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        User Manual for PS-I, Version 4.0.4 Updated December 2005
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1.            e  Agent classes             apathetic  basic  entrepreneur Location  fanatic  _ influential Smallest X coordinate  leftmost  je     innovator Smallest Y coordinate  topmost   d  Fr Environment  LA l Block size B          Regions      Statistics Height  in blocks  4        Width  in blocks  g        Center arena Invoke      Properties          Boundary Clos    2d  mue  Low porosity  Medium porosity  High porosity  Open         Done           Thus in Figure 24 we see that the location of the arena within the world is fixed by the fact that  its top left corner is to be located at  6 6   Its size in regional blocks is 4 by nine indicating a  rectangle that is more than twice as wide as it is high  Invoking    Center arena  will adjust the  location of the arena within the world so that its center is in the center of the entire landscape   the World      e Note  The    Done    button available in the displays described in Diagram mode can be  clicked when the user has completed choices contained in that display  The display  will then disappear  But it is not necessary to click the    Done    in order to implement  changes  They are implemented as soon as the user changes to another display or  clicks Generate Model      Manual for PS I  4 0 4 45  Lustick  December 2005    Regions  28  Regions are defined by clicking on    Regions    within the    Environment    section of the    main Diagrams display  Thus the user defines    Region A  by painting triangles or  squar
2.       Medium     or    High      depending on whether the user wants the World to be changing within a narrow range of  values relevant to competing identities  within a medium range  or within a wide range   Volatility and Predictability are adjustable in the same way  Volatility refers to how  rapidly bias assignments to identities are liable to change  Predictability refers to how  likely it is that biases will change in a random order  maximally unpredictable  or only to  ordinally adjacent values  Clicking the    Heterogeneity    button allows the user to set the  size of the    spectrum    of identities available in the World  including the arena   There  are five settings available under this button  including    Medium low    and    Medium   high     The overall    Shape    of the World  the degree of wrapping present  can be set  with the shape button for     e    rectangle     agents on extreme edges of the environment do not touch each  other      e    cylinder     agents on the extreme vertical edges of the environment touch each    Manual for PS I  4 0 4 43  Lustick  December 2005    25     26     2f     other  but not agents along the top and bottom edges   e    torus     agents along all edges of the environment touch their counterparts  on the opposite edge     In Figure 23 we can see that the user in this case has set the width and height of the  World to 55 by 55   Riskiness  to Medium  Volatility to High  Predictability to Medium   Heterogeneity to Medium l
3.      To set the maximum bias value between the 50  and the 79  time steps to 3  otherwise    set it to 1     set routine code by name  bias max     time gt 50  and  time  80     3  1          to set a random bias seed     set bias seed  call rand   set routine code by name  bias seed    bias seed     Manual for PS I  4 0 4 Appendix III 8  Lustick  December 2005     2  Bias Volatility      To set the bias volatility to 5     set routine code by name  bias volatility   500     To set a high bias volatility  5000  during the first 8 time steps  and then change it to    500    set routine code by name  bias volatility    time  9    5000  500       To set a high bias volatility  5000  between the 10  and the 19  time steps  otherwise    set it to 500     set routine code  by name  bias volatility     time gt 9  and  time  20      5000  500       NOTE  In the examples below I offer syntax that would change the settings of basic    agents  To change values of any other agent class simply replace the basic agent      specific code  e g  b range  b levell  b influence etc   with the code appropriate to the    agent class you wish to affect  i  e   for entrepreneurs  e range  e influence etc           3  Sight Radius    To set the sight radius of basic agents to 1   set routine code  by name  b range   1     To set the sight radius of basic agents in a specific area to 2  otherwise set it to 1   set routine code by name  b range   rectangle 1 1 10 10    2   1     To change the sight ra
4.     To set the sight radius of basic agents to the same sight radius as entrepreneurs     ve ae    set_routine_code_by_name  b_range   e_range       To set the sight radius of basic agents in a specific area to the same as entrepreneurs     otherwise set it to 1     set routine code by name  b influence   rectangle 1 1 10 10    e range   1         3  Triggers  Rotation Trigger         To set the rotation triggers of basic agents to 2     set routine code by name  b level2   2       The built in random number generator draws numbers between 0 and 32767  The product of   call_rand  32767 would be  therefore  a number between 0 and 1      One should use similar syntax to set random values for any routine included in the model   Make sure to adjust the language  and the expression to reflect the routine you wish to affect  and  to set appropriate upper and lower margins for the random values  More examples are available  in the next few pages     Manual for PS I  4 0 4 Appendix III 10  Lustick  December 2005      To set the rotation triggers of basic agents in a specific area to 4  otherwise set it to 2   set routine code by name  b level2   rectangle 1 1 10 10    4  2      To change the rotation trigger of basic agents to 4 after the 30  time step   set routine code  by  name  b level2    time  30    4  2       To change the rotation trigger of basic agents in a specific area to 4 after the 30  time    step  otherwise set it to 2     set routine code  by name  b level2    rectan
5.    writing and data manipulation without which systematic work with PS I for research purposes  would not be possible  Benjamin Eidelson has also made extensive contributions to the  exploration of PS I s flexibility  ease of use  and to the design of exciting new features  Dr   Maurits van der Veen has also been a collaborator and source of excellent advice as we have  moved through the various stages of developing the tool kit  Thanks for their special  contributions is also due to Dr  Britt Cartrite  Dr  Roy J  Eidelson  and to Kaija Schilde     Please feel free to contact me with questions  suggestions  or problems that arise  I am  most easily reached by email at  ilustick  sas upenn edu       Dr  Ian S  Lustick  University of Pennsylvania    Manual for PS I  4 0 4 1  Lustick  December 2005    MANUAL FOR USING THE PS I TOOL KIT  VERSION 4 0 4    A  DOWNLOADING PS I       PS Iis an easy to use tool kit for the production of a wide variety of agent based models   The tool kit is specifically organized to enable its use for the production of virtual arenas  of political interaction and contestation  These may be used to study mechanisms of  theoretical interest in abstract but well controlled virtual settings  or to map relationships  among variables in stylized  historical  or    geographical    settings at different levels of  granularity  Landscapes can even be designed to map existing knowledge about drivers  and relationships in particular places and times  thereby yie
6.   bt_sample_area    bt_transform_area    BC    HI  ATL    ATI    set 1   set 1  1284  823783             rectangle     rectangle      200           sem   18 5   6257838          _   2505  DE  BE    Description      maximum bias value  minimum bias value  bias volatility  in 1 10000    Determines how steep moderated jump evolution probability curve is  Valid values ai  from 0 to 1 0  in 1 10000     Set of identities that  once acquired cannot be discarded   Identities that cannot be acquired   Random seed used for bias evolution   The seed used for agent evolution   This equation defines area for collection of data for border agent transformation rule     This equation defines area in which agents can turn into border agents when  appropriate conditions are met    Chance of an agent activated on both subordinate and opposing identity to turn intc  border agent  in 1710000     Herfindahl index  in 1710000   Average tension of a landscape  in 1710000     Average tension of agents activated on particular identity  takes one parameter   in  w    1 10000   Set  Load current         Manual for PS I  4 0 4 4  Lustick  December 2005    C  MAIN PS I DISPLAY  FILE BUTTON     File Button     1  The    File    button offers the following options     a     New Model  Create a new model from scratch using the    New Model Design  Wizard  to establish or change landscape size  numbers of identities  agent  classes  and various parameter settings using a point and click format  This is a  qui
7.   indicating that if clicked again it will stop the landscape s journey     Run to       11     Clicking the    Run to    button opens a small dialog box  The user types a number into  the space provided   a number corresponding to the number of time steps into the future  the user wishes the landscape to travel  The user then clicks  go   PS I will move the  landscape through history and then stop automatically at the time step indicated   See  also  above  F  3f     Manual for PS I  4 0 4 31  Lustick  December 2005    O  MODEL PARAMETERS    1  This completes our consideration of the buttons at the bottom of the main PS I display  We  proceed now to the model itself  accessed underneath the large black banner that reads      Model Parameters      2  The display of parameters and their settings is associated with the tab labeled  Parameters    These  model parameters  are windows into the model itself  They allow the user convenient  access to most of the important characteristics of the model   The model itself is viewable   and may be edited  by clicking on the  Model Specification  tab  see below O6 O7    The  vertical scrolling bar on the right edge of the display allows the user to view the descriptions  and editing windows of all parameters accessible without actually entering the model  specification file itself  Each small editing window features  to its left  the expression in PS I  syntax that describes that parameter  To the right of each editing window is a capsul
8.   rectangle 33  1  48  48  and   rand  2500      1  entrepreneur      apply  effect  landscape   rectangle 33  1  48  48  and   rand  2000     1  basic    apply  effect  landscape   rectangle 33  1  48  48  and   rand  10000      cache   repertoire 0 set 1 2 0      apply  effect  landscape   rectangle 33  1  48  48  and   rand  5000      cache   repertoire 2 set 1 2          To set the sight radius  rotation  substitution  substitution  activation triggers     and influence level  of basic agents  entrepreneurs and apathetic     set routine code by name  b range   1   set routine code by name  b level2   2   set routine code by name  b level1   5   set routine code by name  b level3   7   set routine code by name  b influence   1   set routine code by name  e range   2   set routine code by name  e level2   1   set routine code by name  e levell   4   set routine code by name  e level3   6   set routine code by name  e influence   2   set routine code by name  a range   3     Manual for PS I  4 0 4 Appendix III 16  Lustick  December 2005    set routine code by name  a level2   4   set routine code by name  a level   S   set routine code by name  a level3   12   set routine code  by name  a influence   0       To save a snapshot with a desired name    save state to file  ModelWith3AC snp     Modification of the simple script    We are now in a position to revisit the generic script we introduce in the begging  of this manual  as well as the modifications discussed in previous 
9.   set routine code by name  bias volatility   500   file delete  modelWith3AC Bsin   i csv    set  filename  modelWith3AC bsIn _ i csv    for  set k 0    k  lt  10   incr k 1   step    set routine code  by name  bias max   2    set routine code  by name  bias min     2     set routine code by name  bias volatility   500   for  set k 0    k  lt  90   incr k 1   step    save  state to  file   modelWith3AC bsiIn  1100   i snp          To run and collect data on the first experimental condition  bias 3    3   Volatility    1000      setx 10   for  set i 0    i  lt   x   incr i 1      load file  ModelWith3AC   i snp    set routine code  by name  bias max   3    set routine code  by name  bias min     3     set routine code by name  bias volatility   1000   file delete  modelWith3AC B3V1000 _ i csv    set  filename  modelWith3AC  B3V1000 _ i csv   for  set k 0    k  lt  10   incr k 1   step    set routine code  by name  bias max   2    set routine code  by name  bias min     2     set routine code by name  bias volatility   500   for  set k 0    k  lt  90   incr k 1   step    save  state to  file   modelWith3AC B3V1000  t100 _ i snp           Manual for PS I  4 0 4 Appendix III 21  Lustick  December 2005      To run and collect data on the first experimental condition  bias 4    4   Volatility    2000      setx 10   for  set i 0    i  lt   x  fincri 1      load file  ModelWith3AC   i snp    set routine code by name  bias max   4    set routine code by name  bias min     4     set r
10.  A  Region B  etc  see below   Unless  regions are actually designated  the model produced will distribute agents of the  particular agent class randomly and relatively evenly across the landscape     Environment    23     When creating a model in Diagrams mode the user has the option of creating an    arena     within a larger    environment     This is particularly useful for studying the effects of  external or general parametric variables on patterns of change within an arena such as a  state  Clicking on the Environment button produces an array of options to set the size of  the entire landscape  its width and height measured in numbers of cells in the grid  and  important overall characteristics of the    World     Figure 23 shows the display opened  when the Environment button is clicked     Manual for PS I  4 0 4 42  Lustick  December 2005       f              File Generate model View Options Run    Agent classes    innovator Height  5 o  Regions Riskiness        Statistics Medium and         Figure 23  Diagrams  Environment  with Selected Settings    Diagrams  v  0 5   Fanatete Environment    entrepreneur Sog  fanatic    influential Width  55             Volatility High        Predictability Medium r     Heterogeneity Medium ow         4    Shape Torus          Differential count Iv       X     Done          24  Riskiness refers to the latitude of variation in biases assigned to particular identities  It    can be set by clicking on the appropriate button to    Low  
11.  Diagrams Mode       basic agents  3  The higher the number  a500    vill be seeded relative to  nt classes        E  eB           Each aspect of a basic agent is similarly adjustable  including  as listed     e Initial activated identity   Influence level   Immutable status   Inactive status   Acts first  updates on odd time steps    Rotation trigger   Substitution trigger   Act substitution trigger  directly substituting an identity from outside the  repertoire for the activated identity       Icon number    Under the black bar labeled    sight radius    is located an enhanced tool for establishing the  zone of knowledge about other agents that agents in each agent class are to have  The  default setting is    no multiple sight zones     explained soon  below  and a    sight radius     of 1     Sight radius    is another term for    agent_range     The    range    of a particular agent  class  that is its    sight radius     refers to the size of the neighborhood that agents who are  members of that class can see  For example  if the range of agents in the    basic    agent  class is    1     that means that in addition to seeing itself  each basic agent also sees the  activated identity of each of the eight agents immediately touching it  on its sides and  corners  If the sight radius is    2     that means that in addition to seeing itself and the  eight agents touching it  the central agent also sees the sixteen agents touching the agents  that touch it  for a total of t
12.  M  NEW STATISTICS PLOT  creo tr Ee RIP RE RUMP NS NEEE Eies 25  N  MISCELANEOUS OPTIONS    deter re seve re a EAEE EE dees EPE essex 27  O MODEL PARAMETERS Diccbeisevepb NEED Yet noit weg RU e Ee e EA 31  P  READING AND EDITING THE MODEL SPECIFICATION FILE                        31    Q  DESIGNING EXPERIMENTAL LANDSCAPES USING    DIAGRAMS    MODE    33    Appendix I  Selection and Effect Command Library    Manual for PS I  4 0 4 ii  Ian S  Lustick    Appendix II  Glossary for Model Parameters included in Model4 mdl    Appendix III  Running Experiments with PS I Using Scripts    Foreword    PS I  originally standing for    Political Science   Identity  is a sophisticated but easy to  use tool kit for the production of powerful agent based or computational simulation models   This manual is provided to assist analysts and researchers who wish to learn how to use PS I to  design and produce analytically useful dynamic models of competitive environments  The uses  to which PS I can be put are limited only by the imagination of the user  Models so far produced  focus on a wide variety of problems involving political  cultural  psychological  administrative   geographical  and other factors  No programming experience is necessary to use PS I           Getting Started    If you would simply like to plunge into using PS I without producing a customized model you can  use one of the models available as defaults  Just follow the directions on p  1 to download  install and  open the pr
13.  PS I itself is opened by double clicking on that file or a shortcut  easily created to it  The dialogue box will then appear with    PS i    in the upper left hand  corner  A smaller dialogue box  called    Open     should automatically open as well with a list  of six folders  The first folder  labeled  sample files   provides a ready made set of models   mdl files   Loading any one of these permits the user to create others or to save a landscape  as a  snapshot   snp file  see below     Alternatively  the user can either create a model with  the    New Model Wizard   see below Cla  or load an existing mdl or snp file into the  program  Clicking on either a model file or a snapshot file will load that file into the  program  For the purpose of this manual  we will assume the user chooses and loads   model4 mdl      Manual for PS I  4 0 4 2  Lustick  December 2005    e Note  The five other folders contain software files and are not normally accessed  by the user     e Note  Loading a snapshot file will load the model  the set of rules for the  behavior of agents  which produced the exact configuration as it appears in the  snapshot  and a landscape with that configuration in time the snapshot was saved  in accordance with the random seeds listed under    model parameters   see below  N      e Note  Landscapes saved with ABIR program are  Ind  files  These files can also  be loaded into PS I  which will translate them into snapshots  snp files      2  For purposes of using t
14.  activated option in the Selection Editor  and then  checks the box to its right  PS I highlights each agent activated on identity 3 and having  identity 6 in its repertoire     8  The Selection Editor also contains four gray buttons immediately below the black bar  with the heading  Selection Editor   The purpose of these buttons is as follows     a  Empty selection  click to remove the checks from all the  select  boxes  thereby  removing the highlighting of all agents in the landscape and changing the number  of selected agents listed in the Agent Viewer to  0      b  Refresh selection  click after changing a condition in the Selection Editor to  update the batch of agents being highlighted in the landscape and registered as  such in the Agent Viewer     c  Add  click to write geographical or agent attribute related conditions for  selection     d  Copy equation to clipboard  click to store syntactical expression of selection in  RAM  The expression may be pasted into any word processing program file  or in  other parts of the PS I program  e g  the effect tool  see below K   using Ctrl v     e Note I  The clipboard option allows the  syntactically correct  expressions that  appear automatically when the Effect tool is used  see below K2  to be  collected  stored  or employed immediately as pasted freehand expressions in  the Selection Editor     J  SELECTION OF AGENTS WITH CURSOR    Using the Cursor to Select and Highlight Regions of a Landscape    l     A particularly co
