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thrill user manual version_1.2 quick start guide now

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1. 3L s streamlined interface fits over 3000 individually configurable parameters into a one screen GUI at 1440 x 900 pixels No annoying pop ups Collapse modules not in use Each individual parameter of 3L is represented by a slider or a button which packs more granular control into less space than any other program on the market Midi learn and Midi active modes Apply 9 types of realtime analysis to parameter values with 5 different math operations independent of parameter range Apply 9 types of realtime analysis to range selections with 5 different math operations independent of parameter value Apply individual smoothing vales independently to both value and range oscillations Chaining sliders to each other Mix chained sliders between their own generated value and incoming slider values with 5 different math operations Key command controls for instantaneous inverting and zooming values and turning analysis on off THRILL USER MANUAL VERSION_1 2 Save recall and delete individual named module presets Save recall and delete global setting presets Interpolate between 2 saved preset values of individual modules Apply analysis modes to preset interpolation Every parameter sliders buttons and selected menus can be individually assigned at the slider level to either External midi devices 3 definable bands of audio analysis with global and individual gain control 9 analysis modes for each audio band 3 LFO
2. In compositing terms this means ON TOP OF THE PREVIOUS FX If you want to change the order of the FX click on the EYE icon in the individual FX title bar and drag the highlighted title bar above or below the other FX in the chain Each FX has its own PRESET MODULE which allows you to name save and delete presets The S and D icons to the right of the text box allow you to save and delete presets The FX CHAIN PRESET MODULE will recall the preset settings of an FX precisely when the CHAIN was saved New FX are created OFF and in the collapsed view mode with only the PRESET MODULE and the WET DRY slider visible To see the parameter sliders of an FX click on the ARROW icon to the left of the ON OFF toggle for the FX This setting can be changed in the Preferences Module Each FX can be individually toggled ON OFF and the complete FX CHAIN can also be toggled ON OFF by using the ON OFF toggle icon next to the CHAIN title To delete an individual FX out of the chain use the D icon on the far right of the FX title bar Another unique feature in 3L which we have not seen in any other program on the market is the RGBA WET DRY parameter Most programs allow you to control the amount wet dry of an FX mapped but we have gone one step further allowing you to map the FX with any combination of values of the individual RGB channels and this yields amazing results If you want to control all channels of wet dry simultaneously use the A se
3. with each of their individual timing settings and all other variables assigned to an individually Saved graph When saving presets USE THE S icon DO NOT PRESS RETURN on your keyboard To delete a preset simply type the preset name in the text entry field and click the D icon on the right side This element has two individual menus The leftmost menu is the default active preset The right menu allows you to select a second preset enabling INTERPOLATION between the two presets for an INDIVIDUAL ACTIVE GRAPH The S and D icons to the right of the text box allow you to save and delete presets respectively for sliders values and other elements in this module The GRAPH MODULE PRESET Module will recall the currently selected menu items in both menus when an GRAPH PRESET is saved and recall them when selecting that preset from the GRAPH PRESET menu A preset saved in any one of the three graphs will be available in the other two graphs THRILL USER MANUAL VERSION_1 2
4. O mask_origin ee be da ig Pract _lacunarit ONT TRACKING SLIDER FONT CYCLE SLIDER This slider is used to cycle between letters of a word words of a sentence or lines of a paragraph of text in text cue located at the bottom of the module TEXT INPUT To input text into the cue type in the text entry box and click 5 TEXT CUE To activate a line of text click on it in the cue The highlighted text will be rendered in the preview window and be made available as a texture or as data for the 3D TEXT MODULE The scroll bar on the left of the module allows u to scroll up and down in the cue FONT SYNTH CUE CYCLING Use the menu to the left of the cue to select the cycle mode The modes are CYCLE OFF CYCLE LETTERS CYCLE WORDS CYCLE LINE Use the FONT CYCLE SLIDER to select the position of the cycle MASK GENERATOR This texture module generates mask textures in various forms Currently the choice is between DB NOISE and FRACTAL Once choosing one of the modes there are two additional menus which appear lower in the module with additional selections which determine how the mask is calculated Depending on the choice additional parameter sliders also appear in the interface Experiment with the combinations and explore the possibilities The MASK GENERATOR MODULE has the following parameter sliders MASK SCALE Use to determine the size of the noise pattern displayed MASK ORIGIN X A
5. PRESET MODULE in the SCENE SPACE BLOCK below it The S and D icons to the right of the text box allow you to save and delete presets respectively Use the text entry block to name presets Do not press the return key on the keyboard to enter text click the S icon The SCENE BLOCK contains the following modules each with their own PRESET SELECTOR SCENE MODULE LIGHTING MODULE MULTIPLE OBJECT MODULE and SCENE FX MODULE THE SCENE MODULE SCENE MODULE PRESET SELECTOR You can at any time save recall or interpolate between presets from the menus in this preset selector independently from presets in other modules in the SCENE SPACE BLOCK without affecting their presets and without having to use the SCENE SPACE BLOCK PRESET menu COLOR PICKER SEQUENCER Allows you to choose the background color of the 3L SCENE SPACE Select one of the eight boxes and then click and drag in the multicolored bar changes will be reflected in the RGBA slider below it The two boxes on the right hand side allow you to choose the rate of Sequencing of the eight color boxes Click and Drag in the boxes to change the value When the right most number box is at 0 the sequencer is inactive The Sequencer is tied to the divisions of the Clock The grey bar on the top of the box will move to whichever box u are actively controlling and in sequence mode gives you a visual representation of the speed of the sequence The grey handles which in default
6. generator of spatial coordinates and send values which are displayed by the slider This means that u can click and drag on the Object in the Preview Window and depending on the velocity of your mouse movement set the current 3L Object Space in motion and it will keep Rotating The S value is for the size of the handle which is visible in the Object Preview Window when the current 3L object is selected Changing the size of the handle gives you control over the size of the area in the 3L Object Space This is useful when you change the size of the object in it s space This controls ONLY the handle for the selected 3L Object Space independently from the other Object Spaces Click and drag on the number to change its value Default is set to 25 Lower values decrease the size of the handle speeding up relatively Speaking your mouse movement when grabbing the handle object with your mouse Higher values in increase the handle size slowing down the effect of your mouse movement The handle size value is not velocity sensitive on mousing the size of the handle however DOES affect the velocity sensitivity of the TRACKING value of your mouse in the 3L object space The T number is for the TRACKING value of your mouse when using the handle object in the Preview Window This is essentially a sensitivity regulator Default is set to 30 Lower values decrease the velocity of your mouse movement higher values increase the velocity of your m
7. it is comprised only of four different types of objects which the user interacts with to control all aspects of the program They are SLIDERS BUTTONS DROP DOWN MENUS and the COLOR PICKERS The 3L SLIDERS are the heart and soul of the program learn how to use them and the rest of the program will fall into place with it s modular logic The Sliders are a feature rich mini interface and your window into the world of 3L There are four types of 3L SLIDERS they are the BASIC SLIDER the XYZ SLIDER the RGBA SLIDER and the INTERPOLATE PRESET SLIDER All four Sliders possess the same interface elements described later in this section The XYZ and RGBA sliders however have an additional icon group allowing you to expose the additional control values in the same slider interface The INTERPOLATE PRESET SLIDER is invisible in the default view It is made accessible by clicking on the text between the two preset menus to make it the ACTIVE SLIDER and then using the TAB key on the keyboard to toggle between the SLIDER VIEW and the PRESET MENU VIEW More on the INTERPOLATE PRESET SLIDER later in this section On program load all sliders are in the DEFAULT INACTIVE VIEW In this view the Sliders display a narrow range selection value in green and narrow MIN and MAX RANGE SELECTORS in yellow Inactive sliders will still display live analysis values as well as take input from external MIDI controllers they are just not receiving mouse or key
