Home
Space Scouts Moderator Guide #1
Contents
1. We re gonna shoot some free throws Here s how this will work Use the following instructions to set up the activity Two free throw areas are formed using bins as baskets Each team lines up the same distance from their respective basket Teams have three minutes to get as many balls as possible into the basket Only shots made from behind the line count toward their total The team with the most balls in the basket after three minutes is the winner Click on Start button to begin the activity Program automatically advances to the next screen when timer expires Have each team count how many balls are in their buckets Record the number of balls each team scored Click on the Jump button if both teams have the same score or Continue if there is a winner Ask official scorekeepers to record the score OK XX team won so you guys get to choose which scene we ll see first of these four Don t worry you ll get to see them all Winning team gets to select which of the following locations they want to view first click on that one Cafeteria Gym Auditorium Science Lab e The remaining locations will then be seen automatically followed by a scene with Andre and Coach SpaceScouts Moderator s Guide Day One Page 4 Workbook Exercise 1 Brain Structures amp Functions Open your workbooks to the first page You ll have two minutes to fill in the names of all the brai
2. Team Ball Toss Everyone stand up Find a partner If there are an odd number of people on your team one pair has to have three people in it Go ahead and pair up Give one person in each pair a ball If there is an odd number of participants one team should have three members OK now I want two lines One person from each pair should be in each line The pairs should face each other Now people in this line take one step back Indicate the line of kids that have the balls When I say Toss I want everyone who has a ball to gently toss it to your partner We ll then take a step back and do it again If you drop the ball your team is out and you have to sit down The last team standing is the winner If the timer goes off first well see which team has the most pairs still standing Repeat until one team is left or until timer expires Add 10 points to the score of the team that had the winning pair Ask the official scorekeepers to tally the score Click on the Jump button if there is a tie Click on the Continue button to proceed with video e Five basketball players chat e Basketball demonstration e Coach and Nicole Program automatically advances to the exercise screen Workbook Exercise 3 Cravings Open your workbooks to page 4 You need to look at each one of the items Then write a number next to each that indicates how hungry you feel when you see each item 1 is not at all hungry a
3. Nurse and Nicole The program automatically advances to activity screen SpaceScouts Moderator s Guide Day One Page 9 LOOKING AT THE BRAIN NAME _ MRI Used to examine BRAIN STRUCTURE DEFINITION Uses powerful magnets to cause electrons in cells to spin in the same direction When the magnetic field is removed the electrons return to their normal spin and release a small amount of energy Different types of tissue release differing amounts of energy The differences can be recorded to reveal very detailed images Q NAME CAT Used to examine BRAIN STRUCTURE DEFINITION A computerized image of the brain using special X rays G NAME EEG Used to examine BRAIN FUNCTION DEFINITION Records electrical brain waves picked up by electrodes pasted to the scalp reveals which areas of the brain are most active during a particular task It can trace abnormal brain waves caused by brain malfunctions NAME PET Used to examine BRAIN FUNCTION DEFINITION Detects brain cell activity by tracking the movement of radioac tive dye that has been injected into the patient ee ee ee FILL IN THE BLANKS ABOVE USING THE FOLLOWING WORDS AND PHRASES EEG Electroencephalogram Brain Structure CAT Computerized Axial Tomography Brain Structure PET Positron Emission Tomography Brain Function MRI Magnetic Resonance Imaging Brain Function SpaceScouts Moderator s Guide Day One Page 10 Activity 4
4. play in full screen choose the Enter Full Screen option from the Video menu SpaceScouts Moderator s Guide Day One Page 8 Beginning of Disc 2 OK You just learned a little about How The Brain Works Let s continue and see what happens to Nicole and Andre Launch the program Program automatically begins to show first video scene e Nurse Coach and Nicole in green doorway Upon completion the program automatically advances to activity screen Workbook Exercise 2 Looking At the Brain Open your workbooks to page 3 You need to look at each one of the brain images Then use the words at the bottom of the page to fill in the blanks below each scan You have two minutes Ready go Click on Start button to begin the activity When the timer expires OK put your pencils down Click the Continue button OK this is your chance to show your honesty Count up how many you got correct Read through the all the brain imaging techniques and their associated purposes Did anyone get all 8 correct How about 7 Continue asking until you find who got the most correct Add the highest number of correct answers by a single team member to that team s score Click on the Jump button if both teams have the same score Click on the Continue button to proceed with video e Andre in the library e Nurse Nicole and Andre by trophy case e Franklin trying to be sneaky e Andre and Coach e
