Home
Steel Beasts Version History
Contents
1. 300 2 304 Fixed bug Saved plans with units moved to the edge of deploy ment zones are now longer locked in place Fixed bug T xx gunner s hatches now closed Fixed bug Loading of PLN files during the planning phase blocked proper spawning of units Fixed bug AARS now show troops that were killed inside of buildings Fixed bug Clicking on sights in 3D interior will now center mouse cursor to avoid sudden inadvertent traversals Updated all MBTs armor files Reduced external sound levels further when inside a vehicle Engines for helicopters can now be turned off only when landed Adjusted brightness of thermal textures for a more consistent look Adjusted floating height of amphibious vehicles Added emplacement depth options for CV9040 and ASLAV Added Instant Action scenarios for all playable vehicles Added Gunnery Range scenarios for all playable vehicles Added CV90 user s manua Added Strv 122 user s manua compiled Moved ATGMs for T xx tanks to main gun storage area Existing missions with T xx tanks that have non zero ATGM counts should be updated in the mission editor to ensure the proper ATGM count Vehicles with mounted troops will now not open their troop hatches unless the troops are in the vehicle Refinement of vehicle collision model Fixed bug more stable bridge crossing behavior in the pres ence of enemy forces Fixed bug M1 Abrams too likely to catch fire Fixed bug Text labels
2. of triggers gt 32 disappear when used Fixed bug Gun ready to fire before loading position has been left for firing position Fixed bug Coax firing recut for moving targets improved for CV90 s computer controlled gunner Fixed bug Amphibious vehicles occasionally sank into the ground itself compiled and released
3. the amount of compression for the height map can be selected with the minimum compression set to the compres sion of the height map itself Embedding the height map in the scenario file will increase the size of the scenario file higher compression means less of an increase but embedding ensures that clients in network sessions will be able to run the scenario even if the client is missing the height map on disk This can also be a benefit if map eae is an issue since maps need only be stored on the instructor s machine Added feature to adjust 1e contour spacing in a map edi tor mission editor and planning and AAR phase when the si mu lation is running Troops mounted in vehicles will no longer be counted in condi tions that count unit numbers in regions Added feature to full pro version to disallow students from jumping to units other than the ones that they own This flag can be set in the mission editor and also changed yt the in structor during a network session compiled Fixed CTD bug 433 when a map refresh is done on a mission with bunkers and the bunkers are then moved compiled When TC is unbuttoned external gun sound will now play Thermal views in most tanks has been made more realistic by reducing resolution and adding noise Improved TOW flight model Improved modeling of Bradley FCS Fixed bug 446 Marder will reload more than 1 round at a time Fixed a 443 Company letters now appear in eee of fir
4. FCS not working yet compiled Added five new Iraqi buildings Adjusted collision avoidance for soldiers compiled Added wind turbine Fixed bug TC calling short or over when round hits target Stopped smoke arty fromtriggering under indirect attack When autodriver is off but still connected to a route we now modify or delete the first route point by projecting the unit s position on the route Capture F10 messages which is a system message use F10 for Next Vehicle hot key F9 is used to go to the driver s sta tion Removed menu bar in window so F10 system message does not affect SB Fixed problem with autologin mode so that escape key always works to exit For autologin mode Now disregarding Lt Default as callsign and using any other registered player with a ppf file If there isn t a registered player then we use the computer name as the call sign compiled Adjusted tree avoidance routine for tanks Added ability to move an entire route in the map editor Steel Beasts Version History e Added feature for bridge layers to pick up bridges manually by pressing the space bar The bridge layer must be in the correct position to pick up the bridge before pressing the space bar e Reduce minimum arty field size to 20m x 20m e Changed the show menu of the map in the AAR so that both red and ae unit symbols or vehicle symbols can be seen e Increased internally max troop squad size to 15 e Hitting de
