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Toy Bricks User Manual
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1. Constraint is a 3D null layer generated by World oet rigid bodies connection state and constraint parameters m Effect Controls constraint 00 Comp 1 constraint 00 v fx Toy Bricks Constraint Type Point2Point Rigid Body A None Rigid Body B Mone A B Collision Enable Constraint Parameter Ul Constraint Mode There two constraint modes Binded Free Binded Mode If both Rigid Body A and Ridig Body B are set to valid rigid bodies then constraint is mode Binded The Binded mode constraint connects two rigid bodies and the connection position is set as position of the 3D null layer when the simulation starts Free Mode If Rigid Body B is not set or invalid and Rigid Body A is set to a valid rigid body then constraint is mode Free The rigid body A is constrainted by the null layer of the chose constraint type You can control the 3D constraint null layer during the simulation Constraint Type Point2Point Point2Point type constraint keeps the distance between constraint and rigid body The connection can rotate freely Hinge Keeps the distance and limits rotation around the Z axis of the constraint 3D null layer The rotation angle the direction of X axis is also limited by the parameters 16 4i Um A n K OPEC lon The limit is valid only if the parameters are in 180 lt Min Z Ang lt Max Z Ang lt 180 Otherwise there is no rotation limit Co
2. Create command Set This operation sets objects as physical objects and the simulation is initialized The simulation starts at the time chosen by the set option Current Time Layer In Point Work Area Start First Marker Note that the set command is valid only when the World layer is Switched on I Effect Controls Dark Gray Solid 2 w Comp 1 Dark Gray Solid 2 v jx Toy Bricks Create Object Create Command Com Active C Set Object Set C ommand Bake Keyframe Set Command Bake fps h nn from Current Time Gravity Background Color from Layer In Point Background Alpha from Work Erea Start from First Marker Set command Sefromopio O Current Time Current time in timeline Layer In Point In Point of the World layer Work Area Start The start time of the work area of the composition First Marker The first marker of the World layer not composition If there are no markers then the simulation is set from the layer in point 10 presen Marker llereant Work Eras Stari Laver In Point Simulation starts Bake This operation bakes the simulation position and orientation as keyframes Baked objects are Dynamic Rigid Body null layers only Keyframes are baked from the time simulation starts to the time the bake option is chosen Fps of the baked keyframes are chosen from Bake fps parameter with the following options 120 60 30 20 15 12 10 and 6fps fg Effect Controls Dark G
3. Toy Bricks In lug lon p lat imu for Adobe After Effects ICS SI A 3D phys 1 LI E 1 2 3 m 1 i m I 1 LI v n L n LI rr l i m U p Fi MEET User Manual Copyright R 2013 CROSSPHERE Contents Over View Working process Create Set Bake Reference Demo movie Bullet Physics oetup Platform Install Uninstall oetup oettings Turn off Disk Cache Don t use OpenGL Preview World World layer as renderer World layer as operator Create Set Bake oimulation parameter Gravity Rigid Body Motion types Dynamic Keyframed Static Position and rotation Shapes Shapes and size parameters Compound Shape Rigid Body Parameters Mass Friction Restitution Velocity Spin Damping Constraint Constraint Mode Binded Mode Free Mode Constraint Type Point2Point OOo OO ON NINININININ Nog a oa ala DD a N N E N E E EES N E O a o oo O1 S A IS S 0 0 0 00 oa A a O 0 0 O amp OD I NO I Hinge Cone Twist Gen6Dof Other Parameters A B Collision 16 17 17 17 17 Over View Toy Bricks is a plugin for Adobe After Effects This plugin simulates physical motion and collision of rigid bodies and constraints in 3D space It can export the physical simulation as After Effects keyframes bake Working process Toy Bricks has three modes Create Set Bake Create Creates rig
