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DCS User Manual EN

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1. If you didn t registered on the DigitalCombatSimulator com earlier you will need to register on the master server Click on the REGISTER ACCOUNT button on the panel and fill all of the necessary fields your e mail desired password and your product key 239 DCS USER MANUAL DCS USER MANUAL After completing registration you can create own server or join another server as a client If you forget your password you can use the RESTORE PASSWORD function Server List Connection Type Connect by IP Player Status EE EE eg Server List Server Name NEW SERVER OPTIONS JOIN New Search TE DAAN JA TM DCS USER MANUAL d pm DCS USER MANUAL The Main Multiplayer Menu screen is composed of the Server List the Connection Type drop down menu the Connect By IP button the Refresh and New Search buttons and the four system buttons at the bottom of the menu to direct you to other windows Server List The Server List displays all available servers and takes up the majority of the screen The Server List is designed to show all detected Servers running the game over the Internet or a LAN Each row of the Server List represents a different server Each column in the Server List provides different information about each Server The columns include e Padlock symbol This column will be marked with a padlock symbol if the server is password protected e Server Name The name of t
2. SYSTEM CONTROLS GAMEPLAY AUDIO MISC SPECIAL Difficult PS eit VIEW OPTIONS NATO x IMPERIAL D ENGLISH X SIMULATION v USE THESE OPTIONS FOR ALL MISSIONS x canceL Difficulties These difficulty options are selected as radio buttons and when selected the stated option is enabled Difficulty options include e Game Flight Mode Game Flight Mode greatly reduces the complexity and challenge of flying an aircraft When not selected aircraft will use a more advanced flight model system that is more authentic but can be a challenge to first time fliers The Game Flight Mode however makes flying the aircraft much easier and care free e Game Avionics Mode We have also included gameplay mechanics for the avionics that make the game more accessible to the casual gamer With game avionics mode on target indicators are added to the display and shortcuts are available for targeting and weapons firing Note when flying a mission with Game Avionics mode on the Ka 50 Game control mode will be active With Game Avionics mode off the Ka 50 Sim control mode will be active ET DCS USER MANUAL pm DCS USER MANUAL e Radio Assists When enabled you will get audio alerts informing you of incoming missiles when you are within valid weapon use parameters and information on the location of enemy units e Tool Tips When in the cockpit you may hover your mouse over a control and a brief note indica
3. Spectator List Assignment Windows Chat Window Player Pool Window Andrey joined RED in Ka 50 Andrey RE liti Spectators D Coalition AIC Country Payload R issia Russia 53 Ground Attack Andrey Tester Back to Spectators 1 DISCONNECT BRIEFING F Disconnect from Server Mission Briefing The Join screen has the following elements Spectator List When a player first enters the Join screen they are not assigned a side or aircraft and are instead listed in the Spectator List When in this list they are effectively neutral and may view all players on the server However once the player has joined an aircraft they are automatically removed from the Spectator List At the bottom of the list is the Back to Spectators button press this button to return your pilot to the Spectator List Assignment Windows These two windows display all Red Coalition and Blue Coalition aircraft that are assigned to the mission and are capable of being flown by players set as Client in the mission editor Both windows have six columns that provide information about each aircraft listed e Onboard number assigned to the aircraft Goen DCS USER MANUAL pm DCS USER MANUAL e A C Aircraft type e Country Country that aircraft is assigned to e Group Name Name of aircraft group e Task Flight task e Player Player Name assigned to the aircraft Chat Window To text chat with other players on the same server you may pres
4. im FILE EDIT FLIGHT CAMPAIGN CUSTOMIZE MISSION GENERATOR MISC MISSION EDITOR FILE AIRPLANE GROUP CA al COUNTRY Russia NAME KEE nm nm D zz PU von ES oun Fer a0 v CALLSIGN 204 WB ET I LATE ACTIVATION OBJ age E taper Sage Geht Sp xl gt OF A Pes NAME W TYPE Turning point yor ALT or 2000 07 MSL Sie SPEED gt 500 Eog S el EY lt ER d EOT ADVANCED WAYPOINT ACTIONS X MAP Or k i Kobuleti Su 25T SEAD 2 miz 42 44 16 N 41 EW CW 125 1 500000 PAN SELECT 24 05 2012 22 37 pm DCS USER MANUAL MISSION EDITOR The Mission Editor ME of allows you to create stand alone missions campaign missions training missions and multiplayer missions The ME consists of the following primary elements 1 2 5 4 5 6 Interactive mapping system Unit placement tools Weather editor File management system Goal creation tool Trigger system tool Starting the Mission Editor Located on the Main Menu screen is the EDITOR button Place your mouse over the button and left click You will then be directed to the ME after a brief loading screen Mission Editor The Mission Editor Map and Navigation The ME is divided into four primary areas World Map This area of the screen forms the majority of the screen and displays the topographic map units routes and other mission elements EH DCS USER MANUAL pm DCS USER MANUAL e Mission and Map B
5. ACTIONS I D E E il 1 Attack Group New Vehicle Group 2 Search Then Engage In Zone 3 Flare Using USE AGAINST FIRED MISSILE Tabb ins EDIT DEL uP pown If the group task is changed after creation the automatic actions are automatically changed accordingly The group task actions can also be added manually using the Advanced Actions Panel The following group tasks generate automatic actions of the same type AWACS Refuleing CAS CAP Fighter Sweep SEAD and Anti ship In all cases other then AWACS and Refueling the automatic actions are in fact Enroute Tasks to ER DCS USER MANUAL pm DCS USER MANUAL search for then engage targets appropriate to the task Because these actions are automatic the properties of these actions are pre determined and cannot be edited Tasks As mentioned above the Tasks available for a group depend on the group type and the group task The following Tasks may be available depending on the group task e No Task e Attack Group e Attack Unit e Attack Map Object e Bombing e Bombing Runway e Orbit e FAC Assign Group e Refueling e Follow e Escort No Task Available for all group types and all mission tasks A No Task action does not set any action for the group to perform Attack Group Attack a specific enemy air ground or naval group as designated by the mission designer Applicable to Group type s fixed wing and helicopter grou
6. ANGLE li The IP window allows you to set the following options e COALITION Select coalition the navigation point will be available to e CALLSIGN Select the IP callsign ID of the point from the list of eight available choices e COMMENT Optional comments to be indicated on the Mission Editor map Below the comment field you can set the IP properties as specific to the navigation system of the aircraft These settings have no function in the Ka 50 e SCALE The scale mode of the waypoint e STEER The steering mode of the waypoint e VNAV The vertical navigation mode of the waypoint e VANGLE When VNAV is set to 3D the vertical angle computation mode e ANGLE When VNAV is set to 3D and VANGLE is set to ENTERED the vertical angle of the waypoint 206 DCS USER MANUAL pm DCS USER MANUAL Place Bullseye The Bullseye button opens the Bullseye window which is used to place a Bullseye point on the map Bullseye is a reference point used by friendly forces to communicate their position Each coalition is provided a single Bullseye point To move the position of the Bullseye on the map simply click and drag it to the desired location The Bullseye window allows you to select the coalition of the Bullseye to edit and indicates the current world coordinates of the selected Bullseye COALITION LONG LAT 207 DCS USER MANUAL pm DCS USER MANUAL Greate Area Trigger Zone Area trigger zones are
7. LINK At the right side there are a retractable News Panel that shows the latest news about ED games and events News can be thumbing by the two lt gt arrows in the upper right panel corner Along the bottom edge of the screen are the game icons These icon represents available and installed DCS modules You can read information on each module and select a background theme by clicking an icon Main Menu buttons include e INSTANT ACTION Allows you to quickly fly a pre built mission that bypasses the briefing screen When you click on this button a pop up screen will be displayed that allows you to select an aircraft and mission scenario to fly To exit es DCS USER MANUAL pm DCS USER MANUAL this screen without selecting a mission click on the yellow X in the top right corner e CREATE FAST MISSION Using the built in mission generator you can quickly create missions according to your specified parameters Missions can be created in either simple or advanced modes increased number of mission options e TRAINING An extensive set of training missions are provided to teach you to fly and operate the aircraft e MISSION Open a single mission Using the built in Mission Editor you can build your own missions or download them from the Internet You can access such missions from this screen e CAMPAIGN To select a campaign to fly or continue an existing one select this option Unlike Missions Campaigns are a series
8. WEAPONS Drop down menu to select the weapon types cleared to use for this action EXPEND The amount of payload cleared to expend in executing this action MAX ATTACK QTY The maximum number of attack runs cleared for this action GROUP ATTACK When checked the entire flight group will participate in the attack of the target By default each aircraft in a flight group is assigned one target DCS USER MANUAL DCS USER MANUAL Bombing Deliver air to ground ordnance onto the map coordinate as designated by the mission designer Applicable to Group Type s fixed wing and helicopter groups Group Task s Pinpoint Strike Ground Attack Runway Attack MISSION EDITOR a AIRPLANE GROUP COUNTRY USA NAME New Airplane Group d x TASK Ground Attack UNIT or DR TYPE PILOT SKILL z BORT SIT 124 a iL CALLSIGN a fi I HIDDEN ON MAP A RIIT WAYPNT or Ea TYPE Perform Task NAME Mame gt 1 LEI ALT lr 6562 fea MSL re 270 2 ETA CONDITION STOP CONDITION a EJ WEAPON 1 3 1 lron bombs ADD EDIT EXPEND Half D ADVANCED ACTIONS ATTACK QTY gt 1 GROUP ATTACK W E ADD ins JEDIT DEL uP Down New Mission miz 1 100000 PAN SELECT 16 12 2010 15 39 Unlike the Attack Map Object Task the Attack Coordinate Task will set the AI to attack the specific point on the map and not the closest map object in the vicinity In other words if you place the target p
9. 3 SWITCHED CONDITION The trigger will perform the set action s every time the trigger s condition is checked and evaluated as true and its previous state was false For example such a trigger can be used to show a text message whenever a particular unit enters a trigger zone The first time the unit enters the zone the trigger action will be activated because the previous check of the trigger conditions was evaluated as false unit was not in zone The trigger will not activate any longer as long as the unit is inside the zone because the previous check of the trigger conditions will be evaluated as true unit remains inside zone However if the unit exists the zone and then re enters it again the conditions will have once again switched from false to true and the trigger action will be activated Trigger Behavior Condition Evaluated Continuously Action Repeatable Once per condition set changes from False gt True Actions will be performed again on the next Switched state change Example You want to perform a action each time a unit enters a zone This differs from them being in a zone e Adda SWITCHED CONDITION trigger e Adda Unit In Zone condition select a unit and zone to check e Adda Message of A unit is trespassing our Zone Now each time the unit enters the Zone you will get the message Once The unit needs to leave and reenter the Zone again to show the message again 4 MISSION START The t
10. Campaign State State of the campaign inactive active or complete Missions Flown How many missions the player has flow in the campaign Deaths in Campaign How many times the player has died in the campaign Mission Success Rate Mission success rate as a percentage Air to Ground Kills Number of ground units destroyed by player Air to Air Kills Number of air units destroyed by player 224 DCS USER MANUAL pm DCS USER MANUAL A Campaign Description Caucasus had become difficult Funded by foreign islamist movements underground nationalist groups in the republics of Karachayevo Cherkesiya Kabardino ch A ELE A vz Balkariya and southern Krasnodarskiy and Stavropolskiy E FS Krom territories began terrorist activities in earnest These 3 ki included attacks on government authorities interior and military forces in the region Realizing the danaer of SELECT CAM PAIGN 7 Campaign Details By the summer of 2009 the situation in the western A Deployment BACK NEXT Select Campaign Campaign Description Campaign Details Campaign Description When a campaign is created in the Campaign Builder a general campaign briefing is written Here you can view that briefing At the bottom of the screen are three additional buttons e BACK Press the Back button to return to the Main Menu screen You may also exit the Campaign screen by pressing the yellow X in the top right corner of the screen
11. HIGH HIGH OFF HIGH e 1082x1400 0 77285714285714 1 Screen v 1024 Sat NORMAL pm DCS USER MANUAL OPTIONS The Options screen allows you to customize your graphics and audio settings input options and game play settings To access the Options screen left mouse click on the Options button on the Main Menu The Options page has five tabs at the top that allow you to adjust your settings for graphics audio inputs game play miscellaneous and special Left mouse click on a tab to display the desired options settings page The selected tab is highlighted in yellow Along the very bottom of the screen are the CANCEL button which will return you to the Main Menu without saving any changes to Options and the OK button which will return you to the Main Menu page but will save your changes You can also exit the Options page by pressing the yellow X in the top right of the screen je DCS USER MANUAL pm DCS USER MANUAL system Options The System Options screen allows you to customize your graphics settings to best suit your personal preferences and hardware CPU RAM and graphics card Graphics Settings Graphics Presets Auxiliary Settings leh OPTIONS MISC SPECIAL _ Graphics ON v HIGH s 1024x768 v 4 3 v 1 Screen F 1024 v 8x v WARM COLORS z H x CANCEL Along the very bottom
12. THE FIGHTER COLLECTION Eagle Dynamics DCS USER MANUAL pm DCS USER MANUAL TABLE OF GONTENTS MAIN MIE N BE 7 MOTAN Ee 9 BOGBOOR E 10 Mei VT 12 Nation Squadron and Awards Page ccccscscscscscscsscccccccccecccecececscscncncncscscscecessceseseeceees 14 P ge Navigati n E 14 Ee 15 WEM ODON S inor ne EAO TEE ETOO 17 GPAC a du 17 E En dn EE 19 Vleit 24 EE 24 PIE IGS E 30 FA TE lee e ER e leen EK die FEN 34 BS ee 35 MEIER EEE 36 Val dE OS osc cvevveerersewsevcecvausnecavyes raver gence EEEE a 37 SOC ae 38 Fc RE 38 OSC Kg CN 39 PP ND as teacoesceeatostanisuse E E detec date satan E 40 ENEE 41 IVES SION eerie EEr E E E EE E E 44 REPLAY oee EE E RE E EE E E EE A EEE 49 CREATE FAST Eege 53 SUN e TEE 54 POW ANC CGI OGG airs csctcnesssccnssnensseunavactunenuacewanasnesennssesecneanay essen nsareesnnesiessqnesiseesnersabsaserianans 56 Bleid 56 Beie EE 56 BEL COC a de oes sercesenisccraccensaeatacisadeaaeesseuneaeuctoaaaescnwaradesdetmecndshescemn ASEAK AASER EREE ENERET 57 Kito 57 ENEE EE 58 The Mission Editor Map and Navigation ccsccscscsssccscscsscccscscsccccccscsceccccscsceccececscesescecs 59 The World Map EE 60 Ee DCS USER MANUAL pm DCS USER MANUAL NEW eel ale dE EE 61 Toe WIISSION ANG Map E 61 TES SV SCCIN EK 62 D IC 62 Se GE 65 DIE 65 VE EE 66 E La e 66 ERUN 67 EE 67 Veit Ree CC 68 lee 69 Mission Generator srren rroan wan Geicsiuien vased canes duis ates ape usa waa p
