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patches and banks
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1. Bank 1 You can also see what bank you re in by holding down SHIFT the current bank will flash on the button matrix The red matrix buttons are the bank buttons The top row is banks numbers 1 4 the next row is 5 8 etc total of 16 banks To change to another bank hold down SHIFT and press a bank button the display will indicate which bank you selected and the button matrix will immediately be loaded with a patch from the new bank Press CLEAR to clear the current button matrix This will not erase the current patch in memory you can undo a clear by pressing the current PATCH BUTTON Note Holding down CLEAR and pressing a button on the matrix will add that button to the CLEAR LAYER see the Layers chapter Press SHIFT CLEAR to clear all 8 patches in the current bank Press SAVE to save the current button matrix to a patch The 8 PATCH BUTTONS will flash with the current patch flashing rapidly Press a PATCH BUTTON to save to that patch number To cancel press CLEAR Hint press SAVE twice in a row to save to the current patch and step the sequencer ahead You can quickly program an entire bank this way make the first patch hit SAVE twice make the second patch hit SAVE twice make the third patch hit SAVE twice etc Note saving a patch does not store it into long term memory The patch will be saved as long as the power is on In order to have it saved after you turn the Bend Matrix off you must save a whole bank see
2. Save Bank below Hold SHIFT and press SAVE to save the current bank The 16 BANK BUTTONS will flash on the button matrix with the current bank flashing rapidly Press a flashing BANK BUTTON to save into that bank The bank will be stored in long term memory even after the Bend Matrix is turned off The display should briefly flicker to indicate long term memory is being written to Press CLEAR to cancel Saving a bank will also save the Length settings see below Pace A SEQUENCER Press PLAY the 8 patches in the current bank will be played in sequence and repeated The method of playback and repeating can be changed with the Path and Length features see below gt The PLAY button will be lit up continuously the TEMPO light will flash and the display will animate while continuing to show the current Bank e g Bank 5 gt Press PLAY again to pause gt In Play mode you can press and hold a PATCH BUTTON to force the Bend Matrix to hold at that patch As soon as you release the PATCH BUTTON it will continue playing from that patch In this way you can play different patches like a keyboard and the Bend Matrix will fill when you re not playing gt You also can change banks while playing Simply hold SHIFT and press a red BANK BUTTON Play mode Play bank gt Press SHIFT PLAY to play multiple banks By default banks 1 through 16 will be played and then gt The direction of playback and range of banks t
3. cables POWER Beno Matrix MANUAL Pace 13 SPECIFICATIONS Dimensions 10 x 12 x 3 25cm x 30cm x 7cm Weight 3 2 lb 1 4 kg Power supply 9VDC negative center 2 1mm barrel plug 500mA or greater Signal switching On state resistance 60 1200hms typical Off state feedthrough 95dB typical Vin 2Vp p 1 KHz sine wave over 1kohm load Frequency range OHz DC to 45MHz Send Receive Channel 1 Receive e MIDI CLOCK 24 clocks cause a patch change e MIDI NOTE ON e MIDI NOTE OFF or NOTE ON with velocity 0 e MIDI CC default 20 21 22 23 Send e MIDI CLOCK 24 times per patch change e MIDI NOTE ON e MIDI NOTE OFF e Long term memory EEPROM Total size 1MB Bank patch storage 512B Bank patch length storage 32B Globals MIDI optional 5B Reserved 475B Maximum writes per bank 100 000 typical Components Illuminated tactile buttons 44 Three digit seven segment LED display Rotary encoder Analog potentiometers 4 Blue LED 1 4 jacks 16 typical Banana jacks 16 typical 1 8 jacks 16 optional to replace 1 4 or banana jacks RCA jacks 16 optional to replace 1 4 or banana jacks Power plug 2 1mm barrel MIDI jack standard 5 pin female DIN 2 typical 2mm aluminum top panel Beno Matrix MANUAL Pace 14
4. in one direction For example pressing the third button from the left on the second row diagram at left will connect Column 3 Jack with Row B Jack A signal can now flow between whatever you have plugged into Column 3 and Row B When you press a button it will light up The button will stay lit and the switch will be activated until you press it again Note in Momentary Mode the button will only stay on as long as your finger is holding it down Pressing buttons on the button matrix will not effect what s stored in memory unless you save it You can undo your changes by re loading the current patch see below Pace 3 PATCHES AND BANKS Load Patch O Clear patch Clear bank Save patch YY YV YV V y Beno Matrix MANUAL The patches are access by the yellow PATCH BUTTONS There are 8 patches per bank each patch stores button matrix state into memory Press a yellow PATCH BUTTON to load a patch The patch number is shown on the display for example the picture on the left indicates patch 3 When you press a PATCH BUTTON the stored patch will be loaded into the button matrix The current patch is indicated by a yellow patch button being lit up You can press the current PATCH BUTTON to re load it and undo any changes you ve made on the button matrix There are 16 banks each bank stores 8 patches in a sequence In PLAY or PAUSE mode the current bank is displayed The picture on the left means
