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1. The default master send effect is the Ambience reverb a5 e SP oe a c Ss f i i E E ErrecTs I Ambience MENCE REVERB New in 1 6 two new effects Delay and Mod Delay More to come a Mod Delay MODULATED DELAY STEREO DELAY 100 The Settings tab brings up additional information about the current ARIA Engine instance This is mostly there as an ARIA engine troubleshooting display It displays the version of the software and its copyright information as well as information about how the ARIA engine is performing The information in the left hand column indicates the software s current RAM usage The middle column contains the software s current resource pool status You can adjust some of the settings in this window by clicking on certain boxes to reveal a drop down menu but for chipsounds you shouldn t have to mess with this at all Well you could import standard SCALA files and re tune your unlimited TIA back into a gamelan though Rate 96000 are Caching a2 Kb sounds 256 dua normal hermite c 2006 2012 Plogue Art et Technologie Inc 256 Pun International 440 AALA Engine v1 60 noe T 0 00 MB agh ae cy2005 2012 Plogue Art et Technologie Inc 0 00 MB Ons 0 cy2005 2012 Garritan Corp 0 00 MB Reseg Bai 0 00 MB Jsed filters 0 Plogue Art et Technologie Inc ITAL 0 00 MB staphical Design 512 MB sed LFO 0 James Mireau taskone com Eric Patenaude 0 000 5 j Bryan Lee xenossoun
2. A very interesting chip specimen which appeared in a few obscure arcade games Splendor Blast but also in a few K_rg synthesizers It generates tones by means of additive squarewave synthesis Just like an organ but using square pulses instead of tone wheels think 60 s Combo Organs The chip also permanently outputs a constant frequency LFSR based noise waveform Just like the SID this chip requires a fair amount of external components in order to be properly utilized This of course has a great influence on its overall sound For instance external capacitors are required to allow the chip to generate amplitude envelopes So depending on which arcade board or synth you have an M5232 on the ADSR would have to be programmed differently We based our emulator on its use in the K_rg Poly 800 including its external filter With a bit of work it would be possible to recreate some of the Poly 800 presets using it and we have added a few example presets to show it One thing that we removed is the limitation on the relative volume of each harmonic The original chip allowed you to turn each of the 4 harmonics on and off and to put them in either Square equal volume or Sawtooth relative volume mode Here we allow the possibly to set the 4 harmonics to any level Original Harmonic Levels Square Sawtooth CC024 16 volume OdB 0 dB CC025 8 volume OdB 6 dB CC026 4 volume OdB 12 dB CC027 2 volume OdB 18 dB For CC minded people
3. On Off CC21 OFF 0 ON gt 1 BPM Manual tempo selection independent of host tempo 10 500 default 120 can be synced to host Seq Id 0 11 manually chose the EDIT sequence Key map 0 127 set note trigger range for this sequence Note the wave sequencer will play the first sequence whose range fits the incoming note EG if sequence 0 and 1 both span then entire keyboard then only the sequence 0 will ever be playing SEQ increments the current EDIT sequence SEQ decrements the current EDIT sequence A sequence can contain 3 separate sections 1 the black section Start events in this section will only play at the start of the incoming note 2 the blue section Loop will cycle until the incoming note is released 3 the orange section Release will play after the note has been released A sequence can have any combination of such sections but they will always be in that order To Specify a blue section Loop Set Loop start to something else than The Loop end is implicitly interpreted as either the last element in the list or the Release Start marker whichever comes first To Specify a orange section Release Set Release start to something else than The Release section is a handy tool to reset undo some of the changes that have been made to the system in the previous sections amplitude frequency ADSR etc or to play a few notes at the end warning notes will hang until n
4. D1771C_T1 MIDI Note 1 C 0 D1771C_T2 MIDI Note 2 D0 D1771C_T3 MIDI Note 3 D D1771C_T4 MIDI Note 4 E0 D1771C_T5 MIDI Note 5 FO D1771C_T6 MIDI Note 6 F 0 D1771C_T7 MIDI Note 7 F 0 you can use CC2 on these to change the offset into these 32 stepped waves The main noise sources are D1771C_NO MIDI Note 8 G 0 D1771C_N4 MIDI Note 9 A0 D1771C_N5 MIDI Note 9 A 0 D1771C_N7 MIDI Note 9 BO Other bits of research http ploguechipsounds blogspot com 2009 07 rom trojaning super cassette vision html http ploguechipsounds blogspot com 2010 05 upd1771c puzzle html D1867G multipulse sound generator from the VL1 Mini keyboard While not from a vintage video game console or computer per se this chip produces very similar results and has gained good notoriety in the chip music scene with its totally unique waveforms The IC has multiple outputs some of which are heavily post filtered Other outputs used for beats are unfiltered chipsounds maps those sound sources into 6 distinct KS slots Piano MIDI Note 0 CO Fantasy MIDI Note 1 C 0 Violin MIDI Note 2 DO Flute MIDI Note 3 D Guitar 1 MIDI Note 4 E0 Guitar 2 MIDI Note 5 FO English Horn MIDI Note 6 F 0 For these switches you can remove the RC filter with CC79 Drum Snare MIDI Note 7 GO Drum Noise MIDI Note 8 G 0 NOTE1 these are the names of the waveforms not their equivalent preset on the mini keyboard which ofte contain tremolo vibra
5. Install Finish Up Select a Destination Select a destination volume to install the chipsounds software OSX Local Disk SHAREDFAT32 25 0GB 7 6GB Free 25 0GB 754MB Free 24 2GB 930MB Free inStalling this software requires 99 4MB of space i 4 You have chosen to install this software on the volume OSX GoBack Continue The setup lets you select which plug in formats you require These plug in formats allow Plogue chipsounds in addition to standalone use to run as a virtual instrument plug in that seamlessly integ rates into your favorite music software program or sequencer assuming that it accepts such instrument plug ins Please refer to the chapter Using Plogue chipsounds as an Instrument Plug In for further information For Mac the Choices are Standalone Audio Units RTAS and VST at least ONE needs to be chosen A 08 Install chipsounds Custom Install on OSX Package Name Action V ARIA Engine Install 9 4MB YM chipsounds Player 89 2MB M Standalone Install 2 3MB au Install 880KB m vst Install 900KB M RTAS Install 1 4MB Vi chipsounds Plugins Install 604KB Introduction License Select Destination Installation Type Install Finish Up Space Required 99 4MB Remaining 7 5GB a GoBack Install O am a ce ts hime Setup is now ready to begin installing Plogue chipsounds Clic
6. for the TIA in the 03 Multisamples category TIA Loops Each distortion s 32 tones are played in succession to emulate a very common programming trick of the 2600 era Two octaves are mapped for the two lopping directions This could be in theory programmed solely using the wave sequencer but it since the TIA pitches are not equal temperament it would make for one ugly sequence TIA Deaths before blowing air into the cartridge connector became worldwide fad there was a time when reinserting a 2600 cartridge many times in different angles was the only way to have a working game Sometimes the screen went dark sometimes it filled with all colors of the rainbow or looked like a grunge plaid shirt but sometimes something magical happened and you could definitely hear it There is NO trick here all the sounds in this multisample patch were recorded from the console in around 4 hours of inserting various carts from our collection and recording everything If you let certain samples play a while they may even flat line More info http ploguechipsounds blogspot com 2009 05 total stereo separation atari 2600 jr htm UVI 2637 NTSC and 2637 PAL Another chip that was used for both audio and video was the UVI It was part of a licensed architecture sold by Signetics and implemented in many different consoles which share many titles but are physically incompatible with each other Interton Arcadia Lei
7. software instrument and the contents herein are subject to the terms and conditions of the license agreement distributed with the program You should carefully read the license agreement before using this product The sounds presented in Plogue chipsounds are protected by copyright and cannot be distributed whether modified or unmodified The Guide to Plogue chipsounds contained herein are also covered by copyright ARIA is a trademark of MakeMusic Inc and Plogue Art et Technologie Inc The ARIA Engine is copyrighted by Plogue Art et Technologie and MakeMusic Inc Any other trademarks of third party programs are trademarks of their respective owners The information contained herein may change without notice and does not represent a commitment on the part of Plogue Art et Technologie Inc Plogue Art et Technologie Inc CP 37313 CSP Marquette Montcalm QC Canada H2E 3B5 e mail info plogue com Visit us on the World Wide Web www plogue com Welcome to Plogue chipsounds Like some of you I m sure my childhood was filled with the images sounds and excitement of early video games and computers In the early 80 s each of my friends had a different computer or video game system We visited each other in turns and discovered their differences They all looked played and sounded very different to us even then We all had our favorite game or favorite sound effect and each of us tried to impress the other with a new high score secret
8. Install Finish Up Welcome to the Mac OS X Installation Program You will be guided through the steps necessary to install this software Go Back Continue You will then be asked to accept the End User License Agreement before proceeding with installation e And choose which partition to install it on Install chipsounds Install chipsounds Introduction License Select Destination Installation Type Install Finish Up Software License Agreement English HY End User Software License Agreement Part 1 Sounds Please read the terms of the following software licensing agreement before using this sample collection By installing and loading these products on your computer you acknowledge that yowhave read this license agreement understand the agreement and agree to its terms and conditions If you do not agree to these terms and conditions do not install or use the sounds contained herein This is the complete agreement between you and Plogue Art et Technologie Inc that supersedes any other representations or prior agreements whether oral or in writing An important thing to understand is that YOU ARE OBTAINING A LICENSE FOR YOUR USE ONLY THE SOUNDS DO NOT BELONG TO YOU The sounds definitions samples and a h Print C Save GoBack Continue Introduction License Select Destination Installation Type
9. as a standalone application Playing chipsounds as a Standalone Application Live Play Plogue chipsounds can be launched by itself and played live via MIDI keyboard or other MIDI controller The standalone version of Plogue chipsounds effectively makes your computer audio hardware and MIDI keyboard into a virtual syn thesizer that can be played independently of other programs Unlike using it as a plug in within a sequencer your re cording ability is limited and you can not edit your performance though you can use various audio software programs for this Launching chipsounds in Standalone Mode First make sure that you have followed the instructions in the installation section of this manual Be certain that your audio sound interface and MIDI hardware interfaces are properly connected to the computer your speakers or head phones are connected and everything is powered up To launch Plogue chipsounds as a standalone application click on the Plogue chipsounds logo on your desktop or go to the Program Files or Applications folder and launch chipsounds Basic Setup Information for Standalone Mode To use the standalone version you have to configure the Audio and MIDI settings in the Preferences dialog box found in the Tools menu before you can play When used as a plug in the host sequencer or tracker program has already set up its audio and MIDI connections and the Plogue chipsounds plugs in to them However with
10. s setup If the host typically your sequencer or tracker program is set up properly and works well then the chipsounds plug in should pass through the same audio and MIDI setup For this information please refer to your sequencer tracker program or host s manual Similarly any MIDI interface the manufacturer supports for your system should work with Plogue chipsounds INSTALLATION Installing Plogue chipsounds Installing Plogue chipsounds is easy Before you begin make sure you meet the system requirements The full installa tion requires approximately one hundred megabytes of free hard disk space Installation involves installing the chip sounds instruments and also the advanced ARIA engine A setup program will guide you through the process step by step Mac Setup gt gt First make sure your audio and MIDI hardware is set up and working with your computer Close any programs you are running For the Download version of chipsounds the Archive Utility will unpack this to your default downloads directory Double click on MAC_chipsounds_v1 6 pkg Accept the defaults on the installer For CD versions of chipsounds take the Installation disk out of its case put it into your CD drive in the computer and close the drive tray You should see a Welcome Screen e080 Install chipsounds Welcome to the chipsounds Installer Introduction License Select Destination Installation Type
