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Shade tutorial: 5 useful techniques
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1. Shade tutorial 5 useful techniques i www oscillator se 3d OSCI ator ord bild for Shade tutorial 5 useful techniques Notes Welcome to the Shade tutorial 5 useful techniques This is my second tutorial for Shade the first one is called Shoes for Poser The purpose of this tutorial is to demonstrate some useful techniques when modelling in Shade But let s do something useful at the same time use Shade to create content for Poser so we ll do a fantasy sword These five techniques are not invented by me nor are they very exotic They are just useful and to make it easy to remember them have given them names Technique 1 The Lid Technique 2 The Mirror copy Technique 3 Inheriting Technique 4 Continuity Technique 5 Memorize to fit Some clarifications When write Enter modify mode it means that you should chose Tools gt Modify gt Enter Modify Mode or use the tool box equivalent When I write Exit modify mode you just have to press Enter or click the Finish button in the tool box This tutorial is written for the Windows OS If you run It on the Mac OS just use the Option key instead of the Z key and the Command key instead of the X key Most of the time will give the menu path to the commands used in this tutorial This is just for convenience Please use the tool box if you are more comfortable with it as am hope you will enjoy this tutorial Comments questions and cri
2. We could have created this closed line manually using the Create gt Closed Line tool but by using the disc tool we can easily create a symmetrical shape Chose Tools gt Copy gt Translate and drag the closed line to the right in the side View If you zoom in the perspective view you can se that we now have a shape where the sides are surfaces That s what curved surfaces are all about closed and open lines acting as a kind of skeleton which Shade uses to make a skin www oscillator se 3d 6 Shade tutorial 5 useful techniques Put a lid on the guard Shade File Edit View Tool Mesh Figure Rendering Scripts Plugins Window Help x 200 W 0 Z 175 Distance 265 Dot 5 M Large point XZ v Local Multi handle Numeric Template Untitled Y mm vO Relative Shared v Z Snap Grid Y Perspective grid C Safe zone 80 _ Large cursor zZ T x o gt Select Y Label v Attri Y Y Root Part Y guard Closed line Closed line Y Curved surface x Closed line Closed line ki fake 2 of 7 selected Our problem is that the shape is hollow We want to put two lids on it That s easy In the browser copy the two closed lines inside of the curved surface using Edit gt Copy paste them and drag them outside of the curved surface but inside of the guard part As they are closed lines they function as surfaces on their own Te
3. bladeright and make a mirror copy in the front view The Mirror copy Technique again Rename this bladeleft We now have a hole on the back side of the blade We want to put a lid on it Unfortunately The Lid Technique can t be used as the blade is composed of two different lines But we can solve this easily using two different techniques Let s start with the first one Create a new curved surface in blade Name it bladeback In bladeright select the open line which defines the back contour You might have to chose Tools gt Modify gt Switch to be able to select it Copy it paste it and drag it into bladeback Enter modify mode Holding down the Z and X key remove the control point placed at the point of the sword by clicking it Exit modify mode We now have an open line with only two control points Let s do the same with bladeleft In bladeleft select the open line which defines the back contour You might have to chose Tools gt Modify gt Switch to be able to select it Copy it paste it and drag it into bladeback Enter modify mode Holding down the Z and X key remove the control point placed at the point of the sword by clicking it Exit modify mode We now have an additional open line with two control points And we have a lid on the hole Technique 4 Continuity Copy an open line from another part or curved surface into a curved surface Delete control
