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1. Typing this at a character s prompt will list all the character s Followers if he is a Leader or will list the character s Leade if he is a Follower SAVE This allows you to save your adventure to a storage disk so that you can continue game play at a later time from exactly where you left off For specific instructions see the reference card which is included in your game package SUPERBRIEF This instructs the computer to display only the names of the rooms you enter leaving out even essential information To once again receive lengthier descriptions of the places you visit type VERBOSE or BRIEF see their descriptions above and below VERBOSE This tells the computer to display rich full descriptions of locations when you enter them for the first time In verbose mode the game will also describe in detail an object you pick up unless you ve already seen its description This is the mode in which Quarter staff starts and you can switch modes by typing BRIEF or SUPERBRIEF see their explanations above Tips for Novices a Ouarterstaff features an extensive on line help section If you re stuck you ll want to make use of this as frustration rarely breeds insight Instructions for getting hints are given in the reference card which was included in your game manual b Pay attention to all the descriptions and signals the game gives you Each time you enter a room study the details of the room as they may pr
2. ARROW AT a monster It s important to note that one may fire missiles or throw objects from one room to the next If for example you re to the east of a room containing a giant worm you might try to THROW ROCK AT WORM or SHOOT A BOLT AT WORM if you own a crossbow Quarterstaff User s Manual 14 EXAMINE TAKE and DROP The Importance of Being Well Lit Quarterstaff User s Manual 15 Manipulating Objects You will come across many objects in the Tree Druid colony Their usefulness will vary greatly in degree and form Some things will prove invaluable in accomplishing your goal others will bring only harm to the party As you find things you ll want to EXAMINE them this provides valuable information about the nature of an item You may wish to TAKE items that seem useful This tells your character to attempt to pick up an item and place it in his pack If later you discover that an object is useless or harmful you may wish to DROP it or rid yourself of it in some other way Most objects in Quarterstaff obey common sense rules so that it shouldn t be too difficult to divine the purpose or usefulness of an item It may however be helpful to pay attention to the uses and fine points of three types of objects 1 Light Sources The tunnel through which we moved in silent procession must have been serviced by some sort of fissure or rift because a steady breeze blew past us as we moved The air was noxious as if its
3. can even pit your own characters against each other in combat At times the hierarchy of Leaders and Followers may become con fusing especially if your party is large It may be helpful to remember that the F and L bullets in the prompts distinguish the two types of characters Also you may always type ROSTER at a character s prompt to learn who he s leading or following Improving Your Skills Resistances Proficiencies and Resistances Most role playing games tend to classify their characters as members of a particular character class like Thief or Fighter which limits their skills and abilities to the narrow set associated with their class Quarterstaff however takes the view that all people have some ability however great or small to perform any reasonable task By practicing any skill again and again one will begin to master it while unused skills will eventually worsen Thus characters in Quarterstaff are all rated in a wide variety of abilities known as proficiencies A proficiency is a base percentage chance for a character to successfully use a particular skill The sorts of skills that are measured range from swordsmanship to secret door and trap detection to pickpocketing ability With practice a character s proficiencies will develop and mature as the game progresses Most characters are also either more resistant or more susceptible than average to certain forms of damage Thus most