4. amic Collision Shape Box k Scale 1 Box H Scale 2 Sphere k Scale 3 Rigid Body Parameters Capsule Cylinder Compound Static Plane Collision Shape parameter Shapes and size parameters Cylinder radius ength of axis Static Planejnot used notused notused Compound Shape Compound shape is a compound of other primitives If compound shape is chosen the Create Child Shape command is shown 14 child Box child Sphere child Capsule child Cylinder Create Child Shape command This command generates a 3D null layer with the child shape This child shape is valid as the child of the compound shape only if this null layer remains a child layer of the 3D null layer with the compound shape rigid body Rigid Body Parameters You can control the physical property of the rigid body with the Rigid Body Parameters Mass Mass of the rigid body Valid only for Dynamic motion type Keyframed and Static types have infinite mass Friction Restitution Friction Restitution of the rigid body Note that friction restitution is interactive so the effect is propotional to the multiple of the two rigid bodies If you make friction restitution effects between rigid bodies let BOTH of the rigid bodies have the friction restitution value not zero Velocity Spin Damping Damping factors The higher value brakes the motion more effectively 15 Constraint
5. id bodies or constraints as 3D null layers You set their initial position rotation and DERE IS r LE J A P X Workspace Standard Sea Create Command ts Composition Comp 1v p Rigid Body Cobstraint WEGE Come Created m Rigid d 00 00 3 ees diy m Im Set oets the situation as physical situation and setup simulation world User can check the simulated motion by scrubbing timeline be W Workspace Standard v Set Command from Current Time from Layer In Point from Work Erea Start from First Marker mma A 280 OSH im gy en Source Name BOSD Li F Camera 1 rigid body 04 rigid body 03 P Dark Gray Solid 2 Bake Bakes the simulation as position and orientation keyframes to null layers Comp 1 e Dark Gray Solid 2 a ten Workspace Standard v fx Toy Bricks Active Camer l Create Object E Bake Command N to Gyrrent Time to Layer Out Point to Work Erea End to Last Marker v op M oe s Mi rigid body 05 Camera 1 W rigid body 04 E m rigid body 03 Dark Gray Solid 2 Reference Demo movie Quick start demo movie can be refered http www vyoutube com watch v V JOoziBmasw Bullet Physics This plugin uses the Bullet Physics library The user manual helps to explain and learn how the plugin and physical simulation work Setup Platform e Adobe After Effects Windows Mac OS X CS4 or later e OpenGL version 2 0 or late
6. ne Twist Keeps the distance between the bodies and limits the X direction in a Cone and also limits twist Cone is constructed by Max Y Ang and Max Z Ang parameters Twist is limited by Max X Ang parameter Cimi X OAO a Cone Gen6Dof Generaly 6 Degrees of freedom Controls all distance and rotation limits Each limit is valid if Min is less than Max If Min is equal to Max then the control is fixed to that value and if Min is greater than Max then the control is not limited Other Parameters A B Collision 17 owitch an activation the collision between Rigid Body A and Rigid Body B If you connect overlapped rigid bodies switch off this 18 Toy Bricks User s Manual version 1 0 Author Koizumi Supports bug reports and request mail to koizumim83 gmail com 19
7. on Shape o Dynamic k Scale 1 Keyframed b Scale 2 bk Scale 3 Static Rigid Body Parameters Motion types Parameter Dynamic Dynamic motion rigid bodies obey the physical simulation Note that ONLY dynamic rigid bodies can be baked to keyframes Don t make dynamic objects child layers of any other layer Because the keyframes are plot as it is assumed that the rigid bodies have no parent layer Keyframed Keyframed motion type rigid bodies obey any After Effects keyframed motion They collide 24 5 a with Dynamic types Keyframed type rigid bodies are set mass infinite So the dynamic objects with finite mass can not affect motion of the keyframed type Static otatic motion type rigid bodies remain static throught out the simulation Some shapes are able to be used only with static motion type Position and rotation The rigid body position and rotation are controlled by the null layer If the motion type is Dynamic the rigid body inherits the state of the null layer when the simulation starts If set to Keyframed the rigid body inherits the state of the null layer during the simulation If set to Static the rigid body stays on state of the null layer when simulation is set Shapes The Collision Shape parameter allows you to choose the shape of the rigid body Box Sphere Capsule Cylinder Compound and Static Plane fcm Effect Controls rigid body 03 Comp 1 rigid body 03 v fx Toy Bricks Motion Type Dyn
