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1. jis objet s Espace disque disponible 2 50 Go 92 5 Mo p Poste de travail digit one of them will be ignored Inside each folder is the collection of media that the library folder holds The media also follow the 3 digit conventions with the digits representing the visual number inside the library Note that for visuals the digit starts at 001_ since visual 0 is always considered as being empty If you wish you can organize your libraries by modifying the files on your hard drive directly However the changes you do there are not updated automatically in the software while it s running If you want to software to take into account changes done on the file system go in the media management dialog and click on the refresh library button at the bottom of the window Changing the root folder As seen earlier Media Fusion loads all the visuals in the library at startup to ensure a smooth startup of medias when triggered Because of that and depending on the capacity of your hardware having a huge library can have a very big impact on startup time and memory usage If you are doing several shows using Media Fusion we recommend building several library structures so you don t hog the memory with files you won t need To switch between different libraries you simply need to specify a new root folder using the button at the bottom of the media management dialog When specifying a new root folder the current libr
2. setting for the current layer Effects are also organized in libraries for easier grouping Each effect can have up to 4 parameters that are displayed on the right side of the panel You can select the effect to use by dialing its library effect number and use the rotary button to modify the effect parameters The range of effect available is depending on the fixture selected For information on availability of effect see the Fixture Description section later in this document Important For performance reasons effects are by default NOT applied on the preview of the layer You will see the full composition including effects on the master preview but not on the individual layer preview windows If you have a very performing graphic card you can change this behavior in the Preference Dialog See the Preference section for more information on this Playback Playback This zone contains the controls coop D e gt C im mi re 3 that affect the way visuals mainly videos are played Seoment O T The Loop setting control the way the video plays and loops The available settings are in order 15 Forward looping Backward looping Single shot forward the video is played once then stops Single shot backward Display first frame useful when setting the segment start Display last frame useful when setting the segment end Ping pong the movie plays back and forth Next to the loop setting
3. A Bg ROBE how lighting MediaFusion Software DT Series USER MANUAL ROBE Show Lighting s r o e Czech republic e www robe cz INTRODUCTION 6 INSTALLING THE SOFTWARE PC 6 INSTALLING THE SOFTWARE MAC 6 ABOUT YOUR LICENSE 7 Obtaining your serial number from the Media Fusion web site 7 Preparing your Machine ID code 7 Generating your final serial number 7 Connecting a DMX console to Media Fusion 8 General Concept 8 1 Setting up your Robe Media Fusion DMX USB device on a PC 9 2 Setting up your Robe Media Fusion DMX USB device on a Mac OSX 9 INTRODUCTION TO THE SOFTWARE 10 Basics 10 Overview 11 Features summary 11 Driving LED panels 12 USING THE SOFTWARE 13 The main window 13 a Previews area 13 b The master output area 14 c Layer parameter area 14 Media management 18 Basics 18 Media Library Dialog 19 Building your libraries 20 File system 21 Text Library 22 The preferences dialog The Display tab The DMX tab The Performances tab The LED Output tab The Registration tab Menus File Edit Display Help WIDESCREEN amp MULTISCREEN PRESENTATION Introduction Definitions Wide screen Multi screen Case studies Case 1 Dual head graphic card Case 2 Dual head graphic card single head graphic card Case 3 Dual head graphic card additional hardware Other possible combinations Monitors setup for wide screen or multi screen projection 1 nVidia graphic cards 2 ATI graphic cards Horizon
4. Beside movie size their compression scheme has a huge impact both on the fluidity of the display and their playability The more complex the compression scheme the more work the processor will have to do to recover specific frames resulting in sluggish performance In addition to the compression method itself there s the issue of key frames Most widely spread compression mechanism work using incremental methods which means they 43 construct a frame by storing the difference between a frame and the previous one In order to keep the process from deriving too much from the original material they store an original frame every now and then and start again coding incremental information from that frame on These original frames are called key frames Using sparse key frames will mean that for Fusion to access a given frame it will have to find the previous key frame and process all the intermediate frame differences until it reaches the desired one As you can imagine this process is rather slow and prevents fast access to frames which is very important for backward playback or scratching That s why compression schemes like mpeg or DivX are not at all suited for video performances From our experience the best compression scheme for video performance is QuickTime s Photo JPEG with a quality setting of about 80 or more This will ensure smooth playback effective scratching and decent file size If you want to used high definiti
5. When luminance or chrominance keying is selected a new widget will show up allowing selecting which part of the spectrum brightness level should be affected The widget has four points that can be moved These points are always centered in the middle of the widget so to define the center of the color brightness scale you need to click and drag inside the scale The two top points will define the zone of the scale that is selected filter width In between those points the color brightness will be totally passed or rejected depending on the mode selected Then the lower points allow to set the smoothness at which pixel will appear disappear filter slope If the lower points too are close to the top points the masking will be very abrupt and some artifacts might show up Mapping Mapping The mapping setting allows shape 0 0 projecting the visual and the effect on a 3D object You can choose between a plane this is the default mode a cube and a sphere When mapped the video becomes a texture projected on the object At this stage you can also change the tiling number of time the visual is repeated on the object and adjust the color balance of the result The color balance is a subtracting process in the RGB space When lowering the R value you remove some red from the original colors The color balance is kept unchanged when all of the rotary buttons are set to the maximum value Position 17 The posi
6. and drop it within the folder To move the visual to another library folder simply drag and drop it from its slot to one of the folders in the left pane The visual will be assigned to the first free slot in the target folder Renaming folders To rename a folder simply right click ctrl click the folder and select Rename from the context menu File system The library structure is reflected on the hard drive where all files for the library are stored The whole library is contained within a special folder called the root folder If you go look in the installation folders you will see the default root folder called media sip Eichier Edition Affichage Favoris Qutils 2 amp Q Pr c dente Q gt Bi Ae Rechercher Eye ossiers D 2 Pag a i x eral ine2c Dossiers Inside the root folder is a collection of folder each starting with a 3 digit number followed by an underscore and a name Each folder following this convention represents a library folder as seen in the left pane of the media management dialog and the 3 digit number represents the id of the folder Because of this you can t have folders without the 3 digit number scheme You can t neither have two folders starting with the same 21 003_Cloudsawater 004 Fire eee 250_TextFoldert 009_Rick_ABC2 hr mov 251_TextFolder2 010 _Rick_Dots hr mov 252_TextFolder3 O 253_TextFolder 255_Masks x