11. backup Important Please do not cancel setup after installation begins otherwise a partial broken installation may result Authorizing chipsounds chipsounds needs to be authorized in order to be fully functional otherwise it will run in DEMO mode When you order a license from Share it you receive a personal Activation Key card named aria_key_1009 png as an email The Activation Key card is an image resembling a typical credit card This image contains your registration and details encoded within the Key card image It will look like this Registered to Plogue Dey somthi ng p logue com Pole Nord HOH OHO Canada 514 444 4419 You should save the aria_key_1009 png image file to your hard drive keep it in a safe place For convenience we recommend that you initially save the png file to your desktop You will also receive a copy of the license card in your email inbox 1 Locate the license card image where you saved it on your hard drive aria_key_1009 png 2 Open the chipsounds software application or launch your favorite host and make sure you see chipsounds interface 3 Simply click and hold on the file drag the license image or file icon directly onto the application s UI itself and release it If you don t get any message or are not able to drop the key in that host try to import the png file from the the snap shot load menu or the slot load import use as file filter You sh
12. each slot and output them on MIDI channel tagged by each slot not linked to Omni channel settings Including notes hit on the GUI and arpeggiator wave sequencer etc Through Just forwards inputs to outputs Generic Notes on all ARIA based Uls All virtual knobs on the graphical user interface can be adjusted by holding down the left button of your mouse and moving it up or down rather than circular in the direction of the knob Release the button to set the level A box next to it will give a measurement reading Most of the knobs have been replaced with numeric boxes There are two ways to modify the values Click on the pencil to manually enter the desired numerical value Click and drag up or down on the number like you would with a regular knob All virtual Knobs can be reset to their default value by using Ctrl Click Command Click Mac OS Skinning No UI will ever please everyone You can create your own skin by modifying the GUI directory If you can edit HTML layouts and mess with Adobe PhotoShop you will surely have no problems figuring out the ARIA xml GUI tags In case of severe doubt please post on the chipsounds forums for details chipsounds includes a separate skin GUI_ smaller that can be substituted to GUI in the AriaSetup xml file This is suggested for netbook users Important Notes regarding Pitch Resolution With the exception of Bob Yannes SID most of these chips were not
13. find efficient nor is it the standard out there Why do we care about sample accuracy It is CRITICAL that perfect event timing gets interpreted in between NOTES received by chipsounds Otherwise you can forget about automating envelope changes pattern changes and all sorts of wavetable tricks on your end If you still need another reason it would be that we actually want people to be able to exchange chipsounds tracks even if they are using different DAW s and platforms By using a simple MIDI file and a ariax file You can do that Plogue chipsounds CC Mapping black are GM2 mapping blue are chipsounds custom These are fixed because Aria SFZ 2 0 has no concept of CC remapping The Wave sequencer MIDI processor assumes a fixed map We actually want people to exchange projects across DAW s using MIDI files and ariax files CCO01 CCO002 CCO003 CCO004 CCOO05 CCO07 CCO010 CC011 CC012 CGO013 CC014 GCO15 CCO16 CC017 CCO18 CCO019 CC020 CC021 CC022 CC024 CC025 CC026 CC027 CC028 CC029 CCO0O70 CC071 CC072 CC073 CC074 CCO075 CCO76 CCO078 CCO079 CCO080 CC081 CC082 CC083 CC084 CCO085 CCO86 CCO9g0 CCO091 CC092 Pitch LFO Modulation depth from 0 to 1200 Cents one full octave PWM Pulse Width Modulation PWM LFO Freq for SID ONLY PWM LFO Modulation depth SID ONLY Portamento Time 0 to 4 seconds Master volume don t change if you want to be accurate t
14. noise pattern htm TIA NTSC TIA PAL and TIA unlimited and full ranges The TIA Television Interface Adapter is a very curious integrated circuit that provides both the audio and the graphics to the 2600 console This chip is responsible for many instantly recognizable tones like the engine sounds of many games of the era and laser blasts of many space shooters Not unlike the POKEY this chip generates its tones by combining various polynomial counters in various ways called Distortions However two major differences exists Firstly it can only play 32 different pitches per distortion 5bit pitch resolution and secondly all pitches have the same spectra Before rushing to use the unlimited pitch variant please consider giving the NTSC PAL variants a spin especially if musical tones is not your intended goal You will find that those 32 steps once modulated create all sorts of amazing sounds Programmers of the time abused this a lot chipsounds configures the internal polynomials using these KS Dist 1 SAW MIDI Note 0 Dist 2 Idle Tank MIDI Note 1 Dist 3 Engine MIDI Note 2 Dist 4 5 Square MIDI Note 3 Dist 6 10 Near Square MIDI Note 4 Dist 7 9 Pitfall MIDI Note 5 Dist 8 Noise MIDI Note 6 Dist 12 13 Square MIDI Note 7 Dist 14 Near Square MIDI Note 8 Dist 15 Buzz MIDI Note 9 NOTE While the TIA program is purely synthesized two sample based programs are available as extras
15. one is particularly interesting to experiment with as changes in pitch and even re triggering the same key can generate different results chipsounds configures the internal polynomials using these KS 000 5bit gt 17bit MIDI Note 0 000 5bit gt 9bit MIDI Note 1 0X1 5bit MIDI Note 2 010 5bit gt 4bit MIDI Note 3 100 17bit MIDI Note 4 100 9bit MIDI Note 5 1X1 pure MIDI Note 6 110 4bit MIDI Note 7 The three digits represents bits 7 6 and 5 of the POKEY AUDx register The information in parenthesis explain the polynomial bit resampling signal path that takes place in the chip Don t worry if you don t understand what it means just use your ears and experiment More info http ploguechipsounds blogspot com 2009 10 how i recorded and decoded pokeys html SID 6581 and 8580 This chip really requires no introduction It s by farthe most famous of all music chips in the world It is also by far the most complex analog hybrid chip of the lot and accordingly the toughest to emulate Originally designed as a OEM chip that could be used in commercial synthesizers it became instead irrevocably associated with the C64 due to the incredible success of the later Many versions of the chip exists spanning the 10 year production of the C64 and each has their own subtle differences However most specialists agree to separate them into two main classes The 6581 R2 R3 R4 etc and the 8580 858
16. sawtooth harmonic levels correspond to 127 61 31 and 15 To access the Poly 800 filter settings Base values CC071 Filter Resonance CC074 Filter Cutoff Frequency EG Modulation CC082 Filter EG Attack Time CC083 Filter EG Decay Time CC084 Filter EG Sustain Level CC085 Filter EG Release Time Differences with a real Poly800 Octave should be emulated using chipsounds transpose Each of the two DCO s should be placed its own slot for layering Currently Filter LFO and Chorus are unavailable P8244 NTSC P8245 PAL This is a custom made Video Display Controller by Intel which on top of generating the the graphics for the O2 also generates its sound The lone audio pin that can generate either a tone or a noise at once The pulse channel can only generate frequencies in the key of E5 meaning only E s and B s Pulse MIDI Note 0 CO Extra parameter CC2 Dynamically change 24 bit pattern variations with some precomputed ones See the research blog for details on this Long Noise MIDI Note 7 A0 This generates an evenly distributed frequency content Good sound source for snares and hi hats NOTE Due to the nature of the way this chip generates audio an unlimited version would not make much sense More info http ploguechipsounds blogspot com 2009 10 last minute addition odyssey 2 p824x html P8253 Intel 8253 8254 Programmable Interval Timers PIT This is the chip that ge
17. setting you prefer G bottom Polyphony Setting Click the number to change the polyphony for this slot If your goal is to use the arpeggiator the wave sequencer or any other monophonic trick leave it at the default 1 If you want to play full chords on one slot then you can decide to raise this The original sound chips had very limited polyphony If you decide to have one channel play sustained chords then limit the number of extra slots playing at the same time elsewhere H Volume Control Knobs CC7 This knob controls the relative volume level of the corresponding slot The volume of each possible waveform in a console has been tweaked to be right relative to the other aveforms that chip can produce If you want to play multiple slots of the same chip don t change the volume of the slot I Pan Knobs CC10 This knob controls the effect sends of the corresponding channel Only the DMG CPU instrument had panning and even then it was either center full left or full right AND you couldn t automate ing without sonic artifacts J Send Control CC91 This knob sends a portion of this slot generate signal into the effect bus Leave it to zero all the time as there were no DSP effects on those early consoles at least until the fourth console generation K Output Selection When using the multiple output VST or the AU version of chipsounds you redirect the output of each slot to any external bu
18. the channel is specified correctly If you are hearing the notes play then the basic configuration is complete and you are ready to use Plogue chipsounds File Menu for Loading and Saving Snapshots in the Standalone Configuration presets aria files binary for chipsounds can be saved and loaded File Tools This gives the user the ability to customize instruments setups to suit personal pref erences and save configurations for convenient future use The File menu choices S are Load any saved configuration preset files in Aria format can be loaded by clicking on this choice and selecting the desired file Save any configuration can be saved by clicking on this choice typing a name for the custom preset and saving to a desired location Save as default any settings can be saved as part of the default to be loaded automatically at the time the chipsounds player is booted in standalone mode Save as default Tools Menu in Standalone ONLY The Tools menu includes Tools Preferences as described in the basic setup information above L_Preferences Render offline MIDI files can be rendered to audio offline using this feature Bander ofine x MIDI fie Reverie Audio file Reverie kel Render button To use the Render Offline feature 1 Click on the Load MIDI file button 2 Select the desired MIDI file Render Offline x 3 Click on the Name audio file button 4 Name the audio file and specify
19. you What You Can Do You can use these sounds in music productions public performances and other reasonable musical purposes within musical compositions You can use these sounds in your own musical compositions as much as you like without any need to pay Plogue Art et Technologie Inc or obtain further permission If you do use these sounds we kindly ask that in any written materials or credits accompanying your music that utilizes material from Plogue chipsounds CD booklet film credits etc that you include the following courtesy credits Some Virtual Instru ments used in this recording are from Plogue chipsounds or a similar credit where practicable If you can t disclose your use of chipsounds for any reason to the general public we would at least love to be aware of the usage of chip sounds in a commercial recording for our own PRIVATE records What You Cannot Do The enclosed sounds cannot be re used in any other commercial sample library or any com petitive product You are absolutely forbidden to duplicate copy distribute transfer upload or download trade loan reissue or resell this product or any of the contents in any way to anyone You cannot redistribute them through an archive nor a collection nor through the Internet nor binaries group nor newsgroup nor any type of removable media nor through a network The sounds and samples contained herein cannot be edited modified digitally altered re syn thesized or manipula
20. 0 6582 If you don t consider the on board filter which varies a lot even between weeks of manufacturing the major difference between the 6580 and the 8580 classes is the sound of their combined waveforms Various approaches have been attempted over the years to capture this chip in its virtual form some good some bad some truly worth a whole chapter in itself the resid fp projects However our goal here contrarily to the aforementioned project is not to play back existing SID files so they sound exactly like the originals but instead to allow a musician to tap in its powerful sound capabilities and to enjoy the exact tone of its combined waveforms which have been carefully sampled at 96Khz for this project chipsounds maps the SID sound sources using the following switches Pulse MIDI Note 0 CO synthesized CC2 changes the PWM value while CC3 and CC4 allow to apply an LFO to this value Noise MIDI Note 1 C 0 synthesized Triangle MIDI Note 2 D0 synthesized samples are provided but are not currently mapped Saw MIDI Note 4 E0 synthesized samples are provided but are not currently mapped _ST MIDI Note 5 E0 sampled combined saw triangle PT MIDI Note 6 sampled combined pulse triangle PS _ MIDI Note 7 sampled combined pulse saw PST MIDI Note 8 sampled combined pulse saw triangle RM_T_T MIDI Note 9 sampled ring mod between two triangle waveforms unison RM_TS_TS MIDI Note 10 sampled ring mod between two triangl