8. mode are on the left of Box 1 and the right of Box 8 can be dragged to select the range of your color Sequence when sequencing SCENE COLOR R G B and Saturation slider allows you to control the color of the 3L SCENE SPACE If you click and drag in the color picker the changes will be reflected in each Slider Use the RGBA selector icons at the far left of the slider to access the individual color channels SCENE SPACE COLOR ALPHA Allows you to control the alpha transparency value of the SCENE Be careful because the alpha control is linked to the active color box selection This means that you have alpha control of each of the individual chosen colors a4 Ve Sanat Ae s aS a AE ENE a 5 a PTEN Vi Al tet Zz ae gt 4 a f 44s 5 ae 7 LATS 3 A G r Da v i e GK sant y THRILL USER MANUAL VERSION 1 2 The PREVIEW WINDOW and the icons which border it on the left allow for many different views of the 3L environment and ways to interact with it The active icon is always highlighted in yellow Selecting one of these icons gives access to the each INDIVIDUAL 3L OBJECT SPACE which is independently controllable from the 3L SCENE SPACE Click and drag in this window to interact with the selected 3L OBJECT SPACE and the rendered object it contains together with a reference grid plane the object in whichever render mode you have selected and any textures mapped on to the objec
9. puts the slider into MIX LEARN MODE Clicking on any other slider in the 3L interface will send the second slider s values to the slider which has been put into MIX MODE After the input slider has been selected the icon for the Slider will display the MIX MODE icon This icon is displayed when a slider is linked to another the slider the slider that it is receiving data from is displayed in the INFO MANAGER at the lower THRILL USER MANUAL VERSION_1 2 left hand side of the screen When in MIX MODE the slider displays two bars When ACTIVER the top bar is dark orange and displays the oscillating range of the ACTIVE SLIDER and the MIN MAX RANGE SELECTORS remain yellow In the mode a slider in MIX MODE will display the information in light grey In the mode The bottom bar is light orange and displays the MIX VALUE of the ACTIVE SLIDER and the INCOMING SLIDER VALUE When you drag this Slider value all the way to the left the bar displays only the ACTIVE SLIDER s values Dragging this bar to the right mixes the active sliders values with the INCOMING SLIDER s values and when the bar is completely at the right the ACTIVE SLIDER is taking 100 of the INCOMING SLIDER s VALUES The mixed signal s value is displayed in the upper dark orange bar and the slider can be manipulated in the same method as all other 3L SLIDERS When in MIX MODE the name of both the ACTIVE SLIDER and the INCOMING SLIDER will be displayed in the INFO MANAGER in the botto
10. the ROW AND COLUMN OFFSET SLIDERS in order to bring a smoothing of the motion between the different row and column coordinates When smoothing is set to zero the multiples jump from coordinate set to coordinate set When higher values are selected the motion between the coordinate sets becomes interpolated and the motion appears smooth If you dont want to see the path or the object reduce the alpha value to 0 and turn the depth off Use the LFO s to animate the motion of the multiples Use the SHAPE FADE slider of the PATH object with some type of analysis THRILL USER MANUAL VERSION_1 2 At the bottom of the SCENE SPACE BLOCK is an expandable module which allows you to add FX to the complete 3L SCENE SPACE To expand the module click and drag the eye icon Clicking again on the eye icon will collapse the module On the left side of the title bar is a menu allowing you to create FX in the current FX chain which the SCENE FX MODULE represents Directly below the title bar you can save and recall chains of FX The S and D icons to the right of the text box allow you to save and delete presets of FX chains which appear in the menu to the left of the text entry box Once you have saved a FX CHAIN PRESET it is available the SCENE FX MODULE as well as in all four of the TEXTURE FX MODULES in the TEXTURE BLOCK New FX which are created are added in descending order to the chain that is to say BELOW the most recently added FX
11. the amount of vertices changes the resolution of your object and can be used to create unique shapes which are highly variable among the various selections as well as increase performance at lower settings It is highly recommended to use lower vertice values when using any of the PROCESS MODULES as well as the MULTIPLE OBJECT MODULE Experiment In 3D MODELS mode two menus and two selector icons are activated allowing you to select how 3D model files will be rendered These menus are NOT PREPOPULATED To load 3d obj files into the menus use the File Manager in the Scene Block by clicking on the F icon on the lower left side of the Preview Window Loaded files will appear in BOTH menus These two menus are linked to the SHAPE FADE morph slider at the top of the object block In addition to the two menus are two icons which toggle between A and G Each menu has it s own toggle icon In the A mode ALL groups from the 3D obj file will be rendered In G mode you can select between the individual groups of a 3d obj file Each of the two menus allow this selection independently To Select which group to render use the MODEL GROUP 1 and MODEL GROUP 2 Sliders When shape fading between two 3L MODELS in either A or G mode the right hand menu selection determines how many vertices are rendered for Objects selected in BOTH menus If the left hand menu selection has more vertices than the right hand menu selection the left hand menu selection will
12. view and do not turn the individual textures on or off To the right of the TEXTURE BLOCK Title is the TEXTURE BLOCK PRESET menu which enables you choose between previously saved presets The TEXTURE BLOCK MODULE contains the following modules each with their own PRESET SELECTOR MOVIE PLAYER VIDEO IN FONT SYNTH and MASK GENERATOR COLOR PICKER SEQUENCER Allows you to TINT the TEXTURE Select one of the eight boxes and then click and drag in the multicolored bar changes will be reflected in the RGBA slider below it The two boxes on the right hand side allow you to choose the rate of Sequencing of the eight color boxes EXTURE COLOR R G B and Saturation slider allows you to control the color of the TEXTURE BLOCK If you click and drag in the color picker the changes will be reflected in each slider Use the RGBA selector icons at the far left of the slider to access the individual color channels EXTURE COLOR ALPHA Allows you to control the alpha transparency value of the texture Be careful because the alpha control is linked to the active color box selection This means that you have alpha control of each of the individual chosen colors a Ww detault def aul t THRILL USER MANUAL VERSION_1 2 On the title line of the MOVIE PLAYER are the transport controls and the loop mode selector icons To poplulate the movie player menu use the filemanager to load individual files or folders into the menu
13. which appears on the second line on the left Once you have the menu populated you can save it as a BANK by naming it in the TEXT ENTRY BOX and clicking 5 You can delete BANKS of clips by clicking D when the bank name is active in the text entry box To clear the currently active bank so that the menu can be repopulated with new clips without deleting the bank use the D icon to the left of the menu This slider allows you to set the in and out points of the currently playing movie Each movie in the bank will always recall the most recently used in and out points when you recall it from the menu This slider allows you to vary the speed of the currently playing movie Each movie in the bank will always recall the most recently used values when you recall it from the menu The VIDEO IN MODULE allows you to grab a stream from a webcam firewire or usb video input To enable the VIDEO IN you need to click the little camera next to the VIDEO title in the PREFERENCES MODULE and select the input Source frame rate and digitizer This makes the incoming video accessible by all four instances of the VIDEO IN MODULE in the TEXTURE BLOCKS To make things a bit more interesting we have built directly into the module the controls normally found in the quicktime preferences with sliders for SATURATION BRIGHTNESS and CONTRAST as well as RGBA chroma You can then save your settings to be recalled or interpolated in the VIDEO IN PRESET SELECTOR The FON
