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1. 2 J n LL e PO nw Ne 0 Dinner Colori Colored Rotating Gobha Hotat Fixed Gobo Focus Iris Br 15r P T Xp etre Auto DAMM 1 To patch the DMX Output addresses of fixtures select the fixtures then press the DMX 512 Output button see 10 in Figure 44 2 Select the desired port output number 1 Up to 16 ports may be used DMX DMX1 DMX16 or Art Net NetO Net255 Note SACN ACN1 ACN255 Avolites ACDI1 ACDI255 and High End HogPC 1 Hog255 is not used for DMX output Universe Figure 67 3 To change a port s Universe type and number press the Universe button 2 A pop up window will appear as shown in Figure 67 4 Press Apply 4 if only changing port type or number for selected fixtures and not DMX addresses 5 To automatically assign multiple addresses press Auto DMX 3 then press Apply 4 6 To manually assign individual addresses select the desired start address number then press Apply 4 7 To clear addresses press the Disable button 5 then press Apply 4 8 To give a port a unique name press the Rename button 6 then press Apply 4 Note To view all addresses use the scroll bar 7 or mouse scroll wheel Note an address is already in use the address number will be displayed in red for example Page 34 Cha
2. 29 3 4 Selecting Duplicating and Deleting Fixtures 30 VIC M RE 30 Crow SD EKUE POSON Wieden heed 30 3 9 2 Fixture Rota 30 ABRIL ccc 31 2D ICOM POSTO Eoo toast n eee uU Lol Desi de 31 3 5 2 2DJ con Direction and SIZ6 2 5 dst On eins oda i RUE 31 3 7 ASSIGNING Fixtures to a sn asa sanare ns 31 3 8 Adding Miscellaneous Fixture Attributes 32 So pid TERR 32 3 0 2 ZOOM ANG ud 32 3 8 3 Pan Tilt Default Full Processing mode 32 4 18 cto gee E 33 Ss Paten DMA esr 33 Se ZF ate DMA QUIDUL rm 34 Pio NES eaten MAC O 35 29 Undo Pateh MaC Ozrena hana vut areata 35 3 9 4 Invert Pan 35 Laser ASS IGM 35 210 Patch Camera to DMX 36 Sal LIM PONE c r 37 Dail Welt Ures 2764 ERRAR 37 Jnl Z a
3. 4 LIGHTCONVERSE User Manual e www lightconverse net LIGHTCONVERSE FULL REAL TIME 3D LIGHTING SIMULATION SOFTWARE 4 FOR THEATRE 4 CONCERT 4 CLUB 4 CORPORATE EVENTS 4 ARCHITECTURAL PROJECTS LightConverse User Manual Copyright LightConverse Ltd 2008 Dmitriy Giventar Alexandr Berenok All Rights Reserved Manual written by Gord McVicar LightConverse Ltd shall not be held liable or responsible for any errors or omissions that may appear in this manual Information contained herein is subject to change without prior notice LightConverse software is released as per the LightConverse End User License Agreement EULA For further details please refer to the eula txt file located on the LightConverse installation CD This manual may be printed provided that its contents are not modified or changed Table of Contents Table of Contents Chapter 1 Introduction Configuration amp Initial Operation 1 ates wen 2 INMITTEN 2 Pe GUIS CUR E UIS 3 1 3 Installation and eerer erre ea er en ea ea ee atear eee ea anna nana 3 RS MD VR PROD DS nena T 3 UIP et 3 1 4 Upgrades and Technical 4 1 9 inital eio DR grant E 5
4. TE SPEED MASTER Fog Fog ME 1 1 stop x1l x10 q d 4 INPU Stop PAN TILT INPUT stop X1 x10 DMX INVERSION c 2001 2007 by Dmitriy Giventar Aleksandr Berenok Page 57 Chapter 5 DMX Visualizer Only Mode Chapter 5 DMX Visualization Only Mode This chapter covers the following topics 5 1 DMX Visualization Only Mode Fundamentals 5 2 DMX Visualization Only Mode Hot Keys 5 2 Camera Operations 2 2 2 Shortcuts 5 2 3 Using DMX Visualization Only Mode Hot Keys in FullScreen Page 59 LightConverse User Manual 5 7 DMX Visualization Mode Only Fundamentals DMX Visualization Only Mode is utilized when you would like connect a lighting console to the 3D Visualizer in order to pre program your console 70 select DMX Visualization Only Mode see Section 1 5 3 Selecting Operating Modes e f this is the first time operating LightConverse the default demo Database will open Otherwise the last opened database will load Note that a Database is saved automatically when closing LightConverse e The Setup Menu 1 includes access to the Room Editor Chapter 2 and DMX Setup Chapter 3 screens in addition to Database selection and creation Section 7 5 4 e Press the 2D 2 and 3D 3 buttons to change views To navigate in the 3D view see Section 7 5 5 e To switch to 3D Fullscreen view right click in the Compass area 4 to open the Room Menu then select Fullscree
5. 44 2 352 FERUS 44 4 3 4 2 Pan Tilt Shape enne 44 4 34 3 Phase bo eade 45 Page Ii Table of Contents MAE SCONES OR RD A E 46 TATON EIER 46 c T eel ae 47 om Ms TEAC quc 47 Macks T2 PM M Hcc HH 47 A SS Flash Presell I PACK Ji o ead atem onte 48 AO 49 EOL 9 tates NR 49 AOA GROUPS Aa a RR RR 49 AG S 15 CIA 49 4 6 4 Group Masters VVIDOOW de 50 4 6 4 1 Group Masters 50 4 6 5 Saving and Loading 51 4 56 05 GFOSSTAGING ioci e ederet bete dedito cate tet a dl 51 46 7 Group Speed VVINGOW sa eee aie Deb 52 FEET OW a M 53 4 7 1 Saving and Loading 5 53 4 T 2 GIOSSIAGING ONOWEFIIOS tt etd as 53 4 8 Full Processing Mode 54 1 91 o2 0
6. A 37 3 12 1 Paper and Plot Modes 37 9 12 2 Fu riutig ODON S sinoni a 37 3 12 2 1 Bitmap Output to Printer 37 3 1222 Vector Output to Printer Plot uie iioi ade 37 3 12 2 3 Fixtures Specification 38 313 DMA Set p Screen Hot k yS E 38 3 19 Camera OPperaLONS ma 38 E ESSAIS RUIN qe RR t 38 3 13 3 Using DMX Setup Screen Hot Keys in FullScreen 39 Chapter 4 Full Processing 41 A 1 INMOQUENON estos vans 42 WAN CEO TRE 42 4 3 Programming FEUTGS 2 ee Der e ee ee A 43 Selecting 43 4 3 2 Fixture FUNCTIONS cete 43 49 29 Parameter TYPES natin a tease eon tee do tessa 43 4 3 3 1 Muting and UnMuting 44 4 3 3 2 Returning Parameters to their default muted state 44 4 3 4 Fixture Menu
7. Note When recording AVI movies to send to clients the resolution should be changed to match the video size and standard NTSC PAL HD that the movie will be played back in If the movie will be played back ona PC all resolutions will work fine however the size should be selected to be as close as possible to the aspect ratio of the client s monitor to allow for a proper fit See Section 7 5 6 2 for more information on recording an AVI The Colour Depth is automatically set to 32 bit Note that 16 bit is supported if the Colour Depth is configured as16 bit in Windows This will give a small increase in performance when using slow video cards F S A A 4X 2 is a screen anti aliasing mode that allows for the highest quality picture especially with video cards capable of 20 FPS or higher This mode is also recommended when you set a low screen resolution for AVI recording see Section 7 5 6 2 Figure 2 Note Display resolution changes are not available if LightConverse is run in windowed mode see Section 1 3 2 7 5 2 Adding a Second Display Monitor If you are using a second monitor you can display LightConverse on either monitor by pressing one of the Display buttons 3 as shown in F gure 2 above Pressing the Scroll Lock key on your keyboard will also switch the displays Note You must configure Windows to extend the Windows Desktop to the second monitor before starting LightConverse Page 5 LightConverse
8. 3 70 Patch Camera DMX 2 77 Import Export 3 77 7 Fixtures Project 3 72 Paperwork 3 12 7 Paper and Plot Modes of View 3 12 2 Printing Options 3 12 2 1 Bitmap Output to Printer Screen 3 12 2 2 Vector Output to Printer Plot 3 12 2 3 Fixtures Specification Printing 2 73 DMX Setup Screen Hot Keys 3 73 1 Camera Operations e 3 73 2 Shortcuts e 3 73 3 Using DMX Setup Screen Hot Keys in FullScreen mode Page 25 LightConverse User Manual 3 7 Getting Started Select Create Figure 43 After designing your new venue as described in Chapter 2 select DMX 1 from the Setup Menu in the Main Screen to open the DMX Setup Screen If you are using the example tutorial from Section 2 2 the DMX Setup Screen will open as shown below in Figure 44 otherwise it will open the DMX Setup Screen of the database folder you currently working in see Section 1 5 4 for more information Many of the operations in the DMX Setup Screen can be quickly executed via Hot Keys This will be indicated in this chapter as for example Hot Key Delete See Section 3 13 for more information on DMX Setup Screen Hot Keys ii ih 13 0 00 n 1 5 00 Ei 4 50 M Browse Driver pi DMX 512 output DMX 512 input Laser Assign b one deg 0 deg 2008 May 16 Friday 17 27 42 BD Position 3D Rotation
9. 3D World Center 12 2 1 9 Imperial or Metric Measurement 12 2 2 zc aps aliiei MR RS RS RE SR RR RE DR EEA REANA 13 22 gt id ROOM O ERR RD RR ee eee es 13 2 2 2 Select Room Floor Ceiling and Wall 13 2 2 3 Add Resize and Position a 14 2 2 4 Add and Duplicate a 15 2 2 5 Add a Screen and apply an nennen nnns 16 2 3 3D Object Lighting Fundamentals 18 ESI 60 2 QR EE Tet 18 29A MERE TO 18 2A Meere nd EPO as ee ee 19 2 4 1 Export Multiple Objects as New 19 2 4 2 CONC Operations _ E RS CARE UU TIAM 19 2 4 3 Importing 3D Objects from DXF and X 19 2 4 4 Importing Materials and Video 20 UE Rol C 20 2 21 2 5 1 Paper and Plot Modes 21 PANUNG ONS NNNM m 21 2 5 2 1 Bitmap Output to Printer 21 2 5 2 2 Vector Output t
10. Desktop _ To automatically pan or tilt the room select the Left Right or Up Down Rotation buttons 2 Tue The camera position X Y coordinates may be adjusted via the camera centre la Alene coordinates cross section area 3 Left click and drag the The Camera FOV field of view may be changed between Zero Normal and Wide perspectives 4 Default View 5 options can also be selected Camera centre The Ambient light and Smoke levels of the room may be adjusted from 0 to 100 by dragging their respective sliders 6 with the mouse Normal Hide Select DMX control 7 for DMX control of ambient light smoke levels and Default view camera functions with a lighting console DMX in or LightConverse in Full aou TE Processing mode DMX out Note that this mode will automatically be turned off whenever any of the functions are operated manually via the Room Menu See Section 3 10 Patch Camera to DMX for more information in 13 Figure 7 Pressing the Quality button 8 in the Room Menu will open the following menu The Shadow Quality 9 can be set to three different levels High Normal and Low Using Low allows you to operate more fixtures in the visualizer because it L S O takes a smaller size of video memory xu 10 The smoke presence can be simulated as it would behave in Room or Open air Animation venues 10 Pressing Animation will show simulated smoke movement in the light
11. 06 Set Key Bank 07 Set Key Bank 08 Set Key Bank 09 Set Key Bank 10 Set Key Bank 11 Set Key Bank 12 4 6 6 Using Full Processing Mode Hot Keys in FullScreen Any Hot Key operation can be used in FullScreen To switch to FullScreen select FullScreen from the Room Menu Select Desktop to return to Desktop mode For information on the Hoom Menu see Section 1 5 5 2 You can also assign Action CAMERA Fullscreen Desk to a Hot Key Toggle the Hot Key to switch between FullScreen and Desktop see Actions Section 4 8 5 above Page 56 4 9 Full Processing Mode Diagram CONSTRUCTOR INVERSION 3D VISUALIZATION MAIN OUTPUT OUT FADE TIME PAN TILT sila oe none 15 25 45 85 Froze DMX INVERSION PRIORITY SELECT Priority 1 Priority 3 Priority 2 0 1 2 d 12 14 stop x1 auto fade Ro ye eee O ER CRER al a E FG Mme I I I P I INPUT gt GROUP DATA 1 2 3 4 ASSIGNED FIXTURES ONLY FADE IN TIME GROUP DATA GROUP DATA GROUP DATA FLASH EDORULES DATA SHARED i 1 of 12 I 0 120s Hold 2 of 12 1 2 of 12 SHARED TEE DeskA DeskB E a E I
12. 7 8 Page 14 Chapter 2 Creating a New Venue 2 2 4 Add and Duplicate a Truss In this example we will add three sections of 5 0m truss for a total length of 15 0m Note The following methods can be applied when adding and duplicating other objects also 1 Click on empty object number 2 in the Room Object List see 3 in Figure 70 2 Press the Browse 3D Model button see 11 n Figure 70 to open the 3D Model Library as shown in Figure 23 Hot Key Ctrl B aLat_2500 3 From the P4_M290 directory select QL4T_5000 The truss will be inserted in the center of the stage as shown below Figure 23 Figure 24 4 Position the truss to an Altitude of 7 0m and rotate the truss 90 degrees on the Z Axis as shown below For more information on positioning and rotating objects see Sections 2 1 2 2 1 3 Figure 25 Figure 26 5 Press the Duplicate button to create the second truss the second truss will be inserted in the same position as the first truss Next set the X position of the second truss to 5 0m as shown below For more information on duplicating and positioning objects see Sections 2 1 1 2 1 2 Figure 27 Figure 28 Page 15 LightConverse User Manual 6 Press the Duplicate button to create the third truss Next set the X position of the third truss to 5 0m as shown below Figure 29 Figure 30 TIP To position a duplicated object directly opposite the original objec
13. Set ambient light brighter PageDn Set ambient light darker Insert Add fixture to scene Delete Delete selected fixtures Alt Change tool Chapter 3 Adding Fixtures to your Show Previous fixture selection Next fixture selection Enter Invert one group fixtures selection Ctrl N Clear current fixtures project Ctrl S Export selected fixtures to project file Ctrl L Import selected fixtures from project file Ctrl G Assign selected fixtures to a group Ctrl D Duplicate selected fixtures Ctrl I Patch fixtures DMX input Ctrl O Patch fixtures DMX output Ctrl P Print visible fixtures plot Ctrl B Open fixture s browser window Ctrl M Open fixture s macro patch window Ctrl R Open fixture s rotation window 3 13 3 Using DMX Setup Screen Hot Keys in FullScreen All of the above Hot Key operations can be used in FullScreen To switch to FullScreen select FullScreen from the Room Menu Select Desktop to return to Desktop For information on the Hoom Menu see Section 1 5 5 2 You can also press Tab to switch to FullScreen Press again to return to Desktop Page 39 LightConverse User Manual Page 40 Chapter 4 Full Processing Mode Chapter 4 Full Processing Mode This chapter covers the following topics 4 7 Introduction 4 2 Main Screen 4 3 Programming Fixtures 4 3 7 Selecting Fixtures 4 3 2 Fixture Functions window 4 3 3 Paramet
14. a hidden dimmer fader would be used the fader s 3D representation is not visible 3D view thus it is hidden As with other Fixture Drivers hidden faders are chosen from the Fixture Drivers List see Section 3 2 For an example of using the Patch Macro with hidden faders please observe how par fixtures are assigned in the default demo database folder in Database Folders List see Section 7 5 4 3 9 3 1 Undo Patch Macro To undo a Patch Macro select fixture s then un select the Read or Master button 1 Make sure to press the Clone to Slave Fixtures button 4 if multiple fixtures are selected 3 9 4 Invert Pan Tilt Directions Pressing the Pan Tilt inversion buttons see 12 in Figure 44 will invert the Pan Tilt DMX input and output signal of selected fixtures Figure 63 This can be used to calibrate a 3D fixture s pan and tilt with an actual physical fixture s pan and tilt For example when fixtures are placed upright on the stage floor and hanging down from a truss by inverting the floor fixture s pan all fixtures floor and truss will pan in the same direction 3 9 5 Laser Assign Press the Laser Assign button see 16 Figure 44 to assign selected laser fixtures to incoming Ethernet data from Pangolin laser software www pangolin com A generic laser fixture is located in the Fixed folder of the Fixtures Drivers List see Figure 45 If Pangolin and LightConverse are running on different
