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VGO Pegasus v1.1 User Manual

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1. 4 1 2 Playing Online We currently only have a single public Hamachi room live which is titled VGO Public Room 1 More will be added if there is demand 1 3 COMMON INSTALLATION ISSUES CHAPTER 1 INTRODUCTION 1 3 Common Installation Issues 1 3 1 When Irun VGO I get the error File generals exe could not be found This is because you have not installed to your root Zero Hour directory Tf you find your file generals exe this is your root directory A successful installation will place the folder VGO in that directory If you installed Zero Hour to the default path the generals exe will be located here e Original Zero Hour C ProgramFiles EAGames Command amp ConquerGeneralsZeroHour e The First Decade C ProgramFiles EAGames Command ConquerTheFirstDecade Command Conquer tm GeneralsZeroHour 1 3 2 When I run VGO I get a serious error message Ensure you have patched Zero Hour to the latest official version 1 4 for nor mal Zero Hour and you have no other mods installed that cause interference Mods with launchers such as Shockwave and CWC and mods ran through Crosus ModToaster should not cause interference Mods with big files placed in the Zero Hour directory or INI files in Data INI will cause interference 1 3 3 The mod is running really slowly If you are not playing against an AI this is a graphics issue you will need to reduce your graphics settings If you struggle in battles and with exp
2. 60 gunners are more effective against groups but less effective at target ting individuals especially when undeployed AH1 can now absorb two shots M79 now outranges the M60 Vulcan less susceptible to sniper fire Gunships reworked Hovercraft has greater vision range but takes small arms fire 17 3 3 BUG FIXES CHAPTER 3 CHANGELIST 3 3 M48 damage greatly increased Mortar pit fires in rapid reload volleys greater scatter and smaller damage radius per hit Stealth detection range increased Infantry in sandbag walls now take less damage from small arms fire Bug Fixes Battleship flak no longer damaged ground and sea units Various balance tweaks based on feedback and internal testing Battleship flak range increased Battleship reload increased Fixed alpha clipping on bunker and sandbag wall Added house color to mortar pit Fixed Bronco was targeted in the wrong place Fixed Bronco props didn t move Fixed Guard Tower strange moving shadow Fixed C130 props were only visible from front Fixed AC119 damaged version had no moving props Fixed AC130 Props were only visible from front Fixed AC47 props were only visible from front Fixed Broken Arrow unlimited airstrike bug Redeye should have air guard button Imperial Isle village bug Revived sniper is not stealthed when deployed Increase infantry geometry Fix some vehicle geometry 18 3 3 BUG FIXES CHAPTER 3 CHANGELI
3. Daniel X10 Rodrigues Matt ScreamingCricket Coutras Steve Anti Social Kinda Guy Bilton Public Relations Manager And Script Slave Jake Saar SouthSideDiablo Pennsylvania USA Main Menu Background Image by Godwin Koay Feng Ji Credits Background Image by Roy Thompson Current And Honourary Beta Testers Ranger_ Logan Fighting Phantom Tron Golem Jackseno Professor Razgriz Seraph Ubermedic Special Thanks To Indigo for rigging several of our infantry 21 CHAPTER 4 CREDITS Fighting Phantom for doing some grunt work with scripts and for making us a fan page Hexman of Cold War Crisis for programming aid Skleni of Cold War Crisis for AI scripting aid The Hunter for some rigging aid in the early days and creating the White Phosphorous Bomb FX EA for employing Steve and Matt and making Zero hour I guess Everyone else we forgot Dedicated to all those who fought and died in Vietnam Thanks for reading and thanks for playing Vietnam Glory Obscured 22