7. custom resolution setting and enter the resolution corresponding to the sum of the two monitors 2048x768 in our example 3 Start the fullscreen and the window will be created across the two monitors To have it correctly spanned across your two monitors it is important that they have been positioned as they should at step 1 and that your Media Fusion resolution corresponds to the addition of the resolution from each of your two monitors 40 Soft Edge To create a large screen by combining several video projectors it is important to be able to seamlessly blend the edges between each projection This can be achieved through the use of the Soft Edge option as it creates an overlapped area on the border of each screen with a fade on the edge that can be overlapped with the next image Here is an original image a nice view of Prague s skyline And here s an example of what would be displayed with a two beamers setup 2560 180 2380 pixels gai _ em The areas to blend are displayed in the middle of the visual positioning the beamers so that these two areas are superposed will re create the original picture without any visible separation in the middle of the visual 41 Of course it s highly recommended to use two identical projectors You enable the Soft Edge by the number of projector used horizontally and vertically in the Display Tab of the Preferences Window Soft Edge Span Eoo Eoo On
8. easy way to give a definitive answer in terms of what is best for every computer setting In Robe Media Fusion most of the graphic processing is done in the graphic chip of the video hardware so the more powerful it is the better performance you are going to get The CPU is mainly used to decompress movie frames from the disk and send them to the video card The faster your drives are the faster frames will be loaded in the memory and the faster your CPU is the faster it will decompress the frames To achieve a good frame rate with a given hardware you can e Adapt the resolution of the internal computation See Preferences Display e Use a source material that is adapted to your hardware If you have a slow disk or older generation of hardware try working with smaller video sources to minimize the impact of loading and decompressing the movie Since all calculations are done inside the graphic card the automatic filtering applied when the images are scaled to the final resolution will minimize aliasing effects It is very important to note that popular compressions schemes such as mpeg divx and DV codecs are very inefficient for Media Servers Video files using these compression schemes will behave correctly when used at nominal speed 100 but will be very sluggish if you change their playback speed play them backwards If you use these compression formats you will get poor performance from the software Movie Compression
9. j Tad lomm iais tee Duaa Mae Datta z Tmi E ad I beg OC teuerkey depke UD Arcsin Dupin ae w Diepe P ssira L Heh Agree a WOD pemr dj heme PO OL Hews Srp L Cotes apiga J Irme heirge Fi a 3 In the menu next to nView Display Mode select Horizontal Span or Vertical Span and click Ok to apply e If you selected Horizontal Span the two physical screens will be merged side by side in a single large display and the Windows display settings window will show a large screen 34 Thames Greig Semen tem Lappa Tenni ing em eased aad Da Peat ae piia a ged a a Cepia Vill pall Aoraki ory Wali Gal ope GH GT a prisar Cokes cpap Laws J H Hered 12 ban PS iy VEL pi In this case the resolution is 2560x1024 because we used two 1280x1024 screens e If you selected Vertical Span the two physical screens will be merged on top of each other in a single tall display and the Windows display settings window will show a tall screen htm play up Te Jee Dewag ion dave Apormoa jenn Trag Fa merer ore peel Pa physical gees a pas re 1 asa hone on el ore GGT or ee Ei cp ay ines 3 Hepes ngarit 250 be Ii parh i m m E T oe Cea sete 5 Once you have achieved this setup and closed the display settings window by clicking Ok you can launch Robe Media Fusion The resolutions available 35 for the adapter will now list the w
10. result is You can use this setting to adapt the result depending on the power of your computer and the resolution of the output Force Resolution if this option is enabled default the software will resize the monitor output to the engine resolution when going to fullscreen Unless specific case it is better and more efficient to leave it on Use Custom Resolution use this option if you want to specify manually the internal engine speed to a resolution that is not a monitor resolution In the case this option is selected the Force Resolution option will automatically be disabled Soft Edge Span specify how many projectors are used to map the whole screen vertically and horizontally Unless you use projector with soft edging you should leave this option to 1 for both field 24 The DMX tab The DMX tab contains all information related to the connection between Media Display Interfax l E Fusion and you console It specifies the cooo O os interface to be used the type of fixtures ae the number of layers and so on Patch Layers fixture isyerFultio Number of lay fe 1 8 Start channel fA 1 512 Master fixture 14 channels Active Master F10 x Start channel eso 1 512 Interface this section is used to select which interface you would like to use for communicating with your console Robe Media Fusion supports the ArtNet protocol and the Robe DMX USB The latter one will onl
11. sense that it drives several adapters but in this case you end with different visual mixes displayed on each output 30 The way it works is that you use the position capabilities of Media Fusion to assign layers to part of the screen which is divided across the various adapters Case studies In order to explain the different steps to setup Media Fusion to produce a wide screen or multi screen projection with several displays let s examine some common hardware configurations Case 1 Dual head graphic card If you only have a dual head graphic card and would like to achieve multiple outputs you will need to use both adapters and since you have no more monitor available left you will lose the display the interface If you programmed your show in your DMX console and don t need visual feedback from the program this is an option Case 2 Dual head graphic card single head graphic card Adding a supplementary graphic card to the setup described above will allow you to use it with your desktop monitor in order to display the Media Fusion interface and control the software while you use the dual head graphic card and its two outputs for the wide screen or multi screen Important at this stage this option is only available on PC The Mac version does not support accessing more than one graphic adapter Case 3 Dual head graphic card additional hardware Using an external hardware such as the Matrox DualHead2Go allows splitti
12. alog c Layer parameter area Under the layer previews you find the layer parameter area This area displays all the settings for the current layer The current layer is the one whose mixing slider is red as show in the picture above To select another layer either click in its preview window or on its mixing slider The settings of 14 the current layer reflect all the control parameters accessible for that layer and will follow any DMX control sent from the console The parameters are grouped in relevant sections for easier reading Visuals Visuals This zone shows what visual is currently selected on the A layer Visuals are organized in libraries for easier access L i There are 255 libraries available containing each up to ue 255 visuals Some libraries are reserved for special mi usage flash texts acquisitions input and masking but most of them are user configurable through the visual library management dialog see further To manually change the visual selected on the current layer simply change the visual library number using the arrows on the right side of the control The layer preview should show you the visual running If it doesn t make sure the mixing slider for the layer is not set to zero Media Fusion comes with some pre installed visuals that you can browse that way To set up your own set of visuals see the Library Management further in this document Effects This zone displays the effect