5. Steel Beasts Version History 2 207 2 212 compiled Modified some vehicle models x files to make the box_meshes transparent so that they are not rendered These meshes are used for collision detection only Added new network feature to full professional version to allow SB to be set to auto join mode When in this mode upon startup SB will automatically look for a network session and join it The client user doesn t need to interact with SB at all in or der to join the session Pressing the Escape key or clicking on the exit button while the client is searching for a ses Sion or when it is in the staging area will take SB out of auto join mode until SB shut down and started up again In order to permanently take SB out of auto join mode the user must set this options in the Network Options Screen in the Options Screen This is of course where the user would set SB to auto join client mode Added new network feature to full p allow the host to set the starting ve in a network session in the host s St click on the participant s name to se on the vehicle that the participant sh sional version to of any participant rofes hicle aging Area Screen First ect oul it and then click d control compiled Fixed bugs Hinds drowning when starting mission over water Moving units in deployment zones during the mission Added driver s station Made generic tankUls class Added LeoAS1 and ASLAV25
6. a network session SB minimizes when it loses focus in full screen mode Added back ability for SB to be minimized in windowed mode by clicking on SB icon in Win dows tool bar Corrected some misnamed Finnish voice files Credits music will play just once now no looping Fixed bug in which infantry could fire when in water Vehicles will now try to avoid detached turrets from destroyed tanks fa ees LOS settings through forests to make Al units less ikely to see an enemy through a forest Changed rendering of ground clutter objects to reduce render ing anomalies of large ground clutter objects Ground clutter is NOT supposed to be large but there are too many maps being created with large ground clutter to use i g nore this Frame rates will be reduced in some cases now be cause of this change If frame rates are too low try setting the detail level to Medium or Low in the Options Screen compiled Infantry will fire ATGMs higher at targets that are behind ridges Increased maximum climb angle for TOW missile Revised armor values for Bradley and Mercedes compiled Modified adjust fire model for artillery so that the direction line displayed in the window is the direction to target not the direction to the arty field Adjusted timer code to better handle multi kernel machines Steel Beasts Version History Fixed bug that prevented the HIND fromfiring at enemies at times Computer controlled commanders will
7. ad vehicles no longer adds to the hit count nor logs an event e Improved vehicle movement through forests especially when in reverse e Added ability in conditions to test a unit for low ammo low fuel carrying troops carrying bridge and various types of damage These additional options have been added to the sub condition that tests whether a unit is under direct or indi rect fire For all of these options the sub condition is true if the test is true for any combatant in the unit being tested e Fixed bug in which double clicking on map screen in mission editor failed to create a selection marquee e In map editor any part of the ending half of the rotate bar of a selected object can be clicked on to rotate the object e Added roll cant to all 3D views The FCS of vehicles that should compensate for cant IRL will do so in SB e Added new playable vehicles Leopard1lAS ASLAV25 ASLAVPC M113AS4 e Added new non playable vehicles ASLAV A medic ASLAV CS logistics e Add train track texture for train tracks e Added new friendl y combatant ID feature In any 3D view ho down shift key and place red aiming mark over a combatant the combatant is friendly a text display of the combatant s ID will be displayed This feature might be replaced later with a more realistic decal ID on the vehicle themselves A Leo2 GAS reticule according to new information we re ceive d f 2 215 compiled e Added confirmation dialog box w
8. button Hp in forests more readily when moving to prevent getting hurt by branches compiled Reduced size of soldiers Updated some sound and mission files compiled and released Bradley TC eye view no longer has bottom 10 of screen blacked out Only mine plow and mine roller tanks will turn their turret over their side when breaching ee bug that causes SB to crash on some Windows 2000 ma chines Added new window to set parameters for the distance of terrain ee levels of detail This window can be accessed at any time with the default hot key of Alt D and through menu items in certain screens oot nA files will be updated properly when new hot keys are adde Adjusted network code End points of eae that are in water will op ee a about 1 5 meters above the water This makes it possible to create a bridge with a gap in the span to simulate a hole in the bridge Fixed problem with giving squads of size greater than 8 to other players in network sessions During network sessions two of the terrain detail levels wil be set to the host machine s settings and then locked Fixed bug with triggers that have numbers greater than 31 compiled Set error for infantry firing RPGs to be higher so they miss more often Added new feature for infantry to enter into buildings when given hold defend or none tactics Infantry stay outside of building with guard tactics Fixed bug that caused BRDM2ATs to rise above the ground in network
