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elektron machinedrum sps1 ownersmanual
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1. 1 10 RECORDING A PATTERN USING GRID COMPOSING 1 11 SETTING 62 a ra Lean eh 1 11 SETTING THE SWING PATTEDN 1 11 PATTERN HIVE RECORDING s ntum AE ea nn 1 12 PARAMETER LOCKS Te eee e et MEER Oa es 1 12 THE SOUND SYNTHESIS OF e 1 13 MAGHINEDRUM KITS eec ves doer dette ett edat ed eee epe aee bote hee 1 14 EOADING A KI 1 15 SAVING AND NAMING 1 15 send d 1 16 ient ert eee ere nn etie eee deett ER 1 17 KIT ASSEMBLY iie fa ieee che e HU Ass Gi asse EU eu dtd a a 1 17 SETTING TRIG AND MUTE RELATIONS 1 18 COPY MACHIN E ee ety rad ated P testas e ivan Dads 1 18 CEEAR MACHINE teo ee ARE oet ka lala 1 19 MACHINE PARAMETER EDITIWNG nennen hui aii 1 19 28 rer or tes betur ed 1 21 AMPLITUDE MODULATOR bis EUREN 1 21 TRACK EOS ar An 1 21 FILTER 1 22
2. b 1 original position for ddddddd sysexes of this type SYSEX end Note Same as setting the receive parameters in the SYSEX menu SYSEX load song MIDI Byte SYSEX init 6c 000aaaaa SEI Purpose Load song ID Load song aaaaa 0 to 31 SYSEX end SYSEX save song MIDI Byte SYSEX init 5 000aaaaa SEI Appendix SYSEX REFERENCE Purpose Save song ID Save song to position aaaaa 0 to 31 SYSEX end C 3 pc SYNTHETIC PERCUSSION SEQUENCER Appendix C SYSEX REFERENCE Elektron ESI Stena Center 1 412 92 Gothenburg Sweden
3. E 4 bte Unc date de tt e bere am A 5 COWBELIL EEM CB aude nire inimi ee n RIDES See A 5 EE 5 E d dE Bel Gi EE EE 5 pr E 6 55 2 ERR 6 SNARE DR M E12 SB latente bannen mine ik A 6 HIGH TOM WB NEE 6 LOW TOM be k mtt e ihn A 6 GEAPFE12 CPF RER uaa manie nea ates ban ask Sos eni ett A 6 RIMSHOT 12 5 iuter reete ite evo de eye neben A 6 Ill of IV EU EE SYNTHETIC PERCUSSION SEQUENCER COW BELLE 2 indien ETE Nee ee n A 7 GEOSED HIHAT E12 C EE A 7 OPEN HIHAT EI2 OH EE A 7 RIDE CYMBAL 12 7 2 6 7 BR SHED SNARE E12 BR See 7 TAMBOURINE E1 2 TA u aaa aaa naka aduana al A 8 ya 8 SHAKERFEI2 SH s oni aote et gat dere eter bar eu A 8 BONGO CONGO E2 BO a in a epe te eee eei nani Aina din
4. 2 Use the SOUND SELECTION wheel to select the LFO to edit The first parameter TRACK is the target track for this LFO Each of the 16 LFO s is mapped to its own track by default 3 Select the parameter you wish the LFO to modulate using the PARAM control All Machine Track Effects and Routing parameters are accessi ble by the LFO You can modulate another LFO by targeting the track it is assigned to and select either the speed depth or mix in the PARAM control 4 SHP 1 and SHP 2 select the waveform shapes for the LFO s By using the SHMIX mixer you can choose how much of each you want to use SHMIX is a balance control so at its minimum there is only modulation by the SHP 1 waveform At its maximum there is only modulation by the SHP 2 waveform SHP 2 waveforms are inverted versions of the ones available in SHP 1 5 The UPDTE parameter sets the update conditions for the LFO If the update parameter is set to FREE the will never retrig TRIG forces the LFO to be re started each time the track is triggered HOLD is a sample and hold function which freezes the value of the waveform at the time when the track is triggered It will remain frozen until trigged again 6 The SPEED parameter sets the update speed relative to the tempo in 1 128 note steps The modulation depth is set by the DEPTH parameter A As the LFO settings are stored in the kit it is important to
5. GIRL N VELVET RED d C HERETIHRL VC 05 CRYOGENIC 3 Choose the song you wish to load from the list and press ENTER YES to execute A e Loading a song will destroy any previous current song Make sure to store unsaved work you wish to keep before loading a song The song only holds the information on what patterns should be played in sequence Accurate playback of a previous song depends on the patterns it uses being unchanged since saving Otherwise the song might sound different Machinedrum SPS 1 recognises MIDI Song Pointer Position which means that you can control the position in the song list from an external sequencer PLAYING A SONG 1 Make sure that you are in song mode and that a song is presently loaded or created Machinedrum SPS 1 USER S MANUAL THE SEQUENCER 2 To start the playback of a song press PLAY Pressing PLAY again pauses the playback 3 To stop the playback press STOP NAVIGATING A SONG The UP and DOWN keys can be used for manoeuvre two indicators at the left and right of the new song list Pressing ENTER will move the song pointer to the position of the arrows When playing the song the arrows will blink and every fourth blink they point in the direction of the song position pointer When looping in a song the number of turns left is indicated to the right of the current pattern display In song mode STOP holds the position and anothe
6. SYSEX RECEIVE The sysex receive function makes it possible to restore previously stored data back into the Machinedrum There are two methods for receiving incoming sysex data original place and specific place There is also an additional method called verify which do not alter any information in your Machinedrum only verifies that the messages received are correct Machinedrum only accept SYSEX parameter data that will change the bat tery backed memory while SYSEX receive is selected and WAITING is displayed on screen A Receiving data works the same in both the lt CLASSIC gt and the lt EXTENDED gt edit modes If for instance patterns are saved with their kits in lt EXTENDED gt mode and you receive them back while in lt CLASSIC gt mode you will get the kits as well They will of course not be loaded from the patterns during playback unless you change to lt EXTENDED gt mode To insure that your data was received and stored correctly in SYSEX send please utilise the SYSEX verify option in SYSEX receive ORIGINAL PLACE SYSEX RECEIVE To receive sysex data into the same place as it was saved follow the steps below 1 Make sure you have connected the Machinedrum MIDI In port to the MIDI Out port of the device that is sending the sysex data GLOBAL 1 EDIT XM HIDI BASE CHANNEL re EDITOR ROUTING roueg SEND TRIG amp Sync Machinedrum SPS 1 USE
7. 15 LEVEL knob Sets the overall volume level of the track in focus 16 TEMPO key Brings up the tempo menu The current tempo is always indicated by the speed the lt gt led is flashing 17 DATA ENTRY knobs Used for tweaking parameters for the machines and effects DATA ENTRY and LEVEL knobs allow accelerated editing by pressing the knob while turning it 18 SYNTHESIS EFFECTS ROUTING toggle key Switches the editing focus for the Data Entry encoders The active page is indicated by the SYNTHESIS EFFECTS and lt ROUTING gt leds The secondary function is calling the LFO edit menu 19 RECORD key Toggles grid edit mode on off Starts live recording if hold while pressing PLAY In grid edit mode the RECORD led gives a steady light while in live recording it flashes The secondary function is copy 20 PLAY key Initiates playback of a pattern or song Pressing PLAY a second time pauses playback The secondary function is the clear operation 21 STOP key Stops the playback of a pattern or song The secondary function is paste The copy clear and paste keys are tied to different data depending on the context where they are used Their use will be described in their respective parts of this manual 22 PATTERN SONG key Switches between pattern and song sequencer mode The current sequencer mode is indicated by the PATTERN and lt SONG gt leds The secondary function
8. PARAMETER LOCK SLIDE The default behaviour for parameter locks is that the value changes exactly when the step is played and not in between By using slide you can have Machinedrum SPS 1 USER S MANUAL THE SEQUENCER the value of a parameter locked on one step slide gradually to the value on the next This is controlled by the slide pattern 1 Hold FUNCTION while pressing D H to call the slide window 2 Use the DRUM keys to select the steps for which parameter locks will slide to their destination A The speed of the slide is relative to the current tempo The slide is always completed exactly when the next position with a drum trig is reached Only parameters that are locked on the steps selected in the slide mode will slide to their destination Parameters that are unlocked will not slide Machinedrum SPS 1 USER S MANUAL 41 u 42 PERCUSSION SEQUENCER THE SEQUENCER SONG MODE To be able to put together a song you need to create some patterns first You enter song mode by pressing the PATTERN SONG key so that the SONG led is lit The screen will change slightly to make room for the song list 01 15 030 01 01 324 LOAD SONG 1 To load a song from memory you first need to open the SONG window by pressing FUNCTION and the KIT key DEL 2 232 Eu p ana m m m SALE EDIT 01
9. 9 MACHINEDRUM USER S MANUAL SYNTHETIC PERCUSSION SEQUENCER Machinedrum SPS 1 USER S MANUAL for Machinedrum SPS 1 OS 1 12 This manual is copyright 2001 2002 Elektron ESI All reproduction without written authorization is strictly prohibited The information in this manual may change without notice Elektrons product names logotypes titles words or phrases may be registered and protected by Swedish and international law All other brand or product names are trademarks or registered trademarks of their respective holders Machinedrum SPS 1 USER S MANUAL INTRODUCTION EE 1 1 CONVENTIONS IN THIS 2 1 1 THE STORY OF THE MACHINEDRUM Ee 1 3 MACHINEDRUM SPS 1 MAIN FEATURES 7 iia 1 3 USER INTERFACE AND CONNECTORS 1 5 ERONT JPANELE mete ee en eee 1 5 REAR CONNEGTORS chine en ennt Mni 1 7 RACK MOUNT KIT ACCESSORY 2 222 aa aaa laces de e x e REI 1 8 RACK MOUNT KIT ASSEMBLY nei nhrnnnnnn a a sen ssa raa 1 8 CONNECTING THE UNIT Area a tre eai See ee ate Re ee een 1 8 GARE INSTR GTIONS niece RR Bea en 1 8 THELCD SERINTERF GE nun aaa 1 9 LAYER EDIT AND WINDOW S eee ees a ie 1 9 eMe WT 1 10 PLAYING AND TWEAKING DRUM GOUNDS sensn saa snas 1 10 USING THE TRACK EFFECTG a at ama ai aqsu uyasha as 1 10 SELECTING AND PLAYING A
10. D b 4 E 5 E F Db 6 MAIN stereo pair A B SYSEX set Rhythm Echo parameter MIDI Byte Purpose SYSEX init 5d Set delay tab parameter ID 00000aaa Target parameter aaa 0 to 7 Set value to bbbbbbb 0 to 127 0bbbbbbb SCH SYSEX end SYSEX set Gate box parameter MIDI Byte Purpose SYSEX init 55 Set reverb parameter ID 00000aaa Target parameter aaa 0 to 7 Set value to bbbbbbb 0 to 127 0bbbbbbb SET SYSEX end SYSEX set the EQ parameter MIDI Byte Purpose SYSEX init 5f Set eq parameter ID 00000aaa Target parameter aaa 0 to 7 Set value to bbbbbbb 0 to 127 0bbbbbbb 7 SYSEX set Dynamix parameter MIDI Byte Purpose SYSEX init 560 Set dynamics parameter ID 00000aaa Target parameter aaa 0 to 7 Set value to bbbbbbb 0 to 127 0bbbbbbb 7 SYSEX set tempo MIDI Byte Purpose SYSEX init 61 Set tempo ID 0aaaaaaa Upper bits 0bbbbbbb Lower bits 7 Note Tempo aaaaaaabbbbbbb 24 max 300 Appendix SYSEX REFERENCE BPM min 30 BPM SYSEX set LFO MIDI Byte Purpose rer SYSEX init 62 Set LFO ID 0aaaabbb Saaaa LFO number 0 to 15 bbb parameter number 0 7 0ccccccc parameter value 7 SYSEX end Note You can also use control change to set LFO amount amp shapemix SYSEX unused MIDI Byte Pur
11. nds Cete ONE 1 62 MACHINEDRUM 1 62 etas etn ZA 1 62 POSTAL ADDRESS EE 1 62 DELIVERY ADDBRESS EE 1 62 Appendix A MACHINE REFERENCE DR KEE 1 BASS DRUM TRX BB n seta tie Rn in Rh reati eee ede dtes A 1 BASS 2 1 SNARE DRUM TERX SD u tere nen ER A 1 enden one pi ENS A 1 E M A 3 RIM SHOT TRX eir URNA AM ERE eU Ha LEHRER RENE A 3 COW BELE T RX GB it etre A te al A 3 CLOSED HAAT iii ete hunu u cer uma C enden e A 3 TRX tette etre tette tec tbe bete eee tek be ela A 3 CYMBAL KEE EE A 3 d nm eee deberet tate ete d e tede ed etti ex A 3 CEAVES ra ND 4 etr er ui 4 X r es 4 BASS DRUM E M BD dece e eee e bes Hades 4 SNARE DRUM EFM SD un y rt rar ir ar nt acce eu caries 4 TOM bi Due eege ren einen 4
12. use the infinity loop A set of infinity loops could be used for a live setting where the song transport functions can be used to jump between the loop ing patterns SONG MUTES You can set individual mute masks for each row in the songs The mute pat tern for each row is accessed by moving the cursor to the MUT column and then pressing YES ENTER EDIT Sona ROW Lri BFH HIT a2 14 JM 00 82602 DI BEaliEgBBH 1E SONG MUTE m 0m00 000 000 1 5 H 13 E ES1jEBB H 0 16 In this window you can set which tracks will be muted for the row The global mute mask set by FUNCTION C G applies as well so tracks muted in the global mute mask as well as the song mute for the row are silent Machinedrum SPS 1 USER S MANUAL THE SEQUENCER SAVE SONG 1 Open the song window 2 Use the arrow keys to move to the SAVE icon Press ENTER YES to call the song selection menu 01 GIRL RED HERETIHRL 1 3 On the screen you can find list of the songs stored in memory Use the UP and DOWN keys to choose among the 32 song slots Press ENTER YES to select the slot where you want to save your song 4 A window opens where you can name the song Select characters using the SOUND SELECTION wheel The arrow LEFT and RIGHT keys
13. 00 Europe USA ID 20 Europe ID 3c Elektron ESI ID 02 Machinedrum SPS 1 ID 00 Base channel Padding A complete SYSEX message looks like this 0 00 20 3c 02 00 command 7 SYSEX global settings sysex dump MIDI Byte Purpose SYSEX init 50 Global settings dump ID Global setting data bytes ST SYSEX end SYSEX global setting dump request MIDI Byte Purpose SYSEX init 51 Global setting dump request ID 0000aaaa Send global setting aaaa 0 to 7 SEI end by sysex SYSEX kit sysex dump MIDI Byte Purpose SYSEX init 52 Kit dump ID 282 Kit data bytes 7 SYSEX kit request MIDI Byte Purpose SYSEX init 53 Kit dump request ID 00 Send kit number aaaaaa 0 to 63 by sysex SET SYSEX end SYSEX unused MIDI Byte Purpose SYSEX init 54 None 7 SYSEX set current kit name MIDI Byte Purpose SYSEX init 55 Set current kit name ID 16 bytes ASCII 7 bit 7 SYSEX set active global setting MIDI Byte Purpose SYSEX init 556 Set active global setting ID 0000aaaa Set global pos aaaa 0 to 7 as active SEI SYSEX end PERCUSSION SEQUENCER SYSEX load pattern MIDI Byte SYSEX init 557 0aaaaaaa SEI Purpose Load pattern ID Load pattern aaaaaaa 0 to 127 SYSEX end SYSEX load kit MIDI Byte SYSEX init 558 00aaaaaa SEI
14. THE SAMPLE RATE REDUCER le erect HH e re cedere nina data 1 22 selauc 1 23 DISTORTION et m cea e e 1 23 TRACK VOEUME 5 25 aita PER enu nnm 1 23 TRACK PANNING 1 re eee to o eter ei epe ces test tete 1 23 DELAY SEND DE Eon 1 23 REVERB SEND 2 ette e ee Ista e Root d 1 24 ira ich ca aiti ruentes ERES 1 24 STEREO MASTER EFFECT 5 5 1 24 THE RAY THM ECHO DELAY 3 u pt ro etin mee EE ETE E EEE ER 1 25 THE GATE BOX REVERB tette o e lesu t ede ae ed 1 26 ee uenisse 1 26 THE DYNAMIX DYNAMICS 2020 22 2020 0 0 00000000000000000 1 27 Ad Elma eich PERCUSSION SEQUENCER LOW FREQUENCYDSCILLATORSILFON neu 1 28 LFO EDIT rai ae M MEE 1 28 THE Te IEN 1 30 CEASSIOVS EXIENDEDL es ne 1 30 ele 1 30 EXTENDEBEDITING eek alos ha 1 30 MERC Se se c RS MR OP ee el 1 81 THE TEMPO SCREEN t a e EE 1 31 TEMPO cen M Ld t te a Me itaas E 1 81 EXTERNAL SYNCRONISATION Sasse ee 1 81 P TTERN MODE a A 1 32 PATTERN SELECTION EE EE EEN 1
