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1. 1 to 5 Fig 2 B of the default setting using E or E buttons and confirm by pressing J You can start the game by pressing Run Pause Below you will find two examples of setting a program On our Internet site www dgtprojects com you will find more examples 3 A simple example Suppose you want to play a game with 15 minutes for the player on the left and 30 minutes for the slightly weaker player on the right Suppose you want to save this as default setting number 3 e Select option number 00 e Confirm by pressing EY e Select TIME e Confirm by pressing J e Set as follows 0 EJ 1 O 5 OD 0 O 0 O 0 O 3 D 0 gt Fi 0 gt Fi 0 i gt e Select END e Confirm by pressing D e Hold the S button for a few seconds e Select default setting number 3 e Confirm by pressing EY 4 A complex example Suppose you want to play in 3 periods 40 moves in 1 hour and 30 minutes followed by 20 moves in 30 minutes and finish playing Fischer with an extra 20 seconds attracted per move Suppose you save it as default setting number 5 e Select option number 00 Confirm by pressing D e Select TIME Confirm by pressing D e Set as follows 1 3 O 0 O 0 O 0 O 1 O 3 O o O 0 O 0 O e This completes period 1 Again select TIME Confirm by pressing D e Set as follows 0 EY 3 O 0 O 0 O 0 OD e This completes period 2 e Select FISCH e Set as follows 0 EY 1
2. starting the DGT XL select option 00 using the J or Eq buttons and press Q to activate it 1 Activating a default setting To activate a default setting hold the Store button S for a few seconds while the option digit is flashing L Load will appear in the left display Then select one of the five default settings 1 5 Fig 2 B by using the J or EJ buttons Finally press J to confirm your choice By pressing the Run Pause button briefly this default setting is activated By pressing the Run Pause button again the timer will be activated for the start of a new game 2 Manual settings In a manual setting you can create up to five consecutive periods setting a standard method Time Fischer Bronstein Delay Hourglass Upcount Byo yomi for each period with desired values for both time and number of moves A manual setting can be saved after input Choose Option 00 On the left the number 1 will appear Fig 2 B to indicate the first period has to be set Select a timing method Fig 2 C by proceeding to the desired method using the D or J buttons buttons Confirm by pressing EY Set the standard time for the player on the left in the left display Use the D or GJ buttons and confirm by pressing It is possible to return to the previous digit using the JJ BACK button Set after each other Hours tens of minutes single minutes tens of seconds seconds Continue to the right display and repeat the proce
3. the clock after a game you will have to switch off the clock first using the ON OFF switch 3 Choosing an option number When you switch on the timer the display shows the option number that was last selected Press the 1 or E 1 buttons in order to change the number on the timer s display Fig 1 4 Activating an option number When the selected option number appears in the display press J OK to activate this number The starting time will now appear in the display For details on manual settings option 00 see the Manual Settings section 5 Buzzer The DGT XL has an automatic sound signal which indicates that a player approaches and exceeds the time limit Switch the buzzer on or off by pressing and holding the sound button firmly for three seconds The symbol c4 in the display Fig 2 E shows the sound signal is switched on 6 Starting a game After activating the option number press the Run Pause button to start the timer Ensure the lever is in the correct position before the game begins This is especially important when playing Fischer or Bronstein as the clock will know who is to play white and who is to play black by recognizing the initial position of the lever The display will show which side has started the game playing white 7 Color indication Central in the display of the DGT XL the icons and indicate which player is playing which color Fig 2 F To set this defaul
4. Fig 1 Table of contens Introduction Timing Methods s s 2 1 TIME Options Dit0 5 sane onan tnamamstandtantsnmutaantecan dines nate 2 2 1 PERIOD Guillotine Options 6 and 7 c eee 2 3 2 PERIODS Guillotine Option 8 ccecce 2 za 4 3 PERIODS Guillotine Option 9 csccccccccccccc 2 5 Fischer Blitz Rapid and Slow Options 10 11 and 12 2 E kog 6 Fischer Tournament Option 13 eeen 2 THE na 7 Bronstein Blitz Rapid and Slow Options 14 15 and 16 2 Lo dJ L 8 2 PERIODS Fischer Options 17 and 18 2 l J a pp TORES 9 GO using the Canadian Byo yomi method Options 19 and 20 A aaa austen amao E E a 3 IO E gt gt i T 10 Scrabble Upcount Option 21 c ce eeeeeeee eee 3 aT Af O H B ce 11 Hourglass Option 22 eesecccesecceserere 3 v swich of y OP SLALOM iosi m satoina oa teats aaa A EER aT 3 vao I Bat OPIS csisssjsisternanssisnscie snttesaiitin earetea mide anna arate 3 i 2 Switching on the DGT XL asisossesriatiausannanas nann 3 3 Choosing an option number cece eee eee tees 3 4 Activating an option NUMbETr eccere 3 Ell Back Bi Run Pause Eq O ok 5 Buzzer a vey sveistnGeart ra SaiereCaaveieie re ctstealareentaca Sieareie sree B Sto
5. O 0 O 0 EY 0 O 10 minutes standard time 0 EY 2 O 0 EY 20 seconds extra per move 0 D 0 O number of moves 0 for a final period using Fischer set 0 as the number of moves for multiple periods set the number of moves per period e Select END e Confirm by pressing D e Hold the S button for a few seconds e Select default setting number 5 Confirm by pressing Eq