4. majic is concerned Just as objects can be enchanted so can traps doors and rooms Be wary of the existence of majical devices which lock hide or booby trap portals and chambers Also certain objects and creatures may have majically been rendered invisible An often misunderstood concept invisibility is never absolute items exist which aid a player in seeing the invisible Furthermore beings of heightened awareness can often detect the invisible by noticing the slight outline of wavy bending light which typically surrounds an unseen object Each character has a different chance of detecting this outline Thus invisibility is at best a flawed imperfect science Nourishment Keeping Well Rested and Fit Sustenance We found a safe looking cul de sac and decided to set up camp I spread out my blanket withdrew some jerky and stale bread from my sack of rations and sat down to gnaw at my dinner Maximar passed around a flask of ale which went down well after a long afternoon Once our appetites were sated I elected Kaern for first watch and curled up to rest I soon found that I was unable to sleep after a nerve wracking day of exploring and fighting Begrudgingly I took a sip from my sleep potion and soon dozed off Like ordinary folk adventurers in Quarterstaff require the essentials of survival food drink and rest Scattered about the complex of the Tree Druids are a variety of foods and drinkables Some
5. sharp damage others like clubs do blunt damage A few other common damage types are heat cold and acid The ability to do damage with each particular category of object is a proficiency discussed above Your proficiency with a certain type of weapon sharp for instance is the percentage chance you have of successfully hitting a monster while wielding that type of object Obviously not all weapons of a particular category will produce the same amount of damage A club and a wooden spoon might both produce blunt damage and so your chance of hitting a monster would be the same regardless of which you used but after a successful hit the club will produce much more damage than the spoon You may attempt to hit a monster in three basic ways with melee by throwing an object and by firing a missile Melee is the most common it involves striking a monster with the item in your hand or with your fists should you be empty handed Be sure to be wielding a weapon before you engage in melee common is the slow witted player who accidentally strikes a foe with a candle or with a key THROWing an object at a monster is nearly as common practice as engaging a monster in melee though it s generally not as effective An example of such an attack would be THROW DAGGER AT CEN TAUR A quite potent form of attack is the missile attack If for example you re lucky enough to possess a bow and arrows you might SHOOT AN
6. that your map is no longer visible you probably don t have a light source present Building a Party Interacting with Other Characters I opened the door and stepped into a brightly lit chamber closely followed by Mara It appeared to be some sort of study as there were twelve books lying open on a rosewood desk in the center of the room The leather spines of the tomes were lettered in some obscure tongue the likes of which Pd never seen Glancing at one of the volumes Mara remarked that the writing was in a runic language used to enchant certain majical scrolls and that perhaps these were spellbooks or the diaries of a wizard Ahem came a rasping voice from behind us Startled we whirled around and came to face a slightly hunch backed dwarf clad in a dusty velvet cloak who had apparently been watching us in silence for a few minutes He introduced himself as Kaern Greeb a caster of spells and inquired as to our business Mara turned to me and whispered that it might be of benefit for us to enlist his help in our party and I nodded in agreement Smiling at Kaern I offered him a tightly rolled scroll whose purpose we hadn t yet discovered Mara too affected a cheerful air Kaern examined my scroll then looked up and thanked me smiling also at Mara whose attractive features had obviously not gone unnoticed After a moments hesitation Kaern modestly inquired if he might be of some service to our party Mara and I acc
7. Quarterstaff User s Manual 17 Majic Oh well I said and read the scroll aloud There was an explosive flash of bright light and I felt like my heart were being wrenched from my chest and stuffed in my mouth The next I knew I was standing dazed in a strange room Its marble walls bore gently flickering torches in sconces and from their light I could make out a ghastly emaciated dog limping toward me slavering from ivory fangs I began to look around for my friends but they were nowhere to be seen Whereas logic and science rule our world the world of Quarterstaff is governed by the ways of Majic In general the most powerful items you will find are those objects which have been crafted by enchanters and alchemists It s always difficult to determine the exact nature ofa majic artifact except by experimenting with it prepared to face what ever effects result be they good or bad Potions are imbibed scrolls are read and rings are worn A wand is fired at a target by typing a majic keyword followed by the name of the target ie VARTIX BLOOD WORM Most majic items are reusable so that you needn t fear ex pending an object s enchantment all at once Usually potions have enough liquid for five or six sips most wands have enough charges to fire several times and rings can be worn for many turns without wearing Out Keep good tabs on the powers linked to each majic item accidents can easily become disasters where
