options window When selected only those attributes that are active in the programmer will be recorded Active amp Inactive When selected both active and inactive attributes will be recorded FILTERING CATEGORY These three filter buttons determine which attribute groups will be loaded By default all attribute categories are recorded Base Channels When deselected the Base Channels those defined in the Dim Focus Pan Tilt Color Gobo Zoom Prism Speed Effect and Framing attribute groups found on the programmer LCD keys will not be recorded Effect Channels When deselected the Effects Channels those defined in the Regular Effect and Time Effect attribute groups found on the programmer LCD keys will not be recorded Timing Channels These values are those that are associated with the Delay and Fade overrides used to control when and how long a particular attribute will move For more information please see Setting an Individual Attribute Fade Time on page 120 and Setting an Attribute Delay Time on page 122 OPTIONS CATEGORY This button breaks the normal recording method of the Maxxyz console The Maxxyz is a tracking console That is to say that when a change is made it tracks that information forward though the cuelist However there are occasions when you may wish to record information into only one specific cue without it tracking The Cue Only button will allow that When selected
50. is covered in those specific sections in the manual so we will discuss saving changes as cues here RECORDING A CUE Note There are three primary ways of recording the changes in the programmer into a cue The first is to press Record and then the LCD key of the desired Cuelist below the playbacks When you do this the cue will be added to the end of the list as the next whole number If you select an empty playback you will first be prompted to select the cue type cuelist chase override etc and then the information in the programmer will be saved as cue 1 For more information on selecting the cuelist type please refer to Creating and Working with Cuelists on page 114 The second way to save the information as a cue is to specify the cue number The information will then be saved as the specified cue number in the active programmer For example Record Cue 21 Enter will save the information as cue 21 in the selected cuelist The third way to save information as a cue is to press Record Enter This will save the information as the next whole numbered cue in the selected cuelist When you press Record the Record Options window will pop up For basic recording operations simply press Record again and use the defaults in the Cue Options Window For more information on record filters please see Recording Cues on page 96 UPDATE NOTE When using the Edit function with a cue the Update key
51. it s original position Pressing Continue will complete the command and the cue will move to the new position When a cue that has been linked to by another cue is moved the link will automatically update so that the link remains intact That is to say if cue 10 has a link to cue 4 and then cue 4 is moved to cue 6 1 cue 10 will now link to cue 61 It may be necessary after moving a cue to change any links in that cuestack Note Moving a cue can result a change in the tracking order If the first cue in a cuelist is moved to the last cue in the cuelist the second cue will likely look different than it did before the move It is recommended for that reason that you use this command with some degree of caution MOVING A RANGE OF CUES 104 As with copying cues it is possible to move a range of cues And as with moving a single cue it is not possible to move a range of cues to a position that would cause an overlapping of an existing cue or cues Again similar to copying cues insert cues can be created but there are certain options Maxxyz To understand how moving a range of cues works for each of the examples below again create a cue list with 10 cues in it and also create a cue 1 1 see Creating and Working with Cuelists on page 114 for detailed information When complete press Move Cue 1 Thru 5 10 1 Enter The following pop up window will appear Additional information required KEEP 10 1 14 1 S
52. keys will toggle though only those fixtures that are dark green LOADING THE PROGRAMMER USING EDIT 76 Once a cue has been created it can be loaded into the programmer for editing Editing a cue is similar but has some differences You must first make a cuelist active please see Playback Controls on page 108 for information on activating cuelists You can then press Edit Cue and a cue number from the active cuelist and then Enter For example Maxxyz Edit Cue 1 Enter loads cue 1 of the selected cuelist into the programmer Percentage Preset Name TIMING Martin MA fode 16 bit Note that directly to the right of the Preset Name toggle we can see information telling us that this is Cue 1 from Cuelist 2 By examining the information inside the window we can see that fixtures 51 through 62 MAC 2ks are taken to a level of 100 by this cue We can now select any or all of these fixtures and make the desired changes We can also add fixtures to the programmer using either conventional fixture selection methods or by using the Load function described below Once you have made your changes you can press Update Enter or Update Update to update the cue the original information was taken from For more information on the Update function please see Update on page 84 LOADING THE PROGRAMMER USING LOAD The Load command is extremely powerful and can be used to load comp
53. order in which they were selected This is particularly useful in the creation of fanning effects see Setting a Staggered Delay Time Delay Fanning on page 123 or when stepping through the fixtures using Next Previous buttons in the Trackball Controls In other words the Maxxyz console goes beyond listing the fixtures from highest to lowest based only on their fixture number Once fixtures have been selected they can also be reordered rather than re entering the selection RANDOM FIXTURE ORDER The order of the fixtures in the programmer can be randomized by pressing the Random softkey on the Fixture Selection list Note that all fixtures that are loaded into the programmer will be randomized not just those that are selected You can restore to a numeric order by pressing the Sort softkey REVERSING FIXTURE ORDER Similar to randomizing the order of the fixture selection you can reverse the order by pressing the Reverse softkey This will flip the current selection order regardless of whether fixtures are selected or deselected Reverse can be used in conjunction with Random As with Random you can restore to a numeric order by pressing the Sort softkey USING THE FIXTURE FILTER Located on several screens throughout the Maxxyz console is the Fixture Filter This powerful tool easily allows for the division of groups into subsets of those groups When combined with the Ne
54. other than the defaults into a preset The Maxxyz console displays the information recorded into a preset by displaying the first letter of each attribute group in the preset itself D for DimFocus P for Pan Tilt etc Take a closer look at preset 1 Keyboard ird KEYBOARD You can see the letters and Z in the preset button This indicates that there is both Pan Tilt and Zoom Prism information contained with in the preset You ll also note that the Keyboard preset is red while the others are blue This merely indicates that this was the last selected played preset on the page However the Maxxyz can also indicate to the user if a fixture or group of fixtures is contained within that preset In our earlier example Configuring Your Show 69 we recorded only Mac 2K information into these Pan Tilt presets If we were to add for example the Mac 500s to the Drum preset see below for information on adding fixtures to a preset we would be able to tell at a glance if the 500s were included in a preset or not When the 500s are added to the Drum preset and then any one or all of them are selected the Pan Tilt preset window changes to indicate which preset s the 500s are in Progr Output Grou ture Cuelist D etails uelist Progr Patch PlaybButtons Cuelist Dir Dim Focus Pan Tilt Color Gobo Zoom Prism Speed Effect Framing GUITAR DRUMS Note that the Drums preset is in a darker blue than the Keyboard
55. programmer which always takes precedence over any other control with the excep tion of the Grand Master A amp B Group masters and Sub Group master cuelists depending upon their configu ration 2 See Cuelist Options on page 128 for information on cuelist priorities Maxxyz Inverted Text Inverted text clear text on a shaded background indicates that this is the selected cuelist Directly above the LCD Key is the fader The fader controls the intensity values of the fixtures in the assigned cuelist The fader will automatically return to it s last position when changing between playback pages The top button on the Playback Control with the blue LED is the Go button for that specific cuelist The button directly below the Go button is referred to as the Default Button and can be programmed to perform a number of different functions This button is configured in the Cuelist Options screen For more information please see Changing the Cuelist Type and Options on page 128 SELECTING A CUELIST Only a cuelist that is selected can be modified or viewed on in the Cuelist display and only one cuelist may be selected at any given time Note that a cuelist needn t be selected in order to be playing back the cues it contains To select a cuelist press the LCD button at the bottom of the desired Playback Control The LCD will invert it s display clear lettering on a darkened background to indicate that it is current
56. s LED will begin to flash Once you have made your changes in the programmer you can simply press Update Enter or Update Update and the cue that was being edited in the programmer will be updated with any new values If two or more cues are loaded into the programmer using the Edit function Update will only update the attributes of the last loaded cue regardless of which cuelist is selected For this reason when working with multiple cues and or groups in the programmer it is strongly recommended to use the Record function and either record a new cue group or preset or merge into an existing cue group or preset CLEAR AND THE PROGRAMMER 84 Fixture and attribute information entered into the programmer will remain there until it is cleared The Clear button on the keypad serves three different functions within the programmer it can be used to deselect active fixtures it can be used to clear the programmer entirely or it can be used to clear specific attributes or attribute groups Maxxyz At this point it is worth repeating a few definitions found earlier in the manual Selected Fixture Deselected Fixture Active Channel Inactive Channel Null Channel A selected fixture is one that is currently editable using the programmer s trackbelts touch screen etc A deselected fixture is a fixture that while in the programmer will not be affected by changes made in the programmer That is to say that changes mad
57. scn file Select group Mac2k Profile Full Press Record and a blank Playback LCD to create cue 1 in a new cuelist Press the Pan Tilt programmer controls LCD button Using the trackbelt below the Tilt legend in the programmer touch screen focus the MAC 2k s downstage Press the Delay LCD key in the Playback Command Press the Pan Tilt LCD key in the programmer controls On the main keypad press 0 Thru 10 At this point if you look at the command line you ll see the following SET CHANNEL DELAY Pan GROUP 0 gt 10 Working With Cues 123 8 Press Enter Programmer Percentage s 10 05 SET CHANNEL DELAY Pan GROUP 0 10 By looking at the programmer you can see that the delay time of zero to 10 seconds has been evenly distributed across the 12 fixtures To complete this operation 9 Press Record and the Playback LCD used to create cue 1 10 Press Clear to clear the programmer DELAY FANNING FROM MULTIPLE POINTS In much the same way that a standard fan is created you can use change the delay time so that the fade will begin at multiple points throughout the selected fixtures For example 1 Press Edit Cue 2 Enter 2 Press the Delay LCD key in the Playback Command 3 Press the Pan Tilt LCD key in the programmer controls 4 the main keypad press 0 Thru 5 Thru 0 Enter 5 Press Update Enter Now when cue 2 is executed you will see that the fan begins from the beginning and end o
58. screen will appear at the top of the cuelist DELETE APPLY GOTO BANK SCRIPTEXECUTE REL ALL l TRIGGER CueList 6 5 From the left pull down menu select the macro type 6 From the right pull down menu select any cue Note that this cue needn t necessarily be loaded into a playback fader A macro can be used to trigger a cue in the Virtual Cuelist see Cuelist Directory formerly Virtual Cuelist on page 147 for more information 7 Select Apply to save your changes DELETING OR EDITING A MACRO 142 Once inserted into a cuelist a macro can later be edited or deleted Use the following procedure Select the desired cuelist and view it in the Cuelist window To delete the macro press Delete Macro a A O N The edits to the macro will be applied Maxxyz Press the macro action the cell that contains the macro type followed by the cuelist number To edit the macro enter any changes in the trigger or cuelist selection then press apply LINKING CUES The Maxxyz console allows you to insert a special type of cue that will link one cue to another in the same cuelist In this way you can go forward or backward through the list in a non sequential order To link one cue to another 1 Select the desired cuelist and ensure the Edit Mode is on 2 Highlight the cue you wish to link from OPTIONS s ADD MACRO EDIT MODE E LINK Link Example Default By selecting cue 6 as the cue to link from c
59. the operator touch screen To patch we ll only be using the Programmer Touch Screen To access the patch you will need to press the View key located directly above the Patch label on the Programmer Touch Screen Progr Output 5 4 og Patch PlaybButtons Percentage Bank 1 lank 2 Bank 3 Bank 4 ank ank 6 ank 7 8 ank Bank 10 Playback 1 Playback 2 Playback 3 Playback 4 Playback 5 Playback 6 Playback 7 Playback 3 Playback 9 Playback 10 22 Maxxyz This will bring you to the main patch screen From here select the Enter PATCH softkey using either the trackball or pressing the touch screen Progr Output Presets Groups Fisture Cuelist Details Cuelist Progr Patch PlaybButtons Cuelist Dir Enter PATCH Add Fixture Add type lt UNIVERSE 1 Bank 1 Bank 4 Bank 9 Bank 10 To the immediate right of the Enter PATCH softkey is a key labeled Add Fixture Press this key and then using the keypad enter the quantity of a specific fixture type you would like to add For the purposes of the Maxxyz Training 1 4 file that is included enter a quantity of 24 When complete the command line area of the screen will look like this Exit PATCH Add Fixture Select Type lt UNIVERSE 1 Patching Fixtures 23 24 Once the quantity of the specific fixture type has been entered the fixture type must be selected This is done by pressing the Select Type softkey found to the right of the
60. this your patch screen will show the patched dimmers as follows SE po 0 po 52 po CT po Ch 5 m 3 s5 EM LOL Charme gt Page Down The Maxxyz console has now patched control of DMX universe 5 addresses 1 through 6 to fixture ID channel 101 As with assigning DMX addresses to a range of fixtures you can assign a range of addresses to a single fixture ID by using the And and Except keys as in 101 1 Thru 6 4 Enter PATCHING MULTI PART FIXTURES Certain moving lights do not use an internal dimming system and instead rely on an external dimmer for intensity control Fixtures such as this which can use two different DMX universes or different incongruous sections of the same DMX universe are called multi part fixtures Patching such a fixture where the intensity control may be in a different universe can present a challenge but is actually quite simple when using a Maxxyz console Maxxyz To examine multi part fixture patching on the Maxxyz console add 6 Vari lite VL5s in default mode to your show and set the fixture IDs to 501 through 506 When completed your patch screen will look similar to that shown below 50 CI IEEE 5011 Dimmer MBMode4 Ce 5021 Dimmer WSMo
61. will program a cue such that the odd numbered MAC 2k s will move 2 5 seconds after the even MAC 2k s by using the following procedure Select the desired cuelist Press the M2kP E2 group button to select the fixtures Press the Pan Tilt programmer controls LCD button Press the Delay LCD key in the Playback Command 122 Maxxyz 5 Press 2 5 Enter to set the pan and tilt delay to 2 5 seconds Programmer SET CHANNEL DELAY Pan Tit GROUP 2 5 We can now see that the Pan Tilt and Pan Tilt Speed attributes of the odd MAC 2k s all have a delay time of 2 5 seconds To complete this process Press Record Cue xx Merge Enter Note that a single attribute can have it s delay time set by pressing the hard key for that specific attribute in the same way that one would set a fade time for a specific attribute SETTING A STAGGERED DELAY TIME DELAY FANNING gt Maxxyz console makes it very quick and simple to fan the attributes of a group of fixtures Fanning can be defined as taking a delay time range such as 0 to 11 seconds and applying that delay evenly across a group of fixtures For example if you did specify a delay of 0 to 11 seconds and then applied that delay evenly across 12 fixtures fixture one would begin its move as soon as the cue began fixture 2 would delay one second fixture 3 would delay 2 seconds etc To examine how this works create a new cuelist using the Maxxyz
62. will use snap or fade as denoted in the programmer touch screen Snap All Channels When this option is selected any fade attributes recorded into the cue will be overridden and will execute in a snap zero count Fade All Channels When this option is selected any attributes set as snap attributes will be overridden and will fade according to the cue or attribute timing Comment This column allows you to insert notes or comments about the cue Up to 21 characters can be entered The process to enter a comment is similar to other labeling functions and is detailed below LABELING A CUE 1 Ensure that Edit Mode is active 2 Select the desired cuelist by pressing the appropriate LCD key 3 With Edit Mode enabled select the default text Cue xx by touching or clicking on the text on the touch screen 4 The text will highlight in red Using the keyboard enter the desired text 6 Press Enter and the cue will be relabeled LABELING A COMMENT 1 Ensure that Edit Mode is active 2 Select the desired cuelist by pressing the appropriate LCD key With Edit Mode enabled select the comment to be edited by touching or clicking on the text on the touch screen Working With Cues 117 4 The column will highlight in red 5 Using the keyboard enter the desired text 6 Press Enter and the comment will be applied SETTING CUE TIMING The Maxxyz console allows for very flexible timing parameters These can be set by the indiv
63. window That is to say attribute values will always be merged into the programmer Clone Options These options determine which attributes are uses in a cloning operation Extra Filtering In conjunction with the other filters these filters determine what types of attributes will be added Filter This group of filters acts to filter out specific attribute groups Default These two buttons allow you to change the default behavior of Load options window CLONE OPTIONS CATEGORY This category of options determines which attributes will be loaded when you clone one fixture to another For more information on cloning fixtures please see Using Load to Clone Fixtures on page 82 Active Only When Active Only is selected only the active values of the source fixture will be loaded to the target fixture s Inactive and null values will be ignored Active and Inactive With Active and Inactive selected all non null i e O to 100 default attribute values will be cloned from the source fixture to the target fixture Whole Fixture With Whole Fixture highlighted every attribute value dependant on the state of the other Load Options filters will be cloned from the source fixture to the target Null values will be cloned as zeros EXTRA FILTERING CATEGORY This category of filter is used to determine what information is loaded based not on attribute type but on the value type Base Value default These v
64. wish to change Select the attribute group with the desired attribute in the programmer controls LCD buttons Use Dim Focus for this example Press the Fade LCD key in the Playback Command Press the hard key directly below the desired attribute label in the touch screen For this example use Intensity 6 Press 0 on the keypad Once you have done this you will see the following in the contents of the command line SET CHANNEL FADE Channel Intensity 0 This indicates that the selected fixtures will be set to an intensity fade time of zero 7 Press Enter to record the change into the programmer Programmer me Mode 16 bit ANNEL FADE Channel Inte 1 Note that it is important to select the appropriate attribute group before pressing the Fade key Pressing the attribute group LCD key after pressing the Fade key will result in the entire attribute group being put into the command line This will disallow the selection of a specific attribute from within that group Maxxyz Here we can see that fixtures 51 62 have fade times of zero seconds 0 s associated with them By following the column of zeros up we can see that they are in the Intensity column So all the fixtures will now snap on To finish the process 8 Press Record Cue 1 Merge Enter Cue 1 has now been updated with the new cue times as is reflected in the cuelist view OPTIONS ollos AD EDIT MODE WK RE
65. xx Q yy Alternatively you can press the Move key then press the desired group on the touch screen and then press it s new location This allows you to arrange the groups in a manner that is logical Similarly if you wish to copy a group use the Copy key and the following command line syntax Copy Groupxx yy Or you can press the Copy key then press the desired group on the touch screen and then press the location for the copy By default the copy will have the same name as the original Configuring Your Show 63 64 31 To MOVE OR A RANGE OF GROUPS It is also possible to move or copy a number of different groups simultaneously You can not use the touch screens for this operation you must use the keypad The following is an example of the syntax utilized in this command Move Group 1 Thru 5 10 31 Enter The following screen is the result of that move Page Up Invert 3 3 33 24 25 2 J0 Mac600 c500 All M Apply mask Note that the Mac 600 group formerly group 1 is now at Group 31 and the other selected groups have moved in relation to the Mac 600 group In the event that one or more of the groups to be moved lands on an already recorded group a pop up window will appear offering four options For this example we will use the following command Move Group 11 13 17 Enter When we complete this command we will see the following window open on the left touch screen onal information requir
66. you will be required to open the appropriate scene file whenever you start the console However you may use the Save as function under the file menu to set the current scene as the default To do this save the file to the following location My Documents MSD4 MAXXYxX scn MAXXYZ VISUALIZER TOOLBARS At the top and along the left side of the visualization display are five different groups of toolbars These can be selected using the trackball cursor and allow you to manipulate fixtures fixture data and displays Misc Bar This toolbar contains the standard Windows tm functions for new file open save etc as well as two very application specific options Operations Bar This toolbar allows you to manipulate fixture information Camera Operations you can change the position from which you are viewing your Bar scene Camera Bar Similar to Camera Operations the Camera mode changes your viewpoint but instead of moving your point of view the Camera mode changes the plane top bottom left right etc from which you are viewing your scene Display Mode Bar There are 3 different Display modes for both object and fixtures in the scene Each Display mode shows you a different type of representation THE MISCELLANEOUS BAR Aside from the standard Window operations of New Open Save Cursor and About the Miscellaneous Bar also contains two very closely related functions on the right side of the toolbar Edit Fixtur
67. 0 201 or 1 954 858 1800 Always ground earth the console electrically Use only a source of AC power that complies with local building and electrical codes and has both overload and ground fault protection Do not expose the console to rain or moisture Refer any service operation not described in this manual to a qualified technician Do not modify the console or install other than genuine Martin parts Do not lift or carry the console alone INCLUDED ITEMS e The Maxxyz is shipped a flight case that contains the following items Maxxyz console Power cable 3 desk lamps 1 dust cover 2 sets removable roadcase wheels 2 monitor stands 1 set spare fuses found under console 4 3 pin to 5 pin XLR adaptors 1 set CDs in CD case Introduction 9 UNPACKING PACKING THE CONSOLE UNPACKING THE CONSOLE 1 2 Remove the top of the flight case With one person on each side lift the console out of the bottom of the flight case or the Maxxyz can be operated directly from the base of the flightcase recommended PACKING THE CONSOLE DOO A OO N gt Disconnect the console from power Disconnect any external video monitors Remove monitor stands from back of console Disconnect desk lamps Place the console in the bottom of the flight case Place cables and desk lamps in cavity at back of console Place monitor stands in space provided at back of console Fold dust cover and place in the rear of the fligh
68. 0 Profile turning the job wheel will load the Speed Effects attribute group Turning to the first page of attributes and pressing the Dim Focus LCD key and you will notice that it turns red This indicates that the Dim Focus attributes have been loaded on the corresponding track belts The color coding for the LCD keys is as follows Red The currently selected attribute group Attributes belonging to this group will be active on the corresponding track belts Orange An attribute group that has previously been selected and where changes visible in the programmer screen have been made Green An attribute group that is available but is not selected and no changes have been made 1 Different fixture types will result in different attribute groups being loaded into the LCD keys Only those at tribute groups appropriate to the fixture will be loaded If differing fixture types are selected in the programmer simultaneously the attributes of the last fixture selected highlighted in red will be displayed 56 Maxxyz THE PROGRAMMER TOUCH SCREEN When a fixture or fixtures are selected the programmer touch screen is loaded with information concerning the selected fixture The information that is loaded into the programmer touch screen is dependant on the attributes of the selected fixtures When multiple fixture types are selected all the various attributes will be displayed in the programmer In the view below we have selected fixture
69. 5 3 5 martin IM snowDesigner LOADING A FIXTURE WITH CUE INFORMATION It is also possible to extract information from a previously recorded cue in a selected cuelist As with the earlier examples you may apply filters to determine the specific information that will be brought into the programmer To extract cue information first select a cuelist see Selecting a Cuelist on page 109 for more information and then use the syntax selected Fixtures or Groups Load Cue xx Enter where is a previously recorded cue number from which you wish to extract information REMOVING ENTIRE FIXTURES FROM THE PROGRAMMER To remove unwanted fixtures from the programmer use the following process If the fixture has no attribute information Press minus fixture number Enter If there is attribute information in the programmer Press Clear fixture number Enter and then minus same fixture number Enter The Clear command deletes the attribute information and the Minus command removes the fixture from the programmer For more information on the Clear command see Clearing Individual Attributes on page 87 1 You can not use the minus command to remove a fixture that has attributes at any level other than null The Programmer Window 83 SAVING CHANGES MADE IN THE PROGRAMMER Once you have made your changes to the values in the programmer you will need to save them Saving changes to presets or groups