13. The Search Then Engage Enroute Task can be used to create scenarios where the air group maintains a holding pattern and leaves it to attack discovered enemy units within the limitations set by the task properties To do this create the Search Then Engage Enroute Task in the actions list after the Orbit Task Search Then Engage in Zone Same as the Search Then Engage Enroute Task but with an added restriction of a user defined target area The target area is a circular zone the user can place anywhere on the map and adjust the radius Applicable to Group Type s aircraft and helicopter groups Group Task s all group tasks except Fighter Sweep and Intercept MISSION EDITOR OUNTRY New Airplane Group DI ESS Uy Py a m i 3 Ee CH o a a O A m SE ZE O a 3 N Search Then Engage In Ar Ti A if i VUMBER 4 gt 2 ENABLE NAME NAME ZONE RADIUS N ALL N AIR HELICOPTERS GROUND INFANTRY W FORTIFICATIONS N VEHICLES RZ ARMOR Turning point ae efs N wl o Kb uw ET engl TT eu ADVANCED A LADD INS EDIT DEL UP DOWN 1 200000 E 16 12 2010 16 25 100 PAN SELECT The target area can be placed on the map using the left mouse button A dashed line connect the center of the target area triangle marker with the action waypoint Target Panel ZONE RADIUS This field is used to enter the radius of the target area
14. 4 waypoints the following 6 combinations of lock settings are valid Example 1 112 DCS USER MANUAL pm DCS USER MANUAL User locks e Group start time T1 i e ETA for WP1 e ETA for the final waypoint T4 In this case the user doesn t control the speed and ETAs for waypoints 2 and 3 or the speed for WP4 These values are calculated by the mission editor automatically The mission editor calculates the average speed for the route to reach WP4 at the designated ETA Note that the desired speed refers to the speed to the waypoint i e the speed the AI group will assume once it passes the preceding waypoint The AI group will attempt to adjust its speed for WP2 WP3 and WP4 as necessary to arrive at WP4 at the locked ETA WAYPNT NAME TYPE WAYPNT TE FTF NAME 13 DCS USER MANUAL pm DCS USER MANUAL WAYPNT DDR ai or 4 NAME wP4 TYPE Turning point SPEED _ aol km h va EEN ca CR If the user unlocks the ETA for either WP1 or WP4 the route will no longer be valid because the mission editor will not have a time reference for calculating the desired speeds for WP2 and WP3 When a route is invalid the speed and ETA checkboxes become framed in red to indicate an error and a corresponding message appears when the user attempts to close the Group Properties Menu or save the mission In order to unlock both the speed and ETA of a waypoint at least one preceding and subsequent waypoint must have a locked
15. DCS USER MANUAL UAV Unmanned Aerial Vehicle E DCS USER MANUAL pm DCS USER MANUAL MISSION EDITOR 1 4 Search Than ay In Zone A d Ss x h For each waypoint of the route the following options can be set in the waypoint control panel lescribed al Turning point D EE ar Bs Bo Te aen Jl ec Uee WAYPNT waypoints The WAYPNT fields allow you to cycle between waypoints you have created and by left clicking on the World Map you will add a waypoint The left field displays the currently selected waypoint and you can cycle it by pressing the left and right arrow buttons The field on the right displays the total number of waypoints in the route The circle and waypoint number of the selected waypoint will be colored yellow on the map EZ DCS USER MANUAL pm DCS USER MANUAL NAME For each waypoint you can assign a unique name Type the name of the waypoint in this field and this name will then appear next to the waypoint on the map TYPE Each waypoint can be assigned a type of action that the aircraft will perform when it is at that waypoint These include e Turning Point This is the most common and basic waypoint and will result in the aircraft performing a lead turn ahead of the actual waypoint location to complete the turn on course for the following waypoint e Fly Over Point Much like a Turing Point a Fly Over Point will sequence the aircraft from the preceding waypoint to
16. DCS USER MANUAL REPLAY Dogfight with A 10 2 IR missiles and guns OI rk 1 1 2 0 Missiles nosediving 2 tr 1 1 2 0 Missiles nosediving trk 36 nar trk P 51D pair landing trk Ship expl effect trk Su 25T vs S 125 trk TYPE QF FILE trk CANCEL OPEN pm DCS USER MANUAL REPLAY Every time you play a mission a replay file of the mission is automatically recorded as a TRK track file When viewing your mission debriefing you can choose to save the Replay under a different name than the default However if you do not and play the same mission again the original Replay will be overwritten To select a Replay file select Replay from the Main Menu page Note that you cannot view Replays from the Open mission page or the Mission Editor Replay Upon opening the Replay page you are presented with a page that is very similar to the Open mission page This page allows you to browse your local disk s and select and load saved Replay files TRK Using standard Windows file browser functionality you may select the DRIVE you wish to search using the DRIVE field in the top right of the window and then select the desired Replay from the folder file listing Once you have selected the desired Replay by left mouse button clicking in it press the OPEN button at the bottom of the window to load it When the Replay is selected any briefing written for the mission that the Replay is based on will be displ
17. Once the device is defined select the specific key or button on the device from the Select Switch Button field Once complete press the OK button to save your new Switch and it will be displayed in the Switch list window To remove a switch select it from the window and then press the REMOVE button With at least one switch in the list you can now assign a switch to any Action from the Add Assignment Panel Edit Input Buttons When creating editing or deleting an Action on the Main Listing Window the ADD CLEAR and DEFAULT buttons will be needed To add clear or set to default an input to an Action you first need to select the Category that lists the desired Action Once the Action is located Left mouse click in the field that intersects between the Action and the Input Device that you want to map For example you may wish to change the keyboard assignment of the key that changes the landing gear cycle In this example you would locate the Landing Gear toggle Action row and then left mouse click in the field where it intersects the Keyboard column Once selected the field will have a white box in it With the Action and Input Device now selected you can press one of three buttons ADD Pressing the ADD button displays the ADD ASSIGNMENT PANEL This panel has the following fields EH DCS USER MANUAL pm DCS USER MANUAL Screenshot SysRQ Screenshot e Action Displays the name of the Action as disp
18. S START TIME BEYOND ANY ANTICIPATED PLAY TIME IN THE MISSION SUCH AS AT LEAST 1 DAY AFTER THE MISSION STARTS For example if the mission starting time is 12 00 00 1 default mission start time you can set the group to start at 12 00 11 2 e GROUP AI OFF Disable the artificial intelligence of all units in the selected group The group will stop all movement sensor operations and will not engage in combat e GROUP AION Activate the artificial intelligence of all units in the selected group Only possible after use of the GROUP AI OFF action on the group e GROUP DEACTIVATE To have a group removed from a mission while in progress you can use this action tied to a condition When enabled the specified group will disappear from the mission e GROUP MSG Display a custom text message only to a set unit group useful for multiplayer e GROUPE RESUME This action orders to group to resume movement along its planned route e GROUP SND Play a custom sound only to a set group useful for multiplayer e ILLUMINATION BOMB For night missions you can use this action to have an illumination bomb appear in a specified zone at a specified altitude You can use this to simulate artillery fired illumination rounds e LOAD MISSION This is a very useful action that allows you to load a new mission in multiplayer as a result of the rule conditions As such you could have different missions loaded depending on what is happening in the mis
19. Set the aircraft to Player when you want it to be flown by a human player in a single player mission campaign Note that a unit s skill level will affect its detection ranges reaction times and targeting errors SIDE Enter in this field either a three or two digit number you wish to have displayed on the aircraft CALLSIGN Type in the callsign of the aircraft you wish it to use For Russian aircraft a three digit number is used This callsign will be used in communications with the flight AWACS and ground controllers HIDDEN ON MAP check box After creating a mission you may wish to hide certain units so that people playing your mission cannot see them For example you may want to hide mobile enemy units from being seen by the player on the briefing and F10 maps Press this check box to hide the selected aircraft group from the ME World Map and F10 view You can view all hidden groups using the Units List window discussed later in this manual UNCONTROLLED When setting an AI group to a Takeoff from Ramp cold start waypoint the Uncontrolled check box can be used to have the AI group appear at their starting location on the ramp but not begin the spool up sequence until initiated by an AI TASK trigger as set by the START Command in the Triggered Actions of the group In this case the group aircraft will appear in the mission in parked configuration and remain as such until triggered to come alive EN DCS USER MAN
20. command in game The console out list_cockpit_params console command will display the current states of all cockpit parameters Destination sets the name of the new parameter under which the value of the saved parameter will be stored while the mission is running COCKPIT PERFORM CLICKABLE ACTION sets the specified cockpit control to the specified position This trigger can be used to force set a required cockpit control for example to engage autopilot mode Cockpit device sets the ID value of the cockpit device manipulated by the required control Device ID s are described in Scripts A rcrafts Aircraft Name Cockpit devices ua Device ID s begin with 1 at the top of the table and are increased by 1 with each subsequent device in the table For example the ID for autopilot is 28 Command sets the command value for the required control starting with a base value of 3000 Command values are described in Scripts Aircrafts Aircraft Name Cockpit clickabledata ua using the argument device_commands Button_n where 7 is the command value of interest To quickly locate a desired command in the LUA file perform a search for relevant terms such as autopilot or MFCD For example the command to engage the autopilot in A 10C is scripted as device_commands Button_2 As such it would be entered in the Command field as 3002 Value sets the argument value control position in the
21. e Echelon Right The group vehicles will assume an echelon right formation e Custom Select a custom formation for the group using the template drop down menu Group templates can be created using the Templates Menu of the mission editor EN DCS USER MANUAL pm DCS USER MANUAL ALTITUDE Not adjustable for naval groups This field will indicate the altitude of the waypoint SPEED The speed setting sets the speed in kilometers per hour km h that the vehicle will drive to reach its next waypoint To set this you can either use the left and right arrow buttons or type it into the field SPEED LOCK CHECKBOX Selects between manual and automatic entry of the desired speed for the waypoint Not applicable to a starting waypoint If the speed is locked the group will attempt to maintain the desired speed on the route leg from the preceding waypoint to the current one ETA Estimated Time of Arrival Indicates the desired arrival time for the waypoint or group start time in the case of the initial waypoint This is set by the user if the ETA is locked or calculated automatically by the Mission Editor if the ETA is unlocked ETA LOCK CHECKBOX Selects between manual and automatic entry of the desired ETA for the waypoint The ETA is locked for the initial waypoint group start time by default When locked the ETA field can be used to set a delayed group activation in the mission by setting an ETA for the initial waypoint at a tim
22. spaces may be present as initial characters e String not labeled sets the character string which will satisfy the condition to execute the trigger Note the string entry must match the element string exactly including capitals and spaces Spaces may be present as initial characters EXAMPLE To setup a trigger in A 10C that checks for the TAD map range to be set to 40 miles enter 1 for indicator ID to set this to the left MFCD enter TAD_scale as the element name and enter 40 as the desired string COCKPIT PARAM EQUAL TO requires console checks for the desired setting of a set cockpit parameter This trigger evaluates a number of specially designed cockpit parameter trackers for the A 10C such as TGP zoom level steerpoint name etc e Param parameter sets the name of the parameter to check To obtain a parameter name run a mission with the desired parameter active open the game console and execute the console out list_cockpit_params command The game console can be accessed by pressing the command in game The console out list_cockpit_params console command will display the current states of all cockpit parameters e Value sets the parameter setting which will satisfy the condition to execute the trigger Note depending on the parameter the value may be a numerical or alphabetical string E DCS USER MANUAL pm DCS USER MANUAL COCKPIT PARAM IN RANGE requires co
23. Auto setting If a specific weapon type is set but the attack is not possible using this weapon type for example if the weapon type is missing from the payload or has been exhausted the attack will not be performed Target Panel GROUP Drop down menu to select the target group from all applicable enemy groups available in the mission WEAPONS Drop down menu to select the weapon types cleared to use for this action e AUTO Automatic selection of weapons by the AI e Unguided Unguided bombs rockets cannon E DCS USER MANUAL pm DCS USER MANUAL Cannon Cannon only Rockets Unguided rockets only Light Rockets Low caliber unguided rockets Heavy Rockets High caliber unguided rockets Bombs Unguided bombs only Iron Bombs General purpose free fall bombs Cluster Bombs Cluster bombs only Candle Bombs Illumination bombs only Guided Guided munitions bombs missiles Guided Bombs Guided bombs only Missiles Guided air to surface missiles ATGM Anti tank guided missiles only ASM Anti ship missiles only Cruise Missiles Cruise missiles only Note by limiting the AI on the types of weapons cleared for use in the action you may prevent the AI from successfully executing it for example when the weapon type has been exchausted E DCS USER MANUAL DCS USER MANUAL Attack Unit Similar to the Attack Group Task but allows the mission designer to designate a specific unit within the target grou
