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1.                                                                            8   6 5   SYSTEM a ee e 10  6 6   Al PLAYERS                                                                                11  6 7   CONFIGURATION OPTIONS                                                           12  6 7 1   Players Rounds                                                                        13  6 7 2     Economics                                                                             13  6 7 3     Physics                                                                                 15  6 7 4     Landscape                                                                             16  6 7 5     Weapons                                                                               17  6 7 6     Graphics                                                                               18  6 7 7   Gameplay Options                                                                    19  6 7 8   AI Controller                                                                          19  6 7 9   Sound Setup                                                                            20   6  8   COMMAND LINE OPTIONS                                                           21  SP  TRAC AIL ITY MATR ee 22    Rscorch 2    1  Credits    A majority of the following manual pages were composed by Justin David Smith    lt justins at chaos2 org gt  and are copyright c  2001 2000 A few isolated paragrap
2.                    Rseorch 22    
3.    a  RS CoOrcn    US   Memnu                                  Project XScorch  Team Core Dump  January 29  2003  Change Record   Date Version Changes Additions Responsible Person  1 29 03 1 0 Created document Alon Gotesman  1 31 03 1 1 Fixed formatting of document Alon Gotesman  2 4 03 2 0 Fixed up all the issues stated in Jeremy Stolarz  correction form  did more formatting   and wrote battle section  3 12 03 3 0 Removed mention of Team Alon Gotesman  functionality  Updated user interface  illustration  Nscorch 1       TABLE OF CONTENTS    1  CREDITS                                                                                           3  2  OVERVIEW                                               n ne nn nnn nnn nnn nnn nnn nn 3  DATORN eee enn eee ee eee ee 3  di DEFINON ee 3  5  GETTING STARTED es 3  6  USER   S MANUAL                                                                               4  6 1   GAMEPLAY                                                                                  4  6 2   INVENTORY                                                                                  4  6 2 1     Weapons List                                                                            6  6 2 2     Accessories List                                                                        7  6 2 3     Tank list                                                                                 7   63 ABATI D e a Se nS rer ea ae Se ee ee eee Ee eee 7  6 3 1     Tank Controls
4.  start playing        Rscorch 12    6 7 1   Players Rounds                                                                                         Player Setup DOR  Number of players  4    Number of rounds   10 B  Al type Player name Tank style   Human    Player 1 Standard     Human Player 2 Standard  Spreader Player 3 Standard  Calculater Player 4 Standard  Annihilater  P ayer 5 Standard  Shooter   Player 6 Standard  uman MI Player 7 Standard  uman    P ayer 6 Standard  uman M  P ayer 9  Standard p  uman H  P aye 10   Standard ig       Number of Players  integer  2 10   Set the number of players participating in the game     Number of Rounds  integer   gt   1   Set the number of rounds to play for this game     AI Type  list   Select the AI type  Human players are       Human   the remaining AI s are  documented above     Player Name  string   Give a unique name for each player     Tank Style  list   Select the type shape of the tank  for each player     6 7 2     Economics       Rscorch 13       Economy Setup    Scoring  Standard  Initial Cash  100000  Interest Rate  0 050    Dynamic Interest     Computers Can Buy     Computers Buy Aggressively   Free Market   The Lottery        Scoring  list   Specifies in what manner each player scores points  money  at the end of each  round   BASIC scoring  Players receive points only for killing tanks and    surviving a round    STANDARD scoring  Players get less points for actually killing a tank  but  get points every time they damag