8. VGA m AAA 5 lt x D Z x Table of Contents Foreword 3 An Overview of Gameplay 4 Starting and Stopping 5 Communicating with Quarterstaff 6 Movement and Mapping 8 Interacting with Other Characters 10 Proficiencies and Resistances 12 Combat 13 Manipulating Objects 15 Light Sources 15 Containers 16 Wearables 16 Majic 17 Sustenance 18 Special Commands 19 Tips for Novices 20 Copyright and Warranty Information 21 Quarterstaff User s Manual 2 Quarterstaff User s Manual 3 Foreword You ve grown up a man at arms in a large sprawling nation in Rhea a world where majic dictates the ways of nature and where the longsword is the most efficient lawmaker The prosperity of your nation and the four neighboring kingdoms has long been maintained by a peaceful network of Druidic sects The Druids priests who dwell and pray in groves and wooded glens have proven themselves to be the wisest advisors and the most lucid of judges The Druid Council a forum for the various Druidic cults is a powerful and benevolent body whose opinions are valued in the kingdoms throughout the land Among the most prestigious of sects is that of the Tree Druids who traditionally send at least one of their number to each of the five nearby kingdoms Their advice both political and spiritual is always respected and depended upon However during the last six months the usually stable Tree Druids have begun to act unnaturally Their
9. aders if you choose When you instruct a Leader to move some where you won t be able to enter a command for any of his Followers When a Leader stops to perform some non movement action however you will be prompted to enter instructions for all his Followers as well Note that hitting RETURN at a Follower s prompt will instruct him to PASS while typing MIMIC will cause him to do exactly what you just instructed his Leader to do You ll find some commands useful in manipulating your party Typing SPLIT at a Follower s prompt will cause him to leave his present Leader and become a Leader himself Typing SPLIT at a Leader s prompt will disband all of his Followers who all become Leaders You can also instruct someone to become a Follower of another Leader by typing JOIN followed by the name of the Leader Note that when a character joins another Leader any Followers he might have automatically split from him thus becoming Leaders them selves Quarterstaff gives you complete control over your band of adven turers At some times you may desire to move all your characters as one this you can accomplish by JOINing all your characters up to one Leader At other times you may want your party split into a number of sub groups all of whom can act independently from each other You may wish for instance for several characters to rest and heal while four others stand guard and a third group patrols nearby rooms for signs of danger You
10. attendance at the Druid Council has become oddly erratic and the sect s communication with other Druidic colonies has mysteriously dwindled to nothing The crops about the Tree colony which had always been faithfully nurtured and harvested now lay overgrown and abandoned Sinister rumors of epidemic and disaster quickly spread through the pubs and taverns Many an eager adventurer journeyed forth to the Tree Druid colony buried beneath a great oak to find out first hand what foul fate had befallen the colony though none returned to offer explanation Three months ago all traces of the sect vanished entirely Three scouts famed warriors named Bruno Jaroo and Eolene were sent by nearby colonies to find out what had happened Several weeks have passed without word from them however and once again the people of Rhea have grown restless for news of the sect Casting about for another warrior to send the Druid Council has called on you to journey forth and discover what unspeakable terror has destroyed the once prosperous people You are outfitted with weapons and provisions for one week Now you stand before the entrance to the tunnels and caverns of the Tree Druids ready to enter A Dynamic Universe An Overview of Gameplay Quarterstaff represents a fresh new approach to the computer role playing adventure It is a dynamic ever changing world in which not only you but all living beings are given a choice in their actions De