24. BORT COMM E 124 AM Enfield sl Ke Wi HIDDEN ON maP BS BLATE ACTIVATION GROUP Posion The target air group can be selected from the GROUP drop down menu or by selecting the air group to follow on the map using the mouse Target Panel GROUP Drop down menu to select the air group e POSITION X Formation forward and back location of group to group being followed e POSITION Y Formation altitude difference of group to group being followed e POSITION Z Formation side to side location of group to group being followed LAST WYPT Waypoint at which Follow action ends 163 DCS USER MANUAL pm DCS USER MANUAL Escort Air group to escort other air group Escort group will engage threats to escotee air group Group Type s fixed wing and helicopter groups Group Task s Escort Sukhumi Babushara Wan O d x 5 Heo oe Enfield Wl HiDDEN a A Mare ACTIVATION ACTION NUMBER NAME mm GROUP POSITION es euer un BESSE ADVANCED WAYPOINT ACTIONS ENGAGE DIST ESET H 1 EPLRS true a ADD ins EDIT DEL UP DOWN 1 100000 PAN SELECT The target air group can be selected from the GROUP drop down menu or by selecting the air group to escort on the map using the mouse Target Panel GROUP Drop down menu to select the air group e POSITION X Formation forward and back location of group to group being followed e POSITION Y Formation altitude difference o
25. EE 179 eT SIS E 179 EO el de e EE 180 BREET 181 SNC E 181 dE DCS USER MANUAL pm DCS USER MANUAL Ground Crew support at AIPDASES cccceeecccsesseccceseccccesecceeececseueeecseeeeseusseeseuseesseseessusesseesessaneeess 182 PHAGE SIMO NEE 183 X68 81 e TE 185 WS ECF CEOS ien E 187 SEN n ee E 187 Advanced Actions Mode naval groupe 189 Action Properties Panel for Naval Groups 189 EE cso erecta dispense E AEE E EE E AE ATE A E anne ee sacana E 189 NOTI E EE E EE E E EAEE E 189 BUS UB OVUM E E E E E E E E E R 189 Dnigelf Ae MK 189 PEON a COMMA E ae WE 190 BEPC I aranan E autre nica ein asei E coca asa ean ase em ee 190 A Se E 190 WEA SI EE 190 Info ele G 190 WOM E 190 ROE RUlES OF Engagement sssrin seuen a aT A Ea 190 Place Ground Unit E 191 Lettre e 193 Triggered ACTIONS MOGE E 198 SAAN AN ee TEE 198 Advanced Actions Mode ground groups cccssssssseccceecceessecceceeceeeeesececeeeeeeeaseeeeceeessueeseeceseeseanenes 199 Action Properties Panel for Ground Groups 199 RE E 199 Vleit 199 FAC ASE OUD e E E NA E E N AE E A E EA 199 Fire at E 200 Ree EE 200 Breed T I EE 200 Venue E 200 Eegeregie 200 FAC RE 0A OTOU E 200 PEROT Command EE 201 MOCO eer E E E S 201 Dn Sege EE 201 Set Call EN airsan N E E E N sesnuaentaceatas 201 CEPTE UON ege 202 Jeu E 202 leie EE 203 ATOPO sacs ecesanyra setts E E E sir teerg ian on farsesiaicaisiue nikal antes T E E EEEE 203 ROE Rules of Engagement
26. Editor does not prevent you from setting any combination of speed and ETA locks however it informs you when an invalid combination is set with either an invalid value warning or invalid flag warning A warning window will pop up if attempt to save the group properties or the mission whenever an invalid route is present es DCS USER MANUAL pm DCS USER MANUAL Place Airplane and Helicopter Group At the top of the Object OBJ Tool Bar are the Place Airplane and Place Helicopter buttons You will use these buttons to place aircraft groups in the mission set their routes and the actions they will take When placing an aircraft group it is important to remember that the groups can consist of one to four units aircraft Because the placement functions of fixed wing and rotary wing helicopters are very similar we will discuss them jointly The aircraft Group Properties Menu consist of numerous functions which are described below We will discuss them from top to bottom COUNTRY KI AA NAME TASK BORT CALLSIGN COUNTRY The Country drop down list will display all the countries that have been assigned to either the RED or BLUE sides when the mission was initially created by use of the CREATE NEW MISSION button The Country selected will filter the TYPE of aircraft available O DCS USER MANUAL pm DCS USER MANUAL NAME In the Name field you may enter in a unique name for the aircraft group If you do not enter one
27. FLARE Number of flares loaded This can be decreased increased using the lt gt arrow buttons Note the total number of chaff and flares is limited by the number of countermeasure cartridges on the aircraft so increasing one will decrease the other E DCS USER MANUAL pm DCS USER MANUAL e GUN Percent of maximum number of cannon rounds that can be loaded e AMMO TYPE Selection of the ammunition type loaded for the gun e COLOR SCHEME Selection of the aircraft paint scheme skin The number of choices depends on the aircraft Triggered Actions mode The Triggered Actions button opens the Triggered Actions Panel This panel can be used to add or edit group actions analogous to the Advanced Actions Panel but activated based on trigger rules as scripted in the Triggers Menu using the AI TASK trigger action Summary mode The Summary panel provides information on the entire flight route of the selected air Aa S Sela 12 0 0 1 group eles cme 24274 m Wat ele 200 km h pee 42510 m ella O22 17 1 START TIME The mission start time for the group in Hour Minute Second Day ROUTE TIME How long it will take the aircraft to fly the route assuming no departures from the planned route This is indicated in Hour Minute Second Day format ROUTE LENGTH Total distance of the route in meters AVERAGE SPEED The average indicated airspeed of the route by totaling the assigned airspeed of each route leg an
28. MANUAL pm DCS USER MANUAL Below the sliders are two radio buttons that act as on off switches e RADIO SPEECH Turn all radio speech on or off e SUBTITLES Turn all text subtitles on or off Miscellaneous The Miscellaneous tab includes a number of additional game options OPTIONS SYSTEM CONTROLS GAMEPLAY AUDIO VIEWS Lat Long v GUFTHEME DEFAULT THEME e e External Views Check this box to allow external views e F5 Nearest AC View Allow Check this box to allow the F5 external padlock to nearest aircraft view e F10 Map View Allow Check this box to allow the F10 Map view e F11 Free Camera Allow Check this box to allow the Fil Free Camera view e Head Movement by G Forces in Cockpit Check this box to enable the simulation of the pilot s slight head motion resulting from aircraft maneuvering in flight e Force Feedback Enabled Check this box to enable force feedback effects O DCS USER MANUAL pm DCS USER MANUAL e Synchronize Cockpit Controls with HOTAS Controls at Mission Start When enabled this option will set the mapped switches in the cockpit according to their setting on your input devices e Random System Failures Check this box to allow randomized aircraft system failures to occur during the mission These failures are automatically generated to simulate mean time between failures of different systems and are not based on the scripted aircraft failures included
29. NAME field enter a name that you wish to save for the Template Press the SAVE TEMPLATE button User templates are saved in the file Config MissionEditor templates v1001 lua You have now created and saved a template You have controls at the top of the Template window to manage your templates The top field allows you to select the country for which to save or open Templates The field below the country field is a drop down menu that lists all the Templates you have created for the selected country Using the heading field you can orient the template using the left and right arrows or by clicking on the dial The set orientation is indicated in the HEADING field in degrees 210 DCS USER MANUAL pm DCS USER MANUAL MISSION EDITOR eo DCS USER MANUAL DCS USER MANUAL Area Trigger Zone List When creating area trigger zones you have the option to hide them so that users playing your missions cannot see them Pressing the area trigger zone list button will display the area zone trigger tool on the right side of the screen and list all the zones you have created for the mission along the bottom MISSION EDITOR NAME Trigger Zone 3 RADIUS gt 3000 gins Zone 1 eben at Hide all Toggle Trigger Zone 1 rigger Zone 2 Gey trigger Zone 3 rigger Zone 4 At the top of the zone list are three buttons that allow you to enable and disable the hide function for all the listed trigger zones e
30. New Mission will appear in the Mission Name field until you save a newly created mission The System Bar Located along the top of the screen is the System Bar The System Bar consists of several pull down menus These are FILE EDIT FLIGHT CAMPAIGN CUSTOMIZE MISSION GENERATOR and MISC To select one of these pull down menus place your mouse over the text and left mouse click The System Bar pull down menus provide the following functions File The File functions provide you basic file management of missions These include NEW Selecting New will allow you to exit the current mission loaded and start a new one from scratch Before proceeding though a consent message box is provided to you so that you do not accidentally lose a mission you are working on After creating a new mission you will be displayed the THEATER OF WAR and COALITIONS window This window allows you to define a map and what countries factions will be assigned to one of the two sides Unassigned countries will not take part in the mission In the left side window all unassigned factions are listed in the top right window the RED side factions are listed and in the lower right window all BLUE side factions are listed To move a faction left click on the desired faction and then press either the left or right arrow button to move it between the unassigned window and a side window or press the up and down arrows to move the faction to the other side directly
31. No The set force type will not be present in the mission e Min Minimum level e Med Medium level e Max Maximum level e Random Random selection among Min Mid or Max EH DCS USER MANUAL pm DCS USER MANUAL The number of units in each category is set according to unit type e ATTACK PLANES Sets the number of attack planes such as Su 25 or A 10 e FIGHTER PLANES Sets the number of fighter planes such as Su 27 Mig 29 F 15 e HELICOPTERS Sets the number of helicopters such as Ka 50 Mi 24 AH 64 e AAA Sets the number of Anti Aircraft Artillery units such as ZU 23 ZSU 23 Vulcan e SAM Sets the number of SAM units such as M6 Hawk Stinger Igla Osa Buk Strela 1 e VEHICLES Sets number of vehicles such as tanks BMP s BTR s trucks The tactical dynamics of combat between Red and Blue forces will depend on the settings in this section Battle Location This panel allows you to choose the general location of combat To specify the area simply click on it using the mouse Briefing The Briefing windows will display the mission briefing once the mission is generated Two buttons are located under the briefing text area e GENERATE MISSION Generates the mission e EDIT MISSION Opens the full mission editor that allows you to fine tune the generated mission Two buttons are located at the bottom of the screen e CANCEL Exits to the main menu e FLY Starts the mission E DCS USER MANUAL
32. P 51D Auto rudder Auto Rudder automatically eliminates any sideslip This assist is most noticeable during flight Take off assistance This slider determines the value of sideslip compensation during the taxi and take off as a percentage 100 is equal to enabling the Auto Rudder option The main difference between this and Auto Rudder is that it works while the aircraft is still on ground 40 DCS USER MANUAL TRAINING Training Task P 51D Familiarization Aircraft Operation Combat Employment Description In this lesson we will practice starting the P 51D from the ramp i K SET gt H e e 2 r KM A y i a D Bir ALA TD ivi dE ST ba E e e L e e ep K H e a e eg D e Je gt CW te ET TTT E r S BACK START D pm DCS USER MANUAL TRAINING To best help you learn how to fly the aircraft we have created a Training module consisting of a series of interactive training missions or pre recorded training videos To enter the Training menu select the Training button from the Main Menu screen The Training menu is divided into the following three areas 42 DCS USER MANUAL pm DCS USER MANUAL TRAINING Training Task P 51D Lessons P 51D Famitiarization Description In this lesson we will practice attacking ground targets with bombs rockets and guns Aircraft Tabs Training Tasks Lessons Briefing BACK e Aircraft Tabs Selec
33. PCs a DCS USER MANUAL pm DCS USER MANUAL TREE SHADOWS Check this box to enable trees shadows Enabling tree shadows may reduce PC performance VSYNC Check this box to enable frame rate vertical synchronization to your monitor s refresh rate FULL SCREEN Check this box if you wish the game to fill up the entire screen When full screen is unchecked the game will run in windowed mode If your desktop resolution is greater than your game resolution and you do not have this box selected then the game window will be smaller than the monitor s display COCKPIT SHADOWS Check this box to enable dynamic cockpit shadows Note this can have a considerable impact on frame rates TSSAA Check this box to enable antialiasing of transparent objects trees fences etc 20 DCS USER MANUAL pm DCS USER MANUAL Controls Settings The control settings tab allows you to customize your control input devices Such controls can include joysticks mice Keyboards rudders etc Using the manager you can map functions to keys create axis curves and assignments and adjust force feedback levels Of note you can create and save multiple input profiles Aircraft Control Input Main Listing Mode Category Window a me I Show dapreting window Show pilot Silence Horn Snap View 0 Snap View 1 Snap View 2 Snap View 3 Snap View 4 Snap View 5 Snap View 6 Snap View 7 Snap View 8 Snap View 9 Start Procedure Starter S
34. Set Option The following Options can be set as actions upon reaching a waypoint ROE Rules of Engagement Set fire rules to determine the group s combat behavior when encountering enemy units WEAPONS FREE engage any enemy group in contact Target prioritization is performed automatically by the group based on the situation RETURN FIRE return fire only do not engage first WEAPONS HOLD do not fire under any circumstances The default setting is WEAPONS FREE E DCS USER MANUAL pm DCS USER MANUAL Place Ground Unit You will use this button to place ground unit groups in the mission set their routes and create their actions When placing a ground group it is important to remember that the groups can consist of one to 99 vehicles When placing groups only the group lead vehicle will be visible on the map when zoomed out As you zoom in though the individual units of the group will appear on the map This is important for accurate unit placement The ground group placement windows consist of numerous functions which are described below We will discuss them from top to bottom COUNTRY The Country drop down list displays all the countries that have been assigned to either the RED or BLUE sides when the mission was initially created by use of the CREATE NEW MISSION button The Country selected will filter the TYPE of ground units available EI DCS USER MANUAL pm DCS USER MANUAL NAME In the Name field y