4. 5 numeric values of EEEESSIKGZSEE the position of the w cursor here Use Open ine it to position the sx l mami cursor exactly y ei I Open line Open line i Ps 1 4 gt 1 of 23 selected aout Position the new UO AAR aE fourth control point at 0 0 Next is the pommel which is latin for apple We want the pommel to have the exact contour of the grip but a bit larger We ll accomplish this by using copies of the open lines of the grip Start by Zooming in Create a new part in the root level and call it pommel Copy the quarter1 part of the grip paste it and drag it into the pommel part if necessary Remove the open line which is closest to the guard from the new quarter1 part by selecting it and pressing the Delete key Next enlarge the open line by chosing Tools gt Move gt Uni scale Click the origin center in the front view and drag the open line until it is a bit larger than the grip We want this line to function as a lid for the pommel Bring up the Object Info window by pressing Ctrl I the letter Check the Closed box to turn the line into a closed line Shade adds a line between the first and the last control points in the open line and renames it The problem is that this line runs diagonally To fix this we have to add a fourth contol point to the line Enter modify mode hold down the Z and X keys and in the front view drag across th
5. blade volume Shade File Edit View Tool Mesh Figure Rendering Scripts Plugins Window Help 9 2 X 130 Y 150 Z 2382 Distance 2390 Dot 2 mm w Relative Shared v Z Snap V Grid Z Perspective gid C Safe zone 80 OL M Large point XZ v Local Multi handie Numeric Template sword shd E l 3 a SSES U gt Memory Re E Y Set amp Link Eye Cu Target Cu 4 Eye amp target Cu W Misc Correction 0 4 Bank Focus 04 Shift 04 Rise 0 4 2 s Film shift O4 Film rise OJ Film swing 04 T x Film tit 04 vacs Lens swing 04 g3 Select wv Label w Attri Y Lens tit o4 lt araAr a rrFc Scale 14 EEEE aT EENET ENN EEE E S Y Root Part E Ra ATOR A E ANANA OAT Q OM asta PI gt pommel J Distant Mode r r biade meee EL bladeright Open line __Open line Open line 4 gt gnp guard sees fe e i b i a z KE E 1 of 54 selected y ipi i i i ih i i iE gaa tte Sides hima iia lai A uka po Create a curved surface Tools gt Part gt Curved Surface rename it bladeright and drag it into the blade part Drag the two open lines from the blade part into bladeright Enter modify mode Select the open line which defines the upper contour of the blade Select the middle control point and chose Tools gt Modify gt Switch Now let s add some volume to th
6. browser 2 Chose Tools gt Copy gt Scale Mirror and in the front view drag from one grid line above the X axis to one grid line below it 3 Rename the new curved surface quarter2b 4 Select both quarter1b and quarter2b 5 Chose Tools gt Copy gt Scale Mirror and in the front view drag from one grid line to the right of the Y axis to one grid line to the left of it 6 Rename the new curved surfaces quarter3b and quarter4b respectively The pommel is finished Now only the blade is left www oscillator se 3d Click this arrow to collapse the part and hide the second level objects in the browser 13 Shade tutorial 5 useful techniques Shade with an edge Shade File Edit View Tools Mesh Figure Rendering Scripts Plugins Window Help X 700 Y 70 Z 2250 Distance 2357 Dot 10 mm wv Relative Shared v Snap M Grid V Perspective grid C Safe zone 80 OL M Large point XZ Local Multi handle Numeric Template sword shd __ z7 V gt A Memory v Res Pa Y Set amp Link 2 Eye Cu pe ae Target Cu ra Eye amp target Cu 4 Pa Y Misc E Correction 0 4 i Rise 04 Film shift 0 4 Film rise 04 Open line 2 Browser Lens swing 04 p g gt Select v Label w Attri Y Lens tit 0 4 i r rAi E Y Root Part Scale 14 gt pommel Distant Mode Y biade KGRESSSSSSESSGEESESEES Open
7. guard a Y quarter2b m E Closed line T To be able to use the sword as a prop in gt quarteri OJEE Poser you have to do two things in Shade a a check and adjust the normals and convert the Ek mi le Y blad curved surfaces into polygon meshes 7 eiai a Open line T Open line m Enter modify mode and chose Tools gt Open lne CIm Y adele m Modify gt Show Normals Small red lines Openine Je should protrude from the surfaces they must A an not point inwards In my model had to adjust a Ta adebackrig one of the lids of the guard the sides of the bladebackleft ae blade and the bladeback surface Check the ee A correct box in the browser to invert the normal Open line He are age Open line e if its pointing in the wrong direction Exit one aie i O li m modify mode Sanka aie Y quarter2 T amp O li Convert all items in the browser to polygon Open ne jmf meshes by selecting them one at a time and ms pen line T chosing Tools gt Convert gt Convert to Open line Polygon Mesh Use Surface Subdivision a os a Closed line _ 6 Fine Y Curved surface 6 Closed line H 6 Closed line m p gt 1 of 61 selected Shade Aggregate Cal File Edit View Tools Mesh Figure Rendering Scripts Plugins Window Help X 800 Y 450 Z 2050 Distance 2246 Dot 10 mm v Relative Shared v Z Snap Grid Y Perspective grid C Safe
