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Rhythm 8.0 User Manual

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1. 16 SONG MODE BUTTON CONFIGURATION When song sequencer is playing all controls are disabled except for start and stop pattern playback change song mode to pattern mode Hold down select to open the Options Menu When song sequencer is stopped these controls are enabled navigate the cursor over the song timeline am Ea scroll through the song timeline D start and stop pattern playback ASE change song mode to pattern mode Hold down select to open the Options Menu To copy and paste steps copies current song step inserts copied song step and shifts song sequence to the right of inserted step x pastes copied song step and replaces any sequence on current step clears copy memory and exits copy paste insert command When cursor has highlighted Song step on the timeline x lt activates single sound on selected song step Press and hold to activate all sounds on selected songs step erases single sound on selected song step Press and hold to activate all sounds on selected song step A adjust the volume of track on selected song step Sweep the a pad clockwise or counter clockwise A number will be displayed on the activate sounds step COMBO BUTTONS changes pattern number for current step Document RHYTHM V 8 User s Manual Page 15 of 16 MENUS MAIN MENU NEW Launches default blank song LOAD Loads user made songs in file browsing wi
2. ACK VIEW BUTTON CONFIGURATION navigate the cursor over the pattern timeline The cursor will be a pulsing box on selected step mm i scroll through the editable track parameters Holding will scroll through pattern views adjust the selected parameter by moving the a pad in a clockwise or counter clockwise direction The parameter will track the a pad visibly with the position of the knob v start and stop pattern playback ASe change pattern mode to song mode Hold down select to open the Options Menu while tempo is highlighted inputs tap tempo When cursor has highlighted Pattern step on the timeline activates note on selected step sample playback red forward blue press twice for reverse synth playback yellow on press twice for sustain while sequencer is stopped previews sound at currently selected pitch erases note on selected step Hold down to erase entire sound sequence COMBO BUTTONS Press and hold the triangle button then press left or right to shift the track sequence left or right Press and hold the triangle button then press up or down to transposes the track sequence up or down While VOL BAL CUT RES or TEMPO are selected Press and hold the Triangle button then sweep the a pad in a clockwise or counter clockwise direction to fine tune parameters in smaller increments Document RHYTHM V 8 User s Manual Page 8 of 16
3. GUI is easy to navigate while still providing detailed information and control over the user s music RHYTHM uses four pattern mode views PATTERN TRACK WAVE amp EFFECTS and one song mode view SONG to display all song information Each view has similar control and data input Each view displays a specific type of information PATTERN VIEW displays an overview of each pattern TRACK VIEW displays sound specific pitch information WAVE VIEW displays sound specific sample information EFFECTS VIEW displays an overview of the effects applied to each sound The control scheme and button implementation is designed to be simple and easy to understand Button functions are intuitive and require little guidance to learn Control functionality is consistent throughout each view RHYTHM s simple and intuitive interface gives the user access to an otherwise complex music process Producing music is streamlined which keeps creative ideas flowing instead of being interrupted by a bombardment of programming features and a cascade of menus and sub menus With beat templates and instrument sequences RHYTHM will instantly bring out the music producer in everyone Document RHYTHM V 8 User s Manual Page 2 of 16 MAIN MENU The main menu consists of NEW Launches blank song template LOAD Launches Load Song menu SAVE Option is grayed out and not available at the main menu OPTIONS Option is grayed out and not available at the main menu
4. PSP Rhythm User s Manual Introduction pg 02 Main Menu pg 03 Button Icon Legend pg 03 User Interface pg 04 Pattern View pg 5 Track View pg 0 Wave View pg 9 Effects View pg 11 Song View pg 14 Menus pg 16 Document RHYTHM V 8 User s Manual Page 1 of 16 RHYTHM is an audio sequencer for the Sony PSP Playstation Portable RHYTHM was created to entertain and inspire the end user producer by allowing the user to create music with a high level of artistic freedom RHYTHM is a single player game where the user organizes sounds into rhythmic and melodic patterns and then organizes the patterns into complete exportable songs Up to 16 sounds can be simultaneously sequenced with a precise degree of control in up to 64 patterns These patterns can then be arranged into a song which can consist of up to 999 song steps The user can then export the completed song as CD quality PCM wave files and or MP3 The heart of RHYTHM is its sample based audio engine aptly named the RHYTHM ENGINE The RHYTHM ENGINE enables the user to chop pitch shift time stretch and effect digital audio files The graphic user interface GUI is designed to be a highly efficient visual aid to the creative process of producing electronic music RHYTHM clearly displays the basic building blocks of audio sequencing musical notation sound editing effects processing and song arrangement in a well defined and organized manner The