9. cept AU version due to complaints This will eventually be replaced by decal IDs on the vehicles themselves in any case Fixed bug 244 In network sessions playable spawn if units can now be crewed gunner driver TC when the unit is Spawned The usual rules of ownership and privacy still app and spawned units are always owned by the player who starte with the highest ranking unit Fixed display of artillery called by other players Mission time discrepancies between client and host are now corrected when possible These discrepancies can occur if the application is minimized or the window is moved or resized Small isolated discrepancies are corrected but large or fre quent discrepancies will cause the client to be removed from the network session Steel Beasts should NOT be minimized during a network session since it cannot respond to network messages Frequent discrepancies can happen if the system clock is malfunctioning or if a program to speed up the clock is being used Fixed menu for vehicle icon at bottom of 3D view Fixed bugs 269 and 280 same problem Bradley s should now reload their missiles properly Fixed eH 294 Switching from stabilized to non stabilized mode while traversing fast will no longer result in strange turret behavior Fixed bug 296 Made troops less afraid of water and more likely to use bridges Added flashing text at bottom of screen indicating when the active unit is reloading Adjusted joys
10. e box in the Support dialog box in mission edi Fixed bug 441 Numbering in Events Points a box of scor ing window is now correct Fixed bug 438 Host can re assign players in network session without accidentally removing them fromthe session Fixed bug 29 Results fromtank range now displayed Reduced sensitivity of joystick input Updated 3D interior models of M1Al and Bradley TC vision blocks now work in these vehicles Fixed bug 445 Bradleys are now able to fire TOWs every minute when on assault route Upgraded some building textures Upgraded some sounds compiled Steel Beasts Version History Fixed problem with embedded maps in which ground under water be dug too deep Removed UAV routes with fewer than two points Fixed bug that caused Marder s 20mmround to be too weak compiled and released Commander interior is now available in M3A2 SB will compensate for some obsolete texture file names in the themes SB will search for jpg files if there is a non existent bmp file name listed eee display when vehicles are being resupplied or re paire Repair times are now not displayed if a required truck or am bulance is required for repair Fixed bug in which hull angular speed was affecting the lead calculations Fixed bug in which loadout of first used ammo is reduced by one AAR reports are now saved on client machines in addition to the host machine Fixed bug in which BMP 1 missiles start off flying to
11. hen using save as e Fixed bug in new version that prevented missions with M3A2s to load e Trucks hit by IEDs or HE and destroyed will be displayed as burning e Hits by IEDs will be displayed in the AAR as hit by IED e Fixed bug Single round with unlimited ammo checked will be unlimited e Fixed bug Can now move gun when the 50 cal is being re loaded e Adjusted flying and aiming routines for the HIND e Increased number of possible triggers to 64 e mplemented non zero turning radius for appropriate tracked vehicles e Fixed bug Can no longer fire missile with launcher in down position Steel Beasts Version History 2 217 2 218 Bridges can now be stacked on top of each other when deployed by bridge layers Fixed bug Roads under bridges should no longer cause probl ems for the CC driver Fixed bug FASCAM minefields now work properly Fixed new bug added in 2 215 Vehicles will no longer aim too low when the gun is slaved to the sights CC Gunners on tanks with damaged GPS and GAS will be able to See enemies only within 300 meters Vehicles with no GAS like T 72 need only have damage to the GPS for this ef fect Adjusted M1A1 reticule behavior to be less sensitive Fixed bug 275 Copy graphic to other side now works cor rectly Fixed bug 207 Troops should not automatically detect vehicles within 150 meters if visibility won t allow it Removed ID readout using Shift key in all versions ex
12. ma vehi cle s grenade launcher Added tutorial for the employment of bridgelayer tanks Added tutorials for CV9040 gunner and commander Added multispectral smoke and Galix protection system Fixed bug ammunition count in T 72 and T 80 Fixed bug M113SA4 no longer amphi bi ous a ormation in the HTML AARSs by logis cn tracking of events their times Steel Beasts Version History Fixed bug turret rotation speed with hull turning into the Same or opposite direction Fixed bug turret rotation speed with hull turning Same or opposite direction during network sessions gunner and commander Fixed bug artillery delivered smoke now properly obstructs view of computer controlled forces Fixed bug Loss of alignment if gun is in back deck clearance area is now indicated in the gunner s primary sight Fixed bug M1l s cal 50 and loader s MG now don t collide as easily as before Fixed bug HIND now less vulnerable to small arms fire Fixed bug FIST V day channel and thermal view were not prop erly aligned Fixed bug Leopard 2A4 battlesight procedure is now working properly into the with human Fixed bug Infantry marked as killed on the host computer now gets properly killed on client machines too Fixed bug infantry ATGM launch sound Fixed bug Bridges laid in network sessions can now actually be crossed Fixed bug improved aiming procedures of computer controlled gunners Fixed bug added ho
