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089 The Bundle Editor

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1. THE BUNDLE EDITOR INTRODUCTION This chapter explains the operation of Resorcerer s Bundle Editor which edits Macintosh bundle resources as they are used by the Finder If you are not already familiar with the information on general resource editing read the Editing Resources chapter earlier in the manual Topics COVERED Finder bundles Creating a new bundle Opening a bundle Editor window layout Application signature resources File Reference and Icon resources Saving your bundle 89 RESORCERER USER MANUAL 90 FINDER BUNDLES Every file in the Macintosh s file system has a four character type code as well as a four character creator code Resorcerer s File Window displays the two codes whenever you choose File Info in the File menu or click in the window s Zoom Box The Finder uses these codes to help you identify the file by its icon or document type the Finder also uses them to determine which application should be called upon to open or print a given document when you double click on that document A given application can have many different document formats that it is responsible for and each document class will have a different file type as well as a different icon by which it is recognized In order to do its job the Finder keeps a database of all the icon file linkage information for all the applications and their files on each disk in your system To build and maintain these databases the Finder
2. the Bundle Editor treats all File Reference resources referred to by the bundle as related minor resources and opens them also The icons referenced by each bundle entry are not opened but the Editor does display them if they exist The Editor will let you open them separately Each application also contains an application signature or autograph resource whose resource type is declared by a field in the bundle The Bundle Editor will open this resource as a minor resource along with any FREF resources Note Commercially distributed applications need to register their autograph resource type with Apple s Technical Support Group in order to ensure that each autograph type is unique CREATING A NEw BUNDLE To create a new bundle in your file make the Types List the Active List and click on the New button or choose New Resource from the Resource menu When the New Resource dialog displays its list of known types double click on the BNDL entry When the Editor starts up it will create three new resources the major BNDL resource a minor File Reference FREF resource for the APPL application file type and an application autograph resource with type which you will want to change to your actual autograph type The bundle is initialized to refer to the FREF just created and to a matching icon family with resource ID 128 Note There should only be one BNDL in your application s resour
3. and ID of the autograph resource which you can change if necessary By convention however the autograph resource ID should always be 0 If you change the type of the autograph the resource will be re typed after you close the Bundle Editor window Prior to the advent of version vers resources the contents of autograph resources were used to hold a string of version information to help identify the particular application its author or whatever Later Macintosh systems no longer pay attention to these contents By convention the value of autograph resources is assumed to be a single Pascal string that is the same as a string STR resource The editing box in the Bundle Editor s window lets you place any string value into the autograph resource data Sorcery Each time you open any file with a BNDL resource in it Resorcerer automatically looks up the autograph resource type from the bundle and shows that type in bold in the File Window s Types List to indicate that there is a dedicated editor for it This lets you easily open the autograph resource by itself as a Pascal string ILD 0 from HyperCard HyperCard eH oe Length 9 Cancel 93 RESORCERER USER MANUAL 94 FILE REFERENCE AND ICON RESOURCES Each File Reference FREF resource contains a file type a local ID anda Pascal string The Bundle Editor does not provide access to the string to get
4. first looks for a bundle BNDL resource in the application s Sample Desktop resources 150 BNDL Bundle Resources The Finder bundle is basically a description of the set of different file types that the application recognizes and creates along with DRWG PICT information specifying which 1 a a i LA icons are to be used F DFL to represent those types The list usually has at least one entry which E 2 im specifies the icon to PROJ LB LSD be used to represent the file that contains the bundle itself Usually the file is an application H for which the file Select All Reverse type is always changed Nene Hen THE BUNDLE EDITOR APPL however other kinds of files can have associated icons such as Control Panel documents of type cdev for which a bundle is required For each document file type the bundle contains an entry that specifies the icon or icon family to use The icons referenced by the bundle are copied from each application s resources and installed into the Finder s database a sample of which is shown on the previous page In addition for every different file type there is a special resource called a File Reference FREF resource which is copied also When you open a bundle for editing