13. alog are disabled it eo s eal means your license does not allow you to use it Activate When enabled it triggers the LED output module of the software When activated the video engine will be restarted and the LED broadcast will be started If any error happens it will be reported Output Type Selects the type of output If you defined a mapping using Robe s LED Mapper select LED Mapper If you use StageQube panels and generated a mapping with QubeControl select StageQube Please note that switching to from StageCube will require re starting the application Parameters The parameter panel content depends on the output type selected If you selected LED Mapper the only parameter is the mapping file to be used If you selected StageQube you can also tune some generic panel parameters 26 The Registration tab x ee The registration tab simply displays your static registration serial number as well as the machinelD of your hardware It can t be p gt a gt gt gt gt gt gt gt changed and is displayed only for PJOLFDLOMIOGLMGCHKLAFITAMGHCIBKCPLPNHOALIPPLLIGIEIFACKENMFKAA a ANKGIHLCKONLEIDLPMPFHDPINDONMPCADIBFNLOMGGLPHNBXADACIEFBIAL l n fo r m ati O n p u r p O S e Installation machine ID FEKFIOPA JKPNHKBMAHEBAKGOJBAGELDBIKEOLLLIPENACPIDBOEILBIFKFKNCNNHBPFLIB KHCP ba 27 Menus File The file menu is only available on a PC It contains acce
14. ary content will be unloaded and the content in the new root folder will be loaded instead Important For the library to be properly loaded it is mandatory that the folders and files located under the root folder follow the 3 digits convention as explained in the previous paragraph If you don t see a folder or file in the library it is most likely you didn t follow the proper file naming Text Library The text library is a dialog use to enter text that can later be combined with special media files called flash texts As we ve seen in the Media Management section these medias are by default present in the library number 250 When selecting one of these media you can use the text parameter of the layer to change the displayed text by one of the strings defined in the text library The content of the text library can be edited using a special dialog that can be recalled by selecting the menu Edit gt Text management or alternatively by pressing CTRL T Command T The dialog lists the 255 text entries of the library that can be edited by simply replacing the text item next to the item number 22 Robe Media Fusion Free gifts in an hour Now playing DJ Fraktus When pressing OK in the dialog the text library will be updated and the new text item can be selected 23 The preferences dialog The preference dialog is used to setup all the option of Media Fusion It is organized around tabs that contains releva
15. ce this has been setup you can control the soft edging characteristics by changing the width and curve of the soft edge on the main interface The width of the overlapping area is defined between 2 and 50 of one screen size The curve factor defines the fade curve value allowing to fine tune the luminosity of the overlapping area compared to the rest of the picture Calibration Below are the common steps to setup a wide screen with Soft Edge in Media Fusion provided that you have correctly setup your system and your graphics card driver parameters as explained earlier in this document 1 Launch Media Fusion 2 Setup the number of horizontal and vertical screens and the soft edge settings in the Display tab of the Preferences Window 3 Import a picture appropriate for calibration and activate it 4 Launch the fullscreen mode Ctrl A or Apple A in Media Fusion At this point you should have the picture displayed on the two beamers with the soft edge effect 5 Place the beamers correctly so that the edges blend seamlessly area are superposed 6 Adjust the Curve parameter to obtain the desired luminosity on the overlapping area 42 PERFORMANCE TIPS Achieving good performance with video can be difficult because as it depends on a lot of different factors The most important factors are e CPU speed e Disk speed e RAM access speed e Video hardware amp video bus speed e Movie compression There is no
16. cription Range instant Value Mask file number 1 Mask in library folder 0 None Yes 0 255 1 255 File number 2 KeystoneX1 Keystone X1 0 255 No 0 3 KeystoneY1 Keystone Y1 0 255 No 0 4 Keystonex2 Keystone X2 0 255 No 0 5 KeystoneY2 Keystone Y2 0 255 No 0 6 Keystonex3 Keystone X3 0 255 No 0 7 KeystoneY3 Keystone Y3 0 255 No 0 8 Keystonex4 Keystone X4 0 255 No 0 9 KeystoneY4 Keystone Y4 0 255 No 0 Contrast of the 10 Contrast whole outout 0 255 0 for normal value No 0 Brightness of the 0 255 128 for normal 11 Brightness whole output value No 128 Width of the soft 12 SoftEdge edge overlapping 0 255 No 100 width area Defines the 13 ae correction blending 0 255 No 128 curve Version 1 0 Specifications are subject to change without notice 50 51
17. d through DMX control all functionalities are available through the interface too loraph 142 857 total 37 037 The main window is organized around three main areas a Previews area The top left part of the main window shows the visual selected on each of the 8 layers We will refer to those as the layer preview Next to each layer preview is a vertical slider that shows the mixing level or transparency or dimmer of the layer If the level is set to zero no output is shown As you drag the mixing slider up the layer will become more bright and the layer underneath will disappear 13 b The master output area The master output area is located at the right side of the window At the top the preview shows the result of all the layer composition It is the reflection of what is sent to the fullscreen output usually connected to a projection device and allows you to monitor what s going on or to work with a single output setup when preparing your show Under the master preview is a set of parameters acting on the master output Brightness Contrast The brightness and contrast rotary buttons allow S mz l changing the luminosity balance of the result and S compensating for any loss that could be induced by o ERSS the projection mechanism Keystone The mask is a visual usually a jpeg that is used to block parts of the image so that no pixel is sent where the mask is black This is very us
18. e Media Fusion web site Preparing your Machine ID code Once the latest version of the software is installed on your computer you will need to locate your Machine ID code The Machine ID is an 8 capital letters code e g ABCDEFGH generated by the Media Fusion This code is unique and is used to generate a final serial number which will only work in combination with your computer s Machine ID code When you launch the application for the first time it will present you with a Registration dialog Register xj Sy Your MachinelD Eaa el eee gle You don t seem to have a valid license for this machine If you have a license key enter it in the text box underneath If you don t have a license yet please contact your distributor specifying the machineID number written in the text field here above The Machine ID is displayed at the top of the dialog Note that you can also run the software in demo mode at this stage The software will still be fully functional but a demo banner will be added on the output Generating your final serial number You will first need to register the Purchase Key code that you found in your software box and create an customer account 7 e Prepare all the info you will need The Machine ID of the computer you want to generate a serial for The Purchase Key that you received with the software package e Go to http mediafusion robe cz register e On the page you will have the oppor
19. e The second is a dedicated system for StageQube panels PC only In both cases the procedure is the same you first use an external program to define your panel configuration and then activate the generated mapping inside Robe Fusion to start sending the display to the LED panels Once the LED output has been activated you can use Media Fusion the exact same way as you do for regular video and the result will automatically be sent to the panels More information on defining mapping file can be found in the specific documentation for each editor the LED Mapper for generic DMX and QubeControl for StageQube panels For information on how to activate LED Output in Media Fusion see further in the Preference Dialog description Important driving LED panels is a special feature of Media Fusion that requires a special license If you go to the Preferences Dialog and see the LED tab being disabled it means your license does not support this feature USING THE SOFTWARE The main window amp MediaServer File Edit Display Help Visuals Modes Mapping Library Copy Mode m lt gt sha P eo a A E vi c Visual Lad His Effect Position Library ES effect ES Playback top 9 gt lt im mn ie 5 By show lighting The interface of the software has been laid out to provide a maximum number of information in a single window Although the software has been conceived to be use
