Home

Jester TLXtra User Manual

image

Contents

1. Backlight The level of the light behind the LCDs Also a term for a light pointing downstage often used to create a halo effect on someone s shoulders Backspace lt Part of the Numeric Keypad this button is used to backspace through the last command entered Can also be used to correct typing errors when entering names 64 of 85 73 412 00 Issue 3 0 Glossary JesterTL Operating Manual Backward Running a chase in reverse order so that the steps are output 6 5 4 3 2 1 6 Beamshape Beamshape is the attribute group for channels such as Gobo Focus Shutter and Iris Beamshape Button This button turns the Multi Function Keys into Beamshape Palette selection buttons with the Wheels controlling parameters which are grouped into the Beamshape attribute If more than 3 Beamshape parameters are available for the primary fixture then the LED in the button will flash The additional parameters are accessed by repeatedly pressing the Beamshape button Blackout All Intensity channels at 0 This is toggled by the use of the BLACKOUT button Blackout is also known as DBO Bounce Running a chase in forward then reverse so that the steps are output 1 2 3 2 1 2 Also known as Auto Reverse or Ping Pong Brightness See Intensity Bump Another name for Flash Bump Button Another name for a Flash Button Button A switch on the front panel of the JesterTL which is used to control an element of the desk
2. To control a parameter select the attribute required by pressing the relevant button and then adjust the parameters required using the three wheels The exact parameters displayed will depend upon the fixtures you have patched see the chapter on Setup for information on assigning and patching fixtures For fixtures with more than 3 Colour Beamshape or Position parameters pressing the relevant button more than once will cycle to the next page of parameters and make these available on the wheels As each wheel is moved it will tag that parameter channel for programming The default behaviour is that for Colour amp Position moving one parameter eg Cyan will tag the other parameters of that attribute eg Magenta amp Yellow For Beamshape these parameters are kept separate so changing the Gobo will not necessarily involve recording the Focus Prism Iris etc This behaviour can be changed in Setup Record Options if required When an item is programmed only the tagged parameters will be stored Note that by default all intensities are stored in all memories and submasters 73 412 00 Issue 3 0 33 of 85 JesterTL Operating Manual Fixture Control NOTES Multiple Fixture Selection Multiple fixtures can be quickly selected by holding down the Multi Function Key for the first fixture and pressing the Multi Function Key for the last fixture This works in both directions Be careful not to hold the Multi Functio
3. CE Conformit Europ enne A European product standard displayed on all conforming products on sale in the EU Channel A term used to describe a single fader controlling a single light Dimmers may have 3 6 12 24 or 48 channels The JesterTL can control 200 channels Chase A chase is a series of states which are played back automatically in a loop On the JesterTL a chase can be recorded as a memory in the stack or onto a submaster Modifiers such as direction speed and attack are available for chases Chases are commonly used for disco type effects 73 412 00 Issue 3 0 65 of 85 JesterTL Operating Manual Glossary Chases Button In RUN Mode and PROGRAM Mode this turns the Multi Function Keys and Wheels into controls for chase speed direction and attack Clear Button The button used to delete memories submasters palettes groups and macros and backspace characters when naming items Colour Colour is the attribute group for any channels which alter the colour of the fixture eg Cyan Magenta Yellow colour mixing or a fixed colour wheel Colour Button This button turns the Multi Function Keys into Colour Palette selection buttons with the Wheels controlling parameters which are grouped into the Colour attribute If more than 3 Colour parameters are available for the primary fixture then the LED in the button will flash The additional parameters are accessed by repeatedly pressing the Colour butto
4. use the Page Up and Page Down buttons to set the page required Once a palette is selected adjust the parameters required and press the PROGRAM button Note that only Colour channels will be stored into Colour palettes Beamshape channels into Beamshape palettes and Position channels into Position palettes Replaying Palettes Palettes can be replayed in all 3 operating modes of the desk Preset Program and Run the results are different in each mode In Preset Mode a palette applies to the selected fixture s adjusting the parameters to their programmed levels but cannot be stored this can be considered Live mode In Program Mode applying a palette sets all the channels of the selected fixtures to their programmed values and tags them for programming These are tagged as references to the palette so if a palette is updated at a later date the new values will be automatically updated in all memories and submasters programmed using that palette In Run Mode applying a palette takes over the selected fixtures from any Memories or Submasters programmed until another memory or submaster is triggered Naming a Palette To name a Palette 1 Select the Palette using the Multi Function Keys 2 Then press the left or right cursor to select the name field 3 Press ENTER to edit the name using the Multi Function Keys 4 Press ENTER when done 36 of 85 73 412 00 Issue 3 0 Palettes JesterTL Operating Manual Dele
5. Group 0 is a special uneditable group which has all channels selected It is useful for quickly clearing the command line outputs etc GROUP 0 0 ENTER Deleting a Group 1 To delete a group type in GROUP followed by the group number at the start of the command line 2 Then press and hold the CLEAR key to delete the selected group To clear all groups use the Clear Palettes gt menu in Setup 73 412 00 Issue 3 0 31 of 85 JesterTL Operating Manual Groups Macros Macros can store frequently used sequences of key presses These can be used to speed up programming allowing the desk to perform repetitive commands for you Programming a Macro To program a macro you must be in Program mode 1 Type in MACRO followed by the Macro number into the start of the command line e g MACRO 2 and press the PROGRAM button 2 Then enter the sequence of key presses you wish the desk to store 3 Once complete press MACRO again to finish Using a Macro To replay the macro in Preset Program or Run Mode type it s number and press ENTER e g MACRO 2 ENTER The Macro will be executed by the desk automatically Naming a Macro To name a macro 1 Type in MACRO followed by the macro number at the start of the command line 2 Then press the left or right cursor to select the name field 3 Press ENTER to edit the name using the Multi Function Keys 4 Press ENTER when done Deleting a Macro 3 To dele
6. down to grab the level of a channel before gaining control of it The function of the JesterTL when unpatched channels on the DMX input Snapshot mode is added to the memory data in program mode Grand Master The master fader which controls the overall output of the JesterTL s intensity channels Green The colour of the PROGRAM GO button when the desk is in RUN mode Group A channel selection state that is stored for quick recall accessed using the Group button To speed up programming set up groups for commonly used sets of channels for example colour washes or cyc lights The JesterTL has 30 user definable groups plus a fixed Group 0 which has all channels selected Help To obtain the Online Help for the JesterTL press SHIFT LEFT and RIGHT at the same time The language can be changed in Setup HTP Highest Takes Precedence The mixing method used for brightness channels where activating one source on top of another will result in additive mixing Home Button This button sets all channels of the selected fixtures to their default values as defined in the fixture profile information It can be used in conjunction with the FIXTURES COLOUR BEAMSHAPE and POSITION buttons to set only the chosen attributes to their default values In Partial Mode this tags the homed parameters 70 of 85 73 412 00 Issue 3 0 Glossary JesterTL Operating Manual IEC320 C14 The type of mains input connector on the inline PSU
7. manufacturer often at 63 rather than 127 so that the music that is being played is not too loud MIDI Notes Preset mode The first note of any octave will drive channel 1 the second note of any octave will drive channel 2 and so on The velocity information is used to determine the fade rate of a channel MIDI Notes Run mode The first note of any octave will drive submaster 1 the second note of any octave will drive submaster 2 and so on The velocity information is used to determine the fade rate of the submaster MIDI Show Control MIDI Show Control MSC operates in Run Mode only Supported Commands to control the memory stack are GO STOP Pause RESUME Un pause TIMED GO maximum fade time is 5 minutes LOAD Set next memory RESET Go first memory Cue number is mandatory for LOAD Cue numbers are optional for GO STOP RESUME and TIMED GO Commands are ignored if the cue number is invalid or is not programmed on the desk Any Cue list and Cue path numbers sent by the controller are ignored by the desk The following supported commands control the overall output from the desk ALL OFF Blackout ON RESTORE Blackout OFF The desk listens for MSC commands that have command format Lighting 0x01 or All Types Ox7F The Device ID 0 111 that the desk listens to for MSC commands can be set using the MIDI Setup menu The desk will also listen to the MSC broadcast Device ID 0x7F 73 412 00
8. sometimes shortened to simply IEC or referred to as a kettle plug AFT The file extension used by Zero 88 for fixture profile information The format of the data is not published and is only compatible with PC applications supplied by Zero 88 Insert Button The button on the JesterTL which is used to add a memory between two scenes or to add another step to a chase Intensity How bright a light is Also known as Brightness or Dimmer On the JesterTL fixture intensities are controlled by the wheels when FIXTURES is selected Inverse Channel A fixture channel which has Invert Output set in it s Fixture Profile will output the inverse value of what is programmed in the desk This is useful for certain fixtures where the dimmer channel is full at DMX value 0 and off at DMX value 255 Isolated The DMX512 A input port on the back of the JesterTL is opto isolated Conversely the DMX512 A output port on the back of the JesterTL is not isolated This is the preferred grounding topology of the DMX512 A standard Jack The connector used for the Audio In and Remote connectors on the JesterTL The Jack used is the inch 6 3mm stereo variety JesterTL Xtra The lighting control desk JML The file extension that the JesterTL uses for storing show data common to the JesterML desks The format of the data is not published and the data is not compatible with any standard PC applications although can be loaded int
9. 500 memories plus 480 submasters plus 30 each of Colour Beamshape and Position palettes plus 30 Groups and 30 Macros Each memory may be a SCENE or a CHASE The number of CHASE steps or a large number of fixture channels in use may cause the total number of memories to be less than 500 The desk software monitors the amount of memory used and will display a warning when the memory available is getting low and when there is none left 10 of 85 73 412 00 Issue 3 0 Program Mode JesterTL Operating Manual Selecting Memories The up or down cursor buttons are used to select the required memory whilst the Main LCD displays the lt Mem gt field The Main LCD shows the selected memory number along with its associated fade time s dwell time trigger and its name If the memory being programmed is a CHASE the Main LCD also shows the current step number The command line and fixture controls are used to set the output look and the PROGRAM GO button used to save the look to memory Selecting Submasters Press SUBMASTERS to put the Multi Function Keys into Submasters mode and select the current page The Page Up Page Down and 7 segment display by the Multi Function Keys select the submaster page 1 to 20 The current submaster page is displayed on the external monitor at all times NOTES Tagging By default all dimmer channels and fixture intensities are recorded into every memory or submaster and are mixed on a highest takes
10. 57 Blackout 7 Load 44 Chase 10 17 Lock Unlock 53 Clear 12 Low Memory 10 All 54 LTP 25 35 Groups 54 Macros Macros 54 Naming 18 Mems Subs 54 Memories Palettes 54 Inserting 18 Colour 33 Naming 18 Palettes 36 Memory Command Line 25 30 Master 21 Copy Function 12 Recovery 55 Date Time 56 Stick 83 Delete 16 Memory Zero 11 23 Chase 20 MIDI 60 82 Step 19 Setup 56 Direction 17 22 28 Mode 7 DMX 83 Name 18 Input 20 41 Output Patch 45 Chase 26 Dwell Time 13 15 22 24 Memory 24 Edit 12 23 Overwrite 16 Scene 16 Scene 15 Effects 38 Step 19 Erase 45 Submaster 15 Fade Time 8 13 21 Palettes 10 36 Fixtures 35 Naming 18 Split 14 Pan Tilt Options 52 Fan Modes 34 Patch 45 Fixture Library 50 Pause 24 Fixtures Position 33 Multiple 34 Palettes 36 Glossary 64 Power Supply 82 Grand Master 7 Preset Mode 8 36 Groups Preview Naming 18 Memory 28 Help Submaster 29 Language 57 Primary Fixture 34 84 of 85 73 412 00 Issue 3 0 Index Program Mode 36 Program Mode 10 Program Go 7 8 12 22 Programming 14 RDM 59 Assigning 50 Options 51 Patching 48 Rig Check 51 Updating 48 Record Options 52 Recovery Mode 55 Remote Input 23 Remote Input 55 82 Reset Desk 54 JesterTL Operating Manual Memory 14 Submaster 14 Setup 33 Shift 18 Sound Input 27 55 56 82 Speed 17 22 Step Inserting 18 Submaster 10 25 Submasters Naming 18 Tag 33 39 T
11. CLEAR button for 1 second The selected step will be removed from the chase The Main LCD will show the previous step number Overwriting a Step 1 Use the up or down cursor buttons to select the required chase memory 2 Press the right cursor button to select the Step field 3 Use the cursor up or down buttons to select the step to overwrite 4 Press the EDIT button if you wish to load the existing contents of the step The LED in the EDIT button will come on Use the command line and fixture controls to set the required output levels The output is live 6 If you used the EDIT button to load the existing step press it again to save the changes and the LED in the EDIT button will go out Otherwise press the PROGRAM GO button to save the changes The Main LCD asks you if you wish to overwrite the step select lt Overwrite gt and press ENTER Overwrite can be forced by holding the PROGRAM GO button or by using SHIFT PROGRAM GO c1 73 412 00 Issue 3 0 19 of 85 JesterTL Operating Manual Program Mode Deleting a Chase Memory 1 Use the cursor up or down buttons to select the chase memory to be deleted 2 Press and hold SHIFT with the CLEAR button for 1 second The memory will change to an unprogrammed scene memory Deleting a Chase Submaster 1 Press SUBMASTERS and use the Multi Function Keys to select the Submaster you wish to clear On the JesterTLXtra you can also use the submaster flash button 2 Press and ho
12. Devices Memory Sticks The primary method of storage for the JesterTL is via USB Memory Sticks also known as Flash Disks or Mass Storage Devices These can be connected via the USB port Video Output 15 pin D connector VGA text output VGA is non interlaced 80x50 visible characters 640x400 visible pixels 800x449 total pixels 31 5kHz line rate 70Hz frame rate 64 colours An alternative monitor resolution may be available see Displays Setup in Super User for details DMX512 A Input Pin 1 Isolated Ground Pin 2 Signal Pin 3 Signal Pin 4 Not Used Pin 5 Not Used The desk has an opto isolated DMX512 A Input interface via 5 pin male XLR This is merged with the desk s channels and output via the DMX512 A Output DMX512 A Output Pin 1 Ground Pin 2 Signal PIN 5 PIN Pin 3 Signal Pin4 Not Used PIN 4 7 SPIN 2 Pin5 Not Used TEN 3 The desk has a non isolated DMX512 A output interface via 5 pin female XLR The DMX OUT socket is also used for RDM functionality The end of a DMX512 A chain should always be terminated 73 412 00 Issue 3 0 83 of 85 JesterTL Operating Manual Index Index 16 bit parameters 40 Online Help 62 Assign Fixtures 49 Home 35 Attack 22 28 HTP 25 Brightness 17 Insert Colour Beamshape Position 17 Button 28 Audio In 82 Memories 18 Beamshape 33 Step 18 Palettes 36 Steps 19 Beat 27 LCD 12
13. Fader Snap A fade which happens instantly Snapshot A mode of the DMX Input where the instantaneous levels of all 512 DMX channels are stored into the memory or submaster being recorded Solo A Submaster is at full intensity subject to the Grand Master and all other intensity sources are turned off This is a temporary action associated with a Multi Function Key or submaster flash button Sound2Lite The ability to control lights in time to a beat The JesterTL has a sound2lite input which listens to the input music and according to the settings of the chase changes the lights in time to the beat Special Button This turns the Multi Function Keys and Wheels into controls for fades In RUN Mode the Flash Mode setting is also here Speed Chase speed is controlled by the wheels when CHASES is selected Movement Effect speed is controlled by the wheels when the appropriate POSITION wheel group is selected for a fixture with Pan amp Tilt Stack See Playback Start Address Fixtures occupy a block of DMX channels beginning at the Start Address The number of channels in the block depends on the fixture type which is defined in the fixture profile information loaded from the Fixture Library Store The function of the PROGRAM GO button when the desk is in Preset Mode The button is coloured YELLOW and toggles between Up Live Down Stored and Down Live Up Stored 78 of 85 73 412 00 Issue 3 0 Glossary
14. Lock Unlock gt and press ENTER If the desk is unlocked you must now enter the lock code and press ENTER The default lock code for the JesterTL is 0000 Once the correct lock code has been entered you will be presented with 2 options Lock Desk To lock the desk and prevent any changes to the recorded data select Lock Desk press ENTER The desk is now locked and you will be returned to the Setup menu Change Code It is recommended that you change the lock code from the default to something that you will be able to easily remember To do this select Change Code press ENTER then type in the new code and press ENTER again You will be returned to the Setup menu If the desk is locked then you will be prompted to enter the 4 digit unlock code If this is entered correctly then the desk will be unlocked and you will be returned to the Setup menu Changes to the recorded data can now be made as normal If you forget the lock code for your JesterTL please contact Zero 88 Technical Support for assistance and have the desk s serial number to hand You may be asked some questions to verify your identity and ensure that you have genuine reason to unlock a desk without knowing it s lock code 73 412 00 Issue 3 0 53 of 85 JesterTL Operating Manual Setup Mode Clearing Memories and Submasters If you wish to clear the memories and submasters select Clear Mems Subs gt Press ENTER and the desk will ask you to confirm wheth