21. 1 8 2 and Wave MIDI Note 4 E0 You can edit the waveform graphically with the mouse or choose from a drop down of presets NOTE amplitude EG has NO effect on this waveform since technically the waveform is the result of volume changes to the 4 bit DAC already New in chipsounds 1 5 Although the native hardware doesn t offer these features directly three other MIDI CCs can now be used to further tweak the sound of the Wave Channel of the DMG not unlike what can be done with contemporary DMG tracker cartridges CC2 Change the pulse width of the waveform the effect of which depends on the Pmode CC28 VPOS changes the vertical offset of the waveform with wrap around CC29 Pmode phase mode e off no phase effect e PWM waveform is squeezed into the left hand side e PWM copy same as PWM but copies of the waveform are inserted after nasty e modulo modulus of width is applied to the playback position e seek playback position speed is changed NOTE pitch will not be preserved e trunc the waveform is truncated towards the width mark Other modes may be added in future versions so the upper range of CC29 is not used Short Noise MIDI Note 5 FO Metallic sounding tone but used in many games as a gritty springy effect Long Noise MIDI Note 7 A0 This generates a more evenly distributed frequency content than the short noise Good sound source for snares and hi hats M5232 unlimited
22. A Complete Guide to I IOD fi 108 I 1008 r Jot id he IIDE IDA a8 18 ae jana oan ons dui manual v1 6 A Complete Guide to Plogue chipsounds Copyright 2009 2012 Plogue Art et Technologie Inc All rights reserved Including the ARIA Engine Copyright 2005 2012 by MakeMusic and Plogue Art et Technologie Inc All rights reserved Produced by ARIA Engine Design Development Sound Programming Hardware research and modeling MIDI Processors In house Testing and QA Ambience Reverb Art Additional hardware research Crucial Comments and Bug reports Original ARIA Manual Template Operations The information in this document is subject to change without notice and does not represent a commitment on the part of Plogue Art et Technologie Inc No part of this publication may be copied reproduced or otherwise transmitted or David Viens Plogue Art et Technologie Inc David Viens Eric Patenaude Bryan Lee of Xenos Soundworks David Viens Pascal Maheux Eric Patenaude Magnus Jonsson James Mireau Eric Patenaude Flavours of Lime Fran ois L veill nitro2k01 Didrik Madheden Chupathingy Chris Duddridge Gary Garritan Max Deland recorded for any purpose without prior written permission by Plogue Art et Technologie Inc Plogue chipsounds is a registered trademark of Plogue Art et Technologie Inc Use of Plogue chipsounds
23. DI Play button When playback finishes click on the MIDI Stop button Click on the Audio Stop button OOF WN KF The audio file will be located on your drive in the location you specified Note There is also an offline rendering feature explained previously that is located in the Tools menu of the standalone ver sion Using Plogue chipsounds as an Instrument Plug In When used as a plug in Plogue chipsounds is not a standalone program but rather a virtual instrument module that is seamlessly integrated into your favorite music software program or sequencer assuming that it accepts such instru ment plug ins They are called plug ins because these are modular software applications that run inside a host mu sic application e g a sequencer or tracker program typically There are various uses as a plug in MIDI recording and sequencing of Plogue chipsounds Audio mixing of Plogue chipsounds with other instrument tracks within a single program Easy automation of Plogue chipsounds parameters in the music software program through the use of MIDI CC s which gives you the possibility of automating all 8 slots Or using your host s parameter automation which al lows you to automate the first slot only Effect processing of Plogue chipsounds using effect plug ins in a music software program Saving and recalling of all plug in settings when the music software program or sequenc
24. O DirectSound or MME Keyboard A MIDI interface may be required if you are using a MIDI key board Some keyboards use USB High quality speakers and amplifier or high quality headphones Internet connection for download updates Mac OS X 10 6 minimum Mac Intel Core Duo or better recommended 1 GB Minimum 2 GB RAM recommended if used with other instruments at the same time 150 MB of free hard drive space Internet connection for download version CD ROM drive required for boxed version installation Monitor with 1 024x768 resolution or better for usage of the default skin A MIDI interface may be required if you are using a MIDI keyboard Some keyboards use USB High quality speakers and amplifier or high quality headphones Internet connection for download updates and online registration The stated requirements represent minimum guidelines for the Standalone Plogue chipsounds Player If you are using chipsounds within a host music program then there may be other additional resource requirements Please also ob serve the system requirements of your host application tracker program and or sequencing program if applicable The demands of various other processing software including the sequencer audio and effects processors other plug ins and so on can affect functionality Regarding Sound Cards amp Midi Interfaces The quality of the audio interface will have a significant effect on the quality of the sound you will hear fro
25. annels and use its frequency register to drive the noise frequency This design has been copied and licensed to be included in other system including the SMS and the 16bit system that followed it chipsounds maps the SN sound sources using the following switches Square MIDI Note 0 CO Short Noise MIDI Note 2 DO really just a 1 15 PWM tone Long Noise MIDI Note 4 E0 Short Noise ch3 MIDI Note 5 FO third pulse channel sacrificed to serve as noise freq source Long Noise ch3 MIDI Note 6 F 0 third pulse channel sacrificed to serve as noise freq source TED 8360 various clocks Well this one was a disappointment to everyone Commodore was selling truckloads of C64s and decided to release crippled machines to follow its steps the plus 4 and the C16 The sound was generated by the MOS 7360 8360 Text Editing Device chip a VDC that did both the audio and the video on that system This IC can only generate two tones at once the second can be used as a very basic short noise generator 255 bits long SID this is not Working TED chips are very hard to come by and we ve luckily recently acquired a plus4 It s included in chipsounds for completeness sake and to allow comparison with the VIC and SID chipsounds maps the TED sound sources using the following switches Square MIDI Note 0 CO Noise MIDI Note 2 D0 aliased on Note 1 as well More info http ploguechipsounds blogspot com 2009 1 1 ted 100
26. art 1 Sounds Please read the terms of the following software licensing agreement before using this sample collection By installing and loading these products on your computer you acknowledge that you have read this license agreement understand the agreement and agree to its terms and conditions TErrasn dn ant amwan tea thana tasma aed anuwditiawa de wnt imatall ne ssan C do not accept the agreement And the destination folder Defaults are fine since no samples are streamed while using this virtual instrument the full size is close to 100MB Select Destination Location Where should Plogue chipsounds be installed A Setup will install Plogue chipsounds into the following folder To continue click Next If you would like to select a different folder click Browse C Program Files Ploqgue chipsounds At least 0 7 MB of free disk space is required The setup lets you select which plug in formats you require These plug in formats allow Plogue chipsounds in addition to standalone use to run as a virtual instrument plug in that seamlessly integrates into your favorite music software program or sequencer assuming that it accepts such instrument plug ins Please refer to the chapter Using Plogue chipsounds as an Instrument Plug In for further information For Windows the choices are VST amp RTAS If you select to install the VST32 and VST64 versions of chipsounds you will also be prompted w
27. be experiencing is in this manual Please read the manual before contacting support Next check the readme files if any which contain important information and all last minute changes that haven t been available when creating this guide The Plogue chipsounds Player and sounds are dynamic evolving and growing Please check the support area of our website at www Plogue com for the latest up to date information products troubleshooting FAQs helpful hints and tutorials Another resource is the support forums Whenever you encounter problems you should also check if you have installed the latest updates The version number of your software is displayed in the About dialog Updates are released regularly to fix known problems and to improve the software If you can t find a solution to your problem please email us at chipsounds support plogue com The best way to get the help you need is by giving us plenty of detailed information about the problem you are having We do ask you to read this guide thoroughly and exhaust the other avenues of support before contacting us The Plogue forum can be accessed at http www plogue com phpBB3 You don t have to register to browse posts but before you can post you will have to sign up Acknowledgments Producing Plogue chipsounds would not have been possible without the combined help talent and support of many extraordinary people am grateful to those who have contributed and would like to than
28. chipsounds from the discs or the backup Important Please do not cancel setup after installation begins otherwise a partial broken installation may result Windows Setup It is recommended that you just select Next for each screen and use the defaults First make sure your audio and MIDI hardware is set up and working with your computer Close any programs you are running For the Download version of chipsounds after download unzip by double clicking WIN_chipsounds_v1 6 exe For CD versions of chipsounds take the Installation disk out of its case put it into your CD drive in the com puter and close the drive tray You should see a Welcome Screen Press Next If the setup screen does not automatically appear Use the Windows Explorer PC to open the installation CD or for Download users WIN_Plogue_chipsounds_v1 6 exe PC You will then be asked to read and accept the End User License Agreement before proceeding with installation License Agreement Welcome to the Plogue Please read the following important information before continuing chipsounds Setup Wizard This will install Plogue chipsounds on your computer Please read the following License Agreement You must accept the terms of this agreement before continuing with the installation It is recommended that you close all other applications before continuing End User Software License Agreement Click Next to continue or Cancel to exit Setup P
29. configured and that it is producing sound properly Used as a plug in chipsounds s audio and MIDI data is managed by the host music software application Using Plogue chipsounds in a Specific Music Program or Sequencer Plogue chipsounds works as a plug in instrument within many popular music software programs Each music software application has its own approach to handling plug in instruments They each have a different method of installation as well as differing means of loading and accessing plug ins It is important to make sure that you refer to the instructions in your music software application s manual regarding the loading and operation of plug in instruments Although it is not within the scope of this manual to delve into how plug ins work for the various music applications there will be tutorials on how to use Plogue chipsounds with the various music software programs Please refer to the Support pages on the Plogue website at www plogue com Saving chipsounds Parameters in a Music Program or Sequencer While using Plogue chipsounds with a host music application wnen you save a sequence or project with the host pro gram you will save all of Plogue chipsounds parameters as well As long as chipsounds is properly registered with the current user The parameter saving will occur automatically when you save the file in your music application and you don t need to do anything in the chipsounds Player interface for this to happen When
30. don t have to close the notes that you left opened since the previous note will automatically be stolen by the next one If you do use extra polyphony mode then you can create sequences of polyphonic patterns as you wish but it is not a common usage scenario Pitch send a private CC 12 that will tell the voice to pitch shift up to 2 octaves up or down in semitone steps KS Changes the current Key Switch Handy for SID style wavetables like snare drums Column Evt1 MIDI Evt1 Depending on the MIDI Event type different values will be possible Column Evt2 MIDI Evt2 Again like with Evt1 different values will be possible depending on the Event type You can here SHIFT CLICK to enter direct values using your keyboard gt Only used for Notes and CC s Column R A Relative Absolute Absolute Makes sequenced notes fixed whatever note you pressed Relative Makes sequenced note relative to the input note delta mode You can combine the two MIDI processors in unique ways for totally new sound patterns especially considering the possibility to have each of them follow the host tempo or to follow their individual independent BPM values abusing the gate setting on the arpeggiator is cool too Chip Specific Settings Some chips like the SID have up to 6 specific controls Some have none Each chip program will be described in detail in the next chapter Oscilloscope Just a fun graphical representatio