8. line Open line gt grip gt guard 2 of 52 selected ey eee ad ai s W ba Sh L i i ai t a Pees Scere a iai a ki sS Su d dei ai Aai iat ai a Ui aa h a FRONTIDE Pith seni et eat eed ku tl a a kI ka ea Niet oa al LL ae Si Gel Sai KUSA SK tees fel eed heel SU ba fad OS Ube Sa lew us Deel tear lg Collapse the pommel part Zoom out and rotate the perspective view Zoom out the other views Create a new part put it in the root level of the browser and rename it blade We ll start with the edge of the blade Create an open line with three control points Tools gt Create gt Open line in the side view To make sure all control points have handles drag not click to create them Enter modify mode and adjust the handles of the control points to shape the blade Hold down the Z key and drag the handle to release the linkage of the handles Press the Z and X key and click a handle to delete it Exit modify mode Create a second open line with three control points and shape the upper contour of the blade Enter modify mode Adjust the handles if necessary Finally select the control point of the second open line the one that connects to the guard and drag it a bit to the left in the top view Exit modify mode MV Large point XZ v Local Multi handle Numeric Template sword shd Y z E Browser 8 gt Select v I E www oscillator se 3d 14 Shade tutorial 5 useful techniques Giving the
9. mm w Relative Shared v Z Snap V Grid Perspective grid C Safe zone 80 _ Large cursor M Large point XZ v Local Multi handie Numeric Template Untitled x T 2 Use mm s ua Z I ita x Q Select v Label v Attri Y lt ma ara c uGummrarvararcaTa m r aa RootPat KE 2a 1 of 1 selected Create a project folder on your hard disk Name it sword tutorial Start up Shade and if necessary create an empty window using File gt New Set up the perspective view right click in the view and select Display Mode gt Shading Wireframe Zoom in using the Aggregate Camera window and switch to Eye mode This will let us look at our model from different angles by just pressing Space and holding the mouse button down in the perspective window Do this regularly to check your modeling have a widescreen display so usually set up my workspace with the Aggregate window in the upper right corner and the Browser in the lower right But for this tutorial it s easier to place it in the middle of the window This way it will show up properly in the screen dumps Use mm s by selecting it from the popup menu in the control bar Also make sure the ruler is visible by chosing View gt Ruler The ruler can be dragged around the screen To change between a horizontal and a vertical ruler drag one the corners until the width of the ruler is larger than the height or vice versa Zoom in by pressing
10. the Spacebar and X and clicking in the top front or side views until the ruler shows approximately 100 cm Zoom out by pressing the Spacebar and Z and clicking You can pan by pressing the Spacebar and dragging in the views Check the Snap box in the control bar We will construct the sword using several different pieces and Snap aligns what we model to the grid on the screen thereby letting us position the pieces next to each other easily Just a quick note the are many ways to model an object This is just one way not necessarily the best or the quickest But for now it serves its purpose in showing some useful Shade techniques www oscillator se 3d Shade tutorial 5 useful techniques Start with the guard Shade lolx File Edit View Tool Mesh Figure Rendering Scripts Plugins Window Help X 0 Y 0 z 0 Distance 0 Dot 5 mm w Relative Shared v Z Snap V Grid Perspective grid C Safe zone 80 _ Large cursor M Large point XZ v Local Multi handie Numeric Template Untitied x Y Z Browser x rs Select Label w Attri Y e ee ee eS eee eee eee 2 eee ee eee eee A Y Root Part Y guard Disk 1 of 3 selected We ll start with the guard of the sword Chose Tools gt Part gt Part to create a new part in the browser window Rename the part in the browser guard by double clicking it and entering the new name Control click in the center of the top view and side view