15. MEMORY MASTER and the GRAND MASTER The brightness levels in a Submaster are controlled directly by the submaster and the GRAND MASTER fixture parameter LTP channels are triggered when the submaster fader is raised above 596 All 24 submasters may be controlled from the faders on a wing see the section on DMX Input for further details page 41 Run Mode Controls and Displays NUMERIC KEYPAD The Numeric keypad allows channel levels to be adjusted See the section on Command Line Syntax for further details page 30 SUBMASTERS JesterTL Xtra The submaster flash buttons are used to flash the corresponding submaster depending on the current page By pressing SUBMASTERS the Multi Function Keys can also be used to flash submasters on both desks By selecting SPECIAL these buttons can have their mode altered or be disabled Note that SOLO mode does not apply to FLASH buttons on a wing which will be treated as a 10096 level output by the desk MEMORY MASTER The MEMORY MASTER fader is used to control the output level of the brightness channels in the current memory in the stack FADE TIME Fade times are set using the wheels when SPECIAL is pressed When a memory is selected the fade times determine the rate at which the current memory will fade out and next memory fade in when the PROGRAM GO button is pressed When a submaster is selected the fade times determine the fade time of the submaster fader Palettes are replay
16. No 73 412 00 Zero 88 2008 2009 Zero 88 Usk House Llantarnam Park Cwmbran Gwent NP44 3HD United Kingdom Tel 44 0 1633 838088 Fax 44 0 1633 867880 e mail sales zero88 com Web www zero88 com 24 hour answerphone 2 of 85 73 412 00 Issue 3 0 Contents List DME AUN TU n 4 WS Manual ee dd 4 The JesterTL and JesterTL Xtra aaaaaaa aaa aa aaa aaa aaa aa aaa aaa aaa aaa aaa aaa aaaaaaaaaaaaaaaa 5 Master Controls and Displays GaGa kok aa na di iru EEG da 6 Turning on the eT a ada bada 7 Numere Ec cute EAZA daidi 7 Preset MOJE A 8 Program MOJE ca ak AO O OE 10 SCENES aaa add ido i A 14 ONASES 17 Other Program Mode Features eeeeo eee eee aaa aaa aaa aaa aaa aaa aaaaaacca 18 PUM Oe ET TD TEN TARA TACE TARTA TATE TORRE TWEN TONA 21 Command Line SUDISX cisesicusscrsdeasssestaesnctsdranntiateidinaameniicnrisnciadstscctsieienctsaetetinntan 30 GROUPS 31 Li 32 Fixture CODIFOL cun ccs curs aues such cues EA CUEb rura CUR CU CR CUEP Iu CR CUR CU wd CU Cu n 33 PINCUS NN cci cmt 36 js da KH 38 Tagging amp Untagging M nenne 39 DMX DSN X 41
17. Pressing the cursor up button will take you to the previous programmed memory When the first programmed memory is reached pressing the cursor up button will take you to the last programmed memory Pressing cursor up and cursor down together will select the first programmed memory To Determine the Current Memory The Main LCD display shows the current memory number in the left hand side of the display C gt This is also shown on the monitor highlighted with a green bar 73 412 00 Issue 3 0 23 of 85 JesterTL Operating Manual Run Mode Outputting a Programmed Memory The cursor up or down buttons are used to select the next memory to be output The PROGRAM GO button is used in Run Mode as the GO button which will initiate a dipless crossfade between the current memory and the next memory The Main LCD automatically selects the next programmed memory and changes the current C memory to the one which is now being output The crossfade takes its time from the programmed Fade times for the incoming cue The crossfade times can be manually overridden by selecting SPECIAL and adjusting with the wheels prior to pressing PROGRAM GO Pausing a Crossfade 1 Use the cursor buttons to select the next memory to be output 2 Press the PROGRAM GO button This initiates a crossfade to the selected memory in the time defined by the memory While the crossfade is taking place the PROGRAM GO button blinks from green to yellow 3 T
18. Setup MOJE uod ree diana IS pU Ebr E rii CZ KR EV R e NUR Re 44 RDM RTI aiN a a iaaa 59 MIDI CONTON e 60 Other Feature 62 ONIME FED c Ooo O AO OOO A EOG OP OO 62 Software Updates SS 62 Phantom Jester E 63 Glossary A to Z of the JesterTL sssssssnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn ski 64 Technical Specification auc aad Vie pida rd UM i A GO C 82 BEN aaa E Adda Adda ddd PEU TEA 84 73 412 00 Issue 3 0 3 of 85 JesterTL Operating Manual Introduction Introduction This Manual This manual describes the operation and programming of the JesterTL and JesterTLXtra lighting desks It begins with a general description of the desks the master controls turning on the desk and the default state The main sections cover the different operating modes of the desk namely PRESET PROGRAM and RUN Each of these sections contains a basic description of the relevant front panel controls and displays and a step by step guide to the various functions available The manual then moves on to more specific areas of the desk such as the Command Line Fixture Control DMX Input and concludes with sections on the SETUP functions and the technical specification of the desk This manual refers to both desks as simply JesterTL Almost
19. The JesterTL uses RDM for 2 functions e To automatically create a fixture profile for a moving light using information retrieved directly from the moving light itself This removes the need for a matching fixture profile to be found in the fixture library or created using the Fixture Type Editor tool on a PC This function requires the fixture to support RDM messages to describe itself If the fixture does not support these messages the JesterTL can only create a very basic profile without parameter names or default home values If this occurs contact the fixture manufacturer for further information and firmware updates e To remotely set the DMX personality and address of RDM dimmers and fixtures For further detail on the operation of the Assign Fixtures and DMX Patch menus with RDM see the relevant section in Setup Mode page 44 RDM controller functionality is implemented only on the DMX OUT port There is no RDM functionality implemented on the DMX IN port Due to internal resource limitations the DMX IN port is temporarily disabled while RDM is being used 73 412 00 Issue 3 0 59 of 85 JesterTL Operating Manual MIDI Control MIDI Control MIDI and the JesterTL The JesterTL is designed only to receive MIDI information It cannot transmit MIDI information to another device although a THRU port is provided to allow daisy chaining The JesterTL uses two types of MIDI information MIDI Notes and MIDI Sho
20. a 10 step Chase and added a step between steps 4 and 5 the new step becomes step 5 and the original steps 5 10 become steps 6 11 Any steps in a Chase after a deleted step will be renumbered accordingly For example if you start with a 10 step Chase and delete step 5 original steps 6 10 become steps 5 9 Inserting Steps The INSEHT button can only insert a step after the current step If you wish to insert a step before Step 1 of a Chase then following actions must be performed Select Step 1 and press the EDIT button Insert a new step after Step 1 using the INSERT button Press the PROGRAM button to save the contents of Step 1 to the new Step 2 Set up the new look for Step 1 and re program it using the PROGRAM button Deleting Last Step If there is only one step in the chase it will be automatically converted to a scene memory The last step should be deleted in the same way you would delete a normal scene Maximum Steps Programmed If an attempt is made to insert a step into the Chase when the maximum 999 steps have been programmed the Main LCD displays a warning The chase and outputs are unaffected however you will need to delete something in order to store the outputting data into a step Deleting a Step 1 Use the up or down cursor buttons to select the required chase memory 2 Press the right cursor button to select the step field 3 Use the cursor up or down buttons to select the step to be deleted 4 Hold the
21. all of the operational details are common to both desks the JesterTLXtra simply has 10 submaster faders on the desk Where specific differences exist between the desks these will be noted in the text It is worth noting here that with an external desk e g a Jester12 24 connected to the DMX Input as a fader wing a JesterTL can be given submaster functionality similar to the JesterTL Xtra This manual is written for software version 2 4 and later If your desk is running older software it is strongly recommended that you update to the latest version to take full advantage of the new features The software version can be found in the SETUP menu See the section on Software Updates for further details 4 of 85 73 412 00 Issue 3 0 Introduction JesterTL Operating Manual The JesterTL and JesterTLXtra ccBBBBRREEE NN KLUM p Stored DIE ia a The JesterTL and JesterTLXtra lighting desks are compact user friendly memory desks which record channel levels and fixture information and provide both theatre style sequential memory access and submaster style access as well as colour beamshape and position palettes Memories and Submasters can be recorded as scenes or sequences chases Crossfade times and chase speed direction and attack can be adjusted as required The JesterTL can control 200 generic dimmer control channels plus 30 intelligent fixtures moving lights The output from the desk is by DMX512 A on
22. be automatically controlled with a Movement Effect Parameter An individual function within a fixture controlled by one or more DMX channels e g Dimmer Colour Gobo Focus Pan Tilt etc 74 of 85 73 412 00 Issue 3 0 Glossary JesterTL Operating Manual Partial Mode The default recording mode of the desk see Record Options in SETUP In this mode only tagged fixture parameters are recorded into memories and submasters The Record Options menu also allows you to set whether dimmers and fixture intensity channels are always recorded default or must be tagged Patch The area of the JesterTL where you can specify which DMX addresses each dimmer channel and fixture can control By default dimmer channel 1 controls DMX 1 dimmer channel 2 controls DMX2 etc Pause In RUN Mode a crossfade between two memories can be paused by holding down SHIFT and pressing the PROGRAM GO button PC Personal Computer This needs to be running Microsoft Windows to use the Fixture Type Editor and Phantom Jester tools supplied on the CD with the JesterTL Personality Fixtures sometimes have multiple personalities or modes which can be set on their menus or using RDM It is very important when using fixtures to make sure that the mode set on the fixture is the same as that on the desk Phantom Jester The Offline Editor a Windows PC simulation of the desk for the JesterTL available for download from the Zero 88 website Use
23. did not properly acknowledge it s new DMX address 48 of 85 73 412 00 Issue 3 0 Setup Mode JesterTL Operating Manual Leaving DMX Patch Mode To leave DMX Patch Mode use the cursor buttons to move to select OK then press ENTER If any fixtures or RDM devices remain unpatched then a warning will be given No warning is given if dimmer channels are unpatched since this is a commonplace normal operating condition You will be returned to the Setup menu If you wish to discard any changes that you have made to the DMX Patch and restore the previous patch then use the cursor buttons to move to select OK and while holding down SHIFT then press ENTER Assigning Fixtures To assign your fixtures you must first enter Setup To do this hold down SHIFT and press the MODE button for 1 second Once in Setup use the cursor buttons to navigate to Assign Fixtures and press ENTER The main screen in the Assign Fixtures menu allows you to view fixtures already assigned on the desk Fixtures can be selected either with the left and right cursor buttons or with the Multi Function Keys If you need to un assign a fixture simply select it and hold down the CLEAR button for a short duration until it s name is blanked However don t keep the button held down for too long after that or you will unassign all fixtures To un assign all fixtures hold down the CLEAR button for a longer duration until all fixture names are blanked from the
24. easier to identify fixtures in DMX Patch you may wish to first Home all of the fixtures in a normal operating mode before entering Setup This will ensure all LTP channels are set to default values If a DMX Input wing is in use faders on the wing can be used to test the patch for any dimmer channels controlled by the wing For the outputs to be seen the Grand Master must be raised and the desk must not have Blackout active 73 412 00 Issue 3 0 47 of 85 JesterTL Operating Manual Setup Mode Patching RDM devices The DMX Patch menu will also remotely set the DMX addresses of RDM devices RDM devices must first be assigned to the JesterTL in the Assign Fixtures menu described on page 49 If a DMX address for a dimmer channel or fixture belongs to an RDM device assigned to that dimmer channel or fixture then the behaviour is e The DMX address will be shown as RDM lt xxx gt rather than DMX lt xxx gt e When changing the DMX address it will be changed both on the JesterTL and on the RDM device e f the DMX address on the RDM device does not match any on the JesterTL for that dimmer channel or fixture then RDM will be shown as a duplicate address An exclamation mark will also be shown after the dimmer channel or fixture number e Pressing ENTER when an unmatched RDM address RDM lt gt is selected will use the DMX address from the RDM device if possible If this conflicts with another patch on the JesterTL t
25. invalid button presses automatically The current and previous command lines are shown on the Main LCD and Monitor If the command line gets too long only the most recent commands will be shown The command line controls only the dimmer channels fixtures are controlled using the wheels and multi function keys Channel selection and setting levels The general format of a command is that you first make a channel selection then you give a level for the channels in that selection E g 1 AND 2 75 ENTER 20 THRU 36 50 ENTER 85 THRU 95 EXCEPT 90 All levels are percentages and you will see the result on the outputs double AT is a shortcut for 100 AT followed by decimal point is a shortcut for 0 When a command is completed it moves up to the previous line on the LCD and monitor e AND adds channels to the selection e EXCEPT removes channels from the selection e THRU is used to specify a range of channels If a new command line is started with AND or EXCEPT then the previous channel selection is retained Otherwise a new selection is started Whenever channels are selected then the middle wheel when FIXTURES is selected on the Multi Function Keys can be used to adjust the levels of the selected channels When more than one channel is selected the adjustment is made according to the wheel editing mode see the description of Fan Modes in the Fixture Control section for further details Cha
26. is often called the Dimmer even though the dimming method may involve the action of mechanical shutter blades DIN Deutsches Institut f r Normung e V The MIDI standard specifies the use of 180degree 5 pin DIN plugs Dipless The fades on the JesterTL are processed so that there will not be a dip in the brightness of a channel when crossfading from one scene to another Direction The order in which chase steps are output This can be forward backward bounce or random set when CHASES is selected DMX512 A Standard communications protocol for dimmers and moving lights 512 channels of control are digitally multiplexed and sent down a cable to dimmers which listen for their specific data according to their start address The official standard is now published by the American National Standards Institute ANSI as E1 11 2004 USITT DMX512 A The JesterTL s DMX ports conform to this standard DMX In The ability to take a DMX input see DMX512 A into the JesterTL and output it through the JesterTL s DMX output This allows you to store the incoming DMX signal as part of a scene or chase These can then be replayed as a normal scene or chase but affect unpatched channels in the entire universe of DMX 73 412 00 Issue 3 0 67 of 85 JesterTL Operating Manual Glossary Duplicate An additional DMX address given to a channel or a fixture Dwell Time The time that the desk waits after the completion of the long
27. is the number of the duplicate after the DMX address to indicate the duplicate number Duplicate DMX addresses can be selected using the up and down cursor buttons To remove an additional DMX address duplicate for a dimmer channel first select the dimmer channel then select the DMX address to be removed then press the CLEAR button The duplicate DMX address will be removed from the list Patching the Dimmer Channels using command syntax Alternatively several channels can be patched at once using the command line syntax e g 1 THRU 10 100 patches channels 1 10 starting at DMX 100 GROUP 4 200 patches channels in group 4 starting at DMX 200 30 AND 31 2 300 patches channels 30 and 31 starting at DMX 100 50 THRU 60 CLEAR unpatches channels 50 60 When patching using the command line syntax the channels being patched are first unpatched from any previous addresses including duplicates If there is not room at the new DMX address to patch the channels then a warning will be given 46 of 85 73 412 00 Issue 3 0 Setup Mode JesterTL Operating Manual Patching the Fixtures The operation to patch fixtures is identical to that described above for dimmer channels New fixtures must first be assigned in the Assign Fixtures menu see the section on Assigning Fixtures page 49 Fixtures are selected using the Multi Function Keys or left and right cursor buttons Note that only assigned fixtures may be selected for patching D
28. precedence HTP basis when replayed Fixture parameters LTP channels such as Pan Tilt Colour etc are only recorded if they are tagged This behaviour can be altered in Setup Record Options if required It is very important to consider what is tagged when working with moving lights Further details are given in the section on Fixture Control which it is recommended that you read fully Tagging Untagging Dimmer Channels If the Record Options Brightness setting is set to Channel then the brightness channels can be tagged or untagged for recording The main benefit to using the desk in this mode is that with careful programming you can exclude channels such as working lights amp house lights from memories and submasters e Untagged brightness channels are shown on the monitor with their levels in dark grey e Changing a channels level using the command line tags that channel To untag channels use the CLEAR syntax e Moving Grand Master tags all brightness channels dimmer channels and fixtures Do this with TAG UNTAG held down to untag all brightness channels Note that for most uses it is recommended to leave the Record Options for Brightness set to All For further information on tagging untagging fixture parameters see page 39 Memory Zero Memory Zero is a permanent uneditable memory which will set all brightness channels to 0 and all attribute channels to default home values This is useful to ensure
29. the JesterTL Xtra DMX Input Tutorial The example given below shows how to set up a Jester12 24 with a JesterTL to give a wing to control 24 submasters The Jester 12 24 is used only as an example and any DMX outputting source can be used in its place Connect Up Connect up as shown below VGA Monitor DMX TO DIMMERS AND MOVING LIGHTS JesterTL Jester12 24 42 of 85 73 412 00 Issue 3 0 DMX Input JesterTL Operating Manual oe na up the Jester12 24 Clear the desk to defaults to ensure a 1 1 patch NB if you wish to save any old show data to USB do this first To clear the desk go into Super User hold SHIFT and MODE for a few seconds then select Reset Desk select lt OK gt and confirm the warning pop up Once back in the main Super User menu hold MODE for a few seconds to leave Super User Make sure the desk is in Preset Mode hold MODE for a couple of seconds if in Run Mode or Program Mode e Set all the preset faders to zero the A Master to full and the B Master to zero Raise the Grand Master to full and ensure that Blackout is not active e Set the fade time and speed pots to Manual click off e Press the Page B button so that 13 24 is selected and the STORE button lights up orange Make sure that the A FADERS B STORED LED is lit if not press the STORE button so that it is From this point forward the Jester 12 24 should be used only for fader control and the other functions provid