31. dworks com DE Eel ant Francois Leveille slot 1 Mute Chupathingy Chris Duddridge nitrozkO1 Didrik Madheden foes Pole Support Anders Hedstrom limeflavour flavourso flime blogspot com m Dyn Max Determines the threshold for RAM usage by the software The default is 256 MB Pre Caching Determines how many samples of an instrument the software will process before playing them A higher setting will result in longer initial load times though you should increase this setting if you are using a slower computer The default is 32 Kb this only applies to other third party instruments not to chipsounds Quality Determines audio quality of the sample interpolation The default is Normal Hermite Tuning System Determines the tuning system of the instrument in the software There are different tunings for regions throughout the world but to start we recommend the default International 440 Inst Poly Determines the maximum amount of polyphony multiple notes sounding simultaneously each instrument can play A higher setting will allow for greater polyphony but also increase CPU usage The default is 32 This setting applies for ALL slot It s a Master cap Scala Selects a specific tuning file Scala center Select root note for the scale MIDI Out VSTi only Specify what to output back to the plugin Mute don t output anything Processing This will output ALL MIDI processed by
32. e Similar cues exists in other types of sound libraries for example with a drum sample library You would never hear a real drummer strike a cymbal a snare and a tom at the exact same time unless he had a third arm PD Ring Mod OMNI 8580 NTSC i Cn cc a OMNI 8580 NTSC 6 dB OWN S Invaders k za OMNI 8580 NTSC Pulse h 2 mn CH01 6581 NTSC m Pulse cHo2 TIA unlimited Dist 7 9 Pitfall cH DMG unlimited j Pulse Ee Cc O O O O O O cHo4 Pro Drum v2 0 digis A Slot Number 1 8 You can have up to 8 chips or instruments loaded in each instance of the player An instrument can be the monophonic voice of a classic sound chip a full sampled drum kit etc Click on a slot number to edit it s parameters in the controls and modulation tabs B MIDI Channel Assignment Click the number to select the MIDI channel that you require this slot to respond to If you specify OMNI this instrument slot will receive all events regardless of the source MIDI channel In other words the program in the slot it will play all incoming notes C Load Program Click here to load a program in the corresponding slot Clicking the chip slots brings up a dialog box from which you can load the program of your choosing The instruments will be grouped in a simple hierarchical menu for each ARIA based Library you have installed The instruments are also placed in sub groups 01 Pure Chi
33. e chipsounds is just a synth and these sounds are just for fun we have added these as samples round robins of multiple takes e DK Jump walk and stomp sounds e DKJR Analog effects e Galax Analog effects and weird digital oscillator the later is rendered using chipsounds oscs e Phoenix Analog and 555 timer driven effects e S lnvaders Analog Effects and bass line e ZZXX Analog Effects IMPORTANT COPYRIGHT NOTES While Plogue grants you rights to these actual sound recordings The sources themselves depending on your local laws may WELL STILL be protected by their copyright holders See Sound Trademark Use these sounds wisely Note DK and DKJR boards also generate other sounds through the means of sample playback These sounds are obviously copyrighted and can t be legally be redistributed Importing Sounds New in chipsounds 1 6 is the ability to import the samples from your own MOD MED and IFF 8SVX files or from files in the public domain or that you otherwise have the right to use The files must have a known extension for it to be recognized Since Amiga file extensions were sometimes before the file name both myTrack mod and mod myTrack are perfectly accepted its not case sensitive Just click on a slot s file selection socket and use the import menu or under some platforms plugin APIs just drag a file on the interface empty reload O01 Pure Chip O02 Custom Waveforms 03 Multisam
34. e played will stop repeats from the previous note Host Sync Will follow the host s tempo Wave sequencer WS This is the second MIDI pre processor in the chain and it s the real power horse of the system It s in many ways similar to the instrument tool on typical 8bit trackers It s a spreadsheet like grid with musical and parameter events that are sequenced from top to bottom What it does is that it waits for an incoming note and then start sending elements form a pre programmed list one at a time This is what you would use in order to reproduce many typical chip music tricks like fast looping arps or other custom frequency or amplitude modulating tricks This module sends timed parameter changes to the current voice that is playing It doesn t force reset the LFO s nor the pitch or amplitude envelopes like the basic arpeggio does However you can use it to create a list of notes too A good selection of presets are already available in preset drop down menu Make sure a chip is loaded in slot 1 then click the wave sequencer s preset menu and load the one named Classic Arpeggios major7th then click on the upper left corner off button to turn it on press a key on the keyboard you should hear a major th chord playing A wave sequencer can hold up 12 different sequences which can be mapped to any key or continuous range of keys on the keyboard But you can only play and edit one at a time
35. e samples would still be available if needed for compatibility curiosity Roughly 95 of it all everything that is made of discreet steps is generated using oversampled bandlimited impulse trains All Squares SID PWM 2A03 s triangle YM2149 Buzzer TIA POKEY VL1 multipulses etc Those generators are configured to emulate the pitch limitations of each chips following EXACT maths that can be found in the chip s datasheets if available develooment manuals and were verified and sometimes even discredited revised with comparison to the real chips in our possession The rest falls into two categories Purely sampled 1 SID s combined and ring modulated waveforms are sampled across the whole range 2 notes by octave 16bit 96kHz These waveforms are unique detailed and variable across the frequency range and they are different across 6581 and 8580 revisions of the SID chip 2 TIA s Pitch sweeps Loops 16bit 96kKHz NOTE This could be done all in synthesis using the wave sequencer They are just so fun to trigger and loop 3 TIA s Bugs Death sounds are 16 44 1kHz samples of me spending nearly a day recording and classifying the sounds of badly inserted cartridges into my total stereo separated 2600 Jr some of them are pretty awesome must say Most looped sounds are due to random memory writes and cycling by fast rebooting of the chip I assume Safe to say i don t think THAT can be emulated ever 4 NES s NOISE regi
36. e saw waveforms unison RM_TS_TS MAJ MIDI Note 11 sampled ring mod between two triangle saw waveforms major third NOTE1 Since the combined waveforms are sampled some choices had to be made on the exact settings of the pulse width used and frequency ratio used in the ring modulated cases We chose the most musically useful configurations Future versions might include a full emulation allowing a bigger variety of sounds Also important is that the SID generates highly aliased spectra in the highest note registers This is normal for the SID and is an artifact of the digital way in which it generates waveforms NOTE2 The chipsounds SID filter currently only emulates a severely distorting non linear specimen More filter soecimens are planned in future updates SN76489 AN various clocks The SN is a relatively simple and efficient sound chip providing 3 channels of pure tones and 1 channel of noise short and small No doubt due to its price and simplicity it has been used in countless systems and arcades and represent the standard 8bit audio chip Its frequency range is acceptable although it s been often driven by high frequency clocks like 3 5Mhz in the CV console which limited its bass response the lower the clock the better the bass response While the noise channel doesn t have great frequency precision a special mode is accessible on the chip which consists in sacrificing one of the square ch
37. er file is reloaded Integration with other instruments into a virtual studio A great thing about plug ins is that they work with a large variety of compatible music programs For example Plogue chipsounds can be used as a VST plug in in many VST music programs sequencers supported tracker programs and hosts chipsounds can also be used as an Audio Units plug in or as an RTAS plug in Plug in Description Windows Mac Standard The VST plug in stands for Virtual Studio Technology and was developed by Steinberg the makers of the Cubase family of au dio programs It is also used by Cakewalk Sonar Ableton Live Renoise Bidule FL Studio and other sequencers Audio Units The Audio Units AU plug in standard was developed by Apple Inc for Core Audio under Mac OS X Audio Units is the pre h ferred plug in format on Mac OS X and is used by Apple Gar Audio Units ageBand amp Logic and MOTU Digital Performer for Man OSX RTAS plug ins Real Time Audio Suite are designed to work in the Digidesign Pro Tools environment Pro Tools hardware and software are used extensively in the pro audio and post produc tion communities Basic Setup Information for Using Plogue chipsounds as a Plug In Instrument To use Plogue chipsounds as a plug in instrument you simply launch your host music application sequencer first and then launch Plogue chipsounds from within it Make sure that your sequencing host program is properly installed and
38. er programs What s Included This 1 6 version of chipsounds includes the following gt Download file containing the complete chipsounds software gt The unique graphical license key for the product gt This digital PDF manual Before you begin installation make sure you have read the End User Licensing Agreement in the pages which follow By installing the software you are indicating you agree to the terms of the license How to Use This Manual The goal of this manual is to help you learn how to use chipsounds Although many of us dislike reading manuals if you wish to get the most out of this new synthesizer it is absolutely essential that you read this manual Doing so will help you understand how to use this software instrument The operation of many of the essential features is not obvious in casual use and we realize many users are not music technologists We ll do our best to make this easy for you in this manual and to explain technical concepts We have attempted to make this manual easy to read and have provided information about the various waveforms playing techniques and modes of control You can refer to this manual whenever you wish This manual is provided in digital form as an Adobe Acrobat document file also known as a PDF which can be viewed on a computer monitor or printed If you do not have the Adobe Acrobat Reader it is available for free from www adobe com Further Documentation and Resources For the late
39. evice you would STILL not be allowed to use those samples in a commercial recording without written consent from the original author You have been warned Example DMC usage in an SFZ file sample _const_param03 54 lt region gt key 36 sample com Plogue DAC 6Bit Linear DPCM drums game_x_bd dmc lt region gt key 38 sample com Plogue DAC 6Bit Linear DPCM drums game_x_sn dmc Currently there is NO MEANS to inject your own samples using the Ul DMC 4Bit You can however hack the SFZ files bank to add your own once they are converted to 8Bit Unsigned 32Khz lower if you like more grunge This is an advanced topic however Which i wont get into here Same as any advanced SFZ file editing If you want to get your hands dirty either modify Joe or Jules kits our samples and add your own or add entries in the bank yourself If you notice the same SFZ file Samples are used for both DMC 4Bit variants of those kits gt flexibility You can find more about SFZ on Plogue s forums including how to make your own sample libraries and mix them though chipsounds 3 Not all noise patterns use a Linear Feedback Shift Register Some of them use pre calculated tables bin files or ASCII binary strings in SFZ files Both representation would ultimately sound the same so it s a bit of a non debate IMPORTANT NOTE ON PRESETS aria files full content of the Ul is saved including values of CC s at the time of saving VST h
40. ext note starts or wave sequence is turned off if the slot s ADSR s sustain is not 0 Vel On Off when OFF the WS disregards any input MIDI velocity and overrides it with the velocity defined by the notes in the sequence When ON the WS multiplies the input MIDI Note Velocity with the values specified in the table WS GRID EDITING Column Event ID To add an event left click on an existing element from the leftmost column This will prompt you a choice of action Insert Insert after Duplicate Delete Insert inserts a NULL element BEFORE at the selected index with a duration that matches the one on the selected index Insert after inserts a NULL element AFTER at the selected index with a duration that matches the one on the selected index Duplicate inserts a copy of the selected element Delete deletes the selected element Column T Musical Duration Changes the duration of the current event in other words or how long it will take for the next element to play in standard musical durations 1 4 being a quarter note Column Type MIDI Event Type AKA MIDI Status Click on this column to bring forth the following menu MULL CE Moten Mote crt Pitch CC is to modify any CC seen in this interface including everything on the modulation tab and in that chip s custom parameters e Note On and Off are used to start and close notes I f you leave the slot s polyphony to 1 you