35. Tasks Commands Options creating triggers to script certain group actions in addition to those set with route waypoints Group Route Planning o DCS USER MANUAL DCS USER MANUAL When placing group routes one of the basic functions to set will be the desired speed SPEED and estimated time of arrival ETA for each waypoint MISSION EDITOR TASK CAS UNIT DDR o DDR i TYPE a PILOT ons va eae USA R NAME New Airplane Group T am i H SKILL i z ie o RI CALLSIGN STE I HIDDEN ON MAP BEES N Zinu vr Ed NAME Selected waypoint 4 Tring Kalni S L LA gt Speed and ETA for the gt 500 EN selected waypoint 1282 zo TR Cote E CAEM New Mission miz 42 24 20 N Cae ea een 230 1 100000 PAN SELECT 10 28 10 14 48 21 Depending on the plans of the mission designer one both or neither of these values can be locked at each waypoint using the panel flags When either value is locked by the user the mission editor automatically calculates the other value based on the known range between consecutive waypoints SPEED Alt 550 ON Locking speed and ETA values requires a logical consistency between waypoint lock settings as not every combination of speed and ETA lock is always possible The route waypoint locks must be arranged such that the AI always retains a reference time value somewhere along the route Using an example of a relatively simple route consisting of
36. a default name will be generated The Name you create will be used when assigning some types of Triggers such as a Group Dead condition Always be careful not to assign more than one group with the same Name TASK The Task drop down menu allows you to select the group task This setting will be in effect for the group for the duration of the mission Note the group task serves as a filter of available and automatically generated actions in the Advanced Actions Panel as well as the default payloads available e NOTHING This mission task assumes a non combat flight along a route Such an aircraft does not take part in any active actions against enemy forces and just follows its route Under the threat of an enemy attack the aircraft will try to evade it e AFAC The Airborne Forward Air Controller AFAC mission task will set the assigned aircraft to mark targets with smoke rockets or illumination flares For night missions this can be a useful task to assign an airplane to support a player flying a Close Air Support CAS mission e ANTI SHIP STRIKE A mission task to attack enemy marine vessels using anti ship missiles e AWACS Airborne Warning and Control System The AWACS aircraft flies according to a planned straight or circular route using looped waypoints and it alerts allied aircraft SAM sites and ships when it detects enemy aircraft Certain SAM systems can receive targeting data directly from the AWACS even when their own acq
37. a powerful tool that allow you set triggered conditions based on a specified unit entering or exiting a defined area on the map Trigger zones can be placed anywhere on the map can be any size and can vary in color You can also create a trigger zone and assign that zone to a mobile unit in the mission Once you open the trigger zone tool left click on the map where you want the zone to be centered all trigger zones are circular Upon doing so the trigger zone will be displayed on the map with a default name Ess ge git AT g s MISSION EDITOR FILE TRIGGER ZONE x NAME New Trigger Zone RADIUS gt 3000 i COLOR New Mission miz 42 41 l l 1 100000 PAN SELECT 09 29 10 15 16 37 On the right side trigger zone window you have the following options NAME Enter in the name to give the trigger zone in this field If no name is entered a default one will be used This is the name you will use when setting up a trigger condition RADIUS The trigger zone may vary in size by adjusting this value The value can be changed by either clicking on the left and right arrows or by entering the value in the field The radius in meters is displayed in the field DCS USER MANUAL pm DCS USER MANUAL COLOR To help distinguish trigger zones from each other you may use the default colors or create a custom one To select a default color click on one of the 24 colors To create a custom color use the left and right
38. access the REPLAY menu for track playback FLY MISSION Selecting this option will close the ME load the mission into the simulation and then start the simulation The loading time of a mission will vary according to the number of units in the mission the amount of scripting and how much RAM your computer has PREPARE MISSION The PREPARE MISSION mode is used for integrating navigation and environment data into the saved mission file When near the end of creating a mission you can start the mission in the PREPARE MISSION mode it will look much like ECH DCS USER MANUAL pm DCS USER MANUAL usual FLY MISSION start and configure various avionics in the cockpit Your avionics settings can then be saved and will start in the saved states whenever other players open the mission The following avionics settings can be saved using the PREPARE MISSION function Ka 50 e ADF channel frequencies e Satellites e Additional ABRIS data e Navigation database e ABRIS routes To save custom frequency settings for the ADF channels edit the ARK lua file prior to running the Mission Prepare function The ARK lua file can be found in Mods aircrafts Ka 50 Cockpit Scripts ARK ARK lua A 10C e CDU All setting except a mission editor flight plan that can t be changed e IFFCC The block of test menu e MFCD Lower OSB buttons functionality e SADL Network user ID callname etc NET page e TAD Profiles e TGP Laser codes int
39. arrows of the R red G green and B blue color values The A alpha value adjusts the transparency The selected created color is displayed in the RGB values HIDDEN When the mission is played by others you will probably not want the trigger areas to be visible on the map To hide them you must check this box EH DCS USER MANUAL pm DCS USER MANUAL Greate Unit Template Because you can create ground vehicle groups that consist of many different types of vehicles it may be useful for you to save a vehicle group composition for later use A good example might be an artillery battery that consists of artillery units ammunition trucks a command and control truck security APCs etc You can place these all in a single vehicle group and then use the Template tool to save it and use it again later Additionally templates may be useful in conjunction with the STOP AND DEPLOY TO TEMPLATE action of the Trigger Menu To create a new template 1 2 Create a new ground vehicle group with all of the group s required units Position the units as desired for the template Keep in mind that moving the lead unit of a group will move the entire group 3 With the desired group selected press the Create Template button 7 Select the appropriate country for the group from the COUNTRY drop down menu Confirm that the ground vehicle group that you wish to make a Template of is listed in the SELETED GROUP field In the TEMPLATE
40. automatic action at the initial waypoint This action cannot be deleted or edited AWACS The aircraft will perform Airborne Warning and Control for friendly units Applicable to Group Type s dedicated AWACS aircraft including A 50 E 2 E 3 Group Task s AWACS When the AWACS Mission Task is created an AWACS Enroute Task is created automatically as an automatic action at the initial waypoint This action cannot be deleted or edited FAC The aircraft will act as an Airborne Forward Air Controller AFAC to provide targeting orders for friendly units in the area Applicable to Group Type s fixed wing and helicopter groups in BLUE coalition only Mission Task s AFAC Under a FAC Enroute Task the FAC will automatically prioritize targets for the player or attacking AI groups and issue targeting orders throughout the attack phase Note The FACS target selection may not correspond to the targets intended for the player or attacking AI by the mission designer because no specific target group Is selected FAC Engage Group Analogous to the FAC Enroute Task except in this case a specific enemy group is selected by the mission designer for the AFAC to target Applicable to Group Type s fixed wing and helicopter groups in BLUE coalition only 172 DCS USER MANUAL pm DCS USER MANUAL Mission Task s AFAC A MISSION EDITOR New Airplane Group D E DOE o IOR z he 2 m a EE Oo D fei
41. by fog THICKNESS Use the scroll bar or left and right arrows to set how thick the fog layer will be A O zero setting denotes sea level For example setting a value of 50 would place a uniform fog layer in the simulation world from 0 to 50 meters from sea level WEATHER TEMPLATES Rather than require you to create weather conditions each time you create a mission the editor provides you the means to load saved weather mm DCS USER MANUAL pm DCS USER MANUAL templates and even modify them These can be useful tools to save time when creating missions for a campaign The Weather Template section has the following elements e Template List On the left side of the template section is a drop down list of saved weather templates To select a template you must left mouse click on it Once selected you will then need to click the LOAD button to load the template into the Weather settings tool e LOAD selected template button Once you have selected a weather template from the template list press this button to load the template into the Weather settings tool e SAVE button If after loading a template you change its settings you may then click the SAVE button to save those changes to the template e REMOVE button To remove a template from the Template List select the template and then click the REMOVE button Dynamic weather The Dynamic Weather panel is divided into five functional sections Season Dynamic Weather Turbulen
42. cockpit Control arguments are described in Scripts Aircrafts Aircraft Name Cockpit clickabledata ua The variable arg describes the argument ID not necessary for this trigger The variable arg_va ue describes the increment of each movement of the argument The variable a Amt describes the limits of the argument e range of movement COCKPIT REMOVE HIGHLIGHT removes the specified cockpit highlight ID sets the ID of the cockpit highlight to remove SET COMMAND inputs the specified game command Command sets the ID value of the command to input The command ID can be obtained in the Game Options gt Controls screen by hovering the mouse over the command description left side of the screen This functionality can be enabled in Mission Editor Mission Editor ua by changing the OPTIONS_ADD_COMMAND_CODES_TO_TOOLTIP ine from false to true SET COMMAND WITH VALUE inputs the specified game command with the specified value Command sets the value of the command to input The command value can be obtained in the Game Options gt Controls screen by hovering the mouse over E DCS USER MANUAL pm DCS USER MANUAL the command description left side of the screen This functionality can be enabled in Mission Editor Mission Editor ua by changing the OPTIONS_ADD_COMMAND_CODES_TO_TOOLTIP line from fa se to true e Value sets the value with which to enter the command START LISTEN COCK
43. e WEAPON Lists all weapons that were used by initiator units in the mission e SIDE All Red or Blue e EVENT All Dead Hit or Shot e TRG SIDE target side All Red or Blue e TARGET Lists all units and objects that were targeted during the mission e INITIATOR Lists all active units in the mission The debriefing screen can be a handy tool to determine who did what when it happened and with what weapon Most often you may use this to determine who attacked you in single and multiplayer missions Below the log filter section are two buttons SAVE TRACK and SAVE DEBRIEFING e SAVE TRACK By pressing this button the file save screen is displayed and in the FILE field you may enter a name for the track file that was automatically recorded during the mission Note that all missions have a track file recorded When you re fly the same mission the track file is overwritten unless you save it under a new name The SAVE TRACK button allows you to do this e SAVE DEBRIEFING Press this button to save the Log log file of the mission debriefing At the bottom of the screen are three buttons CLOSE WATCH TRACK and FLY AGAIN e CLOSE Press this button to exit the debriefing screen and return to the Mission Editor e WATCH TRACK Press this button to watch a recording track of the mission you have just ended e FLY AGAIN Press this button to re fly the mission Note unless you save the current track and debriefing they wi
44. field e FLAG INCREASE This action allows you to set a defined flag to increase in value Use the FLAG field left and right arrows to set the flag number or manually enter it in the field Use the VALUE field left and right arrow keys to set the value by which to increase or manually enter it in the field EH DCS USER MANUAL pm DCS USER MANUAL e FLAG OFF This action allows you to clear a defined flag number to false Use the FLAG field left and right arrows to set the flag number or manually enter it in the field e FLAG ON This action allows you to set a defined flag number to be true Use the FLAG field left and right arrows to set the flag number or manually enter it in the field e FLAG SET RANDOM VALUE This action allows you to set a defined flag to a random value Use the FLAG field left and right arrows to set the flag number or manually enter it in the field Use the VALUE LIM MIN and VALUE LIM MAX fields left and right arrow keys to set the range of possible values for the flag or manually enter them in the fields e GROUP ACTIVATE By default units appear automatically in a mission once the mission starts However using the Activate group action you can set unit groups to only appear in the mission according to the set conditions Common rules to govern the appearance of an Activated group are TIME MORE FLAG IS TRUE UNIT IN ZONE and RAMDOM IMPORTANT FOR A GROUP TO BE ACTIVATED VIA A CONDITION YOU MUST SET THE GROUP
45. flags state command activation probability and custom scripting in LUA code language Option Options set rules for the group for the duration of the mission unless started and ended at specific waypoints Options are set using the format lt variable gt lt value gt such as Formation Trail Using such options the mission designer can control the Al s use of sensors and weapons when performing actions For example the lt Radar Use gt option setting to lt Vever gt can be used to script a radar silent intercept All actions can be tied to route waypoints or set independently of the route using the Al Task action of the Trigger Menu of the mission editor In the latter case the action will be executed when the rules of the trigger are in effect as opposed to passing a waypoint A more thorough overview of all AI actions will be provided below Panel Flags Flag variables in the form of a checkbox are used extensively to enable disable various options in the panels of the Group Properties Menu Do not confuse this with the FLAG ON FLAG OFF trigger rule and action in the Trigger Menu of the mission editor You can think of panel flags as locks SPEED km h m EEn In conclusion some of the main steps in creating a mission include creating unit groups placing the group routes on the map setting up group main tasks for aircraft groups configuring the group actions using the Advanced Actions Panel Tasks Enroute
46. for the condition to be in effect If the box is unchecked the flag needs to be off false for the condition to be in effect Flags can be set on and off using the trigger functions in the Trigger Menu IS USER FLAG If flag 2 is ON TRUE IS USER FLAG H If flag 2 is OFF FALSE PROBABILITY sets the probability in per cent of the action being started CONDITION LUA EXPRESSION this window can be used to enter a custom expression for the action using Lua code language The code entered will be generated as a function function lt generated_name gt return lt lua code gt end This function will be run periodically by the simulation and used as a start condition for the action STOP CONDITION this button opens and closes the Stop Conditions Panel Stop conditions can be used to set rules for the selected action to end and can include mission time logical variable flag state custom scripting in Lua code language EH DCS USER MANUAL pm DCS USER MANUAL duration in time since the action was started and a route waypoint for Enroute Tasks only While Tasks can be stopped either by a stop condition or by the AI in game when the task is completed or skipped Enroute Tasks are designed to be in effect for the duration of the route so can only be stopped using a stop condition The Stop Conditions Panel varies slightly between Tasks and Enroute Tasks Stop Conditions gt Panel for Tasks Stop Conditio