70. CAMERA OPERATIONS BAR You can use the camera operations bar to change your viewpoint within the plane of the scene These icons will move the camera s view within the scene by using the trackball To the right of the camera position icons are the icons for camera view undo and camera view redo These will undo or redo several of the last camera move commands issued to the console Directly to the right of these buttons is the Full View button Pressing this will cause the camera to move to a position such that the entire scene is visible At the far right of the Camera Operations bar is The Maxxyz Visualizer 41 the Select Camera pull down menu Pressing this will open a pull down menu that lists all camera views that were set in Martin Show Designer y YT 45 deg floor 45 deg high THE CAMERA BAR From this toolbar you can determine from left to right whether you are looking at your scene from the front back left side right side top bottom or in three dimensions Note that selecting a specific camera view as described above will change to that view regardless of the Camera Bar selection The Display Mode is used to determine whether objects and beams are displayed as wireframes or solid objects By default all objects and beams are set to their highest and more realistic settings However in very large shows it may be desirable to reduce the resolution by choosing a wireframe mode as t
71. CATEGORY Make Inactive Selecting this will cause the current command to make the selected attributes inactive based upon the filtering applied elsewhere Full Clear default This key causes the current command to clear the selected attributes based upon the filtering applied elsewhere EXTRA FILTERING CATEGORY This category of filter is used to determine what information is affected based not on attribute type but on the value type It also allows you to determine whether you will affect selected or non selected fixtures Selected default When highlighted only selected fixtures will be affected Non selected When highlighted only non selected fixtures will be affected Base Value default These values encompass the traditional attributes pan tilt color on gobo etc Effect Value default These values are those that are associated specifically with effects on pan swing pan speed pan mode etc For more information please refer to Effects on page 156 Timing Value These values are those that are associated with the Delay and default on Fade overrides used to control when and how long a particular attribute will move For more information please see Setting an Individual Attribute Fade Time on page 120 and Setting an Attribute Delay Time on page 122 Maxxyz FILTER CATEGORY In many ways this category is akin to the Preset page filters Using these filters you can determine which attribute groups will be
72. CUE ENTER Goto Cue in selected cuelist CUE PLAYBACK LCD Goto Cue in specific Playback button cuelist CUE CUELIST BUTTON Goto Cue in specific Virtual cuelist hold SNAP before confirming the command to jump to the cue with no timings Appendix 4 Command Line Document 177 FADE DELAY LCD Buttons All commands shown can be executed with DELAY instead of FADE FADE LCD Channel button ENTER assign fade time to the specified parameter group e g Color of current selection FADE Channel button ENTER assign fade time to specific channel e g Magenta of current selection FADE ENTER assign fade time to all parameters of the current selection Remove timings from programmer with FADE LCD Channel button ENTER removes all fade times and reverts them back to use base cue fade time FADE Channel button ENTER removes all fade times and reverts them back to use base cue fade time FADE ENTER removes all fade times and reverts them back to use base cue fade time Split times for Intensities can be entered with a FADE Intensity 2 4 ENTER 4s fade time for incoming intensities 2s for outgoing intensities FADE Intensity 8 ENTER 8s fade time in out time is untouched FADE Intensity TENTER 1s fade time out in time is untouched FADE Intensity 5 ENTER 5s fade time in out time gets removed Fanned spread timing can be created with THRU DELAY LC
73. D Channel 0 THRU 10 spread the delay time evenly from 0 to 10s across the selected fixtures ENTER in order of selection O THRU 5 THRU 0 spread the delay time from Os to 5s in the center to Os at the end of the selection 2 THRU 0 THRU 2 spreads 2s on the edge to Os in the center multiple THRU are possible split times can be fanned separately for in out all combinations with fanning and split times are possible FADE Intensity 2 THRU 8 4 ENTER incoming fades are spread from 2s to 8s outgoing fades are simple 4s Parameter time offset FADE LCD Channel 5 ENTER adds 5s to every parameter fade time FADE LCD Channel 5 ENTER subtracts 5s from every parameter fade time DELAY LCD Channel g 0 THRU4 adds a fanned range of 0 gt 4 s to every parameter time ENTER 178 Maxxyz BANK BANK ENTER Goto Bank Cuelist Commands in EDIT Mode multiple cells can be Touch name cell type name ENTER change cue name Touch Trigger cell select Trigger Mode 5 Enter change Cue Trigger to Go Follow Wait and assign 5s for Follow or Wait Touch Trigger cell select Trigger Mode Enter toggle trigger mode without changing the time Touch Trigger cell 3 Enter change trigger time to 3s without changing trigger mode Touch Fade 4 ENTER change cue Base Fade time to 4s Touch Fade 4 2 ENTER assign split base fade time 4s in 2s out to cue T
74. DIRECTORY BUTTON 1 Press Move 2 Select the virtual cuelist you desire from the touch screen Press the target Virtual Cuelist button on the touch screen where you wish to move the cuelist When you move a Virtual Cuelist from one location to another you are destroying the old cuelist and creating a new one If you move from cuelist 8 to cuelist 12 cuelist 8 no longer exists However the Maxxyz console will automatically update all playback faders and playback buttons with the new location of the cuelist Other Cuelist Locations 149 DELETING A CUELIST DIRECTORY Warning When you delete a Cuelist Directory all references to it i e copies on playback faders and playback buttons are removed as well A deleted Virtual Cuelist is completely and irrevocably removed from the show file Once deleted your only recourse in retrieving it is to load a previously saved showfile TO DELETE A CUELIST DIRECTORY 1 Press Delete 2 Select the cuelist you wish to delete on the touch screen Press Enter CUELIST DIRECTORY SPECIAL FUNCTIONS At the top of the Cuelist Directory display are four softkeys AS MAIN Hibernate RESTORE and SETTINGS that allow for a significant amount of control in how cuelists are accessed on the Maxxyz console Progr Output Groups Fixture Cue tails Cuelist Progr Patch PlaybButtons Cuelist Dir AS MAIN Hibemate RESTORE SETTINGS SUB su Magenta Pars Blue Pars H CL OR CL CL CL CL C m2k Roll rando par md
75. DISPLAYS WHEN CUELIST TYPE IS CUELIST When you have selected a cuelist of the type Cuelist the playback command LCD keys contains the following information Legend Page 1 Legend LCD Key default Page 2 LCD Key 1 Next Bank Release LCD Key 2 Prev Bank LCD Key 3 Bank LCD Key Pause 4 Delay Back LCD Key 5 Fade Go 1 The jog dial found at the bottom of the LCD keys is used to change the pages of the LCD keys 110 Maxxyz LCD DEFINITIONS Note that definitions given earlier are not repeated here Release Pause Back Go Pressing release will cause the selected playback fader to release control of all associated fixtures When this key is pressed once the selected cuelist will stop it s fade Pressing it a second time will cause the previous cue to be activated Pressing this button will cause the next cue in the selected cuelist to execute DISPLAYS WHEN CUELIST TYPE IS CHASE When you have selected a cuelist of the type Chase the playback command LCD keys contain the following information Legend Page Legend LCD Key 1 default Page 2 LCD Key 1 Next Bank Release LCD Key 2 Prev Bank Rate BPM LCD Key 3 Bank XFade LCD Key Pause 4 Delay Back LCD Key 5 Fade Go LCD DEFINITIONS Note that definitions given earlier are not repeated here Rate BPM XFade Pressing this key activates the track bel
76. E EDIT Touchscreen PRESET ENTER _ edit the preset in the programmer confirm changes of the changes with UPDATE UPDATE EDIT ENTER edit the current active cue of the currently selected cuelist into the programmer for editing confirm with UPDATE UPDATE EDIT CUE ENTER edit the cue of the currently selected cuelist into the programmer for editing confirm with UPDATE UPDATE EDIT Touchscreen GROUP edit the group in the programmer confirm with UPDATE ENTER EDIT GROUP 4 ENTER edit group 4 in the programmer confirm with UPDATE ENTER EDIT Groupmaster A or B edit groupmaster selection confirm with UPDATE ENTER EDIT BANK LCD BUTTON renaming of current Bank COPY Touchscreen PRESET create copy of existing preset Touchscreen PRESET COPY Touchscreen GROUP create copy of existing group Touchscreen GROUP COPY GROUP 5 10 ENTER create copy of existing group COPY PLAYBACK LCD PLAYBACK create a copy of the playback fader This does NOT create new LCD cuelist COPY PLAYBACK BUTTON create copy of the playback button This does NOT create a new cuelist PLAYBACK BUTTON COPY CUELIST BUTTON CUELIST_ create copy of the cuelist This DOES create new cuelist BUTTON COPY CUE 5 15 ENTER copy cue 5 to 15 on currently selected cuelist COPY CUE 5 15 PLAYBACK LCD cue 5 from current selected cuelist to cue 15 on specific playback cuelist COPY CUE 5 15
77. FADER BEHAVIOR In the current release of software the only thing that will be affected by the fader except in an Override cuelist is the intensity level However this can be modified UP gt GO DOWN gt RELEASE Trigger Level When selected the next cue in the cuelist will be executed following the time set in that cue every time the fader moves from zero to 1 or higher unless the Trigger level is changed When selected the cuelist will be released following the release time that is set whenever the fader reaches zero again unless the trigger level is changed Using the and keys you can change threshold at which the Up Go and Down Release functions are activated These features are particularly useful when working with Override cues UNBLOCK CUELIST As mentioned earlier the Maxxyz is a LTP console It is expected that an attributes value will track from cue to cue until it is specifically given a new value However it is possible to inadvertently block that tracking action For example if in cue 1 you have fixture 1 at full and you then copy a cue from a different cuelist that also has fixture 1 at full and you then record that as cue 2 fixture 1 will have a hard non tracked value of full in both cue 1 and 2 This means that a change to the intensity of fixture 1 in cue 1 would not track through cue 2 Pressing the Unblock Cuelist button removes those blocks
78. HT PIT y o 07 5 ut i m Trackball Controls found on the right side of the console used for moving the cursor between the touch screens and external monitors and manipulating the menus on those screens It can also be used to control the pan tilt attributes of selected fixtures There are five hard keys associated with the trackball four across the top and one on the left The mode of the Trackball Controls determines the function of the keys and the trackball By pressing and holding the P T key and any other trackball key you will toggle the functionality of the trackball controls between Normal Mode default When in this mode the trackball is continuously lit and it controls the cursor The bottom left key is associated with the left mouse button while the top left and right keys are assigned next and previous fixture selection functions Mouse Mode The trackball will be dark in this mode and will control the cursor The bottom left button is assigned left mouse click while the top right button is designated as right mouse click The other buttons are disabled Pressing the P T key alone regardless of whether you are in Normal or Mouse mode will toggle you into P T Mode In this mode the P T key will be lit and the trackball will pulse slowly and control the pan tilt attributes of any selected fixtures The previous and next keys remain unch
79. LCD keys the Playback Command LCD or touch the Bank label on the touch screen The active bank is highlighted in red and displayed at the bottom of the Playback Touch Screen Bank 2 Bank 3 Bank 4 Bank 5 Bank 6 Bank 7 Bank 8 Bank 9 Bank 10 Playback 2 Playback 3 Playback 4 Playback 5 Playback 6 Playback 7 Playback 8 Playback 9 Playback 10 100 GRPO Cuelist 19 In the screen shot above we can see that the console is currently in Bank 5 The bank display also provides color coded information about the playback faders associated with that particular bank Dark Red A standard or timecode cuelist is loaded in this playback note that if a timecode cuelist is selected other changes in the Playback Touch Screen will make that apparent Light Blue A chase is loaded in this playback Bright Red An override is loaded in this playback Green This cuelist is acting as a submaster Yellow this cuelist is acting as a group master Dark Blue No cuelist is loaded in this playback For more information on cuelist types please see Changing the Cuelist Type and Options on page 128 LABELING A BANK a A N It is possible to change the default label Bank x by using the following procedure Go to the bank whose label you wish to change Press and hold Edit Press Bank on the Playback Command LCD Enter the text you wish using the keyboard Press Enter CREATING AND WORKING WITH CUELISTS 1 2 3 114 The Cuelist
80. MLIMBER The Desired Text Default Looking at cue 1 you can see that under the header Override to the right of Fade a value of Os is displayed This indicates that at least one attribute on at least one fixture has overridden the default fade time and that it they have a time of 0 seconds Had we programmed it so that half of the fixtures faded in in time zero while the other half faded in in 10 seconds the display would read Os gt gt 10s SETTING THE FADE TIME FOR AN ATTRIBUTE GROUP In the example above we examined how to set a fade time for an individual attribute intensity It is also possible to set the fade time for an entire attribute group such as color To do so 1 Select the desired cuelist 2 Selectthe fixtures you wish to change 3 Press the Fade LCD key in the Playback Command 4 Pressthe Color LCD in the programmer command 5 Press 0 Enter or the time of your choice on the keypad Working With Cues 121 We can see that all the color attributes have been set to a fade time of 0 seconds by looking at the programmer window Pe Martin BET CHANNEL FADE Color GROUP 0 6 Press Record Cue xx Merge Enter to complete SETTING AN ATTRIBUTE DELAY TIME An attribute s delay time is the amount of time between when the cue starts and when the attribute begins it s fade The attribute delay time is set in much the same way as the attribute or attribute group fade time We
81. Maxxyz user manual For Use with Software Version 1 5 Dimensions All measurements are expressed in centimeters 2005 Martin Professional A S Denmark All rights reserved No part of this manual may be reproduced in any form or by any means without permission in writing from Martin Professional A S Denmark Printed in Denmark P N 35000115 Rev C September 2005 Contents INTRODUCTION Maxxyz SAFETY INGEUDEDs RES ICE TU UTEM UNPACKING PACKING THE 5 2 2 000401000 000 rere rre er eren eret reser enne UNPACKING THE GONSOR E ecce ete bere Recte ec a een PACKING THE CONSOLE dete lue SETTING UP THE CONSOLE 2d eae giant DIVX DEVIGES sic iie etes e et ea e CONNECTING THE D MS CINK rrr et ee e yere rU teer POWER SUPPLY Maece va e t POWER CONNEGTION A2 Ehe eg a PORE MAXXYZ LAYOUT AND DESCRIPTION 08 TYBES OF GONTROLES 1 3 sides sectetuer d UO eda ER ERA REDE THE PLAYBACK GONTROE
82. NG A CUELIST 96 reb terere dade e Todd vae De etat eu beg GUEPIST COLUMNCHEADERS z tete eie oe V edad ee sa dat d Tee yu rin ce LABELING A UE S teret a sae eran Ce EINER A PvE LABE UNGA COMMENT zoe Do eate aD eR is e pue vtri eeu ee ba AUR eee PURIS Das 118 SETTING CUE TIMING SETTING A CUE S BASE FADE TMe E E O EE E deen hace E EE E ENEE SETTINGA CUE S BASE DELAY rrt a einen a uv ende wee 119 120 zma 121 122 14423 SPLIT CUE TIMING ee RR SETTING AN INDIVIDUAL ATTRIBUTE FADE TIME SETTING THE FADE TIME FOR AN ATTRIBUTE GROUP SETTING AN ATTRIBUTE DELAY TIME SETTING A STAGGERED DELAY TIME DELAY FANNING HE DELAY FANNING FROM MULTIPLE ERN OON RUM ACH ER eN oaia SETTING A STAGGERED FADE TIME FADE 22 CHANGING CUE OVERRIDES wick thai oi Utd ed ba eoe ede Te gere Re pu p Uer SETTING GUE TRIGGERS tern Te tud ipa Ed SETTING A WAIT TRIGGER ede ests bad dune elspa sea uve ee E Neve re we SETTING A FOEBOWCSTRIGGER I e o soe a a a Co Re ku 128 COMMON CUELIST OPTION GROUPS PRIORITY GUELIST OPTION GROUP s cerit r
83. OTHER R CUELIST DIRECTORY B BUTTON 149 TO MOVE FROM ONE CUELIST DIRECTORY BUTTON TO ANOTHER CUELIST DIRECTORY BUTTON 149 DELETING A CUELIST DIRECTORY suas de o dest bee 190 LO DELETE A CUELIST DIRECTORY eae eU veto LOO CUELIST DIRECTORY SPECIAL 5 2 2 aaa aahi 2 7 150 ena dade 50 T sala oes tees da c coc rete 5 RESTORE CE EIU dod PLAYBACK BUTTON PAGE tases tates D E Ed alate e E odia TOA PLAYBACK BUTTON DISPLAY heros UE Lei MOVING AND COPYING CUELISTS V WITH THE PLAYBACK BUTTON DISPLAY 94 DELETING CUELISTS IN THE PLAYBACK BUTTON DISPLAY 154 TO DELETE A PLAYBACK BUTTON 2154 DISPLAY ne Use sb nd MC Se eee DO EFFEGTS n meinte tomb e d ta eae rss vitanda EFFECTS CONTROLS DERI SS REGULAR EFFECT zu ERN 2 BASELINE A Quick CONCEPT dut Aen ME d E EM 157 LI MODE te Re i eR VER 158 REGULAR EFFECTS
84. Override cue has taken control of the pan tilt and intensity attributes of all fixtures Other attributes such as color gobo iris etc are unaffected Note that you can master the amount of control the override exerts by raising and lowering the corresponding playback fader Release the override cue or pull fader down The attributes that were overridden by the cue are retumed to their previous setting Override cues can also benefit significantly in functionality by changing the default fader behavior page 133 SuB GROUP DIM The Sub Group Dim cuelist type actually allows you to set the cuelist to one of two cuelist types submaster or group master Both types of cuelists affect only the intensity attribute Both cuelist types will control only those fixtures that are contained in cue 1 of the cuelist Note Neither Submasters nor Group Masters are affected by the Release key The only way to change the levels of Submasters or Group Masters is by moving it s associated fader 1 For the best effect use a cuelist that does not have fixtures at 100 intensity and 50 50 pan tilt Maxxyz When you select the Sub Group Dim cuelist type you will be presented with the following screen OPTIONS FOR CUELIST 42 Heart of Gold CUELIST CHASE OVERRIDE SUB GROUP DIM TIMECODE SUBmaster GROUPmaster UNBLOCK CUELIST SUBMASTER When the cuelist type is set to Submaster the intensity information of cue 1 in that cuelist will be c
85. PREAD with offset 1 10 1 10 5 SPREAD with offset 5 10 1 12 5 SPREAD with offset 1 10 1 15 1 SPREAD with offset 10 10 1 50 1 CANCEL Renumbering A number of different options as to the number of the moved cues is now presented Keep This option will keep the original series separated by the same numeric value as before as specified OPTIONS alue JD MACRO EDIT MODE INSERT LINK RENUMBER Move Cue Default You can see that cues 1 through 5 are no longer in the cuelist but have been moved to the bottom of the cuelist The Keep option also maintained their previous numeric relationship to each other For example cue 1 is now cue 10 1 cue 1 1 is now cue 10 2 and cue 2 is now cue 11 1 etc As with copying a cue the original cue names have not changed Recording Cues 105 Spread with offset 1 All cues regardless of their original numbering i e whole numbers or insert cues will be forced to increment by 1 with each cue as shown EDIT MODE RENUMBER Move Default You can see again that cues 1 through 5 are no longer in the cuelist but have been moved to cues 10 1 through 11 6 with each cue being incremented by 1 Spread with offset 5 Similar to Spread with offset 1 except that each cue to be moved will be incremented by 5 For example if the fist cue is set to 11 3 the next will be at 11 8 and so on Spread with offset 1 Each cue to be moved will be
86. Programmer Control Once you have adjusted one or more of the attributes of the selected fixture s and then select another fixture or fixture s the first fixture will return to its deselected grey color and the new selection will be highlighted in green Changes made to the first selected fixture will remain visible in the s Camera Settings Control eye OG B Martin ShowDesigner Visualizer Manipulating Fixtures 51 FAST Focus The Maxxyz console allows you to very rapidly adjust the pan and tilt attributes of your selected fixtures using a feature called Fast Focus Using the visualizer you can simply click on the desired focus position of your fixtures and they will move to that point To access this feature press on the Focus Beam button in the visualizer toolbar aut Clicking on this button will bring up the following pop up window Focus Fan Update In order to use the Fast Focus feature the Focus button at the top of this window must be selected Any fixtures selected in the programmer can now be moved to any position in the visualizer by moving the cursor to the desired position and clicking there You may find it useful to be in the Top view when using this feature Focus FANNING Similar to the Fast Focus feature you can also use the visualizer to fan a group of fixtures and have their focus evenly distributed over a line or around a circle As wi
87. R id m LOADING THE PROGRAMMER USING FIXTURE SELECTION Sh din elaine ere RUA LOADING THE PROGRAMMER USING EDIT LOADING THE PROGRAMMER USING LOAD ccccceesscsccececeaeseececeeeccseseeeeeaeen ca THE LOAD OPTIONS WINDOW o Glen dase te ERROR cies eR ACER da NOT Pp anna Pe LOADING GROUPS vede eive eo coda eo e sean C TRE CER SEE ea eee CN USING EGAD LOAD dede adie fie CAPTURING A SNAPSHOT OF THE STAGE USING LOADING AN INDIVIDUAL ATTRIBUTE UsiNG LOAD TO CLONE FIXTURES LOADING A FIXTURE WITH CUE INFORMATION TT EE REMOVING ENTIRE FIXTURES FROM THE PROGRAMMER serere icti eos ebd SAVING CHANGES MADE IN THE se RECORDING A OT ze DC E UPDATE CLEAR AND THE PROGRAMMER DI NEU THE CLEAR OPTIONS WINDOW M FAST CLEAR COMMAND CATEGORY CLEAR OPTIONS CATEGORY mn eet eed A eiie EXTRA FILTERING CATEGORY be me tha bec elo CUEARING INDIVID ALAATTRIBU TES x2 set ect dde ced FIXTURE FANNING EXAMPLES OF FIXTURE FANNING MIRROR VS SEPARATE FANNING 2 PoINT VS 3 POINT FANNING Ce a dt edu
88. S ii odes ea dicil dau id abeo da THE PROGRAMMER CONTROLS siia berita I aC es bd Pain ae tee etes ra dtd TRACKBALL CONTROL SLIDER POTENTIOMETER FADER GROUP MASTERS etie MD tits teste OPERATOR AUDIO DisPLAY SCREENS DEFAULT PLAYBACK SCREENS DEFAULT PROGRAMMER SCREENS EDITING DISPLAY SCREENS STARTING THE MAXXYZ e dto ee tte testes PATGHING FIXTURES aedis ADDING FIXT RES TO THE PATCH THE BIXTURE LIBRARY e d e t de FIXTURE NUMBERING v toc tes eret egesta ev o RE ee E ER e E E TERRE ee ASSIGNING DMX ADDRESSES 2 0 0 PATCHING AN INDIVIDUAL FIXTURE PATCHING A RANGE OF FIXTURES PATCHING CONVENTIONAL DIMMERS PATCHING ONE FIXTURE TO MULTIPLE DMX ADDRESSES eel PATCHING MULTIZPART FIXTURES resi rela leds e ORR PAOA PUNO T ON S iicet et p et etd e aaa a N ivan meena E Adela PATCHING SUMMARY 255 uta ADVANCED PATCHING SYNTAX a PATCHING THE TRAINING 1 4 MAXXYZ FILE EDITING AN EXISTING PATCH CLEARING A FIXTURE FROM PATCH E mn c DM MU NER CLEARING DMX ADDRESSE Sun nimun endete iine n
89. T TRIGGER A cue with a wait time will automatically execute x seconds after the previous cue is executed That is to say that if a cue is created with a wait time of 7 seconds it will automatically begin 7 seconds after the previous cue starts To set a Wait trigger use the following procedure Confirm that Edit Mode is unlocked Select the desired cuelist by pressing the appropriate LCD playback button Press the current trigger value Go Follow or Wait of the desired cue The following pop up window will appear WAIT FOLLOW Press the Wait button The command line will now read Cue Trigger Cue 1 Wait Enter the desired Wait time in seconds Press Enter to complete the command SETTING A FOLLOW TRIGGER A cue with a follow time will automatically execute x seconds after the previous cue is complete That is to say that if a cue is created with a follow time of 7 seconds it will automatically begin 7 seconds after the previous cue finishes The procedure to set a follow trigger is the same as that used in setting a wait trigger except that in step 5 press the Follow button Working With Cues 127 CUELIST OPTIONS CHANGING THE CUELIST TYPE AND OPTIONS As mentioned earlier Maxxyz supports several different cue types Cuelist the default we have been working with We ll now look at the other cue types Chase Override Sub Group Dim and Timecode and how they can be configured To ch
90. alues encompass the traditional attributes pan tilt color on gobo etc Effect Value default These values are those that are associated specifically with effects off pan swing pan speed pan mode etc For more information please refer to Effects on page 156 Timing Value These values are those that are associated with the Delay and default off Fade overrides used to control when and how long a particular attribute will move For more information please see Setting an Individual Attribute Fade Time on page 120 and Setting an Attribute Delay Time on page 122 78 Maxxyz FILTER CATEGORY In many ways this category is akin to the Preset page filters Using these filters you can determine which attribute groups will be loaded into the programmer By default all of these filters are on Intensity Focus Only those attributes which would be found in the Dim Focus attribute group will be recorded when this is selected P T Only those attributes which would be found in the Pan Tilt attribute group will be recorded when this is selected Color Only those attributes which would be found in the Color attribute group will be recorded when this is selected Gobo Only those attributes which would be found in the Gobo attribute group will be recorded when this is selected Zoom Prism Only those attributes which would be found in the Zoom Prism attribute group will be recorded when this is selected Effects Spe
91. and Guitar presets This indicates that at least one of the selected fixtures the 500s in this case are contained in the Drum preset but not the Keyboard or Guitar preset To reinforce at least one of the selected fixtures is in the darker blue preset this does not mean that all of the selected fixtures will be affected by that preset PRESETS AND TIMING Aside from attribute level information it is also possible to record attribute timing information into a preset This is done in the same manner as recording level information That is to say if the information is in the programmer it can be recorded into the preset For information on setting attribute timing values please refer to Setting an Individual Attribute Fade Time on page 120 and the sections following it for setting other timing values PRESETS AND EFFECTS As with presets and timing effect information can also be recorded into a preset Note that there is no effect preset but each of the other preset types Pan Tilt Color etc can be used to record that particular effect type For information on working with effects please see Effects on page 156 Note that when recording the effect into the preset you will need to be certain that the effects filter is selected in the Record Options pop up window MOVING AND COPYING PRESETS Should you wish to move a preset from one location to the another you can use the Move key found in the keypad entr
92. and allows for normal tracking Working With Cues 133 CHASE 134 A chase cuelist is one that when executed will automatically go from the first cue to the last cue and then loop to the start and continue again until the cuelist is released Any cuelist can be used as a chase When a cuelist is set as a chase each individual cue becomes one step in the cuelist To set a cuelist to chase select the cuelist and press the Options button in the upper left hand corner of the cuelist screen When the Cuelist Options window opens press the Chase button found at the top of the screen OPTIONS FOR CLIELIST 40 tracking off CUELIST CHASE OVERRIDE SUB GROUP DiM TIMECODE Pause Back Start Next Restart N A Stop at Next Cue N A Rel Use Timing Restart N A Music Triggering N A Dimmer Levels hen Restart UP gt G0 Release at End N A io WD WD BNC AND DOWN gt RELEASE Update Cuelist Default Ignore Global Release UNBLOCK CUELIST CLOSE When the Chase mode is selected a new box Chase Options is opened in the lower right hand corner of the options screen From here you can set the beats per minute rate of cue execution and the fade percentage Use Timing default Off When selected the chase will step through the cues deriving their timing from any attribute times that were recorded in the cues Beats Per Minute BPM This setting determines the length of time between the