5. long as you hold the button down As soon as you release the button it will go off again This is useful for playing the Bend Matrix like a keyboard Note playing a blank bank is the same as being in momentary mode This mod adds a four photocells one for each analog knob Each knob photocell combo has a switch to select whether the knob or the photocell is enabled Waving your hand over the photocells will cause the effect parameters to change total darkness is the same as the knob all the way down and bright light is the same as the knob turned all the way up MIDI CC data is sent just like with the analog knobs This allows for the Bend Matrix to be a gestural MIDI controller This mod adds three trigger input jacks Play Pause Step Forward and Step Backwards The jacks accept a trigger pulse of about 1V e g a loud audio signal or a CV Gate Trigger pulse Pace 12 BOOTLOADER The bootloader is an advanced feature of the Bend Matrix that allows you to upgrade or change the firmware program gt The latest firmware and bootloader instructions are available from this page O http www commonsound com kits doku php id commonsound bendmatrixcode gt You will need a computer with MIDI IN and MIDI OUT jacks Sysex software MIDI OX or an OSX equivalent two MIDI cables gt Follow the instructions on commonsound com which involve downloading a firmware file and using MIDI OX to transfer it to the Bend Matrix over the MIDI
6. Column Jacks za a za os Le e i 3 S S S a bn 2 bH ZS yy dp s H enH Hd 6 8 Pi _ Fi OoOo F d q 4 Bi A ail j A WE d A ail f GG OO F N O p 6 ii F j i V i k d i j n d HINE delNd C Display d Int Clock Temno set gt Tempo Tl Heanor Son G O Bank mode Value 1000 Ext MIDI Clock NOE EFFECTS Patch buttons M Real time effect knobs ml Beno Matrix MANUAL Beno Matrix User MANUAL v2 3 2 TABLE OF CONTENTS Igel IT d te N BEE 3 Patches and BankS cccsscesseeeeeeeseeeeeeeseeeseeeeeseeseeees 4 SCAUNE E 5 EE 7 NEE 9 Assigning RRE 10 Eet 11 Advanced Features cccccccsscsesecseeeeseeeeeeeeneseeseeseeees 12 Seet ee ET E 13 DDECITIC ATION E 14 Pace 2 INTRODUCTION Button Matrix Beno Matrix MANUAL The Bend Matrix has 4 rows of 8 buttons totaling 32 buttons in the BUTTON MATRIX Each button represents a switch between a column jack columns 1 8 and a row jack rows A B C D in normal mode and also rows E F G H in dual mode See the panel layout diagram for jack locations When a switch is activated a signal can flow between the corresponding row and column jacks The signal can be audio video digital data control voltage etc Normally the signal can flow in either direction although your Bend Matrix may optionally be wired with buffers to only allow the signal to flow
7. e In pause mode the knobs have no effect When a knob is at zero its corresponding button matrix section is off nothing is lit up As the knob is turned up from zero to mid way the current patch will flicker or strobe on when the sequencer loads a new patch The duration of the strobe will become longer and longer as the knob is turned up When the knob is at mid way the patch will behave normally full strobing or no flicker As the knob is turned up from mid way to full the patch will strobe between two patches that depend on the effect mode The duration of the strobe will become longer and longer as the knob is turned up O Effect mode 1 Start at the current patch flicker to an overlay of the current patch and next patch O Effect mode 2 Start at an overlay of the current patch and next patch flicker to the current patch O Effect mode 3 Start at the current patch flicker to the next patch O Effect mode 4 Start at the next patch flicker to an overlay of the current patch and next patch Strobe effect mode 1 and 2 can be used as a sort of mixer with each knob being a sort of level control When the knob is turned down the section is off As the knob is turned up the patch becomes more and more present analogous to louder until mid way when the current patch is fully present and then starts to bleedthrough to the next patch This is especially useful with 4 audio inputs and 8 speaker outputs on row Knob Layout Mode eac