11. zone 80 IL M Large point XZ v Local Multi handle Numeric Template sword shd Y Z lt lt Rye Memory v Res W Set amp Link Eye Cu Target Cu Eye amp target Cu W Misc Correction 0 4 Bank Focus 04 Shift Rise 0 4 Film shift 0 4 Film rise 04 Film swing 04 Film tit 0 4 Lens swing 0 Lens tit 0 4 Scale 1 UDEG O PUPO POPP epee eer eneperep er ere penenerer ep LU KUTI D I AAA J La an rela la ara alia Cay Trik Distant Mode gt Select v Label vi Attribut Y Y RootPart gt pommel ga z gt blade k d gg 1 of 61 selected Px FRONTIDE z4 www oscillator se 3d Ifthe column of check boxes doesn t show click this arrow Check to invert normals 18 Shade tutorial 5 useful techniques Exporting the sword Chose File gt Export gt Wavefront OBJ Use the following settings and save it with the name sword obj Wavefront OBJ Export Settings Text File niet Max vertices per Face fS E EEEE Ext rile E0 Double sided Output All objects bz Normals Smoothing Surface subdivision No subdivision UV value Material File Material Options W Convert Fram Poser units Cancel Default www oscCillator se 3d 19 Shade tutorial 5 useful techniques Setting up in Poser Start up Poser Open an empty window Chose File gt Import gt Wavefront OBJ and select sword obj Use the foll
12. Next chose Tools gt Create Disc and hold down the Alt key to create the disc from the center as you in the front view draw a disc that is approximately 25 cm s tall Chose Tools gt Move gt Scale control click in the center of the disc in the front view and drag from the edge of the disc to the center The disc turns into an oval which will be the front silhoutte of the guard www oscillator se 3d Shade tutorial 5 useful techniques Adding volume to the guard Shade Efx File Edit View Tools Mesh Figure Rendering Scripts Plugins Window Help x 200 W 0 175 Distance 265 Dot 5 mm wv Relative Shared Snap M Grid V Perspective grid C Safe zone 80 Large cursor M Large point XZ v Local Multi handle Numeric Template Untitled x Y zZ 1 x p gt Select w Label w Attri YW D z Root Part 2 CS ECAS EIT foe TL LI SC SLOG JIRASI JALE YL Jee La Wee ey Vee Y guard gt x beta j a a san p90 cm 50 cm vlade ta Lo ton oA a thi Ir babies Y Curved surface Closed line III Closed line ki Az 1 of 5 selected FRONTIDE za Create a curved surface by chosing Tools gt Part gt Curved Surface We want our disc shape inside of the curved surface To do that we have to convert the disc to a closed line by selecting the disc and chosing Tools gt Convert gt Convert to Line Object Drag the newly created closed line into the new curved surface
13. chnique 1 The Lid This is an easy way to turn a hollow curved surface into a solid shape just using copy and paste Our guard part is finished Let s move on to the grip www oscCillator se 3d Shade tutorial 5 useful techniques Getting a grip on things Shade File Edit View Tool Mesh Figure Rendering Scripts Plugins Window Help x 165 Y 0 z 425 Distance 455 Dot 1 mm wv Relative Shared v Z Snap Grid V Perspective grid C Safe zone 80 _ Large cursor M Large point XZ v Local Multi handle Numeric Template Untitled x F z E g gt Select v Label w Attri Y Y Root Part Y grip k Open line Y guard s Closed line Closed line p Y Curved surface Closed line Closed line This is where you control click before ai drawing the open 1 ofS selected line in the front ER 1 ve Ha gras ergr er ere recy era a ere eter arene meng ee b VIEW x FRONTIDE z4 We will model the grip in four parts This way we are sure to get a symmetrical grip First of all create a new part in the root level of the browser Rename it grip Zoom in the side view Control click where the second closed line ends so the lines we create next starts at the right place on the Z axis Chose Tools gt Create gt Open line and draw a line with three control points in the front view If it s n
14. ck the origin Drag from one grid line above the origin to one grid line below it hasn t have to be one grid unit just make sure you drag an equal number of grid units above and below the origin Shade creates a mirrored copy of the part Rename it quarter2 in the browser Make a mirror copy of quarter2 but mirror copy it across the vertical Y axis in the front view Rename the new copy quarter3 Do the same thing with quarter1 and rename it quarter4 The grip is finished Technique 2 The Mirror copy By thinking about symmetry in what you model you can get away with modeling only half a quarter or even less In the end you only have to copy the parts to complete the model This is very useful when modeling clothes for Poser www oscillator se 3d 10 Shade tutorial 5 useful techniques Bite into the apple Shade loj x File Edit View Tools Mesh Figure Rendering Scripts Plugins Window Help id Y Perspective grid _ Safe zone 80 _ Large cursor wal usa a T PATA ia Aggregate Object Info _ xj yi x 9 amp x z Closed line V Closed C Hole I Check this to turn Intensity 0 00 lumen P an open line into a ar Z closed line k Specular 0 00 I i Diffuse 1 00 5 Shadow map size Shadow map bias s Shadow map blur y bowe You can see the