4. ST Broken Arrow no reload timer Medic Revive destroys structures Pilots getting shot at when falling but the ground is targetted Revived LAW now has icon Osha Pass AT paths are no longer broken No picture on HALO Green Beret ACH47 grenades have a massive reload time Battleship reload increased from 35s to 60s Battleship flak now matches helicopter rocket range Orchid start points reversed Sniper damage reduced against vulcans Guard issues with long range units Scatter and Formation commands Fixed berry blue jelly water on Caught in the Middle map 19 Chapter 4 Credits Team Leader Lead Modeler Lead Texture Artist Menu Graphics Matt Coutras ScreamingCricket Washington DC USA Lead Programmer Lead AI Scripter Steve Bilton Anti Social Kinda Guy London England ParticleFX Programmer Chris Boidy CBoidy Chicago USA Lead Mapper Will Taylor Nuka5 Private Sandbag Oxford England Shell Map Tutorial Mapper Joshua Myers SgtMyers88 Fayetteville USA 2D Cameo Artist Torsten Gunst 20 CHAPTER 4 CREDITS XTorstenX Miinster Germany In Game Music Soundtrack Jay Sears Jay Producer Edinburgh Scotland The River Main Menu and All Or Nothing Credits Written and Performed by Effect29 Past Modellers Texture Artists Roy BombProofVest Thompson Tamara TAM Shannon Ben JohnRambo Knapp Jason AultN8R Ault Lynx Voice Actors
5. arenes ete 10 2 2 Helicopter Drop Off o e e 2 10 Seti eR E ee oe Sh hd a 11 DG ae eee e u he a eR SE eed 11 th MGR ae iba S bu yas Pew See tas 11 26 Tutorial sacos oe See ee A a a eee A Es 12 Bos ane at ae Pt ee ee ee ee ge es 12 hn bee ee ba Se ET ee SRS eS 12 28 1 Marine oo 13 A es A 13 CONTENTS CONTENTS E E ose es 13 E dee oe Be E cee 13 e a a De oe a eevee eens 14 Ree ee eee eae ee See Bah eae 14 A 14 Levee eae A eee a 14 E ee ee 15 Este Nigh VAR ft vn Sot eet a Ae Em Se em ee ee 15 3 Changelist 16 toad Sat OR eee ds en ee ee So 16 O Ee ee eae ae ee Sa oe enn et 17 Sf ce nee ee ey Ay bead ofl of ek be Se Oe Sore GA ae ae Geet 18 4 Credits 20 Chapter 1 Introduction Thanks for downloading the Vietnam Glory Obscured Pegasus 1 1 patch This is a patch to fix a number of issues and improve the gameplay of the Pegasus release and contains the USA side only This manual assumes you have read the previous 1 0 release manual and will add additional information to that only For full information on the mod please also consult the earlier manual 1 1 Installation The standalone installation file can be used with or without Pegasus 1 0 in stalled the 1 0 gt 1 1 patch required Pegasus 1 0 to be installed Both 1 0 and 1 1 installers are now fixed and should install to the correct location by default assuming you have Zero Hour installed Pegasus 1 1 requires Zero Hour 1
6. curacy and damage e Hero 12 exp Increased range and accuracy Rifle grenades have lower reload 2 8 2 Medic e Veteran 4 exp Reduced revive time e Elite 8 exp Reduced revive time Can heal self e Hero 12 exp Reduced revive time Can heal self Greater revive radius Greater heal speed and radius 2 8 3 M60 Gunner e Veteran 10 exp Reduced deploy undeploy speed e Elite 20 exp Reduced deploy undeploy speed Greater deployed accuracy e Hero 30 exp Reduced deploy undeploy speed Greater deployed accuracy Reduced deployed reload time 2 8 4 Redeye e Veteran 120 exp Lower preattack delay e Elite 240 exp Reduced preattack delay Greater accuracy e Hero 360 exp Reduced preattack delay Greater accuracy and range Reduced reload time 13 2 8 EXPERIENCE CHAPTER 2 KEY CHANGES 2 8 5 LAW Soldier e Veteran 300 exp Greater Accuracy Lower Reload Time e Elite 600 exp Greater Accuracy Lower Reload Time Lower preattack delay e Hero 900 exp Greater Accuracy Lower Reload Time Lower preattack delay 2 8 6 Grenadier e Veteran 8 exp Greater accuracy e Elite 16 exp Greater accuracy Can fire smoke grenades e Hero 24 exp Greater accuracy range and reload Can fire smoke grenades 2 8 7 Sniper e Veteran 10 exp Reduced deploy undeploy speed Greater deployed reload time e Elite 20 exp Reduced dep
7. fficulty added Several new maps Can order infantry to be dropped off by helicopter at any location ordered from the Command Centre AC Gunships have been reworked D7 Dozer can now clear claymores set by GB M35 Transport truck can be built with preloaded infantry from the Com mand Centre Limited to 10 built at a time but can be recycled back to the CC so more can be built with troops The Command Centre now provides a stready stream of funds New command bar fixes and other 2D graphics Flak jackets upgrade added that gives infantry increased armour at the cost of lower movement 16 3 2 BALANCING CHANGES CHAPTER 3 CHANGELIST Aircraft perform banking when turning Helicopters can strafe and fire simultaneously Veterancy Added for Soldiers Supply Drop Zone system changed MFR reveals a flare when calling special powers M48 and M67 now have separate machine guns Balancing Changes Redeyes miss 1 2 times rather than 1 3 Law is better on a direct hit but most hits are secondary hits which are weaker so its usually two hits to take down an M113 UH1 T is cheaper and quicker to build UH1 T moves faster Helipad War Factory and Airfield are cheaper and quicker to build All infantry is more expensive All infantry have 50 extra health All infantry have movement speed reduced All infantry take an extra second to build Grenadier cost up to 300 and M79 weapon now outranges the M60 Gun ner M
