Home

MultiJAMMA Controller Manual

image

Contents

1. C JAMMA card edge connector D Expansion connector E Ground point Auxiliary power connector Cooling fan connection points Configuration jumpers I Game select switch J Game select connector Eight 40 pin connectors for Switchboards Spare Input Connector A The spare input connector provides a ground pin and four additional input lines that go to each Switchboard If you are going to use games with more than the standard JAMMA buttons you can wire up additional buttons through this connector 1 spare input 1 2 spare input 2 4 spare input 4 6 1 5 No Connection 6 Signal Ground 1 2 This connector is reserved for future expansion JAMMA Card Edge Connector C This card edge plugs into the JAMMA harness in the arcade game cabinet that you re equipping with the MultiJAMMA Only 5VDC and Ground are necessary for power on the harness however be aware that any signals you need for the game boards you re attaching need to be present on the connector This is mainly an issue for some home made JAMMA cables that only connect the minimum number of wires needed for a particular game and not all 56 wires Expansion Connector D This connector is reserved for future expansion Ground Point E This is a point that is available to directly connect the power supply ground from any additional power supplies you add to the cabinet
2. 5 everything plugged in Obvious but you d be surprised how many times this causes problems e Test the cabinet with the MultiJAMMA unplugged and a known working JAMMA board to verify that the monitor speakers and controls all work properly Dim picture on monitor Make sure that all the game boards are supplied with power and ground and that all grounds are common connected together somewhere Test game boards without the MultiJAMMA in line to make sure it s not a monitor problem If you re using IDE cables that did not come with the kit they could be too long or too fine of gauge wire and are degrading the video signal Monitor display rolls or won t sync Is the monitor a fixed scan monitor The MultiJAMMA system can not automatically adjust sync rates Test game boards without the MultiJAMMA in line to make sure it s not a monitor problem If you re using IDE cables that did not come with the kit they could be too long or too fine of gauge wire and are degrading the video signal Game graphics messed up game doesn t display picture Are you supplying 5V to the game board by way of the High Current connector on the Switchboard Some games will need 5V for proper video output and to pass self test Test game boards without the MultiJAMMA in line to make sure it s not a board problem No sound or poor quality sound Are you supplying 5V to the game board by way of the High Current connector on the Switchboard Some
3. It is critical that all power supplies are connected to the same ground reference Auxiliary Power Connector F This connector is a standard PC hard drive floppy drive power connector If you want to power additional 12Volt fans from the MultiJAMMA Controller you need to connect 12VDC to this connector This also server as a ground point for additional power supplies if Ground Point E is already used or inconvenient It is critical that all power supplies are connected to the same ground reference 12V DC Ground Ground 5V DC Front Top Down View Cooling Fan Connection Points G These are for two 1 spaced headers to allow connection of standard PC type 12V cooling fans Since there is some risk that you could attach a switch to one of the fan headers instead of the Game Select header these are left unpopulated unless you choose to use them You may solder pin headers into the holes or solders wires for the fans directly there as well Configuration Jumpers H The MultiJ AMMA uses four jumpers for configuration settings These jumpers tell the Controller how many games are attached to the system as well as if the games should be operated in free play mode or not The MultiJAMMA is shipped with the jumpers set for an eight game system with free play turned off ee Jumper Off Pins Em _ Jumper On Pins _ Jumper OFF Two Game System Three Game System Four Game System Five Game Syste
4. game boards and you don t want a bad power supply failing and killing your boards Be sure to read the section in the MultiJAMMA Switchboard Manual about power supply wiring and connections Tools Supplies Required Most installations will need some simple tools and supplies to get started A 100 working JAMMA Arcade Game Cabinet with an auto sync monitor One or two extra power supplies depending on number of games Wood screws to mount the MultiJAMMA Controller to the side of the cabinet if so desired Screw driver to go with the wood screws Wire cutter electrical tape connectors etc For hooking up power supplies and extra button inputs JAMMA Arcade Game boards you want to use A Multimeter to check power supply operation and verify wiring MultiJAMMA Controller Installation Jumper Settings Start by setting the jumpers on the MultiJAMMA to the number of games you want to install and whether or not free play mode is activated Use the diagrams in the Configuration Jumpers H section as a guide Fan Connections If you are going to use the MultiJAMMA controller to power any 12VDC fans for additional cooling install the headers or wires for the fans to the MultiJAMMA Controller now See Cooling Fan Connection Points G for reference Remove Power from the Cabinet Make sure the cabinet you re installing the MultiJAMMA into is turned off and unplugged Connect all Grounds together The Mult
