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Shake 4 New Features (Manual)

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1. To copy a single shape Right click the transform control outline or any point of the shape you want to copy and do one of the following e Choose Copy Shape from the shortcut menu e Press Control C To copy all visible shapes Right click anywhere in the Viewer then choose Copy Visible Shapes from the shortcut menu Note Since this command only copies visible shapes you can turn the visibility off for any shapes you don t want to copy To paste one or more shapes into a compatible node do one of the following Right click anywhere within the Viewer then choose Paste Shapes Move the pointer into the Viewer and press Control V Cutting and Pasting RotoShape Keyframes You can copy and paste rotoshape keyframes from one frame of the Time Bar to another Whenever you copy a keyframe you copy the entire state of that shape at that frame Chapter 2 Major Features and New Nodes 47 48 To copy a keyframe Move the playhead in the Time Bar to the frame where you want to copy the current state of the shape Right click the transform control of the desired shape then choose Copy Keyframe of Shape from the shortcut menu Note You can copy the state of a shape at any frame even if there is no keyframe there Simply position the playhead anywhere within the Time Bar and use the Copy Keyframe command That data can be pasted at any other frame as a keyframe To paste a keyframe Move the playhead in the Time Bar to the
2. Topics in Chapter 2 Shake now supports the OpenEXR format There is new support for clips and sequences sent from Final Cut Pro 5 to Shake 4 New adaptive retiming options in the Filein node use optical flow technology to create smooth motion retiming New remastering options in the Fileln node use optical flow technology to deinterlace change frame rates and rescale images for high quality format conversion A new Cache node lets you specify key points to be cached in your node tree A new clampMask parameter in the mask subtree of nodes lets you clamp mask image data to a value between 0 and 1 The RotoShape node has new features including e The ability to copy and paste shapes between compatible nodes e The ability to cut and paste rotoshape keyframes e Controls to retime shape keyframes e New commands for attaching trackers to individual shape control points e The ability to import and export shape data The SmoothCam node automatically smooths or locks camera motion in a shot Preface About the New Features in Shake 4 e The AutoAlign node uses advanced image processing to align up to three input images with one another automatically e The LensWarp node provides calibration tools to correct for lens distortion or to match the lens distortion from one shot in another Chapter 3 e Chapter 3 contains complete documentation for the MultiPlane node which provides the ability to do the following e Composite back
3. e 0 Indicates that Shake has no confidence in the analysis No keyframe is generated e translationXx translationY Contains the X and Y translation data e rotation Contains the rotation data e zoom Contains the zoom data The AutoAlign Node The AutoAlign node is unique among the transform nodes in that it can take multiple image inputs and combine them into a single output similar to a layering node This node is designed to take two or three images or image sequences that overlap and align them in different ways to create a single seamless output image Unlike similar photographic tools the AutoAlign node works with both stills and image sequences As a result you could film three side by side shots of an expanse of action and later turn these into a single extremely wide angle background plate Similarly you can set a single still image to align with the same image features in a second shot with camera motion Chapter 2 Major Features and New Nodes Stitching Images Together When you connect two or three overlapping images or image sequences to the AutoAlign node they re assembled into a single composite panoramic image The input images can be either vertically or horizontally oriented the AutoAlign node automatically determines the areas of overlap and aligns them appropriately Note The order in which you connect images to the AutoAlign node doesn t matter their position is automatically determined For exam
4. high analyze clipMode junion intersection steady Mode Ciki lock sroaath ration analysisRange The range of frames of the input image to analyze By default this parameter inherits the number of frames in the source media file represented by the Fileln node to which it s connected not the timeRange in the Globals tab processedRange This is not a user editable parameter It indicates the overall frame range that has been analyzed analysisQuality Defines the level of detail for the motion analysis There are two levels of quality normal and high In most situations normal should produce an excellent result Should you notice any artifacts set this parameter to high analyze Click this button to analyze the frame range defined by the analysisRange parameter Pressing Esc while Shake is analyzing stops the analysis clipMode The clipMode parameter provides different ways you can treat the size of the output frame in order to include or exclude black regions introduced by the SmoothCam node s transformations The clip Mode parameter has three options e union Expands the rendered frame to include the full area within which the input image is transformed If you scrub through the SmoothCam node s output with this option turned on the image appears to float about within a black frame larger than itself The frame size of the output image is larger than that of the input image Chapter 2
5. perspertivelock e InverseTransform This control lets you invert the effect of this node so that other images can be matchmoved using the same motion e translateLock Locks the image in both X and Y dimensions Chapter 2 Major Features and New Nodes 57 58 e rotateLock Locks the rotation of the image e zoomLock Locks an image that is being zoomed Note Don t turn on zoomLock unless you re absolutely positive that the image is being dynamically zoomed e perspectiveLock Locks an image experiencing a change in perspective similar to a reverse corner pin Motion The values within the parameters in the motion subtree are not meant to be editable or even directly intelligible They re available to be loaded into the curve editor so that you can find possible spikes in the analysis data that along with a low confidence value might indicate an error In this case you have the option of deleting the offending keyframe in order to see if the resulting smoothing or locking operation becomes more acceptable e confidence Unlike the tracking nodes the confidence value is restricted to one of three possible values You can load the confidence parameter into the Curve Editor to quickly find problem areas in the analysis The values are e 1 Indicates an analysis in which Shake has high confidence A keyframe is generated at these frames e 0 5 Indicates an uncertain analysis Shake also generates a keyframe at these frames
6. analyze state This parameter indicates whether or not the analysis has been made Off Distort Undistort Use this control to toggle the LensWarp node between three modes e Off Disables the effect of the LensWarp node Make sure the LensWarp node is turned off before you add calibration shapes e Distort Warps the image to introduce lens curvature to the image This mode is useful for matching the lens curvature in another image e Undistort Warps the image to remove lens curvature factor A two dimensional parameter that lets you adjust the amount of vertical and horizontal curvature Opening the subtree lets you edit the X and Y dimensions independently kappa The amount of warping applied to the image Typical adjustments fall between 0 and 1 5 but higher adjustments can be made if necessary Negative values produce opposite effects if the LensWarp node is set to Distort negative kappa values undistort the image If its set to Undistort negative values distort the image This enables you to animate changes from one state to another center The center of the warp performed to the image By default xCenter is set to width 2 and yCenter is set to height 2 Chapter 2 Major Features and New Nodes 71 72 overSampling An integer value that represents the numbers of samples per pixel that are taken into account when performing a warp This parameter is set to 1 by default which results in faster rendering times Howeve
7. By default FileOut nodes set to output OpenEXR images default to the Piz codec The following codec information appears courtesy of Industrial Light amp Magic e none No compression is applied e RLE Lossless Differences between horizontally adjacent pixels are run length encoded This method is fast and works well for images with large flat areas But for photographic images the compressed file size is usually between 60 and 75 percent of the uncompressed size Chapter 2 Major Features and New Nodes e ZIP Lossless Differences between horizontally adjacent pixels are compressed using the open source zlib library ZIP decompression is faster than PIZ decompression but ZIP compression is significantly slower Photographic images tend to shrink to between 45 and 55 percent of their uncompressed size e PXR 24 Lossy After reducing 32 bit floating point data to 24 bits by rounding differences between horizontally adjacent pixels are compressed with zlib similar to ZIP PXR24 compression preserves image channels of type HALF and UINT exactly but the relative error of FLOAT data increases to about 3 10 5 This compression method works well for depth buffers and similar images where the possible range of values is very large but where full 32 bit floating point accuracy is not necessary Rounding improves compression significantly by eliminating the pixels eightleast significant bits which tend to be very noisy and difficult
8. Note Each exported clip from Final Cut Pro 5 is brought into the Shake script using individual Fileln nodes This is true even if two or more clips originate from the same master clip in the original Final Cut Pro 5 project Chapter 2 Major Features and New Nodes 31 32 For example you can use Final Cut Pro 5 to superimpose a group of clips that you want to turn into a single composite using Shake Final Cut Pro 5 makes it easy to set the In and Out points of each clip and how they overlap You can then send the media to Shake along with each shot s edit decision information freeing you from having to reconstruct the media arrangement within Shake You can also move an entire sequence of clips into a Shake script For example you might do this to add operations to each individual clip in that scene to perform color correction or keying Once you re finished in Shake you can render the Fileln node that was automatically created when you used the Send command from Final Cut Pro 5 and easily relink the resulting media in the original Final Cut Pro 5 project How Sent Clips Are Arranged in Shake Regardless of how you move Final Cut Pro 5 clips into Shake how they re assembled in the newly created Shake script depends on whether they were sequentially arranged within a single video track or vertically superimposed using several video tracks Imported Final Cut Pro 5 clips are arranged within the node tree using Select and MultiLay
9. clean plate image is connected In this example you ll be choosing Input1 Leave mode at the default setting of Precise 3 Set the analysisRange to the number of frames you want to align This parameter defaults to the maximum number of frames within the longest image sequence that s connected to the AutoAlign node 4 Click analyze empty E precise jrobust Shake begins the image analysis The first frame may take longer than the other frames in the analysis The analysis should speed up after the first frame As the analysis is performed the playhead steps through the Time Bar frame by frame creating a keyframe at each analyzed frame Note The analysis can be interrupted at any time by pressing Esc Chapter 2 Major Features and New Nodes 5 Once the analysis has concluded changing blendMode to mix and scrubbing through the Time Bar shows you how well the resulting alignment works The Mix setting in the case of two images that almost completely overlap results in an a fifty percent blend of both images In the above image the ripples in the snow appear to align perfectly 6 In order to use this result in a paint operation set the following parameters a Set clipLayer to Input2 so that the moving shot defines the resolution of the output image b Set lockedPlate to Input2 as well so that the clean plate image moves along with the background c Set outputFrame to Input1 and set blendMode to none
10. it to hide all other layers or simply hide the individual layers that are in the way Hidden layers are not rendered To show or hide layers do one of the following Right click a layer in the Viewer and turn it on or off in the Plane Visibility submenu The Plane Visibility submenu also has commands to Hide All Planes and Show All Planes Open the Images tab then click the Layer Visibility button for that layer To solo a layer Open the Images tab and turn on the Solo button for that layer When you solo a layer every other layer in that MultiPlane node is hidden Animating Layers Layer transformations within the MultiPlane node can be animated similarly to the parameters within any of Shake s transform nodes For more information on keyframing parameters see Chapter 10 Parameter Animation and the Curve Editor on page 291 of the Shake 4 User Manual Attaching Layers to the Camera and to Locator Points When you import camera path or 3D tracking data into a MultiPlane node you gain the ability to attach layers to the camera or to one of the locator points distributed within the 3D workspace Chapter 3 Compositing With the MultiPlane Node Attaching Layers to the Camera To use a MultiPlane node to matchmove one or more images into a scene using 3D tracking data you need to do three things e Import data from a ma file e Position the images you want to matchmove e Attach the originally tracked image sequen
11. to achieve a film look for video render the 24 fps conversion first Add 3 2 pulldown to the shot in another operation by processing it in a second script or by adding 3 2 pulldown with a command line render Fast Vs Best in Remastering Parameters When setting up a remastering operation you might be tempted to simply choose Best across the board for every parameter This would probably be a mistake producing dramatically longer render times in exchange for a visually undetectable increase in quality especially at higher resolutions That said every clip s requirements are different One group of settings is unlikely to produce equal results for shots with widely different exposures grain and camera movement You re encouraged to do some limited tests prior to committing yourself to a particular group of mastering settings As you experiment with different settings be sure you always compare the output from the Fast settings to that of the Better or Best settings to make sure that it s worth committing yourself to the more computationally intensive Best settings Automatic Scene Detection for Multiple Shots If you re reading in a sequence of pre assembled shots the remastering operators in Shake use automatic scene detection to eliminate artifacts at the frame boundaries between shots This edge detection works well for cuts and dissolves but other types of transitions may produce unwanted artifacts Chapter 2 Major Features
12. you can also orbit the Perspective angle To orbit the Perspective view Move the pointer within a pane displaying the Perspective angle press X and drag with the middle mouse button held down The Perspective angle rotates about the perspective view s orbit point Before rotating the Perspective angle After rotating the Perspective angle To center the Perspective view on a selected object Select an object that you want to be the new position of the orbit point the camera or a layer and press Shift B The Perspective view s orbit point is moved so that it is centered on the selected object and the view within that pane is repositioned to a default position Note You can also use the Shift B keyboard shortcut in the camera view However Shift B only changes the interestDistance parameter of the camera to best match the position of the selected object The renderCamera Angle The camera or angle that s assigned to the renderCamera parameter in the Camera tab is special since it represents the final output of the MultiPlane node Each MultiPlane node is created with one default camera named cameral However you can use the copy button to create duplicate cameras or import additional cameras into a MultiPlane node by importing one or more ma Maya ASCII files Whichever angle is assigned as the renderCamera has the following additional properties Chapter 3 Compositing With the MultiPlane Node e It s the only a
13. A second node in the Color tab Truelight performs the same function as the Truelight VLUT except that it can be added to the node tree The Truelight node has parameters that are identical to the Truelight VLUT that let you specify the device profile current display profile and color space for the preview Additional controls let you fine tune the preview Important The Truelight functions are intended for previsualization only They are not intended for use as color correction operations For more information on using the Truelight plugins see the Truelight documentation located in the Documentation folder on the Shake installation disk Updated Onscreen Controls for Transform Nodes The pan scale and rotate onscreen controls have been updated and have additional keyboard shortcuts for transforming an image without having to position the pointer directly over it Chapter 1 Shake 4 0 Interface Enhancements Pan The pan controls provide two ways to move the image within the Viewer Drag anywhere within the image bounding box to reposition the image freely Drag the vertical arrowhead to restrict position changes to the yPan parameter Drag the horizontal arrowhead to restrict position changes to the xPan parameter You can also press Q or P while dragging anywhere within the Viewer to pan an image without having to position the pointer directly over it Scale Drag any of the corner controls to scale the entire image up or dow
14. The Images tab contains all the parameters for the individual layers that are being arranged in the 3D space of the MultiPlane node For more information on Image tab parameters see Parameters in the Images Tab on page 100 e The Camera tab contains the positioning and optical simulation parameters for each of the cameras and angles used by the MultiPlane node For more information on parameters in the Camera tab see Parameters in the Camera Tab on page 110 Using the Multi Pane Viewer Display Similarly to a 3D application the MultiPlane node s multi pane Viewer interface displays several angles of the 3D MultiPlane workspace When you first open a MultiPlane node into the Viewer the Viewer switches by default to a four pane layout which displays the Side Perspective Cameral and Top angles Whether or not the multi pane interface appears depends on how you open the MultiPlane node To view the final output from a MultiPlane node only Click the left side of the node to display it in the currently selected Viewer without also loading its parameters The Viewer displays the final output from that node just like any other node Chapter 3 Compositing With the MultiPlane Node 75 76 To work within a MultiPlane node using the multi pane interface Double click a MultiPlane node to load its image into the Viewer and its parameters into the Parameters tab Now the Viewer switches to the MultiPlane s multi pane Viewer inte