20. econd Dihina 1D irig Mondor i ELIA ae LIS mS i Anadog Mondor Dang Werda EILL E7 DEL ENH 37 4 In the Desktop Mode Selection dialog select the last option Horizontal Stretch then click Next AT CATAL YS1 Conte Cete Brie iba ci hyp bhois Sedans tao Thee She reai oC eal daera hi ha oepa dani a hn a pa dipiwa Teki 4 Gecdsc renie E l eriad Deniiap Canrerd bioak The desk bap i extended ioma recada Sethiegs ce be ced ndqpercderty ie aah depi Thi ia ussi eva pag siani La mash vada gi baii gi yena Peor aa pu EEN AE EOT ii Eini Core Thee barg cecil tog image a phien cm end chagiages Thee ep uaiu we pring Pd aa Moore Theiss Cee lange devin a eho ocrns hee deg on ey rome a re kiiy Lente ane Bee Lama Por soph 5 You will end with a single display spanning horizontally over two monitors you can now launch Media Fusion and select the new set of resolutions availble Vertical Span 1 To setup a Vertical Span select Advanced instead of Basic on the ATI Catalyst Control Center first screen then click Next 2 Select the Displays Manager section in the tree menu under the Graphics Settings tab you will see your monitors listed 38 LRADEON SOP SERIES DALITIS air ewer Eee Get Maan a YU e Eei gay W Hamne Crn mi 3 Right click on your secondary monitor and select the optio
21. ects and control parameters Media Fusion is the ideal solution for lighting engineers wanting to blend video into light shows Media Fusion is designed to work using a dual output computer setup The main output will display the interface of the software and layer previews while the second output will send the full resolution image to an external hardware display like a projector screen video mixer etc For a discussion of different type of setups see the wide screen amp multi screen presentation section later in this documents Medias videos images flash files cameras and streaming devices are organized around the concept of libraries Each library can contains up to 255 media that can be easily recalled from a DMX console by dialing its visual number As we ll see in a later phase most media libraries are mapped to folders on the hard drive of the computer while some are reserved specific duties like serving camera feeds or acquisition boards Media Fusion comes ready with some video material to start with but you can of course organize your libraries the way you want through the Media Management dialog This topic will be discussed in detail in the Media Management topic later in this document 10 Overview The software is organized along one main window that display most of the information needed during a performance It shows the 8 individual layers outputs as well as the master preview the reflection of what is se
22. eful if you project on a screen that has a special aspect ratio or if you use non square screens and don t want the image to spill outside of the screen area Masks are contained in the media library in a reserved folder numbered 255 You can select between up to 255 different masks for each library For more information about the media library see the Library Management section further in this document s Width Curve A I Ka The key stoning parameters allow to introduce key stoning directly from the software Software keystoning has three big advantages it is usually a lot easier than accessing the projection devices themselves it doesn t require a high end projection device that requires keystoning and you can change the key stoning parameters from the desk which is very useful with motorized beamers When changing the key stoning value you change the x and y position of the 4 corners of the image The last two parameters are related to the soft edging Soft edging is used when several projectors are used to build one big scene In such cases you often have to overlap the images sent by every projector in order to blend them correctly The two soft edge parameters allow controlling the blending zone in between each projector the width parameter sets the width of the overlapping strip while the curve defines how strong the soft edge blending should be For more information about setting soft edge see the Preference Di
23. either through the user interface see description above or by DMX by dialing its visual and library number There are two ways of modifying the library content either through a the dedicated media management window or directly by setting up files in the files system both are valid but using the media management is easier and allows you to alter the media library content even while the software is running 18 Media Library Dialog The media library dialog is called by selecting the menu Edit gt Library Management or by selecting the keyboard shortcut CTRL L Command L Overview The library window looks like the following older Refresh Library The left pane of the window shows the 256 library folders with selected folder highlighted in blue You can scroll through the list and select any of the folders by clicking on its icon The right pane displays the thumbnails of the visuals belonging to the selected folders There are 255 of them the fist one is always considered as an empty slot And you can scroll through the content using the scroll bar on the right side of the window If you put you mouse over an existing visual you will see it s full filename as well as its resolution As you can notice the first part of the file name or folder names for that matter will always be a number This is part of the naming convention used by the media server a
24. er section allowing to control overall brightness and contrast key stoning and soft edge parameters When you start the software the fullscreen output is not enabled If you want to send the fullscreen output to the second output of your card activate the 11 fullscreen either by selecting the menu Display gt Toggle Fullscreen or by pressing CTRL A Command A on Mac If you don t have a proper dual output setup the fullscreen will be activated on the main screen and the main interface will disappear To exit the fullscreen mode press CTRL A Command A again For more information on setting up a proper dual output see the Preference Dialog and the wide screen amp multi screen presentation sections later in this document Driving LED panels Additionally to sending high resolution video content to conventional projection devices Media Fusion can also be used to drive LED Panels When using the LED output mode the display coming out of the video engine is sent to your fixtures according to a configuration stored in what is called a mapping file The mapping file basically expresses what kind of LED panels are used how they should be addressed and to what pixels on the screen they are related Media Fusion supports two different system to send the video information to LED Panels e A generic system allowing to mix any type of LED panels as long as they are addressed via DMX though ArtNet protocol or e cue butlers
25. f the 28 ears layer 0 255 No 128 29 aad 0 255 No 128 RotationX Rotation around X 30 coarae axis 0 63 Constant Rot CCW No 128 31 A i 64 191 Rotation value No 128 192 255 Constant Rot CW RotationY Rotation around X 32 Soarse axis 0 63 Constant Rot CCW No 128 48 RotationyY 33 fine 64 191 Rotation value No 128 192 255 Constant Rot CW 34 ei cee around X 0 63 Constant Rot CCW No 128 cal ee 64 191 Rotation value No 128 192 255 Constant Rot CW Red level from 0 36 Red level to 100 normal 0 255 No 255 value Green level from 37 eed 0 to 100 0 255 No 255 normal value Blue level from 0 38 Blue level to 100 normal 0 255 No 255 value FX First effect 39 lee parameter 0 255 No 128 FX Second effect 40 ee parameter 0 255 No 128 FX Third effect 41 pane parameter 0 255 No 128 FX 42 Parameter Fourth effect 0 255 No 128 4 parameter 43 Transition Transition mode 0 Yes 0 Master Small 1 0 Chan ee Snap Def Funct Description Range instant Value Mask file number 1 Mask in library folder 0 No Mask Yes 0 255 1 255 File number 2 Contrast Sonra arne 0 255 0 for normal value No 0 whole output 3 Brightness Brightness of the 0 255 128 for normal No 128 whole output value 49 Master Full 1 0 Chan N Snap Def Funct Des