5. WAVE VIEW is where the user can precisely manipulate the sounds loaded into RHYTHM Here the user can adjust sample playback If advanced mode editing is activated for the sound each activated note on the pattern timeline can start and end at different times Combine this with pitch changes and forward reverse playback and it becomes apparent how manipulative the audio becomes Understanding the main display window waveform display The waveform display is a graphic representation of the currently selected sound There are two vertical lines on the display the left most line represents the start time control position and the right most line represents the end time control position Understanding the main display window sound timeline The sound timeline is similar to the one row of the PATTERN VIEW sound matrix except that it displays the sequence for the currently selected sound Understanding the wave parameter controls The parameter controls display the wave parameters for the currently selected sound These parameters include start time attack release and end time for SAMPLE sounds The parameters are attack decay sustain and release for SYNTH sounds 1 2 3 4 Aly b S 4 y lt I L STR_ ATT REL _ TEMPO INFORMATION BAR A in Scat os ERA U SOUND UMS 5 6 9 10 7 8 WAVE VIEW DESCRIPTIONS 1 S
6. bles the user to activate different sounds of the same pattern per song step In addition to individual pattern sound activation the volume level of each activation can also be controlled This enables the user to mix each sound element together and even vary the volume of each sound over time The grid has a maximum of 999 song steps A 300 0 BPM song can be up to 13 minutes 18 03 seconds long A 30 0 BPM song can be up to 133 minutes 4 00 seconds long Understanding the song steps The songs steps display two numbers The first number represents the song step number The second number represents the pattern number 1 2 3 4 5 ooo WO LLL I _TEMPO 01 02 03 04 O05 e 99 MS MS IMS MS MS MS MS MS MS M 6 7 8 SONG VIEW DESCRIPTIONS 1 Song name displays currently loaded song file name 2 Sound name column displays sound names loaded into song 3 Song step column displays song step timeline in song step pattern number format 4 Song timeline displays 999 step song grid 5 steps are visible at any one moment 5 example activated note representation of what an activated sound will look like on the song timeline A number indicates the percent of volume which is played back This percent is based off of the sound volume in pattern mode Document RHYTHM V 8 User s Manual Page 14 of
7. e as it was originally recorded LOOP audio playback mode plays back audio sample as a repeating loop This enables the user to create a synthesizer type sound with the sound sample The user can select a sound use the start and end points to select a portion of the sound to loop and add an attack or release envelope to the sound Document RHYTHM V 8 User s Manual Page 12 of 16 SYNTH audio playback mode plays oscillator wave files This enables the user to play the sounds as if it was a wavetable style synth There is a standard ASDR envelope as well as a non adjustable filter envelope applied to the sound Parameters which apply to LOOP or SYNTH playback modes are Reverse sample playback is replaced with a sustain or tie function When a sustain trigger is activated it continues the synth playback without re applying the volume envelope The sustained notes can be of different pitches EDIT MODES There are two types of edit modes The first and default mode is STANDARD the second is ADVANCED STANDARD edit mode standard edit mode applies all sound parameters to the every triggered sound ADVANCED edit mode advanced edit mode enables the user to change certain sound parameters on each triggered sound Parameters which apply to ADVANCED edit mode are Volume volume enables the user to change the volume of the sound per triggered step Example use is creating a crescendo by applying rising volume settings to each con
8. epresent final volume output Each LED light represents 10 volume Transport position Pattern mode Transport position displays current pattern next pattern and pattern step selected Song mode displays minutes seconds milliseconds as MM SS DD Document RHYTHM V 8 User s Manual Page 4 of 16 PATTERN VIEW is the starting point to creating any song in RHYTHM Here the user can create patterns based on a 32 step pattern timeline and modify the sound parameters with the control knob displays Each step represents a 32nd note ata 4 4 time signature Every 8 steps represent 1 beat while all 32 steps represent 1 bar By activating sounds on the 32 step timeline grid the user can create rhythms and melodies By modifying the parameter values the user can change the way the sounds play Understanding the main display window sound matrix The grid is a graphical representation of the sequence for all 16 sounds Each grid row represents 1 sound PATTERN VIEW will display up to 10 sounds at a time The remaining 6 sounds can be accessed by either scrolling up or down The grid columns are categorized by sound name clip icon mute solo 32 step timeline and scroll bar Understanding the pattern parameter controls The parameter controls display the main parameters for the currently selected sound These parameters include volume balance start time end time filter cutoff frequency EQ frequency filter resonance EQ gai
