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Lvn De Novo Board Game User Manual [VER 1.0]

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1. Lvn De Novo Board Game User Manual rver 1 01 I INTRODUCTION Lvn Denovo Board Game is a turn based two campaigns multiple players board game Each player controls an IMVU avatar to execute their plots in order to win a game play This is a variant of a Levin Kuok s invention in 1996 Game Pieces Host campaign is formed by 1 avatar room owner amp a group of stone pieces 5 x guest campaign s avatar numbers Guest campaign an invited campaign is a group of avatars 1 5 Game Board The game board has 9 districts separated with bold lines Each district has 3 x 3 squares which are separated with thin lines Origin is a special center point that only an avatar can stand on Arrangement In the initial stage the defensive campaign s stone pieces are arranged within the inner circular districts Where by the attacking campaign s pieces are places within the outer districts The host campaign can choose to be attacking side or defensive side Turns In a game play the attacking campaign shall make the initial move Players in a campaign take action s following the prearrange order After all players in a campaign finish their actions the other campaign begins their action In each turn all avatars amp dominated district must act once unless freeze An avatar can act twice if it involves in a group action Domination Whenever a campaign has more pieces over another campai
2. gn in a district this campaign is said to be the dominant of this particular district from the next turn If both campaigns have same amount of pieces in a certain district it is a draw or freeze If a district contains no pieces it is unoccupied Freeze amp lost of domination has immediate effects after action Winner Goal In a certain stage end of a turn of single campaign where by all occupied district has the same campaign as dominant this campaign becomes the winner of the game play Guest campaign becomes winner if the host campaign s avatar is removed II VALID ACTIONS Singleton Actions A singleton can be an avatar or a single stone piece It can move eliminate and charge 1 Move amp Slide A singleton can move vertically or horizontally to its adjacent square Diagonal move is not allowed An avatar is allowed to move along a direction and stop at any square the player wishes This is also called a slide It has to stop to do elimination if it encounters an enemy piece Move i1 Eliminate A singleton can replace an enemy piece when it moves to the enemy piece located square Enemy piece is then removed from board Whine fumes Invented by Levin Kuok in 1996 IMVU variant Implemented in 2008 Lvn De Novo Board Game User Manual rver 1 0 iii Charge A charge is done when a singleton crosses over an adjacent enemy piece The enemy piece has to be removed A
3. minant cistici vii Invade A dominated district dump the pieces into another district contains opponent pieces in force Where by all the corresponding squares are replaced by the initiator A while dominant cistict vil Simultaneous attack A dominated district invade a district contains opponent pieces together with other dominated district nearby opponents district The district tat initiate this attack must contains an avatar Invented by Levin Kuok in 1996 IMVU variant Implemented in 2008 Lvn De Novo Board Game User Manual rver 1 0 III CONSEQUENCES i Capture Capture is a consequence that should be justified at the end of any actions When a piece is surrounded by opponents in both vertical amp horizontal directions it has to be removed from board Multiple captures are allowed to be done together A white daminant district Invented by Levin Kuok in 1996 IMVU variant Implemented in 2008 ii Freeze Freeze is a consequence at the end of any action After any action if a district contains same amount of pieces from both campaigns It is a freeze None of the avatars or pieces in it is allowed to move by themselves To unlock a freeze you may break the force balance by invade in charging through or drag your pieces out by merging While Ume CLE RLY IV BASIC TACTICS Here we list down some example basic tactics i Repeat splitting to dominate more di
4. singleton can do a continuous charging in 1 turn and remove multiple enemy pieces Continuous charging is considered as a single action White turns Group Actions When a campaign is the dominant of a district contains 2 pieces or above these pieces are allowed to do a group action These actions including marching merging splitting rearranging charging invading and initiate a simultaneous group attack 1 Marching All pieces in a dominated district move to another district Each piece is located at the corresponding square A white dominant oistict ii Merging A dominated district piece can request the nearby district s pieces to merge into its district if those pieces in another district have corresponding space square Awhile dominant aistict ili Splitting A dominated district s pieces can partly split into another unoccupied district provided that it doesn t lose the domination of the original district Gaining the domination of _ target district is allowed A white dominant cishct iv Rearranging Within a district all pieces of the dominated dominant campaign can be relocated freely A white dominant cishict v Charging A dominated district s pieces cross over a district and reach the opposite district along the same direction Each corresponding square has done a crossing charge to eliminate opponent s pieces in mass A white do
5. stricts ii Rearrange to make a capture iii Charge and catch iv Rearrange for a better formation to charge v Do a merge to extract the piece in a freeze district vi Make a freeze amp arrange a kill An example is illustrated by the following diagrams

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