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1. X 52903 SEASON Racing 2003 Season 2003 Sierra Entertainment Inc All Rights Reserved Sierra and the Sierra logo are tra demarks of Sierra Entertainment Inc Papyrus and the Papyrus logo are trademarks of Papyrus Racing Games Inc NASCAR Racing 2003 Season is officially licensed by NASCAR NASCAR is a registered trademark of the National Association for Stock Car Auto Racing Inc Any other trademarks are the property of their respective owners designates trademarks registered in the USA which may be registered in certain other countries Table of Contents Installation 4 Controller Configuration 4 6 The Main Menu 7 Action 8 LOR einan lera E E 8 a ONAE EER Eo 9 12 rivers Meeting S 13 SAINE ectecossssvvacsdvnesestvessdvesssoveaseaveesdaececesaceests 13 Mhe 16 Rules Of Road 2 18
2. 15 amp EE 21 5 22 Function Key Displays e posisi irisi reris 22 Instant 5 28 Going For Tt AlS 35 Playeginfo n E o 3 7 36 Opponent Manager s s h Moarre poisist i e roia 36 Bhe Paint Shopnet A E eee ao i eae ieia a 37 Multiplayer Taking On The World sessssesseseseeessesersersesrrsreresreee 39 2 De E AE AP E 43 Pun Car ME rcason eari sassis 45 Appendices EME osso 47 Appendix The NASCAR Championship Points System 47 Appendix Sierra com Ratings System 47 Appendix Keyboard Shortcuts 50 CONTA GIIING STE RIRIA 5 520 sscccccecesstecdecsessesceceocensnesecssccsesooscossesases 57 A Customer Service Support And Sales 57 B Technical Suppo neroni 59 Sierra Warranty And Legal Information 61 A Word From Papyrus Racing Games Welcome to NASCAR Racing 2003 Season Papyrus Racing Games has been making NASCAR racing simulations since 1994 and for the past year we ve been hard at work making sure that this
3. Dodge Intrepid and its trade dress are used under license by Sierra Entertainment Inc DaimlerChrysler Corporation 2003 2003 Ford Motor Company Ford Taurus trademarks used under license from Ford Motor Company as Technical Support Customer Service Tel 08456 023 057 Monday Friday 9 00 A M 5 00 P M Fax 0118 987 5603 Lines open 24 hrs 365 days a year using our automated technical support attendant This system includes answers to all commonly posed questions and problems with our new and major titles It is set up in a friendly and easy to use menu system that you navigate through using a touch tone telephone If the answer to your question is not in our automated system then you will be transferred to a technician between the hours of 9am and 5pm Monday to Friday If you would prefer to write to us please send your mail to Vivendi Universal Games UK Customer Services Mail Order Tech Support Department PO Box 2510 Reading RG2 0ZJ United Kingdom Hintline 09063 63 62 61 UK callers only 24hr automated service Calls cost 60p min from landlines For Technical Support enquiries in Australia Phone 1902 222 213 Calls charged at 1 98 inc GST per min Higher rate applies from mobile or public phones Call charges subject to change without notice 522 WARRANTY YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING T
4. Keep it close to 50 front weight You generally want fourth gear to just barely trip the rev warning light on your dashboard at the end of the longest straightaway To change a single gear ratio without affecting the others change the transmission ratio For qualifying use as much grille tape as you possibly can Remember your car only needs to last for a couple of laps Appendix A The NASCAR Championship Points System 70 2nd 32nd 67 3rd 33rd 64 Athi cise x 34th 61 51 58 36th 55 Tth 37th 52 8th 38 49 9 46 10th 40th 43 85 Alst 40 82 42nd 37 79 43 34 76 Lead 1 5 73 Lead most laps 5 Appendix B Sierra com Ratings System The Sierra com ratings system is designed to make it easy for players of any skill level to race against others of similar ability It operates on a 0 10 scale As your rating rises it will become increasingly more difficult to advance to the next level but it will become progressively easier to drop to the previous level In order for ratings to be updated all of the following conditions must be met The race must have rating restrictions in effect for the track type being run At least four player drivers i e not computer opponents must start the race
5. Haley amp Joey Balkan Bob Judy Rich Tammy Christina amp Michael Sweet amp Helen Gores Juggernaut 522 Legal Notices John Andretti name and or likeness used under license by Petty Marketing Company LLC The General Mills trademarks used under license The Valvoline trademarks and Johnny Benson s name and or likeness used by authority of MBV Motorsports LLC Concord NC 2003 MBV Motosports JB Enterprises Inc Grainger and Grainger Racing are registered trademarks of W W Grainger Inc The W W Grainger trademarks Roush Racing and Greg Biffle s name and or likeness used by authority of Roush Racing Livonia Michigan Jasper Engines and Transmissions Dave Blaney and 77 marks used under license authorization by Jasper Motorsports LLC The Hooters trademark and logo insignia pictured on this product are trademarks which are the exclusive property of HI Limited Partnership and may not be reproduced without the written consent of HI Limited Partnership The CITGO trademarks and Jeff Burton s name and or likeness used by authority of Roush Racing Livonia MI Ward Burton and Bill Davis Racing trademarks and likenesses are used under license from Caterpillar Inc CAT CATERPILLAR and their design marks are registered trademarks of Caterpillar Inc 2003 Caterpillar Inc Roush Racing s and Kurt Busch s name and or likeness used by authority of Roush Racing Livonia Michigan Name
6. In Qualifying your time will be tossed and you ll be given a provisional starting position at the rear of the grid if you cut the Inner Loop at Watkins Glen or the final hairpin at Infineon When yellow flags are turned on it is possible for the start or restart to be waved off in the event of a mishap If this occurs the start restart will be delayed by one lap In Arcade Mode the rules are relaxed Speeding on pit road passing under yellow passing the pace car reckless driving and cutting the Inner Loop at Watkins Glen or the hairpin at Infineon are the only rules enforced 22 In Car Controls Now that you ve got some laps under your belt 1 and you re an expert at m creating and customizing study all of the previous pages didn t you let s cover all of the items you have access to whenever you re in the driver s seat These in car controls include the instrumentation of SS your stock car as well as the keyboard keys that allow you to communicate with your pit crew Are you one of those drivers who prefer to adjust the seat as soon as you climb into a car The Field of View can be adjusted from both inside the car or at the Options Menu Press CTRL F ALT F to zoom in or out to your liking The S key on your keyboard toggles on off the speed gear flag display shown just beside the driver s side window The Function keys on your keyboard F1 F9 toggle on
7. SAVE AS 77 lt None gt DELETE 7 EXPORT SUSPENSION ORIVETRAIWAERO WEIGHT BLAS 30 5 ire 7 7400 psi 4 0 5 8 J s 904 00 th Sp 1085 00 Ib 450 mbe 100 425 4 50 4 75 in 39 0 psi 1 iii 293 00 Ib 2 5 31 5 psi ALO psi 180 7 50 in 71 6 00 in SETUP NOTES TRACK NOTES SETUP SELECTIONS If you want specific setups to be used for the Qualifying and Race sessions use the appropriate drop down controls in the upper left corner of the screen to select them If you don t feel comfortable specifying a setup for one or both of those sessions simply change the field s to read None in which case the Current setup will be used The Current setup is the one that is presently on the car r E ae ears SETUP TRACK NOTES Real NASCAR drivers and crewmembers keep very thorough notes about every track visit Click on the Setup Notes button to document your changes to the car Use the Track Notes pad to save information about the way you drive the track itself such as how many laps you can turn before the tires get too worn how weather changes affect the handling or whatever MEET MANUEL DASKALOS YOUR CHIEF ENGINEER Manuel Daskalos is the Chief Engineer for the 77 Jasper Engines amp Transmissions Ford Taurus that competes every week on the Master s Degree in Mechanical Engineering from Clemson While assisting Papyrus in the development of NASCAR
8. Session Info Here you ll find information concerning your lap speeds or times as well as your position in the current session the current lap the remaining number of laps or time in the session and the amount of time cars immediately in front of and behind you in the standings are away from you Not all of this information is available during every session The F1 display will update each time you cross the start finish line F2 Standings Each time you invoke the standings display your car s position will appear in the center of the window To scroll through the complete list of drivers use the up down cursor arrow keys on your keyboard You can always reset the standings display by simply toggling the window off and then on again with the F2 key The F2 display has two modes and you can use the Spacebar to toggle between them both The first mode is displayed by default and it shows the session standings based on your most recent trip across the start finish line The second mode is a real time display that shows you which cars are immedia tely ahead of you and behind you on the track regardless of their position in the standings In this mode cars listed in white are on the same lap as you those listed in red are one or more laps ahead of you and those in green are one or more laps behind you If a car is coming up from behind to lap you its F2 display line will start to flash letting you know that the leaders are closing i
9. camaraderie experienced by its participants If you want to get the most out of racing online here s the best piece of advice for you don t be a jerk Cause an intentional wreck or curse a fellow driver and display poor character traits and you ll soon discover it hard to find races to enter because you ll be banned from a lot of servers Sure you re allowed to make mistakes you re allowed to be slow and you re allowed to be human but you ll find that most racers online have little tolerance for immature temper tantrums threats and general poor sportsmanship Remember actual NASCAR drivers have been known to compete in online races too have fun racing and chatting with them while leaving the grade school behavior to your little brother You ll quickly discover that if you can keep your temper in check and befriend those you race with it really doesn t matter whether you re the fastest driver on the planet or not People will get to know you as a fun friendly respectful and safe competitor and when it comes to online racing being safe is more important than being fast because it only takes one unsafe driver to cause a massive wreck that ruins the race for everyone Racing online fosters new friendships but it does something else too It will make you faster Just by joining races and watching replays of the world s fastest drivers you ll learn how to get through that corner a little bit faster So where d
10. can also type messages from scratch not a good idea at 180 mph by pressing the key on your keyboard typing your message and hitting the Enter key Send private chats to other drivers in the race by pressing the key and adding a forward slash pound sign and car number before your message It should look something like this 12 Curtis don t drive it so low into turn one AUTO CHATTING While racing in the car online press any numeric key across the top of your keyboard 1 0 to display the appropriate Autochat message stored on your system Hit the Enter key to send the message after you select the Autochat you want It s a good idea to reserve Autochat messages for necessary comments such as passing instructions alerts to other drivers that you re going to pit etc To edit the default set of Autochat messages however you want go to the Options Menu either from the Main Menu the Race Weekend Menu or by pressing ESCape while driving the car From the Options Menu click on the Other tab just click on an Autochat message and type in whatever you want Here s a tip if you place a dollar sign at the end of an Autochat message you won t have to press the Enter key to send the message Just press the number key and the message is sent immediately ONLINE RACING ETIQUETTE Online racing spawns many friendships and often the actual racing itself can even take a back seat to the
11. customize NASCAR Racing 2003 Season to your liking From the Options Menu simply click on the appropriate tab control at the top of the screen Controls Graphics Sound or Other and 22 tweak to your heart s content If you re not sure what a particular option does right click with your mouse on its name and a pop up help bubble will provide an explanation Pop up help is available for most menu options throughout NASCAR Racing 2003 Season The game initially sets many of the graphics and sound options automatically based on what it detects your system can handle You can adjust any of these settings to your liking but use some common sense Each of these items affects the overall animation speed of the game so cranking one item up may mean you ll need to reduce another item to keep the frame rate flowing smoothly The bottom line is simple a choppy game means sluggish control movements and sluggish control movements usually result in losing control of the car The Main Menu NASCAR Racing 2003 Season s Main Menu is the heart of the user interface and serves as your launching point into the NASCAR garage and every track on the circuit The Main Menu is broken up into two sections Action Modes and User Modes 2003 SEASON DRIVING LESSONS PLAYER INFO TESTING SESSION SINGLE RACE OPPONENT MANAGER CHAMPIONSHIP OPTIONS MULTIPLAYER REPLAY STUDIO CONFIGURE 3D GRAPHICS EXIT Act
12. in and configure your control device joystick wheel pedals or game pad using the Windows Control Panel first Follow your control device manufacturer s installation instructions 525 2 Calibrate your controller in NASCAR Racing 2003 Season NOTE NAS CAR Racing 2003 Season uses its own calibration routines so you must calibrate from within the game even if you have already calibrated your controller in Windows The first time you run the game the calibration box may pop up automatically If it does not simply click on the Options button located on the Main Menu and then select the Controls Tab Follow the on screen prompts to calibrate your controller You should see the calibration meters on the screen react to your movements If you don t your controller has not been recognized and may not be installed correctly 3 Assign the controls This is perhaps the most overlooked step in getting a controller properly set up You need to tell NASCAR Racing 2003 Season what each controller movement actually does The Controller Assignment and Gear Selection items are on the left side of the Controls Menu Simply click the mouse in the highlighted area to the right of a particular function and when prompted to do so make the controller movement or press the button you want to assign to that function For example to assign the Accelerator to a pedal or button click on the Accelerator item on the Control