5.  to purchase the item  or  item has a higher arms level than the player is allowed  then the item is grayed out and  cannot be purchased  Items that can be bought will appear with an arrow pointing to the  right  and items that can be sold will appear with an arrow pointing to the left     Xscorch item description are listed in the following two sections     6 2 1     Weapons List       Baby Missile    A small triple turret capable missile that tanks  have in near infinite                      Missile A fairly large and inexpensive triple turret  capable conventional missile   Baby Nuke A missile with a miniature tactical nuclear  warhead    Nuke A missile with a tactical nuclear warhead   Leap Frog When this missile detonates the first two times        it shoots out a new one              Funky Bomb The funky bomb is a very unpredictable cluster  bomb   MIRV Multiple Independently targetable Re entry       Vehicles  Branches multiple missile warheads at  apex of trajectory       Deaths Head    A very large MIRV with nine nuclear warheads        Annihilator    A missile with a huge tactical nuclear warhead        Napalm       A small globe filled with jellied gasoline        Hot Napalm    A large globe filled with jet fuel              Black Rain    Looking up  you see a flock of birds  No wait   Those aren t birds    Branches multiple napalm  warheads at apex of trajectory       Tracer    A missile with no warhead  Pretty useless        Smoke Tracer    A missile with no warh
6. ability  percentage   Determines the likelihood that a player will speak at the end of a turn     Extended Status  toggle   If set  the status bar will contain an additional row of extended information during  the game  things such as trigger  battery  parachute  and teleporter inventories   life  and wind      Tooltips  toggle   If set  tool tips will be displayed where available     6 7 8   AI Controller       Rscorch 19          Al Controller Setup      amp     Human Target Practice        Allow Offset Targetting     Always Offset     Enable Scan Refinement        0  amp   O A        No Budget Constraints        Ok Cancel                Human Target Practice  toggle   Al s will always prefer human targets to AI targets  except for Al s that fire at    random   When playing against 9 Calculators  this can make your day pretty  lousy     Allow Offset Targeting  toggle   Generally  when a weapon hits a shield it does less damage than an explosion  detonating right outside the shield  weapons hitting the shield do not have a  chance to detonate   This changes the AI targeting behavior so they will  deliberately aim outside the shield  if their intended victim has raised shields     Always Offset  toggle   If the above option is set  this option will force the AI to always offset its  targeting as if the player had raised shields  This allows the AI to compensate for  cases where the player may simply not have had their turn yet to raise shields     The downside is the AI will 
7. e a tank or shield    GREEDY scoring  Works like STANDARD scoring  but the final  rankings at the end of each round are based on the Net  Worth of your tank  e g  how much cash you have in  the bank plus the depreciated value of all weapons   etc  in stock   He who dies with the most toys wins       Initial Cash  integer  0 1000000   Amount of money each player should start with     Interest Rate  float  0 0 30   The interest rate for savings  compounded once per round     Dynamic Interest  toggle   If enabled  interest rates will change during the game     Computers Can Buy  toggle   If enabled  computers are permitted to buy items  The Al s are very uninteresting if  this option is turned off    Computers Buy Aggressively  toggle   If the previous option is enabled  the AI s will buy items conservatively  With this    option  the Al s will allocate larger budgets and buy bigger items early in the game     Free Market  toggle     Rscorch 14    In Free market play Equipment and weapons are affected  When the game initially  begins the prices are set  After the initial round prices begin to adjust depending on  what the demand is for the item  For example of a person constantly buys Napalms  the price every round will go up  There are set grounds for the prices  the price of  an item will not go less then this set price      The Lottery  toggle   If the lottery is enabled  there will be a random drawing at the start of each round   A random player will receive a bundle of a ra
8. e used smoke tracers or have Trace Paths enabled  then this option will    clear all smoke trails from the sky     Retreat  This feature is not yet implemented     Rscorch 10    Resign Game  Resigns from the current round and all remaining rounds  This option ends the  entire game  and will take you back to the intro screen     Sound Setup  Takes you to the Sound Options window  This will allow for both sounds music  while the user is in the menu option screen  It will also allow sound effect during  game play    6 6   AI PLAYERS    Human  The humans believe they are the superior mind  The AI s rather disagree with that  sentiment  Keep this in mind when you are wondering why 9 AI s would want to  simultaneously target your tank       Moron  This AI fires at random  Of all the Al s  this one has by far the highest suicide rate   An alternate name is    Cannon Fodder      Shooter  This AI goes for targets it has a line of sight to  It s not a great player otherwise   This AI buys weapons that have the best economical yield  but during the game it  will select weapons that have the highest yield     Spreader  This AI is similar to the Shooter  except a Spreader buys weapons with the highest  yield  without regard for the price     Chooser  This AI chooses a victim  Once chosen  the victim is attacked until they are dead   or the Chooser loses the ability to reach the victim  This AI does not need line of   sight  but fortunately it cannot compensate for wind     Calculator  Thi