15. damage to your unit Damage caused by the use of incorrect power supply is not covered by warranty If you are unsure about your power supply please contact Elektron support MIDI Thru MIDI Out MIDI In Input B Input A Individual output F Individual output E 10 Individual output D 11 Individual output C 12 Main out right Individual output B 13 Main out left Individual output A 14 Stereo headphones output O Q P Machinedrum SPS 1 USER S MANUAL 7 eich SYNTHETIC PERCUSSION SEQUENCER USER INTERFACE AND CONNECTORS RACK MOUNT KIT ACCESSORY The Machinedrum SPS 1 can be rack mounted in a standard 19 rack using the SPS 1 rack mount kit which is ordered separately When rack mounted the SPS 1 occupies four standard height units plus additional space needed to accommodate cables plugged into the unit at the back RACK MOUNT KIT ASSEMBLY Make sure that you have a screwdriver which is in good condition and which has the right size Use the included sized screws to secure the rack mount consoles on each side of the Machinedrum Make sure that all screws are fastened for secure operation of the unit CONNECTING THE UNIT Before you start connecting the SPS 1 Machinedrum to other units make sure that everything is switched off 1 Insert the supplied AC adapter into the wall socket and connect the small plug into the rear of the Machinedrum unit 2 C
16. key Machinedrum SPS 1 USER S MANUAL 9 u 10 PERCUSSION SEQUENCER QUICK START QUICK START This quick start will guide you through some of the basic operations to allow you to start using the SPS 1 First connect it as described in section CON NECTING THE UNIT on page 8 The DATA ENTRY knobs have accelerated editing when pressed By default the knobs increase decrease in steps of 1 1 When pressed the step length is higher allowing quicker adjustments PLAYING AND TWEAKING DRUM SOUNDS 1 Press the KIT key 2 Select the load kit icon in the menu and press ENTER YES You will now be presented with a list where you can select a kit name using the UP and DOWN keys 3 Press ENTER YES to load the kit Exit the menu by pressing EXIT NO 4 Now press any of the 16 DRUM keys to play the corresponding drum assigned to that track You will notice that the drum select leds in the upper left corner will light up accordingly 5 Turn the SOUND SELECTION wheel so that the lt BD gt led is lit lt BD gt is now the active track and track relative editing will be directed to the bass drum track 6 Make sure that the lt SYNTHESIS gt led is lit by pressing the toggle key SYNTHESIS EFFECTS ROUTING 7 Now turn any of the DATA ENTRY knobs to tweak the corresponding bass drum machine specific parameter You can trigger the sound by pressing DRUM key 1 while you are tu
17. MANUAL THE SOUND SYNTHESIS MACHINEDRUM DUPLICATING A KIT To duplicate a kit first load it and then save it in a new kit slot For loading a kit see section LOADING A KIT on page 15 For saving a kit see section SAVING AND NAMING A KIT on page 15 KIT ASSEMBLY To assemble a kit you need to select and assign your machines for each track First open the KIT window o D LOAD SALE Fz Bi master 1 Use the arrow keys to move to the edit icon Press ENTER YES to open the edit window RELRTE TRIG 2 The Edit kit window is used for selecting machines from the synthesizer and machine menus and for specifying Mute and Trig groups The SOUND SELECTION leds indicate which track you are editing This is also shown at the top of the edit kit window To change track position turn the SOUND SELECTION wheel left or right 3 After choosing what track you want to do changes for use LEFT and RIGHT to choose between the SYNTH MACHINE and RELATE columns LEFT and RIGHT are also used for selecting MUTE TRIG POS focus in the RELATE column Once you have entered a column it will be highlighted and now you can use UP and DOWN to choose from the available options Select the MD synth by first selecting the SYNTH menu with LEFT and RIGHT then move the focus using UP and DOWN to select the MD synth of your choice HREHIDE RE
18. ROW 5 k 0 216 4 mal 5 To select a loop jump turn the SELECTION WHEEL in the PAT column to right before the A01 pattern after the END indicator When a loop is selected the second edit column controls which row to loop from Use the SELECTION WHEEL or BANK A H together with a DRUM trig button to change what row to loop to The third row selects how many times the loop should be executed Use the SELECTION WHEEL to select the number of loops The loop count can also be set to infinity Loops can be nested Machinedrum SPS 1 USER S MANUAL 45 46 4 5 1 PERCUSSION SEQUENCER THE SEQUENCER You can change the loop to be to a reference further on in the song The loop will then become a jump and no loop count column will be available EDIT 5010 ROW LES LEI BEHIA13 If you set the loop to loop to the current row it will change to a halt state ment When the song replayer reaches a halt statement it will pause the playback You then need to use song transport as described on page 45 to select a new position to start from EDIT SONG ROW LES LEI BFH BES TET H 32 BEHIA13 0 Loops can used for speeding up song construction for example looping a pattern set for the refrain It can also be used to set up pattern loops to extend the Machinedrums limit of maximum 32 steps per pattern For this
19. YES to select it 3 If you wish to enter the edit menu for the selected slot you move the focus to the ENTER field and press ENTER YES GLOBAL 1 EDIT iHRSE CHANNEL EDITOR ROUTING inungsg TRIG SH5EC REL MIDI BASE CHANNEL The MIDI base channel is the first MIDI channel that the SPS 1 will listen to and send data to The SPS 1 uses a total of four MIDI channels If the base channel is set to 1 the Machinedrum will use channels 1 through 4 to send and recognise MIDI data The reason for using an additional three channels is for allowing easy access of control change messages to all parameters By using four channels in total we have avoided using non registered parameters NRPN which are usually hard to make good use of from keyboards and from many computer sequencers In appendix B and C we will look closer at how to use the Machinedrum with external control Machinedrum SPS 1 USER S MANUAL GLOBAL SETTINGS Follow the steps below to set the MIDI base channel 1 Select the MIDI row in the global edit menu Then select BASE CHAN NEL and press ENTER YES GLOBAL 1 EDIT HIDI BASE CHANNEL EDITI ROUTING LOCAL CTRL SEND RED 2 Select base channel using the UP and DOWN arrow keys Press ENTER YES to make the actual selection GLOBAL 1 EDIT ee vr BASE CHANNEL CHANNEL MAP EDITOR When using the Machinedru
20. be written over no matter where the kits received originally were placed To receive the data starting from a specified position you need to 1 Make sure that you have connected the Machinedrum MIDI In port to the MIDI Out port of the device that is sending the sysex data 2 Select the MIDI row in the global edit menu Then select SYSEX REC and press ENTER YES Machinedrum SPS 1 USER S MANUAL 53 54 4 5 1 SYNTHETIC PERCUSSION SEQUENCER GLOBAL SETTINGS GLOBAL 1 EDIT SYSEC REC H FOS FROH KIT FAT mE m 3 Select the SPEC receive method using the UP and DOWN arrow keys GLOBAL 1 EDIT SYSEC REC HRITE FOS FROH 4 Move to the box to the right where you can select the starting position for the sysex data that you will receive The first position KIT is the kit number that you wish to start from The second PAT is the pattern start position The third SONG is the song start position and finally there is the GLOB which is the global setting start slot You set the parameters with the UP and DOWN keys You can leave the other parameters blank and only specify the KIT parameter if you for instance only want to transfer kits Columns which are not specified is treated as would be in ORIG mode GLOBAL 1 EDIT d HIDI 5 RED HODE FOS FROH ORIG FAT SONG GLOB ISF
21. current machine is triggered EDIT HIT 05 01 80 SYNTH pHACHINE opp E12 R5 E12 ce MAEM E12 CH t IECH 3 The trigger relation is useful for layering sounds It can either be used to make a sound richer or to combine two entirely different machines to make a new type of percussion Use LEFT and RIGHT to move to the TRIG POS position Use the UP DOWN keys to select which track will be played in addition to the current when it is trigged You can not chain trigging relations If the bass drum is set to trig ger the snare and the snare is set to trigger the cymbal only the bassdrum and snare will be played when the bass drum is triggered COPY MACHINE You can copy one machine and its settings from one track to another It is also possible to copy the current machine settings to another kit 1 In the edit kit menu press and hold FUNCTION and then press RECORD A message saying COPY MACHINE appears EDIT 05 01 a SE KR TRIG POS a Elz TRA CF 18 Machinedrum SPS 1 USER S MANUAL THE SOUND SYNTHESIS MACHINEDRUM 2 The settings are placed in the machine copy buffer Now you can either change track using the SOUND SELECTION wheel or load a new kit and select a target track in there 3 Once the target track is selected press and hold FUNCTION and then press STOP to paste in the machine settings from the copy buffer A message say
22. gain parameter It controls how much the para metric EQ should boost or reduce between 15dB and 15dB at the fre quency set by the PF parameter PQ is the parametric EQ Q factor The Q controls the width of the band that is boosted or reduced by the parametric EQ High Q values give a narrow band GAIN is the final out volume control This parameter allows you to adjust the out volume of the main stereo out THE DYNAMIX DYNAMICS PROCESSOR The Dynamix dynamics processor is specially designed for compressing percussive sounds HASTER Fu Gei e TS O m t5 es Ce e Bann ATCK controls the attack time which is the time it takes the volume detec tor to react to the Attack part of the sound signal Long attack times let fast transients through the compressor REL controls the release time This is the time it takes the volume detector to react to the Release part of the sound signal A long release time lifts the signal level as a sound decays flattening the dynamics TRHD sets the threshold level where the signal starts getting compressed from 48 to OdB RTIO controls the ratio by which the signal is compressed when the threshold level is reached The ratio has a value in the range 1 1 to 1 256 KNEE controls the soft knee transition It makes the transition between compressed and uncompressed signal smoother by softening the knee A low value gives a hard knee HP is the side c
23. in grid com posing mode to toggle the focus of the DRUM keys between the upper and the lower 16 steps The third value is the tempo multiplier It allows a pattern to be played back in 200 of the source tempo to increase the step resolution to 32nd notes There are two possible settings 1 and 2X Even though you set a pattern to have a certain length using scale setup you can change this row by row in the song editor See sec tion SONG MODE on page 42 for more information When changing pattern mode from 16 to 32 steps the lower 16 steps will be copied to the higher 16 if the higher 16 steps previously have not been programmed COMPOSING A PATTERN GRID COMPOSING Grid composing is a method of percussion composing that first was devel oped in vintage drum machines In its default state the 16 DRUM keys represent 1 bar of 16th notes 1 To start recording press the RECORD key The record led on the left side of the key is now firmly lit 2 Select the track you wish to edit using the SOUND SELECTION wheel 3 You can press PLAY if you would like to have the pattern playing during composing The leds above the DRUM keys will start to run to indicate the current step in the pattern It will loop over and over until you press STOP to stop the playback or PLAY to pause it Press the DRUM keys to toggle percussion trigging for the correspond ing step The leds above the DRUM keys
24. is calling the global edit menu 23 KIT key Calls the kit menu The secondary function is calling the song menu 24 DRUM keys 1 to 16 Used for direct trigging of machine per track and for editing the notes in grid edit mode Also used for choosing pattern if pressed while holding A H keys Also used for selecting track when pressed while holding FUNCTION 25 SCALE key Switches the editing focus of the DRUM keys between the upper and lower 16 steps if the scale length is longer than 16 The high low focus is indicated by the lt 1 32 1 gt and lt 1 32 2 gt leds For scale lengths up to 16 steps the 1 16 led will stay lit and pressing SCALE will have no effect The secondary function is calling the scale setup menu Machinedrum SPS 1 USER S MANUAL USER INTERFACE AND 5 REAR CONNECTORS B A F E D c B RIGHT A LEFT PHONES 000000000 MRCHINEDRUM our IN D D DO NOT EXPOSE THIS EQUIPMENT TO RAI MOISTURE NO USER SERVICABLE PARTS INI cJ 1 2 3 5 6 7 8 11 12 13 14 The Machinedrum SPS 1 rear connectors 1 Power on off switch 2 AC 6Volts power in A Caution Use only an Elektron approved power supply with your Machinedrum SPS 1 It must be equipped with a 5 5mm 2 5mm inner diameter plug The electrical specifications are 6 Volts AC at 2000mA 50 60Hz Using the wrong type of adapter may result in
25. pitch of the hihat DEC Controls the decay time TREM Depth of the added tremolo TFRQ Frequency of the tremolo MOD The frequency modulation depth MFRQ The modulation frequency MDEC The modulation decay time FB Feedback amount CYMBAL EFM CY PTCH Controls the basic pitch of the cymbal DEC Controls the decay time FB Feedback amount HPF High pass filter frequency MOD The frequency modulation depth MFRQ The modulation frequency MDEC The modulation decay time Appendix A MACHINE REFERENCE PERCUSSION SEQUENCER E12 BEND Pitch bend depth Bends the pitch of the drum up 4 or down into the basic E12 is built on carefully processed sampled percussion sounds with individual control LOW TOM E12 LT BASS DRUM E12 BD PTCH Controls the basic pitch of the drum SS DEC Controls the decay time PTCH Controls the basic pitch of the drum HP High pass filter frequency HPQ High pass filter Q value STRT Moves the start point of the drum forward DEC Controls the decay time SNAP Depth of the snap Introduces a more harsh attack SPLEN Length of the snap RTRG Number of drum retrigs START Moves the start point of the drum forward RTIM The time between each retrig The time is relative A 6 RTRG Number of drum retrigs RTIM The time between each retrig The time is relat
26. pressing A E to call the mute control window BOODDBOODOBODDRODOD 1 5 H 13 on 2 In this window there are 16 squares representing the 16 tracks Use the DRUM keys to toggle muting of the corresponding tracks A muted track will be displayed as a sign 1 5 q 13 Sie D 3 If you press the DRUM keys in the mute menu while holding FUNC TION the mute changes will be held until FUNCTION is released A Machinedrum SPS 1 USER S MANUAL 37 eich PERCUSSION SEQUENCER 38 THE SEQUENCER track that is currently muted but will be unmuted when FUNCTION is released is displayed as a sign A track that is currently not muted but will be muted when FUNCTION is released is displayed as an X sign x EBEEBEHNDDDINDDDO 1 5 H 13 4 Release the FUNCTION key to perform all the prepared mute opera tions MINIMISING THE MUTE WINDOW While the MUTE window is active the contents of the base control window is partly hidden This can be disturbing if you want to work with MUTEs at the same time as you access the sound parameters FU EUER Therefore the MUTE window transforms to a small centered window when the data entry knobs are accessed while in MUTE mode To return to the big MUTE window press YES A In songs mutes need to be programmed specificly per row See SONG MODE on page 42 for more informat