26. ide set of resolution you created with the horizontal span 2 ATI graphic cards Setting up Horizontal or Vertical Span with ATI graphics cards is done through the ATI Catalyst Control Center that you can launch from Windows program menu or from the ATI icon in your system tray next to the clock in the task bar Horizontal Span 1 Once the ATI Catalyst Control Center window is open to setup a simple Horizontal Span select the Basic mode then click Next Welensne bo the ATI CATAL YST Comteal Center Wh mdd pow bikie i wie F Bove Earp Setup Wired ond Gack Senergy Piped Sh lecdteesep mles an Qiack ets tr change poe Gop op ed ee ce le Advanced diee ee l Cone ao Pe mee miaii eta d pas AT gph E E it toe hn poe ee Pita cae hoe beeen a acy ard Die or ae at ey re ick Wari ir conto 36 2 The display configuration wizard will be displayed click Go to start wheel Wabi Vi Lie in Da Taiac ar oe Leda Wied on Geel Lelie fem obo Ga tery tate Wrasse Qual Seth nan Cater Diri om thee ibo baion io shar tha Winsa j Timea l ihe a a alle bep i e up ee ey COT o a m Debree Lp he T oles mey be preveved 3 In the Available Display Devices list select which one is your primary monitor then click Tou ca pa po oon dang m ones on qaa diopters Ge Tier kakamar depi den ae corrected 1o yra AD paghe preian tatach woud pma Me aa Ohooee Hoe Drape Choore S
27. is the movie speed control The movie speed rotaries allow to speed up or slow down the movie If set to zero the movie will stop freeze frame Under the loop setting is a zone allowing controlling the segment of the movie to play It allows setting the first and last frame to loop in between and therefore to set the playback to be only a part of the video file When setting the first and last frame it is interesting to use the display first last frame playback mode described above so that the frame you are adjusting is continuously displayed in the preview Modes Modes The modes setting defines how the current layer Sot OBEENEISEIREN wil be composed with the previous layer This Mask Mode es section has two different settings Copy modes The copy modes express the basic composition between the current layer and previous layers Robe Media Fusion supports the following options e Copy mode In this mode the pixels of the layer are written on top of the previous layers This is the default mode The slider next to the layer preview acts as a transparency control for the layer e Addition mode In this mode the pixel values of the current layer are added to the ones of the previous layers This means that dark pixels in the current layer image won t alter the pixels that are underneath while light pixel will saturate the image underneath e Subtraction mode In this mode the pixel values of the current la
28. n Stretch Desktop 1 vertically onto monitor in the menu Of course you can also setup a horizontal stretch from that menu 4 Close the dialog box by clicking Ok you can now launch Media Fusion and select your virtual monitor from the Monitors Setup dialog box Monitors setup under Mac OS X 1 From the Apple menu open the System Preferences and select Displays once in the Displays window go to the tab Arrangement It is very important here to ensure that your monitors are represented in the same position as they are positioned physically you may need to drag the monitors around with your mouse to place them correctly In this case the primary monitor is placed to the left of the secondary monitor 39 Daplay Arrangement Color To rhararpe ft dipiiri dag then bo fe ditd paimo To relocate the mew bar drag lie a diMerer diaga _ Mirror Deplays ra Important You will need later to specify manually the resolution corresponding to the sum of your two monitors So make sure you take note of it at this stage For example if you have two monitors of resolution 1024x768 placed side by side your total resolution will be 2048x768 You can now close the System Preferences Displays window and launch Media Fusion 2 In Media Fusion go to the Preference Dialog and select the display tab First select as output monitor the monitor that is positioned at the top left of the full display Then select the
29. ng one video output into two separate signals the DualHead2Go is a palm sized 31 box that sits outside of your system and has one VGA input and two VGA outputs This system allows computers with a dual head graphic card to use one of the graphic card output for the software interface and its second output to send the visuals that will be split across two different screens This very affordable solution will also fit perfectly with most modern laptops Other possible combinations e Dual head graphic card with each output split in two with a DualHead2Go you would have a 4 screens setup e Matrox also provides the TripleHead2Go multi display upgrade allowing splitting a single display adapter across 3 different screens This can lead to up to 6 screens if you are using a dedicated two heads display adapter for the output 32 Monitors setup for wide screen or multi screen projection Earlier in this document we ve seen how to choose and setup a second monitor to display the Media Fusion visual mix To do wide screen or multi screen the principle is the same in the sense that Media Fusion will continue to outputs one large visual mix but the visual is going to span across the multiple heads of an adapter The way to execute the span across adapters is very different for Mac and PC s so we ll examine them separately Monitors setup under Windows Under windows it is the graphic card that is responsible for spanning the big dis
30. nt set of information The Display tab x The display tab contains the setup related to the fullscreen mode of the software As MX Performances Reaistration Falsereen Montor i NVIDIA GeForce Go 6400 E we said earlier the software is mainly eat ae zi done to be used with a two video output IV Exclusive Mode Fie custom Rsohton scheme The first video output is used to ol display the main interface containing all Soft Edge Span the previews and parameters while the second video output is used to send the fullscreen image to a projection hardware This dialog is used to specify the characteristics of the adapter used for the fullscreen Full Screen Monitor this specifies on which of the adapter the fullscreen will be displayed Normally the select box should contain at least two entries If it does not it means the system doesn t think you have two output setup To correct this go into the system properties and make sure the display settings are such as you have two monitors recognized by the system Make also sure your displayed are setup to provide dual mode and not cloning For more discussions on screen setup see WIDESCREEN amp MULTISCREEN PRESENTATION later in this document Resolution this setting specifies the resolution at which the graphical engine should run The lower it is the faster the engine can go and the better the frame rate gets but the lower the quality of the
31. nt to the full screen output and a parameter panel allowing accessing and modifying the settings for each layer Parameters can be either modified through the user interface or from the DMX console If you modify a parameter on the user interface it will keep its value unless a change happens in DMX values It then re syncs to the value sent by the console In order to drive Media Fusion from a DMX console you will need to select in you console a fixture that is compatible with the software We provide a couple of different fixtures mode in order to allow control of the software from small to high end consoles An extensive description of the fixtures is available later in this document in the Fixture description section Features summary The software provides for up to 8 layers of videos Each layer can run one Visual and one effect and gives DMX control over the following parameters e Visual selected a visual is either a video an image a text or an input from a camera or an acquisition board Layer transparency dimmer Effect and parameters Position and size of the layer output Copy mode to blend with underlying layer Playback mode Movie Speed Chrominance and Luminance Keying Movie start and end frame Tiling Mapping on 3D objects plane sphere cylinder 3D Object rotation Color control Text selectable text displayed in text animations Additionally after all layer have been composed there is a mast