47. in game tool that allows you to purchase new DCS modules update purchased ones review installed modules and read about new DCS special offers For the Module Manager to function you must be logged into your DCS account as indicated in the top right corner of the Module Manager At any time you can refresh your modules and module status by clicking the Refresh button in the bottom right portion of the Module Manager The Module Manager is divided into three tabs e Special Offers e Available Add Ons e Installed Special Offers Tab When DCS special offers are available such as sales these will be listed when the Special Offers tab is selected Available Add Ons Tab This page displays all available DCS add ons modules and if they are already purchased If a module is already purchased Install will be displayed at the far right of the module listing Pressing the Install button will install or re install the module If Buy is displayed you can press the button to start the purchase option of the selected module To the left of the Install Notification is the price of the module and a description of the module to the left of that de DCS USER MANUAL pm DCS USER MANUAL Module Manager Module Description Log in Log out Option MODULE MANAGER y Log Out Module Status and Price Module Status Refresh Upon starting the Module Manager if new updates to a purchased module are detected a pop up window is displa
48. in nautical miles PRIORITY This number is used to set the action priority in relation to other actions of the waypoint The priority number represents the order this action will take relative to other actions starting with 0 as the highest priority DCS USER MANUAL pm DCS USER MANUAL Like the Search Then Engage Enroute Task the Search Then Engage In Zone Enroute Task can be used to create scenarios where the air group maintains a holding pattern and leaves it to attack discovered enemy units within the target area and the limitations set by the task properties To do this create the Search Then Engage in Zone Enroute Task in the actions list after the Orbit Task Search Then Engage Group Analogous to the Attack Group Task but requires the attacking group to independently detect the target group prior to conducting an attack lee MISSION EDITOR AIRPLANE GROUP FILE l aa A De EE i BS eee COUNTRY ee NAME ow seng Group TASK AFAC UNIT IORI o KIODE PILOT SKILL BORT COMM EN SITE Enfield nu fi I HIDDEN ON MAP A WAYPNT ez 7 TYPE Start Enroute Task NAME 1 ACTION Search Then Engage G TYPE Turning point 83 NUMBER air 2 EBI ALT 65627 TE lt gt 270 De ETA CONDITION STOP CONDITION ac Ea TARGET ADD ae me GROUP ae o 80 ADVANCED ACTIONS WEAPON Auto PRIORITY j gt r P HD Leg F ADD ins J pir pet up DOWNA OI mz 1
49. not work in multiplayer e RADIO ITEM REMOVE Delete a custom radio message from the player s radio communications menu created earlier using the RADIO ITEM ADD action e RADIO TRANSMISSION Allows the user to define a sound file to play and the transmitter s location emission power frequency and modulation e SET BRIEFING Not implemented yet e SET FAILURE This action is used to setup system failures for the player s aircraft Select the system to fail in the FAILURE drop down menu Set the probability of failure in per cent in the PROBABILITY field Set the desired time span after the trigger conditions are true for the failure to occur in the WITHIN field e SIGNAL FLARE Use this action to have signal flares flare gun fired from a specified zone You can also select the color of the flare This can be a useful action to allow friendly units to mark their location to avoid friendly fire e SIGNAL FLARE ON UNIT This works the same as the previous action but the Signal flare is fired from the location of a specified unit This should be used when the unit is moving e SMOKE MARKER To have a white phosphorous WP marker appear in the mission you can use this action When activated a white WP marker will appear i 91 DCS USER MANUAL pm DCS USER MANUAL in the specified zone and at the specified altitude This can be a useful tool when creating Forward Air Controller FAC missions e SMOKE MARKER ON UNIT This acts
50. of actions that you can use Actions include e AI TASK An AT action set in the TRIGGERED ACTIONS panel of the AI Group Properties Advanced Actions menu will be executed The desired AI action identified by its name should be selected from drop down list e DO SCRIPT Runs a LUA script as entered in the TEXT filed e DO SCRIPT FILE Runs a LUA script file that is linked to in the TEXT field e END MISSION If you wish to have the mission end according one or more specified conditions being set to true you can use this action This can be a handy action to end a mission after all mission objectives have been met In the text box you can also enter text that will appear when one side has won the mission e EXPLODE UNIT From this action select a unit that you wish to explode as a result of this action You can use the volume setting to determine the size of the explosion e EXPLOSION To have an explosion appear in the mission based on a resulting action you can use this action The three values you need to set include the name of the zone that the explosion will occur in the altitude the explosion will occur and the size volume of the explosion e FLAG DECREASE This action allows you to set a defined flag to decrease in value Use the FLAG field left and right arrows to set the flag number or manually enter it in the field Use the VALUE field left and right arrow keys to set the value by which to decrease or manually enter it in the
51. of missions linked together in a logical way resulting from your mission outcomes e REPLAY After each mission you fly you have the option to save the mission as a replay file Track file You can access these replay files from this screen e MULTIPLAYER Open the multiplayer interface to host or join an online game e MISSION EDITOR The Mission Editor allows you to create missions big and Small These missions can then be used as single player missions multiplayer missions training missions or to populate a campaign This is a powerful tool and is the same one used to create the missions and campaigns included with the game e CAMPAIGN BUILDER Using missions created in the Editor you may use the Campaign Builder to create your own campaigns that you can play yourself or share with friends e ENCYCLOPEDIA The Encyclopedia is a resource that provides data and images of all the air land and sea units in the game e OPTIONS The Options screen consists of several tabs and allows you to customize your graphics audio input and game play options e LOGBOOK From this screen you may create a pilot persona s and track their accomplishments and statistics e MODULE MANAGER Use the Module Manager to see special offers purchase new DCS modules and view purchased ones e EXIT To exit the game and return to desktop press the red Exit button E DCS USER MANUAL pm DCS USER MANUAL INSTANT AGTION Pressing this caption op
52. of the screen are the CANCEL button which will return you to the Main Menu without saving any changes to Options and the OK button which will return you to the Main Menu page but will save your changes You can also exit the Options page by pressing the yellow X in the top right of the screen Graphics Settings Note some graphics settings may be unavailable for users on a 32 bit operating System Pee DCS USER MANUAL pm DCS USER MANUAL Several graphics settings are available along the left side of the screen Selection of a graphics option is done by using the drop down list for each item and selecting the desired setting TEXTURES e LOW Low resolution textures for terrain objects and cockpit e MEDIUM Medium resolution textures for terrain objects and cockpit e HIGH High resolution textures for terrain objects and cockpit SCENES e LOW Only basic buildings at airbases are rendered and no trees are rendered e MEDIUM Air bases and large buildings in urban areas are rendered Only trees in urban areas are rendered e HIGH All buildings and trees are rendered CIV TRAFFIC e OFF No road and rail traffic e LOW MEDIUM HIGH The density of road and rail traffic WATER e LOW Basic water without 3D surface e MEDIUM Water has 3D surface and shelf e HIGH Water has 3D surface shelf and full reflections VISIB RANGE e LOW Ground objects such as buildings and trees are rendered at short range e MEDIUM Ground
53. one for the right MFCD To customize these configurations or create your own new configurations navigate to Contig MonitorSetup Each configuration is defined by a separate lua file RES OF COCKPIT DISPLAYS Set the resolution of cockpit displays such as mirrors targeting video indicators multifunction displays moving maps etc Note that higher resolution settings can negatively impact the smoothness of game play MSAA Select the antialiasing level for game picture HDR Sets the option for High Dynamic Range which enables some special visual effects such as sun glare and color bloom e OFF HDR effects are disabled e COLD COLORS HDR effects are at low intensity e NORMAL HDR effects are at medium intensity e WARM COLORS HDR effects are at high intensity Note If you wish to increase frame rates the most import graphics settings to adjust lower are SCENES VISIB RANGE WATER SHADOWS MSAA and HDR Auxiliary Settings CLUTTER BUSHES This slider adjusts the range from the camera at which grass bushes are rendered on the ground TREES VISIBILITY This slider adjusts the range from the camera to which 3D tree rendering extends PRELOAD RADIUS Radius of the preloaded terrain around user position in meters A large setting can decrease hard disk swapping but it requires more system RAM DISABLE AERO INTERFACE This option turns off the Windows Aero Interface and this may provides a performance increase for some
54. other actions starting with U as the highest priority When using ground units to act a JTAC then you must ADD a callsign and frequency in Waypoint Advanced Options and use FAC Assign group OR FAC Engage group to allocate targets Only ground units that have EPLRS as shown in waypoint advanced options can transmit target location data via datalink to suitably equiped aircraft Only armed units can designate a target with smoke and laser e g APC M1043 HMMWV Armament Perform Command The following commands can be set as actions upon reaching a waypoint No Action No command is set Run Script Run the Lua script entered in the scratchpad Set Callsign Set the group s callsign For Western units the callsign consists of a primary designation and a numerical ID For example Colt 4 201 DCS USER MANUAL DCS USER MANUAL MISSION EDITOR App Let oe 1 FAC Assign Group BTR 80 3 ROE WEAPON HOLD App INS EDIT DEL UP_ DOWN Set Frequency Set the group s radio communications frequency in MHz and AM FM modulation Perform Command ZE CONDITION Invisible Set the group to be invisible to all enemy AI units Enabled and disabled using the ENABLE checkbox mm DCS USER MANUAL pm DCS USER MANUAL This command may be useful when creating ground based FACs in close proximity to enemy positions as a means of simulated a well camouflaged position and preventing th
55. separate armor values depending on facing front sides rear and top As such you generally want to keep units facing towards the enemy where their armor is the thickest You may also want to have as E DCS USER MANUAL pm DCS USER MANUAL many barrels pointing at the enemy as possible so formations like Line Abreast or Echelon Left Right may be most effective It s also helpful to do a careful study of the terrain when planning the mission Consider the line of sight between friendly and enemy units to make sure vehicles can be detected or not in accordance with your plans Triggered Actions mode Ea The Triggered Actions button opens the Triggered Actions Panel This panel can be used to add or edit group actions analogous to the Advanced Actions Panel but activated based on trigger rules as scripted in the Triggers Menu using the AI TASK trigger action Summary mode When in Summary mode you are provided basic mission data in the lower half of the window This data includes ls ALUA L2 0 0 1 iii s s O 6 48 1 ega 2269 m Mina t daaa 20 km h EI 2056 m START TIME The mission start time for the group in Hour Minute Second Day ROUTE TIME How long it will take the aircraft to fly the route assuming no departures from the planned route This is indicated in Hour Minute Second Day format ROUTE LENGTH Total distance of the route in meters AVERAGE SPEED The average indicated airspeed of the route by
56. settings include NONE GAME and SIMULATION BIRDS This adjust the probability of a bird strikes when flying at altitude below 200 meters 100 is the realistic bird strike probability setting 0 no birds 1000 the bird strike probability multiplier 10 times Map Options The Map Options selection from Customization allows you to filter the information that is displayed on the World Map as layers EH DCS USER MANUAL pm DCS USER MANUAL Filter Layer List AIRFIELDS BUILDINGS ELECTRIC POWER TRANSMISSION FORESTS GEOGRAPHICAL GRID ISOLINES MGRS GRID RAILWAYS RIVERS ROADS TOWNS USER OBJECTS i The majority of this window consists of the map filter window Each item on the list has a check box that when checked displays the map data on the ME World Map Filter items include AIRFIELDS Airport icons that orient in the correct runway direction BUILDINGS Individual buildings that are visible at low scales This is OFF by default ELECTRIC POWER TRANSMISSION High tension power line towers and cables FORESTS Large stands of trees Note the trees in and around urban areas are not indicated GEOGRAPHICAL GRID Latitude and longitude lines ISOLINES Continuous lines around terrain relief to indicate elevation change MGRS GRID Display MGRS coordinate grid over the map RAILWAYS Display the railway system RIVERS Small rivers and streams ROADS Small and major road network TOWNS Urban ar
57. that allow you to adjust input device responses These range for 0 input on the left side of the scale to 100 input on the right side of the scale 28 DCS USER MANUAL pm DCS USER MANUAL E3 User Curve __ E scales CESE ECEE Axis Tune Use this drop down list to select the axis you wish to tune Tune Force Feedback If you are using a force feedback joystick you may press the FF TUNE button to display the Force Feedback Tune Panel This panel allows you to adjust the trimmer force and shake of the stick Adjust trim er force Adjust shake o force To swap the force feedback axis check the Swap Axis radio button At the bottom of the panel are buttons to CANCEL changes and return to the Controls page or OK save any changes and return to Controls Create HTML Commands You can make an HTML list of commands for selected aircraft After pressing this button it will open an explorer window with the HTML files for all your devices C Users lt username gt Saved Games DCS InputLayoutsTxt EH DCS USER MANUAL pm DCS USER MANUAL Gameplay Settings The Gameplay settings tab allows you to customize how realistic you want your simulation experience to be Using these settings you can have a very realistic and challenging mission experience or a much more relaxed and casual experience with little need for detailed systems knowledge and combat skills We ga ga OPTIONS x