15. 1 i L 1 MASTER DIMMER E MASTER DIMMER E MASTER DIMMER I 0 100 0 100 I 0 100 I I I I P I P I I L I 1 L I D D I I 1 i oa X FADE TEE TEE i 1 L 1 I 1 L I I 1 0 I I I 1 1 L I L I I 1 i oa CURRENT BACKGROUND I o q MEE GROUP FILE PRIORITY SELECT GROUP FILE gt I I I I I I 1 I I I L I gt i Priority 1 Priority 4 a E E 1 E mE og og A gy gy NE E E ie E E INI INI E E 1 L 1 0 L I I I X d aM a oa I E omm omm omm L3 a a E i sare sere N aM a o E E E E AU 16 E ami E E time time time I Trig time Trig time Trig time Trig time I I I s E Idi E i Mode Mode Mode Mode i E M M m N Bit o n EN I I PLAY PLAY PLAY PLAY I L I L I I I E m m m m E EE M d 1 a 1 E m mE mE o e Pd E a EM T E ME 2 Pod gt TRACK 1 TRACK 2 TRACK 3 TRACK 4 1 I E EM o E Vo I I I I I I I I I I L I I I I I I I I I L I I I i
16. 2 2 3 Add Resize and Position a Stage 2 2 4 Add and Duplicate a Truss 22 5 Add a Screen and apply an Image 2 3 3D Object Lighting Fundamentals e 2 3 1 Light Calculation 2 3 2 Material Editor 2 4 Import Export 2 4 Export Multiple 3D Objects a New Object 2 4 2 Scene Operations 2 4 3 Importing 3D Objects from DXF and X Files 2 4 4 Importing Materials and Video Files 2 4 5 Video n e2 5 Paperwork 2 5 7 Paper and Plot Modes of View 2 5 2 Printing Options 2 5 2 1 Bitmap Output to Printer Screen 2 5 2 2 Vector Output to Printer Plot e 2 5 2 3 Objects Specification Printing 2 6 Room Editor Hot Keys 2 6 7 Camera Operations 2 6 2 Shortcuts 2 6 3 Using Room Editor Hot Keys in FullScreen Page 9 LightConverse User Manual 2 1 Getting Siarted Before starting create a new database folder that you will use to save your project in see Section 7 5 4 To begin designing your new venue select Room 1 from the Setup Menu in the Main Screen A default room in the Room Editor screen will open as shown in Figure 70 below Use this room as you follow the example tutorial in Section 2 2 Remember for quick help in any screen hover your mouse over the area that you would like help in and watch the top of the screen for a short scrolling message Many of the operations in the Room Editor can be quickly executed via Hot Keys This will be indicated in this chapter as for example Hot Key Del
17. 2D Position a 4 COLOR FILTER Hue Sat E AM 1 1 8 ize oO rm No Light output Figure 44 3 2 Choosing Fixture Drivers Page 26 Filter A Z Martin MAC 500 lt 0 1 gt Martin SOOCDMX22 Martin 500 lt 0 gt Martin MAC SOOXDMX4 Martin MAC 550 Martin MAC 550 Extended gt Martin MAC 600 lt 0 1 gt Martin MAC 600 lt 0 2 Martin MAC 600 lt 0 Martin MAC Martin MAC2000 Profileci6Bit gt Martin MAC2000 Profile lt c8Bit gt Martin MACZ000 Hash C16Bit Mart in MAC2000 Washc 8Bit gt Martin MAC250 DHMX1 Martin MACZ50 2 Martin MAC250 DMX3 Martin MAC250 Martin MACZ50 EntourcBasic Martin MAC250 EntourcCExtended Martin MAC250 Kryupton lt Basic gt Martin MAC250 KryptontExtended Martin MAC250 Wash Basic gt APPLY NEIN aUCtor Mi33 Martin MAC SOO lt DMx4 gt 3 PASTE 17 MiniPatend2 Figure 45 To add a fixture to your show click on an empty fixture number in the User Fixture List see 1 n Figure 44 Next choose a fixture profile or Fixture Driver by pressing the Browse Driver button see 2 in Figure 44 Hot Key Insert This will open up the Fixture Drivers List as shown in Figure 45 The list is divided by type MovingHead Scanner etc In this example a Martin MAC 500 DMXmode 4 has been chosen from the MovingHead category Pres
18. Camera view from front left 2 Set 3D Camera view from front 3 Set 3D Camera view from front right 4 Set 3D Camera view from left 5 Set 3D Camera view from ceiling 6 Set 3D Camera view from right 7 Set 3D Camera view from left back 8 Set 3D Camera view from back 9 Set 3D Camera view from right back 0 Set Camera field of view FOV to zero 2D Set 3D Camera field of view FOV to normal 3D 2 6 2 Shortcuts F1 Open 3D screen F2 Open Paper screen Open Plot screen PrintScreen Save screen rendering to file located Screenshots folder PauseBreak Quit Program PageUp Set ambient light brighter PageDn Set ambient light darker Insert Add object to scene Delete Delete selected objects Alt Change tool Previous object selection Next object selection Enter Invert one layer objects selection Ctrl C Cut Ctrl V Paste Ctrl Z Undo Ctrl X Redo Ctri Q Exit Ctrl N Clear current venue project Ctrl S Export selected objects to project file Ctrl L Import selected objects from project file Ctrl G Assign selected objecis to layer Ctrl D Duplicate selected objects Page 22 Chapter 2 Creating New Venue Ctrl I Print visible objects specifications Ctrl P Print visible objects plot Ctrl B Open object s browser window Ctrl M Open object s material window Ctrl R Open object s rotation
19. Desktop to return to the Desktop view see Section 7 5 5 2 for more information To minimize or close LightConverse press the Minimize or Exit buttons 4 Page 42 Chapter 4 Full Processing Mode 4 3 Programming Fixtures 4 3 1 Selecting Fixtures e To select a fixture left click on it The fixture will turn red master when selected and its parameters will appear in the Fixture Functions Window see Figure 70 below e Once a fixture is selected additional individual fixtures of the same type can be selected by right clicking e Double left clicking on a fixture will select all same type fixtures e Additional selected fixtures will turn blue slaves e Only the same type of fixtures can be selected at one time e Multiple same type fixture selection is only possible within the group that the fixtures are assigned to See Assigning Fixtures to a Group Section 3 7 e f same type fixtures have been assigned to different groups only the fixtures assigned to one group can be selected at one time For example if you have four Mac 500 s in Group 1 and four Mac 500 s in Group 2 double clicking on a Mac 500 in Group 1 will select all Mac 500 s in that group only 4 3 2 Fixture Functions Window 9 Martin MAC7OO Profile Basic 1 2 3 4 Flash 8 2 6 ey 2 128 138 OPEN ON 223 Figure 70 The Fixture Functions Window automatically opens whenever a f
20. In the 3D View of the DMX Setup Screen right click in the Compass area 4 Press the DMX out button see Figure 64 to patch the camera to the same DMX address and universe as you did in Step 2 above make sure to press Apply after selecting address and universe 5 Exit the DMX Setup Screen 6 In the 2D View of the Main Screen select the Camera icon 7 In the 3D View of the Main Screen right click in the Compass area 8 Press the DMX out button see Figure 65 to activate DMX control 9 The functions can now be controlled from the Fixture Functions window see Section 4 3 2 Note Please remember that DMX camera control will automatically be turned off whenever any of the functions are operated normally i e adjusting the smoke level via the Room Menu or moving the camera manually etc Chapter 3 Adding Fixtures to your Show 3 11 Import Export 3 11 1 Fixtures Project see 13 in Figure 44 Export Multiple fixtures may be exported and saved for later use in other projects To export the project select the required fixtures then press the Export button Next enter a project name Hot Key Ctrl S Import Use to import a previously exported fixture project Hot Key Ctrl L Select a empty cell in the Fixture Drivers List see 1 in Figure 44 before importing Fixtures project EU 66 Clear Press to completely delete all fixtures clear fixture project memory Hot Key Ctrl N Restore Press to re
21. Phase Shift also has an effect on the Pan Tilt Shape Generator The effect is based on a percent of a shape s cycle time Please note that when using a Phase Figure 3 Shift with the Pan Tilt Shape Generator it is advisable to use same shapes in all scenes in a track otherwise the fixtures will run different shapes and the wave will be broken The wave can be reset to zero or have a random number applied by pressing the Reset and Random buttons respectively The wave of selected fixtures can be set three ways Number 2D or 3D Number Each selected fixture s phase shift is based on the master fixture s phase divided by its distance from the master fixture s number 2D Each selected fixture s phase shift is based on the master fixture s phase divided by its distance from the master fixture s 2D position 3D Each selected fixture s phase shift is based on the master fixture s phase divided by its distance from the master fixture s 3D position Note The phase shift affects the scenes in Tracks 1 2 3 4 only It is not available when editing fixtures in the DMX Input and Flash Preset Tracks See Section 4 5 Tracks Page 45 LightConverse User Manual 4 4 Scenes Page 46 The looks you create by editing fixture parameters are called Scenes A scene can consist of a simple static look containing one fixture parameter value for example a single colour or pan tilt position or include multiple fixtures and pa
22. Plot button will display the room objects in wireframe mode only Hot Key Tip Set the Camera FOV field of view to Zero to obtain a flat 2D view which can be suitable for CAD type print outs Hot Key 0 For more information on the Camera FOV see Section 7 5 5 2 Room Menu Tip To capture a PNG screenshot of the view press the Print Screen key on your keyboard The rendered screenshot will be located in the _ScreenShots folder where LightConverse was initially installed for example C LightConverse _ScreenShots The screenshot can then be copied and emailed to a client for review See Section 7 5 6 7 for more information 2 9 2 Printing Options see 17 in Figure 10 Note The Vector Output to Printer and Objects Specification Printing Report features as described below are only available with PRO and above versions of LightConverse 2 5 2 1 Bitmap Output to Printer Screen Pressing the Screen button will send a detailed high resolution bitmap output of the view to a printer Figure42 25 22 Vector Output to Printer Plot Pressing the Plot button will send a vector output of the view to a printer Hot Key Ctrl P The objects will printed in wireframe mode only The objects are printed along with their relevant object numbers as shown in the Objects Specification list see Section 2 5 2 3 below Note Use Vector Output Plot for A3 size and greater formats Note Only the objects in the 3D view will be
23. from the master fixture red to slave fixtures blue Copy Master Copy data from the master fixture red to the clipboard Paste Paste fixture data from the clipboard to selected fixtures Clear Delete fixture data from the selected fixtures Mute UnMute Mute default state or UnMute all selected fixtures Load Preset Load previously saved Preset scenes Preset Mix Preset Merge previously saved Preset scenes with active scene data Save Preset Save current fixture data a Preset scene Save Preset _ Save selection Save Selection Press to assign selected fixtures to a Hot Key Section 4 8 4 Figure 71 4 3 4 2 Pan Tilt Shape Generator The Pan Tilt Shape Generator can be used to apply customizable shapes to selected fixtures By starting with one of eight available shapes for example a circle it is possible to adjust various attributes such as Speed Size X Y Rotation and Modulation Note The Pan Tilt Shape Generator is only available when editing fixtures in Tracks 1 2 3 4 and the Flash Preset Track See Section 4 5 Tracks P c a 2 z k Figure 72 Page 44 Chapter 4 Full Processing Mode 4 3 4 3 Phase Shift The Phase Shift wave of selected fixtures can be adjusted by dragging the percentage bar 1 to the desired value E11 The Phase Shift is based on a percent of a track s cycle time the tracks scenes quantity The
24. objects is not recommended as it can cause incorrect beam rendering and loss of speed Select the object s general colour by clicking and dragging the Colour Picker To adjust the object s general colour intensity click and drag the Level regulator Note that if you plan to superimpose texture on the object then the Colour Picker should be set to white and the Level regulator set to its maximum level To adjust the object s Specular shininess degree 7 adjust the Glossy and Level regulators The Colour Picker can be used to further refine the surface by a specific colour Note The Diffuse and Specular components of a material govern how the material physically responds to light The Diffuse component controls how light is reflected from the surface in all directions The Specular component controls reflection to the camera s objective only Glossy controls how large the camera s objective is On the Preview Material ball 14 you can preview the Specular effect To adjust the object s Emissive internal glow degree 8 and colour click and drag the Level regulator and Colour Picker respectively 8 This is useful working with video screens and neon signs etc The U and V are the texture coordinates of the material and can be adjusted as follows scaled via U Tiling and V Tiling 9 shifted via U Offset and V Offset 10 and revolved via Rotation 11 To return to the original coordinates press the Reset Transform button
25. once Single mode or reverse direction Rebound mode Note any of Tracks 1 2 3 4 contain a scene 1 2 3 4 button will turn red see Figure 76 Note Many of the above operations can be performed quickly by using Hot Keys see Section 4 8 4 5 3 Flash Preset Track 1 This Flash Preset Track consists of one scene It has the highest priority over the other track types i e the DMX Input Track and Tracks 1 2 3 4 To edit a Flash Preset Track scene select desired fixtures in the 2D or 3D Main Screen Figure 69 then press the Flash button Figure 76 The Flash Preset Track scene can be used as an override scene by assigning it to a Hot Key In fact you can have many individual override scenes assigned to many individual Hot Keys thus allowing you do quick colour gobo bumps or strobe effects for example See Section 4 8 for information on how to assign Hot Keys When the track is switched off via its Mute button 1 it will have no effect on the output Scene Menu 2 e Clear Scene Press to delete scene from the track e Copy Paste Scene The scene can be copied to or pasted from the clipboard e Load Preset gt Scene Load a previously saved Preset File scene to the Flash Preset Figure 80 Track e Save Scene gt Preset Flash Preset data can be saved as a Preset File scene The saved Preset File can then be used in other tracks Note If the Flash Preset Track contains a scene the Flash button will t
26. 1 5 1 Setting Language and Display Resolution Colour Depth 5 1 5 2 Adding a Second Display 440800 5 1 5 3 Selecting Operating Modes oneri 6 1 5 4 Select or Create a Database folder 2 6 1 5 4 1 Saving a Database Folder rrt ote P tmi RUE 6 1 5 5 3D World 1 7 URINE ON So E T t t m 7 9 9 2 ROOM MEN 7 1 5 6 Print Screen and Video 9 8 120 1 Print MT UT Um 8 ee Goo ce 8 1 5 7 A note about applying 8 Chapter 2 Creating a new 9 NRI 10 2 1 1 Selecting Duplicating and Deleting Objects 10 6 CS 11 BS 6 DR 11 2 1 4 Setting Object 11 2 1 5 Assigning Objects to a Layer 12 2 1 6 Patching Objects to nnne rsen sn innen nnns 12 2 1 7 Centering the view on an nnne nnn nnns 12 2 1 8 Setting
27. 12 To map cube UV texture coordinates press the Map UV button 13 Chapter 2 Creating New Venue 2 4 Import Export 2 4 1 Export Multiple Objects as a New Object see 14 in Figure 70 Multiple objects in the venue may be exported as a new object that can be used ina xport to FD Hodel x future design Figure 39 There are three types of objects that may be exported JDL Proprietary copyright Light Converse file A 3DL file can only be exported as a 3DL type file X DirectX type file May be exported as a X 3DL or DXF file DXF Drawing Interchange Format file May be exported as a DXF 3DL or X file To export objects as a new object select them then press the appropriate Export button 3DL X DXF as shown Figure 39 above Next name the new object then press OK The new object will be exported the root directory of the 3D Model Library TIP As you enter the new object file name you can specify a path to an existing directory inside the root for example _bar mynewfile A new folder may also be created for example _mynewfolder mynewfile the new folder name must begin with an _ underscore Note Before exporting a single object set it as the World Center 0X OY OAltitude Before exporting multiple objects set the World Center on the object that you would like to have as the geometrical center See Section 2 7 8 for more information on the World Center 2 4