15.  changes in the  particular distributions and combinations of identity complexions among agents  This  can easily be accomplished with the    Reseed    command  By clicking the    Reseed     button the user generates a landscape in which the proportions of agent types  the size of  repertoires of agents  and the number of different identities available to agents  are held  constant  but in which the exact distribution and exact number of agents of different types  has been randomized along with the particular assignment of identities to the activated  and subscribed positions in the repertoires of different agents     Open Field View    Run    10     Performs the same function as the    New Field Viewer    option in the View menu  see  above F1   Clicking it opens a Field Viewer displaying the current configuration of  agents     Clicking the    step    button advances the landscape by one time step  It will be observed  that PS I registers change in the activation of agents on every even numbered time steps  even though agents in some agent classes  innovators and entrepreneurs in Model4  may  update on odd time steps  Agents updating on even time steps take the updates of those  agents activating on odd time steps into account as well as agent updates that occurred on  the previous time step     Clicking the    run    button performs the same command as this button on the Field  Viewer  It sends the landscape on its journey through time  After being clicked it reads   stop 
16.  detached and dragged to anywhere on the  computer screen for easy access during the design of a PS I landscape  This is  accomplished by clicking on the hyphenated line above the  undo  option  See  Figure 17     Figure 17  Undo Menu    Manual for PS I  4 0 4 29  Lustick  December 2005       Ps i  C  Program Files PS  _4 0 2a Ps i 4 0 Sample fil    E        File Edit View Options Beyer Help    Add entropy      Parameters   Model specificatic  Undo E    Parameter Value    bias max   2 maximum bias value  bias min     2  minimum bias value    bias volatility   500 bias volatility  in 1 10000        Dismiss    Help  Some advanced features     3  Clicking the    Help    button on the main PS I display reveals three options  About   Routine Browser  and Color Palette  Clicking    About    displays the version of PS I being  used along with the URLs necessary to download new upgrades and or the software  behind the executable program  Clicking  Routine Browser  displays a list of categories  to be used for viewing a glossary of terms recognized by PS I and includes information  about proper syntax in the use of these terms  Clicking    Color Palette  the colors  available in PS I for different identities     e Note  These colors are labeled by the numbers which default to those colors  In other  words  this is not a list of the color number combinations featured in    legacy colors      4  This completes our discussion of the functions accessed via the row of buttons  immediately 
17.  filename  ModelWith3AC apathy _ i csv    for  set k 0    k  lt  50   incr k 1   step            To save statistical information for 10  and 50  time steps in two separate files     set x 10   for  set i 1    i  lt   x   incr i 1     load file  ModelWith3AC snp   file delete  empty csv     Manual for PS I  4 0 4 Appendix III 19  Lustick  December 2005    set filename  empty csv    for  set k 1    k  lt  10   incr k 1   step    file delete  modelWith3AC t 10 _ i csv   set_filename  modelWith3AC t 10 _ i csv   for  set k 10    k  lt  11   incr k 1   step   file delete  empty csv    set_filename  empty csv    for  set k 11    k  lt  50   incr k 1   step   file delete  modelWith3AC t 50 _ i csv   set  filename  modelWith3AC t 50 _ i csv   for  set k 50    k  lt  51   incr k 1   step          An experimental design using one script    Typically you may want to conceive and employ an experimental design to  explore  or test hypotheses  on the effects of a variable or sets of variables  e g  bias  range and volatility combines  have on a specific outcome  In the following pages I  shall offer two methods to organize an experimental protocol designed to study the  impact on the evolution of the snapshot of increasing bias range and volatility during the  first 10 time steps    There are several ways of using a script to run an entire experimental design  In  the conclusion I wish to introduce two common methods that you may to adopt and use to  run elaborated experiment  Each of the 
18.  in time with the  same bias and evolution seeds will reproduce exactly the same outcomes  This  allows the user to introduce randomness into every aspect of the model which  involves probability  by changing the seeds   but also to save the history by  saving a  snapshot  of the landscape at time 0 along with the seeds associated  with a particular  run   Thus it has been possible to save histories without having  to save hundreds of individual snapshots  which would take enormous amounts of  storage space and which would not be able to be easily displayed in dynamic  form      8  b range  The integer appearing in this edit window indicates the radius of the   sight  of the agent type  B range indicates the range of a  B asic agent  A  range of  1  indicates that the neighborhood used by every basic agent in its  identity weight calculation takes into account only the agents immediately  adjacent to it  that is a neighborhood comprised  in addition to itself  of 8 agents   A range of  2  would indicate that the agent type specified would take into    Manual for PS I  4 0 4 Appendix II 3  Lustick  December 2005    10     11     12     13     account 24 agents in addition to itself  i e  all agents adjacent to itself and those  adjacent to those agents     evolution seed  See above   bias seed  The number appearing in this edit  window is the seed for operationalizing evolution rules that entail probabilities     Bt sample area  The evolution rules developed to study condition
19.  is structured in this way  The first line names the rule or  routine that is the concern of this particular piece of quasi code  The    comment    line reports   in regular English  what this particular code is about  The    code    line has the actual  specification which appears in the edit window of the model parameters display  The word   end  simply ends this segment of the model instructions  Editing is performed on the code  line  which here specifies the coordinates of the rectangle within the landscape monitored by  PS I for the information it needs to determine which identities to designate as qualifying for   subordinate  and    opposition    identity status  As explained above  C4   in Model 4  the  entire landscape is monitored  from the origin  to the largest vertical and horizontal values  available  That is the meaning of  field width 1  field height 1   To limit PS P s  monitoring only to a state located within a surrounding belt of  outside the state  agents  we  can change this line to read     rectangle 5 5 50 50     Once the  submit  button is clicked   these new values will be readable with the edit window in the model parameters display     6  Atthe very end of the model specification file is a list of statistical probes  These  commands instruct PS I as to the data to be collected and displayed in the csv files  importable into Excel or SPSS and produced with the    Save statistics     command  Cle    The commands included for the collection of statis
20.  of traits or versions which can be possessed  by individuals or    replicators     in the context of evolutionary theory  at any level of  analysis  states  villages  families  individuals  organisms  germs  etc    PS I imagines  these units as actively  that is publicly  expressing only one of these attributes   identities  or versions at any particular time  For example  instead of individuals with  a repertoire of identities  PS I can be used to model arguments capable of being  understood or made by citizens in a deliberative democracy  or preferences for  different sorts of products or candidates held by consumers or voters  or as firms with  various corporate strategies at their disposal  The rules governing the activation   abandonment  substitution  or rotation of these traits would then be adjusted to    Manual for PS I  4 0 4 7  Lustick  December 2005    correspond with the theoretical or consensual knowledge about the domain to be  modeled     2  On a gray bar along the top of the Field Viewer  see Figure 3  there are eight buttons     PostScript   Toggle arrow  normal  tension  Toggle Arrow  landscape  Zoom   Select   Step   Run   e Runto    Figure 3  Field Viewer    Manual for PS I  4 0 4 8  Lustick  December 2005         E    LL M       3  We may leave aside the    PostScript    and    Toggle Arrow  Landscape  buttons     a  Toggle Arrow  normal  tension  The standard display offered in the field viewer  matches colors with the specific numbered identity curren
21.  rise to more or  less secessionism  The columns of numbers and colors labeling the different identities  are the same as in the top grid in this display     The column labeled  bt  activated  in Figure 5 indicates the number of agents activated  on each identity located within the area of the landscape within which the    basic agent to  border agent  transformation rule is to be applied  We can see that in Model  as it is  loaded in this example  the rule is set to apply to all agents in the landscape  Hence the  numbers listed under  bt  activated  in the second grid are identical to the numbers listed  for activation in the top grid     Manual for PS I  4 0 4 13  Lustick  December 2005    11      2     13     14     15     16     17     Similarly  the column labeled    bt_tension    reports numbers that are identical to those  listed under    tension    per identity in the top grid     The column labeled    bt_opposition_count    indicates the number of agents  activated on  the corresponding identity  who do not have within their repertoire the currently     dominant    identity  The    dominant identity    is the identity activated by more agents  at  any particular time step  than by any other identity  So at the time registered by this  display  t 63  we see that identity    18    with 326 agents activated on it is the    dominant  identity     Hence a zero is listed in this column for identity 18 since  by virtue of their  activation on 18  each of these agents has t
22.  set 1 2 3        Hon  non    cache       To seed 50  of a restricted area with basic agents that are immutable  inactive and    activated on identity 1 with identities 2  and 3 in their repertoire     apply  effect  landscape    rectangle 10  10  15  15   and  rand  5000       immutable   true   inactive   true   1  basic   cache    repertoire 1  set 1 2 3        TE WE LEN LU      To demarcate a 50 by 50 grid with an array of border agents     apply  effect  landscape      rectangle 0  0  49  0  or rectangle 49  1  49  49    or rectangle 1  49  48  49   or rectangle 0  1  0  49        1  border        To set seed basic agents in a specific area as immutable  and with activated identity 1    and identity 2 in the repertoire      apply  effect  landscape    chk_basic  1 and rectangle 10 10 15 15       immutable   1   cache   repertoire  l set 1 2          To seed a specific area with different percentages of agents from three agent classes     each with its own unique identity repertoire  basic  60    entrepreneur  20    and    apathetic  20       apply  effect  landscape   rectangle 10 10 20 20  and  rand lt 10000      1  basic   cache   repertoire 1  set 1 0 2       apply  effect  landscape   rectangle 10 10 20 20  and  rand  2500          entrepreneur   cache   repertoire 3  set 1 3 2       apply  effect  landscape   rectangle  10 10 20 20  and  rand   2000          For reasons I explained above this requires to insert a new routine into the model specification file  Make  
23.  survey of the presence of  identities in its neighborhood  Thus a    1    bias for an identity means that each  agent counting the number of agents in its neighborhood activated on that identity  does so  and then adds    1    to that number   treating the bias as if it were another     basic agent  activated on that identity and present in its neighborhood  A   1   bias would result in a subtraction of one from each agent s assessment of the   identity weight  associated with that identity  at that time step  in its    Manual for PS I  4 0 4 12  Lustick  December 2005    8     9     10     neighborhood  Bias thus stands for non local  generalized knowledge and is  available to all    active    agents  See below re active vs  inactive agents  G18      Second Grid in Statistics Display    Figure 5  Statistics Display  Second Grid            bt activated color bt tension bt opposition count bias ATI SI C     8 392 56 0 50256 0 0                  25 110 19  2 44000 0 0  4     103 517 70 0 50194 0 0  1005 183 4 Xt 10  458 73 1 JE 01  338 45 0 563330 0  l 283 41 0 50350 0 0  5x a    O 49560 0 0  E 237 169 2 43474 1 0  18 0 2 35306 0 0    The second grid is located directly below the first  It displays the information PS I needs  in order to calculate conditions under which agents may transform into    Border agents    This capability can be used  as we have  to study secessionism since it allows the user to  experiment with different circumstances that may be hypothesized to give
24.  use  PS I  but sophisticated users will find themselves naturally extending and applying the  regularities apparent in these commands        Manual for PS I  4 0 4 lii  Ian S  Lustick    PS I has been under development for more than five years  It is has reached a level of  flexibility  precision  and ease of use close to what we have been hoping for  Still we expect  updates and new versions to be developed  The current version  available on the web  is PS I  4 0 4 When new versions are available they will be posted  as explained in the manual    Meanwhile the feedback received from those who use this manual will be of extraordinary  importance to me and to others working on PS I  We therefore encourage your criticisms and  suggestions  both of the toolkit and of the manual  We are eager to make corrections and  improvements     Finally I would like to thank and recognize those who have contributed in crucial ways to  the development of PS I  First and foremost I must mention Dr  Vladimir Dergachev  He is a  software engineer whose imagination  enthusiasm  and devotion to the highest standards of  reliability and precision have made this project possible  Our partnership has been one of the  highlights of my career as a researcher and social scientists  Dr  Dan Miodownik has been an  outstanding research assistant and collaborator who has contributed immensely not only to the  substantive work done with PS I  and its forerunner     ABIR      but also to techniques of script
25.  you may be interested with          The sixth line set a length for the run  telling PS I to step forward in time as long as  k  is    smaller than 10     for  set k 0    k  lt  10   incr k 1   step     The seventh line orders PS I to save a snapshot of the last time step   save  state to  file  model4 baseline  t  10   i snp     The eighth line ends the loop and orders PS I to attempt to begin a new one          Manual for PS I  4 0 4 Appendix III 4  Lustick  December 2005    Using Scripts to apply effects     Next  let us consider syntax you may want to use in order to apply effects either  upon loading a model or during a dynamic run  To make sure that PS I recognizes the  syntax one needs to include in the apply  effect command three pieces of information   a   the name of the field to apply the command to  i e  landscape    b  an expression that  defines the area of the effect  and  c  the list of attributes to changed  the effect itself     In principle one can use scripts to change any of the attributes that can be affected  by using PS T s effect tool  Below you can find a long list with examples of typical effect  commands  You may modify them and embed them within a script  Alternatively  you  can use PS T s effect tool to generate the specific syntactic language for effects you want  to implement  To do so specify the effect using the effect tool  press where it says copy  effect command to clipboard and pasting the syntax into the appropriate location in the  scr
26. Manual for PS I  4 0 4  Lustick  December 2005    User Manual for PS I  Version 4 0 4  Dr  Ian S  Lustick  Software Development by    Dr  Vladimir Dergachev    Scripting Manual as Appendix 3 by    Dr  Dan Miodownik    Updated December 2005    Manual for PS I  4 0 4 1  Lustick  December 2005    Table of Contents    MANUAL FOR USING THE PS I TOOL KIT  VERSION 4 0 4    TABLEOPRCONEENTS ipi pssidetbosts vare Debe SERE RREPI E EON tov E toan bd ep sati p nS i  FOR BWA Dia 4 cseneresiexvee tI RR D DO E and Ex de E rA ii  A  DOWNLOADING PS list is cce cde evees aedes at uet eae cect auc eRT NEEE SEKE EE oan d va ue Dav I  BY LOADING FIEES INTO BS I aeo mesai ener Exp EO E Duy e ERERIRCUE EE XE LP ODER E x Ras 1  C   MAIN PS I DISPLAY  FILE BUTTON aired cosa uten yao n Fen ron ea EaVA eR Ea 4  D  MAIN PS I DISPLAY  EDIT BUTTON 2 ieideetcei cett ud haee rre ERE Dun S era osa hdi erss 4  E  MAIN PS I DISPLAY  VIEW BUTTON rte tpe rh ene a ron ore ree eaten 5  F  FIELD VIEWER  este Pen aru Een Vea EE DESEE ERUEE E DESEE oneness FOR od raus 6  G  STATISTICS DISP A Y pire epee a yer M otra TERR e ERE EH ye Pe eE PE ERU ERENS 9  HO AGEN EVIE WER 2  eria eens e ai D n Ex xad i ore redi 14  L SELECTION  EDITOR ne vive dey INS RE vn oon Sax ER OR SED EROS BRL Saves PERI 16  J  SELECTION OF AGENTS WITH CURSOR        eene tenerte nre rne Ren rr nnn ena 19  K BEEBCT TOOL x oec ete reso pavor eed RO E A tatu eun dU aset 19  L  AGENT CLASS EVOLUTION RU  LES  2  obesse eue Setanta NA Peu ERR Has 22 
27. ache   evolve repertoire entre      time mod 2     0   immutable   Junchanged               inactive    unchanged  cache   Jevalve_repertoire_innos       3  We see here that basic agents can turn into border agents under the conditions specified in the  box  only partially visible  to the right of the word    When    in the upper half of the display     99 cce    By editing that text  or the text appearing to the right of the words    immutable        inactive      and    cache     the rules for the evolution of basic into border agents can be adjusted  Once the  new text has been written  closing the box then implements the rule by changing the text as it  appears in the model specification file  see below O      Manual for PS I  4 0 4 25  Lustick  December 2005    M  NEW STATISTICS PLOT    l     The Statistics Plot window is opened from the  New Statistics Plot  window as  displayed in Figure 14  It enables simultaneous graphical display of selected  measures of activity in a PS I landscape moving forward through time  Asa  default the window opens with the number of agents activated on identity  0  as the  measure to be displayed  The  Add curve  and  Remove  buttons are used to  remove this measure  replace it with something else  or add additional plot lines   Available choices for statistics to be graphically displayed are presented by clicking  the button on the left which reads  as a default   activated   See Figure 15 for the  list of statistics available for plottin
28. an  I nnovator agent  when to substitute an identity not in an agent s  repertoire for the identity activated by that agent  The integer in the edit window  represents  for this model  the minimum amount measured in identity weight by  which an identity not included within an innovator agent s repertoire must exceed  the identity weight of the activated identity of that agent in order for that  foreign   identity to be immediately activated by the agent     i influence  For an  I nnovator agent  the influence expressed by a single agent  on each of its neighbors in support of its currently activated identity  Identity  weight calculations by an agent accord one  point  per identity for every agent in  its neighborhood activated on that identity  multiplied by the  influence  of the  agent activating that identity  So if there are two agents in agent  X s   neighborhood activated on identity 3  and each is an innovator agent  i e  an agent  with an influence level of 1   then agent X counts 2 points from those agents    1 1 1   1 1 1   as a contribution to its calculation of the identity weight of  identity 3     F influence  For an  F anatic agent  A fanatic agent is conceived as vehemently  and persuasively expressing its activated identity  but not monitoring or being  influenced by signals from its neighborhood or elsewhere as to the value of  activation on that identity relative to other possible identities that might be  activated  The integer in this edit window is the 