8. ese buttons flashing dimly This indicates they are on the Clear Layer Holding down CLEAR and pressing a button on the Clear Layer a second time will take that button off the Clear Layer The button will no longer flash dimly when you hold down CLEAR Any buttons on the Clear Layer will never light up unless you press them The Clear Layer is useful if you need to insure certain buttons will not light up for instance a button that plays a loud sample or resets the power on a circuit bent device No matter what patches are played MIDI notes are received or effects are run the Clear Layer buttons will not light up The only way to light one up is to press it manually Hold down SAVE and press one or more buttons on the matrix Continue to hold down SAVE and you will notice these buttons flashing brightly This indicates they are on the Save Layer Holding down SAVE and pressing a button on the Save Layer a second time will take that button off the Save Layer The button will no longer flash brightly when you hold down SAVE If you put a button on the Save Layer and it s already on the Clear Layer it will be taken off the Clear Layer Any buttons on the Save Layer will always stay lit The Save Layer is useful if you need to insure certain buttons stay lit no matter what MIDI patches or effects are playing For instance if a button represents a repeating bass line you may want to keep it active while you improvise with the other buttons and n
9. h knob controls the level of each instrument Gloob effect pushes bits and blocks around the button matrix as the knobs are turned The bits and blocks are overlayed on top of the current patch O Effect mode 1 A single button is lit up and moves around the knob s section O Effect mode 2 The knob s section is filled up with bits in a digital counting fashion 0000 0001 0010 0011 0100 01071 O Effect mode 3 A block moves into the section from the left or top until it completely overlays the section and then exits to the right or bottom O Effect mode 4 The knob s section is filled up with bits in a digital counting fashion and this is XOR ed with the current patch This can be used to punch out bits in a patch Gloob is a useful effect for moving sounds or connections around manually The knobs can be turned in real time until an interesting patch results and then it can be saved This can be repeated to fill up a bank with patches Pace 7 Arp effect gt Arp is an arpeggiation effect Arp will light up one at a time the buttons in the current patch gt For instance if a patch has three buttons lit up numbers 2 4 and 5 then Arp will first light just button 2 SHIFT ARP then just button 4 then just button 5 In this way a chord can be defined within a single patch and Arp will play individual notes of the chord The knobs set the speed and direction of arpeggiation O At center the effect is held or fr
10. he display will change to END and you can press another Bank Button to send the ending bank O To cancel press the red CLEAR button For example if you want playback to repeat patches 3 through 6 press SHIFT LENGTH and then press the 3rd PATCH BUTTON and then press the 6th PATCH BUTTON Or for example if you want playback to repeat banks 2 through 14 press SHIFT LENGTH and then press Bank 2 and then Bank 14 gt Note The patch and bank length settings are stored in long term memory y bt a LI m J OL Beno Matrix MANUAL Pace 5 Set Path gt Press SHIFT PATH to set the path or repeat mode The display will indicate the current mode O Fwd default mode repeats the sequence forwards counting up O Ev repeats the sequence in reverse counting down O onE plays the sequence forwards once and then stops O An plays random patches In Play Bank Mode random banks are also selected gt Keep pressing SHIFT PATH until the display shows the mode you want The selected path will always work within the bounds set by Length For instance if you set the Patch Length to be from patch 5 to 7 and Bank Length to be from banks 9 to 12 and Path to be Reverse the Bend Matrix will play O Bank 12 Patch 7 then Bank 12 Patch 6 then Bank 12 Patch 5 then Bank 11 Patch 7 then Bank 11 Patch 6 etc until it reaches Bank 9 Patch 5 and then repeats starting at Bank 12 Patch VT Joa rn 3 T
11. into the Bend Matrix s MIDI input the most recent MIDI Note CC message that comes in will be assigned to the currently flashing button knob O The Bend Matrix sequencer will run in the background even while you assign MIDI values The button matrix display however will not show you what the sequencer is doing Beno Matrix MANUAL Pace 10 LAYERS Clear Layer gt Save Layer gt Beno Matrix MANUAL The Bend Matrix s button matrix uses the concept of layers and an understanding of this concept is important for advanced use There are five layers O MIDI layer set by MIDI input Effect layer set by real time effects Clear layer set with CLEAR BUTTON see below Save layer set with SAVE BUTTON see below Button layer set by pressing buttons on the matrix and recalling stored patches O OOO These five layers are combined and the resulting matrix is used to set the switches between row and column jacks The result is alsp displayed on the button matrix s LEDs The method of combining these layers is to first turn on the sum of the MIDI Effect and Save layers and then turn off every button on the Clear layer Finally the Button layer is added in Keeping the button layer at the end insures that a performing musician can always press a button and have it light up no matter the state of the other layers Hold down CLEAR and press one or more buttons on the matrix Continue to hold down CLEAR and you will notice th