14. ENE FX are mapped which is essentially as if the screen was a 2d flat plane in the same way that FX are mapped in other non 3d vj programs To expand the module click and drag the eye icon Clicking again on the eye icon will collapse the module On the left side of the title bar is a menu allowing you to create FX in the current FX chain which the TEXTURE FX MODULE represents Directly below the title bar you can save and recall chains of FX The S and D icons to the right of the text box allow you to save and delete presets of FX chains which appear in the menu to the left of the text entry box Once you have saved a FX CHAIN PRESET it is available in all four of the FX TEXTURE MODULES as well as in the SCENE FX MODULE New FX which are created are added in descending order to the chain that is to say BELOW the most recently added FX If you want to change the order of the FX click on the EYE icon in the individual FX title bar and drag the highlighted title bar above or below the other FX in the chain Each FX has its own PRESET MODULE which allows you to name save and delete presets The S and D icons to the right of the text box allow you to save and delete presets The FX CHAIN PRESET MODULE will recall the preset settings of an FX precisely when the CHAIN was saved New FX are created OFF and in the collapsed view mode with only the PRESET MODULE and the WET DRY slider visible To see the parameter sliders of an
15. FX click on the ARROW icon to the left of the ON OFF toggle for the FX This setting can be changed in the Preferences Module Each FX can be individually toggled ON OFF and the complete FX CHAIN can also be toggled ON OFF by using the ON OFF toggle icon next to the CHAIN title To delete an FX out of the chain use the D icon on the far right of the FX title bar Another unique feature in 3L which we have not seen in any other program on the market is the RGBA WET DRY parameter Most programs allow you to control the amount wet dry of an FX mapped but we have gone one step further allowing you to map the FX with any combination of values of the individual RGB channels and this yields amazing results If you want to control all channels of wet dry simultaneously use the A setting of the slider Each FX also has multiple composition modes which are accessible via the COMP MODE menu to the right of the title of each individual FX All of the usual Suspects are here add sub max min and a bunch of others we cooked up STEP 3 QUANT 4 H BPM 420 default default AUOTO_IN_GAIN Built in o T lawpasg F 100 bandpass default VA_LUMINANCE eS UA _ CONTRAST VR_MOTION Ls SYNG INTERNAL D DIN 100 highpass F3 100 HE CONTROLLER BLOCK This block contains the generators and analysis modes which are applicable to the individual sliders and buttons lt contains a 3 band AUDIO ANALYSIS
16. IS right side icons This is a very useful feature because it allwos you to tune every slider differently to how it reacts to the same incoming global analysis signal audio for example to get exactly the nature of movement in the data you want Use it once and youll wonder how you ever lived without it in other apps Many 3L BUTTONS can also accept analysis modes To activate a 3L BUTTON to receive analysis information SHIFT CLICK on a button If the button can receive assigment that button s name will appear in the INFO MANAGER in the lower right hand corner of the 3L interface along with a slider below the graph interrface of the INFO MANAGER Use the slider in the info manager to assign analysis to the buttons as you would with any other 3L SLIDER Buttons which are globally programmed to be assignable include FX ON OFF SHAPE ON OFF MULTIPLE OBJECT ON OFF CAMERA AND MOTION CONTROL The other ones you will have to discover by utilizing the method described above oe ma Y J X 0 o gt oO Ce oO ADDITIVE EXISTING 7 Ce Nia 0 OC 0 default C 1 0 Ce 0 m a O a ee mn _ ow 0 0 SC Good SC_COLOA_ALPHA OBJ COLOA_ALAPHA QD oerm Q AMBIENT LALL SS SPECULAA_ALL AMOUNT ALL larap default SHAPE FAROE def aul t YVEATEH_SIT amp eE Boa Bi i O S ALPHA ONE om S 0 w WHITE B
17. J L THRILL USER MANUAL VERSION_1 2 r 1 Upon Startup 3L will load the interface then prompt you to enter your registration data After entering your data click register and be patient while 3L connects to our registration server After 3L is registered click continue 2 3L will present you with a system message in the preview window to select preset from load menu The LOAD MENU is in green header bar in the upper left hand corner Click on the drop down menu and choose default from the presets 3L will load all the default presets into each module This takes about 30 seconds please be patient and don t click elsewhere in the interface until the program has completed loading The simplest thing to do in 3L is to create a MESH OBJECT Click on the ON OFF TOGGLE next to the SHAPE title block A white plane will SUPREME PINEL AUTHORITY f appear in tne preview window SOSEO Look for the drop down menu which says plane in the SHAPE MODULE Click for a list of stored shapes and super shapes Use the SHAPE MORPH slider to morph between the default chosen shape and the second menu shape The default state of a mesh object is FRONT and BACK SOLID and TRI GRID There are two menus on the top right hand side of the SHAPE MODULE allowing you to change these parameters Experiment with wireframe mode or with lines points quad strip etc Manipulate the MESH OBJECTS parameters in the OBJECT TRANSFORM module Yo
18. K Selecting one of these icons receives data output from GRAPH 1 2 3 of the GRAPH MODULE in the CONTROLLER BLOCK Selecting this icon receives data output from the VIDEO LUMENANCE SLIDER of the VIDEO ANALYSIS MODULE located in the CONTROLLER BLOCK Selecting this icon receives data output from the VIDEO CONTRAST SLIDER of the VIDEO ANALYSIS MODULE located in the CONTROLLER BLOCK Selecting this icon receives data output from the VIDEO MOTION SLIDER of the VIDEO ANALYSIS MODULE located in the CONTROLLER BLOCK AO THRILL USER MANUAL VERSION_1 2 The icon to on the far right of each slider is the OPERATIONS SELECTOR These choices determine the mathematical mode that the slider process incoming data with and can be used to further diversify the type of data driving variables on the slider data This selector has two types of choices These operators act on the VALUE of an oscillating slider in the DEFAULT MODE when using analysis Default is BYPASS Click on the bypass icon to activate and choose from the green icons These icons act on the method which is used on the two signals of a slider in MIX MODE Default is BYPASS Click on the bypass icon to activate and choose from the yellow icons To the the left and right of each RANGE SELECTOR HANDLE is a draggable numerical field CLICK DRAG on the 0 default value to SMOOTH the incoming signal analysis for either the SLIDER VALUE ANALYSIS left side icons or the RANGE ANALYS
19. LACK D 0 N TRI GRID F B WIRE 0 C S S OIO YVEAT EH _ AMOUNT YVEATEH_ AMOUNT_ MOOEL GAOUP AOOEL GAOURe 30_TEHT_OERTH ee EFOAM_ AMOUNT EFOAM_AANO EFOAM_ SLIOE default hd en el ee def aul t SPACE AOTATION_Y OBJ POSITION _ A OBI AOTATION_ A sei mmn m mf OS om 0 C S RANDOM om 0 0 D i DIAS om 0 YA om a gt D Ww O S N 3L DROP DOWN MENUS Drop down menus appear throughout the interface with a small arrow on the upper right hand side of text generally either in green or yellow Click on the text to activate the menu and move your mouse to select the desired item which will be activated on mouse release 3L COLORPICKERS 3L COLORPICKERS are comprised of two elements SELECTION FIELDS and the COLORPICKER To choose a color simply click on one of the eight boxes If you want to change the default colors simply drag the mouse in the rainbow field to the right of the selection fields or use the RGBA slider directly below each Color picker The alpha value or each color is also selectable by using the COLOR ALPHA SLIDER The 3L COLORPICKER is also a sequencer which can receive analysis modes To activate the analysis modes for a colorpicker simply SHIFT CLICK anywhere on the colorpicker and the INFO MANAGER in the lower right hand corner of the 3L interface will display a sl
20. LOCK is an expandable module which adds additional processes to already rendered objects To expand the module click and drag the eye icon on the right side of the grey header bar Clicking again on the eye icon will collapse the module When the module is collapsed you can toggle the individual process modules on and off using the 1 2 3 icons in the top bar The leftmost icon is for NO PROCESS Inside this module are a PARTICLE SYSTEM a VIDEO TRAIL module and a MATRIX MODULE Each of these modules create multiple instances of already rendered 3L objects Experiment with them to see what they do Each module allows you to save individual interpolate able presets These presets will also be recalled when saving a preset in the OBJECT BLOCK PRESET module at the top of the block conec aual D ome 00 00 00 00 default default default default a 0 om 0 S 0 SC_COLOA ALPHA 0 O N O eeenee o0 fa O POS MOTION ee 9 ee ee SEE SCENE _AOTATION_A Ee lig ht_off LIGHT _POSITION_ A Mm OLCFFUSE_ALL a AMBIENT LALL Sy PECULAALALL default default NO PATH ADW _ NUME COL_NUMB OW _OFFSET OL_OFFSET MOOTH MOTION THE SCENE SPACE BLOCK To the right of the SCENE Title is the SCENE SPACE BLOCK PRESET menu which enables you choose between previously saved presets This preset block recalls the currently displayed preset selections of EACH INDIVIDUAL