93. ange the cuelist type press the Options button in the upper left hand corner of the Cuelist view and the Cuelist Options window will open OPTIONS FOR CUELIST CUELIST OVERRIDE SUB GROUP DIM TIMECODE Tracking DOWN G0 Stop at Next Cue N A Backtrack UP RELEASE when same priority N A Release on next GO Dimmer Levels en Restart UP gt 80 at End 0 DOWN gt RELEASE ielease Dimm lanore Global Release UNBLOCK CUELIST There are five cuelist types listed across the top of the screen We can see that the selected type in red is Cuelist Each of the cuelist types will be examined below Below the cuelist types are several other settings that may be applied to the cuelist These settings are dynamic and will change depending on the cuelist type that is selected Some of these features are not yet implemented and are denoted by N A Only those features that are implemented in the current software will be discussed here COMMON CUELIST OPTION GROUPS Their are 6 Cuelist Option Groups that are constant regardless of cuelist type selected Each of these groups is listed below The groups that are specific to a certain cuelist type will be discussed later in the manual Priority Aside from setting the priority level of a cuelist this group contains selections that determine the behavior of a cuelist when it s contents are overridden by another cuelist
94. anged To escape P T mode and return to the previous mode press the P T key Note that by default in all modes the Highlight button when engaged will cause any selected fixtures to go to full intensity force their shutter strobe and gobo to open open the iris change the focus of the fixtures to their default value and change their color to Open White or No Color for rapid identification The function of the next previous keys is dependant on whether or not there are fixtures selected in the programmer If no fixtures are selected the next previous buttons will cycle through all fixtures beginning with the lowest fixture number and working up If there are fixtures selected in the programmer the next previous buttons will cycle through those fixtures based on the order in which they were entered into the programmer Maxxyz Layout and Description 17 SLIDER POTENTIOMETER FADER The Maxxyz uses 14 faders 10 of which are motorized and the function of which is covered later in this manual Here we will concern ourselves only with the four non motorized faders and their associated bump buttons Grand Master The Grand Master is located at the top center of the console It is consistent with the function of the Grand Master found on most other boards in that it masters the intensity output channels of all other control devices on the console including the programmer However please note that while the pr
95. ard key found near the top and center of the console From the pop up screen that appears select the desired screen Using the trackball position and resize the screen as desired Add any additional screens required Press Record and the desired view screen hard key In the pop up window enter the name of the new view and then press ok Note that temporary changes can be made to the screens by adding and or resizing views without recording them When the appropriate view key is pressed again the view will return to the earlier saved view Also please note that with the current software windows selected from the Menu list can only be added to the right hand touch screen and external monitors While it is possible to close and resize windows on the left hand touch screen and external monitors it is not currently possible to add windows from the Menu list 20 1 Note the one exception to this is the channels window The channels window can not be closed Maxxyz STARTING THE MAXXYZ Note Once your console is set up and the cables are connected start the Maxxyz by turning on the power The switch is located at the back on the left hand side as your facing the front of the console The processors will then boot and load the operating software The first screen you see that requires your input is the Welcome Screen located on the Playback Touch Screen Create new show Loa d as h DI Continue with current sh
96. ase note that certain fixtures for example the Mac 2k Profile have a combination color and gobo wheel In such cases that particular attribute will be found under Color To the right of the attribute groups is the Auto select button When highlighted red the auto select will automatically set the preset attribute page to match the active attribute group in the programmer LCD keys If you wish to record a different attribute group press the attribute group button on the playback touch screen and the appropriate display will appear Maxxyz RECORDING PRESETS Recording presets is done in much the same way as recording groups For example select fixture 51 a MAC 2k Profile from the tutorial and focus it on the keyboard player Repeat this process with the other MAC 2ks fixtures 52 through 62 With fixtures 51 through 62 on the keyboard player selected in the programmer and Pan Tilt as the selected attribute group in the preset window press Record and the desired preset on the touch screen As with groups if you wish to label the preset press record the desired preset button and then enter text using the keyboard and press Enter You can also label a preset after it s been created by simply pressing the desired preset and then entering the text with the keyboard If you now select the Color attribute group on the Programmer Touch Screen you will note that the preset page changes and your previously recorded Pa
97. at goes from zero to 100 and back to zero we won t see any change in the fixtures intensity If however the fixture were at zero we would see the intensity rise and fall with the effect SWING Swing can be described as the amount of the effect to be applied to the attribute In audio terms it would be described as the amplitude As stated earlier it affects the selected attribute based on that attributes baseline value Swing has a nominal value range of 0 170 Note however that all fixture attributes except for pan and tilt have a nominal range of 0 128 pan and tilt have a nominal range of 0 64 In other words a fixture at 50 would have a baseline of 64 50 of 128 The swing range between an attributes maximum of 128 and the swing maximum of 170 can be used to overdrive the attribute This doesn t mean that you ll be able to get more than 100 intensity from your fixture but the fixture will sit at the top of it s range 128 until the swing value drops below 128 Don t Panic Don t be intimidated or frustrated if this doesn t make sense yet There are some examples at the end of this section that should help clear this all up But first let s examine the other two Regular Effect Elements SPEED Speed determines how fast the selected attribute will execute it s swing value Again in audio terms it would be best described as frequency While the baseline of an attribute does not have a great impact on how speed affects
98. between Live and Blind modes The visualizer will always show the Live mode THE PROGRAMMER DISPLAY Progr Output Percentage Activate the programmer display by pressing the view button directly over the Prog Output label on the playback touch screen Groups Fixture Cuelist Details Cuelist Progr Patch PlaybButtons Cuelist Dir Facer Karnes S SHOW SHOW Preset Name FX TIMING Across the top of the programmer display there are 5 soft keys The two left most soft keys are toggles while the 3 right most soft keys are either active red or inactive blue The Programmer Window 73 The first two buttons determine how data is displayed Percentage Toggle This button will toggle the values displayed between a decimal percentage 0 100 and digital DMX values 0 255 for 8 bit attributes and 0 32767 for 16 bit attributes The default is Percentage Preset Name Toggle This button will toggle between Preset Name where the label taken from a preset is displayed Preset Number where the page and number of the preset are displayed and Preset Value where the numeric value of the preset is displayed The numeric value will be either percentage or decimal as determined by the Percentage Toggle If the selected fixtures are at a value that is not determined by a preset the Preset Name Toggle will have no effect The next 3 buttons determine what data is displayed Show Base This key is permanently on and can not
99. ble to set the timing of the step speed using the Tap Synch function When enabled the GO button for the chase cuelist is used to determine the speed of the chase By tapping the go button repeatedly the Maxxyz console will automatically determine the BPM and adjust the speed of the chase accordingly Enabled default Off When selected this will allow the GO button to determine the speed of the chase Update Cuelist Default When the Tap Synch feature is used default Off itis an override to the recorded timing of the cuelist and is not buy default recorded When selected the Update Cuelist Default will record and recall the timing that was previously set using Tap Synch While the Fade and BPM settings can be changed live using the trackbelt see Displays When Cuelist Type is Chase on page 111 in the case of the Fade it is suggested that the setting be changed in the Cue Options window as it is much more accurate than the trackbelt You can now run the chase by closing the Cue Options pop up and pressing the go button on the appropriate playback fader OVERRIDE An Override cue breaks the convention of an LTP console See Working With Cues on page 108 for more information on LTP A cue set as a type Override will maintain control of it s associated channels regardless of any other control with the exception of the programmer the grand master and any group masters Do note however that one Overri
100. butes that are common between two different cuelists An example is the best way to describe the function of Autorelease Example with Autorelease ON 1 Cuelist A controls attributes x y and 2 2 Cuelist B controls attributes x y z and any other attributes 3 In Cuelist A Autorelease is ON highlighted in red 4 Cuelist A is running When cuelist B starts cuelist B takes control of attributes x y and z 5 Cuelist A releases its cuelist automaticaly blue LED in playback go button goes out 6 When cuelist B is released attributes x y and z go to zero Example with Autorelease OFF 1 Cuelist A controls attributes x y and z 2 Cuelist B controls attributes x y z and any other attributes 3 In Cuelist A Autorelease is Off not highlighted in red 4 Cuelist A is running When cuelist B starts cuelist B takes control of attributes x y and z 5 Cuelist A does not release it s cuelist blue LED in playback go button remains lit although cuelist B is controlling attributes x y andz 6 When cuelist B is released attributes x y and z retum to the control of cuelist A Please note that in order for Autorelease to function in the manner described above the cue in cuelist B must contain all the attributes of the cue in cuelist A Otherwise when cuelist B is released those attributes taken from A will be sent to zero Working With Cues 131 132 ADVANCED CUELIST OPTIONS In the current version of sof
101. channel automatically becomes inactive once recorded into a cue but not a preset or group A channel can also be forced into an inactive state by using the Clear functions Please see Clear and the Programmer on page 84 These channel values are displayed in black Selecting Fixtures 49 Selected Fixture A selected fixture is one that is currently editable using the programmer s trackbelts touch screen etc Null Channel A null channel is one that is not in the programmer It may still have a value but as it is not in the programmer it is not considered either active or inactive and is therefore null DESELECTING FIXTURES Once you have finished adjusting the desired attributes of the selected fixtures you can deselect those fixtures in a number of different ways Note that deselected fixtures and their attribute values whether active or inactive remain in the programmer until otherwise cleared To deselect a specific fixture or fixtures press the minus key and enter the desired fixture or group number s To deselect all fixtures press the Deselect All softkey found in the Fixtures window or press 0 zero Enter Entering a new fixture selection will deselect all previously selected fixtures Selecting fixtures using the Selected Fixtures screen will deselect all previously selected fixtures CLEARING SELECTED FIXTURES To completely clear the programmer of all fixtures press the Clear button twice The
102. chase steps 2k bumps 2k bumps 2k bumps Each of these special functions is described below As MAIN It is possible to set any cuelist created as the Main Cuelist A cuelist designated as the main cuelist will be controlled by the Main Go page 113 buttons Setting a Cuelist as the Main Cuelist 1 In the Cuelist Display page press the button of the cuelist to be set as the Main cuelist 2 Pressthe AS MAIN button at the top of the Cuelist Display The selected cuelist will now be displayed with a yellow border to denote it s status as the Main Cuelist Only one cuelist may be designated as the Main Cuelist at any time To remove the Main Cuelist designation simply select the cuelist in the Cuelist Display window and press AS MAIN again HIBERNATE There may be times that it is desired to remove a specific cuelist from a show without deleting it For this purpose the Maxxyz console has a Hibernate function A cue that has been 150 Maxxyz Hibernated will be removed from all playback controls and the Cuelist Directory but will not be deleted It is instead placed into storage where it can not easily be inadvertently accessed To Hibernate a cue 1 Select the cue to be hibernated in the Cuelist Display window Press the Hibernate softkey 3 A pop up window will appear Select Yes to hibernate the cuelist or Cancel to leave the cuelist in it s current position RESTORE
103. d from the programmer hold CLEAR LCD Channel button removes the values out of the programmer e g Color hold CLEAR Channel button removes the value out of the programmer hold CLEAR multiple Group or fixture removes all values from specific fixtures or groups buttons CLEAR Fixture button removes all values for the specific fixture CLEAR Touchscreen GROUP removes all values for the specific Group LOAD toolbar opens LOAD All LOAD commands are filtered through the toolbar LOAD LOAD read current output for all selected fixtures LOAD SELECTION ENTER read current output for fixture in SELECTION e g Load 5 thru 10 Enter or Load Group 3 Enter hold LOAD Fixture button read current output for specific fixture hold LOAD Touchscreen GROUP read current output for specific Group LOAD Destination SELECTION Copy values clone to the destination selection from the source Source SELECTION ENTER selection Examples Load 1 5 Load Group 5 1 Load 3 Thru9 1 Thru3 LOAD 1 THRU 5 15 THRU 10 LOAD Source SELECTION ENTER values clone to the current selection from the source selection uses selection command order Example Load 5 Enter LOAD SELECTION CUE ENTER Extract the values for the selection out of the specific cue Example Load 1 Cue 10 Enter LOAD CUE ENTER Extract values for the current selection out of the specific cue
104. d the Fan LCD button is pressed the programmer touch screen will display the Fan Display on the right hand side of the Channels window MIRROR 2 POINT CURVE CLR FAN First Center Last T Maxxyz Near the bottom of the screen are 4 labels for fan position control that correspond to the four trackbelts and indicate their function First This label corresponds to the right point as indicated by the small red dot in the fan display and controls the position of the first fixture selected in the fan Center Center designates the center point of the fan Last Last is the left red point on the fan display and controls the position of the last fixture selected in the fan Offset Offset is used to control how far toward First or Last the center point is considered to be Each of these settings can be adjusted between 100 and 100 In the display above they are all shown at zero percent as indicated in the light blue box below each label Note that the attribute that will be affected by the fan position control elements is pan Fan on Pan This is determined by the attribute selection using the right 5 LCD keys in the programmer control By selecting the Pan Tilt LCD and then pressing the hard key directly below the pan column in the touch screen pan is selected as the attribute to be affected by the fan position controls Note that the active attribute hard key has a blue LED That LED will be lit on t
105. d value by touching it and then closing the window EFFECTS AND FIXTURE FANNING CONTROL The right side of the programmer touch screen contains information regarding the creation of effects and fixture fanning on the Maxxyz console Effects creation is covered in Effects on page 156 and fixture fanning is covered in Fixture Fanning on page 88 MISCELLANEOUS CONTROLS Located at the bottom center of the programmer touch screen are four miscellaneous controls Relative Absolute toggle Control resolution RELATIVE Amount 1 PT Comb This toggle determines how fixtures with different values for the same attribute will react with each other If for example we select fixtures 1 thru 5 and 1 2 4 and 5 are set at an intensity of 1096 and fixture 3 is set at an intensity of 5096 when relative is selected rolling up the intensity trackbelt will increase the intensity of the selected fixtures relative to one another If the toggle is set to absolute then all fixtures will jump to the level of the highest numbered fixture when the trackbelt is moved This feature is particularly useful with the pan tilt attributes however please note that while it works well with the trackbelts it does not function with the trackball Located in the lower left hand comer of the menuis the control resolution box Pressing or clinking on this box will cycle the setting between 16 and 8 bits in one step increments with 16 bit prov
106. d when this is selected Defilter Pressing this button will clear all selected filters from the Filter Category DEFAULT CATEGORY This is a rather unique category in that it doesn t do any filtering per se but it does allow you to change the default filters used in the Clear Options window Set Pressing this button will cause the Maxxyz console to remember any of the filters you have applied so that the next time you press Record those same filters will be selected Note there is no feedback when you press this button it doesn t change color Reset Pressing this button will cause the Record Options window to return to it s default filter setting Filters can be combined so that for example you merge only active effects channels for gobo and color into one cue without tracking as shown below MERGE REPLACE INSERT INSERT REMOVE ACTIV 2 BASE EFFECT TIMING CUE BEFORE AFTER ONLY V VALUES VALUES VALUES ONLY INTENSITY COLOR GOBO ZOOM PRISM EFFECTS FRAMING FOCUS SPEED 2 MODIFYING RECORDED CUES Once a cue has been recorded there are a number of different ways that it can be modified including copying deleting and re recording Maxxyz RE RECORDING A CUE If a cue is selected to be recorded and it already exits you can use the record options window shown above to determine if it should merge replace etc If none of the record options are selected a second pop up window appear MERGE current data
107. de cue can be overridden by another Override cue in what might be described as Last Override Takes Precedence Override cues do not make use of cuelist priorities all Override cuelists are of the same priority To create an override cue perform the following steps 1 Clear the programmer if necessary 2 Select all fixtures and set to full intensity 3 Load the Pan Tilt attribute group into the programmer Working With Cues 135 rogrammer Percentage Martin MAC Your programmer should look something like this Preset Name E Mode 4 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 OD 2 2 2 gt 1 CO CO CO CO CO CO CO CO CO CO CO CO CO CO 992 ES l Record the contents of the programmer to an available playback Clear the programmer In the Cuelist View open the Options screen and set the cue type to Override You have now created your override cue To view the effects of the override perform the following steps Start the chase created earlier or any other cue by pressing the appropriate go key Play the override cue by pressing the appropriate go key You ll note that the
108. ded 55 5031 Dimmer 504 1 Dimmer VLSModes a 1000 LAT 5051 Dimmer ee age Down OI C RC ERIT ERIS IRI 5061 Dimmer MESMode4 Exit PATCH Add Fisture Each of the multi part fixtures now has not only the main fixture ID number but also a part that contains the associated dimmer information As the fixture has been broken into two different parts it is now possible to address each part separately For example to patch the fixtures to DMX universe 8 starting address 1 press 501 Thru 506 1 8 Enter The fixtures will then be addressed sequentially beginning with address 1 and ending with address 78 in universe 8 However if the dimmers controlling the intensity channels of the fixtures are in a rack that is serviced by DMX universe 10 we will not be able to properly control the intensity attributes To properly address the dimmer channels press 501 1 Thru 506 1 1 10 Enter When completed your patch should resemble the one below M 1 5021 VLSModed it e 503 ES Mode 5031 Dimmer VLSMode4 ig 1 E 5041 Dimmer Wi5Moded i a 505 PS Mode 5051 Dimmer Wi5Modeg 1075 EOS D Mode
109. difference between 2 Point and 3 Point modes when moving only the Center fan attribute trackbelt Martin i ShowDesigner 92 2 Point MIRROR 3 POINT LINEAR CLR FAN MIRROR 2 POINT LINEAR CLR FAN First Center Offset EE CES TES T In the 2 Point example moving the Center fan attribute only to 12 resulted in both the First and Last fan attributes also moving to 1296 In other words it acted much like the traditional tilt attribute In the 3 Point example moving the Center attribute to 12 left the First and Last attributes unchanged 096 and distributed a percentage of change to all fixtures between the first and last fixtures selected First Center Last Offset 2 Maxxyz CURVE VS LINEAR FANS Again starting at the blinder preset with Fan on Tilt in mirror and 3 Point mode the following shows the difference between 2 Point and 3 Point modes when moving only the Center fan attribute trackbelt Linear Martin Ww n MIRROR 3 POINT CURVE CLR FAN MIRROR 3 POINT LINEAR CLR FAN First Center Last Moving only the Center fan attribute to 12 in Curve mode results as you can see in a rounded shape whereas moving the Center pan attribute the same amount in Linear mode provides for a straight sided distribution of the beams The Programmer Window 93 94 OFFSETTING THE FAN Using the mirror 3 point linear fan with the Center fan attribute at 12 created above the effects of the Offset fu
110. dphone mini jack connector Speaker and headphone volume controls 3 USB connectors for peripheral device connection 2 VGA connectors for external monitors 2 12 1 SVGA TFT industrial color touch screens 2 industrial motherboards with Pentium III processors 1 3 GHz with failure redundancy system 2 built in hard drives with failure redundancy system DVD CD combo drive 3 5 floppy disk drive Built in US keyboard Trackball with pan tilt control switch 3 desk light XLR connectors Appendix 1 Maxxyz Specifications 167 168 CONTROL amp PROGRAMMING DMX 512 standard 8 DMX universes expandable to 32 4096 channels expandable to 16384 No per fixture channel limit 100 playback banks each containing 10 playbacks Unlimited cue stacks on virtual cuelists 2 D plan view 3 D offline visualizer Import Martin Show Designer data Extensive fixture library Unlimited presets for each group of functions P T color gobo effect Effect generator for automated programming of more complex effects with 16 bit Highlight function to identify individual fixtures Pariand tilt i sl bia bale dee MS relative or absolute programming Fan function for all channels including timing parameters PLAYBACK FACILITIES 10 motorized playback faders each with one dynamically labeled LCD button to identify activate the playback and two function assignable buttons Place a cue cuelist sequence virtual cuelist or effect on any
111. e or Enter keys When entering any other value these keys are required 1 Thru 5 21 Thru 25 75 Enter This will bring the intensity of fixtures 1 through 5 and 21 through 25 to 75 percent 1 Thru 5 4 95 Enter This will bring the intensity of fixtures 1 2 3 and 5 to 95 Intensity Fanning The Maxxyz console allows you to rapidly assign a range of intensities to a range of fixtures Use the following procedure to implement Intensity Fanning 1 Thru 5 10 Thru 50 Enter This will bring the intensity of fixture 1 to 10 fixture 2 to 20 fixture 3 to 30 etc Conversely you could enter 1 Thru 5 50 Thru 10 Enter This would put fixture 1 at 50 and each of the following fixtures 10 lower Selecting Fixtures 43 SELECTING DESELECTING ALL FIXTURES IN THE PROGRAMMER Maxxyz provides three different ways to very rapidly determine which fixtures will be manipulated in the programmer decimal Enter Pressing decimal enter will select every fixture in the programmer and allow you to make changes to all of them using the programmer controls Q zero Enter Pressing zero enter will deselect every fixture that is currently in the programmer decimal 0 zero Enter Decimal zero enter will select every fixture that is patched in your show and place it in the programmer in a selected state USING THE SELECTED FIXTURES SCREEN 44 The Maxxyz console also make use of a Selected F
112. e Main cuelist Also in this area are the Release key and the Snap key The Snap key can be used to override the cue timings in a cuelist and force the cue to execute in atime of zero SNAP KEY The Snap key can be used to override the timings of previously recorded cues There are a number of different functions assigned to the Snap key all of which are dependent on what other key it is used in conjunction with In all cases the Snap key must be pressed and held while the other key is then pressed Key used with Snap Result Any Go button Cuelist will advance in time zero Any Pause Back Cuelist will return to previous cue in time zero button Cue xx Enter The selected cuelist will advance to specified cue in time zero Release REL Releases ALL active cuelists except those set to Ignore Global Release see Default Release Time on page 132 by first fading intensity to zero and then returning all other attributes to their default a Note that it is also possible by first pressing and holding Release and then Snap to release all attributes including intensity simultaneously PLAYBACK PAGES BANKS Maxxyz supports 100 Playback pages called Banks Each bank contains 10 cuelists that correspond to the 10 Playback Controls The bank list is found at the bottom of the programmer touch screen To change banks use the vertical jog wheel found to the left of the Playback Working With Cues 113 Bank 1 Playback 1 Control
113. e number field is color coded as follows Blue Fixture is in programmer but is not currently selected and will be unaffected by changes made by the programmer keys Red Fixture is selected will be affected by changes made using the programmer keys and is the specific fixture displayed in the programmer controls Green Fixture is selected as part of a range of fixtures i e Fixture 1 Thru 12 and will be affected by changes made using the programmer keys but is not the specific fixture displayed in the programmer controls The Programmer Window 75 Blue Fixture is in programmer but is not currently selected and will be unaffected by changes made by the programmer keys Dark Green A fixture on a dark green field is one that has been selected but has been overridden through the use of the next previous commands Pressing revert to selected in the Fixture Groups window or reselecting the fixtures will retum the selection to a green field Below is a screen shot using several of the fixture selection color identifiers ogrammer Percentage Preset Name Martin M 2000 Profile Mode 16 bit 100 100 100 100 100 100 100 100 100 100 100 100 You can see that fixture 53 is the currently selected fixture that fixtures 54 through 58 are dark green and can therefore be selected by using the next previous functions and that all other fixtures are currently deselected Please note that the Next Previous
