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1.     mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 2 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53    Now make sure that only Layer1 is visible  because we wouldn t want to erase the lamp or the camera   select  everything on that layer using AKEY and erase it with XKEY  gt  gt  Erase Selected Object s   This leaves all the  room we can wish for to begin our modelling job     Building the body    Change to the front view with NUM1 and add a cube   if one is not present   by pressing SPACEKEY  gt  gt  Add   gt  gt  Mesh  gt  gt  Cube  A cube will appear and it will be in EditMode   Our cube in EditMode  all vertices  selected         Our cube in EditMode  all vertices selected     EditMode is a mode in which you can edit the vertices of the mesh  By default  all vertices are selected for  every new object created  selected vertices are highlighted in yellow   unselected vertices are pink      We will call our Gingerbread man  Gus   Our first task is to build Gus s body by working on the vertices of our  Cube  To see the Blender tools that we ll use for this purpose  press the button showing a square with yellow  vertices in the Button window header  The Edit Buttons Window button   or press F9    Muto nat Sn TL ated LT   a  rae  eeoa 7          The Edit Buttons Window button     Now locate the Subdivide button inthe Mesh Tools panel and press it once  The Edit Butt
2.    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53    Now Gus has two eyes     Mouth      Exit EditMode  TAB   and place the cursor as close as you can  remember the SHIFT S key  to the center  of Gus s face  Add a new sphere and scale and move it exactly as before  but make it smaller and place it  lower than and to the right of the cursor  centered on the SubSurfed mesh vertex Creating a mouth with  Spinning tools          Creating a mouth with Spinning tools          Now  in the Edit Buttons  F9   locate the group of  buttons at bottom in the Mesh Tools Panel v Mesh Tools     The Spin Tools buttons in the Edit Buttons    Beaut  Short  Subdivide  innervert     window    Set Degr  to 90  Steps  to 3  and   Noise   Hash   Xsort   Fractal    verify that the Clockwise  TogButton is on    ToSphere   Smooth   Spit      Then  with all vertices still selected  press Flip Normals Rem Doubles limit D001    SpinDup  This will create three duplicates of the SS    selected vertices on an arc of 90 degrees  centered  around the cursor  The result should be Gus s  mouth  like the last image of the sequence shown  in Creating a mouth with Spinning tools         The Spin Tools buttons in the Edit Buttons window     Now that you have learned the trick  add three more of these ellipsoids to form Gus s buttons  Once you have  made one button  you can simply exit EditMode  press SHIFT  D to create a duplicate  and move the duplicate  into place  
3.    Once you have finished assigning materials  make layer 10 visible again  remember how  Hint  look at the 3D  window header   so that lights and the camera also appear  and do a new rendering  F12      The result should look more or less like  The complete Gus still rendering      http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_l Page 23 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki    125 05 Friday 02h53       The complete Gus still rendering     Saving    Save your image by pressing F3KEY  Enter the name of  your image in the file window and save     You must choose the image format  JPEG  PNG  and so on   by setting it in the Rendering buttons before pressing  F3KEY  The Rendering buttons window buttons  and using  the Menu  File type selection menu in the Rendering  Buttons window  in the Format Panel     Blender does not add an extension to the file name  you  must enter one if you wish     Previous  Manual PartI The  Contents                                        Game framing settings  gt  gt  PAL  SizeX  640     4 SizeY  480 MTSE  Default  AspX  100  gt    lt  AspY  100 Ss  a  PAL 16 9  PNG      Crop   PANO  Quality  90  gt       Frs sec  25 FULL  Bw EEN RGBA Unified Rend             File type selection menu in the Rendering Buttons    window     Next     Vital Functions Manual Partl Y our_First_Animation_in_30_plus_30_Minutes_Part_II       http    mediawiki blender org ind