11. aximar approached the door and reported that the lock was rusty and that the door looked rotted He withdrew a mace from his virtually inexhaustible arsenal of war things and felled the door in three strong blows Just then came a gasp from Mara who was studying the eastern wall We turned to find that she had unearthed a secret door which had been concealed behind some thick lichen covered vines Maximar you stay behind in case this turns out to be a trap I snapped Come on Mara We opened the hidden doorway and passed through into the darkness that lay beyond Much of the fun of Quarterstaff lies in exploring the vast architec ture of the Tree Druid colony Any character can move about inde pendently provided that he is a Leader More about Leaders and Followers will be presented on page 11 To move a character in a particular direction simply type in the direction you d like him to go You can move in any of the four cardinal directions NORTH SOUTH EAST and WEST as well as up and down You may abbreviate the name of a direction to its first letter N for NORTH for example Quarterstaff User s Manual 8 Passing through Doorways Secret Doors The Map Quarterstaff User s Manual 9 Throughout the complex your way will be impeded by doors Unlocked doors are no problem you will automatically open them and pass through as you move A door that is locked can always be opened with the right key If
12. character in your party if there is one Quarterstaff will recognize many different kinds of sentences Here are some examples of sentences that the game will understand WIELD THE BATTLE AXE OPEN BOX TAKE THE GLOWING GEMSTONE EAT CRUMBS LIGHT THE BRASS LAMP WITH THE MATCH GIVE POUCH TO ZOULL STOW CRUSTY SPADE EXAMINE THE DAEMON THROW THE SHRUNKEN HEAD AT NADER UNLOCK BRASS CAGE WITH THE PASS KEY SHOW SPARKLING ORB TO CUTPURSE LOOK AT THE ROTTING PLATFORM GIVE PRESTON THE LEOPARD SKIN Quarterstaff User s Manual 6 Referring to More than One Object at Once Stringing Sentences Together Pronouns Using Adjectives to Your Advantage Quarterstaff User s Manual 7 In some cases you might like to do something with several objects at once Quarterstaff allows you to use a list of direct objects separated by commas or ANDs Here are some examples TAKE THE BUBBLY POTION THE EGG AND THE SCROLL TASTE THE BEER AND THE WATER DROP EVERYTHING EXCEPT THE CLOAK INTO THE CHEST GET ALL FROM ROSEWOOD TRUNK After you tell a character to do something with multiple objects he will perform the task on one object per turn until he is finished By the way the word he in this past sentence and throughout the manual is meant to encompass both genders and is not used in sexist ignorance You may also type in several sentences in a row if you separate them with periods Each sentence will still take a turn to complete A
13. e Throwing in the Towel Quarterstaff User s Manual 5 Starting and Stopping I gave the signal and the three of us broke our mounts into a canter with a few well timed whacks of the swatch Turning I paid what might be my last glance at Roke the cozy village where Pd grown up and built my reputation The Tarkish Dragonbreath I had with lunch left me a little light headed a feeling which quickly translated into nostalgia as we rounded a corner and lost sight of our tiny hamlet The three of us myself the strong and vain Maximar and the swift footed elf Mara would not see our farms and families for a long while as we had decided to lay down our hoes and plows and seek fortune in the Anvil Mountains many leagues to the north What follows is the true account of our adventures inside the Mithral mines in the Upper Anvils Loading the Adventure Before you start playing Quarterstaff you should back up your original disks copying all the files onto blank formatted disks or a hard drive strongly recommended Then put your original disks in a safe place and boot the back up copy following the instructions on your reference card Saving and Restoring At any point during game play you have the ability to save your game that is to make a snapshot of your current position in the adventure or to restore the game to a place at which you made a save While this feature is always available it is recommended that you
14. epted his offer and he gathered his things ready to follow The colony of the Tree Druids is fraught with evil and you ll want to enlist whatever help you might come across while underground Creatures in Ouarterstaff are not pea brained tackling dummies whose only purpose in life is to kill you Each being has its own unique traits and is driven by realistic desires and drives Some may provide valuable help in return for a little food or affection other creatures may even join forces with you when so persuaded Some verbs that may help you in this endeavor are GIVE TO BRIBE WITH SHOW TO and SMILE AT You might also try measures to build a creature s trust like the offering of healing services With enough gifts and good will many creatures will offer to join up though some may take quite a while to make this decision Others however won t join your party no matter what your characters do This may be because of an evil nature a wicked enchantment or even just a bad mood Quarterstaff User s Manual 10 Leaders and Followers Manipulating the Party Quarterstaff User s Manual 11 When handling groups Ouarterstaff makes a distinction between two types of people Leaders and Followers A Leader is a character who controls his own movement while a Follower is one who moves according to choices made by someone else Therefore one can be a Leader without actually having any Followers all your characters can be Le