27. save the kit if you wish to keep the changes Machinedrum SPS 1 USER S MANUAL THE SOUND SYNTHESIS MACHINEDRUM The SPEED DEPTH and SHMIX parameters are also available from the routing page As the parameters of the routing page can be controlled by parameter locks and even another LFO this be a source for highly advanced LFO setups If you select the same destination for two different LFO tracks their outputs will be added making advanced layered LFO s possible Cut Clear Copy and Undo clear functions are available for the LFO s Machinedrum SPS 1 USER S MANUAL 29 u 30 PERCUSSION SEQUENCER THE SEQUENCER THE SEQUENCER The percussion sequencer is a central part of the Machinedrum sound It is designed to be an inspirational tool for pattern based rhythms The sequencer is designed both for live and studio use The patterns can either be trigged individually from the user interface or by MIDI commands or they can be linked together to form a song The sequencer has two main modes of operation called Pattern and Song mode We will start by taking a look at Pattern mode and move on to Song mode but first we will take a look at a very central concept of the Machine drum CLASSIC VS EXTENDED The sequencer is tied to parameter control and kit selection in different ways depending on what editing mode is currently selected The key CLASSIC EXTENDED swit
28. up or down into the basic pitch BONGO CONGO E12 BC PTCH Controls the basic pitch of the drum DEC Controls the decay time HP High pass filter frequency BC Varies the sound between a bongo and congo drum STRT Moves the start point of the drum forward RTRG Number of drum retrigs RTIM The time between each retrig The time is relative to the tempo BEND Pitch bend depth Bends the pitch of the drum up or down into the basic pitch A 8 Appendix A MACHINE REFERENCE P I RIMSHOT PI RS P I is the physically informed MD synth which simulate the behaviour of acoustic drums BASS DRUM PI BD PTCH Controls the basic pitch of the rim shot DEC Controls the decay time HARD A higher value gives a harder strike RING The drum s metallic ringing PTCH Controls the basic pitch of the drum RVOL The volume of the snares rattling DEC Controls ihe decay time RDEC The decay time of the rattling HARD A higher value gives a harder strike HAMR A higher value gives a softer mallet METALLICA PI ML TENS Regulates the effect of the high tension in the skin from a hard hit DAMP Regulates the damping in the drum body SNARE DRUM PI SD PTCH Controls the basic pitch of the sound DEC Controls the decay time HARD A higher value gives a harder strike TENS Regulates the effect of a hard hit PTCH Controls the basic pitch of the drum
29. will indicate which step will be triggered Machinedrum SPS 1 USER S MANUAL 33 u 34 PERCUSSION SEQUENCER THE SEQUENCER A In the Machinedrum you work directly in the pattern memory There is no need to save patterns If you wish to keep the data in a pattern you will have to copy it to another pattern before you begin editing it See section PATTERN COPY on page 35 for more information on copying pattern data Depending on the scale setup you might have a longer pattern than what is possible to edit with the 16 leds and DRUM keys In that case you need to use the SCALE key to change between the upper and lower 16 steps If you exit the recording mode you will not get the running leds above the DRUM keys during playback The copy clear paste functions operate on a specific track when in grid composing mode See section TRACK COPY on page 35 The copy clear paste functions operate on the full pattern when not in grid composing mode See section PATTERN COPY on page 35 In grid composing mode pressing keys LEFT and RIGHT while holding FUNCTION will rotate the pattern LIVE RECORDING Live recording is the second method of recording drum trigs In this record ing mode the DRUM keys are played like a drum set The current kit is assigned to each DRUM key so all 16 tracks can be accessed at once 1 To start recording using direct composing hold R
30. 1 E E 5 CREDITS PERCUSSION SE CREDITS PRODUCT DESIGN AND DEVELOPMENT Anders Andersson Anders G rder Daniel Hansson David M llerstedt Mikael R im ADDITIONAL DESIGN G ran Finnberg Jesper Kouthoofd Erik Larsson Charlie Storm Fredrik hfeldt FACTORY DEFAULT SOUND DESIGN Daniel Hansson Kit 1 16 28 Henrik Sallander Kit 17 29 Daniel Eriksson Kit 18 21 Klaus P Rausch Kit 22 27 62 Machinedrum SPS 1 USER S MANUAL CONTACT INFORMATION CONTACT INFORMATION ELEKTRON SUPPORT support elektron se MACHINEDRUM WEBSITE http www machinedrum com ELEKTRON WEBSITE http www elektron se POSTAL ADDRESS Elektron ESI AB Stena Center 1 412 92 Gothenburg Sweden DELIVERY ADDRESS Elektron ESI AB Holtermansgatan 1 411 29 Gothenburg Sweden Machinedrum SPS 1 USER S MANUAL 63 EU 64 EE ES SYNTHETIC PERCUSSION SEQUENCER CONTACT INFORMATION Machinedrum SPS 1 USER S MANUAL Appendix REFERENCE In this chapter the MD synths of the SPS 1 will be introduced The indivi dual machine parameters are presented for reference TRX TRX is inspired by classic analogue drum machine synthesis With TRX we have not tried to recreate any specific existing drum machine but to create a classic sound with extended and relevant controls BASS DRUM TRX BD PTCH Controls the basic pitch of the drum DEC Controls the decay time R
31. 32 PATTERN 1 32 SCALE SETUP a ane en ies Dee eye ehe 1 32 COMPOSING A 1 33 GRID COMPOSING ae ee ehe 1 33 EVE RECORDING ee ee 1 34 TRACK 1 35 GIFARTRACK ie 1 35 PATTERN COPY ei Ekel 1 35 CLEAR PATI ERN e LM A Mc EE AE es 1 36 ACCENT TRACK EE EEN 1 37 TRACK MUNG see D UL 1 37 THE TRACK MUTE WINDOW ze ee e 1 37 MINIMISING THE MUTE 1 38 SWING a dal dant en E EE 1 38 THE SWING WINDOW 1 38 SWING PATTER deem mes 1 39 PARAMETER LOCKS A a u qD LA tL ie 1 39 PARAMETER LOCKS GRID COMPOSING 1 39 PARAMETER LOCKS IN LIVE RECORDING 1 40 PARAMETER LOCK SLIDE UU Ae 1 40 SONG MODE sore UD Lec Ee 1 42 RR secret PH TRACER EN 1 42 PLAYING A EE 1 42 NAVIGATING 1 43 SONG EDITING ee 1 43 SONG ROW OFFSETS AND 1 45 SONGAIRANSPORT P UAE MEME C att shear 1 45 SONG LOOPS AND JUMPS ne 1 45 SONG MUTES ee ee a e M te hka 1 46 SAVE SONG sut ceto eebe 1 47 GLOBALE SETTINGS E 1 48 MI
32. A KIT on page 15 for information about saving kits For more information on specific parameters of the machines please see Appendix A MACHINE REFERENCE Machinedrum SPS 1 USER S MANUAL THE SOUND SYNTHESIS MACHINEDRUM TRACK EFFECTS The Track Effect System is available for all 16 tracks as an extension to the machine percussion synthesis 1 To access the track effects press the SYNTHESIS EFFECTS ROUT ING key until the EFFECTS led is lit The rightmost text of the machine information area at the bottom left will show FX for effects The track effect parameters for the active track are now controlled by the DATA ENTRY knobs 2 Changes are not made to the kit unless it is saved Please see section SAVING AND NAMING A KIT on page 15 for information about saving kits AMPLITUDE MODULATOR Amplitude modulation is essentially a volume control which is controlled by a low frequency oscillator It is also known as a tremolo The Machinedrum amplitude modulator has two parameters frequency and depth It can go very high in frequency allowing extreme effects The modulation depth is controlled by the AMD parameter The modulation frequency is controlled by the AMF parameter TRACK EQ Using the 1 band parametric EQ you can boost or reduce a certain fre quency band AnFANHAT EQ frequency is controlled by the parameter The EQ gain which reduces for negative v
33. AMP Ramps the pitch RDEC Speed of pitch ramp STRT Makes the start harder NOIS Adds noise to the start of the sound HARM Adds extra harmonics CLIP A special type of distortion BASS DRUM TRX B2 PTCH Controls the basic pitch of the drum DEC Controls the decay time RAMP Ramps the pitch HOLD Controls the initial hold time for the volume TICK Adds a tick to make the start harder NOIS Adds noise to the start of the sound DIRT Controls a bit reduction function for the bassdrum DIST A special type of distortion SNARE DRUM TRX SD PTCH Controls the basic pitch of the drum DEC Controls the decay time BUMP Adds a pitch shift at the start BENV Controls the envelope of the bump SNAP Amount of snap TONE Changes tonal quality TUNE Detunes the drum CLIP A special type of distortion A 1 PERCUSSION SEQUENCER TOM TRX XT PTCH Controls the basic pitch of the drum DEC Controls the decay time RAMP Ramps the pitch RDEC Speed of pitch ramp DAMP Dampens the decay DIST Distortion DTYP Hardness of the distortion CLAP TRX CP CLPY Density of the clap TONE Changes tonal quality HARD Harder claps RICH Enhances the richness of the sound RATE Rate of the individual claps ROOM Adds a room sound RSIZ Changes the size of the room RTUN Changes the tonal q
34. Appendix A MACHINE REFERENCE CLAVES TRX CL PTCH Controls the basic pitch DEC Controls the decay time DUAL Introduces a dual attack ENH Enhances the tone TUNE Detunes the sound CLIC Adds a click at the start CONGAS TRX XC PTCH Controls the basic pitch of the drum DEC Controls the decay time RAMP Ramps the pitch RDEC Speed of the pitch ramp DAMP Dampens the decay part of the sound DIST Distortion DTYP Hardness of the distortion Appendix A MACHINE REFERENCE PERCUSSION SEQUENCER EFM The modulation frequency The EFM MD synth introduces Elektron s Enhanced Feedback Modulation algorithms The generated sound ranges from realistic acoustic drums to wild chaotic effects BASS DRUM EFM BD PTCH Controls the basic pitch of the drum DEC Controls the decay time RAMP The pitch ramp depth RDEC The pitch ramp decay time A higher value gives a longer decay MOD The frequency modulation depth MFRQ The modulation frequency MDEC The modulation decay time Modulation feedback SNARE DRUM EFM SD PTCH Controls the basic pitch of the drum DEC Controls the decay time NOISE The amount of noise in the snare drum NDEC Noise decay time MOD The frequency modulation depth MFRQ The modulation frequency MDEC The modulation decay time HPF High pass filt
35. C Controls the decay time HP High pass filter frequency RRTL Adds ringing to the sound STRT Moves the start point of the drum forward RTRG Number of drum retrigs RTIM The time between each retrig The time is relative to the tempo BEND Pitch bend depth Bends the pitch of the drum up or down into the basic pitch Appendix A MACHINE REFERENCE COW BELL 12 PTCH Controls the basic pitch DEC Controls the decay time HP High pass filter frequency High pass filter Q value STRT Moves the start point of the drum forward RTRG Number of drum retrigs RTIM The time between each retrig The time is relative to the tempo BEND Pitch bend depth Bends the pitch of the drum up or down into the basic pitch CLOSED HIHAT E12 CH PTCH Controls the basic pitch of the hihat DEC Controls the decay time HP High pass filter frequency High pass filter Q value STRT Moves the start point of the drum forward RTRG Number of drum retrigs RTIM The time between each retrig The time is relative to the tempo BEND Pitch bend depth Bends the pitch of the drum up or down into the basic pitch OPEN HIHAT E12 OH PTCH Controls the basic pitch of the cymbal DEC Controls the decay time HP High pass filter frequency STOP Sets the length of the sound until it gets stopped abruptly STRT Moves the start point of th
36. CLASSIC and lt EXTENDED gt SOUND SELECTION wheel Selects tracks and changes values during editing FUNCTION key Press and hold it for accessing the secondary func tion of another key BANK key Used for switching between bank group A to D and E to H A E key Hold this key while pressing one of the DRUM keys to select a pattern in either the A or the E bank depending on which bank group is selected The secondary function is track muting B F key Hold this key while pressing one of the DRUM keys to select a pattern in either the B or the F bank depending on which bank group is selected The secondary function is accent pattern editing C G key Hold this key while pressing one of the DRUM keys to select a pattern in either the C or the G bank depending on which bank group is selected The secondary function is the pattern swing settings D H key Hold this key while pressing one of the DRUM keys to select a pattern in either the D or the H bank depending on which bank group is selected The secondary function is slide pattern editing The LCD graphics interface display u PERCUSSION SEQUENCER USER INTERFACE AND CONNECTORS 12 ENTER YES key Used for entering sub menus and for confirming choices 13 EXIT NO key Used for exiting the current menu and for deselecting options 14 The arrow keys Used for menu navigation They are called UP DOWN LEFT and RIGHT
37. DI BASE CHANNELS nra ataqa sS D EE 1 48 MAP EDITOR Scar eme ee 1 49 SYSEX SEND dea h Qaya cs RE Ma 1 50 ALL DATA TEE 1 51 GLOBAL SYSEX SEND danseuse bestes imet un ia 1 51 SONG PATTERN KIT SYSEX SEND ee 1 51 PATTERN SYSEX ENEE 1 51 SYSEX SE D ug a tac a 1 52 S GEX EE 1 52 ORIGINAL PLACE SYSEX 1 52 Il of IV TRACK ROUTING S ee ee ten etti e EE I e Pe ae ay aY 1 54 ncm PME 1 55 SYNG M DL NECESITE 1 56 SYNC TEMPO IN imien yku man feet ee ace ee old uen 1 56 SYNG INA ies ee ee T ca ERIS EE Ae wee Coad ok eed 1 56 SYNG OUT DELE REN 1 56 TECHNICAL INFORMATION Se ee i p MEE M e RIA 1 58 FACTORY DEFAULT MEMORY RESET 0 0 0 20 20000000000000000000000 1 58 SPECIFIGATIONS en m Einen 1 58 LOS nes LE 1 60 en ee cs eae 1 61 PRODUCT DESIGN AND DEVELOPMENT 1 61 ADDITIONAL DESIGN 1 61 FACTORY DEFAULT SOUND DESIGN 1 61 CONTACT INFORMATION 2 1 62 ELEKTRON SUPPORT Z
38. DRUM THE STORY OF THE MACHINEDRUM The Machinedrum SPS 1 is a music instrument that presents new methods for music synthesis and creation It also brings a heritage from the classic drum machines The drum machine concept is more than 30 years old Around the same time that Bob Moog released his first commercial synthesizer for keyboard players the first consumer drum machines were also made available Although primitive in design with only pre programmed patterns to offer they laid the foundation for a new area of electronically aided music and sound creation What followed has formed a good part of the percussive basis for modern music The drum machines from Roland the TR series Linn and Simmons are legendary and highly regarded for their individual synthetic sound The analogue drum machines were actually advanced synthesizers specially designed for creating a specific percussive sound Today respect is gained not by recreating the sound of an acoustic drum but by adding to the tonal palette of percussion The method of grid programming has also offered a creative approach to forming rhythms Percussion synthesis has now been a neglected area for many years Straight static samples can never replace the full possibilities of a powerful drum synthesizer sequencer With the Machinedrum we have incorpo rated the best ideas from the classic drum machines using specially designed machines for many types of percussion combine
39. ECORD while pressing PLAY This starts the sequencer recording and the record led starts to flash You can now play your beat by triggering the machines in your kit with the DRUM keys To stop recording press STOP To exit recording but keep the sequencer playing the pattern press PLAY To remove notes recorded hold EXIT NO and a DRUM key All notes will be removed for the part of the track that is played while the EXIT NO and DRUM keys are held A All live recorded data will be quantised to the current scale resolu tion 16th or 32nd notes If you want to edit the recorded notes you can use grid compose as described in section COMPOSING A PATTERN on page 33 TRACK COPY In grid composing mode it is possible to copy the contents of one track to another Machinedrum SPS 1 USER S MANUAL THE SEQUENCER 1 Make sure the RECORD led is steady so you really are grid com posing mode Select the source track using the SOUND SELECTION wheel 2 Hold FUNCTION while pressing RECORD to copy the data in the track A message COPY TRACK will be shown in the display 3 Select the destination track using the SOUND SELECTION wheel 4 Paste the data by pressing and holding FUNCTION and then pressing the STOP key A message PASTE TRACK will be shown in the dis play The track data that is copied consists of notes the machine associ ation in e