13. mulation phase View moves in proportion to mouse movement Corrected tank clock in Leo2A5 Refined exit locations for troops loading and unloading Troop doors now open and close when troops load and unload Added new BRDM 2 BMP 2 BMP 2AT MT LB and J aguar1lA3 models Fixed bug in damage model which caused excessive damage Fixed display problem through TC vision blocks in M113 AO Vehicles on sunken bridges will no longer sink below ground Troops should find bunkers quicker now compiled Fixed bug Missions with HINDs in them will now load properly compiled Corrected text display of Some ammo types Adjusted joystick response Fixed display of hit vector in AAR for Red side Keyboard and other input is now reset when leaving the SB win dow in order to prevent Ul lockup Changed crosshair cursor in map editor to blue to be better seen compiled Adjusted LeoAS1 FCS based on new information Turret positions are now correctly displayed for non gunnery states In the AAR In the AAR the Wand X hot keys to move forward and backward now work after pressing the World button Steel Beasts Version History 2 225 2 226 Ambulances will now repair damaged crew members of vehicles They will not repair dismounts compiled Adjusted ASLAV 25 FCS based on new information compiled Fixed problemin which computer controlled gunners would occa sionally lose focus on target Widened tank emplacements slightly Added Ref
14. o high and so don t recover in time to hit the target Fixed bug with joystick control of TC eye view on the FISTV Fixed bug in which the loader s interior when viewed fromthe Peri in the Leo2A5 was transparent Fixed bug in HE grenade smoke ammo oadouts for Leo 2A5 Made change to allow SB to be run on Windows 98 Glass of Mercedes no longer will look bright in thermal view a i for GAS range adjustment was not working This is now i xed Added 2 lane country paved road to map editor Fixed bug that caused massive explosion of 25mm HE round when hitting a soldier Fixed bug in which 25mm HE round was not exploding when hit ting the ground Adjusted frame rate smoothing algorithm for better perform ance Added hot key for Leo2A5 gunner s mag toggle since it was in terfering with the lst return hot key for the 2a5 Fixed bug in which alternate vehicles in column formation to not scan to the left Modified Al driver behavior for column formation when halted Now drivers will move towards the column line rather than waiting for the lead vehicle to move out Fixed bug in which old missions with troops had squad sizes of 16 rather than 6 Fixed bug in classroom version in which TC pulled gunner off of target when target was given an offset deflection of shot in the mission editor Fixed bugs with map graphics not being properly sent over the network to other machines Added buttons in score windows to move sub scores up and down to
15. opard 2A4 now works Troops will now check for friendly forces in their sights be fore firing to reduce fratricide eu jerkiness in pitch of tanks when they make slight urns Proper RPG sound will now play when RPGs are fired Changed the way that the CC gunners deliberately add error to their aiming which is meant to avoid Se hits at hard Spots or possible obstacles Initial shots at targets now have no alming error added compiled Mines that explode near combatants will now show up on the 2D map as a green minefield Added feature to write hot keys to an HTML file Added tool to convert the map projection type in the map edi tor Available in classroom version PE Fixed bug in which crew information was not being sent prop erly over the network in certain special cases in network ses sions SB will now search a subfolders of the standard scenario lo cations when joini network session and searching for the scenario that is reed by the host Pressing one of the view hot keys Fl F2 etc when al ene in that view will now toggle the mouse steering on and 0 Expanded the amount of inf tics as well as a detailed and locations Added the ability to create a completely user defined language by adding a folder with language name to the loc folder Start by duplicating a language of your choice then trans late the content of the files and or replace the wave files Added tutorial for the employment of HE grenades fro
