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Manual - MSX Cartridge Shop
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1. M Manual mode OPFX won t indentify the ROM mapper automatically D Completely erases the cartridge memory It lets to have it inserted without needing to avoid its booting just after turning the computer on Sxx Forces the slot where the cartridge is placed S1 Slot 1 S13 Slot 1 subslot 3 T re Fixes the key which will avoid the execution of the ROM stored in the cartridge ESC acts in that way by default To select the desired key it is necessary to select the file and column of the key matrix T64 lt File 6 Column 4 CODE T82 lt File 8 Column 2 INS See keyboard matrices Bx Loads the ROM in the desired subslot See SUBSLOTS section Creates MULTIROM with the games inside the MULTIROM OPF file See MULTIROM section F Executes the game by using a soft reset In this way the MSX BIOS takes the ownership of the booting process P Patchs a Konami ROM to use the PSG of the cartridge So the sound balance of SCC and PSG is constant and perfect KEYBOARD MATRICES International 7 6 5 4 3 2 1 0 7 amp 6 5 4 3 2 1 0 17 J S 9C 8 2 B A DEAD gt 7 ij 3 J I H G F E D C 4 R Q P N M L K 5 Z Y x U T 5 6 2 1 CODE CAPS GRAPH CTRL SHIFT 7 RET SELECT BS STOP TAB ESC F5 F4 8 T lt DEL INS HOME ISPACE 9 NU
2. DESCRIPTION MegaFlashROM SCC lets to store and execute ROM files as if they were working from the original cart Its features let it to work as most of ROM files without needing to be patched whatever mapper is needed ROM files are loaded into the Flash memory by using the MSX program OPFX which will identify the ROM and will config the cartridge with right settings to make it working correctly Everything is made automatically so there s no needing of any kind of switch or button The most recent version of OPFX can be found in the FLASH section of www msxcartridgeshop com MINIMUM REQUIREMENTS MSX computer with at least one free Slot MSX DOS MSX DOS 2 Storage device FDD HDD ZIP MMC SD etc FEATURES 1024 flash memory SCC I PSG Mapper 5 ASC16 Konami Konami SCC linear 48K 64K 4x subslot with 256KB simulation No switch or button needed WORKING Insert the MegaFlashROM SCC cart in one slot while the computer is turned off Turn the computer on and boot MSX DOS or MSX DOS2 Execute OPFX by selecting the ROM and needed options Once the ROM is stored the cartridge will behave as if it were the original one and won t be erased even if the computer is turned off ESC key or the one configured through T option must be pressed while computer is booting to avoid the execution of the cart RESET key can be hold on pressed for 5 seconds to disable MegaFlashROM
3. B subslots subslot 3 only with 240KB This new function lets to simulate till 4 inserted cartridges at the same time Each one will take one subslot from the primary slot where the MegaFlashROM SCC will be inserted Many Konami cartridges can be combined in this way It lets to simulate that a ROM is inserted in a fixed subslot too As more than two cartridges can be simulated it lets to do many combinations which are not possible without using a slot expander Example Game Master 2 Nemesis 2 Penguin Adventure Game Master 2 lets to choose the starting stage and the number of lifes in Nemesis 2 When booting the game our ship will be replaced by a penguin If a ROM must be loaded in a fixed subslot the B option has to be used followed by the subslot number 0 3 A similar option with same effect is BB but it is used to store and execute a single ROM in the fixed slot Next example combines Hinotori in subslot 0 and King Kong 2 in subslot 1 Erase cartridge and store the ROM in the subslot 0 OPFX HINOTORI ROM BO Store the ROM in subslot 1 OPFX KINGKONG2 ROM B1 Next example to execute Penguin Adventure from subslot 3 OPFX PENGUIN ROM B3 F Next command has same effect OPFX PENGUIN ROM BB3 Even if every subslot has 256KB in size MegaFlashROM SCC still lets to load bigger ROM files but it will disable next overlapped slots MGEAR2 ROM 1 lt Executes Solid Snake from subslot 1 while su
4. M4 NUM3 2 1 NUM INUM NUM 10 NUM NUM NUM NUM9 NUM8 NUM7 NUM6 5 Japanese 7 6 5 4 3 2 1 0 7 68 5 4 2 1 0 i LLIS 19 8 gt lt 1 ER J 1 H G D R Q P 0 N M L K 2 Y x V U T 5 2 1 CTRL 5 RET SELECT BS 5 TAB ESC F5 F4 gt 1 lt DEL INS NUM4 NUM3 2 1 NUM NUM NUM NUM9 NUM8 NUM7 NUM6 5 YES ele mjo SONIOU L 7 6 5 3 2 1 0 7 65 5 4 3 26 16 o 11 mM lt gt 9 21 Q bean 1 2 1 G F E D C 4 R A K 5 W Y 2 V U T 5 6 F2 F1 5 5 7 RET SELECT BS 5 ESC F5 F4 s gt DEL INS HOME SPACE 9 NUM3 NUM2 NUM1 NUMO NUM NUM 10 NUM NUM NUM9 NUM8 NUM7 NUM6 NUM5 Keyboard matrices from UK and Spain are the same as the international one except these rows UK a w N ba Spanish DEAD gt lt SUBSLOTS The cartridge can simulate 4x256K
5. SCC temporarily if previous system would fail for any reason PSG The PSG included in the cartridge is mapped to ports 10 12 Internal MSX PSG MegaFlashROM PSG Port A0 Port 10 Port A1 Port 11 Port A2 Port 12 OPTIONS Executes the game stored in the cartridge KLORE2 ROM lt Stores the ROM and executes it lt Executes whatever is stored in the cartridge Patchs Konami ROMs to simulate that they executed in an European computer OPFX USAS ROM E lt Shows the texts in English in a Japanese computer 3 Patchs the Konami ROMs to simulate that they are executed in a Japanese computer NEMESIS3 ROM J lt Shows the texts in Japanese in an European computer 8 Enables the R800 CPU when executing the ROM Changes the Frequency when executing the It won t have any effect if the game change it again during its execution 5 lt 50 Hz H60 lt 60 Hz RCxx Simulates a Konami cart inserted in another slot OPFX NEMESIS2 ROM RC743 lt Simulates Penguin Adventure Kx Forces the execution of the ROM with a Konami mapper K4 lt Konami K5 lt Konami SCC Forces execution of the with a ASCII mapper lt ASC8 A16 lt ASC16 Indicates that the ROM has mapper and works in 0000 FFFF area as 48K or 64K roms
6. bslot 2 remains useless Note Subslots simulation will only work on cartridges inserted on primary slots so slot expanders can t be used MULTIROM It is possible to put several games into the cartridge at the same time as many as they fit in the cartridge s memory In order to create a multiROM you need to make a MULTIROM OPF file with the file names to load Each file name must be in a text line adding at the end of the list the keyword END I order to pause the loading process you can use PAUSE Once this file is ready you need to process the list using the option O The ROMs to load must be in the same path that OPFX and MUTIROM OPF Example of MULTIROM OPF content GALIOUS ROM HERO ROM PENGUIN ROM KLORE2 ROM END Command to make the multiROM OPFX O After booting the cartridge a menu will be show with the games in the cartridge Before running the game it is possible to change the video and CPU modes Controls Cursor keys Joystick Move Space Fire Select TAB Fire 2 Enter Exit configuration ESC Exit multiROM STAFF Hardware Kazuhiro Tsujikawa Manuel Pazos Software Manuel Pazos Guillian Armando P rez Ramones English translation Francis Alvarez SaebaMSX User s Manual design MSX Kun Artwork Nova706
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