5. SpaceScouts Moderator s Guide Day One on screen buttons Use enter to select a highlighted button E Use triangles to highlight a Forward Button inp Play Pause Button SpaceScouts Moderator s Guide Day One Page 1 Introduction Welcome to SpaceScouts This program is specifically designed to teach fourth through sixth grade students about the biological bases of substance abuse After viewing the program in its entirety students should have an excellent overview of what drugs do to the brain and body The program is not designed to prevent students from using drugs but rather help them gain a better appreciation for what happens when people do use drugs Program Overview The program begins with the moderator dividing participants into teams and determining which team will go first Although SpaceScouts is primarily a video the action stops at several points to allow participants to complete workbook exercises physical activities and games The moderator may wish to assign a player from each team to be official scorekeepers Moderators The moderators are responsible for insuring the overall smooth operation of activities during the use of the program They also help ease the transitions between the screen physical activities and workbook exercises Although the moderators need to maintain a level of control they should also be relaxed and energetic Moderators do not need to have a background in substance abuse
6. and Q Drag the disc icon to the trash icon in the dock the trash icon will turn to an eject symbol For traditional DVD players follow your unit s standard operating procedures Other Items Needed For the activities have on hand 4 buckets or bins a few dozen foam rubber tennis ball size balls or wadded up pieces of paper and a roll of masking tape to mark lines on the floor to indicate the beginning and end points of the various races SpaceScouts Moderator s Guide Day One Page 2 Program Introduction Welcome to Space Scouts I think you re going to enjoy this program We ll be watching some videos doing some workbook activities and playing some games In today s lessons we re going learn to about substance abuse and how certain drugs affect the brain and body But first we have to divide up into teams Divide kids into two teams have the teams sit together facing the screen Assign one team to be Red and the other Blue Assign one person from each team to be official scorekeepers or keep score yourself Here are your workbooks We ll be using them later No need to look at them now Hand out workbooks OK Let s begin Launch the program It will automatically show the introduction and first two scenes e Andre and Nicole in bedroom e Andre and Nicole outside school Upon completion the program advances to activity screen SpaceScouts Moderator s Guide Day One Page 3 Activity 1 Free Throws
7. e and Booker T e Credits SpaceScouts Moderator s Guide Day One Page 13 It looks like the XX team is the winner Congratulations Leave your workbooks and pencils with me We re gonna let you go now and I hope you ll all be back next week Before you go we have some prizes for you Since XX team won how about you guys coming up here first and picking your prizes After that the other team can come forward I hope everyone enjoyed our program and that you learned a lot about the brain and how it is affected by drugs Looking forward to seeing you next week On a traditional DVD player eject the disc and power off On a Macintosh computer press Command apple key Q drag the disc icon to the trash the trash will turn into a eject icon Remove the DVD and shut the laptop lid SpaceScouts Moderator s Guide Day One Page 14 CONTENT ESSAYS Lesson 1 Objective 1 Describe some different parts of the brain anatomy The brain is a very important part of your body It only weighs about three pounds but controls everything you think feel and do It also controls other things like your breathing and your heartbeat Because the brain is so important it needs to be carefully protected The brain is covered with thick membranes called meninges It is also protected by thick bones called the skull Finally the brain floats in a protective liquid called cerebrospinal fluid The brain is made up of many different parts All the part