16. r different world regions compiled Added additional line objects in map editor Dirt and con crete types Added option in Options Screen to select either joystick or real control handl es as the input device compiled Hea editor will now add thm extension when saving theme iles Woodland textures now serve as the default for texture files not found in the desert of winter folders Steel Beasts Version History 2 239 2 241 2 242 Added autumn option for terrain type in theme window of the map editor compiled Changed palm switch for control handle from button 5 to 3 Fixed bug that caused invisible detail rocks to stop vehicles on roads compiled Added hot key assignment feature for controls ee help menu because it is for the most part redun ant Fixed mouse vector Fixed bug 399 grenades launched from ASLAV25 no longer blow up when being fired Fixed bug 403 No more dust trails on paved roads Fixed bug 397 Roads have proper drag and traction Added feature in mission editor to select the platoon company and size of the unit when it is created compiled Added new feature in mission editor to replace the map theme Added new feature in mission editor to replace the map using the current map size and offset compiled Increased rendering distance of ground cover objects Fixed bug that caused CTD when editing old theme files Fixed bug with old unit labeling Added low and high folder
17. re arrange their order Fixed bug with ground texture AE that caused missions that use the same piece of terrain but different terrain themes to have distant ground terrain look messed up Steel Beasts Version History 2 255 2 257 compiled Fixed tata with T72 armor settings that left it vulnerable fromthe front Positions of vehicles in AAR are more accurately recorded now so that corresponding hit rays match up more correctly Non lethal hits that happen to hit a vehicle when it is killed will no longer be recorded in the AAR as an event to avoid confusion over what killed a vehicle Fixed bug that was causing CC gunners to aimtoo low Fixed new bug that caused infantry to flicker Fixed bug in evaluating conditions with total strength sub condition Reduced time for coax repair to 50 seconds Map damage will now be passed down to attached troops Extended option in mission editor to restrict map updates and map view to all Pro versions of SB Modified vehicle behavior on bridges Added option in Option Screen to select between jpg and bmp image formats for screen shots Fixed bug that allowed artillery to be called when no artil lery Support was given in the mission editor For the arty adjustment window the left right add drop in crements have been refined to be a bit finer Changed main loop so that SB will continue to run when mini mized during a network session SB will pause when minimized if not connected to
18. resh on VSync in Display Option Menu screen Refreshing during VSync will eliminate tearing caused by draw ing to the display buffer while it is being displayed on the monitor However it will reduce the frame rate to some ex tent Fixed bug that caused hit rays in AAR to be off for fast moving targets Fixed bug that allowed tanks with only one damaged track to keep moving in a straight line Fixed bug in which HE grenades were not exploding Added string to display message for entering driver s posi tion Adjusted the Leo2 s peri response when in KH mode compiled Enabled instructor host to set triggers when he does not own the highest ranking combatant Enabled instructor to give any unit not currently occupied by another human to any player Fixed bug that caused rotated custom graphics to not appear correctly when sent to other players over the network compiled Fixed bug 370 in which control mouse steering in AAR cannot be relinquished when a window is in the center of the 3D view Fixed bug that caused trees to appear inside buildings Imported SB1 missions should no longer have palm trees in European terrain Fixed bug 372 in which main gun sound is played on Bradley Fixed bug in which MI13T0W and Humvee TOW would not fire mis siles at distant targets Vehicles should no longer start a mission intersected with buildings or trees Added terrain theme feature in map editor to allow customi zation of terrain fo
19. s under the terrain folder for ground textures Ground textures are now placed in these two folders based on their purpose cue confirmation window when flood filling map in map edi or Added new ground cover models aouen additional options for vehicle status in condition win ow compiled Fixed bug that caused crash when editing of some scores in the mission editor Limited mip maps of alpha ground transitions to prevent arti facts in terrain transitions Fixed Iase to feature compiled Fixed bug322 Rapid firing guns will no longer skip rounds when a human player occupies the vehicle compiled Increased size and resolution of ballistic tables for greater accuracy Ballistic tables now read froma resource file to prevent ex cessive loading times compiled Steel Beasts Version History 2 250 Modified look of menu screens and some other UI features Added feature to compress height maps in the map editor Com pression is selected when the height map is first created File New blank map Compression can be set to lossless or to higher compression factors up to 100x for lossy com pression Existing non compress height maps can be compressed using Options Compress height map and then Options i Save height map Added features in the mission editor to embed the height map in the scenario file Map Embed height map or map Link to ah map If the height map is embedded into the sce nario file