13. off the various pit radio displays superimposed over the lower right corner of the cockpit The rearview mirror keeps you abreast of what or who is behind you n Le The Dashboard Tachometer Measures engine RPM It s the biggest dial on the dash because real stock cars don t have speedometers and the driver relies on the tachometer to calculate speeds If the engine revs higher than 8 500 RPM it s time to shift e Secondary dials These instruments provide information about your car s current health Fuel Pressure should hold steady at around 9 PSI until you start to run low on gas after that it will start to drop pretty quickly Water Temperature should hover at around 220 degrees If the water temperature is too hot you ve probably got too much tape over the grille or heavy front end damage Oil Pressure and Oil Temperature are reflective of your engine s stress If the pressure drops or the temperature rises either you already have an engine problem or you re about to have one This could be the result of improper car setup gears an abusive driving style or as the result of damage e Warning lights The critical gauges each have a warning light sometimes called an idiot light adjacent to them These lights will start to blink to let you know that something s wrong THE MIRROR Press the key on your keyboard to toggle through the various levels of mirror detail If the ac
14. one NASCAR Racing 2003 Season represents more than just the last installment in a long and successful product line Our goal was to set a new standard of excellence in the racing simulation genre and we knew we couldn t do that while merely resting on our laurels So what did we do Well for starters we worked with Jasper Motorsports and Goodyear to give the physics engine its biggest overhaul in five years we paid considerable attention to the damage and aero models we added an impressive array of graphical updates and new gameplay features and we did a lot of work on the AI computer opponents and the sound We even tackled the difficult task of authentically modeling each track s bumps This will certainly up the ante in terms of realism In the real world some of these tracks are so bumpy that drivers are forced to alter their lines in order to avoid heavy jolts In a nutshell we pulled out all the stops in our drive to make NASCAR Racing 2003 Season the racing simulation by which all others should be judged Thank you for your purchase and enjoy the game The Papyrus Racing Games development team irae Installation Close all other programs before you begin installing NASCAR Racing 2003 Season Place the CD ROM in its drive The installation process should begin immediately If it doesn t click on the START button and choose RUN Type D Setup substitute D with the correct drive letter
15. order to drop a level Her next race is another tough one a 10 This puts her total at 50 for an average of 6 25 Player B s Road Course rating drops to 9 and her window clears It s tough at the top Appendix C Keyboard Shortcuts DRIVING ESC F1 F9 Cursor Arrows Spacebar Shift F2 Shift F3 1 0 Enter Pause Page Up Page Down Ctrl C Shift S T Enter V Shift V Ctrl V Ctrl F Alt F REPLAY Display session options Toggle pit status windows Set toggle items on pit window menus Jump to Replay not always available Jump to Options Display send Autochat message Multiplayer only Pause game not in Multiplayer Go to previous next driving view Toggle communication meters Multiplayer only Toggle frame rate display Toggle gauges external views only Toggle in game help menu Toggle mirror detail level Toggle mirror cockpit rendering Toggle trackside object density Toggle ideal racing line display Return to pit stall not always available Display speed gear flag indicator Start send chat message Multiplayer only Jump to car ahead behind you must be stopped Return to your car if viewing another Zoom in car field of view out Zoom in car field of view in NOTE These controls work with the alpha numeric keypad only _ Left Right Cursor Arrows C Shift C V Shift V Press and hold to rewind Press and hol
16. pixels where the image will appear 0 0 is the upper left corner of the screen and 800 600 is the lower right Finally you ll be asked to specify the fade the time it takes the image to fade on and off screen and the duration the total time you want the image to appear on screen times in seconds SOUND This button allows you to insert your own audio into the replay In order for a sound clip to be usable by the game it must be in WAV or OGG format and it must reside in the EXPORTS_IMPORTS subfolder of the main program TEXT This button allows you to insert a text bubble into your replay Just like with the Stamp tool you ll need to set the screen coordinates and the fade and 522 duration times here as well You ll also have the option to specify the maxi mum pixel width of the bubble the smaller the number the narrower the bubble Finally at the bottom of the pop up box is the area in which you type the text that will appear FADE This powerful feature lets you insert fade effects Fades are particularly useful for covering up portions of a replay that have been heavily edited You ll need to decide whether you d like to perform a fade in or a fade out and you ll need to specify the fade s lifespan or the time in seconds it will take the fade to complete CAMERA Switches the replay to the specified camera If you have the TV1 camera active pressing this button will cause the replay to switch to the T
17. right front and left rear corners of the car conversely negative values shift weight toward the left front and right rear of the car Adding wedge may help cure a loose condition but it will also increase the load on the right front wheel which is usually the most heavily stressed tire to begin with Removing wedge will have the opposite effect and will tend to loosen up the car Use the left right cursor arrow keys to make wedge adjustments in five pound increments The changes you specify will be implemented during your next pit stop F7 Track Bar You can also change the car s handling by adjusting the track bar Although you can adjust both sides of the bar from the Garage Menu you can only adjust the right side when you re in the pits Raising the right side of the track bar will loosen the rear suspension lowering the right side of the track bar will tighten up the rear end Use the left right cursor arrow keys to specify the amount of track bar adjustment you d like made during your next pit stop F8 Grille Tape It s common for teams to use heavy duty tape to cover a portion of the front grille The percentage display represents how much of the front grille is covered thus a 20 tape setting means that 80 of the grille is still open The more tape you add to the grille the more you cause the air to be funneled around the nose of the car rather than into its radiator More tape means less drag and more front downf
18. solid foundation upon which you can build your skills Pay close attention to the racing lines they drive as well as their speeds and braking points Concentrate on one track at a time Don t jump around from track to track each time you launch NASCAR Racing 2003 Season Learn your way around one track comfortably try to turn competitive laps in the preferred groove but also practice running alternate lines both high and low Successful drivers know how their car will behave on every part of a specific track e Get comfortable in traffic Skip qualifying and take a provisional start in last place Try to patiently pick your way through traffic and work your way toward the front of the field Study the tape Save and review replays of your escapades on the track Be sure to analyze the action using the various camera angles to learn as much as possible The helicopter view is particularly useful for finding the fastest way around a speedway and for spotting a problem with a particular chassis setup e Listen to your car Squealing those tires through every corner Run some practice laps to learn how fast you can drive through each corner at a particular track without squealing the tires Some tire scrubbing is to be expected but if you re laying down enough rubber to resurface the entire city of Daytona you ll need to learn to drive with a bit more finesse Try braking a little earlier going into a corner this technique will of
19. stops At 1x it can take up to 35 race distance before a stop becomes necessary while at the maximum value of 4x players will probably have to make a stop in order to finish a 10 race COMPUTER OPPONENTS This section of the options list allows you to adjust the computer controlled competition to match your skill level Use the roster selector to specify the group of opponents you want to race against the rosters themselves are organized using the Opponent Manager screen Decide how many other cars you want to oppose Use the Strength control to either manually adjust the overall strength of your computer opponents or use the Auto setting When using the Auto setting NASCAR Racing 2003 Season uses data based on your performance at each track and comes up with a recommended opponent strength value in the Auto field Remember the Auto setting is based on your performances at each individual track if you were to race five times at Daytona and the Auto strength climbs to 95 then you decide to make your first visit to Talladega the Auto level will drop back down to the default 70 because you haven t raced there yet ADAPTIVE SPEED CONTROL AKA Catch Up Mode This is a feature that basically serves to always keep your car in the middle of the racing action As you drive faster or slower laps the computer opponents will compensate to match your speed This differs from the Auto Strength setting discussed earlier in
20. you can use to turn the car in any direction you wish Simply click and hold the left mouse but ton while you rotate the car with the hand tool Click and hold the right mouse button to zoom in and out Click the Auto Rotate checkbox once again to let the car spin on its own using the new viewing angle you selected 522 COLOR AND TOOL TIPS When mixing colors you can left click your mouse on the primary or secondary color swatch boxes to reveal additional color controls that allow you to create the exact color you re looking for You ll notice that many of the tool buttons within the Paint Shop can be expanded to reveal multiple functions These tools are denoted by a small triangle in the lower right corner of the tool button IMPORTING AND EXPORTING ARTWORK The Paint Shop also gives you the ability to Import and Export artwork to and from your car Got a nice logo graphic you want to bring in No problem save it as a Targa file TGA extension and import it using the Import button at the bottom of the Paint Shop screen Likewise use the Export button to send the entire car or team shop window to a Targa file Open the Targa file in your favorite third party painting application and touch it up the way you want When your finished save your work and bring it back into NASCAR Racing 2003 Season by using the Paint Shop s Import feature Multiplayer Taking On The World There s nothing quite like competing against up to
21. 4 display reveals your current tire temperatures This display gives you the Inner 1 Middle M and Outer O temperatures of each tire as you drive Every NASCAR driver will tell you that the fastest on the track is not necessarily the one with the most horsepower but the car with the best grip That s where the tire temperatures display becomes vital As you drive your car at high speed each tire undergoes a certain amount of stress The more a tire is stressed the higher the temperature rises in that tire and the shorter its lifespan will be In general you ll want to aim for similar temps across the tire in order to enjoy maximum grip and tire life Use the information shown here to adjust tire pressures and or suspension components like camber and caster in order to achieve balanced temperatures in your setup F5 Tire Change Here you can specify which tires you d like changed during the ensuing pit stop and you can check the current remaining life of each tire you can also use this window to specify any tire pressure adjustments you d like made during your next pit stop A status bar that shows you each tire s current lifespan is displayed beneath the pressures Each tire s status bar will gradually become shorter with wear Fresh tires have a full green status bar as a tire wears this bar will shrink and turn yellow The yellow bar will then shorten and eventually turn red When a tire reaches red status it can blow a
22. 42 living breathing carbon based opponents If you want to see how you stack up against other drivers from around the world NASCAR Racing 2003 Season gives you a license to thrill A licensed copy of the game CD and a LAN or Internet connection are all you need CONFIGURING YOUR CONNECTION Click the Multiplayer button on the Main Menu If you re racing on the Internet you ll need to connect to it BEFORE you launch the game ALT TABbing out of the game connecting to the Internet and ALT TABbing back won t work Once you ve connected to the Internet you need to make sure the game can detect your Internet connection properly Click on the Join control at the top of the screen and look in the Select Connection Method area on the left side of the screen If your Internet TCP IP connection is listed you re all set If it is NOT listed you ll need to press the Configure button at the bottom of the screen check the Find Network Addresses a Different Way box and your connection should be listed Local Area Network Users Note that if you re racing on a LAN you will likely see your connection device i e your network card listed twice in the Select Connection Method list on the Join tab and also in the Connection Methods Allowed area on the Host tab This is because your network card supports both of the network protocols supported by the game IPX and TCP IP If you are presented with this choice pick IPX becaus