114. e Layers and Edit Object Layers As with many CAD type programs the visualization file is built in layers An object layer would contain such items as draperies performers platforms stage etc A fixture layer contains fixtures Objects and fixtures are assigned to specific layers when the visualization file is created in Martin Show Designer The Edit Fixture and Edit Object Layers in the visualizer determine how these layers will be depicted 1 Note that the Cursor command currently has no function The Maxxyz Visualizer 39 in the visualizer Pressing the Edit Fixture Layers button the one with the F will present the following screen Default fixture layer Default fixture layer Cancel Apply P d The leftmost column displays the different fixture layers that were created in Martin Show Designer To the right of that is Visible When checked fixtures on that layer will be visible in the visualizer When not checked neither the fixture nor it s beam will be visualized Similarly the Beam Column determines whether or not the beam s of the fixtures in that layer will be seen on the visualizer This can be particularly useful when working on a show with a large number of fixtures and you wish to focus on a specific group To the right of the Fixtures tab at the top of the window is the Objects tab Selecting it will change the window to show the Object layers Edit Layers Fixtures Ob
115. e a cuelist from one playback fader to another on a different bank use the following procedure 1 Press the Move key found in the main key area 2 Pressthe LCD Playback key of the cuelist you wish to move Press the slash key The command line will read Move Cuelist Playback Fader BB nn Playback fader BB corresponds to the Bank number of the source cuelist and nn corresponds to the fader number of the source cuelist 4 Press BB nn Enter 5 The cuelist will be moved to the specified Bank and Fader 1 Note that repeatedly pressing the slash key will cycle between Playback Fader Virtual Cuelist and Playback Button Working With Cues 145 COPYING A CUELIST TO A PLAYBACK FADER ON THE SAME BANK Copying a cue from one playback fader to another is quite similar to moving a cue Press the Copy key found in the main key area Press the LCD Playback key of the cuelist you wish to copy Press the target LCD Playback key where you wish to copy the cuelist Just as you can move cuelists across banks you can copy across banks as well And you are also prohibited from copying to a playback that already has a cuelist There is however one very important thing to note when you copy a cuelist from one playback fader to another you are not creating a copy per se as much as you are creating a clone That is to say that any changes made in one cuelist be it the original or the copy will be ref
116. e cue and then press Load Cue again When highlighted the programmer will be automatically loaded with the contents of that cue To load a different cue simply press the desired cue there is no need to press Load Cue each time As with the Load Cue function only non tracked values are loaded Pressing the Settings button pulls up a page that can be used to adjust the global settings for some of the timing parameters used in cuelists Changing these values by pressing the or buttons will allow you to change the release timings of all cuelists The Back Save and Back Cancel buttons will return you to the Cuelist Directory and either save the new settings or revert to the previous settings without accepting any changes made PLAYBACK BUTTON PAGE The Playback Button Page presents an alternative way of displaying information to be used instead of or in conjunction with the playback faders While the detailed level of information that is readily accessible in a playback fader is missing the rapid access to a large number of cuelists presents you with the ability to make very quick changes There are 99 pages of buttons each by default containing 100 buttons in a 10 by 10 arrangement 152 Maxxyz To access the playback button page press the view hard key found directly over the label PlaybButtons on the playback touch screen PLAYBACK BUTTON DISPLAY Progr Output 5 Groups ure Cuelist Details C
117. e cue you wish change The command line will read Set Cue xx TC Time To set the trigger time to 1 minute and 15 frames press 1 1 5 Enter Working With Cues 139 OPTIONS To set the time to 11 hours press 11000000 Fol ADD MACRO EDIT E LEARN MODE P NG INSERT LINK TC Example 00 00 05 08 TC FOLLOW 00 00 01 15 Os 4 05 Default SET CUE 124 TCTIME 11000000 You can increment or decrement an individual or selected range of cues by using the and keys To add 5 minutes to an individual or range of cues select the cue timing s and press 50000 To delete 5 minutes from an individual or range of cues select the cue timing s and press 5 0 0 0 0 If you wish you can reset a trigger time to manual by selecting the desired cue timing s and pressing Enter TiMECODE AND OTHER TRIGGERS A timecoded cuelist will still take advantage of other trigger types such as Follow and Wait Note that if a Follow or Wait trigger has been set for a cue it will override any timecode trigger time that has been set for that cue You can also use the Go and Pause Back buttons for a timecoded cuelist Pressing Go will manually advance the cuelist When the timecode then catches up to your position in the cuelist it will begin to trigger cues based on their trigger time again Note that the cues that have already been executed manually will not be re executed via the timecode signal Pressing the Pause
118. e fade or delay ranged time such as Os gt gt 5s in the example above by pressing or clicking on it Enter the new lower range Press Thru Enter the new upper range Press Enter Note that when an override time is changed in this manner any and all fixtures with override times in them will be affected regardless of attribute category If the color and pan tilt attributes are both set with an override of 5 seconds and the override is then changed to 10 seconds both color and pan tilt will be affected However when attributes within a cue are set at different values and the range is changed as described above those attributes will move in proportion to one another 1 To see which fixtures have overridden the base timing use the Edit function to load the cue into the program mer Working With Cues 125 For example select five fixtures and assign their color attributes to a fade of zero to eight and their pan tilt attributes to a fade of zero to four and record this as cue When we press Edit Cue 1 Enter we will see programmer and cuelist screens similar to this Programmer gt 100 100 100 100 100 EDIT MODE INSERT LINK RENUMBER Cuelist 39 We can see that the override timings have been evenly distributed as specified Now clear the programmer Clear Clear and by selecting the fade override cell in the cuelist change the timing to zero through 16 and re record as cue 1 Again press Edit Cue 1
119. e using the trackbelts touch screens etc will have no effect on deselected fixtures For more information please see Loading the Programmer Using Fixture Selection on page 75 An active channel is a channel in the programmer that by default will be recorded into a group cue or preset These channel values are displayed in white An inactive channel is a channel in the programmer that will not normally be recorded into the specified group cue or preset unless specifically commanded to do so A channel automatically becomes inactive once recorded into a cue but not a preset or group A channel can also be forced into an inactive state by using the Clear functions Please see Clear and the Programmer on page 84 These channel values are displayed in black A null channel is one that is not in the programmer It may still have value but as it is not in the programmer it is not considered either active or inactive and is therefore null THE CLEAR OPTIONS WINDOW When you first press the Clear key you will see the Clear Options window pop up in the left hand touch screen CLEAR options window FULL SELECTED NON EFFECT CLEAR SELECTED 5 7 VALUES COLOR GOBO ZOOM PRISM EFFECTS FRAMING SPEED To use the Clear Options window and filters employ the following steps 1 Press Clear 2 Set your filters as desired Press Enter The Clear Options window is used not merely to clear fixtures but also
120. ed REPLACE group group 11 and oth groups and continue We are presented with 5 options Replace Choosing Replace will move groups 11 and 13 in relationship to each other that is to say the space between them will be maintained and group 13 will overwrite group 17 m Page Up 5 16 M2kP E2 M5D4 Invert Apply mask Maxxyz Skip Selecting this option will leave group 11 it s original location and not change group 17 but group 13 will be moved to group 19 Invert Apply mask Swap When swap is used the two conflicting groups will exchange positions In our example Group 11 will become Group 17 and vice versa and Group 13 will become Group 19 en Keyboard Fixture Filter Page Up Invert Down Apply mask Abort In order to understand the Abort function we will need to create 3 new groups Create groups 19 29 and 39 with any content you desire Page Up 19 lt Group 19 23 Group 29 Invert 31 0 Mac600 500 gt Group 39 Apply mask Now select Move Group 19 29 39 11 Enter You will see the pop up window on the right hand touch screen asking how to proceed with Group 19 Select Replace The pop up will reappear asking how to proceed with Group 29 At this point press Abort You will note that Group 19 did move to Group 11 but Group 29 and 39 remained in their original position Page Up 29 Group 23 e 21
121. ed Only those attributes which would be found in the Effects Speed attribute group will be recorded when this is selected Framing Only those attributes which would be found in the Framing attribute group will be recorded when this is selected Defilter Pressing this button will clear all selected filters from the Filter Category DEFAULT CATEGORY This is a rather unique category in that it doesn t do any filtering per se but it does allow you to change the default filters used in the Load Options window Set Pressing this button will cause the Maxxyz console to remember any of the filters you have applied so that the next time you press Load those same filters will be selected Note there is no feedback when you press this button it doesn t change color Reset Pressing this button will cause the Load Options window to return to its default filter setting It is of course possible to use several different filters simultaneously For example LOAD options window MERGE REPLACE ACTIVE amp M BASE VALUES EFFECT TIMING ONLY XTUR VALUES VALUES INTENSITY i GOBO 200 PRISM EFFECTS FRAMING DEF RESET FOCUS SPEED FIL TER In this case we will be loading the pan tilt and gobo effect values whether they have a non null value or not Whole Fixture and we will be merging them into the programmer LOADING GROUPS To load the attributes of a group into the programmer press the Load hard key followed by the des
122. ed with the group In other words you can have one group with your Mac 600s stored as 1 24 and a second group that has them stored as 24 1 Further any filters that were applied when the group was recorded will also be stored with that group This allows for the rapid selection of for example all Mac 600s every 3rd all Mac 500 in blocks of 4 etc USING THE FIXTURES SCREEN The Fixtures screen can be found on the Groups Fixtures Patch and Fixture displays You can access this display by pressing the appropriate view key found above the Programmer 10 E 1 or Playback touch screens 1 10 E 10 10 42 500 E Channel 11 Channel 121 Channel Pre B 102 Channel 112 113 Channel 10 hannel annel C 600 E Channel Channe 114 115 Channel Channe 124 Channel 107 anne Channel 10 C nre 117 118 119 20 Channel n Channel This screen is automatically populated with the fixtures used in your show The fixtures sorted by the fixture number as assigned in the patch Numbers that are skipped are not displayed Note that fixture 24 a Mac 600 is followed on the next row by fixture 31 a Mac 500 The label of the fixture defaults to the fixture type For information on changing these labels please see Other Patch Functions on page 32 48 Maxxyz 101 Ch 111 Channel 121 select individual fix
123. effect running on a group of fixtures utilizing Delay will cause the fixtures to be at a different points in that effect The number of points along the duration of the effect that the group of fixtures is divided into is set using Delay While Delay can be set using the trackbelt it is highly recommended that you use the touch screen either the pop up window or by touching the values listed in the Delay column Wave per Wave per 3 Wave per4 Wave 5 Wave per 6 Wave per Wave per 3 Wave per9 Wave 10 Wave per 11 Wave per 12 The Delay pop up window will automatically populate with x number of Wave per selections where x is the number of fixtures selected With 12 fixtures selected the box above will be available The first selection Wave per 1 is essentially no wave Wave per 1 puts all 12 fixtures at the same point on the wave Wave per 2 creates two points for the fixtures to be at in the effect The even fixtures will be 180 degrees off of where the odd fixtures are This increases in this example to Wave per 12 where each fixture has it s own evenly distributed point along the curve of the effect To examine how Delay works do the following Using the tutorial scn select all the MAC 600s and bring them to full Select the Tilt attribute hard key In Regular Effects set Swing to 18 Speed to 250 and use Mode 3 as described earlier The fixtures should be tilting from their home positio
124. els of functionality in the header of the cuelist Options This button will be discussed in detail later in the manual see Changing the Cuelist Type and Options on page 128 1 Note the Cuelist Types pop up window will only appear when the first cue in a new cuelist is created Working With Cues 115 Follow Values When this button is highlighted red the carat the gt gt next to Cue 1 default on that indicates the current cue will advance as each cue is executed but the cuelist will not automatically scroll down following the carat The highlight bar the bright blue bar shown over Cue 1 will remain on the last selected cue Follow Cue default With only Follow Cue selected the carat and the highlight bar on advance together as cues are executed but the screen will not automatically scroll if the cuelist is longer than the number of cues that can be displayed on the screen a maximum of 14 cues Follow Grid default Again the carat will advance as cues are executed and the highlight on bar remains at the last selected cue but when Follow Grid is selected the cuelist will automatically scroll down following the carat Add Macro This button is discussed in detail in Using Macros on page 140 Insert Link This button is discussed in detail in Linking Cues on page 143 Renumber When selected highlighted in red this button allows for the renumbering of cues as described on page 106 When deselected
125. ess 15 from fixture 101 CLEAR 91 ENTER unpatch address 91 from a fixture in current Universe CLEAR UNIVERSE 5 ENTER unpatch all fixtures in universe 5 DELETE 101 ENTER delete fixture 101 from the showfile DELETE 101 105 ENTER delete fixture 101 105 from the showfile DELETE 101 105 THRU 110 ENTER delete fixture 101 105 110 from the showfile MOVE 1 5 ENTER renumber fixture ID 1 to ID 5 if 5 is available MOVE 1 THRU 10 51 ENTER renumber fixture 1 10 to ID 51 renumbering IDs can also be done by touching the ID cells COPY 1 201 copies all cue values preset values and group memberships from fixture 1 to fixture 201 COPY 1 201 205 copies all cue values preset values and group memberships from fixture 1 to fixture 201 and 205 Maxxyz COPY 1 THRU 10 210 THRU 201 copies all cue values preset values and group memberships from fixture 1 gt 10 to fixture 210 gt 201 Touch NAME cell Name ENTER renames the fixture to Name Appendix 4 Command Line Document 181 182 Maxxyz Numerics 8bit 16 bit control resolution 59 A Absolute Fixture Control 59 Active Cuelist Display 155 Active Inactive 49 aneous 39 As Main 150 Attribute Controls 58 Audio speaker volume 19 Auto Select 68 Autorelease 131 B Backtrack 131 Banks Playback 113 Beats Per Minute 134 Blind 73 BPM Beats Per Minute 134 C Channel Attribute acti
126. execution of each step of a chase The default is 30 bpm or 1 Step every two seconds You can increment or decrement the by using the and soft keys to the right of the bpm isplay Fade This is the amount of time that each step will actually move For example if you set the bpm to 15 or 4 seconds per step and then set the Fade to 25 each step would execute move in 1 second 25 of 4 seconds and then be idle for 3 seconds before executing the next step You can increment or decrement the Fade by using the and soft keys to the right of the Fade display You can also use the Playback Command trackbelt to alter this value Maxxyz FWD default These button refers to the progression of the cues through the cuelist When selected the cuelist will progress from the first to the last cue and then loop back to the top of the cuelist again and repeat BWD Also known as backward the order that the cues are executed is reversed starting with the last cue in the list and reversing the order to the first cue then restarting with the last cue again BNC The bounce function runs through the cuelist first in forward and then in reverse In a 4 cue cuelist the cues would execute in the order of 1 2 3 4 3 2 1 2 etc RND The cues will execute in a random order Tap Synch Options While it is possible to set the timing for the steps by using BPM or the Use Timing functions it is also possi
127. f a fixture is not recorded into a preset it will not be affected by that preset If for example you create color preset 1 using fixtures 1 11 only fixtures 1 11 would be modified by that preset The color of any other fixtures would remain unchanged THE PRESET SCREEN Progr Output 68 Presets Groups Fixture Cuelist Details Cuelist Progr Patch PlaybButtons Cuelist Dir Pan Tilt Color Gobo Zoom Prism Speed Effect Framing Auto select Activate the preset screen by pressing the view button directly over the Preset label on the playback touch screen Within the preset screen are several buttons labeled with different attribute groups These attribute groups will record specific information from the programmer screen The information recorded depends upon which attribute group is selected and whether or not and filtering has been applied The groups and their specific attributes are Dim Focus This group contains attributes such as Intensity Shutter Focus etc Pan Tilt This group contains attributes such as pan tilt pan tilt speed etc Color This group contains attributes such as color wheels CMY and color correction Gobo This group contains attributes such as Gobo wheels rotation and indexing Zoom Prism This group contains attributes such as iris and prism Speed Effect This group contains attributes such as speed attributes Framing This group contains attributes such as framing shutter information a Ple
128. f links to be executed Cuelist Commands in RENUMBER Touch Cue 3 cell 15 Enter renumbers cue 3 to cue 15 Select range of Cue cells 10 Enter assigns range of cues to new start at cue 10 Pop Up will offer different spreads by 1 10 1 10 2 10 3 by 5 10 10 5 11 11 5 by 1 10 11 12 by 10 10 20 30 40 leave untouched leaves spacing intact e g 12 2 3 4 8 renumbered to 10 creates 10 2 11 3 13 8 Appendix 4 Command Line Document 179 TYPE fixture type from existing fixtures in show or new types out of fixture library AutolD AutoAddress AutoDMXUniverse console suggested values for automatic fixture IDs and addressing UNIVERSE ENTER select Universe for patching Universe lt or gt scrolls through available Universes with the lt gt touchscreen buttons RECORD 20 TYPE AutoID ENTER Adds 20 fixtures of TYPE to the patch at next available fixture ID RECORD 20 TYPE 101 ENTER Adds 20 fixtures of TYPE to the patch starting at ID 101 RECORD 20 TYPE AutoID 201 ENTER Adds 20 fixtures of TYPE starting at the next available ID and patches it to address 201 RECORD 20 TYPE 101 201 ENTER Adds 20 fixtures of TYPE starting at ID 101 and patches it to address 201 RECORD TYPE AutoID ENTER adds one fixture of TYPE to the patch RECORD TYPE 101 ENTER adds one fixture of
129. f the selected fixtures and works it s way towards the middle Conversely had we wished to start in the middle and work out we would set the delay time to 10 Thru 0 Thru 10 It is possible to use multiple Thru commands to construct your fan effect SETTING A STAGGERED FADE TIME FADE FANNING Fade timing may also be fanned using the same procedures described above for fanning the delay timings 124 Maxxyz CHANGING CUE OVERRIDES When setting either a standard or staggered fade or delay time a new field is added in the cuelist window showing the override time s for the affected cue s Progr Output Presets Groups Fixture Cuelist Details Cuelist Progr Patch PlaybButtons Cuelist Dir OPTIONS ADD Te DIT MODE INSERT LINK RENUMBER Cuelist 37 Default a A o N Here we can see that Cue 1 has a delay overrides ranging from zero to five seconds and Cue 2 has a fade override of five seconds While it is not possible to see which fixtures are affected at least one attribute of one fixture will be affected whenever the override column is displayed Changing these times is done in much the same way that a base fade or delay time is changed To change standard override Select the fade or delay override time of the desired cue by pressing or clicking on it You can also click and drag to select a number of cues simultaneously Enter the new fade delay time Press Enter To change ranged overrides Select th
130. f the 5 right LCD keys in the programmer controls The two LCD keys are REGULAR EFFECT This loads the control elements for the motion of the attribute being controlled by the effect The elements are Swing Speed and Mode Swing FADE 0 Note that the attribute that will be affected by the Regular Effect control elements is intensity This is determined by the attribute selection using the right 5 LCD keys in the programmer control By selecting the Dim Focus LCD and then pressing the hard key directly below the intensity column in the touch screen intensity is selected as the attribute to be affected by the Regular Effect elements Note that the active attribute hard key has a blue LED That LED will be lit on the active attribute Maxxyz BASELINE A QUICK CONCEPT All regular effects elements in the Maxxyz console work off the premise of the baseline of the selected attribute The baseline can be described as the level of the attribute before the effect element is applied So for intensity the base line can be anywhere between zero and full When we apply an effect element to the intensity it varies the intensity in relation to the base line Therefore if we use an effect that takes the selected attribute from it s baseline to 100 but that attribute s baseline is already 100 the effect element won t have any affect on the attribute To put it another way if fixture one is at full and we apply an effect element th
131. ffect 74 Maxxyz LOADING FIXTURES INTO THE PROGRAMMER There are three ways to load information into the programmer Selecting a fixture or fixtures as described above Using the Edit key from the keypad to edit cues Using the Load key from the keypad to load groups attribute groups or individual attributes LOADING THE PROGRAMMER USING FIXTURE SELECTION Percentage MA As noted earlier this is an automatic function of the Maxxyz console Whenever you select a fixture and adjust one or more of it s attributes it is loaded into the programmer Please note that only those attributes that are adjusted are loaded For example using the Maxxyz scn file and the patch we created earlier if you were to select fixtures 51 62 bring them to full and then focus them on the drummer the programmer would look similar to this SHOW SHOW SHOW BASE FX TIMING Preset Name le 16 bit 674 66 64 62 60 59 60 61 62 64 66 68 You ll note that while the fixture s intensity and pan tilt information is in the programmer other information such as color gobo zoom etc is not included This means that when you record this information into a cue the other attributes will not be affected If they were at a level before this cue they will remain there if they weren t at a level they won t be given one You ll also note that the number field for fixtures 51 61 are green while it is red for fixture 62 Th
132. first time you press Clear the Clear Options window will appear The second time you press Clear all fixtures will be cleared At that point the programmer screen will be emptied and the visualizer will return to it s previous state It is also possible to clear only selected attributes of specified fixtures For more information please see Clear and the Programmer on page 84 50 1 For more details please see The Programmer Window on page 73 Maxxyz MANIPULATING FIXTURES When you select a fixture or a number of fixtures you will notice several changes on the console These changes are primarily found on the programmer touch screen and programmer controls but a number of the screens that are displayed on the playback touch screen and external monitors are also effected We ll start by selecting fixtures 51 through 62 and viewing some of the affected screens THE 3D VISUALIZER programmer screen until it is cleared isualizer Martin Maxxyz MAXXYZ scn When you select fixtures those fixtures that are under active control of the programmer will be highlighted in green or red in the visualizer While both the red and green fixtures are selected it is important to note that only the attributes of the red fixture the last fixture number of the selected range are displayed in the Programmer Control although any fixtures that are highlighted will be under the control of the keys and track belts on the
133. g pop up window will appear FIXTURE CONFIRM copying fisture s CANCEL current command EDIT current command Pressing Confirm will execute the command and copy the fixture information to the new fixtures Maxxyz Oo A Pressing Cancel will stop the execution of the command and clear the command line Pressing Edit will stop the execution of the command but allows you to return to the command line and make any desired changes To copy a fixture or fixtures Add the new fixtures to the patch For this example we will be adding 10 MAC 600s to the training file at addresses 201 through 210 Press the Copy key above the numeric keypad Enter the ID number s of the original or source fixture s In this case 1 Thru 10 Press the At 8 key Enter the ID number of the new of target fixture s In this case 201 Thru 210 Press Enter Select Confirm Cancel or Edit from the pop up window It is also possible to copy the information from one fixture to a range of fixtures Copy 1 201 Thru 210 Enter or to invert the selection so that the original and new fixtures mirror each other Copy 1 Thru 10 210 Thru 201 Enter Patching Fixtures 37 THE MAXXYZ VISUALIZER The Maxxyz console uses files created with Martin Show Designer MSD to provide a visual representation of the console output The current version of the Maxxyz console software supports limited editing of MSD files on the console a
134. gle based process That is to say that if a group is not selected pressing it s button will select it but if it is already selected pressing the button will deselect it Again if you were to press All ML all of the moving light group buttons would highlight If you were to then press Mac2k Profile the Mac600 Mac500 and Par groups and their subsets would still be highlighted but the Mac 2k Profiles would no longer be selected GROUP PAGES The Maxxyz console is capable of managing thousands of groups Naturally these can not all be displayed on a single screen However you can arrange your groups on various pages The number of groups per page is dependant on the size of the group window with the default view set at 40 Therefore the first group of the second page is 41 If you were to resize the window to display 100 groups the first group of the second page will be 101 To change the Group page use the Page Up and Page Down buttons found to the right of the group screen Configuring Your Show 67 PRESETS Where the Groups function allows you to rapidly select fixtures The Presets function and display provide a method for rapidly recalling fixture channel attribute settings Presets are also building blocks for cues If a preset is recorded into a cue or several cues and the preset is later edited all cues using that preset will be updated with the new preset information It is important to note that i
135. grammer on the external monitor This view key will display group selection and fixture selection in the touch screen and the 2D stage layout on the external monitor This view key will display the main Cuelist in the touch screen and the Cuelist Values display on the extemal monitor This view key will display the cuelist view in the touch screen and the programmer and cuelist values on the external monitor This view key will display the patch screen in the touch screen and the Fixture list on the external monitor This view key will display cue playback button page in the touch screen and the selected cuelist view and cuelist values screen on the external monitor This view key will display the virtual cue playback button page in the touch screen and the selected cuelist view and cuelist values screen on the external monitor DEFAULT PROGRAMMER SCREENS The Maxxyz has the following default programmer screens Groups 3d Vis Groups Select Channels This view key will display the channels view used in manipulating fixtures and group selection on the touch screen and the Martin Show Designer view on the external monitor This view key will display the channels view and group selection on the touch screen and the fixture selection view on the external monitor This view key will display the channels view only on the touch screen and the 3d Vis view on the external monitor Maxxyz Layout and Description 19 Groups 3d Vis T