15. k up and want to keep like potions scrolls foodstuffs and rings Although it doesn t show up in a character s inventory each character has a pack in which he keeps all of his possessions save the one currently in his hand Like other containers this pack has a maxi mum bulk and weight allowance In other ways however the pack behaves quite differently from other containers Things are automati cally placed in the pack when a character picks them up unless you specifically tell him to HOLD or WIELD that object To put the item that one is holding into the pack he can STOW that item or HOLD or WIELD another object Some containers such as closets or cages are big enough to hold a person These may be ENTERed and EXITed by members of your party If you have trouble squeezing inside try putting down a few of your bulkier possessions 3 Wearables After doing battle with a party of gnolls we were able to salvage a quite usable set of chain mail from one of the dead creatures Of course it wouldnt fit me Maximar or Mara but Kaern found that he could squeeze into it quite snugly Many items in Quarterstaff must be worn in order to be useful Among these items are articles of clothing armor jewelry and majic rings For a character to use these items he must WEAR them and he may REMOVE them if he wants to drop them stow them or put them away Quarterstaff User s Manual 16 Majical Artifacts Invisibility
16. may appeal to the palate of the adventurer others may not Oftentimes the carcass of a fallen foe will provide good nourishment for the party A wounded and weary party may expect to regain full vigor from a good night s rest Characters may rest wherever they like however some situations are safer than others Small enclosed rooms like closets provide a good place to hide and rest If safety is nowhere to be found a party might want to organize shifts which allow some to rest while others maintain vigil Characters who sleep uninterrupted will doze for about fifty rounds If however a character should somehow be prema turely awakened no health is restored and a full night s rest is once again needed in order to restore vigor Characters who go too long without sleep food or drink will take a few points of damage every few turns until they attend to these bodily requirements Quarterstaff User s Manual 18 Quarterstaff User s Manual 19 Special Commands This is a list of useful command words which can be typed at any character s prompt BRIEF This instructs the computer to display brief descriptions of each room when you enter them for the first time Brief descriptions only provide essential information about the exits and objects within a room In order to once again receive full descriptions type VERBOSE GUARD This tells the computer that your character wants to wait indefinitely until he is interrupted by any e
17. mbridgePark Drive Cambridge MA 02140 Attn Eolene If You Have Technical Problems You can call the Infocom Technical Support Team to report bugs and technical problems but not for hints to solve puzzles at 617 576 3190 If your game develops a problem within ninety 90 days after purchase we will replace it at no charge Otherwise there is a replacement fee of 5 U S currency Please return your registration card to register yourself as a proud owner of an Infocom role playing game and to receive our newsletter The Status Line Credits Programming Scott Schmitz and Ken Updike Producer Christopher Erhardt Text Scott Schmitz and Amy Briggs Art Mike Novac and Don Woo Title Song Russel Lieblich Quarterstaff User s Manual 21 Copyright and Warranty Information Limited Warranty This software product and the attached instructional materials are sold AS IS without warranty as to their performance The entire risk as to the quality and performance of the computer software program is assumed by the user However to the original purchaser of a disk prepared by Infocom and carrying the Infocom label on the disk jacket Infocom Inc warrants the medium on which the program is recorded to be free from defects in materials and faulty workmanship under normal use and service for a period of ninety 90 days from the date of purchase If during this period a defect on the medium should occur the medium may be ret
