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1. The Exemplary Center for Reading Instruction approach Active Learning Involvement of learners directly and actively in the learning process itself This means that instead of simply receiving information verbally and visually students receive and participate and do Bonwell and Eison Active learning Creating excitement in the classroom Immediate Feedback Active involvement in the discovery process in addition to immediate feedback promotes retention and the correction of initially inaccurate response strategies Epstein Immediate Feedback Assessment Technique promotes learning and corrects inaccurate first responses Agile Teaching The ability for the instructor to quickly adapt and change course pace as well as alter course structure to suit the needs and abilities of the learner Bruff Teaching with classroom response systems Creating active learning environments Socratic The instructor poses questions that are more meaningful than those a novice Hake Questioning of a given topic might develop on his or her own The instructor creates and Socratic pedagogy in the introductory physics sustains an intellectually stimulating learning environment and lab acknowledges the value of the learner in that environment Engagement Depict learner s psychological investment in learning It is also increasingly Prensky used to describe meaningful student involvement throughout the learning Digital Natives Digi
2. 04 1011 Robert L Greene
3. Turning Technologies Solutions Learning Theories Supported Learning Theories Overview Theory Assessment FOR Overview Assessments OF learning check to see if the learners have met required Researcher s Stiggins Learning objectives versus Assessments FOR learning which are designed to check if Putting testing in perspective It s for learning the learner is making progress toward meeting objectives during the learning process One is for accountability while the other is used to support learning Game Based Game Based Learning uses competitive exercises either pitting the learners Dede Learning against each other or encouraging them to challenge themselves in order to Immersive Interfaces for Engagement and motivate them to learn better Learning Peer Instruction Learners are asked a question and formulate their own answers they then discuss their answers in groups attempting to reach consensus on the correct answer This process forces the learners to think through the arguments being developed and enables them as well as the instructor to assess their understanding of the concepts even before they leave the classroom Mazur Peer Instruction Ten Years of Experience and Results Positive Reinforcement Promotes the rapid questioning model and the positive reinforcement of correct responses Closely monitor learner s responses and expectation of learning mastery Reid Practicing effective instruction
4. g instruction Anonymous Polling Use Anonymous Polling to encourage learners to respond without the stress of grading Review Only Change the chart settings to Review Only especially when there is a potential of a large percentage of incorrect responses during a pre test which might lead to discouragement Comparative Linking Provide pre and post questions within one session and display the change using the Comparative Linking slide Game Based Team Slides TurningPoint allows for the use of multiple gaming slides An instructor could Learning Fastest Responder simultaneously have learners competing individually and as teams Show the Wager Leader Boards frequently Leader Boards Speed Scoring Encourage ongoing competition by posting the team scoring reports weekly TPAW with Digital Games Team Scoring Reports Peer Instruction Repoll Comparative Linking Comparative Linking Reports Ask the question initially without discussion and then after discussion use the Repoll function to ask again Copy the question to show a Comparative Link between the first polling and second polling Positive Reinforcement Correct Answer Indicator Fastest Responders Leader Boards Point Values Use a Correct Answer Indicator in both TurningPoint and TurningPoint AnyWhere Display Fastest Responder and Leader Boards frequently to reinforce correct answer choices Use all positive Point Values for both correct and incorrect a
5. id E R 1986 Practicing effective instruction The exemplary center for reading instruction approach Exceptional Children 52 910 519 Active Learning Bonwell C Eison J 1991 Active Learning Creating Excitement in the Classroom AEHE ERIC Higher Education Report No 1 Washington D C Jossey Bass Immediate Feedback Epstein M L Lazarus A D Calvano T B Matthews K A Hendel R A amp Epstein B 2002 Immediate feedback assessment technique promotes learning and corrects inaccurate first responses The Psychological Record 4 419 425 Agile Teaching Socratic Questioning Bruff D 2009 Teaching with classroom response systems Creating active learning environments San Francisco Jossey Bass American Journal of Physics 66 64 74 Hake R R 1992 Socratic pedagogy in the introductory physics lab Physics Teacher 30 546 552 Engagement Prensky M 2001 Digital natives digital immigrants NCB University Press 9 5 1 6 Motivation Keller J M amp Suzuki K 1988 Use of the ARCS motivation model in courseware design In D H Jonassen ED Learning Styles Keefe J W 1985 Assessment of learning style variables The NASSP task force model Theory into Practice 24 138 144 Spacing Effect Spacing Effects on Implicit Memory Tests Journal of Experimental Psychology Learning Memory and Cognition Volume 16 Issue 6 November 1990 Pages 10