8. education in order to run SpaceScouts activities Content essays from which the program was created are included in the back of this manual There may be times when disputes occur between the teams There also may be times when individual team members are ridiculed for answering a question incorrectly During these times the moderators will need to arbitrate to insure that everyone is treated with respect Moderators may also need to show a level of adaptability and sensitivity to group characteristics Moderators may want to show some leniency and allow honest efforts to count as correct responses to the workbook exercises Judging the level of sophistication of the group members should guide these types of decisions There will also be times when participants draw posters and share them with the group Moderators should be prepared to praise all efforts and quell any negative comments or teasing by others Moderators should stress the importance of mutual support respect and learning Using This Guide This guide contains a broad overview of the SpaceScouts video and the instructions for running the activities Also included are copies of the students workbook pages Text appearing in quotes is for the moderator to speak Text preceded by the symbol indicates action for the moderator to take Running the Program This program can be run from either a traditional DVD player or from a computer equipped with an internal DVD drive Directi
9. here Temporal Lobe Meninges Right Hemisphere Occipital Lobe Skull Frontal Lobe Brain Stem Cerebellum Parietal Lobe eee metre sree reer eerste ereseaeereserereseeeeeeeeeeeseeeseseeereeeDnesseESHEEEEoae SpaceScouts Moderator s Guide Day One Page 6 ACTIVITY 2 Relay Race TEAR THIS PAGE OUT Read through these instructions with the group before beginning this activity Each person tears page 2 from his her workbook and wads it into a ball Teams line up separately one person standing to the side of the next not back to front Each person puts the paper wad into his her right hand When the moderator says go the race begins The first person in line gently tosses his her paper wad to the left hand of the next person in line That person must catch the wad and then toss the wad in his her right hand to the left hand of the next person in line This continues until the last person receives a paper wad She he must then yell switch Everyone transfers the paper wad from their left hands to their right hands This continues back and forth as often as the teams can until the timer expires Click on Start button to begin the activity When the timer expires add a point to each team s score to reflect of times each yelled switch Ask the official scorekeepers to record the scores Click on the Continue button to proceed or Jump button if there is a tie Winning team gets
10. in the galaxy The brain can store huge amounts of information because it has so many connection between its billions of cells Lesson 1 Objective 3 Explain the brain reward system and describe how drugs affect it People feel happy when they are rewarded They usually keep doing things to continue receiving rewards On the job a boss sometimes gives out rewards to make sure people do good work The brain is like the boss of our body It gives out rewards for doing things that help us survive For example the brain signals good feelings whenever we eat or drink These signals are sent out through a series of neurons that make up the Brain Reward System The Brain Reward System has the job of making sure people take care of themselves Dopamine is a special neurotransmitter in the Brain Reward System Whenever we do things to help our body survive dopamine is released along the Brain Reward System and we feel good Scientists have learned that some drugs can artificially turn on the Brain Reward System These drugs act like dopamine and cause good feelings Lesson 1 Objective 4 Explain addiction Sometimes people abuse drugs This means that they use drugs in ways that cause problems in their lives For example they may get into trouble with the police stop going to work or school or use drugs in dangerous ways like when they re driving Drug dependence or addiction happens when people cannot stop themselves from using drugs U
11. n structures Ready go Click on the Start button When timer expires buzzer sounds and program automatically advances to next screen Pencils down everyone Click on the Continue button OK this is your chance to show your honesty Count up how many you got correct Read through the all the brain parts and their associated function Everyone stand up If you got less than five correct sit down OK now if you got less than seven correct sit down Continue asking to identify who got the most correct Add the highest number of correct answers by a single team member to that team s score Click on the Jump button if both teams have the same score Click on the Continue button to proceed with the video e Nicole and Terrance in science lab e Andre and Nicole in bedroom e Coach and players in gym e Terrance and Nicole at carnival e Nicole and electrician SpaceScouts Moderator s Guide Day One Page 5 BRAIN STRUCTURES amp FUNCTIONS TEMPO LO MEMBRANE FOR HEARING PROTECTION FRONTAL LOBE IE OBE PLANNING amp TOUCH ORGANIZING SKULL OCCIP BONES FOR VISION PROTECTION BRAIN STEM a CEREBELLUM BREATHING COORDINATION EATING amp SLEEPING amp BALANCE LEFT HEMISPHERE LANGUAGE RIGHT HEMISPHERE ARTISTRY See meee eee e reese eeeeer eres earereeeeseeeereEreeEeeseeeeeeeseeeEHEeeeeeeseeeeeeeseneee FILL IN THE BLANKS ON THE DIAGRAM ABOVE USE THE FOLLOWING WORDS Left Hemisp