40. ELI 01 801 B 5 Press ENTER YES to start receiving data A message WAITING shows up in the menu 6 Now initiate the data send from the sending device 7 message is shown on screen for each chunk of data received TRACK ROUTINGS The default routing is to send all tracks to the main mix In the Routing edit you can instead route tracks to the individual outputs A through F This is uselul for placing certain tracks on separate mixer channels and for using external effects You have six physical outputs at your disposal Any of the 16 tracks can be sent to any specific output By default everything is connected to the MAIN output which is the first two outputs A and B configured as a stereo pair Once you route a track to a single output A B C D E or F you bypass the Stereo Master Effect System which is only available on the MAIN output The track effect is always active for all outputs You can route more than one track to an output if you want to Machinedrum SPS 1 USER S MANUAL GLOBAL SETTINGS To change the track routing to the outputs follow the steps below 1 Select the ROUTING row in the global edit menu GLOBAL 1 ELIT ma ZE i s TRIG Sync 2 Select EDIT and press ENTER YES to open the routing menu GLOBAL 1 EDIT ROUTING EDIT FF TRACH OUTFUT 01 80 Hi 02 50 HAIN 03 HT HAIN 3 Use the UP and DOWN arrow keys to sele
41. GS SYNC The Machinedrum can be synchronized to either internal or external MIDI clock It can also be configured to react to and transmit different kind of con trol messages which makes sense in an environment where it is connected and synchronised to other MIDI devices GLOBAL 1 EDIT TEMPO In ROUTING m SYNC TEMPO IN The tempo can be generated either internally are taken from an external MIDI clock The SPS 1 is gives the best timing performance when set to internal syn cronisation It transmits a very high precision MIDI clock on the MIDI OUT port so that you can synchronise other devices to the Machinedrum When set to external MIDI clock source the Machinedrum is controlled by incoming MIDI clock data The timing is locked to the external source and the precision is limited to the precision of the unit transmitting the MIDI clocks When locked to external clock the BPM indicator on the front screen tells EXT If no timing clocks are received for approximately two seconds the Machinedrums falls back to internal source until MIDI clock is recog nised SYNC CTRL IN When the MIDI SYNC CTRL IN option is set to on MIDI start stop and con tinue messages are recognized In pattern mode midi song pointer position is recognised for starting the pattern from the correct note When the MIDI SYNC CTRL IN option is set to off MIDI start stop continue and song pointer position are ignored This is useful when
42. LATE ure ras El2 50 IF El2 HT TRIG FOS E12 1T 4 Press RIGHT once to move the focus to the MACHINE column Select the machine using UP and DOWN 5 Finally you need to press the ENTER YES key to confirm your selection Machinedrum SPS 1 USER S MANUAL 17 yi E THE SOUND SYNTHESIS OF MACHINEDRUM SYNTHETIC PERCUSSION SEQUENCER The MD synth and the machine currently selected are shown as inverted text The focus when moved away from the original selec tion is a square window Once ENTER YES is pressed the current focus will be selected thus changing the focus to inverted text SETTING TRIG AND MUTE RELATIONS OF A KIT Mute groups are useful for interleaving drums such as open and closed hi hats Trig groups can be used for making layered drums consisting of two drums on different tracks that are triggered by one drum trig only 1 In the edit kit menu move the focus using the LEFT and RIGHT keys to the RELATE MUTE POS column LEFT and RIGHT are also used for selecting the MUTE TRIG POS focus FOS 01 80 SYNTH pHACHINE ano 12 cH MER E18 FRE E12 EE 2 The mute relation is useful for interleaving drums such as open and closed hi hats which are supposed to stop the sound of each other when played Use the UP and DOWN keys to select which track is muted when the
43. MARACAS PI MA DEC Controls the decay time HARD A higher value gives a harder strike TENS Regulates the effect of the high tension in the skin from a hard hit RVOL The volume of the snares rattling RDEC The decay time of the rattling DEC Sets the decay time of the maraca GRNS Adjusts the number of grains in the maraca RING The drum s metallic ringing GLEN Adjusts the decay time for the individual grains TOM PI XT SIZE Regulates the size of the maraca HARD Regulates the hardness of the grains HI HAT PI HH PTCH Controls the basic pitch of the drum DEC Sets the decay time of the drum HARD A higher value gives a harder strike PTCH Controls the basic pitch of the hi hat DEC Sets the decay time of the hi hat CLSN Simulates slight contact between the two cymbals HAMR A higher value gives a softer mallet TUNE Emulates different tuning of skins DAMP Regulates damping in the drum body of the hihats SIZE Regulates the size of the drum body RING Controls the amount of ringing in the sound POS Moves the striking point from the center to the edge AG Enhances the high frequencies of the sound AU Decreases the high frequencies of the sound BR Controls the low frequences of the sound CLOS Sets the time to closing the hi hat A value of 127 means that that the hi hat does not close Appendix A MACHINE
44. Machinedrum SPS 1 USER S MANUAL THE SEQUENCER SONG ROW OFFSETS AND LENGTHS The OFS LEN column can be used to override the default start offset and length settings for the pattern of the row EDIT 5010 ROW REF OFS LEN The default start of a pattern is always zero as this means to start replaying from the beginning The default length is set from scale setup see section SCALE SETUP on page 32 The song row offset and length functions can be used to build complex rhythm structures It can also be used for exchanging certain parts of a pattern for certain song rows to add for exam ple a fill in to the end of a pattern SONG TRANSPORT It is possible to select any row position in a song to start replaying from To do this move the editing focus to the row you wish to start replaying from in edit song mode then press yes If not in play mode you will see the two filled arrows indicating the current replay position move to the current row EDIT SONG ROW REF OFS LEN EEHIHITE If the song is currently playing you will first get two hollow arrows on each side of the current row indicating that row will be the next one playing when the current one has reached it s end See the next chapter for information on how to use song transport and song loops to create a live setup SONG LOOPS AND JUMPS Song loops and jumps are useful tools in song structure creation EDIT SONG
45. NG key Then select a pattern as described PAT TERN SELECTION on page 32 Load a kit that you want to use Then edit the pattern either by using grid composing or live recording PATTERN SELECTION The Machinedrum has 8 banks of 16 patterns each The banks are named A B C D E F G H The BANK key selects between pattern banks A to D and E to H To select a pattern press and hold the bank name key while pressing the DRUM key For selecting pattern A05 first make sure the bank leds indi cate that banks A to D are selected then press and hold key A E while pressing DRUM key 5 While the BANK keys are pressed you can tell which patterns are unitial ised by the 16 lt TRIG LEDS gt LEDs that are indicate that the correspond ing pattern contains data The BANK keys are sticky which means that if you let them go without pressing any DRUM key you still have around two seconds for selecting your pattern This is for simplify one hand operation of the Machinedrum A message on screen will indicate that the BANK key still is active and show a graphic represantation on how much time is left for selecting your pattern If pattern selection is done while the sequencer is playing the selected pat tern will not be active until the current pattern has played to its end You will see the change in the display as described in section THE LCD USER INTERFACE on page 9 PATTERN CHAINING You can use patt
46. Purpose Load kit ID Load kit aaaaaa 0 to 63 SYSEX end SYSEX save kit MIDI Byte SYSEX init 59 00aaaaaa SEI Purpose Save kit ID Save kit to pos aaaaaa 0 to 63 SYSEX end SYSEX set midi note to track mapping MIDI Byte SYSEX init 5a 0aaaaaaa 0000bbbb SEI SYSEX assign MIDI Byte SYSEX init 5b 0000aaaa 00bbbbbb SEI 00 GND EMPTY 01 GND SIN 02 GND NS 03 GND IM 64 P I BD 65 P I SD 66 P I MT 67 P I ML 68 P I MA 69 P I RS Purpose Set midi note mapping ID Associate note aaaaaaa 0 C0 with track bbbb 0 to 15 SYSEX end machine Purpose Load machine ID Select track aaaa 0 to 15 and assign machine bbbbbb number see list below SYSEX end 16 TRX BD 32 EFM BD 48 E12 BD 17 TRX SD 33 EFM SD 49 E12 SD 18 TRX XT 34 EFM XT 50 12 19 TRX CP 35 EFM CP 51 El2 LT 20 TRX RS 36 EFM RS 52 12 21 TRX CB 37 EFM CB 53 E12 RS 22 TRX CH 38 EFM HH 54 12 23 TRX OH 39 EFM CY 55 12 24 TRX CY 56 12 25 TRX MA 57 E12 RC 26 TRX CL 58 12 27 TRX XC 59 E12 BR 60 12 61 E12 TR 62 12 5 63 12 80 81 82 83 84 85 SYSEX set track routing 55 Set track routing ID 0000aaaa Route track aaaa 0 to 15 00000bbb to output specified by bbb 7 0 0 OUTPUT b l B Paz 5 3
47. R S MANUAL GLOBAL SETTINGS 2 Select the MIDI row in the global edit menu Then select SYSEX REC and press ENTER YES GLOBAL 1 EDIT E SS HIDI RED HODE FOS FROH ET FAT 5009 ong SFEC 3 Select the ORIG receive method using the UP and DOWN arrow keys 4 Press ENTER YES to start receiving data A message WAITING shows up in the menu GLOBAL 1 EDIT HIDI 5 RED HODE HRITE FOS FROH GGG FAT 5019 S HAITING 5 Now initiate the data send from the sending device 6 A counter will tell how many messages have been received and if you have a bad day also how many erroneous messages have been received and ignored A Received data will overwrite any previous data in the memory in the positions where it is placed Make sure you have backed up any important data using sysex send Receiving sysex data may take a while depending on the size ofthe transmitted data SPECIFIC PLACE SYSEX RECEIVE To relocate the data that you send to the Machinedrum you need to use the specific place receive method You can specify starting positions for each category of data Since the Machinedrum does not know in advance what kind of and how much data you will send all you know is that the data will be placed starting on the positions you specify If you specify KIT 03 and receive four kits positions 3 to 7 will
48. REFERENCE A 9 PERCUSSION SEQUENCER RIDE CYMBAL PI RC PTCH Controls the basic pitch of the ride DEC Sets the decay time of the ride HARD Adds the impression of a hard hit RING Controls the amount of ringing in the sound AG Enhances the high frequencies of the sound AU Decreases the high frequencies of the sound BR Controls the low frequences of the sound GRAB Sets the time to grabbing the cymbal A value of 127 means that that the cymbal is never grabbed CRASH CYMBAL PTCH Controls the basic pitch of the crash DEC Sets the decay time of the crash HARD Adds the impression of a hard hit RING Controls the amount of ringing in the sound AG Enhances the high frequencies of the sound AU Decreases the high frequencies of the sound BR Controls the low frequences of the sound GRAB Sets the time to grabbing the cymbal A value of 127 means that that the cymbal is never grabbed A 10 Appendix A MACHINE REFERENCE GND GND is not really an MD synth It contains some miscellaneous machines that can be used for adding extra tonality and an empty machine called SINUS GND SN PTCH Controls the basic pitch DEC The decay time A higher value gives a longer decay RAMP The pitch ramp RDEC The pitch ramp decay NOISE GND NS i DEC The decay time A h
49. RODUCTION Thank you for choosing the Machinedrum SPS 1 Synthetic Percussion Sequencer The SPS 1 is a powerful and intuitive tool for creating percus sion sounds and rhythm sequences We in the Elektron development team would like to take this opportunity to thank you for your choice of music cre ation tool We hope that you will have a lot of fun while exploring the vast possibilities of the Machinedrum To make the most of the SPS 1 we would like you to carefully read the relevant parts of this manual before operating the instrument CONVENTIONS IN THIS MANUAL In this manual we have used certain conventions for indicating input using knobs and buttons through the user interface These conventions are listed below Buttons are written in upper case with bold style and they are enclosed in brackets For instance the button function on the main panel is written FUNCTION Knobs are written in upper case with bold italic style For instance the knob level is written LEVEL LED indicators like the record light are written lt RECORD gt E 5 INTRODUCTION PERCUSSION SEQUENCER The following symbols are used throughout the manual This symbol indicates information that you need to pay attention to This symbol indicates a tip that might make it easier interacting with the SPS 1 This symbol is not used but it shows a nice ear 2 Machinedrum SPS 1 USER S MANUAL THE STORY OF THE MACHINE
50. S MANUAL TECHNICAL INFORMATION TECHNICAL INFORMATION FACTORY DEFAULT MEMORY RESET If you wish to restore the Machinedrum memory to its factory state or to erase all data from the battery backed up SRAM system you can use the memory reset function It is accessed from the early start up menu Press FUNCTION during power up to access this menu SPECIFICATIONS PERCUSSION CONTROL SEQUENCER 16 tracks 32 step patterns 128 user program songs Supports swing slide accent 16x24 possible parameter locks on each pattern step Full realtime control Full MIDI support 384 parameters controllable by MIDI control change messages SOUND GENERATION SYSTEM 4 MD Synths 46 individual Machinedrum SPS 1 machines 5 effects on each track 4 stereo master effects 16 part synthesis 64 user programmable kits TRACK EFFECT Amplitude modulation 1 Band EQ Resonant 24 db Ip bp hp Sample rate reduction Distortion MASTER EFFECT Rhythm Echo delay Gatebox Reverb Hi Lo shelf parametric EQ Dynamix processor Machinedrum SPS 1 USER S MANUAL 59 u 60 EFE SYNTHETIC PERCUSSION SEQUENCER TECHNICAL INFORMATION ELECTRICAL SPECIFICATIONS Output S N ratio 91dB Input impedance 100 Output impedance 100 9 Power consumption 15 Watts Power supply 6 Volts AC 50 60Hz 2000mA HARDWARE 128x64 pixel backlit LCD MIDI In Out Thru 6 separate 1 4 audio out jacks 2 separate 1 4 audio in jacks 1 1 4 stereo h
51. SION SEQUENCER MIDI MACHINES MID The MIDI machines are used for controling external MIDI gear such as synthesizers connected to the MIDI OUT port of the Machinedrum SPS 1 There are 16 MIDI machines in total each connected to the cor responding MIDI channel As there is no internal audio processing fo these machines their controls extend over the Synthesis Effect and Routing menus SYNTHESIS MENU NOTE Selects the MIDI note to be triggered ranging from C 2 to G8 N2 If N2 differs from 0 it adds a second note chord 2 number of semitones from NOTE NS If N3 differs from 0 it adds a second note chord number of semitones from NOTE LEN Sets the length of the notes VEL Sets the velocity for NOTE N2 and N3 PB Controls the Pitch bend settings MW Controls the Modulation Wheel AT Controls the channel After Touch Effects CCxD Selects the Control Change message to be con trolled by CCxV CCxV Sets the value of the Control Change chosen in CCxD Routing Selects the Control Change message to be con trolled by CCxV CCxV Sets the value of the Control Change chosen in CCxD PCHG Performs a Program Change message between 0 and 126 A 12 Appendix A MACHINE REFERENCE Appendix MIDI CONTROL REFERENCE All machine parameters in the Machinedrum are accessible from MIDI con trol change messages This appendix lists the available MIDI CTRL chang