6. d successfully into the new DGT XL 5 Fischer Blitz Rapid and Slow Options 10 11 and 12 This method applies from the first move allowing a player to gain extra time apart from the standard period as every completed move attracts extra time By completing moves in a time that is shorter than the extra time per move a player can build up the thinking time available for subsequent moves Note The DGT XL remembers through the operation of the lever at the start of a game which player is playing white The icons and in the display Fig 2 F clearly show which player is to move This has consequences for the moment when a player exceeds the available thinking time for the first time If black is the first to exceed the allotted time for the first period then white receives a double bonus The correct operation of the lever is also important in the Fischer and Fischer Tournament options 6 Fischer Tournament Option 13 The Fischer Tournament method is the most complex in the way thinking time is regulated In addition to the extra time available per move the player is also allotted an extra amount of principal thinking time after a predetermined number of moves has been completed For this option a move counter is available This counts the number of completed moves that is the sum total of the moves played by both white and black The allocation of new principal thinking time occurs only a
7. dure for the player on the right When using Fischer or Bronstein Delay subsequently set the extra time per move or the delay time per move in minutes and seconds When using Fischer you will also have to set the number of moves for the first period afterwards When using Fischer the following is of particular importance When using Fischer it is possible to choose when to start the next period If you set the number of predetermined moves as 00 the next period will start as soon as the first player has run out of time However if you set a number between 01 and 99 the next period will start as soon as the player has individually completed this number of moves If you just want to set one period then proceed to END by pressing J or EJ buttons and confirm by pressing D If you want to set multiple periods then first choose the timing method you want to use for each period and then complete the procedure per period as indicated above After you have set the last period finish by pressing END Note Not all sequences of methods are allowed to be set If logically a sequence of settings is impossible it is impossible to select these settings If for example the second period has been specified as Upcount it is impossible to set a third period after Upcount If you want to save the set time hold the STORE button 5 for a few seconds P Program will now appear in the left display Continue choosing the number
8. he time a player has to perform an action This should be realized in a way that is closest in line with the typical features of the contest and the sport that is practiced The DGT XL offers 11 different standard methods for timing two player games The thinking times that are most commonly used are pre programmed in the DGT Clock as options 1 to 22 but it is also possible to combine different methods by manually setting your own personal preferences use option 00 Whilst several methods are well known others may be less familiar to you Several of these methods have been in use for a long time others are the result of the possibilities now offered by modern electronics Every method has its own charm and has an influence on the manner in which a sport is experienced The traditional quickie of 5 minutes per person is different from 3 minutes using Bronstein or Fischer in which every move attracts an extra 3 seconds of thinking time although the total thinking time for a game is hardly any different We recommend players to experiment with the various methods which the DGT XL offers It can add an extra dimension to your favorite sport 1 TIME Options 1 to 5 This is the simplest way to allocate time Each player is given one period in which they must make all moves 2 1 PERIOD Guillotine Options 6 and 7 The first period is used to play a predetermined number of moves The second period the Guillotine i
9. rage Sound 2 Moves Adjust 6 Starting a game 7 Color indication 8 Temporarily stopping the timer eccerre 3 Fig 2 9 Move COUNTET ssssssssssssssssseeeseereeerirteneeneenerr reren rte 3 10 Time COrrECtIONS siccccisarisenionrinmsedtieariomuacingeseatears 3 D C C 11 Canadian ByO YOMin cccccccccccceccceceeeseeeeeeeeeeeeeess 4 DIGITAL EXCELLENCE Manual settings Option 00 ccccccccccccceecessssseseeeseeeetsnaas 4 i ISCH DELAY HGLASS UPCNT BYO END ik TIME FISCH DELAY HGLASS PCNT BYO END L Activating a default setting ccccccccccccecssecscseseesesees 4 Y 2 Manual SOttings isiiss sedis sniviesindts atwinintisanivicanisiantieininainalsteaielns 4 l K 3 ae 3 3 VASIMPlE example seissndacisi sina sean cingalenainsivemtiien dian delesinsin baer 4 mer 4 Acomplex example oo ninia 4 A CE This DGT Projects product complies to the regulations for electro magnetic compatibility EMC 89 336 EEC ____ AXLE a DGT projects WWW DGTPROJ ECTS COM WWW DIGITALEXCELLENCE ORG WWW DGTXL COM DIGITAL EXCELLENCE Copyright 2003 DGT Projects BV Enschede The Netherlands User Manual Introduction Timing Methods Time is an exciting aspect of many sports This is certainly true in games such as chess go draughts shogi and Scrabble A players skill is determined not only by decisions but by how quickly those decisions are made The more a sport is seen as a contest the more important it becomes to reduce t
10. s used to finish the game 1 Period Guillotine can be used as an alternative to the traditional Rapid and Blitz with a quiet start 3 2 PERIODS Guillotine Option 8 For a less frantic game it is possible to play a game with two periods before the Guillotine 4 3 PERIODS Guillotine Option 9 A quiet end to a game also has its advantages The simple traditional clock gives the players repeated one hour periods in which to complete a predetermined number of moves For more than 50 years it was standard in chess to play a serious game in two periods separated by a break This had two disadvantages Games could not always be decided after two periods From 1990 onwards the increasing strength of chess computers and endgame databases added what some considered an unfair advantage in the ability to analyze adjourned games Various proposals were made for ways to finish games in one session without having to resort to the Guillotine method as this method may influence the final result of the game in a way that can be unsatisfactory to the players The Bronstein delay and Fischer methods provided a solution by giving players a predetermined amount of extra thinking time after making each move After the introduction of the Digital Game Timer in 1994 the application of the above mentioned methods has been a major topic in discussions in the chess world The results of these discussions have been translate