15. an actual 3D workspace Layer Transformation Values Layers can be panned rotated and scaled Transformations made using a layer s onscreen controls are relative to each layer s center point When moving layers through space the numeric values for all transformations are relative to the 0 0 0 center point of the MultiPlane node s world view Layer Onscreen Viewer Controls Unlike other nodes that present onscreen controls in the Viewer the MultiPlane node lets you select the layer you want to manipulate directly in the Viewer A layer must first be selected before you can transform it To select a layer do one of the following Position the pointer within the bounding box of any layer s image in the Viewer to highlight that layer When the pointer is over the layer you want to select click it to expose the 3D transform controls for that layer Right click in a pane of the Viewer then choose a layer from the Current Plan submenu of the shortcut menu As you move the pointer over different layers in the Viewer the affected layer s name appears in yellow text in the upper left corner of the screen Once you ve selected a layer its name appears in white text in the same corner Chapter 3 Compositing With the MultiPlane Node If you have many layers stacked up within a single MultiPlane node you may want to turn one or more layers invisible to make it easier to manipulate the remaining layers Invisible layers aren t output wh
16. and New Nodes 39 40 Convert Parameters The Convert mode has the following parameters reining None Speed Reman het be InputFramreRate g Film NTSC PAL lnputFrmelnterlaced lnputFrameDoaminance Jy even Output rmeRate iFilm me HTSC Output Fanelnterlacsd Output anmneDaminance J OutputRes Jj g Recursive AntiAlias Details J Motion Delnterlacing aspectRatica J Fit InputFrameRate Specify the original frame rate of the input media here This parameter is also a subtree with two additional subparameters InputFramelnterlaced If the input media is video enable this parameter if it s interlaced InputFrameDominance If the input media is interlaced specify the field dominance here OutputFrameRate Specify the output frame rate here for format conversion This parameter is a subtree with two additional subparameters OutputFramelnterlaced If you want interlaced video output turn this parameter on Leaving it off results in Shake outputting progressive scan non interlaced media OutputFrameDominance If OutputFramelnterlaced is turned on specify the field dominance of the output image here Chapter 2 Major Features and New Nodes OutputRes Two fields where you enter the horizontal and vertical output resolution you want to convert the media to to scale it up or down Scaling an image sequence using the OutputRes parameter of the Convert options results in higher quality output than using Sha
17. and interpolated frames For example setting the speed to 0 5 to slow an image sequence down by 50 percent results in an alternating series of original frames and interpolated frames In cases where there is a significant visual difference softening for example between the unprocessed and reprocessed frames resulting from a retiming operation the image sequence may appear to flicker Turning on AlwayslInterpolate forces Shake to process every single frame in a retimed sequence resulting in a series of frames with consistent visual quality If the Motion parameter is set to Best three additional parameters become available e BackwardFlow Turning on BackwardFlow evaluates the flow of images in both directions in order to generate interpolated in between frames This mode is usually visually superior but significantly slower e FlowSmoothness Higher or lower values may improve the quality of interpolated frames depending on the shape of the subject in the image e Use low values to improve the quality of subjects in the frame that change shape like a person or animal that s running or jumping e Use high values to improve the quality of static objects that don t change shape such as trees buildings or cars e FlowPrecision This is the last parameter you should adjust after obtaining as much quality as possible with all of the above settings Increasing the value of this parameter increases the overall precision of the Adaptive r
18. any other layer is not affected by this new keyframe Global Parameters That Affect MultiPlane Display Two subparameters in the Globals tab let you adjust the quality of hardware accelerated images displayed within the multi pane Viewer and the relative scale of distances represented by imported locator points textureProxy Located within the useProxy subtree textureProxy sets the proxy level at which texture rendered images that are used by the MultiPlane s hardware rendering mode are displayed in the Viewer This is similar to the interactiveScale setting in that the proxy level set here is used to generate on the fly Viewer images multiPlaneLocatorScale Adjusts the size of locator points that appear in the Viewer when you load data from a ma file into a MultiPlane node This lets you scale them up to make them easier to select or down to get them out of the way Chapter 3 Compositing With the MultiPlane Node Connecting Inputs to a MultiPlane Node Like the MultiLayer node the MultiPlane node accepts a variable number of inputs Drag input noodles from other nodes onto the sign on the top of the MultiPlane node that appears when the pointer passes over it The sign always appears to the right of all other previously connected knots 4 MAL mrene Ye MaltiFlanel Before You can also attach several nodes to a single MultiPlane node simultaneously To connect several nodes to a MultiPlane node at once 1 Sele
19. blended e mix Both sides of each seam are simply feathered together e smartBlend The highest quality mode The best pixels from either side of each seam are used to patch together a seamless image matchlllum Turning this parameter on automatically adjusts the brightness of the input images so that the lighting is consistent across the entire output image Chapter 2 Major Features and New Nodes Note If necessary you can preprocess images connected to the AutoAlign node with other color correction nodes to even out differences in gamma and contrast that aren t addressed by the matchlllum parameter The LensWarp Node This node lets you make subtle or large adjustments to an image to either correct for or simulate different types of film and video lenses As a corrective measure you can use this node to remove barrel distortion in an image You can also use this node to simulate the lens used in one image in order to warp another image you re compositing over it so that they appear to have been shot using the same lens This node affords more appropriate control over the result than the PinCushion node Before After LensWarp undistort There are two ways you can use the LensWarp node Manual Adjustments You can manually adjust the factor and Kappa values to create the desired effect If you re making a simple correction this may be the fastest way to proceed Automatic Calibration You can also draw shapes
20. center point then use layer rotation to control layer position even though faceCamera is turned on In the following example an image of a planet is arranged to the right of an image of the sun The planet layer s center point is offset to the left to match the center of the sun layer The arrangement in the Camera pane looks like this Sun and Venus images courtesy NASA JPL Caltech Rotating the planet layer s yAngle parameter corresponding to the green axis arrow now moves the planet layer around the sun layer so that it appears to orbit about the sun By default the 2D planet layer thins out as it approaches the camera Setting faceCamera to Camera results in the planet layer rotating to face the camera as it moves around the sun Rotated planet with faceCamera turned off Rotated planet with faceCamera set to Camerat 104 Chapter 3 Compositing With the MultiPlane Node parentlo This parameter lets you create layer hierarchies within a single MultiPlane node You can link one layer to another by choosing a parent layer from this pop up menu Layers with a parent can still be transformed individually but transformations that are applied to the parent are also applied to all layers linked to it For more information on using the parentTo parameter see Creating Layer Hierarchies on page 93 pan x y Z Corresponds to the onscreen pan controls allows you to pan the layer in 3D space angle x y Z Corresponds t
21. connecting nodes that use expressions to reference other nodes An arrow pointing from the linked node toward the referenced node indicates their relationship In the following screenshot the Move2D1 node contains expressions that link it to both the Rotate1 and Pan1 nodes Rotate lt r g Morez Camerashake a PEETI Note When you clone a node by copying it and then pasting it with the Paste Linked command the resulting cloned node displays an expression link arrow when showExpressionLinks is turned on Chapter 1 Shake 4 0 Interface Enhancements 15 ShowConcatenationLinks When this parameter is turned on a green line connects a series of nodes that concatenate For example three transform nodes that have been added to a node tree in sequence so that they concatenate appear linked with a green line connecting the left edge of each node As a result nodes that break concatenation are instantly noticeable In the following screenshot the Rotate CameraShake 1 and Pan nodes are concatenated Rotate Camerashakel Fani amp Mtr l gt Note As is often repeated node concatenation is a very good thing to take advantage of You are encouraged to group nodes that concatenater whenever possible to improve the performance and visual quality of your output Noodle Color Coding Turning on Shake s noodle color coding parameters provides an additional way to visually distinguish the bit depth and channel inf
22. lets you rename the camera or angle to more accurately describe your setup sceneScale Scales the depth of the virtual space used to distribute the locator points that are displayed in the Viewer which represent 3D tracking data clouds imported from ma files This parameter allows you to expand or compress the relative distance from the camera to the tracked background plate Adjusting this parameter lets you more easily position layers in space when camera tracking data comes from a subject that s either very far away or very close This parameter is for reference only and has no effect on the data itself The default multiPlaneLocatorScale value is 50 Camera Transform Data The following parameters contain transform data for the camera as well as parameters that determine how the image is resolved based on mathematically simulated camera attributes such as focal length and film gate resolution These parameters are adjusted whether you simply reposition the camera within the 3D workspace keyframe the camera manually or import a camera path or 3D tracking data from a ma file Note Many of the parameters found within the Camera tab are identical to parameters exported by Maya For more information see the Maya documentation Lock Unlock Reset Three buttons let you lock all camera parameters unlock all camera parameters or reset all camera parameters focalLength Sets the focal length of the camera s virtual lens Shake mea
23. pane Numeric Keypad Description 0 Cycles through every angle 1 Displays the currently selected renderCamera 2 Front 3 Top 4 Side 5 Perspective Using and Navigating Isometric Display Angles The various angles that are available are intended to help you position layers and the camera within 3D space Internally to Shake each angle is actually an invisible camera The first three angles are isometric views if you set one of these angles as the renderCamera you ll notice that the focalLength parameter is set to 0 You can pan and zoom within any pane using the middle mouse button and the same keyboard modifiers that apply to other areas in Shake The isometric angles are e Front Useful for transforming a layer s X and Y pan angle and scale parameters You can pan and zoom to navigate within the Front view e Top Useful for transforming a layer s X and Z pan angle and scale parameters You can pan and zoom to navigate within the Top view e Side Useful for transforming a layer s Y and Z pan angle and scale parameters You can pan and zoom to navigate within the Front view Chapter 3 Compositing With the MultiPlane Node 77 78 Using and Navigating Within the Perspective Angle In addition there is a single non isometric angle Perspective Persp This is the only pane where you can transform a layer s X Y and Z parameters all at once In addition to panning and zooming to navigate within this angle
24. s Infinite Workspace available for future operations Scaling the Output Image to Fit the Original Frame Size If you need to output the resulting image at the same size as the original the quickest fix is to leave the clip Mode Parameter set to in and use a Scale node after the SmoothCam node to enlarge the image to the point where all instances of black borders fall outside the edge of the frame The disadvantage of this method is the resulting softening of the image depending on how much it must be enlarged Painting the Edges Back In A more time intensive but possibly higher quality solution would be to paint the missing edge data with a QuickPaint node A variety of techniques can be employed including using the clone brush to sample other parts of the image or using the Reveal Brush to paint in parts of a secondary clean plate image that you create separately Warping the Edges One last suggestion would be to experiment with the different warping nodes to stretch the edges of the image to fill any gaps For example you can experiment with the LensWarp node to stretch the edges of the image out This solution is highly dependent on the type of image and may introduce other image artifacts that may or may not be acceptable Chapter 2 Major Features and New Nodes 55 56 Parameters in the SmoothCam Node This node displays the following controls in the Parameters tab proces seq Pange campty analy sisQuality nomal
25. scale controls located around the outer edge of the image e The four corner controls rescale the layer keeping the relative width and height of the layer constrained e The left and right controls let you scale just the width of the layer e The top and bottom controls let you scale just the height By default all scale transformations occur about the layer s center point Alternatively you can hold down the Command or Control key while you drag any of the scale controls to scale a layer relative to the opposite scale control To scale a layer in the Viewer without using the scale handles Select a layer Position the pointer over a pane of the Viewer and hold down the E or key The dimension pointer appears Chapter 3 Compositing With the MultiPlane Node 3 Drag the dimension pointer in the direction in which you want to scale the layer The colored arrows correspond to the pan controls 4 When you move the pointer the direction in which you first move is indicated by a single axis arrow and the layer scales up and down in that dimension Creating Layer Hierarchies You can create hierarchical relationships between layers within a MultiPlane node using the parentTo parameter You can lock one layer s transformations to those of another by assigning it a parent layer from this pop up menu which contains a list of every layer that s currently connected to the MultiPlane node By default this parameter is set to
26. so that the only image that is output is the newly animated and aligned clean plate image The resulting output image is a transformed version of the clean plate image that matches the position of matching overlapping features in the mountaineer image age 2 5 Ty test m NER a n PER Original clean plate image Auto aligned clean plate image Chapter 2 Major Features and New Nodes 65 7 The auto aligned clean plate can now be used in paint or rotoscoping operations to remove unwanted rigging from the actor in the mountaineer shot For example you can connect the original Mountaineer image to the first input of a QuickPaint node and the output from the AutoAlign node to the second input 8 With this setup you can use the Reveal Brush to paint out the rigging against the backdrop of the clean plate Reveal Brush exposing auto aligned image 66 Chapter 2 Major Features and New Nodes AutoAlign Parameters The AutoAlign node displays the following controls in the Parameters tab 100 campty mode precise robust cliplayer loc hed Plate Input output Fare All blend Mace SB none mix srmatBlend rratchillum off jon analyze Click this button to perform the analysis that is the first step in aligning two or three images This analysis creates a preprocessed data set that is used to perform the actual alignment Images only have to be analyzed once and the resulting transform data is stored ins
27. the Multi Pane Viewer Display Connecting Inputs to a MultiPlane Node Using Camera and Tracking Data From ma Files Transforming Individual Layers Attaching Layers to the Camera and to Locator Points Parameters in the Images Tab Manipulating the Camera Contents About the New Features in Shake 4 Preface This document covers all of the new features and enhancements introduced in Shake 4 If you are already familiar with previous versions of Shake this document lets you focus on the extensive new enhancements and additions Note All of information in this document is duplicated from the Shake 4 User Manual included in your Shake box and available in PDF format from the Shake Help menu Changes to the Shake Documentation The print and onscreen PDF format documentation has been completely reorganized and expanded from prior versions User Manual The user manual has been divided into more chapters to make topics easier to find in the table of contents and in the bookmarks drawer of the onscreen PDF In addition the documentation of many prior features has been expanded Node Reference Guide Scripting and variables documentation for each of Shake s functions previously located in the user manual has been moved to a new document the Shake 4 Node Reference Guide accessible from the Shake Help menu The Cookbook The Cookbook a popular collection of tips and techniques for improving your workflow in Shake has been r
28. to compress e Piz Lossless This is the default compression method used by Shake A wavelet transform is applied to the pixel data and the result is Huffman encoded This scheme tends to provide the best compression ratio for typical film images Files are compressed and decompressed at roughly the same speed For photographic images with film grain the files are reduced to between 35 and 55 percent of their uncompressed size OpenEXR Proxy Handling Shake can read both tiled and scanline OpenEXR images Scanline files contain a single image at a set resolution but tiled files hold several versions of the same image at a variety of resolutions for use as proxies in supporting applications Shake s proxy mechanism does not take advantage of tiled images As a result Shake defaults to reading in the highest available tiled resolution For More Information More information about the OpenEXR format can be found at http Www openexr com Using Shake With Final Cut Pro 5 A new command in Final Cut Pro 5 Send to Shake provides an automated way to move media back and forth between both applications Using the Send to Shake command in Final Cut Pro 5 exports one or more selected clips into a Shake script opening it immediately in Shake while Final Cut Pro 5 is running When you do this a placeholder is created in the originating Final Cut Pro 5 project file that automatically corresponds to the media that will be output from Shake