52. alues is controlled by the EQG parameter Machinedrum SPS 1 USER S MANUAL 21 P TI _ THE SOUND SYNTHESIS OF MACHINEDRUM eich PERCUSSION SEQUENCER FILTER The Track Effect System offers a resonant 24dB lo hi band pass filter The parameters are untraditional giving the user control of both the low and high filter cutoffs as well as a variable gap bandpass filter The illustration below illustrates the function of the filter LEVEL FREQUENCY The FLTF parameter controls the base filter cutoff frequency When the FLTW parameter is set to its maximal value changing the FLTF parame ter has the function of a high pass filter When the FLTF parameter is set to zero the highpass Q is disabled The FLTW parameter controls the filter gap width that is the distance between the highpass and lowpass cutoff frequencies When the is set to its minimum value changing the FLTW parameter has the function of a low pass filter When the FLTW parameter is set to its maximum the lowpass Q is disabled LEVEL FLTQ FREQUENCY The FLTQ parameter controls the filter quality Q parameter The Q value controls how much the volume is boosted around the low pass and high pass filter cut off frequencies THE SAMPLE RATE REDUCER The sample rate reduction effect does exactly what the name suggests The SRR parameter controls the amount of sample ra
53. ates A 8 K EET 9 BASS DRUM NN VE CR WEEN 9 SNARE DRUM Pl SDr zi eiecti idet ie Lernen 9 dp ue rc A 9 RIMSHOT Pl RS ER 9 b tenet Hos arte deret de ELE Ta Pe E A 9 ei Hk eine A 9 PHHAT oi E ale EE 9 RIDE CYMBAL PI RC Ri In 10 CRASH CYMBAL 10 MIDIEMAGHINES MID ied EE PLORA 11 SYNTHESIS MEN rh t b ee eR rn e eee 11 SIE 11 ales EET A 11 GND EE 12 SINUS GND SN i iere 2s a Aaa Las A 12 NOISE GND NS E A 12 IMPULSE ZE annua sheet Hep Bee aa a renden A 12 u Eee Medecine ee nein eee A 12 INPUT GATE ETEN e E E 12 INPUT FILTER FOLLOWER INP FA B eene nnne nennen nenne nnne ns 12 INPUT ENVELOPE INP EA B n A 12 Appendix B MIDI CONTROL REFERENCE DEFAULT MIDI MAPPINGS u nee lee 1 1 GTRE GHANGE MAPPINGS assay uu on een 1 1 Appendix SYSEX REFERENCE IV of IV Machinedrum 5 5 1 USER S MANUAL Copyright 2001 2002 ELEKTRON ESI AB INT
54. ches between the CLASSIC and lt EXTENDED gt mode and the adjacent led indicates which mode it is cur rently in CLASSIC EDITING In CLASSIC mode the SPS 1 will behave much like a traditional drum machine In this mode patterns simply keep trig information and have no associated kits or parameter locks Changing pattern will not recall any kit EXTENDED EDITING In lt EXTENDED gt mode each pattern is associated with a certain kit which will be recalled when the pattern is played This way you know playing a certain pattern always gives the same result In this mode patterns also keep parameter lock data See section PARAMETER LOCKS on page 12 for more information about parameter locks Working with parameter locks in lt EXTENDED gt mode is the key to many unique Machinedrum possibili ties A n Extended mode be careful to save any changes you have made to your kit that you want to keep Changing pattern might change kit and then you will lose the old kit settings n Extended mode if two patterns use the same kit the kit will not be reloaded when changing pattern Machinedrum SPS 1 USER S MANUAL THE SEQUENCER TEMPO THE TEMPO SCREEN The tempo screen is called by pressing the TEMPO key Now you can use the SOUND SELECTION wheel to change the current tempo in integer steps The UP and DOWN arrow keys change the deci mal part of the tempo Holding FUNCTION while editing the tempo will d
55. ct the track that you wish to route 4 Select the output that you wish to route using the LEFT and RIGHT keys GLOBAL 1 EDIT EZ ROUTING EDIT A possible to route some tracks to the MAIN output and others to A or B This is probably not very useful as the tracks routed to A or B will appear as non effected tracks hard panned to either left or right If you use A and or B as individual outputs you probably do not want to use the MAIN stereo out at all TRIG Machinedrum SPS 1 allows the two audio inputs to be used for connecting external drum pads The trig system is prepared to standard piezo elements as used by most pads and require no amplification before handled by the SPS 1 GLOBAL 1 EDIT COM In H ZE o nura i nn EO Machinedrum SPS 1 USER S MANUAL 55 eich SYNTHETIC PERCUSSION SEQUENCER 56 GLOBAL SETTINGS The Trig A and Trig B edit screens allows the trigging system to be finetuned for your setup GLOBAL 1 EDIT en TRIG A GATE SENS UHIN UHAN The gate setting sets the input gate sensitivity A low value makes the trig more sensitive The sense setting sets the sensitivity of the input The higher the sensitivity the higher the reaction to weak signals The vmin and vmax options sets the minimum and maximum velocity map ping This controls the dynamic range of the connected trig pads Machinedrum SPS 1 USER S MANUAL GLOBAL SETTIN
56. d Because of the large amount of data transmitted it may take several minutes to complete the operation GLOBAL SYSEX SEND Sends all or a specific global setting from the 8 slots available GLOBAL 1 EDIT d HIDI EMSEN SEND SELECTION RANGE GLUBRL SONG PATTERN KIT SYSEX SEND Sends the song or songs with the patterns used in them If you are in lt EXTENDED gt mode you will also send the kits that are used in the pat terns In lt CLASSIC gt mode you will only send patterns and song data Although sent from classic mode eventual parameter locks will be transmit ted The range selects what song s will be sent GLOBAL 1 EDIT SL qd HIDI GUSEX SEND SELECTION RANGE 50 0 ml PATTERN KIT SYSEX SEND Sends a pattern or several patterns If you are in lt EXTENDED gt mode you will also send the kits that are used in the patterns In lt CLASSIC gt mode you will send only patterns Although sent from classic mode eventual parameter locks will be transmitted The range selects the span of consecu tive patterns that you wish to send GLOBAL 1 EDIT ae HIDI SYSE SEND SELECTION RANGE FRT RIT ai tra Machinedrum SPS 1 USER S MANUAL 51 GLOBAL SETTINGS SYNTHETIC PERCUSSION SEQUENCER 52 u KIT SYSEX SEND Sends a kit or several kits The range selects the span of consecutive kits GLOBAL 1 EDIT d HIDI EMSEN SEND SELECTION RANGE KIT 11
57. d with new rhythm composing possibilities to make the SPS 1 the state of the art drum synthesizer and sequencer MACHINEDRUM SPS 1 MAIN FEATURES The SPS 1 is built from three parts the percussion synthesizer the effect system and the percussion sequencer The synthesizer holds 16 drum generating synthesizers machines simul taneously Each of the machines is designed for creating a specific drum sound such as bass drum or claves from a set of parameters The effect system consists of the Track Effect System and the Stereo Mas ter Effect System The Track Effect System supplies Amplitude Modulation 1 band EQ Resonant lo band hi pass filter Sample Rate Reduction and Distortion tied to each audio track These effects can be used tightly together with the machines to form the sound The Stereo Master Effect System consists of the Rhythm Echo Gate Reverb EQ and Dynamics These effects operate on the mixed main output signal Machinedrum SPS 1 USER S MANUAL 3 eich PERCUSSION SEQUENCER THE STORY OF THE MACHINEDRUM SPS 1 features the MD synths TRX EFM E12 and PI that generate percussive sounds from different theories and practices The MD synths offer specialised machines Each machine is designed for creating a specific drum sound such as bass drum or claves The machines are arranged in kits together with settings for the Track Effects giving a total of 16 fully user controlled real ti
58. e UP and DOWN keys to select the song step that you wish to edit The LEFT and RIGHT keys allow you to move the focus between the pattern repeat offset length and BPM settings The SOUND SELECTION wheel alters the value of each setting The pattern settings are located in the PAT column The SOUND SELECTION wheel is used for choosing between patterns and functions You can also select a pattern for the column by holding the BANK A H while pressing a DRUM trig key The END mark indicates the end of EDIT SONG the song When this point is reached the sequencer will stop You can also program loops in this column See section SONG LOOPS AND JUMPS on page 45 for more information on loops The repeat column REP controls how many times the current pattern will play in the song EDIT SONG ROW FAT REF LES LEI ma Each pattern in the song can unique setting You set it in the BPM column If you do not specify a BPM value on step the sequencer will use the last one used in the song If a song do not have any tempo settings the sequencer will use the current tempo EDIT 5010 ROW FAT REF OFS LEN To insert step song use FUNCTION together with the DOWN key To remove a step in the song use FUNCTION together with the UP key Copy and paste functions operate on rows in song edit
59. e mappings The default MIDI NOTE ON mappings are also listed although these can be changed using the internal SPS 1 MIDI map editor DEFAULT MIDI MAPPINGS CTRL CHANGE MAPPINGS hex note track MIDI base channel 0 0x24 2 1 CTRL Parameter Trn Rec 0x26 D2 2 0x28 E2 3 08 Track 1 BD Level X X 0x29 F2 4 09 Track 2 SD Level X X 0x2b G2 5 0 Track 3 HT Level X X 0 2 2 6 0b Track 4 MT Level x x Ox2f B2 7 0x30 8 10 Track 1 BD Machine parameter 1 x x 0x32 D3 9 11 Track 1 BD Machine parameter 2 x x 0x34 E3 10 12 Track 1 BD Machine parameter 3 x x 0x35 F3 11 13 Track 1 BD Machine parameter 4 x 2C 0x37 G3 12 14 Track 1 BD Machine parameter 5 x x 0x39 A3 13 15 Track 1 BD Machine parameter 6 0x3b B3 14 16 Track 1 BD Machine parameter 7 x x 0 3 1 5 17 Track 1 BD Machine parameter 8 x x 0 3 D4 16 18 Track 1 BD AM Depth x x 19 Track 1 BD AM Rate X x hex note pattern la Track 1 BD Freq x x 1b Track 1 BD Gain x x 0x40 4 A01 lc Track 1 BD Filter base frequency x x 0 41 A02 1 Track 1 BD Filter width X X 0x43 G4 03 1 Track 1 BD Filter 0 x x 0x45 4 A04 E Track 1 BD Sample rate reduction x x 0x47 B4 A05 20 Track 1 BD Distortion x x 0x48 c5 A06 21 Track 1 BD Volume X X 4 DS 07 22 Track 1 BD Pan X X 0 4 5 A08 23 Track 1 BD Delay send x x 0 4 5 09 24 Track 1 BD Reverb send x X Ox4f G5 A10 25 Track 1 BD LFO S
60. e drum forward RTRG Number of drum retrigs RTIM The time between each retrig The time is relative to the tempo BEND Pitch bend depth Bends the pitch of the drum up or down into the basic pitch RIDE CYMBAL E12 RC PTCH Controls the basic pitch of the cymbal DEC Controls the decay time HP High pass filter frequency BELL Introduces the sound from the inner bell of a ride cymbal STRT Moves the start point of the drum forward RTRG Number of drum retrigs RTIM The time between each retrig The time is relative to the tempo BEND Pitch bend depth Bends the pitch of the drum up or down into the basic pitch CRASH CYMBAL E12 CC PTCH Controls the basic pitch of the drum DEC Controls the decay time HP High pass filter frequency HPQ High pass filter value STRT Moves the start point of the drum forward RTRG Number of drum retrigs RTIM The time between each retrig The time is relative to the tempo BEND Pitch bend depth Bends the pitch of the drum up or down into the basic pitch BRUSHED SNARE E12 BR PTCH Controls the basic pitch of the drum DEC Controls the decay time HP High pass filter frequency REAL Enhances the effect of the brush STRT Moves the start point of the drum forward RTRG Number of drum retrigs RTIM The time between each retrig The time is relative to the tempo BEND Pitch bend depth B
61. e effect The swing pattern is shown on all lt DRUM gt leds above the DRUM keys as long as the swing screen is active The default swing pattern is to affect every second note starting with the second The swing pattern can be changed using the DRUM keys but for normal rhythm styles the default pattern is better left as it is Machinedrum SPS 1 USER S MANUAL 11 u 12 PERCUSSION SEQUENCER QUICK START PATTERN LIVE RECORDING 1 The live recording mode of a pattern allows you to play the sounds in the kit while the pattern is playing To start this mode press and hold RECORD and then PLAY You can now play all the machines in the kit directly on the DRUM keys All played notes will be quantised to 16th notes and you will be able to hear them the next time the pattern starts all over The pattern will loop until you press the STOP key PARAMETER LOCKS 1 Press the CLASSIC EXTENDED key until the lt EXTENDED gt led is lit You are now in extended mode The difference between CLASSSIC and EXTENDED mode will be explained later on in this manual Now it is possible to lock parameters to a specific note in the pattern In grid edit mode hold a DRUM key and then tweak a parameter The parameter adjusted will be inverted to indicate that it now is locked to the value you set The corresponding lt DRUM gt LED will flash rapidly to indi cate that a para
62. e the out gain control FB set to central position with filter totally open gives unity feedback FILTF is the filter base frequency parameter Please refer to section FIL on page 22 for description of the function FILTW is the filter width parameter Please refer to section FILTER on page 22 for description of the function is the feedback panning control parameter A low value gives ping pong style delay a high value preserves the stereo information and a cen tral position brings the delay feedback into the central panning position LEV is the out gain level control of the Rhythm Echo delay Machinedrum SPS 1 USER S MANUAL 25 u 26 PERCUSSION SEQUENCER THE SOUND SYNTHESIS OF MACHINEDRUM THE GATE BOX REVERB The Gate Box Reverb brings HiQ reverb tailored for percussion with gat ing possibilities for extra effects HASTER Fu DUOL FRED DER DRHF HF GATE LEI DVOL is the delay to reverb level parameter This parameter allows the output of the Rhythm echo to be routed into the Gate box PRED is the pre delay parameter The direct and delay signal mix is delayed by an amount of time to give the impression of the reverbation arriv ing after the sound DEC is the decay time parameter Decay time is the time it takes for the reverbation to die out after a sound has ended The decay parameter is active i
63. eadphone jack Advanced dual DSP system 24 bit D A converters Flash mem upgradable OS Steel casing with brushed aluminium panel PHYSICAL Dimensions 340x176x68mm including knobs Weight approx 2 8 kg Machinedrum SPS 1 USER S MANUAL GLOSSARY GLOSSARY A short description of some terminology used in the Machinedrum manual Global Setting A set of user configurable options used by the Machinedrum for different track routing MIDI trig and synchronization scenarios Machine as used in Machinedrum A basic sound generator in the Machinedrum Each machine is tied to a specific family and is designed to produce a specific sound such as bass drum or claves Track Effect An effect engine assigned to each individual Machinedrum audio track Kit A collection of machines machine parameters track effect parameters routing parame ters and stereo master effect settings Stereo Master Effect This is the global effect engine of Machinedrum Includes the Rhythm Echo Gate box EQ and Dynamix processor All Stereo Master Effects are especially designed for percussion MIDI control change A common MIDI message used for sending changes to a parameter value Often very easy to setup from a sequencer or a master keyboard SYSEX Short for SYStem EXclusive A system exclusive parameter is a product specific MIDI message used for transmitting product specific data within the MIDI protocol Machinedrum SPS 1 USER S MANUAL 6