12. nd 5 is extremely hungry You ll have 2 minutes to complete the page Click on Start button to begin the activity OK add up your total scores Everyone stand up Now whoever had a score more than 30 should sit down More than 25 you sit down Continue until you find the person with the lowest score Well very good You have the least amount of craving after looking at those pictures Your team gets 10 points Use the tiebreaker if necessary Add 10 points to the winning team s score Ask the official scorekeepers to tally the score Click on the Continue button to proceed SpaceScouts Moderator s Guide 1 POPCORN Day One POPSICLE not at all hungry not hungry neither hungry nor not hungry hungry extremely hungry CUPCAKE TOTAL SUNDAE Write a number next to each item that indicates how hungry you feel when you see it Use the following scale Page 11 SpaceScouts Moderator s Guide Day One Page 12 OK XX team won so you guys get to choose which scene we ll see first of these three Don t worry you ll get to see them all Winning team gets to choose which scene to see first click on that one Nicole Basketball Church The remaining scenes will be shown automatically followed by e Outside Men s room e Nicole Big Momma and Federico in tent The program will automatically advance to the activity screen ACTIVITY 5 M
13. ons for each are described below Using a DVD player The video should function as a conventional DVD disc Refer to your player s user manual regarding use of the remote Using a Macintosh Computer Insert the disc into the computer The disc will automatically begin playing The mouse may be used to click buttons on the screen A button that is green will activate with one click while a yellow button will turn green with one click and activate with another click When you touch the track pad or move the mouse a thin transparent window will appear that contains controls resembling a remote control see diagram inside front cover Use the play pause and forward buttons to control the flow of the program After five seconds of no input from the track pad or mouse this virtual remote will hide itself Note In some instances when the disc is inserted a dialog may pop up If this happens clicking the beginning of disc option will start the video as expected Additional note There is an eject button on the virtual remote If this button is clicked the disc will be ejected from the computer In order to continue the disc must be fully removed and reinserted The video will then begin playing inside a small window To make the video fill the screen click on the video to insure that the DVD player program is activated and then from the Video menu select the Enter Full Screen option Quitting The Program On Macintosh computers press Comm
14. ontains about 180 billion cells One third of these cells are called Neurons Neurons receive process and send information to each other Neurons have two important parts The axon sends out information The dendrite receives information Neurons do not touch each other Instead there is a synapse or tiny gap between one neuron s axon and another neuron s dendrite When a neuron is excited it sends an electrical charge down its axon The charge travels to the end of the axon At the end of the axon special chemicals called neurotransmitters are released into the synapse Neurotransmitters are like keys They can attach themselves to certain areas on a dendrite that are like little locks These special locks are called receptors When a neurotransmitter fits into a receptor the new neuron SpaceScouts Moderator s Guide Day One Page 15 is excited This neuron then sends a new signal down its axon and the process starts all over again This all happens at a speed of over 200 miles per hour This process is called neurotransmission Neurons only pass information in one direction Some neurons carry sensory information to the brain Other neurons send information out from the brain to the rest of the body This is the way the brain is able to control how the body works The total length of all the neurons in the brain is more than several hundred thousand miles The number of connections between neurons is more than the number of stars