28. 19 10 RENE ER 54 24 5 2 ASSIGNING PIOEISGVS beeen 54 46 3 las teh M crus eua cat aan beaded 55 4 8 4 Assign Fixtures selection to Hot Key 55 estado uM sale coat 56 4 8 6 Using Full Processing Mode Hot Keys in FullScreen 56 Chapter 5 DMX Visualization Only 59 5 1 DMX Visualization Mode Only Fundamentals 60 5 2 DMX Visualization Only Mode 61 9 2 1 Camera Operations sie 61 9 2 2 5 61 5 2 3 Using DMX Visualizer Only Mode Hot Keys FullScreen 61 63 Page iii LightConverse User Manual Page iv Chapter 1 Introduction Configuration amp Initial Operation Chapter 7 Introduction Contiguration amp Initial Operation This chapter covers the following topics 7 7 Introduction 7 7 7 Features 7 2 Hardware and Software Requirements 7 3 Installation and Startup 7 3 7 Install Software e 7 3 2 Startup Options 7 4
29. 2 Scene Operations see 15 in Figure 10 Export A complete room scene may be exported for later use in other projects To export the room scene select the required objects then press the Export button Next enter a room scene name Hot Key Ctri S Import Used to import a previously exported room scene Hot Key Ctrl L Select a empty cell in 1 the Room Object List see 3 n Figure 70 before importing All imported objects will automatically Figure 40 be assigned to a new layer named after the imported room scene Clear Press to completely delete all objects in the room clear project memory Hot Key Ctrl N Restore Press to restore the project memory this can also be used to undo all changes made before exiting the room 2 4 3 Importing 3D Objects from DXF and X Files 3D DXF and X files DirectX files may be imported for use in your design Note The object files being imported must always be in 3D solid form To import a DXF or X file copy the file into the Furniture folder where LightConverse was initially installed for example C LightConverse Furniture If the X file has textured materials then all textures must be copied to a nearby folder with the same name as the X file Also the X file must link to the textures without a path For the file to be visible in the 3D Model Library you must also add in the same folder a PNG picture file of the object with the same name as the DXF or X
30. 3 Adding Fixtures to your Show 3 3 3 3 Editing DMX Channel Faders Different editing options particular to each destination type will be displayed its channel is selected i e selecting Zoom will provide zoom degree options etc Browse Destination Color Gobo m For example selecting a Dimmer Fader destination type will display faders s functions as shown in Figure 50 Gobo2 Func GoboZ rot 2 Effect Macr Two functions are common to all faders Inversion 1 and Blackout 2 Pressing Inversion will invert the DMX channel level 255 0 instead 20 Effect Speed 0 255 Figure 50 Adjusting the Blackout regulator will set the channel s default level Note that this applies only while in Full Processing mode in Visualization Only mode the default DMX values are sent from the console Note Remember different destination types will display different functions and options 3 3 3 4 Other Fixture Properties see 5 in Figure 46 Besides parameters various other properties of the fixture driver may be edited also including its 2D Icon and Lens type Note After selecting a 2D icon a 3D representation will be automatically generated by the software Adjusting photometric data Lux at 5 meters and Max degree angle field or maximum zoom will give the fixture s Lumen output Figure 57 3 3 3 5 lcon XY Coordinates and 3D Preview See 6 in Figure 46 The XY Coordinate panel is used
31. 3 2 Building new Fixture Drivers 1 Press Browse Driver see 2 in then select an empty line in the Fixture Driver List see 2 Press Constructor see 2 in to open the Fixture Constructor Press the Rename button see 1 in in the Fixture Constructor to enter a new driver name 4 Edit the fixture driver see Fixture Constructor Fundamentals 3 5 Press the Save and Exit button see 2 n Jin the Fixture Constructor Page 27 LightConverse User Manual 3 3 3 Fixture Constructor Fundamentals This section only explains some basic fundamentals and gives a few examples of using the Fixture Constructor Please contact us if you need further information 3 3 3 1 DMX Channel Destination Figure 47 3 3 3 2 Editing Channel DMX Tables _inea Color 117 048 Magenta r red Figure 48 A fixture driver is composed of up to 32 DMX channels with each channel assigned a Destination parameter type such as Pan Tilt Dimmer Colour Wheel etc To add a channel to a fixture driver select the desired DMX channel number see 3 n Figure 46 then press the Browse Destination button see 4 in Figure 46 This will open up list from which you can select the channel s destination type as shown in Figure 47 A destination type can have one function for example a Dimmer Fader or it can have many functions for example a colour wheel with multiple colours which are defined in a Channel DMX Table
32. A Hartin 5O00 OHA Martin DHAJ gt 500D DHHAS Figure 58 Colori Colored Rotating Gobha Rotat ion Fixed Gobo DEJA ng Do d Di Pa by Di bo Di bo Fo Fo Auto DMM 1 To patch the Dmx Input addresses of fixtures select the fixtures then press the DMX 512 Input button see 10 Figure 44 2 Next select the desired port input number 1 Up to 16 ports may be used DMX DMX1 DMX16 Art Net NetO Net255 SACN ACN1 ACN255 Avolites ACDI1 ACDI255 End HogPC Hog1 255 3 To change a port s Universe type and number press the Universe button 2 A pop up window will appear as shown in Figure 59 Universe 4 Press Apply 4 if only changing port type or number for selected fixtures and lt not DMX addresses 5 To automatically assign multiple addresses press Auto DMX 3 then press Figure 59 Apply 4 6 To manually assign individual addresses select the desired start address number then press Apply 4 7 To clear addresses press the Disable button 5 then press Apply 4 8 To give a port a unique name press the Rename button 6 then press Apply 4 Note To view all addresses use the scroll bar 7 or mouse scroll wheel If an address is already in use the address number will be displayed in red for example Note No special configuration for ArtNet
33. Editing faders and tables are explained further below in Sections 3 3 3 2 and 3 3 3 3 Note Different destination types will display different functions and options Different editing options particular to each destination type will be displayed when a function is selected the Channel DMX Table 1 i e selecting Shutter will provide shutter speed options selecting Prism will provide prism rotation options etc For example selecting a destination type with a colour wheel will display the colour wheel s functions listed in the Channel DMX Table as shown in Figure 48 To add or edit a function in the Channel DMX Table left click its line then browse the function categories 2 to select a function icon In this example colour 117 has been chosen To set the function s DMX value and give it a name right click its line in the Channel DMX Table or press the DMX 3 and Rename 4 buttons To set a function as a default select its line then press the B O button 5 Note that this applies only while in Full Processing mode in Visualization Only mode the default DMX values are sent from the console DMX Table EE Pressing the Menu button 6 will display options used while editing lines in the Channel Clear Duplicate and Delete are self explanatory Fill DMX is used to automatically fill the Channel DMX Table from the default O Fili DMX B O line to the selected line Figure 49 Page 28 Chapter
34. Figure 5 Note The Database Folder contains all your project files and is located where LightConverse was initially installed for example C LightConverse Database_MyShows 1 5 4 1 Saving a Database Folder To save the entire contents of a Database Folder simply copy the Database Folder via Windows Explorer The Database Folder can then be saved to another location i e USB memory drive or CD ROM Chapter 1 Introduction Configuration amp Initial Operation 7 5 5 3D World Navigation e To move the camera up or down use the Up Down arrow keys on your keyboard The mouse scroll wheel may also be used while outside of the Compass area see Compass below To move the camera left or right use the Left Right arrow keys on your keyboard 7 5 5 7 Compass To zoom or rotate the view place the mouse inside the Compass area lower right area of the 3D View and use one of the following methods e To zoom the camera in and out press and hold the left mouse button while moving the mouse vertically e To rotate the room in the horizontal plane press and hold the left mouse button while moving the mouse horizontally e To rotate the room in the vertical plane rotate the mouse scroll wheel Figure 6 7 5 5 2 Room Menu To open the Room Menu right click in the Compass area of the 3D View in the Main Screen To switch to FullScreen view in the Main Screen select FullScreen 1 Select Desktop to return to the desktop view
35. MY Frost Saturation effects e Photo shadow for gobo projection e Volume shadow for beams e Manual beam Follow mode Pan Tilt positioning e Tilt Shape generator Chapter 1 Introduction Configuration amp Initial Operation 7 2 System Requirements Critical Minimum Configuration CPU AMD Duron or Intel Pentium 3 900 MHz 3D Video Card Intel GMA 945 nVidia GeForce 6K or ATI Radeon 128 Mb RAM 512 MB OS Windows XP DirectX 9 0 HDD free space 200 MB USB port Recommended Configuration CPU AMD X2 6000 3D Video Card nVidia GeForce 8800GTS 512 Dual channel RAM 2Gb 2 x 1024MB OS Windows XP or Windows Vista DirectX 9 0c HDD free space 250 MB 2 USB ports 7 3 Installation and Startup 7 3 1 Install Software 1 Insert the LightConverse CD in CD ROM drive If CD does not automatically start navigate to the CD ROM drive root and run autorun exe Select INSTALL in splash screen to begin setup Select Next in the Setup Wizard Select Next in Information Screen amp N Select destination folder location where LightConverse will be installed default is C LightConverse302 select Next 6 Select additional tasks if desired Desktop amp QuickLaunch icons USB driver for Replay interface Select Next 7 Setup is now ready to begin installation Select Install to proceed 8 Once installation is completed select Finish to end op
36. The Miscellaneous section see 9 in Figure 44 provides for selection and adjustment of various fixture attributes as explained below 2 8 7 Colour Press the Color Filter button to add a color filter to a selected conventional fixture coton FILTER Hue sat SUCh as an ellipsoidal Roscolux and Lee libraries are provided Alternatively you can adjust the color hue and saturation levels manually by pressing the Hue Sat button 3 6 2 Zoom and Frost Figure 57 For conventional zoom fixtures such as a zoom ellipsoidal you can adjust the Zoom degree It is also possible to adjust the Frost degree Note On moving light fixtures with zoom and frost parameters these parameters are already defined via the Fixture Constructor If you unmute these parameters in the Misc section the moving light zoom and frost parameters will not properly respond to commands from a console Visualization Only mode or while in Full Processing mode 3 8 3 Pan Tilt Default Full Processing mode only The pan and tilt blackout default values for selected moving light fixtures may be set see Figure 57 Making changes here will affect the fixtures pan and tilt default values in the Fixture Functions window see Section 4 3 2 The default state of the pan and tilt Invert buttons in the Fixture Functions window may also be set Note Pan and Tilt default values only apply when in Full Processing mode In Visualization Only mode the default DMX v
37. The Phi and Theta rotation angles can then be adjusted by clicking or dragging with the right mouse button This method can also be used to focus fixed fixtures such as ellipsoidals e Adjust the fixture s Phi Theta and Sigma rotation angles via the 3D Rotation section as shown in Figure 54 For small decrements or increments click the left or right arrows For larger decrements or increments click and hold the left or right mouse keys while dragging the mouse The mouse scroll wheel may be used also e The fixture s 3D rotation angles can be quickly set via the Fix it button Hot Key Ctrl R Figure 54 Page 30 Chapter 3 Adding Fixtures to your Show 3 6 2D View To open the 2D View press the 2D button at the top of the DMX Setup Screen see 7 Figure 44 The 2D view shows picture icons of the fixtures It may be used as a simple way to view the fixture layout All functions such as selecting duplicating deleting and patching fixtures etc may be performed here also 3 6 7 2D Icon Position There are various ways to position selected icons e Press the button see 5 in Figure 44 The icons can then be dragged while holding down the left mouse button 20 Position e Set the icons s X and Y pixel position values via the 2D Position section as shown in Figure 55 For small decrements or increments click the left or right arrows For larger decrements or increments click and hold the
38. Upgrades and Technical Support e 7 5 Initial Operation e 7 5 7 Setting Language and Display Resolution Colour Depth 7 5 2 Adding a Second Display Monitor 7 5 3 Selecting Operating Modes e 7 5 4 Select or Create a Database Folder 7 5 4 1 Saving a Database Folder e 7 5 5 3D World Navigation e 7 5 5 7 Compass e 7 5 5 2 Room Menu e 7 5 6 Print Screen and Video Capture e 7 5 6 7 Print Screen e 7 5 6 2 Video Capture e 7 5 7 note about applying changes Page 1 LightConverse User Manual 7 7 Introduction Page 2 Thank you for purchasing LightConverse a powerful PC based lighting control software program and highly realistic real time 3D Visualizer With LightConverse there is no need to wait for rendering because your show is simulated live with life like quality The control software Full Processing Mode offers customizable programming and playback solutions for any size show including theatre concert corporate club and architectural applications The 3D Visualizer can be used in conjunction with the control software or independently DMX Visualization Only Mode with any DMX Artnet or ACN capable lighting control console 7 7 7 Features e Free software updates for product lifetime e Full 3D real time visualization 56 Megapixel rendering of 16 DMX universes over ArtNet amp 1 and Streaming ACN protocols e Direct connectivity with Pangolin Laser software Zero88 consoles Avolites Simulator and Hig