21. MODE menu for selecting between the different modes additive max min etc Under the COMPOSITE MODE menu is the MAPPING METHOD menu which controls the geometry and orientation of the texture mapping Current Selections are EXISTING and VIEWPOINT How the texture orients itself on the object depends on the individual geometry of each object Experiment To the right of the Compose Mode title are two menus for the Front and Back Textures The choices in each menu are NONE TEXTURE PRE EFFECTS 1 2 3 4 TEXTURE POST FX OBJECT 1 2 3 which are active only when the target 3L Object is in capture mode and maps the object as a texture on a second object and SCENE which is always available The Scene selection captures the complete 3L Scene as a Texture to be mapped onto the object This is a very simple but yet very powerful method of Video Feedback It is useful to play with the alpha value to get different results This RGBA slider controls the values in the various Comp modes You can control the value either on each individual RGB channel or on ALL channels simultaneously Use the RGBA selector icons on the left of the slider to toggle between the sliders This slider works for all composition modes Use the T F L I selector icons on the left of the slider to toggle between the Sliders T Key Tolerance F Fade Tolerance L Luma Tolerance I Invert Key value THRILL USER MANUAL VERSION_1 2 The icon to the left of the Shape title t
22. MODULE a GRAPH MODULE a 3 band VIDEO ANALYSIS MODULE and the SLIDER BUTTON INFO MANAGER IMING HEADER STEP AND QUANTIZE DIVISIONS In the green header at the top of the CONTROLLER BLOCK on the left hand side are the STEP and QUANTIZE divisions Drag in the number field to set how many steps per measure you want the BPM clock to synchronize the timing to Default is 4 4 BPM CLOCK In the center of the header is the BPM beats per measure CLOCK The BPM can be entered into 3L in various ways 1 Click with the mouse on the hand icon 4 clicks required to set BPM 2 Tap the space bar on your keyboard 4 taps required to set BPM 3 Drag in the BPM number field SYNCH MENU On the right hand side of the green header bar is a drop down menu to select timings to be synchronized to the internal clock or to an external midi clock Default is set to INTERNAL OSC is not yet implemented CONTROLLER BLOCK PRESETS At the top of the controller block is the CONTROL PRESET MODULE This allows you to save the presets settings for all of the modules in the CONTROLLER BLOCK There is no interpolation of presets saved in CONTROL PRESET Select a preset from the drop down menu to the left of the text entry field When Saving presets USE THE S BUTTON DO NOT PRESS RETURN on your keyboard To delete a preset simply type the preset name in the text entry field and click the D icon on the right side THRILL USER MANUAL VERSIO
23. ND Y These sliders determine the point of origin for distortion and extrapolation of the noise DB NOISE DISTRIBUTION X AND Y These two sliders determine the distribution of noise on the x and the y axis FRACTAL LEVEL This slider determines the depth of the fractal calculation in other words zooming in our out of the fractal FRACTAL DETAILS This slider determines the number of repetitions when calculating the fractal FRACTAL ROUGHNESS This slider determines the smoothness of the calculations FRACTAL LACUNARITY don t have a clue what lacunarity is Maybe there is a definition on wikipedia or a dictionary l m just too lazy to look it up But the slider does something which changes how things look good enough for me SHARPEN L 7 AODITWE default a default default default o u Ti g go L in in H EG I B in 1 H l i m 1 D in 2 n il J pP P m m t ANCHOA_H CII ANCHOR ty D default default Ti d o ja i Wrap Oist_ Wrap _Olet_Angiea Ea oist _Azadius default default FH OZW ALL o AO Jonn TEXTURE FX MODULE At the bottom of the TEXTURE BLOCK is an expandable FX CHAIN MODULE which applies FX to the texture BEFORE it is sent to the 3L OBJECT for mapping So these fx will be wrapped to fit the 3d object and assume whatever spatial distortion the object determines This is different to how the SC
24. N_1 2 At the top of the AUDIO ANALYSIS MODULE is the PRESET MODULE This allows you to save the presets settings for the AUDIO ANALYSIS MODULE There is no interpolation of presets saved in AUDIO MODULE PRESET Select a preset from the drop down menu to the left of the text entry field When saving presets USE THE S icon DO NOT PRESS RETURN on your keyboard To delete a preset simply type the preset name in the text entry field and click the D icon on the right side To the left of the ON OFF toggle for AUDIO ANALYSIS is a drop down menu allowing you to select your input source The available choices are based on your machine configuration and the settings chosen in the preferences module The menu will auto populate based on available sources The AUDIO IN GAIN SLIDER allows you to regulate the overall input level for all three frequency bands This is the global signal level for audio analysis Increasing or decreasing the value will affect all 3 frequency bands The AUDIO IN GAIN is ona slider so that those interested in applying other analysis modes to the audio in value can achieve interesting interactive output values when driving a number of parameters on audio analysis Beneath the AUDIO IN GAIN SLIDER is a set of drop down menus for each frequency band F1 F2 F3 Choose which method of band aanalysis you want for each frequency band low cut bandpass highpass etc To the right of each menu is a draggable number field which all
25. OBJECT BLOCK All of the objects created by 3L are essentially a folded flat plane mesh which is a matrix of numbers of coordinates in xyz space This is what allows for the interpolation between different 3L OBJECTS What the MULTIPLE OBJECT MODULE does is take the x y coordinates of each point of intersection of the rows and columns of the matrix and the z position of that point of intersection and maps a second 3L OBJECT at this coordinate As with everything else in 3L performance is hardware dependent So while you CAN create up to 400 multiples with this module thats not really where the excitement lies This module spaces and distributes the multiples equally across the coordinates of the PATH object It is the variable changeability in position of this distribution of multiples on 3d objects other than a cube as is the case with matrix objects in other programs that makes this module so unique and yields such interesting results This means that EVERY 3L OBJECT be it a PRIMITIVE 3D MODEL or 3D TEXT can act as a path to map a matrix of multiple instances of another object or copies of itself There are two types of objects in this module the PATH OBJECT and the TARGET OBJECT The PATH OBJECT is the 3L object which acts as the matrix to which the TARGET OBJECT multiples will be mapped THRILL USER MANUAL VERSION_1 2 With the MULTIPLE OBJECT MODULE you can select how many objects are mapped on to EACH ROW and EACH C
26. OLUMN of a PATH OBJECT as well as choose column and row offsets and then animate this motion When you use the SHAPE FADE SLIDER in the 3L OBJECT BLOCK of the selected PATH OBJECT the position of the TARGET OBJECT will follow the shape change Likewise if your TARGET OBJECT is being changed by its SHAPE FADE SLIDER all of the multiples will change their shape as well To enable the module use the on off toggle to the left of the Multiple Object title There are two menus to the right of the title for selecting the PATH OBJECT and the TARGET OBJECT These are the control sliders for the MULTIPLE OBJECT MODULE ROW NUMBER SLIDER This slider controls the quantity of TARGET OBJECTS mapped on to one row of the PATH OBJECT minimum is 1 maximum is 20 multiples per row This slider controls the quantity of TARGET OBJECTS mapped on to one column of the PATH OBJECT minimum is 1 maximum is 20 multiples per column This slider controls which row 1 20 on the matrix that the number multiples determined by the ROW NUMBER SLIDER are mapped on When the ROW OFFSET NUMBER is changed the redered multiples will shift to be rendered at that row coordinate This slider controls which column 1 20 on the matrix that the number multiples determined by the COLUMN NUMBER SLIDER are mapped on When the COLUMN OFFSET NUMBER is changed the redered multiples will shift to be rendered at that column coordinate This slider is to be used to smooth the motion of