9. is in the root sample folder exits back to the pattern mode view 8 Q exits the sample loading menu and clears any selected sound on the current track Document RHYTHM V 8 User s Manual Page 16 of 16
10. n a I A re AX ILL voL BAL TEMPO _ INFORMATION BAR SOUND 01 SOUND 02 SOUND 03 SOUND 04 SOUND 5 SOUND 6 SOUND 07 SOUND 08 SOUND 9 SOUND 910 Il l ar qi diem dim diem x dle E dll tg DHMH HM WW lt b CP NP ST PATTERN VIEW DESCRIPTIONS Volume control adjusts sample playback volume Balance control adjusts left right balance of sample playback Filter cutoff control adjusts filter cutoff frequency Filter resonance control adjusts filter resonance Sound name column displays sound names loaded into song Individual level meters displays individual sound output levels Mute control column mutes unmutes sound Solo control column solos unsolos sound Pattern timeline displays 32 step pattern grid ODNAIAWNE Document RHYTHM V 8 User s Manual Page 5 of 16 PATTERN VIEW BUTTON CONFIGURATION navigate the cursor over the pattern timeline the mute and solo buttons the sound names The cursor will be a pulsing box around selected item mm a scroll through the editable pattern parameters Holding will scroll through pattern views adjust the selected parameter by moving the a pad in a clockwise or counter clockwise direction The parameter will track the a pad visibly with the position of the knob v start and stop pattern playback a change pattern mode t
11. ndow loads selected song file or exits menu SAVE Save Song File saves song sequence file Launches text input screen Save Pattern as Wave Audio File exports selected pattern as wave audio Press left or right to change which pattern will be saved Save Song as wave audio file exports song sequence as wave audio x loads selected song file or exits menu OPTIONS Launches options menu see below EXIT Exits RHYTHM OPTIONS PATTERN Copy track copy selected track to track X Copy pattern copy current pattern to pattern X Erase pattern SONG Swing time 50 50 90 10 Pattern scale 2 16 step patterns or 1 32 step pattern Change Pattern Steps 2 32 selectable in increments of 2 Master Gain range 50 150 0 Erase song erases song sequence of currently loaded song SYSTEM Tap input Quantization 8 16 32 step resolution Free RAM displays free RAM memory available Free memorystick displays free memorystick memory available SAMPLE LOADING MENU You can load a sound in PATTERN VIEW WAVE VIEW or EFFECTS VIEW Move the cursor over the sound name to highlight it Press the X button to open the sample folders if folder is selected opens folder if sample is selected activates selected sample for track previews selected sound if view is inside sample folder exits to current folder and returns to the folder containing the current folder if the view
12. o song mode Hold down select to open the Options Menu while sequencer is playing cues next pattern while sequencer is stopped changes current pattern while tempo is highlighted inputs tap tempo When cursor has highlighted Sound name launches the load sound menu Mute or solo toggles mute and solo both on and off deactivates mute or solo setting Pattern step on the timeline activates note on selected step sample playback red forward blue press twice for reverse synth playback yellow on press twice for sustain while sequencer is playing activates note on current step realtime input Samples only while sequencer is stopped and cursor is on a pattern step previews sound erases note on selected step Hold down to erase entire sound sequence COMBO BUTTONS A While VOL BAL CUT RES or TEMPO are selected Press and hold the Triangle button then sweep the a pad in a clockwise or counter clockwise direction to fine tune parameters in smaller increments Document RHYTHM V 8 User s Manual Page 6 of 16 TRACK VIEW is where the user creates rhythms and melodies TRACK VIEW represents a piano roll for the currently selected sound The sound can be pitch shifted in real time up or down 3 octaves for a total of 6 octaves The starting position for all sounds is C3 Activating pitches below C3 will make the sound lower activating pitches above C3 will make the so
