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1. e With the CHANGE button yellow pin you can change newly defined scene This must be marked to this e With the DELETE button Red Cross the selected instruction is removed e You can change the time stamps of an instruction time control corresponding via this entry in the list e The corresponding instruction deactivated will turn the check marks with the instruction names off however remains in the sequence definition if you One can use this to test around the interaction of single effects till one has the right combination gefumden in the construction phase e You adjust with checking box active control whether the DMX signals shall be sent to the blender at all 2 2 17 Command line Tool The Command Line tool allows you to set DMX levels numerically You must use the mouse to click the buttons on the Command Line tool A valid command consists of channels level e the set of channel number s you want to affect e an symbol e the level you want the channels set to Examples of valid commands e 20 21 250128 Sends the value 128 to channels 20 21 and 25 e 1THRU 50 20 FULL Sends the value 256 to channels 1 50 except 20 33 Command II ae eel al Ee alale ala ae ORS 21 22 128 ENTER 30 me A channel number is specified e g the right 27 lt Enter gt hand slider impacts on THRU Chooses a continuous set of channels De es a 1 2 3 4 5 1 THRU 50 20 means all channels 1 through 50 exc
2. Effect name running lights Play mode Normal v V Repeat Beat triggered each o beat 0 4 Speed boost Execute next step On left hand side you can see the tree of already defined effects With the nodes you can open and close displaying the individual steps of an effect The usage controls serve for following functions Effect e Button By pressing this button a nee effect is created Assign a name and set the parameters for this effect o Play mode Select the order of playing the individual scenes Manual stands for deactivation of time control Repeat Repeated playing of the effect in a loop Beat triggerd Here you can choose the beat triggered control for this effect The trigger can be deliverd by Soundanalyser or by the Beat tool o Speed boost Select the speed of playing the individual scenes All steps are boosted or braked in the same rate e Play Button With this button you can start and stop the selected effect The button orks in alternate start stop mode e Checkbox Execute only one effect According to setting of this box the effect will be started additionally or it replaces the running effects which are completed in this case This property is globally assigned to the effekt sequencer and is not a permanent attribute of an effect e Checkbox reuse last values By default DMXControl returns after playing an effect to the DMX values that existed before starting t
3. 13 e New device name if the one from the DDF does not correspond to your requirements it is possible to create new names that enable you identify each unit more easily You can add additional parameters in the device configuration dialogue 2 2 3 4 Device Configuration Further device parameters can be configured by the button Configure in device list You can call this dialogue also via the context menu of the devices in graphical view Configure device x Device Martin Mac 250 Name Mac 250 right hand Symbol Address 96 VA FPFF maddd Change pic ANA Colourlist Macs X Reset picture Color gel Change Gobolist Macs y Invert pan axis T Invert tilt axis Axes OK Cancel You can assign a new icon alter the start address color or Gobo lists assignment Tip The Dip switch animation for the address put in previously helps you to check the correct address on the light fixture You can set the Pan Tilt orientation for moving lights using the check boxes Invert pan axis as well as Invert tilt axis That can be used meaningfully depending on which way round you view the Moving Lights from This feature enables for example the movement of lights will follow your computer mouse or joystick directly 2 2 4 Colour and Gobo lists Colour and Gobo lists 2 2 5 Submaster Tool Description With a Submaster tool the channels of the equipment can be controlled directl
4. The time of the overcrossing is adjusted with the slider automatic over blank faceplates on the left below e Buttons A and B cause the volatile transition in the setting of the chosen bank e With the copying buttons the settings of the other bank can be taken on This is advisable if only minor modifications are planned 2 2 6 Master Tool Description All channels are controlled globally using the Master controls Grand master e The Grand Master controls the levels of all channels overriding the settings of all other controls Alter the level of the Grand Master by using your mouse to drag the slider handle grey rectangle up or down You can also click the area above or below the slider handle to change the level in discrete steps of x percent e All Submasters are changed synchronously E g If the Master is moved from 100 to 50 each individual Submaster s current value is halved do the submaster faders actually move or are their levels just controlled by the grand master Flash master 16 e The Flash Master sets the value for all Submaster s Flash Buttons e Clicking and holding a Flash button immendiately sets the associated submaster s level to whatever level the Flash Master is set to Releasing a flash button restores the submaster to its previous slider position level e Change the level of the Flash Master altering by click in five levels Effect master e Sets a global level for all effects e Change th
5. 1 Shape Durston 04152 0 Repebhons Waktime 0 f 1 Pe 4 Devices Deviceneme wxi mv ex cvl os wv rr 0 2128 100 100 0 ket links 7660 2553 100 100 0 x Selected device X olfsel X size Al EET O O EATA 7 Y offset Y size 5 J EEEE Swap x and y channel assignments Olfset in steps Invent Assigned scenes 1 i a x a Y ot assigned Stattpositions Absolute Relative Poston 3 Not assigned Postion 4 Blau x Test scene ol assigned gt OK Cancel Controls Scene setting Here the name of the motion scene is defined under which it is also stored within the scene repository and the allocation of the shape New figures can also be created by the shape editor With the duration the total time of the motion of leaving the figure is determinined The waiting time is the time between the renewed presentation of the shape With number of repetitions in the motion scene is said how often the figure shall be carried away 27 Equipment choice Equipment can be selected from the equipment list with the plus button be removed correspondingly with the erasing button here Please take into account that as a rule only the Pan and Tilt channels should be selected The motion the DMX values also refers to the additional chosen channels otherwise what can partly be senseless Chosen equipment One can carry out special sett
6. Solid stage directions are marked with a green rhombus in the management list The corresponding new or missing instructions are announced red and then must be removed manually or laid out as a DMXC scene After that the script should be saved newly The management window All stage directions are listed in the management window too They are either created at loading time of the script or by the button like in the audio player if e g a new light scene is needed Either one can access existing scenes effects with that or a new scene is laid out by DMXControl in the scene repository Here the comment on the stage directions can also be changed and a keyword can be entered for the stage direction To this one clicks twice slowly behind each other to the appropriate field no double click Like in the scene list tool or the audio player the selected stage direction scene can be edited or deleted with the editing and deleting badge It is indicated by the hooklet before the scene whether the scene is active set hooklets or shall be left out at the expiry e g at rehearsing and samples of the performance 25 Navigation within the text book With the badges Forward and Back you can navigate between the stage directions without executing the scenes Alternatively this can be carried out by the scroll bars and the mouse of course One can skip instructions for the purpose of synchronization i e leave out to be in the scenario again
7. The individual cells show e 1 Line left channel number e 1 Line mid a beam his height reflects the current DMX value e 1 Line right the current DMX value You can alter this by double click e 2 Line channel description from the DDF e 3 Line name of the device to which the cannel belongs In the 4 line a colored beam shows through which mixer chanel the respective DMX channel was recently changed This can serve as clue if a channel in the HTP mode hangs Operating The currently chosen channel is marked by a red framework Click into one of the cells in order to select another channel The value of the chosen channel can be changed by the slider at the left window edge After double click on a channel field you can insert the DMX value by keyboard The right slider serves the selection of the visible channels merely The left slider shows the DMX value for the selected channel and you can modifi this 36 Double click with one on a channel field in the channel overview can be used to enter one DMX value directly by keyboard By the switch button you can choose between DMX out and DMX in if your DMX transmitter supports DMX In In the lower field it is shown from which mixer channel a DMX channel was recently altered one update per second Typically tools or plugins possess their own mixer channel The Unknown Sources 0 represent the public mixer channel which is created during start of DMXContr