4.   that is because the modifiers offer quite a bit of control over what s displayed    and what s not  In our case we will check the Cage Mode button so we can see the transparent faces in EditMode    Cage Mode button      Modifiers       v  Minor W Q OO x    T T Apply modifier to editing caye during Editmode      Z  Do Clippin   Copy _     Cage Mode button     We choose the axis that will run from the modelled side of our character to the side Blender is completing by  checking either the X  Y or Z button  the mirror plane is perpendicular to that axis  In our case it is the X axis    Axis perpendicular to the mirror plane         v Miror EI O 0O x     lt  Merge Limit  0 0010    Appl  Wy z  Do Clipping      pecify the axis to mirror about       Axis perpendicular to the mirror plane     The Merge Limits button  Merge Limits button  acts as a safety net  Any vertex closer to the mirror axis  than the  limit we set  will be placed exactly on the mirror plane  The limit can be set from 0 000 to 1 000 units and how  big it should be depends on the nature and the scale of the current job     For modelling Gus  a vertex that would be more than 0 1 units away from the mirror plane would be noticeable  but anything closer might not  Our mesh could end up ripped in the middle if vertices that should be on the  mirror plane aren t  To avoid inadvertently neglecting a wandering vertex that can cause some problem we should  set the Merge Limits to 0 1     v Miror WE O 0O x       Merge Li
5.   via the File gt  gt Save menu shown in The Save menu    or CTRL W  Blender will warn you if you try to overwrite an  existing file     Blender does automatic saves into your system s temporary directory     By default  this happens every four minutes and the file name is a  number  Loading these saves is another way to undo unwanted  changes     Materials and Textures    It s time to give Gus some nice cookie like material       Select Gus  Then  in the Button Window       125 05 Friday 02h53       Osi  Add Timeline Game Render    New Ctrl x  Open    Ei  Reopen Last Ctrl O    Recover Last Session    Save As    Piz  Compress File   Save Image    F3  Dump Subwindow Ctrl F3    Dump Screen Ctrl Shift F3  Save Runtime     save Dynamic Runtime       Save Default Settings Ctrl U  Append    Shift F1  Import b  Export b    Pack Data  Unpack Data       Quit Blender Q    The Save menu     header  select the Shading Context b j   SS  N   the red dot button  The Material Butons     CEB aa a    window Button   or using the F5 key     The Material Buttons window Button        a    ee AA    The Button window will be almost empty because Gus has no materials  yet  To add a material  click on the Menu Button in the Material    Panel  the one with two triangles  pointing up and down  and select  Add New  The Material Menu button    MEG   08 SIE    The Material Menu button     The Buttons window will be populated by Panels and Buttons and a string holding the Material name    Material  by defa
6.  Sizey  0 633 Sizez  1 000    EOLA  E    ITET    Vertex Groups    New _  Delete __  elec    deccinn Ramnva       Slimming Gus using constrained scaling     Let s make Gus thinner       Press SKEY and start to move the mouse horizontally   Click MMB to constrain scaling to just one axis or  press YKEY to obtain the same result   If you now move the mouse toward Gus he should become thinner  but remain the same height       The three numbers on the 3DWindow toolbar show the scaling factor  With constrained scaling  only one of  these numbers will vary  Press and hold CTRL  The scale factor will now vary in discrete steps of value  0 1  Scale Gus down so that the factor is 0 2  then set this dimension by clicking LMB       Return to Front view and to Solid mode  ZKEY   then rotate your view via MMB  Gus is much better  now     Let s see what Gus looks like    We re just about ready to see our first rendering  but first  we have some work to do     SHIFT LMB on the top right small button of the layer visibility            buttons in the 3DWindow toolbar  Making both layer 1 and 10 visible   z  to make both Layer 1  Gus s layer  and Layer 10  the layer with the jle JE    camera and the lamp  visible  Making both layer 1 and 10 visible           A Tip  Remember that the last layer selected is the active  layer  so all subsequent additions will automatically be on  layer 10          Select the camera  RMB  and move it to a location like  x 7  y  10  z 7   Do this by pressing GKEY an
7.  the grey box  encompasses all the leftmost vertices  Now release the LMB  The sequence of Box selecting a group of vertices      http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 4 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53       The sequence of Box selecting a group of vertices     Press XKEY and from the popup menu select Vertices to erase the  selected vertices  The pop up menu of the Delete  XKEY   action      Edges    Faces   All   Edges  amp  Faces  Only Faces  Edge Loop       The pop up menu of the Delete   XKEY  action     Mirror modelling    To model symmetrical Objects we can use the Mirror modifier  It allows us to model only one side of Gus while  Blender creates the other in real time  Go to the Edit context  F9  and find the Modifiers panel   The modifiers  panel      Modes  EEES  Add Modifier  Add Modifier To  Plane Subsurt    Lattice  Curve  Build             R       Decimate  Wave  Armature        Boolean    List of modifiers     The modifiers panel     http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 5 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53    It is pretty empty for the moment  Clicking the button marked Add Modifier opens a list from which you ll choose  Mirror List of modifiers      Nothing much seems to happen