39. User Manual Page 6 7 5 3 Selecting Operating Modes As mentioned in the Introduction section LightConverse can be operated in two modes Full Processing Chapter 4 or DMX Visualization Only Chapter 5 The mode is selected from the bottom right area of the Start up Screen Figure 3 Note Full Processing Mode is only available with Design Pro Video and Unlimited versions of LightConverse If you are using a Net In version of LightConverse Full Processing Mode will not be available lf have not purchased LightConverse yet and are evaluating the software Demo mode without a USB key you will not be able save any data However you can use LightConverse in 2D Safe Mode to run software for free lighting control without save limitations L PROCESS ING Figure 4 1 5 4 Select or Create a Database folder After selecting the operating mode the Main Screen will open If this is the first time operating LightConverse the default demo database will load Otherwise the last opened database will load Note The database is saved automatically when closing LightConverse To select an existing Database Folder 1 Press Select located in Setup Menu at top right of Main Screen 2 Select Database Folder name from Folders List 3 Press Select Database Folder button To create a new Database Folder 1 Press Create located in Setup menu in top right of Main Screen 2 Type new Database Folder name 3 Press OK
40. WAVE 50 PHASE SHIFT RANDOMIZE DUPLICATE Scene DELETE Scene NEXT Scene PREVIOUS Scene 10 GO TO SCENE 1 11 NEXT Track 12 PREVIOUS Track 13 KILL Scenes 14 CLEAR Track 15 CLEAR Group 16 GROUP 1 SELECT CLOSE 17 LOAD Track dialog 18 SAVE Track dialog 19 LOAD Group dialog 20 SAVE Group dialog 21 LOAD Show dialog 22 SAVE Show dialog 23 BlackOut 24 StandBy 25 BlackOut flash 26 PAUSE flash 2 GROUP SPEED 0 1 28 GRAND SPEED x0 000 29 GRAND SPEED x0 125 30 GRAND SPEED x0 250 31 GRAND SPEED x0 500 32 GRAND SPEED x0 750 33 GRAND SPEED x1 000 34 GRAND SPEED x2 000 35 GRAND SPEED x4 000 36 GRAND SPEED x8 000 MASTER X FADER RUN CLEAR on KEY release CLEAR FLASH TRACK Next file X Fade flash X Fade time preset 1 X Fade time preset 2 X Fade time preset 3 X Fade time preset 4 CAMERA move centre Left CAMERA move centre Right CAMERA move centre Up CAMERA move centre Down CAMERA move Forward CAMERA move Backward CAMERA rotate Left CAMERA rotate Right CAMERA rotate Up CAMERA rotate Down CAMERA ambient Brighter CAMERA ambient Darker CAMERA Smoke increase CAMERA Smoke decrease CAMERA Fullscreen Desk CAMERA Stereo ON OFF CAMERA Stereo Increase CAMERA Stereo Decrease Set Key Bank 01 Set Key Bank 02 Set Key Bank 03 Set Key Bank 04 Set Key Bank 05 Set Key Bank
41. alues are sent from the console Chapter 3 Adding Fixtures to your Show 3 9 Patching Fixtures 3 9 1 Patch DMX Input The DMX Input patch is normally used while in Visualization Only mode However the Input patch may also be used in Full Processing mode for example when LightConverse is being used to control actual fixtures and there jobo isa signal being passed Fixed Gobo through see DMX Input Track Focus Iris Section 4 5 1 Tub Pan Fan fine Tilt Tilt fine Speed Effect speed Hart in 500 OMA Mart in AAC DAHA Hartin Mart in gt Hart in Mart in HAC 500 Hartin 0 Mart in gt Hart in Hart in HAC Hartin 0 Hart in Hartin Hart in HAC S500 DHH4 Hartin es ee gt isi B LP Pp 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 fo em Rm Martin Hart in 5O00 Martin 9SOOCDINMES gt Hart in Mar tin 500 DHX Mart in 500 gt Martin 500 Ru gt Focus Hartin MHAC 5O00 OHA Hart in gt Prisms 5 ee ee ee Martim MAL Soot DAA
42. ave screen rendering to file located in Screenshots folder PauseBreak Quit Program PageUp Set ambient light brighter PageDn Set ambient light darker 5 2 3 Using DMX Visualizer Only Mode Hot Keys in FullScreen All of the above Hot Key operations can be used in FullScreen To switch to FullScreen select FullScreen from the Room Menu Select Desktop to return to Desktop For information on the Room Menu see Section 7 5 5 2 You can also press Tab to switch to FullScreen Press again to return to Desktop Page 61 LightConverse User Manual Page 62 Index Numerics 2D View 31 2D Icon Direction 31 2D Icon Position 31 2D Icon Size 31 3D Glasses 7 3D View 30 3D Fixture Position 30 3D Fixture Rotation 30 3D Window Aspect 7 3D World Center 12 A ACN 33 Ambient Light 7 Applying Changes 8 ArtNet 33 Avolites ACDI 33 B BackUp See Saving a Database Folder 6 C Camera FOV 7 Camera Operations 7 DMX Setup Screen Hot keys 38 DMX Visualization Only Mode Hot Keys 61 Full Processing Mode Hot Keys 54 Patch Camera to DMX 36 Room Editor Hot Keys 22 Compass 7 D Database Folder Creating 6 Saving 6 Selecting 6 Display Colour Depth 5 Language 5 Resolution 5 Second Monitor 5 DMX Input 33 DMX Output 34 DMX Setup Screen 26 DMX Visualization Only Mode 59 Fundamentals 60 Hot Keys 61 DXF File 19 F F S A A 4X 5 Features 2 Fixture Constructor 27 Fixture Drivers 26 Building new 27 Choosi
43. beams Stereo glasses 11 Press 3D Stereo glasses 11 when using 3D glasses for added realism When 12 using 3D glasses make sure your left eye is lined up with the red lens The 3D window aspect can be set to Normal or Wide angle views 12 Wide angle is used for horizontal compensation of wide monitor distortion when Figure 8 running in a 4 3 format Press APPLY 13 after making any changes Page LightConverse User Manual Page 8 7 5 6 Print Screen and Video Capture 7 5 6 1 Print Screen Screenshots of your design can be captured instantly thus enabling you to send photo realistic images to your clients without having to wait for rendering To capture and save a screenshot press the Print Screen key on your keyboard The screenshot files are saved in a PNG file format and are located in the _Screenshots folder where LightConverse was installed for example CiLightConversel ScreenShots screenshots of the 3D Visualizer are always made in FullScreen mode Note that this is an independent rendering process not just a copy of the screen The rendering resolution depends on your videocard and what version of LightConverse you are using Design Screen resolution will be used Video Net In PRO Half of maximum resolution will be used Unlimited Maximum resolution will be used Please note that for high resolution renderings for example 8192 x 5120 16 9 42MP your videocard shoul
44. bjects 12 Print Screen 8 R Rendering 8 Room Editor 10 Room Menu 7 Room Size 13 5 Saving a Database Folder 6 scene Operations 19 Setup Menu DMX Visualization Mode Only 60 Full Processing Mode 42 Shadow Quality 7 Shortcuts DMX Setup Screen 38 Room Editor 22 Smoke 7 Startup Options Maxpower Mode 3 Regular Mode 3 Windowed Mode 3 system Requirements 3 Page 64 T Technical Support 4 Truss Add and Duplicate 15 Tutorial 13 U Undo Redo Buttons 10 Upgrades 4 V Video Capture 8 Video In 20 View Desktop FullScreen 7 X X File 19 Z Zero 88 consoles 37
45. cenes in the track 100 Click and drag the Scene 8 and FadeOut 9 bars to set Scene and Fadeout times of all scenes in the track Scene and Fadeout time Wave and Randomize functions can set here also SS EE Use the Paste all Scenes button 10 to paste a copied scene into all scenes in the track Paste all Scenes Use the Clear all Scenes button 10 to clear parameter values of all scenes in Load Preset gt Scenes the track Hix FPreset 2icenes scene into all scenes in the track The Mix Preset gt Scene and UnMix Preset gt Scene buttons 11 are used for merging and unmerging preset data in all scenes in the track The New Track button 12 is used to delete all scenes in the track and start with a fresh track The Leave One Scene button 13 will delete all of the scenes in the track except for the selected one Use the Load Preset gt Scene button 11 to load a previously saved Preset Tracks can be saved as Track Files so that they can be used for future programming by using the Save Track and Load Track buttons 14 Figure 79 Enable X fade in Load 15 is used to enable or disable the FadelN time when the track is crossfaded a Group File see Sections 4 6 5 4 6 6 for more information on Group Files Playback 16 is used to set track playback options Normally the track will loop back to the first scene once the last scene has completed The track can also be set to playback the scenes only
46. computers an Ethernet cable will be required If Pangolin and LightConverse are running on the same computer you will have to install a Microsoft Loopback Adapter A Microsoft Loopback Adapter is a software based network adaptor that allows creation of a virtual network environment on the same computer For information on installation procedures please see http support microsoft com kb 839013 For an example of using Pangolin and LightConverse together a Pangolin player is provided with the LightConverse installation To start the player select Pangolin LC Player from Windows Start Menu Programs LightConverse or run LCPlay exe in the folder in which LightConverse was installed default is C LightConverse302 LCPlay exe Next press Open in the LC Player and select the Eternity 30FPS Ids sample file located in LightConverse302 folder Remember to first assign selected laser fixtures and install a Microsoft Loopback Adapter as mentioned above Note Laser functionality is only available with Unlimited versions of LightConverse Page 35 LightConverse User Manual 3 Page 36 70 Patch Camera to DMX Patching the Camera to DMX allows you to control the following functions with a lighting console DMX in or with LightConverse in Full Processing mode DMX out Ch 1 Camera Pan Ch 2 Camera Tilt Ch 3 Camera Centre X Ch 4 Camera Centre Y Ch 5 Camera Distance Ch 6 Ambient Light Level Ch 7 Automatic Room Rota
47. d have more than 480MB of video memory Note Using FSAA 4x will not affect the screenshot quality Thus it s better to turn it off in order to save video memory and increase the screenshot resolution 7 5 6 2 Video Capture Live fullscreen video of your show can be captured in AVI format by using a video capture software that uses standard video codecs Catch3D is one example A list of some available choices can be found at www brothersoft com graphics design screen capture A recommended video capture software FRAPS can be found at www fraps com Note that although this video capture software offers very high quality results it uses its own high power codec and this requires some knowledge of how video codecs work The special real time FRAPS video codec will need to be converted to a public codec format before sending to a client www virtualdub org provides a free conversion software Alternatively the client can install the FRAPS software on their PC in order to view the AVI If FRAPS is used the following FRAPS settings should be applied for best results FRAPS Movies menu Full Size 25 FPS Nocursor No sync Note that if No sync is selected the resulting video will be 25 FPS even if your PC can t provide that frame rate due to a slow video card Note If you are using a slow low end video card the captured video may be faster than the actual show When in Full Processing mode Grand speed correction must be used in this case se
48. e Section 4 6 7 When in DMX Visualization Only mode the speed corrections can be made with the console Before recording the resolution should be changed to match the video size and standard NTSC PAL HD that the movie will be played back in If the movie will be played back on a PC all resolutions will work fine however the size should be selected to be as close as possible to the aspect ratio of the client s monitor to allow for a proper fit See Section 7 5 7 for information on changing screen resolution Note Using FSAA 4x is recommended when recording AVI at low screen resolution 7 5 7 A note about applying changes oome pop up windows in LightConverse require confirmation of changes made by pressing an Apply button If there is no Apply button in a pop up window any changes made in the pop up window have an immediate result Simply close the pop up window thereafter Chapter 2 Creating New Venue Chapter 2 Creating a new Venue This chapter covers the following topics e2 7 Getting Started e2 7 7 Selecting Duplicating and Deleting Objects e 2 7 2 Positioning Objects 2 7 3 Rotating Objects e 2 7 4 Setting Object Size 2 7 5 Assigning Objects to a Layer 27 6 Patching Objects to DMX 512 2 7 7 Centering the view on an Object e 2 17 8 Setting the 3D World Center e 2 7 9 Imperial or Metric Measurement 2 2 Example Tutorial 2 2 7 Set Room Size 2 2 2 Select Room Floor Ceiling and Wall Materials
49. e was initially installed for example C LightConverse Database_MyShow Note To print out a list of objects used in the room see Section 2 5 2 3 73 DMX Setup Screen Hot keys To obtain the following list of available Hot Keys in the DMX Setup Screen press the button at the top of the screen Note DMX Setup Screen Hot Keys are pre assigned and many are specific to the DMX Setup Screen 3 13 1 Camera Operations Home Move 3D Camera forward End Move 3D Camera backward lt Move Rotate if Ctrl pressed 3D Camera left gt Move Rotate if Ctrl pressed 3D Camera right Move Rotate if Ctrl pressed 3D Camera up Move Rotate if Ctrl pressed 3D Camera down Space Focus 3D Camera to selected fixture s center Number Pad 1 Set 3D Camera view from front left 2 Set 3D Camera view from front 3 Set 3D Camera view from front right 4 Set 3D Camera view from left 5 Set 3D Camera view from ceiling 6 Set 3D Camera view from right 7 Set 3D Camera view from left back 8 Set 3D Camera view from back 9 Set 3D Camera view from right back 0 Set Camera field of view FOV to zero 2D Set 3D Camera field of view FOV to normal 3D 2 73 2 Shortcuts F1 Open 2D screen F2 Open 3D screen Open Paper screen Open Plot screen PrintScreen Save screen rendering to file located in Screenshots folder PauseBreak Quit Program PageUp
50. er Types 4 3 3 7 Muting and UnMuting Parameters 4 3 3 2 Returning Parameters to their default muted state 4 3 4 Fixture Menu Window 4 3 4 7 Fixture Menu 4 3 4 2 Pan Tilt Shape Generator 4 3 4 3 Phase Shift 4 4 Scenes 4 4 7 Scene 7 4 5 Tracks 4 5 DMX Input Track 4 5 2 Tracks 1 2 3 4 4 5 3 Flash Preset Track 4 6 Groups 4 6 7 Group O 4 6 2 Groups 1 12 4 6 3 Group 14 4 6 4 Group Masters Window 4 6 4 1 Group Masters X Fader 4 6 5 Saving and Loading Group Files 4 6 6 Crossfading Group Files 4 6 7 Group Speed Window 4 7 Shows 4 7 7 Saving and Loading Show Files 4 7 2 Crossfading Show Files 4 8 Using Full Processing Mode Hot Keys 4 8 7 Keyboard 4 8 2 Assigning Hot Keys 4 6 3 Keys Bank 4 8 4 Assign Fixtures selection to a Hot Key 4 8 5 Actions 4 6 6 Using Full Processing Mode Hot Keys in FullScreen e 4 9 Full Processing Mode Fold Out Diagram Page 41 LightConverse User Manual 4 7 Introduction e Full Processing Mode is comprised of the control software 3D Visualizer thus allowing you to design program and execute your show from one complete platform The control software is very flexible allowing you to program and playback your show as you see fit 70 select Full Processing Mode see Section 7 5 3 Selecting Operating Modes e The memory elements of the Full Processing Mode include Scenes Tracks Groups and Shows all of which are explained further the f
51. eration 7 3 2 Startup Options Regular Startup To start LightConverse select LightConverse from Windows Start Menu Programs LightConverse or run Ic exe in the folder in which LightConverse was installed default is C LightConverse302 Ic exe Windowed Mode Startup To start LightConverse in a Window select LightConverse in Window from Windows Start Menu Programs LightConverse or enter C LightConverse302 Ic exe window command in Windows Start Menu Run Please note that although windowed mode is more convenient when running multiple applications on one PC LightConverse will have slower performance and lower picture quality Maxpower Startup To start LightConverse in Maxpower mode enter CAL ightConverse302Mc exe maxpower command in Windows Start Menu Run Maxpower mode allows the software to operate more aggressively by disabling CPU power save and resource sharing functions Maxpower mode will also disable monitor synchronization in order to increase frame rate FPS Please note that this mode is not recommended for single core CPU s Note If your video card supports NVIDIA TurboCache technology you may want to consider turning off TurboCache TurboCache allows the video card to dynamically use a portion of the system memory Disabling TurboCache will allow LightConverse to only use the video card memory thus inceasing performance For more information see http howtotroubleshoot blogspot com 2007 05 how to d