8. cursor position Experienced users may be able to press the green Plus button at precisely the desired point in Play mode alternatively you can stop the song and set the cursor at the required position precisely To assist in the positioning you can either o increase the width of the Audioplayer window over the entire screen or o select a zoom factor for the graphic representation of the amplitudes e Create a new scene or choose one from the scene repository e Using the Change button yellow pen you can alter a scene The scene to be changed must be selected in the command list e The Delete button red cross will remove the selected command e You can adjust the position of a command in the audio track by dragging the associated blue beam with the mouse double arrow cursor The new position is updated in the command list Clicking on the column heading position will sort the commands in ascending or descending sequence e The Fadein time can be modified by clicking the corresponding cell in the table e If you turn off the check mark next to the command name the corresponding command is deactivated but remains in the track definition You can use this in the preparation phase in order to test the interaction of individual effects until the right combination has been found e The check box Active indicates if DMX signals should be sent to the Mixer The remaining controls e The DMXControl button sets the normal Audioplayer mod
9. of a scene If you intend to make a similar scene to an existing scene you should as described above take on the values of the original scene by activating and modifying If a new name is given for the scene in the Save scene dialog a new scene new instance in the scene library is established In this meaning in DMXControl actually there is no need for making a copy of a scene because two instancies of the same scene are needed nowhere 2 2 7 3 Scene repository Scene repository 2 2 8 Effect Sequencer The Effect Sequencer allows you to create and order effects Example You can create effects using speed repetition forward backward process or the random replay of the individual scenes Effects in DMXControl are displayed using a tree structure Every effect will contain a number of steps individual scenes Effects and steps can be added or deleted Individual scenes can be chosen from the scene library Unlike the Scene lists where the scenes are run sequentially only here you can set effect parameters Several effects can be run at the same time Note The Effect Sequencer uses substantially more system resources than the Scene Tool as effects are processed about every 50ms configurable parameter where as scenes run according to their own time settings 19 Effectsequencer loj x Effect running lights Bed k AM dos Step EA 4 DS yb X green blue Execute only one effect H counter V Reuse last values
10. of the buttons Then you can click on one of the buttons and change the parameters in the upper window The buttons execute its functions again after you have deactivated the programming mode At run time mode the recent activated button is highlighted by a frame due to mark the currently executed command Please refer yourself also to the tipp colored command box 35 2 2 19 DMX Channel overview Tool Description With the DMX channel overview you can view the values of each DMX channel and control edit them directly This function is designed more for test purposes than for the permanent control of your light show E g you could use it to check the result of executing of procedures in DDFs The channel overview can be applied for testing of new devices even there is still no DDF for it available You have to consider the starting address Select the channel and modify the DMX value with the left slider Channel overview 78 79 80 81 82 83 1128 84 1128 Farbe Gobo Goboro Fokus Prisma Pan Pan Fein 85 1128 86 1125 87 83 89 90 91 Tilt Tit Fein Beweg Gesch 93 94 95 96 20 97 98 Muttifun Helligkeit Farbe 99 100 101 15 102 1031125 1041128 1051128 Gobo Goboro Fokus Prisma Pan Pan Fein Tilt 106 1128 107 108 109 110 111 112 Tit Fein Beweg Gesch Multifun Helligkeit RiahaSean links Leh rad ir Unknown sources 0 Channel overview 0 All channels are represented in a table
11. 1 7 Flash button A flash button will trigger a high intensity flash of light maximum DMX value on this channel 2 1 8 Device A DMX capable device is marked by its type e g Spotlight Colourchanger Moving Head etc and its DMX start value This is usually a fixture Note that many devices engage several addresses because several channels are utilised for the triggering These addresses are always numbered ascend and without spaces The first value is the start address 2 1 9 Master The Master is the shows primary controller Changes to the master controller affect all Submasters 2 1 10 Mixer channel DMXControl uses a internally a mixer that collects the DMX outputs of the different active tools and generates the output value that are passed out on the respective DMX transmitter then The different sources therefore usually tools are called mixer channels with it not to confuse with DMX channels A mixer channel normally includes the entire DMX channel space that the respective DMXControl version makes available 265 as well as 512 channels If a mixer channel is closed also the output values are calculated again 2 1 11 Mixermode DMXControl has an internal mixer which merges the output signals of the different parts of the program to create the global output There are two main methods used in the lighting industry for merging signals and these are both used by the mixer LTP and HTP e LTP stands for
12. 3 3 Add device The following dialog box appears when you choose Add Device from a menu The function can be called from either the device list or the graphical view Add device E Sol xi ANTARI y ANTARI 2 1500 Martin Bockelmann C Coemar C Martin Y Martin Mac 300 Mode4 Martin Mac E Martin Mac 600E Mode 4 Martin M ey ACME IC 4 ACME_IC4 xml 4 Acme Inflection Scanner MH 620 Inflecti BOOST MWH 250 Mode 2 Dominik Web Botex DDP 405 DDP405 xml 4H Botes SP 1500 DMX Stroboskop xml A Constella Nemises xml Custom Scanner Bernd Roppelt A Dirmmer_SL_EDX4 xml Y Dimmerpack SL EDX4 xml 4H DiscoTech_ScanTech_150 ScanTECH y ie DLN stamnaon INN stomaan vrall ma b Name Martin Mac 600E Mode 4 Hersteller Martin Autor golem Wersion 0 1 Definerte Kanale 14 Quantity 1 First startadress 5 a Adress gap between devices 0 Name Martin Mac 600E Mode 4 Martin Mac 600E cares The upper section displays all available devices listed by manufacturer if available in DDFs in the program installation device directory or in alphabetical order The middle section displays details about the selected device from the DDF The lower section can be used to set the following additional parameters e Number of devices e Start address for the first device e Number of free channels between individual devices
13. 9 vE 10 00 02 000 000 020 V Active Definition SMPTE is used for the synchronization of digital and analogue audio components by the way an audible track on an analogue site typically MIDI Sequencer make use of the MIDI time code MTC which can be translated in a SMPTE time code and reversed With the help of corresponding equipment synchronizer an analogue SMPTE signal can be generated from the digital MTC and recorded in form of an audio signal on a track of a logical multiple track band engine SMPTE can therefore be used for a time sensitive light show also based on triggers of an audio or video signal SMPTE time codes can be recorded with a precision of 1 1000 of a second Operation Setting e MIDI in port Here you choose the MIDI input via which the MTC signal is played in 32 e Permissible offset area Precision limit at movings in the synchronization The deceleration accepted at most is indicated here If a greater tracking arises from a high exploitation of the DMXControl PC the effects are ignored Sequence In order to load a sequence you proceed as in the case of the audio player e With the Add button you establish a new sequence e The buttons rename erase and copy refer to sequences and actual are doing what they mean You can assign new instructions by the green plus button You select the desired instruction type from the instruction context menu and you go on as described under selecting command
14. DMX Control 2 9 Manual From DMXCWiki PopSoft DMXContr P waw dmxecontrol de http www dmxcontrol de This manual contains the Wiki articles from December 2006 Please send comments directly via DMXControl Wiki http www nextec co uk dmxcontrol Wiki or to info dmxcontrol de For special support for creation of DDF files send an email to ddf support dmxcontrol de TDINEXGC Ontrol 2 9 eae 2 A oc Tee ea ee ae Rival be ea on Mle Recs vp Ricken ode ee eh ee hades 1 Manta si ae toes aiden tae T A 1 Proms DM XC WiKi ES O SAS 1 Af A iene A EI sea AOR AT A 4 CONDITIONS OF WSC Nees ihe a NE o LS TAS ee StS EBT IR VANE 4 Fotmat sgo ee nan eee ee 4 2 Using DMX CODO sci sccascacen ives ssccti consac es lid elhbdeantaseanadtededeavenens 5 2 1 Basic terms Of DMXControl ccccccccccceessssscccececececsessnsececececeeeesensaseceseseesesesentaaeeeseeeens 5 ZA UOC A A EA 5 De MB ank seers ete ceases ates RNs Pare MRL aS OL A BATRA hs Sent BORN Na Ae ATA tI 5 2 1A Blackout nnna seh wads adh vot pana aa aada aeisi a o ae 5 DAD Command en e a a a a a a a S 5 213 Dime chanel E A hak a a Ts 6 Do e A O E 6 AS Radei Mee NTE 6 DVO O TE 6 Del SP Flash DUO A A tee EROE Be as TONS de SS 7 DINO ADVE NICO ia aora EE uaa T creada cidos celia 7 DV OMA AAA a a E TR 7 2h OUMAK er Channel ssag veces estat e e do done do J MO e A A 7 tll INVA SCC INS e a E a ae sag var age uae a aled 8 Dl V2 OS 8 2A ALS SPCC rren e sige ach se o