64. elay the actual change of tempo until you release the key TAP TEMPO To tap a tempo hold the FUNCTION key and tap the TEMPO key at a steady rhythm TAP TEMPO sooo In After four consecutive taps the average tempo of the taps will be set as the current tempo and it will be showed in the tap tempo window You can con tinue taping the TEMPO key and the average tempo of the four latest taps will be set as the new tempo EXTERNAL SYNCRONISATION Machinedrum SPS 1 can be set to either internal or external syncroni sation When in internal clock mode the SPS 1 outputs a high quality MIDI clock on the MIDI OUT port This can be used for keeping external gear in sync with the Machinedrum When in external midi clock synchronisation mode the SPS 1 will stay in sync with an external MIDI clock if present When in external clock mode the tempo in the upper left corner of the base LCD screen will show EXT for external synchronisation The tempo screen will show the current average tempo As the SPS 1 is tightly locked to each MIDI clock signal the tempo is not fully relevant A The tempo is not stored in a pattern or a kit However songs can store tempo changes Machinedrum SPS 1 USER S MANUAL 31 THE SEQUENCER u PERCUSSION SEQUENCER 32 PATTERN MODE To edit a pattern first make sure that the lt gt led is lit by toggling the PATTERN SO
65. em The Kit name All kits are battery backed up and user definable A total of 64 user kits can be stored in memory Youcan either assemble a kit from scratch or modify an existing one and then save it to a new position Building your kit from an existing one is often quicker The kit window is called with the KIT key SALE ch FE EDIT MASTER VG Machinedrum SPS 1 USER S MANUAL THE SOUND SYNTHESIS MACHINEDRUM LOADING A KIT 1 Open the kit window SAVE ch Fe EDIT MASTER WO 2 Use the arrow keys to move to the LOAD icon Press ENTER YES to call the LOAD KIT menu 00 HIT 1 EFH 3 screen presents a list of the kits stored in memory Use the UP and DOWN keys to choose among the 64 kit slots Press ENTER YES to load the kit of your choice If you want to exit without loading a kit press EXIT NO SAVING AND NAMING A KIT 1 Open the kit window ch EDIT master oS 2 Use the arrow keys to move to the SAVE icon Press ENTER YES to open the SAVE KIT menu 3 The screen presents a list of the kits stored in memory Use the UP and DOWN keys to choose among the 64 kit slots Press ENTER YES to select the slot where you want to save your kit Machinedrum SPS 1 USER S MANUAL 15 P TI _ THE SOUND SYNTHESIS OF MACHINEDRUM eich PERCUSSION SEQUENCER 4 The window opening will allow y
66. ends the pitch of the drum up or down into the basic pitch Appendix A MACHINE REFERENCE A 7 PERCUSSION SEQUENCER TAMBOURINE E12 TA PTCH Controls the basic pitch of the tambourine DEC Controls the decay time HP High pass filter frequency High pass filter value STRT Moves the start point of the drum forward RTRG Number of drum retrigs RTIM The time between each retrig The time is relative to the tempo BEND Pitch bend depth Bends the pitch of the drum up or down into the basic pitch TRIANGLE 12 in RIT 14 Ela EE Controls the basic pitch of the triangle DEC Controls the decay time HP High pass filter frequency High pass filter value STRT Moves the start point of the drum forward RTRG Number of drum retrigs RTIM The time between each retrig The time is relative to the tempo BEND Pitch bend depth Bends the pitch of the drum up or down into the basic pitch SHAKER E12 SH PTCH Controls the basic pitch of the shaker DEC Controls the decay time HP High pass filter frequency SLEW Controls the effect of shaking back and forth STRT Moves the start point of the drum forward RTRG Number of drum retrigs RTIM The time between each retrig The time is relative to the tempo BEND Pitch bend depth Bends the pitch of the drum
67. er frequency TOM EFM XT PTCH Controls the basic pitch of the drum DEC Controls the decay time RAMP The pitch ramp depth RDEC The pitch ramp decay time A higher value gives a longer decay MOD The frequency modulation depth MDEC The modulation decay time CLIC Adds a click to the start of the drum CLAP EFM CP PTCH Controls the basic pitch of the drum DEC Controls the decay time CLPS The number of claps CDEC The clap decay time A higher value gives a longer decay MOD The frequency modulation depth MFRQ The modulation frequency MDEC The modulation decay time HPF High pass filter frequency RIMSHOT EFM RS PTCH Controls the basic pitch of the drum DEC Controls the decay time MOD The frequency modulation depth HPF High pass filter frequency SNAR Adds snare drum timbre to the sound SPTC The pitch of the snare drum timbre SDEC The decay of the snare drum timbre SMOD The modulation depth of the snare drum timbre COWBELL EFM CB KIT 03 EFH STD Wal EFHKEBKSSnT Controls the basic pitch DEC Controls the decay time SNAP The amount of snap in the beginning of the sound FB Feedback amount MOD The frequency modulation depth MFRQ The modulation frequency MDEC The modulation decay time Appendix A MACHINE REFERENCE PTCH Controls the basic
68. ern chaining to que up patterns to be played after each oth ers in a loop like a simple live sequencer for patterns In pattern mode hold a BANK button and then press the DRUM keys corresponding to the pat terns you want to chain in desired order It is only possible to chain patterns from one bank and each pattern may only be chained once Chaining is indicated by a double arrow between the current and the next pattern STOP changes pattern if a pattern was previously selected as next pat tern That means that if pattern A01 is started an A02 is queued to play pressing STOP and then PLAY will start replaying at A02 SCALE SETUP It is possible to change the length of a pattern and note length By default a pattern is 4 4 bars 16 steps of length Machinedrum SPS 1 USER S MANUAL THE SEQUENCER By pressing the FUNCTION key and then the SCALE key you can set the scale length and replay speed mode There are three values that can be changed in the Scale Setup screen The focus is moved with the LEFT and RIGHT keys The leftmost number selects the number of steps in the pattern The max imal number of steps is determined by the total length Use UP and DOWN to increase decrease the number of steps The DRUM keys can also be used to set the end step The second value selects the total length of the scale This is either 16 or 32 steps If the step length is 32 the SCALE key is used
69. erns kits or songs 1 Select the MIDI row in the global edit menu Then select SYSEX SEND and press ENTER YES GLOBAL 1 EDIT Cotman MIDI BASE CHANNEL o nni Mu TRIG KEE 2 Selectthe preferred data send method using the UP and DOWN arrow keys GLOBAL 1 EDIT aa HIDI SYSE SEND SELECTION RANGE SOnG F h ALL 3 If the selected send method has the option to select ranges or a specific number you can now move the focus to the right After that you use UP and DOWN or the SOUND SELECTION wheel to select the lower and upper limit of the range For pattern selection BANK A H together with DRUM trig buttons can also be used GLOBAL 1 EDIT SL qd HIDI GUSEX SEND SELECTION RANGE 50 0 eso 4 Make sure that the device you sending the data to is ready and ing 5 To perform the send press ENTER YES You will see a SYSEX byte data counter to the left on screen counting until it reaches the number to the right which indicates the total number of SYSEX messages to be sent 50 Machinedrum SPS 1 USER S MANUAL GLOBAL SETTINGS ALL DATA SYSEX SEND Use this option when you need to backup the entire memory of your Machinedrum All patterns songs kits and global settings will be transmit ted GLOBAL 1 EDIT HIDI SYSEX SEND SELECTION RANGE A range can be selected for this send metho
70. eter controls the stereo pan for the main stereo outputs The default value is center When a track is assigned to an individual output the PAN parameter has no effect DELAY SEND The DEL parameter controls how much signal will be sent to the Machine drum delay When a track is assigned to an individual output the DEL parameter has no effect See page 25 for more information on the Rhythm Echo delay Machinedrum SPS 1 USER S MANUAL 23 u 24 PERCUSSION SEQUENCER THE SOUND SYNTHESIS OF MACHINEDRUM REVERB SEND The REV parameter controls how much signal will be sent to the Machine drum reverb When a track is assigned to an individual output the REV parameter has no effect See page 26 for more information on the Gate Box Reverb LFO CONTROL The LFOS LFOD and LFOM parameters are the same parameteres as can be found in the LFO menu See section LOW FREQUENCY OSCILLA TORS LFO on page 28 for more information on the LFO system STEREO MASTER EFFECT SYSTEM The Stereo Master Effect System includes the Rhythm Echo delay the Gate Box reverb the master EQ and the Dynamix dynamic processor compressor The EQ and Dynamix processor effect the final stereo main out signal The Rhythm Echo and Gate Box can be fed signals with individual levels through the Delay and Reverb Send parameters from each of the 16 tracks master effec
71. gnals through the gate FATK The input filter attack time A high value makes the gate open more slowly FHLD The input filter gate hold time This parameter con trols how long the gate will be fully open for after the input signal level drops below the gate sensitivity level FDEC The input filter gate decay time Sets the gate decay time which comes after the gate hold phase FDPH The input filter cutoff depth value This controls how much the filter cutoff value will be influenced by the input gate envelope FFRQ The input filter base cutoff frequency FQ The input filter Q value INPUT ENVELOPE A B This is an envelope that treats external audio as a per cussion source It has two active envelopes one for the external audio and one the extra built in lowpass filter The envelopes are trigged using the standard drum trig buttons AVOL Controls the input volume Amplitude AHLD The input amplitude hold time A high value keeps the input amplitude gate open longer ADEC The input amplitude decay time FQ The input filter Q value FDPH The input filter cutoff depth value This controls how much the filter cutoff value will be influenced by the input filter envelope FHLD The input filter cutoff hold time FDEC The input filter cutoff decay time FFRQ The input filter base cutoff frequency Appendix A MACHINE REFERENCE A 11 PERCUS
72. h steps have parameter locks by looking at the DRUM leds A firmly lit DRUM led means that it is not locked whereas a rapid interval flash indicates it does have one or many parameter locks 5 If you want to view the current parameter lock settings for a step hold the DRUM key for more than one second You can tell which parameters are locked by them being inverted Machinedrum SPS 1 USER S MANUAL 39 THE SEQUENCER u PERCUSSION SEQUENCER 40 6 To remove all parameter locks for a step remove the trig by pressing its corresponding DRUM key Then insert it again by pressing it again 7 You copy a trig position including all parameter locks To do this press and hold the DRUM key for the position you want to copy all parameter locks for and press the REC to perform the note copy Then hold the DRUM key for the position you want to paste the parameter locks into and press PLAY to perform the paste note operation 8 To remove one of more parameter lock for a step hold the DRUM key and click the DATA ENTRY knob you want to remove the lock for You can tell that the lock has been removed by the inversion disappearing for the parameter clicked A is a snapshot of a parameter setting It changes the parame ter value from its original value stored in the kit but only for that note trigging The parameter will change back to its default state for the next tr
73. hain High pass filter This parameter highpass filters the sidechain signal of the Compressor so that it does not react to bass OUTG out gain raises the signal level This is used to make up for the gain lost in the compressor MIX controls the cross mix between the compressed signal and the origi nal signal A high value bypasses the Dynamix processor Machinedrum SPS 1 USER S MANUAL 27 u 28 PERCUSSION SEQUENCER THE SOUND SYNTHESIS OF MACHINEDRUM LOW FREQUENCY OSCILLATORS LFO Each kit in the Machinedrum has 16 assignable low frequency oscillators LFO which can be used to modulate track parameters A typical applica tion of an LFO is letting it sweep a filter cut off frequency Each of the 16 LFO s offers two synchronized waveforms A mix control allows the output to be set to any mix between the two waveforms The speed of the LFO is synchronized to the global tempo The LFO s are by default mapped to control their own tracks but they can be set to modulate any track including other LFO s for extra complex modulation waveforms However if UPDTE is set to TRIG or HOLD the retrigging is only made by drums from its associated track LFO EDIT To edit an LFO follow the steps described below 1 Press FUNCTION and hold it then press SYNTHESIS EFFECTS ROUTING to open the LFO edit window LFO 01 80 111 FTEH i YS UFDTE SPEED DEFTH SHHIH p FREE P
74. hird note More advanced swing effects can of course be made with other swing pat terns setup but that is outside the scope of this manual PARAMETER LOCKS It is possible to program parameter changes for a track in extended mode A parameter lock is a parameter locked to a certain value for a specific step Parameter locks can be programmed in grid composing mode and recorded in live recording mode All Synthesis Track Effect and Routing parameters can be locked Parameter locks are an important part of creating unique dynamic loops using the Machinedrum PARAMETER LOCKS IN GRID COMPOSING MODE To program parameter locks in grid composing mode follow the steps below 1 Make sure you are in grid composing mode first by verifying that the RECORD led is firmly lit 2 Select the track you wish to do parameter locks for using the SELEC TION WHEEL Select a parameter page Synthesis Effects or Routing for the DATA ENTRY knobs 3 Press and hold the DRUM key for the step where you want to add a lock While holding the DRUM key you can now tweak the parameter of your choice with the DATA ENTRY knobs You can tell that the parameter has been locked by the parameter being inverted on the LCD When the DRUM key is released the trig for that position will hold the parameters that you just programmed You can also click an unlocked parameter once to lock it to its current value 4 In step recording mode you can verify whic
75. ig if no further parameter locks are made for that note and parameter More than one parameter can be locked on a track specific step Other tracks can have locks on the same step as well A pattern can have a total of 64 parameter tracks that carries independent locks Parameter locks only work in extended mode but changing mode to classic will not affect any pre recorded locks They will remain in the pattern but they will have no effect until the mode is set to extended again PARAMETER LOCKS IN LIVE RECORDING MODE In live recording mode you can record parameter locks live To do this fol low the steps below 1 Go into live recording mode by pressing REC and PLAY 2 Select the track you wish to record parameter locks for Select a parame ter page synthesis effects or routing for the DATA ENTRY knobs 3 Record parameter locks by changing the corresponding DATA ENTRY knob while live recording When changing a parameter the parameter lock will be set to the next drum played on the track If a parameter is not changed between two drum trigs no parameter lock will be made 4 To remove specific parameter locks press and hold EXIT NO and a DATA ENTRY knob All parameter locks will be removed for that specific track and parameter while the EXIT NO and DATA ENTRY knob are held is often a good idea to edit and fine tune the parameter locks grid composing mode after recording them in live recording mode