5. MultiJAMMA Controller Installation and User s Manual 2000 Clay Cowgill Revision 1 0 Notice Regarding this Kit Warning Although this kit has been tested and the techniques used will not directly cause harm to your video games if you do something wrong you can very seriously damage the game electronics To perform this kit installation you should Be familiar with safe handling procedures for electronic components Be able to remove and install new power supplies without causing damage Be able to build cable harnesses for power and optionally control inputs e Be able to follow directions Arcade games are rugged equipment but anytime you start messing around with something particularly something electronic you accept a certain amount of risk that you may break something This kit carries with it no guaranty of compatibility to your particular game Although this kit has been tested with numerous JAMMA game boards it is possible that there are JAMMA boards that are incompatible If you carefully follow these instructions you should do fine and everything should work If you feel the complexity of this system is beyond your ability to install please hire someone local to you to perform the installation Due to the custom nature of every installation technical support from Multigame com is limited to kit behavior only Please read these instructions completely through before starting If at any point you b
6. PHICS MESSED UP GAME DOESN T DISPLAY PICTURE ADDITIONAL HELP AND INFORMATION LF Introduction The MultiJAMMA system is designed to allow up to eight JAMMA standard arcade game boards to be connected in a single cabinet and allow easy electronic switching between the games with the push of a button A MultiJAMMA installation will consist of a MultiJAMMA Controller and anywhere from two to eight MultiJAMMA Switchboards The Controller coordinates switching between the games while the Switchboards handle the actual electrical signal routing Switchboards connect to the MultiJAMMA Controller by a 40 pin ribbon cable JAMMA Game boards plug into the Switchboards and the MultiJAMMA Controller plugs into the JAMMA harness in the arcade game cabinet Because most arcade game power supplies are designed to run a single arcade game board you will need to add additional power supplies to the game cabinet to power all of the boards Controller Features Each Controller board can switch up to 8 JAMMA games with the push of a button Works for coin operated or free play Coin drops only credit the selected game Service switch only credits the selected game Free play mode generates virtual credits so it works with game boards that don t have a built in free play setting Early classic games etc Allows boards with or without built in free play settings to be easily mixed and m
7. atched just press Start and the game starts Game select switch included on MultiJAMMA main board for easier installation and trouble shooting No need to go around front and hit the game select button when working inside the cabinet Microprocessor controlled for fast flexible switching No dead spots The Controller will only cycle through the number of game boards attached 2 to 8 so if you run with less than 8 boards you won t see a black screen when switching over empty slots Remembers the last selected game and automatically powers up with it selected the next time the game is turned on Expandable Start with a two game switcher and then add additional Switchboards as your needs and board collection grows Controller board includes two 12V fan outputs for additional cabinet cooling if desired Supports a variety of Switchboards Initially JAMMA is available but other standards such as Konami 36 pin Sega 56 Pin Capcom 56 Pin Nintendo etc are planned to allow direct connection of other board types without needing an additional JAMMA adapter on the board game boards are powered for instantaneous switching and no bootup time A must for location coin op use Uses inexpensive and reliable PC type power supplies and IDE hard drive cables for connections Controller Connections A venim waite 5008 n nu P v J H T Li Spare input connector IPR 2PR header