20. sessions when they engage an enemy Fixed some problems with the driver s position in network ses sions Fixed bug in which soldiers a see up to 1000m even if visi bility is set to less than thi Fixed bug in which bunkers or ai moved during the planning phase during a network session by one player would not be re flected on other machines Fixed bug in which mounted troops of spawned units would not be owned by any player once spawned compiled and released Adjusted CC TC behavior with respect to target selection and overriding of human gunners Fixed bug that caused laid bridges not to be recognized at times by client machines in network sessions Added TOW 2B missile top attack Steel Beasts Version History Adjusted network code to loosen requirements for clock syn chronization between host and clients Added CV 9040B infantry fighting vehicle Added CV 9040C infantry fighting vehicle Added Strv 122 Swedish main battle tank Added rearward driving camera view for driver s place of Strv 122 and Leopard 2A5DK Infantry can now occupy buildings Squads my now ne an unmanned ground vehicle UGV which can be remotely controlled and provides thermal and optical camera views from locations up to 300m away Added CH 146 Griffon helicopter Fixed bug that caused SB to fail to load certain missions and maps if the user logged into a Windows account without admin istrative privileges ee key for gunner s position in the Le
21. tick response ly d compiled Added Australian trees and bushes compiled Fixed bug 304 TC buttoning should no longer cause human gun ner or observer to go to Fl view Wheeled vehicles should turn appropriately with A D keys when going backwards Fixed bug 303 BTR80 will now fire at the enemy Steel Beasts Version History 2 222 2 223 2 224 Changed control of M1A1 50 cal back to the way it used to be mene only the arrow keys control the elevation of the 50 ca Added self destruct for FASCAM mine fields Changed map editor crosshair to white Vehicles that have drowned are now considered to be destroyed Fixed bug 44 Lasing enemy targets fromthe observer posi tion should work correctly now i bug 84 Small HE rounds will not instantly destroy bun ers Improved effectiveness of HE rounds against infantry Adjusted scanning directions for Al gunner Scattered minefields now have a randomized pattern rather than a row pattern For mine plow tanks if the owning player presses bar in the observer position the mine plow will t down Breach routes will override this Added hit vector in AAR to show where the target vehicle was Added information about the type of round that hit the target in the AAR When clicking on the World button in the AAR the worldview will automatically move to the target vehicle if there is one Changed the panning controls in the AAR and planning phase to match that in the si
22. tkeys to initiate a refill of ammunition ready compartment no longer needs menu action to do it Fixed bug remote control of other vehicles cal 50 Fixed bug some maps didn t show properly georeferenced grid coordinates Fixed bug a missing resource file error for some languages Added SPAG dummy for constructive simulation purposes Vehicles are now more easily damaged in collisions Own troops now survive collisions with vehicles Enemy troops can still be run over though Made change in network code to make SB more tolerant of large system stalls caused by memory Swapping for example to greatly reduce the chance of a disconnection in a network ses sion compiled Updated some light vehicles armor files Fixed bug Leopard 2 gunner can now change TIS settings while in KH mode Fixed bug Troops no longer dismount automatically after en gine turn off a bug Assault bridges no longer appear on both sides maps Fixed bug Vehicles no longer severely damaged or even killed occasional by small arms fire while moving towards the at tacker Changed model geometry of Leopard 2 tanks to close a ballistic hole similar to bug Fixed bug AT 6 Spiral reduced to 600mm RHAe Fixed bug Clicking on the Exit button in the map screen will no longer activate the mouse steering in the next view Fixed bug T 72 no longer shoots at distant targets with pri mary sight damaged Steel Beasts Version History 2
Download Pdf Manuals
Related Search
Related Contents
HASBRO Transformers 83743 User's Manual 4C 5C 6C - Tohatsu 取扱説明書 ビデオチャートレコーダ Owner`s Manual Blu-ray DiscTM Home Theater Sound System Pyle Amplifiers User Manual 露店等の火災予防チェック表(PDF) Busch-ComfortPanel - Busch-Jaeger Online 10 juin 2013 1 Prise de position sur les biosimilaires Istruzioni per l`uso 080915 7085410 Copyright © All rights reserved.
Failed to retrieve file