8. 5 05 Friday 02h53    MeV dew OU Uy eeu mae a wiuw aawit vam Va ware j wauw y yw     GKEY  the plane down to Gus s feet  using CTRL to keep it aligned with Pivot   Gus    Active Object      aan    Switch the reference center from  3D Cursor   where we set it at the   Individual Centers    4  3D Cursor    beginning  to  Median Point  by pressing the highlighted button  Set the  reference center to Object center    Q Bounding Box Cemter      Go to Camera view  NUMO  and  with the plane still selected  press SKEY      gt   to start scaling  iog AJIA O  E   Gi         ae Set the reference center to    Enlarge the plane so that its edges extend beyond the camera viewing area  Object center   as indicated by the outer white dashed rectangle in Camera view     Lights    Now  lets add some light       In Top view  NUM7   move the Lamp light  SPACEKEY gt  gt ADD gt  gt Lamp  in front of Gus  but on the  other side of the camera  for example in  x   9  y   10  z 7   Inserting a Lamp       SET    Pes     1  Lamp    Z View Select Object     Object Mode _    9    4 le 4 5  olca EHDE     1  Lamp    oot        1  Lamp  1  Lamp      Select Object   te ovject Mode      9  Le d  MM     9  e    MMM of  ciowa e  FETT     Inserting a Lamp        http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 13 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53         Switch to the Lamp Buttons in 
9. Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53    Manual Partl Your First Animation in 30 plus 30  Minutes Part I    From Blender Wiki     lt  Manual   PartI   4  User Manual  Contents   Guidelines   Blender Version 2 41   gt      Contents      1 Your First Animation in 30 plus 30 Minutes Part I    1 1 Warming up    1 2 Building the body    1 2 1 Mirror modelling    1 2 2 Arms and Legs    1 2 2 1 Undo Redo    1 2 2 2 Coincident vertices    1 2 3 The Head    1 2 4 SubSurfaces    1 2 5 Constrained Scaling    1 3 Let s see what Gus looks like    1 3 1 Precise Location and Rotation    1 3 2 Camera setup    1 3 3 The Ground     1 3 4 Lights    1 3 5 Rendering    1 3 6 Saving our work    1 4 Materials and Textures    1 4 1 Eyes and detail    1 4 2 Mouth    1 4 3 Eyes material    1 4 4 Rendering    1 4 5 Saving    Your First Animation in 30 plus 30 Minutes Part I    This chapter will guide you through the animation of a small  Gingerbread Man  character  We will describe each  step completely  but we will assume that you have read the interface chapter  and that you understand the  conventions used throughout this book     In Part I of this tutorial we ll build a still Gingerbread Man  Then  in Part II  we will make him walk   Warming up  Let s start Blender  On the screen you should see  from the top view  the default set up  A camera  a light  and a    http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_
10. Mode and move the newly created vertices down  constraining the  movement with MMB  for about one third of a grid unit  rightmost image of Adding the head          Adding the head     SubSurfaces    http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 8 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki    So far what we have produced is a rough figure at best  To  make it smoother  locate the Modifier panel andadda  Subsurf modifier   The Subsurf modifier in the Modifiers  panel   Be sure to set both Levels NumButtons below or at 2   The first Level is for what you ll see in the 3D Window area   the second for the renderer                    SubSurfaces  SubSurfacing is an advanced modelling tool  it  dynamically refines a given coarse mesh creating a much  denser mesh and locating the vertices of the finer mesh so  that they smoothly follow the original coarse mesh  The shape  of the Object is still controlled by the location of the coarse  mesh vertices  but the rendered shape is a finely smooth  mesh                       125 05 Friday 02h53    Modifiers Shapes Mesh Tools 1    Add Modifier To  Cube  v Subsut ss    Catmull  Clark ul   4 Render Levels 2__  gt        The Subsurf modifier in the Modifiers panel of the  Edit context  F9       Switch out of EditMode  TAB  and from the current Wireframe mode to Solid mode using ZKEY to have  a look at Gus  He should look like  Setting Gus 