52. ete See Section 2 6 for more information on Room Editor Hot Keys Figure 9 Use the Undo Redo buttons see 2 in Figure 10 below for any changes you may wish to make Hot Keys Ctrl Z or Ctrl X 3D 2008 May 15 Thursday 19 05 33 1 a X 1 EMPTY OBJECT 1l leo ii px ls 7 0 000 n ii O des 0 000 M iU 5 E NLIS JI IL 7 2 000 n 1 Odes 0 000 Browse 3D Model Assign to LAYER sabl DMX 512 output disable DMX 512 input xport to 3D Mode MATERIAL Synchronize 3DL Ix ox Figure 10 2 1 1 Selecting Duplicating and Deleting Objects Objects are chosen from the 3D Model Library which is opened by pressing Browse 3D Model 11 See Sections 2 2 3 2 2 5for examples Selecting e To select an object for example a room wall truss or furniture piece just click on it You can also select an object by left clicking on its name in the Room Object List 3 Hot Keys previous and next e Multiple objects can be selected by holding down the Ctrl key while making selections e Double clicking on an object will select all same type objects if the object is not assigned to a layer If the object is assigned to a layer all layer objects will be selected See Section 2 7 5 Assigning Objects to a Layer e Left clicking an object while holding down the Shift key will select all objects from the selected object to the last object in
53. eys Bank e Twelve Banks of keys are available thus allowing for a multitude of possible Hot Key assignments To select and name a Bank follow below 1 Press the Setup button see 2 in Figure 88 2 Press the Keys Bank button see 8 in Figure 88 3 Select and name the Bank as shown in Figure 97 Figure 97 Banks can assigned to Hot Keys to allow quick switching between banks during playback For example to assign Banks 1 12 to Hot Keys 1 12 follow below 1 Press Setup see 2 in Figure 88 2 Select Hot Key 1 3 Press Browse see 3 n Figure 89 4 Press Action see 4 in Figure 89 5 Select Set Key Bank 01 from the pop up window as shown in Figure 92 6 Press Load Action File 9 7 Press Clone to all Banks see 7 in Figure 89 8 Repeat steps 2 7 for each of the remaining Banks 02 12 9 Press Setup to end see 2 in Figure 88 Figure 92 4 8 4 Assign Fixtures selection to a Hot Key Selected fixtures may be assigned to a Hot Key for quick access This can be useful if you need to quickly grab a group of fixtures while editing or during playback Selected fixtures are assigned via the Save Selection button in the Fixture Menu see Section 4 3 4 7 Page 55 LightConverse User Manual 4 8 5 Actions The following is a list of all Action Files available see 4 in Figure 89 0 CLONE MASTER FIXTURE CLEAR SELECTED FIXTURES PHASE SHIFT O PHASE SHIFT WAVE 100 PHASE SHIFT
54. faded will become the Current File 5 while the previous Current File will become the Background File 6 To set the crossfade time select one of the four Time buttons 7 and adjust the fade in time 0 120 sec with the mouse scroll wheel The SWAP File button 8 is used to exchange the Current File with the Background file Tip Use Hot Keys to load multiple Group Files Page 51 LightConverse User Manual 4 6 7 Group Speed Window Page 52 5 Figure 85 4 To open the Group Speed Window press Speed button 1 in the 2D or 3D Main Screen Each of Groups 1 12 has its own Speed fader 3 to adjust its speed A group is selected or unselected by clicking on its fader number 2 It is also selected by moving its fader 3 thus allowing each group s speed to be adjusted from a full stop x0 0 to 10 times x10 its original speed A Grand Speed fader 4 is used for overall speed control of all groups note that grand speed values from 0 to 1 0 will generate a fade effect This allows you to decrease the speed of movement even if fade is not used The Fade IN function 5 located at the bottom of the speed fader can be adjusted with the mouse scroll wheel to smooth out DMX data changes occurring within the group It can also be used to stop Hold all changes in the group The Out Fade section 6 controls the fade of DMX output without affecting what is taking place in the 3D Visualizer This can be useful to slow down o
55. file for example mynewfile dxf and mynewfile png If you do not have a PNG picture file you can copy and rename another PNG file from the Furniture folder that is similar Or you can just copy and rename the DXF or X file with a PNG extension this way only the name will show up in the 3D Model Library not the picture You will still be able to use the object however Once you select your new object from 3D Model Library and add it to your design you may have to adjust its size via the Scale function see Section 2 7 4 Setting Object Size TIP For your DXF and X files you may want to create a new folder within the Furniture folder for example CALightConverse Furniture MyDXFfiles the name of the new folder must begin with underscore As noted above imported 3D objects must be in solid form Because LightConverse is a library based software it is best to import smaller individual objects instead of one large object For example if the DXF is a building import it in sections i e roof walls windows etc Once the individual objects are in the library you can manipulate them as you need resize apply textures etc Occasionally your imported DXF may not appear as desired In this case try opening the DXF file in 3D Studio Max then exporting it as a X type file X files are native DirectX files and therefore better results are achieved For more information please visit our online user forum at http li
56. ghtconverse net Ic Ic forum htm Page 19 LightConverse User Manual 2 4 4 Importing Materials and Video Files Material Files To import custom material textures paste your image file into the Texture folder where LightConverse was initially installed for example C LightConverse Texture Possible texture formats include BMP DDS JPG PNG and TGA type files Note Textures with DDS PNG TGA formats can have alpha information alpha information defines the transparency of the image pixel by pixel LightConverse will show the surface if alpha is gt 50 only This make it possible to create a surface with holes in Photoshop and apply it in LightConverse as a texture Video Files To import custom video files paste your video file into the Texture folder where LightConverse was initially installed for example C LightConverse Texture Possible video formats include AVI MOV ASF MPG and MPEG type files For the file to be visible in the Material Library you must also add in the same folder an image file for example a JPG or PNG of the object with the same name as the AVI file for example mynewfile avi and mynewfile jpg Note To play video you must have the DirectShow video codec installed in your system Also note that the play video feature is only available with Unlimited and Video versions of LightConverse TIP For your material and video files you may want to create a new folder within the Texture f
57. h End HogPC e Optional DMX In Out hardware interface for connection to any type of DMX lighting control console and DMX fixture s e User selectable resolution and video quality frame rates of 25 40 FPS on most PCs e Customizable 3D libraries include fixtures staging trussing speakers furniture people etc e DMX controllable camera for pre visualization of camera moves for audio visual environments e Accepts three live video inputs via USB for use with Media Servers and other video devices e Animated objects lasers pyrotechnic video screens including HD e Animated smoke simulation Room and Open Air behavior e Manual and DMX control of the view camera field of view FOV ambient light level and smoke level e 3D Import Export of DXF X DirectX and 3DL LightConverse files e 3D stereo glasses mode for added 3D realism e Automatic horizontal and vertical view rotation e Fixture features include e Realistic moving light and conventional fixtures with accurate simulation of split colours parameter timing channels black out while move etc e Fixture Constructor for adding new fixtures to the library e Realistic fixture body visualization e Complete photometric visualization e Bloom and Specular light effects e Per pixel light calculations e Photo realistic gobos and colors 6 wheels per fixture static and rotating e Gobo and prism rotation e Zoom Iris Prism Dimmer Strobe C
58. h Preset Track 4 6 2 Groups 1 12 Each of Groups 1 12 contains its own Tracks 1 2 3 4 Because Tracks 1 2 3 4 have priority over the DMX Input Track Groups 1 12 Tracks 1 2 3 4 have priority over Group 0 DMX Input Track The four tracks 1 2 3 4 in each of Groups 1 12 can be played at the same time thus making it possible to play up to 48 tracks simultaneously 4 tracks x 12 groups 48 tracks For example you could have MAC 500 s assigned to Group 1 and MAC 600 s assigned to Group 2 Track 1 in each Group could contain Pan Tilt scenes Track 2 Colour scenes Track 3 Gobo scenes etc Note As mentioned earlier Groups 1 12 are created by assigning specific fixtures to them during the DMX setup process see Assigning Fixtures to a Group Section 3 7 4 6 3 Group 14 Group 14 contains the Flash Preset Track Because the Flash Preset Track has priority over other track types i e the DMX Input Track and Tracks 1 2 3 4 Group 14 has priority over Group 0 DMX Input Track and Groups 1 12 Tracks 1 2 3 4 Page 49 LightConverse User Manual Page 50 4 6 4 Group Masters Window Load Save 5 6 Figure 81 To open the Group Master Window press the Master window button 1 in the 2D or 3D Main Screen Each group has its own Group Master fader 3 to adjust its intensity A Group Master is selected or unselected by clicking on its fader number 2 It is also selected by moving its fader 3 Note A fixture s dimmer
59. included If you want to include all objects you may have to zoom out 2 5 2 3 Objects Specitication Printing There are two methods available to print a list of objects used in the room 1 Pressing the Report button will print out a simple list of objects name and number used in the room Hot Key Ctrl I Note Only the objects in the 3D view will be included in the report If you want to include all objects you may have to zoom out 2 A further detailed report furniture txt contains a complete list of all room objects including name number size rotation and 3D location This file is located in the Database folder where LightConverse was initially installed for example C LightConverse Database_MyShow Note To print out a list of fixtures used in the room see Section 3 12 2 3 Page 21 LightConverse User Manual 2 6 Room Editor Hot Keys To obtain the following list of available Hot Keys in the Room Editor press the button at the top of the screen Note Room Editor Hot Keys are pre assigned and many are specific to the Room Editor 2 6 1 Camera Operations Home Move 3D Camera forward End Move 3D Camera backward lt Move Rotate if Ctrl pressed 3D Camera left gt Move Rotate if Ctrl pressed 3D Camera right Move Rotate if Ctrl pressed 3D Camera up 4 Move Rotate if Ctrl pressed 3D Camera down Space Focus 3D Camera to selected object s center Number Pad 1 Set 3D
60. information Chapter 4 Full Processing Mode 4 6 5 Saving and Loading Group Files Once you have edited the contents of a group you can save it as a Group File via the Load Save Window which is accessed by pressing the Load Save button 1 in the 2D or 3D Main Screen Show Files are also saved and loaded in this window see Section 4 7 To save a Group File press the Save 2 button then enter a Group File name maximum of 24 characters To load a new Group File press the Load button 3 and select the Group File To clear a currently loaded Group File press the Reset button 4 Master Speed Keys Current Group name Save 1 Song 2 MAC600 Save Figure 83 Note The above operations can be performed quickly by using Hot Keys see Section 4 8 4 6 6 Crossfading Group Files Multiple Group Files may be simultaneously crossfaded via the X Fade Window which is opened by pressing the X Fade button 1 in the 2D or 3D Main Screen Show Files can be crossfaded here also please see Section 4 7 7 Master Load Save File to x Fade E ile Background File 1 5 2 2 gt H i Song 2 5 1 Song 2 MAac6oo Ea 0 Sons AC6 OO 1 Song 2 6 ile Figure 84 Press the Browse button 2 to select prepare for load the Group file to crossfade 3 Pressing the Load File button 4 will begin the crossfade During the crossfade the selected Group File being cross
61. is required as LightConverse supports ArtNet amp 1 in native mode However make sure that your patching and cable connections are correct Page 33 LightConverse User Manual 3 9 2 Patch DMX Output Hart im Aart ir Hart im Hart im Hart im Mart im Mart im Hartin Hartin Hartin Hartin Hartin Hartin Hartin Hartin 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Mart in Hart im Hartin Mart im Mar tim Hart im Mar tim Hart im Aart im Hart im Aart irn Hart im Aart ir PO o Do Di bo Fu by DNA gt DPM gt DO DNA gt AC S500 DHX gt DMAA gt S OO DINX 42 200 DMAA gt S00 DMA 2 1 DMA gt gt DM gt gt 0 DMAA J DMAA J DO DMA gt OMAKA gt DMAA gt DMAA gt DMAA gt DMAA 2 DO DMAA gt DPA gt 200 DMAA gt 2I Slt DE gt DMAA gt DAHA 200 DMAA gt S OO DM gt Figure 60 ja m m A g y e g a o Ie al Bo Go hg The DMX Output patch is normally used while in Full Processing mode However the output patch may also be used in Visualization Only mode for example when LightConverse is being used as a preview between a control console and the actual fixtures 7 2 mma
62. isable turbocache html Page 3 LightConverse User Manual 1 4 Upgrades and Technical Support Page 4 e upgrade your version of LightConverse to a higher level please contact us You will only be required to pay the difference in price between versions e For quick help in any screen hover your mouse over the area that you would like help in and watch the top of the screen for a short scrolling message e Video tutorials of many of the topics described in this manual are available on the installation CD or at www lightconverse net Ic download l htm e An online support forum of LightConverse users is available at www lightconverse net Ic Ic forum htm e For additional technical support or to upgrade your version of LightConverse please see below or www lightconverse net Ic Ic contact htm Light Converse LTD 03115 Pobedy av 89 office 6 Kiev Ukraine Tel 38044 4238889 5929015 GMT 02 Fax 4523228 Email office lightconverse net Website www lightconverse net Chapter 1 Introduction Configuration amp Initial Operation 7 5 Initial Operation 7 5 7 Setting Language and Display Resolution Colour Depth If necessary select the operating language from the top left area of the Start up Screen Language Figure 7 The Display Resolution 1 may be selected from the top left area of the Start up Screen also It is advisable to run LightConverse in your default Windows desktop resolution