41. gearcade net www GameRoomRepair com svdistributing ebay could you believe got 9 AY s and 25 SN s for 74 total slydc ebay DW File import uses code from Christian Corti FLOD library licensed MOD MED File import uses code from libmodplug public domain Musical Inspiration Rob Hubbard Chris Huelsbeck Koji Kondo and many others Last but far from least The Plogue team for believing in my crazy project it took a while but knew would convince you guys with the sounds sooner or later Martine for enduring the hoarding of all that crap in the basement and my long technical gibberish rants And my son for all that time couldn t spend with you in the past few years I m terribly sorry David Viens September 2012 Appendix A Quick MIDI CC Reference Guide for chipsounds chipsounds doesn t rely solely on Plugin Parameters for reasons that are not obvious to someone who has never used a multitimbral plugin before Since this plugin has 8 different slots the flat parameter list paradigm just does not make sense Combine this with the fact that each slot has different parameters so it requires a full list refresh in your DAW each time you change a slot possibly breaking all your mappings But the most important reason why chipsounds only provide parameters for slot1 is that they are simply not sample accurate Some hosts might cut audio timeslices to insert parameters but this is not a method that we
42. ips and how they sound from their associated nostalgia Over the years I ve been working in the music software field I ve always kept a huge interest in them collecting hoarding would be a more appropriate term maybe tons of consoles and started modifying them to get cleaner sound and image out of them and even transforming some of them into synthesizers to use with my bands As was improving my electronics skills on them as a hobby sadly discovered that many units had collected over the years had either become flaky partially working or were simply dead And it s at that precise moment that realized that like everything else they would not live forever Someone needed to record and analyze all the sounds could generate in the highest possible quality before it was too late It s then that started the research that without any initial plan of the sort eventually transformed itself into chipsounds which think is my best attempt at making a musician s tool out of bare research My father bought a Commodore VIC 20 for me and my brother when was around nine After a few days with it guess he knew I had found my calling There is not a year that passes without me reminding him how bringing that computer home some cold autumn night changed my life Dad this one s for you David Viens October 2009 What is chipsounds Plogue chipsounds is a state of the art software synthesizer that simulates the behavior and sounds of more tha
43. ith your preferred VST plugins folder in each case Select Components at Select your ST directory Which components should be installed my Where should chipsounds YST be installed Select the components you want to install clear the components you do not want to Select the folder in which Setup should install chipsounds YST then click Next Browse install Click Next when you are ready to continue chipsounds Standalone V chipsounds VST i V chipsounds ATAS Current selection requires at least 98 9 MB of disk space a Go Where you want to put chipsounds data Directory samples and other data files and where the shortcuts and icons should be placed For most instances use the default 15 Setup Plogue c Select your Data directory d Select Start Menu Folder Where should your chipsounds Data be installed il Where should Setup place the program s shortcuts Select the folder in which Setup should install chipsounds Data then click Next C Program Files Plogue chipsounds D ata Browse Xu Setup will create the program s shortcuts in the following Start Menu folder To continue click Next If you would like to select a different folder click Browse Ploque chipsounds Browse Don t create a Start Menu folder Setup is now ready to begin installing Plogue chipsounds Click on Install to begin installation and the program will begin insta
44. its loc ation MIDI file No Selection Load MIDI file audio fle Fossen o a ee Name audio file Once the files are in place there is just one more step Render Click on the Render button The audio file will be rendered to the specified location MIDI File Player and Audio Recorder Standalone Version Only BRAS H Frese Not Om ss Empty A aR AAA Play Stop Load Goto Progress Record stop Name file beginning bar The standalone version of the player includes a MIDI file player and Audio Recorder It is located at the bottom of the standalone window This feature enables the user to load and play a standard MIDI file and render an audio file from it The MIDI controls are located on the left hand side and the audio controls on the right To load and play a MIDI file 1 Click on the Load button 2 Choose the file you wish to load 3 Click on the Play button The MIDI file will play back using the presently loaded chip setup and any other features e g Ambience reverb activ ated in the player The progress bar will move to the right as the file is played To start the file from the beginning click on the Go to beginning button The file can be stopped at any time by clicking on the Stop button To record your playback to an audio file Click on the Name file button Name the file and specify its desired location Click on the Record button Start playback by clicking on the MI
45. k on Install to begin installation and the program will begin installing This process should not take more than a minute eee Install chipsounds Installing chipsounds Introduction License Select Destination Installation Type Install Installing Files Writing files Finish Up Go Back Continue After afew moments a dialog box will notify you that the setup wizard has finished installing Plogue chipsounds on your computer 808 Install chipsounds Introduction License Select Destination Installation Type Install Finish Up The software was successfully installed Go Back When installation is complete you should see a folder containing the following files in your Application Plogue chip sounds folder AriaSetup xmil default aria Presets E chipsounds A Generate logs Programs chipsounds bank xml GUI You can drag the chipsounds chip icon onto your Dock Don t click on anything else or move ANYTHING away from this folder All the files in this folder are useful BIT TF Online Support webloc When you are finished with installation remove the disc s from your drive and store them in a safe place if you have the CD version If you purchased the download version make sure to make a backup copy If anything happens to your computer you can reinstall Plogue
46. k them all Fran ois L veill eslapion for his immense help and in depth knowledge of electronics analog filters and classic Commodore computers Merci pour ta patience aussi James Mireau to believe in my project and making me a beautiful interface and logo for chipsounds Bryan Lee for the awesome presets Magnus Jonsson for your incredible Ambience reverb which makes all the chips shine Peter Kirn for believing in this product on day one of our NAMM 2009 announcement Bram de Jong for the long time friendship and DSP resource Gary Garritan for believing in us to design develop and strengthen ARIA Patrice Roy for being a programming mentor and a very dear friend Yann Bourdeau first C64 on the block and first BASIC teacher Previous research no particular order Viznut Lord Nightmare balrog kevtris Paul Slocum Eckhard Stolberg the MIDIBox forum Chris Crawford Mr Enri Blargg MJCulross Asger Alstrup Marko Makela Dag Lem Antti Lankila Brad Taylor Sebastian Tomczak Karen Collins the MAME MESS and VICE teams Your research was critical to confirm our own Testing and suggestions no particular order nitro2k01 XC3N 8Bit Weapon ComputeHer Chupathingy 4Mat sink Peter Swimm Bill Hicks Bill Prokopow Brady Leo Chad Beckwith Leif Bloomquist Jeff Hurchalla Markleford Friedman Mathieu Gratton Rhett Anderson Jerome Lebel Classic Hardware Collectors and Resellers arcadecomponents com vinta
47. ks sources YM2149 2Mhz The AY is a dedicated sound generator by General Instruments now Microchip It s an OEM part that has been included in hundreds of arcade games consoles and computers It has also been manufactured with a few changes by Yamaha as the YM2149 chip envelope has 32 amplitude steps instead of 16 to be included in the ST line of computers It can generate 3 channels of 50 duty pulse at once on three separate pins A separate LFSR based noise generator can be mixed into each of these 3 separate outputs On top of that a single incorporated AR attack release envelope generator can modulate the levels of the 3 channels independently NOTE since there is only ONE AR envelope generator you could use ONE envelope setting for all channels Recently on the ST platform some new tricks have been implemented by Demo Tracker programmers which uses the envelope generator as a new waveform type This is Known as the Hardwave A variant on the Hardwave is the Sync Buzzer technique which consists in carefully timed resetting of the Hardwave which produces on top of a better frequency response than the bare Hardwave a truly unique hard sync effect using only the Envelope s waveshape chipsounds maps those sound sources into 6 distinct KS slots Square MIDI Note 0 CO Long Noise MIDI Note 2 D0 Hard Wave 1 MIDI Note 4 E0 Rising envelope loop Hard Wave 2 MIDI Note 5 FO Fa
48. level or cool program we had made The 8bit era was a unique point in time when there were no set rules in what we now call interactive media Everything had yet to be invented Musicians graphic artists and programmers often the same person had to cope with a limited palette of sounds voices and memory in order to create the inspiring soundtracks for the games we played They came up with original techniques and tricks that since they were stopgaps for them at the time were abandoned later on as the technology evolved Those sounds were unique in their own way Recently with the advent of emulators cross assemblers and DIY cartridges many people have discovered or re discovered those sounds and got an interest in making original music with the vintage 8bit hardware in ways that combined classic 80s chip techniques but also brand new tricks and discoveries of hackers and enthusiasts from all over the world The chip music scene nowadays goes WAY beyond video game or 80s nostalgia in general and has become a true art form in its own right A good indication is that a new younger generation of musician that didn t grow up in that period are praising the palette of sounds that can be created out of these machines raw pure gritty and bright Whether you compose uniquely with them or use them as an addition they are a real arsenal to your sonic palette For me personally it would be pointless to try and separate my passion for the ch
49. lling Select Additional Tasks Ready to Install Which additional tasks should be performed Select the additional tasks you would like Setup to perform while installing Plogue chipsounds then click Next Additional icons Setup is now ready to begin installing Plogue chipsounds on your computer Click Install to continue with the installation or click Back if you want to review or change any settings Selected components chipsounds Z chipsounds Standalone chipsounds ST 7 Create a Quick Launch icon E TRE Destination location C Program Files Plogue chipsounds C Program Files Plogue 4ria C Program Files Ploque chipsounds D ata C ystplugins Plogue Art et Technologie Inc C Program Files x86 Common Files Digidesign DAE Plug Ins Completing the Plogue chipsounds Setup Wizard Setup has finished installing Plogue chipsounds on your computer The application may be launched by selecting the installed icons Click Finish to exit Setup When installation is complete you will need to authorize your current copy of Plogue chipsounds This procedure is de scribed in the next chapter When you are finished with installation remove the disc s from your drive and store them in a safe place if you have the CD version If you purchased the download version make sure to make a backup copy If anything happens to your computer you can reinstall Plogue chipsounds from the discs or the
50. lling envelope loop Hard Wave 3 MIDI Note 7 GO Rising Falling envelope loop Sync Buzzer MIDI Note 9 A0 Rising Falling envelope loop with resynch Extra parameter CC71 Dynamically alter the resetting timing of the envelope hard sync This uses CC71 since it s is often used as a filter cutoff resonance frequency emulating trick NOTE Veteran AY programmers know that you can create a vast amount of cool sounds using combinations of the envelope and the pulse noise mixed together We are working on an update which will allow you to do some of those tricks See progress here http ploguechipsounds blogspot com 2009 10 full ay emu prototype htm D1771C Sound Generator of the Super Cassette Vision Nearly nothing is known about this soundchip apart from the suspicion that it is in fact a NEC 4bit MCU or if you prefer a microprocessor with embedded code on it Since it runs a custom program that we don t have access to until this chip gets de capped we can only approximate what it generates using empirical tests My research led me to create a small application that runs directly on the console http ploguechipsounds blogspot com 2009 08 upd1771c tester app html This allowed me to capture and analyze the 8 basic pitched waveforms it can generate with relatively good accuracy then added those sounds into chipsounds and contributed them into MESS as well The main tone sources are D1771C_TO MIDI Note 0 C0