11. al Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53      Return to the Material buttons  F5  and set the Map Input and Map To tabs of the Texture Panel  as in  Settings for the Stucci texture in the Material Buttons window   Release the Col Toggle Button and  set the Nor Toggle Button  then raise the Nor slider to 0 75  These changes will make our Stucci texture  act as a  bumpmap  and make Gus look more biscuit like     v Map Input            Now add a second texture  name it  Grain   and make it affect only the Ref property with a 0 4 Var   Settings for an additional Noise texture in channel 2   The texture itself is a plain Noise texture     Man To Vv Map input    Glob IT   Stick   Win   Nor   Ren    rco MEF         Give the ground an appropriate material  such as the dark blue one shown in  A very simple material for  the ground         A very simple material for the ground        Eyes and detail    To give some finishing touches we ll add eyes and some other details     http   mediawiki blender org index php Manual Partl Your_First_Animation_in 30_plus_30_Minutes_Part_l Page 19 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53      First make Layer 1 the only one visible by clicking with LMB on the layer 1 button  Layer visibility  buttons on toolbar   This will hide the lamps  camera  and ground     hn   an coool  A COO  Layer visibility buttons  on toolbar       Place the 
12. as shown in The complete Gus      http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 21 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53       The complete Gus     Eyes material    Give the eyes a chocolate like material  like the one shown at the top in Some other candy materials   Give the  mouth a white sugar like material  like the second one shown in  Some other candy materials   and give the  buttons a red  white  and green sugar like material  These are shown from top to bottom in  Some other candy  materials  too     http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 22 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53         T    MA Choca  2l xig  F          Col 1 000 mmmn       iw A100 e   Material   Ramps  _S4  siMARedSugar   2  x   6 F      MESphere 108 KAE 1 Mat 1       Full Osa  Strands   Wire   Zinvert      irmi me      raon Eb     Traceabl  Shadbut         7    ease uce ney OO  CHo AL       Objects sharing a material   White Sugar        To give one object the same  material as another object  select Ground  that material in the Green Sugar  Material Menu list which Ginger Bread  appears when you press the Menu Choccolate   Button ButtonWindow ADD NEW  Material Panel  see   Material Menu   Material Menu           aan   1    Rendering 
13. cursor at the center of Gus s head   Remember that you are in 3D so be sure to check at least two  views to be sure        In ObjectMode  add a sphere  SPACE gt  gt ADD gt  gt Mesh gt  gt UVsphere   You will be asked for the number  of Segments   meridians  and Rings   parallels  into which to divide the sphere  The default of 32 is  more than we need here  so use a value of 16 for both  The sphere is in the first image at the top left of the  sequence in  Sequence for creation of the eyes        Scale the sphere down  SKEY  to a factor 0 1 in all dimensions  then switch to side view  NUM3  and  scale it only in the horizontal direction  YKEY  a further 0 5  see the second two images in  Sequence for  creation of the eyes      ewes  4    ait  sits  H   7  nin FEE alr N       Sequence for creation of the eyes        Zoom a little if necessary via NUM   MW  or CTRL MMB  and drag the sphere  GKEY  to the left so  that it is halfway into the head  as shown in the first image in the second row of  Sequence for creation of  the eyes        Return to front view  NUM1  and move the sphere sideways  to the right  Place it where Gus should have  an eye       Flip a duplicate around the cursor by following the sequence you learned when flipping Gus s body     Select the crosshair toolbar button  in EditMode AKEY to select all  SHIFT D  ESC MKEY   Global X Menu entry     http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 20 sur 25 
14. d    http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 10 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53    dragging the camera while keeping CTRL pressed to move it in steps of 1 grid unit     Precise Location and Rotation    If you prefer to enter numerical values for an object s location you can    do so by pressing NKEY and modifying the NumButtons in the Panel  XY Transform Properties  that appears  The Panel for numerical input of object position rotation  Par   etc   Remember to press OK to confirm your input        tock  0 000          4 Loc    0 000             Locz  0 000         Rotk  0 000         Sizex  1 000       Rot   0 000      Size    1 000          RotZ 0 000           SizeZ  1 000          The Panel for numerical input of object  position rotation etc     Camera setup    To make the camera point at Gus  keep your camera selected then select Gus via SHIFT RMB  The camera  should be magenta and Gus light pink  Now press CTRL T and select the Track to Constraint entry  in the pop up  This will force the camera to track Gus and always point at him  This means that you can move the  camera wherever you want and be sure that Gus will always be in the center of the camera s view     Tracking  If you choose the option Old Track and the  camera has a rotation of its own  as is often the case  it could  point in an unexpected direction  In that case 