15. e blade by reshaping the open line that defines the profile of the blade as seen from the front Zoom in the front view Hold down the Z and X keys and drag across the middle of the line A new control point is added Drag this point a bit to the right Disconnect the two handles and give them the same angle as in the picture above Exit modify mode www oscillator se 3d 15 Shade tutorial 5 useful techniques Finishing the blade 1 Shade Aggregate Car File Edit View Tools Mesh Figure Rendering Scripts Plugins Window Help 9 6 x 0 Y 750 Z 1250 Distance 1457 Dot 10 mm wv Relative Shared v Z Snap M Grid V Perspective grid C Safe zone 80 IL M Large point XZ v Local Multi handle Numeric Template sword shd A e W Set amp Link Eye Cu Target Cu gt Eye amp target Cu ae Y Misc X Correction 0 4 F Bank Fy Focus 04 Pd Shift 04 Rise 04 Film shift 0 4 Film rise 0 Film swing 0 4 Film tit 0 4 Lens swing 0 Lenstit 0 4 Scale 14 Distant Mode x 07 gt Select wv Label wv Attri V aa saa mana xa san man man man O R ma maa maq mn man man za maa man xn man aan ati um ma maa ma man aan man ma maa zm zn uama aa z ma mmn lt Y Root Part a gt pommel r blade Y bladeright Open line Open line Open line vY biadelefrt Y bladeback Open IIne Open line 2 of 61 selected rE Px FRONTIDE za Select
16. e diagonal line A control point is added Move this point to the origin where the X and Y axis meet Sometimes the Snap function won t let you move to 0 0 If so uncheck Snap zoom in and move the point until the X and Y coordinates both are 0 You can check this in the control bar Exit modify mode Check Snap in the toolbar Technique 3 Inheriting By copying an open or closed line from another part you can make sure that the new part will inherit the shape from the old www oscillator se 3d 11 Shade tutorial 5 useful techniques Shaping the pommel Shade Aggregate Ca File Edit View Tools Mesh Figure Rendering Scripts Plugins Window Help 9 6 X 56 2 Y 0 0 Z 405 0 Distance 408 8 Dot 05 mm wv Relative Shared v Z Snap M Grid V Perspective grid C Safe zone 80 IL M Large point XZ v Local Multi handle Numeric Template sword shd Y Z NI x lt lt Ae Memory Res Y Set amp Link Eye Cu Target Cu d Eye amp target Cu Te Y Misc V Correction 0 4 Bank k MU Focus 0 4 kas Shift 04 Rise 04 _ Film shift 04 Film rise 0 4 Film swing 0 4 Film tit 0 4 T x Lens swing 0 4 8 lt gt Select y Label v Attri Y Lens tit 0 4 i Y Root Part a Scale 14 B Y pommel ll Distant Mode l Closed line Y quarteri Open line Open line Open line Open linc grip quarter1 Open line a Open line aa e a q
17. es and in the top view for the third Do not modify the line in the center of the pommel Exit modify mode www oscillator se 3d 12 Shade tutorial 5 useful techniques Finishing the pommel Shade lojx File Edit View Tools Mesh Figure Rendering Scripts Plugins Window Help x 0 0 Y 0 0 Z 405 0 Distance 405 0 Dot 05 mm wv Relative Shared v Z Snap Grid V Perspective grid C Safe zone 80 _ Large cursor M Large point XZ v Local Multi handle Numeric Template sword shd x Y Z ae mE fe l oo _ Browser x S 8 gt Select Y Label w Attri Y HHIHH HHHH HHH HHHH m Y Root Part Y pommel Y quarterib Closed line gt quarteri Y quarter3b Closed line gt quarterl Y quarter2b Closed line gt quarteri Y quarter4b hr Closed line gt quarteri grip 1 mari BE 1 49 selected y x FRONTIDE za First of all collapse the guard and grip parts in the browser ny clickng the little arrow in front of the parts Collapse the quarter1 curved surface in pommel Create a new part give it the name quarter1b and drag it into the pommel part Drag quarter1 and the closed line from the pommel part into quarter1b Using The Mirror copy Technique we re going to make three additional copies of quarter1b to finish the pommel but we cheat and do it in only two copy operations 1 Select quarter1b in the