29. up list can be toggled between hardware and software rendering using the Render Mode button in the Viewer shelf Render Mode Button Description This mode is the fastest for arranging your layers in 3D space but doesn t provide an accurate representation of the final output In hardware rendering mode every layer is composited with an Over Hardware Rendering Mode operation regardless of that layer s selected composite type Chapter 3 Compositing With the MultiPlane Node Render Mode Button Description Wu This mode sets the Viewer to use Hardware rendering while you re making adjustments using onscreen controls Once you ve finished the Viewer goes into Software rendering mode to show the image Hardware Mode While Adjusting at the final quality To turn this setting on click and hold the Render Mode button then choose this option from the pop up menu that appears This mode displays the selected renderCamera as it appears at its Fa actual quality All composite types are displayed properly Software Rendering Mode The Render Mode button only affects the image that s displayed in the Viewer when the MultiPlane node is selected The image output from the MultiPlane node to other nodes in the tree is always at the highest quality as are MultiPlane images that are rendered to disk MultiPlane Node Parameters The Parameters tab of the MultiPlane node is divided into two subtabs the Images and Camera tabs e
30. you re correcting distortion in an image set the LensWarp node to Undistort e If you re applying the distortion from this image to another one detach the LensWarp node reattach it to the other image and set the LensWarp node to Distort LensWarp Viewer Shelf Controls This node has a subset of Shake s standard shape drawing tools that you can use to identify distorted features for automatic calibration Button Description Add Shapes Click this button to add shapes with which to trace distorted EJ features that you want to correct You can only draw polygonal shapes with the LensWarp node Edit Shapes Click this button to edit shapes that you ve made Import Export Lets you import or export shapes hoe Shape Data Chapter 2 Major Features and New Nodes Button Description Delete Control Select a point and click this button to remove it from the Point shape Enable Disable Lets you show or hide the transform control at the center of A Shape Transform each shape Hiding these controls will prevent you from Control accidentally transforming shapes while making adjustments to control points Parameters This node displays the following controls in the Parameters tab analyze After you ve created one or more shapes to trace distorted features within the image in the Viewer clicking calibrate automatically sets the factor and Kappa parameters to the values necessary to either correct or match the lens distortion
31. Back width and height parameters matches that of the input image scale Represents the size of the camera compared to the scene Lowering this value reduces the visible area taken in by the virtual lens increasing the size of the scene relative to the viewer Increasing this value increases the visible area seen by the lens reducing the size of the scene relative to the viewer Changing the scale parameter also changes the effective focal length of the camera For example if the focallength parameter is set to 50 setting the scale to 2 changes the effective focal length to 25 Setting the scale to 0 5 changes the effective focal length to 100 fitResolution A pop up menu with four options Fill Horizontal Vertical and Overscan This parameter determines how differences between the filmBack aspect ratio and that of the input image are resolved filmFitOffset If the filmBack resolution is different from that of the clipLayer this parameter offsets the image within the filmBack resolution in inches filmOffset x y Offsets the image within the filmBack in relation to the area defined by the clipLayer This parameter is measured in inches useDeviceAspectRatio If this parameter is turned off the camera uses the aspect ratio of the input image If this parameter is turned on the deviceAspectRatio parameter is used instead Chapter 3 Compositing With the MultiPlane Node deviceAspectRatio By default this parameter uses an expr
32. Chapter 1 Shake 4 0 Interface Enhancements New Global Parameters The following new parameters have been added to the Globals tab consoleLineLength The maximum line length of information displayed in the Console tab This defaults to 120 characters textureProxy The proxy level at which texture rendered images that are used by the MultiPlane node s hardware rendering mode are displayed in the Viewer This is similar to the interactiveScale setting in that the proxy level that s set here is used to generate on the fly Viewer images multiPlaneLocatorScale Affects all MultiPlane nodes within the script This parameter scales the depth of the virtual space used to distribute the locator points that are displayed in the Viewer which represent 3D tracking data clouds that are imported from ma files This parameter allows you to expand or compress the relative distance from the camera to the tracked background plate Adjusting this parameter lets you more easily position layers in space when camera tracking data comes from a subject that s either very far away or very close This parameter is for reference only and has no effect on the data itself The default multiPlaneLocatorScale value is 50 noodleColor Lets you change the base color of noodles in the Node View Noodles are white by default but you can use the Color control to change this to anything you like noodleColorA BW BWA RGB RGBA Z AZ BWZ BWAZ RGBZ
33. Major Features and New Nodes e intersection Contracts the rendered frame to exclude any black area The result is a stable output image that fills the frame but with a frame size that s smaller than the input image e in Maintains the frame size of the input image as that of the output image The result is a moving black area that encroaches around the edges of the output image steadyMode The SmoothCam node has two modes Smooth and Lock e Smooth This mode smooths the apparent motion of the camera while allowing the general movement in the frame to proceed It s useful for removing jitter from a camera movement When enabled this mode has three sliders for each of the dimensions that can be smoothed steady Mode amp smooth translatian Smooth ty rotatiansrnoacth Jj g maomimoath Ij The amount of smoothing can be increased or decreased along a sliding scale e translationSmooth Smooths motion in both the X and Y dimensions e rotationSmooth Smooths image rotation e zoomSmooth Smooths an uneven zoom Note Don t turn on zoomSmooth unless you re positive that the image is being zoomed Otherwise this parameter will not have the desired effect e Lock This mode attempts to lock the motion of the principal subject in the shot to eliminate motion As a result the background will appear to move around the subject being tracked steady Mode E lockdown inverse Transform F translateLack roatateLack ZoomLack
34. RGBAZ When noodleColorCoding is turned on in the enhancedNodeView subtree noodles are color coded and stippled see Noodle Color Coding on page 16 based on the bit depth and number of color channels being propagated by each noodle in your node tree When turned off noodles appear using the default NoodleColor Different combinations of color channels are represented by different colors and this group of parameters lets you customize the color used for each representation Using the Enhanced Node View The enhancedNodeView subtree in the Globals tab provides additional display options for the Node View These options can be turned on all together or individually to make it easy to spot image bit depth at different parts of the tree animated nodes node concatenation and expressions linking one node to another Chapter 1 Shake 4 0 Interface Enhancements 13 Unlike most other guiControls parameters which are either off or on these parameters showTimeDependency showExpressionLinks showConcatentationLinks and noodleColorCoding have three states This allows you to toggle all three parameters using the enhancedNodeView command from within the Node View The three states are e off Always off regardless of whether or not enhancedNodeView is turned on e on Always on regardless of whether or not enhancedNodeView is turned on e enhanced On when enhancedNodeView is on and off when enhancedNodeView is off enhancedMode
35. Shake 4 New Features Apple Computer Inc 2005 Apple Computer Inc All rights reserved Under the copyright laws this manual may not be copied in whole or in part without the written consent of Apple Your rights to the software are governed by the accompanying software license agreement The Apple logo is a trademark of Apple Computer Inc registered in the U S and other countries Use of the keyboard Apple logo Option Shift K for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws Every effort has been made to ensure that the information in this manual is accurate Apple Computer Inc is not responsible for printing or clerical errors Apple Computer Inc 1 Infinite Loop Cupertino CA 95014 2084 408 996 1010 www apple com Apple the Apple logo Final Cut Final Cut Pro FireWire Mac Macintosh Mac OS Nothing Real QuickTime Shake and TrueType are trademarks of Apple Computer Inc registered in the U S and other countries Expos and Finder are trademarks of Apple Computer Inc Adobe is a trademark of Adobe Systems Inc Cineon is a trademark of Eastman Kodak Company Maya Alias Alias Wavefront and O2 are trademarks of SGI Inc 3ds Max is a trademark of Autodesk Inc Softimage and Matador are registered trademarks of Avid Technology Inc Times is a registered trademark of Heid
36. along the edge of any distorted features within the image that are supposed to be straight and use the calibrate button to automatically correct the image This provides the most accurate result especially for moving images To automatically calibrate the LensWarp node Attach the LensWarp node to an image with wide angle distortion By default the LensWarp node is in Add Shapes mode In the Viewer identify one or more curved features that should be straight then trace each curve with an open shape Important Make sure the LensWarp node is turned off in the Parameters tab before adding calibration shapes Chapter 2 Major Features and New Nodes 69 Each feature should be traced with at least four points The more curved a feature is the more points you should use to trace it with On the other hand you should rarely need to use more than ten points per feature To finish drawing an open shape double click to draw the last point and end the shape Note The LensWarp node does not use Bezier curves If you re correcting an image sequence scrub through the frame range to find more curved features then trace these as well The more features you identify in different areas of the frame the more accurate the final result will be When your re finished click the analyze button in the LensWarp parameters to calculate the result The analyze state changes to analysis up to date Do one of the following e If
37. ata Channels Internally Shake only supports the processing of RGBAZ channels down the processing tree However the Fileln node provides channel remapping options in the Image tab of a Fileln node s parameters Each channel that Shake supports has a corresponding pop up menu Each menu presents a list of every compatible channel within the referenced OpenEXR file Color channels that correspond to Shake s supported channels are mapped by default Channel hannel gChannel gChannel bChannel bChannel alhanre alhanre Mot Active z hannel Hot Active z hannel Mot Active Fileln channel pop up menus for two files with different image channels To remap any image channel Load a Fileln node that references an OpenEXR file into the Preferences tab Choose a new channel to map to from any color channel pop up menu Channel remapping has the following restrictions e Any 16 bit or 32 bit float channel can be remapped within the RGBAZ channels e 32 bit integer channels can only be remapped to the Z channel Note If you want to access multiple 32 bit integer channels within a script duplicate a number of Fileln nodes equal to the number of channels you want to access then remap each 32 bit integer channel to a Z channel of one of the duplicate Fileiln nodes Support for Data Compression The OpenEXR format supports several codecs with options for either lossless or lossy compression Compression ratios range from 2 1 to 3 1 Note
38. ata should be performed before that data is imported into Shake Importing ma File Data Data from ma files is managed using a group of buttons at the bottom of the Camera tab within the MultiPlane Parameters tab To import a ma file into a MultiPlane node 1 Load a MultiPlane node into the Parameters tab then click the Camera tab that appears 2 Click the Load button choose a ma file and click OK Copy Load Delete Link Chapter 3 Compositing With the MultiPlane Node The data from the ma file appears in the Viewer as a cloud of points The camera or tracking data populates the parameters of the Camera tab and a new camera appears at the bottom of the renderCamera pop up menu rendenla mera Camera_1_ Shape cameral Front Top Side Fersp K AEE Important Many 3D applications export camera paths with timing that begins at frame 0 Shake scripts begin at frame 1 which can result in a one frame offset To correct this edit the timing of each camera path point as described in Editing Locator Point Data on page 87 This is not an issue for 3D tracking point clouds they have no timing data associated with them Once a 3D camera path or tracking data cloud has been imported into the MultiPlane node you can attach the layer that produced the tracking data to the camera Doing so forces the attached layer to follow along with the camera as it moves to conform to the tracking data As a result the attached l
39. aves the camera angle intact This is useful if you plan on redoing the track and you want to clear the old point cloud in preparation for importing a new one Chapter 3 Compositing With the MultiPlane Node 113
40. ayer itself doesn t appear to be moving in the camera output You can tell that the correspondence is correct if the imported tracking points conform to the matching features within the attached layer Chapter 3 Compositing With the MultiPlane Node 83 84 Unattached layers that are positioned within the 3D workspace should now appear as if they re moving along with the features within the attached layer For more information about attaching a layer to the camera see Attaching Layers to the Camera and to Locator Points on page 94 Importing Data Clouds From Maya In Shake the aspectRatio parameter of a layer within the MultiPlane node is determined by the width and height values of the filmBack parameter in the Camera tab These values are obtained from the imported ma file When tracking a scene in Maya do one of the following to make sure that the resulting point cloud matches the features of the tracked media e Set the film back aspect ratio in Maya to match the render resolution aspect ratio e Turn on the lock device aspect ratio option in the render globals this also sets the device aspect ratio to match the film aspect ratio in the camera settings Deleting and Duplicating Cameras To delete a camera use the Delete button at the bottom of the Camera tab To delete a camera and its data Choose the camera you want to delete from the renderCamera pop up menu of the Camera tab Press the Delete button at the
41. bottom of the Camera tab You can duplicate any camera or angle in the MultiPlane node with the Copy button For example you might want to create a custom viewing angle or make some changes to a camera without losing the original camera path To copy a camera creating a duplicate Choose the camera you want to copy from the renderCamera pop up menu of the Camera tab Click the Copy button A duplicate camera appears in the renderCamera pop up menu Linking to a Camera in Another MultiPlane Node You can link a camera in one MultiPlane node to a camera in a different MultiPlane node so that both cameras move together When you do so each camera parameter in the current MultiPlane node is linked via expressions to the same parameter in the second MultiPlane node By default each linked parameter is locked to prevent accidental deletion of the link Chapter 3 Compositing With the MultiPlane Node Thus you can set up animated MultiPlane composites using multiple MultiPlane nodes instead of connecting all your images to a single MultiPlane node For example you might set up a composite using three different MultiPlane nodes one for background layers one for midrange layers and one for foreground layers This way you can apply separate color correction and Defocus nodes to the output of each sub composite e Distanthiountalrs Sa _ i F J J ehulniPanes sd Soe i l ButteMidgraund GapMidground ButteMicdgraunc
42. ce to the camera Attaching the layer that produced the tracking data to the camera forces the attached layer to follow along with the camera as it moves according to the tracking data As a result the attached layer itself doesn t appear to be moving in the camera output while the unattached layers that are positioned within the 3D workspace appear as if they re moving along with the features in the attached layer To attach a layer to the camera Click the Attach to Camera button of a layer in the Images tab the lock icon closes when Attach to Camera is on That layer s image is automatically locked to the full area of the renderCamera angle in the Viewer When you turn on a layer s Attach to Camera button the faceCamera parentTo pan angle scale center and aspectRatio parameters all disappear from that layer s subtree in the Images tab replaced by a single parameter cameraDistance Li_carreraDistance ty a amp 446 2 The cameraDistance parameter lets you adjust the relative spacing between layers that are attached to the camera and the other unattached layers that are arranged within the 3D workspace This lets you determine which layers appear in front of and behind attached layers Chapter 3 Compositing With the MultiPlane Node 95 96 Decreasing the cameraDistance value brings the layer closer to the front of the composition while increasing the cameraDistance pushes the layer farther away Attache
43. combines the onscreen transform controls for the Pan Scale and Rotate nodes into a single all purpose transformation node After an image is rotated with the Move2D node the horizontal and vertical panning controls arrowheads lock movement to the new orientation of the image Move3D Similar to the Move2D node the Move3D node adds three colored dimensional angle controls to control xAngle red yAngle green and zAngle blue parameters This lets you simulate 3D transformations with 2D images Chapter 1 Shake 4 0 Interface Enhancements 27 28 As with the Move2D node when an image is panned with the Move3D node the horizontal and vertical panning controls lock movement to the new orientation of the image instead of the absolute orientation of the Viewer frame There are keyboard shortcuts identical to those used within the MultiPlane node that you can use to manipulate images without having to position the pointer directly over them Note Unlike similar controls available for layers connected to the MultiPlane node the constrained pan controls do not move the image forward or back if the yAngle is tilted To manipulate images within a more fully featured 3D environment connect them to a MultiPlane node and use the available controls Chapter 1 Shake 4 0 Interface Enhancements Major Features and New Nodes This chapter covers major new features and new nodes that have been added to Shake 4 Support For
44. ct all of the nodes you want to connect to the MultiPlane node A EOIN Y 4A 3A za 1A 2 Shift click the plus sign input of the MultiPlane node a MER nere 4A 3A 24 1A All selected nodes are connected to the MultiPlane node By default all new layers you connect appear centered on the Camera view rotate to face the camera s current position Chapter 3 Compositing With the MultiPlane Node 81 Using Camera and Tracking Data From ma Files The MultiPlane node supports ma Maya ASCII files allowing you to import 3D camera paths from a variety of 3D animation packages or use 3D tracking data clouds generated by third party tracking applications Every new MultiPlane node is created with one camera named cameral Importing a ma file adds a camera to the renderCamera pop up menu in the Camera tab of the MultiPlane node s parameters You can add as many cameras as you like to a single MultiPlane node Important When exporting camera path data from Maya you must bake the camera data for it to be usable by Shake A single ma file can also contain data for multiple cameras Shake imports every camera that s found within a ma file adding each one to the renderCamera pop up menu Choosing a camera from the renderCamera pop up menu displays that camera s parameters within the Camera tab Note There is currently no support for the culling of 3D tracking data from within Shake Any manipulation of point cloud d