30. the Outputs field displays the dimmer channel levels in the selected memory 28 of 85 73 412 00 Issue 3 0 Run Mode JesterTL Operating Manual Previewing a Submaster If you have a monitor connected an indication of the dimmer channel levels in a submaster can be obtained by previewing the submaster To do this press SUBMASTERS then hold SHIFT and press the Multi Function Key for the submaster you wish to preview On the JesterTL Xtra you can also use the submaster flash buttons The Preview field above the Outputs field displays the dimmer channel levels in the selected submaster Tidying the monitor On the monitor the number of channels shown in the Outputs and Preview fields will be reduced from the maximum of 200 if higher numbered channels are not patched to the DMX Output This simplifies monitor displays and increases the available space for displaying other information Note that the display of the Outputs and Preview fields on the monitor is not dependant on the DMX Input Setup For information on altering the patch on the desk see page 45 73 412 00 Issue 3 0 29 of 85 JesterTL Operating Manual Run Mode Command Line Syntax Introduction The 200 dimmer channels on the JesterTL are controlled by commands entered using the numeric keypad These commands must conform to a standard syntax structure to be understood by the desk The JesterTL will not allow you to enter invalid commands and will reject
31. these options use the cursor buttons to select Record Options and press ENTER The Mode setting allows you to choose between the Partial and Full recording modes described above Select this field and press ENTER to toggle the recording mode When Partial is selected the following 4 options will be presented Brightness All Channel When set to All fixture intensity channels and dimmer channels are always recorded When set to Channel fixture intensity channels and dimmer channels must be tagged to be recorded The default setting is All Since all brightness channels are mixed HTP and thus can be excluded by simply programming at 0 it should not normally be necessary to change this setting Colour All Channel When set to All if one colour parameter is changed by moving a wheel then all colour parameters for the currently selected fixtures are automatically also tagged by the desk When set to Channel only the adjusted colour parameter is tagged by the desk The default setting for colour is All Beamshape All Channel When set to All if one beamshape parameter is changed by moving a wheel then all beamshape parameters for the currently selected fixtures are automatically also tagged by the desk When set to Channel only the adjusted beamshape parameter is tagged by the desk The default setting for beamshape is Channel 52 of 85 73 412 00 Issue 3 0 Setup Mode JesterTL
32. triggering a button press externally This is done by contact closure Rotation The angle in degrees which a Movement Effect is turned from it s normal orientation The rotation of a Movement Effect is controlled by the wheels when the appropriate POSITION wheel group is selected for a fixture with Pan amp Tilt Run The mode of the JesterTL used to activate sequential playback of cues and submaster access n Run mode the PROGRAM GO button is GREEN and activates a crossfade to the selected next memory Save See Program Scene A defined look on stage achieved by a combination of channel and fixture output levels from the desk Scroller A device which fits on the front of a lamp comprising of a roll scroll of different coloured filter gels which are positioned by motors so that the colour can be changed by remote control usually DMX Setup The area of the JesterTL where settings can be altered This is accessed via SHIFT MODE Shift Button An important button on the JesterTL The SHIFT button provides access to additional functionality Size X Y The X and Y size of a Movement Effect The X and Y size of a Movement Effect are controlled by the wheels when the appropriate POSITION wheel group is selected for 73 412 00 Issue 3 0 77 of 85 JesterTL Operating Manual Glossary a fixture with Pan amp Tilt Setting one of these to 0 on an Ellipse effect creates a horizontal or vertical line Slider See
33. 412 00 Issue 3 0 Run Mode JesterTL Operating Manual Dimmer Channels in Run Mode When in Run Mode the dimmer channels are mixed highest takes precedence HTP with the submasters and memory stack Each channel can be increased in brightness by entering command line syntax see the section on Command Line Syntax for further details Channels will stay on in the command line until told to fade off Performing a GROUP 0 0 ENTER command is the quickest way to turn all channels off in the command line Submasters in Run Mode When in Run Mode the submasters function as highest takes precedence HTP sources for the programmed brightness channels When a submaster is raised either from the Multi Function Keys or from a desk connected to the DMX Input or from the faders on the JesterTL Xtra it s programmed brightness channels are raised proportional to the level of the submaster Fixture parameter LTP channels are triggered when the submaster is raised above 5 Submasters can be programmed with fade times which can be temporarily overridden in Run Mode The fade time slows down the response of the submaster fader The submasters can also be flashed using the Flash Mode set under SPECIAL The JesterTL has 20 pages of 24 submasters Press SUBMASTERS to put the Multi Function Keys into Submasters mode and select the current page 1 to 20 using the Page Up Page Down and 7 segment display The current submaster page is displaye
34. Fixture Type files internally when they are used from the Assign Fixtures menu This allows them to be easily used again in the future To remove any unwanted files that are stored on the desk select the Delete User Files option under Update Fixture Lib gt and press ENTER If there are any User Fixture Type Files on the desk these can be browsed using the up amp down cursor buttons Select OK and press ENTER to delete the selected file from the desk You will be returned to the previous menu To leave the Update Fixture Lib menu and return to Setup select OK and press ENTER Setting Memory Recovery Mode Recovery mode determines whether the JesterTL stores the current amp next memories when restarted e f Recovery Mode is On the desk remembers which of the memories was current and which was next and on restart these memories will automatically be selected e f Recovery Mode is Off the desk will start in the first programmed memory and the next memory will be selected as the second programmed memory 1 Select the Memory Recovery menu option using the cursor buttons then press ENTER 2 The mode can be toggled by pressing ENTER then using the up or down cursor buttons to toggle between Memory Recovery On and Off Once you ve set the recovery mode as you require press ENTER use the cursor buttons to select lt OK gt and then press ENTER Remote Input The remote input can be set to behave as an
35. Issue 3 0 61 of 85 JesterTL Operating Manual Other Features Other Features Online Help The JesterTL has an online help section built into the desk To access Online Help at any time press SHIFT LEFT RIGHT and the JesterTL will display a basic summary help screen You can navigate around the help screens to view other topic areas The language for the online help can be selected in Setup Software Updates When software updates become available for the JesterTL announcements will be posted on the Zero 88 website www zero88 com detailing how and where to get the updates It is also possible to subscribe to an email update list for automatic email alters regarding the operating software If you are unsure if you are running the latest software visit the download section of the Zero 88 support centre It is important to keep the JesterTL up to date as often software updates may mean exciting new features as well as performance enhancements when required To perform a software update on the JesterTL first download the zip file from the Zero 88 website and unzip the contents to the root directory on a USB Memory Stick The JesterTL is not able to unzip a ZIP file itself nor navigate subdirectories Next boot the JesterTL with the memory stick in the USB port and with the left and right cursor buttons held down The update will begin after a few seconds and you will be guided through the upgrade process Af
36. JesterTL Operating Manual Submaster Often abbreviated to simply Sub this is a scene or a chase stored for instant access when replaying a show Submasters are available on the Multi Function Keys via a Wing on the DMX Input and using the faders on the JesterTL Xtra Submasters Button This button puts the Multi Function Keys into Submasters mode and allows the submaster page to be changed Syntax See Command Line Tag Untag Button This button is used in conjunction with other buttons on the desk and with the wheels to tag or untag parameters for recording Tagging The method of marking parameters to be programmed In Partial Mode only tagged parameters are recorded Terminator A 1200 1 2 Watt resistor soldered between pins 2 3 of a male XLR which provides protection against signal reflections This should be placed at the end of a DMX signal chain Thru Button Part of the Numeric Keypad this button is used to specify a range of dimmer channels for selection Tilt The up down movement parameter of a fixture c f Pan Can be automatically controlled with a Movement Effect Time The JesterTL allows you to define fade up and fade down times for a memory which define how quickly the memory will run Topset The ability to set a top level for a channel This is generally set on the dimmer itself The JesterTL does not allow you to set a top level for a channel Tri Triangle one of a number of Move
37. M devices to be viewed Select RDM Options and press ENTER to go into the menu When the RDM channel or fixture is selected the cursor keys are used to select other RDM devices As each RDM device is viewed for the first time it is polled over RDM to check if it is Present or Missing In RDM Options the DMX address of each RDM device is displayed If the DMX address has been updated on the desk but not set on the RDM device an exclamation mark will be displayed after the channel or fixture number The following additional information is also displayed for each RDM device Fixtures Current personality mode of the device Multi channel dimmers None each channel is shown that can be individually separately patched Multi channel dimmers Number of channels on the dimmer that are block patched To identify the device select Identify and press ENTER The exact response of the device is dependant on the device manufacturers implementation of this RDM function To delete the RDM information for the selected device without changing any memory or submaster data first select the device in RDM Options then hold the CLEAR button for a couple of seconds Deleting just the RDM information for a device allows another RDM device of the same type to be assigned in it s place which is useful when swapping out a faulty fixture in a rig for example Rig Check Selecting Rig Check and pressing ENTER will
38. MX addresses for fixtures must have sufficient space to patch the fixture without overlapping another patched dimmer channel or fixture Patching Multi Part Fixtures Multi part fixtures are fixtures which require more than one DMX Start Address for example a Lamp Scroller fixture The parts of the fixture are patched separately in the same way as that described above for normal fixtures When a multi part fixture is selected with the Multi Function Keys the first part is selected and this is indicated on the Main LCD e g Lamp With the fixture number highlighted on the Main LCD use the left and right cursor buttons to select the other parts e g Scroll of the fixture for patching Setting the default patch To clear the DMX patch back to default press and hold the clear button for 1 second All fixtures will be unpatched The 200 dimmer channels will be patched 1 1 Auto patch To automatically patch all fixtures sequentially according to their channel usage hold down the SHIFT and CLEAR buttons together for 1 second The previous patch will be cleared and a new patch automatically created The 200 dimmer channels will be patched 1 1 and the fixtures will be begin at the next available DMX address 201 Previewing the patch While in DMX Patch Mode the brightness of the selected fixture is set to 10096 so that the fixture can be identified in the rig and the patch visually confirmed Other fixtures are set to 0 To make it
39. Multi Function Keys No warning is given and no undo is possible To add new fixtures navigate to Add Fixtures on the Main LCD and then press ENTER You will now be presented with 4 choices on the Multi Function Keys e Fixture Library this selects fixture profiles from the main fixture library stored on the desk The fixture library contains over 1900 different fixture types from 140 manufacturers This library is regularly added to and updates are available from the Zero 88 website e User File this selects fixture profiles from a file which was previously loaded from USB Note that old user files stored internally can be cleared from the Update Fixture Lib menu if required USB this selects fixture profiles from a file on a USB memory stick If the fixture you want to use cannot be found in the fixture library this is the option you will need You can create the profile information for it using the Fixture Type Editor utility supplied on the CD with the desk a Windows amp PC and a USB Memory Stick are required This is also available from the Zero 88 website together with a support forum where you may find another user has already created the fixture profile information you need and uploaded it The desk will take an internal copy of the file so that it can be used again in future without the need to reload it again from memory stick 73 412 00 Issue 3 0 49 of 85 JesterTL Operating Manual Setup Mode RDM t
40. ON then a Multi Function Key Next press the PROGRAM GO button if the selected item is already programmed the Main LCD asks you if you wish to overwrite it Press the PROGRAM GO button 73 412 00 Issue 3 0 15 of 85 JesterTL Operating Manual Program Mode again or hit ENTER The new levels are now stored in the selected location The original contents of that location are overwritten The outputs remain unaltered Editing Channel Levels in a Scene If you wish to make changes to a scene memory or submaster the easiest way is to follow these simple steps 1 Select the item to be edited using e Memory cursor buttons Submaster SUBMASTERS then a Multi Function Key or use the flash buttons on the JesterTL Xtra Press the EDIT button to output the selected scene 2 Use the command line and fixture controls to set the required look 3 Once you have made all the required edits press the EDIT button The altered scene will be stored back into the original location NOTES Overwriting The JesterTL has four methods of overwriting a memory Press PROGRAM then press ENTER at the prompt Press PROGRAM then press PROGRAM again at the prompt Hold PROGRAM for a few seconds Press SHIFT and PROGRAM together Deleting a Scene Memory 1 Use the cursor buttons to select the programmed memory you wish to clear 2 Hold the CLEAR button for 1 second The memory will be cleared and the asterix will appear next t
41. Operating Manual Position All Channel When set to All if one position parameter is changed by moving a wheel then all position parameters for the currently selected fixtures are automatically also tagged by the desk When set to Channel only the adjusted position parameter is tagged by the desk The default setting for position is All Note that movement effects are always tagged or untagged in their entirety it is not possible to separately tag or untag individual control parameters of a movement effect To leave the Record Options menu use the cursor buttons to select OK then press ENTER If you have changed the recording Mode then the desk will need to process all recorded data to ensure channels are programmed Any unprogrammed channels will be programmed by the desk at their default values 096 for brightness channels Home value for LTP channels A pop up warning will ask you to confirm that this is OK since the changes to recorded data cannot be undone Locking Unlocking the desk The JesterTL can be locked with a 4 digit code to prevent unauthorised modification to recorded data When locked memories submasters and palettes cannot be programmed edited or cleared Additionally no Setup options such as assigning fixtures or changing the DMX Patch can be performed while the desk is locked It is still however possible to replay memories submasters and palettes normally To lock unlock the desk select lt
42. STERS and use the Multi Function Keys for this purpose On the JesterTL Xtra you can also use the submaster flash buttons for this purpose The JesterTL measures the time between one button press and the next and takes that as the time for the chase until another option is defined Using Sound Input A chase can be advanced in time with the bass beat of a music source or the basic speed of the chase can be set and the bass beat from the music source used to increment extra steps 1 Connect a suitable music source to the audio input on the desk You may find it useful to use a graphic equaliser in line with the audio signal to optimise the response for the particular music source being used 2 Ensure that the sound function is active See the Setup section of this manual for more information on activating the sound function 3 To use only the sound to trigger the chase press CHASES and ensure that the speed is set to Manual 4 To use a combination of sound and automatic press CHASES and set the basic speed using the middle wheel 73 412 00 Issue 3 0 27 of 85 JesterTL Operating Manual Run Mode NOTES Insert Button The INSERT button is active at all times while a chase is running It can be used to advance the chase running on the memory stack by one step To advance a manual chase on a submaster set the Flash Mode to Go Step using the Multi Function Keys when SPECIAL is active select SUBMASTERS and use the Multi Funct
43. Set up the desk for programming as described above 2 Use the up or down cursor buttons to select an unprogrammed memory 3 Use the command line and fixture controls to set the required look ensuring to tag the required channels see page 30 4 Press SPECIAL and set the required fade time dwell time trigger and LTP fade options using the wheels and MFKs 5 Press the PROGRAM GO button The output levels and fade times are now stored in the selected memory If the next memory in the stack is unprogrammed the Main LCD and monitor will now select it ready for programming The outputs remain unaltered Programming a New Scene Submaster 1 Set up the desk for programming as described above 2 Press SUBMASTERS and use the Multi Function Keys to select a submaster On the JesterTLXtra you can also press the submaster flash button 3 Use the command line and fixture controls to set the required look ensuring to tag the required channels see page 30 4 Press SPECIAL and set the required fade time and LTP fade options using the wheels and MFKs 5 Press the PROGRAM GO button The output levels are now stored in the selected submaster The outputs remain unaltered NOTES Tagging After programming a new scene memory or submaster the JesterTL will automatically clear the tag states ready for you to start programming the next item Split Fade Times Sometimes you may wish a scene to have different up and down fade t