27. SLIDER in ACTIVE MODE include This key command INVERTS the direction of slider analysis response with the MIN VALUE becoming the MAX VALUE and vice versa This is a toggling command Once to INVERT once to return to STANDARD mode This key command exposes a magnified view of the active selected range displayed green between the MIN and MAX range SELECTOR HANDLES yellow This is useful when the range you are trying to set the min and max values to are so close that you cannot get good precision using the mouse In this view you can drag the MIN and MAX numerical values displayed in the upper right hand corner of the slider above the range display in order to change the position of the MIN and MAX SELECTOR HANDLES This is a toggling command Once to ZOOM once to return to STANDARD mode This key command resets the slider to the original value of the currently selected preset value state along with its analysis modes This is effective when the user has tweeked around on a value and gotten lost A simple command brings the slider back to all of the original values including its slider State slider value slider range selection values slider analysis selection and Slider smoothing values Remember this does not reset an individual slider to the program default state but to the values of the slider in the currently selected preset state of the module that the slider is resident in and does not affect other sliders in that module or o
28. T SYNTH serves two purposes it generates 2d text as a texture to be applied to 3L OBJECTS as well as generate text which is output to the 3DTEXT MODULE in the 3L OBJECT BLOCK These actions can be taken individually or simultaneously which means that you can map 2d text as a texture onto the Same 3d text being generated by the 3L OBJECT MODULE The FONT SYNTH allows you to color both the text itself and the background by using the menu to the left of the on off toggle To the right of the FONT SYNTH title there are toggle buttons for making the text bold italic outlined underlined and Shadowed Select the Font style from the menu next to the text entry box above the text cue Use this slider to increase decrease the point size of the font Use these sliders to scale the text independently of the font size Use these sliders to position the text on the mapped texture T COLOR default si default f a f f 7 7 7 2 oe an a E A LLE ti 1 J r aa f f F L Pi w f f an oma XY Pi Pi i N os NS f f ms ti 1 i K i nu P P f n F LLJE W F Pi N f iZ N a J XY r W Pi defaut default ne EEE FONT COLON SAT oy O if FONT _TEHT_SI2E a as 0 S S IS S S FONT _SCALE_H FONT _Pos_H D FONT_TAACHING Anra a FONT_CYOLE mc a 0 FRACTAL defaut default mack Goal oe Mask a f a
29. XTURES the SCENE OUTPUT or RANDOM NOISE The DEFORM AMOUNT slider allows you to control the degree of deformation It works with all menu selections The DEFORM RANDOM slider functions only when RANDOM is selected from the menu and sends a random value to the DEFORM AMOUNT slider THRILL USER MANUAL VERSION_1 2 INDEPENDENTLY To the left of the TRANSFORMATION title are three selection icons from right to left AUTO MANUAL ROTATION HANDLE TRACKING and HANDLE SIZE The middle icon is a toggle between MANUAL and AUTO ROTATION Default is set to MANUAL The hand icon is MANUAL the curly arrow icon is AUTO ROTATE These controls relate ONLY TO THE CURRENT 3L OBJECT SPATIAL ORIENTATION not to the Position or Rotation of the 3L Object itself When in MANUAL mode you can drag on the object in the Preview window and it will stop at a position when you release the mouse Dragging on slider values controls what happens in the current 3L Object Space and will be reflected in the Preview Window and the Output Window In this mode the sliders are the generator for Spatial coordinates and take precedence over the handle object in the Preview Window You are still able to use the handle object in the Preview Window But continuous motion stops on mouse release When in AUTOROTATE mode the handle object in the Preview window of the current 3L Object Space takes precedence over the slider values In this mode the handle object is the
30. be DOWNSAMPLED to match the amount of vertices in the right hand menu Selection When shape fading between two 3L MODELS try to use models which have a similar amount of vertices otherwise the results can vary radically not giving an accurate object rendering of the object in the left hand menu selection THIS IS NOT A BUG it is a limitation of the mathematics of the 3d rendering engine 3L can down sample the amount of vertices but not up Sample THRILL USER MANUAL VERSION_1 2 The 3L TEXT module is connected to the FOUR FONT SYNTHS in the four TEXTURE blocks The FONT SYNTH must not be active in the texture blocks for you to receive the text for rendering It will however receive whichever line of text you select from the text cue and will render whichever text is being created in the selected FONT SYNTH If the FONT SYNTH is set to one of the cycle modes it will Send the cycling fonts to the 3L TEXT module The menu to the left of the 3L TEXT ON OFF toggle allows you to select the justification of the object in 3L space The choices are LEFT CENTER and RIGHT The 3d TEXT DEPTH slider allows control of the depth on the Z axis only The 3d TEXT TRACKING slider allows control over the spacing kerning between the letters and words The menu to the right of the 3L DEFORMATION TITLE allows you to select the input source for applying deformation to any 3L OBJECT You can select any one of the 3L OBJECTS any one of the four TE
31. bles are independent of each other although displayed on the Same slider in the interface These sliders reflect any changes made to the scene when using the SCENE HANDLE OBJECT THRILL USER MANUAL VERSION_1 2 The lighting module gives you granular control over six lights to illuminate the 3L Scene Space Select one of the lights by choosing from the numbered icons to the right of the Lighting Module title Each light has RGBA sliders for controlling the following parameters AMBIENT SPECULAR and DIFFUSE Choose a preset from the menu at the left or create your own preset In addition the lighting qualities each light is position able on the XYZ axis of the 3L SCENE SPACE Note The lights all move WITH THE 3L SCENE SPACE This means if you set the 3L SCENE SPACE in motion all lights will move as well When individual 3L OBJECT SPACES are set in motion the lighting stays fixed inside the 3L SCENE SPACE because it is not in motion Objects created by the MULTIPLE OBJECT MODULE are rendered in the SCENE SPACE PREVIEW WINDOW THE OUTPUT PREVIEW WINDOW and the OUTPUT WINDOW Most people are familiar with the 3d matrix module in the 3L OBJECT BLOCK as most vj programs have a similar function which creates a matrix of multiples in the form of a cube it is nothing new The MULTIPLE OBJECT module however is a completely new animal and creates multiple instances of a 3L object ina different manner than the PROCESS MODULES in the 3L
32. commands Clicking anywhere on an inactive 3L SLIDER puts it into ACTIVE mode and allows the user to select and manipulate parameters for that slider In ACTIVE MODE a 3L SLIDER displays the SLIDER VALUE and MIN MAX RANGE SELECTORS with twice the thickness of the inactive view When a slider is ACTIVE all information for that slider is displayed in the INFO MANAGER in the lower right hand corner of the 3L interface Changes made to the 3L SLIDER will be reflected here and if you so choose you can make the assignment selections in the INFO MANAGER instead of the slider The INFO MANAGER also allows you to control the granularity of slider response by choosing either STEP or INTERPOLATE MODE In the STEP MODE the slider range is divided into 64 divisions and the response is more stacatto In INTERPOLATE mode the slider tweens the values between the 64 steps giving a more fluid response STEP MODE is generally adequate when your moving everything very fast but when you want smooth motion at low oscillation speeds its best to use the INTERPOLATE MODE THRILL USER MANUAL VERSION_1 2 The 3L SLIDERS contain a basic hardwired KEY COMMAND SET allowing the user to perform some functions which are not available using the mouse or other MIDI controllers These key commands are currently not editable in the user preferences These key commands work ona 3L SLIDER only when the slider is in ACTIVE MODE The KEY COMMANDS available to any 3L
33. encer Individual rgb channel alpha and saturation Individual rgb channel ambient color Individual rgb specular color Over 100 alpha channel source destination combinations 6 independently positionable light sources with Individual rgb channel control over diffuse quality Individual rgb channel control over specular quality Individual rgb channel control over ambient quality Individual control over light source spread cutoff 8 step color alpha picker and sequencer 2 layer composite texture mapping pre and post effect 25 open gl composition modes 3L features 4 texture modules each including a Movie player supports all locally installed Quicktime codecs Save and recall banks of clips Variable movie position and movie rate control 0S independent rgb brightness contrast and saturation control 0S independent selection of video in codec type codec quality and FPS Supports usb and firewire inputs 8 step color alpha picker and sequencer Individual rgb channel alpha and saturation realtime text input reading external txt files character word and line cycling modes resolution independent x and y scaling font tracking kerning and left center and right justification normal bold and italic modes Noise and Fractal modes Over 40 combinations of data generation X and y Scaling position and distribution 5 fx chains 4 texture chains and 1 output chain Choose from over 40 native open g