15. MX values in The SoundAnalyser send signals in this Time intervall to Effecttool 50 ms no nein If the DDF defines Minimum and Maximum or DMX values you can activate this option no Switch between absolute values and percent display Absolute 3 7 Plugin administration Large intervall could increase performance The command can be created by usual command definition DMXControl distinguishes Output plugins for the output of the DMX information to a transmitter DMX transmitter and application plugins for the extension of the functionality of DMXControl The current versions of Plugins can be loaded from the home page and from the DMXControl Wiki A number of Output plugins is delivered by DMXControl with the setup These are filed in the installation directory Application plugins must on the other hand always installed by your themselves Simply copy only the dll file into the subdirectory Plugin to this With the windows Plugin administration you can activate the Plugins respectively Everyone in the corresponding directories becomes available Plugin is shown in the list For activating the corresponding check mark is to put The Plugins can have an individual configuration menu of their own if necessary which you can invoke over the button configure chosen Plugin It is possible to operate several Plugins so also DMX transmitter in parallel how one recognizes in the image You find further inf
16. Oper id tics 25 2212 Seantier Control TOO tt riel eons ees 26 Ded VS Movin scene editoi senri bate cana a e a aay ete 27 CONOIS Sali anaE ab Ne S AI r Ea NESEN NEE Saras aaea S 27 2214 Shape EMO ise 29 Operati OM A A EER E ie Butt sae EIR ema 29 221S Audioplayer Tool serieren did 30 Op A E E S 30 A E 32 DES O 32 Definition Gunter darias 32 OPS a dd ati 32 ZALMAN a a a a e A S 33 221S Command DOK a a ee aA E eae A eee ORAGES 35 Operation ean i t a e a a a has a iis aa 35 2 2 19 DMX Channel overview Tool src rasesdaatasasnadessnsedete anidaci n 36 Descriptions ecn tunane nett a a a a do er 36 MP CE MIT A 36 DMX Control Operation ii rana 38 3 1 Keyb ard COM iio 38 DOV SELON OREO A ele dat gisele AN ead Sa Se Reese Deaton Bas 38 3 3 Serial Remote Control experimental sn 38 34 MIDI Remote Controls i 38 2 1 MIDI configuration at PC roca donen sana 38 22 WELD banks 1 DMA ios 39 2 3 Assignment of commands to MIDI elements ooonnccnnnccnocaninncnononannnnnonnnnnnnonncnoncnnnccnancnos 41 3 5 DMX In Remote Control ainia iiciitics airada oaeausadesdaeersdsdae E 42 30 Program Co A dai 43 ODIOS a A a E a ee 43 Graphical Vi Win es 44 A O EE E EEES 44 Sef Plusi administration A a e EE R ee 45 A a a a a A S 45 External boda ea aeea A EEEE cate esco E EAE S 46 5 1 Capture Integration sii o e Ea I EE TE NEE E I ANKESA 46 AUIS ATMS ST ALLO IEE EA 46 A 46 5 3 Winamp AVS Pll iii ic dida eras arden steven ea aseda i E 46 5 4 Ma
17. alues describes a function specially terse activities e g strobe effect Effects allow you to set up specific lighting effects which you may want to use a number of times An effect in DMXControl is the same as a Chaser in other programs An effect is like the scene list but offers more functions 2 1 5 Fade in time To get smooth transition between scenes a fade in time can be defined in DMXControl During this time the signals are slowly faded in or out instead of a changing suddenly 2 1 6 Fader A fader corresponds to a slider on a hardware controller A fader can be moved on screen with the mouse or arrow keys using the slider on the hardware controller or via MIDI devices Each fader allows you to adjust the 256 values defined within DMX giving you control over light intensity color gobos etc depending on the type of DMX equipment you have connected The selected fader can be used for the refection between O and 100 The term fade describes a floating transit between two scenes Some explanations The procedure which blends the scenes works with per cent values therfore from 0 to 100 The number of substeps is on the one side defined by the length of the fade the shorter the fade the fewer steps and on the other side through the settings First the fade in time ms is divided by the value which is set in the configuration The result is the number of steps which is limited up to 50 steps at the moment 2
18. and for the configuration of keys with different events To configure a key which is indicated under data 1 you have to remember the value of data 1 and change to the MIDI remote control window again and click on control element add 40 Configure MIDI remote xi MIDI in port Creative Sound Blaster MP y MIDI out port Disabled MIDI cha Address Maximu Flags a Keyl Note On Off 1 127 EUs Add Delete Up Down Import Control Module Device Function Channel Flags Keyl Disabled Selected bank MIDI_bank1 v Add Rename Delete OK Cancel After this you can rename the new control element To avoid confusion it is advisable to choose clear and meaningful names Now select note on off under MIDI status The MIDI channel is the number that was noted in the remote control window as the first number after message The address is the number that was noted at data 1 The max value is the value of data 2 DMXControl should now know which key of the keyboard will be used although no command effect etc is assigned to it yet 2 3 Assignment of commands to MIDI elements You assign commands to MIDI elements in the lower part of the configuration window Here the newly created control element is listed however it is still disabled Click on the word disabled and select from the different choices in the drop down You should select the module you would like to assign
19. atures like video 2D plans etc Additional product information on Sunlite interfaces is available here Sunlite Installation To use the demo Visualizer on your PC you load the file Magic exe of www nicolaudie com Download Magic exe Afterwards you install this tool e g under C Programme SLMEV The Visualizer gets connected to DMXControl about an Output plugin The corresponding file Sunlite MEVP out dll must be available in the installation folder of DMXControl it is usually delivered by DMXControl with the set up 46 In the next step you must activate this Plugin under Plugin administration SUNLITE MEVP Visualizer Over the button Configure chosen Plugin the installation directory of Magic 3D Easy view can be specified The Visualizer should be started per default by DMXControl after a restart now Operation For the operation of the Visualizer please have a look into the Easy View manual which you also can download on the web page www nicolaudie com 1 Take into account an exchange of the data of the equipment configuration between the two tools does not happen only an exchange of the DMX signals is carried out The configuration of the equipment must independently and manually be carried out in the Visualizer As an example the stage is shown from our hosh demo video in the following picture Retrieved from http www nextec co uk dmxcontrol Wiki index php Internal DMXC_Manual_2 9 47
20. cript e Support for several input devices to control your light show also MIDI and DMX In e Compatible with multiple Microsoft Windows versions This manual is generated from contributions in the DMXControl Wiki http www nextec co uk dmxcontrol Wiki and www dmxcontrol de wiki It was partly translated by tools We thank all authors for the appropriation of contributions for this freeware project Conditions of Use DMXControl is freeware you are therefore permitted to freely pass on the DMXControl program and its documentation to others provided no changes are made to the original files For feedback purposes we ask all users to register free of charge in the DMXControl forum www dmxcontrol de The authors accept no responsibility for any damage that may arise from the use of the DMXControl software Pay attention to the detailed licence conditions which are displayed during the installation Format The links embedded in this document result from the take over of text contributions from the Wiki They do not work within the current version of this document but it gives you an impression which concepts and items exist in the Wiki 2 Using DMXControl At start of DMXControl the main window opens which provides you direct access to the most important tools In the following chapters you will be introduced to the individual tools contained in DMXControl along with tips to help you get the most out of the software 2 1 Ba
21. ctive tool is displayed 2 2 3 Graphical View Using this tool you can graphically arrange your DMX devices For a clearer view it is recommended that you choose and load a background picture of your stage room lighting rig etc e g a photograph or drawing Right Clicking on the background will open a context menu e Change Background gt Option to choose or change the background picture e Add Device gt see Add device 10 Right Clicking on a device will also open a context menu e Configure gt the menu to configure the device will open see Device configuration e Delete gt the device will be deleted from your configuration e Move gt the device symbol will follow your mouse Moving your mouse over a device symbol will show a yellow popup which contains a specific menu of the device type From here the device can be directly controlled Note In program configuration you can define the yellow popups only to appear if you left click on the device symbols Some devices have sliders which act like faders Double Clicking on the symbols will change values to min max immediately lola Zoom 1 1 v Coordinates 0465 0007 L Selection mode Move mode Freeze 2 0 s 40 z 5 Fi Default In selection mode you can draw a rectangle to select multiple devices by using the left mouse button Only devices of the same type can be marked You can also select multiple devices by holding the STRG Key In move mode y