45. d layers move back and forth along the lines that are projected from the camera itself to the four corners of the frustum surrounding the camera target cameraDistance reduced cameraDistance increased Regardless of how the cameraDistance parameter is set a layer that s attached to the camera always lines up with the locator points imported from its matching ma file Similarly attached layers always appear within the camera angle at their original scale regardless of their position in the 3D workspace You can attach multiple layers to the camera A typical example is when you need to isolate one or more foreground elements in a tracked shot so that a matchmoved element can be placed behind it In the following example a hot air balloon is inserted into a tracked cityscape background plate Example Isolating an Element in a MultiPlane Composite 1 First duplicate the cityscape image sequence that s used as the background plate and create a rotoshape to isolate the front building 2 Next attach the original cityscape image the isolated building and the hot air balloon images to a MultiPlane node They appear within the Images tab as separate layers aii Rotosnape trackiIng_bq2 75 4 MultiPlanet 4A 3A 2A 1A Chapter 3 Compositing With the MultiPlane Node 3 Turn on Attach Layer to Camera for the background and isolated building layers to lock both images to the full area of the renderCamera angle in the Vie
46. d_1 ica l Re _ ie l 7 A a spams hiuhiPenes r Ta chy Magana E Fa reg round Road AGA i woes L PETT M PRs Brightness 1 Blightnesss co fF one arene fContrasthseT fCONSaneey j na a Gefocus C Multilayer 1A In the above example one of the foreground image sequences has a matching 3D tracking point cloud that has been imported into the MultiPlane1 node For this composition to work you need to link the cameras in all three MultiPlane nodes together To link a camera in one MultiPlane node to a camera in another 1 Load a MultiPlane node into the Parameters tab 2 Open the Camera tab 3 Click the Link button at the bottom of the Camera tab Chapter 3 Compositing With the MultiPlane Node 85 86 The Link camera window appears The Link to pop up menu presents a list of every camera and angle within every MultiPlane node in your script ry Link camera Linkto MultiPlanes cameral 4 Choose the camera you want to link to from the Link to pop up menu then click OK The camera in the current MultiPlane node is now linked to the camera you chose Every parameter in the Camera tab is linked with expressions to the matching camera parameter of the MultiPlane node you chose To unlink a camera Unlock each parameter in the Camera tab then clear each parameter s expression Viewing and Using Locator Points If you ve imported 3D tracking data it s repre
47. de such as the MultiLayer MultiPlane or Select node To connect several nodes to a multi input node at once 1 Select all of the nodes you want to connect to the multi input node 3 hai E ap Mita sStRUe Cne J N 1A Chapter 1 Shake 4 0 Interface Enhancements 22 2 Shift click the plus sign input of the multi input node amp MUTAN of 1A All selected nodes are connected To insert a disconnected node between two existing nodes 1 Drag a node directly over a noodle so that both its knots appear highlighted You can select which input of a multi input node to insert by dragging the node to the left or right so that the desired input knot is highlighted 2 When you release the mouse button the node is automatically inserted Chapter 1 Shake 4 0 Interface Enhancements Cloned Node Naming Cloned nodes are automatically named OriginalNode_CloneN where N is the number of clones that have been made You can clone a node as many times as you want and all cloned nodes are linked to the original node In the following screenshot the Gamma node has been cloned twice in order to apply an identical gamma correction to the other two images in the tree Ocarina Gamma chane The links between cloned nodes can be viewed by turning on ShowExpressionLInks in the enhancedNodeView subtree of the Parameters tab and then turning on enhancedNodeView Monitor Calibration With Truelight Shake includes Trueligh
48. e Enhancements 11 12 To add an entry to the favorites list Open the File Browser Click the Bookmark button The currently open directory is added to the Favorites list All favorite directory paths you add are saved in the favoritePaths h file located in the SHOME nreal settings directory To remove favorite directories delete them from this file Locking Parameters Most parameters now have a lock button next to the Autokey button This control lets you lock that parameter so that it can t be modified When you lock a parameter its value field turns red to indicate that it s locked Locked parameters cannot be edited but if they contain keyframes an expression or a link to another parameter these values continue to animate that parameter A Next Button to Create Additional Local Variables When you create a local variable using the Local Variable Parameters window you can click OK to create the variable and go back to your project cancel to close the window without creating a new variable or next to continue creating new variables The Console Tab The Console tab displays the data that Shake sends to the OS while in operation It s a display only tab Two controls at the top of the Console tab let you change the color of the text and erase the current contents of the Console The maximum width of displayed text can be set via the consoleLineLength parameter in the guiControls subtree of the Globals tab
49. e Expr field 990 Node Retime ol Operatia Al Seed al eu irre rt Retire Expr Japinel 1 1 100 700 apply cancel Attaching Trackers to Individual Control Points You can attach separate trackers to each of a shape s individual control points You can attach as many trackers to as many separate control points as you like To attach an existing track to a single control point Select a shape control point in the Viewer Right click the selected points then choose a tracker from the Attach tracker to selected CV s in current shape shortcut submenu The selected tracker now animates the position of that control point The offset between the position of the track and the original position of the shape control point is maintained as the point is animated along the path of the tracker You can also create a new Tracker node that is referenced by a specific control point To create a new Tracker node attached to one or more control points Select one or more points in the Viewer Right click one of the selected points then choose Create tracker for selected points from the shortcut menu Attach the new tracker to the image you want to track and use the tracker s controls to track the desired feature The control point you selected in step 1 automatically inherits the tracking data To remove a tracker from one or more control points Select one or more shape control points in the Viewer Right click one of th
50. e node also displays the following parameters imageSize The size in megabytes of the input image The imageSize is determined by the following formula Bit depth Image Width Image Height imageSizeLimit The maximum allowable size of the input image in megabytes This is set with the diskCache cacheMaxFileSize global plug The default value is 32 MB Note The imageSizeLimit display lets you easily spot situations where a Cache node is not rendering because the imageSize is greater than the imageSizeLimit totalCacheMemory The total RAM in megabytes available for caching to memory This is set with the diskCache cacheMemory global plug The default value is 128 MB Chapter 2 Major Features and New Nodes New Parameter in the Mask Subtree of Nodes A new parameter has been added to help you manage mask input clampMask Turning this parameter on clamps mask image data to a value between 0 and 1 New Features for RotoShape Nodes RotoShape nodes and other nodes that use shapes have additional features Copying and Pasting Shapes Between Nodes There are several nodes that use shapes besides the RotoShape node These include e LensWarp e Morpher e Warper Shapes can be copied and pasted between all of these nodes so that a shape drawn in one can be used in any other Animated shapes are copied along with all of their keyframes Note You cannot copy shapes from RotoShape nodes that were created in Shake 3 5 or earlier
51. e selected points then choose Remove tracker reference on selected points from the shortcut menu Chapter 2 Major Features and New Nodes Importing and Exporting Shape Data Two controls let you import and export shape data between Shake and external applications These controls are located in the Viewer shelf when editing RotoShape Warper or Morpher nodes To export shape data Click the Import Shape Data button in the Viewer shelf choose a name and destination for the export file in the File Browser then click OK To import shape data Click the Export Shape Data button in the Viewer shelf choose a compatible shape data file using the File Browser then click OK To support this new feature a new shape data file format has been defined named SSF Shake Shape File This format standardizes the manner in which shape data is stored by Shake for external use Before shape data can be imported from an external application it must first be converted into the SSF format For more information on the SSF format see the Shake 4 SDK Manual The SmoothCam Node This transform node differs from the other tracking nodes in that it doesn t focus the track on small groups of pixels Instead it evaluates the entire image at once using advanced motion analysis techniques to extract transformation data Once this information is derived this node has two modes It can smooth the shot eliminating unwanted jitter while maintaining t
52. elberger Druckmaschinen AG available from Linotype Library GmbH Other company and product names mentioned herein are trademarks of their respective companies Mention of third party products is for informational purposes only and constitutes neither an endorsement nor a recommendation Apple assumes no responsibility with regard to the performance or use of these products Preface Chapter 1 Chapter 2 11 11 12 12 12 13 19 20 23 23 24 29 31 36 38 42 47 47 51 58 69 Contents About the New Features in Shake 4 Changes to the Shake Documentation Summary of New Features Interface Enhancements Saving Favorite Views Enable Disable Local File Paths Directories Saved to the Favorites List Are Permanent Locking Parameters A Next Button to Create Additional Local Variables The Console Tab New Global Parameters Resizing the Node Overview New Ways of Adding and Connecting Nodes Cloned Node Naming Monitor Calibration With Truelight Updated Onscreen Controls for Transform Nodes Major Features and New Nodes Using Shake With Final Cut Pro 5 New Adaptive Method for Retiming Remastering Media Options in the Fileln Node The Cache Node New Parameter in the Mask Subtree of Nodes New Features for RotoShape Nodes The SmoothCam Node The AutoAlign Node The LensWarp Node Chapter 3 73 73 75 81 82 88 94 100 105 Compositing With the MultiPlane Node An Overview of the MultiPlane Node Using
53. elocated from the tutorials book to to the last chapter of the user manual What s more content from the Cookbook has been integrated into the rest of the manual where appropriate to make these topics more accessible Summary of New Features This section summarizes the new features that appear in this document Topics in Chapter 1 You can open two scripts at once using the Shake graphical user interface You can save and restore favorite views in each Shake interface area You can enable the ability to use relative paths in the File Browser Favorite directories in the File Browser are now saved automatically There are now lock controls for each parameter There is a new next button when you create local variables which makes it easier to create many variables at a time A new console tab lets you view the contents of the console from within Shake New global parameters provide additional ways to control new features An enhanced Node View provides options for visualizing animated nodes expression links node concatenation and noodle color coding and stippling You can now resize the node overview There are four new ways of adding and connecting nodes to a node tree Cloned nodes are now named differently Truelight monitor calibration software is included which also provide a new Viewer lookup table VLUT option for the Viewer The onscreen controls for transform nodes have been updated with additional hot keys
54. en the script is rendered Layer Controls When you select a layer that layer s onscreen controls appear superimposed over it Global axis controls Pan controls Center controls Scale controls Rotate X Y and Z controls Center Controls All transformations you make to a layer occur relative to the center point indicated by crosshairs in the middle of the onscreen controls To move the center point Hold down the Control key and drag the center point to a new location Chapter 3 Compositing With the MultiPlane Node 89 90 Pan and Center Controls Selected layers in the Viewer have two sets of onscreen controls for panning in 3D space global axis and local axis pan controls Local axis pan control Global axis pan control Global axis controls pan a layer relative to the overall 3D space even if the layer has been rotated Panning a layer up with a global axis control pans it straight up in space Before global axis pan After global axis pan To pan around the global axis do one of the following Click a layer anywhere within its bounding box and drag in any direction Drag one of the three global axis pan controls to constrain the layer s direction Select a layer and press Q or P while dragging anywhere within the Viewer to pan a layer without positioning the pointer directly over it Chapter 3 Compositing With the MultiPlane Node The local axis pan controls pan the layer rela
55. er nodes e Clips edited sequentially on the same video track in Final Cut Pro 5 are connected to a single Select node when exported to Shake The Select node switches between clips at their In and Out points reflecting the editing decisions made on the track in Final Cut Pro If the clips were originally superimposed across multiple video tracks each video track that contains a clip results in a corresponding Select node being created in the Shake script All clips that were edited into the same video track are connected to the same Select node Note The actual edit points for each Fileln node attached to the Select node are stored within the branch parameter The data stored within this parameter is not intended to be editable any attempt to do so will disrupt the edit points of the affected nodes e All the Select nodes are connected to a single MultiLayer node which determines which clips are in the foreground of the composition and which are in the background Their arrangement reflects the arrangement of video tracks in the original Final Cut Pro sequence For example if you used the Send to Shake command on the following three sequentially edited clips Sequentially edited clips in Final Cut Pro Chapter 2 Major Features and New Nodes The result would be the following Shake script with one Select node and one MultiLayer node EveningMountaln_ MoV Motintaincomposite shake Vl ficou AtaInCOMpOsl te_ Shake_ Result
56. ession that computes the aspect ratio based on the filmBack parameter xFilter yFilter Lets you pick which method Shake uses to transform the image in each dimension For more information see Applying Separate Filters to X and Y Dimensions on page 863 of the Shake 4 User Manual motionBlur A Motion Blur quality level of 0 0 produces no blur whereas 1 represents standard filtering For more speed use a value less than 1 This value is multiplied by the global parameter motionBlur e shutterTiming A subparameter of motionBlur Zero 0 is no blur whereas 1 represents a whole frame of blur Note that standard camera blur is 180 degrees or a value of 5 This value is multiplied by the global parameter shutterTiming e shutterOffset A subparameter of motionBlur This is the offset from the current frame at which the blur is calculated Default is 0 previous frames are less than 0 ma Load Camera Copy Delete Link Buttons Four buttons at the bottom of the Camera tab let you control how ma camera data is used within a MultiPlane node Load This button lets you load ma data from a file This creates a new camera in the currently open MultiPlane node Copy Delete These buttons let you duplicate or delete the currently selected renderCamera Link The link button at the right lets you link the camera in the currently open MultiPlane node to an animated camera within another Delete Cloud Deletes a point cloud but le
57. etiming operation by increasing the resolution at which the optical flow is estimated A value of 0 is fine for most situations Remastering Media Options in the Fileln Node The Convert option of the reTiming parameter provides a method for converting media from one format to another using advanced image processing to deinterlace rescale and retime the incoming media For example if you have a high definition image sequence that you want to convert into a standard definition image sequence or a PAL clip that you need to change to NTSC the Convert option provides the tools to do so Choosing Convert reveals a series of parameters within the Fileln node that allow you to change the frame rate resize the output resolution anti alias and sharpen the resulting image and deinterlace the media being referenced by that Fileln These options provide the highest quality means of resizing and deinterlacing available in Shake with results that are superior to the transform nodes that are available from the Tool tabs These options are only available within the Filein node You can use these options to convert individual shots that you re compositing within Shake or you can read in an edited sequence from an application like Final Cut Pro 5 for format conversion using Shake Chapter 2 Major Features and New Nodes Important If you re converting a clip from a video frame rate to that of film with the intention of adding 3 2 pulldown back to the video
58. frame where you want to paste the copied keyframe Right click the transform control of the desired shape then choose Paste Keyframe of Shape from the shortcut menu Shape Timing Three parameters within the timing subtree of the RotoShape parameters allow you to modify when a rotoshape starts and ends An additional retimeShapes control lets you retime all keyframes that have been applied to that RotoShape node speeding up or slowing down the animation that affects the shapes within timeShift Offsets the entire rotoshape along with any keyframes that have been applied to it This parameter corresponds to the position of that rotoshape in the Time View inPoint Moves the in point of the rotoshape allowing you to change where that rotoshape begins This parameter corresponds to the in point of the rotoshape in the Time View outPoint Moves the out point of the rotoshape allowing you to change where that RotoShape ends This parameter corresponds to the out point of the rotoshape in the Time View Retiming RotoShape Animation The retimeShapes button within the timing subtree of the RotoShape Parameters tab lets you retime all of the keyframes that are applied to that rotoshape retire shapes Using this command you can compress the keyframes that are animating a rotoshape speeding up the changes taking place from keyframe to keyframe or expand them slowing the animation down Chapter 2 Major Features and New Nodes W