8. r see Edit Windows After Effects Mac OS gt Preferences gt Previews click GPU Information button Install Place the plugin in the Plugins folder inside the After Effects folder Default directory is win CS6 C Program Files Adobe Adobe After Effects CS6 Support Files Plug ins mac CS6 Applications Adobe After Effects CS6 Plug ins Uninstall Remove the plugin from the Plug ins folder Setup Create a layer that is the same size and pixel aspect ratio as the Composition Apply the effect Effect gt CROSSPHERE gt Toy Bricks to the layer Settings Turn off Disk Cache The disk cache in AE CS6 replays old simulation data To prevent this turn off disk cache in Edit win After Effects mac gt Preferences gt General gt Media amp Disk Cache switch off Enable Disk Cache Don t use OpenGL Preview This plugin does not respond to OpenGL Preview If the platform is CS5 5 or older turn off OpenGL preview EE b Audio Blur amp Sharpen bk Channel k Color Correction be CROSSPHERE Distart Expression Controls Generate Wireframe Adaptive Resolution OpenGL Off OpenGL Interactive OpenGL Always On Fast Previews Preferences Don t use OpenGL Interactive or OpenGL Always On Or user may get next error After Effects error FLT GeneralEffectCallPlus can not be called reentrantly 25 222 World The layer first Toy Brick effect applied i
9. ray Solid 2 T s Comp 1 Dark Gray Solid 2 w fx Toy Bricks Reset Register ADoul Create Object Create Command _om Set Object Set Command Bake Keyframe Bake Command W Bake fps Bake Command bk Gravity eem Background Color B pp Liste LS bk Background Alpha to Layer Out Point to Work Erea End to Last Marker Bake command aketooplion O Current Time Current time in timeline ayer Out Point Out Point of the World layer Work Area End The end time of the work area of the composition The last marker of the World layer not composition Last Marker If there are no markers the bake command is canceled 11 Simulation parameter Gravity Gravity of the simulation Rigid Body Rigid Body is a 3D null layer generated by the World create command You set their shapes initial states and physical parameters After the simulation you can export their motion as baked After Effects keyframes 5 fg Effect Controls rigid body 03 Comp 1 rigid body 03 v fx Toy Bricks Reset Regist Motion Type Dynamic Collision Shape Box k Scale 1 100 0 Scale 2 H Scale 3 Rigid Body Parameters Rigid Body Parameter UI Motion types Motion types are behaviors of the rigid body There are 3 types D namic Keyframed Static 3 Sy Effect Controls rigid body 00 d Comp 1 rigid body 00 Com T k Toy Bricks eset Register Aboul Active C Motion Type Dynam ic x4 Collisi
10. s Simulation World just World below World is the simulation scene itself the renderer of the simulation and oa eae set and bake b Effect Controls Dark Gray Solid 2 w 7 Comp 1 Dark Gray Solid 2 aE Toy Bricks Create Object Create Command Set Object Set Command Bake Keyframe Bake Command Bake fps 1 fps Gravity Background Color k Background Alpha Parameter UI of World World layer as renderer The world layer draws the simulation objects rigid bodies and constraints in the composition For the object to draw correctly this layer needs to be the same size and pixel aspect ratio as the composition The objects that this layer draws are 1 set objects not simulated objects with the layer s video switch on and 2 simulated objects with the layer s effect switch on World layer as operator World has 3 operation commands create set bake Create This operation creates the simulation objects rigid body or constraint Running the create command a new layer is created in the same composition The new layer is a 3D null layer with the Toy Bricks rigid body constraint See also the section rigid body or constraint i Effect Controls Dark Gray Solid 3 w Comp 1 Dark Gray Solid 2 Vli ea Toy Bricks Create Object Create Command Set Object Create Command Bake Keytrame Bake fps Rigid Body k Gravity Constraint Background Color k Background Alpha
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