8. ded with the MultiJAMMA The MultiJAMMA will use the power supply in your JAMMA cabinet for its own power but additional power is needed for game boards connected to the MultiJAMMA Switchboards The switching power supplies used in personal computers are recommended for use with the MultiJAMMA Power requirements for the additional power supply s will vary with your games but in general you can use the following guideline 1 Assume 5 Amps of 5 Volt power for every game board 2 Assume 1 Amp of 12 Volt power for every game board 3 Some 5V current for some games only When in doubt go with bigger power supplies Following this example a full 8 game MultiJAMMA would require 8 5 Amps 40 Amps of 5 Volt power 8 1 Amps 8 Amps of 12 Volt power Some 5V supply Since most PC power supplies are rated for about 20A of 5 Volt power a safe configuration would be two PC power supplies one for every four games The 5 Amp per game rule of thumb already has safety margin calculated in so being right at the rated limit of the power supply is OK since the rating should be overkill already Users with electronics experience can measure the current being drawn by their games and select a power supply more specifically suited for their application if so desired If in doubt buy a power supply that you know supplies more current than you need Don t skimp on buying the power supplies either they re supplying power to your
9. ecome lost of confused please consider hiring someone to perform the installation for you One reversed power connection and you ll have a dead game board s and a damaged MultiJ AMMA Because of the risk of user error this kit is sold AS IS It has been tested and works 100 when shipped but if anything happens to it that requires repair it IS NOT a free service Repair rates for the MultiJAMMA Controller start at 15 plus 7 return shipping Repair rates for the MultiJAMMA S witchboards start at 9 plus 7 return shipping Be careful By using this kit you agree to the following terms and conditions Multigame com makes no warranties on the MultiJAMMA expressed implied statutory or in any other communication with you Multigame com specifically disclaims any implied warranty of merchantability or fitness for a particular purpose Multigame com does not warrant that the operation of the MultiJAMMA will be uninterrupted or error free In no event will Multigame com or any supplier of the MultiJAMMA be liable to you or any other person or entity for any damages including any incidental or consequential damages expenses lost profits lost savings or other damages arising out of the use of or inability to use the MultiJAMMA even if Multigame com have been advised of the possibility of such damages This kit is provided AS IS By using the MultiJAMMA you agree to the above terms and conditions If you choose not to abide by these terms you must r
10. et To JAMMA game boards 412V 45V 5V Cod L J000 Ground MUST connect to both Controller Switchboards and both power supplies First Power Supply Second Power Supply 5V DC 5V DC 12V DC 12V DC 5V DC some games 5V DC some games Ground Ground Typically 250W PC Power Supply Typically 250W PC Power Supply JAMMA Pinout Reference Solder Side Pin Pin Parts Side oD GND 4xb5VDO C 3 5vDC D 4 __ 12VDC_ vC 2 J 8 CoinCounter 1 Lock Out Coil 2 9 Lock OutCoin 2 Video Sync P 13 PVideoBlue ServiceSwith R 14 VideoGND 2P Buton2 a 23 1P Button2 2P Buton3 b 24 1P Button3 O o 2 signals in italic are not supported on the MultiJAMMA Troubleshooting The MultiJAMMA Controller is fully tested prior to shipment so a hardware problem is relatively unlikely Certain installation errors can create situations that may look like a hardware fault some of these include but are not necessarily limited to Anytime you suspect an error always check the following first e Check voltages at the game board and at several points on the board all should be within 10 of their specified value e Are all power supplies connected by common grounds e
11. eturn the MultiJAMMA to the place of purchase within 7 days of receiving it for a full refund less any restocking fees and shipping handing expenses MultiJAMMA Controller User Guide and Installation Manual Table of Contents INERODDCTIONS tna rim tomi scape GAME SELECT tentes iediestexftedto T GAME SELECT CONNECTOR J rore a E E nte T IM BEI eR 7 MONITOR SELECTION 8 POWER SUPPLY SELECTION 8 TOOLS SUPPLIES REQUIRED 9 MULTIJAMMA CONTROLLER INSTALLATION seeseeseeseeseeseeseeseeseeseesessesseesesseeoeeseesessessesseesescessesseeoessessesseesessessesseesessesseesees 0 E E EE EE EEEE EAE EE EEE NTE 9 REMOVE POWER FROM THE CABINET scccccessccecesscceceeccccueccccueccscuueccseuceccssueccesuuecessucecsssueecsssuecessuecessuecsseueecessueecsssueecsusueesesenes 9 CONNECT ALL GROUNDS TOGETHER 2 5 10 gt LARGE INSTALLATION E XAMPDES eon nice Exe eL Ere ade TROUBLESHOOTING 13 ANYTIME YOU SUSPECT AN ERROR ALWAYS CHECK THE FOLLOWING FIRST cccccccccsssseeeccccececasssecccceeeceaesceeccceeseaaaeeeececsesssaaeeeeeees 13 IDIM PICIURE ON MONTTOR 452 5 seite ti tet etat so testa ttt dst et et soi t stt T SIS 14 MONITOR DISPLAY ROLLS OR WON T SYNOC e hxesees tee ERR EC Ogee RENE TUER EE VENE EUR ERN ER EGER be due Suge VER LER RN CER EGRE FER OVE FEE ES PP RENTUR 14 GAME GRA