13. secutive sound triggered step Balance balance enables the user to move the sound left and right per sound triggered step Example use is a ping pong effect making every other sound trigger hit maximum left and maximum right Cutoff cutoff enables the user to change the filter frequency of the sound per triggered step Example use is creating a filter sweep Resonance resonance enables the user to modify the filter feedback of the sound per triggered step Example use is creating tonal textures within the sound Start time start time enables the user to change the sample start position of the sound per triggered step Example use is chopping up a vocal sample and replaying the chopped pieces in a different order End time end time enables the user to change the sample end position of the sound per triggered step Document RHYTHM V 8 User s Manual Page 13 of 16 SONG VIEW is the final stage of the song creation process in RHYTHM Here the user arranges all of the patterns created in PATTERN MODE into a song Understanding the main display window song matrix The grid is a graphical representation of the total song sequence for all 16 sounds Each grid row represents 1 sound Song mode will display up to 10 sounds at a time The remaining 6 sounds can be accessed by either scrolling up or down The grid columns are categorized by sound name and song step Each sound is represented individually on each song step This ena
14. see options menu page 16 EXIT Exits application and returns user back to XMD BUTTON ICON LEGEND Triangle button Square button Circle button Cross button Digital directional buttons D pad Analog stick A pad Left trigger button Right trigger button Select button Start button a d D hOOGOGO Document RHYTHM V 8 User s Manual Page 3 of 16 USER INTERFACE INFORMATZON BAR USER INTERFACE DESCRIPTIONS JAUNE 10 Parameter control 1 control depends on view currently displayed Parameter control 2 control depends on view currently displayed Parameter control 3 control depends on view currently displayed Parameter control 4 control depends on view currently displayed Tempo control adjusts playback speed of sequencer measured in beats per minute When the tempo parameter is highlighted pressing triangle at steady intervals will manually adjust the tempo tap tempo input Scroll bar displays reference that shows which sound rows are being displayed Main display window displays view specific information Information bar Pattern mode area which displays tooltip information and pertinent information regarding currently selected item Song mode song file name Master level meters displays both left and right level meters on screen Level meters r
15. tart time Attack control adjusts start position of SAMPLE playback when played in reverse adjusts end position of sample playback Adjusts the attack rate for SYNTH sounds 2 Attack Release control adjusts rate of starting volume envelope for SAMPLE playback Adjusts the release rate for SYNTH sounds 3 Release Decay control adjusts rate of ending volume envelope for SAMPLE playback Adjusts the decay rate for SYNTH sounds 4 End time Release control adjusts end position of SAMPLE playback when played in reverse adjusts start position of sample playback Adjusts the release rate for SYNTH sounds 5 Start time line displays vertical line which represents the point at which playback of sound starts when played in reverse displays the time at which playback of the sound ends 6 Attack line displays position of starting volume 0 7 Release line displays position of starting volume 100 8 Waveform display graphic representation of sound waveform 9 End time line displays vertical line which represents the point at which playback of sound ends when played in reverse displays the time at which playback of the sound starts 10 Pattern timeline displays 32 step pattern grid for currently selected sound Document RHYTHM V 8 User s Manual Page 9 of 16 WAVE VIEW BUTTON CONFIGURATION pressing left or right navigates the cursor over current sound
16. timeline The cursor will be a pulsing box on selected step By pressing up or down you can access other sounds loaded into the song m Ea scroll through the editable wave parameters Holding will scroll through pattern views adjust the selected parameter by moving the a pad in a clockwise or counter clockwise direction The parameter will track the a pad visibly with the position of the knob v start and stop pattern playback 5 change pattern mode to song mode Hold down select to open the Options Menu When cursor has highlighted Pattern step on the timeline activates note on selected step sample playback red forward blue press twice for reverse synth playback yellow on press twice for sustain while sequencer is playing activates note on current step while sequencer is stopped and cursor is on a pattern step previews sound erases note on selected step Hold down to erase entire sound sequence COMBO BUTTONS A While VOL BAL CUT RES or TEMPO are selected Press and hold the Triangle button then sweep the a pad in a clockwise or counter clockwise direction to fine tune parameters in smaller increments Document RHYTHM V 8 User s Manual Page 10 of 16 EFFECTS VIEW enable you to use audio effects to alter the characteristic of a sound Included effects are slicer time stretch delay distortion lowpass filter and highpass filter Each sound can be processed by up