23. AMMING Misha Tchekmarev TECHNICAL ADVISORS Lyndon Amick Manuel Daskalos Hank Parker Jr Elton Sawyer Mike Stackpole BETA TESTERS Rodney Arndt Chris Salmon Hughston Caldwell Kevin Schmidt Nim Cross Mark Schoennagel Chad Fales Cornel Schuler Kevin Gibson Brian Simpson Mike Guzik Bob Stanley John Henry Joe Tamborski Tony Kelley Brian Tate Troy Leonard Bobby Terrell Joe Lomas Dave Thomas Jr Angel Medina Steve Vandergriff Billy Murphy CW Webster John Nelson Jeff Weltz Jeff Pinard Shannon Whitmore CREW CHIEF Jon St John SPOTTER Ryan Drummond MUSIC Tony Trippi DRIVING LESSONS Written by Richard Yasi David Kaemmer and Steve Myers Constructed by Steve Myers Greg Hill and Richard Yasi Narrated by David Kaemmer GAME MANUAL Steve Vandergriff http www manualoverdrive com SIERRA ENTERTAINMENT BRAND MANAGER Tabitha Hayes PR MANAGER Annie Eckles MARKETING DIRECTOR Charles Holtzclaw LICENSING AGENT Keystone Marketing CREATIVE SERVICES TEAM Steve Parker Nathan Gruppman Neal Johnson Emilia Serrano Egil Gloersen Prema Ray Ron Walters Elisabeth Han Mike Bannon VIVENDI UNIVERSAL GAMES INTERACTIVE MARKETING Jennifer Haddix Julie Thomas Amy Chen VIVENDI UNIVERSAL GAMES WEB SERVICES David Hall David Merager Angela Milton Conrad Walton QA DIRECTOR Gary Stevens QA SUPERVISOR Ken Eaton QA LEAD TESTER Tharlie Richardson QA TESTERS Michele Armstrong Chad Ma
24. Flag Logo are Trademarks of Richard Childress Racing Enterprises Incorporated and are used under license from Richard Childress Racing Enterprises Incorporated The name likeness and signature of Jeff Green are trademarks of Jeff Green Enterprises Incorporated and are used under license from Jeff Green Enterprises Incorporated America Online AOL AOL TV and the AOL Logo are registered Trademarks of America Online Incorporated and are used under license from America Online Incorporated The Stylized 29 the likeness of the Number 29 Race Car and the RCR Checkered Flag Logo are Trademarks of Richard Childress Racing Enterprises Incorporated and are used under license from Richard Childress Racing Enterprises Incorporated The name likeness and signature of Kevin Harvick are trademarks of Kevin Harvick Incorporated and are used under license from Kevin Harvick Incorporated The Trademarks Goodwrench and are used under license from General Motors Corporation UPS UPS COM UPS Racing logo and the UPS logo are registered trademarks of United Parcel Service of America Inc and used under license Dale Jarrett and Robert Yates Racing trademarks are used under license The name likeness and signature of Jimmie Johnson and the likeness of the Hendrick Motorsports 48 Lowe s Home Improvement Warehouse Chevrolet are used under license granted by JG Motorsports Inc 2003 JG Motorsports In
25. HIS SOFTWARE PROGRAM This software program any printed materials any on line or electronic documentation and any and all copies and derivative works of such software program and materials the Program are the copyrighted work of Sierra Entertainment Inc its subsidiaries licensors and or its suppliers All use of the Program is governed by the terms of the End User License Agreement which is provided below License The Program is solely for use by end users according to the terms of the License Any use reproduction or redistribution of the Program not in accordance with the terms of the License is expressly prohibited END USER LICENSE AGREEMENT 1 Limited Use License Sierra Entertainment Inc the Licensor hereby grants and by installing the Program you thereby accept a limited non exclusive license and right to install and use one 1 copy of the Program for your use on either a home or portable computer or if applicable on your console regular or handled You may not network the Program or otherwise install it or use it on more than one computer at a time except if expressly authorised otherwise in the applicable documentation which you should refer to if a The Program contains a Level Editor Editor that allows you to create custom levels or other materials for your personal use in connection with the Program New Materials b The Program has a multi player capability The Program is license
26. Nadeau Name and Likeness Licensed by 2003 MB2 Motorsports J N Racing Inc Permission to use these insignia marks or logos in no way implies endorsement of products services events or organizations by the Department of the Army or any other component of the Department of Defense 2003 U S ARMY Penske Racing South Inc trademarks including the 12 and the likeness of the racecar and Ryan Newman s name and or likeness are granted by license from Penske Racing South Inc ALLTEL marks are registered trademarks of ALL TEL Corporation The likeness of the 1 Pennzoil Chevrolet driven by Steve Park is used under license from Dale Earnhardt Inc Kyle Petty name and or likeness used under licen se by Petty Marketing Company LLC The Ford Motorcraft trademarks Wood Brothers Racing and Ricky Rudd s name and or likeness used by authority of Roush Racing Livonia MI TM R M amp M S M and M amp M S Characters are trademarks of Mars Incorporated and its affiliates C Mars Inc 2003 Manufactured and distributed under license by Sierra Entertainment Inc Elliott Sadler and Robert Yates Racing are used under license Mike Skinner name and likeness KODAK PERFECT TOUCH and Trade Dress are trademarks licensed to Sierra Entertainment Inc by Eastman Kodak Company Design 4 is a trademark of Morgan McClure Motorsports Inc Likeness of the 20 Joe Gibbs Racing Winston Cup Car including The Home Depot Joe Gib
27. Racing 2003 Season Manuel s work has essentially been an extension of what he does for his race team except that he actually gets to DRIVE what he tested for Papyrus haha Manuel has provided real wind tunnel data engine performance data suspension geometry details anti roll bar his professors would cringe if he called it a swaybar design details and some general design amp construction data pertaining to building a NASCAR racecar During his own on track tests with NASCAR Racing 2003 Season Manuel also examined performance data extracted from the game and compared it to data from his real world team s tests Manuel and the Papyrus development team would then do some tweaking until the performance of the two converged All of this work has gone into providing you with the most accurate NASCAR setup amp driving experience available on PC 522 Tuning The Car OK you ve got all of these settings that you can tweak so where do you start Needless to say if you want to go fast you ve got to make adjustments to the car that suit your driving style You ll find a complete chassis setup tutorial on the NASCAR Racing 2003 Season CD prepared by Manuel Deskalos Look for it in the JASPER folder on the game disk This document covers the specifics but here are a few general tips that you ll find helpful Change one thing at a time This makes it much easier to undo a mistake You w
28. The race winner must complete enough laps to account for at least 10 minutes of racing at a normal lap speed at this track Generally 10 or longer races will qualify TRACK TYPES NASCAR races on a wide variety of track types each of which demands a different set of skills Therefore one single rating which covered all 2522 the tracks in game would be grossly misleading Because of this you ll have a separate rating for each of the four track types in the game e Road Course Road courses feature left and right hand turns e Short Track Short tracks are less than one mile in length and feature heavy braking zones heavy traffic and a lot of bumping and banging e Superspeedway Superspeedways feature pedal to the metal racing all the way around the track You must use the draft to get to the front of the pack e Speedway All other tracks POINTS After each race in which ratings are enabled points are awarded based on finishing position as follows e Finish ahead of a driver 2 or more skill levels higher 5 points each Finish ahead of a driver 1 skill level higher 4 e Finish ahead of a driver of the same skill level 3 e Finish ahead of a driver I skill level lower 2 e Finish ahead of a driver 2 skill levels lower 1 e Finish ahead of a driver 3 or more skill levels lower Finish behind a driver 3 or more skill levels higher 0 Finish behind a driver 2
29. V1 view when it reaches that point in time CAR Switches the replay to the specified car Each time the replay reaches that point in time the camera will switch to appropriate car PLAYBACK Lets you change the speed of the footage A playback rate of 1 is normal speed Going to a higher number will speed up the replay By checking the 1 x box you can use slow motion Selecting a playback rate of 0 will pause the replay Specify the duration of the pause in the Lifespan area VOLUME This control lets you fade the volume of the game sounds in the replay useful if you want to include voice overs from a camera view that is inherently loud the cockpit for example and you don t want them to be drowned out Use the slider control to specify the volume level you want and use the lifespan field to specify how long it will take to reach that level A level of 25 works well when using voice overs on top of loud cameras CHAPTER This allows you to place chapter breaks in a replay Currently chapter navigation is supported only in the Driving Lesson Viewer Make sure that you place the chapter break in advance of any events you want triggered in that chapter Otherwise they will not trigger TOGGLE Lets you turn on or off various effects like the ideal racing line the racing groove and car telemetry SUMMARY This feature is limited to the Driving Lessons area of the game The text you include in the provided box will appear on the rig
30. able to send you new ones under the following conditions Thank you for sending to the technical support a copy of the floppy disk 1 the CD Rom or DVD Rom and to join a 6 00 cheque established to Vivendi Universal Interactive Publishing UK Ltd with your letter Please do not forget to join in your letter your name address and a phone number where it is possible to reach you during the day The technical support s address and phone number are indicated in the manual or on the Product packaging We recommend that you send a letter by registered mail The Technical Support won t be responsible for any loss or damage caused by the mail delivery services Any shipping charge will be at your own expense aes
31. al support will only be available for private use complying with the terms of the End User License Agreement attached to the Product and to which you have agreed Consequently the technical support will not in any case be available for commercial or professional use of the Product Exchange Procedure for faulty CD Rom or DVD Rom If during the warranty period described in the End User License Agreement following your purchase of the product you notice that the CD Rom or DVD Rom or floppy disk is defective or scratched the technical support will be able to exchange the Product free of charge if you send the faulty CD Rom DVD Rom back to the address indicated in the manual send a dated proof of purchase of the defective product e g purchase ticket Please do not forget to join in your letter your name address and a phone number where it is possible to reach you during the day After this warranty period if you want to exchange the CD Rom or DVD Rom from a defective or scratched material only thank you for sending back to the address indicated in the manual the said CD Rom or DVD Rom and to join to your letter a 6 00 cheque for each defective material established to VIVENDI UNIVERSAL INTERACTIVE PUBLISHING UK Ltd Please address your letters to the Technical Support Exchange Procedure for the manuals you have lost or torn your manual or documentation associated to the product the technical support will be
32. ant the tires to be at the correct camber while cornering The best grip is obtained with the tire leaning a bit into the turn i e negative camber on the outside wheel positive on the inside The tires grip best when they are each shouldering their fair share of the load You want the car to be neutral in handling neither pushing nor loose You can really tell by checking the front to back tire temps if they are nearly equal then the car is good Mechanical changes springs shocks track bar camber etc affect the car at all speeds Aerodynamic changes spoiler grille tape affect the car mostly at higher speeds 140 mph Going below optimal tire pressure can help put heat into a tire that isn t reaching a good temperature There is no single perfect pressure it s always a matter of tradeoffs to arrive at whatever makes the car work If you re not comfortable making suspension changes stick to the sway bars and stay away from the shocks When it comes to springs softer is better Softer springs will generally do a better job of gripping bumpy pavement than stiff springs and all pavement is bumpy to some degree Just make sure you don t go too far and make them so soft that the car bottoms out and scrapes the pavement in the corners When the is cornering weight shifts to the outside tires more weight will shift at the end of the car that is stiffer At short tracks less front weight makes sense
33. bs Racing Inc 20 Tony Stewart made under license from Redline Sports 2003 Redline Sports Licensed by Bill Davis Racing Inc 2003 The stylized 23 the Bill Davis Racing logo and the likeness of the 23 car are trademarks of Bill Davis Racing Inc The Stacker 2 logo is a registered trademark of NVE Pharmaceuticals Inc The likeness of 522 the 15 NAPA Chevrolet driven by Michael Waltrip is used under license from Dale Earnhardt Inc 2003 Licensed by Rusty Wallace Inc and Penske Racing South Inc Goodyear and the winged foot design are registered trademarks of the Goodyear Tire amp Rubber Company Used with permission Pocono Raceway is a registered trademark of Pocono International Raceway Inc Atlanta Motor Speedway Bristol Motor Speedway Lowe s Motor Speedway Infineon Raceway Texas Motor Speedway Las Vegas Motor Speedway are trademarks of Speedway Motorsports Inc Officially Licensed by Speedway Motorsports Inc www gospeedway com California Speedway Darlington Raceway DAYTONA INTERNATIONAL SPEEDWAY Homestead Miami Speedway Kansas Speedway Michigan International Speedway North Carolina Speedway Phoenix International Raceway Talladega Superspeedway and Watkins Glen International used under license from International Speedway Corporation General Motors Trademarks used under license to Papyrus Racing Games Dodge is a tra demark of DaimlerChrysler Corporation