76. igher value gives a longer decay IMPULSE GND IM KIT O1 EN FAB UP The time that the impulse stays positive UVAL The value of the positive phase DOWN The time that the impulse stays negative DVAL The value of the negative phase INP The INP synth contains the machines that effect the two external inputs of the Machine drum INPUT GATE A B INP GA B This is a gate for the A and B inputs It is made for passing through external audio It does not react to trigs other than you need to trig it once for it to become active VOL Controls the input volume GATE The input gate sensitivity A low value lets lower signals through the gate ATCK The input gate attack time A high value makes the gate open more slowly HLD The input gate hold time This parameter controls how long the gate will be fully open for after the input sig nal level drops below the gate sensitivity level DEC The input gate decay time Sets the gate decay time which comes after the gate hold phase INPUT FILTER FOLLOWER A B INP FA B This is an input envelope lowpass filter follower for the A and B inputs It is made for passing through external audio It does not react to trigs other than you need to trig it once for it to become active 1 ALEV Controls the input volume GATE The input gate sensitivity A low value lets lower si
77. ing PASTE MACHINE appears EFH TRIG FOS Elz TRA CF Any previous machine settings will be overwritten when pasting Once the machine is copied into the copy buffer it can be pasted many times to several tracks or kits It will stay in the buffer until it is replaced by a new one CLEAR MACHINE It is possible to clear a track so no machine is connected to it 1 In the edit kit menu press and hold FUNCTION and then PLAY to clear the machine EDIT KIT FOS 14 12 gyer mmi DE CLEAR MACHINE i5 1 TRIG 2 A track that you have used the clear machine function on will be dis played like this The clear machine operation can be undone by performing the clear track operation one more time A message UNDO MACHINE will be shown in the display MACHINE PARAMETER EDITING MD Machines are controlled by up to eight parameters that are accessed with the DATA ENTRY knobs Machinedrum SPS 1 USER S MANUAL 19 u 20 PERCUSSION SEQUENCER THE SOUND SYNTHESIS OF MACHINEDRUM 1 Press the SYNTHESIS EFFECTS ROUTING key until the lt SYNTHE SIS gt led is lit The rightmost text of the machine information area at the bottom left will show SYNT for synthesis The machine parameters are now controlled by the DATA ENTRY knobs 2 Changes are not made to the kit unless it is saved Please see section SAVING AND NAMING
78. ion muted track remains muted even when the pattern is changed or song mode is entered or exited The mute works on note level That means that drums already trigged and still making sounds will continue sound but further trigs will be masked This allows the drums to fade out in a natural way SWING THE SWING WINDOW Swing is used for adding rhythmic shuffle swing to a pattern To add swing to a pattern follow the steps below 1 Hold FUNCTION while pressing C G to open the Swing window Machinedrum SPS 1 USER S MANUAL THE SEQUENCER 2 The amount of swing is set in percent 50 is the default value and the maximal value is 80 3 The DRUM keys are used for toggling which pattern steps the swing will influence THE SWING PATTERN As a default the swing will affect every second 16 th note starting on step 2 This is how the swing pattern will be restored after a CLEAR PATTERN operation This swing pattern setup gives the traditional SHUFFLE style swing for a 4 4 single speed pattern If you are not quite sure what you are doing you are probably best off leaving the swing step settings at the default and just change the swing amount When changing to double speed mode in scale setup see page 32 you need to modify the swing pattern to get the same result as was given by the default swing pattern in single speed mode In double speed mode activate swing for every fourth note starting with the t
79. ive to the tempo BEND Pitch bend depth Bends the pitch of the drum up or down into the basic pitch SNARE DRUM E12 SD PTCH Controls the basic pitch of the drum DEC Controls the decay time HP High pass filter frequency RING Introduces ringing overtones to the sound STRT Moves the start point of the drum forward RTRG Number of drum retrigs RTIM The time between each retrig The time is relative to the tempo BEND Pitch bend depth Bends the pitch of the drum up or down into the basic pitch HIGH TOM 12 PTCH Controls the basic pitch of the drum DEC Controls the decay time HP High pass filter frequency High pass filter Q value STRT Moves the start point of the drum forward RTRG Number of drum retrigs RTIM The time between each retrig The time is relative to the tempo to the tempo BEND Pitch bend depth Bends the pitch of the drum up or down into the basic pitch CLAP E12 CP PTCH Controls the basic pitch of the clap DEC Controls the decay time HP High pass filter frequency High pass filter Q value STRT Moves the start point of the drum forward RTRG Number of drum retrigs RTIM The time between each retrig The time is relative to the tempo BEND Pitch bend depth Bends the pitch of the drum up or down into the basic pitch RIMSHOT E12 RS PTCH Controls the basic pitch DE
80. m with external control you can edit the MIDI map used to trigger tracks or patterns GLOBAL 1 EDIT From the group column choose what trig category you want to edit the map ping for Then press the RIGHT key to enter the mapping column From here you set the actual mappings for the options available for the group Use the SELECTION WHEEL for selecting MIDI mapping Then press YES to confirm your choice Please note that each MIDI key only can be mapped to one function at once If you select a MIDI key that is already in used the previous mapping will be removed You can also learn the MIDI mapping by moving to the row for which you want to change mapping and then receive a NOTE_ON message on the MIDI in port i e playing the note on aconnected keyboard Pattern trig works as follows When the MIDI NOTE_ON is received that corresponds to a pattern trig as defined in the MAP EDITOR the pattern chosen will start playing If there is a pattern playing already the new pattern will start immediately and interrupt the previous one The pattern will continue until a NOTE_OFF message is received IE the key is released Patterns will always play in full Machinedrum SPS 1 USER S MANUAL 49 P TI 5 GLOBAL SETTINGS eich SYNTHETIC PERCUSSION SEQUENCER SYSEX SEND The sysex send function is used for dumping patterns songs kits global settings or everything at once It is also possible to dump specific ranges of patt
81. me syn thesized percussion sounds Each machine has up to eight parameters which can be tweaked in real time by the user A machine used in a kit is assigned to one of the 16 tracks control led by the sequencer Each track has its own Track Effect consisting of Amplitude Modu lation 1 band EQ Resonant lo band hi pass filter Sample Rate Reduction and Distortion The sequencer has full control over the machines as well as the Track Effects and Routing The Stereo Effect System consists of the Rhythm Echo Gate Reverb EQ and Dynamix compressor Each track has separate send routing for the Rhythm Echo and the Gate Reverb Machinedrum SPS 1 USER S MANUAL USER INTERFACE AND 5 USER INTERFACE AND CONNECTORS FRONT PANEL FUNCTION 11 15 16 414 MACHIWEDRUM Cem SUDE vm ri z 24 2 7 sJ Ds eweg Ge E 2 sj s w s 12 13 14 19 21 Machinedrum SPS 1 front panel 1 Machinedrum SPS 1 USER S MANUAL Master volume control Sets the volume for the main output and head phone jack The SOUND SELECTION leds Used for indicating the current track in focus and for showing which tracks are triggered CLASSIC EXTENDED mode change key Changes current editing mode between
82. meter is locked for that step In live recording mode you can lock parameters by tweaking the knobs while recording Parameters can be locked for all track simultaneously To lock parameters for a new track just repeat the sequence from step 2 above To remove a lock enter grid edit mode and press the DRUM key on the locked note twice This removes the lock and restores the note to be trig gered You can also hold the DRUM key while clicking one of the param eters locked You will see that the inversion disappears and that single parameter lock is removed Machinedrum SPS 1 USER S MANUAL THE SOUND SYNTHESIS MACHINEDRUM THE SOUND SYNTHESIS OF MACHINEDRUM y H MACHINE LE E T in The basic sound generating unit in the Machinedrum is a machine Each machine is designed for generating a specific drum such as bassdrum snare or claves However this does not mean that you only have to use it for generating the sound indicated by its name The machines are grouped in MD synths You could see it as if the machines in an MD synth belong to the same family In the EFM family there is a total of 8 machines for bass drum snare drum closed hi hat etc Despite the fact that each machine is based on the family synthesis each machine can have a unique parameter set The parameters are selected individually to give the user the best control of the machines The MD s
83. move the cursor backwards and forwards on the line 5 Pressing the FUNCTION key gives access to the high score selection method in which you see all characters at the same time Keep the FUNCTION key hold while navigating using the LEFT RIGHT UP and DOWN buttons Release the FUNCTION key when you have found the right letter BIECOEFGHI J HLmnopagpzr YZ ARS SBC 7 6 Once you are done naming the song press ENTER YES to save it If you want to exit without saving a song press EXIT NO Machinedrum SPS 1 USER S MANUAL 47 u 48 PERCUSSION SEQUENCER GLOBAL SETTINGS GLOBAL SETTINGS The SPS 1 offers 8 different global settings positions The multiple global setups are useful for using the SPS 1 in more than one typical setup You can have one setup for studio use and another for live setup or maybe sev eral different setups for different parts of your live set The items listed below are available in a global setting menus MIDI base channel TRACK PATTERN mappings on a MIDI keyboard SYSEX send of pattern song and kit data SYSEX receive of pattern song and kit data Output routings of tracks Trig in settings for external pads Sync settings To select a global setting and edit it 1 Press FUNCTION and then PATTERN SONG to call the global menu 2 Go to the global setting slot you wish to use and press ENTER
84. n the range of 0 5 to 3 seconds is the damping control parameter Damping decreases the high fre quencies to give the impression of soft walls HP is a high pass filter filtering the output from the reverb LP is a low pass filter filtering the output from the reverb sets the gate time The reverbated signal is gated after this time if the signal level is low The maximal value for this parameter gives infinite time in other words the gate is off LEV is the output level parameter of the Gate Box EQ The Stereo Master Effect Equalizer is the final frequency shaping tool It supplies one low shelf and one high shelf filter that allow you to boost or reduce the high and low frequencies It also brings one parametric equalizer with frequency and Q control HASTER Fa LF is the cut boost frequency parameter of the low shelf filter LG is the low shelf gain parameter that controls how much the low fre quencies should be boosted reduced between 15dB and 15dB HF is the cut boost frequency parameter of the high shelf filter Machinedrum SPS 1 USER S MANUAL THE SOUND SYNTHESIS MACHINEDRUM HG is the high shelf gain parameter that controls how much the high fre quencies should be boosted reduced between 15dB and 15dB PF is the parametric EQ frequency parameter that is the center frequency of the parametric EQ band PG is the parametric EQ
85. onnect the main out L R from the Machinedrum to your mixer or ampli fier 3 If MIDI control is desired connect MIDI Out from the Machinedrum to the device that you wish to send data to Connect the MIDI In from the device that you wish to receive data from The MIDI Thru port is echoing the data coming in from the MIDI In port so it can be used for daisy chaining other MIDI units 4 Switch on all units CARE INSTRUCTIONS To ensure many years of trouble free operation please follow the advice below Never use any aggressive cleaners on the casing or the LCD over lay Remove dust dirt and fingerprints with a soft dry cloth More persistent dirt can be removed with a slightly damp cloth using only water Never use sharp objects near the display to avoid scratches or dam age Also avoid applying any pressure to the display itself When transporting the Machinedrum try to use the box in which it was originally shipped with the padding supplied or equivalent packaging such as the specially designed Machinedrum transporta tion bag for sale at the Elektron webpage Make sure that you place the unit on a stable surface before use If you mount the unit in a rack be sure to tighten all four screws in the rack mount holes The memory used for storing patches and kits is powered by a bat tery inside the unit It will hold data at least 6 years before needing replacement If the battery needs replacement the battery l
86. ou to name the kit Use the SOUND SELECTION wheel or the UP and DOWN keys to cycle through the letters The LEFT and RIGHT keys move the cursor back wards and forwards on the line 5 Pressing the FUNCTION key gives access to the high score selection method in which you see all characters at the same time Keep the FUNCTION key hold while navigating using the LEFT RIGHT UP and DOWN buttons Release the FUNCTION key when you have found the right letter RRHF RDEL GHI J HLMNOPGRST YZ ARS 0123456789 6 When the kit naming procedure is completed press ENTER YES to save it If you want to exit without saving the kit press EXIT NO UNDO KIT There is a special kit in the first position of the kit list called the UNDO KIT 00 HIT 01 03 E12 When you have made unsaved changes to a kit and a new one is loaded the unsaved old kit will be stored in the UNDO KIT position When saving a kit over an occupied position in the kit list the overwritten kit will also be saved in the UNDO KIT You can load the UNDO KIT to restore your most recent unintentionally lost kit This can often be useful in extended mode where a pattern change automaticly can change kit When you have needed to restore your kit using the undo kit don t forget to save it 16 Machinedrum SPS 1 USER S
87. ow message will appear in the display Contact Elektron support or your nearest repair center Machinedrum SPS 1 USER S MANUAL THE LCD USER INTERFACE THE LCD USER INTERFACE The center of the Machinedrum SPS 1 editing is the LCD display The main interface screen is shown below 1 The current tempo displayed with one decimal 2 Four rectangular boxes showing the playback position in the pattern 3 The playback recording status shown by the standard rec play and stop symbols 4 Name and number of the current kit 5 Specification of the MD synth machine and current data entry focus 6 Level bar showing the overall volume level of the machine on the active track 7 Up to eight control data entry values They show what the Data entry encoders control and also indicate the current data entry values When two parameters depend on each other in some way they will have a small clip between them as shown below RDEL LAYER EDIT AND WINDOWS When a function which puts a window on top of the base control window is called it will change the function of certain buttons and or encoders The buttons that are not used or blocked can still be used to control the layer underneath For example when you have called the tempo function it will make use of the SOUND SELECTION wheel but you can still use the DATA ENTRY knobs to control the track in focus All windows be closed using the EXIT NO