29. as a  contribution to its calculation of the identity weight of identity 3     e range  The integer appearing in this edit window indicates the radius of the   sight  of the agent type  E range indicates the range of an  E ntrepreneur agent   A range of  2  indicates that in model4  as here stipulated  the neighborhood used  by every entrepreneur agent in its identity weight calculations takes into account  not only the agents immediately adjacent to it  that is a neighborhood comprised   in addition to itself  of 8 agents  but also the 16 outside agents immediately  adjacent to them   see above under  b range      e levell  For an  E ntrepreneur agent  when to add an identity to its repertoire  and discard one present within it but not activated  when to  substitute  an  identity for an unactivated identity in the repertoire of an agent   The integer in  the edit window represents  for this model  the minimum amount measured in  identity weight by which an unactivated identity in a basic agent s repertoire must  exceed the identity weight of the activated identity of that agent in order for the  unactivated identity to be rotated into the activated position     e level2  For an  E ntrepreneur agent  when to replace the identity activated by a  basic agent with an unactivated identity in the agent s repertoire  when to  rotate   identities   The integer in the edit window represents  for this model  the  minimum amount measured in identity weight by which an identity not pres
30. as to any particular  identity     bias_min  an integer  The minimum value assignable as a bias to any particular  identity    bias volatility  an integer from 0 to 10 000 yielding a value for this parameter of  between 0 and 1  As the numerator over the denominator of 10 000 the number  entered into this edit window indicates the rough probability within any particular  update  conducted every other time step  that any particular identity will be  eligible for a change in the bias assigned to it  Once an identity is deemed eligible  for change in its bias assignment  a new bias assignment is drawn from those  available  If the bias assignment produced by this procedure is the same as that  already assigned to the identity then  in effect  the bias will not change   Accordingly  depending on the number of available biases  i e  the bias  range     see below  and the predictability setting  see below  the probability of an identity  actually receiving a bias different from the bias currently assigned to it in any one  update is somewhat lower than that expressed by the bias volatility fraction     unpredictability factor  an integer from 0 to 10 000 yielding a value for this  parameter of between 0 and 1  Set at zero  the bias assigned to an identity can be  changed  but only to an available bias assignment that is not more than one  in  absolute value  either less or more than the current bias assignment  As the  number typed into this editing window is increased  so is the p
31. ated in the landscape   Each identity in this edit window appears with the average tension experienced by  those agents currently activated on that identity     DI  Dominant Identity  The identity activated by more agents than any other     SI  Subordinate Identity  Those identities classified as  subordinate   In Model4  an SIis any identity activated by at least 1096 of the active agents in a landscape  but which is not the DI     OI  Opposition Identity  Those identities classified as  Opposition   In Model4  an Ol is any identity with regard to which no more than 20  of the agents  activated on that identity have within their repertoires  subscriptions  the identity  which  at that time step  is the dominant identity in the landscape     b levell  For a  B   basic  agent  when to add an identity to its repertoire and  discard one present within it but not activated  when to  substitute  an identity for  an unactivated identity in the repertoire of an agent   The integer in the edit  window represents  for this model  the minimum amount measured in identity  weight by which an unactivated identity in a basic agent s repertoire must exceed  the identity weight of the activated identity of that agent in order for the  unactivated identity to be rotated into the activated position     B level2  For a  B   basic  agent  when to replace the identity activated by a  basic agent with an unactivated identity in the agent s repertoire  when to  rotate   identities   The integer in 
32. beneath the top blue bar in the main PS I display  see Figure 1   We  proceed now to the buttons at the bottom the display  to the left of the time display   These buttons are labeled as follows     Reseed        Open field view      Step        Run     and   Run to        Reseed    5  Each model  including model4  has within it a specification of the types and proportions  of   agents present in the landscape but does not specify their exact location or identity   complexion     Seeding    a landscape can be understood as substituting agents with particular   identity types and repertoire complexions for those already present as a result of the array   created automatically when a user calls up a particular model  such as model4 mdl     6  For example  a user could completely seed a landscape with basic agents activated on  identity 5  and with identities 0  5  and 9 in their repertoire  This action  which could be    Manual for PS I  4 0 4 30  Lustick  December 2005    accomplished with the Effect tool  would create an absolutely uniform landscape with every  agent being identical in every way  To seed a landscape in this way at a rate of 5096 would  be to transform approximately 5046 of the agents in the landscape  chosen randomly  into  agents having this particular agent type and identity complexion     T7     Users will often want to compare how landscapes perform over time despite changes in  the initial spatial relationships among agents of different types and despite
33. ck and easy way to produce a working model  but one operating within a very  limited set of parameters     Load  Call up a pre existing model or snapshot     Save Edit Window  Save the parameter and design settings of a model without  saving the particular    geographical    features  i e  the particular assignments of  particular identities as activated or subscribed by particular agents in particular  locations     Save state  Save the parameter and design settings of a model as well as its   geographical  features  i e  the particular assignments of particular identities as  activated or subscribed by particular agents in particular locations at whatever  point in time  time step  is currently displayed   time step is displayed in the  black box in the center of the bottom bar where it reads        time     e g     time  0    or    time  215     Save statistics to  Designate a path name and file name for the export of statistics  gathered by PS I as the landscape moves ahead through time     Stop statistics output  Stops the saving of statistical information to the designated  file     g  Exit  Closes PS I    D  MAIN PS I DISPLAY  EDIT BUTTON    Edit Button    1  The    Edit    button offers the following options     a  Find  Search within the model specification file  see below O     Manual for PS I  4 0 4 5  Lustick  December 2005    b  Field  Capture  copy  and move selected portions of a landscape  using point and  click menus  The options presented here are mostly qui
34. cted by using the  distribution  command answers questions such  as   How many agents were activated on identity X at time Y       dist probe  command produces information about each of the categories collected by the     distribution    command  Examples of data collected by the  dist probe  command may include  the bias for each identity group  what was the bias for identity X at time Y    ATI  OI  SI  Did  identity X qualify as ATI  or OI or SI  at time Y     dist sum single  presents aggregated  information across the identity spectrum  It sums up into the columns values calculated for each  agent activated on the specific identity  So to answer a question such as    what was the tension  for identity X at time Y   the statistics monitor collects information for the tension for each  agent activated on identity X  sums it up and assigns it to the appropriate cell   sum  collects  global information  for instance    how many agents were active at time Y       what was the total  tension at time Y      e Note  Editing the model specification file can be frustrating and requires some experience   Therefore  it is often helpful to copy the text to be edited  saving it as a record under a  different name  and then working on a duplicate of it in Notepad  Wordpad  or Word  Once  the editing is completed the text can then be reinserted into the model specification file  This  procedure offers the added advantage of preserving a stored a copy of the original text that  can be re 
35. d so as to be  activated on identity 11  with identities 0  and 9 also in their repertoires  Note the command    Manual for PS I  4 0 4 21  Lustick  December 2005    to this effect entered into the    New value  column  in the space to the right of    cache      in the Attribute column   Note also the checked box on the right of the command labeled   change  in the  Modify   column  To actually implement the command  to    put it into  effect     the user clicks the    Apply effect  button  For a library of commonly used effect  commands see Appendix 1     Figure 11  Effect Tool with Command to Seed with Agents    Activated on 11 with 0 and 9 also in Repertoire    Effect tool  Only such agents that   rectangle D  20  30  30  and   activated  cache       5      Far field  landscape vi    Attribute New value Modify      immutable  false   Change  inactive  false   Change  cache frepertoire 11  set 0 9 11    v Change    Agentclass  basic vj   Change    Apply effect  Undo  Use current selection for condition  Copy effect command to clipboard       e Note  By entering  true  or  false  in the immutable or inactive boxes the user can  adjust these attributes of selected agents  Commands applied in this way will not  change the behavior of agents whose agent class forbids such a change     4  In the design of landscapes it is common to want to apply an effect command to only a  portion of the agents selected  For example  a user might want to include a particular identity  in the re
36. dius of basic agents from 1 to 2 after the 30th time step   set routine code  by name  b range    time gt 30    2  1       To change the sight radius of basic agents in a specific area from 1 to 2 after the 30th    time step     set routine code  by name  b range    rectangle  1 1 10 10  and  time gt 30     2  1        Manual for PS I  4 0 4 Appendix III 9  Lustick  December 2005      To change the sight radius of basic agents in a specific area from 1 to 2 after the 30     time step and change it back to 1 after the 44th time step     set routine code by name  b range      time gt 30  and  time  45   and  rectangle  1 1 10 10    2  1       To set the sight radius of basic agents to any value 1 and 4     set b range  expr round 1 0    call rand   3 0 32767    set routine code  by name  b range    b range       NOTE  The value of b  range is calculated by calling a random number  call rand      multiplying it by 3  dividing it by 32767     adding the product to 1  and finally rounding      the expression  The result is a number between 1  if the random number approximates    0  and 4  if the random number approximates 32767   The value   5  range  generated    in the expression is set as the permanent value of the b range routine          To set the sight radius of basic agents to either in a specific area to either 2 or 3     otherwise set it to 1     set rangeb  expr round 2 0   call rand  1 0 32767    set routine code by name  b range   rectangle 1 1 10 10     rangeb   1   
37. e  description of the parameter  For a more detailed explanation of these parameters  i e  those  accessible without editing the Model Specification File directly  see Appendix 2     e Note  Models may be more or considerably less elaborate than model4  Less complex  models will have fewer different parameter settings and fewer edit windows in this  display  More complex models will feature parameter settings not present in model4     3   These parameters can be changed by placing the cursor inside the box next to the parameter  one wishes to adjust  With the cursor inside the box  the numbers or text currently appearing  can then be either edited or erased and retyped  If this is done correctly the background of  the box  which turns red when the editing process begins  will return to green  At this point  the change can actually be entered into the model by clicking the button at the bottom of the  display labeled  Set   The change will not take affect unless the    Set    button is clicked  If  the run command is then entered  PS I will incorporate the changes made via this model  editing process into the rules used to drive the landscape through time  If the user wishes to  retain the adjusted parameter settings for future use he she must save the model  using the   save model  command  under another name  otherwise model4 mdl will be overwritten      4  Load current  Next to the  Set  button at the bottom of the model parameters display is a  button that reads    Load Cu
38. e a closer  look at the commands included in the script            Script Name  ModelWith3AC scp      To load model4   load file  model4 mdl     To surround the grid with an array of border agents     apply  effect  landscape      rectangle 0  0  49  0  or rectangle 49   1  49  49   or rectangle 1  49  48  49   or rectangle 0  1  0  49           border        To seed the left region with basic  60    entrepreneur  20    and apathetic  20       agents   apply  effect  landscape   rectangle 1 1 16 48  and   rand  10000     1  basic    apply  effect  landscape   rectangle 1 1 16 48  and  rand  2500           entrepreneur      apply  effect  landscape   rectangle 1 1 16 48  and  rand lt 2000       1  apathetic        NOTE  Using rand results in selecting of a number of agents approximating the desired    percentage  see manual   Notice that PS I seeds the entire region  100  or 10000  with    basic agents  then seeds the region again with approximately 25   2500  entrepreneur      agents  and finally seeds the entire region again with 20   2000  apathetic agents  resulting    in the desired distribution of 60   20   20   It is important to remember that one must    seed the entire space first in order to guarantee that all the cells will be inhibited          Comments following a number sing     intend to explain what is accomplished with each command or  block of commands  The entire text can be copied and pasted into a text editor  saved with a script file  a  text file with   
39. e devised by the user   depends on the agent classes to which they belong which in turn are set by the  user in designing or changing the update rules for specific agent classes  Changes  in the display are presented only after even numbered time steps     i  Note  Within the parameter specification file  see below section   the  expression     time mod 2   1    means that the agent class involved updates  on even time steps while the expression     time mod 2   0  updates on  odd time steps   in other words before agents updating on even time steps     Run  Clicking the    Run    button will move the landscape through time  A    Run     button is also present on the bottom grey bar of the main PS I display  see Figure  1   Once the    Run    button is clicked  it changes to    Stop     Clicking the    Stop     button brings the evolution of the landscape to a halt and changes the button back  to    Run     Movement of the landscape through time may be resumed by again  clicking the    Run    button     Runto  Clicking on the    Runto    button opens a dialogue box with the prompt      Step until    Typing a number into this box and then clicking    Go     will move the  landscape through time and stop it at the time step corresponding to the number  typed into the Runto box  When the Runto function is used the landscape does  not visually change until the dynamic process reaches its stipulated endpoint  The  advantage of this function is that PS I can run faster than it can 
40. e than one condition  and each is checked  the resulting group of  selected agents is the intersection of these two conditions  Thus if agents activated on  identity 6 are selected  as well as agents experiencing a tension level of 5  then only those  agents which are BOTH activated on 6 and experiencing a tension level of 5 will be  highlighted     6  Atthe bottom of the selection editor is a box labeled  Freehand   This space can be used  to describe a customized set of conditions not available in the list of point and click  options  The user can use simple arithmetic expressions to submit queries regarding  attributes of agents in the landscape  When the syntax of the selection command written  in the free hand box is correct and understandable to PS I  the background of the  Freehand box turns green  instead of white  default  or red  indicating an incomplete or  incorrectly written command      7  Alibrary of commonly used selection commands is included in Appendix 1  Individual  commands can be linked with one another in the Freehand box with  and  or  or   expressions to indicate a conjunctive or disjunctive relationship among the conditions   For example  by typing the following expression in the Freehand box and then clicking  the small box to its right  all agents in the landscape containing identity    6    in their  repertoires are highlighted     Manual for PS I  4 0 4 18  Lustick  December 2005     cache  intersect set  6     If the user then types  3  into the
41. ed 5    activated  cache      5   To highlight different activated identities  2 10     activated  cache    2  or  activated  cache    10   To highlight agents activated on identity 5 and having identity 2 in repertoire    activated  cache      5  and  cache  intersect set  2    To highlight all angry agents     subscribed_bias_test_and_si_modified2 2 5 0  and  display_tension  gt 3        Effect Commands     A  Commands for Seeding with random activated     To seed with random activated and random filled repertoire   total number in cache    default for basic agent rep size     make_repertoire random_subset     To seed with random activated and random filled rep  total number in cache   9     make_repertoire random_subset 9 cache_set      Manual for PS I  4 0 4 Appendix I 3  Lustick  December 2005    To seed with random cache of 9 Ids total excluding 14 and 15     make repertoire random  subset 9 cache set set 14 15       To seed with agents having identities 4 5 6 7 9 13 in their repertoires with activated  drawn at random from that set     make repertoire random  element set 4 5 6 7 9 13    B  Commands to seed with specific identity activated but with specific changes to the  repertoires of affected agents     To seed with agents activated on 5 and having nothing in their repertoires except 5   repertoire 5 set 5    To seed with agents activated 5 and 0 4 9 13 15 in repertoire     repertoire 5 set 0 4 9 13 15      To seed with agents activated on 2 with a total cache size 