17. to two effects A simplified signal path is show below Triggered sound gt Filter gt time stretch slicer gt distortion gt delay gt output Please note that the effects can use a lot of CPU power so lots of effects can slow down playback or crash RHYTHM In addition to effects Sample Synth mode and Standard Advanced pattern edit mode is also displayed Understanding the main display window effects matrix The effects matrix is organized similar to the sound matrix in PATTERN VIEW with the exception that instead of a timeline grid an effects grid is shown The effects grid displays FX column 1 and 2 Filter type column and the Edit mode column SIR __ ATT INFORMATION BAR SOUND 01 SOUND FXO1 FX 2 FILT PLYBK EDIT TIME SLCR LPF SMPL STD _SLCR DIST1 HPF SYNTH ADV DIST1 DIST2 DIST2 DLY1 DLY1 DLY2 DLY2 FLNG SOUND SOUND SOUND SOUND NNN DMO anon 5 6 7 8 9 10 11 12 13 EFFECTS VIEW DESCRIPTIONS Effect parameter control 1 see effects description if applicable Effect parameter control 2 see effects description if applicable Effect parameter control 3 see effects description if applicable Effect parameter control 4 see effects description if applicable Sound name column displays sound names loaded into song Individual level meters displays individual sound output levels Mute control column Mute control column m
18. und higher Understanding the main display window piano matrix The grid is a graphical representation of the sequence for the currently selected sound Each grid row represents a different semitone note on the piano roll TRACK VIEW will display up to 10 notes at a time The rest of the notes can be accessed by either scrolling up or down The grid columns are categorized by 32 steps and a scroll bar To the left of the piano matrix is the piano roll To the left of the piano roll is the semitone note designation Understanding the track parameter controls The parameter controls display the track parameters for the currently selected sound These parameters include volume balance key and tune pa Ow VOL BAL I _TEMPO INFORMATION BAR TRACK VIEW DESCRIPTIONS 1 Volume control adjusts sample playback volume 2 Balance control adjusts left right balance of sample playback 3 Key control adjusts key origin of sample 4 Tune control adjust pitch of sound 5 00 Pitch can be tuned in 01 increments 5 Semitone display displays semitone value associated with piano roll display 6 Piano roll display displays graphic representation of piano keyboard Keys are lined up to pattern timeline 7 Pattern timeline displays 32 step pattern grid for currently selected sound Document RHYTHM V 8 User s Manual Page of 16 TR
19. utes unmutes sound Solo control column solos unsolos sound effect column 1 displays which effect is inserted to each sound effect column 2 displays which effect is inserted to each sound Filter type column displays which type of filter effect is applied to each sound 12 Playback type column displays if the sounds playback is sample or synth 13 Edit mode column displays which type of edit mode is use for each sound FPRFWOONOAGTAWNE Document RHYTHM V 8 User s Manual Page 11 of 16 EFFECTS Slicer the slicer is a volume gate effect where the sound runs through a square wave LFO which controls the volume The sound will play become silent then play become silent etc Controls On on is the length of time the sound plays Off off is the length of time the sound is silent Mod mod is a modifier to the off time where instead of being silent a percentage of volume is output Time Stretch the time stretch effect will expand or compress the time it takes for a sound to play without altering the sound s pitch The time expansions or compression is very mechanical sounding Controls Length determines time stretch slice length 100 step time Return determines time stretch return length 100 step time Delay the delay effect creates a digital echo of the original sound playing This can be used to create a spacious distant area in
20. which the sound seems to be in Controls Rate determines how fast the delayed echo plays back 100 1 second Feedback determines how much of the delayed echo is sent back into the delay effect to create multiple decaying echoes Distortion the distortion effect overdrives the sound input which causes the waveform to resemble a square wave as opposed to a sine wave Controls Send determines how much of the original signal is processed through the distortion effect and how much bypasses the distortion unit Threshold determines the amplitude point at which the distortion unit starts to process the sound Amount determines how much signal is distorted past the threshold point Gain adjusts the final distortion output volume Fuzz adjusts additive noise beyond the threshold Lowpass or highpass filter there is always a filter running for each sound in RHYTHM Lowpass is default highpass is optional A lowpass filter removes all frequencies above the frequency cutoff point A highpass filter removes all frequencies below the frequency cutoff point Controls controls are only accessible in pattern view Cutoff determines the frequency cutoff point Resonance determines how much boost is added to the cutoff frequency PLAYBACK MODES There are three types of playback modes The first and default mode is SAMPLE the second is LOOP and the third is SYNTH SAMPLE audio playback mode plays back audio sampl

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