59. g frequent adjustments e Viewer If you re doing paint work on a zoomed in image in the Viewer you can save the position and zoom level of several different regions of the image e Curve Editor You can save several different pan zoom level and displayed curve collections that you need to switch among as you adjust the animation of different nodes in your project e Parameters tab You can save the parameters being tweaked as well as the node being displayed in the Viewer Once you ve saved one or more Favorite Views in each interface area you can instantly recall the position zoom level and state of that area by recalling the Favorite View that you saved You can save up to five Favorite Views To define a Favorite View Pan to a position in an area that contains the region you want to save as a Favorite View If necessary adjust the zoom level to encompass the area that you want to include Depending on the area you re adjusting you can save additional state information particular to that area Make additional adjustments as necessary so that you can recall the desired project elements e In the Node View you can save the state of the nodes that are currently loaded into the Viewer and Parameters tabs e In the Viewer you can save the node that s currently being viewed e In the Curve Editor you can save the curves that are currently loaded and displayed e In the Parameters tab you can save the parameters that are be
60. ground or foreground elements against a moving background plate using 3D camera tracking data e Arrange multiple layers within a 3D coordinate space for easy simulation of perspective parallax and other depth effects Preface About the New Features in Shake 4 Interface Enhancements This chapter covers general enhancements throughout the Shake interface Opening Two Scripts at Once Shake is designed to have only one script open at a time Typically each script is used to create a single compositing project with a single frame range and a single node tree Although Shake supports multiple independent node trees within the same script all trees share the same duration defined by the timeRange parameter in the Globals tab If necessary it is now possible to open two scripts simultaneously in two separate interface windows In this case what you re really doing is launching two instances of Shake at once This is primarily useful if you need to copy information from one script to another Important When you open Shake twice the first instance of Shake is the only one that is able to write to and read from the cache Saving Favorite Views If you find yourself panning back and forth within a particular area to the same regions you can now create a Favorite View within that area The Favorite Views apply to the following areas of the Shake interface e Node View You can save several views in your node tree where you ll be makin
61. he Viewer Chapter 3 Compositing With the MultiPlane Node Moving the camera in relation to the camera target An additional control at the front of the camera constrains its movement so that it moves either closer to or farther away from the camera target which also adjusts the interestDistance parameter in the Camera tab of the MultiPlane parameters Before moving interestDistance control After moving interestDistance control No matter where you move the camera in space it rotates to face the position of the camera target The orientation of the camera target in turn rotates to face the camera Before panning camera After panning camera Additionally a special group of keyboard shortcuts lets you move the camera by dragging anywhere within the renderCamera view without selecting the camera itself Chapter 3 Compositing With the MultiPlane Node 107 Note These keyboard shortcuts only work within the camera view Keyboard Explanation V drag Rotates the camera about its Z axis S drag Rotates the camera about the X and Y axes about the camera s own center point changing the position of the camera target Z drag Pans the camera in and out along the Z axis D drag Pans the camera and camera target together along the X and Y axes X drag Pivots the camera about the camera target s orbit point To move the camera and the camera target together in any view Press T and drag the camera or camera target controls in
62. he general motion of the camera or it can lock the shot stabilizing the subject This node can affect translation rotation zoom and perspective making it more flexible for certain operations than the other tracking nodes The SmoothCam node is primarily useful for removing unwanted trembling from less than stable crane or jib arm moves eliminating teetering from handheld walking shots or reducing vibrations in automotive shots Secondarily the SnoothCam node can be used to stabilize shots that may be difficult to lock using the Stabilize node As useful as the SmoothCam node is be aware that motion blur that is present in the image will remain even though the subject in the shot is successfully smoothed or locked This may or may not affect your approach to the composite Important Interlaced images must be deinterlaced prior to use with the SmoothCam node Chapter 2 Major Features and New Nodes 51 52 Masking Important Features The SmoothCam node has two inputs The first one is for the input image to be processed The second input is for an optional matte with which you can isolate a subject or area that you want the SmoothCam node to ignore while performing its analysis PSmoothCamt When creating a matte to use with the SmoothCam node white areas are ignored and black areas are analyzed Using the SmoothCam Node The SmoothCam node works similarly to the AutoAlign node in that the input image must be analyzed f
63. hen you click retimeShapes the Node Retime window appears The retimeShapes command has two modes Speed and Remap which affect a RotoShape node s keyframes similarly to the Soeed and Remap options found within the Timing tab of a FileIn node Speed Adjustments The default Operation Speed lets you compress or expand all of the keyframes within the RotoShape node by a fixed multiplier a 6 Node Retime Operation invert Armaunt apply cancel Suppose you have the following group of keyframes Using the default Amount value of 2 0 and clicking apply contracts the keyframes proportionally resulting in the following distribution invert Turning on the Invert button expands the keyframes by the Amount value instead of contracting them This has an identical effect to setting Amount to a decimal value between 0 and 1 Remap Adjustments Setting Operation to Remap provides a way for you to use curve expressions to retime the current keyframe distribution This lets you apply a retiming curve from a Filein node to the keyframes of a shape that you ve already animated to rotoscope that image Chapter 2 Major Features and New Nodes 49 50 Note If you want to create a curve specifically to use with the Node Retime command you can create a local variable within the RotoShape Parameters tab load it into the Curve Editor and create a curve expression which you can then copy and paste from the local variable into the Retim
64. hough the AutoAlign node is a very flexible tool it produces the best results with material that is produced with this node in mind e There should be at least a 15 to 20 percent overlap between any two images for the AutoAlign node to work properly the amount that s necessary may vary depending on the image e You may still be able to successfully line up images even when limited regions within each image don t line up although this may affect the overall quality of the resulting alignment Examples include clouds waves pedestrians and birds If you can arrange for it in advance exact matches from simultaneously captured images is usually preferable e The warping performed by the AutoAlign node is designed to align panoramic images that have been shot by dollying the camera to the next position best Multiple images created by panning the camera from a single position may result in undesirable curvature in the final result e Interlaced images must be deinterlaced prior to analysis e When aligning image sequences the AutoAlign node aligns the input frames in time according to each image sequence s timeShift parameter as represented in the Time View Offsetting an image sequence in the Time View offsets which frames will be aligned with one another e When aligning overlapping images an object or person in one image that is not in the other may prevent successful analysis if it occupies too large an area e Images with an animated
65. ide the Shake script The other parameters in the node act upon this transformation data changing the parameters has no effect on the analysis data If at any time you re not satisfied with the results of the analysis you can change the mode and re analyze the analysisRange analysisRange The range of frames you want to process By default this parameter inherits the maximum number of frames in the Fileln node at the top of the tree processedRange A non editable display field that shows the number of frames that have already been analyzed When you first create an AutoAlign node this parameter reads lt empty gt Opening the processedRange subtree reveals the following subparameters e confidence The confidence value indicates the level of matching accuracy that resulted from the analysis Each frame s confidence is restricted to one of three possible values You can load the confidence parameter into the Curve Editor to quickly find problem areas in the analysis The values are e 1 Indicates an analysis in which Shake has high confidence A keyframe has been generated at these frames Chapter 2 Major Features and New Nodes 67 68 e 0 5 Indicates an uncertain analysis Despite the uncertainty Shake has generated a keyframe at these frames e 0 Indicates that Shake has no confidence in the analysis No keyframe has been generated at these frames e mMatrix nMatrix These parameters contain the data accumulated by clic
66. if you have the following shot of a man jumping across a bottomless chasm with the camera moving dramatically to follow the action it may be difficult to line up a still image clean plate Moving camera with unwanted safety rigging Still image clean plate Chapter 2 Major Features and New Nodes Using the AutoAlign node to align the second image with the first you can quickly match the clean plate still to the moving image sequence and then output the newly aligned and animated clean plate for use by a paint or rotoscoping operation to paint out the safety line AutoAlign Limitations Successful use of the AutoAlign node is highly dependent on the content of the input images and results will vary widely from shot to shot In general moving images with a great deal of perspective and parallax can be difficult for the AutoAlign node to analyze properly and may cause unexpected results Blending at the Seams Two parameters help to automatically manage the seams between images that have been aligned with the AutoAlign node e blendMode automatically adjusts the overlapping border between two aligned images intelligently selecting which portions of each image to retain for a seamless result blendMode set to none blendMode set to smartBlend e matchillum automatically adjusts the brightness of each aligned image so that the exposure matches Chapter 2 Major Features and New Nodes 61 62 AutoAlign Image Requirements Alt
67. ing arrangement in Shake If you used the Send to Shake command on the following superimposed clips Sequentially edited clips in Final Cut Pro 5 The result would be the following Shake script with three Select nodes and one MultiLayer node Mountaineer MOV SFmulfaneousclimbing shake Vl Sfmulfanecusclimbing shake Vo imulfaneousclimbing Shake V3 LE ReOUSChiMbInG Sha ke Resulting arrangement in Shake While it is possible to slide footage within edits by adjusting the placement of imported clips in Shake s Time View you are better off making these adjustments in Final Cut Pro and re sending the media to Shake Shake s Time View makes it difficult to determine whether there is sufficient underlying footage to prevent gaps in the sequence Warning Audio clips and tracks from the original QuickTime files are not imported into Shake Any timing changes you make in Shake will result in the adjusted clips going out of sync with the audio in the originating Final Cut Pro 5 project file Chapter 2 Major Features and New Nodes 33 Unsupported Media and Effects Since QuickTime is the file format used for all media exchange between Final Cut Pro 5 and Shake the following media and settings are not imported into Shake from Final Cut Pro 5 e QuickTime audio tracks e Standalone audio files e Still image files e Generators e Composite modes e Transformations referred to in Final Cut Pro 5 as motion effects e Fil
68. ing tweaked as well as the node displayed in the Viewer To save a Favorite View move the pointer into that area and do one of the following e Right click anywhere within the area then choose Favorite Views gt View N gt Save from the shortcut menu where N is one of the five Favorite Views you can save e Press Shift F1 5 where F1 F2 F3 F4 and F5 correspond to each of the Favorite Views Restoring Favorite Views Once you ve defined one or more Favorite Views you can restore them in one of two ways Simply restoring the framing results in the current contents of that area being panned and zoomed to the saved position Restoring the framing and state on the other hand results in the restoration of additional state information that was adjusted in step 2 To restore the framing of a Favorite View do one of the following e Right click in the Viewer Node View or Curve Editor then choose Favorite Views gt View N gt Restore Framing from the shortcut menu where N is one of the five Favorite Views you can save e Press F1 5 where F1 F2 F3 F4 and F5 correspond to each of the Favorite Views That area is set to the originally saved position and zoom level Chapter 1 Shake 4 0 Interface Enhancements To restore the framing and state of a Favorite View do one of the following e Right click in the Viewer Node View or Curve Editor then choose Favorite Views gt View N gt Restore Framing amp State from the sho
69. ions that change the position of locator points such as changing the sceneScale parameter also change the position of any layers that are attached to locator points In addition animated locator points from a tracking application capable of tracking moving subjects in addition to backgrounds will transform any layers that are attached to them as well You can attach a layer to either a single locator point or to a group of three locator points Attaching a layer to a single locator point only pans the layer it is not rotated To attach a layer to a locator point If necessary move the layer s center point to a position at which you want the layer to be attached to the locator point Right click a locator point in the Viewer then choose a layer from the Attach Plane to Point shortcut menu The layer is panned to the position of the locator point and attached at the layer s center point Expressions are added to that layer s pan parameters that maintain the relationship between the attached layer and the locator point Chapter 3 Compositing With the MultiPlane Node To attach a layer to three locator points If necessary move the layer s center point to a position at which you want the layer to be attached to the locator point Shift click three locator points in the Viewer Right click one of the selected locator points then choose a layer from the Attach Plane to Point shortcut menu The layer is panned so that its ce
70. irst in order to derive the data that is used to smooth or lock the image This data is stored within the Shake script itself so that each clip needs to be analyzed only once To analyze the media using the SmoothCam node Attach a SmoothCam node to the image you want to process Load the SmoothCam node s parameters into the Parameters tab If necessary set the alalysisRange to the frame range you want to process By default the trackRange is set to the number of frames possessed by the media of the Fileln node to which it is attached Choose an analysisQuality mode Start with Normal which provides excellent results in most cases Note If at the end of this process the result is not what you d hoped then you should try again with the analysisQuality mode set to high Be aware this will significantly increase the time it takes to perform this analysis Click the analyze button The frames within the frame range are analyzed and this data is stored within your script To stop the analysis at any time press Esc After the analysis has been performed it s time to choose the mode with which you want the SmoothCam node to process the image To smooth a shot using the SmoothCam node Once the analysis has concluded set steadyMode to smooth Open the smooth subtree Chapter 2 Major Features and New Nodes 3 Adjust the translationSmooth rotationSmooth and zoomSmooth sliders to increase or decrease the amount of sm
71. ividual locator points that display the imported point cloud data Displaying this data can make it easier to align layers with the approximate locations of features that were tracked Hiding this data can make it easier to manipulate the individual layers For more information on locator points see Viewing and Using Locator Points on page 86 XYZ Angle Displays Hides the X Y and Z angle controls which can make it easier to reposition objects without accidentally rotating them A third option is available by clicking and holding down the mouse button to reveal a pop up menu Path Display Shows hides animation paths for image plates AA Chapter 3 Compositing With the MultiPlane Node 79 80 Button Description Rendering Mode Toggles the Camera View pane of the Viewer between hardware HW and software SW rendering Hardware rendering is faster but the color and quality of the image is less accurate this mode makes it easier to position objects Software rendering is slower but allows you to accurately see the final image as it will be rendered Viewer Layout Toggles the Viewer among four different multi pane layouts single double triple and quadruple Each pane can be set to display a different view of the 3D layout Keyframe All or When this button is turned on adjusting a single layer using the Selected Layers MultiPlane node produces a keyframe that only affects that layer Animation applied to
72. ke s Transform nodes Recursive Turning this parameter on enables a different resizing method which can be sharper when enlarging some kinds of images Try it on one or more representative frames to see if it helps Note The recursive setting may also enhance unwanted noise depending on the image AntiAlias Turning this parameter on improves the quality of conversions when you re scaling media up For example when converting standard definition video to high definition turning on AntiAlias smooths out jagged edges that might appear in the image Details A built in sharpening control that lets you add detail back to an image being enlarged Unlike other sharpening operations the details setting is able to distinguish between noise and feature details and generally doesn t increase unwanted grain Increasing this parameter may introduce jagged edges however which can be eliminated by turning on the AntiAlias parameter Motion Two options determine the trade off between image quality and processing time Fast makes motion interpolations using a mesh warp and is generally the only setting necessary for purposes of remastering Note Best the most processor intensive mode uses motion vectors to track each pixel from frame to frame to interpolate new frames and should only be necessary when doing retiming For more information on the parameters available for the Best setting see page 37 Delnterlacing Similarly to the Mo