58. the line of DARCHELY OCHAMCHIRA Georgian artillery is continually barraging Abkhazian positions and territory Command staff of the peacekeeping forces has decided to conduct a aviation strike against Georgian forces to halt their advance TASK OF THE PEACEKEEPING BATTALION lst regiment is to take defensive positions along the line of SIDA KVEMO BARGEBI by 07 00 with the goal of preventing the enemy advance toward DARCHELIY OCHAMCHIRA 2nd and 3rd regiments to advance along the route of OCHAMCHIRA ACHIGVARA SASHAMUGIO and by 09 00 be prepared to engage enemy forces and or provide assistance to 1st regiment Aviation strike missions and combat air support will be provided by 368 ShAP Air cover will be provided by 3 IAP MISSION COORDINATION AND SUPPORT Su 24 two ship flight will suppr ss air defenses HAWK SAM in the area of LANCHUHTI between 06 50 07 30 flight lea callsign 347 Su 24 two ship flight will attack known artillery position between 08 10 08 30 flight lead callsign 355 Su 25 two ship flight will attack armored units in the area of MEORE OTOBAYA between 07 10 07 30 flight lead callsign 235 Mi 24 two ship will attack enemy units in the area of TAGILONI between 07 20 07 40 flight lead callsign 110 Su 27 four ship will be on patrol to repel enemy aircraft between 07 00 09 00 flight lead callsign 215 Mission Briefing Browser Using standard Windows file browser functionality
59. the Action Settings pop up panel to display and edit the settings of the action The same functionality is duplicated when clicking on any route waypoint on the map DEL Deletes the selected action UP Moves the selected action up the list DOWN Moves the selected action down the list Actions List The Actions list includes all Tasks Enroute Tasks Commands and Options associated with the currently selected waypoint to be more precise associated with arrival at the EH DCS USER MANUAL pm DCS USER MANUAL currently selected waypoint by lead AI unit of the group The actions are executed sequentially or as prioritized once the group leader reaches the waypoint As discussed previously Tasks and Enroute Tasks are executed as processes i e requite time to complete Commands are executed instantaneously Options set rules and limitations for the group Only one Task can be performed at a time Some additional priority rules apply when triggered actions are present in addition to standard waypoint actions which we will discuss below Multiple Enroute Tasks can be active at the same time but only one can be executed at a time All Enroute Tasks are stopped if a Task needs to be performed If an Enroute Tasks is stopped to perform a Task the Enroute Task is reactivated upon completion of the Task Commands and Options are executed instantaneously according to the order in the actions list or priority setting All actions l
60. the next but only after passing directly over the waypoint location This will result in a course correction required to come on course for the following waypoint e Takeoff from Runway This Type is only available when waypoint 1 is selected and it allows the aircraft to start on the runway threshold with all systems up and running When set to Takeoff the waypoint will snap to the nearest airfield or FARP e Takeoff from Ramp This Type is only available when waypoint 1 is selected and it allows the aircraft to start on the parking apron ramp with all systems shut down When set to Takeoff the waypoint will snap to the nearest airfield or FARP e Landing This Type is only available when the last waypoint in the route is selected the waypoint will automatically snap to the nearest airfield or FARP ALT altitude The altitude setting will set the altitude in meters that the aircraft will be at when it reaches the waypoint To set this you can either use the left and right arrow buttons or type it into the field ALTITUDE TYPE Altitude can be set in meters above Mean Sea Level MSL altitude measured relative to sea level constant or in meters Above Ground Level AGL altitude measured directly over the ground below Because terrain elevations vary E DCS USER MANUAL pm DCS USER MANUAL throughout the theater setting an AGL altitude will result in the aircraft following the terrain contours along the route leg for th
61. the selected action s sequence number in the actions list panel NUMBER se ENABLE ENABLE check box removing the check disables the selected action and adds an x attribute in the actions list panel This function allows you to test AI behavior with and without the selected action without having to delete and re create it in the actions list NAME input string input in this field is optional and can be used to enter a custom action ID to ease navigation and identification of the action for the mission designer or other potential users CONDITION this button opens and closes the Start Conditions Panel Start conditions can be used to set rules for the selected action to begin and can include mission time logical variable flag state probability and custom scripting in Lua code language je DCS USER MANUAL pm DCS USER MANUAL ne EEN EN Cl CR Mis USER FLAG PROBABILITY Mi CONDITION LUA EXPRESSION All of the start condition operate using a OR rule When multiple conditions are set any one being true will activate the action TIME sets the in game mission time after which this condition is in effect IS USER FLAG sets a flag number and status on true or off false as a start condition The flag number can be entered manually or cycled using the left right arrow keys The flag state is set using the checkbox to the right of the flag number If the box is checked the flag needs to be on true
62. to the per cent value set in the field For example if the group has 10 units and you entered 40 the trigger will activate when 3 units remain alive e GROUP DEAD When selected a GROUP drop down menu will be displayed below From this list select the group that will activate the trigger when all units of the group are destroyed dead Groups are listed according to their NAME from the unit placement windows e MISSION SCORE HIGHER THAN If the set coalition has a score higher than the set amount the action s will be activated 85 DCS USER MANUAL pm DCS USER MANUAL e MISSION SCORE LOWER THAN If the set coalition has a score lower than the set amount the action s will be activated e PART OF COALITION IN ZONE The trigger will be set to true if any of Coalition s unit will appear inside the selected trigger zone The COALITION drop down menu allows you to select the coalition The ZONE drop down will list all the trigger zones you have created according to the names you created for them e PART OF COALITION OUT OF ZONE This condition works the same as the PART OF COALITION IN ZONE but the condition will be set to true when the any of coalition s unit are outside the defined zone e PART OF GROUP IN ZONE The trigger will be set to true if any of group s unit will appear inside the selected trigger zone The GROUP drop down menu allows you to select the group The ZONE drop down will list all the trigger zone
63. use as a Ground Attack Task package you could select the package in CAS and then Export it to Ground Attack The next time you create a Ground Attack Tasked group the package would then appear as one of the payload options To the right of the Payload screen is a set of controls that allow you to adjust the internal loading of the aircraft and the paint it will wear E DCS USER MANUAL pm DCS USER MANUAL AA HE Ola FUEL E 2 SIS ld 5029 EY EMPTY kg WEAPONS kg MAX TOTAL kg CHAFF 240 FLARE 120 GUN all 100 AMMO TYPE PAINT SCHEME e FUEL slider The FUEL slider can be dragged left right to set the amount of fuel loaded on the aircraft in per cent of maximum e FUEL WEIGHT Loaded internal fuel as a kilogram kg value e EMPTY Empty weight of the aircraft without fuel and payload package in kilograms e WEAPONS Total weight of all loaded stores on stations in kilograms e MAX This field displays the maximum safe total weight of the aircraft in kilograms e TOTAL Total weight of aircraft to include empty weight fuel weight and payload package weight in kilograms The non interactive slider bar below the MAX and TOTAL fields provides a visual indication of the maximum percent of loading on the aircraft as a percentage Non fuel internal loading of the aircraft is listed next e CHAFF Number of chaff bundles loaded This can be decreased increased using the lt gt arrow buttons e
64. waypoint 1 at 12 15 00 1 Furthermore if the user wishes for the group to appear in the mission based on a triggered event of unknown time he can set the ETA for the starting time past any likely mission time such as 100 days later 12 00 00 100 In such a scenario the group will not appear until triggered by the scripted event or the starting ETA is reached If the ETA for the waypoint results in calculated speeds that are too slow or too fast for the aircraft type the font will become red to indicate an invalid entry and a corresponding error message will appear when the user attempts to close the properties panel or save the mission See above for more information WAYPOINT MODE BUTTONS These three buttons allow you to add edit and delete route waypoints e ADD In ADD mode each press of the left mouse button over the map adds a new waypoint This mode is selected on by default when a group properties panel is open e EDIT In EDIT mode existing waypoints can be selected on the map for editing in the waypoint properties panel e DEL Pressing this buttons deletes the selected waypoint Triggered Actions mode The Triggered Actions button opens the Triggered Actions Panel This panel can be used to add or edit group actions analogous to the Advanced Actions Panel but activated based on trigger rules as scripted in the Triggers Menu using the AI TASK trigger action SUMMARY mode H When in Summary mode you are
65. you may select the DRIVE or dedicated aircraft folder you wish to search using the DRIVE field in the top right of the window and then select the desired mission from the folder file listing Once you have selected the desired mission by left mouse button clicking on it press the OPEN button at the bottom of the window to load it When the mission is selected any briefing written for the mission will be displayed in the left side Mission Description window You may also exit the window without loading a mission by pressing the CANCEL button at the bottom of the window or the X button in the top right corner Having pressed the OPEN button you will be directed to the Mission Briefing screen On this screen you are presented with one or more briefing images and the data and mission text briefing S AA DCS USER MANUAL DCS USER MANUAL BRIEFING DETAILS Su 25T N2112 07 00 07 40 A a Sse e D s Raab ee Tt Os SAD E eS hae Le Zeit Ga i gt wa Z KA i Mission Details Mission Detail Page Select CANCEL Title Start at My Side Allies Enemies My task Flight Fuel Weapon CO 368 ShAP AAMHHbIN Det 23 6 2011 07 00 00 Russia Russia Belgium Canada Denmark France Georgia Germany Insurgents Israel Norway Spain The Netherlands Turkey UK USA Ukraine CAS Su 25T 3790 0 R 60M 2 APU 8 8 9A4172 Vikhr 2 RBK 250 PT
66. 0 4 Set Frequency 133 Weapons free engage any enemy group in contact Target prioritization is performed automatically by the group based on the situation Open fire Weapons free engage any enemy groups in contact However the enemy group designated as the target for the action will be the primary target and engaged first Once the primary target is destroyed further target prioritization is performed automatically by the group based on the situation Open fire engage only the enemy group designated as the target for the action Return fire return fire only do not engage first Weapons hold do not fire under any circumstances The default setting for all groups is Open fire DCS USER MANUAL DCS USER MANUAL Reaction to Threat Set defensive rules to determine the group s combat behavior when encountering enemy units MISSION EDITOR New Airplane Group 3 e HRH Han i i R 2 Search Then Engage n Zone d V MAP 2 m eS LLSIGN HIDDEN e rii k H Vy Set Option v IAME Reaction to Threat JG Turning point SE EN j EN ADD oe ADVANCED NO REACTION ACTIONS 1 CAS a ref EVADE FIRE 1 Attack Unit Unit 9 EVASIVE VERTICAL MANEUVER 2 Search Then Engage In Zone 3 Attack Group BTR 80 4 Set Frequency 133 E al J HD PASSIVE DEFENCE D App ins EDIT DEL UP DOWN No reaction no defensive actions to counter threats Allow Abor
67. 1i 4 4 Set Frequency 133 oneal en Engage In Zone 3 Attack Group BTR 80 4 Set Frequency 133 _ Cen 4 D App ins EDIT DEL UP DOWN Invisible Set the group to be invisible to all enemy AI units Enabled and disabled using the ENABLE checkbox This command may be useful when creating ground based FACs in close proximity to enemy positions as a means of simulated a well camouflaged position and preventing the FAC from being destroyed Immortal Set the group to be immortal Enemy AI units will be able to detect the group but their weapons will have no effect This command may be useful when creating prolonged engagement scenarios in which persistence of fire is a desired element Deactivate Beacon Deactivate the radio beacon of an air refueling tanker aircraft EPLRS Set the unit s position datalink on off e DCS USER MANUAL DCS USER MANUAL Set Option The following Options can be set as actions upon reaching a waypoint ROE Rules of Engagement Set fire rules to determine the group s combat behavior when encountering enemy units MISSION EDITOR S New Airplane Group DI fle Ta gt E IS D m a Smal el x SP i F che LE P ft i E Set Option v D acron D aming point NAME SPEED ts v Jo ga po Si ew pm v ADVANCED WEAPON FREE ACTIONS OPEN FIRE WEAPON FREE OPEN FIRE 2 Search Then Engage In Zone WEAPON HOLD 3 Attack Group BTR 8
68. 200000 PAN SELECT 16 12 2010 16 28 Target Panel GROUP Drop down menu to select the target group from all applicable enemy groups available in the mission WEAPONS Drop down menu to select the weapon types cleared to use for this action PRIORITY This number is used to set the action priority in relation to other actions of the waypoint The priority number represents the order this action will take relative to other actions starting with U as the highest priority The Search Then Engage Group Task can be used to create scenarios where the air group maintains a holding pattern and leaves it to attack the designated group DCS USER MANUAL pm DCS USER MANUAL whenever it is detected To do this create the Search Then Engage Group Enroute Task in the actions list after the Orbit Task Search Then Engage Unit Analogous to the Attack Unit Task but requires the attacking group to independently detect the target unit prior to conducting an attack MISSION EDITOR USA New Airplane Group i a ie TOE FEE ch e a LK SEI D D e M gt N Start Enroute Task VAME ACTI Search Then Engage Ui hie Turning point NUMBER W ENABLE ALT 4 D 6562 MSL NAME Joie gt 270 Fre EET De BTR 80 ADVANCED i E D Unit 2 NOTHING 2 1 Guided bomb bm rYDENN CAPrCNi i MAX ATTACK QTY 4j gt 1 GROUP ATTACK S y MITALAA 1 Target Panel GROUP Drop down menu to select the target grou