51. m Plogue chip sounds It will also have a substantial effect on performance latency Therefore a good sound card is one of the most important components in optimizing the sound and performance of Plogue chipsounds In theory any audio or sound interface which your OS and computer supports should work However you are unlikely to get the best sonic results from a sound card designed for computer games or system sounds Most computers come with a consumer grade sound card and we recommend that you get a good quality sound interface beyond that which is built into your computer Older SoundBlaster sound cards which do not support multiple sample rates and gamer oriented or home system sound cards may be problematic It is not possible for us to test all built in or third party sound cards and some interfaces do have problems on some platforms Technical Info A low latency audio interface with ASIO 2 0 Windows or Core Audio Mac drivers is required for chipsounds to work as a Stand alone program These drivers are normally installed with the audio interface or the most recent versions can be acquired from the manufacturers website Contact the manufacturer of your interface for more information The drivers should be set to 24 bit buffer size 256 samples optimal or 512 more latency but less CPU load and 44100Hz Sampling Rate Please note When Plogue chipsounds is running as a plug in it uses the audio driver selected by the host
52. made by musicians and some of them have a hard time reproducing western musical scales The 2600 s TIA cannot do any useful scale for that matter There many parameters in chipsounds that can influence the target note frequency Actual Note that s been hit Pitch bend value 2 octaves in both direction Portamento Glide time Pitch LFO Pitch EG G Value of the hidden CC12 parameter wave sequencer s pitch modulator But ultimately the emulated chip will only play the CLOSEST FREQUENCY it can with regards to the final calculated pitch value generated by those parameters But This is where the fun resides and a good part of the sonic authenticity factor Doing a pitch bend or some other heavy pitch modulations on a severely limited pitch precision chip like the TIA is part of what makes the 2600 sound effect so awesome Try slowly pitch bending a POKEY you will be surprised of the amount of spectral content that change with only a few musician s cents In this context pitch LFO s can be used as great beat generators Of course you don t have to suffer this if you are just looking for the classic waveforms and not the off key notes beating and stepping That s why we ve added an unlimited version to most Chips in the list Chips Program and instrument details Most of these chips come as different slot programs and usually differ in subtle ways The most common difference is the master clock
53. me of the formulas from this video http www youtube com watch v GtQdlYUtAHg 03 Mutisamples 2A0X Loops TIA Loops and TIA Deaths are described in the appropriate parent chip sections Melstrings 4 bit and DMC Mellotron Samples by Bernie Kornowicz at Leisureland used by permission Rendered and mapped as RAW 4 bit for extra crunch ST 01 Origninal Soundtracker s first bonus sample disk whose copyrights are in a unknown state public domain The source sounds do come from various commercial synthesizer of the day Please see the ongoing project to document each sound hitp eab abime net showthread php p 435531 When playing ST 01 sounds or importing amiga format files see later chisounds models the dynamic sample playback rates of the Amiga Paula chip and its volume limitations The Amiga LED Filters will be included in chipcrusher 04 Drums Various drum kits running either 4Bit digi players DMG C64 or 2a03 DMC players The selection of drums in this category is subject to change in revisions of chipsounds 05 Arcade Various recordings made from our private collection of arcade PCBs Most of these sounds are analog are not generated from dedicated chips but by a series of electronic components in complex networks As such they are unique and very complex to model the latest versions of the MAME emulator includes most of these as actual discreet circuit emulation but does require heavy real time computations Sinc
54. ms The Snapshot selection box is always available regardless of your currently selected tab You can reload snapshots starting at ANY slot that way you can use more than one preset at once Snapshots have the aria or ariax extension Controls Tab The main sound Editing guts of a chip CONTROLS ama Foun 1 96 Pitch Seger nin Channel Strip All the parameters from the mixer view have been transposed here for the selected slot Some were in the Chips Settings section of chipsounds version 1 0 The Load Program see the Mixer section and the Key switch drop downs Key switching or KS is used to manually change waveforms by only using the keys It s a technique used by old organs and more recently by many large sample libraries including the whole Garritan offering and it s not the typical thing you find on software synthesizers KS s act as a kind of program change to rapidly change the waveshape of that chip without reloading the whole chip slot Basically if you have big MIDI controller 61 notes and higher you can hit the lowest octave which in everyday use is pretty useless to act as a fast live toggle for sound variations Hit a low E MIDI Note 004 and change the playback sound from pulse to the triangle waveform on the 2A03 setting Key switching provides some great advantage for MIDI automation in your sequencer and for automation through the built in wave sequencer module As it doe
55. n of what you are hearing You can tweak the settings to change the time amplitude scale and change the way it refreshes just like a real one Modulation tab EEG TE gE il N User LFO s Str aS SS 2 2 You can edit custom LFO waveshapes graphically with the mouse Assignable to either pitch or amplitude Pitch Mod ulation Pitch LFO with fixed waveshapes and two user drawable LFO s You can control the LFO by automating CC s 1 76 and 78 Amplitude Mod ulation Amplitude LFO with fixed waveshapes and two user drawable LFO s You can control the LFO by automating CC s 92 and 90 You have also access to a portamento time setting to glide from the past note to the next sorry no monophonic synth legato action yet Note on porta the glide will be from the last TWO FINAL NOTES so if you are using the arpeggiator wave sequencer you may not get what you intuitively thought you would Pitch EG Envelope Generator Standard pitch envelope Each control can be automated with CC s 14 15 16 17 18 and 19 Amplitude EG Envelope Generator The displayed times are valid for all chips except the SID s which have different time calculations that currently don t show on the UI Also Most chips can only be driven by 16 volume steps while the SID supports more fluid decays CC s are 13 73 75 70 and 72 Expression CC11 is reserved for Wave Sequence for quick volume edits and is only available here for troubleshooting purposes
56. n ten classic integrated circuits of the 80 s mostly from the second and third generation of video game consoles chipsounds integrates our uniquely powerful and high performance specialized software synthesizer sampler engine ARIA chipsounds can work as a standalone application or as a plug in for most major sequencing audio programs and sup ported tracker programs Uses for Plogue chipsounds gt Electronic and chip music composition gt Remixes of classic video games soundtracks gt A portable chip synthesizer instrument for playing live Our goal is to bring the rich sounds of the classic game consoles to as many musicians as we can with the highest de gree of realism possible on current home computer hardware Features of Plogue chipsounds gt A full set of classic sound chips at your disposal gt Nothing Else Required The entire collection is integrated and works as a virtual instrument No need to purchase a separate synthesizer gt Easy to Use Start creating chip music now Just load your instruments and play Standardized controls al low you to become familiar with the collection quickly and master all the sounds easily Play in real time and get expressive sounding performances Express your musical ideas fast and with minimal effort gt Universal Format Supports all popular formats Mac and PC as a standalone program or as a plug in VST RTAS and OS X AU and works with supported sequencers and track
57. nerated the infamous BEEPs of PC Speakers of old DOS PCs While by itself it is nothing really interesting this program in chipsounds embeds one of the PC Speaker impulses that will be found in the upcoming chipcrusher product POKEY various clock configuration The POKEY chip aka C012294 is a multipurpose integrated circuit used in many arcades and in the 400 and 800 series 8bit computers It can generate either 2 or 4 voices at once depending on software configuration In the 2 voices configuration each channel has a 16bit frequency resolution which gives it a very good frequency range In the 4 voices configuration each channel has a 8bit frequency resolution which gives it a poor frequency range you can also use one 16bit channel combined with two 8bit channels However the most common usage in games was in 4 voice configuration unless the music was a crucial part of the required experience The POKEY is a very unique chip which generates multipulse patterns in a very dynamic and unpredictable fashion This is due to the fact that the chip internally continuously generates various lengths high frequency polynomial counters which are resampled by a slower clock which is defined by the required music pitch Depending on the alignment and configuration of the various clocks and required playback frequency at a given moment you can get anything from a pure tone to noise raw grinding pattens to silence This
58. nterface and the View Screens The Aria Engine is a custom made Virtual Instrument Engine developed specifically for Plogue and Garritan sound lib raries and synthesizers such as chipsounds It constitutes the best sounding and most powerful sample synthesis en gine available built from the ground up for high performance and exceptional quality The Aria Player enables you to load chipsounds instrument sounds control various parameters for playback and do a number of other things The soft ware engine was custom designed and programmed by Plogue Art et Technologie Inc The Aria Player has various view screens or windows that are accessed by the five view tabs across the bottom right Those screens consist of the Mixer window the Controls window the modulation Effects and the Settings window Chip Music Dogma A good part of the dogma of composing chip music is about being creative with limited resources something that is natural when using the original 8bit hardware While we can t claim chipsounds replaces the original hardware we can at least offer the possibility to emulate its inherent limitations Musicians willing to accept the challenge of composing music using the same limitations as they would have using 8bit console trackers need to follow certain guidelines and be mindful of certain key aspects of the graphical user in terface parameters We will note these in a special blue section like this on
59. o the CHIP Pan at your discretion none of those early chips are stereo Expression secondary volume don t abuse either Private pitch shift for Wave Sequencer does 2 octaves up and down Amp EG Hold Time Pitch EG Hold Time Pitch EG Depth 1200 to 1200 cents Pitch EG Attack Time Pitch EG Decay Time Pitch EG Sustain Level Pitch EG Release Time Arpeggiator On Off toggle Wave Sequence On Off toggle MIDI Delay On Off toggle 16 volume MSM5232 only 8 volume MSM52322 only 4 volume MSM5232 only 2 volume MSM5232 only VPOS DMG Wave channel only PMode DMG Wave channel only Amp EG Sustain Level NOTE NOT in GM2 Filter Resonance SID M5232 and YM2149 Buzz ratio Amp EG Release Time different for some chips Amp EG Attack Time different for some chips Filter Cutoff Frequency SID M5232 ONLY Amp EG Decay Time different for some chips Pitch LFO Rate Pitch LFO Delay Lowpass Filter On OFF switch SID VIC VL 1 Bandpass Filter On OFF switch SID only Highpass Filter On OFF switch SID only Filter EG Attack Time M5232 only for now Filter EG Decay Time M5232 only for now Filter EG Sustain Level M5232 only for now Filter EG Release Time M5232 only for now Pitch LFO Type Amplitude LFO Freq Reverb Send Level Amplitude LFO Depth Appendix B Host Specific Issues Renoise versions 2 1 and prior You HAVE to untick Auto Suspend in the bottom right of the chipsounds instr
60. osts fxb fxp files are similar in that they contain the same data You can currently only save aria files from the STANDALONE application If you use a VST host that support them you can however save a FXB file You can load aria files in the standalone using the file open menu or by dragging them on the UI including fxb fxp files of any incarnation of chipsounds standalone VST AU RTAS ariax files are just plain text XML versions of the contents of aria files easier to manually hack You can load and save those through the snapshots menu ariap files presets to sub portions of the Ul presets for the MIDI Arpeggiator the Wave Sequencer and the 4Bit waveform display of the DMG CPU Notes on SFZ Bank For the VERY technically curious Nearly Everything in chipsounds is plain text and can be edited by advanced users With the current SFZ chip definitions you could derive them to add chips that don t exist or that are not currently covered by my version The SFZ files describe the inner workings of chips while the chipsounds bank xml bank is a master catalog which lists and defines some variables that will influence each chip s sound and limitations depending on the revision or its regional setting PAL NTSC etc EG There is only one VIC I sfz file but 8 entries in the bank in order to reproduce the various pitch settings Getting Help The first place to look for a solution to any problem you may