18. n example GET THE TRUNK OPEN TRUNK LOOK IN TRUNK In the previous example the word TRUNK was typed three times If you like you may use IT HIM or HER to refer to the object you referred to in the previous sentence For example to save time you could say GET THE TRUNK OPEN IT LOOKIN IT Quarterstaff doesn t require that you type in uppercase or in lowercase nor does it care whether you use articles like a or the in your sentences Also the computer usually doesn t care whether or not you employ adjectives in your sentences Of course in a case where two nearby objects share the same noun you ll need to provide an adjective to distinguish one from the other For instance if you re holding an English muffin while a moldy muffin lies at your feet saying EAT MUFFIN without specifying which one you mean is ambiguous In cases where you ve been vague about which of a number of similar objects you re referring to the computer will prompt you to specify which object you re talking about Exploring Underground Movement and Mapping Looking about I took stock of the situation The rough hewn passage which we were walking through had just emptied into a damp mossy cave Pools of stagnant water emanated a thick putrid stench which had pervaded the air for the last fifty yards of travel A wooden door on the western wall partially concealed by a strange black ivy was secured by a heavy iron lock M
19. nizens of this world all live according to real life drives and desires like hunger anger and greed and they actually learn from their mistakes and achievements Some creatures may find it beneficial to join forces with you and so while you begin the game alone you may quickly become the leader of a sizable party Of course as your party grows you gain control over the actions of its individual members you may wish to split up into several groups or even to elect a new leader The architecture of the Tree Druid complex and the nature of the objects within have also been created with realism in mind This means that rooms aren t arbitrarily scattered about but rather that they have been laid out with attention to purpose and design Objects are en dowed with real physical characteristics like weight shape and bulk And items weren t left about for you exclusively all living beings in Ouarterstaff are capable of taking and using objects so long as their intelligence is reasonable Quarterstaff combines realism with playability and enjoyment a union rarely found in computer gaming It is a true simulation of a pen and paper fantasy role playing game one where every creature s habits traits and actions are fleshed out and purposeful and where every object and place obeys the laws of nature Quarterstaff User s Manual 4 An Outtake from the Diaries of an Imaginary Adventurer Setting Forth Suspending the Adventur
20. origin was not the sky but some strange element below ground Every so often the breeze picked up which tended to blow out our torches making progress slow and mapping almost impossible If only we had brought along lanterns At least my supply of matches remained dry and plentiful Finding and maintaining a light source is very important to your party s well being Without light you can t make out the important features of the rooms you visit nor can you see or update the automatic map You will probably find a variety of torches lanterns and other sources of light as you explore the colony Some are heavy or fixed in wall sconces and thus can t be moved others are lying about and can be picked up and used Each light source has a specific life span and some can be extinguished all too easily For instance don t expect a torch to remain lit when relegated to the bottom of your pack or when subjected to heavy wind Above all it s important to keep a pack of matches about should you need to light or re light a lamp or torch Things inside Things The Pack 2 Containers Some objects such as pouches chests and quivers are capable of holding things Most must be OPENed before they can be used and all have maximum weight and bulk allowances Don t hope to put gold bars into a paper bag without it ripping or to put a spear into a foot locker Use containers to hold and organize the many small things that you ll pic
21. ovide valuable clues Sounds and graphics when they appear may also relate important information about your environment or an object you re holding c Be sparing about the objects you pick up EXAMINE things you find and try to take only those which seem helpful You can almost always go back for knickknacks you ve left behind but running out of food or light because your party is a walking treasure vault could prove deadly d Maintaining a source of light is of the utmost importance to your success in the game Keep matches handy to relight a blown out torch and extinguish your light sources while you rest in order to conserve them e Make friends wherever possible Remember killing someone provides immediate wealth but befriending someone may pay greater dividends later f Once you ve built a group use it well Use people to help each other to carry each other s things and to work toward common goals Quarterstaff User s Manual 20 We re Never Satisfied Here at Infocom were constantly trying to push back the envelope and explore the possibilities of this fledgling medium Your input is important If you liked or disliked the adventure or some section of it or if you found a bug or if you think a certain puzzle was too hard or too easy or if you have some other suggestion drop us a note We love every excuse to stop working and a letter from you is just such an excuse Write to Infocom Inc 125 Ca