22. e e If you press the Winamp button the currently loaded song in Winamp is read The Audioplayer looks for a matching track and plays the commands triggering the scenes and effects at the indicated times e Finally the Rewind button is used to rewind the audio song to the start and the Repeat button indicates that the audio track should run in a continuous loop By check box active you activate sending of DMX signals to the mixer channel 31 2 2 16 Timecode Player Description The time code player resembles the audio player in function and graphical surface but unlike the audio player it is rather conceived for special applications such as multimedia shows video or firework synchonisation The aim is to trigger scenes and effects to the time code of an external device synchronously The time code signal is created by an external master and connencted via the MIDI in port as a MTC signal You can therefore assign individual instructions to certain external time signals The time code can be played in suitable MIDI keyboards or by MIDI sequencerc like Logic or Cubase In this fall the DMXControl scenes or effect consequence will always synchronously occur to the played music title For connection to a MIDI sequencer we refer to software MidiOx Timecode player 10 x Configuration MIDbIn part 1 DSP24 MIDI y Timecode 00 00 00 00 Sequence fest gt Add Rename Delete y F Scan 3 00 00 01 000 00 00 00
23. e level of the Effect Master altering by click in two levels Of course the levels of all masters can be continuously altered too Controls Reovogassvansbeccenscce Grand Flash Effects 100 255 100 2 2 7 Scene Tool Description The scene list tool allows you to define the timing of your show This is one of your your management centres for the cues Your show comprises individual scenes to which you assign a fade in time and duration Every scene is defined by the DMX values of its selected channels The scene list tool can be used for theater performances to schedule a simple list of scenes Scenenlists are processed in sequential order starting at currently marked scene The GO button advances to the next scene in the list You have to select the first scene in order to start a sequence should be done by default For the GO button to work the following conditions must be met e The scenelist must be started Play mode have to be pressed e The respective scene must have as duration manually set the time to zero and reduce another tenth e The scenes must be marked with a checkmark otherwise they are deactivated 17 You may have to deactivate HTP in program configuration depending on the scene definition The scene list tool is considerably less resource intensive than the Effectsequencer For further informationen see article Working with scenes Controls Scenelist demoszene X Add Re
24. e stageview e Help Button If the help tag is defined in the DDF you will find here a short usage of the DDF and perhaps the author A description of the elemts which can be used in a popup menue can be find at our homepage 2 2 3 2 Device List This tool allows you to you administer your DMX equipment using a list rather than the graphic stage representation Wwhen changes are made using either the list or the graphic stage representation both will be updated Both presentations are always kept consistent You can change the displayed parameters directly in the list Address DMX start address X Pos Y Pos graphical position of the icon in stage representation Devicensne id evicetpe Levis pos y pos PAR5B Generic Dimmer UN PAR56 8 Generic Dimmer l 427 a Vertigo Showtec Vertigo DMX 21 267 93 Derby Generic OnOff 31 182 89 Flower 1 Generic OnOff 32 143 390 Flower 2 Generic OnOff 32 309 92 Stroboskop Generic Dimmer 26 228 87 Mac 250 links abie ak a 110 Mac 250 rec hts RoboScan links Martin ee 518 Pro 1 1 1 1 0 35 X A o Cafige Copy to clipboard 12 Additional equipment parameters can be modified by clicking Configure see device parameters You can also open this window via the context menu for the equipment within the graphic stage representation A list of all devices can be copied as tab separated text into the clip board and e g imported into Excel 2 2
25. ept channel 20 Add or remove chanels Separator Should be entered immediately before the numerical level value which is sent the specified channels 20 21 25 128 Sends the value 128 to channels 20 21 and 25 Removes last input character Maximum level value 256 or as specified in DDF The last recent command is displayed in grey area above the input line Enter send the command The input field will become empty 34 The slider on right hand side acts similar to a submaster for the channels specified in the recent sent command i e you can set the DMX values experimental 2 2 18 Command box With the commandbox tool you can execute standard situations on key stroke for example pauses mood Black out or any random effects The buttons are freely programmable i e you can execute all commands with them The number of the buttons is variably adjustable With Mouse clicking you can configure at maximim 10x10 buttons If you need more buttons the number can be increased by keyboard input You can also adapt the size of the window exactly to the requirements the buttons are scaled with it so that they are evenly distributed on the window A text and a color can be assigned to each button 10 x JW Programming mode Buttons per row Rows 4 Buttonname Color Module Device Function Red 29 Scene lib red Execute Operation Hint Please activate the programming mode for assignments
26. further informationen to WinAmp plugin please read the article Winamp 2 2 10 BeatTool Description The BeatTool extracts beat information from different sources and provides it to DMXControl With beat information you can synchronise light effects to music e g the strobe light flashing to the beat of music 22 BeatTool EES AAA O ms 0 BPM AN 2m Manual From Sound Analyser Tap Button 202 205 GHS eve C Winamp 4YS plugin Begrenzen auf 79BPM ET BPM Studio Host localhost Query interval 2000 ms BPM 0 The red bar in the form flashes anytime if the BeatTool has detected a beat The label below shows the time distance and the BPM value You can click into this label in order to set manually a BPM value e g if known from beat counter of an DJ mixer In Manual mode you have to click synchronised with beat of music on Tap Button as long as you have reached a sufficient beat value the median value of last 5 clicks is automatically computed these values are shown below the Tap button The Beat Tool can also import beat information from external programs WinAmp via AVS and dedicated Winamp AVS Plugin or BPM Studio User controls e BPM display Click to the label for setting BPM value in manual mode e Sync Button With this button you can re synchronise the beat onto the music if a delay occured On right hand of this button you can maally double or half the beat value e The Beattool
27. gic 3D Easy View Visualizer by Sunlite oooocnnncccnnncccnoncccnoncccnnancnnnncconnnanononaccnnnnnos 46 DES ee atl aa 46 Installation A A Re ia 46 Operation tado aia 47 1 Introduction DMXControl is a software tool that gives you complete control over your light show With this program you can control any DMX enabled equipment from a computer with only a minimal knowledge of how DMX works It is one of the few freeware programs of its type available and goes far beyond the simple programme demos available DMXControl is extremely versatile easy to use and able to cope with a range of applications from lighting for advertising projects to the complete control of light shows for discotheques parties or stage productions DMXControl is freeware we would therefore be very grateful if you would send any feedback that may assist us with improving the next version to info Edmxcontrol de The most important features of DMXControl are e it supports DMX512 protocol for several DMX transmitter devices list will be expanded see home page e 512 output channels e Graphical presentation of your equipment and configuration e Includes Effects Moving scenes and Audio scenes e Multiple Sound to Light control capabilities e Several application oriented tools such as textbook script moving scene editor and audio player e Offering of open interfaces for the extension of the functionality Plugin concept like motion scene editor or s
28. he effect When switching between two effects the old one will be transfered into the new one but by after completing the universe contains the values of previous effect If the checkbox is marked the last values are kept remain on universum 20 Step e Button New Step If you intend to create a new scene set at first in Graphical View or by Submaster all DMX values for the wanted scene Select an effect in the tree and press the button New Step Establishing a New scene saves these values A window is opened where you can select the channels that are releted to this scene see also Save scene You can also choose existing scenes General e With the arrow buttons the order of effects resp steps can be modified e With the Delete button an effect or step is removed 2 2 9 Sound Analyzer Description DMXControl provides with the Winamp VB Link Plugin an interface to the familar media player Winamp The sound analyser tool supports Sound To Light S2L effects also for signals from audio input of your sound card BEES 151x Click on a bar to assign a device URL linein 4 in Winamp allows external audio SOUICeS lh t 1 x 2 Y Sound2Light on Beat MN Mode Analyzer C vu Kesessosoocsseoceesos Source C WBYis Plugin AWS I Raise spectrum to JV Threshold at 50 corre er Set to 192 at ss Vv channel threshold een ay Ex Edit channel settings Operation The sound to lig