34. c Copyrighta 2002 2003 DeWalt The DeWalta trademarks Roush Racing and Matt Kenseth s name and or likeness used by authority of Roush Racing Livonia MI The yellow black color scheme is a trademark for DeWalt r Power Tools and Accessories The yellow and black color scheme the D shaped air intake grill on tools the array of pyramids the hand grip the kit box configuration and the array of lozenge shaped humps on the surface of the tool Likeness of the 18 Joe Gibbs Racing Winston Cup Car including Interstate Interstate Batteries Joe Gibbs Racing Inc 18 Bobby Labonte made under license from Redline Sports 2003 Redline Sports 2003 America s Dairy Farmers and Milk Processors got milk is a registered trademark of the California Milk Processor Board 5 design Hendrick Motorsports Used under license utilize sous license bajo licencia 2003 Hendrick Motorsports Roush Racing s and Mark Martin s name and or likeness used by authority of Roush Racing Livonia Michigan 2003 Evernham Motorsports LLC Ray Evernham is a trademark and service mark of Ray J LLC Made under license from Evernham Motorsports LLC Jeremy Mayfield Ray Evernham 19 Evernham Motorsports Legal Notice 2003 Evernham Motorsports L L C Dodge is a registered trademark of DaimlerChrysler Corporation Hendrick Motorsports 25 2003 Hendrick Motorsports Jerry
35. ck to the Race Weekend screen You will NOT be able to re join the race your day is done Call Tow Truck Takes you to your pit stall Before your pit crew can begin working on your car a simulated towing countdown takes place THE PAUSE KEY Press the Pause key on your keyboard to pause or resume the action whichever the case may be The Pause key does not work during Multiplayer races Instant Replays Relive all of your moments of glory with NASCAR Racing 2003 Season s elaborate instant replay system Replays are viewable using a multitude of camera angles and in most cases you ll be able to watch the action from any car on the track NASCAR Racing 2003 Season even includes an editing feature that will allow you to add your own sounds artwork and effects to your replay highlight reels You can view a replay from several different menus in the game If you re at the Race Weekend screen or in the car you ll have limited replay functionality you can watch and manipulate replay footage from the current race and you ll be able to save footage but you can t use any of the replay editing functions on the fly In order to have access to the full arsenal of replay system features you ll need to go to the Main Menu and select the Replay Studio option REPLAY CONTROLS Once you ve chosen to view a replay you ll see the Replay Viewing window If you know how to use a standard VCR you ll find the replay contro
36. d not sold Your license confers no title or ownership in the Program 2 Ownership All title ownership rights and intellectual property rights in and to the Program and any and all copies thereof including but not limited to any titles computer code themes objects characters character names stories dialog catch phrases locations concepts artwork animations sounds musical compositions audio visual effects methods of operation moral rights any related documentation and applets incorporated into the Program are owned by the Licensor or its licensors The Program is protected by the English copyright laws international copyright treaties and conventions and any other applicable laws All rights are reserved The Program may contain certain licensed materials and the Licensor s licensors may act to protect their rights in the event of any violation of this Agreement 3 Responsibilities of End User A Subject to the Grant of License herein above you may not in whole or in part copy photocopy reproduce translate reverse engineer derive source code modify disassemble decompile create derivative works based on the Program or remove any proprietary notices or labels on the Program without the prior consent in writing of the Licensor B The Program is licensed to you as a single product Its component parts may not be separated for use on more than one computer C You are entitled to use the Program for your ow
37. d to advance Pause unpause footage Slow motion each press reduces speed Jump to beginning of footage Jump to end of footage Go to live feed if available Toggle letterbox display Toggle standings display Toggle standings mode if standings are on Go to next previous camera Go to next previous driver NASCAR Racing 2003 Season PAPYRUS RACING GAMES DESIGN amp PRODUCTION DIRECTOR Richard Yasi PRODUCERS Eric Busch David Chait Steve Myers Richard Yasi ASSOCIATE DESIGNER Greg Hill TECHNICAL LEAD David Chait ART DIRECTOR Dave Flamburis GENERAL MANAGER Rich Reily PRINCIPAL ENGINEER Randy Cassidy ENGINEERING William Farquhar Matt MacKenzie Grant Reeve ADDITIONAL ENGINEERING David Kaemmer GAMEPLAY PRODUCTION Eric Busch Greg Hill Kevin Iannarelli Steve Myers Richard Yasi ADDITIONAL PRODUCTION Rodney Arndt Jeff Pinard Bob Stanley Jay Taylor PRODUCTION ASSISTANTS Dan Reade Jim Robinson USER INTERFACE ART Michelle Balkan LEAD 3D CAR ARTIST John Carbone 3D ART George Grimshaw Mat Matera David Monkey 3 Sweet Sean Thompson 2D ART Dave Flamburis David Monkey 3 Sweet George Grimshaw John Beatty Peter Inglis Kirill Kryukov Mat Matera Brian Simpson ART INTERNS Nick Gauthier Alec Moody ADMINISTRATIVE ASSISTANT Darlene Balkan SYSTEMS IT Kerry MacDonald Hieu Tran ADDITIONAL SOUND DESIGN Greg Hill Soundwave Concepts PAINTKIT PROGR
38. d to have been made and executed in England and any dispute arising hereunder shall be resolved in accordance with the English law This License may be amended altered or modified only by an instrument in writing specifying such amendment alteration or modification executed by both parties In the event that any provision of this License shall be held by a court or other tribunal of competent jurisdiction to be unenforceable such provision will be enforced to the maximum extent permissible and the remaining portions of this License shall remain in full force and effect The terms and conditions of a paper printed licence eventually accompanying the Program prevail on any terms and condition of a license eventually included in the Program and that could appear on screen You hereby acknowledge that you have read and understand the foregoing License and agree that the action of installing the Program is an acknowledgement of your agreement to be bound by the terms and conditions of the License contained herein You also acknowledge and agree that this License is the complete and exclusive statement of the agreement between the Licensor and you and that the License supersedes any prior or contemporaneous agreement either oral or written and any other communications between the Licensor and you including any inconsistent written license agreement or on line help accompanying the Program TECHNICAL SUPPORT POLICY Attention The technic
39. e Race and Championship game modes and Multiplayer Be sure to take the time to make selections for both categories since the car you race offline may not be the same car you want to drive in your weekly Internet league Keep in mind that in order for other drivers on the Internet to see you racing in your own personal they ll need to have a of your car file residing on their hard drive Opponent Manager Use the Opponent Manager Menu to build and maintain lists of drivers called rosters for your races The Opponent Manager screen also provides you with access to the NASCAR Racing 2003 Season s Paint Shop w OPPONENT MANAGER The original game CD comes _ with a roster called Cup2003 and it consists of all the licensed drivers in the game plus several fictional cars that are used to fill out the 43 car starting field You can create your own rosters by simply clicking the New button underneath the Roster heading at the top left of the screen and then selecting the drivers you want added to it by clicking in the checkbox next to their names You can build as many rosters as you want You can also create new drivers from the Opponent Manager screen To do so just 522 click the New button beneath the Driver heading on the right side of the screen and fill in all of the pertinent car team information Finally by clicking the Ratings button underneath the Driver headin
40. e it has less restrictive bandwidth concerns and you ll be able to see many more opponent cars than you can with TCP IP RACING ON SIERRA COM Racing on Sierra com is the easiest way to find some online NASCAR action Sierra com will help you find racers of every skill level and chances are you ll be able to hop into a race at any hour of the day or night Sierra com also has a rankings system that is used to group drivers by ability level The details of this ranking system are explained in Appendix B To connect to Sierra com click on the Race on Sierra com icon at the top right area of the Multiplayer screen The racing doesn t cost a thing all it takes is a free membership to get you out onto the track Don t have a Sierra com account yet NASCAR Racing 2003 Season will allow you to create an account right from within the game After you click the Race on Sierra com button click the Create Account tab and follow the on screen prompts If you already have a Sierra com account simply click on the Login tab and enter your sign on information JOINING AND HOSTING Most drivers will Join multiplayer races That is participate in races that are created by someone else To join a race check the Join tab at the top of the screen If you have a LAN connection available and there are races being held on the LAN you ll see them listed in the Local Area Network Races area at the bottom of t
41. eason These setups featu re suspension that is tuned differently on the right side vs the left Asymmetrical setups will help the car turn left in order to get it through the corners as quickly as possible but they have the annoying side effect of pulling the car to the left on the straights As a result you may find that you need to counter steer to the right on the straights in order to keep the car tracking straight ahead This is perfectly normal and is something that real NASCAR drivers have to deal with every time they climb into the car If you feel comfortable tinkering with the car setup in the Garage try experimenting with different Caster settings to find a good balance between turning ability and straight line control Basic Driving Tips Now that you ve run some laps and become more comfortable with the feel of your stock car let s cover some of the basics that will help you become a competitive NASCAR driver First of all a word about chassis setups Any NASCAR driver will tell you that in order to win a championship you ve got to have good setups for every track But while a car set up to your liking can help you drive faster it won t necessarily make you drive better Here are some ways to improve your driving skills quickly e Study other drivers whether computer opponents or humans on the Internet Watching them will give you a good understanding of the fundamentals and will serve as a
42. eful You can t pass the official at the end of pit road if he s showing the stop sign If you pass the official when he s showing the stop sign you ll have to go to the end of the longest line This rule is only applicable to races with yellow flags MULTIPLE PENALTIES For the sake of convenience if you have multiple penalties you only need to come into the pits once For each penalty beyond the first one an additional time penalty is tacked onto the time normally associated with the infraction This is done to simulate the additional time it would have taken you to serve the penalties on separate trips to the pits POST RACE PENALTIES If you have un served penalties when the checkers fall you ll receive a post race penalty of 1 lap per outstanding infraction SERVING PENALTIES If you get black flagged you must report to the pits where the NASCAR official will detain you in your stall for however long it takes to serve your penalty However you can only clear a black flag for non damage related issues under green flag conditions and even then you can t clear a black flag on a restart If you happen to be on pit road when the yellow comes out you may proceed to your stall and legally serve the penalty and clear the black flag You ll have four green flag laps to come in and clear the black flag if you choose to ignore the black flag you ll be disqualified A few final items of note
43. em Naturally everyone is different so experiment with this setting until you find your comfort zone If you re using a digital controller or the keyboard a vast array of options is available to help you achieve the smoothest response You can find these adjustments under the Advanced button on the Controls tab Finally in the lower right corner of the Controls tab you ll see a list of the various driving aids that are available in the game For details on how a particular driving aid works right click on its name Many of these aids are turned on by default because driving a 750HP stock car at the limit isn t always easy As you gain speed and confidence you ll want to gradually turn the aids off while the aids were designed to help novice drivers control their cars more easily they have also been designed to be a disadvantage to the experienced racer For example turning on automatic shifting can give a beginner less to worry about while racing but the gear changes won t happen with the same kind of speed or preci sion that an advanced driver can get by shifting gears manually Options The Options Menu is available from the KP 4 KRG Main Menu from the R ace Weekend screen and via the Escape key interface when you re in the car In addition to the afore Osunn Mentioned controller selections the Options Menu also allows you to tweak many different graphics and sound settings so that you can
44. erge at any time Some tracks like Indianapolis have pit exit roads that you must follow if you want to avoid this penalty The penalty is a black flag stop and go under green or a simple go to the end of the longer line with no black flag under yellow e You must enter the pits properly Cutting across the grass an attempt to avoid having to slow down to the pit speed limit is a no no You must cross the line that marks the beginning of the pit stall area At Homestead you need to use the pit access road in order to avoid this penalty If you break this rule under green flag conditions you ll be black flagged and you ll need to come 525 in serve 30 second penalty Under yellow you won t be black flagged but you ll have to go to the end of the longer pacing line You can t cut across the Inner Loop at Watkins Glen or the hairpin at Infineon Raceway without stopping If you perform either action and fail to come to a stop before you merge with traffic you ll be penalized You ll be black flagged and forced to serve a stop and go penalty You can t pass the leader before the start finish line on a start or restart There is a fudge factor built in to keep you when leading from intentionally being able to cause a violation for someone else If a car is going too slowly this rule is tossed out The spotter will let you know if it s OK to pass Keep in mind that in races with double file restarts