61. ould be presented with a message such as this one Aria Engine Activation Plogue Art et Technologie Inc chipsounds is now activated for Plogue Dev If none of those methods work please contact chipsounds support plogue com and attach your key Extremely Important The aria_key_1009 png file contains your sensitive personal information encrypted inside including your full name and address taken from the online shop Carefully protect this file DO NOT GIVE THIS FILE TO ANYONE OR DISTRIBUTE IT INANY WAY OR YOUR PERSONAL INFORMATION WILL BE COMPROM ISED IF THE FILE BECOMES PUBLIC THE CARD NUMBER WILL BE BLACKLISTED AND THE CARD REVOKED WE ARE NOT RESPONSIBLE IF YOU GIVE YOUR PERSONAL DETAILS TO A THIRD PARTY IF THE CARD IS STOLEN CONTACT US IMMEDIATELY Without a valid card you will also not be able to obtain critical updates to the program Important Note If you have special circumstances or require site licensing please contact us Updating to the Latest Version Be sure to check the Plogue Web sites for any possible updates that have occurred since the time your version of the software was released Software is frequently updated and a more recent version may be available How to Use Plogue chipsounds Once installed and authorized it s time to get started with Plogue chipsounds There are three ways to use Plogue chipsounds as a plug in within a sequencer with a supported tracker program or you can play it live
62. p 02 Custom Waveforms etc Choosing Empty will remove an assigned instrument from a channel and wipe all previous controller data received on this slot Choosing Import will allow you to load any standard SFZ 1 0 and SFZ 2 0 file to use as an instrument sound Choosing Reload will restore the default parameter settings for that instrument empty import eee RPIAOS NTSC 02 Custom EEIE i AY i RP2A07 PAL 03 Multisamples D1i77it F RF2A0X unlimited 04 Drums D1is6 s 05 Arcade DES010G F NOTE The chip instrument slot is also mirrored in the controls tab for ease of access D Key Switch Current active switch on that slot see Controls section E Mute Solo A muted slot will be silent in the mix a Soloed slot will mute all other non soloed slot F Transpose Tuning Settings Click drag the numbers to change the current slot from 64 to 64 semi tones and 100 to 100 cents This is very useful to thicken an instrument used as a layer in a more complex sound NOTE depending on the target chip program and the specific note played even a 100 cent change might not be enough of a change to generate a new frequency from that slot example TIA NTSC has can only play 32 different notes spanning the full keyboard G top Pitch bend range Allows to change the default 48 semi tone bend range to something more standard like 2 semitone or another
63. ple rate here Buffer Size The buffer size setting will determine the delay between pressing a key on your MIDI keyboard and hearing the sound a k a latency The default buffer size of 512 samples typically works well but smaller buffer sizes will give a faster response lower latency and higher buffer sizes will give better audio performance more polyphony and higher fidelity Most modern computers and audio interfaces can handle a buffer size of 512 samples without a significant reduction in polyphony If the sound is breaking up or crackling when a note sounds then first check that the audio connections and wiring are good Then try a larger audio buffer size setting Please note that there is typically a trade off between higher buffer sizes polyphony and sound fidelity and lower buffer sizes faster response or lower latency Also note that the sound card buffer size settings determine latency rather than Plogue chipsounds Player itself Once you have your Audio and MIDI set up and have loaded one of the snapshots you can begin playing chipsounds Press use your mouse to click on a key on the on screen piano keyboard on the chipsounds Player interface If you can hear the chips play try playing a key on your MIDI keyboard If the MIDI and audio configurations are correct you should hear the corresponding synth note If not check the MIDI connections and wiring and the MIDI output channel of your MIDI keyboard Also check that
64. ples 04 Drums 05 Arcade 09 User chipcrusher Converted First time you will be asked for a destination repository for the conversion extraction We suggest using a folder drive where you typically store your samples on The Aria Engine will then create a ARlIAConverted sub folder in the specified location and will store the results of any conversions in there Once a file is successfully converted not only will it automatically load but it will also be available in the Converted menu next time you start chipsounds Or any other ARIA based product like the ARIA Player as long as the ARIAConverted folder is kept intact This folder is scanned upon start and the Converted menu is dynamically reconstructed MOD MED and IFF 8SVX files are the main supported files but you can also try out DBM DW and OKT files In any case both a file Paula and file Interp will be created The Paula version as its name suggests uses chipsounds generators to play the samples as they should sound on an Amiga OCS machine while the interp is really a bare SFZ 1 0 mapping with wav files in this case it will use the ARIA Engine s native interpolations Each converted file will contain a maximum of 36 samples depending on the original format to leave room on the keyboard for the key switches to activate each of them you can also use MIDI Program Change messages instead Tuning woes Mod trackers usually didn t enforce a match be
65. possible weird waveforms that the chip was able to reproduce ina deterministic manner and put the to good use in his now famous Robotic Liberation demo they are referred later with the reset patterns required to reproduce them chipsounds configures the possible waveforms in the KS Square MIDI Note 0 10 MIDI Note 1 Viznut waveform 100 MIDI Note 2 110 MIDI Note 3 1000 MIDI Note 4 1010 MIDI Note 5 1011 MIDI Note 6 1110 MIDI Note 7 10010 MIDI Note 8 10100 MIDI Note 9 10110 MIDI Note 10 11000 MIDI Note 11 11010 MIDI Note 12 100100 MIDI Note 13 101010 MIDI Note 14 101100 MIDI Note 15 Noise MIDI Note 16 NOTE The noise KS appears in all Bass Alto and Soprano sub patches even if it s a distinct channel this is to be able to do wave sequences containing both tones and noises 02 Custom Waveforms This category contains programs which will generate various waveforms that are not tied to any particular chip All of these are really just fun exercises in synthesis and are subject to change in revisions of chipsounds Two Taps LFSR s is an exercise in trying many different configurations of Linear Feedback Shift Registers in order to generate other tones than white noise Some configuration create very nice metallic and gritty sounds Hard Sync Using the Sync Buzzer logic to make hard sync and other sounds Misc Multipulse Multipulses without a purpose Music Formula s Live calculations of so
66. put note in the output sequence e 1st will apply the velocity of the first received note to all the output notes e norm normalizes all output notes to the same value Dur Duration length of each output note in musical time 4 being a quarter note Octave Range 1 2 or 3 octaves copies of each note are going to be added to the sequence BPM Manual tempo selection independent of host tempo Gate length proportion of silence between successive notes One Note Repeat when receiving only one input note output note once or repeat it Host Sync Will follow the host s tempo Prop Div Proportional Division Sequences will take the same time to play however manynotes they contain Swing Adds groove to the timing of the events MIDI Delay When on this Component acts as a MIDI pre processor that inserts copies of notes at lower velocities when no other notes are playing keeping polyphony to 1 This allows to reproduce another a classic chipmusic trick to make more with less voices Of course you can also bump up the polyphony and turn it into a polyphonic MIDI Delay as well On Off CC22 OFF 0 ON gt 1 Dur Duration length of each repeated note in musical time 1 4 being a quarter note BPM Manual tempo selection independent of host tempo Swing Adds groove to the timing of the repeats Dec Decay Sets the number of repeats A lower value will yield more repeats Mono Monophonic delay Each new not
67. s or plugin of your host for extra processing L Keyboard The bottom of the window features a virtual on screen keyboard that indicates the range of notes that can be played on that instrument setting When a channel with an instrument assigned to it is selected a section of the keyboard will be highlighted Keys that are being played will be shown in real time M Key Switches KS Keyswitches are certain reserved keys usually the lowest octave on the keyboard that are used to rapidly change from one type of waveform to the other without requiring loading a new sound You can also change the current waveform or KS in the controls tab chip section or using MIDI Program Changes KEYSWITCH TIPS Always put the keyswitching note for the particular instrument before the first note of the articulation you want to play not on the same time Remember that when you hit play on the sequencer ARIA will remember the last keyswitch used If you transpose your score you must be sure NOT to transpose the KS notes Any transposition to these notes will change or eliminate their function N Snapshots Snapshots are Master Programs or complete multi slot setups with a snapshot of the current sate of the system at the moment of saving including parameter values CC pitchbend arpeggiator and wave sequencer settings You can save any number of snapshots into your user folders which mimic the structure of the the default progra
68. s waveform since technically the waveform is the result of volume changes to the 4 bit DAC already Short Noise MIDI Note 5 FO Metallic sounding tone Long Noise MIDI Note 7 A0 This generates a more evenly distributed frequency content than the short noise A good sound source for snares and hi hats DMC Channel MIDI Note 9 BO Due to obvious copyright reasons no classic samples are provided only a snare and bass drum sounds from Plogue s sample collection You can add more samples to this switch by modifying the Programs 09 User Uuser1 sfz file and by adding your own 8bit unsigned RAW samples references inside NOTE1 DMC s due to their nature of having preset pitches depending on the master clock do NOT work correctly in unlimited mode they will just sound like chipmunks NOTE 2 While all 2A03 tones are synthesized in this program an additional program has been constructed as extra and is available in the 03 Multisamples category 2A0X Loops Some fun Noise sweep samples recorded from our 1U NES rack and custom EPROM made with NESASM Trying tho replicate this with the Wave Sequencer would be a interesting task as each of the 16 noise frequencies is a table in the 2A03 TECH These are a 60Hz increment decrement sweeps on 400E short and long Sweeps sound different depending on the timing of 1 60 s second changes which is why we ve provided a few different ones here AY 3 8910 various cloc
69. sn t reload anything it s instantaneous and causes no CPU hit Arpeggiator When on this Component acts as a MIDI pre processor transforming notes and chords struck on the your MIDI keyboard or prerecorded sequence into a stream of fast monophonic MIDI patterns This is a great live inspirational tool but it has some important gotcha s Since each note generated from the arp is in fact a full new note this will RESTART the envelopes and LFO s on each voice that plays in succession So this is not what you would typically use for typical chip music fast arps On Off CC20 OFF 0 ON gt 1 Arp Modes This along with Octave Range and the set of MIDI notes that are received will generate a new sequence of MIDI events at the outputs e U Upward exclusive e D Downward exclusive e U D Up and down exclusive e U D Up and down inclusive e D U Down and up exclusive e D U Down and up inclusive e Key Notes are arpeggiated in the order they are played e rdm Random exclusive rdm Random inclusive Trigger Type e loop will loop through the entire sequence until notes are released e single will play through the sequence once e sust last will play through the sequence one and keep the last note playing until you release keys Vel velocity Affects the velocity of the output notes from the sequence e key will play back the velocity of each in