12. games will need 5V for proper audio output Test game boards without the MultiJAMMA in line to make sure it s not a speaker or board problem If you re using IDE cables that did not come with the kit they could be too long or too fine of gauge wire and are degrading the audio signal Games generate credits or start when the cabinet is turned on The MultiJAMMA Controller needs to start up and reset itself before other game boards start monitoring their inputs for coin drops If the power supply in the cabinet that the MultiJAMMA is running from comes up slower than the other power supplies that run the games spurious credits starts can occur as the MultiJ AMMA initializes itself This can usually be solved by disconnecting the original cabinet power supply and running the MultiJAMMA off of one of the same power supplies that runs the game boards An alternate method is to run the MultiJAMMA controlled from a small power supply that is always on bypassing the cabinet power switch and only have the game power supplies turn on with the main cabinet power switch Additional Help and Information If you re still stuck or if you d like to see some more examples in color of MultiJ AMMA installations please consult the MultiJAMMA webpage and the FAQ there http www multigame com jamma html If you re still confused you may wish to hire a professional to perform the installation for you Due to the custom nature of each installation and the hi
13. gh risk of e mail or telephone based instructions being misinterpreted only generic help and troubleshooting instructions can be provided by Multigame com
14. iJAMMA Controller MUST be connected to the ground of the additional power supplies you will be using Run at least an 18 gauge wire from the GND point on the MultiJAMMA to the ground lines on any extra power supplies you will be using If you are attaching a disk drive power lead to the MultiJAMMA controller s socket that will provide the ground Note that any additional power supplies should also have their ground lines connected together This insures that all the power supplies have the same ground reference and prevent damage to any components Verify that Grounds are connected together Once you have attached ground on the MultiJAMMA Controller to the rest of the power supplies plug the MultiJAMMA Controller into the JAMMA Harness of the game and if desired secure the MultiJAMMA to the cabinet Be careful not to use screws that are too long or will poke through the cabinet sides Use a multimeter set to Ohms resistance to measure from the Ground on the MultiJAMMA Controller to the grounds of all the power supplies and the JAMMA harness should read very low resistance 1 ohm indicating they re directly connected together Attach Next Game Button Connect the wires from the button you are going to use to change games to the Game Select Connector see previous section for location The button should be a push button normally open momentary type Preparing the Switchboards Power Connection Connect the po
15. lugged in correctly The other end of the Switchboard cables the one with the circuit board attached goes to the JAMMA game boards The parts side of the Switchboard should be facing the same direction as the parts side of the game board Note that the Switchboards are NOT keyed since many JAMMA adapters and bootleg games do not include the key slot The key location is noted on the edge board make sure it matches the key slot on your game board if it exists Failure to connect the Switchboard properly can result in incorrect voltages going to the game board which can result is destruction of the board and or MultiJAMMA Be careful Refer to the MultiJAMMA Switchboard manual for a detailed explanation and additional setup and testing steps when connecting the Switchboards Small Installation Example A typical small system two to four games will be something like this MultiJAMMA Switchboards MultiJAMMA Controller To JAMMA harness in cabinet Ground MUST connect to both Controller and Switchboards To JAMMA game boards Ground Additional Power Supply 5V DC 12V DC 5V DC some games Ground Typically a 250W PC Power Supply Large Installation Example For a larger system five or more games multiple power supplies will often be used MultiJAMMA Switchboards 40 pin cables MultiJAMMA Controller MultiJAMMA Switchboards To JAMMA harness in cabin
16. m A A A A B B B B C C C FREE FREE FREE FREE Six Game System Seven Game System Eight Game System Reserved do not use A A A A B B B B C C C C FREE FREE FREE FREE In addition to the above settings the system can be set to free play by closing the FREE jumper in addition to any of the above settings 59 59 FREE Game Select Switch 1 Located above the Jumpers is the Game Select Switch Pressing this button when the system is on and operating will result in the MultiJAMMA Controller selecting the game in the next slot Up to the limit set by the configuration jumpers This button is meant to make installation and testing easier since it functions even when the main Game Select button isn t yet hooked up in the cabinet Game Select Connector J The Game Select Connector is a 1 two pin header that is used to connect the main Game Select button for the system The size of the button and mounting location of this button is up to the user but it should be a Normally Open momentary type Just like a normal arcade game button Closing the switch that attaches to these contacts results in the MulciJAMMA Controller selecting the game in the next slot Up to the limit set by the configuration jumpers Eight 40 pin connectors for Switchboards K These eight connectors go to the MultiJAMMA Switchboards Switchboards come with cables and are keyed to prevent inserting them backwards If longer cable