73. king the analyze button mode Two options precise and robust let you change the method used to perform the analysis In general set this mode to precise the first time you analyze the input images If the results are not satisfactory change the mode to robust and re analyze clipLayer Lets you to choose which image defines the resolution of the output image Input1 Input2 Input3 or All which sets the resolution to the final size of the aligned and merged images lockedPlate This parameter lets you choose which input image to use as a positional reference The other two input images will be stabilized and aligned to match the position of the lockedPlate The lockedPlate also affects how the other two images are warped to match the overall perspective of the final image If the final image is going to bea wide angle shot it may be a good idea to set the center image as the lockedPlate e lockedPlateOffsetx lockedPlateOffsetY These subparameters of lockedPlate contain the transform keyframes used to align the plates Changing the lockedPlate also changes the keyframe set displayed by these parameters outputFrame Lets you choose which image is output by the AutoAlign node The options are identical to those of the clipLayer parameter blendMode This parameter provides options for automatically blending the seams where the input images meet There are three choices e none The seams are not
74. len I rier u Cornpress Brighthess1 eT CEmMTAARSE Errom This section of the node COMTPSeTRGE a tree is cached by the CETATI ecamma e f selected Cache node below ecto pT Fader GHD This Cache node caches ae the image generated by the nodes above it escent owes Cr Important Using a Cache node crops the image to the current image size eliminating data from the Infinite Workspace from that point in the node tree on When the Cache Becomes Full Cache nodes that can t be cached appear red in the Node View f ECache f ECache This node is able to cache This node is unable to cache There are two possible situations when a Cache node won t be able to actually cache The input image size is larger than the maximum allowable cache file size You can easily tell if this is the case by opening the indicated Cache node into the Parameters tab then checking to see if the value of the imageSize an input image s Bit depth its Width its Height is larger than the value of the imageSizeLimit If this is the case you need to either increase the value assigned to the diskCache cacheMaxFileSize global plug or change the size of the incoming image Chapter 2 Major Features and New Nodes 43 44 w N NN 6 The total cache memory limit has been exceeded The second possibility is that the amount of memory needed by all the Cache nodes in your script exceeds the memory assigned to the cache b
75. locator points away from the camera The locator points themselves appear to stretch out Changing the sceneScale parameter has no effect on layers that are attached to the camera nor does it affect the position of layers that are not attached to locator points It does however affect the size of the frustum increasing or decreasing the area that is seen by the camera It also changes the position of the camera if you make a big enough change to the sceneScale parameter the camera may move past layers in the 3D workspace Parameters in the Images Tab The first three parameters in the Images tab determine the overall image that is output from the MultiPlane node ClipLayer Defines the output resolution of image data produced by the MultiPlane node postMMult When turned on the postMMult parameter premultiplies the output image produced by the MultiPlane node autoOrder When turned off layer order is determined by the position of layers in the Parameters tab much like with the MultiLayer node When autoOrder is turned on layer order is determined by each layer s position in 3D space Note The layer order of coplanar layers occupying the same coordinate in the 3D workspace is determined by their position in the Parameters tab 100 Chapter 3 Compositing With the MultiPlane Node Individual Layer Controls Each image that you connect to a MultiPlane node is represented by its own set of layer controls and subtree paramete
76. ly to individual locator points For more information about attaching layers to locator points see Attaching Layers to Locator Points on page 98 Editing Locator Point Data You can view and edit the parameters of any locator point You can also load points from imported camera paths into the Curve Editor to change their timing To reveal an individual locator point s data in the Parameters tab Position the pointer over the locator point you want to edit right click it then choose Expose Point from the shortcut menu Chapter 3 Compositing With the MultiPlane Node 87 88 A new subtree named pointCloud appears at the top of the Images tab of the MultiPlane node s parameters Opening the subtree reveals a list of every point that s been added using the Expose command E pointCloud E auto _4761Shape auto _4761 hape Pos D o auta_4761Shape yPas Ij auto_4761Shape zPos Dy o Opening an individual locator point s subtree in this list reveals its xPos yPos and zPos parameters These parameters can be loaded into the Curve Editor to edit animate or slip their values in time Transforming Individual Layers The MultiPlane node allows 3D transformations of all images that have been connected to it using either onscreen controls or parameters within the Layers tab of the MultiPlane parameters The onscreen controls are similar to those found within the Move3D node except that these transformations occur within
77. n affecting the xScale and yScale parameters Drag the top or bottom controls to scale the image vertically affecting only the yScale parameter Drag the left or right controls to scale the image horizontally affecting only the xScale parameter Drag the center control to move the point about which scaling is performed affecting the xCenter and yCenter parameters There is an additional method you can use to scale images in the Viewer To scale an image in the Viewer without using the scale handles 1 Select an image 2 With the pointer positioned over the Viewer press E or l Chapter 1 Shake 4 0 Interface Enhancements 25 3 When the dimension pointer appears drag in the direction you want to scale the image The colors in the dimension pointer correspond to the pan controls When you drag the dimension pointer turns into an axis arrow indicating the dimension in which you are scaling the image horizontal vertical or diagonal Rotate Drag the blue rotate control to rotate the image about the center point affecting the angle parameter Drag the white center control to move the center point itself affecting the xCenter and yCenter parameters To rotate an image without positioning the pointer directly over it press W or O then drag in the Viewer The dimension pointer appears allowing you to to rotate the image in any direction Chapter 1 Shake 4 0 Interface Enhancements Move2D The Move2D node
78. n the Cache Node The Cache node has the following parameters cachestatus in memor cache foreeCar he S disktmremay memory only images ize rege izeLimit totalCacheMwernary Chapter 2 Major Features and New Nodes 45 46 cacheStatus This is a display only parameter that shows whether the input image has been cached or not e not cached Nothing has been written to the cache e in disk cache Input image data has been moved to the disk cache This is a result of the memory cache becoming full or cache images having been saved after exiting a previous Shake session e in memory cache The input image data has been written to the memory cache e in transient memory cache The input image data has been written to the transient memory cache forceCache This parameter lets you set how cached image data is stored when you update the cache with the Render Cache Node command The selected forceCache behavior bypasses the Global cacheMode caching behavior There are two options e disk memory The input image is written to the memory cache whenever the cache node is updated and then transferred to the disk cache when the memory cache is full All frames in the memory cache are moved to disk when Shake quits In most cases this is the preferred behavior memory only Moves the input image into the memory cache every time the Cache node is updated but never writes cache data to disk Internal Cache Parameter Display The Cach
79. ng With the MultiPlane Node 109 110 Using the rotate x y and z controls rotates the camera about the camera target s orbit point Before rotating camera target After rotating camera target Moving the camera target closer to or farther away from the camera adjusts the interestDistance parameter in the Camera tab of the MultiPlane parameters Animating the Camera The camera can either be animated manually like any other object or by importing 3D tracking or camera data via a ma file Animating the Camera Using ma Data You can use the Copy Load Delete and Link buttons at the bottom of the Camera tab of the MultiPlane parameters to import use and clear camera and tracking data from a ma file Use the sceneScale parameter at the bottom of the guiControls subtree of the Globals tab to change the size of the locator points displayed in the Viewer Parameters in the Camera Tab All of the parameters that affect the camera are located within the Camera tab of the parameters renderCamera A pop up menu that lets you choose which angle provides the output image from the MultiPlane node Lock Unlock Reset Click the Lock button to lock all of the camera parameters at once preventing them from being accidentally edited Click the Unlock button to unlock these parameters again Click the Reset button to restore the camera to its default position Chapter 3 Compositing With the MultiPlane Node cameraName A text field that
80. ngle that can be switched between viewing the software rendered final output and the hardware rendered preview e It s the only angle with a compare control in software rendering mode only e The image border ROI Region of Interest appears only for the renderCamera angle e There are additional keyboard shortcuts available for transforming a camera For more information see Manipulating the Camera on page 105 How the renderCamera Defines Image Output Even though the renderCamera angle shows the region defined by the camera target s ROI the image data appearing outside of this area is not cropped Shake s Infinite Workspace once again preserves this information for use by downstream nodes elsewhere in your script Customizing the MultiPlane Default Camera You can customize the default angles that appear for new MultiPlane nodes Use the following declaration within a h preference file DefDefaultMPCamera Camera 0 v4 0 Front imageWidth 2 settings gt yPixelUnit imageHeight 2 settings gt yPixelUnit 3000 07 0r 0 KAX 0 02980 0 735 2 PALL 0 0 0 default xFilter 0 5 0 MultiPlane Viewer Shelf Controls When you open a MultiPlane node into the Viewer a group of controls specific to the MultiPlane node appear in the Viewer shelf These controls let you toggle the visibility of various onscreen controls in the Viewer Button Description Point Cloud Display Displays hides the ind
81. nter point is at the center of the triangle defined by the three selected locator points In addition it is rotated to match the orientation of the plane defined by the three points The order in which you select the locator points determines the orientation of the attached layer If you select the same three points in the reverse order then choose Attach Plane to Point the layer will be flipped Note You can attach a layer to three locator points to orient its rotation then attach a layer to a single point afterwards to nudge its position in space while maintaining the current rotation Adjusting sceneScale The sceneScale parameter at the top of the Camera tab lets you scale the relative distribution of locator points making up a camera path or tracking data cloud within the 3D workspace of the MultiPlane node This lets you increase or decrease the space between different planes within your composition to make it easier to arrange layers If you adjust the sceneScale parameter in the Camera tab layers that are attached to locator points move along with the expanding or contracting point cloud e Lowering sceneScale contracts the distribution of locator points bringing any layers that are locked to locator points closer to the camera The locator points themselves appear to bunch up Chapter 3 Compositing With the MultiPlane Node 99 e Raising sceneScale expands the distribution of points moving any layers that are locked to
82. o the onscreen angle controls allows you to rotate the layer in 3D space scale x y Z Corresponds to the onscreen scale controls allows you to resize the layer in 3D space center x y Z Defines the center point of the layer about which all pan rotate and scale operations occur By default the center of newly added layers corresponds to the horizontal and vertical center of the layer s bounding box aspectRatio This parameter inherits the current value of the defaultAspect global parameter If you re working on a nonsquare pixel or anamorphic image it is important that this value is set correctly to avoid unwanted distortion in the image Manipulating the Camera The camera can either be positioned or animated manually like any other layer or by importing 3D tracking or camera data via a ma file Chapter 3 Compositing With the MultiPlane Node 105 106 3D Transform Controls Click the camera to expose its 3D transform controls Camera target Camera The camera consists of two groups of controls the camera itself and the camera target Both controls are connected so that they always face one another moving one rotates the other to match its position Camera Controls Similar to layer controls the camera has rotate x y and z controls and translate move x y and z controls to constrain movement of the camera to one of these directions Dragging the camera image itself freely moves the camera within t
83. of the preceeding node that s actually connected Mute to the MultiPlane node Input Layer Name Field A pop up menu that lets you set each layer with its own composite mode which affects how that image s color data interacts with other overlapping layers Certain composite modes add parameters to that layer s parameter subtree New layers default to the Over Composite Mode mode Disconnects that input image from the MultiPlane node and 7 removes it from the layer list without removing the input nodes Disconnect Mode y g p from the node tree Chapter 3 Compositing With the MultiPlane Node 101 102 Individual Layer Parameters Opening up a layer s parameter subtree reveals a group of compositing and transform parameters affecting that particular layer L2_layerNarne L2 opacity J g L2_pretiult 3 L2_cornpChnils L2_acddMattes J faced L parentTo L2_pan J amp ale J a cae g o E ay L2_aspextRatio J g layerName The name of the layer All associated parameters for that layer are prefixed by the layerName Opacity Opacity of the input layer With an imported Photoshop file there is an additional PSOpacity parameter See Supported Photoshop Transfer Modes on page 476 of the Shake 4 User Manual for more information preMult When this is on 1 the foreground image is multiplied by its alpha mask If it is off 0 the foreground image is assumed to already be premultiplied com
84. off Note The MultiPlane node only supports one level of parenting L1_parentTa To assign a layer a parent layer Choose a parent from that layer s parentTo pop up menu Once a layer has been assigned a parent layer it is removed from the parentTo pop up menu When you select a layer that is parented to another the parent layer appears with a red border in the Viewer You can make local transformations to a layer after you ve assigned it a parent This lets you create an offset between it and the parent layer Transformations that are applied to a parent layer also affect all layers that are assigned to it Important Always assign a parent layer before making any local transformations to a layer itself Otherwise you may encounter unpredictable results Chapter 3 Compositing With the MultiPlane Node 93 94 Deleting Parent Layers When you disconnect a layer that s being used as a parent a warning appears a Warming The deleted layer is referenced as a parent See console for details Continue Na Clicking Yes removes the parent layer eliminating the parent child hierarchy The remaining layers parentTo parameters still show the original layer in the event you decide to reconnect it later on Showing and Hiding Layers You can toggle the visibility of layers For example if you need to transform a layer that s hard to select because it s obscured by other layers in the composition you can solo
85. oothing that is attempted At 0 no smoothing is attempted in that dimension At higher values SnoothCam attempts to smooth a wider range of variations in the movement of the image from one frame to the next e translationSmooth Smooths the X and Y motion of the shot e rotationSmooth Smooths rotation in the shot e zoomSmooth Smooths a zoom within the shot Important It s faster and will yield more accurate results if you set the smoothing parameters of dimensions in which you know the camera is not moving to 0 For example if you know for a fact that the camera is neither rotating nor zooming set rotationSmooth and zoomSmooth to 0 In particular if the camera is not zooming increasing the zoomSmooth value may actually cause unwanted transformations in the image To lock and match shots using the SnoothCam node 1 Once the analysis has concluded set steadyMode to lock 2 Open the lockDown subtree 3 The setting of the inverseTransform parameter depends on what you re trying to do e If you want to lock the analyzed shot itself leave inverseTransform set to lock e If you want to apply the motion from this shot to another image attach this node to the other image then set inverseTransform to match 4 Turn on the locking parameters for the dimensions of motion you want to affect e translateLock Locks the subject in the X and Y dimensions e rotateLock Locks the rotation of the subject e zoomLock Removes zoom from the sh
86. ormation of the image data flowing down your node tree With color coding turned on you can see where in the node tree the bit depth is promoted or reduced which noodles contain RGBA channel data versus BW data and so forth Note The Node View redraw speed of extremely large scripts may be reduced with noodleColorCoding turned on There are two kinds of coding used to identify the image data that noodles represent Chapter 1 Shake 4 0 Interface Enhancements stipple8Bit stipple 16Bit stipple32Bit The stipple pattern of a noodle indicates its bit depth In the following screenshot three renamed Bytes nodes output 8 16 and 32 bit float data respectively The stippling indicates each bit depth at a glance EM noodleColor Coding Different combinations of color channels being propagated down the node tree are represented by different colors In the following screenshot showing four renamed Reorder nodes the first node is disconnected from any incoming image data while the next two are respectively propagating BWA and RGB channels The color channels represented by each noodle are clearly distinguishable this screenshot is viewable in color via the onscreen help d E W A Customizing Noodle Color Coding In the noodleColors subtree of the colors subtree there are 12 different parameters for noodle color coding corresponding to each possible combination of color channels in Shake Each combination has a color control
87. ot maintaining the relative size of the subject e perspectiveLock Locks the perspective of the subject performing the equivalent of a four corner warp to maintain the size and shape of the subject Troubleshooting SmoothCam Effects If the output is unsatisfactory there are several things you can try to improve the result Change the smoothing parameters If you re trying to smooth the motion in a shot you should first try changing the smoothing parameters This can be accomplished without having to reanalyze the clip Reanalyze the media at a higher quality Next try changing the analysisQuality to high and reanalyze the media Chapter 2 Major Features and New Nodes 53 54 Try editing the analysis data If neither of the prior solutions helps try loading the confidence parameter into the Curve Editor then look for frames where the confidence parameter falls to 0 If the image transformation at these frames stands out you can try loading the translationX translationy rotation and or zoom parameters within the motion subtree into the Curve Editor then delete any keyframes that create unusual spikes at those frames Removing Black Borders Introduced by Smoothing and Locking When you use the SmoothCam node the resulting transformations that are made to the input image either to smooth or lock the shot cause moving black borders to appear around the edges of the output image While this is necessary to achieve the desired effect