136. groups presets and cues Press the Delete key above the numeric keypad Enter the fixture number s that you wish to be unpatched Press Enter Select Confirm Cancel or Edit from the pop up window MOVING A FIXTURE IN THE PATCH a A O N Due to changes during a show it may become necessary to change the fixture ID of one or more fixtures This is accomplished by using the Move command To move a fixture or group of fixtures from one ID to another Press the Move key above the numeric keypad Enter the fixture number s that you would like to have changed Press the At key Enter the fixture ID of the first fixture in the range Press Enter COPYING A FIXTURE WHEN NEW FIXTURES ARE ADDED 36 Fixtures are sometimes added to an existing rig While generally regarded as a favorable event this can create problems in programming The Maxxyz patch simplifies this procedure by allowing you to copy information from one or more fixtures to the new fixtures as long as they are exactly identical to the original fixture type When this feature is employed the new fixtures will be added to all presets groups and cues that the original fixtures are in DMX addressing information will not be copied Note Depending upon the size of the show and the number of fixtures being added copied this function may take a few minutes to execute It is recommended that this be done well before show time When copying fixtures the followin
137. hat type they are We can see that this is cuelist 18 The CL in the upper left hand corner denotes that it is a cuelist It has been labeled Acid and the black arrowhead indicates that it is active CH Chase 41 Here we see that cuelist 31 labeled chase is active The circular icon in the lower left hand corner denotes it is active and the CH in the upper right hand corner identifies it as a chase OR override And lastly we see cuelist 31 an override is also active MOVING AND COPYING FROM THE CUELIST DIRECTORY In the case of the Cuelist Directory moving and copying to playback faders or playback buttons see Playback Button Page on page 152 are identical functions TO COPY FROM CUELIST DIRECTORY TO PLAYBACK FADER 1 Press Copy 148 Maxxyz 2 Select the cuelist directory you desire from the touch screen 3 Press the target LCD Playback key where you wish to copy the cuelist You can copy the same cuelist to as many different playback faders on as many banks as you wish However as with copying a cuelist from one playback fader to another any changes made in one cuelist will be reflected in all others Also changes made to a cuelist on a playback fader will affect the same cuelist if it s found on a a playback button page as well To COPY FROM CUELIST DIRECTORY TO PLAYBACK BUTTON Press Copy Select the cuelist directory you desire from the touch screen Press the Playbbutton view hard ke
138. he AC mains supply shall be fitted with a fuse or circuit breaker and ground fault protection POWER SUPPLY The Maxxyz comes with an auto sensing auto ranging switch mode power supply Manual adjustments to the mains voltage and frequency are not necessary as the Maxxyz automatically adapts POWER CONNECTION Important Connect the Maxxyz directly to AC power Do not connect it to a dimmer system doing so may damage the console You may need to install a cord cap that fits your supply on the power cable A 3 prong grounding type plug must be installed following the manufacturer s instructions The table below shows some possible pin identification schemes if the pins are not clearly identified or if you have any doubts about proper installation consult a qualified electrician To apply power set the power switch on the rear of the console to the I position Wire Color Pin Symbol Screw US brown live L yellow or brass blue neutral N silver yellow green ground c green 12 Maxxyz MAXXYZ LAYOUT AND DESCRIPTION The Maxxyz console can be divided into a number of sub controls Those sub controls are Playback View Buttons Playback Screen Control Playback Touch Screen Main Go Playback Control Playback Command Screen Swap A B D E F G H Master Control Keypad Entry Programmer View Buttons Programmer Screen Control Programmer Touch Screen Programmer Control Trackball Control Alphanumeric Ke
139. he active attribute To change to a different attribute such as tilt press the hard key above the tilt trackbelt Above this are 4 softkey toggles Pressing or clicking on them will cause them to change from one type of effect on the fan to another The default softkeys and their alternate are both shown below Alternate SEPERATE 3 POINT LINEAR CLR FAN i Default MIRROR 2 POINT CURVE CLR FAN ae The functions of the fan softkeys are as follows Default Alternate Mirror When Mirror is selected the first Separate When selected Separate allows and right points will mirror each other For the first and last points to move example if the first point is used to pan left X independently That is to say if the first point the last point will automatically move right is used to pan left that first fixture and all and equal but opposite amount other fixtures except for the last will move left proportionately to one another 2 Point When active 2 Point allows forthe 3 Point When 3 Point is visible the first and manipulation of first and last fixtures to last points are left unaffected by changes to determine the fan and the center point is the center point Instead an arc is formed used to determine the fan s overall position Curve Curve will cause the fixtures in the Linear Similar to curve except that instead fan to follow a curvilinear path The degree of a curved path a linear one is followed of t
140. he curve is determined by the center point when in 3 Point mode Clear Fan Pressing this key will clear all N A fan effects The Programmer Window 89 EXAMPLES OF FIXTURE FANNING The Mac2k Profile group will be used in these examples It may be helpful to create a downstage center and blinder pan tilt preset groups shown below in top view in running through these examples Blinder 90 Maxxyz MIRROR VS SEPARATE FANNING Starting at the downstage center preset with Fan on Pan in 3 Point linear mode the following shows the difference between Mirror and Separate modes when moving only the First fan attribute trackbelt MIRROR 3 POINT LINEAR CLR FAN SEPERATE 3 POINT LINEAR CLR FAN First Center Last Offset First Center Last Offset As you can see in the Mirror example the First and Last attributes are at 10 even though only the First fan attribute was adjusted This is because as the First fan attribute was raised up to 10 the Last fan attribute mirrored it and moved to 10 In the Separate example the First fan attribute is at 8 but the Last fan attribute has remained at 0 Note also that in the Mirror example the Center fan attribute remains at 0 while in the Separate example it has moved to 4 to maintain a linear alignment The Programmer Window 91 2 POINT VS 3 POINT FANNING Starting at the blinder preset with Fan on Tilt in mirror and linear mode the following shows the
141. his view key will display the channels view used in manipulating fixtures and group selection on the touch screen and the Martin Show Designer view on the external monitor Groups This view key will display a greatly expanded group selection and reduced channels view on the touch screen and the 3d Vis view on the external monitor Fixture filter This view key will display the fixture selection fixture filter and fixture list on the touch screen and the Vis on the external monitor Presets This view key will primarily display the preset selection view with a small channels view on the touch screen and 3d Vis on the external monitor Fixtures This view key displays fixture list on the touch screen and places 3d Vis on the external monitor Groups Presets This view key displays the preset selection and group selection views on the touch screen and 3d Vis on the external monitor EDITING DISPLAY SCREENS 2 It is possible to customize the views shown on the Playback screens of the Maxxyz console to suit your needs Once a view is recorded be aware that the view is recorded to the console not the specific show This means that any changes made to the views on one console will not be transferred to a new console by loading a show To record a new view Using the trackball close all open windows in the target screen by clicking on the small x found in the upper right hand corner of each of the windows Press the Menu h
142. his will allow for faster refreshing of the visualization display 42 Maxxyz SELECTING FIXTURES There are several methods of selecting fixtures on the Maxxyz console using the main keypad using the Fixture Selection screen using the Fixture screen or clicking on the fixtures in the visualizer In this section we will look at using the main keypad SELECTING FIXTURES USING THE MAIN KEYPAD If you Know the number of the fixture s you wish to select you can use the 0 9 keys to specify the fixture numbers and the and except and Thru through keys to modify your selection Maxxyz allows simple as well as complex fixture selection Some possible examples are 1 Enter This will select fixture 1 1 2 Enter This will select fixture 1 and 2 1 Thru 5 Enter This will select fixture 1 through 5 1 Thru 5 21 Thru 25 Enter This will select fixtures 1 through 5 and 21 through 25 1 Thru 5 4 Enter This select fixtures 1 2 3 and 5 SELECTING FIXTURES AND SPECIFYING AN INTENSITY Using the above keys in conjunction with the at or Full keys allows you to set specified fixtures to specified intensity values 1 Full This will bring the intensity of fixture one to 100 1 2 Full This will bring the intensity of fixtures 1 and 2 to 100 1 Thru 5 50 Enter This will bring the intensity of fixtures 1 through 5 to 50 Note that when bringing fixtures to Full you are not required to use th
143. iding the highest degree of resolution and 8 bit providing coarser but faster control of selected attributes Manipulating Fixtures 59 Amount x This box can be changed from Amount 1 through Amount 5 in steps of one It is used in the creation of effects and is covered in The Amount 1 Button on page 161 PT Comb This is an abbreviation for Pan Tilt Combine and will be discussed later in the Effects section of the manual page 156 COMMAND LINE The Maxxyz console uses a command line display that displays the keys pressed to construct a command At any point during the construction of the command you may press the back arrow key found on the Keypad Entry to backspace over commands and edit them Once the command has been constructed and executed it can no longer be edited but it remains on the command line in a grayed out state until the next command is started The command line outlined in red below appears at the bottom of several of the playback screens including Cuelist Playback Presets Programmer and Groups The command line is a useful tool in keeping track of the commands you have been entering as well as showing the mode Live Blind or Patch that the console is currently in It is recommended that if the console is not behaving in the manner you anticipate that you first check the command line before pursuing other alternatives SELECT FIXTURE 7 THROUGH 9 61 Esc Bank 1 Bank 2 Bank
144. idual or group of cues or by the individual or group of fixture attributes The minimum cue time is zero and the maximum in one hour These times can be set in increments of thousandths i e 1 234 seconds and all times are set in seconds SETTING A CUE S BASE FADE TIME The Maxxyz console allows the use of base times for it s cues This is the default time for that specific cue It is the time that all attributes will use unless overridden and provided with a different time See Setting an Individual Attribute Fade Time on page 120 The default base time is 3 seconds Unless otherwise specified all attributes will fade in 3 seconds This 3 second default can be changed in the Cue Options page page 128 Using cuelist 24 as the example we ll change the base cue time on cue 2 to 5 seconds using the following steps 1 Ensure that Edit Mode is active 2 Press or click on the cell that contains the Fade time for Cue 2 The cell will highlight in red and the command line will read Set Cue 2 Fade 3 On the main keypad type 5 Enter The cell will now show a time of 5 seconds and revert to a highlighted blue state Progr Output Gro s Patch PlaybB OPTIONS Default You can also select a range of cues by using the trackball to click and drag or you can touch and drag using your finger To change the base time to 5 seconds for all cues 1 Ensure that Edit Mode is active 2 Select the Fade time for all
145. ier veni nA n AL UM due DELETING A FIXTURE FROM PATCH 2 1 1 MOVING A FIXTURE IN THE PATCH 2 COPYING A FIXTURE WHEN NEW FIXTURES A ARE ADDED THE MAXXYZ VISUALIZER De apa Rob Ree a LOADING THE MAXXYZ V ISUALIZER 23 3 3 n ete fase bod MAXXYZ VISUALIZER TO OL BARS 1 ca ihe eder tet datae tes da Hoi RR DARE PAP S eda Yd THE MISCELLANEOUS BAR THE OPERATIONS BAR cute icti e ras UR THE CAMERA OPERATIONS BAR ott re oO ATI A daa s ica aU fette Son THE GAMERA BAR d ed THE DISPLAY ME DE SELECTING FIXTURES T TNNT SELECTING FIXTURES USING THE BAIN KEYPAD z SELECTING FIXTURES AND SPECIFYING AN INTENSITY SELECTING DESELECTING ALL FIXTURES IN THE PROGRAMMER Em USING THE SELECTED FIXTURES FIXTURE SELECTION ORDER eritis oos exei RANDOM FIXTURE del ar adis REVERSING FIXTURE WSING THE FIXTURE FILTER ert cr tei ret EN eda FIXTURE SELECTION ORDER FILTERING AND RECORDING GROUPS 1 USING THE FIXTURES OOR E N
146. information the Replace function will overwrite all existing attributes Any previously existing attribute values will be erased and the specified contents of the programmer will be put in their place This can be used with cues groups and presets Used exclusively with cues this command will insert the specified programmer data as a point cue immediately before the specified cue Same as Insert Before except information is added after the specified cue This function is similar to the Clear functions listed earlier and require additional discussion Please see below RECORD REMOVE The Record Remove function is similar to a clear function except that where the Clear function will remove an attribute from the programer the Record Remove function will remove the attribute from a cue To use Record Remove follow these steps 1 Using the 2 from the Maxxyz Demo scn file record a cue 1 using intensity pan tilt and gobo Martin 6 snowDesigner Clear the programmer and playback the cue Select the odd numbered Mac 2k s by pressing the 2k Profile 2 group 4 Place a value in the programmer for the Gobo 1 wheel It can be any non null value This will work for any other attribute as well Recording Cues 97 98 ND Press Record to bring up the Record Options window Select Remove Press Cue 1 Enter The Record Remove pop up window will open Additional information requ
147. into blocks of 5 fixtures DIVIDE 3 current fixture selection is divided into 3 equal parts Selection Shortcuts ENTER select all fixtures currently in the programmer 0 ENTER deselect all fixtures currently in the programmer 0 ENTER select all fixtures patched into the current showfile Appendix 4 Command Line Document 173 Intensity commands Note with no selection specified commands are applied to current active bright green or red fixture selection SELECTION FULL set Intensity for SELECTION to 100 e g 10 FULL and confirm fixture selection SELECTION 25 ENTER set Intensity for SELECTION to 25 e g 15 25 Enter SELECTION 15 ENTER add 15 Intensity to SELECTION e g Group 5 10 Enter SELECTION 25 ENTER subtract 25 Intensity from SELECTION e g 15 10 Enter SELECTION 0 THRU 100 ENTER spread the Intensity across the SELECTION from 0 to 100 e g 0 gt 100 Enter SELECTION 0 THRU 100 THRU O spread the Intensity across the SELECTION from 0 to 100 to 0 ENTER e g 90 0 gt 100 0 Enter multiple THRU THRU THRU can be used RECORD RECORD TOOLBAR opens on RECORD All Record commands are filtered if cue s exist pop up asks for merge replace through the toolbar RECORD PLAYBACK LCD add new cue to end of specific playback fader If playback is empty ask for cuelist type to create RECORD
148. irect Cue When selected and a Go command is given for a specific cuelist a pop up window opens next to that cue displaying the cues in that cuelist You can then select the specific cue in the cuelist you wish to execute PAUSE RELEASE SELECT MULTISELECT DIRECT CUE Guitar Drums Keys osc OS spread Blue Red Green MOVING AND COPYING CUELISTS WITH THE PLAYBACK BUTTON DISPLAY Moving and copying cues in the Playback Button Display is somewhat limited You are not allowed to move or copy cuelists from the Playback Button display to anywhere other than the same or a different Playback Button page Nor can you copy or move cuelists from the playback faders to the Playback Buttons You are allowed only to move or copy cuelists from the Virtual Cuelist to the Playback Button Display Be aware that the same rules apply when copying a cuelist you re not creating a new cuelist merely copying one What s done in or to the copy will be done in and to the original DELETING CUELISTS IN THE PLAYBACK BUTTON DISPLAY TO DELETE A PLAYBACK BUTTON CUELIST 1 Press Delete 2 Select the cuelist you wish to delete on the touch screen 3 Press Enter 154 Maxxyz ACTIVE CUELIST DISPLAY random color m6 The Active Cuelist Window is found by default on the extreme right hand side of the Playback Buttons page This window lists all currently running cuelists regardless of bank or playback page The window show on the left slight
149. ired SIMPLE Here you have the option of either Simple or Exact removal Simple Record Remove When using this function any value for the specified attribute of the selected fixtures will be removed from the cue All fixtures with that attribute in the programmer will be set to null regardless of their current level Exact Record Remove When Exact is selected only those fixtures with the same precise attribute value will be removed Example If cue one has 1 2 of the Mac2ks in Gobo 1 Wheel 1 and the other half at Gobo 2 Wheel 1 selecting all Mac2ks and setting them to Gobo 2 Wheel 1 and then executing an Exact Record Remove will only remove the gobo from the 50 of the Mac2ks that were in Gobo2 Wheel 1 The gobos of the other fixtures will remain unaffected Press Clear Clear to clear the programmer and the gobos for the odd Mac 2k s will be cleared from the cue Martin IA ShowDesigner Note that no other filters other than those set up by placing attribute values in the programmer will work with Record Remove Record Remove can also not be used with range recording of cues Maxxyz SOURCE OPTIONS CATEGORY EXTRA EXTRA FILTER This category contains two buttons that toggle between each other and deal with active vs inactive attributes For a definition of active inactive attributes see Selected Deselected and Active Inactive on page 49 Active Only This is the only default filter used
150. ired softkey on the Group touch screen You can also press and hold the Load button and then touch the desired Group When you release the Load button the group will be loaded 1 Alternatively you can press the following keys on the keypad Load Group xx Enter Using the keypad allows you to use modifiers such as and Thru The Programmer Window 79 All attributes of the selected Group based on the filters you have selected will be loaded into the programmer If any of those attributes are driven to a level by a cue or submaster that level information will be loaded into the programmer Note that it is quite possible that more than one cue or submaster may be affecting different attributes of an individual fixture If this is the case then the level information from all the different cues and submasters will be loaded into the programmer You can then make changes as desired and save them to a new group cue or preset or merge them into an existing group cue or preset UsiNG LOAD LOAD The Load function also provides a very rapid means of capturing all information for any selected fixtures in the programmer After selecting the desired fixtures via main keypad or groups pressing Load Load will load all attribute information for the selected fixtures into the programmer CAPTURING A SNAPSHOT OF THE STAGE USING LOAD It is possible to capture the entire output of the console very rapidly and create a snap
151. is suitable for runs up to 300 meters 1000 ft Heavier gauge cable and or an amplifier is recommended for longer runs To split the DMX link into multiple branches use a splitter such as the Martin 4 Channel Opto Isolated RS 485 Splitter Amplifier Never use a Y cable Do not overload the link Up to 31 additional devices may be connected on any given DMX link Terminate the link by installing a termination plug in the output socket of the last fixture The termination plug which is a male XLR plug with a 120 ohm 0 25 watt resistor soldered between pins 2 and 3 soaks up the control signal so it does not reflect and cause interference If a splitter is used terminate each branch of the link Please note that some fixtures and dimmers provide on board termination and do not require an external terminator Consult the user manual of the DMX device for details Setting Up the Console 11 Martin fixtures introduced before 1997 have reversed polarity data sockets pin 2 and pin 3 The socket polarity is labelled Use a phase reversing cable between the Maxxyz and any device with reversed polarity CONNECTING THE DMX LINK 1 Using the proper cable connect the DMX device to the Maxxyz s 5 pin output female connector 2 Insert a male 120 XLR termination plug in the 3 pin or 5 pin output of the last device on the link if required AC POWER WARNING For protection from electric shock the console must be grounded earthed T
152. it or to edit the current patch command To edit the current command use the backspace arrow on the keypad to step back through the command line and make the necessary corrections PATCHING AN INDIVIDUAL FIXTURE In much the same way that the Maxxyz console will automatically assign fixture IDs it can also automatically assign DMX addresses By using the keypad to select the fixture number or fixture range and then pressing Enter the Maxxyz console will automatically patch the selected Maxxyz oa A CO N fixture s to the first available DMX addresses Note that this does not meant that the addresses will necessarily be sequential The Maxxyz will look for a range of addresses beginning at address 1 of the default universe that is large enough to accommodate the individual fixture s and will place it at the first available range Example to patch fixture 1 at DMX 1 of universe 1 make sure the default universe is set to 1 The default universe can be incremented or decremented between 1 and 32 using the left and right facing arrows on either side of the universe indicator button Press 1 Enter Note you will see a small pop up window labeled PATCH options widow during this operation This will be discussed later in this chapter but can be safely ignored for the time being To patch an individual fixture to a specific DMX address in the default universe press the fixture number followed by the DMX address for example
153. ith groups of fixtures and using the Time Effects in conjunction with the Regular Effects In this mode we start at the baseline fade up the amount specified by the swing element and fade back to the baseline This mode never goes below the baseline This mode is identical to mode three except the direction of travel is right to left This is only noticeable when working with groups of fixtures and using the Time Effects in conjunction with the Regular Effects Maxxyz In this mode we start at the baseline fade down the amount specified by the swing element and fade back to the baseline This mode never goes above the baseline This mode is identical to mode five except the direction of travel is right to left This is only noticeable when working with groups of fixtures and using the Time Effects in conjunction with the Regular Effects In this mode we start at the baseline snap time zero up the amount specified by the swing element and then snap below the baseline the same amount before snapping above the baseline again This mode is identical to mode seven except that we snap below the baseline first and the direction of travel is right to left This is only noticeable when working with groups of fixtures and using the Time Effects in conjunction with the Regular Effects REGULAR EFFECTS EXAMPLES Example 1 Using the tutorial scn file select fixture 8 and bring it to 50 Making sure that intensity is the selected att
154. ixture or click and drag to select a range of fixtures 1 Note that a range of fixtures can be selected by clicking and dragging through the Inv column of the desired fixtures 2 See Using the Fixtures Screen on page 48 for more information on this feature Maxxyz Once selected use the console s keyboard to enter the text When complete the text will be reflected not only in the patch display but also the Fixture window RUSS 1 LEFT MAC 600 E Mode 4 TRUSS 1 C LEI MAC 600 E Mode 4 RUSS 1 RIGH MAC 600 Mode 4 TRUSS TRUSS 1 C TRUSS 1C TRUSS 1 NIE LEFT LEFT RIGHT RIGHT MAC 800 E To clear a name from a fixture select the fixture s and then press Enter Sorting the Patch By default the patch is sorted by the fixture ID number in ascending order However by clicking on any column header such as Type the order of the fixtures will be resorted by that category Similarly you can reverse the sort order by touching the same column header again PATCHING SUMMARY N DO A OO N gt 9 What follows is a step by step explanation of patching a group of fixtures in a new show Turn on the console Select Create New Show Once the console has completed booting up press the Patch display key Press Enter Patch Press Add Fixture Enter the number of fixtures to be patched Press Select Fixture Press Fixture Library Select the Manufacture
155. ixture type and settings press the OK softkey on the bottom left of the patch screen to proceed The command line will now appear as follows ire number FIXTURE NUMBERING If the Enter key on the keypad is pressed at this time the 24 fixtures will be automatically be assigned 24 fixture IDs beginning with the next highest available fixture ID Example if fixtures 1 through 24 and 31 through 44 were already patched the MAC 600 s would be assigned fixture IDs of 45 through 67 It is also possible to override the AUTO Fixture number function by manually entering the fixture id of the first fixture in the range of fixtures to be patched using the numeric keypad Note The Maxxyz console does NOT allow overlapping fixture IDs If a fixture is assigned an ID of a fixture already patched the patch operation will be aborted for the entire range of fixtures that were to be patched For the training file included with the Maxxyz console the fixture ID of the first MAC 600 is one 1 Pressing either Enter or 1 Enter on the keypad will assign fixture IDs of 1 through 24 to the 24 MAC 600s to be patched Patching Fixtures 27 ASSIGNING DMX ADDRESSES 28 Progr Output Once you have patched the MAC 600s and assigned them fixture IDs your patch screen will look like this Default Universe legend added Presets Groups Fixture Cuelist Details Cuelist Progr Patch PlaybButtons Cuelist Dir __
156. ixtures Screen You can find this screen by selecting the Groups Fixture view key over the Playback Controls touch screen or the Fixture Filter view key over the Programmer Controls touch screen MAC 600 E Mode 4 600 Mode 4 600 4 600 4 600 4 MAC 600 Mode 4 MAC 600 Mode 4 MAC 600 E Mode 4 MAC 600 E Mode 4 a 600 Mode 4 MAC 600 E Mode 4 MAC 600 E Mode 4 MAC 600 E Mode 4 MAC 600 E Mode 4 MAC 600 Mode 4 MAC 600 E Mode 4 MAC 600 E Mode 4 4 Random Revert to selection This screen is automatically populated with fixtures as you select them either by the means described above or by selecting Groups see Groups on page 61 In this screen you are provided with the fixture number and model Using the checkboxes at the left side of the screen you can select or deselect additional fixtures Checked fixtures are selected and unchecked fixtures are deselected You can reselect all the fixtures in the programmer by pressing the Revert to selection softkey at the bottom of this screen For information on selected and deselected fixtures please see Selected Deselected and Active Inactive on page 49 Maxxyz FIXTURE SELECTION ORDER The Maxxyz console goes beyond recalling simply what fixtures have been selected it also recalls the