15. do and keep pressing CTRL Z to roll back changes as long as the Undo  buffer will allow  SHIFT CTRL Z re does changes  ALT U opens a menu with a list of possible undos so that  you can easily find the point you want to revert to     Two things to remember       Undo in EditMode works only for the Object currently in that mode     Undo data is not lost when you switch out of EditMode  but it is as soon as you start editing a different  Object in EditMode     In Obj ectMode the same shortcuts apply  CTRL Z to undo  SHIFT CTRL Z to redo and ALT U to see the  history  If you made changes in EditMode that are not lost for that Object  they will all be undone in one  single shot with CTRL Z when this step   marked as Editmode in the Obj ectMode  ALT U  history   has  its turn     Another way to get out of trouble is to press ESCKEY in the middle of an action  This cancels the action  reverting to the previous state     Coincident vertices    If you extrude  and in the process of moving  change your mind and press ESCKEY or RMB to cancel  the    http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 7 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53    extruded vertices will still be there  in their original location  While you can move  scale or rotate them by  pressing GKEY SKEY or RKEY  you probably don t want to extrude them again     The simplest means of getting rid o
16. ex php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_l    Page 24 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53    Retrieved from   http   mediawiki blender org index php Manual Partl Y our_First_Animation_in_30_plus_30_Minutes_Part_I          This page was last modified 15 33  3 May 2006     http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_l Page 25 sur 25    
17. f them is to go back to prior steps before you created them with Undo CTRL   Z     Gus should now have a left arm that you modelled  he s facing  us  and a right arm that Blender added  We will build the left  leg the same way by extruding the lower vertices  Try to  produce something like in  Body   You will need to uncheck   Do Clipping  if you were using it before  otherwise Gus will  end up with a skirt rather than pants                                    Note  We use the Extrude tool three times to make the leg   We don t care about elbows  but we will need a knee later on                 We re done with mirror modelling  In the next steps we will  experiment with other techniques  We need to make the right  part of our model real since nothing done with modifiers is  permanent unless we apply the changes  With Gus being in  ObjectMode TABKEY click on the Apply button of the  Mirror modifier           Moving the cursor  To place the cursor at a specific grid  point  position it next to where you want it and press SHIFT   S to bring up the Snap Menu  The entry Cursor  gt Grid  places the cursor exactly on a grid point  Cursor  gt Sel  places it exactly on the selected object  The other options  don t apply to the cursor                             The Head    Gus Needs a head       Move the cursor to exactly one square above Gus s body  leftmost image of  Adding the head   and add a  new cube  SPACEKEY gt  gt ADD gt  gt Mesh gt  gt Cube       Press GKEY to switch to Grab 
18. m 0 1010      Apply    Avi  NAS linnine Conv  Distance from axis within which mirrored vertices are merged    Merge Limits button     Finally  with the Do Clipping button checked  Do Clipping button   our mirror becomes a frontier that no vertex  can cross  If this were to happen it would cause quite a mess  Also  when Do Clipping is active  every vertex that  is on the mirror sticks to it     http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_l Page 6 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53       Prevents during Transform vertices to go through Mirror    Do Clipping button     As you can see  the Mirror modifier gives us a lot of features to make our lives easier     Arms and Legs    Let s create Gus s arms and legs  Using the sequence you just learned  Box Select the two top right most  vertices  Extruding the arm in two steps   left   Press EKEY and click on the Region menu entry to extrude  them  This will create new movable vertices and faces which you can move with the mouse  Move them one and a  half squares to the right  then click LMB to fix their position  Ext rude again with EKEY then move the new  vertices half a square to the right   Extruding the arm in two steps  shows this sequence        Extruding the arm in two steps     Undo Redo    Blender has two Undo features  one for EditMode and the other for ObjectMode     In EditMode press CTRL Z to Un