70. st information including updated documentation visit our support pages at www plogue com There you can find Updated information provided after the manual was written Corrections or addi tions to this manual FAQ pages answering common questions suggestions from the users of Plogue software and news about upcoming Plogue releases You can also visit the Plogue Forums for up to date information The address is www plogue com phpBB3 Please send any reports of errors in this manual or suggestions for improvement to chipsounds support plogue com End User License Agreement Please read the terms of the following software licensing agreement before using this software By installing and load ing this product on your computer you acknowledge that you have read this license agreement understand the agree ment and agree to its terms and conditions If you do not agree to these terms and conditions do not install or use the sounds contained herein This is the complete agreement between you and Plogue Art et Technologie Inc that super sedes any other representations or prior agreements whether oral or in writing An important thing to understand is that YOU ARE OBTAINING A LICENSE FOR YOUR USE ONLY THE SAMPLES AND PROGRAMMING DO NOT BELONG TO YOU The implications are described below The sounds samples and programming in the Plogue chipsounds program remain the sole property of Plogue Art et Technologie Inc and are licensed not sold to
71. standalone operation Plogue chipsounds communicates directly with your audio and MIDI interface Setup for Mac and Windows computers is similar except where indicated Note that if you change your audio interface you will almost certainly need to read just these settings Call up the Preferences setup dialog from the Tools menu on the Plogue Aria standalone interface You ll see drop down menus for MIDI Device Audio Devices Stereo Pair Sample Rate and Buffer Size Preferences 7 MIDI Devices CJ MIDI Yoke NT 1n J MIDI Yoke NT 2 in USB Audio Device in Audio Device API asio Audio Device M Audio Fw ASIO Stereo Pair 1 2 x Sample Rate asi 00 Hz z Buffer Size 512 X OK MIDI Device Menu All supported and installed MIDI interfaces are available in this drop down list Select the desired MIDI device from the list The Plogue Aria Engine sends and receives MIDI on these selected devices Audio Device Menu All supported and installed audio interfaces are available in this drop down list Select the desired audio device from the list Stereo Pair Here you can define which of the stereo outputs should be used Many pro audio devices have a variety of outputs so you may choose which of these are available on your system that you would like chipsounds to output through Sample Rate Depending on the sound card and driver you are using various sample rates are available Set the desired sam
72. sters loops 16bit 96kKHz This would be more difficult to emulate with synthesis and would require some pretty otherwise useless code due to internal frequency tables on the chip So here they are in samples Notes on 2 3 4 Since these are variable pitched loops you shouldn t use any pitch modulation at ALL when playing these Generators that are half way between samples and Synths 1 4Bit Digis old technique to generate samples by rapidly changing 4bit volume register of certain chips using an fast interrupt routine or by using the wave channel in the GB are represented on disk as 8 bit unsigned RAW PCM mostly originally recorded at around 32Khz When read into the 4bit oscillator they get accurately resampled and reconstructed as bandlimited oversampled square waves this is NOT a simple sample playback taliasing bit reduction algorithm trick This generates the same bandlimited pulses as all the other oscillators but the source of the amplitudes is using a pre calculated table in that case a 8bit RAW file NOTE currently included c64 DIGI rips eg funky drummer are 4bit PCM padded into 8PCM with zeros So they don t actually contain more information than the originally did 2 6Bit DPCM NES DMC Channel are either read from disk as 8Bit RAW PCM and reinterpreted or read from ripped DMC files Due to copyright reasons no DMC Rips have been included into chipsounds Also even if you DID own the ROM and backup d
73. sure Vision MPT 03 it seems each region of the world had its variants of that system While not as pitch limited as the P824X it is similar in terms of waveform generation Only one channel that can either play a tone a noise or a mixed bit wise AND version of the two which produces a very unique sound chipsounds maps the UVI sound sources using the following switches Square MIDI Note 0 9Bit Noise MIDI Note 2 Combined MIDI Note 4 VIC I 6560 NTSC 6561 PAL in various configuration The VIC I was an attempt by MOS to create an all in one video game video display chip for the OEM market But it only ever made it into the VIC 20 and possibly an obscure Japanese arcade game from MAME lore Each of the three voices named Bass Alto and Soprano has a limited pitch range of 7bit which makes playing tuned scales quite a challenge Bass Alto and Soprano each had their own pitch ranges and only partially overlapped each other in terms of discreet pitch values Safe to say that some scales sound better than others The chip also provides a separate Noise channel which generates a waveform that is unlike any other chips in this product The original programmers of the time knew that once in a while some square waveforms they played didn t sound right under certain condition but disregarded this as a Fluke In 2003 a brilliant demo writer by the name of Viznut reversed engineered this side effect mapping all
74. ted without direct written consent of Plogue Art et Technologie Inc Disclaimers and Conditions A right to use Plogue chipsounds is granted to the original end user only and this li cense is not transferable unless there is written consent from Plogue Art et Technologie Inc and payment of an addi tional fee The sounds of Plogue chipsounds will only work with the bundled Plogue ARIA Engine and will not work with any other engine Licensor will not be responsible if the content does not fit the particular purpose of the Licensee Please make sure before installing this item that it meets your needs Information contained herein is subject to change without notice and does not represent a commitment on the part of Plogue Art et Technologie Inc The sounds are li censed as is without warranties of any kind Neither Plogue Art et Technologie Inc nor any agent or distributor can be held responsible for any direct or indirect or consequential loss arising from the use of this product in whatever form The Aria Engine is covered by the installer s End User License Agreement and is incorporated by reference Plogue chipsounds may not be returned for any reason The terms of this license shall be construed in accordance with the substantive laws of Canada and the province of Quebec The user agrees to read the manual before seeking technical support and to make sure his or her system meets the recommended requirements Specifications amp Computer S
75. that drives the chip which is responsible for its exact tuning and pitch limits NTSC stands for National Television System s Committee and is the North American and Japanese analog television standard PAL stands for Phase Alternating Line and is the European system An unlimited chip is a fantasy invention It allows perfect tuning all the time So it doesn t give an accurate representation of the normal pitch that these chips can produce RP2A03 NTSC and RP2A07 PAL and RP2A0X unlimited This 6502 cpu clone was custom made by Ricoh to be included in the Big N s breakthrough 8bit console On top of being the main cpu for the console it also served as the sound generating unit of the system While is it is not a dedicated audio IC it is still quite remarkably versatile and unique sounding Two audio outputs pins were provided on the IC The first audio pin generated two independent pulse channels with 4 width settings 1 8 2and and being inverted in phase The second pin generated 1 a triangle wave 4bit resolution which was often used for baselines 2 noise LFSR based short and long 3 DMC Delta Modulation Channel a crude sample playback mechanism chipsounds maps those sound sources into 5 distinct KS slots Pulse MIDI Note 0 CO Extra parameter CC2 Dynamically change Pulse Width from 1 8 2 and Triangle MIDI Note 4 E0 NOTE amplitude EG has NO effect on thi
76. to as well In order to reproduce those presets you have to program them using the modulation tab and the Wave Sequencer NOTE2 the frequency range of the chip is currently unknown so we only provided an unlimited version NOTE3 The envelope on the drum channel is not stepped but a smooth exponential decay NEC D65010G031 3 Micron CMOS Gate Array used in the PV 1000 Nothing much to say really only 3 square wav channels made by cutting the main clock by 1024 then by the value of the 6bit period registers But this creates a surprisingly accurate pitch range DMG CPU SGB and DMG unlimited This CPU is another custom built CPU Sound generator this time manufactured by the Big N themselves for use in their very famous portable 8bit console While this time it s a Z80 clone running much faster than the previous 2A03 its sound capacities really show a direct conceptual heritage The pulse channels have equivalent 1 8 1 4 2 and widths The noise channel has a different short noise 127 bits long instead of 93 but the same Long noise However it does not have a DMC channel instead it has a Wave channel that can be configured to play any 4bit waveform of 32 samples By rapidly changing the content of that register longer samples could be played chipsounds maps those sound sources into 5 distinct KS slots Pulse MIDI Note 0 CO Extra parameter CC2 Dynamically change Pulse Width from
77. tween a sample and its root key In the day when you imported a sample trackers assumed that its sample rate was 8363Hz and that its root key was C4 regardless of its real internal pitch For instance a mod track could have been started with a sample containing an F even though the tracker would assume it was a C When importing any mod medi iff file be aware that you might have to tweak the tuning of each slot manually using Trans and Tune to match the tuning of other slots The IFF 8SVX file format was the first to my knowledge to optionally include a multisample mapping one sub sample per octave with each octave exactly half the length in samples of the previous one You can try this by downloading and decompressing http aminet net package mods smpl Instruments and adding a iff extension to each file While other formats can be converted IT STK S3M these extensions were not registered in the registry preferences upon installation because they are not AMIGA native and potentially contain 16PCM files However If you know your way there you can add them but we offer no support for this Future chipsounds releases will have even more formats to import chipsounds Sound Sources explained Q So is it Samples or Synthesis A It s whatever made more sense to be true er to the original on a case by case basis As the application reaches 2 0 and up expect chipsounds to be nearly 100 synthesis however th
78. ument box for the UI to be usable This WON T be changed if you use Renoise get used to that Sonar versions prior to 8 5 You may get audio dropouts when the chipsounds UI is shown please visit our support pages for a registry based fix
79. you re load your host music pro ject Plogue chipsounds settings will revert to the state in which they were when you saved your project file Important Technical Notes Windows VST applications only To use Plogue chipsounds with more than one VST application you need to manu ally copy the chipsounds VST_x 86 dll file installed into the chosen folder during installation of the software to the appropriate VST compatible host application s VST folder Please refer to your particular application s user s guide and the Plogue support site for more information Regarding 64 bit hosts Some hosts have one common VST folder for both x64 and 32 bit plug ins please only use the version of the plug in that is native to your host e g x64 bit version of Sonar use the chipsounds VST_x64 dll Mac OS X has standard folders for both VST and AU plug ins and do not require this extra step An additional copy of the VST plug in is available in the main Plogue chipsounds applications folder in the VST sub folder Please don t use this folder as your main vstplugins folder Please note that a saved sequence in one music application may not be usable in other music applications as each application generally has its own proprietary format However if you can export and import standard MIDI files between two programs then combined with aria x files it can serve aS a means to exchange tracks between them How chipsounds Works The Basic I
80. ystem Requirements The following table lists the computer and hardware requirements for using chipsounds You can use chipsounds on most any modern personal computer that meets the specifications listed below The specifications provide the minim um standards For optimal functioning it is recommended you have a powerful enough computer with a fast CPU pro cessor and a large amount of RAM The ARIA audio engine is designed to make use of the processing power of your computers CPU The powerful and complex algorithms of the ARIA Engine work best on modern CPU s We think that s a small price to pay for the results you will get Please also observe the systems requirements of your host applic ation tracker program and or sequencing program if applicable Please see the Plogue forum or website if you are look ing heii a ___ recommendations or for more information Computer pF Computer System Requirements _ sidg Requirements oe ee Windows XP 2 4 GHz CPU Pentium 4 or better 2 0 GHz Core Duo or better SP2 or SP3 recommen recommended ded 1 GB Minimum 2 GB RAM recommended if used with other instruments Microsoft Windows Vista at the same time 32 or 64 bits 150 MB of free hard drive space Microsoft Windows 7 32 Internet connection for download version CD ROM drive required for or 64 bits boxed version installation Monitor with 1 024x768 resolution or better for usage of the default skin A sound card compatible with ASI
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