88. peed x x 0x51 A5 11 26 Track 1 BD LFO Amount x x 0x53 B5 A12 27 Track 1 BD LFO Shape x x 0 54 c6 A13 0x56 D6 A14 28 Track 2 SD Machine parameter 1 x x 0 58 E6 A15 ia 0x59 F6 A16 3f This mapping can be changed in the MIDI map editor 48 Track 3 HT Machine parameter 1 X X 5f 60 Track 4 MT Machine parameter 1 x x 77 u Sl ES SYNTHETIC PERCUSSION SEQUENCER MIDI base channel 1 10 27 28 3 48 5 60 77 10 27 28 3 48 5E 60 77 Parameter Track 6 CP Track 7 RS Track 8 CB Machine parameter Machine parameter Machine parameter Machine parameter base channel 2 Parameter Track 9 CH Level Track 10 OH Level Track 11 RC Level Track 12 CC Level Track 9 CH Machine parameter 1 Track 10 OH Machine parameter 1 Track 11 RC Machine parameter 1 Track 12 CC Machine parameter 1 MIDI base channel CTRL 10 27 28 48 60 77 Parameter Track 14 M2 Track 15 M3 Track 16 4 Appendix MIDICONTROL REFERENCE Machine Machine Machine parameter parameter parameter parameter SYSEX REFERENCE This appendix lists all Machinedrum SPS 1 SYSEX messages available for external control Conventions Data printed with a sign is written in hexadecimal format Data printed with a sign is written in a binary bitfield format 0 SYSEX Start
89. pose 2255526282 C SYSEX init 563 f7 SYSEX end SYSEX reset midi note map MIDI Byte SYSEX init 64 5 7 SYSEX set tri MIDI Byte SYSEX init 565 000 000bbbb 5 7 SYSEX set mut MIDI Byte SYSEX init 566 000aaaa 000bbbb 5 7 SYSEX pattern MIDI Byte SYSEX init 567 SEI SYSEX pattern MIDI Byte SYSEX init 568 0aaaaaaa Purpose Reset midi note map to Elektron s mapping SYSEX end g group Purpose Set trig group ID Trigger track aaaa 0 to 15 track bbbb 0 to 15 to be triggered SYSEX end e group Purpose Set mute group ID Mute control track aaaa 0 to 15 track bbbb 0 to 15 to be muted SYSEX end dump Purpose Pattern dump ID Pattern data bytes see separate documentation SYSEX end dump request Purpose Pattern request ID Send pattern aaaaaaa speed f7 SYSEX end SYSEX song dump MIDI Byte SYSEX init 69 SET Purpose Song dump ID Song data bytes see separate documentation SYSEX end SYSEX song request MIDI Byte SYSEX init 6a 000aaaaa SEI Purpose Song request ID send song aaaaa 0 to 31 SYSEX end SYSEX set receive position for dump MIDI Byte SYSEX init 6b 000aaaab 0 0 SEI Purpose Receive position ID receive pos on type 0001 global 0010 kit 0100 pattern 1000 song to b 0 gt
90. r STOP moves the position pointer to the beginning of the song MIDI song pointer position is recognised in song mode enabling you to sync it to an external sequencer A The song is played to its end then it will stop Of course infinite loops can make songs never end The current tempo will change if the song has tempo changes in it SONG EDITING The Machinedrum song editor is a tool for arranging your patterns into a song A song is basically a list of patterns which will be played in sequence Each step in a song can have its own settings for pattern start position length tempo and number of repeats The repeat function is used to make a pattern repeat a specified number of times before the playback moves on to the next step in the song A song can be up to 256 steps long and the mem ory holds 32 songs 1 Open the song window 2 Move to the edit icon and press ENTER YES to open the edit song Screen EDIT 5010 ROW FAT REF OFS LEN BFH Now you will be presented with the edit song pattern list as seen above The pattern list is where you arrange your patterns into a song You can edit the list while the song is playing The two filled arrows on each side of Machinedrum SPS 1 USER S MANUAL 43 eich PERCUSSION SEQUENCER 44 THE SEQUENCER one of the steps is the song position pointer It indicates which song step the sequencer is currently playing Use th
91. rning the DATA ENTRY knob A to hear the pitch change USING THE TRACK EFFECTS 1 Press the SYNTHESIS EFFECTS ROUTING key until the EFFECTS led is lit 2 You can now edit the track effect parameters for the active track by turn ing the DATA ENTRY knobs SELECTING AND PLAYING A PATTERN 1 Make sure you have loaded a kit See the previous section for details on this 2 Press the CLASSIC EXTENDED key until the CLASSIC led is lit You are now in classic mode The difference between CLASSSIC and EXTENDED mode will be explained later on in this manual 3 Check the PATTERN SONG key so that the PATTERN led is lit 4 Press the BANK GROUP key to select between banks A to D or E to H Select pattern bank A to D for this demonstration Machinedrum SPS 1 USER S MANUAL QUICK START To select pattern 01 press and hold the pattern selection key A E and then the DRUM key 1 You can see the currently selected pattern in the lower left corner of the display To play this pattern simply press the PLAY key The pattern starts play ing and starts at the beginning again when it has reached its end Press ing PLAY while playing pauses the playback To change pattern during playback simply select a pattern the same way as in step 4 The display will show the selected pattern beside the current one but with an arrow pointing towards it This indicates that once the current pattern has come to i
92. t is possible to clear a whole pattern of its contents 1 Make sure you are not in grid composing mode 2 Select the pattern you want to clear Press and hold FUNCTION Then press PLAY to clear the pattern A message CLEAR PATTERN will be shown in the display The clear pattern operation can be undone by performing the clear track operation one more time A message UNDO PATTERN will be shown in the display Machinedrum SPS 1 USER S MANUAL THE SEQUENCER ACCENT TRACK The Accent feature is used for quickly changing the accentuation of a pat tern as a whole Accent increases the volume for all tracks in a certain posi tion within a pattern The accent track is programmed from the accent window 1 In recording mode press the FUNCTION key and hold it Then press the B F key to call the ACCENT window 2 The accent value is set in steps up to 15 using UP and DOWN or the SOUND SELECTION wheel 3 Toggle the steps to be accented by pressing the corresponding DRUM keys A For changing the individual volumes of notes on different tracks you can use the parameter lock function for the VOL parameter as described in section PARAMETER LOCKS on page 39 TRACK MUTING THE TRACK MUTE WINDOW Tracks can be individually muted from the Mute window This can for instance be useful in a live setting where the patterns are changed manu ally as the music progresses 1 Hold FUNCTION while
93. t settings are saved as a part of the kit The master effect is only available on the MAIN output To access the Stereo Master Effect follow the steps below 1 Press the KIT key to open the kit menu 2 Move to the MASTER icon and press ENTER YES to open the master effect menu HASTER Fu pis a Gi c FLTF FLTH Co 42 C Gal 3 Use the LEFT and RIGHT arrow keys to select the tab for the effect you wish to edit A Since the master effect settings are stored in the kit it is important to save the kit if you wish to keep the changes Machinedrum SPS 1 USER S MANUAL THE SOUND SYNTHESIS MACHINEDRUM THE RHYTHM ECHO DELAY The Rhythm Echo delay is a multi functional single tap delay with realtime adjustable delay time Some of its functionality can resemble tape loops and solid state CCD delays The delay time is always put in relation to the global tempo setting HASTER Fu ae a Ce ER FLTF FLTH HONO LEL DEG Oo GE The TIME parameter controls the actual delay time It is relative to the cur rent tempo and it is measured in 128th notes For instance for a two beat delay 8 16th notes TIME should be set to 64 The MOD parameter controls the delay time modulation depth The MFRQ parameter is the delay time modulation frequency The FB parameter controls the delay feedback amount The feedback is taken after the filter but befor
94. te reduction LEU RHD RHF Eur Eu 22 Machinedrum SPS 1 USER S MANUAL THE SOUND SYNTHESIS MACHINEDRUM ROUTING The routing page controls all routing of the sound to distortion pan vol the effects buses and basic LFO control 1 To access the routing page press the SYNTHESIS EFFECTS ROUT ING key until the lt ROUTING gt led is lit The rightmost text of the machine information area at the bottom left will show ROUT for routings The routing parameters for the active track are now controlled by the DATA ENTRY knobs Changes are not made to the kit unless it is saved Please see section SAVING AND NAMING A KIT on page 15 for information about saving kits DISTORTION The DIST parameter controls the signal overload distortion The distortion is applied after the synthesis and track effects and before entering the rout ing Each track has individual distortion TRACK VOLUME The VOL parameter is a track volume separated from the LEVEL overall gain control VOL is a track parameter that can be locked to separate notes and it can be controlled by the LFO system See section LOW FREQUENCY OSCILLATORS LFO on page 28 for more information on LFO s See section PARAMETER LOCKS on page 12 for more information on parameter locks The LEVEL overall gain control can not be locked or controlled by an LFO For these tasks use the VOL parameter TRACK PANNING The PAN param
95. ts end the selected pattern will begin to play To stop the playback of the pattern press the STOP key RECORDING A PATTERN USING GRID COMPOSING 1 You can input notes into a pattern in the sequencer both while it is play ing or while it is currently stopped Press the RECORD key to start grid recording The RECORD led will be lit the whole time during the proc ess Select the active track using the SOUND SELECTION wheel Press the DRUM keys to insert 16th notes where you wish to have the machine triggered Pressing the same DRUM key once more removes the note To edit other tracks change the active track using the SOUND SELEC TION wheel SETTING THE ACCENT PATTERN 1 2 Hold FUNCTION and press key B F to access the accent screen On this screen you can set the level of accentuation on all notes selected by the accent pattern Use the SOUND SELECTION wheel to set the level The accent pattern is shown on all lt DRUM gt leds above the DRUM keys as long as you are in the accent screen To accent a note simply select it by pressing the DRUM key To remove the accent press the same key again SETTING THE SWING PATTERN 1 2 Hold FUNCTION and press key C G to access the swing screen On this screen you can set the amount of swing on notes selected by the swing pattern Use the SOUND SELECTION wheel to set the level A level of approximately 65 should allow you to hear th
96. uality of the room RIM SHOT TRX RS PTCH Controls the basic pitch DEC Controls the decay time DIST Distortion COW BELL TRX CB PTCH Controls the basic pitch DEC Controls the decay time ENH Enhances the body of the sound DAMP Dampens the decay part TONE Changes tonal quality BUMP Adds a pitchshift at the start of the sound CLOSED HIHAT TRX CH 01 i Changes the hi hat DEC Controls the decay time HPF High pass filters the sound LPF Low pass filters the sound MTAL Adds extra metal character to the sound OPEN HIHAT TRX OH GAP Changes the hi hat gap DEC Controls the decay time HPF High pass filters the sound LPF Low pass filters the sound MTAL Adds extra metal character to the sound CYMBAL TRX CY 01 TRH Walz RICH Adds extra richness to the sound DEC Controls the decay time TOP Amount of high frequency harmonics TTUN Tunes the top SIZE Changes the size of the cymbal PEAK Gives the sound more edge MARACAS TRX MA ATT Length of the attack SUS Length of the sustain REV Reverses movement of the maracas DAMP Dampens the sound to make it more sparse RATL Adds extra rattle to the sound RTYP Type of rattle TONE Changes tonal quality HARD Gives the sound a harder character A 2
97. xtended mode and parameter locks Pasting data into a track overwrites any previous notes data and parameter locks CLEAR TRACK While in grid composing it is possible to clear a track 1 Make sure you are in grid composing mode 2 When you are in the track you wish to clear press and hold FUNCTION Then press PLAY to clear the track A message CLEAR TRACK will be shown in the display The clear track operation can be undone by performing the clear track operation one more time A message UNDO TRACK will be shown in the display PATTERN COPY To copy the contents of a full pattern to another follow the steps below 1 Make sure that the RECORD led is not lit so you are not in grid com posing mode Machinedrum SPS 1 USER S MANUAL 35 eich PERCUSSION SEQUENCER 36 THE SEQUENCER 2 Select the source pattern Hold FUNCTION while pressing RECORD A message COPY will be shown in the display 3 Change pattern to the destination where you wish to paste your pattern data 4 Paste the data by pressing and holding FUNCTION and then pressing the STOP key A message PASTE PATTERN will be shown in the dis play A The pattern data that is copied consists of notes the kit association in extended mode and parameter locks Pasting data into a pattern overwrites any previous notes data and parameter locks CLEAR PATTERN I
98. ynths and their parameters are covered in Appendix A MACHINE REFERENCE Each of the 16 tracks can have any machine assigned to it The assignment of machines and their parameter settings are collected in Kits Editing the kits is discussed in section KIT ASSEMBLY on page 17 Every track has its dedicated effect module called the Track Effect System Each track effect delivers hi lo band pass resonant 24 db filter amplitude Machinedrum SPS 1 USER S MANUAL 13 eich PERCUSSION SEQUENCER 14 THE SOUND SYNTHESIS OF MACHINEDRUM modulation 1 band and bit reduction The settings of effects are saved the kits as well The Track Effect System is explained in section TRACK EFFECTS on page 21 The routing page delivers control of pan delay send reverb send output distortion and volume The routing options are discussed in section ROUT ING on page 23 The SPS 1 offers 16 assignable Low Frequency Oscillators LFO s that you can connect to any machine track effect or routing parameter More about the LFO s can be found in section LOW FREQUENCY OSCILLATORS LFO on page 28 MACHINEDRUM KITS Machinedrum kits hold the information specified below The machines selected for each of the 16 tracks Parameter settings for the 16 machines Parameter settings for the Track Effect System Parameter settings for routing Parameter settings for the Stereo Master Effect syst
99. you want the SPS 1 to be connected in your setup with the tempo synchronised but do not want the pattern to start each time you press play on your sequencer Instead you might want to use the pattern trig function Or you might want to use the SPS 1 as a sound module but still have the tempo synchronised for the LFO s and the Rhythm Echo SYNC OUT When the MIDI SYNC OUT option is set to on the SPS 1 transmits start stop continue and MIDI timing clocks When the MIDI SYNC OUT option is set to off the SPS 1 does not transmit start stop continue and MIDI timing clocks This could be useful in a setup where you want to use the SPS 1 as a master but do not want to upset other gear with start stop and tempo messages A When the Machinedrum is locked to external MIDI clock messages and MIDI clocks are no longer detected it will fall back to internal Machinedrum SPS 1 USER S MANUAL 57 EI E 5 GLOBAL SETTINGS SYNTHETIC PERCUSSION SEQUENCER sync However it will not change the sync source in the global set ting This means that once the MIDI clock message stream is cor rect it will again be synchronised to external clock The Machinedrum does always transmit a very high precision MIDI clock It is often a good idea to use the Machinedrum as a master instead of a slave as the timing of other MIDI equipment including some well known Windows and Mac sequencers is not always relia ble 58 Machinedrum SPS 1 USER
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