22. players have certain resistances against various sources of damage such as fall ing or heat These resistances are measured as multipliers So if a character has a x0 9 resistance against hunger he ll only receive 90 of the ordinary damage when he s starving Quarterstaff User s Manual 12 Quarterstaff User s Manual 13 Combat Cautiously my three compatriots and I padded along through a thin winding tunnel which sloped gently down Every so often the flickering torchlight afforded a view of faint etchings and scrawlings on the tunnel walls which instilled a noticeable sense of uneasiness in the whole group Morale was dropping probably the result of our extended stay underground I tried to think of a way to lighten the atmosphere Quite abruptly Maximar raised a hand and came to a stop motioning for quiet In the silence we could make out the sound of footsteps around the next bend in the tunnel Moving to either side of the passage we drew weapons and extinguished our torches After a few moments three creatures rounded the bend clad in crude leather jerkins and burlap skirts hobgoblins Maximar bounded forward and dealt the first blow with his two handed sword a slashing cut which tore at the lead hobgoblin s hip With a yelp he and his companions took up arms and rushed to battle Mara had fired an arrow from a crouched position in the shadows and now she drew her foil and moved purpo
23. sefully toward one of the hobgob lins Meanwhile I had my hands full fending off a series of blows from a strongly wielded halberd Taking the offensive I lashed out at my foe with my longsword striking a good blow to his chest He recoiled in pain and I struck him again this time in the leg In a rage the hobgoblin knocked me back against the tunnel wall with his halberd which took the wind from my lungs Gasping I thrust at him but my sword merely glanced off his jerkin and clattered harmlessly to the floor In a panic I withdrew an unlit torch from my pack and swung it clubbing the Hobgoblin in the shoulder He shrieked but it was clear that the source of his pain was not my hit but a dagger which had hurtled out of nowhere and was now lodged firmly in his neck He turned furious to see Kaern whooping victoriously twenty feet away The hobgoblin once again moved to strike me but his attack was cut short by a blow from Maximar who had come over to help out and he collapsed issuing a final scream We caught our breath for a few minutes and then moved about searching our fallen foes for loot Sorts of Damage Melee Hurling Things at Monsters Missile Fire Quarterstaff will allow a character to attack any living creature with virtually any object at hand Objects are broken down into a variety of general categories depending upon what sort of damage they are capable of producing Some items such as swords produce
24. urned to Infocom Inc or to an authorized Infocom Inc dealer and Infocom Inc will replace the medium without charge to you Your sole and exclusive remedy in the event of a defect is expressly limited to replacement of the medium as provided above This warranty gives you specific legal rights and you may also have other rights which vary from state to state THE ABOVE WARRANTIES FOR GOODS ARE IN LIEU OF ALL WARRANTIES EXPRESS IMPLIED OR STATUTORY INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRAN TIES OF MERCHANTABILITY AND FITNESS FOR A PARTICU LAR PURPOSE AND OF ANY OTHER WARRANTY OBLIGA TION ON THE PART OF INFOCOM INC SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU IN NO EVENT SHALL INFOCOM INC OR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREA TION AND PRODUCTION OF THIS COMPUTER SOFTWARE PROGRAM BE LIABLE FOR INDIRECT SPECIAL OR CONSE QUENTIAL DAMAGES SUCH AS BUT NOT LIMITED TO LOSS OF ANTICIPATED PROFITS OR BENEFITS RESULTING FROM THE USE OF THIS PROGRAM OR ARISING OUT OF ANY BREACH OF THIS WARRANTY SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITA TION MAY NOT APPLY TO YOU N B After the warranty period a defective Infocom disk may be returned to Infocom Inc with a check or money order for 5 00 U S currency for replacement Copyright The enclosed software product is cop