19. ons window  for a Mesh   This will split each side of the cube in two  creating new vertices and faces  The cube  subdivided  once      http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 3 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53    Y Mesh Tools    i eee    Flip Normals   Rem Doubles Limit       Clockwise    The cube  subdivided once        The Mesh Tools panel in the Edit context  F9      With your cursor hovering in the 3D window press AKEY to deselect all elements  Vertices will turn pink        Box Select        On many occasions you may have vertices  hidden behind other vertices  as is the case  here  Our subdivided cube has 26 vertices  Limit   yet you can only see nine because the selection  others are hidden  A normal RMB click button  selects only one of these stacked vertices    whereas a box select selects them all  But   beware that by default this is true only for   the wireframe drawtype   in any other mode  Shaded  Solid or  Textured we can only select visible vertices  even with box  select  To select vertices that are hidden behind others  uncheck the limit selection button  Limit selection button                  ooo He     Mpeo oH Ss    Now press BKEY  the cursor will change to a couple of orthogonal grey lines  Move the cursor above the top left  corner of the cube  press and hold LMB  then drag the mouse down and to the right so that
20. plus_30_Minutes_Part_l Page 1 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53    cube  The cube should already be selected  as indicated by its pink color  Default Blender screen as soon as you  start it             gt  File Add Timeline Game Render Help     SCR2 Model  X     SCEScene  x ENA Ve6 6   Ed 12 12   Fa6 6   Mer       Default Blender screen as soon as you start it  small      We will organize our working area by placing objects on different layers where we can hide them  we can also  bring them back in the current scene whenever we need them  Here is how layers work     Blender provides you with twenty layers to help to organize your work  You can see c  which layers are currently visible from the group of twenty buttons in the 3D window   HH  header  Layer visibility controls   You can change the visible layer with LMB and PE    toggle visibility with SHIFT L  The last layer that is turned on becomes the active    layer  The active layer is where all objects that will be created are stored  Payer vey connols     So let s clean up the place     Select the camera and the lamp with SHIFT RMB and press MKEY  A    small toolbox  like the one in  Layer control toolbox   will appear beneath  your mouse  with the first button checked  which means that Layer  is mH HHH  visible  Check the rightmost button on the top row and then click on OK  This       will move your camera to layer 10 Layer control toolbox     http
21. select the  tracking object  in our example the camera   and press ALT R  to remove the object s rotation  Once you do this the camera  will really track Gus      Camera position with respect to Gus  shows top  front  side and camera view of Gus  To obtain a camera view  press NUMO     http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_l Page 11 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53     1  Lamp  1  Lamp    Gii    View Select Object  t ovject Moe e    J    onject Move e   4        M ciova_   TOE     1  Lamp  1  Lamp    x Select Object   ovject Mode 2   94  e d  RM d    J  Mo  ciowa e  FH     Camera position with respect to Gus        The Ground    Now we need to create the ground for Gus to stand on     In top view  NUM7   and out of EditMode  add a plane     SPACE gt  gt ADD gt  gt Mesh gt  gt Plane    Note  It is important to be out of EditMode  otherwise the    newly added object would be part of the object currently in  EditMode  as it was for Gus  head when we added it  If the    cursor is where  Camera position with respect to Gus  shows   such a plane would be in the middle of Gus s body        Switch ta OhiectMade TARKEY and Front view  NTTM1  and move    http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 12 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 12
22. the Shading                context via the button with a lamp in the EE UIA le 3 pA cil a El JEEE  Button Window toolbar  The Lamp Buttons ole OB lala  mj   window button   or FSKEY  The Lamp Buttons window button        In the Buttons Window  Preview Panel  press the Spot toggle button to make the lamp a Spotlight   Spot light settings   of pale yellow  R 1  G 1  B 0 9   Adjust ClipSta  to5  Samples  to 4  and  Soft  to8      i  Shadow and ME GATTE 1S ar     Buf Shadow       Haloint 1 000 ma    Only Shadow  y Shadow    5 Shadow BufferSize  1024    Shadow Buffer Size  1024      hio         Spot light settings     Make this spotlight track Gus just as you did for the camera by selecting Spot  SHIFTKEY  then Gus  then  by pressing CTRL T  If you