44. ZZ Pin 1 OV if N PIN 4 Pin 2 45V PIN 1 M oo j Pin 3 12V a Zo Pin 4 Not Used PIN 2 Shell Ground An inline external power supply unit is used to power the JesterTL This is connected to the desk via a 4 pin XLR connector Audio In SLEEVE RING TIP Tip Left Sleeve Ground The desk has an audio port on the rear panel in the form of a stereo 1 4 inch jack sockets This is used for the Sound Input functions on the desk Remote Input SLEEVE RING TIP A jack connector provides a remote switch Short tip to sleeve to simulate a button push MIDI MIDI Input MIDI Thru G s Pin Not Used Pin 1 Not Used VILI Pin 2 Not Used Pin 2 Signal PINS NN 4 Ground PIN 2 Pin 3 Not Used Pin 3 Not Used Pin 4 Opto isolated Input Pin 4 Output Pin 5 Opto Isolated Input Pin 5 Output The desk has MIDI connections via 5 pin DIN 82 of 85 73 412 00 Issue 3 0 Technical Specification JesterTL Operating Manual USB Port One external USB port on the front panel Mass Storage Devices and Keyboards are supported USB hubs cannot be used Note that due to internal resource limitations the USB Keyboard will not operate when MIDI is enabled or when in the Setup menus which require access to a USB Memory Stick e g Load Save External Floppy Drive If required an external floppy drive can be connected to the desk via USB 1 1 External Storage
45. a known starting point when playing a show from the memory stack 73 412 00 Issue 3 0 11 of 85 JesterTL Operating Manual Program Mode Program Controls and Displays NUMERIC KEYPAD The Numeric keypad allows channel levels to be adjusted See the section on Command Line Syntax page 30 for further details Main LCD The Main LCD indicates the selected memory submaster palette group or macro number and the current step number if applicable An asterix after the number indicates that the item is unprogrammed whilst a plus indicates the memory or submaster includes captured DMX data from the DMX in port DMX Input data is not recorded into palettes MONITOR The monitor displays the selected memory or submaster with a yellow bar and the current step number in the steps column An asterix after a number indicates that the item is unprogrammed Names for both submasters and memories are displayed on the monitor output as are the fade up amp down times for a memory and the output levels CLEAR This button is used to clear a memory submaster palette group or macro or to clear a step from a chase memory submaster Hold the button for 1 second to delete a scene step palette group or macro hold for 1s with SHIFT to delete a chase and tap to backspace when entering names PROGRAM GO In Program Mode this button is used to save the output levels and fade times into the selected memory or submaster no fade
46. agging 11 Trigger 13 15 22 Update Fixture Lib 54 Software 62 Run USB 83 Mode 36 VGA 83 Run Mode 21 Virtual Channels 40 Save 44 Wing 42 Scene 10 2 _ aml For news views and a Tel 44 0 1633 838088 o the latest software Llantarnam Park Fax 44 0 1633 867880 dese visit our website at Cwmbran email sales zero88 com WWW zero88 com Gwent NP44 3HD Web www zero88 com 73 412 00 Issue 3 0 85 of 85
47. amp Tilt parameters MSC MIDI Show Control A standard protocol published by the MIDI Manufacturers Association MSD Mass Storage Device See Flashdisk Mode The button which defines which mode the JesterTL is in Modifiers The options available within a chase Attack Direction and Speed Multi Function Key The JesterTL has 10 of these which change function depending on whether FIXTURES COLOUR BEAMSHAPE POSITION SUBMASTERS CHASES or SPECIAL is selected The function of each button is indicated on the LCD above it These keys may be paged with the current page being shown on the 7 segment displays above the Page Up Down buttons Multi Part Some fixtures require more than one DMX Address This is most commonly found with a Lamp Scroller fixture where the lamp will have one DMX address set on the dimmer controlling it and the scroller will have another DMX address either set on the scroller itself or on the scroller control unit 73 412 00 Issue 3 0 73 of 85 JesterTL Operating Manual Glossary Non Isolated The DMX512 A output port on the back of the JesterTL is not isolated Conversely the DMX512 A input port on the back of the JesterTL is opto isolated This is the preferred grounding topology of the DMX512 A standard Notes Part of the MIDI system whereby a specific note can trigger a channel or submaster Numeric Keypad This is used to enter Command Line syntax and also to enter other numerica
48. ave since it includes both the black and white notes on a piano keyboard However this setting can be changed so that a specific MIDI Note is mapped to the first dimmer channel submaster When MIDI is set to map octaves the maximum number of dimmers submasters that can be controlled is 12 When a MIDI note number is set the maximum number of dimmers that can be controlled Preset Mode is 128 the maximum number of MIDI notes and the maximum number of submasters that can be controlled Run Mode is 24 When controlling submasters in Run Mode the action of MIDI is the same as raising the submaster fader on the desk therefore you can only output submasters from the current page Using MIDI does not increase the number of submasters to control 60 of 85 73 412 00 Issue 3 0 MIDI Control JesterTL Operating Manual submasters from another page the page must be changed on the desk in the usual way The normal submaster Page Overlay rules apply you must lower the submaster on one page before you can output the same submaster on another page MIDI Notes Velocity Sensing Some MIDI instruments have this function It enables the musician to control the loudness of the music by playing notes and chords delicately for soft music or hard for loud music The MIDI signal that is transmitted by such instruments consists of a Velocity in the range 0 to 127 If the instrument does not have Velocity sensing the Velocity is fixed by the
49. ayed back in sequence as part of a cue list These are traditionally used for a pre programmed show which is played back in sequence each night normally following a script or running order Submasters A submaster is a scene or chase which is stored on a fader These faders can then be mixed together at playback stage to create various new looks live on the fly These are generally used for improvised lighting for example at music events Memory Types There are two memory types which can be programmed on the JesterTL desk They are SCENE memories and CHASE memories e A SCENE memory consists of a single static state recording the output look e A CHASE memory consists of a number of steps maximum of 999 Each step consists of a single static state recording the output look Submaster Types Scenes and Chases can also be recorded onto submasters These faders allow you to fade in scenes or chases on a fader when in Run mode Submasters are selected by pressing SUBMASTERS and then using the Multi Function Keys On the JesterTL Xtra the Submaster Flash buttons can also be used to select and play back the required submaster The JesterTL has 20 pages of 24 submasters totalling 480 All 24 submasters on each page can be accessed from the Multi Function Keys or from a wing connected to the DMX Input The faders on the JesterTL Xtra access the first 10 submasters on each page Low Memory Warning The JesterTL has a maximum capacity of
50. bered fixture is locked and higher numbered fixtures are moved increasing amounts from that point FANM Fan Middle the middle fixture is locked and other fixtures are moved increasing amounts from that point in opposite directions for lower and higher numbered fixtures FANL Fan Last the highest numbered fixture is locked and lower numbered fixtures are moved increasing amounts from that point FANV Fan V the middle fixture is locked and other fixtures are moved increasing amounts from that point lower and higher numbered fixtures are both moved in the same direction Fanning can be used to create visual effects such as rainbows or arches with a line of fixtures It is also very useful for fanning the Offset parameter of movement effects to quickly create Mexican wave type effects 34 of 85 73 412 00 Issue 3 0 Fixture Control JesterTL Operating Manual You can set the Shifted Wheel Edit Mode for each attribute by holding down SHIFT and pressing the relevant attribute button The Wheel Edit Modes will be displayed on the Multi Function Keys and you can select the new shifted edit mode for that attribute The HOME Button The HOME button can be used for quickly sending the moving lights into their default position as defined in the fixture profile data loaded from the library Typically this will be 50 50 Pan Tilt Open Colour Gobo Shutter etc and full Brightness By pressing HOME the selected fixtures will instan
51. button is also used for recording palettes groups and macros PSU Power Supply Unit The external box of electronics which lowers the supplied power voltage into the correct voltages for the JesterTL Q See Cue Quad Quadrilateral more specifically a rectangle one of a number of Movement Effects available on the JesterTL for fixtures with Pan amp Tilt The Movement Effect is selected using the wheels when the appropriate POSITION wheel group is selected Ramp Down A choice of attack for a chase The intensity channels snap on to their programmed level then fade off Ramp Up A choice of attack for a chase The intensity channels fade up to their programmed level then snap off Random A function of chases whereby the steps are output in a random order This is useful for creating flicker flame effects Rate Another name for Speed How fast a chase is running RDM Remote Device Management is an industry standard communications protocol which uses the DMX link for bi directional communication with devices such as dimmers and moving lights 76 of 85 73 412 00 Issue 3 0 Glossary JesterTL Operating Manual Record See Program Record Options This menu in Setup allows you to specify the recording mode of the desk and further options related to tagging Red The colour of the PROGRAM GO button when the desk is in PROGRAM mode Remote The JesterTL provides a REMOTE port on the rear of the desk for
52. button until the LCD above the Multi Function Keys indicates that the tag state for the fixtures has changed 73 412 00 Issue 3 0 39 of 85 JesterTL Operating Manual Tagging amp Untagging NOTES 16 bit parameters The Most Significant Byte MSB and Least Significant Byte LSB of 16 bit parameters are tagged or untagged together It is not possible to tag or untag the MSB separately from the LSB 16 bit parameters are displayed on the desk as two sets of values eg 127 255 to indicate the level of both channels Virtual Channels Fixtures without a brightness channel e g some LED products can have a Virtual Intensity channel on the desk which will govern the output levels of linked channels Grand Master amp Blackout will also then govern these channels This information is set up in the fixture library and with the Fixture Type Editor tool For information on fixture profiles see the Fixture Tools User Guide 40 of 85 73 412 00 Issue 3 0 DMX Input JesterTL Operating Manual DMX Input There are three modes that the DMX Input can work in This is set using the Setup option DMX Input Setup Snapshot Chans4Subs This is the default mode use this mode when using the JesterTL as a backup console The behaviour is 1 The 200 dimmer channels defined by the patch from the DMX Input are mixed HTP Highest Takes Precedence with the local dimmer outputs and do not operate in stored prese
53. check communications with every RDM device over RDM This communications check uses the RDM dentify Off message so it can also be used as a quick way of clearing any stuck identify states on RDM devices When the Rig Check is complete the results will be displayed on the Main LCD 73 412 00 Issue 3 0 51 of 85 JesterTL Operating Manual Setup Mode Leaving the Assign Fixtures menu Select Exit and press ENTER to leave the Assign Fixtures menu If any fixtures or RDM devices require patching then a prompt will be given to enter the DMX Patch menu to do this Pan Tilt Options This menu allows you to set up the fixtures so that the Pan amp Tilt Wheels on the desk operate as expected according to how you have rigged the fixtures The following three options are presented for each fixture with Pan amp Tilt e Pan Inv Inverts the pan channel e Tilt Inv Inverts the tilt channel e P TSwap Swaps the pan amp tilt channels Record Options By default the desk operates in Partial mode This means that parameters must be tagged to be recorded Parameters are automatically tagged by the desk when they are changed or you can manually tagged untag them Additional options allow you to define how the tagging is treated for each attribute By switching the desk into Full mode everything is recorded and tagging is not used however this results in less flexibility particularly for Palettes and Submasters To change
54. ctions as a store button and is coloured yellow In Program Mode the PROGRAM GO button functions as a program store button and is coloured red In Run mode the PROGRAM GO button acts as a go pause button and is coloured green Turning on the Desk 1 Connect the DMX cable and monitor if required Although the monitor is optional you will find the desk easier to use with a monitor attached Connect the power supply to the desk and switch it on at the mains Ensure that Blackout is not active the red LED in the Blackout button is off Set the GRAND MASTER fader to full PN Numeric Entry Numeric fields can be completed by using the Numeric Keypad Firstly navigate to the required field then press ENTER Then enter the number Once the number is entered press ENTER to confirm A USB keyboard can also be connected to speed up entering names and numbers Note that due to internal resource limitations the USB Keyboard will not operate when MIDI is enabled or when in the Setup menus which require access to a USB Memory Stick e g Load Save 73 412 00 Issue 3 0 7 of 85 JesterTL Operating Manual Preset Mode Preset Mode PRESET Mode allows direct control of the fixtures replay of palettes and control of the 200 dimmer channels via the command line Preset mode is indicated on the monitor via yellow colour coding When the desk is in PRESET Mode all the memory functions are disabl
55. d on the external monitor at all times All 24 submasters on each page are accessible using the Multi Function Keys The flash buttons on the JesterTL Xtra act in the same way as the Multi Function Keys according to the flash mode set when SPECIAL is active When SHIFT is held they can be used to select submasters preview on the external monitor The flash modes are Off Button is disabled Flash Sends the submaster to 10096 while the button is held Solo Sends the submaster to 100 and all other brightness sources to 0 while the button is held Latch Toggles the submaster between 100 and 0 using the programmed fade times Go Step Advances a chase on a submaster Beat Press twice to set a beat speed for a chase on a submaster Only programmed submasters are displayed on the Multi Function Keys and displays on the JesterTL Xtra The page and number of the submaster are displayed above it s name to make it clear which submaster the Multi Function Key or fader on the JesterTL Xtra relates to 73 412 00 Issue 3 0 25 of 85 JesterTL Operating Manual Run Mode The Multi Function Keys show submasters currently being output the page overlay feature means that submasters remain outputting from the page on which they are active even though the submaster page showing on the 7 segment display may be different The Wheel LCD will indicate the operation of the SUBMASTERS button Page 7 Submasters 1 gt 10 Press SUBMASTERS for 11
56. e Setup menu Loading Show Data 1 Ensure that a memory stick is connected to the USB socket on the front panel of the desk 2 Use the cursor buttons to select Load Save Show and press ENTER 3 Move to select Load Show and press ENTER 4 Select the show you wish to load using the cursor up and down buttons and press ENTER All the show data including fixture assignment DMX patch palettes memories submasters and setup options are loaded from the memory stick 5 Once complete you can move to select OK and press ENTER You will be returned to the Setup menu 44 of 85 73 412 00 Issue 3 0 Setup Mode JesterTL Operating Manual Erasing Show Data 1 Use this option to delete show files from the memory stick if there is insufficient space left on it to store new shows Note that the show data stored in the desk is unaffected by this operation Plug the memory stick into the USB socket on the front panel of the desk Use the cursor buttons to select Load Save Show and press ENTER Move to select Erase Show and press ENTER Select the show you wish to erase using the cursor buttons and press ENTER The show will be deleted from the memory stick 5 Once complete you can move to select OK and press ENTER You will be returned to the Setup menu AON DMX Patching Fixtures are unassigned and unpatched by default The JesterTL has a default 1 1 patch for the 200 dimmer channels dimmer channe
57. ed offering a completely manual control system There are 2 scenes a live scene and a stored scene The Memory Master fader controls a dipless transition between the two Crossfades between scenes can be manual or timed The fade time set on the middle control wheel when SPECIAL is selected is used to determine the crossfade time between the two scenes The current scene live or stored is indicated on the Main LCD by PNAEERIETANCZ Pressing the yellow PROGRAM GO Store button sets which scene is controlled by the command line As with all operating modes of the desk overall output of the brightness channels is under the control of the GRAND MASTER NUMERIC KEYPAD The Numeric keypad allows channel levels to be adjusted See the section on Command Line Syntax page 30 for further details FADE TIME The fade time is set using the wheels when SPECIAL is selected and determines the transition speed when crossfading between scenes The control can be set to Manual or to a time between 0 1 second and 5 minutes This time is indicated on the LCD above the wheels when SPECIAL is selected The PROGRAM GO button used as a STORE button will blink yellow when a timed crossfade is taking place PROGRAM GO The PROGRAM GO button is used in Preset Mode as a STORE button This button is used to control which scene live or stored is controlled by the command line The Main LCD indicates the current state Up Live Down Stored or Down Live Up S
58. ed instantly Snap without a fade time 73 412 00 Issue 3 0 21 of 85 JesterTL Operating Manual Run Mode DWELL TIME The Dwell Time is set using the wheels when SPECIAL is pressed if a memory is selected lt is the time that the desk waits after the completion of the longest fade Fade Up or Fade Down before looking at the trigger on the next memory TRIGGER The Trigger is set using the Multi Function Keys when SPECIAL is pressed if a memory is selected It determines when the memory triggers There are 2 options Go or Auto When the Trigger is set to Go the GO button must be pushed to trigger the memory When the Trigger is set to Auto the memory will be automatically triggered after the completion of the Dwell Time on the previous memory MAIN LCD The Main LCD shows details of the current and next memory to be output If a submaster is selected then the name of that submaster will be displayed MONITOR The monitor shows details of the current and next memories as well as all submasters SPEED The speed setting set using the wheels when CHASES is selected is used to adjust the speed of all currently active chases A relative adjustment is made to each chase If Manual is selected on the speed then the INSERT button is used to step chases on the memory stack If the Flash Mode set using the Multi Function Keys when SPECIAL is selected is set to Go then the Multi Function Keys when SUBMASTERS is selected or sub