18. fy mode In the browser select the open line in bladeright which runs along the back of the sword Select the control point closest to the guard Chose Tools gt Memory gt Memorize The position and handles of the control point has now been saved Select the control point of bladebackright which is closest to the guard Chose Tools gt Memory gt Apply The control point is moved and realigned Repeat the procedure for the control point on the middle of the back and apply it to the other control point of bladebackright Exit modify mode Create a new open line with two control points and name it bladebackleft Repeat the procedure We have a lid on the hole Save the document Technique 5 Memorize to fit By using the memory functions we can copy the position and direction of control points from one line to another This can be used to construct curved surfaces that fit perfectly with each other www oscillator se 3d 17 Shade tutorial 5 useful techniques Bonus Exporting to Poser lt gt Select v Label v Attributes v Find i Y Root Part m Collapse all root level parts in the browser aa S08 L gt quarteri T amp We now have four parts pommel blade g as grip and
19. k the Perspective view lf you haven t done so already now would be a good time to save your Shade document Name it sword shd www oscCillator se 3d 9 Shade tutorial 5 useful techniques Completing the grip Shade lof x File Edit Yiew Tools Mesh Figure Rendering Scripts Plugins Window Help x 100 Y 0 Zz 25 Distance 103 Dot 2 mm wv Relative Shared v Z Snap Grid Y Perspective grid C Safe zone 80 _ Large cursor M Large point XZ v Local Multi handle Numeric Template sword shd x Y Z gt i g gt Select wv Label v Attri Y T T T TT TT T T T TT TT TT TT TT T TT E TT TPT TPT TT T TT Y RootPart Y grip Y quarterl Open line Open line Y quarter4 Open line Open line pag I Y quarter2 z i ime Open line E Open line z Y quarter3 Open line e Open line 1 of 20 selected y I Fe er ere ee ee er ee ee ee ee ee ee ee ee ee er eres eee er er er er eres eet eter eres eer ereres CT ereser er ere rer er ee asasacacp ssassasasq s7a acasq atasacacp asisatasqoaoa ae x FRONTID z4 To finish the grip we need to copy our finished quarter three times Click the quarter1 part in the browser to make sure it and all of its components are selected Chose Tools gt Copy gt Scale Mirror If the guide line of the operation is not coming from the center origin of the front view cli
20. n find different metals and also a leather material for the grip Add some characters and have fun www oscillator se 3d 21
21. ot already there drag the open line into the grip part in the browser If you need to adjust the control points enter modify mode and adjust the position and the handles Make sure you exit modify mode before continuing If you are unsure of how to draw and edit lines study chapter 5 of the Shade 8 User Manual www oscCillator se 3d Shade tutorial 5 useful techniques A grip with a surface Shade O x File Edit View Tools Mesh Figure Rendering Scripts Plugins Window Help x 45 mi 0 z 25 Distance 51 Dot 2 mm wv Relative Shared v Z Snap Grid Perspective grid C Safe zone 80 _ Large cursor M Large point XZ v Local Multi handle Numeric Template Untitled x Y 2 K lt EFE ferons BS g gt Select v Label w Attri Y z EIFE a A a e a E k Y Root Part grip Y quarter i Open line Open line Y guard m Closed line Closed line ras T i Y Curved surface Closed line 1 Closed line 5 1 of 11 selected Px FRONTIDE za Zoom out a bit Chose Tools gt Copy gt Translate and drag the open line 25 cm s or so to the right in the side view Now it s time to do some work in the browser Create a curved surface Tools gt Part gt Curved Surface rename it quarter1 and drag it into the grip part Now drag the two open lines into quarter1 Instant surface chec
22. owing Prop Import Options Prop Import Options Prop import options e Centered Place on floor e Percent of standard figure size Offset 4 r Z Z Weld identical vertices e Make polygon normals consistent Flip normals Flip U Texture Coordinates Flip Texture Coordinates Cancel OF Start the Group Editor by clicking the Grouping Tool button in the Pose Room In the Current Group Pull down Menu you can see the parts of the sword This is great because it means we can assign different materials to different parts We just have to select each part in turn and click the Assign Material button Create a material group called a material class for each part and give it the same name as the part WMATERIAI Figures Pases Fi Here are our Shade Hair parts Hands Props Lights Comer Press this button to create material classes for the four Shade parts Y Document Display Start E D _arkiv adiprojec E D _arkiv adprojec adohe Indesign C57 amp Adobe Phatnshon Shade frontier Poser E HAW O 19 36 www oscillator se 3d 20 Shade tutorial 5 useful techniques Assigning materials Now enter the Material Room Select sword in the Object Pull down menu You can now select the different material groups from the Material Pull down menu and assign different materials to them Browse around in the Materials library where you ca