157. jects Layer Visible Intersect Default object layer Defaut object layer ee tue EG Te vun ae en Uni Rd pamm mrt SS mr um ey AC ED CONDI GE E mc i ae p ee 1 el wc Cancel As with the Fixtures window you can select whether or not specific object layers are visible There is also an option for Intersect When selected light beams will interact with the surface of the object Deselecting this option will cause the beam to pass through the object as if it weren t there The Default Object layer will always be treated as though Intersect is set to on 40 1 Note that in this example all objects were created on one layer the default layer Maxxyz THE OPERATIONS BAR aut ALA Note AV The Operations toolbar is possibly the most powerful of the toolbars found in the Maxxyz visualizer It consists of two separate elements the Focus Beam selection and the Fast Patch selection The Focus Beam selection will be covered in detail later in this manual Please see Fast Focus on page 52 for details To use the Fast Patch simply open the window and then click on the desired fixtures Based on the options that you have selected in the Fast Patch window fixtures that you click on will then have their fixture number s and patch information changed in the visualizer An
158. lected fixtures will be added to the fixtures that were previously in the group REPLACE THE FIXTURES IN AN EXISTING GROUP 1 Select the desired fixture s 2 Press Record and the button of the group you wish to replace 66 Maxxyz The following pop up window will appear Additional information required MERGE current group REPLACE group 3 CANCEL command 3 Select REPLACE with current selection The fixtures that were previously in the group will be replaced by the selected fixtures The CANCEL current command button will abort the command and clear the command line To REMOVE A FIXTURE FROM A GROUP Select the desired group to load its contents into the programmer Press minus xx where is the fixture number s you wish removed from the group Press Record and the group number of the original group Press REPLACE with current selection gt DELETING A GROUP To delete a group press the Delete hard key the desired group and then Enter Alternatively you can press and hold the Delete key and then select a group using the touch screen SELECTING GROUPS When group is selected it is highlighted in red in the group screen s Further any group that is a subset of that group is also highlighted in red For example if you were to select the group Mac600 the group M6 E2 and M6 D4 would also be highlighted The selection of groups is a tog
159. lected in the other It is essentially the same cuelist but in two locations Copying a cuelist to a fader on a different bank is accomplished in the same manner as moving a cuelist to a different bank DELETING CUELISTS ON PLAYBACK FADERS To delete a cuelist from a playback fader 1 Press the Delete key found the main key area 2 Pressthe LCD Playback key of the cuelist you wish to delete 3 Press Enter The selected cuelist has been deleted from the playback Accidentally delete a cuelist Don t worry See Cuelist Directory formerly Virtual Cuelist on page 147 146 1 Note that you can also press and hold the Delete key and then press and LCD playback button When De lete is then released the specified cuelist will be removed from the fader Maxxyz OTHER CUELIST LOCATIONS Aside from the playback faders cuelists exist in two other locations The Virtual Cuelist and Playback Buttons CUELIST DIRECTORY FORMERLY VIRTUAL CUELIST Throughout the manual we have spoken of cuelists on playback faders And while it is likely that this is where you will most often manipulate cuelist information it is important to note that playback faders are not where the cuelist information is actually stored Whenever you record a cue you re not actually recording it into the playback fader you re recording it into the Cuelist Directory It may help you in your understanding of the Cuelist Directory if you
160. lete groups and cues or attribute groups or individual attributes of selected fixtures Further Load allows you to clone the attribute values from one fixture to another fixture of the same type Understanding how the Load function performs is necessary in order to get the most out of the Maxxyz console Load differs from Edit in that where Edit will read information on attributes that have been recorded with values in them by default Load reads all of the specified base value attributes whether they are at a value or not If one or more of the attributes that is read by a Load function is at a level for example the attribute is in an active cue then that value will be loaded into the programmer THE LoAD OPTIONS WINDOW LOAD option MERGE REPLACE ACTIV amp JASE VALUES EFFECT TIMING Y IR VALUES VALUES COLOR GOBO Z00M PRISM EFFECTS FRAMING DEF RESET SPEED FIL TER To use the Load Options window and filters employ the following steps 1 For an explanation of base values please see The Record Options Window on page 96 The Programmer Window 77 1 Press Load 2 Set your filters as desired Press Enter The Load Options window contains several buttons that are broken down into five categories Load Options Normally used in Record to determine how attributes in the programmer are saved to cues the Merge and Replace buttons have the same identical function in the Load Options
161. ly expanded for clarity also allows for a degree of control of the active cuelists When a cue is selected it is highlighted in red as shown with cuelist 23 Move Cue A cuelist that is selected in the Active Cuelist window makes the selected cuelist and can now be controlled by the Main Go and Main Pause Back buttons found on the left side of the console Making a cuelist active in this display is the same as pressing the LCD keys found below the playback faders Other Cuelist Locations 155 EFFECTS The Maxxyz console utilizes a very powerful effects package With Maxxyz effects you can use either pre programmed shapes or work on an attribute by attribute level to design your own Effects are created using the programmer keys on the right of the console While going through this section of the manual it will be quite useful to be at the console Some terms and concepts that might not be familiar to you will be much easier to grasp if you can follow along with your console Please note Maxxyz handles all attributes the same with the exception of pan and tilt Pan and tilt receive a special treatment when the Comb pan tilt combine button in the programmer touch screen is selected This manual will cover PT Comb at the end of this section Please confirm that PT Comb is not highlighted for the first part of this section EFFECTS CONTROLS The effects controls are limited to the 4 right trackbelts and 2 o
162. ly selected PLAYBACK COMMAND Located to the right of the playback faders and the left of the main keypad is the playback command The playback command consists of 5 LCD keys one jog wheel and one track belt The playback command is used for manipulating cuelist information The information and type of control exerted by the playback command is dependent upon the active cue type The possible cue types that determine the information displayed are 1 None 2 Cuelist 3 Chase 4 Override 5 Sub Group Dim and 6 Timecode For information on cue types please see Working With Cues on page 108 1 When recording the first cue into a new cuelist that cuelist is automatically selected Working With Cues 109 DISPLAYS WHEN CUELIST TYPE IS NONE When no cuelist is selected the playback command LCD keys contain the following information LCD Key Legend Page 1 LCD Key 1 Next Bank LCD Key 2 Prev Bank LCD Key 3 Bank LCD Key 4 Delay LCD Key 5 Fade LCD KEY DEFINITIONS Next Bank Pressing this key will advance the playback fader bank by one Previous Bank Pressing this key will decrement the playback fader bank by one Bank By pressing this key and a number between 1 and 100 you will jump to that bank Delay This button is used in the setting of delay offsets for fanning the timing of selected attributes Fade This button is used to set the Fade In time of a specified attribute
163. n Tilt preset is no longer visible By default recording a preset on this page will only capture the color attributes that are in the programmer Note that if you didn t change the color when you were focusing the MAC 2ks the color attribute will not be loaded into the programmer and nothing will be recorded into the preset Only those attributes appropriate to the preset that are currently displayed in the programmer screen can be recorded It should be noted that while by default only those attributes specific to the selected attribute group will be recorded in a preset it is possible to override those defaults using the Record Cue Options pop up window That is to say that you could as an example have a preset on the Color page that contains only pan tilt values For more information please see The Record Options Window on page 96 Select the Pan Tilt attribute group again and record presets for the guitar and the drummer When you re done the Pan Tilt page should look something like this Progr Output Presets Groups Fixture Cuelis ils Cuelist Progr Patch PlaybButtons Cuelist Dir Dim Focus Pan Tilt Color Gobo Zoom Prism Speed Effect Framing A Auto select KEYBOARD GUITAR DRUMS PRESET CONTENT CODING A recorded preset uses a combination of colors and letters to indicate it s contents As mentioned earlier it is possible when using the Record Options function to record attributes
164. n to somewhere near the downstage edge of the stage Select the Time Effect LCD key Double click the hard key below the Delay label to open the pop up window shown above Maxxyz 6 Select Wave per 12 You can set the fixtures to the other Wave per x settings to see how they work then return to Wave per 12 Confirm that Tilt is the selected attribute and then press the Regular Effect LCD 8 Select Mode 4 as described above You can now see the difference between a forward mode and a reverse mode SHIFT STEP Shift is similar to delay except where delay divides the effect and distributes the fixtures evenly along it s curve Shift divides the number of fixtures evenly and distributes the effect to them The pop up window for Shift is essentially identical to the wave pop up with the exception that step is used instead of wave To view the effects of step 1 Using the tutorial scn select all the MAC 600s and bring them to full Select the Tilt attribute hard key In Regular Effects set Swing to 18 Speed to 250 and use Mode 3 as described earlier The fixtures should be tilting from their home position to somewhere near the downstage edge of the stage Select the Time Effect LCD key Double click the hard key below the Shift label to open the pop up window Select Shift per 12 Set the fixtures to the other Step per x settings to see how they work
165. nction become clear Offset 50 P Offset 50 MIRROR 3 POINT LINEAR CLR FAN MIRROR 3 POINT LINEAR CLR s First Center Last Offset These two examples illustrate how the Offset fan attribute can be used to change the apparent center of the fan Maxxyz OTHER FAN TYPES The examples above have used the pan and tilt attributes to demonstrate the fanning functions However it should be noted that any attribute can take advantage of the fanning function In the same way that Martin St owDesigner MIRROR 3 POINT LINEAR First Center Offset Last in Md 0 100 0 In the above example the linear 3 point fan is used on the tilt attribute color is achieved by bringing magenta to full and with cyan at 0 using a mirrored 3 point linear fan with the Center fan attribute at 100 The Programmer Window 95 RECORDING CUES Recording a simple cue is covered in Recording a Cue on page 84 In this section we will look at filtering and some of the more advanced recording functions The Record Cue Options window is a powerful tool in the creation of groups or presets but is especially well suited to manipulating cue data The Record Cue Options window or Options window can be used to filter exactly which attributes from the programmer are recorded into a cue group or preset and in the case of cues where it is recorded This window pops up whenever the Record key is pressed
166. nd then use the keyboard to enter the desired text and press Enter You can also label a group Configuring Your Show 61 after it s been created by simply pressing the desired group and then entering the text with the keyboard Record the following groups using the fixtures from the tutorial Group Keystrokes Instructions 1 1 Thru 24 Enter Record Group1 then type on the keyboard Mac600 then press Enter 2 1 Thru 24 Enter then set Record Group11 then type M6 E2 then press Fixture Filter to Every Enter 2 and apply 3 1 Thru 24 Enter then set Record Group21 then type M6 D4 then press Fixture Filter to Divide Enter 4 and apply 4 31 Thru 42 Enter Record Group3 then type Mac500 then press Enter 5 31 Thru 42 Enter then Record Group13 then type M5 E2 then press set Fixture Filter to Every 2 and apply Enter 6 31 Thru 42 Enter then set Fixture Filter to Divide 4 and apply Record Group23 then type M5 D4 then press Enter 7 51 Thru 62 Enter Record Group5 then type Mac2K Profile then press Enter 8 51 Thru 62 Enter then Record Group15 then type M2kP E2 then set Fixture Filter to Every 2 and apply press Enter 9 101 Thru 124 Enter Record Group7 then type Pars then type Enter 10 101 Thru 124 Enter then Record Group 17 then type Pars E2 then type set Fixture Filter to Every 2 and apply Enter 11 1 Thru 62 Enter 52 42
167. nto either of the USB ports found on the rear of the console RECOMMENDED FILE LOCATION The recommended default file location for the scn file is My Computer Shared Documents MSD4 Scenes The recommended default file location for the 2 file is My Documents Show File Management 165 SERVICE The Maxxyz console is designed as a rugged road worthy console However some general maintenance is required For any service related concerns not addressed below please contact your Martin dealer or go to www Martin com LOADING MAXXYZ SOFTWARE UPGRADES Maxxyz software upgrades are available at http www maxxyz com Once downloaded to your PC the zipped file can be extracted to either a CD or a USB storage device such as a removable hard drive or thumbdrive If extracted to a CD simply insert the CD and the software upgrade will automatically be installed Note that during installation of the software normal console operation will be stopped and a restart of the console may be required If using a thumbdrive to transfer the files you will need to click on the Installx x x icon to start the upgrade Also please refer to any specific upgrade instructions found with the upgrade CLEANING The Maxxyz requires periodic cleaning as does any computer The schedule depends heavily on the operating environment please consult a Martin service technician for recommendations if needed As with any c
168. oad 51 Enter 100 100 100 100 100 100 100 100 100 100 100 100 LL T X TT TL LA 70 00 00 00 Q0 00 00 59 00 49 00 00 IO EO ee P9 I3 I5 5 x3 P9 15 eost NNN 09 Q6 Qf martin Mf snowDesigner Using the filtering in the Load Options window it is possible to select which specific attributes you wish to have the target fixtures clone from the source fixture If you wished to have the targets clone only the position and the intensity of the source you would set your filter accordingly EFFECT TIMING VALUES VALUES COLOR GOBO ZOOM PRISM EFFECTS FRAMING DEF RESET SPEED HE Mariin Mf snowDesigner 82 Maxxyz 1 2 You can also clone more than one fixture to a number of other fixtures Select fixture 51 bring it to full and set the pan tilt gobo and color attributes of that fixture to a non null value Select fixture 52 and do the same 34 59 20 334 0 100 100 66 59 20 54 9 11 100 martin Mf snowDesigner Press Mac 2K Profile group button Load 51 52 Enter c N 100 100 11 100 100 100 11 100 100 100 11 100 NAN MN MAT 100 100 V A 11 100 Cw 100 100 1 100 100 100 1 100 17 Xo CO wo Bie e 9 per e 99 xe 9959 92 e 9 69 OMS 522269 wo e 9 5 3 5 3 5 3 5 3
169. ogrammer output is limited by the GM the values in the programmer remain unaffected Therefore if you were to record a cue with the GM down the intensity values in the programmer would still be recorded into the cue although their output would not be visible on stage The GM fader can be overridden by the GM hard key directly above the fader The GM hard key acts as a flash and pressing and holding the key has the same effect as if the GM fader were at full Flash Master The Flash Master is not currently implemented A B Group Master The A amp B Group Masters are similar in function to the Grand Master except they can be programmed to master only those fixtures you specify See below for information on programming the Group Masters GROUP MASTERS Maxxyz utilizes two Group Masters labeled A and B These can be programmed to master the intensity of any individual or group of fixtures Please note that just as with the Grand Master the A and B submasters cannot be used to raise the levels of fixtures but can only be used to limit their intensity To program the Group Masters Select the fixtures that you wish to have controlled by the submaster see Selecting Fixtures on page 43 for information on selecting fixtures Press Record and either the A or B hard key above the desired Group Master fader As with the Grand Master the hard keys directly above the Group Master sliders will function as a flash button for
170. omputer never spray the cleaner directly onto the Maxxyz always spray into a lint free cloth and wipe clean The touch screens should only be cleaned with cleaners or wipes specifically designed for cleaning computer screens Refer any other service not described here to a qualified Martin technician Important Excessive dust smoke fluid and particulate buildup degrades performance and causes overheating and damage to the console that is not covered by the warranty TECHNICAL SUPPORT For a complete list of Technical Support phone numbers please visit our web site at http www martin com service hotline asp Maxxyz APPENDIX 1 MAXXYZ SPECIFICATIONS PHYSICAL Dimensions 1034 x 613 x 287 mm 41 x 24 x 11 in Weight iis need Dep ales 48 Kg 106 Ibs including flight case 66 kg 145 5 Ibs AC SUPPLY Power supply Rage Way lebe bre e quU REIR TRIER 100 240 V 50 60 Hz Power 0 75 A 160 W 230 V 50 Hz HARDWARE 8 5 pin DMX universe outputs DMX Ethernet connector for addition of up to 24 extra DMX universes 10 motorized playback faders each with one dynamically labeled LCD button to identify activate the playback and two function assignable buttons 8 digital fader belts for fixture control Digital LCD buttons dynamically labeled Grandmaster fader Built in stereo loudspeakers Hea
171. on page 84 or hidden To hide these values press the Show FX soft key at the top of the programmer Programmer While this hides the FX values they are still in the programmer and will still be recorded unless filtered out Note the small turquoise rectangle next to the fixture number indicating that there are hidden values in the programmer The Programmer Window 81 USING LOAD TO CLONE FIXTURES Aside from it s usefulness in loading information into the programmer the Load function can also be used to copy information from one or more fixture s to one or more of the same type of fixture This process is known as cloning When cloning there are two types of fixtures source and target Source Fixture This is a fixture loaded in the programmer that contains the information you wish to clone to another fixture Target Fixture This is a fixture of the same type as the source fixture that you wish to have mimic the source fixture Please note that the source fixture s must be loaded into the programmer in order for it to be cloned To CLONE A FIXTURE When cloning a fixture the syntax is Load yy where is the target and is the source For our example we will use the Mac 2k Profiles fixtures 51 through 62 1 Select fixture 51 at full and set the pan tilt color and gobo attributes to non null values Martin 4 ShowDesigner 2 Press Mac 2K Profile group button L
172. ontrolled by the associated fader As the fader is raised the intensity will raise to the values recorded in the submaster Other groups or cuelists can drive the fixtures contained in that submaster to a higher level in a highest takes precedence manner GROUP MASTER The Group Master is an inhibitive submaster It can not be used to raise the level of the fixtures it contains but the position of it s associated fader will determine the output of the fixture s that are recorded in cue 1 of the Group Master cuelist The intensity level of the fixture recorded in the Group Master is not used in calculating the output however only those fixtures with an intensity value of 3 or higher in cue 1 of the Group Master cuelist will be affected by the fader level Note that if a fixture is contained in one or more Group Masters all of those group masters must be up for the fixture s intensity to read on stage Working With Cues 137 TIMECODE The Maxxyz console allows for the connection to an external time clock for the synchronized triggering of cues Currently only SMPTE is supported When you select the Timecode cuelist type you will note the following box appears in the Cuelist Options window SMPTE 30 NDF Confirm Here you may select SMPTE 30 NDF non drop frame Internal SMPTE or Net SMPTE Only SMPTE 30 NDF external connection and Internal SMPTE are supported at this time After you have made your selection press Confirm
173. ority cuelist is a subset of the higher 1 Select all 2K s bring them to full and focus them on the keyboard Set the magenta attribute to full Do not change any other attributes and then record as cue 1 in a new cuelist We will leave these at the default cuelist priority of 50 This will be our Keyboard cuelist 2 Clear the programmer 3 Select all 2k s bring them to full and focus them on the drummer Do not change any other attributes Record as cue 1 a new cuelist This will be our Drummer cuelist 4 Clear the programmer Note Cue 1 in both the Keyboard and Drummer cuelists have the same fixtures and both have position information for those fixtures However cue 1 in the Keyboard cuelist also contains color information Therefore the contents of cue 1 of Drummer are a subset of the contents of cue 1 in Keyboard the superset Working With Cues 129 Tracking default On 5 Open the cuelist options for the drummer cuelist 6 Set the priority to 40 and press close 7 Press Go on the Keyboard cuelist higher priority 8 Press Go on the Drummer cuelist lower priority The fixtures do not move as the higher priority preset maintains control 9 Release the Keyboard cuelist The fixtures move to cue 1 of the Drummer cuelist 10 Press Go again for the Keyboard cuelist 11 Release the Keyboard cuelist You ll note that the fixtures have returned to their home position This is because on the second e
174. ouch Fade 5 Enter change in time to 5s leave out time Touch Fade 8 Enter leave in time change out time to 8s Touch Delay 2 6 ENTER assign split base delay time of 2s in 6s out to cue Touch Delay 2 ENTER change cue Base Delay time to 2s Touch Delay 5 Enter change delay in time to 5s leave out time Touch Fade Mode change to Fade All Snap All Default changes the cue to make all parameters SNAP or FADE Touch Fade Delay Override 3 Enter changes all parameter delay times to 3s Touch Fade Delay Override 1 THRU 3 Enter changes lowest and highest parameter times in cue and adjust all times in between relatively Touch Fade Delay Override Enter removes all parameter times out of the cue all parameter will use the cue base time again Touch Fade Delay Override 2 Enter adds 2s to every parameter time in the cue Touch Fade Delay Override 3 Enter subtracts 3s from every parameter time in the cue Touch Comment change the cue comment text only only in TIMECODE mode touch TimeCode cell enter new TimeCode Enter changes timecode time touch TimeCode cell 15 Enter adds 15 frames to existing timecode touch range of TimeCode cells 5 Enter subtract 5 frames from range of cues Touch MACRO change cue macro LINK touch CUE select destination cue to jump to LINK touch AMOUNT specify amount o
175. ow X At this point you are presented with three options They are Create new show This option allows you to start a new show from the beginning with no existing show information Load a show This option will take you to a traditional Windows interface where you can select any show stored on the console Continue with current The third option loads the last show that you were working on show Please note that no cues will be active if you select this option In the lower left hand corner of the Welcome Screen you ll notice a check box labeled Start automatically By default this box is unchecked and you will be required to make one of the selections above However if you check this box the console will automatically select Continue with current show after displaying the Welcome Screen for 10 seconds This setting is stored in the console and will take effect the next time the console if started The Maxxyz console automatically and continuously saves the current show as you are working on it Therefore if you select Load a show please be aware that you will be recording over your existing show Further if you have not previously saved your showfile see Save a Show on page 165 that data will be permanently lost For now press Create new show Starting the Maxxyz 21 PATCHING FIXTURES ADDING FIXTURES TO THE PATCH When starting a new show the default screen will appear in the Playback Touch Screen and
176. playback fader 100 banks each of 10 playbacks selectable with a scroll wheel on the desk Full 16 bit fading for high resolution fixtures Individual fade in fade out times for all playbacks Manual override available at all times Cue memory with individual delay in fade in fade out and delay out timing on all fixtures and their parameters Freeze times and playbacks Live override of the global cue timings from 0 100 Go function supporting multiple cues simultaneously Cuelists have tracking Show data is mirrored on secondary hard drive to protect against failures Motherboards are designed with redundancy in mind to enable the running of a show in the event of a failure SOFTWARE Embedded OS WinXPe user interface Real world paradigm pictures dynamic text labels and actuals are used instead of channel numbers values and percentages wherever possible Show backup on hard drive floppy disk or USB storage device not included Compatible with Martin Show Designer ORDERING INFORMATION Maxxyz Controller 90 230 Vz a AMISISSE REX Ra Radios P N 90732000 Maxxyz APPENDIX 2 SHORTCUTS Below are a list of commonly used shortcuts or quick commands Decimal Enter Selects all fixtures in the programmer 0 Zero Enter Deselects all fixtures in the programmer Decimal 0 Zero Enter Grabs every patched fixture in the entire show and puts it into the
177. point for a distance determined by your end point where you release the left trackball button Lastly is the Center to side circular option When this is selected you are first determining the center point of a circle and upon releasing the left trackball button it s radius Below is an example of a Circle to side fan using the Mac 500 s with a closed iris and shown in a top view Update Manipulating Fixtures 55 PROGRAMMER CONTROL The programmer controls located directly below the programmer touch screen determine what attributes are displayed in the touch screen and provide a way to control those attributes The left four track belts jog dial and LCD keys are used to control fixture attributes while those on the right are primarily used to program effects for information regarding effects please see Effects on page 156 Using fixture 51 a MAC 2000 Profile we can see that attribute groups have loaded into the left LCD keys From top to bottom the attribute groups are Dim Focus This contains the dimmer shutter and focus attributes Pan Tilt This contains the pan tilt and pan tilt speed attributes Color This contains the color 1 and color 2 attributes Gobo This contains the gobo gobo 1R and fixed gobos attributes Zoom Prism This contains the iris and prism attributes Turning the jog wheel directly below the LCD keys will load the next page of attribute groups if any exist For the MAC 200
178. programmer Cue xx Enter Goes to the specified cue in the specified time hold Snap Cue xx Enter Goes to the specified cue in time zero hold Snap Release Fades all fixtures to zero and then releases them from all playback faders in the specified time hold Release Snap Releases all attributes of all fixtures in all playback faders simultaneously Edit Enter Loads all attributes of the active cue in the selected cuelist into the programmer for editing Record Enter Records the contents of the programmer into the current cue in the selected cuelist Next Last keys held together Selects all fixtures in the programmer Load Load Takes a snapshot of the current output of all playbacks and loads it to the programmer Appendix 2 Shortcuts 169 WIRING CHARTS APPENDIX 3 The following charts can be found on the inside and outside of the processor cover inside the Maxxyz console Bottom wiring YGA wiring Maxxyz Lede PW 25005000 A 170 Top Wiring Fa Fader Wiring Lable P N 35005001 A Other Data Power Wiring 133444 Fret eres rca Mb MAXXYZ Bus 12C Power Cables 171 Appendix 3 Wiring Charts 5 L M u P R 5 T U Ww Y 12328 b BT BH 12 13 1416 1B 17 18 18 z0 z1 22 23 24 25