59. ed on this desk should not be used Setting up the JesterTL e Go into the Setup menu hold SHIFT and MODE for a few seconds and scroll down to DMX Input Setup In this menu set the mode to Subs Only e Return to the main Setup menu and hold MODE for a few seconds to leave Setup resting the Setup Put the JesterTL into Program Mode raise the Grand Master to full and ensure that Blackout is not active e Program a few submasters on the JesterTL e Put the JesterTL into Run Mode e Move the channel faders on the Jester12 24 to raise and lower the submasters that you have just programmed on the JesterTL The results can be seen on your dimmers and on the monitor screen connected to the JesterTL e When programming all operations are performed on the JesterTL The Jester12 24 is only used as a submaster wing in Run Mode By switching between RUN and PROGRAM modes Submasters can however be used to contribute to the memories you are programming Saving Shows All show data is recorded on the JesterTL so save shows to a USB memory stick on the JesterTL You may save the default setup of the Jester12 24 too if you wish but there is no real need since this will only contain the default 1 1 patch on that desk Memories amp Submasters on the JesterTL will not include grabbed DMX Input from the Jester12 24 since the Jester12 24 is only acting as a submaster wing in this example 73 412 00 Issue 3 0 43 of 85 JesterTL Operating Manua
60. eel levels will be displayed on the wheel LCD e The DMX Input and Output ports will be tested this test may fail if a DMX Input source is present 73 412 00 Issue 3 0 57 of 85 JesterTL Operating Manual Setup Mode e Shaded colour bar patterns are displayed on the monitor output e MIDI test messages are transmitted if MIDI is enabled Press ENTER to leave test mode and return to the Setup menu 58 of 85 73 412 00 Issue 3 0 RDM JesterTL Operating Manual RDM RDM Remote Device Management is an industry standard communications protocol which uses the DMX link for bi directional communication with devices such as dimmers and moving lights It s official title is ANSI E1 20 2006 Entertainment Technology Remote Device Management Over DMX512 Networks RDM allows a controller e g JesterTL to discover and configure multiple devices using a DMX512 network RDM has been developed to be compatible with existing DMX512 equipment however older non RDM equipment that was manufactured before RDM was developed may not fully operate as intended when RDM is in use For that reason it is not advisable to experiment for the first time with RDM and older non RDM equipment during a show to avoid any unexpected behaviour The JesterTL only uses RDM in the Assign Fixtures and DMX Patch menus RDM is not used in the normal operation of the desk and so there will be no effect on older equipment during normal running of a show
61. ement effects only run when the Memory Master fader is raised the Grand Master is raised and Blackout is not active Moving between Chase Steps Manual Stepping 1 First select the memory or submaster containing the chase you wish to step though 2 Press CHASES and ensure that the speed is set to Manual using the middle wheel If you wish to adjust only the chase speed of the selected memory as opposed to all active chases ensure you hold down SHIFT whilst adjusting the speed 26 of 85 73 412 00 Issue 3 0 Run Mode JesterTL Operating Manual 3 Press the INSERT button each time to move to the next step Moving between Chase Steps Automatic Stepping 1 First select the memory or submaster containing the chase you wish to run 2 Press CHASES and then move the middle wheel to set the desired speed If you wish to adjust only the chase speed of the selected memory as opposed to all active chases ensure you hold down SHIFT whilst adjusting the speed Beat Setting Sometimes it is desirable to set a chase to match the beat of music To do this firstly you need to set the Flash Mode to Beat Press SPECIAL and select the Beat option on the Multi Function Keys Once this is done press the INSERT button twice once on each down beat of the music to override the speed of the chase running on the memory stack If a chase is running on a submaster and you wish to set a beat set the Flash Mode to Beat then press SUBMA
62. er you wish to clear these areas of the desk Use the cursor buttons to select OK and press ENTER The memories and submasters will be cleared and you will be returned to the Setup menu Clearing Palettes Groups and Macros If you wish to clear the palettes groups or macros select Clear Palettes gt Press ENTER and the desk will ask you to choose what to clear Use the COLOUR BEAMSHAPE POSITION GROUP and MACRO keys to toggle the setting for each Yes means that all instances of that type will be cleared No means that instances of that type will not be cleared Use the cursor buttons to select OK and press ENTER The chosen items will be cleared and you will be returned to the Setup menu Just before clearing the palettes the desk will first search all memories and submasters for references to those palettes If any references are found then they will be removed and replaced with the value from the palette before the palette is cleared Once cleared the link between memories submasters and palettes on which they were built is permanently broken Resetting the Desk If you wish to clear ALL memories submasters palettes groups macros the fixture assignment and DMX patch and all Setup options use the cursor buttons to select Reset Desk Press ENTER The desk will ask you to confirm the action use the cursor buttons to select OK and press ENTER The desk will be returned to factory defaults and yo
63. est fade before looking at the trigger on the next memory Edit This button loads the selected item for editing and it will then appear on the outputs The LED in the button is then lit Pressing the button again will save the changes Alternatively select a new location using the cursor buttons and press the PROGRAM button to save the new look there instead Effect See Movement Effect Ellipse One of a number of Movement Effects available on the JesterTL for fixtures with Pan amp Tilt The Movement Effect is selected using the wheels when the appropriate POSITION wheel group is selected By using the Size X amp Size Y controls an ellipse can be made into a horizontal line a vertical line or a circle Enter Button Part of the Numeric Keypad this button allows you to confirm something on the JesterTL Except Button Part of the Numeric Keypad this button is used to exclude dimmer channels or groups from selection Fade Down The Fade Down time on the JesterTL is the time it will take any brightness channels fading down to crossfade to their programmed level Fade Up The Fade Up time on the JesterTL is the time it will take for any brightness channels fading up to crossfade to their programmed level Fader The JesterTL has 2 faders a Memory Master and a Grand Master The JesterTL Xtra also has 10 Submaster faders Faders can have any position from 0 to 10096 and control the overall level of brightness channe
64. ful for training and for programming when away from the desk Ping Pong See Bounce Also known as Wiff Waff Playback Another name for the sequential memory stack Also known as a Cue Stack or Memory Stack Position The attribute group for altering the location of a light on stage via Pan and Tilt controls Also used for accessing Effects Position Button This button turns the Multi Function Keys into Position Palette selection buttons with the Wheels controlling parameters which are grouped into the Position attribute If more than 3 Position parameters are available for the primary fixture then the LED in the button will flash The additional parameters are accessed by repeatedly pressing the Position button Movement Effects are grouped under the Position attribute 73 412 00 Issue 3 0 75 of 85 JesterTL Operating Manual Glossary Preset The default mode for the JesterTL The Memory Master fader controls the transition between a live scene and a stored scene In Preset Mode the PROGRAM GO button functions as a Store button Primary Fixture The LCD above the wheels can only show the output values for one fixture at a time This fixture is called the primary fixture It is indicated by the LED in it s selection button flashing when FIXTURES is selected Program A mode of the JesterTL and also a function of the PROGRAM GO button Both refer to storing a scene or chase as either a submaster or a memory The Program
65. gt 20 Repeated presses of the SUBMASTERS button changes which submasters from the current page are available on the Multi Function Keys When you switch to a new page of submasters the submasters remain outputting from the previous page until brought down to zero at which point they change to the new page The LED in the Multi Function Key or submaster flash button on the JesterTLXtra will blink to indicate that the submaster is outputting from a different page If a submaster includes a chase this will automatically be started when you raise the submaster NOTES Submaster chases and Movement Effects Submaster chases and movement effects only run when the Submaster is raised the Grand Master is raised and Blackout is not active Flash buttons on a wing The flash mode does not apply to FLASH buttons on a DMX In wing Outputting a Chase Memory 1 Use the cursor buttons to select a chase memory to be output 2 Press the PROGRAM GO button to initiate a crossfade to the selected memory The transition between the current memory and the selected memory depends on the programmed fade time s You can alter the fade time s of the next memory by pressing SPECIAL and adjusting with the wheels 3 When a Chase memory is being output the rate of advance speed transition between steps and direction can be adjusted by selecting CHASES as described below NOTES Memory chases and Movement Effects Memory chases and mov
66. he exact response of the device is dependant on the device manufacturers implementation of this RDM function Press ENTER again to cancel the identify If the device has more than one personality or mode then the name of the current personality will be displayed This can be changed if required by selecting the personality name then using the left and right cursor keys If the device is a fixture select the location to assign to using the Multi Function Keys Multiple fixtures of the same type can be assigned to a single location which will allow duplicate DMX patches to be created later If the device is a dimmer enter the channel number to assign to Select Assign and press ENTER For fixtures the parameter information will then be loaded from the device the desk skips this stage if it has previously loaded another fixture of the same type The desk will create a Virtual Intensity channel if necessary 50 of 85 73 412 00 Issue 3 0 Setup Mode JesterTL Operating Manual e Once the desk has assigned the fixture or dimmer it will ask you if you wish to assign another The desk will tell you when all RDM devices have been found e Fixtures which have been loaded from RDM will have RDM displayed after their fixture number in the main Assign Fixtures screen RDM Options If any RDM fixtures or dimmers have been assigned then an RDM Options menu will appear in the main Assign Fixtures screen This allows the assigned RD
67. hen a warning will be given For multi channel dimmers which are patched as a block e g Rack6 the RDM lt xxx gt start address will only be shown for the first channel Any other dimmer channels on the JesterTL may be patched to the other DMX addresses on the dimmer as required the JesterTL places no restrictions on this The JesterTL will however limit the maximum start address that may be set for the dimmer according to the number of channels on the dimmer e g the maximum DMX start address for a 6 channel dimmer is 507 Updating RDM devices Normally the JesterTL will immediately update the DMX addresses on RDM devices as you change them in the patch However there may be times when you wish to force the JesterTL to update all RDM devices for example e f you have loaded a show file which uses a different DMX patch for RDM devices e f the JesterTL was repatched while the RDM devices were not connected and powered e f the DMX addresses have been changed locally on the RDM devices themselves To force the JesterTL to update all the RDM devices with the addresses from it s patch hold down the SHIFT button while entering the DMX Patch menu from Setup The JesterTL will then update all RDM devices You can check whether each RDM device successfully acknowledged it s new DMX address in the RDM Options menu in Assign Fixtures An exclamation mark will be displayed after the channel or fixture number if an RDM device
68. his automatically creates fixture profiles by loading the information directly from the fixture itself using RDM Loading from the Fixture Library Select the first letter of the manufacturer name using the Multi Function Keys Select the manufacturer using the Multi Function Keys If there are more than 10 manufacturers in the group then use the Page Up and Page Down buttons to select the appropriate page Select the fixture type using the Multi Function Keys If there are more than 10 fixture types for that manufacturer then use the Page Up and Page Down buttons to select the appropriate page For fixtures with multiple modes it is very important to ensure that the mode selected on the fixture matches that of the fixture profile Select the location s to assign to using the Multi Function Keys Multiple locations can be selected if required which is a quick way of assigning several fixtures of the same type together Select lt Assign gt and press ENTER The name of the fixture will now appear on the LCD above the corresponding Multi Function Key Loading from a User File or USB Select the file using the left and right cursor keys and then press ENTER Continue with the selection process as described in 0 above Loading from RDM Wait for the desk to find the first device this normally takes around 5s The manufacturer and type will then be displayed Select Identify and press ENTER to see which device has been found T
69. ich emits light when a current is passed through it in a particular direction These are used on the JesterTL underneath the buttons to indicate selections or presses Lock The facility on the JesterTL which allows you to stop any recorded data being altered LTP Latest Takes Precedence The mixing law used for fixture colour beamshape and position channels and grabbed DMX input This means that activating a memory submaster or palette will take control of programmed LTP channels regardless of the previous level Macro Macros can store frequently used sequences of key presses accessed using the Macro button The JesterTL has 30 user definable macros Memory A block of storage data containing information about all of the JesterTLs channels The JesterTL has capacity for 500 memories 72 of 85 73 412 00 Issue 3 0 Glossary JesterTL Operating Manual Memory Master The master fader which controls the overall intensity level of the memory stack Memory Stack See Playback Memory Stick Another name for a Flash Disk MIDI Musical Instrument Digital Interface A MIDI signal from a MIDI instrument or other MIDI device can be used to control the JesterTL Monitor A VGA monitor port is provided on the JesterTL as standard You can use the desk without a monitor but it s much easier to use with a monitor connected Movement Effect The JesterTL can generate a number of movement effects for fixtures which have Pan
70. imes The JesterTL allows you to define these times using the control wheels 1 Select the memory you wish to alter the fade times of 2 Press EDIT to load the memory back in 3 Select SPECIAL The fade times will be shown on the LCD above the wheels and also on the Main LCD and monitor 4 Use the first finger wheel to set the Fade Up time and the second finger wheel to set the Fade Down time If the Fade Up and Fade Down times are equal the first finger wheel will adjust both times together In this case no down time is shown on the Main LCD and monitor 5 Press EDIT to store the changes 14 of 85 73 412 00 Issue 3 0 Program Mode JesterTL Operating Manual Dwell Times and Auto Triggers e The Dwell Time is the time that the desk waits after the completion of the longest fade Fade Up or Fade Down before looking at the trigger on the next memory The range is 0 Snap or no wait to 5 minutes in increments of 0 1 second e The Trigger determines when the memory triggers There are 2 options Go or Auto When the Trigger is set to Go the GO button must be pushed to trigger the memory When the Trigger is set to Auto the memory will be automatically triggered after the completion of the Dwell Time on the previous memory e The Dwell Time and Trigger settings for a memory are adjusted by pressing the SPECIAL button The Dwell Time is then adjusted using the thumb wheel and the Trigger is adjusted using a Multi Functio
71. ion Keys or use the submaster flash button on the JesterTLXtra Sound Input If an external sound source attached to the desk is used to advance a chase the sound function must be activated This is done in Setup Removing Sound Input If the external sound source is removed the chase will advance at the original rate set by the speed setting when CHASES is selected If this was set to Manual the chase will stop Attack The JesterTL allows you to have several different types of chase The brightness attack for dimmer channels and fixture intensities can be set using the Multi Function Keys to one of the following when CHASES is selected e Snap Snap on Snap off e Ramp Down Snap on Fade off e Ramp Up Fade on Snap off e Cross Fade Fade on Fade off The attack for colour oeamshape position can be individually set using the Multi Function Keys to one of the following when CHASES is selected e Snap Instant transition e Fade Crossfade Controlling Chase Direction The direction of a Chase can be set to one of the following when CHASES is selected e Forwards e Backwards e Auto Reverse Bounce or Ping Pong e Random steps are selected in a random order Previewing a Memory If you have a monitor connected an indication of the dimmer channel levels in the next memory can be obtained by previewing the memory Select the memory you wish to preview by using the cursor up or down buttons The Preview field above
72. ional duplicate addresses are ignored See the section on DMX Input for further details 73 412 00 Issue 3 0 45 of 85 JesterTL Operating Manual Setup Mode Patching the Dimmer Channels Use the cursor buttons to select the menu option DMX Patch and press ENTER Select the dimmer channel you wish to patch using by using the left and right cursor buttons If the dimmer channel is patched then it s DMX address es will be shown on the Main LCD Otherwise lt gt will be shown Use the cursor buttons to highlight the DMX address and press ENTER to edit it If the dimmer channel was previously unpatched then it s DMX address will be automatically filed in by the desk to the first available DMX address The DMX address can now be entered press ENTER when the DMX address has been set The desk will not accept a DMX address which would an overlap with another patched dimmer channel or fixture Overlapping DMX addresses must be first unpatched before they can be re used To unpatch a dimmer channel press the CLEAR button lt gt will be shown in the DMX address field To add an additional DMX address duplicate for a dimmer channel first select that dimmer channel and then press the INSERT button Then enter the duplicate DMX address in the usual way Up to 10 DMX addresses may be specified for a dimmer channel the desk will give a warning if you try to exceed this Duplicate DMX addresses are shown with a n where n