69. 203 Blees H ale gl E 203 E BEE 203 PTAC ECHT OIC C dE 204 Place inital e E 206 ME 207 Create Area Trigger ZOMG veicisvescstsctcsasacasescidcascenacdevanceccsiceiacavasetsnesdeasaserencacenticeensevasasicesd 208 ss DCS USER MANUAL pm DCS USER MANUAL Create Unit Template s ssesessesessssesssoessssesssoesssoesssoesssossssoecsssssssoessssesssseossoessssessssesseses 210 Atea Trigger Zone BC E 212 a a T e EE E E A E A E S E A E 214 ROSO CE Wa ae E 216 Warenouse ele e EN 216 Resource Manager UI NO ME 217 Lieler 217 Warehouse Inventor 218 Copy To Other Warehouses sssscccccssseccccceesececccuesececeeeeseccesseeeeceesaaueceessuaaeceessaeeeeessaaneeeeesages 219 Adding a Warehouse 219 Connecting WV AP En e E 219 Delete UIC EHNEN ENEE 220 Map OC Te Tu CN 220 DISTANCE E 220 EXIt IVIISSION EGUCON caccnvenredesvensncsanessncaaneasnaqatemenavannnsecauuads AAEN 220 View Debriefing E 221 CAMPAIGN BUILDER eege 226 ENCYCLOPEDIA ore TERETE EEE A E EE T E E 230 MODULE MANAGER eege 233 SPEO A U E 233 Available Add Ons ToD EE 233 installed RE ME 235 EXIT E 236 EE 237 Main Multiplayer Window cccsccccscscssscsscscsccccccscsccscecscscescccecscscescecscssescecscscesecsecces 239 SERVE LUISE EEN 241 Reie sosstactersacaste asi eae sie vases A da adenttenie we E E E E 241 NOW SOP EE 242 Allge CN 243 DOWN AEAEE EEE E E N AE E E A E A A E 245 JONE EME SION E 245 SES MES e nuE E E E EE E E E E E AE E E E E E A A r
70. 62 DCS USER MANUAL DCS USER MANUAL MISSION EDITOR FILE THEATER OF WAR Sassaniin MAPS NEUTRALS Mil insurgents S 29 E aAa SE 8 D WW d Pd J G r ay lt WW k ke e 3 OBJ d e P MAP 40 38 EW 0 1 1000000 PAN SELECT 14 06 2012 19 56 At the bottom of the window are three buttons The SAVE button allows you to save the current faction distribution and will be set as the default The OK button will use the current distribution for the mission but will not save it as the default and the CANCEL button will close the window without applying any changes You may also close the window by clicking on the X button in the top right corner Note When creating missions it is up to you to decide who will be allied with whom You are free to create realistic alliances or make very fanciful ones We leave it to you to decide OPEN Selecting Open will display the Open Mission window This window allows you to browse your dedicated mod folders or local disk s and select and load saved missions 63 DCS USER MANUAL pm DCS USER MANUAL Using standard Windows file browser functionality you may select the DRIVE you wish to search using the DRIVE field in the top right of the window and then select the desired mission from the folder file listing Once you select a mission file the path to that file is displayed in the PATH field and the name of the mission file is displayed in the FIL
71. A R ARARA RARA AAD Login to DigitalCombatSimulator com PASSWD O Save Password Cancel Connect E EEEE A EEEE i i i i Gi Description New Search EXIT OPTIONS pm DCS USER MANUAL MULTIPLAYER ATTENTION AN INTERNET CONNECTION IS REQUIRED FOR MULTIPLAYER INCLUDING LAN PLAY Multiplayer missions can be created by you in the Mission Editor When creating a multiplayer mission though it is important to remember that all player controlled aircraft in the mission must be set to the SKILL of CLIENT and not PLAYER Also keep in mind that only one CLIENT aircraft can exist in an aircraft group For example to create a mission for four online pilots you will need to create four aircraft groups with a single unit set to CLIENT in each To access the multiplayer menu run the Multiplayer icon on your desktop or click mouse on MULTIPLAYER in the Main Menu Multiplayer Note that selecting multiplayer opens a new graphics user interface screen 238 DCS USER MANUAL pm DCS USER MANUAL Main Multiplayer Window Upon opening multiplayer you will be directed to the Main Multiplayer Window and login to Digital combatSimulator com panel after a brief loading period M UL TIPLA YER Andrey Offline Server List OUTCI LAN Login to DigitalCombatSimulator com NEW SERVER OPTIONS 7 JOIN The login and password you have if registered on the DigitalCombatSimulator com earlier or purchased game on this site
72. AB 2 5M 6 AVIATION COMBAT ORDERS 4TH COMMAND AIR FORCE AND AIR DEFENSE FORCES HQ SUKHUM 06 00 06 22 Map 200000 edition 1986 tan The Mission Briefing screen consists of the following elements On the moning of 06 22 Georgia ceased haw ida raaca fira on ant any Mission Planner Select Mission Briefing Text e Mission Details Each mission can consist of one or more briefing images These images are created by the mission designer and can consist of such content as mission maps target area photo target vehicle images etc e Mission Detail Page Select Use the left and right arrow buttons to cycle between Mission Detail briefing images e Mission Briefing Text The scrollable text block on the right side of the screen consists of automatically generated mission data such as sides flight information and mission start times Additionally a textual briefing can also be included in the Description portion At the bottom of the page are three additional buttons e CANCEL Press the cancel button to return to the Mission page You can also cancel the mission by pressing the yellow X in the top right corner of the page e FLY Press the FLY button to start the mission and enter the simulation _ DCS USER MANUAL pm DCS USER MANUAL e MISSION PLANER Pressing the Mission Planer button will open the selected mission in the Mission Planer and allow you to view it in detail edit route and weapons of your flight E
73. Dol le Start Enroute Task FAC Engage Group ji f N e Gei wf 9 Tei K W Ss Ei WR e ER ND S EE e ER ey EN m K g s Y vi gt D Pe 3 l T E BT C SS ZG spe i IW d Se E Ed m bh N EN Turning point d TT j gt 2 BV EEE CONDITION STOP CONDITION BTR 80 2 3 ATGM P o i Remember because this is an Enroute Task the AFAC will have to independently detect the target group prior to being able to issue targeting commands against it As described above target detection will depend on a number of dynamic variables in game including possible terrain obstructions or weather interference If no group is designated by the mission designer the AFAC will not issue any targeting commands In the case of an AFAC the WEAPONS selection refers to weapons the AFAC will request to be employed against the target The Visibility option allows the unit to know or not know the location of target position at the start of the mission Perform Command The following commands can be set as actions upon reaching a waypoint No Action No command is set Default selection Run Script 173 DCS USER MANUAL pm DCS USER MANUAL Run the Lua script entered in the scratchpad Set Frequency Perform Command v Set Frequency ri 2 Switch waypoint Set the group s radio communications frequency in MHz and AM FM modulation MISSION EDITOR U
74. E field Note that mission files are assigned a miz extension Once you have selected the desired mission file press the OK button at the bottom of the window to load it You may also exit the window without loading a mission or track file by pressing the CANCEL button at the bottom of the window or the X button in the top right corner SAVE AS The Save As function operates much like the Open Mission window but it allows you save a mission file and give it a unique name The primary difference is that you may overwrite the name in the FILE field as you wish and save the file under that name To do so erase the current name and type in the name you wish You may then use the browser functions to determine where you wish to save the file Once complete you must press the OK button to complete the save 64 DCS USER MANUAL pm DCS USER MANUAL EXIT Pressing Exit will close the ME and return you to the Main Menu Edit The EDIT pull down provides you a second means of accessing the most important mission construction tools ADD AIRPLANE ADD HELICOPTER ADD SHIP ADD VEHICLE ADD STATIC ADD TEMPLATE and REMOVE These tools are duplicated on the Tool Bar and we will discuss them there in detail Flight The Flight menu allows you start a loaded mission to play or start the mission to setup the player s aircraft avionics in PREPARE MISSION mode This menu also allows you to convert a recorded track mission into an AVI video file and
75. ED DCS USER MANUAL DCS USER MANUAL Example 5 User locks e Group start time T1 i e ETA for WP1 e ETA for the final waypoint T4 e Desired speed for WP2 and WP4 V3 V3 DCS USER MANUAL pm DCS USER MANUAL In this case the user controls the ETA for WP4 and also the travel speed for WP2 and WP4 Such a route is valid because there is at least one waypoint in this case WP3 between the starting and ending waypoints which has both the speed and ETA unlocked allowing the mission editor to automatically calculate both values as needed to meet the desired settings for WP1 WP2 and WP4 The AI group will attempt to adjust its speed for WP3 such that it will arrive at WP4 at the designated ETA and desired speed The mission editor automatically calculates the ETA for WP2 and WP3 as well as the desired speed for WP3 WAYPNT NAME TYPE ALT SPEED START WAYPNT NAME TYPE ALT SPEED WAYPNT NAME TYPE ALT SPEED ETA me DCS USER MANUAL pm DCS USER MANUAL Example 6 User locks e ETA for the final waypoint T4 e Desired speed for WP2 WP4 V2 V4 In this case the mission editor automatically calculates the starting time ETA for WP1 ug DCS USER MANUAL pm DCS USER MANUAL WA da p TE gi TE E F fa NAME Turning point km h Bane Be If the SPEED or ETA value is outside of the valid range for the particular unit Such as desired speed below the minimum flying spee
76. ETA Example 2 User locks e Group start time T i e ETA for WP1 e Speed V V4 for each waypoint In this case the user doesn t control the ETAs for any waypoints after the initial waypoint but wants to ensure the group maintains a desired speed along the route The mission editor automatically calculates the ETAs for WP2 WP3 WP4 based on the known range and locked desired speed of the waypoints warpwt DROEN or NAME WP1 TYPE Turning point ALT 2000 7 MSL SPEED aj 500 Bam warpwr lt gt 2 TYPE Turning point ALT 7 MSL km h ua DCS USER MANUAL pm DCS USER MANUAL Example 3 User locks e Group start time T1 i e ETA for WP1 e ETA for all other waypoints T2 T3 T4 In this case the user wants to ensure the waypoints are reached at the designated ETAs The AI group will attempt to maintain speed for each waypoint such that it arrives at each waypoint at the designated ETA The mission editor calculates the desired speed for each waypoint based on the known range and ETA between consecutive waypoints us DCS USER MANUAL pm DCS USER MANUAL Example 4 User locks e Group Start time T1 i e ETA for WP1 e Desired speed for WP2 and WP4 V3 V4 e ETA for WP3 T3 In this case the user controls the ETA for WP3 and the travel speed for WP2 and WP4 The mission editor automatically calculates the ETAs for WP2 and WP4 as well as the speed for WP3
77. IDDEN ON MAP k RA HEE i e i WAYPNT Jaa D reien tase Goa ACTION Attack Group gt TYPE Turning point LD gt A LEIT gt 2000 E CONDITION rop CONDITION 12 7 se TARGET app cot et GROUP New Vehicle Grou ADVANCED ACTIONS WEAPON Auto gt 2 Search Then Engage In Zone 3 Flare Using JSE AGAINST FIRED MISSILE COE ERIC 02 miz v di 42 41 Ze E 281 1 200000 PAN SELECT 11 10 10 14 16 29 Altered group task Invalid actions after altered group task E DCS USER MANUAL pm DCS USER MANUAL Automatic Actions An air group s task setting CAS Intercept etc does not affect its behavior in game but only serves to filter the available actions in the Advanced Actions Panel To allow users to build missions without involving themselves with the Advanced Actions Panel an initial action is automatically generated for the air group at the initial waypoint This action appears as a repeater of the group task however in this case it does determine the groups behavior in game Any automatic action includes the a attribute in the actions list This action is automatically repeated as a reference with a ref attribute at all other route waypoints COUNTRY USA H NAME New Airplane Group TASK UNIT or 4 TYPE F 16A PILOT Pilot 1 SKILL High ie un KUE 124 CALLSIGN fl E HIDDEN ON MAP A SLE WAYPNT 4 NAME TYPE Turning point sl SPEED vull 500 SON ef 2 H Has He ADVANCED
78. IES ONLY Only units of the player s coalition will be displayed on the map ALL All units will be displayed on the map Default selection Ta DCS USER MANUAL pm DCS USER MANUAL 41 30 46 N 044 42 36 E sch t Pica Fadl Ea S kal la A KEA Vadas aed 3508 00 12 A1 00 E o Cursor coordinates Aer _and elevation e R Routes A Ta ae a Sr SE o Game data time and LAT R Mi acceleration rate window M foe Detection Zones m Vr Bea In Tool F bs eg ai i mea 3 Zoom Out Tool Jb T Ser bh Bd ST SS mE SS f d E A Map Type Buttons Ek Lalesi df A Map 100 J J g Peene Tool p 4 Player ce Ge ee oo os i p par O DON 3 Wie ba oe E SE SOORD 41 32 42 N 044 41 47 Uae 43 HMMWV Armament SIDE USA T 623SPEED OHDG 106 O HUMMVV Armed 15 P Unit Data CALL S Along the top of the screen is the tool bar with the following functions from left to right Cursor Coordinate and elevation As you move the mouse across the map the geographic coordinate of the cursor s location and elevation is displayed in this field Detection Zones When enabled the detection zones of air de
79. INS EDIT DEL UP DOWN The list of available targets depends on the group task and the targets to be engaged are selected using check boxes in the Lower Action Properties Menu Target Panel 1 SEAD e Air Defense o AAA Anti Aircraft Artillery o SAM Surface to Air Missile systems SR SAM Short Range SAM systems MR SAM Medium Range SAM systems LR SAM Long Range SAM systems 2 Anti Ship e Naval o Ships DCS USER MANUAL pm DCS USER MANUAL 3 CAS and AFAC e All o Air Helicopters e Ground o Infantry o Fortifications o Vehicles Armor e Tanks e IVF Infantry Fighting Vehicles e APC Armored Personnel Carriers Artillery Unarmed e Air Defense o AAA Anti Aircraft Artillery o SAM Surface to Air Missile systems SR SAM Short Range SAM systems MR SAM Medium Range SAM systems LR SAM Long Range SAM systems 4 Fighter Sweep and Intercept e Airplanes o Fighters o Bombers MAX DISTANCE This checkbox allows you to lock a specific range from the route leg for valid targets of the action Targets beyond this range will not be attacked Max distance from route for target attack Start task PRIORITY This number is used to set the action priority in relation to other actions of the waypoint The priority number represents the order this action will take relative to other actions starting with 0 as the highest priority 168 DCS USER MANUAL pm DCS USER MANUAL
80. JECT Trigger s conditions are evaluated whenever the player ejects ON REFUEL Trigger s conditions are evaluated whenever the player begins to air refuel ON REFUEL STOP Trigger s conditions are evaluated whenever the player stops to air refuel ON PILOT DEAD Trigger s conditions are evaluated whenever the player is killed ON BASE CAPTURED Trigger s conditions are evaluated whenever an airbase or FARP is captured ON TAKE CONTROL Trigger s conditions are evaluated whenever the player takes control of an aircraft ON FAILURE Trigger s conditions are evaluated whenever the player s aircraft suffers a system failure CLONE button Used to create an identical copy of the selected trigger in the list Up and Down arrows Used to move a trigger up and down in the list ze DCS USER MANUAL pm DCS USER MANUAL Conditions Once you have created a trigger you will then need to set the conditions that govern when the trigger will be set to true or false To do so you first need to click on the trigger you want to set conditions for by clicking on it from the trigger list Upon doing so press the NEW button below the CONDITIONS pane NEW button Press the NEW button to create a new condition for the selected trigger Please note that you can create multiple conditions for a single trigger When you create a new condition you will need to set the TYPE and define additional data that varies according to the TYPE Each new conditi