179. r 10 Select the fixture type 11 Select any options from the Fixture Settings menu 12 Press OK 13 Set the Fixture ID of the first fixture or use the Auto Fixture Number feature 14 Press Enter on the keypad 15 Select the fixture range using the keypad i e 1 Thru 24 16 Press the At key and then the DMX address of the first fixture to assign to the default DMX universe or Press the At key the desired DMX start address the Slash key and then the desired DMX universe i e 1 2 or Use the console s Auto first DMX start address feature 17 Press Enter on the keypad 18 Press Exit Patch Patching Fixtures 33 ADVANCED PATCHING SYNTAX While the assignment of fixture IDs and DMX addresses have been handled separately in this manual it is worth noting that it is possible to create a longer more complex command line that will add fixtures assign the IDs and DMX addresses all as a single command For example Add Fixture 24 Select Type MAC 600 101 1 2 Enter would add 24 MAC 600s numbered beginning with 101 and addressed in a continuous range beginning with DMX address 1 of universe 2 PATCHING THE TRAINING 1 4 MAXXYZ FILE With the information listed in the table below it is possible to patch all the fixtures in the training file Quantity Type Fixture ID DMX Add Univ 24 MAC 600 E Mode 4 1 24 1 1 12 MAC 500 E Mode 4 31 42 337 1 12 MAC 2k P
180. res 75 using edit 76 using fixture selection 75 using load 77 removing fixtures from 83 saving changes 84 R Record Options Window 96 cue only 99 185 filters 99 Record Remove 97 Relative Fixture Control 59 Release all cuelists 113 dimmers first 132 when restart cuelist 132 Releasing a Cuelist 144 Renumbering Cues 106 S Save a Show 165 Selected Fixtures Screen 44 Selected Deselected 49 Selecting Fixtures deselecting 50 deselecting all 44 selecting all 44 with main keypad 43 SMPTE 138 Snap Key 113 Snap key 113 Snapshot of console output 80 Split Cue Timing 119 Submaster 137 T Tap Synch in Chase Cues 135 the 69 Time 132 overrides 125 Track Belt 14 Trackball sensitivity 59 Trackball Control graphic of 17 next last selection 17 U Unblock Cuelist 133 USB Ports 165 V Virtual Cuelist 147 Visualiser changing views 42 Visualizer default file location 38 editing fixture and object layers 40 Fast Focus 52 Fast Patch 41 186 Maxxyz toolbars 39 camera bar 42 camera operations 41 display mode 42 miscellaneous 39 operations 41
181. ress Enter To clear a specific DMX address Press the Clear key Press the at key Enter the DMX address to be cleared Press the slash key Enter the DMX universe FR O N Press Enter Note that steps 4 and 5 above can be skipped if the DMX address to be cleared is in the default DMX universe To clear a specific DMX address from a specific fixture Press the Clear key Enter the DMX address that is to be removed Press the at key Enter the fixture number that the address is to be removed from a A N gt Press Enter DELETING A FIXTURE FROM PATCH A fixture that is deleted from the patch is completely removed from the patch as well as all groups presets and cues that it may have been recorded in When this operation is completed the only way to restore that fixture to the show is to load a previously saved show from memory When deleting a fixture or fixtures a pop up window will appear FIXTURE CONFIRM deleting fisture s CANCEL curent command EDIT curent command Pressing Confirm will execute the command and remove the fixture s from the patch Pressing Cancel will stop the execution of the command and clear the command line Patching Fixtures 35 Pressing Edit will stop the execution of the command but allows you to return to the command gt line and make any desired changes To delete a fixture from the patch and all associated
182. ress the Pan Tilt LCD key and the hard key below the Tilt label in the touch screen Directly above the Swing label it should say Effects on Tilt Set Swing to 11 and Speed to 200 The fixture should now be swinging somewhere between the end of the stage and the backdrop When the fixture next reaches it s most upstage point rapidly change the speed to zero Effects 159 You ll note that the fixture has stopped but it s not at it s baseline between the sphere and the pyramid The effect is still running but it has in a manner of speaking frozen in time Retum the speed to 200 At this point you may wish to move the pan tilt attributes and move the baseline around Of course on the Maxxyz console you can have different attributes on the same fixture running different effects at different speeds All attributes of every fixture can run an effect TIME EFFECTS Where Regular Effects can be used with a single fixture and deal with movement Time Effects address groups of fixtures and the execution of the regular effects While it is of course possible to assign Time Effects to individual fixtures there would be no discernible behavior in the fixture Time Effects consist of Delay or Wave Shift or Step and Wait Wait is not fully implemented at this time and will be addressed in a later revision of this manual DELAY WAVE The Delay element creates the image of a wave of effects With the same regular
183. ribute the blue LED on the associated hard key is lit roll the Swing element to 64 Now set the speed to 200 You ll note that the fixture is now fading from zero to full We set intensity attribute to 50 or a baseline of 64 Remember that single attributes have a range of 0 to 128 on the Maxxyz console We re in mode 1 which swings above and below the baseline Since our baseline is 64 and our swing is 64 when the intensity attribute is at the top of the wave were at full intensity baseline 64 swing value 64 128 full When we reach the bottom of the wave we re at zero baseline 64 swing value 64 0 Example 2 Continuing with where we were double click the hard key below the mode label to open the mode window Select mode 3 from the drawing above and close the mode window You can now see that our fixture is cycling between 50 10096 Take the intensity on fixture 8 to full While it appears the effect has stopped running it hasn t Mode 3 never goes below the baseline and our baseline is now 128 full so there s no effect on the intensity attribute Open the mode window and select mode 5 Predictably the fixture is now cycling between 50 10096 again Change the swing value to 128 And again the fixture is moving between zero and full Example 3 Clear the programmer Bring fixture 8 to full and focus it approximately half way between the sphere and the pyramid Select the Tilt attribute P
184. rofile 16 Bit 51 62 17 2 24 Generic Channel 101 124 401 2 EDITING AN EXISTING PATCH Once your patch is created there are a number of different ways that it can be modified All of the following commands employ the Thru And and Except modifiers as described on page 29 Note that the Enter Patch button on the patch touchscreen must be selected for the commands to be executed CLEARING A FIXTURE FROM PATCH In the patch when a fixture is cleared it is unpatched but is not removed from the show This can be useful if a fixture develops an error that cannot be addressed in a timely manner The fixture will remain in all groups presets and cues but no DMX values will be sent to it To clear a fixture from the patch 1 Press the Clear key above the numeric keypad 2 Enter the fixture number s that you wish to be unpatched 3 Press Enter CLEARING DMX ADDRESSES Aside from clearing DMX data by specifying a fixture number it is also possible to clear this information by specifying the DMX information to be cleared This can be done for an entire 34 Maxxyz universe or for specific addresses As with clearing a fixture from the patch all group preset and cue information will remain unaltered To clear an entire DMX universe Press the Clear key above the numeric keypad Press the Universe button found in the lower right hand corner of the Patch touchscreen Enter the universe number s you wish to be cleared gt P
185. rve as the base time for the fade or delay Press the P slash key Enter the downtime Press Enter To remove a split time Select the Fade or Delay times of the desired cue s Enter the base time desired Press Enter You can also set a split time for a specific group of fixtures within a cue By doing so only the selected fixtures will use the split time while the remaining fixtures will use the cue s base time To set a split time for a group of fixtures Select the desired fixtures Select the Fade or Delay times of the desired cue s as described above Enter the uptime remembering that this will also serve as the base time for the fade or delay Press the slash key Enter the downtime Working With Cues 119 6 Press Enter Note that you can set or change only the uptime by entering the time and then or only the downtime by pressing and then entering the time SETTING AN INDIVIDUAL ATTRIBUTE FADE TIME Aside from setting base times for cues you can set specific times for any attribute or attribute group of any fixture or group of fixtures The range for these times is between 0 seconds to one hour These times override the base cue delay timing and are set through the programmer controls For our example we ll use cue 1 with a base time of 5 seconds but we re gong to change the intensity timing to zero using the following procedure 1 Select the desired cuelist Select the fixtures who s fade time you
186. s discussed below The visualization is always displayed on the programmer external monitor While the visualization component of the Maxxyz console is not required for creating and running shows it is a very valuable tool when pre programming or learning the console particularly if you are not connected to physical fixtures LOADING THE MAXXYZ VISUALIZER When you first start the Maxxyz console the visualizer will display its default MSD scene file shown below s Control Martin ShowDesigner Maxxyz Visualizer This file which is stored as Maxxyz scn is the default scene file for the Maxxyz console When the console boots it will always load the Maxxyz scn file first If you wish to create your own scene file using MSD it is recommended that the file be loaded to the following path My Computer Shared Documents MSD4 Scenes In order for the 1 For a complete manual on Martin Show Designer please visit www Martinpro com 38 Maxxyz visualization to be accurate the fixture type including mode the fixture number DMX universe number and DMX address must be exactly the same in both the Maxxyz patch and the MSD scene file For more information please see Show File Management on page 164 Note Maxxyz does not provide for an association between the scene file and the console showfile By default the Maxxyz console will open the Maxxyz scn file If you are working with another file
187. selected number 42 is focused downstage left All other fixtures have been evenly distributed based on their selection order evenly between them Changing to the 3D FOH Front of House view from the Select Camera pull down menu will generate the following Focus Fan Update Manipulating Fixtures 53 54 You can see that while the fixtures are evenly distributed it may not be quite as smooth a fan as you desire This is because the fixtures are distributed by selection order Clicking on the Fan button in the Focus Fan window will result in the following Focus Fan Update Here you can see that the Maxxyz console has calculated the shortest distance for each of the points along the selected fan line resulting in a smoother fan Maxxyz Focus Fan Checking the Inv checkbox will cause the distribution order to become inverted Update OTHER Focus FANNING OPTIONS Also found in the Fan Focus pop up box are two selections named Center to side The first of these is for linear functions and the second is for use in a circular pattern The linear Center to side is similar to the Side to side option used in the examples above except that when you select your start point by double clicking and holding the left trackball button you are not selecting an end but instead selecting the middle of your distribution line Fixtures will be evenly distributed on each side of your start
188. separated by 1 full step Again if the first cue is set to 11 3 the next will be at 12 3 and so on regardless of their current offset separation Spread with offset 10 Each cue moved will be incremented by 10 from the first cue If the first cue is 11 3 the next will be 21 3 etc Cancel This command will cancel the move and leave the cues in their original position within the cuelist Move options that are not viable will not be highlighted If for example you were to move cues 7 through 9 to cue 6 1 the Separate with offset 10 would not be available as an option It should be noted that it is possible to move a range of cues into any range where it will fit even if some of those cue numbers overlap For example again create a cuelist with 10 cues numbered 1 through 10 and then delete cue 4 You can now move the remaining cues to fill the void left by cue 4 by pressing Move Cue 5 Thru 10 4 Enter The cuelist will now be numbered sequentially from cue 1 to cue 9 If a cue range contains a cue or cues that have been linked to by other cues are moved the link s will automatically update so that the link s remain intact That is to say if cue 10 has a link to cue 4 and then cue 4 is moved to cue 6 1 cue 10 will now link to cue 61 It may be necessary after moving a cue to change any links in that cuestack Note As with moving a single cue moving a range of cues can result in a change in the tracking of the fixtures within
189. shot of the current look using the Load function To do so use the following syntax decimal 0 Enter Load Load The decimal zero enter command will select all the fixtures in the show and load load will put their current output into the programmer LOADING AN INDIVIDUAL ATTRIBUTE While the Load Options window is useful in loading the contents of a specific attribute group into the programmer it is possible to load in a single attribute as well Follow the steps below to load a single attribute With a cue running select the group Mac 2k Profile from one of the Group touch screens Press the Dim Focus LCD key in the programmer key section if not already selected Note that it is important to select the appropriate group before proceeding with the next step otherwise that attribute group will be loaded not the individual attribute Press and hold the Load key on the keypad Press the hard key directly below the Intensity label on the touch screen Release the Load key 80 1 This is sometimes known as capturing the state of the fixture s Maxxyz The programmer screen will then look similar to this Progr Dutput Presets Groups Fixture 2D stage You ll note that while shutter and focus attributes of the Dim Focus attribute group are still blank the intensity attribute has been loaded Also loaded are the intensity FX values These can either be cleared see Clear and the Programmer
190. sn t change color Reset Pressing this button will cause the Clear Options window to return to its default filter setting CLEARING INDIVIDUAL ATTRIBUTES While the Clear Options window is quite useful and effective in clearing out attribute groups it is also possible to clear individual attributes using the Clear key Please refer to the screen below Programmer Percentage Preset Name Martin M The Programmer Window 87 gt To clear the Cyan attribute from only the odd numbered MAC 2K s we would use the following keystrokes Select the group 2k Profile 2 from the Group touch screen Select the Color LED key on the programmer Press and hold the Clear key on the keypad Press the hard key in the programmer that is directly below the Cyan label in the Programmer Touch Screen The programmer screen will then look like this Progr Output Presets Groups Fixture 2D stage Cuelist Programmer Percentage Preset Name Martin MAC 2000 Profile Mode 16 bit You can see that the cyan attribute on the odd Mac 2k s is now set to null This is sometimes referred to as knocking out FIXTURE FANNING 88 Fixture fanning is similar to Focus Fanning page 52 except that it does not require the use of the 3d visualizer In it s place the four trackbelts on the right hand side of the console are used to control the various aspects of the fan When a number of fixtures are selected an
191. t and allows you to dynamically change the rate measured in beats per minute of the selected chase cuelist Pressing this key activates the track belt and allows you to dynamically change the proportion of the crossfade between cues that will be used when moving from one cue in a chase to the next of the selected cuelist Working With Cues 111 DISPLAYS WHEN CUELIST TYPE IS OVERRIDE OR TIMECODE When you have selected a cuelist of the type Override or Timecode the playback command LCD keys contain the following information Legend Page Legend LCD Key 1 default Page 2 LCD Key 1 Next Bank Release LCD Key 2 Prev Bank LCD Key 3 Bank LCD Key 4 Delay Back LCD Key 5 Fade Go DISPLAYS WHEN CUELIST 15 SUB GROUP DIM When you have selected a cuelist of the type Sub Group Dim the playback command LCD keys contain the following information Legend Page LCD Key 1 default LCD Key Next Bank LCD Key Prev Bank LCD Key Bank LCD Key Delay LCD Key Fade 112 Maxxyz THE MAIN Go BUTTONS Aside from the individual playback faders Maxxyz provides a location for controlling a main cuelist When a cuelist is set as Main the Go and Pause Back buttons in the Main Go area will execute cues in that cuelist see Cuelist Directory formerly Virtual Cuelist on page 147 for information on setting a cuelist as th
192. t case between the monitor stands and the console Note The Maxxyz flight case is constructed to very tight tolerances The top of the roadcase will not fit over the console if the dust cover is left on the console Place the top section of the flight case over the console without forcing Maxxyz SETTING UP THE CONSOLE Remove 3 desk lamps AC power cord and detachable monitor stands Connect AC power cord to inlet found at the lower right corner of the console as viewed from behind If using external monitors install the left and right monitor brackets as shown below Be certain that the bracket is fitted snugly and pressed into the slots provided before tightening wing bolts Note The maximum allowed weight is 5kg 11 Ibs per monitor Connect external monitors to SVGA ports found one on the left and one on the right of the back of the console Connect desk lamps to connections on the console Connect DMX devices following the procedure and notes below Connecting DMX Devices Connect console to mains power Please see AC power on page 12 for warnings and details on AC connections CONNECTING DMX DEVICES The Maxxyz has 5 pin XLR sockets for DMX input and output The pin out on all sockets is pin 1 to shield pin 2 to data compliment and pin 3 to data true Use shielded twisted pair cable designed specifically for DMX devices standard microphone cable cannot transmit control data reliably 24 AWG cable
193. tch found on the wing module For details on setting these IDs please refer to your Maxxyz Playback Wing Manual This option is for application specific instances only Please contact Technical Support for more information Rel All This will release all standard chase timecode and override cuelists You can also specify a single cuelist that is not to be released Rel All CL This will release all standard chase and timecode cuelists but not overrides You can also specify a single cuelist that is not to be released Rell OR This will release all override cuelists but not chases timecode or standard cuelists You can also specify a single cuelist that is not to be released CREATING A MACRO To use a macro in a cuelist follow this procedure 1 Select the desired cuelist and view it in the Cuelist window 2 Highlight the cue that you wish to have trigger the macro Note that the macro will execute as Soon as the cue starts 3 Select Add Macro at the top to the cuelist The macro will be added directly below the selected cue 2 This will prevent the console from attempting to simultaneously execute several different Macros which have a negative impact on console speed performance Working With Cues 141 4 To select the effect of the macro touch Undefined Macro OPTIONS Foll s ADD MACRO EDIT MODE INSERT LINK Heart of Gold MACRO UNDEFINED MACRO When selected the Macro Editing
194. th Fast Focus you may find it useful to be in the Top view when using this feature To Create a Position Fan For the first examples we will use the Mac 500 s the Maxxyz file 1 Select the Mac 500 s and bring them to full 2 Open the Focus Fan window Click on the Fan Sel button This will cause the fixtures to be fanned by their selection order in this case fixtures 31 through 42 Confirm that Side to Side is selected Double click and hold the left trackball button at the desired starting point of your fan For this example select the downstage right corner of the stage The Mac 500 s will all jump to your start point 1 Note that the accuracy of this feature is entirely dependent on the accuracy ofthe visualization file created with Martin Show Designer 2 For information on creating fans without using the visualizer please see Fixture Fanning on page 88 52 Maxxyz 6 While continuing to hold the left trackball button drag the cursor across the screen to your desired stopping point in this case downstage left and then release the button When complete your visualizer will look something like this from the Top perspective Mode Operations Camera Settings Control gg e 2O Update We can see in this top view that the first fixture selected number 31 which is the furthest upstage right fixture is focused on the start position and the last unit
195. that cuelist RENUMBERING CUES Renumbering a cuelist allows for you to change the cue number without copying or moving the contents of the actual cue To renumber a cue or cues 1 Activate cuelist renumbering by pressing or clicking on the Renumber key in the cuelist window see Cuelist Touch Screen Buttons on page 115 for more information 106 Maxxyz Select the cue or cues to be renumbered by pressing or clicking on the desired cues Multiple sequential cues can be selected by dragging down the list Enter the new cue number for the first cue in the list and press Enter The Move Options window as described above in Moving a Range of Cues show below will appear Select the desired option Additional information required KEEP 10 1 14 1 SPREAD with offset 1 10 1 10 5 SPREAD with offset 5 10 1 12 6 SPREAD with offset 1 10 1 15 1 SPREAD with offset 10 10 1 50 1 CANCEL Renumbering As with moving a cue or range of cues and cue links will be preserved with the new cue number being automatically updated it the cue that contains the link Recording Cues 107 WORKING WITH CUES The primary method of playing back looks on the Maxxyz console is by the use of cues Cues are recorded into cuelists which are then assigned to playback faders The Maxxyz console uses a Last Takes Precedence LTP methodology of determining the values for the various fixture attributes In an LTP console a
196. the attribute physics and the mechanics of the fixture certainly do If you set a moving head to execute 540 degrees of rotation in 1 4 of a second it s not going to happen Instead the fixture will move back and forth off it s baseline position a very small amount as the swing value cycles back and forth past it faster than the servos can move The Speed element has a completely arbitrary range of 0 1000 Effects 157 MODE The Mode element determines the relationship between the baseline of the attribute and the swing element These Modes are presented graphically Below is an example of a Mode with notes to help in interpreting it Swing value Baseline Direction Speed value Double clicking the hard key below the Mode element will open up the Mode window so that all of it s contents can be easily viewed It is presented in a graphic format Note The numbers 1 8 were added for identification in this manual and do not appear in the actual Mode screen on the console There are 12 modes available on the Maxxyz We will discuss the first 8 here In this mode we start at the baseline fade up the amount specified by the swing element return to the baseline and then fade below the baseline the same amount before returning to the baseline and starting again This mode is identical to mode one except that we fade below the baseline first and the direction of travel is right to left This is only noticeable when working w
197. the contents of that group To clear a group master Press Delete and either the A or B and the Enter key OPERATOR AUDIO Located on the front of the console on the right hand side you will find the controls for operator audio These include Speaker Volume Head Phones Volume Intercom Mic Volume Mic In Speech On Off Maxxyz With the current release of Maxxyz only Speaker Volume and Phones Volume are used Speaker Volume controls the level of the built in speaker system when playing CDs or DVDs while Phones Volume controls the output to the headset jacks DISPLAY SCREENS The Maxxyz console uses a variety of different displays to convey information to the user These displays can be selected using the 8 view keys two sets of four found above each of the touch screens These view keys will change the displays on both the built in touch screens and the external monitors The Programmer and the Playback have a discrete set of default displays Details for each of these screens can be found later in the manual DEFAULT PLAYBACK SCREENS The Maxxyz has the following default playback screens Prog Output Presets Groups Fixture 2D Stage Cuelist Prog Patch PlaybButtons Cuelist Dir This view key will display programmer values in the touch screen and the live output values on the external monitor This view key will display presets used for playback in the touch screen and the pro
198. the cues by touch dragging or click dragging on them The cells will highlight in red and the command line will read Set Cue 1 2 3 4 5 Fade 118 Maxxyz 3 OPTIONS Press 5 Enter O EDIT MODE INSERT LINK RENUMBER The Desired Text Default SETTING A CUE S BASE DELAY TIME The Base Delay time of a cue is the amount of time after the go trigger for that cue has executed and the time that the cue actually begins By default this time is zero The process for changing the Base Delay time is identical to that of changing the Base Fade time both for individual cues and for cue ranges SPLIT CUE TIMING a A O N a A The Maxxyz console allows for the splitting of both fade and delay timing When a cue is split fixtures whose intensity is increasing up moves can be set at a different time than those fixtures that are decreasing in intensity down moves Note that the time set for the up move will also act as the base time for the cue That is to say that if a cue has an uptime of 10 seconds all attributes of all fixtures will move at ten seconds except where overrides are entered The downtime will affect only the intensity attribute of any fixtures that are decreasing in that cue all other attributes will take their timing from the uptime To set a split time for a cue Select the Fade or Delay times of the desired cue s as described above Enter the uptime remembering that this will also se
199. them to full Using the Swing and Speed attributes in Regular Effect set them to tilt up and downstage at a speed of 200 Record as cue 1 in anew cuelist do not clear the programmer Increase the speed to 400 Record as cue 2 in the same cuelist and clear the programmer When we play these cues we can see that the speed increases when cue 2 is executed However if we wish to make changes in cue 1 we ll see those changes track through and again all cue 2 will do is increase the speed Release the cuelist if it s running Press Edit Cue 1 Enter Press the Tilt attribute hard key Select the Time Effects LCD key and set to Wave per 12 0 Press Update Enter and clear the programmer 1 Note that had a speed been entered in the first cue created the override cue would have taken control of the fixture Once the override cue had been released the fixture would have returned to the original speed 162 Maxxyz Again as we execute the cuelist we ll see the fixtures moving but this time in a wave As we execute cue 2 the wave will track through but it will be moving at twice the earlier speed Effects 163 SHOW FILE MANAGEMENT The Maxxyz console utilizes two processors in normal operation Broadly speaking the left hand processor stores and manipulates the show file data while the right hand processor stores and handles visualization data As noted earlier there is no automatic connection between these