29. ht window fulfills two independent functions 21 1 Sound to light Here you can assign different device channels to each area of the spectrum The devices are then triggered by the spectrum level i e DMXControl generates automatically DMX signals for these channels depending on the level of audio signal You can use this feature for instance for light organ effects 1 2 Beattrigger Der Sound Analyzer kann auch versuchen aus den WinAmp Daten die Beat Informationen zu extrahieren Diese k nnen dann z B verwendet werden um musikgesteuerte Effekte weiterzuschalten Zur Beaterkennung gibt es zwei Modi The sound analyser tool tries to extract beat informations from the Winamp files These signals can be used for triggering of music controlled effects There are two modes for beat detection Spectrum Analyzer Here you can select an active region with the red rectangle Whenever an area of the spectrum rises into this rectangle a beat is detected VU Meter Here the beat detection is controlled by the red threshold marker hich can be moved by mouse If the VU level crosses the threshold a beat is detected It is not necessary to assign channels to areas of the spectrum for using beat detection Of course you can combine Sound to Light and Beatrigger and use it in parallel Note The red rectangle only serves as a threshold definition for the sound to light tool It doesn t influence the level dependent values For
30. ice Any notes and suggestions for this topic please send to info dmxcontrol de Author Daniel Miertz to be done e add description of MIDI learning feature 3 5 DMX In Remote Control With DMX In you are able to control DMXControl only with MIDI The configuration is similar to the Midi remote control Analog to the MIDI remote control you can control all of DMX Control s orders by the DMX In provided you have an DMX Interface which supports the DMX In mode Of course you can submit DMX Signals directly by an external DMX desk If you want you can deflect the signals with the use of the Softpatch feature With the Softpatch for DMX In you are able to combine channels of an external desk with the channels of DMXControl In the Softpatch control 42 right handed side the Input channels are displayed on the left handed side and the output channels on the right handed side The controlwindow should be used in the kind that the DMX channels are showed which should be engaged by DMXControl orders The defined control elements should therefore be understanded as virtual strictly speaking they accord to one DMX channel 3 6 Program Configuration Here you can tune DMXControl to the specifics of your PC or your DMX devices Configure program Time after which devicepopus are closed hooo ms Open device popus on mouse click only Effects can be started by double click Default entry point for not fading channels a r r Number of ste
31. ings to the device chosen in the list above e g define the centre and the size of the individual figures as well as define channel invertations here One can with the offset setting create particularly interesting motion scenes since a temporal moving of the motion of the individual equipment has adjusted here This seems optical at certain figures as an undulation Start position absolutely becomes at the taken the X Y setting from the motion scene The motion relatively starts at from the current position the Moving Lights Shape view The shape is represented here beeing differently for perhaps repeated equipment A modification of the shape only can be carried out via the shape editor only on the other hand one can comprehend the consequences of the individual equipment settings directly here since the figure of every device is represented in another colour Assigned scenes A special scene can here be assigned to every point of the motion line shape to change e g the colour or the Gobo when reaching this point In principle even commands audio scenes and in turn motion scenes can be assigned Please however think of the resource charges of your PC and use such composite effects thriftily so that the motion scenes occur really jerking freely 28 2 2 14 Shape Editor The figure editor is the aid to define the positions of the motion line at motion scenes You can put the figures together from arbitrarily many individual poin
32. itch fastly between the groups Mode Relative or absolute are configurable per axis In the relative Mode you can define deactivated sectione useful when the re positioning of your joystick is slow and the acceleration to the border 3 3 Serial Remote Control experimental Serial Remote Control 3 4 MIDI Remote Control 2 1 MIDI configuration at PC The following components are required In order to control DMXControl via a MIDI interface successfully e A MIDI device or keyboard e A sound card DSP card fitted in the PC with MIDI joy stick connections and with all required drivers installed for receiving MIDI signals e A MIDI cable from the MIDI device to the PC as a rule this will usually be a cable with 5 pin DIN connector on 1 end and a 15 pin Sub D connector on the other e The DMXControl software To test whether the device is correctly set up and signals are arriving at the PC we recommend the MIDIOX software You can find the program here http www MIDIox com zip MIDIoxse exe You can also test the functional ability of the interface with a MIDI Sequencer program USB MIDI keyboards are also available which do not require a sound card with MIDI connection or the corresponding cable However this solution has not been tested yet Possibly a MIDI USB driver must be installed which then emulates the corresponding MIDI signals 38 After successful connection of the device DMXControl should be started To config
33. lackout is deactivated then the levels are restored with any changes included DMXControl Tools 2 2 1 The Control Centre Description This window appears and allows you after the program start e the open memories your show and end e the call of all tools of DMXControl e the configuration of your system e the call of the help Projects should regularly be saved to be on the safe side in the construction phase particularly also under another name to be able to go back to an older version if necessary The experimental program parts appear only in the menu when under configuration the corresponding option was chosen The name of the project loaded currently is displayed below the menu bar YY DMXControl elo xj File Windows Configuration POH VJA ob twWtone MA Curent project C Prograrime DMXContol Projects DMXCD ema_hoehAquanianDMXCDemo_hostquariam f 31 12206 153 Controls The individual DMXControl tools can be invoked over the button bar About tool tips the significance of the buttons is explained Additional functions are e All dimmable equipment is turned off globally blackout key everyone e Freeze key the current DMX seizure holds at the universe output but within DMXControl can be experimented with new scenes without them being sent e Stop audio account 2 2 2 Help System The help system can be called via Control centre Menue by F1 key With F1 key a context senitive help related to the a
34. lashed channel reaches the maximum value the others are reset respectively radio button principle With the ALL button one can execute the operation defined in the Flashmodi on all channels of this bank The allocation of an equipment channel for a Submaster is reached by clicking on the point below the Flashbuttons In the on bonking allocation menu several one or more channels can be chosen these then behave simultaneously You can also create interesting skip movements by clicking at points along the faders The further from the current position you click the bigger the jump interval jump In addition to the simple view the Submaster supports also the Crosfade mode This makes manual or automatic over blank faceplates of scene settings possible Both represented benches above bank A and below bank B refer respectively to the same DMX channels At the channel allocation it is no matter whether A or B is assigned at bank From the concept a bank delivers the current scene settings and the others the following scene however the roles alternate 15 Jax r Fade if E res Dimmer irks celo Helak et A Dimmer kke bans Hebaket La LAA Dimmer rechts tisu Heliatet Extended operating equipments e With the Crossfade slider on the right page the scene settings can be convicted manually of bank A and B e The Auto A or Auto B button imply the automatic overcrossing to the bank with the chosen name
