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        User Manual of - Panda Vending
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1. Minor Prize in 15 games  P10 1 10 1 2 3   10 8 Skill setting major prize   P10 Skill Setting Major Prize   1   easiest  approx  1 win 20 games  6   medium to hard   approx  1 win 750games   2   very easy  approx  1 win 40 games  7   Hard  approx  1 win 1000games   3   easy  approx  1 win 100 games  8   very hard  approx  1 win 1500games        4   easy to medium  approx  1 win 250games    9   very very hard   approx  1 win 2000games        5  medium  approx  1 win 500 games  10   hardest  approx  1 win 2500games                                                  P14 ON or OFF doro 1 Minor prize arm no  1status  P15 ON or OFF doro0 1 Minor prize arm no  2status  P16 ON or OFF 1 or 0 1 Minor prize arm no  3status  P17 ON or OFF 1 or 0 1 Miner prize arm no  4status  P18 ON or OFF 1or0o 1 Miner prize arm no  5status  P19 ON or OFF 1 or 0 1   Minor prize arm no  6status  P20 ON or OFF doro 1 Major prize arm no  7status  P21 ON or OFF doro 1 Major prize arm no  8status  P22 ON or OFF doro i Major prize arm no  9status  P23 ON or OFF doro 1 Major prize arm no  10status  P24 1 6 1 2 3   6 2 Number of prize arm re tries  P25 Hard or Soft 1 or 0 0 Error type for minor prize err7  P26 ON or OFF 1or0  1 Attract animation strobing  display  P27 1 10 30 40 50   12 1 Game time   0                      1  P01  P02  POS  This variable sets the number of coins bills that need to be inserted into coin mechanism bill acceptor   and how many credit in one game   2  P07  Attract mode sound  This adj
2. R   Major prize  no prize or sensor broken       55 PRIZE SENSOR BLOCKED OR PRIZE   PRIZE SENSOR ELOCKED OR PRIZE       SENSOR FAULTY SENSOR FAULTY  66   ALL PRIZE ARMS STATUS ARE ALL PRIZE ARMS STATUS ARE  DISABLED DISABLED  open one minor prize arm    Ojrone major prize arm at least       77 MINOR PRZIE DEPLOYMENT ERROR N Minor prize  no prize or sensor broken       88 BILL ACCEPTOR ERROR    Check bill acceptor          99 BALANCE SENSOR ERROR Don   t shake the machine                
3. User Manual of TR1102 Stacker Machine    Dimensions  H201cm W72cm D75cm  Weight  163kg  Power  Maximum 300W   Average 150W    How to Play    1  insert coins   2  press the start stop button to start a game   3  press the start stop button to stop the moving blocks at the desired position   4  Build the stack of blocks by stopping each level of blocks on top of each other   5  Players win a prize when enter the Minor or Major lever is reached   6  on a Minor Prize win  players can select to choose a Minor Prize or press thie continue button and try for  the Major prize level  the player will not win any prize if they choose centir  ue amp  fail to reach major level     7  Game ends any time the player fails to stop the moving blocks at the desired position  or they choose a  Minor Prize     Prize Selection   Once you have won a prize  press the select button to steo through the Prize Arms     If you won a minor prize  you can only select fromthe  minor prize arms  if you won a major prize  you can  only choose from the major prize arms     Press the start stop button to dispense a_orize from the selected prize arm     Fitting Prizes To The Prize Arn   1  unscrew the Prize Locking Pin by turning it in a clockwise direction    2  Remove the pin by pullingsit all the way out   3  Attach the prizes securely to hanging Ties   4  Load the prize arm by sliding the Hanging Tie over entire arm  as shown making sure that the prizes are  facing towards the customer    5  Position the Han
4. d into Programmable adjustments Mode by pressing the test button once     PROGRAMMABLE ADJUSTMENTS MODE DIAGRAM   1  The programmable adjusments mode cari be entered by pressing the Test button once while in the Run  Test     PPPP    will be displayed on the 4 digit credit display    2  The Adjust button is pressed to step through each of the adjustment configurations  starting from the     PPPP    display  P01 being the first step  continuing through to P26  and then looping again from P01 to  P26 until the mode is exited    3  The start stop button is pressed to change the displayed value  the vale can only be stepped up by  using the start button  but the value will loop back to its minimum value the next step after its max value    4  the programmable adjustments mode is exited into audits mode  by pressing the test button once     PROGRAMMABLE ADJUSTMENTS QUICK REFERENCE TABLE   for some option  ON 1  OFF 0                             CODE   PROGRAMMABLE OPTIONAL DEFAULT FEATURES  ADJUSTMENTS VALUES SETTINGS   P01 1 10 1 2 3   10 1 Coin slot coins credit  P02 1 10 1 2 3   10 1 Coin slot games credit  P03 1 10 1 2 3   10 1 Bill acceptor  bills credit  P07 ON or OFF 1 or0 1 Attract sound  P08 1 6 1 2 3   6 3 Cube speed  P09 1 4 1 2 3 4 1 Skill setting minor prize                          PO9 Skill Setting Minor Prize                                   1  Approx  1Minor Prize in every game 3  Approx  1 Minor Prize in 10 games  2  Approx  1Minor Prize in 5 games 4  Approx  1 