9. ead that leaves a trail of  smoke        Shield Sapper    A missile with a warhead designed to drain shields  it hits directly           Baby Roller    A weapon that rolls downhill and then detonates a  small warhead        Roller    A weapon that rolls downhill and then detonates a  warhead        Heavy Roller       A weapon that rolls downhill and then detonates a  large warhead        Riot Charge    Riot Charge           Riot Bomb    A bomb that clears dirt instead of damaging  players        Heavy Riot Bomb    A bomb that clears lots of dirt instead of  damaging players        Dirt Clod    Drop a small chunk of dirt on someone           Dirt Ball    Drop a chunk of dirt on someone        Ton Of Dirt    Det aro   Rseor cs    Drop a large chunk of dirt on someone     Liquid Dirt    6 2 2     Accessories List    Drop a bunch of mud on someone                                                  Baby Magnetic A small low power magnetic shield    Heavy Magnetic A large high power magnetic shield    Baby Shield A small physical shield layer    Shield A physical shield layer around the tank    Heavy Shield A large physical shield layer    Baby Force A small but impregnable force field    Force A force field surrounding the tank    Heavy Force A large heavy duty force field    Fuel Tank Some fuel for a tank s motor will allow it to move    around        Triple Turret    A triple turret can shoot three of some missiles at  once        Auto Defense    Allows you to bring up shields at 
10. ect the next weapon available in your inventory     Shift  Tab  Select the previous weapon available in your inventory     B  b  Activate a battery  A single battery can restore 5  of damage done to your tank   and therefore restore the maximum firing power by 5  when you are damaged   You must have a battery to discharge in your inventory to exercise this option     E  e  Activate or energize the currently selected shields     F  f  Activate your fuel tanks  A window will be displayed  indicating the amount of  fuel you have available  As long as you have fuel  you may use the Left and  Right arrows to move one unit to the left or right  respectively  In general  you  cannot move your tank up a steep hill  Immobile tanks will not be able to exercise  this option     Force a redraw of the screen     Toggle the currently selected shields  The currently selected shields are the  shields that will be used when you energize  Shields are classified by a power  number with a type suffix  M for magnetic shielding  F for force shielding  and S  for your standard  run of the mill shields  If no shields are available  0 is  displayed     Toggle contact triggers on off  This is only meaningful if you actually have some  contact triggers of course  and when tunneling is enabled  Weapons that are fired  after this point will have contact triggers equipped  until you run out      Activates a teleporter  assuming at least one exists in a player s inventory  The  tank should disappear from t
11. er   affect the difficulty of the game     note that the default options make for a reasonable  level of game play     Most of the game configuration is controlled using menus  although a few are  command line options  which are explained below  Once you are ready to begin a new  game  you may want to select    Save Options    to save your configuration  then select  Begin Game and start a new game     Game play is divided up into a predetermined  player selected number of rounds   Each round consists of two phases  the Inventory Phase and the Battle Phase  In the  Inventory Phase  you can buy weapons to shoot at your opponents  and accessories to  help defend your tank  See the Inventory section below for information on the weapons  and accessories you may buy  In the Battle Phase  you setup defenses  select weapons   aim and fire at your opponents  For more information refer to the section on Battle below     6 2   INVENTORY    Players have the option of buying different weapons and accessories  making for  more interesting games  Weapons are just that  an assortment of missiles  including  ICBM like warheads  napalm  lasers and a number of custom weapons to bring down  specific defenses  Accessories increase a tank   s chance of survival  including guidance  systems  shields  fuel  batteries  parachutes  transporters  and other odds and ends     Rscorch 4    At the beginning of a round  each player is given an opportunity to buy or sell  weapons and accessories  Each playe