73. ired memory number All memories between 3 1 and 3 9 will be available The Main LCD shows the memory number with an asterix indicating that it is unprogrammed 4 Use the command line and fixture controls to set the required output levels for the new step The output will appear live 5 Press the PROGRAM GO button to save the output levels and times into the new memory The asterix disappears from the Main LCD and the next memory is selected Inserting a Step 1 Use the up or down cursor buttons to select the required chase memory 2 Press the right cursor button to select the step field 3 Use the cursor up or down buttons to select the step before the one you wish to insert eg to insert a step between steps 4 and 5 select step 4 4 Press the INSERT button The Main LCD shows the inserted step number with an asterix indicating that it is unprogrammed 5 Use the command line and fixture controls to set the required output levels for the new step The output will appear live 6 Press the PROGRAM GO button to save the output levels into the new step The asterix disappears from the Main LCD 18 of 85 73 412 00 Issue 3 0 Program Mode JesterTL Operating Manual NOTES Adding Steps A new step cannot be added until the current step has been saved by pressing PROGRAM GO Renumbering Steps Any original steps in a Chase after an inserted step will be renumbered accordingly For example if you started with
74. itor This is a tool supplied on the CD shipped with the desk or available for download from the Zero 88 website which runs on a Windows PC and allows you to create Fixture Profile information Most commonly this is needed for very new fixtures which are not yet included in the Zero 88 Fixture Library or where you wish to modify the settings from the library version Fixtures Button This button turns the Multi Function Keys into fixture selection buttons with the Wheels controlling brightness for the selected fixtures Flash Button The JesterTLXtra has 10 Submaster flash buttons The behaviour when a submaster flash button is pressed is determined by the Flash Mode setting under SPECIAL Flash Disk A USB device with storage capabilities 73 412 00 Issue 3 0 69 of 85 JesterTL Operating Manual Glossary Flash Mode This setting is shown on the Multi Function Keys when SPECIAL is selected It defines the behaviour when a Flash button is pressed Forward Running a chase sequentially so that the steps are output 1 2 3 4 5 6 1 Full Mode The simplest recording mode of the desk see Record Options in SETUP In this mode all dimmers and all fixture parameters are always recorded into memories and submasters Go A function of the PROGRAM GO button This triggers a fade between one cue and the next over a pre defined time Grab The ability to push a fader on a desk connected to the DMX Input as a wing up or
75. l 1 is patched to DMX channel 1 dimmer channel 2 patched to DMX channel 2 etc Each fixture may be patched to up to 10 different DMX start addresses duplicates Fixtures occupy a block of DMX channels beginning at the start address the number of channels in the block depends on the number of control channels that the fixture uses which is defined in its profile loaded from the fixture library For example fixture 1 if it uses no more than 20 control channels it could be patched to DMX start addresses 201 221 241 A fixture may also be unpatched such that it is no longer patched to any DMX addresses Each dimmer channel may be patched to up to 10 different DMX addresses duplicates For example dimmer channel 1 could be patched to DMX addresses 1 301 302 A dimmer channel may also be unpatched such that it is no longer patched to any DMX addresses Each DMX channel can only have one dimmer channel or fixture channel assigned to it The desk will not allow dimmer or fixture channels to be patched where they would overlap other dimmer or fixture channels The DMX patch may be changed at any time without affecting the fixture assignment or memory data stored in the desk The DMX patch is stored as part of the show data when the show is saved onto a USB memory stick The DMX Patch information is also used to extract brightness levels for the dimmer channels from the DMX Input when in Snapshot mode Only the first address is used Addit
76. l Setup Mode Setup Mode Introduction In SETUP Mode the dimmer channels fixtures and memory functions are disabled You have the options of assigning fixtures and patching them saving and loading show data clearing all the programmed memories submasters clearing resetting the entire desk as well as setting up numerous other options Entering Setup Mode To enter Setup Mode press and hold SHIFT and the MODE button together The SETUP LED next to the MODE button comes on The monitor and Main LCD show the software version e g JesterTL V2 4 and the Desk Serial Number e g 0014500 07421234 as well as the first four options in Setup Exiting Setup Mode To exit SETUP mode press and hold the MODE button for 1 second The desk will return to the previous operating mode Saving Show Data 1 Ensure that a memory stick is connected to the USB socket on the front panel of the desk 2 Use the cursor buttons to select Load Save Show and press ENTER 3 Move to select Save Show and press ENTER 4 Give the file an appropriate name using the Multi Function Keys and press ENTER You can also use the cursor up and down buttons to select a file already on the memory stick to overwrite All the show data including fixture assignment DMX patch palettes memories submasters and setup options are saved onto the memory stick 5 Once complete you can move to select OK and press ENTER You will be returned to th
77. l data USB Keyboards are also supported Offline Editor See Phantom Jester Offset The time shift that is applied to a Movement Effect from it s reference The offset of a Movement Effect is controlled by the wheels when the appropriate POSITION wheel group is selected for a fixture with Pan amp Tilt Output A single channel which is controlled by the JesterTL Page Up Down The PAGE UP and PAGE DOWN buttons allow you to select the page for the Multi Function Keys The current page is indicated on the 7 segment displays above the buttons These buttons are not used when CHASES or SPECIAL are selected since only one page of options is available Palette Palettes are small bits of memory which can be used as building blocks for your show They are stored under Colour Beamshape or Position and are located on the Multi Function Keys There are 30 of each available giving you plenty of room to store commonly used colours positions and beamshape looks to palettes as required Palettes are useful both for busking a show using easily accessible pre set looks and for allowing for edits to commonly used looks to be made only in one place For example a touring show built on position palettes in each new venue only the position palettes would need to be updated and then any memories or submasters which referenced them would automatically take the updated position Pan The left right movement parameter of a fixture c f Tilt Can
78. ld SHIFT with the CLEAR button for 1 second The Submaster will be cleared NOTES Viewing Steps It is possible to scroll through the steps of a chase memory or submaster using the cursor up or down buttons when the Step field is selected Steps are output by pressing the EDIT button when they are selected Recording DMX Input The DMX Input can behave in one of three ways see the separate section on DMX Input for further details on configuring this Additional unpatched channels are only recorded when the DMX Input is set to Snapshot mode in Setup The JesterTL allows you to input a full universe of DMX and capture this to any memory or submaster allowing the JesterTL to act as a backup console with the following behaviour 1 Channels which are patched to the Dimmer Channels are mixed highest takes precedence with the channels on the desk and are subject to fader levels grand master blackout and fade times 2 Channels which are patched to the Fixtures are ignored it is recommended that when using as a backup console that no fixtures are patched 3 All other channels are triggered when the memory or submaster is triggered as LTP Latest Takes Precedence channels These channels snap onto the outputs and are not subject to fader levels grand master blackout and fade times 4 Unpatched DMX input channels are only replayed from memories and submasters when the DMX Input signal is removed When a DMX input sig
79. low EDIT The EDIT button also works in RUN Mode to allow the selected memory submaster to be quickly edited When pressed the desk will temporarily change to PROGRAM Mode Once edits have been saved the desk will automatically return to RUN Mode NOTES Remote Go Pressing a switch connected to the Remote Input jack socket on the back panel has the same effect as pressing the PROGRAM GO button by default This behaviour can be altered in SETUP Entering Run Mode 1 If the desk is in PRESET Mode or SETUP Mode press and hold the MODE button for 1 second to enter PROGRAM mode When the desk is in PROGRAM Mode press the MODE button to enter RUN Mode 2 Set the MEMORY MASTER to full 3 Set the GRAND MASTER to full and ensure that blackout is not active the LED in the BLACKOUT button is off Memory Zero Memory Zero is a permanent uneditable memory which will set all brightness channels to 0 and all attribute channels to default home values This is useful to ensure a known starting point when playing a show from the memory stack Selecting the Next Memory The Main LCD and monitor both display data about the current and next memories The cursor up or down buttons are used to select the next memory to be output Pressing the cursor down button will take you to the next programmed memory When the last programmed memory is reached pressing the cursor down button will take you to the first programmed memory
80. ls A fader is sometimes referred to as a Slider Fan Modes When controlling multiple fixtures the ability to spread the data relative to a start point so that some fixtures values change upwards whilst others change 68 of 85 73 412 00 Issue 3 0 Glossary JesterTL Operating Manual downwards This can be used to quickly create visual effects such as rainbows or arches with a line of fixtures FCC Federal Communications Commission The US equivalent of the Electro Magnetic Compatibility EMC requirements of CE Figure8 Figure of 8 one of a number of Movement Effects available on the JesterTL for fixtures with Pan amp Tilt The Movement Effect is selected using the wheels when the appropriate POSITION wheel group is selected Fixture A unit containing a parameter or combination of parameters for example a MAC 500 or a Parcan The JesterTL can control up to 30 fixtures Fixture Library This is stored on the desk and contains the Fixture Profile information for many different fixtures from many manufacturers It may be updated in Setup with a new version downloaded from the Zero 88 website Fixture Profile The information needed by the JesterTL to describe the DMX channel allocation of a fixture together with the default values of the parameters This is loaded from the Fixture Library stored on the desk or from user supplied data created with the Fixture Type Editor on a USB Memory Stick Fixture Type Ed
81. ly The DMX OUT port supports RDM controller functionality 73 412 00 Issue 3 0 5 of 85 JesterTL Operating Manual Introduction Master Controls and Displays E E EEE Eee jib B DOGG annan EI BAr E EE AR lcg SEES SESE DP 6 of 85 73 412 00 Issue 3 0 Introduction JesterTL Operating Manual These controls set the general operating conditions for the desk MODE The MODE button is used to select the operational mode of the desk The red LEDs to the left of the button show the current operating mode SETUP PRESET PROGRAM RUN GRAND MASTER The GRAND MASTER fader is used for overall control of the maximum output levels from all brightness channels of the desk BLACKOUT The BLACKOUT button makes all the brightness channels output zero Pressing the BLACKOUT button toggles between Blackout all channels at zero and normal desk outputs The LED in the BLACKOUT button indicates the current state Flashing Blackout Off 2 Normal This is also replicated on the monitor with flashing BLACKOUT text on the screen Both Blackout and the Grand Master do not affect LTP fixture attribute channels or channels grabbed from the DMX input PROGRAM GO The PROGRAM GO button is a multi coloured multi function button which adapts to the mode in which the desk is currently set In Preset Mode the button fun
82. master flash buttons on the JesterTLXtra can be used to step chases on submasters If the SHIFT button is held down when the speed is adjusted then only the selected chase is affected DIRECTION The direction options set using the Multi Function Keys when CHASES is selected can be used to override the direction of all currently active chases If the SHIFT button is held down when the direction is adjusted then only the selected chase is affected ATTACK The attack options set using the Multi Function Keys when CHASES is selected can be used to override the attack options of all currently active chases If the SHIFT button is held down when the attack options are adjusted then only the selected chase is adjusted PROGRAM GO The PROGRAM GO button is used to initiate a crossfade between the memory currently being output and the next memory as indicated by the Main LCD and monitor Pressing the PROGRAM GO button automatically increments the memory number in the Main LCD and the selection on the monitor 22 of 85 73 412 00 Issue 3 0 Run Mode JesterTL Operating Manual Pressing PROGRAM GO with SHIFT held down acts as a PAUSE button stopping the crossfade which is currently active The crossfade can then be restarted by pressing the PROGRAM GO button again The PROGRAM GO button is normally illuminated green in Run Mode When a crossfade is paused it flashes green While a crossfade is in progress it blinks from green to yel
83. ment Effects available on the JesterTL for fixtures with Pan amp Tilt The Movement Effect is selected using the wheels when the appropriate POSITION wheel group is selected 73 412 00 Issue 3 0 79 of 85 JesterTL Operating Manual Glossary Trigger What causes a memory to be output either a GO button push or automatically after completion of the previous memory s Dwell Time Update Upgrade The fixture library and the software on the desk may be updated from time to time New versions are published on the Zero 88 website Be sure to check regularly for updates USB Universal Serial Bus A standard for the transfer and storage of information The JesterTL has a USB port mounted on the front panel to allow storage of show files and fixture profile information A USB keyboard can also be connected to speed up entering names and numbers USITT United States Institute for Theatre Technology The originators of the DMX protocol which is now published as an ANSI standard Virtual Channel A channel e g brightness which is defined in a fixture profile even though it doesn t exist on the actual fixture itself The channel can be used to govern the maximum level of other linked channels e g Red Green Blue VGA Video Graphics Array The monitor output on the back of the JesterTL is VGA see Displays Setup in Super User for further details Wheel There are three control wheels on the desk which are used to adj
84. n Command Line The command line is used to control dimmer channel levels by entering commands on the Numeric Keypad The command line is shown on the Main LCD and on the monitor screens Contrast The difference between the dark areas and the light areas on the LCDs This can be customised in Setup Copy In PROGRAM mode a chase or a scene can be copied by first loading it using the EDIT button and then saving it elsewhere using the PROGRAM button Crossfade A transition between one scene and another over a pre defined time Cue A cue is another name for a memory Cue Stack See Playback Cursor The arrow keys on the front panel of the JesterTL are cursor buttons They allow you to navigate around the Main LCD and monitor and to adjust things Curve See Law 66 of 85 73 412 00 Issue 3 0 Glossary JesterTL Operating Manual DBO See Blackout Decimal Point Part of the Numeric Keypad this button is used to enter Insert point memory numbers Delay See Dwell Time Demux A device which splits a DMX signal into analogue control signals for use with older generation dimmers See also Analogue Desk A commonly used name for the lighting control equipment Also sometimes known as board or console Dimmer A device which takes a control signal and turns it into a dimmed mains voltage for controlling the brightness of a standard filament lamp The brightness control channel on a moving light
85. n Key Overwriting a Programmed Scene 1 Set up the desk for programming as described above 2 Use the up or down cursor buttons to select a programmed memory 3 Press EDIT to output the selected memory if required The LED in the EDIT button will come on and the scene will be output 4 Use the command line and fixture controls to set the required look Channel levels are displayed at the bottom of the monitor output 5 To save the edits back to the original memory press the EDIT button again The outputs remain unaltered Overwriting a Programmed Submaster 1 Set up the desk for programming as described above 2 Press SUBMASTERS and use the Multi Function Keys to select the submaster you wish to overwrite On the JesterTLXtra you can also press the submaster flash button 3 Press EDIT to output the selected submaster if required The LED in the EDIT button will come on 4 Use the command line and fixture controls to set the required look Channel levels are displayed at the bottom of the monitor output 5 To save the edits back to the original submaster press the EDIT button again The outputs remain unaltered Reusing Scene data It is possible to save the edited scene to a different location Repeat steps 1 4 above then select the new location using e Memory cursor buttons Submaster SUBMASTERS then a Multi Function Key or use the flash buttons on the JesterTL Xtra e Palette COLOUR BEAMSHAPE or POSITI
86. n Key for too long or you may tag or untag the fixture see description of Tagging Untagging later on The LCD above the wheels can only show the output values for one fixture at a time This fixture is called the primary fixture lt is indicated by the LED in it s selection button flashing when FIXTURES is selected Other selected fixtures are indicated by the LED in their selection buttons not flashing Primary Fixtures The Primary Fixture is the fixture whose details are shown on the wheels It is the last selected fixture in a selection order eg if you press Fixture 1 Fixture 3 Fixture 5 Fixture 5 is the Primary Fixture Fan Modes When multiple fixtures are selected and a wheel is moved there are several options for how the change is applied to the fixtures For Brightness Colour and Beamshape the change is applied as an Absolute change i e the new value for the primary fixture is applied to all selected fixtures For Position the change is applied as a Relative change i e the change is applied separately to the current value for each of the selected fixtures The current edit mode is indicated on the left hand side of the LCD above the wheels ABS for absolute and REL for relative If SHIFT is held down then a Shifted Wheel Edit Mode is used The type of Shifted Wheel Edit Mode selected is indicated on the left hand side of the LCD above the wheels ABS Absolute REL Relative FANF Fan First the lowest num
87. n see the version number of the USB Host CoProcessor by selecting UCB Host and pressing ENTER If the JesterTL software contains an updated version of this firmware then an Upgrade button will appear Further instructions will be given in the software release notes if it is necessary to perform this update Select lt OK gt and press ENTER to return to the Setup menu Help Language The Help Language menu allows different languages to be selected for the Online Help Use the cursor buttons to select Help Language and press ENTER Now press ENTER and use the up or down cursor buttons to select the required language English Deutsch Francais or Nederlands Other languages may be added in future software updates Once the option you wish is showing press ENTER then move to OK and press ENTER again to return to the Setup menu This menu is also used to update the Online Help file as part of a software update see the Software Update Instructions document for further details Test Mode This option is provided primarily for factory and dealer servicing only It allows the hardware of the JesterTL to be tested in isolation from setup options or programming in the show data which can be useful in diagnosing some problems e Pressing a button will display it s name on the Main LCD optionally toggle nearby LEDs and optionally display the level of a nearby fader e The 7 segment displays will show a count pattern Wh