200. think of it as the Master Cuelist In order to view the Cuelist Directory it may be necessary to create a custom view See Editing Display Screens on page 20 for information One way to think of the Cuelist Directory is to compare it to Microsoft Windows In Windows you have a folder that contains a file This is the same as the Cuelist Directory On your desktop you have shortcuts to the original file This is the equivalent of the other cuelist locations playback faders play back button page 1 Note that the Cuelist Directory is still referred to as the Virtual Cuelist in the Menu items Other Cuelist Locations 147 CUELIST DIRECTORY DISPLAY Progr Output Presets AS MAIN Hibemate RESTORE SUB SUB 5 50 CL Magenta Pars Blue Pars m2k Roll CL cL 2k bumps 2k bumps CL cL 2k bumps Move Cue SETTINGS CH rande CL Move Cue CL Groups Fixture f Cueli ails OR par md chase CL split times 1 split time 2 cL 2k bumps Patch PlaybButtons Cuelist Dir cL CL CL 2k bumps 2k bumps 2k bumps CL CH CH Peid fan trick fan trick 2 C tracking off Page Down SET CUE 1 MACRO EMPTY Bank 1 Bank 2 Ban Playback 1 Playback 2 Playback 3 Bank 4 Playback 4 Bank 5 Playback 5 Bank 6 Playback 6 Bank 7 Playback 7 Bank 8 Bank 9 Bank 10 Playback 8 Playback 9 Playback 10 Looking a little closer at the individual cuelists we can see which ones are active and w
201. to make attributes inactive Quite similar to the Load options window it contains several buttons that are broken down into five categories Fast Clear Command Clear Options Extra Filtering Filter These keys are used to make attributes inactive and do not require an Enter command to execute These commands also will ignore any other filtering that may be in place These keys determine whether a clear or an inactive function will be performed These filters determine which fixtures and what types of attributes will be cleared or made inactive This group of filters acts to filter specific attribute groups The Programmer Window 85 Default These two buttons allow you to change the default behavior of Clear options window FAST CLEAR COMMAND CATEGORY These keys are not technically used for clearing fixture attributes but are used in making attributes inactive It is worth noting that none of these keys require an Enter command to execute And as mentioned above none of the other filtering used in the Clear Options window will be applied when using the Fast Clear Commands All Inactive Every attribute of every fixture in the programmer will be made inactive Selected Inactive Only the attributes of selected fixtures will be made inactive Non Selected Attributes of fixtures that are not currently selected in the Inactive programmer will be made inactive None of these options are set as default CLEAR OPTIONS
202. ture simply tap on the desired fixture You can select a range of fixtures by double tapping on the first fixture of the range and then single tapping the last fixture of the range as shown below Page Up 500 E Ch 119 16 117 Channel hanne Channel Channel SELECTED DESELECTED AND ACTIVE INACTIVE The Maxxyz console allows you to control fixtures and their individual channel attributes based on whether they are selected or deselected for fixtures and active or inactive for channel attributes The following definitions will be helpful to remember while working with the console Selected Fixture Deselected Fixture Active Channel Inactive Channel A selected fixture is one that is currently editable using the programmer s trackbelts touch screen etc A deselected fixture is a fixture that while in the programmer will not be affected by changes made in the programmer That is to say that changes made using the trackbelts touch screens etc will have no effect on deselected fixtures For more information please see Loading the Programmer Using Fixture Selection on page 75 An active channel is a channel in the programmer that by default will be recorded into a group cue or preset These channel values are displayed in white An inactive channel is a channel in the programmer that will not normally be recorded into the specified group cue or preset unless specifically commanded to do so A
203. tware there is only one active option in the Advanced Cuelist Options Release when Restart By default Release when Restart is on This function deals with the state of attributes when they finish the last cue in a cuelist and return to the first cue in the cuelist By default any changes made to any of the attributes will not be tracked back through cue one when the cuelist restarts For example With Release when Restart ON The first cue in the cuelist has all fixtures in open white The last cue in the cuelist has all fixtures in red When the cuelist cycles back to the top all fixtures will be returned to open white With Release when Restart OFF The first cue in the cuelist has all fixtures in open white The last cue in the cuelist has all fixtures in red When the cuelist cycles back to the top all fixtures will remain red DEFAULT RELEASE TIME The default release time for all cuelists is 3 seconds with all attributes being released simultaneously That behavior can be modified in this section Default Release Time Using the and default 3 seconds keys you can change the release time from its default Release Dimmers First When enabled intensity values will fade out in the specified default Off default time first and then all other attributes will follow once the intensity has reached zero again in the specified default time Ignore Global Release When selected global release commands such as
204. udes ed ER ere dang UNTRA ERU P ea a a ee Pho ge ADVANCED GUEEIST OPTI NS Er eee du eor D rag crece dede era IE Td DEFAYLT RELEASE TIMES iiir edt e DEFAULT BUTTON BEHAVIOR Od de petet ces un vta dv bata DEFAULT FADER BEHAVIOR fice tis ys achete ee da ER VU UNBLOCK CUE IST Por e gu dea stones A E M TERR ME EU CERO Need CHASE TN aou Teo E cedi es ua diene bal en ptem UI freu ER OVERRIDE x E SUB GROUP D IM det iter ptt ated dosi dca don tle Puro tA E dura SUBMASTER 7 eed st bee ON eb eei e dedu tr A ME oil DIM a ML Ed 3ROUP MASTER3 s ui detects una id aga aa aee ch CUELIST OPTIONS 5 CHANGING THE CUELIST TYPE AND D OPTIONS TIMECODE TIMECODE CUELIST HEADER EEEO WORKING WITH THE TIMECODE 5 nemen USING MAGROS eh d dtes reb Oe Perte A ced tll av tr daa dae 2 141 141 MACRO TYPES CREATING A MACRO DELETING OR EDITING A MACRO CM D EU M E 143 RELEASING AN INDIVIDUAL CUELIST cu RELEASING ALL CUELISTS 2
205. ue 6 5 has been created 3 Under the Delay column press CUE The command line will read Set Cue 6 5 Link To 4 Press xx cue number to link to and Enter By default the number of times the link will be repeated the Count is 1 To edit this 5 Under the Fade column press COUNT 1 The command line will read Set Cue 6 5 Loop Count 1 When selecting cues in the cuelist exercise caution to select the cue number by pressing under the No col umn not the Name column Selecting the Name column will cause the command line to read Set Cue xx Name and will wait for you to enter a cue name This will disable other functions such as Insert Link Working With Cues 143 6 Press xx number of times the link is to loop back Enter OPTIONS Fo es ADD MACRO EDIT MODE INSERT LINK Link Example CUE 3 COUNT 3 In the above example you can see that cue 6 will link back to cue 3 three times and then advance to cue 7 If cue 7 were set as a Wait or a Follow it would automatically advance after the third loop back to cue 3 Note When linking cues forward i e linking cue 3 to cue 6 the Count will not apply Every time you go through cue 3 you will link forward to cue 6 RELEASING A CUELIST Releasing or clearing a cuelist will cause the selected Playback Control to cease outputting instructions to it s associated fixtures and cancels any cues chases overrides or timecode
206. ue from the selected cuelist To delete a cue press Delete Cue xx Enter The specified cue will be removed from the cuelist You can also delete a range of cues using the same syntax used to record a range of cues Recording Cues 101 COPYING A CUE A cue can be copied from one location in a cuelist to a new location or can be copied to a different cuelist playback fader To copy a cue within the same cuelist press Copy Cue xx yy The copy will be created with all the information of the previous cue including the cue label Note that you can not copy a cue into an already existing cue To copy a cue to a new cuelist press Copy Cue xx Playback Fader LCD key The cue will be recorded into the new cuelist and will maintain it s original cue number Again if the cue already exists in the target cuelist the copy will not record into the target cuelist To copy a cue to a specific cue number in a new playback fader press Copy Cue xx yy Playback Fader LCD key This will copy the selected cue to the target cuelist at the specified cue number FILTERING COPIED CUES COPY option Whenever the command line reads Copy Cue you will note the following pop up box appears COLOR GOBO 2 EFFECTS FRAMING 5 EFFECT 15 SPEED VALUES VALUES The Copy Cue Options window allows you to filter which attribute groups and values are recorded in much the same the way Record Options widow works for a complete description please see The Record
207. uelist Progr PlaybButtons PAUSE RELEASE SELECT MULTISELECT DIRECT CUE At the top of the screen you can see the controls for the playback buttons The Page Up and Page Down increment and decrement through the 99 available Playback Button pages Pressing the gt gt gt directly above the Page Up button opens a direct select option for rapidly jumping to the desired page MULTISELECT Up Down Page 1 Page 4 Page 5 Page Down Page 6 The Go Pause and Release buttons have the same function as described earlier in this manual However whereas in a playback fader you select the cuelist and then the function in the Playback Button page you select the function and then the cuelist That is to say that in order to Other Cuelist Locations 153 execute a cue you press and therefore highlight and make active the Go button and then select which cuelist you wish The three other buttons on this page are described below Select Select is used to load a cuelist into the Selected Cuelist View and Cuelist Values windows Select also allows you to access all functions that you would normally have access to with a selected cuelist in a playback fader Multiselect When activated Multiselect allows you to have more than one cuelist on the Playback Button pages selected at the same time With this feature you can then Go Pause or Release multiple cuelists at the same time D
208. ure s Effects 161 WORKING WITH EFFECTS gt N O QC 9 It is important to realize that while effects attributes do not pertain to an actual physical device such as an iris or pan tilt motor the Maxxyz console treats it the same as any other attribute This is particularly apparent and useful when discussing LTP We can examine some of the advantageous of this using the tutorial scn file and the Speed attribute SPEED AS IT S OWN CUELIST Select Fixture 1 and bring it to full Select the Tilt attribute In Regular Effects set the Swing to 45 Do Not Change The Seed Leave Speed at zero Record this as cue 1 in a new cuelist As might be expected when this cue is activated the fixture comes to full but it doesn t move Clear the programmer Select Fixture 1 again Select the Tilt attribute In Regular Effects set the Speed to 300 Do Not Change The Swing Select a new cuelist and record this as cue 1 10 Open the cuelist options for this cuelist and set to type Override 11 Execute both cuelists gt o N Q You can now see fixture 1 tilting up and down stage But if you pull down the Override cuelist fader you will notice that you now have manual control over the speed of the effect What s more the other fader will control the intensity of the fixture giving you full control of the look on stage SPEED IN THE SAME CUELIST Select all the MAC 500s and bring
209. ve vs inactive 49 Chase beats per minute BPM 134 direction 135 fade 134 tap synch 135 Clear 50 Clear Options Window 85 Command Line 60 clearing 60 escape 60 Comment labeling 117 Control Resolution 59 Copy group 63 preset 70 Cue Only recording 99 Cue Triggers 127 Cuelist Playback Button page 152 autorelease 131 clear 144 copying 146 deleting 146 directory 147 fader behavior 133 global timing 152 header descriptions 117 Hibernate 150 labeling 116 Main 150 moving 145 options 128 priority 129 release 144 release time 132 screen 115 selecting 109 touchscreen button descriptions 115 type 128 chase 134 group master 136 override 135 submaster 136 timecode 138 Unblock 133 virtual 147 Cuelist Directory 147 as main 150 copying 148 deleting 150 hibernate 150 moving 148 Cuelist Options Window 128 Cues attribute delay timing 122 attribute fade timing 120 base delay time 119 base fade time 118 chase 134 copying 102 copying a range of 102 creating 114 deleting 101 editing 76 follow 127 labeling 117 modifying 100 moving 104 moving a range 104 record remove 97 recording 84 recording a range of 101 renumbering 106 re recording 101 split cue timing 119 timing 118 overrides 125 update 84 wait 127 cues record options 96 183 D Default Button 109 129 132 Delay Time attribute 122 cue 119 fanning 123 Deselecting Fixtures 50 Display Screens editing 20 list of 19 Playback 19
210. ving light While in Patch press the Add Fixture softkey and then enter the number of control channels desired For our demonstration file enter 24 Press Select type Press Fixture Library and then go to the Generic manufacturer From the top of the list select Channel and then press OK Enter the fist channel number and press Enter For our demonstration file enter 101 Assign the channels DMX addresses as described above Again for our demonstration we will select 101 Thru 124 401 2 Enter This will assign the pars US in the 3d Vis to DMX 401 through 424 of universe 2 PATCHING ONE FIXTURE TO MULTIPLE DMX ADDRESSES While of limited use to moving lights the ability to patch multiple DMX addresses to a single fixture is quite useful when that fixture type is channel This can be equated to patching multiple dimmers to a single channel on a conventional console As most dimmer racks by default will assign a unique DMX address to every dimmer by selecting which DMX addresses are Patching Fixtures 29 30 controlled by which fixture IDs we can determine which channels control which dimmers The same syntax described above regarding universe specification can be used For example if you have dimmers 1 through 6 in DMX universe 5 and assigned to DMX 1 6 and wish to control them with channel fixture ID 101 you would use the following keystrokes 101 1 Thru 6 5 Enter When you have completed
211. ward though the cuelist When tracking is off for a cuelist the only information that is recorded into that cue or played back is the information that is in the programmer when the cue is recorded If for example cue one contained intensity information only and cue 2 contained pan tilt information only when it was recorded with tracking turned off the fixtures will move when cue 2 is executed but as there was no intensity information in the programmer at the time cue 2 was recorded the fixtures will fade to zero intensity Maxxyz Backtrack default On Autorelease default On As mentioned earlier the Maxxyz console is a Last Takes Precedence console This means that a recorded cue contains only those values that have changed from the previous cue When going through the cuelist sequentially from the top this wouldn t necessarily be noticed However if you were to start in the middle of the cuelist you might see for example only a color change if that was all that was recorded in that cue The Backtrack function will read the state of the cue rather than just the attribute information recorded in that cue In other words it will look back to the previous cues and apply all attribute changes that have been made up to that point By doing this if you start in the middle of the cuelist the look on stage will be the same as if you had stepped through the cuelist from the beginning Autorelease determines the actions of attri
212. will select the first x fixtures where x is anumber between 2 and the total number of fixtures in the programmer as Maxxyz determined by the number in the counter For example if the number counter is set at 3 and then Apply mask is pressed the first 3 fixtures will be selected as illustrated below Programmer X Selected Fixtures Preset Name Block Martin MAC 000 Profile 16 Dil Invert Apply mask Pressing Next will advance to the next 3 fixtures and pressing Previous will move to the previous 3 fixtures Divide By pressing this button and then the Apply mask button the filter will divide the total number of fixtures in the programmer by x where x is a number between 2 and the total number of fixtures in the programmer as determined by the number in the counter For example if the number counter is set at 3 and then Apply mask is pressed the first 4 fixtures 12 divided by 3 will be selected as illustrated below Programmer x Selected Fixtures Percentage Preset Name l 3 Divide Martin MAC 2000 Profile Mode 16 bit Pressing Next will advance to the next 4 fixtures and pressing Previous will move to the previous 4 fixtures Selecting Fixtures 47 FIXTURE SELECTION ORDER FILTERING AND RECORDING GROUPS It is useful to note that when recording a group the order in which the fixtures are entered and subsequently sorted will be stor
213. window is the primary tool used by Maxxyz for manipulating cue data You can access the Cuelist window by pressing the associated view key over the playback touch screen In order to properly examine the Cuelist window first create a cuelist in playback one with 5 cues using the following directions Select a group or groups of fixtures and focus them Press the Record key on the keypad The Record Cue Options window will open Maxxyz 4 Press the LCD key under playback fader 1 the furthest left fader The following pop up window will appear Additional information required CUELIST CHASE OVERRIDE SUBMASTER GROUPMASTER TIMECODE 5 Atthis point you may provide the cuelist with a label using the built in keyboard If left blank the cuelist name will default to the cuelist number For now leave this field blank 6 Select a cuelist type of and playback fader 1 will automatically become the selected cuelist The motorized fader will raise to full the LCD key will light in orange with reversed text and cue 1 will be recorded into the playback 7 Change the attributes on the selected fixtures and repeat steps 1 4 until you have a total of 5 cues When finished the Cuelist window will look similar to this OPTIONS Fo E ADD EDIT MODE INSERT LINK RENLIMBER Cuelist 31 Default CUELIST TOUCH SCREEN BUTTONS The Cuelist touch screen contains a number of buttons with varying lev
214. xecution of the Keyboard cuelist the superset the subset cuelist Drummer was released For more information please see the following section on Autorelease Example 2 Executing a lower priority cuelist first when the lower priority cuelist is a subset of the higher Using the cues created above 1 Press Go on the Drummer cuelist 2 Press Go on the Keyboard cuelist 3 Press Release on the Keyboard cuelist The fixtures do not retum to the Drummer cuelist as the Drummer cuelist was a subset Pressing Go on the Drummer cuelist will not affect the fixtures Example 3 Using priorities with two cuelists that are subsets of each other Using the cues created above 1 Edit cue 1 of the Drummer cuelist and add a gobo to all the 2k s 2 Press Go on the Drummer cuelist 3 Press Go on the Keyboard cuelist You can see that the gobo information has been carried over into the Keyboard cuelist Pressing Go on the Drummer cuelist will have no effect as the Keyboard cuelist is at a higher priority level and controls the pan tilt and color attributes 4 Release the Drummer cuelist You can see that the gobos are no longer used 5 Press Go on the Drummer cuelist 6 Release the Keyboard cuelist Color and position information have been returned to the control of the Drummer cuelist As mentioned earlier the Maxxyz console is by default a tracking console That is to say that when a change is made it tracks that information for
215. xt Previous trackball buttons rapid manipulation of selected fixtures becomes possible Apply mask In the current release of software only one fixture filter is active and the Invert key has no function Selecting Fixtures 45 46 At the top of the screen is a button labeled Off By repeatedly pressing this button you can toggle between Off Every Block and Divide To the right of this button is the number counter by default this number is 2 This number can be incremented or decremented by pressing the and keys to the right of the number Off By pressing this button and then the Apply mask button all fixtures currently in the programmer will be selected Every By pressing this button and then the Apply mask button the filter will select every xth fixture where x is a number between 2 and the total number of fixtures in the programmer as determined by the number in the counter For example if the number counter is set at 3 and then Apply mask is pressed every third fixture will be selected as illustrated below Programmer X Selected Fixtures 3 Every Apply mask Pressing the Next key near the trackball will advance to the next set of 3 Programmer X Selected Fixtures Preset Name Martin MAC 00 Profile Mode 76 bil Apply mask Block By pressing this button and then the Apply mask button the filter
216. y and the following command line syntax Move Presetxx Presetyy Or you can press the Move key then press the desired preset on the touch screen and then press it s new location You can move presets between pages if you wish Similarly if you wish to copy a preset use the Copy key and the following command line syntax Copy Presetxx Presetyy Or you can press the Copy key then press the desired preset on the touch screen and then press the location for the copy By default the copy will be named Copy of original preset name You copy presets from on page to a different page should you desire 1 Note that Maxxyz does not currently allow for range selection of Presets as it does in Groups Maxxyz EDITING PRESETS As with editing groups Maxxyz provides two ways to edit a group merging and replacing To ADD FIXTURES TO A PRESET 1 Select and focus the desired fixtures 2 Press Record and the button of the preset to which you wish to add fixtures The following pop up menu will appear MERGE current data REPLACE with current data CANCEL current command EDIT current command 3 Select Merge current data and the appropriate fixture attributes will be added to the preset To REPLACE THE FIXTURES IN AN ExisTING PRESET 1 Select and focus the desired fixtures 2 Press Record and the button of the preset you wish to replace The following pop up menu will appear MERGE current data
217. y changes made in the visualizer of the Maxxyz console will not be automatically transferred to the actual fixture patch of the console Changes made in the visualizer will need to be manually updated in the patch screen Please see Patching Fixtures on page 22 for more information The Fast Patch option is broken up into 3 separate sections Automated Lights Here you can select whether you wish the Base Channel the first DMX channel of the specified fixture to be affected or not You can also set the Base Channel DMX address using the x yyy format where x represents the DMX universe number and yyy represents the DMX address You can also determine if you wish the DMX address to automatically increment as you go along recommended Note that should you go past the 512 channel limit of a specific DMX universe the universe number will automatically increment to the next available address Conventional Lights This section allows you to determine the address of conventional lighting dimmers and other associated devices You specify your starting address in the same manner as with the Automated Lights section and you can determine the number of DMX addresses you wish to increment with each click By default only the Dimmer option is selected To include other devices select the appropriate checkbox and click on it Fixture ID This box corresponds to the Fixture Number column found in the console patch THE
218. y to bring up the Playback button window gt Press the target playback button where you wish to copy the cuelist Again you can make as many copies as you wish but they are all still the same cuelist so changes made in any one will affect all copies This includes copies found on playback faders Moving a cuelist from the Cuelist Directory to a playback fader or playback button is exactly the same as copying it The same rules apply MOVING AND COPYING WITHIN THE CUELIST DIRECTORY Moving or copying a cuelist from one location in the Cuelist Directory to another is simple to do but it is important to understand what is happening TO COPY FROM ONE CUELIST DIRECTORY BUTTON TO ANOTHER CUELIST DIRECTORY BUTTON 1 Press Copy 2 Select the cuelist directory you desire from the touch screen Press the target cuelist directory button on the touch screen where you wish to copy the cuelist When you perform this function you have made an actual copy There is no relationship between the two cuelists with the one exception that the copy will retain the same name The reason for this is that when you select the original cuelist it is assigned a number such as cuelist 8 when you copy it to a new location that location has it s own cuelist number Therefore by copying cuelist 8 and pasting it into a new cuelist button you have in effect created a new cuelist TO MOVE FROM ONE CUELIST DIRECTORY BUTTON TO ANOTHER CUELIST
219. yboard Removable Media Data Drives O U O Z amp FAC Operator Audio Please note that the Maxxyz console is a very flexible console and therefore the labels Playback and Programmer are not absolute That is to say that there may be times when you are using the playback side for programming and vice versa depending on the functions you are performing Maxxyz Layout and Description 13 TYPES OF CONTROLS The Maxxyz console uses several different types of controllers to manipulate the data for your show Among them are Hard Keys buttons These are the traditional buttons found on the console Soft Keys These are keys that appear on the video displays are activated by touching them on the touch screens clicking on them using the trackball controls on the external monitors or in the case of selecting displays for the touch screens as an example by pressing the associated view key directly above or below the softkey LCD Keys These are hard keys with the ability to change their color and legend Slider Potentiometer There are 14 faders on the Maxxyz all located in the Playback fader Controls and Master Controls sections These are used for controlling the intensities of any fixtures associated with them The 10 directly below the Playback Touch Screen are motorized and will vary in position dependent upon the playback page selected and the level assigned to the fader Track Belt There are 11 track belts on the
220. yed for any attribute group selected such as Dim Focus displayed above Each column pertains to a specific attribute from the selected group and displays the current settings of that attribute The attribute assigned to each column is identified by a dark blue label near the bottom of the screen in this case Dimmer Shutter and Focus The values of these attributes can be changed in two different ways you can touch or click on the touch screen to select the desired setting or you can use the track belt below each column to scroll through the values There is also a light blue label at the bottom of each column that identifies whether the values will fade smoothly or snap to specific values as well as the specific numeric dmx value for the attribute 58 1 Note that if multiple fixtures of different types with varying settings for the same attribute are selected the val ue of the last fixture selected is displayed Maxxyz ATTRIBUTE PoP uP DIRECT ACCESS WINDOW Below each attribute column is an associated hard key directly above the track belt By double clicking on this hard key or pressing the blue box with the attribute name found on the touch screen you can bring up a pop up window that contains all the preset values for that attribute Below is the pop up screen for Gobo 1 selected from the Gobo attribute group of a Martin MAC 500 With the pop up window open you can rapidly select the desire

Download Pdf Manuals

image

Related Search

Related Contents

Kenroy Home 32246BRZ Use and Care Manual  Models 5700 - 30 and 5700 - 80 Laser Diode Drivers Start Up Guide  M-Track (MKII) User Guide    Panasonic KV-S3085 scanner    Walther Fun 30x30    ifu_tra-200_h5528-e_..  Inhalt: Sicherheit und Wartung .............................................. 1  

Copyright © All rights reserved.
Failed to retrieve file