42. eed  call rand    set routine code by name  landscape  seed    landscape  seed   reseed model   save state to  file   diagram  generated model   i snp            To seed half of a rectangle array in the center of the model with apathetic agents with    an identity repertoire composed of identities 1 and 0  run it for 50 time steps  and loop      10 times     set x 10   for  set i 0    i  lt   x   incr i 1      load file  ModelWith3AC   i snp    apply  effect  landscape    rectangle 23  23  35  35  and   rand  5000     cache  repertoire 1  set 1 0     1  apathetic     file delete  ModelWith3AC apathy _ i csv    set  filename  ModelWith3AC apathy _ i csv    for  set k 0    k  lt  50   incr k 1   step            To run a model for 40 time steps and then seed half of a rectangle array in the center    with apathetic agents with an identity repertoire composed of identities 1 and 0  run it    for 10 additional time steps  and loop 10 times     setx 10   for  set i 0    i  lt   x   incr i 1      load  file  ModelWith3AC   i snp     file delete  ModelWith3AC apathy _ i csv    set  filename  ModelWith3AC apathy _ i csv    for  set k 0    k  lt  40   incr k 1   step    apply  effect  landscape    rectangle 23  23  35  35  and   rand  5000     cache  repertoire 1  set 1 0     1  apathetic     for  set k 41    k  lt  50   incr k 1   step           All the necessary information for replication of models designed with the scripting tool diagrams  i e   information about agent classes  ide
43. en seed half of a rectangle array in the center    with apathetic agents with an identity repertoire composed of identities 1 and O  run it    for 10 additional time steps  and loop 10 times     setx 10   for  set i 0    i  lt   x   incr i 1      load file  model4 mdl    file delete  model4 apathy    i  csv    set  filename  model4 apathy _ i csv    for  set k 0    k  lt  40   incr k 1   step    apply  effect  landscape    rectangle 23  23  35  35  and   rand  5000     cache  repertoire 1  set 1 0     1  apathetic     for  set k 41    k    50   incr k 1   step         Manual for PS I  4 0 4 Appendix III 7  Lustick  December 2005    Using Scripts to set parameter values    Let us now consider syntax you may want in order to determine set values for  routines and parameters included in the model  and or change these values during a  dynamic run of the model  In order to do so  you may want to consider several methods  and techniques to adjust the set_routine_code_by_name syntax to your particular needs   The appropriate syntax requires that you specify two pieces of information  a  the    routine name  e g  b_range     the routine defining the sight radius of a basic agents   and   b  the parameter value     Examples of commonly used set_routine_code_by_name syntax    1  Bias Range      To set maximum bias value to 1     set_routine_code_by_name  bias_max   1       To increase the maximum bias after the 50  time step     set routine  code by name  bias max    time  50    3  1  
44. ent in  a basic agent s repertoire must exceed the identity weight of the activated identity  of that agent in order for it to be inserted into the repertoire of that agent and for  an unactivated identity to be discarded     e level3  For an  E ntrepreneur agent  when to substitute an identity not in an  agent s repertoire for the identity activated by that agent  The integer in the edit  window represents  for this model  the minimum amount measured in identity  weight by which an identity not included within a basic agent s repertoire must  exceed the identity weight of the activated identity of that agent in order for that   foreign  identity to be immediately activated by the agent     e influence  For an  E ntrepreneur agent  the influence expressed by a single  agent on each of its neighbors in support of its currently activated identity   Identity weight calculations by an agent accord one  point  per identity for every  agent in its neighborhood activated on that identity  multiplied by the  influence   of the agent activating that identity  So if there are two agents in agent  X s   neighborhood activated on identity 3  and each is an entrepreneur agent  i e  an  agent with an influence level of 2   then agent X counts 4 points from those    1 2 2   1 2 2  J agents as a contribution to its calculation of the identity weight  of identity 3     Manual for PS I  4 0 4 Appendix II 6  Lustick  December 2005    28     29     30     31     32     33     i_range  The intege
45. er 2005    Figure 12  Rules Viewer    ees To  NONE  empty  basic entrepreneur innovator fanatic    NONE  empty     Rule 1    When    time mod 2     1     immutable    unchanged    inactive    unchanged    cache    evalve repertoire  basi    basic    entrepreneur When    time mod 2     0     immutable    unchanged  inactive    unchanged  cache    evalve  repertoire entre    innovetor When    time mod 2     0     immutable    unchanged  inactive    unchanged  cache    evolve repertoire  inno    fanatic    apathetic    border       2  The grid displayed in the Rules Viewer lists agent classes vertically and horizontally  To  read and change rules governing transformation of agents from one class to another the user  clicks the    modify    button underneath the name of the agent class in the vertical list which he  or she desires to read or edit  Figure 13 shows the result of clicking the modify button  associated with the    basic    agent type     Manual for PS I  4 0 4  Lustick  December 2005    24    Figure 13  Rules Viewer with Display Produced by Clicking    Modify       Button for Basic Agents    Rule 1    7  basic  agent evolution rules   time mad 2     1  ei    Becomes  border         immutable    unchanged    inactive    true  cache    unchanged  When    time mod 2     1     Becomes  basic        immutable    unchanged  inactive   Junchanged  cache  jevolve_repertoire_basil    Add new rule    Rule 5    time mod 2     0   immutable    unchanged  inactive   Junchanged  c
46. ers to  conceive of and employ an extensive experimental design without the need to stop and  restart experiments in order to set different parameter values to independent and  interaction effects  All necessary treatment conditions can be implemented  in other  words  by being specified within script    The scrip syntax contains information and commands executed one at a time by  PS I  There is almost an infinite number of ways to write and modify a script  The most  important thing is to remember that a script serves as a bridge between the user and PS I    The most useful kinds of commands included in scripts are those used to  systematically implement changes to one or several parameters  to change a landscape at  some predetermined point or point during a dynamic run  or to design landscapes with  particular characteristics without needing to  manually  make adjustments in the  parameter settings or model specification file of particular models or snapshots    This manual is designed to enable users to take advantage of the scripting  techniques available in PS I  This manual assumes that you have some experience using  PS I  and well familiar with the language  and most of the jargon  related to PS I  I will  not  therefore spend time and space on definitions and reviews of key concepts  You can    Manual for PS I  4 0 4 Appendix III 2  Lustick  December 2005    find all of those in the official PS I manual available at  http   www polisci upenn edu abir  In addition  n
47. es with yellow  See Figure 25 in which two separate regions are designated     Figure 25  Diagrams  Two Regions Designated   A and D        ff    File Generate model View Options Run    Diagrams  v  0 5     E  Agent classes      apathetic       basic   r  entrepreneur     fanatic       influential       innovator   E  Environment     Arena       co  Ea  cK    NZ          m  m  Sup  ma ER   X  X      Paint squares    29  If the    Paint squares    button is clicked  then clicking on any triangle in a square will  paint or unpaint all four triangles comprising the square  If the    Paint Squares    button is  clicked again  then clicking on any triangle will paint or unpaint just the triangle that is  clicked  Different regions may be defined using different colors and each class of agents  can be seeded in the desired proportions in every separate region  In this way customized  landscapes can be produced to correspond with various cultural  political  and  institutional features of the polity or type of polity to be simulated     Statistics  30  In Diagrams mode the user is provided with point and click opportunities to decide what    statistics can be gathered by PS I whenever the model being produced is run  Statistics  can be gathered that describe the entire landscape or that describe one or more of the    Manual for PS I  4 0 4 46  Lustick  December 2005    particular regions used in the creation of the model  Figure 26 shows the display that  appears when the  Statistic
48. et bloc will be an exact replica of the  source bloc     E  MAIN PS I DISPLAY  VIEW BUTTON  View Button  e Note  clicking on the dashed line at the top of the menu underneath the View  Button automatically places this menu in the upper left hand corner of the    computer display  thereby allowing quick and easy access to the important editing  capabilities available within this menu     Manual for PS I  4 0 4 6    Lustick  December 2005    1  The    View    button displays the following menu     Figure 2  View Menu    Options Special Help           New field viewer  View current statistics  Open agent viewer    Open selection editor  Open effect window  Open rules viewer  New statistics plot    2  Clicking on these options gives the User access to a wide array of tools for examining  and editing PS I landscapes     F  FIELD VIEWER    1     New Field Viewer    presents a visual display of the landscape using colors and icons to  express the activated identity and agent class of each agent in the landscape     e Note  In the models that PS I displays  and in this manual  the potential attributes of  agents contained in their    repertoires     repertoire is another term for    cache     as is   subscription   are described as  identities   This image is drawn from constructivist  identity theory   prominent in various forms in psychology  political science   anthropology  and sociology  However  research can and has been done with PS I  that imagines those attributes as any set
49. g in model 4  In this display the user has  selected  subscribed   meaning that the number of agents with the particular  identity selected in their repertoire will be tracked and plotted at every time step of  the dynamic run     Figure 14  Statistics Plot      Statistics plot       v  Add curve    activated       0       Remove    activated 0    Manual for PS I  4 0 4 26  Lustick  December 2005    Figure 15  Available Statistics for Plots    Statistics plot    Start  0 z End   end v  Add curve  ac v activated  J AECCICENENENN  tension  bias  bt activated  bt tension  bt opposition count  bias  ATI  SI  OI  active agents    Total tension                subscribed    tension     bias     bt activated    bt_tension          bt_opposition_count  bias   ATI   SI    OI  active agents  Total tension       Note  The list of available statistics for graphical display is generated by the list of statistics in  the model specification file of the model currently in use and can be adjusted as discussed in  section O 7 below     Manual for PS I  4 0 4 27  Lustick  December 2005    2  Thelength of the history displayed is determined by the choice made using the  History  size  button accessible in the  Options  Window  See below  section N  le and Figure 16  The  length chosen is the length that will be displayed at any one time  While the run is in progress  the user can type a number into the  Start  or  End  window to determine the particular portion  of the run to be displayed  If no
50. gle 1 1 10 10  and  time gt 30     4  2          To change the rotation trigger of basic agents in a specific area from 2 to 4 after the    100  time step and change it back to 2 after the 149  time step     set routine code by name  b level2      time  100  and  time lt 150   and  rectangle  1 1 10 10    4  2     To set the rotation trigger of basic agents to any value between 0 and 8     set b level2  expr round 0 0    call rand   8 0 32767    set routine code by name  b level2    b_level2       To set the rotation trigger of basic agents in a specific area to any value between 4 and   8  otherwise set it to 2     set rotationb  expr round 4 0    call rand   4 0 32767    set routine code by name  b level2   rectangle 1 1 10 10     rotationb   2          To set the rotation trigger of basic agents in proportion to 50  of their neighborhood    size     set b level2  expr     2 b_range 1   2 b_range 1    1  2    set routine code by name  b level2    b level2      4  Influence level    To set the influence level of basic agents to 1   set routine code by name  b influence   1       To set the influence level of basic agents in a specific area to 2  otherwise set it to 1     Manual for PS I  4 0 4 Appendix III 11  Lustick  December 2005    set routine code by name  b influence   rectangle 1 1 10 10    2   1      To change the influence level of basic agents from 1 to 2 after the 30  time step    set routine code by name  b influence    time gt 30    2  1     To change the influe
51. h the Selection Editor and using the Effect Tool to import the designation  of that set into the appropriate field in the Effect Window     Figure 10  Effect Tool      Effects    Only such agents that   For field  landscape    Attribute New value Modify    immutable   Change  inactive   Change  cache   Change  Agentclass  basic     Change    Apply effect Undo  Use current selection for condition  Copy effect command to clipboard    2  In the Effect Tool there is a space labeled   Only such agents that   Here the user enters a  description of the set of agents to be operated on  However  the syntax for properly  describing a complex set of attributes or locations can be tricky  That is why it is often more  convenient designate agents to be operated on by first highlighting them with the Selection  Editor  Once that is done  the    Use current selection for condition  button in the Effect Tool  can be pressed  That automatically and accurately registers in the    Only such agents that      box the description of the set of highlighted agents stipulated in the Selection Editor  The  effect command is entered into the Effect tool as some combination of changes in the  attributes and or agent class of the agents selected        3  For example  in Figure 11 we see that all agents activated on identity 5 and located in region  10 20 to 30 30 are to be subject to an effect command  The effect command to be  implemented is that all the agents fitting this description should be change
52. he  categories described  Multiple regions may be cursor demarcated  The drop down arrow  to the left of any one of them can be used to subtract or add that region from or to a  complex selection command  Thus these selection commands will highlight all the  agents and only the agents within the rectangle 19 6 33 11 that have identity 10 in their  repertoire     Figure 9  Selection Editor with Region and Agents  Subscribed to Identity 10 Selected       Highlight agents in view C Ex   Selection editor    Empty selection  Refresh selection  Add   Copy equation to clipboard    v  Rectangle at x1   18 vi  amp  x2  83 vz2fis      gi  x Select  Y Select  activated  cache   Select  agent  influence Select  agent range Select  display tension Select  activated  cache   Select    Select    Freehand Select       Manual for PS I  4 0 4 20  Lustick  December 2005    K  EFFECT TOOL    Open Effect Window    1  The Selection Editor plays a crucial role in PS I  allowing the user to examine which kinds of  agents with what attributes exist in what patterns in a landscape at different times  But the  Selection Editor plays an equally important role helping the user implement desired shapes   patterns  and distributions of agents in a landscape  This is accomplished with an Effect  Tool   a tool for implementing changes in the attributes of any set of designated agents  See  Figure 10   An easy way to designate the set of agents to be operated on in this way is by first  selecting that set wit
53. he dominant identity in its repertoire     The column labeled    bias    repeats the information available in the top grid     The column labeled    ATI     Average Tension Identity  shows a number that describes the  average tension per agent activated on each identity in units of 1 10000  Thus  50256   for identity O indicates an average tension level for agents currently activated on identity  0 of 5 0256   This information is not currently used in the rules that transform agents into  border agents      The column labeled  ST  registers either a    1    or a    0    for each identity  A    1    indicates  that for that identity and in that time period the identity is considered a    subordinate  identity   That means 1  no fewer than ten per cent of the agents in the landscape are  activated on that identity  and 2  that the identity is not the dominant identity  i e  it is not  currently the identity activated by a plurality of agents in the landscape  To be eligible to  be transformed into a border agent the agent must be activated on an  ST  identity        The column labeled    OI    registers either a    1    or a    0    for each identity  A    1     indicates  for that identity and in that time period that the identity is considered an   opposition identity   That means no more than 20  of the agents activated on that  identity have within their repertoires  subscriptions  the identity which  at that time step   is the dominant identity in the landscape  To be elig
54. he more basic  3500    E fanatic agents will be seeded relative to other agent classes        Agent classes      apathetic        influential Repertoire size  innovator    Environment Initial activated identity    Arena   Regions Influence level      Statistics       Immutable  Inactive  Acts first  Sight radius  Rotation trigger  Substitution trigger  Act substitution trigger  Icon number  Agentclass manipulation  Name for the new agent class    Create copy of this agentclass  Destroy this agentclass    Distribution over regions  Weight in region     Weight in region B       Weight in region C       The 9500 figure listed in the    weight in landscape  box at the top of the list of agent class  characteristics is an approximation of the default seeding proportion for the landscape as  a whole  It means that if the default model were produced  by clicking the    generate  model    button on the gray bar at the top left of the display  approximately 95  of the  agents in the landscape would be basic agents     Key aspects of the definition of a basic agent are adjustable with the buttons listed  vertically  Thus by clicking the    Repertoire size  button the default repertoire size of    6     for basic agents can be adjusted by clicking on any of the numbers displayed  Figure 22  shows the display that appears when the Repertoire size button is clicked     Manual for PS I  4 0 4 40  Lustick  December 2005    20     21     Figure 22  Adjusting Repertoire Size of Basic Agents  
55. here are 20 such identities  and  so the numbers in the left hand column run from 0 to 19  The headings across the top of  the first part of this display are labels for the columns underneath them  The column  labeled  activated  reports  for each identity  the number of agents in the landscape at the    Manual for PS I  4 0 4 11  Lustick  December 2005    current time step expressing  i e     activated on     that identity  The column labeled   color  reports the color displayed by each agent activated on the identity corresponding  to the number on the left     e Note  Click on the main PS I display  Click on the    Options    button and then click   legacy colors   This action reassigns the colors to numbers in a fashion that  corresponds to the use of these numbers and colors in most of the simulation work we  have done with PS I and  previously  with ABIR  To aid in communication across  research projects we standardly implement    legacy colors  in this way for most uses  of PS I     5  The column labeled    subscribed    reports  for each identity  the number of agents in the  landscape at the current time holding it within their individual repertoires of identities   Whichever identity is currently activated by an agent is included within its   subscription      6  The column labeled    tension    reports  for all the agents activated on each identity  the  sum of the encounters at the current time step in which an agent activated on the identity  is in contact with a