32. nually the drivers In that case the device is listed in the device manager as FT245R USB FIFO To install it open the device select Update Drivers and select the drivers located in Programs gt Robe Media Fusion gt Drivers Drivers are provided both for 32bit and 64bit operating systems To use the device start Media Fusion and select the Robe Media Fusion DMX USB in the DMX tab of the preference window If the Robe Media Fusion DMX USB device installation was not successful or if the device is not correctly connected to the computer the interface won t be listed in the selection of DMX Interfaces 2 Setting up your Robe Media Fusion DMX USB device on a Mac OSX On Mac OSX you will have to install the FTDI VCP Virtual Com Port drivers The drivers can be found on the Media Fusion installation CD in the Utilities gt Robe USB DMX Drivers folder there are two different installation files for either Intel or PPC If the Robe Media Fusion DMX USB device installation was not successful or if the device is not properly connected to the computer the interface won t be listed in the selection of DMX Interfaces available in the Preferences dialog INTRODUCTION TO THE SOFTWARE Basics Media Fusion is a software that allows to seamlessly integrate real time video in a light show by providing total control of the software from a DMX console Serving up to 8 layers of videos and boasting a very wide array of eff
33. on content HD you can also use the H 264 codec that is part of Apple QuickTime 7 x 44 Fixtures description Layer Mini 1 0 Chan ee Snap Def Funct Description Range instant Value Controls layer 1 Dimmer transparency 0 255 No 0 2 Visual Visual folder 0 239 User File folders Yes 0 Library 240 249 Reserved future 250 253 Text folders 254 Cameras 255 Masks File number in Pilg selected folder DA Nes i 4 Effect Effect number 0 15 None Yes 0 16 31 RotoZoom 32 47 Cube Inside 48 63 Tile Scrolling 64 79 Plane 80 95 Tunnel 96 111 Kaleido 112 127 Radial Blur 128 143 Motion Blur 144 159 Mirror 160 175 AsciiArt Squares BW 176 191 Split Scrolling 1 192 207 Greyscale 208 223 Invert 224 239 RGB Cycle 240 255 Larsen Simple 45 Layer Tiny1 0 Chan ae Snap Def Funct Description Range Instant Value Controls layer 1 Dimmer transparency 0 255 No 0 Visual 0 239 User File 2 Library Visual folder folders Yes 0 240 249 Reserved future 250 253 Text folders 254 Cameras 255 Masks File number in selected 3 File folder 0 255 Yes 1 Effect 4 Library Effect Category 0 31 3D Yes 0 32 63 Video 64 95 Color 96 127 Artistic Number of the effect in 5 Effect selected category 0 No effect Yes 0 1 255 Effects 1 255 6 aie Controls the effect 0 255 No 128 arameter PositionX Horizon
34. ontrol the way layer previews are show Displaying layer preview involves quite a bit of processing and the style of the preview used can influence greatly the average frame rate of the software The default is to show only the media running This is useful since it allows you to quickly know which layer runs which visual However if your computer is not very powerful you might want to disable the layer preview by selecting off If your graphic card is very powerful you can try to have the layer preview displaying both the media and the effect applied on it by selecting full Be sure however to check the impact on the framer ate as it involves retrieving a lot of information from the graphic card and this process can be quite slow Preview quality the preview quality setting applies to the master preview Lowering the master preview quality will speed up the processing but will result in a pixilated preview You should try to lower it if your computer struggles too much to deliver the videos If you put the preview quality to zero all the way to the left the master preview will be turned off The LED Output tab x The LED Output tab allows you to Display DMX Performances LED Output Registration y LED ouput activate the LED output module of ao the software Note that this is a Output type out Tipe _ special feature of the software that ra needs a special license If the ESE controls of this di
35. play across the various heads In a sense you create one virtual display covering two physical displays In Windows terms this is called Horizontal Span or Vertical Span depending on the display orientation you will select As an example we will explain the different steps to configure a virtual display over multiple screens both with nVidia and ATI graphic cards Other graphic cards may be capable of achieving such a setup and the configuration settings should not be too different from the ones explained below In any case please refer to your graphic card s manufacturer documentation Finally it is important to setup these options before launching Media Fusion since it will try to detect your displays during the startup 1 nVidia graphic cards 1 In the Windows Control Panel open the Display Properties window and go to the Settings tab Generally you will see a classic dual monitor setup such as the one below 33 or mee Tiea Dist bing Leta em hjama alas Tiap Te aaa os Re a a oe al Dimar I Delad Murdi oe DU Gee 8 GT amper mpri a e tes 3 tees Ce j 1 py SEA pe LEa Eo ES Ae Bea ac el a a Pec ee et et eee 2 Click on the Advanced button and select the nVidia tab on the top right this window will open aij iH Le AUTE ba Gait Managemen kah eG TK A VIDA Gel pe G i beian l Gas brieg Maie imei rag ka Cii jaje e ih i o rja p PE j
36. put just select the library 254 and the camera number as listed in this folder ee Folders from 250 to 253 are reserved for flash texts Flash texts are special visuals in which you can dynamically change the text string They are intended to be used together with the text library see further for more explanations Although you could place the flash text in any other library we thought it would be more convenient to group them in a special location making it easier to browse The default library contains a good set of example files all located in library number 250 R 248 RESERVED Folders from 240 to 249 are reserved for future development We prevent to load anything in those folders making sure future development would not clash with existing customer configurations Building your libraries Managing the content is fairly easy You can add remove and rename medias directly with the user interface Bear in mind that Media Fusion opens all the medias at startup and might have memory issues if you start putting too much content with respect to your machine specification If you need to work on several shows it is probably better to build several dedicated libraries rather than filling one with all the content Adding visuals to the library To add content to any of the folder you have several options 1 Drag and drop files from the explorer finder window on the folder where you want them to be By doing so the files you d
37. rag and drop will be copied in the first empty slots available in the folder 20 Re 2 Drag and drop files to a specific slot in the folder content This allows you to specifically set the starting slot of the file or to overwrite existing files If you drop the files to an empty slot the files will be set in all empty slots starting with the one where files were dropped If you drop the file to a slot containing already a visual you will be asked if you want to overwrite the existing file s or start at the first empty slot after the one you dropped the files on 3 Right click ctrl click on Mac on a slot and select Import Replace Visual from the context menu to import a single file to a give location Important note when you delete or overwrite files in the media library the files will be physically erased from the hard drive Make sure you always have a copy of your original files somewhere else Also if you drag files from the explorer to the media library the files will be copied from their original location to the media library preserving the original files moving visuals to the library To delete content from the library right click ctrl click a slot with the visual you would like to delete and select Remove Visual from the context menu Again be warned that removing the visual will physically erase it from the hard drive Moving visuals in the library To move a visual inside the library simply drag