45. g you ll be able to edit the driver ratings of any car that exists on your system These ratings affect the performance of each car and can be adjusted to reflect the most current statistics but they won t affect the speed and handling of your own car or of any human controlled online opponents The Paint Shop Want to keep your collection of cars up to date with the latest and or commemo rative paint schemes of the series NASCAR Racing 2003 Season gives you the brushes and design tools to paint or repaint any racecar in the game whenever you wish To enter the Paint Shop go to the Main Menu and click on the Opponent Manager button To begin painting a car just select it from the driver s list on the left and then click on the Enter Paint Shop button Many of the controls found in the Paint Shop will seem familiar to those of you who have previously used any other artistic software packages The Detail Shop allows you to paint the car itself while the Team Shop offers you the ability to customize the look of your crew s uniforms and accessories To move back and forth between the Detail Shop and the Team Shop simply click on the appropriate tab controls BASIC PAINTING The basic process of painting a car or object consists of clicking on a tool and applying it to whatever you re want to paint For example Fn click on the Freehand Brush a PAPYRUS p 22 a we tool to select it and then cho
46. ge point use the controls next to the Driver button From the Race Weekend view select the camera and driver with the controls located below the 3D window and above the session navigation area e Alternatively you can use the keyboard shortcut keys to select cameras and cars while in any replay viewing window REPLAY STUDIO NASCAR Racing 2003 Season makes it easy for you to amass an incredible collection of replays From the Main Menu choose Replay Studio You ll be taken to a screen that lists all of the replay clips that are stored in your REPLAY folder organized by track From here you can quickly jump to any replay recorded at any track Click on the column headings to sort the list to your liking You can also use the drop down controls at the top of the screen to filter the list to include replays from one particular player and or one particular track Use the Delete button at the bottom of the screen to trash old clips you no longer want Click on the Edit button to access NASCAR Racing 2003 Season s replay editor This tool allows you to lay aside your helmet and driving gloves and become a sports television director Select a replay file you want to edit click the Edit button and start creating your own highlight reel 522 The Replay Editor EDITING REPLAYS NASCAR Racing 2003 Season s replay editor places an array of moviemaking features at your fingertips Take the replay file of your photo finish in the week
47. he screen To enter one of those races just click on the one you want then hit the Start button Some races may be protected by a password which you ll need to know in advance if you expect to enter the race In addition you won t be able to join any race that has already advanced to its Qualifying session An alternative would be to type in the IP address or the phone number if you re connecting via direct modem only of the host s machine Do this in the area directly beneath the Select Connection Method drop down control By the way if you race against the same competitors regularly you may find the Address Book will come in handy and save you from having to manually input address information every time you connect to a particular machine If you have a great Internet connection you might want to Host some races Using a dedicated server to host a separate computer that is set aside to do nothing more than host the race is the best bet To host a race check the Host box and set limits on what types of connections you ll allow As the race host you can use the Max Latency selectors to prevent drivers who have poor Internet connections from joining In addition to picking the track rules and race weekend parameters you can also decide how many drivers you ll allow to connect your race Each person that 522 connects to the server requires about 22K of bandwidth That means that on 56K modem you can reliably
48. horter highlights Queue the foota ge to a specific point and click this button once to select a starting point for the highlight now go to the point where you d like the highlight to end and click the Cut button a second time You will then be prompted to save the new edited version in your REPLAY folder Save Click this button to save the current replay in its entirety in your REPLAY folder Toggle Replay Window Size When viewing replays from the Race Weekend Menu each click of this button toggles between Full Screen and Inset Window views When viewing replays from the cockpit of your car clicking this button exits the replay viewer and returns you to the driver s seat Toggle Replay Standings Display Pressing the key on the keyboard brings up a standings rundown during replays The Replay Standings Box will have up to three different modes of display depending upon which race session you are in Use the left right cursor arrow keys to toggle among these display modes Pe oe died CHANGING CAMERAS AND DRIVER VIEWS NASCAR Racing 2003 Season gives you many different camera angles you can view the action from In replays of Multiplayer races however you won t typically be able to view action from every driver s car at any given time In the full screen view change replay camera angles by clicking on the controls next to the Camera heading To view the replay from another driver s vanta
49. host 2 or 3 people Once you exceed 3 things will start to degrade noticeably DSL or cable modem users can reliably host from 10 15 or even more depending on the amount of bandwidth available Keep in mind that it s the upstream data rate that counts not the typically MUCH faster downstream data rate Once you have that number in kilobytes divide it by 22 and you ll have the maximum number of clients your machine will be able to reliably host Now if you re one of the lucky folks who happen to have access to a T1 line you ll be able to host a full field of cars without breaking a sweat HARDCORE MODE Mainly intended for league based racing this setting forces all players to race from the Cockpit View with the Smoke Realistic Windshield and Solar Effects graphics options enabled This way all drivers are faced with the same field of view challenges Because it forces the use of several high end graphics options Hardcore Mode can have a significant impact on performance particularly on slower machines CHATTING Online you ll want to sometimes chat with other drivers Notice there are several Chat buttons sprinkled throughout NASCAR Racing 2003 Season s various Multiplayer screens most notably the Race Weekend Menu When you re racing online you can click a Chat button that opens up a pad for typing messages to your com petitors Just type your message and press the Enter key to send it to the race field You
50. ht side of the screen when you select that replay file You ll notice that most of these buttons have arrow controls located to their left side Pressing a given function s left arrow will take you to the previous spot in the replay in which you used that function while pressing the right arrow will take you to the next spot in which you used that function For example if you are at the very beginning of the replay and you press the right arrow control next to the Sound button the replay will advance to the first sound file trigger point If you re at the end of the replay and press the left arrow next to the Camera button the replay will rewind to the last camera change trigger point Making Changes Modifying your changes or getting rid of them entirely is all done via the command list which is located in the upper left portion of the screen It shows which replay editor commands are active at the current point of the replay Once a command has been completed it will disappear from the list This means that commands that take just a single frame to complete like camera switches will be on the list for a fraction of a second while something like a 10 second camera fade will be visible for well 10 seconds To make changes to a particular command or to remove it entirely you ll need to navigate through the replay and get to a point at which that command is active and therefore appears on the list This
51. icensor to provide the servers and software technology necessary to utilize the on line beyond the time that the Program is Out of Publication 9 Limited Warranty THE LICENSOR EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM EDITOR AND MANUAL S THE PROGRAM EDITOR AND MANUAL S ARE PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND EITHER EXPRESS OR IMPLIED INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTABILITY FITNESS FOR A PARTICULAR PURPOSE OR NON INFRINGEMENT The entire risk arising out of use or performance of the Program Editor and Manual s remains with you However the Licensor warrants that the media containing the Program shall be free from defects in material and workmanship under normal use and services and the Program will perform substantially in accordance with the accompanying written materials for a period of 2 two years from the date of your purchase of the Program 522 In order to enforce the above mentioned warranty Publisher should be informed of the defect at least 2 two months following its discovery In the event that the media proves to be defective during that time period and upon presentation to the Licensor of proof of purchase of the defective Program the Licensor will then be able to choose between the following possibilities 1 correct any defect 2 provide you with a product of equal value or 3 refund your money Some states jurisdicti
52. ins the NASCAR title Start by setting all of the parameters that will control your season Race length opponent strength realism options and rules can all be set up the way you want but once your season is underway these settings cannot be changed Events are raced in the order they appear on whatever schedule file you use For example if you select the 2003 season schedule you ll start in Daytona and end at Homestead just like the big boys do The Standings and Results buttons on this screen allow you to view individual race results as well as season totals Naturally if you haven t completed a certain race there won t be any results for that event so the Results button will appear grayed out Win the race and you ll receive at least 180 points 175 points for finishing first and a 5 point bonus for leading at least one lap For a complete breakdown on how the NASCAR points system works see Appendix A ears Player Info C 3 ePLAYERMANFGO TJ Kind of boring being referred to as The Player don t you think Personalize your player settings by using the Player Info Menu To get there simply go to the Main Menu and click on the Player Info button in the right column From here you ll be able to change your driver s name select which car s you ll drive and check out your track records Notice how there are separate car selections for Single Player i e the Testing Singl
53. ion Modes The various Action modes are listed on the left side of the screen Here s a quick rundown on what they are Testing Session Just you and the track Testing Sessions give you the opportunity to learn in private on any track you choose without any other cars to distract you Single Race Pick a track and set up a race You can compete in an entire race weekend which consists of four race sessions Practice Qualifying Happy Hour and Race Or if you d prefer you can skip straight to the race and try to win from the back of the field Championship Season An entire season s worth of racing as you accrue cham pionship points based on your finishing position in each race Will your name be the next one emblazoned on the NASCAR trophy See if you ve got what it takes Multiplayer Time to put up or shut NASCAR Racing 2003 Season s unparalleled multiplayer mode allows you to compete against an entire field of living breathing human opponents via the Internet Don t have enough racing buddies to fill out the field That s OK throw some computer opponents onto the track if you d like Just remember to bring your modem LAN or Internet connection along for the ride Exit Returns you to the Windows desktop User Modes The User Modes are located on the right side of the screen and they give you total control over the simulation environment Here s what these items do Driving Lessons Click here
54. isn t as daunting a task as it may seem By using the arrow controls next to the individual replay feature buttons you ll be able to track down any command quickly and easily Once the command appears on the list click on its information line to select it and then click the appropriate button at the bottom of the list Edit or Delete Some commands like camera switches cannot be edited they can only be dele ted Art Resources List So you don t have any custom artwork ready to insert into your replays Never fear NASCAR Racing 2003 Season includes several pieces of ready made artwork that you may find useful The art resources list is on the left side of the screen beneath the command list To use one of these items select it and then click the Insert button at the bottom of the list 522 Going For It All Ever wonder what it takes to claw your way to the top during a complete NASCAR season From the Main Menu click on Championship Season to see if you ve got the mojo to bring home the coveted NASCAR championship trophy The Championship is decided using a points system You earn points according to how well you finish in each race If you want to wear the champion s crown you ll have to put together a season filled with consistent top ten finishes Win ten or twelve races but crash out and finish last in ten or twelve and you ll find yourself out of the running because consistency w