12. he screen and reappear in a random location     0 9  Display information about a particular player  1gives information about Player 1     and 0 gives information about Player 10     Enter  Accept your orders     Rscorch 9    Ctrl Y  Bring up the System Menu  this can also be accessed from the menus   You can    control certain graphics options from the system menu  clear the screen of smoke  trails  and end a round prematurely     Ctrl Z  Pauses the game     Ctrl R  Resign from the game  This will end the game for everyone  You will be asked to    confirm the resignation     6 5   SYSTEM MENU       System Menu    Animation   Graphics Are Fast              Computers Are Fast   C        Mass Kill       Erase Smoke    N A  Retreat       Resign Game             Sound Setup       The system menu gives you some control over the game while it is in progress  In  this menu  you will have options to change how the game is displayed  e g  the Graphics  Fast option described below   You also have access to a few useful commands  described  below  You can bring this up by pressing Ctrl  Y during the game or by using the menus     Mass Kill  Kills everyone still alive in the round  No player gets credit for the kills  and none    are considered a suicide  This option is useful if all human players have already  been eliminated from the game  but the AI players are making no progress  whatsoever in annihilating each other  This option ends the current round only     Erase Smoke  If you hav
13. hs were  cited from the Scorched Earth 1 5 tutorial  written by Wendell Hicken and copyright  c   1991 1995  Team Core Dump enhanced and formatted this final version     2  Overview    Xscorch is a clone of the classic DOS game   Scorched Earth   Xscorch is an exciting  artillery combat game  where the goal is to destroy enemy tanks using powerful guns and  avoid getting killed using shields and other accessories  Using money won at the end of  each round  players purchase upgraded equipment  than target enemy tanks by adjusting  the angle and firing power of their turrets  The goal is to destroy enemy tanks before they  destroy you     3  Platform    System Requirements   Linux Machine  GTK 1 2 or better  Optional Recommended   Libraries MikMod  for sound  and GNOME    4  Definitions    AI  Artificial Intelligence  Computer players are capable of varying degrees of     intelligence     The lowest AI level is Moron  the highest is Insanity and in between there  exist five separate and distinct difficulty levels     Auto Defense  An accessory item that can be purchased that allows the activation of  defensive accessories at the beginning of a round rather than during a player   s turn  This  allows a player to have shields  parachutes  and other accessories set up before shooting  starts  and therefore before possibly getting damaged or destroyed     5  Getting Started    To obtain Xscorch visit the official website  located at  http   www robotarmy com jeremy cs115  and downl
14. ies are not  always       concrete     this specifies how the sides and ceiling behave     None The sides and ceiling are open    Concrete All sides are solid  Weapons hitting any boundary will  explode    Padded Weapons hitting the sides and ceiling will bounce off   although at a reduced velocity    Rubber Weapons hitting the boundary will bounce off at exactly the  same velocity    Springy Weapons hitting the boundary will bounce off with an  additional    kick    to the velocity    Wraparound The ceiling is open  Weapons going off one side will    reappear on the opposite side  Explosions will also wrap  around the screen if they detonate near an edge   Random One of the above types of walls is selected at random     Wind is Dynamic  toggle     Normally the wind remains constant through a round  If this is enabled  the wind  will change once per turn     6 7 4     Landscape       Landscape Setup    Land Generator  Valley    Bumpiness  57 300    Sky  Night    Hostile Environment  O      Ok   Cancel Apply             Land Generator  list   Specify the generator to use to create the land     Bumpiness  percentage     Ns corch 16    Specify the noise on the generated landscape     Sky  list   Specify the background sky     Hostile Environment  toggle   When selected  hostile environments in the form of meteors or lightning bolts   These hazards appear random times and hit random spots  producing the same  amount of damage as baby missiles to both land and tanks  Shields act o