8. ge than the player and is also given a steady stream of income equivilant to a single village 11 2 6 TUTORIAL CHAPTER 2 KEY CHANGES 2 6 Tutorial A tutorial is now available to assist the player in getting acquainted with the very different style of gameplay in VGO 2 7 Balance Changes There has been significant rebalancing of units Of particular note are the following e Tanks now have a separate machinegun that automatically targets infantry independent of the main gun e Infantry can now survive an extra shot but all infantry are more expensive e AC gunships have been reworked the AC 130 is now highly effective against buildings e D7 dozer can now clear claymores e Flak jacket upgrade increases infantry armour at the cost of lower move ment speed e Captain helicopter drop off upgrade that allows the captain to call in marines from a UH1 for free e The Marine Force Recon now reveals his position when calling special powers through a flare while he will not unstealth it allows human players to identify his location 2 8 Experience Infantry are now able to gain experience by killing enemy units and structures These are detailed as follows 12 2 8 EXPERIENCE CHAPTER 2 KEY CHANGES 2 8 1 Marine e Veteran 4 exp Increased range and accuracy of M14 M16 e Elite 8 exp Increased range and accuracy of M14 M16 Rifle grenades added weaker than M79 with higher reload and lower ac
9. he rest of the game as well as the Al 1 5 6 The Tango is stuck Happens sometimes fiddle about with the back up button and click in the sea perpendicular to the place it is stuck and with any luck it will dislodge 1 5 7 The Tango Truck has killed everyone This is an unfixable bug you must be careful about when you use push back on the Tango or put the truck into recycling mode to ensure that there is nobody in the transport 1 5 8 Trees are attacking me The logic for trees involves them attacking your infantry to give them stealth hence the radar flash 1 5 9 It won t tell me if Pm under attack Due to the tree logic if it did tell you then you would constantly get the warning every time you went near the trees so this was removed Chapter 2 Key Changes The following are the main changes to the mod in the patch 2 1 New Village System Villages will continue to provide funds when a village hut is hit the amount provded is on a sliding scale based on the damage caused to the village The reputation a player initially holds with all villages is 50 as huts are hit this value reduces and the money provided by villages falls If the reputation reaches zero no funds are provided for the player The reputation meter will slowly refill over time 2 2 Helicopter Drop Off Infantry can be dropped off by helicopter to any location on the map The player must purchase the drop off from the Command Centre the dro
10. ih Vietnam Glory Obscured Pegasus Release 1 1 Patch Release Notes Written by Anti Social Kinda Guy 25th June 2008 Contents 4 O 4 A E 4 1 3 Common Installation Issues o 5 1 3 1 When I run VGO I get the error File generals exe could a Br ane a a a a 5 1 3 2 When I run VGO I get a serious error message 5 133 The mod is running really slowly 5 1 3 4 have The First Decade and I cannot play with my friend who has Zero Hour 024 6 1 3 5 When I try to run the mod launcher it tells me I need the latest net framework 6 1 3 6 When I try to run the mod launcher I get an error mes sage along the lines of Could not intialize the program Ox0000135 2 0 2 0 002022022 eee 6 1 3 7 I use Windows Vista and when I click play it just plays Vanilla Zero Hour o o 6 1 3 8 Itry to play Vanilla Zero Hour by clicking on generals exe but it still looks like VGO 6 CONTENTS CONTENTS 14 Mac Support o lia aa ke ee E a eS A 7 1 5 Known Issues 0 0 00 0022 ee ee ee eee 7 1 5 1 Slow Pathfindingl 7 152 AlSlowdown gt lt s sitrer disna o 8 o e ee ee gn 8 Peia eat aoe eee eo Ea et 8 O Ae ee ee eee teeters 9 ras A ee ee 9 anaes 9 A SAP eee Se ee 9 1 5 9 It won t tell me if Pm under attack 9 10 Me iia ira DP oh he eee