25. use it sparingly Quarterstaff is not a try and die adventure with a single definite solution Making a mistake or losing a battle is not a reason to restart the game but rather a further challenge to overcome Unless all of your characters perish there is no need to restore a saved game or restart altogether For details on how to save and restore see the reference card that was included in your game package Quitting To leave Quarterstaff save your place in the game as described above and then type QUIT and hit RETURN at any game prompt Giving Clear Orders Some Example Sentences Communicating with Quarterstaff Every turn you will be asked to enter a command for each player in your party who is capable of action in other words alive awake and able to move about The computer prompts you for these commands with a character s name followed by a question mark and preceded by an L bullet or an F bullet depending upon whether that character is a Leader or a Follower see page 11 for a discussion of Leaders and Followers You type your commands in plain English sentences and hit RETURN when you re done If the computer is unable to understand what you have typed in either because you ve used an unfamiliar word or an incomprehensible sentence it will inform you of the problems it encountered and ask you to reword your command Otherwise the game will prompt you to enter a command for the next
26. vent getting hungry being attacked hearing another creature moving about nearby etc INVENTORY Typing INVENTORY will evoke a list of possessions which the character is carrying You may abbreviate INVENTORY to I LOOK The computer will provide a complete description of the room you re in and list all the objects and creatures nearby You can type L to abbreviate the LOOK command if you prefer You may also use LOOK as the verb in a sentence such as LOOK IN THE SACK MIMIC This tells a Follower to do exactly what his Leader is doing OOPS If you accidentally misspell a noun in your command sen tence and the computer replies that it doesn t recognize the word you can correct your mistake at the next prompt by typing in OOPS followed by the correct word For example if you typed EAT THE BRNOWIE and were told The noun BRNOWIE is unknown you could type OOPS BROWNIE at the next prompt instead of retyping the whole sentence PASS This tells a character to wait for a turn REPEAT This tells a character that you d like him to repeat his previous action For example if you command Titus to SMILE AT THE GRUMPY WIGHT and then tell him to REPEAT on the following turn he ll smile at the wight a second time RESTORE This command allows you to revert the game to the state it was at when you used the SAVE command For specific instructions see the reference card which is included in your game package ROSTER
27. you are unable to find the key to unlock a particular door you might try breaking it down with a weapon This may take a few attempts but it often works depending of course on the material of which the door is made A word about secret doors Some places in the Tree Druid colony have been painstakingly hidden from intruders like yourself The entrances to such areas must be triggered to open they cannot be opened by orthodox means You might for instance move a wall hanging or pull a suspicious torch sconce in order to open a secret door These are tactics you should try when your map contains big gaps or when you encounter an oddly placed dead end while exploring a passage You can also search for secret doors by knocking on walls A hollow sound as opposed to a dull thump would indicate the presence of a secret door whose trigger you ll want to search for Be aware that some secret doors once opened will close by themselves after a certain amount of time You may wish to leave a character behind when the party enters a secret room so that he may trigger the door to open again when they wish to return As a character explores the rooms he visits are automatically incor porated into his own map provided of course that he has a light source handy Keep an eye on the map it provides useful information about the structure of the rooms you visit as well as about the directions your party can go from a particular room If ever you find
28. yrighted and all rights are reserved by Infocom Inc It is published exclusively by Infocom Inc The distribution and sale of this product are intended for the use of the original purchaser only and for use only on the computer system a Lawful users of this program are hereby licensed only to read the program from its medium into memory of a computer solely for the purpose of executing the program Copying except for one backup copy on those systems which provide for it see Reference Card duplicating selling or otherwise distributing this product is a violation of the law This manual and all other documentation contained herein are copyrighted and all rights reserved by Infocom Inc These documents may not in whole or in part be copied photocopied reproduced translated or reduced to any electronic medium or machine readable form without prior consent in writing from Infocom Inc Willful violations of the Copyright Law of the United States can result in civil damages of up to 50 000 in addition to actual damages lus criminal penalties of up to one year imprisonment and or 10 000 ne Quarterstaffand The Tomb of Setmoth are trademarks of Infocom Inc The Status Line is a registered trademark of Infocom Inc c 1988 Infocom Inc Printed in U S A INFOCOM Proof of Purchase Quarterstaff G IF1 03

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