15. made to tanks is recorded  and if a player   s tank is destroyed  that player gets no more    turns until the next round     Simultaneous  In simultaneous mode  each player takes his or her turn individually  but  the turns are all resolved at once  In other words  a player will input commands to the  tank  but will not immediately see the results  When everyone has inputted their    Dea ope   RNseor Ca    commands  then all commands are resolved simultaneously  Thus  all the tanks will fire  their weapons at the same time     Game Network Help         No Weapon    0   Fuel 0   Para  O  Tele  0   Wind             The main game screen shows tank locations and has a status bar on the top that  shows turret angle  shot power  what shield is selected and current power of the shield   what weapon is selected  current life  the amount of batteries  contact triggers  fuel   parachutes  and teleporters in the inventory  wind direction and strength  the current  round  and whose turn it is  This information is also colored to match the player   s tank  color     6 3 1     Tank Controls  Left  Right  Change the turret angle  This will adjust the turret angle in increments of 5  degrees  For finer control  hold Shift to adjust the angle in increments of 1  degree        Up  Down  Change the firing power  in the range of 0 to 1000  This will adjust the firing  power in increments of 20  For finer control  hold Shift to adjust the firing power  in increments of 1     Rscorch 8    Tab  Sel
16. n  environmental hazards just as they do on any other projectile     6 7 5     Weapons          Weapon Setup    Arms Level  4  Bomb Icon Size  1  Scaling  1 000  Tunneling     Trace Paths        Useless Items              Cancel            Arms Level  integer  0 4   Specify the maximum arms level for the game  Only weapons with this arms level  or lower may be purchased by any player  under normal circumstances     Bomb Icon Size  integer  0 4   Specify the size of the bomb icons  while they are traversing their path in the sky     This does not affect the size of explosions  or the size of the smoke paths  if trace  paths is on      Scaling  float     Scale the size of explosions by this value  If playing on a very large or very small  playing field  you might want to adjust this value     Tunneling  toggle   If set  weapons are allowed to tunnel through land  If you enable this  you will    want to buy contact triggers if you want a particular weapon to always detonate on  impact  instead of tunneling through land      Trace Paths  toggle   If enabled  all weapons leave a smoke trail to reveal their trajectory  If this option  is off  you can still use Smoke Tracers to determine the path a weapon will take     Rs corch 17    Useless Items  toggle   Some weapons are not useful given the current configuration  e g  contact triggers  are irrelevant if tunneling is disabled   If this option is enabled  then weapons that  will have no effect are not listed in the inventory scree
17. nd effects  You may also use  S       nosound  Disable music and sound effects  You may also use  s       hqmixer  Enable use of the high quality mixer  if sound is enabled  This may use a lot of    CPU power on older machines       nohqmixer    Rscorch 21    Disable use of the high quality mixer  if sound is enabled       name  Set the name of your player  if you are initiating a network game  By default   your user name is used       port  Set the port number to use in a network game  This option is only relevant if you  also specify   client or   server  The default is dependent on the protocol number   but is some large port number       client server  Start Xscorch in client mode  and connect to server  which should already be  running   If   name and   port are not specified  reasonable defaults are used       Server    Start xscorch in server mode  and wait for connections from the clients    name  may be used in conjunction to specify the name of this player     7  Traceability Matrix                                                    Requirement    Manual Section s  Comments   1 1 1 5 6 6   2 1  2 6 6 7 2   2 2 2 5 N A Programming issues  rather  than feature issues    3 1 3 2 6 7 2   3 3 3 4 N A Must code new calculation  and display methods   4 1 4 2 N A Technical issues    5 1 5 5 6 7 4   6 1 6 3 6 2 2   6 4 N A GTK drawing issue   6 5 4   7 1 7 2 6 2 2   7 3 7 5 6 3 1   7 4 N A Coding issue   8 1 8 3 6 7 7   8 4 8 8 N A New programming  design and  scoring issues