34. ete presets respectively Use the text entry block to name presets Use the Object Number Icons 1 2 3 at the top of the block to change views between the interface control of the three individual 3L Objects The active Object icon number will highlight in yellow The Object Block contains the following modules each with their own PRESET SELECTOR TEXTURE MODULE SHAPE MODULE TRANSFORMATION MODULE and OBJECT PROCESS MODULE This element has two individual menus The leftmost menu is the default active preset The right menu allows you to select a second preset enabling INTERPOLATION between the two presets The S and D icons to the right of the text box allow you to save and delete presets respectively for sliders values and other elements in this module The TEXTURE BLOCK PRESET Module will recall the currently selected menu items in both menus when an TEXTURE BLOCK PRESET is saved and recall them when selecting that preset from the TEXTURE BLOCK PRESET menu You can at any time recall only a preset from the menus in this preset selector independently from presets in other modules in the OBJECT BLOCK without affecting their presets and without having to use the OBJECT BLOCK PRESET menu THRILL USER MANUAL VERSION_1 2 Allows you to select 8 different colors for your object Select one of the eight boxes and then click and drag in the multicolored bar changes will be reflected in the RGBA slider below it The grey bar on
35. ght as they appear in the interface upon mouse down for THRILL USER MANUAL VERSION_1 2 the SLIDER VALUE ANALYSIS MODE SELECTOR and from right to left as they appear in the interface upon mouse down for the SLIDER RANGE ANALYSIS MODE SELECTOR Releasing the mouse while on this icon puts the slider into MIDI LEARN MODE and the slider changes its color from green to yellow to notify you that the Slider is ready to receive data from your midi controller Upon receiving data from your midi controller the slider will switch the icon to the MIDI ACTIVE icon the slider will revert to it s native green color The Channel and CC numbers of the slider are displayed in the INFO MANAGER in the lower right hand corner of the 3L interface whenever that slider is active This is the default slider analysis state When chosen none of the GLOBAL ANALYSIS modes are selected However in this mode the ACTIVE SLIDER can receive SLIDER GRAPH VALUES from the individual slider graph displayed in the INFO MANAGER by selecting one of the play icons This icon is displayed after the midi channel has been selected EITHER through MIDI LEARN mode or can be selected independently after entering the MIDI CHANNEL and CC s manually in the INFO MANAGER located in the lower left hand corner of the 3L interface when the slider is active Selecting one of these icons receives data output from FREQUENCY 1 2 and 3 of the AUDIO ANALYSIS MODULE in the CONTROLLER BLOC
36. ider below the graph interface which allows you to make analysis assignments If you want to reduce the range of colors responding to the analysis modes there is a dark grey handle at each end of the SELECTION FIELDS which act the same as RANGE SELECTOR HANDLES of a slider Click on the handle and drag it until it defines the range of colors that you want to sequence between When sequencing a grey highlight line moves from box to box at the top of the SELECTION FIELDS THE OBJECT BLOCK J L THRILL USER MANUAL VERSION_1 2 The Object Block allows you to create and control the parameters of THREE individual 3d objects each of them in their own seperately controllable 3d space Object Space The GLOBAL PRESET BAR allows you to save and delete presets of the whole interface This is also known as a SAVED SCENE and presets saved here are available at startup A GLOBALPRESET stores the currently active presets in each preset header throughout the program It does not however take a Snapshot of the current value of sliders at the time of saving if it the value is different from the saved value of that preset To the right of the OBJECT BLOCK Title is the OBJECT BLOCK PRESET menu which enables you choose between previously saved presets This preset block recalls the currently displayed preset selections of EACH INDIVIDUAL PRESET MODULE in the Object Block below it The S and D icons to the right of the text box allow you to save and del
37. l fx with rgb channel wet dry 24 native open gl transfer modes for each individual fx Apply up to 12 individual fx to each texture Preset saving for individual fx and fx chains Apply up to 12 individual fx to the final rendered output Up to 12 layers of pre and post effect compositing on top of the final output Capture rendered objects as a texture to apply to another rendered object Feedback compositing with 24 native open gl transfer modes THRILL USER MANUAL VERSION_1 2 30 pre defined simple and complex mesh objects and supershapes 3d text Imported 3d obj files 10 drawing modes including points lines triangles quads or polygons 8 render modes with Independent control over front and back faces of bjects as wire frame solids Independent x and y vertex amounts on all mesh objects Vertex size control in wireframe and point mode Each individual object has over 15 spatial and transformational parameters 13 object deformation modes with over 20 math operation modes Any combination of rendered objects can be moved in space as a group Seamless morphing between objects Wide telephoto view angles Navigation through scene space with 12 pan tilt zoom motion controls Individual speed and smoothing controls For each individual object Matrix up to 5x 5x5 Particle system Video trail matrix Multiple object module enables the use other objects a as a path to map multiple instances of a second object
38. ly below the icons selecting M from the icon selector to the left of the slider and adjust the rate To control the speed of panning use the slider directly below the icons selecting P from the icon selector to the left of the slider and adjust the rate From left to right the VIEW MOTION controls are as follows LOOK UP LOOK DOWN LOOK LEFT LOOK RIGHT ZOOM IN ZOOM OUT To control the speed of MOTION CONTROLS use the slider directly below the icons selecting H from the icon selector to the left of the slider and adjust the rate In addition to the camera controls listed above there is a LENS slider which allows you to set the size of the camera lens scaleable between WIDE TELEPHOTO by selecting V from the icon selector to the left of the slider and adjusting the depth of field R Resets the camera to the current selected preset s position values of the SCENE SPACE for the above described items This is an XYZ slider Use The selector icon on the left of the slider to access the different axis The slider name will change to reflect which slider you have chosen All variables are independent of each other although displayed on the Same slider in the interface These sliders reflect any changes made to the scene when using the SCENE HANDLE OBJECT This is an XYZ slider Use The selector icon on the left of the slider to access the different axis The slider name will change to reflect which slider you have chosen All varia
39. m right hand corner of the 3L interface The second icon from the left on the left hand of the slider is the SLIDER VALUE ANALYSIS MODE SELECTOR Selecting one of the icons will apply analysis to the SLIDER VALUE bar which is green The 2nd Icon from the right on the right side of the slider is the SLIDER RANGE ANALYSIS MODE SELECTOR Selecting one of the icons will apply analysis to the complete SLIDER RANGE selected that is to say it will move BOTH the green VALUE as well as the the two yellow RANGE SELECTORS For SLIDER RANGE ANALYSIS to work the values of either or both of the RANGE SELECTORS need to be greater than 0 or less than 100 That is to say that it is only possible for the SLIDER RANGE to oscillate when it has some space between 0 and the MIN handle and 100 and the MAX handle These two ANALYSIS MODES operate independently from each other This means you can have your SLIDER VALUE oscillating on one data generator and the RANGE VALUE oscillating on a second data generator Clicking on either the SLIDER VALUE or the RANGE SELECTOR icons displays 11 additional icons corresponding to the controllers shown in the CONTROLLERS BLOCK at the right hand side of the 3L interface Selecting one of these icons applies incoming values to the selected slider This is a TOGGLING selector that is to say selecting one mode toggles the previous mode off The icons displayed by the SLIDER VALUE ANALYSIS MODE SELECTOR are as follows from left to ri