56. his manual the user should highlight model4 mdl  then click the   open  button  You will be prompted to decide whether to allow a program operating with  Tcl scripts to do so on your computer  Unless you have some reason to think that the  program could have been contaminated  an event that has yet to occur in our experience    then you should click    Yes  don t ask again   This will allow you to use the program  repeatedly over a session without having to answer this question  Whenever you load PS I  itself  however  as opposed to loading a file for PS I to work with  you will be given this  prompt     3  The display that follows your response to the Tcl script prompt is the main screen for  viewing  changing  manipulating  and running agent based models using the PS I toolkit  In  the blue bar at the top  after    PS I    the pathname of the file loaded into PS I is displayed    See Figure 1      4  The buttons under the top blue bar in the main PS I display read  File  Edit  View  Options   Special  and Help  Clicking these buttons opens specialized drop down menus     Manual for PS I  4 0 4  Lustick  December 2005    Figure 1  Main PS I Display      Ps i  C  Program Files PS l 4 0 2a Ps i 4 0 Sample fil    EBK     File Edit View Options Special Help    Parameters   Model specification    Model parameters    Parameter  bias max  bias min    bias volatility    Value     2  500    unpredictability_factor   5000    permanent_set  unobtainable_set  bias_seed  evolution_seed  
57. i 1         NOTE  The second line tells PS I to implement a set of specified commands  and  repeat that   operation several times  PS I will implement all the commands that appear    between the open   curly bracket and the close curly bracket  the brackets are painted in  red         Manual for PS I  4 0 4 Appendix III 3  Lustick  December 2005    The third line tells PS I to load model4 mdl  load file  model4 mdl     The fourth line tells PS I to delete any   csv file carrying a specific name     file delete  model4 baseline _ i csv       NOTE  It is recommended that you use filenames that provide some useful and    recognizable information  Typically the file name is composed of two parts  one    indicating the name of the snapshot model and the experimental condition used to     generate the data  model4 baseline    and another part  _ i  that indicates the number of    the specific run  Remember that unless you delete old files and provide unique names    for each new data file  PS I will store all the data in the same data file          The fifth line of command tells the program to store statistical data as   csv files carrying a    specific name     set  filename  model4 baseline   i csv       NOTE  PS I will report values for each parameter specified in the model specification    file  You need  therefore  to make sure that the statistics section of the model      specification file contains syntax telling PS I to collect information on the particular    parameter s 
58. ible to be transformed into a border  agent the agent must be activated on an identity which is    OI    as well as    SI        Below the second grid appear statistics that can be gathered at the request of the user  In  this configuration of model4  two additional statistics are being tracked and reported here   Depending on queries inserted into the model specification file by the user there may be  many more statistics than appear here  See Figure 6     Manual for PS I  4 0 4 14  Lustick  December 2005    Figure 6  Statistics Display  Bottom List of Statistics    mim MTM 2133 over sample size of 2500       Buc ECHTE 3553 over sample size of 2073    18  The first   active agents  indicates the number of agents in the landscape whose  activated identity is registered by agents in the local neighborhood   Inactive  agents are  agents that may or may not be affected by their surroundings  depending on whether they  are mutable or immutable   but whose activated identity is not taken into account by other  agents in its neighborhood     e Note I     Border agents  or    Border cells  are inactive as well as    immutable      Colored black  they are neither counted in the identity weight calculations of their  neighbors  hence  inactive   nor can their identity activation change in response to  outside events  Indeed their activated identity is really only a trace of what identity  was activated when they transformed into border agents or were created as border  agents at t 0  
59. influence level of a fanatic agent    3 in this version of model4  So if there are two agents in agent  X s     Manual for PS I  4 0 4 Appendix II 7  Lustick  December 2005    34     35     36     37     38     neighborhood activated on identity 3  and each is a fanatic agent  i e  an agent  with an influence level of 3   then agent X counts 6 points from those agents    1 3 3   1 3 3   as a contribution to its calculation of the identity weight of  identity 3     a range  The integer appearing in this edit window indicates the radius of the   sight  of the agent type  a range indicates the range of an  A pathetic agent    An apathetic agent is conceived as an agent that monitors its environment and  changes its activation in response to signals it receives but does not influence  those around it  Its activated identity is not monitored by its neighbors or counted  in their calculations of identity weights  Apathetic agents are  inactive   as if  their influence were 0  A range of  1  indicates that in model4  as here stipulated   the neighborhood used by every apathetic agent in its identity weight calculations  takes into account only the agents immediately adjacent to it   see above under    b range       a_levell  For an  A pathetic agent  when to add an identity to its repertoire and  discard one present within it but not activated  when to  substitute  an identity for  an unactivated identity in the repertoire of an agent   The integer in the edit  window represents  fo
60. inserted if the editing process fails or when the user wants to return to the original  setting  Almost anywhere in PS I it is possible to copy and paste texts  within the program or  between PS I and other programs  using Ctrl c for copying and Ctrl v for pasting     Q  DESIGNING EXPERIMENTAL LANDSCAPES USING    DIAGRAMS    MODE  Introduction    1  Users may wish to use PS I to produce a wide variety of models for exploring political  and other relationships in domestic and international settings  So far PS I has been  used to design templates for experiments of many kinds including studies focusing on     e Globalization of different kinds and intensities and its impact in relation to the  relative porosity of state boundaries   e Immigration and the propensity of states to produce populist anti immigrant  reaction   e Regime repression vs  US diplomacy as techniques for protecting friendly Middle  Eastern regimes against internal threats associated with Israeli Palestinian  violence   e Vulnerability of authoritarian regimes to different kinds of ethnic or religious  mobilizations    Manual for PS I  4 0 4 35  Lustick  December 2005    12     13     e Deliberative democracy   s contribution to the stability of pluralist orders under  varying conditions    e Prospects for the spread of a  European Identity  under conditions of increasing  porosity of separate state boundaries in Europe   e Effects on regime prospects and prospects for terrorist linked nuclear events in  Pak
61. ipt  see below for two examples of scripts with embedded effects commands      Examples of commonly used apply  effect syntax       To seed the entire of a landscape with basic agents     apply  effect  landscape    rand lt  10000       1  basic        To seed the entire area of the landscape with basic agents that are immutable     apply  effect  landscape    rand   10000       immutable   true   1  basic         To seed 50  of the agents with an activated identity 2 and repertoire that includes  identity 0     apply  effect  landscape    rand  5000       cache   repertoire 2 set 2 0             To seed the entire area of the landscape with basic agents that are immutable and    inactive     apply  effect  landscape    rand   10000       immutable    true   I  basic       nn t     true   inactive    nor      To seed the entire area of the landscape with basic agents that are immutable  inactive    and activated on identity 1 with identities 2  and 3 in their repertoire     Manual for PS I  4 0 4 Appendix III 5  Lustick  December 2005    apply_effect  landscape    rand lt 10000       immutable   true   inactive   true   1  basic   repertoire  1  set 1 2 3        ve  UF moe    cache       To seed a restricted area with basic agents that are immutable  inactive and activated on    identity 1 with identities 2  and 3 in their repertoire     apply  effect  landscape    rectangle 10  10  15  15   and  rand  10000       immutable   true   inactive   true   1  basic   repertoire  1 
62. istan of Muslim Fundamentalist mobilization in Pakistan under various  conditions   e Effects of regime responsiveness vs  repression and autonomy schemes on the  likelihood of secessionism and secessionist movements among regionally  concentrated ethnopolitical minorities    e Tipping and cascade patterns of change under different topologies  interaction  rules  and network designs     To conduct experiments on these and other similar questions requires production of  templates carefully designed to incorporate what is believed to be true about attributes  and dynamics of interaction within the political arena or type of political arena being  modeled  Thus users may wish to model political arenas characterized by particular  distributions of political attachments  geographically concentrated groups  and particular  kinds of hierarchical  federative  or other governing structures  Users may wish to focus  strictly upon internal dynamics or might also want to be able to locate the arena or arenas  they construct within a suitable regional or    global    environment     Governing structures within a polity can be created as networks or webs of influential  agents  agents with an influence level greater than 1  who share activated and some  subscribed identities and who produce the effects of control and manipulation of a  population in the areas over which the network  or web  of such agents is spread  Such   authority structures  can be modeled as dense or lightly present  a
63. l1  4  Sub_Act  level3  6  Influence Level 2       e You wish to divide the grid into three rectangles of equal size labeled  Left   Center  and Right  Each region is to contain 768 cells    e With respect to agents belonging to different agent classes you want each  rectangle to be populated by the following distributions of agents in different  agent classes    Left  Basic 60   Entrepreneur 20   Apathetic 20    Center  Basic 20   Entrepreneur 60   Apathetic 20    Right  Basic 20   Entrepreneur 20   Apathetic 60         e The distribution of identity repertoires in the grid is as follows   Left 50  of all the agents activated on the red identity with green  and blue in their repertoire  and 50  are activated on the green  identity with blue in the repertoire     Center 50  of the agents are activated on blue with red in the  repertoire  and 50  are activated on green with blue and red in  the repertoire    Right 50  are activated on red with green and blue in the repertoire       Manual for PS I  4 0 4 Appendix III 14  Lustick  December 2005      and 50  are activated on blue with green in their repertoire       Translating conditions and distributions to a script    To produce a snapshot with these distributions and parameters use the script  described below   The script loads model4 and uses apply  effect and  set routine code by name to seed distributions of agents into the grid with specific  combinations of parameters and identity repertoires  We now  then  ready to tak
64. lding a virtual    country    or   situation  for experimental purposes     2  PS Iis easily and freely downloadable from SourceForge at http   ps i sourceforge net   Users can download PS I by clicking the  Latest Stable Version   After the installation  file is run the program is opened by double clicking on the PS Lexe file in the folder  created that contains PS I  PS I is not currently available for MAC users except via  emulation of a Windows  NT  or Linux environment     3  The earlier version of this software  released as    ABIR     the Agent Based Identity  Repertoire model  in its various versions  can be understood as a relatively simple   limited capacity model rather easily producible from the PS I platform  Users not  wishing to employ the great range of agent design  micro rule  and process flexibility  available in PS I may wish to employ the final version of ABIR  ABIR 28   That model  is downloadable by clicking the  software  button at  http   www psych upenn edu sacsec abir   A manual for its use is also downloadable   including a separate manual for script writing     e Note  There is a link at this site to SourceForge where PS I can be downloaded   This site also has a repository of published and unpublished research done with  PS I as well as templates and raw data needed to replicate our studies     B  LOADING FILES INTO PS I    l     After the installation file is run an icon for the PS Lexe file will be visible within the  subfolder containing PS I 
65. lity   500   for  set k 0    k  lt  90  fincr k 1   step    save  state to  file   modelWith3AC B3V1000  t100 _ i snp          To load the first unique version and set the second experimental conditions     load file  ModelWith3AC  i snp    set routine code  by name  bias max   4    set routine code  by name  bias min     4     set routine code by name  bias volatility   2000   file delete  modelWith3AC B4V2000   i csv    set  filename  modelWith3A C B4V2000   i csv   for  set k 0    k  lt  10   incr k 1   step    set routine code  by name  bias max   2    set routine code  by name  bias min     2     set routine code by name  bias volatility   500   for  set k 0    k  lt  90   incr k 1   step        Manual for PS I  4 0 4 Appendix III 23  Lustick  December 2005    save  state to  file   modelWith3AC B4V2000  t100 _ i snp       To end the loop and return to beginning          A final Note    In the introduction to this manual I introduced scripts as an important  supplementary method that may help you  the user  to design and conduct extensive and  elaborated experiments with PS I  Scripts can be used to design snapshots and or produce  any number of repetitions of a pre designed snapshot or model without requiring you to  guide the process step by step  Scripts allow researchers to conceive of and employ  extensive experimental designs without stopping and restarting the experiment in order to  set different parameter values to independent and interaction effects  In other w
66. model   b  to set  as a value  a syntactic argument that contains conditions under  which the parameter value will change  and  c  set values run the model for a specified  period  set new values and coninue to run the model     Manual for PS I  4 0 4 Appendix III 12  Lustick  December 2005    Consider the following examples  once again I modify the simple script discussed  above   For illustration I chose to set values of the bias maximum  you should apply the  similar logic to all other routines   The first script orders PS I to load a model  and set a  value that remains unchanged until the end of the run       To set the maximum bias to 3  run the model for 50 time steps  and loop 10 times     set x 10   for  set i 0    i  lt   x   incr i 1      load file  model4 mdl    set routine code  by name  bias max   3   file delete  model4 apathy _ i csv   set_filename  model4 apathy _ i csv    for  set k 0    k  lt  50   incr k 1   step           To set the maximum bias to 3 during the first 40 time steps  increase bias maximum to   5 during 10 additional time steps  and loop 10 times     set x 10   for  set i 0    i  lt   x   incr i 1      load file  model4 mdl   set routine code  by name  bias max   3   file delete  model4 apathy _ i csv   set_filename  model4 apathy _ i csv    for  set k 0    k  lt  40   incr k 1   step   set_routine_code_by_name  bias_max   5   for  set k 41    k  lt  40   incr k 1   step          Alternatively  in the third and last example I combine informa
67. n agent activated on a different identity     7  The column labeled    bias    reports an integer describing an adjustment in the identity  weight calculations of agents with regard to each identity  These numbers change over  time at rates and within a range set by the user  They are produced for the landscape  exogenously by a random number generator  which is included in calculations by agents   See Note below for a detailed explanation of the rules governing agent identity activation  change via the computation of identity weights  a computation that includes integrating  information about current bias assignments     e Note  Agents update  that is change or maintain their activated identity based on  calculations about the attractiveness of different available identities  For each  agent each available identity must be assigned an identity weight  Consistent with  the rules governing the behavior of particular types of agents  each agent  compares this identity weights and either maintains its activated identity or  changes it  Thus  in each time step each agent counts the number of agents in its  neighborhood activated on identities to which it may have access  This is the  primary element in the production of a local identity weight for each relevant  identity  for each agent  Before deciding whether to maintain its current activated  identity  or change   b   each agent adds the integer in this    bias    column   whether negative  positive  or 0  to the result of its
68. n the    tension    display  accessible from the Field  Viewer  For the colors  historically  used in ABIR for tension displays  the  user must uncheck    Legacy Colors   i e  use PS T s default settings     e  History size  When this button is clicked a drop down list of history sizes appears   See Figure 16  Use this list to decide how big a segment of a model run can be displayed  using the  New statistics plot   under the Options button  as the model runs forward  On  most computers PS I s speed will decrease somewhat as the size of the history it is  required to  remember  increases     Manual for PS I  4 0 4 28  Lustick  December 2005    Figure 16  History Size for Plotting    Special Help  Wrap  gt   Acceleration  gt   Concurrency  gt   Legacy colors  ot 150  500  1000  2000  unlimited    Special Button    1  Add entropy  As PS I landscapes proceed through time they experience changing  streams of signals regarding the    biases     see above G6 G7  exogenously assigned to  different identities  These streams of numbers are produced randomly  If    rand    is  typed into the Model Parameter boxes labeled    bias seed    and    evolution seed     then  clicking this  Add Entropy    button several times insures the virtually complete  randomization of the numbers PS I will use     2  Undo  By clicking  undo  the user can eliminate the consequences of the last   effect command  applied by the user to make adjustments to a landscape  For  convenience the  Undo  menu can be
69. nce level of basic agents in a specific area from 1 to 2 after the 30     time step   set routine code  by name  b influence     rectangle  1 1 10 10  and  time gt 30     2  1     To change the influence level of basic agents in a specific area from 1 to 2 after the 30     time step and change it back to 1 after the 44  time step     set routine code by name  b influence      time gt 30  and  time  45   and  rectangle  1 1 10 10    2  1       To set the influence level of basic agents to any value between 0 and 2     set b influence  expr round 0 0    call rand  2 0 32767    set routine code by name  b influence     b influence       To set the influence level of basic agents influence in a specific area to either 0 or 1     otherwise set it to 2     set influenceb  expr round 0 0    call rand  1 0 32767    set routine code by name  b influence   rectangle 1 1 10 10     influenceb   2       To set the influence level of basic agents to the same influence level as entrepreneurs     ptc    set routine code  by name  b influence   e influence     To set the influence level of basic agents in a specific area to the same level as    entrepreneurs  otherwise set it to 1     set_routine_code_by_name  b_influence   rectangle 1 1 10 10    e_influence   1   Embedding set_routine commands inside a simple script     Set routine commands can be used within a script to set parameter values  You  may use these commands in at least three ways   1  to set a value as soon as PS I loads a  new 