12. ns are split into 4 sections one for each knob To i cycle through the knob modes press Shift Knobs until the display indicates the mode you want Row mode default 4 rows of 8 Column mode Corner mode 4 double columns 4 corners Beno Matrix MANUAL Pace 8 MIDI mode gt The button matrix is linked to MIDI notes You can enable or disable the sending and or receiving of MIDI messages by pressing SHIFT MIDI to cycle through six modes O ALL MIDI is sent and received OFF no MIDI messages are sent or received NOC NO Clock MIDI is sent and received except for MIDI CLOCK messages CLK Clock Only MIDI CLOCK messages are sent and received SND MIDI is only sent RCV MIDI is only received O Note commands Each button on the matrix is mapped to a MIDI note so by pressing buttons or by playing patches you can use the Bend Matrix as a MIDI controller like a KL EK ELE E CH keyboard O O CC command Turning the analog knobs will output a CC command gt Receiving MIDI O Note commands Playing a MIDI keyboard into the Bend Matrix will turn buttons on the matrix on and off LH O CC Commands These are mapped to the analog knobs When a CC command is received nd the knob s actual state is overridden until it s turned again The MIDI mode is stored in long term memory MIDI Clock gt Clock input The Bend Matrix will automatically sync to MIDI clock messages in play mode In
13. o repeat can be changed with the Path and Length features see below gt The right most dot on the display indicates Play Bank Mode N G gt The current bank number will continue to be shown on the display and will be updated as new banks are C loaded gt Press SHIFT PLAY again to return to Play mode Turn the TEMPO rotary knob to change the current BPM by 50 Hold down SHIFT while turning TEMPO to change the BPM by 5 fine tuning Tempo BPM gt Hold down SHIFT for two seconds to display the current BPM Each patch represents one beat e g 120 BPM means 120 patches will be played in 1 minute or 2 patches per second gt The minimum BPM is 2 or 30 seconds per patch HI gt The maximum is 1995 about 30 microseconds per patch gt The left most dot on the display indicates 1000 e g the bottom picture means 1500 BPM Set Length gt To set the beginning and ending patches or banks for playback hold SHIFT and press LENGTH The 8 patch buttons and the 16 bank buttons will flash and the display will say BEG for beginning gt At this point you can choose between setting the patch length or bank length O To set the beginning ending patches for the playback Press a yellow Patch Button to set the beginning patch The display will change to END and you can press another yellow Patch Button to set the ending patch O To set the beginning ending bank for bank playback Press a Bank Button to set the beginning bank T
14. ot have to worry about accidentally turning the bass line off Pace 11 ADVANCED FEATURES 4x8 Dual 4x4 gt POWER p Momentary gt mode R optional a Photocells gt optional Trigger Inputs gt optional Beno Matrix MANUAL The Bend Matrix has two major modes 4x8 default or Dual 4x4 To change between modes hold SHIFT when turning the power on The display will indicate 4 4 or 4 8 to show what mode we re in 4x8 mode is the default mode the button matrix acts a single grid O There s 4 row jacks A B C D and 8 column jacks 1 8 O Each row can connect to each column O Row jacks E F G H aren t used In Dual 4x4 mode the Bend Matrix functions as two separate 4x4 matrices O The Red matrix connects Row Jacks A B C D and Column Jacks 1 2 3 4 O The Green matrix connects Row Jacks E F G H and Column Jacks 5 6 7 8 O This is a useful mode for using a single Bend Matrix to control two separate signal paths for instance one side routes audio signals and the other side controls circuit bending points or video etc O Dual 4x4 mode is also useful for re ordering up to 6 effect pedals in a serial chain See the sample patch diagrams Normally pressing a button on the button matrix will enable that switch until you press the button again This is non momentary or latching mode Flip the tap latch switch down to enter Momentary mode In this mode a button on the matrix will be active only as