38. s Defines how the Co layer is blended 9 THe Here 0 31 Copy Yes 0 background 32 63 Add 64 95 Subtract 96 127 Multiply 125 159 Minimum 160 191 Maximum Masking type 10 IE in 0 31 None Yes 0 chroma key 32 63 Luma BR band reject 64 95 Luma BP band pass 96 127 Chroma BR band reject 47 128 159 Chroma BP band pass Mask Center of the 4 center masking filter ne Width of the 12 Mask width masking filter No 32 Mask Smoothness of the ie Smooth masking filter Ne 32 14 Speed Playback speed for 0 255 64 for normal No 64 movies speed Defines if movie 15 Loop Mode should loop and 0 31 Loop forward more 32 63 Loop backward 64 95 Once forward 96 127 Once backward 128 159 Ping Pong 160 191 Display first frame 192 223 Display last frame Loop Start l 16 eae Loop start point 0 255 No 0 Loop Start 17 ting 0 255 No 0 Loop End 18 coarse Loop end point 0 255 No 255 19 n Enga 0 255 No 255 PositionX Horizontal position 20 coarse of the layer ve No ie PositionX 21 fine 0 255 No 128 PositionY Vertical position of 22 coarse the layer 07259 Ne ea PositionY 23 fine 0 255 No 128 PositionZ 24 aeree Zoom 0 255 No 128 PositionZ 25 fne 0 255 No 128 ScaleX Horizontal size of 26 coarse the layer 0 299 ne Ice Scalex 27 fine 0 255 No 128 ScaleyY Vertical size o
39. s we ll see later on With the default installation content the first five folders are preloaded with the default content and the others are empty so you have the possibility to add content of your own All regular content folders are indicated by a folder icon and display the library number as well as its name J 001_Nature This is the case for most folders You can add remove and duplicate your content inside those folders as you wish 19 If you scroll the folder list all the way down you will also notice that some libraries have special icons This means they are used for specific purposes ge The last library is the mask library Its content is used to provide the master output mask as described earlier in the master output area Masks are more likely to be black and white images as they are multiplied with the image resulting of the composition of all layers With that respect the mask acts as a transparency film where a white is fully transparent and a black pixel is fully opaque ann Above the mask library is the camera library This library is a virtual folder in the sense that it doesn t refer to anything on the file system that will list all available video inputs found on the machine Video input is seen here in a very broad sense it can be an acquisition board a usb web cam a Firewire cam or any other video inputs seen be the system If you want to feed one layer with an existing in
40. ss to the Preferences dialog and provides the Quit entry to exit the software On a Mac those menus are located in the application specific menu Note that to prevent any accidental exit you can t exit the software when running in fullscreen mode Edit Resync to DMX As we ve seen earlier even when you slave the server to the DMX console you can still use the user interface to modify parameters of layers or the master controls If you do so the parameter will keep the modified value until this particular parameter is modified from the DMX i e the DMX channel value for that parameter changes If you wish all parameters to be re synchronized automatically to the current DMX values select this entry Library Management Brings the media library dialog as discussed in the Media Management section earlier in this document Text Management Brings the text library dialog as discussed in the Text Library section earlier in this document Display Help Toggle fullscreen Toggles between the fullscreen mode and regular mode Documentation Brings the PDF version of this document Release notes Brings the release notes for the current software version Media Fusion Website Starts a browser on the Robe Media Fusion web site About Shows the about dialog 28 WIDESCREEN amp MULTISCREEN PRESENTATION Introduction In a common Media Fusion setup a computer with two video outputs is generally used one outpu
41. t for the desktop monitor to display the interface and control the software and another output which receives the result of the visual mix That second output is generally connected to a video projector a large screen or a hardware video mixer In this case you will be using the single second output to send your final mix and after having defined the adapter to use and its resolution you are ready to go Media Fusion however offers custom output resolution possibilities This allows creating multi screen or wide screen setups controlled through a single computer running Media Fusion In this chapter we ll investigate those specific setups Important Wide screen or multi screen setups require to output in a high resolution and therefore a recent powerful graphic card is necessary a setup including 2 screens each in 1024x768 will require Media Fusion to output in 2048x768 which will use a lot of CPU and GPU resources 29 Definitions Wide screen A wide screen setup consists of one large visual mix spanning across several screens placed next to the other This is achieved by generating a single Media Fusion projection in very a large resolution which spans across several video adapters If you plan to use projectors as outputs devices you also have a Soft Edge option which allows seamless edge blending between the two projectors Multi screen The multi screen setup is the same concept as the wide screen in the
42. tal Span Vertical Span Soft Edge Calibration PERFORMANCE TIPS Movie Compression Fixtures description 43 43 45 Layer Mini 1 0 Layer Tiny1 0 Layer Full 1 0 Master Small 1 0 Master Full 1 0 45 46 47 49 50 INTRODUCTION Welcome to Robe Media Fusion Media Fusion is an intuitive media server environment that seamlessly integrates software and hardware for a professional quality hassle free performance The Media Fusion environment is based around a media server software that allows you to mix arrange and apply effects to video clips and images We have designed the Media Fusion software to be simple to use while allowing for unprecedented variations and creativity with your visuals And with an extended set of features such as live inputs flash text animations and real time visual effect generation we hope that you will enjoy using this product as much as we ve enjoyed building it for you Sincerely The Robe Team INSTALLING THE SOFTWARE PC 1 To install the Media Fusion software please insert the Media Fusion installation CD into your computer s CD ROM drive 2 Double click on the Media Fusion installation file located in the root directory of the CD This will launch the InstallShield Wizard 3 Follow the on screen instructions Please note The installation program will scan the available video components on your computer prior to installing the software If there are any components
43. tal position of i coarse the layer 0 259 ne 1a g ME OAOE 0 255 No 128 fine 9 PositionY Vertical position of the 0 255 No 128 coarse layer fox E oston 0 255 No 128 fine 11 Position Jom 0 255 No 128 coarse fe Osmione 0 255 No 128 fine 13 Scalex Horizontal size of the 0 255 No 128 coarse layer TE caek 0 255 No 128 fine 15 ocaor Vertical size of the layer 0 255 No 128 coarse 16 oeae 0 255 No 128 fine Red level from 0 to 7 17 Red level 100 normal value 0 255 No 255 Green level from 0 to 18 Green level 100 normal value 0 255 No 255 Blue level from 0 to 19 Blue level 100 normal value 0 255 No 255 20 Text Number of the text entry 0 255 Yes 0 to use in text animations 46 Layer Full 1 0 ne Funct Description Range gt P oa 1 Dimmer Sel 0 255 No 0 a lee Visual folder 0 239 User File folders Yes 0 ibrary 240 249 Reserved future 250 253 Text folders 254 Cameras 255 Masks File number in rile selected ie aaa vee l 4 ise Effect Category 0 31 3D Yes 0 32 63 Video 64 95 Color 96 127 Artistic Number of the 5 Effect effect in selected 0 No effect Yes 0 category 1 255 Effects 1 255 Number of the text 6 Text entry to use in text 0 255 Yes 0 animations 3D Shape for the 7 Shape layer p 0 31 Plane 32 63 Cube 64 95 Sphere Tiling repeats the 8 Tiling visual multiple 0 255 No 0 time