6. nswers Set the incorrect choices at a lower value Active Learning Need Help answer choice On the Fly Questions Custom Text Message Feedback Add an answer option of I do not understand so learners will not guess and notify the instructor that help is needed Use the On the Fly Question feature in TurningPoint or Custom Question in TurningPoint AnyWhere to have learners pose questions for the entire group to respond XR ResponseWare users can utilize the feedback features to notify the instructor of questions and comments Immediate Feedback Agile Teaching Chart with Correct Answer Indicator Participant Monitor Individual Reports On the Fly Slides Conditional Branching Moment to Moment By always providing a Chart and a Correct Answer Indicator learners and the instructor are provided with both the immediate results and knowledge of the correct answer To view learner specific responses use a split dual screen to view the Participant Monitor only on the instructor s laptop Provide learners with the Results by Participants Answer Detail report using the page break feature as a study guide On the Fly questions can be inserted enabling the instructor flexible questioning Build Conditional Branching slides that will automatically move to specific slides based on the learners responses Check for understanding using the Moment to Moment slide having the learner self eval
7. ographic Slide for students to identify their learning style audio visual kinesthetic and compare their performance on different questions Utilize the Convert to Picture Slide feature for visual learners and add audio files to the question slides when possible Set the chart settings to correct and incorrect which will visually show green red chart Use the Answer Now object to visually remind learners to respond Include video and audio files within TurningPoint or with TurningPoint AnyWhere to appeal to the various learning styles Spacing Effect Continue Prior Session Essay Slide Learning Theories Reference List Overview Stiggins R J amp Chappuis S 2005 Putting Testing in Perspective Its for Learning Principal Leadership 6 2 Wellman B amp Assessment FOR Learning Lipton L 2004 Continue Prior Session can be used to collect the data from the various questions being spaced between class periods Provide learners with think time by either inserting a PowerPoint slide with only the question or use the Essay Slide to a TurningPoint Question slide Game Based Learning Immersive interfaces for engagement and learning Dede C Graduate School of Education Harvard University Cambridge MA 02138 USA chris_dede harvard edu Peer Instruction Mazur E 1997 Peer Instruction A User s Manual Prentice Hall ISBN 0 13 565441 6 Positive Reinforcement Re
8. tal Immigrants environment Motivation There are four steps for promoting and sustaining motivation in the learning Keller process Attention Relevance Confidence Satisfaction ARCS For a learners attention be aroused and sustained there must be relevance of what is being learned confidence built and a correlation between effort and results Use of the ARCS Motivation Model in Courseware Design Learning Styles Learning styles are not concerned with what learners learn rather how they prefer to learn to include audio kinesthetic and visual learning preferences Keefe Learning Style Theory and Practice Spacing Effect Learners easily remember or learn items when they are studied a few times over a long period of time For additional research visit https sites google com site clickerresearch Greene Spacing effects in memory Evidence for a two process account Contact the Global Leader of Response Solutions urning echnologies Herengracht 574 1017 Amsterdam Netherlands TurningTechnologies com worldwide Turning Technologies LLC All Rights Reserved Learning Theories amp Polling Application Features Theory Assessment FOR Suggested Application Features TurningPoint AnyWhere Live Charts Examples Opened TurningPoint AnyWhere s Live Chart feature to allow learners to Learning change their answer from 1 to 10 based on their comprehension level durin
9. uate their comprehension level Socratic Questioning Custom Standards List Conditional Branching Continue Prior Session Create a Custom Standard List for the difficulty level of questions Allows reporting based on difficulty Build on the learners growing expertise via adding questions within a lecture with increasing difficulty Use Conditional Branching to advance through material that the learner has mastered Use Continue Prior Sessions to progress monitor Engagement Suggested Application Features Fastest Responder Priority Ranking or Ranking Wizard Examples Conduct a warm up by having 2 3 questions related to previous materials in combination with Fastest Responder slides Involve learners in their own learning process Use a Priority Ranking slide to allow learners to identify several topics they are interested in learning more about Motivation Countdown Timer Response Grids Leader Boards Gaming Slides Point Values Use a Countdown Timer to motivate learners to answer quickly and display response non response grids to motivate participation Leader Boards spaced throughout a session will encourage competition Use positive and negative Point Values to encourage motivation based on total points Learning Styles Demographic Comparison Data Slicing Convert to Picture Slide Chart Colors Correct Incorrect Answer Now Video Audio files with question slides Use a Dem

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