55. ls to be relatively simple Use the controls found at the bottom of the screen to rewind the footage to its beginning start and pause the replay or fast forward to the end Use the Cut button to chop longer clips into small highlight reels that you can save Click on the timeline or drag its slider to queue the footage to a specific point lt gt Y may Player lt i gt Y root 7529 Rewind to Beginning One click does it Rewind Click once to rewind at normal 1x speed Each subsequent click causes the footage to rewind continuously faster Step Backward Each click of this button steps backward one frame at a time Click and hold the mouse button to produce a low speed rewind Play Pause Click once to un pause action that s frozen roll tape Click again to freeze the footage Note that you are NOT pausing the game world you re only pausing the replay Step Forward Each click of this button advances the footage forward one frame at a time Click and hold the mouse button down to roll the footage forward at a low speed Slo Mo Control Click this button to view the action in slow motion each subsequent click of this button slows the footage down another notch Fast Forward Click once to fast forward at normal 1x speed Each sub sequent mouse click increases the speed of the fast forward action Forward to End Click once to jump to the end of the footage Cut Use this button to cut and save s
56. ly league race and put together a highlight reel complete with sound bites custom graphics and screen fades Let s face it humiliating your buddies can be one of life s simple pleasures especially when it s done in a harmlessly creative way With the replay editor at your disposal you re poised to do that and a whole lot more Let s go over the replay editor screen one section at a time OPERATION LAT ech framerate stp gt 32 70 ogg 292 sipo gt Framerate gt a ch_arrow_estp AAR lt gt Osanna VCR Buttons Located beneath the 3D display window From left to right these buttons perform the following functions Rewind to the beginning of the replay e Rewind Clicking more than once will increase the rewind speed e Rewind one frame Play Pause e Advance one frame e Advance Clicking more than once will increase the advance speed e Advance to the end of the replay Car Camera Selectors These combination drop down arrow selectors serve the same purpose they do on the main replay screen to let you change the focus camera or the focus car The C Shift C and V Shift V commands can be used to navigate to the previous next camera and car just like on the standard replay screen Replay Editing Buttons Located to the right of the VCR controls these buttons will allow you to perform c
57. m Transfer You may permanently transfer all of your rights under this License provided the recipient agrees to the terms of this License and you agree to remove the Program from you home or portable computer 5 Termination This License is effective until terminated You may terminate the License at any time by destroying the Program and any New Material The Licensor may at its discretion terminate this License in the event that you fail to comply with the terms and conditions contained herein In such event you must immediately destroy the Program and any New Material 6 Export Controls The Program may not be re exported download or otherwise exported into or to a national or resident of any country to which the U S has embargoed goods or anyone the U S Treasury Department s list of Specially Designated National or the U S Treasury Department s Table of Denial Orders By installing the Program you are agreeing to the foregoing and you are representing and warranting that you are not located in under the control of or a national or resident of any such country or on any such list 7 Customer Service Technical Support Licensor agrees to provide Customer Service and Technical Support for this Program until such time as the Program is out of publication The Program shall be considered Out of Publication one 1 year following the date that the Program is no longer manufactured and or distributed by Licensor or it
58. n on you F3 Fuel This window gives you the car s current fuel status including the estimated amount of fuel remaining and the approximate number of laps you can complete before your tank runs dry At the bottom of the window you can tell your Crew Chief how many cans of fuel to put into the car during your next pit stop Each can holds up to 11 gallons of 110 octane racing fuel The choices you have are 2 cans 22 U S gallons complete fill up 1 cans 1 can a or none A splash of fuel will give you approximately an eighth of a tank of gas perfect for the closing laps of a race when you can t afford a lengthy pit stop The crew will always stop fueling the car once the tank has been filled up to its 22 gallon capacity Use the left right cursor arrow keys on your keyboard to request the desired amount of fuel Since the default is usually 2 cans the crew will always top off your tank unless otherwise specified The default value is set by the crew chief and is based on the estimates you see in the F3 box The fuel calculations performed by your crew are ESTIMATES ONLY They may be too high or they may be too low Since real life crew chiefs tend to err on the side of caution your crew chief will do the same So if you don t feel confident with his estimates pit earlier and or take more fuel than he recommends F4 Tire Temps Perhaps the most important data available the F
59. n use but you are not be entitled to i sell grant a security interest in or transfer reproductions of the Program to other parties in any way nor to rent lease or license the Program to others without the Licensor prior written consent ii publish and or distribute the computer images sound files fonts graphics clipart animations photographs databases or other content of the Program use any of the computer images related to identifiable individuals or entities in a manner which suggests their association with or endorsement of any product or services iii exploit the Program or any of its parts computer images sound files fonts graphics clipart animations photographs databases or other content in the Program for any commercial purpose including but not limited to use at a cyber caf computer gaming centre or any other location based site iv host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by the Licensor in the network feature of the Program through protocol emulation tunnelling modifying or adding components to the Program use of a utility program or any other techniques now known or hereafter developed for any purpose including but not limited to network play over the Internet network play utilising commercial or non commercial gaming networks or as part of content aggregation networks without the Licensor prior written consent 4 Progra
60. nd by using the session navigation controls As each session progresses a timer bar will grow from left to right underneath that session s name To go to the start of a session simply click on the arrow control above the session name You can go forward or backward through time so you not only can skip ahead to future sessions you also can go back to the start of a previous session or the current session Keep in mind that if you decide to re run a session you ll be starting from scratch not only for that session but also for future sessions in the weekend as well For example let s say you ve completed Practice finished Qualifying let s say you qualified 8th and are halfway through Happy Hour when you decide to jump back to the start of Practice By doing so you erase not only the results of the original Practice session but the results of Qualifying and Happy Hour as well Rules Of The Road Every driver needs to know the basic rules of stock car racing before the flag drops Penalties are disabled in Practice and Happy Hour except for reckless driving Your spotter will still let you know when you ve committed an infraction but there won t be any consequences However the officials won t be so lenient in the Race session itself Break a rule then and those officials will dole out penalties faster than a motorcycle cop in a foul mood With that in mind here are the rules No passing under yello
61. ntire slate of racing sessions Notice the various buttons on the screen that allow you to visit the Garage to adjust your racecar Pause the live action and most importantly hit the track Click the green Drive button in the lower right corner and let s climb inside the car Before you mash the gas make sure you like the driving view If you prefer to drive using the cockpit view you re all set If you d rather try one of the other views just press the Page Up Page Down keys on your keyboard to cycle through the five available views in the game Next make sure your speed gear display located to the left of the steering wheel is turned on If it isn t press the S key on your keyboard We ll go over all the other cockpit features and controls later right now we just want to see you get some laps under your belt 38 RACE WEEKEND See Shift to first gear and gently begin accele rating Try to shift into second gear and ee hak ek one keep the RPM s below 6 000 until you reach the backstretch Did you already spin out A real stock car s tires are cold and don t have as much grip Remember start slowly and keep the car under control until the tires warm up which usually takes 2 3 laps Steer the car on the apron of the track staying along the bottom of the pavement through Turns One and Two When yo
62. o the best of their ability If you want the crew to stop repairing the in order to avoid losing lap for example press the Spacebar and toggle the Repair status to No After a couple of seconds 11 cease repairs lower the jack and let you leave the stall 2 3 THE ESC INTERFACE Anytime you want to stop driving or return GET OUT OF CAR to the pits or simply take a break RETURN PIT and watch some replays just press RESTART PRACTICE the ESCape key The game will VIEW REPLAY pause except in Multiplayer OPTIONS mode and you ll be presented with a list of options that will vary f based on the game mode and the current session Use the up down cursor arrow keys to select the item you want and then press the Enter key Sometimes you won t be able to access the ESC interface unless your car is completely stopped for example while in the middle of a race session online If this is the case you ll see a warning message appear on the screen instructing you to bring the car to a complete stop before using the ESCape key Just pull into the pits or pull over to the side of the track stop the car and try the ESCape key again 522 Most of the options in the ESC interface self explanatory but here are some of the items that may not be as obvious e Get Out of Car Takes you back to the Race Weekend screen Retire Takes you out of the race and ba
63. o you start Here are some things to do Join a league Visit the newsgroups or do a quick Internet search for NASCAR Racing 2003 Season Most leagues have monikers like HAL HGNS VRW and SSCA Many leagues also have their own Web pages Rodney Arndt runs a league called SASCAR www sascar com that consists of varied divisions depending upon your experience e Join a team Many drivers have formed teams in order to trade secret chassis setups and driver notes e Get Information on the Web Use your favorite search engine and try inputting NASCAR Racing 2003 Season or keywords like virtual racing N2K3 Papyrus racing league or sim racing 22 The Garage The Garage is the place to build the perfect racing setup Your crew can make minor race day adjustments for you in your pit stall but inside the garage you can tweak and adjust virtually every aspect of your car To enter the Garage go to the Race Weekend Menu and click on the Garage button at the bottom of the screen Is this your first trip inside a NASCAR garage Don t panic Remember if you don t know what something means or what will happen if you make changes just right click on any item you see on the Garage Menu and you ll be enlightened via a pop up help bubble Click on any of the three tab controls Suspension Drivetrain Aero Weight Bias to see the various components available for adjustment GARAGE 7 lt None gt
64. of your CD ROM drive if it s different and choose OK The installation will now begin Enter the correct CD Key located on the NASCAR Racing 2003 Season CD jewel case After a brief system test is performed you must choose the destination hard drive and folder location for your NASCAR Racing 2003 Season program files Use the default drive and folder presented or click on the Browse button if you d prefer to install in a different location When the basic installation process is complete NASCAR Racing 2003 Season will test your video card s capabilities Choose a 3D acceleration format rende rer a display adapter and a graphics mode and click the Finish button to begin the test You can reconfigure these settings at any time from inside the game by going to the Main Menu and choosing the Configure 3D Graphics option From outside the game use the Windows START button to open the PROGRAMS folder that contains NASCAR Racing 2003 Season and choose the Configure 3D Graphics option Alternatively you can open the MY COMPUTER window on your Windows operating system and then navigate to the game folder and double click on the Config exe file Controller Configuration The first time you run NASCAR Racing 2003 Season you will be taken to the Controls tab on the Options screen where you may be asked to calibrate your controller There are three main steps to getting your controller to work with NASCAR Racing 2003 Season 1 Plug
65. on do not allow limitation on duration of an implied warranty so the above limitation may not apply to you This Limited Warranty does not affect the application of any legal warranty provided by the applicable laws and regulations In case you would like to exchange the product or refund you money notably if the product is defective please refer to the Technical Support Policy herein included 10 Limitation of Liability NEITHER THE LICENSOR ITS PARENT SUBSIDIARIES AFFILIATES OR LICENSORS SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM OR EDITOR INCLUDING BUT NOT LIMITED TO LOSS OF GOODWILL WORK STOPPAGE COMPUTER FAILURE OR MALFUNCTION OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES Some countries do not allow the exclusion or limitation of incidental or consequential damages or allow limitations on how long an implied warranty lasts so above limitations or exclusion may not apply to you 11 Equitable Remedies You hereby agree that the Licensor would be irreparably damaged if the terms of this License were not specifically enforced and therefore you agree that the Licensor shall be entitled without bond other security or proof of damages to appropriate equitable remedies with respect to breaches of this License in addition to such other remedies as the Licensor may otherwise have available to it under applicable laws 12 Miscellaneous The License shall be deeme