88. nal is attached to the desk the JesterTL re transmits any unpatched channels from the DMX input to the DMX output So in order to test or use the recorded DMX Snapshot the DMX Input should be removed or disabled When a memory or submaster is recorded with a DMX input present and Snapshot mode enabled the memory or submaster will store all 512 channels including unpatched channels The memory or submaster will show a to indicate the additional data has been stored This will then act as a backup memory or submaster allowing you to replicate the scene at any required time DMX Input is not recorded into palettes 20 of 85 73 412 00 Issue 3 0 Run Mode JesterTL Operating Manual Run Mode Introduction Run Mode on the desk is used to replay the recorded memories submasters and palettes The programmed memories are stored in a stack and can be replayed one at a time in ascending numerical order This allows the complete show to be replayed in sequence simply by pressing the PROGRAM GO button The cursor buttons can also be used to select a particular memory which will then be output on pressing the PROGRAM GO button The Main LCD shows the current and next memory to be output which are colour coded Geen and Yellow on the monitor The fade dwell times chase speed and attack can be adjusted using the various front panel controls The brightness output levels are determined by the programmed levels in the memory the
89. nd line Control is returned to the command line when a new command is entered which affects the dimmer channel level e Preset Mode The DMX Input can control up to the first 48 dimmer channel levels e Program Mode The DMX Input can control up to the first 48 dimmer channel levels Memories and submasters are not recorded with additional LTP channels grabbed from the DMX input to avoid wasting storage space 73 412 00 Issue 3 0 41 of 85 JesterTL Operating Manual DMX Input e Run Mode The top row of faders can control up to the first 24 dimmer channel levels The bottom row of faders control submasters In this mode the DMXin indication on the monitor will be replaced with WingNN where NN is the Wing Width Subs Only In this mode the first 24 levels from the DMX Input are used to control submasters in Run Mode In Program Mode Memories and submasters are not recorded with additional LTP channels grabbed from the DMX input to avoid wasting storage space In this mode the DMXin indication on the monitor will be replaced with SMWing Wing modes Chans Subs amp Subs Only Channel levels received from the wing will be treated simply as fader positions the JesterTL does not attempt to detect flash button presses from the wing Thus the flash buttons on the wing can not be used for soloing or submaster selection For these functions press SUBMASTEHRS and use the Multi Function Keys or submaster flash buttons on
90. nel will now be set to that value until another memory submaster or palette is triggered to adjust the parameter to another value or you take direct control with a wheel or the HOME button Therefore on raising a submaster the parameter is triggered and on lowering the submaster the parameter remains at its value until another trigger is detected Moving light parameters are triggered when a submaster reaches 5 and when a memory GO trigger is received Palettes and live wheel interaction are instantaneous behaviours 73 412 00 Issue 3 0 35 of 85 JesterTL Operating Manual Palettes Palettes When programming with moving lights it is often preferable to program Palettes as building blocks for your show A Palette is a small memory which contains information about how to create a particular aspect of the show for example the colour Red or the position Downstage Centre On the JesterTL there are 30 each of Colour Beamshape and Position palettes stored on the Multi Function Keys These are divided into 3 pages of 10 enabling you to quickly access any of the programmed palettes used in creating your show Programming Palettes To program a Palette select the palette required by pressing the attribute button Colour Beamshape Position and then press the Multi Function Key required The Multi Function Keys function as palettes after pressing an attribute button and the page indicator will indicate the current page
91. ng Manual Program Mode Other Program Mode Features Naming Memories Submasters Palettes Groups amp Macros Memories Submasters Palettes Groups amp Macros can all be named To add a name first select the item required then move to the Name field indicated as gt on the Main LCD and press ENTER The JesterTL enters Name Mode When naming items the Multi Function Keys become letter entry keys using multiple presses to select between groups of letters You can also use the cursor up or down buttons to alter the letter of the selected character and the cursor left and right buttons to select different characters To enter a capital letter press SHIFT with the button required When you have finished entering the name press ENTER to confirm A USB keyboard can also be connected to speed up entering names and numbers Note that due to internal resource limitations the USB Keyboard will not operate when MIDI is enabled or when in the Setup menus which require access to a USB Memory Stick e g Load Save Inserting Memories An insert memory is a memory that resides between two whole numbered memories and is ideal for situations where an additional memory is required for example if an extra scene is added to the show 1 Use the up or down cursor buttons to select the required memory if you wish to insert 3 5 select memory 3 2 Press the INSERT button 3 Use the up or down cursor buttons to navigate to the requ
92. nnel tagging and untagging If the Record Options Brightness setting is set to Channel then dimmer channels can be tagged or untagged for recording Changing a channels level using the command line tags that channel To untag channels use the CLEAR syntax e g 101 THRU 112 CLEAR 30 of 85 73 412 00 Issue 3 0 Macros JesterTL Operating Manual Groups Groups are used to quickly select commonly used sets of channels for example colour washes or cyc lights Programming a Group To program a group you must be in Program Mode 1 First select the channels you want to create a group of using Command Syntax 2 Next type GROUP followed by the group number into the start of the command line e g GROUP 5 and press the PROGRAM button 3 The current channel selection will then be stored in that group for later use Naming a Group 1 To name a group type in GROUP followed by the group number at the start of the command line 2 Then press the left or right cursor to select the name field and press ENTER to edit the name using the Multi Function Keys 3 Press ENTER when done Using a Group Groups are selected in Preset Program or Run Mode and entered into the command line in the same way as individual channels would be the only difference is that groups rather than individual channels are specified E g GROUP 1 80 ENTER GROUP 2 AND GROUP 3 Q 40 ENTER GROUP 5 EXCEPT GROUP 2 Group 0
93. o TUL jest OPERATING MANUAL e __ TUXTRA Including jest b EYE j D AA i i A ky zaro 0 If a portable or temporary three phase mains supply is used to power this desk we recommend that the desk mains plug is removed before connecting or disconnecting the supply Serious damage will occur if the desk is connected across two phases This equipment is designed for use as a lighting control desk only and is unsuitable for any other purpose It should only be used by or under the supervision of an appropriately qualified or trained person Zero 88 reserves the right to make changes to the equipment described in this manual without prior notice E 8 OE Federal Communications Commission This equipment has been tested and found to comply with the limits for a Class A digital device pursuant to part 15 of the FCC rules These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instruction manual may cause harmful interference to radio communications Operation of this equipment in a residential area is likely to cause unacceptable interference in which case the user will be required to correct the interference at the operators expense Issue 3 0 December 2009 Manual Stock
94. o Phantom Jester JOH The file extension that the JesterTL uses for Online Help files installed as part of a software upgrade common to the JesterML desks The format of the data is not published and the data is not compatible with any standard PC applications 73 412 00 Issue 3 0 71 of 85 JesterTL Operating Manual Glossary JOS The file extension that the JesterTL uses for software upgrade files common to the JesterML desks The format of the data is not published and the data is not compatible with any standard PC applications Key Another name for a Button Latch When the submaster flash buttons are set to Latch mode one press will fade them up to 100 in the Fade Up time and a second press will fade them down to 0 in the Fade Down time Law The curve of the dimmer which is normally set on the dimmer itself The JesterTL does not allow you to control the fade law LCD Liquid Crystal Display the JesterTL has four of these the JesterTL Xtra has six The area above the PROGRAM GO button is the Main LCD and displays basic cue information The area above the wheels is the Wheel LCD and displays the names and values of the items being adjusted by the wheels The areas above the Multi Function Keys describe the function of the corresponding button The areas above the Submasters on the JesterTL Xtra display the names and numbers of each submaster LED Light Emitting Diode A small electronic component wh
95. o change it To set MIDI to receive on all channels select the channel using the cursor buttons hold down SHIFT and press ENTER and lt gt will be displayed as the MIDI channel number Note This sets the MIDI note 0 127 middle C is note 60 that corresponds to the first dimmer channel submaster on the desk Select this option using the cursor buttons press ENTER to change it To set MIDI to map octaves which have 12 notes since they include both the black and white notes on a piano keyboard to presets submasters select the note using the cursor buttons hold down SHIFT and press ENTER and lt gt will be displayed as the MIDI note number MSC Device ID This sets the Device ID 0 111 that the desk listens to for MIDI Show Control MSC commands Select this option using the cursor buttons press ENTER to change it Press ENTER when done For further information on what each parameter does see the MIDI section of this manual page 60 Select OK and press ENTER to return to the Setup menu DMX Input Setup There are three options for the behaviour of the DMX Input Snapshot default Chans Subs and Subs Only When Chans Subs mode is set a Wing Width must also be given so that the JesterTL knows where the split is between the top and bottom banks of faders on the desk wing connected to the DMX Input See the section on DMX Input for further information on each mode page 41 Set Date Time You can set the Date am
96. o pause the crossfade press and hold the SHIFT button and press the PROGRAM GO button The PROGRAM GO button will flash green and the outputs remain static 5 To restart the crossfade press the PROGRAM GO button again The crossfade continues with the PROGRAM GO button blinking from green to yellow When the crossfade is complete the PROGRAM GO button will illuminate green Dwell Times While the desk is waiting in a Dwell Time e The PROGRAM GO button will blink from green to red if the trigger on the next memory is Auto e The Dwell Time can be paused in the same way that a crossfade can be paused by holding down SHIFT and pressing the PROGRAM GO button The PROGRAM GO button will flash green to indicate that the stack is paused Press the PROGRAM GO button to un pause the dwell time e You can trigger the next memory manually at any time by pressing the PROGRAM GO button Any remaining Dwell Time is ignored e Selecting another memory with the cursor keys will abort the Dwell Time and the next memory will not be automatically triggered Normal behaviour is resumed when the PROGRAM GO button is pushed Note that when Memory Zero is the current memory the desk will ignore an auto trigger on the next memory This is because Memory Zero is designed as a known safe starting state for the show NOTES Selecting Memories Only programmed memories are selectable Any unprogrammed memories are ignored 24 of 85 73
97. o the memory number in the Main LCD to indicate that the memory is now unprogrammed Deleting a Scene Submaster 1 Press SUBMASTERS and use the Multi Function Keys to select the submaster you wish to clear On the JesterTL Xtra can also press the submaster flash button to select it 2 Hold the CLEAR button for 1 second The Submaster will be cleared and the asterix will appear next to the submaster number in the Main LCD to indicate that the submaster is now unprogrammed 16 of 85 73 412 00 Issue 3 0 Program Mode JesterTL Operating Manual Chases Programming a New Chase 1 Set up the desk for programming as described above 2 Select an unprogrammed item using e Memory cursor buttons Submaster SUBMASTERS then Multi Function Keys or submaster flash buttons 3 Use the command line and fixture controls to set the required output levels for the step The output will appear live 4 Press the PROGRAM GO button The output levels are stored as the first step of the chase At this stage you have stored a normal scene memory You will now have to reselect the memory the submaster will stay selected Use the up or down cursor buttons to select the memory again 5 Use the command line and fixture controls to set the required output levels for the next step The output will appear live 6 Press the PROGRAM GO button to save the current output levels The first time you do this the Main LCD will ask you if
98. osition channels and can therefore be stored into Memories Submasters and Palettes and recalled as normal A movement effect is tagged as one item it is not possible to individually tag or untag individual movement effect control parameters More complex moving light effects can be achieved by programming chases using particular channels of a moving light for example a rainbow can be achieved by programming multiple colour steps 38 of 85 73 412 00 Issue 3 0 Tagging amp Untagging JesterTL Operating Manual Tagging amp Untagging When the desk is operating in Partial Mode the default Mode which can be changed in Setup Record Options if required parameters must be tagged to be recorded Tagging is particularly important when using submasters to ensure that only the desired fixtures change when using that submaster If all parameters are programmed into all submasters mixing submasters becomes confusing and difficult to control Tagging is also important when overlaying palettes on each other to build up looks For example some palettes may contain commonly used gobo wheels and other palettes may contain commonly used gobo rotation speeds Because both of these control parameters would normally be in the Beamshape attribute you need to ensure that only the desired parameters are tagged when each palette is recorded Untagged parameters are not recorded Tagging is different to fixture selection and it is impo
99. p Time on the JesterTL by using the Set Date Time option in Setup Use the cursor buttons to select Set Date Time then press ENTER You can now cycle through the date and time and use the up down cursor buttons to alter the values as required Select lt OK gt and press ENTER to return to the Setup menu There are no real time triggers built into the JesterTL and this time is only used for the system clock visible in the bottom right of the monitor output 56 of 85 73 412 00 Issue 3 0 Setup Mode JesterTL Operating Manual Displays setup In the Displays Setup menu you can configure the brightness and contrast of the LCDs Use the cursor buttons to navigate to the required menu option and press ENTER to adjust it The default settings can be restored by pressing CLEAR If the LCD Backlight or Contrast have been set to unreadable values you will need to connect a monitor to be able to navigate to this menu and set readable values This menu also shows details about the monitor output If the Monitor Output firmware is V3 or later then it is possible to change the monitor output resolution from the default of 640 x 400 x 70Hz to an alternative setting of 640 x 480 x 60Hz which may improve compatibility with some monitors Note that the Monitor Output firmware is factory loaded and cannot be upgraded in the field USB Host The JesterTL uses a CoProcessor to provide the USB Host functionality required for USB Storage You ca
100. rtant to understand the distinctions between the two e Tagging is indicated by the parameter or fixture name being displayed in inverse graphics on the LCDs and shows what will be recorded e Fixture selection is indicated by the LEDs in the Multi Function Keys being lit or flashing and shows what will be adjusted with the wheels home button or palettes The current fixture selection has no bearing on what will be recorded Tagging amp Untagging by Parameter Moving a fixture wheel or applying a palette will TAG the parameter for programming To UNTAG a parameter from programming hold down the TAG UNTAG button and move the wheel The Wheel LCD will swap from inverse graphics blue text on white background to normal graphics white text on a blue background to indicate that the parameter is untagged Tagging amp Untagging by Attribute Attributes can be tagged amp untagged together by holding TAG UNTAG and pressing COLOUR BEAMSHAPE or POSITION This will untag all of the parameters for the attribute you pressed Tagging amp Untagging By Fixture Fixtures can be tagged amp untagged by holding down the fixture s Multi Function Key when FIXTURES is selected until the LCD above the Multi Function Key indicates that the tag state for the fixture has changed In a similar way as multiple fixture selection multiple fixtures can be tagged and untagged by holding down the first fixture button and then holding down the last fixture
101. set using the Multi Function Keys when SPECIAL is pressed It determines when the memory triggers There are 2 options Go or Auto When the Trigger is set to Go the GO button must be pushed to trigger the memory When the Trigger is set to Auto the memory will be automatically triggered after the completion of the Dwell Time on the previous memory Setting up the Desk for Programming 1 If the desk is in RUN Mode press the MODE button to switch to PROGRAM Mode If the desk is in any other mode press and hold the MODE button for 1 second to enter PROGRAM Mode The red LEDs next to the MODE button indicate the current mode 2 Set the GRAND MASTER to full and ensure that blackout is not active LED in the BLACKOUT button is off Selecting a Memory Number The Main LCD shows the selected memory number Mem gt This is replicated on the monitor by the selection having a yellow bar An unprogrammed memory has an asterix after the memory number An unprogrammed memory is always a scene memory but can be converted to a chase easily The up or down cursor buttons are used to select the required memory number to program Alternatively with the lt Mem gt field selected press ENTER then type in the required memory number using the number keys then press ENTER to select the memory you require 73 412 00 Issue 3 0 13 of 85 JesterTL Operating Manual Program Mode Scenes Programming a New Scene Memory 1