63. ixture or group of fixtures is selected for editing To close this window press the X button 1 4 3 3 Parameter Types Note Once you have selected your fixtures choose the track that you would like to program scenes on before editing fixture parameters See Sections 4 4 and 4 5 for more information on scenes and tracks Different parameter types are edited in various ways Icons 2 shutter colour wheel gobo wheel etc Left click or use the mouse wheel As with actual fixtures the first step in programming would be to open the shutter Faders 3 dimmer iris zoom etc Left click and drag or use the mouse wheel CMY fader picker 4 Left click and drag fader or picker The mouse wheel can be used to adjust saturation Pan Tilt 5 Fine adjustment Use the right mouse button to drag the selected fixtures beam in the Pan Tilt coordinates area 5 The mouse wheel can be used for Tilt adjustments The mouse wheel can also adjust Pan if Tilt is locked Coarse adjustment Use the left mouse button to drag the selected fixtures beam Pointing and clicking with the left mouse button in the Pan Tilt coordinates are will set all selected fixtures to one point To set Pan and Tilt parameters to their default state press the Home button 6 Pan and Tilt parameters can be individually locked by pressing their respective buttons 7 Pan and Tilt parameters can inverted For example to invert Pan press the but
64. lected via the DMX Setup screen see Chapter 3 2 1 2 Centering the view on an Object To center the camera view an object select the object then press the Center button see 7 in Figure 70 Hot Key Space 2 1 8 Setting the 3D World Center A selected object can be set as a zero reference 0 X 0 Y 0 Z in the 3D world by pressing the World Center button see 10 n Figure 70 This may be used for example to make a stage a zero reference from which all measurements are made The default World Center location is directly in the center of the room Note When an object is set as the World Center its number in the Room Object list will turn yellow 57 2 1 9 Imperial or Metric Measurement Press the Imperial or Metric buttons to alternate between units of measurement see 8 Figure 70 Chapter 2 Creating New Venue 2 2 Example Tutorial In this tutorial we will start a new design by setting the room size and selecting material for the floor ceiling and walls Next we will add a stage trussing and screen Before beginning this tutorial see Section 2 7 22 1 Set Room Size The room area can be virtually unlimited as there are no limitations on size However it is recommended to stay below 100 meters in each dimension Width Length and Height as it may become somewhat harder to navigate such large areas The room size is set via the Room Size section as shown in Figure 74 e For small decrements or inc
65. left or right mouse keys while dragging the mouse The mouse scroll wheel may also be used Figure 55 3 6 2 2D Icon Direction and Size 5 X and Y directions can be reversed by pressing their respective buttons as shown in Figure 55 An icon s size may be made smaller in order to fit more icons in the view for example with a show with many fixtures Press the Small button as shown in Figure 55 3 7 Assigning Fixtures to a Group To assign fixtures to a group select the fixtures then press the Assign to Group button see 8 in Figure 44 Next select the desired group number 1 12 from the group pop up window as shown in Figure 56 To apply the change simply close the group pop up window To name the group press the Rename button in the group pop up window Groups being used are indicated as Busy groups not being used are indicated as Free Figure 56 Note fixture can be assigned to one group only it is impossible to assign a fixture to several groups at the same time Note Assigning fixtures to groups is only necessary when using Full Processing mode see Groups Section 4 6 However it can be used as a method to select large groups of specific fixtures while in Visualization Only mode Also the group name or number will appear in the fixture specification print out see Section 3 12 2 3 Page 31 LightConverse User Manual 3 8 Adding Miscellaneous Fixture Attributes Page 32
66. n see Section 1 5 5 2 for more information on the Room Menu e To minimize or close LightConverse press the Minimize or Exit buttons 5 It is very important that the DMX mapping of fixture parameters in your console matches the DMX mapping of the fixtures that you have selected in LightConverse If the parameters in your console and LightConverse are not identical you will not be able to properly control the fixtures Edits can be made to existing LightConverse fixture profiles fixture drivers in addition to creating new fixture drivers by using the Fixture Constructor see Section 3 3 for more information on the Fixture Constructor Once your fixtures are properly patched you will be able to see them responding to your console s commands in the 3D Visualizer see Section 3 9 for information on patching ED ae 2007 October 18 Thursday 20 24 44 I OUT fade none 15 25 4 85 FROZE Dmxi Neto Neti Net2 Nets TNeta Nets 1 2 ficn3 5 Packet W 247 ji 93 65 97 129 145 161 17 193 209 225 241 257 273 289 305 321 337 353 369 385 401 417 493 449 465 481 497 E dco n 5 p CE eo E 2 5 Fd Yr Figure 93 graphical representation of incoming DMX signals is shown below the Visualizer screen Signals from two DMX universes can be viewed simultaneously in separate sec
67. ng 26 Editing 27 Index Fixtures 2D Icon Direction 31 2D Icon Position 31 2D Icon Size 31 3D Fixture Position 30 3D Fixture Rotation 30 Assigning to a Group 31 Deleting 30 Duplicating 30 Miscellaneous Attributes Color Filter 32 Zoom and Frost 32 Patching 33 Selecting 30 Full Processing Mode 41 Group Masters Window 50 Group Speed 52 Group Files 51 Groups 49 Hot Keys 54 Introduction 42 Programming Fixtures 43 scenes 46 Show Files 53 Tracks 47 H High End HogPC 33 Hot Keys DMX Setup Screen 38 DMX Visualization Only Mode 61 Full Processing Mode 54 Room Editor 22 Import Export 3D Objects 19 Fixtures 37 Importing DXF and X Files 19 Importing Materials and Video Files 20 Initial Operation 5 Installation 3 Introduction 2 Invert Pan Tilt Directions 35 L Laser Assign 35 Light Calculation 18 M Main Screen 6 Material Importing 20 Selecting 13 Material Editor 18 Measurement Imperial 12 Metric 12 N Navigation 7 Page 63 LightConverse User Manual O Objects Assigning to Layer 12 Center View on 12 Deleting 11 Duplicating 11 Patching to DMX 12 Positioning 11 Rotating 11 Scaling 11 Selecting 10 Setting Size 11 Operating Modes DMX Visualization Only 6 59 Full Processing 6 41 P Pangolin Laser 35 Paperwork Fixtures 37 Objects 21 Patch Camera to DMX 36 Patch Macro 35 Patching Fixtures 33 ACN 33 ArtNet 33 Avolites ACDI 33 DMX Input 33 DMX Output 34 High End HogPC 33 Patching O
68. nverse User Manual 2 2 3 Add Resize and Position a Stage In the following example we will show how to add a stage using a primitive 3D cube from the 3D Model Library The cube will be resized and positioned to resemble a stage Other methods for adding a stage include using stage deck from the 3D Model Library or importing a pre designed scene that includes a stage via the Scene Import function see Section 2 4 for more information on Import Export functions Note The following methods can be applied when adding resizing and positioning other objects also 1 Click on empty object number 1 in the Room Object List see 3 in Figure 70 2 Press the Browse 3D Model button see 11 n Figure 70 to open the 3D Model Library as shown in Figure 77 Hot Key Ctrl B From the root directory 1 select Cube The cube will be inserted in the center of the room as shown in Figure 78 Figure 18 4 Resize the cube as shown below 20 0m X 10 0m Y 1 0m 2 For more information on setting object size see Section 2 1 4 20 00 mn 10 000 m 1 000 nm L LI LI D 1 p scale Figure 19 Figure 20 5 Position the stage by setting the coordinate values as shown below 0 0m X 5 0m Y 0 5m Altitude For more information on positioning objects see Section 2 7 2 Figure 21 Figure 22 6 Important Press the World Center button to assign the stage as a zero reference see Section 2
69. o Printer 21 2 5 2 3 Objects Specification 21 2 0 Room Editor PIOUISGVS DR UR RAD 22 2 6 1 Camera Sec deat A a 22 2 Dz SDOPCIIIS ocu ia abs indico ee eee ee 22 2 6 3 Using Room Editor Hot Keys in FullScreen 23 LightConverse User Manual Chapter Adding Fixtures to your Show 22 25 STAN 26 3 2 Choosihg Fixture 26 2 27 oL Editing FRUTE eee 27 3 3 2 Building new Fixture Drivers 2 3 3 3 Fixture Constructor 28 3 3 3 1 DMX Channel Destination 28 3 3 3 2 Editing Channel DMX Tables 4 2 42 28 3 3 3 3 Editing DMX Channel 29 9 9 9 4 Other Fixture Propertles 2 3 0 rine re ed aloes dees 29 3 3 3 5 Icon XY Coordinates and 3D Preview
70. object to its original size values Page 11 LightConverse User Manual Page 12 2 1 5 Assigning Objects to a Layer To assign selected objects to a layer press the Assign to Layer button see 12 n Figure 70 then select the desired layer number Layers can be named via the Rename button in the Assign to Layer pop up window Note that layers can be useful when working with large groups of objects 2 1 6 Patching Objects to DMX An object with an emissive material component may have its emissive level controlled by DMX Some examples include LED surfaces video screens practical lamps lasers pyro etc The DMX level acts as a master over the material s emissive level the material s emissive level is set via the Material Editor see Section 2 3 2 for more information on the Material Editor An object be patched to the DMX Input or DMX Output see 13 n Figure 70 An object is patched to the DMX input in order to be controlled by a console while using Visualization Only mode An object is patched to the DMX output while using Full Processing mode Note An object may be patched to the DMX Input and Output if the DMX signal is passing through while in Visualization Only mode Note There are two ways to simulate objects such as LED surfaces in LightConverse The first method is by controlling the emissive level of an object s material as described above the second method is by using an LED fixture fixtures are se
71. obo I Colorz Rotation f 0 56s 128 128 Figure 46 With the Fixture Constructor it is possible to edit a current fixture driver or build a new fixture driver This could be necessary if your fixture has a new feature or mode that does not match the current fixture driver in the library or if the fixture driver is not included in the library Fixture drivers can also be built quickly by LightConverse If you need a new fixture driver please contact us see ion 7 4 3 3 1 Editing Fixture Drivers 1 Press Browse Driver see 2 in then select driver from the Fixture Driver List see 2 Press Constructor see 2 in to open the Fixture Constructor 3 Edit the fixture driver see Fixture Constructor Fundamentals 3 3 3 4 Press the Save and Exit button see 2 in in the Fixture Constructor It is also possible to make a new version of a Fixture Driver while keeping the old one 1 Press Browse Driver see 2 in then select driver from the Fixture Driver List see Press Copy see 3 n Select an empty line in the Fixture Driver List then press Paste see 3 in Press Constructor see 2 in to open the Fixture Constructor Press the Rename button see 1 in in the Fixture Constructor to enter a new driver name Edit the fixture driver see Fixture Constructor Fundamentals 3 o A C Press the Save and Exit button see 2 in Jin the Fixture Constructor 3
72. older for example C LightConverse302 Texture _MyVideoFiles remember to name the new folder with underscore 2 4 5 Up to three live DirectShow video inputs may be used in LightConverse The video source can be input via FireWire or via USB from a video capture device The video signals from media servers video cameras etc are then applied to any object as materials It is also possible to capture live video sources running on the same computer that LightConverse is installed by using third party Video Capture drivers such as VH Screen Capture Driver www hmelyoff com This could be used for example to capture content from a media server such as Arkaos running on the same computer To apply a video texture to an object 1 Select the object then open the Material Editor see Section 2 3 2 2 Press the Browse button in the Material Editor then navigate to the _movie folder Select either the videoin1 videoin2 or videoin3 image This will map directly to the DirectShow compatible video input in your system Note The Video In feature is only available with Unlimited and Video versions of LightConverse Page 20 Chapter 2 Creating New Venue 2 5 Paperwork 2 5 1 Paper and Plot Modes of View see 16 in Figure 10 Pressing the Paper button located at the top of the Room Editor Screen will display SE the room objects in filled wireframe mode Hot Key F2 Figure 47 Pressing the
73. ollowing sections The main thing to keep in mind is that a Scene is a part of a Track Tracks are part of a Group and Groups are part of a Show All Shows are located in a Database folder see Section 7 5 4 e Scenes Tracks Groups and Shows can be saved and loaded in various ways depending on your needs While programming it is very important to save your Scene Track Group or Show It is highly recommended to use Hot Keys for programming and playback functions as they are a very quick and effective way to bring out the true power of Full Processing Mode see Section 4 8 e There is a fold out logic diagram of Full Processing Mode included at the end of this chapter 4 2 Main Screen If this is the first time operating LightConverse the Main Screen from the default demo database will open as shown below in Figure 69 Otherwise the last opened database will load A database is saved automatically when closing LightConverse The Setup Menu 1 includes access to the Room Editor and DMX Setup screens in addition to Database selection and creation See Section 7 5 4 for more information on Database selection and creation 2007 July 18 Wednesday 14 50 29 gt 4 e Speed Keys x Fade LoadZSave Figure 69 Press the 2D 2 and 3D 3 buttons to change views To switch to 3D FullScreen view right click in the 3D View Compass area to open the Room Menu then select Fullscreen Select
74. on 4 8 4 4 1 Scene Z see 1 in Figure 74 This special scene is only used when loading saved Track Files into Tracks 1 2 3 4 It allows you to preset a scene before scene 1 in the track This is useful for example when you would like to set up pan and tilt positions before playing scene 1 in the track If Track Files are loaded by a Hot Key Scene Z will preset before you release the Hot Key Once you release the Hot Key scene 1 will begin 4 5 Tracks Chapter 4 Full Processing Mode There are three types of tracks the DMX Input Track Tracks 1 2 3 4 and the Figure 76 Flash Preset Track An order of priority is associated with the output of the track types The DMX Input Track has the lowest priority followed by Tracks 1 2 3 4 and the Flash Preset Track highest Note Each track type belongs to a group Group O contains the DMX Input track each of Groups 1 12 contains Tracks 1 2 3 4 and Group 0 contains the Flash Preset Track See Section 4 6 Groups 4 5 7 DMX Input Track Figure 77 This DMX Input Track consists of one scene It has no priority over the other track types i e Tracks 1 2 3 4 and Flash Preset Track To edit a DMX Input Track scene select desired fixtures in the 2D or 3D Main Screen Figure 69 then press the Input button Figure 76 This DMX Input Track can be used two ways for DMX input of a scene or for a scene if no DMX input is patched or DMX input signal is disconnected Eithe