35. latest takes precedence and is used in DMXControl for all channels automatically which are not defined as Dimmer Thereby the last change is transmitted to the output system If the Mixingchannel is closed the mixingchannel will re establish the status quo from all DMX channels e HTP stand for highest takes precedence and is usually used for dimmerchannels e g to prevent the glint which accrues when there are parallel changes from several sources DMXControl sets this mode to every device which is defined as dimmer As a consequence the channel will use the highest value so that you can e g use the sound analyzer and enable an effect simultaneously A lamp preheat would be possible because the value 50 would supersede the value 0 e g by a running effect If you have got problems with hanging channels the reason could be the HTP mode At the channel overview is shown which channel was changed by the mixingchannel at last If e g a channel is set to 100 percent by a scene it only can be set by the next scene or setting it within the scene to a lower value If one scene blends another the old values shall be able to reduced too In the program options you can disable the HTP mode thus the dimming channels will be mixed up in the LTP mode 2 1 11 Moving scene Moving scenes motion scenes represent complex results of scenes similarly as effects which especially focus on one or more MovingLights The mo
36. management window The text window supports the formats doc Word and rtf Inadvertent changes can be prevented with the check box for changes Stage directions The stage directions stand out considerably from the general text for better readability The separators are used which may not appear in the normal text flow Stage directions always are always in a separate line they have following format nnnn Scene comment lt end of line gt The scene refers in the scene library of DMXControl to an entry whereby an automatic numbering is carried out The type of the scene is stored internally and however should be made clear to the support of its own by the naming or the comment 0002 Thunder stormr Thunder Audio The type of the stage directions corresponds to available scene types in DMXC Simple scenes orders effects movement scenes and audio scene Additionally there are comments for the light technician which do not have any assosiation to DMXC orders or call an empty scene Inserting stage directions should be carried out by mechanism of the green button whereby the cursor must be at the right place in the text window External Editing of Stage directions Since stage directions are only presented by a string in the text the texts could be changed also seamless in principle with other editors A consistency check is carried out therefore when loading the script whether new instructions occur
37. mple at the end of a scene In DMXControl a Blackout button is located in the main window When this is activated all Dimmer channels are set to zero level Also any new brightness levels are not effective until the blackout is deactivated When the blackout is deactivated then the levels are restored with any changes included 2 1 2 Command Commands are a powerful concept in DMXControl With them the different tools are able to remote control each other For example e Defining a key on a MIDI keyboard or on your keypad for launching them e Appearing in a scene procedure e Associate with buttons of the command box e Etc Nearly every module of DMXControl offers commands so your are able to automate things which you otherwise do with your mouse Some Examples for commands e Start stop an effect e Set a channelvalue e Enable disable the Sound Analyzer e Flash submaster e Call scene e Step scene list e Etc 2 1 3 Dimmer channel Dimmer channels are defined through the DDF of the respective fixture On the basis of this information DMXControl can apply certain functions only to channels that also impacts the brightness of an fixture e Grandmaster e Blackout e Automatic HTP e Bars below the device icons in Graphical View 2 1 4 Effect Effect stands for e Arelating light play of different devices e g changing of two colorchangers e A functional sequence of a device the sequence of the dmx v
38. name Y red_green 00 00 01 0 E yetlow_blue 00 00 01 0 4 Use Fadeln time on doubleciick ree PO 8182 GO A 2 2 7 1 Save Scene Save Scene 2 2 7 2 Working with scenes A scene is collection of DMX channel values Each scene is stored in a library of scenes When you store a scene in the library you give it a unique name enabling you to find it easily from within the different areas of DMXControl When you use a scene from the library you are simply referencing that scene not copying it This has the advantage that you can edit the scene in one place and it will update everywhere that you have used it Conversely if you wish to make a change in just one place you will need to create a new scene so that your changes are not reflected everywhere the scene is being used To recall a scene i e set the DMX Channel values to those stored in the scene simple double click it You can verify the current output by looking in the channel overview Changing a scene 18 Scenes can be changed by the button with the yellow pin The scene has to be activated to do this and the desired changes are made with the Submaster or Graphical view tool If the the little hooks in the Save scene dialog are graily marked for the values to be stored it indicates that no change has been made But also these gray elements can be deselected 1f this value shall not be stored any more in the new version of the scene Taking over values
39. ol If a tool or plugin does not create its own channel it uses the public one For instance at program configuration you can select whether the graphical view uses an own or public mixer channel Examples for values for Unknown Sources are DMX values from DDF initialising part or from the command that can be executed during start of DMXControl see program configuration Please adjust these values if you have any side effects with your devices The colors of mixer channels help to assign the fiels in upper part to the channels displayed in lower part Currently only 16 colors are supported multiple use is possible 37 DMX Control Operation 3 1 Keyboard control Besides the mouse the keyboard is the easiest way to control your show because she is available at every computer Keyboard Control is not as comfortable as an external Lightdesk but everyone starts with little things DXMControl offers the possibility to catch keyboard entries globally So it does not matter in which program you are actice every entry is catched to execute several orders Beforhand you have define that orders in the keyboardconfiguration 3 2 Joystick Control Here you can give special orders to the axes and buttons to control your Scanner or Moving Head directly At present you can only configure one joystick but you have the possibility to control not only one but the one you have selected in the graphical view Through the group select you can sw
40. ontrol is established The management window is synchronized with the text window if one selects a stage direction in a window the other one is scrolled exactly on this position No specific text structure is expected Stage directions can be inserted in any arbitrary line There is the recommendation by theatre people of an act wise processing The script should be organized into several sub scripts so that the text is not too large in the text window The partial texts are then loaded separately with the buttons over the management list in the break between the acts Textbuch 10 xj Text editor a wf 7 ue ac Save RTF fie I Lock for modiications Tina Komm mit ins Haus Tina und am gehen in ins Haus 0006 MikroSm ani Micro runter si SN A tse _ Test book TembookDemozg lt z Rename m nn ee tl s 00 00 00 0 We AriangHosh Os lt Audio scene gt Me airais Os 00 00 00 0 5 00 00 01 2 24 Operation The Text window The text window shows the text of the performance management book Here you can scroll manually without influencing the active expiry of the scenes The simple text editor within the script window supports merely colour also background size script underlined fatly in italics As a rule the text in the window is not changed any more Keyword only must be formatted in principle All other changes are made preferably at the stage directions in the
41. ormation under DMXC Plugin 3 8 Outputplugin Outputplugin 45 External Tools 5 1 Capture Integration Capture is a program that allows you to see a simulation of your stage lighting fixtures It is not free it costs about 1000 or 1000 euros More info on the Capture Software http www capturesweden com indexcap htm Capture integration A Tutorial was written by Hendrik H lscher about 3D visualization in DMXControl by means of Capture 3 0 which is on our home page currently in German only For many purposes the use of the demo version of Capture is completely sufficient in your qualified sense The demo version of Capture is not being able to store projects and the program ends itself after 90 min This time is enough also for simulating most set ups though this program anyway is not suitable for the live mode because of its hardware charges This item also shall discuss additions for Hendrik s document One finds the Tutorial of Hendrik here http www dmxcontrol de docs Visual_ger_v10 pdf 5 2 Winamp Winamp 5 3 Winamp AVS Plugin Winamp AVS Plugin 5 4 Magic 3D Easy View Visualizer by Sunlite Description DMXControl is MEVP Magic 3D Easy View protocol compatible and can be used together with the restricted version of Sunlite s Magic 3D easy view for FREE Magic 3D Easy view is a 3D Visualizer for your DMX show If you buy the Sunlite DMX IN interface to visualize any DMX console you have access to advanced fe