5. at the string you need to edit the FREF resource by itself with the File Reference Editor Some applications keep a readable description of what the file type means in this string but in general the string is left empty Under System 7 the Finder supports a family of at least six icons each of which represents the given file type under various viewing conditions related to size and color depth All are considered part of the same family by virtue of sharing the same resource ID shown in the Bundle Editor s list entry If you are editing a bundle for an earlier Macintosh system than 7 0 only the ICN resource is likely to be available To open editing an window for the icon family click on the Edit Icons button To append a new file type to the bundle list click once on the New button This will allocate a local ID that is one more than the largest extant one in the list or 0 if there are none and assign the next actual ID for both the new FREF and any new icon family The new FREF resource will be created automatically when you close the bundle editing session To change an entry s file type select the entry in the list and then enter the new type on the right in the panel labeled FREF To change the icon family or File Reference ID select the entry for the file type in question and change the Actual ID field in the corresponding panel It is usually a good idea to keep the two actual resource IDs in syne
6. ated minor BNDL S resources the APPL STAK Editor builds an E BNDL 128 from HyperCar editing dialog that Autograph WILD ID 0 HyperCard is divided into application signature ID should be 0 three main areas FREF 1 th t f File Type Type STAK e upper part o Local ID the window which Family ID Actual 1D 122 Local ID 1 contains the file ICN ics 7 signature resource r Finder Icons information 2 the icl8 ics8 Actual 1D 129 L 1ID 1 lower part of the ii window which is tet desa New Edit icons devoted to Cancel 92 THE BUNDLE EDITOR presenting you the list of file types icon IDs and the icon family and 3 the right side of the editor window which lets you edit the values of any entry in the list and contains buttons for a few common commands If the bundle has a lot of file types in it you can grow the list area so that you can see more of them when you click and drag the list s Grow Box in its lower right corner The Zoom Box lets you grow the window as wide as the screen it is on Each entry in the list displays the file type as found in the FREF resource the local ID that ties the FREF resource which contains the file type information to the icon family the icon family resource ID and the six possible Finder icons that belong to the family If any are missing from your file they are displayed in gray APPLICATION SIGNATURE RESOURCES The Editor displays both the resource type
7. ces 91 RESORCERER USER MANUAL OPENING A BUNDLE The structure of the BNDL resource is very general in fact overly general for how the Finder uses it It is basically a set of parallel lists of resource ID mappings from pseudo or local IDs to actual IDs Each list of resource ID mappings is tied to a particular resource type For Finder bundles only two lists are needed for two types one for Icons ICN and one for File References FREF When the Bundle Editor opens a bundle resource it scans the resource expecting to find these two parallel lists and converts them into one large list that links the parallel entries of each of the two bundle lists The Editor uses the local ID fields to do the linking It then presents you with this larger list along with any icons whose IDs are referenced in the list Thus the Bundle Editor does not edit Bundle resources generally but only as they are currently used by the Finder Note To edit a bundle generally or just to get a better idea of a bundle s underlying structure you can look at one with the Data Editor select the BNDL resource and open it using the Data button EDITOR WINDOW LAYOUT Upon opening a HyperCard T 1 BHDL Bundle R z bundle and its 2a 5 paiana me associ
8. is set To do this choose File Info from the File menu and then use the Finder Flags popup menu to set the bit for more on this see the Editing Files chapter The Finder often caches icon and bundle information in its Desktop database so that the changes you make are frequently not reflected on the Mac s desktop The File is Inited bit tells the Finder that it can skip looking up the bundle and its related resources you may need to turn this Finder attribute off before saving your file For more on this see the section Changing a file s Finder Information in the Editing Files chapter If you are still having trouble getting the Finder to recognize any bundle icon changes you can try copying the file to a newly formatted floppy disk and je RESORCERER USER MANUAL back to your hard disk Or you can completely rebuild your Desktop file Sorcery To rebuild the Desktop database reboot the Mac and hold the Option Shift and d6 keys down simultaneously as your machine starts up 96
9. with each other so you should change both the FREF and the Icon Family IDs at the same time Local IDs should be unique among themselves It is generally best to start THE BUNDLE EDITOR them off at 0 the Bundle Editor will do this for you automatically NDL 128 from HyperCard Owner name autograph WILD Deleting bundle entries is seldom fo ee necessary consequently the Bundle Tape a Editor in Resorcerer 1 0 does not appina 1 support it If you need to delete an entry however you can still use the Data Editor to open the BNDL eee directly use the Data instead of the aan Open button in the Resources List of your file and then delete the two L liD 1 matching entries in its two parallel Actual resource ID 123 lists You will also probably want to delete the FREF resources that are no longer referenced in the bundle as well as the icons in the family whose ID is no longer referenced For more information on using the Data Editor see the Data Editor chapter SAVING YOUR BUNDLE When you are done editing your Finder bundle click in the GoAway box to close the bundle its autograph resources and all of its related minor FREF resources New entries in the bundle list will have new FREF resources created for them If you are adding a new Finder Bundle to a file you should make sure that the Has Bundle bit in the Finder Flags word

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