75. ons of LightConverse 3 12 2 1 Bitmap Output to Printer Screen Pressing the Screen button see 15 Figure 44 will send a detailed high resolution bitmap Plot output of the view to a printer Figure 66 3 1222 Vector Output to Printer Plot Pressing the Plot button see 15 Figure 44 will send a vector output of the view to a printer Hot Key Ctrl P The fixtures will be printed in wireframe mode only The fixtures are printed along with their relevant fixture numbers as shown in the Fixtures Specification list see Section 3 72 2 3 below 1 Note Use Vector Output Plot for size and greater formats Note Only the fixtures in the 3D view will be included If you want to include all fixtures you may have to zoom out Page 37 LightConverse User Manual 3 Page 38 3 12 2 3 Fixtures Specification Printing There are two methods available to print a list of fixtures used 1 Pressing the Report button see 15 Figure 44 will print out a simple list of fixtures name and number used Note Only the fixtures in the 3D view will be included in the report If you want to include all fixtures you may have to zoom out 2 A further detailed report fixture txt contains a complete list of all fixtures including name number size DMX patch group number 2D 3D location and fixture driver DMX specifications This file is located in the Database folder where LightConvers
76. parameter must be unmuted and above zero for its intensity to be controlled with a Group Master fader see Section 4 3 3 7 Muting and Unmuting Parameters The Reset button 4 is used to reset all system memory This can be useful to begin working with a clean slate After a reset any saved files can then be reloaded manually Section 4 6 5 or via Hot Keys The Blackout button 5 is used to black out intensity levels of all fixtures The StandBy button 6 will put all fixtures in a standby state 4 6 4 7 Group Masters X Fader Two banks or desks Desk A and Desk B of identical Group Masters allow you to set group master intensity levels on each desk then crossfade between the desks 1 2 Figure 82 1 3 4 3 Desk A and Desk B are selected by clicking on their respective buttons 1 The crossfade can be executed manually by dragging the X Fader 2 or automatically by pressing one of the directional arrow keys 3 The automatic X Fade time 0 120 seconds is set by clicking on the left right arrows 4 for small decrements increments or by using the mouse scroll wheel for larger decrements increments Note The above crossfade function applies only to Group Master intensity levels and operates similar to a conventional two scene preset desk To crossfade all parameters between groups you must save different group looks as Group Files then crossfade the saved Group Files via the X Fade window see Sections 4 6 5 and 4 6 6 for more
77. pter 3 Adding Fixtures to your Show 3 9 3 Patch Macro The Patch Macro see 11 n Figure 44 allows for a channel to be controlled by another channel A channel can be set to Read from or Master to another channel As a simple example when using 6 conventional fixtures such as ellipsoidals you may want all 6 fixtures to be controlled by a single channel This could be accomplished by assigning the channels of fixtures 2 6 to the channel of fixture 1 fixtures 2 6 would Read the channel data from fixture 1 Follow the short procedure below to understand steps necessary in the above example A CLONE to Slave fixtures 1 2 Figure 62 3 rowse NM 7 lt 1 Select Fixtures 2 6 2 Press Patch Macro button see 11 n Figure 44 3 Press Read button 1 as shown in Figure 62 above 4 In the Patch from fixture section 2 select the fixture to be read from In this case Fixture 1 5 In the from channel section 3 select the channel to be read from In this case 1 RGB 6 Make sure 4 is selected then press the Clone to Slave Fixtures button 4 This will copy all channel values to slave fixtures blue 7 Press the Macro Patch button in the pop up window that appears Note As an alternative to the above example the channels of fixtures 1 6 could all be assigned to a single dimmer fader fixtures 1 6 would read channel data from the dimmer fader In this case
78. r example if the same parameter from the same fixture is on tracks 1 and 2 the parameter on track 2 will have priority unless track 1 was muted as explained in the next paragraph Each of Tracks 1 2 3 4 can be switched off via its Mute 1 button The track will continue playing but will not have any effect on the output A global Trig time 2 governs the interval between all scenes in the track The trig time is set by clicking on the left right arrows for small decrements increments and by clicking and holding the left right mouse keys while dragging the mouse for larger decrements increments The mouse scroll wheel can also be used for larger decrements increments Pressing Play 3 will begin the track s execution see a so Playback 76 Figure 79 Each of Tracks 1 2 3 4 can be given a file name with a maximum of 24 characters To add a name click on the file name area 4 Page 4 7 LightConverse User Manual Each of the Tracks 1 2 3 4 are edited in its Track Menu Figure 79 which is opened by pressing the Track Menu button 5 above Many of the functions are similar to the functions in the Scene Menu Figure 75 however the Track Menu functions will affect all of the scenes in the track not just individual scenes as is the case with the scene Menu Track Menu The Duplicate All button 6 will double each scene the track The Delete Odd and Delete Even buttons 7 are used for deleting odd or even _ s
79. r freeze the output while you make changes in the 3D Visualizer Chapter 4 Full Processing Mode 4 7 Shows A Show contains all memory elements Scenes Tracks and Groups Saved shows are called Show Files 4 7 7 Saving and Loading Show Files Show File memory functions are performed via the Load Save Window which is accessed by pressing the Load Save button in the 2D or 3D Main Screen see 1 in Figure 83 LU first show 2 Load 1 Save Figure 86 To save a Show File press the Save 1 button then enter a Show file name maximum of 24 characters To instantly load a Show File press the Load button 2 and select the file Note that Show Files may be crossfaded also see Section 4 7 2 To clear all Group Files in the show press the Reset button 3 4 7 2 Crosstading Show Files Show Files may be crossfaded via the X Fade Window which is accessed by pressing the X Fade button in the 2D or 3D Main Screen see 1 in Figure 84 Press the SHOW button 1 then select the show that you would like to fade in To set the crossfade time select one of the four Time buttons 2 and adjust the fade in time 0 120 sec with the mouse scroll wheel Figure 87 Page 53 LightConverse User Manual 4 8 Full Processing Mode Hot Keys 4 8 1 Keyboard Many functions of the Full Processing Mode be assigned to individual keys of your keyboard Hot Keys To assign a function to a key press the Key
80. r way it may be used as a backup scene in case there are no scenes on any of the higher priority tracks DMX input can be selected from one of 16 universes 1 When the track is switched off via its Mute button 2 it will have no effect on the output Scene Menu operations 3 e Clear Scene Press to delete scene from the track e Copy Paste Scene The scene can be copied to or pasted from the clipboard e Load Preset gt Scene Load a previously saved Preset File scene to the DMX Input Track e Save Scene gt Preset Incoming DMX scene data can be saved as a Preset File scene The saved Preset File can then be used in other tracks Note If the DMX Input Track contains a scene the Input button will turn red see Figure 76 4 5 2 Tracks 1 2 3 4 1 Figure 78 Tracks 1 2 3 4 are where consecutive scenes are played back Each of tracks 1 2 3 4 holds up to 32 scenes Tracks 1 2 3 4 have priority over the DMX Input track To edit scenes on Tracks 1 2 3 4 select desired fixtures in the 2D or 3D Main Screen Figure 69 then select one of the tracks Any of Tracks 1 2 3 4 be saved to disk as a Track File see 14 in Figure 79 It s possible to load saved Track Files from the disk either manually or automatically by pressing a Hot Key see Section 4 8 for more information on Hot Keys Tracks 1 2 3 4 follow an individual priority condition from left to right track 1 being the lowest track 4 being the highest Fo
81. rameters Consecutive scenes are played back in one of four parallel Tracks Tracks 1 2 3 4 see Section 4 5 2 Note Besides Tracks 1 2 3 4 there are two other types of tracks the DMX Input Track and the Flash Preset Track This section only describes working with scenes in Tracks 1 2 3 4 The DMX Input and the Flash Preset Tracks contain one scene each which is covered in their respective sections 4 5 1 and 4 5 3 To edit scenes on Tracks 1 2 3 4 select desired fixtures in the 2D or 3D Main Screen Figure 69 then select one of the tracks Any scene can be saved to disk as Preset File scene see 9 in Figure 75 It s possible to load saved Preset Files from the disk manually or automatically by pressing a Hot Key see Figure 74 Section 4 8 for more information on Hot Keys Each track Tracks 1 2 3 4 holds up to 32 individual scenes 1 The list of scenes is executed automatically when the track is played Scenes can also be selected manually by left clicking on the desired scene or by clicking and holding the right mouse button while moving through the list The entire scene list can be scrolled via the mouse scroll wheel Scenes in the track are ordered from the bottom up with each scene duplicating and building on the previous scene s values New scenes are created and edited in the Scene Menu Figure 75 which is opened by pressing the Scene Menu button 2 Scene Menu scene be given a name with a ma
82. rements click the left or right arrows 320 0 wm e For larger decrements or increments click and hold the left or right mouse keys while dragging the mouse The mouse scroll wheel may be used also 20 0 mo 10 0 m Figure 14 1 For this example tutorial set the room size to 30m W x 20m L x 10m H 2 2 2 Select Room Floor Ceiling and Wall Materials Note The following methods are used to apply material to all objects not just the floors ceilings and walls 1 Select the floor to apply the material to see Section 2 7 7 for object selection methods 2 Press the Material button see 9 in Figure 70 to the open the Material Editor Hot Key Ctrl M For more information on the Material Editor see Section 2 3 2 Press the Browse button see 1 in Figure 15 below to open the Material Library 100 0 100 0 9 FLOOR 0 00 0 00 Browse Nil O deg Reset Transform Figure 15 4 Select the material category and material BLKFELT BLKWEB In this example the BLKWEB2 material has been selected BLUEPAD BLUMESH BLUNAP1 BLUNAP2 BLUNYLON BLUS WADE Figure 16 5 Repeat steps 1 4 for the ceiling and walls using a material of your choice TIP To quickly copy a material from one object to another object or multiple objects first select the object with the desired material then select the remaining object s Next press the SYNCHRONIZE button see 9 in Figure 70 Page 13 LightCo
83. s button 1 in the Main Screen to open the Keys Window as shown in Figure 88 Note Full Processing Mode Hot Keys are User Assigned X Fade Load S ave 1 Bank 1 9 FiO Fii Fi2 PSc SLo PIB BS Ins Hom PUp Del End Figure 88 4 8 2 Assigning Hot Keys To assign a function to a key follow the example procedure below Note This example shows how to assign a saved Preset Scene file to a Hot Key Load to Scene The procedure is similar for assigning other functions Actions Load to Track Load Group Load Show Flash Preset For more information on Actions see Section 4 8 5 below 1 Press Setup see 2 in Figure 88 2 Select the desired Hot Key 3 Press Browse 3 to select a line in the Hot Key Functions List up to 12 functions may be assigned to an individual key Load Show 4 Select a function from the function pop up window 4 For example to assign a Preset file press Load to Scene 7 CLONE TO ALL BANKS Figure 89 5 Select a file from the file pop up window For example select Scene 1 from the Preset file pop up window 5 6 Press Load Preset file in the Preset file pop up window 6 7 If desired press the Clone to all Banks button see 7 in Figure 89 to copy the Hot Key to all Banks 1 12 See Keys Bank Section 4 8 3 below 8 Press Setup to end see 2 in Figure 88 Load Preset file Figure 90 Page 54 Chapter 4 Full Processing Mode 4 8 3 K
84. s the Apply button 1 once you have made your choice The fixture will be inserted in the center of the room in the 3D View and in the top left of screen in the 2D View To position the fixture see Sections 3 5 1 And 3 6 1 If the Fixture Drivers List does not contain your fixture please contact us see Section 7 4 You can also build your own fixture driver by using the Fixture Constructor see Section 3 3 Chapter 3 Adding Fixtures to your Show 3 3 Fixture Constructor 1 to edi Browse Destination Renane FadeT ime CELLA Channel DMX table 2 Dinner 3 Colori V a 2 free Colora 4 crua Rotatins Gobo 6 Rotation 28 open 7 Fixed Gobo 27 Lamp On 8 Focus 26 2 open 9 Iris 25 RESET 10 prism open 11 Pan 23 rndpiscis 42 Pan fine 22 197 rndplscls BETE Er 21 196 rndplsop 14 Tilt fine 20 191 rndplsop 15 P T Speed 19 188 open 18 187 rndm 16 Effect speed 17 157 rndm 16 128 Dimmer 257 15 120 open Dimmer 507 14 119 pisci slow Dimmer 757 13 109 plscl mid 12 100 plscl fast 11 099 plsop slow 10 089 plsop mid i Shutter plsop fast s 073 open 072 Shutter 6 065 Shutter o 060 Shutter a 055 Shutter 2 050 Shutter Table line Icon 2 Q t 0 O3 1 000 close E P T Speed Rotating Gobo Speed prism Em o 3 36s Fixed G
85. store the fixture project memory this can also be used to undo all changes made before exiting Send Press to send selected fixtures patch via Ethernet to Zero 88 consoles or other LightConverse software in network LightConverse can also receive patching information from Zero 88 consoles Note The Send function is only available with Unlimited and Net In Zero 88 versions 3 12 Paperwork 3 12 1 Paper and Plot Modes of View see 14 in Figure 44 Pressing the Paper button located at the top of the DMX Setup Screen will display the fixtures in filled wireframe mode Hot Key Figure 67 Pressing the Plot button will display the fixtures in wireframe mode only Hot Key F4 Tip Set the Camera FOV field of view to Zero to obtain a flat 2D view which can be suitable for CAD type print outs Hot Key 0 For more information on the Camera FOV see Section 7 5 5 2 Room Menu Tip To capture a PNG screenshot of the view press the Print Screen key on your keyboard The rendered screenshot will be located in the _ScreenShots folder where LightConverse was initially installed for example C LightConverse _ScreenShots The screenshot can then be copied and emailed to a client for review See Section 7 5 6 7 for more information 3 12 2 Printing Options Note The Vector Output to Printer and Fixtures Specification Printing Report features as described below are only available with Pro and above versi
86. t set the duplicated object s position value to the opposite of the original For example 5 00m and 5 00m 7 If you want to duplicate the complete 15m truss you just created select all three sections then press the Duplicate button The new 15m truss can then be moved to a new position of your choice 2 2 5 Add a Screen and apply an Image In this example we will add a screen and apply a image material to it Note To apply your own image or video see Section 2 4 4 for more information 1 Click on empty object number 5 in the Room Object List see 3 in Figure 70 2 Press the Browse 3D Model button see 11 n Figure 70 to open the 3D Model Library as shown in Figure 37 Hot Key Ctrl B 3 From the root directory select Panel The panel will be inserted as shown below satriangle hal fcutedeone Figure 32 Figure 31 3 Position the screen to an Altitude of 4 50m rotate the screen 90 degrees on the Y Axis and set the Size to 0 05m X 6 0m Y 4 0m Z as shown below 050 6 000 4 000 Default Figure 33 Figure 34 Page 16 Chapter 2 Creating a New Venue 4 Press the MATERIAL button see 9 n Figure 70 open the Material Editor as shown in Figure 35 Hot Key Ctrl M For more information on the Material Editor see Section 2 3 2 5 In the Material Editor deselect the Model Default button 1 then press the Browse button 2 to open the Material Librar