17. s are necessary for your particular installation you may use standard IDE Hard drive cables Note that longer cables or poor quality short cables can effect video and audio quality in some cases Getting Started The MultiJAMMA is really just a fancy switchbox When told to it will disconnect signals from one point and reconnect them at another point The signals coming out of the MultiJAMMA Controller will only be as good as the signals going in garbage in garbage out Installing the MultiJAMMA Controller into a cabinet that isn t 100 functional has flaky controls a bad picture etc will just let you have up to eight games in a cabinet that isn t 100 functional has flaky controls and a bad picture The system will only perform as well as the cabinet hardware allows it The MultiJAMMA Will Not Rotate Horizontal Games to play on a Vertical monitor Rotate Vertical Games to play on a Horizontal monitor Automatically adjust the monitor settings to games with different sync rates Run reliably or safely unless additional power is provided in the cabinet extra power supply s required The MultiJAMMA Will Switch between up to eight games without needing to plug and un plug game boards inside the cabinet Allow all games to use free play Even those without free play settings Switch only through the number of games you have attached and lots of other stuff There are some important consideration
18. s when using the MultiJAMMA In particular Monitor selection and Power Supply Monitor Selection The MultiJAMMA will work best with an auto sync multi sync type game monitor In general this is most any monitor made after about 1994 or so and most any that came in a factory built JAMMA cabinet but there are other ones as well It is possible to use the MultiJAMMA on an older manual sync monitor but depending on your game boards the display on some games could roll or not sync without manually tweaking the monitor controls when you switch games To test your monitor you can do the following 1 Collect the game boards you would like to use with the MultiJAMMA 2 Oneata time plug in each game board and turn on your game Make sure the picture looks normal without having to make any adjustments on the monitor If the monitor did not sync on one or more of the games or if you had to manually tweak the monitor to get it to sync I warned you not to the MultiJAMMA will act the same way So if one of the games rolls on the monitor without the MultiJAMMA it will do the same through the MultiJAMMA too You may be able to set an older manual sync monitor to a setting that will sync for all the games through trial and error It will depend on the monitor and the games however Power Supply Selection You will need to add an additional power supply or two to your game cabinet to supply power for the game boards It is not inclu
19. wer supplies to the Switchboards the wiring diagrams in the MultiJ AMMA Switchboard manual If the game only requires 5V 12V and Ground you may use the disk drive connector For games that require 5VDC or that will consume larger amounts of current is it recommended to use the 8 pin power connector Free Play Settings If your installation is going to be coin operated the Switchboards should be jumpered to the Pay Coins setting If you are using Free Play and the game board does not have a built in free play setting jumper the Switchboard for the Free Phantom setting If you are using Free Play and the game board also has a free play setting enabled set the Switchboard jumpers for the Free Normal setting These settings and jumper positions are described in the MultiJAMMA Switchboard manual Connecting the Switchboard cables Now that the MultiJAMMA Controller is securely mounted and your Switchboards are properly jumpered you can attach the cables coming from the Switchboards The 40 pin connectors are numbered from one to eight Switching begins at number one and continues up to the maximum game number set by the configuration jumpers from two to eight games The connectors are keyed to prevent cables from being installed backwards but if you purchase longer cables or use other IDE driver cables they may not be keyed like the cables that come with the MultiJAMMA Exercise care that the cables you use are p

Download Pdf Manuals

image

Related Search

Related Contents

xmds: e X tensible M ulti D imensional S imulator  DIGITAL PRESSURE CONTROLLER  Terminus T3 Products User Manual  STIHL BF, BK - General Rental Center  Peavey KB/A 60 User's Manual  powerbanks - La boutique du solaire  mLINE® - Biohit  Photo pleine page€  Philips Hard-shell power case DLM2261  Modular Messaging  

Copyright © All rights reserved.
Failed to retrieve file