70. ntity combinations and spatial configurations  is stored using a  landscape seed  The script to generate version of a snapshot created with diagrams calls  and assigns a  random landscape seed  and then reseeds the model to bring into effect a new version of the snapshot     Manual for PS I  4 0 4 Appendix III 18  Lustick  December 2005      To set the maximum bias to 3  run the model for 50 time steps  and loop 10 times     set x 10   for  set i 0    i  lt   x   incr i 1      load file  ModelWith3AC   i snp    set routine code  by name  bias max   3   file delete  ModelWith3AC apathy _ i csv   set  filename  ModelWith3AC apathy _ i csv   for  set k 0    k  lt  50   incr k 1   step            To set the maximum bias to 3 during the first 40 time steps  increase bias maximum to    5 during 10 additional time steps  and loop 10 times     set x 10  for  set i 0    i  lt   x   incr i 1      load file  ModelWith3AC   i snp   set routine code  by  name  bias max   3   file delete  ModelWith3AC apathy    i csv   set  filename  ModelWith3AC apathy _ i csv   for  set k 0    k  lt  40   incr k 1   step   set routine code  by  name  bias max   5   for  set k 41    k  lt  40   incr k 1   step            The same as the previous example but combining information into one syntactic    argument    setx 10   for  set i 0    i  lt   x   incr i 1      load_file  ModelWith3AC   i snp    set routine code by name  bias max    time gt 40    5   3    file delete  ModelWith3AC apathy _ i csv    set 
71. ntity is felt by agents in its neighborhood as    3    in identity weight  calculations rather than as    1    as is the case with a basic agent  Different icons are assigned    to different agent classes so that they appear with an appropriate distinctiveness in the field  viewer     2  The model specification file  viewable by clicking the tab next to the parameters  tab on the  main PS I display  includes specification of the attributes of different agent classes available  in the model that has been loaded by the program  here  model4 mdl   Since political  transformations can involve changes in the predominance of different types of agents or  increases in certain kinds of behaviors  such as fanaticism   PS I allows the user to indicate  the kinds of circumstances  or rules  that would produce agent transformation or    evolution     such that an agent would be changed from one agent class to another  while retaining the  complexion of identities present at that juncture in its repertoire and as its activated identity     3  The Rules Viewer is a convenient way to review and edit the rules that govern these  transformations  Of course it is perfectly possible for a model to have no such rules  in  which case an agent that begins a    run    as one agent type will remain that agent type until  the end of the run  no matter what happens  Figure 12 shows how the Rules Viewer appears  when the Open Rules Viewer button is clicked     Manual for PS I  4 0 4 23  Lustick  Decemb
72. nvenient way to select regions of a landscape is to use the cursor on the  landscape itself  The user opens the field viewer and points the cursor at an agent to be  selected  Right clicking on that agent produces a list of options for selecting or editing   refashioning attributes of  the selected agent  Within this list are options permitting the  user to drag the cursor to produce a rectangle of desired size with the originally selected  agent as its upper left hand corner  or to produce a circle of desired radius with the originally  selected agent as its center  The group of agents selected can be winnowed and shaped by  by then using    subtract    options to remove smaller circles or rectangles from the larger  portion selected     Manual for PS I  4 0 4 19  Lustick  December 2005    2  Each selection command implemented in this way is registered in the Selection Editor   The coordinates of regions selected appear in the space below the gray buttons in the  Selection Editor  In Figure 9 we see that the cursor has been used in the field viewer to  draw and select a rectangle whose upper left hand corner is at 19 6 and which extends  horizontally and vertically to the agent located at 33 11  Additional commands entered  into the point and click selection menu or into the Freehand box will be combined as   and  commands to intersect with the cursor demarcated regions as the set of agents   currently selected   Using  or  commands expands the selection to include both of t
73. o a  border agent will do so at any particular updating time step  As elsewhere in PS I  this probability is expressed as a fraction with 10 000 as its denominator     HI  Herfindahl Index  Traditionally employed to describe the extent of  concentration in an industry or market  Here the index  as a number between zero  and one  describes the amount of concentration in the shares of the landscape  occupied by agents activated on different identities  The index is calculated as  equal to the sum of the squares of the shares of the activated agents in the  landscape  Thus the higher the number the more concentrated is pattern of  identity activation  with a small number of identities activated by the  overwhelming majority of agents  If all agents were activated on one and only  one identity the Herfindahl Index would be 1  The number as it appears in this  window changes as the landscape moves forward through time  It is useful in  itself as a measurement tool and can play a role in the calculation of other  important values     14  ATL  Average Tension of a Landscape the total tension in a landscape divided by    the number of active agents  Tension refers to the number of encounters an agent    Manual for PS I  4 0 4 Appendix II 4  Lustick  December 2005    15     16     17     18     19     20     2      22     has in its neighborhood with agents activated on an identity different from that on  which it is activated     ATI  Average Tension for each identity presently activ
74. of 7  and with 10 in the  repertoire   repertoire 2 set 10  union random subset 5 cache set set 10       Apply whatever effect is specified in the  New Value    section of the Effect Tool onto 50   of agents in described rectangle  insert in the  only such agents that  window of the  effect tool      rectangle 28 28 48 48  and  rand  5000     To seed with agents activated on 2  with a total cache size of 7  and 10 but NOT 3 in  repertoire     repertoire  2 set 10  union random subset 5  cache  set set 3 10       To seed with agents activated on 9  with a total cache size of 4 drawn from the whole  spectrum   repertoire  9 set 9  union random subset 3  cache  set set 9       To seed with agents activated on 9  with 3 in the repertoire and two others drawn from  the entire spectrum   repertoire  9 set 3  union random  subset 2  cache set set 9 3       Manual for PS I  4 0 4 Appendix I 4  Lustick  December 2005    To seed with agents activated on 2  with 0 in repertoire plus one of either 16 23  or 25   repertoire 2 set 0 2   union random  subset 1 set 16 23 25    To seed with agents activated on 5 including 4 5 3 13 15 in repertoire  and either 0 or 11     repertoire 5 set 5 4 13 3 15   union random  subset 1 set 0 11      To seed with random activated with entire spectrum in cache   make repertoire random element set  cache      To seed with random activated from identities already in subscription  repertoire random_element subscription_set  cache      cache    To seed with ac
75. ogram  Double click on model4 mdl  press       View      gt     New field viewer   and then press     run   A dynamic display will begin        This manual is offered as both a guide and a reference  It begins with instructions for  downloading and installing the executable program from the web and for opening the program  itself  From that point the manual is organized as a tour  moving from    button    to    button    to  discuss menus and displays presented by the program and how the options they reveal can be  used to build simple or complicated    landscapes     Landscapes is an agent based modeling term  of art for the grids upon which present the dynamic results of moving the model forward through  time     Each paragraph is numbered separately  When a topic or term is discussed  relevant  paragraphs elsewhere may be included in parentheses to guide the user toward amplified  discussion of the topic or term  The italicized term  Note     indicates a helpful hint for using  PS Ior or an explanation that stands apart from the flow of the topic being discussed  but which  may be important to avoid confusion or misunderstanding     Appendix 1 contains a glossary of terms used in the design of models with PS I   Appendix 2 presents a library of commonly used commands for selecting different kinds of   agents  and for making changes to them  These commands draw on a kind of  pseudo  computer code  language  It is not necessary to master the    grammar    of this language to
76. ords  a  script is a powerful tool with extensive  and some yet unexplored  capabilities    It is important to note that this manual does not include a comprehensive list of all  the possible syntactic combinations available using scripts  Rather it was my intention  here to give you just an idea on the range of possibilities  and to urge you to  change adapt the syntax to your particular experimental needs     
77. otice that all the examples included in  this scripting manual are based on model4 mdl  Recall that this model  that is available  with PS I installation kit  is the central model used as an illustration of the topics covered  in the toolkit s manual     Running a Simple Script    Let us begin with an example of a simple generic  and most frequently used   script  Later  I will review ways to modify the script to fit more specific experimental  needs  Consider the following syntax     set x 100   for  set i 0    i  lt   x   incr i 1      load file  Model4 mdl    file delete  model4 baseline _ i csv   set  filename  model4 baseline   i csv   for  set k 0    k    100   incr k 1   step          Each line in the script contains information ordering PS I to behave in a certain  way  This specific script tells PS I to load a model  model4 mdl   run it for several time  steps  save statistical information as a text file  comma delimited    CSV   save a  snapshot representing the spatial configuration of the agents at the last time step  and  repeat the same process several time    Let us now turn to the script itself and review the command lines it includes       Script Name  Run  Model4 scp      The first line sets the number of times  x  to repeat the loop  x 10   set x 10      The second line tells PS I to execute subsequent commands  following the open curly    bracket   as long as  1   the number of the current repetition  is smaller than x     for  set i 0    i  lt   x   incr 
78. oups of agents and desired authority  structures  can be introduced either with the selection editor and effect tool or by using  the field editing capabilities described above  paragraph Cla  or by using the  Diagrams  function for building virtual    polities    with a simple array of point and click menus           Designing Landscapes in Diagrams Mode    16  The Diagrams display is opened by clicking the Load and then File buttons  From the  load file window the user clicks on    Sample Files   then on the    Files of Type  arrow   and then on    Ps I script   scp    By then double clicking on    diagrams scp    the user  calls a display entitled  Diagrams   This display offers opportunities to use point and  click options to adjust three different kinds of aspects of the model to be produced        Agent Classes  e Environment     Statistics    Manual for PS I  4 0 4 39  Lustick  December 2005    Agent Classes    17     18     19     Under    Agent Classes    the user finds a default list of agent classes available  Clicking on  any one of these allows the user to adjust virtually all the elements that determine the  behavior and capabilities of agents in that class  For example  by clicking on    basic  agent    the following screen appears  Figure 21      Figure 21  Adjusting Basic Agent Characteristics in Diagrams Mode    LI u aox    File Generate model View Options Run  IBII  e  f CAO    basic agents    UR entrepreneur Weight in the landscape  The higher the number t
79. outine code by name  bias volatility   2000   file delete  modelWith3AC B4V2000   i csv    set filename  modelWith3AC  B4V2000 _ i csv   for  set k 0    k    10   incr k 1   step    set routine code by name  bias max   2    set routine code  by name  bias min     2     set routine code by name  bias volatility   500   for  set k 0    k  lt  90   incr k 1   step    save  state to  file   modelWith3AC B4V2000  t100 _ i snp                   Experimental design  Type two   The second type of scripts consolidates all the experimental conditions within one  long loop  The script orders PS I to load a snapshot generate a unique version  and run  through all the experimental conditions  Then PS I loads the snapshot again  generates a  second unique version and runs through all the conditions  You may find this type of  scripts more useful for a proof of concept and a  quick and dirty  test of the effects of the  variable s  you wish to study  Using this method you may conduct a swift run through the  big sections of a parameter space  in order to test the robustness of some observations   Surely  you can use this type of scripts for running an entire experiment  but you may  find that writing a script of this type requires somewhat more experience and may be  more conducive to syntactic errors       ModelWith3AC All in one loop scp      To set the number of repetitions and open up a loop     set x 10  for  set iO    i  lt   x   incr i 1         To generate and save the first unique 
80. ow  and Shape to Torus  The  Differential Count  button  allows the user to toggle between two general techniques agents can use to calculate  identity weights pertaining to when agents change their activated identity or substitute  one identity for another in their repertoires      Differential Count  means an agent changes in response to the most substantial impetus  for change present at a particular update opportunity  If the Differential Count box is not  checked     Absolute Count  is used  This means that an agent changes in response to the  first observed rule for change which is satisfied by conditions present at any update  opportunity    1  rotation  2  substitution  3  substitution with immediate activation  We  have standardly used    Differential Count     e Note  Except for Differential vs  Absolute Count  all other values established in  diagrams mode can be adjusted precisely using PS I   s own regular capabilities as  explained in this manual     Arena    Figure 24 shows the display that opens when the Arena button is pressed  It offers the  user the opportunity to specify the location of the polity  state  village  or other    arena    to  be simulated  within the environment  as well as to determine its orientation and the  porosity of the border separating it from the rest of the World     Manual for PS I  4 0 4 44  Lustick  December 2005    Figure 24  Diagrams  Arena with Boundary Menu Displayed    File Generate model View Options Run    Diagrams  v  0 5
81. pe meeting the condition thereby  stipulated  For example  the first line in the array is  X   indicating the value on the X   axis  Typing  4   without the quotation marks  in the space provided in this line and then  checking the box to its right selects all agents having the value of  4  on the X axis     Manual for PS I  4 0 4 17  Lustick  December 2005    These agents comprise the column of agents 5 in from the left  five and not four because  the first column has the value of 0 on the X axis   These selected agents can be viewed  as highlighted in the Field Viewer  Once highlighted in the Field Viewer  the Agent  Viewer can be used to learn the exact number of agents highlighted  i e  the number of  agents meeting the stipulated condition     4  Other point and click options in the Selection Editor include   Y z Y axis  Activated  cache   2 Activated identity  Agent influence   influence level of agent    Agent range   radius of local neighborhood  seen  by agent  in other words the  radius of the concentric squares surrounding the agents comprehending all the  agents that agent is monitoring as within its neighborhood     Display  tension   tension experienced by agent  number of direct encounters  With local agents activated on a different identity     bias value   cache   activated  cache      agents activated on an identity with a  particular  specified bias    5  The point and click selection options listed above may be combined  When values are  stipulated for mor
82. pertoires of 50  of the agents within a designated region or in the repertoires of 50   of the agents that already have some other identity in their repertoire  Whatever the  particular command to be implemented  it can be implemented on randomly selected  proportion of the agents described in the    Only such agents that    line by adding the  following phrase     and  rand lt 5000   5  All proportions in PS I are expressed as a fraction of 10 000  So adding this phrase will    insure that the operation will be implemented on a randomly chosen subset of 50  of the  agents included within the    Only such agents that    description     Manual for PS I  4 0 4 22  Lustick  December 2005    6  Clicking on the arrow in the    Agentclass    window presents the user with a list of available    agent classes  This permits the user to transform selected agents from their agent class to  chosen agent class     L  AGENT CLASS EVOLUTION RULES  Open Rules Viewer  Advanced technique  only an introduction         Each agent in a PS I landscape belongs to a particular agent class  The class to which an  agent belongs endows it with certain attributes and constrains it or empowers it to act in  certain ways in response to various sets of circumstances  Thus a    fanatic    agent  as  implemented in model4  may have some similarities to a    basic    agent  but unlike a basic  agent it is    immutable     its activated identity is permanently activated  and the influence of  its activated ide
83. r appearing in this edit window indicates the radius of the   sight  of the agent type  i_range indicates the range of an  I nnovator agent  A  range of  1  indicates that in model4  as here stipulated  the neighborhood used  by every innovator agent in its identity weight calculations takes into account only  the agents immediately adjacent to it   see above under  b range       i levell  For an  I nnovator agent  when to add an identity to its repertoire and  discard one present within it but not activated  when to  substitute  an identity for  an unactivated identity in the repertoire of an agent   The integer in the edit  window represents  for this model  the minimum amount measured in identity  weight by which an unactivated identity in a basic agent s repertoire must exceed  the identity weight of the activated identity of that agent in order for the  unactivated identity to be rotated into the activated   position     i level2  For an  Innovator agent  when to replace the identity activated by a  basic agent with an unactivated identity in the agent s repertoire  when to  rotate   identities   The integer in the edit window represents  for this model  the  minimum amount measured in identity weight by which an identity not present in  an innovator agent s repertoire must exceed the identity weight of the activated  identity of that agent in order for it to be inserted into the repertoire of that agent  and for an unactivated identity to be discarded     i level3  For 