40. nding on the size of the file As a rule of thumb we recommend not using 3d obj files which are over 10 MB but of course this restriction is always dependent on the speed of the hardware you choose to run 3L on SETTING ROOT FOLDERS The outline icons numbered 1 4 allow you to set and select four different root folders to minimize effort in finding files To set a root folder the folder you want must be selected with its name appearing the in the FILE NAME BOX While this file is highlighted click on the ROOT FOLDER ICON on the top right hand side of the FILE MANAGER To set a second ROOT FOLDER choose a different outline icon and repeat the process THRILL USER MANUAL VERSION_1 2 Clicking the icons along the bottom of the preview window with your mouse allow you to control movement and camera motion in the 3L SCENE SPACE Midi mapping and key mapping of the controls are also available in the PREFERENCES MODULE The camera motion is visible only in the Preview Qutput view and on the main output You will not be able to see the results of Camera motion on the SCENE SPACE view in the PREVIEW WINDOW as the Camera motion is an additional level of navigation around and through the complete SCENE SPACE and all of the objects contained inside of it From left to right the CAMERA CONTROLS are as follows TILT UP TILT DOWN PAN LEFT PAN RIGHT ROTATE LEFT ROTATE RIGHT To control the speed of CAMERA CONTROLS use the slider direct
41. oggles the current 3L object ON OFF in the Rendered Scene On startup the default is set to OFF O Each shape module allows you to create either a 3L MESH OBJECT a 3L MODEL or 3L TEXT and to apply DEFORMATION to the object In the default startup 3LMESH is active Choosing either 3L MODEL or 3L TEXT deactivates the 3L MESH object and visa versa Only one choice can be active at any given time but once you have created each one of the different types of objects the calculations remain in memory buffer and you can toggle between the different object types in real time This means that once a 3L object has been created you can disable it in the rendering chain without having to recreate it again when you turn it back on using the shape ON OFF toggle icon To the RIGHT of the Object ON OFF toggle are two menus which allow you to select how the 3L Object is rendered The top menu is the Shape Style menu You can select between POINTS LINES LINE STRIP LINE LOOP TRIANGLES TRI STRIP TRI FAN QUAD QUAD STRIP POLYGON and TRI GRID Default is set to TRI GRID The bottom menu is the DRAW AS selector and allows you to choose to render the current 3L object either as SOLID POLYGON FRONTFACE BACKFACE WIREFRAME BACKFACE POLYGON FRONTFACE WIREFRAME FRONTFACE POLYGON BACKFACE WIREFRAME BACKFACE ONLY POLYGON BACKFACE ONLY WIREFRAME FRONTFACE ONLY POLYGON BACKFACE ONLY WIREFRAME Default is set to FRONTFACE BACKFACE WIREFRAME You can a
42. ouse movement default default SPACE POSITION_ A EE SPACE AOTATION_ Y EEDE OBJ FPOSITION_H OBJ AOTATION_H ED o e ME SCALE_ALL Ey defaut default PRAT _LIFE PAAT EMITION PFAAT SPEEDO PAAT L AITCH FRAT YAW PRAT _OLTM_ALL PRAT FORCE _ ALL default cefault _TAAIL_BAIGHT WU TAAIL_COUNT_ALL WU TAAIL_SPACING_ALL WU TAAIL_SCALE_ALL UL TARAAIL AOTATELALL default default U_ MATAIH COUNT LALL RSS U_ MATAIH SPACING _ ALL E gt TRANSFORMATION MODULE CONTINUED RANSFORMATION SLIDERS All of the sliders in the Transformation Module are XYZA sliders Use The selector icon on the left of the slider to access the different axis The slider name will change to reflect which slider you have chosen All variables are independent of each other although displayed on the same slider SPACE POSITION This is the relative location of the current 3L OBJECT SPACE in the 3L SCENE SPACE It controls where the 3L OBJECT SPACE is on x y and z axis SPACE ROTATION Controls rotation of the current 3L OBJECT SPACE in the 3L SCENE SPACE on X Y and z axis OBJECT POSITION Controls where the Object is on x y and z axis inthe current 3L OBJECT SPACE OBJECT ROTATION Controls the rotation of the current 3L OBJECT around its own x y and z axis OBJECT SCALE Controls the scale of the current 3L OBJECT on x y and z coordinates HE OBJECT PROCESS MODULE At the bottom of the OBJECT B
43. ows you to decrease or increase the gain on each individual frequency seperately from the global value being sent to it by the AUDIO IN GAIN SLIDER This does not override the value but regulates the value an individual frequency is recieving Mousing over each of the semi transparent frequency display range indicators will highlight the frequency band number in yellow above the display Each band can be dragged across the full spectrum The range of analysis can be selected by clicking and dragging the left or right lines on each side of the frequency band which highlight in yellow on mousing over the band clicking and dragging either up or down in the center of a frequency band increases or decreases the gain level of an individual frequency When clicking and dragging on any of the frequency bands the interface will display the values of that band Directly under the WAVEFORM DISPLAY are the level meters which display the value being output for each of the frequency bands The icons in grey to the left are for audio 1 2 and 3 and correspond to the icons available for selection in individual sliders These icons are NOT ON OFF toggles THRILL USER MANUAL VERSION_1 2 At the top of the GRAPH MODULE is the PRESET MODULE This allows you to Save the presets settings for the GRAPH MODULE Select a preset from the drop down menu to the left of the text entry field This will recall the currently saved preset for ALL THREE GRAPHS simultaneously
44. re you can populate the 3d Models menus as well as the individual MOVIE PLAYER MODULES in the TEXTURE BLOCK In this view the object block selection icons disappear and there are four solid icons numbered and four outline icons as well as SQUIGGLE and F which opens and collapses the FILE MANAGER LOADING MOVIES INTO THE TEXTURE MODULES To load a movie file or a folder of movies navigate through the file hierarchy and click on a folder or file icon then click on the TEXTURE BLOCK solid icon number that you want to load the files into The name of the file or folder you have selected appears next to FILE NAME at the top of the file manager below the PREVIEW WINDOW When you have an individual quicktime film selected you can scrub back and forth with your mouse in the window to see what is in the file Click on one of the solid icons numbered 1 4 at the top left hand side of the PREVIEW WINDOW which will stay yellow until the files are loaded into the corresponding TEXTURE MODULE LOADING 3d obj FILES USING THE SQUIGGLE ICON To load a 3d obj file or folder navigate through the file hierarchy The currently selected file name will appear at the bottom of the preview window and a file type icon will be displayed in the preview window Click on the SQUIGGLE icon to populate the 3d Model menus in the 3L OBJECT BLOCK The icon will blink continue blinking until the file has been read and loaded into RAM This can take a while depe
45. set to 100 These two menus allow you to select between various alpha and color modes for the Source and Destination of the 3L object Various combinations yield interesting results The AMBIENT slider allows control over the RGB qualities of the object When the Material toggle is set to the default ON the ambient quality of the object is set to zero and the SPECULAR quality of the object is set to 100 on all RGB channels The A selection is not active on this slider The AMBIENT quality of the object can only be controlled when the Material toggle next to the title is set to OFF THRILL USER MANUAL VERSION_1 2 The SPECULAR slider allows control over the RGB qualities of the object When the Material toggle is set to the default ON the SPECULAR quality of the Object is set to 100 on all channels and the object responds to the SCENE LIGHTING controls FOR EACH INDIVIDUAL MODE there is control over the RGBA values of that material quality Use the RGBA selector icons on the left of the slider to toggle between the sliders This is probably the easiest place to get lost in what you are doing so pay close attention to which material value you have selected This menu allows you to control in which method Textures are mapped onto the 3L object Choices are EXIST OBJECT VIEW and EYES Default is set to EXIST Two textures can be composited on each 3L object Front and Back To the left of the 3L TEXTURE title is a COMPOSITE