11. ill looks like VGO More than likely VGO exe crashed and the mod files where not repacked to where they where suppose to be Run the mod again and exit all mod related files should repack allowing you to play Vanilla Zero Hour without issue the next time you use generals exe 1 4 MAC SUPPORT CHAPTER 1 INTRODUCTION 1 4 Mac Support Nobody on the team has a Mac and so support for a Mac is patchy at best This fix is provided by The Swimmer from E Studios so we recommend trying the following to get VGO to work on mac 1 Re Name all 0VGO _ vgo files to OVGO_ big files with being art sound etc 2 Move all these files to zero hour data Macintosh HD Applications Com mand and Conquer Generals Zero Hour Zero Hour Data 3 Launch zero hour from the stock zero hour icon Also ZH must be patched to 1 04 If you deploy units sniper machine gunner not choppers with troops while looking at them the game will crash If you look some were else on the map it won t This does not happen on the PC version so we have no idea how to trace this if anybody knows the cause please tell us 1 5 Known Issues The following issues are known and unfixable 1 5 1 Slow Pathfinding Because of the size of our maps and the number of units in most groups giving ground units a move order all the way across the map may cause a noticeable slowdown To avoid this use waypoints if possible hold alt as you give move o
12. losions reduce your particle count Occasionally it has been known to happen due to dodgy ZH pathfinding search for units that are stuck If you are playing against AI this is a pathfinding issue we have tried very hard to eradicate but cannot from all circumstances It is particularly bad on cetain maps especially Dong Hoi Coastal All we can recommend is playing other maps particularly two player maps as we may not be able to resolve this issue 1 3 COMMON INSTALLATION ISSUES CHAPTER 1 INTRODUCTION 1 3 4 I have The First Decade and I cannot play with my friend who has Zero Hour This is a known issue with TFD that we cannot resolve as it is a problem in the engine The only thing we can suggest is you both get a copy of the same version 1 3 5 When I try to run the mod launcher it tells me I need the latest net framework Then you require at least NET v2 You can get NET v3 from here 1 3 6 When I try to run the mod launcher I get an error message along the lines of Could not intialize the program 0x0000135 This is often caused by a corrupt install of NET Follow the instructions above 1 3 7 I use Windows Vista and when I click play it just plays Vanilla Zero Hour There is an issue where UAC will block our application from copying files We recommend turning off UAC for the mod and generally it s a horrible naggy thing 1 3 8 I try to play Vanilla Zero Hour by clicking on gen erals exe but it st
13. loy undeploy speed Greater deployed accuracy Stealthed while undeployed e Hero 30 exp Reduced deploy undeploy speed Greater deployed reload time and range Stealthed while undeployed 2 8 8 Green Beret e Veteran 400 exp Reduced grenade launcher reload time e Elite 800 exp Reduced grenade launcher reload time Anti vehicle claymores that damage armoured targets and structures e Hero 1200 exp Reduced grenade launcher reload time Anti vehicle claymores that damage armoured targets and structures Silenced rifle 14 2 8 EXPERIENCE CHAPTER 2 KEY CHANGES 2 8 9 Marine Force Recon e Veteran 4 exp Increased range of abilities Faster rifle reload e Elite 8 exp Increased range of abilities Faster rifle reload Abilities no longer reveal a flare e Hero 12 exp Increased range of abilities further Faster rifle reload further Abilities no longer reveal a flare 2 8 10 Captain e Veteran 2 exp Greater binocular vision range e Elite 4 exp Greater binocular vision range Can call a second heli drop e Hero 6 exp Greater binocular vision range Can call a second heli drop Calls 9 planes instead of 5 15 Chapter 3 Changelist This 3 1 changelist is mostly complete there s probably some stuff we forgot New Features New village system with less severe punishments that are tiered depending on the damage done to a village New AI levels of di