84. r this model  the minimum amount measured in identity  weight by which an unactivated identity in an apathetic agent s repertoire must  exceed the identity weight of the activated identity of that agent in order for the  unactivated identity to be rotated into the activated position     a_level2  For an  A pathetic agent  when to replace the identity activated by an  apathetic agent with an unactivated identity in the agent s repertoire  when to   rotate  identities   The integer in the edit window represents  for this model  the  minimum amount measured in identity weight by which an identity not present in  an apathetic agent s repertoire must exceed the identity weight of the activated  identity of that agent in order for it to be inserted into the repertoire of that agent  and for an unactivated identity to be discarded     i level3  For an  A pathetic agent  when to substitute an identity not in an agent s  repertoire for the identity activated by that agent  The integer in the edit window  represents  for this model  the minimum amount measured in identity weight by  which an identity not included within an apathetic agent s repertoire must exceed  the identity weight of the activated identity of that agent in order for that  foreign   identity to be immediately activated by the agent     self influence  The integer in this edit window indicates the multiple used to  determine the contribution which an agent s own activated identity makes to its  identity weight calcula
85. ree hand box    e Note  For ease of use  commands are represented here  not entirely  abstractly  but with exemplar integers or exemplar agent classes  employed  But changing an integer  from a 3 to a 5 or from a 0 to a 10   would not change the way the command is written or its effect  nor would  changing an agent class name  e g  from  entrepreneur  to basic     To highlight entrepreneurs  or any agent class   agentclass     entrepreneur    To highlight inactive agents   inactive   To highlight immutable agents   immutable   To highlight agents of a certain influence    agent influence 2 or agent influence  3 4 6   To highlight agents with a particular influence level  2  and activated on a particular  identity  0    agent influence z 2  with 0 activated ID also selected  To highlight agents with influence 2 or influence 4   agent influence z 2  or agent  influence   4   To highlight agents with influence more than 1    influence   1    To highlight agents with rep size of 5     set  size  cache  intersect cache set    5     Manual for PS I  4 0 4 Appendix I  Lustick  December 2005    To highlight all with activated 5    activated  cache      5   To highlight agents subscribed on a particular identity    cache  intersect set  2   To highlight agents subscribed on two particular identities    cache  intersect set  2 3     set  2 3   To highlight agents subscribed to any one of a group of identities  2 3 6 7     cache  intersect set  2 3 6 7   To highlight agents with activat
86. robability that a  new bias assignment will result in bias that is not  near  the currently assigned  bias  Set at 1  i e  with 10 000 typed into this editing window  a new bias has an  equal probability of being assigned regardless of how near or far it is to the  identity s current bias  as long  of course  as it is a bias within the  range   stipulated by the b range parameter  see below   In other words  the larger the  fraction here  the more likely a new bias assignment is to  jump  from a relatively  low setting to a relatively high setting  or vice versa     permanent set  Under conditions stipulated with the parameter settings labeled   levell  and  level3   see below  different types of agents can bring new  identities into their repertoires  or even immediately activate on identities not in  their repertoires  This can occur when identities are  for local and bias related  conditions  powerfully attractive to an agent despite the fact that they are not  already present in the agent s repertoire  When a new identity is taken in by an    Manual for PS I  4 0 4 Appendix II 2  Lustick  December 2005    agent  some other identity  currently present in the repertoire of the agent  is  discarded     e Note  The identity discarded is the identity  usually  farthest to the  right in the list of identities as revealed in the Agent Viewer     Identities listed in this identity window are  permanent   meaning once there are  acquired  or if they are present in an agent s reper
87. rrent     As long as the  Set  button has not been pressed  the user  who introduces changes in parameter values into the model parameters windows but who  wishes to restore the original values can do so by pressing the    Load Current  button    P  READING AND EDITING THE MODEL SPECIFICATION FILE   Model Specification File    1  The edit windows listed under    Model Parameters  in the main PS I display  and explained in    Manual for PS I  4 0 4 32  Lustick  December 2005    detail in Appendix 2  are  as noted above  actually  windows  looking into the model  specification file   the file containing all the  non hard coded  instructions for PS I concerning  the particular capacities  attributes  and rules comprising the model that has been loaded     e Note  The software code for PS I itself is available for downloading at SourceForge     e Note  If the field viewer is opened and a particular random array of agents is produced   this landscape may be saved as a    snapshot    from the File menu using the    save state   command  The snapshot  an    snp    file rather than an    mdl    file  thereby created can  subsequently be loaded into PS I with the load command  B1Note   The snapshot file  contains a model specification file with information identical to that present in the model  with which the snapshot was created  It also contains a long list of coordinates and  numbers that specify what agents have what identity complexions  The snapshot will  thus retain the time s
88. s  button is clicked     Figure 26  Diagrams  Statistics Display  iix    File Generate model View Options Run       Diagrams  v  0 5     4G Agent cl      mea ee Statistics                            r  basic  m     qt    entre preneur Global statistics  fanatic Distribution  v  influential    innovator lenie m  E  Environment Active agent count Iv  Are   a Region    statistics  Regions  Latistics Distribution r  Tension lv  Active agent count p    Region B statistics  Distribution E  Tension Iv  Active agent count  v  Region C statistics  Distribution E  zl  LLL  i  zi Done    31  Checking in the    Distribution box    will produce bias values  activated identity  prevalence  and other information for every time step for each identity     Global  statistics    reports on the whole landscape  Different    Regional statistics    report on  particular regions  Checking the    Tension box    or the    Active agent count    box  without  checking the Distribution box  will result in statistics being displayed only for the total  tension or for the distribution of identity activation     Generating the Model    32  The user can view or experiment with the model under construction by clicking     Generate Model    and then using the    View    menu to click the    New Field Viewer     button  When viewing and editing the model in this way it is important to remember that  PS I remains in Diagrams mode  Most  though not all  of the observational and editing  tools available in PS I i
89. s hierarchical   pyramidal  or top heavy  as alienated from or responsive to the political identities and  commitments of constituents  etc     Examples of such a landscapes are given below in Figures 18 and 19  The webs of icons  indicate authority structures attached to government or non government influentials   Patterns of color indicate concentrations of activation on various salient political  attachments     Manual for PS I  4 0 4  Lustick  December 2005    Figure 18  Beita  Secessionism  t 10    PostScript  romal b c landscape w  Zoom  Select   Step  Run f  Run to         36    Manual for PS I  4 0 4 37  Lustick  December 2005    Figure 19   Middle East Polity  t 0    PostScript  rama v landscape w  Zoom  Select   Step   Run   Run to   ANSA    s       14  Many landscapes useful for experiments are much simpler than this  Figure 20 displays a  model of an abstract country with a partially open border subjected to globalizing  pressures  It has a    dominant identity  within the boundaries of the polity  but no  authority structure  per se  is present     Manual for PS I  4 0 4 38  Lustick  December 2005    Figure 20  Globalization  Moderately Porus Boundary  time 10    PostScript  normal      ienascone  gt   Zoom   Select  Step  Run  Run to     ETE       15  All landscapes can be built from scratch using a basic model to begin with  such as  Model4   Simple landscapes can be produced by using the    New Model Wizard    Details  including complexions and locations of gr
90. s producing  secessionism involve a rather complex set of rules derived from prevailing  theories of what is necessary for secessionism to take place  For example  these  rules as implemented in model 4 require agents to be activated on an identity  classified as both  SI  and  OT  in order to be eligible for change into a border  agent  As noted in the manual   s discussion of the Statistics Display   SI  stands  for    subordinate identity   any identity  not the dominant identity  which is  activated by at least 10  of the active agents in the landscape      OI    stands for   opposition identity   any identity of which it is true that no more than 2096 of  agents activated on that identity have the dominant identity present in their  repertoires   The Bt sample area indicated which portion of the landscape PS I  uses to determine which identities are  in any time step   SI  and or    OI        bt transform area  Most of the evolution rules governing change from one agent  type to another apply to all agents of in the landscape  Sometimes it may be  desirable to apply the rules only to a portion of the agents   those located in one  part of the landscape  In Model4 the rules allowing other types of agents to  transform into border agents under certain circumstances  useful for studying  secessionism  for example  are only to be applied to agents located in the area  specified in this edit window     BC  The probability that an agent otherwise eligible to be transformed int
91. scp as filename type  and loaded by PS I as it is  PS I will ignore text that begins with           The script is also available in the glossary of scripts below  It is labeled  ModelWith3AC scp If you wish  to run it  just copy and paste the text into a notepad  and save the file with the   scp extension  To run it   simply load it using with PS I  Make sure that model4 mdl is available in the same directory     Manual for PS I  4 0 4 Appendix III 15  Lustick  December 2005      To Seed the agents in the left region with the desired identity combinations     apply  effect  landscape   rectangle 1 1 16 48  and    rand   10000     cache   repertoire 0 set 2 1 0       apply  effect  landscape   rectangle  1 1 16 48  and  rand  5000       cache   repertoire 1 set 2 1          To seed the center and right region with the desired distributions of agent classes and    identity repertoires     apply_effect  landscape   rectangle 17  1  32  48  and   rand  10000     1  entrepreneur     apply_effect  landscape   rectangle 17  1  32  48  and   rand  2500     1  basic     apply  effect  landscape   rectangle 17  1  32  48  and   rand  2000     1  apathetic     apply  effect  landscape   rectangle 17  1  32  48  and   rand  10000     cache   repertoire 2 set 2 0      apply  effect  landscape   rectangle 17  1  32  48  and   rand  5000    cache   repertoire 1 set 2 1 0      apply  effect  landscape   rectangle 33  1  48  48  and   rand  10000     1  apathetic     apply  effect  landscape 
92. second line in the display     Total agents selected     reports the result of  use of the Selection Editor   the next button in the View menu  The number  appearing here is the total number of agents in the landscape currently selected     Manual for PS I  4 0 4 16  Lustick  December 2005    I  SELECTION EDITOR    Open Selection Editor    2     Figure 8  Selection Editor      Selection editor mE    Selection editor    Empty selection  Refresh selection  Add   Copy equation to clipboard    X Select   af Select  activated  cache   Select  agent  influence Select  agent range Select  display tension Select  activated  cache   Select    bias value   cache   activated  cache        Select    Freehand   Select       1  The Selection Editor  see Figure 8  is a tool for selecting batches of agents with  particular characteristics or locations  either to count them or to change something about  them  It is used to  highlight  the batches of agents selected  When an agent is selected  and  highlighted  a black and white checkered pattern replaces its activated color   helping it to stand out from the other colored agents of the display  The total number of  agents so highlighted appears on the  Total agents selected    line in the Agent Viewer     The Selection Editor presents a vertical array of eight point and click options  By typing  an integer into the space provided and then checking the small box to its right  the user  selects  or highlights  the group of agents in the landsca
93. sections  Notice   however  that unlike syntax reviewed earlier that that called and manipulated  model4 mdl  the examples available in the next few pages refer to the snapshot  ModelWith3AC snp  a snapshot that one can generate using the syntax presented in the  previous section  I urge to copy the syntax into a notepad  save it  open PS I and load the  file  You may also want to run each of the examples below to get better hands on  experience with manipulating and running scripts     Recaps and extensions      To run a simple loop using the 10 unique snapshots  load snapshot  run it 100 time    steps  and save statistics     set x 100   for  set i 0    i  lt   x   incr i 1      load file  ModelWith3AC   i snp    file delete  modelWith3AC   i csv    set filename  modelWith3AC   i csv   for  set k 0    k    100   incr k 1   step            To create 10 unique versions of a snapshot  load snapshot  set random seeds  and save    snapshot  set x 100  for  set i 0    i  lt   x  fincr i 1     load file  ModelWith3AC snp   set bias seed  call rand   set routine code by name  bias seed    bias seed   set evolution seed  call rand   set routine code by name  evolution seed    evolution seed   save state to file  ModelWith3AC   i snp          Manual for PS I  4 0 4 Appendix III 17  Lustick  December 2005      To generate 10 versions of a snapshot designed with diagrams     set x 100   for  set i 0    i  lt   x   incr i 1      load file  diagram generated model snp    set landscape  s
94. sure to add the following to text to the model specification file  submit and save    routine  chk basic  composite   comment  A routine that checks if an agent is a basic agent   code   agentclass     basic       end    Manual for PS I  4 0 4 Appendix III 6  Lustick  December 2005     1  apathetic   cache   repertoire 5 set 1 4 5        Embedding apply effect commands inside a simple script     As I have already mentioned  you can embed within a script syntax telling PS I to  apply some effect  You may decide that you want to execute the command immediately  upon loading a model or at some later point during the dynamic run    Consider the following examples  a modification of the simple script I presented  above used before   The script in the first example executes the command immediately  after it loads the model       To seed half of a rectangle array in the center of the model with apathetic agents with    an identity repertoire composed of identities 1 and 0  run it for 50 time steps  and loop      10 times     set x 10   for  set i 0    i  lt   x   incr i 1      load file  model4 mdl    apply  effect  landscape    rectangle 23  23  35  35  and   rand  5000     cache  repertoire 1  set 1 0     1  apathetic     file delete  model4 apathy _ i csv    set_filename  model4 apathy _ i csv    for  set k 0    k  lt  50   incr k 1   step         The script in the second example orders PS I to apply the same effect after 40  time steps     To run a model for 40 time steps and th
95. te straight forward  The user  can easily insert or delete columns or rows of agents while designing or redesigning a  landscape with the Field Viewer  see below F   The most powerful functions here are     Subsampled Resize  and    Subsampled copy   These are convenient techniques for  customizing landscapes and are of particular relevance to sections below dealing with  use of the Selection Editor  I  and the Effect Tool  K      c  Subsampled Resize  By entering the proper coordinates the user can increase the size  of a selected local array of agents     source block   so that the pattern it contains is  reproduced in a larger segment of the landscape     target block    which could be in  fact the landscape as a whole  Changing the listed    seed    insures randomization of  identities activated and contained within each agent s repertoire in the resized area   If the seed is changed  only the particular proportions of agent classes are reproduced  in the resized block  not their location or attribute complexion     d  Subsampled Copy  By entering the proper coordinates the user can reproduce a  designated portion or  source bloc  of the landscape somewhere else in the  landscape   the    target bloc   This operation overwrites the agents in the target bloc  with the content and arrangement of the agents in the source block  If the seed is  changed  only the particular proportions of agent classes are reproduced in the target  bloc  If the seed is left unchanged  the targ
96. tep and all the information about the landscape available in the  statistics file at the time when the landscape was saved as a snapshot  All the same rules  for editing model parameters and model specification files apply whether or not the file  loaded was an mdl file or an snp file     In every model there some parameters are not listed in the array of windows that constitutes  the  model parameters  display  These parameters can only be edited by entering the model  specification file  By clicking on the    Model Specification  tab in the main PS I display the  user can view and scroll through the entire model specification file  Instead of using the edit  windows available in the    model parameters  display it is sometimes easier  for more  substantial editing purposes  to find the line in this file with the information reported in that  edit window  and edit it right in the model specification file     2  Specific text within the model specification file can be found clicking the    Edit    button and  using the    Find    command     3  Once the specific text is found and edited  the changes are implemented by clicking the   submit  button at the bottom of the model specification file window  The button will turn  red  and if the changes have been properly edited the model parameters will appear with the  new value  if it is listed in the parameters  appearing in the appropriate edit window box   Syntactically improper entries will result in an error message  The loca
97. the edit window represents  for this model  the  minimum amount measured in identity weight by which an identity not present in  a basic agent s repertoire must exceed the identity weight of the activated identity  of that agent in order for it to be inserted into the repertoire of that agent and for  an unactivated identity to be discarded     B_level3  For a  B   basic  agent  when to substitute an identity not in an agent s  repertoire for the identity activated by that agent  The integer in the edit window  represents  for this model  the minimum amount measured in identity weight by  which an identity not included within a basic agent s repertoire must exceed the  identity weight of the activated identity of that agent in order for that  foreign   identity to be immediately activated by the agent     B influence  For a  B   basic  agent  the influence expressed by a single agent on  each of its neighbors in support of its currently activated identity  Identity weight  calculations by an agent accord one  point  per identity for every agent in its  neighborhood activated on that identity  multiplied by the  influence  of the agent  activating that identity  So if there are two agents in agent  X s  neighborhood    Manual for PS I  4 0 4 Appendix II 3  Lustick  December 2005    23     24     25     26     2T     activated on identity 3  and each is a basic agent  i e  an agent with an influence  level of 1   then agent X counts 2 points from those   1 1 1   1 1 1   agents 