23. points until the new open line fits This new line can be used as the start of a new curved surface and because it is a copy it will not leave a crack or fracture where the old and new line meets www oscillator se 3d 16 Shade tutorial 5 useful techniques Finishing the blade 2 Shade Efx File Edit View Tools Mesh Figure Rendering Scripts Plugins Window Help x 0 Y 600 Z 2400 Distance 2473 Dot 10 mm wv Relative Shared v Z Snap M Grid V Perspective grid C Safe zone 80 _ Large cursor M Large point XZ v Local Multi handle Numeric Template sword shd x T p 4 2 K When you have drawn the second open line Shade immediately draws a surface between the two lines This looks a bit strange until you have used AR the Memorize to janam mm fit Technique on the second open line gt Select Label w Attri Y Root Part gt pommel P Y blade Y bladeleft Open line Open line Open line Y bladeback Open line Open line uoo gg 1 of 61 selected X i i Px FRONTIDE za This is the second technique that can be used to create a lid As before create a new curved surface in blade Name it bladeback In the side view create an open line with two control points The exact placement isn t that important you can draw it a bit above the blade Name it bladebackright Enter modi
24. ticism is always welcome This tutorial is dedicated to the two enthusiastic moderators Nomi Noel at Shader s Caf www shaderscafe com and Angell at the Renderosity Shade forum www renderosity com Thank you both Oscillator Version 5th of April 2006 Copyright You are welcome to pass this tutorial on to your friends as long as you don t make any changes in the document You are not allowed to sell it Contact 3d oscillator se www oscillator se 3d Shade tutorial 5 useful techniques Preparations It s a good idea to do a preliminary sketch on paper and think about which strategy to use As you start to gain experience modelling you ll learn how to divide objects into parts which are easy to model But first of all some sword terminology grip blade back pommel edge guard When modelling you can do test renders to check out the result Bring up the render settings window by chosing Rendering gt Rendering Settings Go for the Scanline Method and select the Resolution Preset 800x600 it s quick In the browser select the parts you want to render and press Ctrl R We ll start with the guard then we ll model the grip the pommel and the blade In this way it starts easy and gets increasingly harder www oscillator se 3d Shade tutorial 5 useful techniques Setting up Shade Shade BEE File Edit View Tool Mesh Figure Rendering Scripts Plugins Window Help X 0 Y 0 Z 0 Distance 0 Dot 5
25. uarter4 Open line Open line auarter2 4l jah 1 of 27 selected DA ii ll io sns t R a ns is 5 nn nt it qt E E Px FRONTIDE za Copy the closed line and move it outside of quarter1 The Lid Technique in use once again Rotate the perspective view so you can see the pommel Chose Tools gt Copy gt Translate to make a copy of the closed line in quarter1 and move it approximately 60 mm s to the right of the origin Do this in the side view We want the pommel to have a kind of half sphere shape Select the new copy and chose Tools gt Modify gt Degenerate to point All points of the closed line are moved to the same coordinate Enter modify mode and select all control points of the line by pressing Ctrl A Drag all points in the front view so their X and Y coordinates are both 0 You will probably have to switch off Snap and zoom in to do this Don t forget to switch on Snap afterwards We have ended up with what looks like a quarter of a pyramid but we want the pommel to end in a curved kind of way To edit the lines running between the two closed lines chose Tools gt Modify gt Switch You can now see four open lines in the browser To turn these lines into curves we have to add handles Hold down the Z key and drag from the control point closest to the grip While dragging press Shift to get a straight handle Repeat this for three of the open lines Work in the side view for the first two lin
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