15. s work together and each part does something different The outer layer of the brain is very wrinkled This portion of the brain is called the Cerebral Cortex It is one of the most complicated parts of the brain It helps process sensory information like your vision and hearing The Cerebral Cortex also helps you think plan things out and have a good imagination The Cerebral Cortex has two halves or hemispheres The left hemisphere controls the right side of the body and helps you talk and think The right hemisphere controls the left side of the body and helps you with more artistic tasks like enjoying music Each hemisphere of the brain has four different sections The Frontal Lobe controls emotions It also helps you plan and organize activities and analyze problems The Parietal Lobe processes touch information The Occipital Lobe is important for vision The Temporal Lobe processes sounds Inside the brain are many smaller structures The Hippocampus helps us learn and store memories The Hypothalamus controls heart rate blood pressure and body temperature The Cerebellum is important for good coordination and balance The Brain Stem controls basic body functions like eating breathing and sleeping Many people think of the brain as a big blob of squishy gray tissue But really it is very complicated All of its many parts work together to help the body survive Lesson 1 Objective 2 Explain how the brain works The brain c
16. sing drugs to artificially turn on the Brain Reward System in order to feel good is called getting high Although getting high feels very good it can lead to addiction Using some drugs over and over can change the way the Brain Reward System works When neurons are repeatedly exposed to some kinds of drugs they become less responsive to dopamine This causes a person s body to need more of that drug to get high Needing more and more of a drug to feel the same effect is called tolerance Sometimes people take drugs so much that when they stop taking the drugs they feel really bad They might have shaky hands or diarrhea They might even throw up or have a seizure When people have these bad feelings when they stop using drugs they are experiencing withdrawal People who are addicted often keep taking drugs to stop withdrawal from happening SpaceScouts was made possible by a grant from the National Institute on Drug Abuse to Joel Epstein of the Missouri Institute of Mental Health Production team Brendolyn Bailey Burch Karen Kadela Collins Kelly Gregory Thom Pancella Daphne Walker Thoth script by John Frain art and layout by Tom Dineen Copyright 2006 Curators of the University of Missouri
17. to select which short scene they want to view only that scene will be shown Dart 2 Headed Tent The selected scene will be followed by e Andre and Terrance at carnival Big Momma Papa Franklin Coach and Nicole by bus The program automatically advances to activity screen SpaceScouts Moderator s Guide Day One Page 7 ACTIVITY 3 Balance on One Foot Everyone stand up When I say go I want everyone to stand on one foot If you put your other foot down then you have to sit down The team who has the most people standing at the end of two minutes is the winner Ready go Click on the Start button When timer expires buzzer sounds Adjust each team s score to reflect of people standing Click on the Jump button if both teams have the same score or Continue to proceed with video Video will automatically play the remaining scenes on the disc Dunking booth e Andre and Nicole in tent OK everybody good job It s time to take a 10 minute break and change DVDs On a traditional DVD player eject the disc and reinsert the second disc when ready to begin again On a Macintosh computer press Command apple key Q drag the disc icon to the trash the trash will turn into a eject icon Remove the DVD and insert the new disc when ready to begin again Note if a dialog box appears when the disc is inserted choose the beginning of disc option Additional Note if the video doesn t
18. usical Chairs Everyone stand up Help me make a circle of chairs Arrange chairs in a circle backs facing inward I chair less than the number of participants OK now we re going to play musical chairs I m going to play some music When it stops you have to sit in a chair If there s no chair available you re out no pushing please Click on the Start button to start the music Come on guys I wanna see you move Keep going and enjoy this music Click on the pause button DVD controller or space bar keyboard to stop and restart the music Click on the right arrow key on the keyboard or forward button on DVD controller to end the game OK if you didn t land in a chair you re out Let s do it again When the music stops everyone must sit in a chair The person who remains standing is out for the remainder of the game Remove one chair from the circle and start the music again Repeat until there is one person left If the music ends before you are down to one person you may click on the More Music button to begin again Add 10 points to the winning team s score Ask the official scorekeepers to tally the score Click on the Continue button to proceed with video Program automatically begins to show remaining video scenes e Dunk Andre and Papa Franklin e Dunk and Booker T e Terrance and Nurse e Andre Nicole and Clown e Andre Nicole and Booker T Booker T and Carnival Owner e Andr
Download Pdf Manuals
Related Search
Related Contents
User Manual - eastcoastmedical.co.za Freezer Vertical F170 Toro EZ-Flo Plus Series 1" In-Line User's Manual Bingo User Guide HUILE 70 SUPÉRIEURE 等加速度・ 振子回転刺激装置 04型 MP3 & Video Player M994S & M994B User Manual Copyright © All rights reserved.
Failed to retrieve file