15. ozen at the first note O When the knob is to the right of center the arpeggiation goes upwards O When the knob is to the left of center it goes downwards O As the knob is turned up or down the arpeggiation plays slowly when it s closer to center and faster at the extremes up to 64 times the current tempo BPM The effect modes change the way the arpeggiation happens O Effect mode 1 repeat the arpeggiation indefinitely Effect mode 2 play the arpeggiation once then go blank Effect mode 3 play the arpeggiation once then hold on the last note Effect mode 4 play random notes in the arpeggiation The knob still controls the speed but has no effect on direction gt An interesting feature of the Arp Effect is that each section of the button matrix can change at different rates relative to each other while the overall rate will always be dependent on the tempo BPM even when the sequencer is not playing OOO Random effect Random mode turns random bits on and off within the current patch i gt The speed at which bits are flipped is determined by the knobs from O0 no effect to 64 times the current The effect modes determine the number of bits that are flipped at a time O Effect mode 1 one bits flipped at a time Effect mode 2 two bits flipped at a time O O Effect mode 3 three bits flipped at a time O Effect mode 4 four bits flipped at a time r Knob Layout gt The Knob Layout Mode chooses how the 32 butto
16. pause mode MIDI clock messages have no effect The Bend Matrix s own internal clock will be merged with the external clock source therefore to normally sync the Bend Matrix to another clock source set the Bend Matrix s tempo slower than the external clock source To get interesting poly rhythmic swagger effects set the Bend Matrix s tempo faster than the external clock source gt Clock output The Bend Matrix also sends MIDI clock messages 24 times per beat This can be used to slave another device to the same tempo as the Bend Matrix Beno Matrix MANUAL Pace 9 MIDI Each button can be assigned to a MIDI note and each knob can be assigned to a MIDI CC number Assignments These assignments can be changed on the fly by going into MIDI Assign Mode gt MIDI Assign Mode O To enter MIDI Assign Mode press and hold SHIFT MIDI and while still holding SHIFT press a button on the matrix The display will briefly say not MIDI Note m The button you pressed will flash on the matrix and the current MIDI Note value assigned to that button will show on the display O Spin the rotary knob to change the current MIDI Note value 0 127 WR Or input a MIDI Note and the display will instantly jump to the note it heard This is useful if you don t know the note numbers but you want a particular key feature on your external controller to trigger a particular button on the Bend Matrix MO O When you find the MIDI Note number you want you can pres
17. s another matrix button to start assigning it C O At any time you can turn a knob to assign the knobs CC numbers The display will briefly say CC to indicate that you are now assigning MIDI CC numbers To go back to assigning MIDI Note numbers to matrix buttons just press any matrix button and the display will say not again O Assigning MIDI CC numbers to knobs is done in the same way as with matrix buttons Turn a knob to select it then spin the rotary or input a CC command to find the MIDI CC number you want then turn the next knob to select it find your MIDI CC number turn the next knob etc O Note If you have the photocell mod flip the photocells OFF before assigning MIDI Changes in ambient light shadows on a photocell could cause MIDI Assign Mode to jump to assigning its CC number gt Saving MIDI Assignments O When you re done assigning MIDI values press SAVE to store your changes into long term memory Or if you just want to use your new values for this session only press CLEAR and the old MIDI assignment values will go back into effect after you power down the Bend Matrix O Whether you SAVE or CLEAR your changes it s important to note that while you are assigning MIDI values your changes go into effect immediately even as you scroll through various values this is very useful if you are performing and want to use live re patching as an effect For example if you are running a sequencer or drum machine
18. u JME iQ Beno Matrix MANUAL Pace 6 EFFECTS YV V V y Strobe effect gt be gt e Gloob effect gt et 6 008 Beno Matrix MANUAL You can apply real time analog controlled effects to the current button matrix using the knobs The effects are typically laid over the current patch or playback This allows you to let a repeating or random sequence run while you modulate effects in a separate layer At any time the layers can be flattened and the current button matrix consisting of a loaded patch plus effects can be saved into a patch You can select one of four effects Strobe Arp Gloob or Random Each of the four effects has four modes numbered 1 2 3 4 Each of the four knobs modifies the effect for one section of the button matrix To select an effect hold SHIFT and press the appropriate yellow KNOB EFFECT button The display will indicate the first letter of the current effect S A G R and current effect mode 1 2 3 4 To cycle through the effect modes press SHIFT KNOB EFFECT button again The way the button matrix is sectioned up is set by the Knob Layout Mode see below In this way the effect can be applied in different ways to different parts of the button matrix To turn the effects off press SHIFT KNOB EFFECT any effect to cycle through the effect modes until the display shows three dashes Strobe effect flickers or strobes the current patch It only is active in play mode or play banks mod
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