14. o occur in C amp C Generals 1 5 3 The AI is too easy The Al is unable to fully utilize a lot of the complex concepts of the mod such as the use of trees Hopefully the new difficulty levels will help with this While we could no doubt make it a bit better we have been too hard pushed for time Maybe in another life when we are both cats In the meantime try playing online with a skilled opponent for a challenge 1 5 4 The Alis too hard For every person complaining that the AI is too easy another will complain that it is too hard Different difficulty levels I hear you cry Well easier said than done The original intention was to have three different AI play styles Basic Defensive and Aggressive Unfortunately this has not been possible due to time constraints but the way the original AI was set up would make it very time consuming to create different difficulty levels Play through the tutorial keep practising and play online with a beginner for a slightly more relaxed game 1 5 KNOWN ISSUES CHAPTER 1 INTRODUCTION 1 5 5 The AI doesn t use everything Yes this is true It used to do a lot more than it currently does but it was scaled back to prevent the levels of pathfinding lag that were occurring Unfortunately a lot of the units and structures are very difficult for the AI to understand and use and as such it often ignores them Remember that AntiSocialKindaGuy is only one man and has to do all the code for t
15. p off is then available from the sidebar much like a special power Only five drop offs can be queued at any given time and the helicopters are slower than normal purchased UH1 transports 10 2 3 RECYCLING TRUCKS CHAPTER 2 KEY CHANGES 2 3 Recycling Trucks As well as the monetary truck there is also a transport truck that comes pre filled with a variety of infantry This truck is purchased from the Command Centre and is limited to 10 at any give time The truck can be put in recycling mode when in this mode send it to your Command Centre to get some of your money back Be aware that all infantry inside the truck when it enters recycling mode will be killed 2 4 Supply Drop Zone The supply drop zones must now have their initial mode set when purchased they are not by default in any mode and will do nothing if not instructed otherwise The bug that allowed more than three to be built at any one time has been fixed however Drop types may be switched at any time but switching will reset the drop timer Different color smoke added for different drops e Money Pink e Infantry Blue e Dozer Green 2 5 Difficulty Levels There are now three difficulty levels e Easy AI is the same as the original AI with a few minor tweaks This AT plays by the same rules as the player e Regular AI is provided with more funds from a village than the player e Challening AI is provided with significantly more funds from a villa
16. rders as this will stop the computer from generating its own waypoints which is what slows the game down 1 5 KNOWN ISSUES CHAPTER 1 INTRODUCTION 1 5 2 AI Slowdown Playing against the AI will probably slow your whole game down on slower machines Unfortunately there is nothing we can do about this we have spent a huge amount of time tweaking the AT to make it faster and maps are now highly complex affairs with waypointing to avoid excessive pathfinding However due to the volume of units in the mod active at any given time and the fact that the AT is monitoring all of its troops at the same time can often cause slowdown If we had access to the source we could tweak the pathfinder to use time sliced capping and various other fixes but unfortunately we have done all we can All we can recommend is that if you get such slowdown you don t put more AT on the map than your system can handle and that you play on smaller maps There are lots of maps of all sizes to choose from so you re sure to get a fun game on some maps Dong Hoi Coastal is particularly difficult for the AT Playing the game online is a lot lot smoother Mismatches In the middle of an online battle it has been known that once or twice for no reason and with no explanation the game will say that is is mismatching It is not often that this happens but the lack of any explanation means that it is nearly impossible to find the source This is a problem that can als

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