18. ndom weapon for free as the lottery  award  This is a great way to inject a little extra life into Als who are usually  conservative buyers  Plus it s always great fun when you get a free Annihilator       6 7 3     Physics          Physics Setup    N A  Air Viscosity  0 000  Gravity  0 500  Ground Damping  0 600  N A  Suspend Dirt  0  N A  Tanks Fall  100  Borders Extend  2500    Walls Are  None    A  y  A     A  La  A  y  A  Y  A       a  Y    Maximum Wind Speed    0 050  wind is Dynamic        ox   Cast        Air Viscosity  float   This feature is not yet supported    Gravity  float  0 10   Specify the gravity  in pixels per cycle squared  one cycle is roughly 50  milliseconds      Ground Damping  float  0 10   Specify the ground damping  used in tunneling calculations     Maximum Wind Speed  float  0 10   Specify the maximum wind speed  in pixels per cycle squared  The actual wind    velocity is initialized once per round  to some value in   max  max      Suspend Dirt  percentage   This feature is not yet supported    Rscorch 15    Tanks Fall  percentage   This feature is not yet supported    Borders Extend  integer   gt   0   This specifies how far off screen weapons should be tracked  when you are  playing with no walls  When this value is zero  weapons will disappear as soon as  they leave the screen in the horizontal direction  even if wind would have brought  them back on screen     Walls Are  list   Specify how weapons behave when they hit a boundary  Note  boundar
19. never attempt to score a direct hit with this option  enabled     Enable Scan Refinement  toggle   If set  harder Als are allowed to refine their trajectories by computing trajectories  that take into account player shielding effect and various other factors they do not    normally consider  This option could slow down game play a bit but makes the  Als much more difficult     No Budget Constraints  toggle   Al s will spend as much money as they can  disregarding their budget preferences     6 7 9   Sound Setup       i    Nscorch 20          Sound Setup    Enable Sound   x   Use HQ Mixer  O             Ok     Cancel     Apply            Enable Sound  toggle   When set  music and sound effects will be played     Use HQ Mixer  toggle   When set  mikmod s high quality mixer will be used       8   COMMAND LINE OPTIONS      help  Display a brief synopsis of the command line options available       insanity  This is insanity  Max  Or what if it s genius       yields  Display weapon yields  and economical yields       geometry wxh  Specify an initial window geometry for xscorch  where _w is the width and _h is  the height of the playing field  This is useful for displays less than around  800x600 resolution  Note this option over  rides the settings in the config file  but  you can save the new options to your config file so you don t have to specify this  every time  You may also use  g       config file  Load an alternate user config file  in file       sound  Enable music and sou
20. ns     6 7 6     Graphics          Graphics Setup    Screen Width    screen Height   Dithering    Animation    Graphics Are Fast      Computers Are Fast              Ok     Cancel            Screen Width  integer   Set the width of the playing field  in pixels     Screen Height  integer   Set the height of the playing field  in pixels     Dithering  toggle   If enabled  the land and sky gradients will be dithered  This option is particularly  useful on 16 bit displays  where the gradient is very noticeable otherwise  This  does slow down land generation somewhat     Animation  toggle   If enabled  explosions and other effects will be animated  This option can also be  controlled from the System Menu     Graphics Are Fast  toggle   If enabled  all graphics are always as fast as possible  This option can also be  controlled from the System Menu     Computers Are Fast  toggle   If enabled  graphics are fast when there are only computer players alive  This  option can also be controlled from the System Menu     i   amp     Rscorcl 18    6 7 7   Gameplay Options         Options Setup    Mode  Sequential  Order  Random  Talk Mode  Everyone  Talk Probability  g  Extended Status        Tooltips        N A  Interleaved Tracking              Mode  list   Determines if all players will fire at once  Synchronous   or whether each player  will fire independently  Sequential      Order  list   Determines the player order     Talk Mode  list   Determines who is allowed to talk     Talk Prob
21. oad the latest version of the source  code  A window will appear  at which time you should select the    Save    option and place  the file in the desired directory  The code is in tarball form    tar gz  so it must first  decompress it  Once this is completed and you have the ability to open all the files type    configure  to create the make file needed to compile the software  If you would like  networking capabilities you must compile the code using the command   configure     enable network  instead  Next   make  to compile the file  and finally type  make install       Rscorch 3    to install the file  The game is now installed on your system  Type  xscorch  to start the  game  Please refer to section    Command Line Options    for more command line options     FILES     xscorch config  User s default configuration for xscorch     xscorch txt  Copy of this manual page  This file is installed to your local share directory  and  is used by the on line help system     copying txt  Copy of the GPL  This file is installed to your local share directory  and is used  by the on line help system     tankprofiles  Profile bitmaps for the tanks  usually stored in the local share directory     6  User   s Manual    6 1   GAMEPLAY    We at Xscorch encourage the beginning user to experiment with the many options  in the main menu  Most of the options are straightforward  and you can begin playing  with only a little bit of information  A number of options  all which are explained lat