66. ons that you can adjust These items will vary based on the game mode you ve chosen SINGLE RAGE Here are explanations for the various race options you ll encounter in NASCAR Racing 2003 Season Remember not all options are available in all game modes TRACK SELECT From bullrings to super speed ways choose from the list of authentic NAS CAR tracks to race on DRIVING MODE Arcade mode gives you a car that s easier to drive with more traction and maneuverability than real race cars have Simulation mode is the real deal you ll be at the helm of a 750 HP beast so hang on tight RACE WEEKEND Specify the length of each session in the race weekend Practice and Happy Hour sessions are set in minutes and the Race session is set as a percentage of the actual 2003 race distance Run a short 5 sprint race or lock the door take the phone off the hook and run a full 100 marathon just like the big boys do To skip the Practice and Happy Hour sessions check the Quick Race box This allows you to jump right into qualifying and then straight to the race itself but you d better be good 522 Use the Pit Stop Frequency option to modify the tire and fuel usage rate for your race At the default value of 1x fuel and tires are consumed in real time At 2x they are consumed at double the normal rate etc The purpose of this option is to be able to create shorter races that force players to make pit
67. orce which means a faster car but it also means less cool air is getting to the radiator The object is to try and get away with as much tape as you can without overheating the engine Watch that water temperature gauge and if the needle starts to peg you ll know you ve got too much tape on that grille ii a Keep in mind that during Qualifying you ll only need to run a couple of fast laps so in many cases you ll be able to get away with a fully taped 100 grille for that session Use the left right cursor arrow keys to instruct the crew to add or remove tape during the next pit stop F9 Pit Summary This display is a summary of all of the changes that will be made to the car during your next pit stop If you specified changes to the tire pressures for example you ll see those changes listed here You ll also see how many tires will be changed and how much fuel will be added The F9 display is also the place where you tell your crew whether to make repairs to your car or not If your car has been damaged the Repair option at the bottom of the window will automatically read YES meaning that when you come in for service your crew will try to repair your car If you d rather not have the pit crew fix your damage press the Spacebar to toggle the Repair display to say NO While you re in your pit stall under repairs your crew will work as long as neces sary sometimes a minute or more in order to repair the car t
68. ose a primary color with 5300 the left mouse button Choose a secondary color with the right mouse button Next click and hold the left mouse button as you drag it across the car or crew object to apply the primary color Click and hold the right mouse button as you drag it to apply the secondary color USING TOOLS By checking the box labeled Show Tools Options you can see all of the pop up windows each time you select a tool Change the values in these windows to affect the tool you want to use Like so many other buttons and elements of NASCAR Racing 2003 Season each tool in the painting toolbox has pop up help just right click on any button or hover the cursor over the tool for a few seconds and the description will appear STARTING WITH A CLEAN SLATE There are two ways to start painting with a nice clean car create a new driver from scratch or choose the car you wish to paint and select the Eraser tool Click the left mouse button on the car or object to clear the textures and start with a solid primary color Use the right mouse button in conjunction with the Eraser tool to clear the car and fill it with the secondary color PREVIEWING THE RESULTS Click on the 3D Preview button at the bottom of the screen to open a window that lets you see what you ve accomplished Click the Auto Rotate checkbox to let the car spin 360 repeatedly Or uncheck the Auto Rotate box to stop the rotation and reveal a hand tool that
69. pplicable if the Yellow Flags box is checked If Double File Restarts are enabled cars that aren t on the lead lap are allowed to line up on the inside of the race leaders during cautions Regardless of this setting per NASCAR rules double file restarts are not used at the road courses and they aren t used during the last ten laps of a race There are a few rules that are available only in Multiplayer races For example Hardcore Mode was designed to help provide as level a playing field as possible during online contests by forcing all drivers to use the cockpit view and have certain realistic visual effects enabled Lastly the Fixed Setup option forces everyone to race with the same car setup leveling the playing field The race host determines which chassis setup is going to be used WEATHER Often overlooked weather conditions have a profound effect on your car s handling Cooler air is less dense than warmer air so when the mercury drops you can expect your car s engine to breathe more efficiently Drag is also reduced in cooler thinner air Hotter weather tends to stress your car s systems and increase the amount of drag Also remember that tires grip better when they re warmer just below their peak operating temperature of 225 Fahrenheit The wind can also have a marked effect on the car s handling A tail wind will push it down the straights and tend to make it loose in the corners while a stiff headwind will slo
70. rtin Erinn Hamilton Marc Nagel Dave Jordan Lester Stocker Sue Lowe HARDWARE AND SOFTWARE COMPATIBILITY TESTING IBeta www ibeta com SPECIAL THANKS TO Manuel Daskalos Chief Engineer Jasper Motorsports Bob Dodge Engine Tuner Jasper Motorsports Rick Carpenter Director of Marketing Jasper Motorsports Phil Jimenez Team Engineer Andy Petree Racing Joey Joulwan Director of Marketing Andy Petree Racing Mike Stackpole Advanced Engineering Race Tire Development Goodyear Tire amp Rubber COMPANY Greg Stucker Motorsports Marketing Director Goodyear Tire amp Rubber Company Geoff Ulrich Team Lowes Matt Linderman Racing Champions Lyndon Amick Hank Parker Jr Elton Sawyer John Henry Marianne Plant Intel Kathleen Rogers Intel Dave Thomas Jr Thomas Enterprises Kurt Culbert Keystone Marketing Rick Wainright Keystone Marketing David Scheumann Keystone Marketing Mike Thompson Relay Sports and Event Marketing McDera O Brien Relay Sports and Event Marketing Jamie Rodway Roush Racing Mike Nicolino Sierra Entertainment Dave Naney Sierra Entertainment James Shaw Sierra Entertainment Fastrack Racing www fastrackracing com au AN EXTRA SPECIAL THANKS TO OUR FAMILY AND FRIENDS Jennifer Alexandrea Katherine and Ryan Farquhar Kate Laskowski Fred Theckla Dave and Ermioni Myers the Laskowski Family Ed Haigh Brian Henze Chris Rowan and Aaron Shiffer Ron
71. s licensors Customer Service as used herein may be provided to you by Licensor representatives by telephone and or by electronic message e mail Technical Support may be provided to you by Licensor by telephone electronic message e mail or by posting of information related to known technical support issues on a website Unless otherwise stated in the Program s packaging or in the Program s user manual nothing herein shall be construed so as to place a duty upon Licensor to provide Customer Service or Technical Support via a toll free telephone number for an unlimited period of time 8 Duration of the On Line component of the Program If this Program contains an on line component that allows you to utilize the Product over the internet utilizing servers and software maintained or authorized by Licensor Licensor agrees to provide the servers and software technology necessary to utilize the on line component of the this Program until such time as the Program is Out of Publication as defined above Thereafter Licensor may in its sole discretion continue to provide the servers and software technology necessary to utilize the on line component of the this Program or Licensor may license to third parties the right to provide the servers and software technology necessary to utilize the on line component of this Program However nothing contained herein shall be construed so as to place an obligation upon L
72. s Menu and then simply depress the pedal or button you would like to use as an accelerator Keep in mind that you can assign any of these functions to the keyboard as long as the key you select isn t already being used to perform some other game function The program will prevent you from attempting to assign any controller movement or keyboard key that is already in use You ll have to re assign one of the control movements to another function before exiting the Controls Menu You can re configure or re calibrate your controller at any time by visiting the Options screen and clicking on the Controls tab You can get to Options from the Main Menu from the Race Weekend screen or even while you re inside the race car If your controller supports Force Feedback NASCAR Racing 2003 Season allows you to adjust the strength damping and latency of the response Experiment with different settings until the controller has the feel that you want For more information right click on any of the force feedback settings located in the upper right area of the Controls tab There are a couple of other settings on the Controls tab you may want to tweak before hitting the track The first is Steering Linearity Most people who steer with a wheel find that they get the best results with a high Linearity setting 70 or above while joystick and keyboard users find that a lower setting 20 or p less usually does the trick for th
73. signature and likeness of Ricky Craven are licensed by Hawk Sports Management L L C 2003 Hawk Sports Management L L C All rights reserved The Bullseye Design and the Downy Design are trademarks used under license from The Procter amp Gamble Co PPI PPI Motorsports and the stylized numeral 32 are tra demarks of PPI Motorsports L L C and are used under license 2003 Evernham Motorsports LLC The likeness of the 8 Chevrolet driven by Dale Earnhardt Jr is used under license from Dale Earnhardt Inc Bill Elliott trademarks licensed by CMG Worldwide Dodge is a registered trademark of DaimlerChrysler Corporation The name likeness and signature of Jeff Gordon and the likeness of the Hendrick Motorsports 24 DuPont Chevrolet are used under license granted by JG Motorsports Inc 2003 JG Motorsports Inc The Stylized 31 the likeness of the Number 31 Race Car and Checkered Flag Logo are Trademarks of Richard Childress Racing Enterprises Incorporated and are used under license from Richard Childress Racing Enterprises Incorporated The name likeness and signature of Robby Gordon are trademarks of Team Gordon Incorporated and are used under license from Team Gordon Incorporated Cingular Cingular Wireless and the Cingular Logo are Trademarks of Cingular Wireless LLC and are used under license from Cingular Wireless LLC The Stylized 30 the likeness of the Number 30 Race Car and the RCR Checkered
74. skill levels higher 1 e Finish behind a driver 1 skill level higher 2 e Finish behind a driver of the same skill level 3 Finish behind a driver 1 skill level lower 4 Finish behind a driver 2 or more skill levels lower 5 In addition there is a 3 point penalty for being involved in an incident An inci dent is defined as an event that either triggers the yellow flag or would have trig gered the yellow flag had cautions been enabled It is possible to be given mul tiple incident penalties in a race Incident points are assigned without regard to who instigates an incident and who is a victim SKILL LEVELS You ll start out with a zero rating at all track types The game averages your 8 best point totals of the last 10 races run within each track type occasionally everyone has a bad day or a bad connection so the lowest two races are dropped Future races within this 10 race window are considered to have a zero point total meaning that you ll always will have 10 results to consider even though the window will not move until an 11th race is run As soon as your average reaches the required threshold see the tables below you ll advance or drop a level and the 10 race window will clear Thus it is not always necessary to run 10 races in order to advance or drop a level Examples 1 Player A gets 20 points in his first race His 10 race window consists of a 20 and nine zeroes The two worst res
75. spin out Down the back straightaway keep the car near the outside wall you ll probably have to steer toward the right somewhat in order to achieve this 2522 Approaching Turn Three stay Fg high and lift off the accelerator 2 early again letting the car drift LS F down toward the bottom of the track Coast around the bottom of H reach the halfway point then ease back onto the throttle and drive back toward the flag stand Take some more laps and get acquainted with your racecar and press the ESC key when you re done The front stralghtaway at Michigan Isn t stralght at all The car should naturally follow the groove around the bend without much steering An Important Word About Chassis Setups Chances are the car you just drove used the Easy default chassis setup The Easy default car setup for each track is a symmetrical one meaning the shock spring caster and camber settings have all been set to neutral values in order to make the car s handling more predictable and act more like what you would expect from the family station wagon However station wagons don t win stock car championships and symmetrical setups will not give you the fastest lap times on oval tracks On an oval you ll be turning in only one direction left and because of that you ll want an asymmetrical setup more along the lines of the Fast setups included with NASCAR Racing 2003 S