11. t ensure the lever is in the correct position before starting the timer White is always the side where the lever is lifted at the start of a game The automatic move counter will respond to this position When playing Fischer in multiple periods where transitions to the next period are dependent on a predetermined number of moves it is extremely important to set the correct color indication as otherwise the automatic adding of extra time per move will fail during transitions 8 Temporarily stopping the timer During the course of a game you can temporarily stop the timer by pressing the Run Pause button Restart the timer by pressing the Run Pause button again 9 Move counter During the course of a game you can check the number of completed moves by pressing the 2 Moves button The display will show the number of moves played so far During the check the timer will continue normally 10 Time corrections During a game you can change the time that is currently displayed by pressing the Pause button and subsequently holding the Adjust button for three seconds until the left digit flashes To change the flashing digit the number of hours of the left player press D or GJ As each desired digit appears in the display press I This causes the next digit to flash The sequence of digits is as follows Hours tens of minutes minutes and in the similar position in the display tens of seconds and seconds Firs
12. t change the left player s time then the right player s time When you have changed and accepted both players times the move counter will appear in the display You can change it as well by pressing the J or E buttons When changing the move counter of the right player it is possible that the player color icons andO will change as well as the logical result of the input of the number moves and the position of the lever If more periods are programmed or active the period number can now be changed The Fischer Tournament Program is completely derived from the input of the number of moves When the digits have stopped flashing you can start the timer by pressing the Run Pause button The timer continues using the changed times 11 Canadian Byo yomi When the Byo yomi method is active it is possible to reload the Byo yomi time for the player whose time is currently counting down by pressing and holding the BACK button J for one second After this Byo yomi time has appeared in the display a player must indicate their turn is over Manual settings Option 00 Option 00 offers the maximal freedom to set the DGT XL according to your personal preferences It is possible to choose from the different timing methods as well as to set your own preferred default settings or just to combine different systems The maximum number of personal default settings is 5 they can all be saved and recalled at a time to your own choice When
13. t the appropriate moment if the DGT XL is carefully operated 7 Bronstein Blitz Rapid and Slow Options 14 15 and 16 The oldest proposal from the chess world for a solution to the problem of limited thinking time came from IGM David Bronstein His method applies from the first move The principal thinking time is reduced by delay Before the principal thinking time is reduced the player has a fixed amount of time to complete a move It is not possible to increase the thinking time by playing more quickly as it is in the FIDE and Fischer methods 8 2 PERIODS Fischer Options 17 and 18 This method also applies from the first move Starting the game in a traditional way the player has to complete a predetermined number of moves within a fixed period of time By playing the last period using Fischer situations where time trouble influences the result of the game too much can be avoided Always ensure that the lever isin the correct position before a game begins 9 GO using the Canadian Byo yomi method Options 19 and 20 This method is derived from the original Japanese Byo yomi method of the game GO When playing with traditional clocks was the method that was most commonly used an official who would be in control of the time using a stopwatch would always accompany the players The player gets an extra 5 or 10 minutes of extra thinking time to complete a predetermined number of moves
14. usually 10 or 15 after the standard thinking time has been used up See the chapter on Operation paragraph 8 10 Scrabble Upcount Option 21 In Scrabble games have to be finished even if a player exceeds the available thinking time The more time a player uses after exceeding the available thinking time the bigger the number of points that will be subtracted You can use Upcount as an independent method by choosing manual settings option 00 This way the display will show 0 seconds when starting the game 11 Hourglass Option 22 The thinking time for the player to move decreases while simultaneously the opponent s thinking time increases This method offers an exciting alternative to the traditional quickie Operation 1 Batteries The DGT XL requires 2 AA penlight batteries We recommend alkaline batteries To insert the batteries remove the cover from the battery compartment on the bottom of the timer by clicking on it NOTE If you do not plan to use your timer for a long period we recommend that you remove its batteries If BAT Fig 2G appears on the timer display the batteries are nearly discharged and should be replaced as soon as possible When this message first appears the batteries still contain enough energy to allow the current game to be completed 2 Switching on the DGT XL Switch the time on and off with the ON OFF switch on the bottom of the DGT XL If you want to reset
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