88. pChannels Sets which image channels are passed up from below behind this layer addMattes This parameter appears when a layer is set to Over When enabled 1 the mattes are added together to create the composite Chapter 3 Compositing With the MultiPlane Node faceCamera The faceCamera pop up menu lets you choose a camera Once set the layer will always rotate to face the same direction as the selected camera If the camera is animated the layer animates to match the camera s movement so that the object remains facing the camera at every frame This automatically animates that layer s angle parameters even though no keyframes are applied In the following example the camera starts off facing a 2D balloon layer With faceCamera turned off moving the camera around the layer results in the image flattening as the camera reaches the side of the layer When faceCamera is set to Cameral1 the image automatically rotates to face the direction the camera is facing Rotated camera with faceCamera turned off Rotated camera with faceCamera turned Unlike ordinary rotation made with a layer s angle controls the automatic rotation that s made as a result of faceCamera being turned on is relative to the center point of the bounding box that defines the actual image of the layer and not by the layer s center point Chapter 3 Compositing With the MultiPlane Node 103 One useful application of this parameter is to offset a layer s
89. ple if you connect the following three side by side shots of a skyline to the inputs of an AutoAlign node 4 oe Cae m D N b Ei Es Leftshot Centershot e RIGhtsAat C i toAlig D The overlapping areas are analyzed matched and the images are repositioned and manipulated to fit together As you can see in the above example the resulting image may have an irregular border depending on the amount and position of overlap and the warping required to achieve alignment If necessary the border can be straightened with a Crop node Chapter 2 Major Features and New Nodes 59 60 Aligning Overlapping Images You can also use this node to align two images that almost completely overlap An obvious use of this is to align an image with something in the frame that you want to remove with a second clean plate image After you ve aligned the two images you can use the aligned output image as a background plate for use in a paint or roto operation to remove the unwanted subject The primary advantage of the AutoAlign node in this scenario is that it allows you to precisely align a clean plate image to an image sequence in two difficult types of Situations e If the clean plate image is from a different source or has different framing or other characteristics that make it difficult to align using regular transformations e If the target image is in motion and alignment difficult using regular trackers For example
90. put from the Fast settings to that from the Better or Best settings to make sure that it s worth committing yourself to the more computationally intensive Best settings retimeMocde Adaptive Motian Best Delnterlacinc Fast Alwaysinterpalate BackwardFlow Flow Smoothness T amp Flow Precision Ty of e Motion Two options determine the trade off between image quality and processing time Fast and Best Fast makes motion interpolations using a mesh warp and works well in most situations Best the most processor intensive mode uses motion vectors to track each pixel from frame to frame interpolating new frames e Delnterlacing Similar to the Motion parameter two options let you determine the trade off between image quality and processing time Fast and Good These settings represent two levels of mesh warping used to interpolate data from both fields of each frame Here are some tips for using the Delnterlacing parameter e Good is actually a better setting for frames without any moving subjects e If you re working with standard definition video there is no difference between using Fast or Good e The Delnterlacing operation can also be used to improve clips that were poorly deinterlaced in other applications prior to importing into Shake Chapter 2 Major Features and New Nodes 37 38 e Alwaysinterpolate With AlwaysInterpolate turned off the final result of a retiming operation is a mix of original unprocessed frames
91. putRes depending on which is greater This option maintains the original aspect ratio of the image enlarging it as much as possible and leaving black to fill in the resulting gaps at the sides or the top and bottom e Resize Rescales the vertical and horizontal resolution of the image so that it fits within the entire frame of the OutputRes The image is stretched as necessary to fit the new resolution The Cache Node The Cache node lets you tell Shake to cache image data at specific points in the node tree This gives you explicit control over which parts of the node tree require rendering while you work For example if there is a processor intensive branch of your node tree that you re no longer working on you can insert a Cache node in between the last node of that branch and the section of the node tree in which you re now working Afterwards the currently displayed frame is immediately cached If you want to cache a range of frames in order to pre render that branch of the node tree you can use the Render Cache Nodes command All cached image data is stored within the same cache in memory or on disk Note Cache nodes cache image data at the currently set proxy resolution Chapter 2 Major Features and New Nodes From that point on Shake references the cached image data within that node instead of constantly reprocessing the nodes that precede it unless a change is made to one of the preceding nodes rightness CCETT l r a
92. r extreme warping effects may introduce aliasing artifacts that can be reduced or eliminated by increasing this value up to a maximum value of 4 Increasing this parameter may cause render times to increase dramatically Note Although the slider is limited to a range of 1 to 4 you can enter larger values into this parameter s value field Chapter 2 Major Features and New Nodes Compositing With the MultiPlane Node The MultiPlane node provides a simple 3D compositing environment within Shake This environment can be used as a way to arrange and animate images within a 3D Space Or as a way to integrate generated or tracked 3D camera paths into your scripts An Overview of the MultiPlane Node The MultiPlane node provides a compositing environment for positioning 2D layers within a 3D space A virtual camera controls the scope of the output image similar to that found within 3D animation packages This camera can be animated via keyframed parameters or by importing 3D camera and tracking data from other 3D animation or 3D tracking applications As with the MultiLayer node the MultiPlane node accepts unlimited input images The MultiPlane node has two primary uses e You can composite background or foreground elements against a moving background plate using 3D camera tracking data imported from a variety of third party applications e You can arrange multiple layers within a 3D coordinate space for easy simulation of perspecti
93. ready for use by the original Final Cut Pro 5 project When you reopen the originating Final Cut Pro 5 project file containing the original placeholder QuickTime file you ll need to use the Reconnect Media command to relink the clip in your Timeline to the media that was rendered out of Shake New Adaptive Method for Retiming The retiming options in the Fileln node now accomodate high quality adaptive interpolation of in between frames This option is available from the retimeMode pop up menu Chapter 2 Major Features and New Nodes Adaptive This option in the retimeMode pop up menu uses advanced image analysis to generate new in between frames creating seamless slow and fast motion effects Selecting Adaptive reveals additional parameters Fast versus Best Settings for Adaptive Retiming When setting up an adaptive timing operation you might be tempted to simply choose Best across the board for every parameter This would probably be a mistake producing dramatically longer render times in exchange for a potentially undetectable increase in quality especially at higher resolutions That said every clip s requirements are different One group of settings is unlikely to produce equal results for shots with widely different subjects and movement You re encouraged to do some limited tests prior to committing yourself to a particular group of retiming settings As you experiment with different settings be sure you always compare out
94. render and play through the cached image sequence Chapter 2 Major Features and New Nodes Parameters in the Cache Render Parameters Window The Cache Render Parameters window has the following parameters renderCacheNodes If you have multiple Cache nodes in the node tree you can select one or more of these and render them simultaneously by setting renderCacheNodes to Selected in the Cache Render Parameters window Or you can render all Cache nodes in the node tree by setting renderCacheNodes to All timeRange If necessary you can change the timeRange to cache a different frame duration useProxy Images are cached using your script s current proxy setting You can manually override the proxy setting in the Cache Render Parameters window but those cache files won t actually be used by Shake until you change the script s proxy setting to match This gives you the option to render multiple sets of cache images to match each proxy setting you plan on using sequential Turning sequential on causes each Cache node to process the tree above it for each frame before allowing the next Cache node to process When sequential is turned off all Cache nodes are rendered simultaneously This is more efficient in cases where Cache nodes share upstream nodes trees However if there are too many processes running at the same time they will compete for CPU and memory resources which may cause the overall processing time to increase Parameters i
95. rface Once the multi pane interface is displayed you can toggle among four different layouts To change the MultiPlane Viewer layout Click the Viewer Layout button in the Viewer shelf Keep clicking to cycle among all the available layouts The relative size and orientation of each pane in all four layouts is fixed although you can zoom and pan within any pane using the standard methods Using Favorite Views in the Multi Pane Viewer Display You can use the standard Favorite Views commands within the Viewer to save and restore the framing of each individual pane In addition when you right click in the Viewer shelf to access the Favorite Views commands that are available from the shortcut menu you can save and restore the state of all visible panes at once Chapter 3 Compositing With the MultiPlane Node Changing Angles Within a Pane Although the multi pane layouts are fixed you can change the angle displayed by each pane at any time The assigned angles appear in white at the lower left corner of each pane To change the angle displayed by a single pane do one of the following Right click within a pane then choose a new angle from the shortcut menu Position the pointer within the pane you want to switch and press one of the numeric keypad keyboard shortcuts 0 5 to switch layouts The following table lists the available keyboard shortcuts using the numeric keypad only that are available for changing angles in a
96. rking on it 6 Click Export When you click Export four things happen e A duplicate sequence appears in your Final Cut Pro 5 project containing duplicates of the selected media e A Shake project is created on disk e A placeholder QuickTime file is created on disk e The placeholder QuickTime file appears in a new video track that is created as the topmost track in your sequence the original media remains where it was Chapter 2 Major Features and New Nodes 35 36 The placeholder QuickTime clip in your Final Cut Pro 5 project corresponds to the media that will eventually be rendered out of Shake specifically from the FileOut node appearing at the end of the generated Shake script The TimeRange of Scripts Generated From Final Cut Pro 5 The timeRange Global parameter in the Shake script that s created by the Send to Shake command is automatically set with the appropriate range of frames for the media it references Important Clicking the Auto button to update the timeRange is not recommended This can result in many more frames being referenced than expected depending on the total duration of the source media files that are referenced Sending Media Back to Final Cut Pro 5 When your re finished working in the Shake script that was generated from Final Cut Pro 5 all you have to do is render the originally created FileOut node The newly rendered media file takes the place of the original placeholder QuickTime file
97. rs in the Images tab These controls are similar to those found within the MultiLayer node and are labeled in the order in which the layers were connected to the MultiPlane node For example L1 is the name of the first connected layer followed by L2 and so on Layer Button or Control Description The number of each layer corresponds to the input knot that image is connected to L1 is the first knot at the left Clicking this button shows the input image for that layer in the Viewer Toggles the visibility for that layer Layers with visibility turned off t rendered Layer Visibility are not rendere at a time Click an enabled solo control to disable solo Turns off all layers above the current layer keeping only the current layer and those behind it visible Ignore Above If a particular layer corresponds to a tracked sequence that s imported from a ma file turn this button on to attach the image to the camera so that it s not transformed when the camera moves to follow a track As a result unattached layers appear locked relative to the tracking information when composited against the attached B Turns off the visibility of all other layers You can only solo one layer Attach Layer to Camera layer Dragging this control up and down lets you rearrange the layer al oe order within the parameter list This only affects layers that are Reposition coplanar unless autoOrder is turned off Gives the name
98. rtcut menu where N is one of the five Favorite Views you can save e Press Option F1 5 or Alt F 1 5 where F1 F2 F3 F4 and F5 correspond to each of the Favorite Views Depending on the area the originally saved position and zoom level are recalled as well as the following state information e In the Node View the node or nodes that were loaded into the Viewer and Parameters tabs when you saved the Favorite View e In the Viewer the node that was viewed when you saved the Favorite View e In the Curve Editor the curves that were loaded and displayed when you saved the Favorite View e In the Parameters tab the parameters that were being tweaked as well as the node that was displayed when you saved the Favorite View Enable Disable Local File Paths The Relative Path control to the left of the Add to Favorites control in the File Browser gives you the option to enter a relative file path into the File Name field o Enable local file paths Disable local file paths Relative file paths can take one of two forms e myDirectory myFile e myDirectory myFile Directories Saved to the Favorites List Are Permanent If there are one or more directories with content you frequently need to access you can add them to the Favorites list The Favorites list is a customizable list of directories that you can add to at any time As of Shake 4 entries you add to the Favorites list are permanent Chapter 1 Shake 4 0 Interfac
99. sented in the Viewer by a cloud of locator points arranged within the 3D space of the MultiPlane node Each locator point corresponds to a feature that was tracked by the camera tracking software that created it Note Depending on how detailed the track is the point cloud may visibly conform to the significant features within its corresponding image sequence This can help you position elements you re placing within the scene To view an imported point cloud Click the Point Cloud Display button to hide and show the point cloud Chapter 3 Compositing With the MultiPlane Node To change the size of the locator points displayed in the Viewer Adjust the multiPlaneLocatorScale parameter located at the bottom of the guiControls subtree of the Globals tab Default MultiPlaneLocatorScale of 1 MultiPlaneLocatorScale set to 3 If the data cloud has individually labeled locator points these labels are viewable within Shake Some 3D tracking applications also allow you to add locator points by hand labeling specific areas of the image that may be useful for layer positioning from within Shake To view information about a specific locator point Position the pointer directly over an individual locator point in the Viewer to automatically reveal a tooltip with information about that point s name and location 1 L auto_4761 Shape x 3 51 y 0 30 2 26 04 In addition to simply viewing locator points you can connect layers direct
100. sures the focal length in millimeters The default focalLength is 35mm angleOfView A subparameter of focalLength This value is provided for convenience and represents the horizontal field of view of the frustum as opposed to the vertical field of view that the Move3D node uses based on the current focalLength The value of the angleOfView has an inverse relationship to that of the focalLength parameter raising one lowers the other and vice versa translate x y Z Transform data for the camera s position By default the translate parameters are set to expressions that automatically set their values rotate Transform data for the camera s rotation If you keyframe rotation the data is stored here Chapter 3 Compositing With the MultiPlane Node 111 112 rotateOrder The order in which rotations are executed by dimension Defaults to XZY interestDistance This parameter defines the distance of the camera target to the camera By default this parameter is set to an expression that automatically sets its value filmGate The filmGate pop up menu provides presets for setting the filmBack width and height parameters There are options corresponding to most standard film formats filmBack width height Represents the width and height of the image that strikes the virtual film in inches Note If you re not importing camera data and you want to avoid squeezing the image improperly make sure the aspect ratio of the film
101. t a color management system that lets you simulate on your Shake preview monitor as closely as possible the image that will eventually be printed to film or displayed on a high definition monitor or projector This simulation is based on calibration data acquired from a variety of film stocks film recorders monitors digital projectors and film projectors and on calibration profiles that you can generate yourself There are three parts to the Truelight tools e 7TLCalibrate in the Other tab is a utility node that you can use to accurately calibrate your monitor s color characteristics This node allows you to create a calibration profile by eyeballing adjustments to a series of ten images using the controls within this node Once you ve made your adjustments you can save this profile for future use Note This node also allows you to use calibration profiles generated by a Truelight Monitor probe Chapter 1 Shake 4 0 Interface Enhancements 23 e The calibration profiles generated using TLCalibrate can then be used by the Truelight VLUT Viewer lookup table control in the Viewer shelf The Truelight VLUT lets you previsualize the image in the Viewer as it will look after being output from a film recorder or displayed by a high definition monitor or projector You can use the Load Viewer Lookup command to make adjustments to the Truelight VLUT parameters in the Parameters tab choosing which device profile you want to emulate e