42. ou can move the stage e g instead of using the scrollbars if your windows is smaller than the stage background picture In this mode you cannot use the rectangle to mark devices Note Try the move mode with selecting a zoom factor of 2 1 and moving the picture then 2 2 3 1 Device Popup 11 If you hover a device in your graphical view you will see a yellow popup window Here you can manage the device How to create specific menues for your individual device can be lerned in the tutorial Device and Formsconfiguration Tutorial Hint In the program settings you are able to set that the yellow popup only will appear when you click on the device Some devices have got slider which work similar as the fader A double click with your left mousebutton effects a sudden change from the minimal to the maximal value The popup menues are a huge help for your formation of your show e Here you a dynamical view of the current set DMX signals e You can also change settings of the device directly without knowing the exact numeric DMxX values e Through the possibility that you can use procesures in the device definition DDF Device Definition File you can manage depencies and multi occupancies elegancy thus that the handling is very simple A device popup has got three buttons e Move Button Click to move the popup e Pin Button Click to disable the automatic hide of the popup It is possible to pin more than on popup on th
43. ps fade in and waiting time are split in FAA 50 50 Disable highest takes precendence E Size of icons in graphical view 32 Pixel Zoom icons in graphical view Iv Graphical view uses own DMX mixing channel Update interval of spectrum analyser 50 ms OK Cancel Options etm write tt comme If you leave popup areas with Time after device your mouse the popups ie popups are closed disappear after the configured i time frame Device popups appear Menues do not open if you cross T Avoids not intended pop by double click only over the device icon with mouse Effects are startable Lists are available for all projects Save color and 43 With number of steps the performance requirements are increasing Number of steps fade in and delay time Tuning for fading are split in Default entry for channels without 50 Fade In Deactivate Highest takes precendences see HTP mixing Graphical View Option Description Default Comment Size of grafical icons in grafical view 32 pixel Zoom icons in grafical view Font Size in grafical view es Own mixer channel Activation At closing of grafical view the No for grafical view device values are set back to original value channel 0 Performance 44 Refresh intervall of SoundAnalyser Scroll lock LED is blinking at Beats Execute following command at program start Limit channel Values by DDF Display D
44. rformance computers it is recommended that you select the check box Do not visualize in order to turn off the display of the amplitude curves 4 Tracks demotrack v Add Rename Delete Copy 3 Open 00 00 01 187 00 00 00 1 four 00 00 03 988 00 00 00 1 out 00 00 04 276 00 00 00 0 flash 00 00 04 565 00 00 00 0 00 00 04 774 00 00 00 1 IV Active Operation Please proceed as follows in order to load a track e With the Add button you create a new track e Now you assign to the track an audio file using the Open button and the file selection box You can load audio files of the types mp3 mp2 mp1 wav and ogg e The buttons Rename Delete and Copy refers on tracks and are self explanatory e The blue lines in the graphic audio control show positions of scenes already assigned If you cross the line with mouse the scene or commend assigned is displayed By clicking in the audio control you can set the cursor yellow beam to any position For example in Play mode pressed Play button you can jump to any position in order to listen to specific sections of the audio file New scenes can be assigned as follows e Listen to the song and watch for prominent positions in the song where you want to locate scenes effects or other commands 30 e The command is added by pressing the green Plus button in the same way as in other DMXControl tools e The position where the command is added is defined by the
45. sic terms of DMXControl 2 1 1 Audio scene Audio scenes allow playing an audio file in a definable length They are usable for scenes in various tools The light technician also can synchronously control audio sequences to the light with that E g there is an important application for this at the theatre control by means of script a Audioszene x Name Applause Audiodatet AWINDOWSMEDIA Microsoft Office 2000 APPLAUSE WAV 3 Dauer o 42 J0 WV Nach abgelaufener Dauer Wiedergabe abbrechen non To other scenes an audio scene analoguely gets an eloquent name so that these are re traceable also in the scene library As audio file format wav mp3 mp2 mp1 and ogg files can be assigned Like other scenes also a duration can be assigned to the audio scence in order to control the temporal sequence of the scenes The option stop account will certainly used be often to break off the clay playing As in the case of other scenes manual duration also can be defined to carry out the control over the go key 2 1 1 Bank You can summarize to the roper overview Submaster in different banks within the SubMaster tool virtual controller So you can create a bank for headlight one for stroboscopes and one for another equipment as an example Thus you have several virtual controllers at the disposal being able to change between any time 2 1 4 Blackout A Blackout is an instant switch off of all light sources for exa
46. supports three modes o Manual You set beat value by yourself with Tap Button o WinAmp AVS Plugin The beat is imported from dedicated Winamp AVS Plugin With the slider the maximal BPM value can be configured if the check box is activated o BPM Studio DMXControl supports also an interface to external program BPM Studio which detects the beat Here you can configure the query interval and the connection information to the host running BPM Studio 23 2 2 11 Textbook tool Application areas of the Textbook Tool With version 2 9 the textbook tool script tool is available for theatre people particularly For the theatre it is important that the effects start exactly on a keyword The textbook tool shall make the course of the light and audio effects easier with a text script Both lighting effects and audio recordings have to be started from passing trains barking of dogs cock crows By the way a script does not have to be restricted on theatre but can be used appropriately also in the context of festivities or also carnival events Structure of Textbook Tool The script tool presents itself in 2 parts e the text window with editing buttons like in a text editor e the management window with control badges for scenes The light scenes effects etc are visibly clear in the text window as stage directions These are additionally listed separately in the management window there the connection with the scenes and orders from DMXC
47. te Up Down Import Control Module Device Function Channel Flags Selected bank X Add OK Cancel Once this has been done you can close and test the MIDI remote control to ensure that data from the MIDI keyboard actually arrives at DMXControl To do this open the MIDI remote control window 39 from the main window of DMXControl by clicking window gt MIDI remote control The MIDI bank you just made should be shown in this window If this isn t the case select the current bank from the drop down menu There may be several MIDI banks shown F us remote x y Bis bank MIDI_bank1 v Message 0x Data 1 Data 2 7 To activate the MIDI remote control put a tick in the MIDI remote active check box Different values should be shown at the bottom of this window when a key is pressed on the MIDI keyboard The following values are displayed Message The first number indicates information about the MIDI event e g note on off the second number displays the used MIDI channel starting at 0 to 15 To control commands with a normal MIDI keyboard in DMXC only one type of MIDI event is needed Note on off Data 1 This value indicates the actual key which is pressed at the MIDI keyboard Data 2 This value indicates the maximum value which this key can accept i e the value at which the channel is fully on These values are important for the MIDI configuration
48. ticular channel and consists of a fader and a flash button 2 1 16 Scene A scene is a set of stored DMX values or levels for channels that control the equipment you have connected A show consists of multiple scenes A duration time and a fade in time can also be assigned to any scene The term scene from DMXControl is the same as cue for other programs 2 1 17 Scene list The scenes that make up your lightshow are stored in the Scene List The number of scenes you can have per Scene List is limited only by the resources of your computer Playing the Scene List will play each individual scene sequentially complete with their fade in time and duration settings It is also possible to step the scenes manually 2 1 18 Crosspoint The crossing point is used when fading between two scenes or looks While the fadeable channels are crossfaded smoothly the channels which should not be faded have to be set to a new value abruptly This crossing point defines the level between O and 100 at which the change should happen e g change the gobos at the beginning or at the end of the crossfade 2 1 18 Blackout A Blackout is an instant switch off of all light sources for example at the end of a scene In DMXControl a Blackout button is located in the main window When this is activated all Dimmer channels are set to zero level Also any new brightness levels are not effective until the blackout is deactivated When the b