46. t and the RGB HANDLE when you click on the window Selecting this icon gives access to the 3L SCENE SPACE with all 3L OBJECT SPACES visible Click and drag in this window to interact with the 3L SCENESPACE and the rendered objects it contains The PREVIEW WINDOW in this view will render a reference plane all object in whichever render modes you have selected any textures mapped on to the objects and the RGB HANDLE when you click on the window In this view u can still click and drag on the 3L SCENE SPACE however there is no reference plane in this view Instead in this view the FX applied to the overall SCENE SPACE are rendered giving you an accurate representation of what is on your second monitor output Selecting the 1 2 3 4 icon gives you a 320x240 view of each of the textures being output by the TEXTURE BLOCK There is currently no interactivity with the PREVIEW WINDOW in the TEXTURE VIEW MODE Selecting the Q icon gives a QUAD VIEW of all 4 textures currently being rendered by all the Texture Modules fe CG eee TTo truree D Trour PREVIEW AND OUTPUT SELECTION MENUS Above the preview window are five icons with menus next to them numbered 0 4 allowing you to select what you want displayed in each of your preview windows 1 4 SELECTION O allows you to choose what you are outputting to the second screen output 3L FILE MANAGER Selecting the F icon gives you access to the 3L FILE MANAGER whe
47. t any time save recall or interpolate between presets from the menus in this preset selector independently from presets in other modules in the OBJECT BLOCK without affecting their presets and without having to use the OBJECT BLOCK PRESET menu The SHAPE FADE SLIDER is available for the 3L MESH and 3L MODEL objects Shape fading is not available for 3L TEXT object When the slider values is on the left the object specified in the left menu will be rendered and when the Slider position is to the right the right menu selection will be rendered When the slider is at any position between the min and max value an interpolated value of the two selections will be rendered This is usually referred to as MORPHING The VERTEX SIZE slider is active for all 3L Objects and allows you to control the thickness of the line when in WIREFRAME mode or the thickness of the points in POINT mode THRILL USER MANUAL VERSION_1 2 In 3L MESH mode two menus are activated allowing you to select which type of mesh object will be rendered These menus are pre populated with a Selection of basic shapes and super shapes The left hand menu is the default Shape and the right hand menu is your secondary shape These two menus are linked to the SHAPE FADE slider The X and Y VERTEX AMOUNT sliders allow you to control how many vertices of your object will be rendered Default mode is always 100 of vertices 3L currently is rendering a 100 x 100 matrix Reducing
48. the top of the box will move to whichever box u are actively controlling and in sequence mode gives you a visual representation of the speed of the sequence R G B and Saturation slider allows you to control the color of your object If you click and drag in the color picker the changes will be reflected in each Slider Use the RGBA selector icons at the far left of the slider to access the individual color channels The A slider controls saturation values Allows you to control the alpha transparency value of the object Be careful because the alpha control is linked to the active color box selection This means that u have alpha control of each of the individual chosen colors Directly below the Object color Alpha slider are a row of buttons and menus which enable you to control how the textures will be mapped on each 3L OBJECT Turning the toggle next to the title off removes the object from the scene lighting module Effective for certain alpha modes When this button is active it DISABLES rendering the current 3L object in the 3L Scene and CAPTURES it to be used as a texture to be mapped on a different 3L object or for the firewire out Default is set to OFF Draws the 3L object in 3d or 2d space Default mode is set to ON Turns the alpha channel on or off Default mode is set to ON and the alpha value is controllable from 0 to 100 based on the slider position In Non Blend mode the default alpha value of the 3L object is
49. ther states of that slider in other presets This key command allows the user to turn the incoming ANALYSIS MODE data on and off The default mode of all sliders is ON This is a toggling command Once to TURN FF once to TURN ON The ON OFF indicator in the INFO MANAGER in the lower left hand corner of the 3L interface will reflect the Slider analysis state of the ACTIVE SLIDER yellow is ON light grey is OFF THRILL USER MANUAL VERSION_1 2 From left to right the OPERATION ICONS on the 3L SLIDER when in the DEFAULT MODE are as follows After clicking on the displayed icon and releasing the mouse on either R G B or A activates the Red Green Blue or Saturation slider The A selection will work on all RGBA sliders There are two types of RGBA SLIDERS COLOR ALPHA and FX WET DRY MORRAI The A mode in these sliders controls the SATURATION VALUE in COLOR SLIDERS or all three RBG channels simultaneously in ALPHA SLIDERS SAMAN The A mode in these sliders control all three RGB channels simultaneously Clicking on any one of the icons exposes the other icons Releasing the mouse on either X Y Z or A all activates the slider for that parameter In this mode the slider can recieve global analysis data and is not linked or related to any other slider and appears in its default colors of green for the VALUE and yellow for the RANGE SELECTORS When selecting this icon the ACTIVE SLIDER interface switches to ORANGE and
50. tting of the slider Each FX also has multiple composition modes which are accessible via the COMP MODE menu to the right of the title of each individual FX All of the usual suspects are here add sub max min and a bunch of others we cooked up E default default default OBJ COLOA_AEO OBJ COLOA_ALAHA NOW PLAYING banki aa a Movla time 0 Nuf n a r a a Movia_rate CDIR E Z WA default default default IN or UIOEO_IN ALL a J i IN or UIOEO_IN SAT CHIES AN AN UIOEO_IN BSA m in Y ie UIOEO_IN YCTA ma PUNT GCGYCOLE default default default EN AN Mack _eccale m IE 4 Mm ce ae 0 Mmaek_ orligin_w7 m B J moe a W in Maek origin_ DIGE Yaa e Y no ise cell _ 0 or CDIR WS a cConolee_clet_wH oll oe lll DLNOE om S om D om 0 D noise cell om 0 S a 0 D THE TEXTURE BLOCK The TEXTURE BLOCK allows you to create and control FOUR individual textures to apply to 3L OBJECTS The elements are described below in descending order from top to bottom as they appear in the interface TEXTURE SELECTION Use the TEXTURE Number Icons 1 2 3 4 at the top of the block to change views between the interface control of the four individual texture modules The active Object icon number will highlight in yellow These icons are control only the interface
51. u can set the 3L object in motion by clicking and dragging in the preview window When the preview window is on obj 1 this affects only obj 1 When the preview window is on S scene the scene space will be set in motion moving however many objects you have created simultaneously click on P preview in the preview manager to see your output use the scene fx to apply fx to the final output visible in the P view use the file manager F in the preview manager to navigate to your video files which you can load individually or as a folder into the movie player of your choice to load files into the movie player simply click on the outlined icons in the file manager it will highlight while the file is loading Then go to the movie player and choose a file to play form the menu and use the transport controls to play the movie In the shape texture module choose from the FRONT menu to map a texture onto the 3L object if you are only using your laptop screen just hit escape to toggle back and forth between fullscreen and floating window on startup the output window is behind the interface if you are using a second screen you need to go to the preferences tab and from output select M1 and hit escape output is now on your second screen Supreme pixel authority THRILL USER MANUAL VERSION_1 2 Render up to 3 complex 3d objects simultaneously with independent control of each object for 8 step color alpha picker and sequ
52. wave generators with 64 step sequencing 64 point graph drawing on a 64 x 16 matrix Interpolateable graphs Video analysis of output or pre and post fx of output and textures for brightness contrast and motion All data generators can be variably quantized system wide to an internal clock or external midi clocks All assignable parameters also support independent time scales from the global values 2nd screen supports 14 native render sizes ranging from from 320x240 pixels up to 3200 x 2400 pixels hardware dependent Independent x y axis zoom controls Multiple screen support hardware dependent 30 25 FPS realtime record to disc DVR with audio 3rd screen output via firewire with individually selectable output of each object or each texture pre and post fx Allows click and grab movement of individual objects and object groups Individual and quad views of texture pre and post fx Scrubbing clip previews for file manager Define up to 4 individual root folders for easy navigation Synch to internal or external clocks Globally quantize ticks and measures Tap bpm with keyboard mouse drag number field or assign to external midi controller Built in support for udmx microcontroller via usb Built in support for up to 10 groups in one dmx universe Built in support for vms video mirror units defaut default AO THRILL USER MANUAL VERSION_1 2 While the 3L interface may look overwhelming at first glance

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