added the spot in Top View you should not need to clear its rotation via  ALT R     Add a second lamp in the same location as the spotlight  and again in Top View  with   SPACEKEY gt  gt ADD gt  gt Lamp   Make this lamp a Hemi lamp with energy of 0 6  The Hemi lamp  Settings      Amp Shadow and MESTE TUET RG       The Hemi lamp settings    Two lamps   Use two or more lamps to help produce soft   realistic lighting  because in reality natural light never comes  from a single point     Rendering    We re almost ready to render  As a first step  go to the Scene context and bring up the Render buttons by pressing  the image icon in the Button window toolbar  The Rendering buttons window buttons   or F10     http   mediawiki blender org inde
23. to smooth  left         Setting Gus to smooth       To make Gus look smooth  press the SetSmooth button found in the Link and Material panel of  the Edit context  F9   Gus will now appear smooth although he may wear some funny black lines in his  middle  This is usually avoided if you used the Mirror Modifier but it might happen when extruding  and flipping  as it was done before the modifier was introduced   Setting Gus to smooth   middle   These  lines appear because the SubSurf s finer mesh is computed using information about the coarse mesh normal  directions  which may not all point in the right direction  that is  some face normals might point outward  and some inward  To reset the normals  switch back to EditMode  TAB   select all vertices  AKEY    and press CTRL N  Click with LMB on the Recalculate normals outside box which  appears  Now Gus should be nice and smooth  Setting Gus to smooth  right      Press MMB and drag the mouse around to view Gus from all angles  Oops  he is too thick     To fix that  switch to side view NUM3  Now  switch to EditMode  if you are not there already   then back to    Wireframe mode  ZKEY   and select all vertices with AKEY     http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 9 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53    Constrained Scaling     Slimming Gus using constrained scaling   left      EA  Ta Sizex  1 000
24. ult  will appear next to the white square button  Change this to something meaningful   like GingerBread     http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_l Page 17 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53      Modify the default values as per  The Material Buttons window and a first gingerbread material  to obtain  a first rough material           VCol Light   VCol Paint   TexFace   Shadeless      Ful Osa  Strands   Wire   Zinvert_              Arno 0 500 mami       Emit 0 000      The Material Buttons window and a first gingerbread material       Press the Menu Button in the Textures Panel area  The Textures menu button in the Material Buttons  and  select Add new  We re adding a texture in the first channel  Call it  GingerTex      bA RGA Texture Bayram al a o ame    GingerTex       The Textures menu button in the Material  Buttons      Select the Texture Buttons by clicking the a  button in  The Texture Buttons window iels eja   Pat  Eat  gg  Button  or by pressing F6     The Texture Buttons window Button       From the columns of ToggleButtons which appear in the Texture panel select Stucci and set all  parameters as in  The Texture Buttons window with a stucci texture         The Texture Buttons window with a stucci texture     http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 18 sur 25    Manu
25. x php Manual Partl Your_First_Animation_in 30_plus_30_Minutes_Part_l Page 14 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53    Panels     0    ci  a  2  gt      The Rendering buttons window buttons      24       In the Format Panel  set the image size to 640x480 with the Num buttons at the top right  In the Render  Panel set the Shadows Toggle Button top center to On  and the OSA Toggle Button center left to On as well   The Rendering Buttons window   These latter controls will enable shadows and oversampling  OSA  which will    prevent jagged edges        v Format            The Rendering Buttons window    Now press the RENDER button or F12  The result  shown in  Your first rendering  Congratulations     is actually  quite poor  We still need materials  and lots of details  such as eyes  and so on     r    http   mediawiki blender org index php Manual Partl Your_First_Animation_in 30_plus_30_Minutes_Part_l Page 15 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki 125 05 Friday 02h53       Your first rendering  Congratulations     Saving our work    Tf van have nat dane sa alreadv naw woanld he a cand time ta save    http    mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 16 sur 25    Manual Partl Your First Animation in 30 plus 30 Minutes Part     BlenderWiki    BR YU murty Bee te vy Eee y uvt rete vo u EU uw vy LTS    your work
    
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