49. tion is defined along a point consequence or figure in a particular duration For the simple graphical construction of the trace the figure editor exists In turn a scene can be assigned to every point to control e g color or Gobo changes at this position The motion scenes tool is carried out for the complete definition of a motion scene 2 1 12 Project For each lightshow that you create within DMXControl you will need to create a Project or Show all the components of your lightshow are then saved within this Project You can generate and save multiple projects shows and load them individually as they are required We recommend that you create separate project show directories for each lightshow or event DMXControl project show files have the extension stg 2 1 13 Spectra This splits an audio file into different frequency ranges you can then assign channels within DMXControl to these specific frequency ranges 2 1 14 Base DMX address Each of your DMX devices has a start address between 1 and 512 This address must be set in the device itself using DIP switches etc Consult the user manual for your specific device for more information Note DMXControl currently supports one universe of addresses in the range 1 512 TIP In the dialogue device settings the positions of the DIP switch for the selected start value are shown 2 1 15 Submaster Submasters are virtual controllers each Submaster is assigned to a par
50. tis Seta gea ncaa a ge usa eee due sag eae EAE EES 8 23h 4 Base DM X ad dress iii a did 8 ZO SUBIMME SUCK eee sess A EO ESE 9 2 AS NO 9 DAMAS Cel iaa oa 9 DAMAS a a o 9 ZIS Black iia addict 9 DMXCORtO Lol a alo ween es 10 22 1 LThe Control Contrata li ia e ths babes heh EE 10 MSS SUL ON ol cst Sasa a aad Selanne a aan acne 10 COMO Sif cad o Ti o io ta asada a a ato 10 A Help System ON 10 22 3 Graphical VIEW a adi 10 2 2 4 Colour and Gobo listS coooooooconononcconononananononocnononannnnonononcononnnnn no nonnnocnononnnnnnnnnnos 14 ZUNE DIO A A AE AE 14 DeESCOPI esnea a a Uesdaqsiowsia tvesgoe aa sedeanaa O seni doe eae se 14 Operatine controls o ds o e ais a ede saat taeda tetas 15 Extended operating equipments ceee tase iota ces dee teased te eae 16 ZO Masters OO eco a Ne AOE PIL Ma AEE NSS fe Be Is tN EIS LG SAE AE IS 16 2277 SCONE TOOL Sine Sesshe eves AE eoicak ON 17 Changing A SCENE nein Uo sdcccs saseds tans Sind diia 18 Taking Over values OF as sa scacaseareeat aacoetaseeees 19 22 Effect SCQUCHCED ii ata 19 22 9 Sound Amal Tiida 21 DGS CRNDULOT Sass lacacans bcs achenesntedaetatavetocedanraeaeakosseed cha Olay aerste edad wee arama aN 21 A 21 LUNA ae 22 2 Beatris RT 22 POPC ELUM PMA ZCI en eee a in ected oe oolong tn aa SS 22 EY U Meter haseinio id a pete Neer EK sA a siaaa 22 22 10 Weare BO tes eta e dol tl e le ll es les ies td 22 DESC A A A RSS 22 User COMO e ae 23 Pe PAL Textbook COGN sta eee eee Seta cs 24
51. to the key of the keyboard Depending on the choice of module the choices of equipment function and channel change For example if you select the scenes library module you can choose from your scenes if you have made scenes within DMXControl under equipment function and only one option execute remains in the list under channel However if you select the effect module you can choose an effect under equipment function and select from the list under channel whether the function assigned to the key is started and stopped or is started or stopped only Here a small example 41 Configure MIDI remote xi MIDI in port Creative Sound Blaster MP y MIDI out port Disabled Control MiDistatus MIDI cha Address Maximu Flags Keyl Note On Off 1 1 64 E Key2 Note On Off 1 2 64 EU Key3 Note On Off 1 3 64 EU Key4 Note On Off 1 4 64 EU Add Delete Up Down Import Control Module Device Function Channel Flags Key1 Effects running lights Start stop Key2 Scene lib red_green Execute Flash PAR56 1 blue Key3 Submaster Submaster 1 Selected bank MIDI_bank1 v Add Rename Delete OK Cancel When you have finished the configuration click on Ok and confirm that MIDI remote active is ticked in MIDI remote control The command configured should be executed correctly when pressing a key of the MIDI keyboard We wish you success in using the MIDI dev
52. ts in which the motion is represented by the rubber lines in an afferent numbering of the points Operation The figure library is managed in the upper part of the tool Before a figure can be edited this must be selected from the Dropdown or be created newly over the adding button The points are edited in the middle part in which you can use three standard forms as output figure Of course a figure can be created also from individual points Motion scenes tool being able to be assigned to the points scenes in this later One should therefore already put the points here so that one has the right positions for scene changes Everyone is editingbutton self explanatorily The button is in the lower part for saving the figure Shape editor x Shapel chapel X Add Rename Delete M Show numbering Remove al points Move pants Add points Remove points Create shapes Create circle Create sinus Create spral Retoldion 35 Steps Save Cancel 29 2 2 15 Audioplayer Tool With the Audioplayer you can create shows for specific songs using scenes and effects Unlike the Soundanalyser you can assign individual scenes to times or certain musical events i e you can produce your own personal light composition Notably in the Audioplayer tool two audio tracks are shown these represent the stereo tracks of a song green left right red In these graphics the amplitudes of the song and the defined events commands are shown For some low pe
53. ure the settings for the keys on the MIDI keyboard click configuration gt MIDI remote control from the control centre of DMXControl main window Assuming that the keyboard was installed correctly you can select the correct connection at MIDI in port The MIDI out port is not important for a normal MIDI keyboard 2 2 MIDI banks in DMXControl Several MIDI banks can be configured to select different configurations quickly For example you can define a bank in which the keys of the keyboard will be used to illuminate a band On the other hand another bank can be defined for different scenes in a theatre play Or you can use different banks because you would like to use different MIDI equipment at different events In this case every device has its own configuration which is its own MIDI bank Finally you can simply use the different banks for changing between different area s at the same event because you have prepared so many effects scenes submasters etc that you have more settings than available keys e g 49 key music keyboard It is left to the user how he would like to use the keyboard A new MIDI bank must be created first Click add and allocate a name for the new bank This name can be selected directly under selected bank later Configure MIDI remote MIDI in port Creative Sound Blaster MP MIDI out port Disabled Control MIDI status MIDI cha Address Maximu Flags Add Dele
54. with that By pressing the button GO the straight highlighted stage direction scene is executed and the following one is immediately marked The Autoscroll button serves the automatic scrolling the text window e g if many lines of text exist between two stage directions The scrolling speed is derived from the defined delta time in the management window a manual justification is therefore required of course as a rule Synchronisation with the script text Since DMXControl naturally is not able to listen or con reading the text the graphic synchronization must is carried out at the surface manually One reads the text and reacts on the keywords If one meets a stage direction in the text and the keyword is spoken now the scene is started so by GO button or at space bar each return button The global progress bar below the text window shows to the rough orientation how far the performance is shown 2 2 12 Scanner Control Tool no article available 26 2 2 13 Moving scene editor The motion scene editor supports the comfortable definition of moving scenes for MovingLights A moving scene can refer to several equipment ggfs with respectively different motions however the same shape The tool consists of 5 parts e Scene setting e Equipment choice e Settings to the chosen device e Shape view e Allocation of scenes to the motion points El Bewegungsszene x Scene sellings Scene name test Shape Spiral_
55. y These are arbitrarily many banks benches possibly to 12 Submastern each The banks benches are displayed on the left page for the choice Every Submaster the elements on the right page has a fader a flashbutton as well as a judging display for the assigned channel 14 Z Submasters E Simole view gt Banka seatch Milte Bar Bank namefBars PELES y Flash mode Oniy one on AI L elel Dimmer irks blau Heliak et F i Dimmer inks aeb Helicket PE i i Dimmer inks rot Heliakei P EA l g g i h CID i 1 1 i 4 et L Dimmer rechts qelb Melick ed i Dimmer rechts blau Heliokeit L i i t i i i i dal al si o The Submasters are moved synchronously automatically if another control such as master or graphical stage overlays are altered Operating controls The banks are defined on the left page See general using concepts for the significance of the buttons The name of a bank can be changed by overwriting in the text field and enter Approved the equipment have to group themselves into benches just like one operates it also together put e g all PARs in a bank There are different Flashmodi e Normal short time Flash set the maximum value e On Off alternating mode between maximum value and value adjusted e Only one f
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