22. r is capable of carrying up to 99 of any item at one  time  with the exception of a few weapons that have an infinite supply  for example   Baby Missiles   These weapons cannot be purchased     Weapons and accessories are sold in bundles  the price of a bundle is displayed in  the inventory  and players must buy items as complete bundles  The exception to this is  when a player attempts to buy more of an item than their inventory can hold  in this case   the bundles are detached and the weapons are sold on an individual basis  with a small  markup applied     Players may also sell weapons and accessories in their inventory  Again  items are  generally sold as bundles  The player will receive a less than retail value  salvage amount  of money for the sale     Game Network Help     lt  Continue  gt        In the Inventory screen  two panels are displayed  listing the weapons and  accessories available  There are several controls you can use at this point in the game     TAB  Switches between the various panes   UP Arrow  Allow the player to scroll up through the list of items  DOWN Arrow  Allow the player to scroll down through the list of items  RIGHT Arrow Buy the highlighted bundle    Rseorch 5    Left Arrow    Sell the highlighted bundle    For each item  the name  bundle size total price  and current inventory are displayed     Items that can neither be bought nor sold will still appear  However  if the player  has maxed their inventory for that item  or they cannot afford
23. s AI is like Chooser  except a Calculator can compensate for the wind  These  guys are fairly deadly in a fight  they also tend to allocate large budgets to defense  and offense     Annihilator  This AI goes for weapons that will cause as much damage as possible  without  much regard for individual victims  This AI prefers spread weapons to the more  focused  precision weapons  A few Annihilators can clear the terrain easily  These  Al s don t worry about defenses too much  With their destructive tendency  they  won t survive long anyway   but neither will anyone else     Insanity    Rscorch 11    This AI is very much like the Annihilator     Economist  This AI focuses on a defensive strategy  buying the strongest available shields   solar panels to replenish shields and sets auto defense so the shields can be raised  immediately  Offensively  the opponent buys missiles and napalm to weaken  shields  than selects a single opponent  preferably one with shields  and attacks it  until it is eliminated  While the opponent still has shields  it will aim close to the  target rather than on target  Once shields are eliminated it will then shoot on target     Unknown  This selects one of the above AI s at random  but you will not be informed which    AI was selected     6 7   CONFIGURATION OPTIONS             RECA    The following options can be set by selecting them from the main menu with  either the keyboard or the mouse  Once all options have been set  select    Begin Game     to
24. the beginning of  a round instead of during your turn       Solar Panel          Solar Panels recharge shields slightly each turn        Contact Trigger    With contact triggers  missiles will explode as  soon as they hit anything                       Batteries A tank s self repair system needs batteries to run   Restores 5  of tanks original health   Parachute Prevents tank from taking damage when it falls   Teleporter Teleports tank to a new random location    6 2 3     Tank list             Standard Mobile  medium armor  medium fuel efficiency  medium base  size  Double Track Mobile  light armor  high fuel efficiency  smaller base size  Fortification Stationary  heavy armor  larger base size  6 3     BATTLE    In its simplest form  the battle stage is when the players take turns inputting their  tank commands  see 6 3 7     Tank Controls  in attempts to destroy one another  A  player   s turn lasts until he or she fires a weapon  Each round  a random turn order is  established and it repeats until the end of the round  when only one tank is left or when  no tanks are left   Exactly what occurs after a turn depends on whether sequential or  simultaneous game play has been selected  see 6 7 7     Gameplay Options      Sequential  In sequential mode  each player   s turn is resolved individually  In other  words  all inputted commands will take place when inputted and the shot fired will be  immediately resolved  Any changes the weapon causes to the landscape and or damage  
    
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