5. ging Ties on the Prize arm  Space the prizes apart on the arms so they well presented   looking form the front  Ensure the prizes do not restrict the viewing of the LED display  Do not have the  prizes spaced more than    half an arm     Or the prize arm will time out and display error    6  Reinsert the Prize Locking pin by positioning it in the center of spiral making sure it always stays above  the hanging ties    7  Re fit and tighten the Prize Locking pin by turning it in anti clockwise direction    8  Ensure the Prize Locking pin always remains above the hanging tie     Prize Arm Location Diagram                                        10                                                                                        Test   Press test button  you can see two red buttons inside the coin door  under the cube  the left one is test  button and the right one is adjust button   and power on to enter the test mode  then the cube will display              release the test button to enter LAMP  amp  DISPLAY TEST     Lamp and Display Test   1  The Prize Arm Indicat  r tE  ES will light up in sequence  form 1 to 10    2  The Credit display_wili count from 00 to 99 and then repeat    3  The LED Plat fiet Display panel will be fill full    4  The Continue  Start Stop and Select button lamps will flash on and off    5  The lamp  amp  display test is exited by pressing the test button  and go to the next step test     Switch Test    1  The switch test can be entered by pressing 
6. nce      AAAA will be displayed on 4 digit display    2  The Adjust button is pressed for advancing each step through the set of audits configrations  starting  from the    AAAA display  a01 being the first step  continuing through to A05  and then looping again  from A01 to A05 until the mode is exited    3  Press the start stop button the value of the option will be displayed on 4 divit display    4  A01  total coins in   5  A02  total bills in   6  A03  Major prize out   7  A04  Minor prize out   8  A05 will clear the memory  if press the start stop button the total coins in  total bills in  major prize out   and minor prize out will be clear    9  The audits mode is exited into lamp  amp  display test oy pressing the test button once     ERRORS AND TROUBLESHOOTING  If the microprocessor detects any problems with the operation of the game  an Error code will  be displayed on the credit display  and the machine play a voice message  Errors are displayed  on the displays as    XX     where x is the error number  There are 9 error message for this  machine  listed as follows     ERROR CODE QUICK REFFERENCE TABLE             CODE   ERROR DESCRIPTION SOLUTION  11 COIN SELECTOR ERROR Check coin selector  22 START STOP BUTTON ERROR Check button function using switch test     1  Microswitch broken   2  Microswitch loosen       33 EEPROM ERROR EEPROM date is wrong  cower off and on again   MCU will reset the data soower on and reset the  machine       44 MAJOR PRIZE DEPLOYMENT ERRO
7. the test button once while in lamp  amp  display test     C XX    will  be displayed on the 4 digit display  Where    XX    is a number representing the switch that is active    2  All game switches have a code form C1 to C10 as tabled below  By activating any of the switches  their  code will be displayed on the 4 digit display  If no switches are active then    C 00    will be displayed    3  SWITCH CODE TABLE                                        CODE DISPLAY SWITCH FUNCTION SWITCH LOCATION  Co C 00 No Switch Active    C1 C 01 Bill Acceptor Active Bill acceptor door  C2 C 02 Adjust Switch Active Test panel  C3 C 03 Start Stop Button Active Control panel  C4 C 04 Coin Switch Active Coin door  C5 C 05 Not Use    C6 C 06 Select Button Active Control panel  C7 C 07 Prize Sensor Active Prize box  C8 C 08 Continue Button Active Control panel  c9 C 09 Not use    C10 C 10 Balance Switch Active Cabinet back                      Normal condition for the game is    C 00      no switches are active     RUN TEST    1  The run test can be entered by pressing the Test button once w  il   in the Switch Test     rrrr    will be  displayed on the 4 digit display    2  The Adjust button is pressed once to start the run test mode   The 4 digit display will indicate  r 01 the  first minor prize arm and the also flashing the indicator L ED sThe Adjust button is then pressed again to  step through each prize arm  flashing the indicator LED    of the current prize arm    3  The Run Test is exite
8. ustment turns the attract mode sound on or off  This is the sound and music that the game  generates to attract customers when it is not being played   3  PO8  Cube Speed  This option is for setting the cube speed  This affects the speed of the cube block movement as the  player increases in levels   4  POY  P10   Skill setting  PO9 sets the skill level for players to reach the minor prize level  P10 sets the skill level for players to reach the major prize level  5  P14 P23 Prize Arm No 1 to 10 status   This option is for enabling or disabling of minor prize arm numbered 1 to 10  6  P24  Number of Prize arm re tries  This option controls the number of retries a user will get when a prize arm times out during the prize  selection stage     7  P25  Error type for minor prize  err 7  This variable sets the type of action taken when there is a minor prize arm deployment error 7 err7    When set to soft on an error 7 the game will auto matically continue to play on for a major prize  If set  to hard the game will stop and display err7 in the credit display and play warning sound   8  P26  Attract animation strobing  display  This setting controls whether or not the game displays the strobing of the attract animation  When set to  on  the game will display the attract animation with strobing  it set to off  the game will skip strobing  part of the attract animation     AUDITS PROEDURE    1  The audits mode is entered form programmable adjustments mode by pressing the test button o
    
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