76. t ANY TIME so unless the race is on the line you should make every effort to pit for fresh rubber immediately Use the Spacebar on your keyboard to select which tire s you want to have changed Your choices are to have all 4 tires changed right sides only left sides only or no tires changed Each tire shown in the Tire Change window has a box next to it A check mark fills the box of each tire that will be changed To have your crew perform tire pressure adjustments use the up down cursor arrow keys on your keyboard to select a specific tire The current tire will appear highlighted in yellow Use the left right cursor arrow keys to instruct the crew to raise lower the cold pressure of each tire The hot pressure the operating pressure indicated by H of each tire is indicated just below the cold pressure value Once you ve specified the new pressure value your crew will make the necessary pressure adjustments during your next pit stop 522 Pressure adjustments are often the first thing race team does to correct handling problems because it is the least drastic solution Reducing the pressure in a tire may help it grip better during corners but may also create more rolling drag thus robbing the car of some straightaway speed F6 Wedge Wedge or cross weight is a common adjustment teams make during the race to change the car s handling Adding wedge will increase the amount of chassis weight applied to the
77. ten allow you to power out of that turn with much more authority while conserving precious rubber 522 The Drivers Meeting In this section we ll give you all the info you ll need to get around in NASCAR Racing 2003 Season including everything from how to compete in various types of races to how to paint your car Setting Up Races At the Main Menu choose the type of event you d like to drive in Select Testing Session if you want to have an empty track all to yourself Click on Single Race if you want to pick a track and compete offline against computer recreations of real NASCAR drivers If you re experienced enough to battle the NASCAR pros on a variety of tracks go for the Championship Finally there s Multiplayer stop trash talking and just bring it Time to show your skills to the world baby Race Options From the Testing Session Single Race Championship and Multiplayer screens you can customize many aspects of the racing action such as the race distance the weather and the skill level of the computer opponents you ll be battling if any In Testing and Single Race modes you ll be able to select the track In Championship mode you ll race on whichever track happens to be next on the schedule In Multiplayer mode you ll be able to select the track only for the races you create and host Click the Show Options button at the bottom left of the screen to reveal the entire list of racing opti
78. that Adaptive Speed Control is dynamic ever changing as you race the Auto Strength feature is updated only at the end of each race DAMAGE Choose from three different damage settings None Moderate or Realistic With damage set to None your car becomes impervious to collisions At Moderate your car will sustain minimal damage during hard collisions Ready to take the rookie stripes off your bumper Then choose Realistic damage but realize that a heavy collision usually spells the end of your day Remember that this setting refers to collision damage only it s still possible to ruin the engine and blow tires due to abuse regardless of the damage setting you ve chosen RULES Here s where you can change the various rules for the race weekend Checking the Full Pace Lap box will cause the pre race pace lap to start in the pits just like it does in real life The tradeoff is that it can take a long time to complete a full pace lap especially at the road courses If you d prefer an abbreviated pace lap that starts on the racing surface leave this box unchecked The Yellow Flags box controls whether or not a yellow caution flag will be waved in the event of a hazardous condition on the track as is the case in real life Without yellow flags the race will go by faster but things can get pretty hairy with cars barreling full steam through the scene of an accident The Double File Restarts setting is only a
79. the leader on a restart is the first car in the OUTSIDE line If you break this you ll be black flagged and you ll have to come in and serve stop and go penalty You can t pass in the same pacing line on the inside before you reach the start finish line You can pass on the outside but not the inside Again if a car is going too slowly this rule is tossed out and your spotter will let you know that it s OK to pass If you break this rule you ll be black flagged and you ll have to come in and serve a stop and go penalty You can only pit on the appropriate lap s Only the cars on the lead lap may pit the first lap the pits open Everyone else must wait until the next lap The penalty for entering a closed pit is a trip to the end of the longer pacing line Your spotter will tell you where to go You can t continue to race with heavy damage If your car is damaged to the point that the engine is smoking heavily or your car is dropping debris or fluids you ll be black flagged To clear the black flag you must pit and get the car repaired at least to the point that NASCAR feels it s safe If the car is too heavily damaged it s possible that the crew won t be able to fix it well enough for you to continue and you won t be allowed back on the track You can t drive in the wrong direction If you do you ll get disqualified Driving in the wrong direction can be done either forwards or backwards so be car
80. tion seems too choppy you might be able to make things run a little smoother by reducing the mirror detail In addition you can press the N key on your keyboard to remove the cockpit reflections including the back of your roll cage DRIVING VIEWS You can cycle through the various driving views by pressing the Page Up Page Down keys on your keyboard There are five views to choose from while driving Try them all and pick the one that keeps you on the track In Multiplayer races in which the race host has checked the Hardcore Mode option you ll have to race using the cockpit view as the Page Up Page Down keys will be disabled Function Key Displays The various function key displays are available only while you re driving the car They serve as the means by which you ll request pit service view up to the moment standings and keep tabs on how many laps are left in the race so take the time to learn how these keys work To call up one of these displays press the appropriate function key on the keyboard F1 F9 To switch to a different display press that display s function key and it will replace the current display if one is already on screen To toggle the function key display window off press the function key associated with the current display being shown So if you have the F3 display turned on press F3 again to turn the function key window off Here s what each function key allows you to see do F1
81. to check out a series of driving lessons and tactical tips that were made with the simulation s Replay Editor we ll show you how to make your own later on The lessons cover everything from the basics of car control up through advanced subjects like racing strategy Player Info Click here to change personal settings such as your name and the car you drive Specify a car to drive offline and one to race online 22 Opponent Manager Here s where you can adjust ratings for computer opponents use the Paint Shop to recreate your favorite teams and cars and where you manage rosters of opponents to race against Options This is where you ll adjust your controls graphics and sound preferences Remember you can also access this menu from other areas within the game including while you re at the racetrack itself Replay Studio Lets you view and edit your saved replay files The ability to edit replay files is a powerful feature in NASCAR Racing 2003 Season giving you the capability to build and share highlight reels with all your friends A Quick Spin C Ir TESTING From the Main Menu click Testing Session and select Michigan Speedway a wide comfortable 2 First choose Testing _ mile D shaped track Now you re at what we like to call the Race Weekend paste ies tet screen From here you can view replays check standings and lap times and control the e
82. u reach the back straightaway merge onto the track shift to third and increase the throttle Work your way up the gearbox quickly until you reach fourth gear about the same time os your car approaches Turn Three As pavement darkens release the accelerator and try to aim for the middle of the turn At Once you reach ath geartnereis this point you should be off the gas entirely teen Let the car glide into the corner as the RPM s off gradually add about 50 braking and keep turning the car in the proper direc tion which at this point should still be left You ll have to concentrate to keep the car from drifting down the front straightaway a Re apply the throttle in a smooth gradual L A manner as your exits Turn Four The front straightaway at Michigan is a long sweeping left bend that requires supreme concentration Try to keep the car in the darkened groove as you cross the start finish line when you approach Turn One keep the car high on the track lift off the gas early and let it drift down near the bottom on its own Stay off the gas until you feel like the car is about halfway through the turn Gradually reapply throttle and power up off the bottom of the track as you exit Turn Two Avoid the urge to stomp on the gas even at high speeds this could cause the rear wheels of your car to
83. ults are dropped two zeroes leaving a total of 20 points for an average of 2 5 20 8 2 Player B gets 15 points in her first race Her 10 race window consists of a 15 and nine zeroes The two worst results are dropped the 15 and a zero leaving a total of 0 points for an average of 0 0 8 Table 1 Average Points Needed to Advance a Skill Level SKILL LEVEL 0 2 3 4 5 6 7 8 9 AVERAGE POINTS 6 15 24 33 45 Example Player A has just risen to a Superspeedway rating of 3 His 10 race window clears His next three superspeedway races yield point totals of 40 50 and 20 This puts him at 110 total points in his new window He needs to average 15 points in order to advance to level 4 In his next race he gets 15 more points His new point total is 125 and his best 8 results in the window are 50 40 20 15 0 0 0 and 0 an average of 15 625 That s enough to go up a level His Superspeedway rating rises to 4 and his window clears Table 2 Average Points Needed to Drop a Skill Level SKILL LEVEL 1 2 3 4 5 6 7 8 9 10 AVERAGE POINTS 45 33 24 15 6 Example Player has just completed the arduous journey to a Road Course rating of 10 Her 10 race window clears She struggles in her next few road course races getting point totals of 20 40 30 and 20 Her best 8 results are now 0 0 0 0 0 0 20 and 20 for a total of 40 and an average of 5 In looking at the table a level 10 player needs to average 6 in
84. uts copies and splices of replay footage From left to right the buttons are as follows e PLACE MARKER Places a marker at the current frame of the replay Pressing the button again cancels the placement of the first marker e CUT FOOTAGE Deletes footage from the marker to the current frame A marker must be in place in order for this to work e COPY FOOTAGE Copies footage from the marker to the current frame up to the clipboard A marker must be in place in order for this to work e PASTE FOOTAGE Pastes footage copied to the clipboard into the replay Note that this is really an insert paste function the clipboard contents are inserted and any existing footage is pushed forward in time to resume at the end of the newly pasted section e SAVE AS Saves your changes When you re doing a lot of work on a replay you may want to save it under a new name after each step By using incremental saves you ll be in a position where if you make a mistake you won t have to start from the beginning again Replay Feature Controls Located in the bottom right area of the screen these controls serve as the heart of the editing system STAMP This is the button to press if you want to insert a custom image into the replay In order for a piece of artwork to be usable by the game it must be in BMP or TGA format and it must reside in EXPORTS_IMPORTS subfolder of the main program You ll also be asked to set the screen position in
85. w including the pace car When the yellow flag comes out the leader is instructed to race back to the start finish line Once the leader has crossed the start finish line all traffic behind the leader must also slow and line up according to the rules However if a car is going too slowly this rule is tossed out Your spotter will tell you what to do The penalty is a black flag and you must stay in your pit stall long enough to offset any advan tage you gained No speeding in the pits You can t exceed the pit road speed limit The speeding penalty varies depending upon the situation if you are caught speeding on pit road whether en route to the stall or exiting the pits under green flag conditions you will be black flagged and must come back and drive through the pits CANNOT stop in your pit stall without breaking the speed limit Failure to adhere to the speed limit during this drive through will result in a second black flag but this time you ll have to serve a stop and go penalty If the pit road speed limit is broken under yellow flag conditions there is no black flag but you must go to the end of the longest pacing line for the restart e You must merge properly when exiting the pits The is to stay on the apron or as far away from the racing line as possible until the spotter says O K merge when you can That doesn t necessarily mean that it s SAFE to merge it just means that you may legally m
86. w it down on the straights and cause a severe push in the corners Clicking the Realistic box will set the weather based on average local conditions for each track but if you d rather set the weather to your own specifications just uncheck that box and go for it NOTE The prominent flags at each track are animated and their animation direction and rate matches the cur rent wind settings so keep an eye on the flags to help gauge the wind The Race Weekend Menu The Race Weekend Menu is the place where you navigate amongst the various tasks at the track From taking the car into the garage for tweaking to navigating among the sessions of the event to viewing standings and replays the Race Weekend Menu is your NASCAR track pass 522 Click on the various tabs on the Race Weekend Menu to view items like general race information a chronology of lap times the current standings and the race entry list Use the replay controls as described later to view highlights Visit the garage for adjustments change game options or drive the car all by clicking on the buttons found on the Race Weekend Menu LAPS STANDINGS ENTRIES EVENT INFO gt LIVE lt gt Y 83 T Player lt gt Y Pit lane 1 G 4 D PRACTICE QUALIFYING HAPPY HOUR Status In Progress Time Remaining 19 49 Weather 60 F North 10 mph PD SIERRA DRIVE NASCAR Racing 2003 Season allows you to easily jump to the start of any session during the race weeke
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