87. the Room Object List To select a transparent object switch to either Paper or Plot views See Section 2 5 7 for information on Paper and Plot views Page 10 Chapter 2 Creating a New Venue Duplicating e To duplicate an object select it then press the Duplicate button see 4 in Figure 70 The new object will appear in the same position as the original ready to be repositioned see Section 2 12 below Positioning an Object Hot Keys Ctrl D Note Don t forget to reposition the duplicated object Two equal objects in the same position will not be lit correctly Deleting e To delete an object select it then press the Clear button see 5 in Figure 70 Hot Key Delete Note The Mouse tool functions see 6 in Figure 10 include object selection and object positioning Hot Key Alt For more information on positioning an object see Section 2 1 2 below 2 1 2 Positioning Objects There are various ways to position selected objects e Press the button see 6 in Figure 70 The objects can then be dragged with the mouse a secant plane e Set the object s X Y and Altitude coordinate values via the Position section as shown in Figure 77 For small decrements or increments click the left or right arrows For larger decrements or increments click and hold the left or right mouse keys while dragging the mouse The mouse scroll wheel may be used also e A coordinate value can be entered directl
88. tion Ch 8 Smoke Level Ch 9 Camera FOV Tip If you want to record any the above functions camera moves fly ins etc as part of your programming patch the camera to a separate DMX address than what you have your fixtures on Note DMX camera control will automatically be turned off whenever any of the functions are operated normally i e by adjusting smoke level via the Room Menu or moving camera manually etc To patch and control the Camera for use with a lighting console DMX in 1 In the 3D View of the DMX Setup Screen right click in the Compass area TETO 2 Press the DMX in button to patch the camera to a DMX universe make sure to press Apply after selecting address and universe Figure 64 3 Exitthe DMX Setup Screen 4 In the 3D View of the Main Screen right click in the Compass area 5 Press the DMX in button to activate DMX control from the lighting console Figure 65 6 The functions can now be controlled from the lighting console To patch and control the Camera for use when in Full Processing mode DMX out Note Patching a camera to DMX out requires a few extra steps than when patching to DMX in 1 In the DMX Setup Screen choose the 3D camera device fixture driver from the Fixture Drivers List located in the Hidden folder See Section 3 2 Choosing Fixture Drivers for more information 2 Patch the 3D camera device fixture driver as explained in Section 3 9 2 Patch DMX Output 3
89. tions in Figure 93 above only one section is shown 6 Each section provides selective viewing of any of 16 DMX universes including 16 universes over Artnet or SACN The Out Fade section 7 controls the fade of DMX output without affecting what is taking place in the 3D Visualizer This can be useful to slow down or freeze the output while you make changes in the visualizer This would apply only if the DMX signal was being sent from a control console to LightConverse and then out to actual fixtures Page 60 Chapter 5 DMX Visualizer Only Mode 5 2 DMX Visualization Only Mode Hot Keys Note DMX Visualization Only Mode Hot Keys are pre assigned 5 2 7 Camera Operations Home Move 3D Camera forward End Move 3D Camera backward lt Move Rotate if Ctrl pressed 3D Camera left gt Move Rotate if Ctrl pressed 3D Camera right Move Rotate if Ctrl pressed 3D Camera up 4 Move Rotate if Ctrl pressed 3D Camera down Number Pad 1 Set 3D Camera view from front left 2 Set 3D Camera view from front 3 Set 3D Camera view from front right 4 Set 3D Camera view from left 5 Set 3D Camera view from ceiling 6 Set 3D Camera view from right 7 Set 3D Camera view from left back 8 Set 3D Camera view from back 9 Set 3D Camera view from right back 0 Set 3D Camera field of view FOV to zero 2D Set 3D Camera field of view FOV to normal 3D 5 2 2 Shortcuts PrintScreen S
90. to place parameter icons in the Fixture Functions window See 7 n Figure 46 XY coord panel The 3D Preview shows the result of adjusting parameters in the Fixture Functions window Figure 52 Page 29 LightConverse User Manual 3 4 Selecting Duplicating and Deleting Fixtures Selecting e To select a fixture click on it in the 2D or 3D View of the DMX Setup Screen see Figure 44 Fixtures may also be selected in the User Fixture List see 1 in Figure 44 Hot Keys previous and next e Multiple fixture selections can be made by holding down the Ctrl key while left clicking fixtures Multiple fixtures may also be selected by simply right clicking the fixtures e Double left clicking a fixture will select all same type fixtures in a Group for more information see Section 3 7 Assigning Fixtures to a Group Duplicating e To duplicate a fixture select it then press the Duplicate button see 3 in Figure 44 The new fixture will appear in the same position as the original ready to be repositioned Hot Keys Ctrl D Note Don t forget to reposition the duplicated fixture See Sections 3 5 7 And 3 6 7 Deleting e To delete a fixture select it then press the Clear button see 4 in Figure 44 Hot Key Delete Note The Left Mouse button tool functions see 5 in Figure 44 include fixture selection and fixture positioning Hot Key Alt For more information on positioning a fixt
91. ton 7 Pan Tilt Follow Mode 8 Left click in Follow Mode area then right click or right drag the fixture light beam in the 3D Window To turn off Follow Mode left click in Follow Mode area again Right clicking in the Follow Mode area will open the Pan Diapasone menu from which you can select the range of pan movement while in Follow Mode Page 43 LightConverse User Manual 4 3 3 1 Muting and UnMuting Parameters When a fixture parameter is muted it will have no effect on the scene Parameters are automatically unmuted when being edited Please note that muting unmuting a parameter will affect all scenes in the track e To mute or unmute an individual parameter click its mute or unmute button To unmute all fixture parameters press the Unmute buttons in the Fixture Menu see Section 4 3 4 7 4 3 3 2 Returning Parameters to their default muted state e To return an individual parameter to its default muted state right click on the parameter itself except pan and tilt in this case just click the pan or tilt mute button e To return all fixture parameters to their default muted state press the Mute buttons in the Fixture Menu 4 3 4 Fixture Menu Window The Fixture Menu Window contains the Fixture Menu and tools for extended fixture data Pan Tilt Shape Generator and Phase Shift To open this window press the Fixture Menu button see 8 n Figure 70 4 3 4 7 Fixture Menu Clone to Slave Copy data
92. ure Sections 3 5 7 And 3 6 7 Note The Right Mouse button tool functions see 6 in Figure 44 include fixture selection Ly and fixture rotation For more information on rotating a fixture see Section 3 5 2 3 5 3D View To open the 3D View press the 3D button at the top of the DMX Setup Screen see 7 in Figure 44 2 5 7 3D Fixture Position There are various ways to position selected fixtures e Press the button see 5 in Figure 44 The fixtures can then be dragged with the mouse in a secant plane e Set the fixtures s X Y and Altitude coordinate values via the 3D Position section as shown in Figure 53 For small decrements or increments click the left or right arrows For larger decrements or increments click and hold the left or right mouse keys while dragging the mouse The mouse scroll wheel may be used also A coordinate value can be entered directly by pressing EH One arithmetic operation Figure 53 is allowed for example 2 50 1 25 This is useful to shift the fixture after duplicating If multiple fixtures are selected the operation will be applied to each of them separately To position a duplicated fixture directly opposite the original fixture set the duplicated fixture s position value to the opposite of the original For example 5 00m and 5 00m 3 5 2 3D Fixture Rotation There are various ways to rotate selected fixtures e Press the button see 6 in Figure 44
93. urn red see Figure 76 Page 48 Chapter 4 Full Processing Mode 4 6 Groups Groups contain Tracks There are three Group types Group 0 Groups 1 12 and Group 14 Note Group 13 is non functional and reserved for future use e Groups 1 12 are created by assigning specific fixtures to them during the DMX setup process see Assigning Fixtures to a Group Section 3 7 Please note that a fixture can be assigned to one group only it is impossible to assign a fixture to several groups at the same time Groups 0 and 14 automatically share all fixtures and therefore do not need to be created e Each Group has its own Group Master fader to adjust its overall intensity level see Section 4 6 4 Group Master Window The Group Masters intensity levels may be crossfaded via the Group Master X Fader see Section 4 6 4 7 e A Group be saved to disk as a Group File It s possible to load saved Group Files from the disk either manually see Section 4 6 5 or automatically by pressing a Hot Key Saved Group Files can be crossfaded with each other see Section 4 6 6 e Groups 1 12 Speed and Fade In Out functions can be adjusted via the Group Speed Window see Section 4 6 7 4 6 7 Group O Group 0 contains the DMX Input Track Because the DMX Input Track has no priority over other track types i e Tracks 1 2 3 4 and the Flash Preset Track Group 0 has no priority over Groups 1 12 Tracks 1 2 3 4 and Group 14 Flas
94. window 2 6 3 Using Room Editor Hot Keys in FullScreen All of the above Hot Key operations can be used in FullScreen To switch to FullScreen select FullScreen from the Room Menu Select Desktop to return to Desktop For information on the Room Menu see Section 7 5 5 2 You can also press Tab to switch to FullScreen Press again to return to Desktop Page 23 LightConverse User Manual Page 24 Chapter 3 Adding Fixtures to your Show Chapter 3 Adding Fixtures to your Show This chapter covers the following topics e 3 7 Getting Started e 3 2 Choosing Fixtures Drivers e 3 3 Fixture Constructor e 3 3 1 Editing Fixture Drivers 3 3 2 Building new Fixture Drivers e 3 3 3 Fixture Constructor Fundamentals e 3 3 3 1 DMX Channel Destination e 3 3 3 2 Editing DMX Channel Tables e 3 3 3 3 Editing DMX Channel Faders e 3 3 3 4 Other Fixture Properties e 3 3 3 5 Icon Coordinates 3D Preview e 3 4 Selecting Duplicating and Deleting Fixtures e 3 5 3D View 3 5 1 3D Fixture Position e 3 5 2 3D Fixture Rotation 3 6 2D View e 3 6 7 2D Icon Position e 3 6 2 2D Icon Direction and Size e 3 Assigning Fixtures to a Group e 3 6 Adding Miscellaneous Fixture Attributes e 3 6 7 Colour e 3 6 2 Zoom and Frost e 3 6 3 Pan Tilt Default 3 9 Patching Fixtures 3 0 7 Patch DMX Input 3 0 2 Patch DMX Output e 3 9 3 Patch Macro e 3 9 3 1 Undo Patch Macro e 3 9 4 Invert Pan Tilt Directions 3 9 5 Laser Assign
95. ximum of 14 characters To add a name click on the scene name area 3 Once a scene has been created the next scene in the list is created by pressing Delete scene the Duplicate button 4 To completely delete a scene press the Delete Scene button 4 LOO LIT A global Trig time governs the interval between all scenes in the track Each TIE scene has an individual Scene time 5 which is set as a percentage of the Trig time A FadeOut time 6 for setting the fade to the following scene is set as a percentage of the Scene time To set Scene and FadeOut times click and drag each respective bar to the desired percentage value O ON Scenes can be moved to other areas in the list via the Copy Scene and Paste Scene buttons 7 Note that only the values of the copied scene will be pasted not the name To transfer the values and name use the Save Scene gt Preset Figure 75 and Load Preset gt Scene buttons 9 The Clear Scene button 8 is used to clear the parameter values and name of the scene the scene s placement in the track will remain Scenes can be saved as Preset Files 9 so that they can be used for future programming by using the Save Scene gt Preset and Load Preset gt Scene buttons The Mix Preset gt Scene and UnMix Preset gt Scene buttons are used for merging or unmerging active scene data Note Many of the above operations can be performed quickly by using Hot Keys see Secti
96. y Next select the LightConverse image from the root directory of the Material Library L i 49 Figure 36 Figure 35 Page 17 LightConverse User Manual 2 3 3D Object Lighting Fundamentals Page 18 2 3 1 Light Calculation LightConverse calculates the lighting of each visible pixel of an object by using Phong calculations As of version 301 an object s lighting characteristics are automatically calculated in high quality mode only previous versions offered a selection between quality and draft modes 2 3 2 Material Editor 1 4 5 The Material Editor allows for each 3D object to have its own surface material or texture To open the Material Editor select the object then press the Material button see 9 in Figure 70 lt wile Hot Key Ctrl M banen Deselect the Model Default button 1 so that you can choose material To select a material press the Browse 2 button to open the Material Library To remove a material press the Nil E button 3 The Draw Backside 4 button be used if the surface of the 1 1 object will be seen from the inside for example from within a 12 Reset Transform 13 cube The Transparent Back 5 button may be used to make Figure 38 the backside semi transparent 56 100 0 To adjust the object s Diffuse degree transparency 6 click and drag the Alpha regulator note that using very large transparent
97. y by pressing One arithmetic operation Figure 11 is allowed for example 2 50 1 25 This is useful to shift the object by its dimension value after duplicating If multiple objects are selected the operation will be applied to each of them separately 2 1 3 Rotating Objects There are various ways to rotate selected objecis e Press the button see 6 in Figure 70 The objects can then be rotated in a secant plane with the mouse wheel e Rotate the object s angle along the X Y and Z axes via the Rotation section as shown in Figure 72 For small decrements or increments click the left or right arrows For larger decrements or increments click and hold the left or right mouse keys while dragging the mouse The mouse scroll wheel may be used also e The object s angle can be quickly set via the Fix it button Hot Key Ctrl R Figure 12 2 1 4 Setting Object Size There are various ways to set a selected object s dimensions e Set the object s size along the X Y and Z axes via the Size section as shown in Figure 13 For small decrements or increments click the left or right arrows For larger decrements or increments click and hold the left or right mouse keys while dragging the mouse The mouse scroll wheel may be used also e An axis value can be entered directly by pressing 13 The object s size can be quickly scaled via the Scale button e Press Default to return the

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