44. that are not up to date please install them by clicking on their corresponding button before proceeding with the installation 4 Once the installation is complete click Finish The Media Fusion software is now ready to be used 5 Start Media Fusion by going to Start gt Robe Media Fusion gt Media Fusion Follow the registration process described further in this document in the next chapter INSTALLING THE SOFTWARE MAC 1 To install the Media Fusion software please insert the Media Fusion installation CD into your computer s CD ROM drive Click on the Media Fusion installer located on the CD Follow the on screen instructions Once installation is complete you will see a shortcut on the desktop The application will also appear in your Applications Robe Media Fusion folder 5 Start Media Fusion AON 6 Follow the registration process described further in this document in the next chapter ABOUT YOUR LICENSE Your software box comes with a Purchase Key code It is very important that you keep this code in a safe place since it is the proof that you own a license and it might be needed in the future to re install the software or to obtain upgrades The Purchase Key code however is not the final serial number that will register the software on your computer To be able to run the software you will need to create a serial number by following the instructions here after Obtaining your serial number from th
45. tional allows you to control the position of the layer s output in a 2D or 3D space The square position Vee widget allows setting up both the layer s position and size This is the Rotation Z one to use if you want put the layer output in the top left corner for example Rotation x The slider next to it allows zooming in out by specifying a Z depth offset The three rotaries on the right side specify 3 rotation angles in the 3D space Note that next to each rotary is a switch that allows the rotary to act either as an absolute angle setting or as a rotation speed Text Text The last parameter is related to texts w DMIs Robe Media Fusion allows you to store 255 different texts messages to use in conjunction with special flash files called flash texts This parameter allows you to specify which text should be used on the current layer For more information on the texts capabilities of the software see the text library section further in this document Media management Basics As we ve seen earlier Media Fusion uses a library paradigm to specify which media should be selected on a layer The library is made of 255 library folders containing each up to 255 visual Libraries are numbered from 0 to 255 and visuals are numbered from 1 to 255 No matter what library you are in selecting the visual number 0 means that no visual is selected at all The selection of the media to be played on a layer is done
46. tunity to either login to an existing account or to create a profile if you are not registered e Once you have created an account login you will be directed to a page listing all your license If you don t have one you will need to first register your purchase key Click on the register license link and enter the purchase key that was in your box This will create a license e You need now to create a serial number valid for your machine To do that click the link next to your license that says create a new serial number You will be taken to a form where you need to enter the machinelD displayed in the registration dialog as shown in the previous chapter e Once you ve entered your machinelD a serial number will be automatically generated and you will receive a confirmation email with the generated serial number Should you need to generate a new serial number you can go back later to the registration page http mediafusion robe cz register login and repeat the procedure Connecting a DMX console to Media Fusion General Concept Thanks to its fixture based operation mode Media Fusion acts as a traditional Media Server for professional lighting consoles such as ETC GrandMA Martin Compulite etc The fixture allows total control of every Media Fusion parameters straight from the DMX console To be able to send DMX commands to the server you ll need to set it up so it can communicate with your console Media F
47. usion supports two different type of DMX connectivity either using ArtNet or using the Robe USB DMX interface Using ArtNet If your console supports ArtNet you simply have to connect an Ethernet cable from the console to the computer running the Media Fusion software Media Fusion presents itself as an ArtNet Node that receives all incoming DMX data on a selected DMX universe For your computer to appear on the 8 ArtNet network you need to set its IP address to something like 2 X X X with an IP mask of 255 0 0 0 If you decide to use Media Fusion using the ArtNet protocol go in the Preferences Dialog and in the DMX tab select ArtNet as DMX Interface and set the subnet and universe you want to be listening to For more information about ArtNet network configuration check out the Artistic License web site at http www artisticlicence com Using the DMX USB device The DMX USB device is a small DMX input port that can be connected to the computer through a USB port To be able to use the device you will need to follow a simple installation procedure 1 Setting up your Robe Media Fusion DMX USB device on a PC The Robe Media Fusion DMX USB device is Virtual COM Port VCP Under Windows XP compatible drivers are automatically installed at the same time as the main program so you just need to plug in your interface and it will show up in the software Under Windows VISTA and Windows 2000 you might have to install ma
48. y be displayed if it is properly detected by the system If you have one and don t see it listed check the installation tips at the beginning of this document If you use the ArtNet protocol you have to select the subnet and universe you want Robe Fusion to be listening to Patch In this section you can select the fixture to use for the control of the layers see the Fixture section for a full description of the various fixture modes supported by the software You can also specify the number of layers to be slaved to DMX if you need only two layers and want to spare DMX channels for other usage and what is the base channel to use You can also specify if you want the master fixture to be active and what is its base channel The Performances tab Display omx The performance tab shows various setting allowing tuning the performance of Performances GPULevel 4 Preview stie Meda z the software with respect to your machine Preview Quality AA J The first field shows the GPU level of the machine This is an indication of the power of your graphic card and ranges between 0 and 5 If your level is anywhere under 3 you might have some features and effect that are disabled as the graphic card doesn t support all of the software s _ features Although it will run even on machine with a GPU level of 0 we strongly recommend to use a graphic card that provides at least 3 25 Preview style This setting c
49. yer are subtracted from the pixel value in the underlying layers Dark pixel from the current layer won t alter the pixel of the layers underneath while light pixel will darken them e Multiplication mode In this mode the pixels from the current layer will be multiplied by the pixels of the underlying layers For a pixel to appear bright in the output the equivalent pixel of the current layer and the underlying layer needs to be bright If any of the layers has a dark pixel the result will be dark e Minimum mode This mode takes the pixel that is the darkest between the current layer and the layer underneath 16 e Maximum mode This mode takes the pixel that is the brightest between the current layer and the layer underneath Mask modes the masking modes allow setting up luminance and chrominance keying Keying is a technique where some pixels are made transparent depending on some of their characteristics Luminance keying removes pixels based on their brightness level while chrominance keying removes pixels based on their colors A typical example of chrominance keying is the blue screen technique The masking mode switches allow you to select from left to right no keying luminance keying band reject luminance keying band pass chrominance keying band reject and chrominance keying band pass Band reject means that the selected luminance color band will disappear while band pass will let the selection through
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