98. thing is typed in either of these windows data will be displayed  continuously from time 0     N  MISCELLANEOUS OPTIONS    Options Button    1  The drop down menu that appears when the Options Button is clicked features five options     a  Wrap  This refers to the length of lines in the built in text editor  Not normally of  importance     b  Acceleration  The three options provided can be used to adjust the speed at which  the program moves through time  In current versions of PS I the default setting is  on    ASM    which provides the most speed     c  Concurrency  The numbers here refer to the number of processors in the  computer running PS I  The setting is normally    1     but PS I has can greatly  increase its speed by utilizing multiple processors when available     e Note  PS I performance may be affected when the    ASM    setting is used in  combination with settings instructing PS I to exploit multiple processors     d  Legacy Colors  When PS I is loaded particular colors are linked to particular  numbered identities  By checking  legacy colors  the colors linked to the  numbered identities are changed to correspond to the colors  historically  used by  earlier versions of ABIR and PS I   colors which feature consistently in the  research and consulting studies that have been produced with this simulation  platform  Normally we do check    legacy colors      e Note  This is not the case with regard to the colors used to code higher and  lower levels of tension i
99. tical information in Model 4 are as follows   copied from the end of the Model4 mdl model specification file      distribution  activated  20  applicable   activated  cache      dist color  color   activated    1    dist sum  subscribed   activated     inactive   false  and is  element  1  cache     1    dist  sum  single  tension   activated     inactive   false    display  tension    dist  probe    pias       activated  landscape  0 0  bias value   cache     1     distribution  bt  activated 20  applicable and bt sample area   activated  cache      dist color  color  bt activated    1    dist  sum  single  bt tension   bt activated     inactive   false  and bt sample area    display  tension    dist  sum  single  bt opposition  count   bt activated     inactive     false  and  is element DI    cache    false  and bt sample area   1    dist  probe  bias      bt activated  landscape  0 0  bias value   cache     1     dist  probe  ATT  bt activated   landscape 00  ATI  1     dist  probe    SI  bt activated   landscape  0 0  SI  1     dist_probe    Or  bt activated     landscape 00  OI  1      sum  active agents   1    inactive     false     Manual for PS I  4 0 4 34  Lustick  December 2005    sum  Total tension    inactive   false   display  tension     The first command listed here is    distribution  activated    It results in a list of columns of  numbers for every time step indicating the number of agents activated on each of 20 identities     In general  information colle
100. time step 0     H  AGENT VIEWER   Figure 7  Agent Viewer    inl x        Attributes            Expressions           Manual for PS I  4 0 4 15  Lustick  December 2005    Open Agent  Viewer    1     Clicking on this button opens a viewer listing information about individually selected agents   See Figure 7  When the viewer is opened it defaults to a view of the agent located at the  coordinates X 0 Y 0    the top left corner of the landscape  By opening the field viewer the  user can position the cursor on any individual agent  As the cursor moves from agent to  agent the information in the Agent viewer changes to correspond to the particular agent  located at the coordinates at which the cursor is pointed  The coordinates are positive on the  X axis  but negative on the Y axis  meaning that the agent located at X5 Y23 is to be found  by moving six columns to the right  starting from zero and from the top left corner  and  then  again starting from 0  24 rows DOWN     Information about the selected agent appears in the Agent viewer beginning at line 3 and  includes the agentclass  type  of agent  whether the agent is immutable and or inactive  what  identities are present in the agent   s    cache    or subscription  The viewer also reports the  activated identity  the agent   s influence level  see below regarding influence   its range  the  radius of its neighborhood   its current tension level  and the bias currently registered for its  activated identity     e Note I  The 
101. tion  A zero written here would mean that agents would  not count their own activated identity in their identity weight calculations  A two  written here would mean that agents count their own activated identity as  2  in  their identity weight calculations     Manual for PS I  4 0 4 1  Lustick  December 2005    Appendix III    Designing Landscapes and Running Experiments with Scripts  Dan Miodownik  August 2005    Introduction    What is a script     A script is a text file that permits you  a PS I user  to design landscapes and models from  scratch and implement experimental protocols using pre designed simulation  environments  Once loaded by Ps I a script can instruct the program to do one or a  combination of many things    e load particular files  snapshots or model     e Set distributions of agents with specific characteristics on the grid    e Select and change characteristics of part  or all  agents on the grid    e Set value s  or restrict values of parameter defined in the model specification  file   Run a model for particular periods of time   e Implement changes during a rendition   e Collect and save desired statistical information for a specific time  or for the   entire an entire run      Why should one use a script     Scripts help produce hundreds and even thousands of dynamic runs of a pre   designed snapshot or model without the user having to guide the process step by step   One can think of scripts as the tool for instructing PS I  a tool that permits us
102. tion about the  desired bias maximum during the run into one syntactic argument     setx 10   for  set i 0    i  lt   x  fincr i 1      load_file  model4 mdl    set routine code  by name  bias max    time gt 40    5   3   file delete  model4 apathy    i  csv    set  filename  model4 apathy _ i csv    for  set k 0    k  lt  50   incr k 1   step          Manual for PS I  4 0 4 Appendix III 13  Lustick  December 2005    Combining effects and routines to design a landscape     Up until this point you have learned how to write a simple script that tells PS I to  load a model  run it forward in time  save statistics and repeat the same operation over  and over  In addition  you have seen examples of syntactic arguments that you can embed  in the script in order to apply effects and set values for any of the routines available in the  model specification file  In this section I show how you can employ the knowledge you  gained so far to write a script that will produce a snapshot  you may later use as the  foundation for your experimental work     Characteristics of a landscape we wish to design    Let us begin by designing a landscape   e Imagine a 50 50 grid surrounded by a closed border   e You want to populate the grid with agents belonging to one of three agent   classes  basic  entrepreneur  apathetic   e Each of these agent classes is defined by the following parameters     Basic Entrepreneur Apathetic  Sight Radius  range  2  Rotatio Trigger  level2     1  Substitution  leve
103. tion within the model  specification file where the error was made will be highlighted in blue     4  Changes properly entered into the model specification file will be incorporated into the rules  used by PS I for any    runs    produced until the program is closed  But unless the changes are  saved under the same or a different file name using the    save state  or    save edit window   command  then these changes will not be retained if the model or snapshot is loaded again     5  Here is an example of editing the model specification file  Suppose the user  interested in  secessionist processes  desires to exclude an area surrounding a  state   the international  environment  from the calculations PS I performs in regard to the production of border  agents  This could be done in the model parameter window located along side  bt sample area  But the edit window is small  and this might be easier if performed inside    Manual for PS I  4 0 4 33  Lustick  December 2005    the model specification file itself  The user first clicks the model specification tab  then Edit     Find  The user then types the phrase  bt sample area  into space provided  without the  quotation marks   and clicks    find     The cursor is brought to the following text     routine  bt sample area  parameter  comment  This equation defines area for collection of data for border agent  transformation rules   code   rectangle 0 0 field_width 1  field  height 1    end    Most of the model specification file
104. tivated on 2  already in repertoire  with all other identities remaining in  repertoire     repertoire 2   subscription set  cache      cache      To seed with agents activated on either 0 or 11 and including in their repertoires all of  5 4 13 11 0 1 and also either 3 or 15     repertoire random  element set 0 11    set 5 4 13 11 0 1  union  random subset 1  set 3 15        To seed with agents activated randomly drawn from 1 2 4 but also with 5 in their  repertoires     Repertoire random element set 1 2 4   set 1 2 4 5     C  Commands for removing or adding identities to agent repertoires     Note  The remove  unsubscribe  command will not remove an identity from an agent s  repertoire if that identity is activated  nor will an identity inserted into an agent s  repertoire with the insert  subscribe  command be activated     To remove identity 4 from the repertoires of agents     unsubscribe identities  cache   set 4      Manual for PS I  4 0 4 Appendix I  Lustick  December 2005    To insert identity 4 into the repertoires of agents   subscribe identities  cache   set 4      To change the activated identities of agents by drawing only upon identities already in  the repertoires of affected agents     repertoire random  element subscription set  cache      cache      Manual for PS I  4 0 4 Appendix II 1  Lustick  December 2005    Appendix 2    Glossary for Model Parameters included in Model4 mdl    Parameter     l     bias_max  an integer  The maximum value assignable as a bi
105. tly activated by each agent   Switching to    tension    view offers a display which uses different colors to register   for each agent  the amount of    tension    it is experiencing  Tension is the number  of agents in the neighborhood of particular agent currently activated on an identity  different from the identity activated by that agent   The size of the neighborhood   range  or    sight radius      for each kind of agent is stipulated as a parameter setting  in any particular model  See below H2 and I3      Manual for PS I  4 0 4 9  Lustick  December 2005    b     Zoom  Increases or decreases the size of agents in the display and allows for  details to be viewed more clearly in smaller portions of the landscape  close   normal  or for the landscape to be viewed more easily as a whole  Far  Eagle      Select  Opens the Selection Editor for identifying  highlighting  the presence and  location of groups of agents using a point and click menu or a freehand box for  various Boolean expressions  The Selection Editor is also accessed directly  through the View menu and will be discussed fully below     Step  Clicking this button moves the landscape through time one time step  The  effects of agents interacting with one another according to the algorithms  micro   rules  governing their behavior are visible as changing icons and changing  patterns of colors displayed by agents over time  Whether agents update on the  even or odd time steps  or according to some other schedul
106. toire at the beginning of a run   they cannot be discarded  They remain permanently within the agent s repertoire   though not necessarily as the activated identity     6  unobtainable set  No identity listed in this edit window can be brought into the  repertoire of any agent that did not begin the run of the landscape with that  identity in its repertoire  Although these identities cannot be acquired as a result  of interactions during the history of the landscape  agents can discard them  They  are  in other words  not permanent  Nor need they be activated     7  bias seed  PS I uses a random number generator which produces a unique stream  of numbers associated with any particular number appearing in this edit window   The number appearing in this edit window is the seed for producing bias  assignments for different identities over time  assignments that would be  associated with a history produced by clicking the run button  By changing the  number in this edit window  and clicking  set   a different stream of bias signals  would be sent to the agents in the landscape as it proceeds through time  thereby  producing a different history  though how much different is an  empirical   question  A separate seed  used to randomize elements of transformation  or  evolution  of agents from one agent class to another  appears in the model  parameter list as the  evolution seed    see below   Unless specific locations or  complexions of agents are changed  any landscape run forward
107. tself are available in Diagrams mode to inspect and evaluate  landscapes viewable in Diagrams Mode  If the user wants to save the file in a form that  would permit continued work on it in Diagrams mode then the File button in the  Diagrams display should be clicked  If the    Save settings    button is clicked then those  settings  with the name assigned by the user  will be available to be reloaded  using the     load settings    button  These    in progress    files have a    dia    extension assigned    Manual for PS I  4 0 4 47  Lustick  December 2005    automatically  However  if the model is deemed suitable  the model may be saved for  future use as an mdl or snp file  However  to do so the user must return to normal PS I  mode  This is accomplished by clicking the minimized PS I icon  clicking the file button   and then saving either the model or the model and the snapshot by clicking either the     save edit window  or    save state  buttons     Manual for PS I  4 0 4 Appendix I 1  Lustick  December 2005    Appendix 1    Selection and Effect Command Library    Selection Commands     Commonly used free hand commands users can enter into the free hand box in the  Selection Editor  These commands can be joined using    and    and    or    to highlight  conjunctive or disjunctive sets  All commands are case sensitive  All free hand  commands can be used as supplements to commands entered into the Selection Editor by  typing and clicking in the appropriate line above the f
108. two approaches give you significant control over  the organization of the experimental design  You can change the text very easily by  simple find and replace command     Experimental design  Type one    In the first example PS I is ordered to load a snapshot  generate a set of unique  versions of the snapshot  run each of them and compile a set of baseline observations  and  then generate observations for each level of the experimental treatment  You may find  this type of script organization most useful if your goal is to conduct an experiment that  involves a large number of experimental manipulations and changes  If that is your goal  you may find that this type of script increases efficiency  improves the organization of  experiment and the outcomes  and help minimizing syntactic errors       ModelWith3AC_Full_Experiment scp    To generate 10 unique versions of the snapshot   set x 10    for  set iO    i  lt   x  finer i 1     load_file  ModelWith3AC snp     Manual for PS I  4 0 4 Appendix III 20  Lustick  December 2005    set bias seed  call rand    set routine code by name  bias seed    bias seed    set evolution seed  call rand    set routine code by name   evolution seed    evolution seed   save state to file   modelWith3AC   i snp           To run and compile a set of baseline observations     set x 10   for  set i 0    i  lt   x   incr i 1      load file  ModelWith3AC   i snp    set routine code  by name  bias max   2    set routine code  by name  bias min     2   
109. version of a pre designed snapshot     load file  ModelWith3AC snp    set bias seed  call rand    set routine code  by name  bias seed    bias seed   set evolution seed  call rand        Manual for PS I  4 0 4 Appendix III 22  Lustick  December 2005    set routine code by name   evolution seed    evolution seed   save state to file   modelWith3AC   i snp       To load the first unique version and set baseline conditions     load file  ModelWith3AC   i snp    set routine code  by name  bias max   2    set routine code  by name  bias min     2     set routine code by name  bias volatility   500   file delete  modelWith3AC Bsin   i csv    set  filename  modelWith3AC bsIn _ i csv    for  set k 0    k  lt  10   incr k 1   step    set routine code  by name  bias max   2    set routine code  by name  bias min     2     set routine code by name  bias volatility   500   for  set k 0    k  lt  90   incr k 1   step    save  state to  file   modelWith3AC bsin  1100   i snp       To load the first unique version and set the first experimental conditions     load file  ModelWith3AC   i snp    set routine code  by name  bias max   3    set routine code  by name  bias min     3     set routine code by name  bias volatility   1000   file delete  modelWith3AC B3V1000 _ i csv    set  filename  modelWith3AC B3V1000 _ i csv   for  set k 0    k  lt  10   incr k 1   step    set routine code  by name  bias max   2    set routine code  by name  bias min     2     set routine code by name  bias volati
110. wenty five agents in its neighborhood     Similar options are available to the user by clicking on any of the other default agent  classes  However  the user can also create an entirely new agent class  If desired  the  settings implemented for any particular agent class  including basic agent  can be used to  begin producing a new agent class with a new name  a distinct icon  and a specially  design collection of features  This is accomplished as follows  First implement the  desired settings  Then type a name for the new agent class  Then click the    Invoke       Manual for PS I  4 0 4 41  Lustick  December 2005    22     button to the right of    Create copy of this agent class   The name of the new agent class  will then appear in the list under  Agent classes  on the left side of the Diagrams display   Creating a new agent class in this way does not remove any other agent class  Each  default agent class remains available for use with the model being developed with the  default settings assigned to it or with new settings entered by the user  The new agent  class can be removed by clicking the    Invoke    button corresponding to    Destroy this  agent class      Once the agent class has been defined to the user s satisfaction the user can determine the  presence or absence of agents of the agent class in different regions of the landscapes  produced by the model being designed  This is accomplished by typing numbers from 0  to 10000 in the boxes corresponding to Region
111. when each step is  visually rendered     G  STATISTICS DISPLAY    Open Statistics Viewer    1  Clicking    Open Statistics Viewer  in the    View    menu produces  stat display    Statistical information about the status of the landscape is gathered by PS I and the  results are registered here  At time    0    for any mdl file the statistics display describes the    Manual for PS I  4 0 4 10  Lustick  December 2005    result of a randomized distribution of identities and agent types conforming to the rules  for the design of landscapes embedded within that particular model  see below M5    This is the information that can be exported in the form of csv files  readable by Excel or  SPSS  using the    save statistics  command as explained above  C1d      2  Stat display is presented here in three parts  Its vertical length makes it difficult to view  it all at once on a computer screen  It is comprised of a grid at the top of the display   Figure 4   a grid beneath it  Figure 5   and a list of statistical    probes    at the bottom   Figure 6      3  Statistics Display  First  Top  Grid  Figure 4  Statistics Display  First  Top  Grid    0  0  0  1  2  1  2  0       4  The top grid includes the basic information about the landscape at any particular point in  time organized by identity  The numbers beginning with zero and running down a  column at the extreme left are the identities available for the population of agents in  landscapes produced by this model  Model4  In Model4 t
    
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