102. t mode or control Submasters These channels are subject to fader levels grand master blackout and fade times 2 Channels which are patched to the Fixtures are ignored it is recommended that when using as a backup console that no fixtures are patched 3 All other channels are recorded and replayed as LTP Latest Takes Precedence These channels snap onto the outputs and are not subject to fader levels grand master blackout and fade times 4 Recorded DMX input in memories and submasters is only replayed when the DMX Input signal is removed When a DMX input signal is attached to the desk the JesterTL re transmits any unpatched channels from the DMX input to the DMX output So in order to test or use the recorded DMX Snapshot the DMX Input should be removed or disabled 5 Only the first address specified in the DMX Patch is used to extract a brightness level for the channel Duplicate addresses are ignored for the DMX Input In this mode a wing width must be set which defines the split between the top row of faders and the bottom row of faders The first width levels from the DMX Input are the top row and the next width levels from the DMX Input are the bottom row The function of the top and bottom row faders is dependant on the desk mode Where the DMX Input is controlling some of the dimmer channel levels control is grabbed from the command line when the DMX Input level picks up the current level from the comma
103. te a macro type in MACRO followed by the macro number at the start of the command line 4 Then press and hold the CLEAR key to delete the selected macro To clear all macros use the Clear Palettes gt menu in Setup 32 of 85 73 412 00 Issue 3 0 Fixture Control JesterTL Operating Manual Fixture Control Introduction The JesterTL provides 30 buttons 3 pages of 10 which can be assigned to control intelligent fixtures moving lights As each type of fixture has a different DMX channel allocation the desk needs be told which sort of fixture it is controlling on each button together with it s DMX address We call this description of a fixture its profile Setting up the fixtures is done in Setup and is covered in on page 46 in the Setup chapter Using Fixtures The JesterTL divides its fixture channels into 4 groups Brightness Colour Beamshape and Position These 4 attribute groups can be selected by pressing the relevant button on the front panel Brightness is associated with the Fixture button First you must select the fixtures required using the Multi Function Keys then adjust the brightness using the middle wheel Not all fixtures have a brightness dimmer channel so pressing HOME is often a good way to start to get the selected fixtures to open their shutters etc The HOME key can be thought of as a get out of jail card press it at any time to return the selected fixtures to a safe known point
104. ter fader A dipless crossfade will occur When the Memory Master fader is down then Down Live will be highlighted on the Main LCD 4 Press the PROGRAM GO button and the Main LCD will change to indicate Up Live Down Stored with Down Stored highlighted 5 You can then repeat these operations to set up new scenes and crossfade to them the operation runs clockwise around the front panel of the desk A MASTER STORE ABA gt Manual and Timed Crossfades Crossfading between the live scene and the stored scene is achieved by moving the Memory Master fader If the fade time set when SPECIAL is selected is set to Snap the crossfade time is determined by the speed at which the fader is moved You have direct control over the speed of the crossfade The crosstade time can be changed from 0 1 seconds and 5 minutes using the middle wheel when SPECIAL is selected NOTES Stored Scene Any stored scene being output in PRESET Mode will be removed from the outputs if the desk is changed to PROGRAM RUN or SETUP Modes 73 412 00 Issue 3 0 9 of 85 JesterTL Operating Manual Program Mode Introduction Program Mode on the desk is used to select and create new memories or submasters and enter moving light data into Palettes Groups and Macros are also created in Program Mode Once an item has been created it can also be modified within Program Mode and the contents re stored Memories A memory is a scene or chase which is pl
105. ter the update is complete you can remove the memory stick and the desk will load the new software Always read the release notes accompanying a release to familiarise yourself with the new features and to be aware of any special instructions related to the new version Zero 88 consoles have a long history of user inspired development If you have a suggestion for a feature which is not currently included in the JesterTL or any of our other products visit the Zero 88 Support Centre follow the link to our forums and make a suggestion Membership is free and information about software updates will be posted online when they become available 62 of 85 73 412 00 Issue 3 0 Other Features JesterTL Operating Manual Phantom Jester Available for download from the Support Centre is a PC application known as Phantom Jester This application allows you to emulate the desk behaviour on any standard Windows PC Show files can be loaded in and altered as required offline 7 3 Front Panel BH 3 Soe GSES zerodd Monitor Jia x u Pa M ai STATT QOD Fixtu 1 MAC 566 Mode 4 Dimmer Color 1 Color 2 shutter Goboicb G1 lt lt gt gt Gobo2 Focus m a e 35 a z a a Speed Pan ilt P T Spd Effect Size X Size V Offset a 128 6 1 a a None a a 07 Current Next Fade Up Fade Da Ilgsga Preview 01 02 03 G4 05 G6 G7 O08 O09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Fix
106. times are stored for palettes If the memory or submaster is a chase the output levels are saved into the current step and the chase modifiers are stored for the entire chase The Program button is also used to record palettes groups and macros EDIT This button loads the currently selected item onto the outputs for editing If it is a chase then the chase is run When EDIT is active the LED in the button is lit To save changes back to the original location simply press the button again and the LED will go out To save changes to a new location first select that location using e Memory cursor buttons Submaster SUBMASTERS then a Multi Function Key or use the flash buttons on the JesterTL Xtra e Palette COLOUR BEAMSHAPE or POSITION then a Multi Function Key then press PROGRAM GO to store to the new location Again the LED will go out as the desk is no longer in edit mode This provides a Copy function The EDIT button also works in RUN Mode so that quick edits can be made to the selected memory submaster with the desk returning automatically to RUN Mode once the edit is complete 12 of 85 73 412 00 Issue 3 0 Program Mode JesterTL Operating Manual FADE TIME Fade times for memories and submasters are set using the wheels when SPECIAL is pressed Palettes cannot be recorded with fade times DWELL TIME The Dwell Time for a memory is set using the wheels when SPECIAL is pressed TRIGGER The Trigger for a memory is
107. ting a Palette 1 To delete a macro select the Palette using the Multi Function Keys 2 Then press and hold the CLEAR key to delete the selected Palette To clear all palettes use the Clear Palettes gt menu in Setup 73 412 00 Issue 3 0 37 of 85 JesterTL Operating Manual Effects Effects Moving Lights on the JesterTL have access to a powerful effects generator based on the Pan Tilt of a fixture The effects generator is found after the Position channels of the fixture Press the POSITION button multiple times to cycle the wheels to the effects parameters There are 6 parameters for effects and they are explained below Effect Can be Ellipse Quad Triangle or Figure 8 Size X The horizontal movement element of the effect specifies the amount of the channel to use 0 100926 Size Y The vertical movement element of the effect specifies the amount of the channel to use 0 100926 Speed How fast the effect runs Offset Where in time in the effect the selected fixture starts 0 100906 Rotation Allows you to rotate an effect 0 360 To start a basic effect set the Size X and Size Y to around 2095 set the Speed to around 1596 and select an effect Note that some effects do not work particularly well when a moving head is pointing at its home position 50 50 Pan Tilt so it might be best to set the position first using Pan Tilt before selecting the effect required These effects can be treated as normal p
108. tly move to these values and all parameters will be tagged for programming To home just the parameters of a given attribute for the selected fixtures press HOME while holding down the required attribute button Fixtures for brightness Colour Beamshape or Position Fade Times with Moving Lights When a moving light is programmed into a Memory or a Submaster each of the attribute types Colour Beamshape amp Position can take either the Fade Up time Fade Down time or Snap These are set up under SPECIAL on the Multi Function Keys Select SPECIAL then adjust the Fade Up Down times as required Then select the Multi Function Key for Colour Beamshape or Position and the text above it will display Fade U Fade D or Snap Pressing the Multi Function Key multiple times will cycle through the available options Once the required option is selected the Memory or Submaster can be programmed or edited as normal In Run Mode the fade time settings are adjusted for the memory stack and all submasters unless SHIFT is held when the setting change is applied only to the selected memory submaster LTP Moving light parameters are treated on the desk using a Latest Takes Precedence LTP philosophy This means that when you play back a memory submaster or palette which contains information for a moving light channel or you take direct control with a wheel or the HOME button it will change the parameters to their required values This chan
109. tored 8 of 85 73 412 00 Issue 3 0 Preset Mode JesterTL Operating Manual Setting up 1 If the desk is not already in PRESET Mode press and hold the MODE button for 1 second The PRESET LED next to the MODE button will come on and the PROGRAM GO button will change to yellow 2 Set the MEMORY MASTER and GRAND MASTER to full Press SPECIAL and set the fade time to Snap using the middle wheel 3 Ensure that the Main LCD indicates UMMA Down Stored press the PROGRAM GO button to toggle this Since the Memory Master fader is up then Up Live will be highlighted 4 The command line is now controlling the live scene Set up the first scene using the command line syntax see the section on Command Line Syntax page 30 for further details 5 To store the scene press the PROGRAM GO button which in preset mode is coloured yellow to indicate its function as STORE The live scene is now copied to the stored scene and the Main LCD will change to indicate Down Live M3 Since the Memory Master fader is still up then Up Stored will be highlighted Operation 1 Atthis stage the command line is now controlling the stored scene 2 Set up the next scene using the command line syntax Note that the stored scene at this point is identical to the live scene so any channels which need to be turned off will need command line syntax to be entered to do this 3 To crossfade from the live scene to the stored scene lower the Memory Mas
110. tures jot 02 G3 04 O5 11 12 13 14 15 21 22 23 24 25 FR iE a6 07 08 09 10 16 17 18 19 20 26 27 28 29 30 L For hel ress Shif t Left Right 73 412 00 Issue 3 0 63 of 85 JesterTL Operating Manual Glossary Glossary A to Z of the JesterTL Address A DMX channel number from 1 512 Addresses or more strictly Start Addresses on fixtures and dimmers are set using buttons or switches on the device itself Analogue A control standard which existed before the invention of DMX 10V control signals provide the dimmer with level information DMX can be converted to Analogue via the use of a Demux such as the Demux 24 by Zero 88 And Button Part of the Numeric Keypad this button is used to include dimmer channels or groups in selection At Button 2 Part of the Numeric Keypad this button is used to specify a level for the selected dimmer channels is a shortcut for 100 This button is also used when patching dimmer channels to specify a start address for the selection Attack The fade profile of a chase This can be set to snap fade or combinations of the two set when CHASES is selected Attribute A group of fixture parameters These are Brightness on the FIXTURES button Colour Beamshape and Position Audio In See Sound2Light Auto Trigger A memory with an auto trigger is output automatically after completion of the previous memory s Dwell Time Auto Reverse See Bounce
111. u will be returned to the main Setup menu Updating the Fixture Library The JesterTL has a comprehensive built in library of over 1900 different fixture types from 140 manufacturers This library is regularly added to and updates are freely available from the Zero 88 website To see which version of the library is installed on the desk select Update Fixture Lib and press ENTER The version number of the library will be displayed on the Main LCD If no library is installed this may happen if a previous update failed for some reason then V will be displayed This error will also trigger an error message on power up If you wish to update the library with a newer version from the Zero 88 website then download the file and unzip it to the root directory on a USB Memory Stick The USB Memory Stick must contain the IFT file in the root directory the JesterTL is not able to unzip a ZIP file itself nor navigate subdirectories Plug the USB Memory Stick into the desk then use the cursor buttons to select Update Library and press ENTER Now choose the correct IFT file using the up and down cursor buttons With OK selected press ENTER and the new version of the fixture library will be 54 of 85 73 412 00 Issue 3 0 Setup Mode JesterTL Operating Manual installed on the desk Once complete press ENTER and you will be returned to the previous menu and the new library version will be displayed The JesterTL also stores User
112. ust fixture parameters chase speeds and fade times The name and value of the item being controlled by a wheel is shown on the LCD above the wheels Wing An external desk e g Jester12 24 connected to the JesterTL s DMX Input used to control submasters www zero88 com The address of the Zero88 website and support forum X fade Another name for Crossfade A smooth fade from one scene to another with pre defined up and down fade times XLR The connector range used for the DMX512 A input DMX512 A output and Power connectors on the back of the JesterTL There are various different XLR connectors available primarily 80 of 85 73 412 00 Issue 3 0 Glossary JesterTL Operating Manual e 3 pin used for Audio and some DMX devices e 4 pin used for power and colour scrollers Note that you should never connect a device with a 4 pin XLR to any other device unless they were built to be used together Different manufacturers use different voltages on these pins and misuse could result in damage to one or both devices e 5 pin used for most DMX512 A devices Yellow The colour of the PROGRAM GO button when the desk is in PRESET mode Zero 88 The manufacturer of the JesterTL 73 412 00 Issue 3 0 81 of 85 JesterTL Operating Manual Technical Specification Technical Specification This section of the manual lists all the various inputs outputs and connections to the desk Power Supply
113. w Control MSC You can disable all MIDI control completely by setting MIDI to Disabled in Setup This is the default value so if MIDI does not function check that it is Enabled first Note that due to internal resource limitations a USB Keyboard cannot be used when MIDI is enabled MIDI Notes Getting Started Before using MIDI you must first activate it in Setup To do this press and hold SHIFT and MODE then navigate to the MIDI Setup option and press ENTER then toggle the Disabled to read Enabled Once MIDI is activated plug in a MIDI cable from a MIDI instrument to the MIDI IN socket and set the JesterTL to Preset mode Any note played on the MIDI instrument will turn a channel on If this doesn t work go into Setup and perform a desk reset to clear all settings to default then re activate MIDI MIDI Notes Transmit and Receive Channels MIDI instruments send a stream of Note On and Note Off messages from their OUT port using Transmit channels numbered 1 to 16 By setting the Receive channel on the JesterTL only the Note messages that are wanted will be received Alternatively the Receive channel may be set to all channels lt gt so that any MIDI Note information transmitted will be received MIDI Notes Note Numbers MIDI assigns Note Numbers to musical notes Middle C is note 60 By default octaves are mapped to the 12 dimmer channels submasters there are 12 notes in a MIDI oct
114. y button on the front panel of the desk Use the cursor buttons to select Remote Input and press ENTER Now press ENTER and the button you want the remote input to trigger The default is Program Go Once you ve set the input as you require use the cursor buttons to select OK and press ENTER To disable remote input press SHIFT and ENTER with the button field selected The display will read Disabled Sound Input Setup allows you to enable or disable the Sound2Lite input on the back of the desk Use the cursor buttons to select Sound Input and press ENTER Now press ENTER and use the up or down cursor buttons to toggle between Enabled and Disabled Once the option you wish is showing press ENTER then move to OK and press ENTER again 73 412 00 Issue 3 0 55 of 85 JesterTL Operating Manual Setup Mode MIDI Setup The MIDI input can be configured in Setup Select the MIDI Setup menu option and press ENTER The Main LCD Monitor display four settings Enabled Disabled This option specifies whether the MIDI input is enabled Select this option using the cursor buttons press ENTER and use the up amp down cursor buttons to enable or disable MIDI Press ENTER when done Note that due to internal resource limitations a USB Keyboard cannot be used when MIDI is enabled Chan This selects the MIDI channel 1 16 that the desk listens to for MIDI Notes Select this option using the cursor buttons press ENTER t
115. you wish to overwrite the existing memory convert the memory to a chase or cancel the operation Use the cursor buttons to select the Make Chase option and press ENTER The current outputs will be stored as step 2 and the desk will increment to show step 3 as the next available step 7 Repeat points 5 and 6 until all steps in the Chase have been programmed 8 Press the left cursor button to move away from the Step field and back to the memory submaster number 9 Press EDIT and the chase will start to run sequentially Ensure CHASES is selected and adjust the speed by using the middle wheel If required you can also adjust the following using the Multi Function Keys e Direction Forwards Backwards Bounce or Random e Brightness Attack Snap Ramp Down Ramp Up or CrossFade e Colour Beam Position Attack Snap or Fade NOTES Tagging and Chases All steps of a chase must have the same Tag states when programming in Partial Mode To ensure this the tags from the most recently programmed step regardless of it s position in the chase are used for the entire chase The JesterTL automatically clears the tag states after programming a scene memory When Make Chase is selected the JesterTL merges the tag states from the scene Step 1 with the new tag states Step 2 The JesterTL does not automatically clear the tag states when you program subsequent steps 73 412 00 Issue 3 0 17 of 85 JesterTL Operati

Download Pdf Manuals

image

Related Search

Related Contents

T100 Series Service Manual - RJ Mann & Associates, Inc  定期点検マニュアル(ED3形)  Installation Manual Vencobelt 40 ALU  iOSインストールマニュアル - 東三河県庁のポータルサイト  Radio Shack ET-919 Cordless Telephone User Manual  取扱説明書 (1243KB)  Samsung AR09HSFNBWKN manual de utilizador  Manual SmartPacks - Therm-ic  tr-808-bass-drum-diy-project  Jenn-Air 209630 User's Manual  

Copyright © All rights reserved.
Failed to retrieve file