102. ters Sending Clips From Final Cut Pro 5 If you want to send one or more selected clips or a single sequence from Final Cut Pro 5 to Shake you should use the Send to Shake command in Final Cut Pro 5 To send one or more clips from Final Cut Pro 5 to Shake 1 Clean up your project timeline so that you are able to select only the clips you intend to send 2 Doone of the following e Select one or more clips in the Timeline or Browser e Select a sequence in the Browser 3 Do one of the following e Choose File gt Send gt Send to Shake e Control click or right click the selected clips or sequence then choose Send gt To Shake from the shortcut menu 34 Chapter 2 Major Features and New Nodes 4 When the Send to Shake dialog appears select the appropriate options a tuma id minertcalea A ana JES Kin my Uri re Gi J J r DiE ee S aT GGN e Resulting Sequence Name Type a name for the sequence that you ve selected prior to sending the media to Shake e Save as Shake Script Type a name for the Shake script to be created then click Choose to pick a location on disk to save it to e Save Placeholder QuickTime movie FileOut to Type a name for the placeholder QuickTime movie that will correspond to the FileOut node in the newly created Shake script then click Choose to pick a location on disk to save it to 5 Check the Launch Shake box if you want to automatically open the newly created Shake script and start wo
103. the OpenEXR Format OpenEXR exr is an extremely flexible cross platform file format developed and maintained by Industrial Light amp Magic Key features of the OpenEXR format include support for the efficient storage of high dynamic range image data using the 16 bit float half format and support for auxiliary image data channels OpenEXR 16 bit float and 32 bit float data channels can be read directly into Shake s RGBAZ data channels In addition OpenEXR 32 bit unsigned integer channel data can be read into Shake s Z data channel although Shake s image processing nodes cannot process this data Note 32 bit unsigned integer channel data will only be useful to custom plug ins with built in logic capable of processing the data within the Z channel A major feature of the OpenEXR format is its ability to support an extremely wide dynamic range Thanks to its floating point support a contrast range of up to 30 f stops can be supported with no loss of precision Color resolution in 16 bit float half files is 1024 steps per f stop Another advantage of the OpenEXR format is support for any number of additional auxillary data channels in addition to the standard RGBAZ channels For example additional channels can be written to store luminance surface normal direction channels velocity channels and even individual lighting passes written from a 3D rendering application 29 30 Shake Support for Auxiliary OpenEXR D
104. the Viewer Before T dragging camera After T dragging camera Camera Target Controls and Frustum The camera target represents the image that is displayed by the camera view In addition to the standard angle and panning controls the camera target displays the orbit point as a yellow sphere at the center of the target controls This is the point about which the camera rotates when you move the camera independently of the camera target or when you manipulate the camera target angle controls 108 Chapter 3 Compositing With the MultiPlane Node Note The orbit point is also the point about which the Persp perspective view rotates when you rotate this view using the X key Orbit point The outer bounding box represents the frustum which defines the camera view frame that produces the output image The size of the frustum determines in part the area of the 3D workspace that is output as the renderCamera image that s output by the MultiPlane node Note Unlike frustum controls found in other 3D animation packages Shake s MultiPlane frustum does not crop the image outside of the frustum boundary Thanks to Shake s Infinite Workspace this image data is preserved for future downstream operations in the node tree The controls within let you move the camera target Using the translate move x y and z controls moves the camera target causing the camera to rotate so that it continues to face the target Chapter 3 Compositi
105. tion parameter two options let you determine the trade off between image quality and processing time Fast and Good These settings represent two levels of mesh warping used to interpolate data from both fields of each frame Chapter 2 Major Features and New Nodes 41 42 AspectRatio This parameter is a multiplier that allows you to convert pixels of one aspect ratio into another aspect ratio for example from NTSC to PAL or from high definition square to NTSC The default value of 1 makes no change to the output The following table contains common conversion values Square to NTSC 4 3 0 9140 or 1 if Fit is set to Resize Square to PAL 4 3 1 1111 or 1 if Fit is set to Resize NTSC 4 3 to Square 4 3 1 1111 or 1 if Fit is set to Resize NTSC 4 3 to PAL 4 3 1 set Fit to Resize PAL 4 3 to Square 9375 or 1 if Fit is set to Resize PAL 4 3 to NTSC 4 3 1 set Fit to Resize Note In some conversion cases AspectRatio may be left at 1 if the Fit parameter is set to Resize which rescales the image horizontally and vertically to match the new OutputRes Fit The Fit parameter determines how an image fits into the new frame that s determined by the OutputRes parameter if the aspect ratio of the Fileln image is different than that of the final resolution set by the OutputRes parameter There are two options e Fit Enlarges the image until either the vertical or horizontal resolution of the image matches that of the out
106. tive to its own orientation If a layer has been rotated using the angle controls using the local pan controls moves it along the axis of its own rotation Panning a layer up with a local axis control pans it diagonally in space Before local axis pan After local axis pan To pan along the Local Axis Drag one of the two local axis pan controls to move the layer in that direction Angle Controls Selected layers have three angle controls that rotate the layer around the X Y and Z axes of that layer s center point These angle controls work identically to those found in the Move3D node The color of each angle control corresponds to the color representing each dimension of the global axis pan controls The visibility of the angle controls can be toggled by clicking the XYZ Angle button in the Viewer shelf Hiding these controls may make it easier to use the pan controls in some situations Chapter 3 Compositing With the MultiPlane Node 91 92 To rotate a layer in the Viewer without using the angle controls Select a layer Press W or O and click in a pane of the Viewer When the dimension pointer appears move the pointer in the direction in which you want to rotate the layer The colors in the pointer correspond to the angle controls When you move the pointer the axis in which you first move is indicated by a single axis arrow and the layer rotates in that dimension Scale Controls Selected layers have eight
107. to expand the Region of Interest ROI to the overall width of the newly generated panorama Choose an input layer from the lockedPlate pop up menu For purposes of creating a panorama you should use an image that s either already stable or one that has been locked down using the SmoothCam or Stabilize nodes Note If the combined image is very wide it may also be a good idea to set the centermost image as the lockedPlate To output the entire panorama as a single image set ouputFrame to All If the seams between each aligned image are visible set the blendMode parameter to smartBlend to make them invisible If the aligned images have different exposures turn on matchlllum If you can still see differences in color or exposure you can attach additional color correction nodes between the upstream image and the AutoAlign node to make the necessary adjustments Example 2 Aligning a Clean Plate Image With a Moving Shot This example shows how to align a clean plate still image with an image sequence in which the camera is moving To align a clean plate image with an overlapping image sequence Connect the clean plate image and the moving shot in this example the mountaineer image to an AutoAlign node Chapter 2 Major Features and New Nodes 63 64 The order in which they are connected is not important Cleanplate Mountaineer Auto lign 2 Use the clipLayer and lockedPlate pop up menus to choose the input to which the
108. ve parallax and other depth effects Note There is one important limitation to positioning layers within the 3D space of the MultiPlane node there is currently no support for intersecting planes Planes that intersect appear either in front or behind depending on the position of each layer s center point Additionally the MultiPlane node provides transform controls for each layer connected to it Layers can be moved rotated and scaled within the MultiPlane environment See Tutorial 3 Depth Compositing in the Shake 4 Tutorials for a lesson on using the MultiPlane node 73 Viewing MultiPlane Composites When you double click a MultiPlane node to open it into the Viewer the Viewer switches to a multi pane interface unique to the MultiPlane node Each pane of this interface can be toggled among single double triple and quadruple pane layouts Each individual pane can be set to display any available camera or angle in the 3D workspace to help you position and transform objects from any angle Hardware Acceleration in the MultiPlane Node The MultiPlane node supports OpenGL hardware acceleration of images displayed in the Viewer Hardware rendering provides a fast way of positioning layers and the camera in space at the expense of rendering quality Whichever pane of the Viewer is set to display the currently selected renderCamera the default is cameral although any camera or angle can be in the renderCamera pop
109. view shaw imeDependency enhanced show ExpressianLinks 4 s enhanced show ConcatenationLlinks enhanced noodlecolorcoading 4 enhanced stip pleaBit stip ple1 Bit stip ples Bit To toggle enhanced node view off and on 1 Before turning on enhanced Node View make sure the proper subparameters are turned on in the enhancedNodeView subtree of the Globals tab 2 Move the pointer over the Node View and do one of the following e Right click then choose Enhanced Node View from the shortcut menu e Press Control E e Open the Globals tab then click enhancedNodeView Chapter 1 Shake 4 0 Interface Enhancements Enhanced Node View Parameters There are seven parameters in the enhancedNodeView subtree showTimeDependency This parameter when turned on draws a bluish glow around nodes that are animated This includes nodes that consist of Filein nodes that reference a QuickTime movie or multiple image sequence nodes containing keyframed parameters or nodes utilizing expressions that change a parameter s value over time In the following screenshot the alien Filein node is highlighted because it is a multi frame animation The Stabilize 1 node is highlighted because it contains motion tracking keyframes The Ramp7 node is not highlighted because it s only a single image and the Rotate node is not animated Rotate rira showExpressionLinks Turning this parameter on draws a light purple line
110. wer 4 Open the subtree for each attached layer and adjust the cameraDistance parameters to create the necessary spacing between each element for your composition In this case the front building is moved forward so there s room between the building and the rest of the background plate for the hot air balloon 5 Connect the hot air balloon image to the MultiPlane node A third layer appears in the layer list 6 Using the onscreen controls you can now position this new layer between the isolated building and the overall cityscape plate Chapter 3 Compositing With the MultiPlane Node 97 98 As a result the balloon appears positioned between the front building and the rest of the city in the camera view A balloon image inserted between the The resulting camera angle front building and cityscape Because both the building and city layers are attached to the camera they look identical to the original input image from which they re derived regardless of each layer s position within the 3D workspace Attaching Layers to Locator Points In addition to attaching layers to the camera you can also attach a layer to any locator point in the data cloud This lets you quickly set a layer s position in space to match that of a specific feature in a tracked background plate When you attach a layer to a locator point the layer is transformed to match the position of the locator point using expressions As a result operat
111. width or height can not be aligned Image Stabilization Within the AutoAlign Node You must select one of the input images to be used as the positional reference for AutoAlign s analysis using the lockedPlate pop up menu If the shot you want to designate as the lockedPlate is not already steady the other input images will be transformed to match the motion in this shot Example 1 A Procedure for Simple Image Alignment This example covers how to set up a panoramic stitching operation using the AutoAlign node To automatically align two or three images In the Time View adjust the offsets of the image sequences that you intend to use Create an AutoAlign node and attach up to three images to it The order in which you attach them doesn t matter Load the AutoAlign node s parameters into the Parameters tab If necessary set the analysisRange to the frame range you want to analyze Chapter 2 Major Features and New Nodes 10 11 If you re analyzing images for the first time set the mode parameter to Precise If you re not satisfied with the result later in the operation change mode to Robust and re analyze the images Click the analyze button Shake steps through each frame in the image sequences and analyzes each set of aligned images at every frame in the designated analysisRange Note The analysis can be interrupted at any time by pressing Esc Once the analysis has concluded set clipLayer to All in order
112. x equivalent of 1111111111 which creates a solid line OxFOFOFO is the hex equivalent of 1111000011110000 which creates a dashed line The default settings are gui nodeView stipplesBit 0x33333333 gui nodeView stipple 16Bit OxOFFFOFFF gui nodeView stipple32Bit OxFFFFFFFF Resizing the Node Overview The overview can be resized making it easier to see To resize the node overview Drag the upper right corner the top or the right of the overview Default size After resizing Chapter 1 Shake 4 0 Interface Enhancements 19 New Ways of Adding and Connecting Nodes There are several new ways of working in the Node View To add one type of node to multiple nodes in the Node View 1 Select two or more nodes in the Node View 2 Inthe Tool tabs right click the node you want to add then choose Insert Multiple from the shortcut menu RAG TTS TMG TTIE MG TTS Paarma l Pama C Gammas gt The new node is inserted after each selected node To connect one node to another by Shift clicking 1 Select the first node you want to connect a 5 w a eet r Key AAT i Chapter 1 Shake 4 0 Interface Enhancements 2 Move the pointer over the second node you want to connect so that the knot is visible then Shift click the knot to connect both nodes together fl ontrasthoE a i a 1 EMT l r ETT You can also use this technique to connect a group of nodes to a single multi input no
113. y the diskCache cacheMemory global plug In this case no additional Cache nodes may be cached without increasing the diskCache cacheMemory global plug Caching and Updating Frames The Cache node updates whenever the playhead moves caching additional frames if necessary because of changes that have been made in the preceding nodes If necessary you can also render one or more Cache nodes and cache a range of frames in advance using the Render Cache Nodes command If you later make changes to one or more nodes in a section of the node tree that s been cached the affected cached frames are discarded and can be re cached To use the Cache node Insert a Cache node after the last node of a section of the node tree that you want to cache Load the Cache node s parameters into the Parameters tab Select an option from the forceCache parameter The disk memory option is the default forceCache setting and is almost always the preferred setting to use If you want to immediately cache that section of the node tree for a specified duration choose Render gt Render Cache Nodes The Cache Render Parameters window appears which automatically updates the timeRange to the Global timeRange 0 0 Cache Render Parameters rendercarc heNordes Al Updater rarnslabals Emak En ll tirreRange Auto UseProxy ae Pp 4 sequential Click Render to render the Cache node A Flipbook appears allowing you to view the progress of the
114. you can use to set up whichever color scheme makes the most sense to you Chapter 1 Shake 4 0 Interface Enhancements 17 The top parameter noodleColor lets you change the base color of noodles in the Node View Noodles are white by default but you can use the color control to change this to anything you like E noodlecolars noodlecoalar ay noodlecalarA 3 noodlecolarBwy 3 noodleCalorBwa 3 noodlecalarkisB J noodlecalorRS BA J noodlecalarz 3 noodleCoalarAZ ay noodleCalorBwe 3 noodlecoalorByaAr J noodlecolarPsBs oy noodlelolarksBAs 3 Customizing Noodle Stippling You can customize the stipple patterns of noodles in the enhancedNodeView subtree of the Globals tab You can also customize the colors used to identify noodle bit depth in the noodleColors subtree of the colors subtree of the Globals tab Chapter 1 Shake 4 0 Interface Enhancements In the enhancedNodeView subtree the stipple8Bit stipple16Bit and stipple32Bit parameters each have five different stipple patterns you can choose from for maximum clarity stip pleabit stipplelgBit stipples2Bit Creating Custom Stipple Patterns Different stipple patterns can be set in a h preference file Each stipple pattern is defined by a four byte hex number that when converted to binary provides the pattern of the line drawn for each bit depth each 1 corresponds to a dot and each 0 corresponds to blank space For example OxFFFFFFFF is the he
115. you probably don t want these black borders to appear in the final shot There are several ways you can choose to handle this border Using the clipMode Parameter The clipMode parameter provides different ways you can treat the size of the output frame in order to include or exclude this black region After you ve analyzed the input image and picked the settings necessary to smooth or lock your shot you can choose one of three clipMode parameters union This option expands the rendered frame to include the full area within which the input image is transformed If you scrub through the SmoothCam node s output with this option turned on the image appears to float about within a black frame larger than itself The frame size of the output image is larger than that of the input image intersection This option contracts the rendered frame to exclude any black area The result is a stable output image that fills the frame but with a frame size that s smaller than the input image Chapter 2 Major Features and New Nodes in This option maintains the frame size of the input image as that of the output image The result is a moving black area that encroaches around the edges of the output image Union Intersection In You can use one of the above three clipMode options to produce the output image most useful for your purposes Note Whichever clipMode you use areas of the image that end up being clipped are preserved by Shake

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