81. N When creating a New pilot enter the callsign of the pilot in this field e RANK As your pilots gain experience they will grow in rank This is done automatically Rank will be indicated by the name of the rank and the associated shoulder board Experience is gained through flight hours and accomplishments in battle Pilot career statistics broken down for each aircraft e Flight Hours Total number of hours the pilot has been in the cockpit e Daytime Total number of daylight flight hours e Nighttime Total number of nighttime flight hours e Landings Number of landings e Ejections Number of times the pilot has ejected e Aerial Refuelings Number of successful aerial refuelings e Total Score Total score of pilot based on mission performance and flight hours e A G Kills Total number of air to ground unit kills by pilot e A A Kills Total number of air to air kills by pilot e Static Total number of static object kills by pilot e Naval Total number of naval unit kills by pilot e Deaths If Invulnerable is set to YES then each time the pilot would have been killed is kept track of in this field Pes DCS USER MANUAL pm DCS USER MANUAL Below the basic pilot attributes are mission career statistics that are cumulated over the course of all missions and all aircrafts that the pilot flies These are e Commissioned The date that the pilot was created e Campaigns The number of campaigns that the pilot has completed
82. NFORCE button will force the settings of this option on the player of the mission Along the right side of the window are the VALUE buttons VALUE buttons operate as on off variables When checked the options will be forced ON When unchecked the option will be forced OFF From the left side of the Mission Options window you may select the following mission options to enforce PERMIT CRASH RCVR If your aircraft is destroyed during a mission or you eject you may respawn in an undamaged aircraft EXTERNAL VIEWS When Enabled external views are allowed F10 VIEW OPTIONS When enabled you may select one of the mutually exclusive radio buttons e MAP ONLY Map only view No aircraft vehicles or ships are displayed e MY A C Only your aircraft e ALLIES Only your aircraft and allied units 68 DCS USER MANUAL pm DCS USER MANUAL e ALL All units from both sides are displayed PADLOCK When enabled you press the padlock enable key to keep your eyes on the vehicle or ground point in the center of your view UNLIMITED FUEL When enabled fuel will not deplete from your aircraft Note that you will always have 100 fuel when this is selected UNLIMITED WEAPONS When enabled expended weapons will automatically be replenished RADIO ASSIST When enabled you are provided voice cues regarding approaching threats when you fall within valid weapon launch parameters and launch warnings TOOL TIPS When enabled and when
83. O CLUES PAIN eT tne tcind EE TEE EE E E 146 Upper Action Properties Panel 147 Configuring Advanced FC TIO EE 150 EECHER 151 E ea A A E AA EE AE EEEE A E EE EEEE 152 Vleg EC 152 EE GOI eg 152 EEN 155 Aa E Ee OCCU e a a toc scae E E R 156 Kiel eil 157 B mbing RUNWAY sasssccasssneatcissandamesavanendoensianeiountiacabodovnssadessnerdancessaseamedevancuesaudeeadeesvarveseveundaboanideeds 158 BI eee E A aiaey canens vara A E E EE 158 FAC Assign Group 160 FR TS eege 162 TELE E E A T E T O A N E A A E E Hoesen E A E E 163 ESCOT SE 164 EOE K S rea EE A E E E EE E E 165 No EON Task oiriesiaisi eien E A S E A 166 GEERT 166 Search Then Engage N ZOU eae rzntscaeassunaneesegiact aces sacar soaruet esse saaecuoaseauasapvananseo ostsaneseeersansacvanearena tenes 169 Search Then El el e sisii stviaagadpisaitan vias ahenedinat E eben enseasaw nl aeaesa S 170 Search Teh ENG SBE UNIE iraran E E TE T E 171 REA E e E E E E E E E E 172 ENN Cs E ee E A E E A E E ee ee 172 Ke 172 FP MI E ge EE 172 Penor COMMING ariiraa aAA peeunedusaniion daneantadeasianvenveruantonedaamt 173 BP de 173 EEN ee 173 EE 174 Sen KE ele ie LEE 174 SWITCH ACTION ET 175 Ier ei E 176 Jesu ere UE 176 Deactivate SIC ON NEE 176 Ee 176 BE Ee E 177 ROE Rules OF Engagement sicsicissswirssienexiecennistnmacanesadussandacienwadoanavaawnecianswadencunbeaieeekedanowesevadanseneewaus 177 RECON e Et Generar ete Seen a eer eee E center rere career wren renee ieee eee eee ere 178 Keele SI
84. OK Helicopters iy ET E Vehicles Ei Ships iv Statics ALL START Ga EI EH PARKING 68 8 EGRESS gei patt Busse LR unn useis IDEN PC Shooting Gallery miz 43 09 29 10 15 44 48 Each row of the list represents a different unit group you can use the scroll bar on the side for when the list becomes long There are four columns that provide data for each group They are e NAME Name of the group as set when the group was created e COUNTRY The name of the country that the group is assigned to e STATUS This can either be blank to indicate that it is not hidden or say HIDDEN to indicate that the group is currently in a Hide state 214 DCS USER MANUAL pm DCS USER MANUAL e QNTY Many groups may consist of multiple units particularly for aircraft and ground vehicles This column lists the number of units that comprise the group When you click on an entry in the list the group will be centered on the map above the list and the groups placement window will be displayed on the right Note To quickly Hide or Show a group you may double click on it 215 DCS USER MANUAL pm DCS USER MANUAL Resource Manager The Resource Manager RM is Mission Editor a system that allows you to set a determined quantity of aircraft fuel and equipment at each airbase warehouse and independent warehouse Each warehouse airbase or independent can resupply other warehouses with defined speed periodicity and size The RM is
85. PIT EVENT start listening for the specified cockpit event to set the specified flag to on Cockpit events are limited to the Ka 50 e Event sets the event name to listen to The following events are currently scripted in the engine o setup HMG o 6 setup_NVG o DisableTurboGear o GroundPowerOff o EnableTurboGear o GroundPowerOn o OnNewNetHelicopter o initChaffFlarePayload o switch_datalink o OnNewNetPlane o WeaponRearmFirstStep o WeaponRearmComplete o initChaffFlarePayload o repair o LinkKNOPtoNet o UnlinkKNOPfromNet e Flag sets the flag number to set to on when the specified event occurs START LISTEN COMMAND start listening for the specified input command to set the specified flag to on e Command sets the value of the command to listen to The command value can be obtained in the Game Options gt Controls screen by hovering the mouse over the command description left side of the screen This functionality can be enabled in Mission Eaditor Mission Editor ua by changing the OPTIONS_ADD_COMMAND_CODES_TO_TOOLTIP ine from fa se to true e Flag sets the flag number to set to on when the specified event occurs e Hit Count sets the number of times the command must be entered before the specified flag is set to on e Val Lim Min sets the minimum value of the command input EH DCS USER MANUAL pm DCS USER MANUAL e Val Lim Max sets the maximum value
86. R MANUAL pm DCS USER MANUAL Upon selecting the set Triggers button the TRIGGERS window will appear There are three primary elements to creating a mission trigger and each has its own pane in the window Triggers List This left most pane is used to create new triggers and list existing ones In the triggers listing pane each trigger will be listed as a Type of trigger and then the name of the trigger in parenthesis For example ONCE Set Area 01 At the bottom of the trigger list pane are four controls that allow you to manage your triggers NEW button Press the NEW button to create a new trigger When you create a new trigger you will need to set the TYPE and give it a unique name that briefly describes its function Be careful in naming your triggers so that there is not mass confusion when you have a long list of triggers DELETE button Press the DELETE button to remove a trigger from the list You will first need to click on the trigger you wish to remove before pressing the DELETE button TYPE drop down field Using this drop down you can set when and how the trigger event will be cued For example you may want the trigger to only happen once or you may want it to happen each time defined conditions are met You have four options 1 ONCE The trigger will be executed only once after the condition is evaluated as true Once set as true the condition is removed from memory For example if you want a message to sh
87. RQ z SysRQ From the ADD MODIFIER panel first select the device you wish to set the modifier from This could range from a keyboard to a mouse to a joystick or a throttle Once the device is defined select the specific key or button on the device from the Select Modifier Button field Once complete press the OK button to save your new Modifier and it will be displayed in the Modifier list window To remove a modifier select it from the window and then press the REMOVE button With at least one modifier in the list you can now assign a modifier to any Action from the Add Assignment Panel Switches The switches window in the right part of the Modifiers Panel works as a toggle as opposed to the modifiers With modifiers you must press the modifier and key simultaneously for example Ctrl and T With a switch you can first activate the switch then press any needed keys and then turn off the switch You can think of it as setting a key to a mode For example you could assign the E button on the throttle as a switch and the Hat on the stick to control the trim In flight you could then press E one time and use the hat to trim the aircraft instead of its default function of view panning SECH DCS USER MANUAL pm DCS USER MANUAL Keyboard v bysRQ ki SysRQ From the ADD SWITCH panel first select the device you wish to set the switch from This could range from a keyboard to a mouse to a joystick or a throttle
88. Right slow View Up Left slow View Up Right slow View Up slow View all mode View down View down left View down right View enemies mode View friends mode G L RCtrl R LCtri T LShift T LWin H RShift Num RCtrl RCtri IJOY BTN POV1 L LCtrl RCtrl JOY BTN POV1 U LCtrl RCtrl JOY BTN POV1 D LCtrl RCtrl MOY BTN POVI R LCtrl NumLock F9 LShift Num5 Num1 JOY BTN POV1 DL Num3 JOY BTN POV1 DR Num2 JOY BTN POV1 D Num4 JOY BTN POVI L Num6 JOY BTN POVI R Num JOY BTN POV1 UL Num9 JOY BTN POV1 UR Nums JOY BTN POV1 U DeleteA RCtrl NumZ RShift Numil RShift Na4m3 RShift End RCtrl RShift Home RCtrl RShift OPTIONS View left Num4 RShift View right Num6 RShift View up Num s RShift View up left Num7 RShift View tin rinht Mim L RChift CANCEL Input conflict Tune Input Axis If you have assigned an input axis to an Action you can then press the AXIS TUNE button to adjust how the axis responds The resulting Axis Tune Panel window will then allow you fine control over each axis Functions of the panel include ez DCS USER MANUAL pm DCS USER MANUAL Device axis curve Actual axis position Raw axis position Deadzone Allows you to create a dead zone in the center of the curve Depending on the accuracy of your joystick you may wish to setup a deadzone value of 5 10 This will help avoid problems when trimming the
89. SA New Airplane Group Turning point E ree all 270 Fe o 52 jo ADD EDIT DEL ADVANCED P ano LINS f EDIT pet UP DOWN When the conditions for this action are in effect the group will navigate from the current waypoint directly to the one set by this action For example the group can be made to fly from waypoint 3 directly to waypoint 6 When this command is executed all other actions associated with the waypoint are stopped O 174 DCS USER MANUAL pm DCS USER MANUAL MISSION EDITOR A New Airplane Group Switch Waypoint bie Turning point ENABLE AL gt 6562 feng MSL ADVANCED LADD INS EDIT DEL UP_ DOWN This command can also be used to create a looping route by switching to an earlier waypoint The looping command can be stopped using a stop condition such as a mission time or a flag state Switch Action This command can be used to switch the active action in the Actions List When this command is executed any concurrently running Task will be stopped This command can also be used to create a looping actions list by switching to a previous action in the list 175 DCS USER MANUAL DCS USER MANUAL MISSION EDITOR S New Airplane Group CAS Jy a A 10C H H Hp i 8 g E Sebrch Then Engage In Zone ACTION TYPE Turning point a2 go g3 jo 3 3 Attack Grou ADD WO 1 1 Attack Unit Unit 9 ADVANCED 2 2 Search Then Engage In Zone
90. Show All Pressing this button will set all trigger zones to a visible state e Hide All Pressing this button will set all trigger zones to a Hide state e Toggle Selection The Hide state of the trigger zones will toggle In the trigger zone listing window there are three columns and each row lists a different trigger zone The columns include e NAME The name of the trigger zone as entered in the NAME field Eo DCS USER MANUAL pm DCS USER MANUAL e STATE This can either be blank indicating a visible state or HIDDEN to indicate that the trigger zone is currently hidden e RADIUS The radius of the trigger zone in meters To close the widow you may press the X button in the top right corner of the window 213 DCS USER MANUAL pm DCS USER MANUAL Unit List aon The Unit List displays the list of units active and static that you have placed in the mission and allows you to quickly find a unit and view data on it At the top of the list are five check boxes that allow you to filter the types of units that are displayed on the list These include Helicopters Planes Vehicles Ships and Statics To view one of the types in the list check the box next to the category name MISSION EDITOR GIL USA NAME TASK 7 TRUCKS 6 BMP1 UNIT ajo 1G di ARTY TYPE ee PILOT NI SR Wey SKILL X BORT avy 251 CALLSIGN TG I HIDDEN ON MAP AHX S O NAME TYPE Takeoff from ramp v ur BD SPEED 4 gt 500
91. TIFICATIONS 3 Flare Using USE WHEN FLYING IN SAM WE LZ VEHICLES 4 No Option IWF ARMOR Al gt priory EI app INS EDIT DEL UP DOWN New Mission miz e K 80 1 500000 PAN SELECT 11 02 10 12 15 18 Upper Action Properties Panel Lower Action Properties Panel The Action Properties Panel is used to configure the properties of the action selected in the actions list The panel can be opened by pressing the ADD INS or EDIT buttons in the action list or by double clicking an action By default pressing the ADD button adds a No Task action and opens a black Action Properties Panel In the Action Properties Panel the actions in the actions list can be cycled using the NUMBER lt gt buttons in the properties panel EH DCS USER MANUAL pm DCS USER MANUAL Upper Action Properties Panel The Upper Action Properties Panel is used to set the main action properties including the action type as well as access the start and stop condition panels of the action TYPE action type drop down menu TYPE Perform Task H NUMBER NAME Attack Group Attack Unit CONDI orbit e Perform Task set a Task action e Start Enroute Task start an Enroute Task action e Perform Command set a Command action e Set Option set an Option action ACTION action drop down menu to select the specific action of the action type chosen in the TYPE menu specific actions discussed below NUMBER indicates
92. UAL pm DCS USER MANUAL Modal Buttons The following modal buttons are displayed on the lower half of the Group Properties Panel For Al groups A 36 e route e payload e triggered actions e route summary For player controlled aircraft A Hz 2 o se route payload triggered actions route summary INU fix point target points failures waypoint properties Route mode P When in Route mode the data in the lower half of the Group Properties Menu is in regards to waypoint management Waypoints are arbitrary points on the map Lat Long and altitude that can be chained together to create a flight route During the course of a mission the group will fly from one waypoint to the next along the route line and at each waypoint you can assign unique characteristics To place a new aircraft group you will need to be in the Route mode and have an aircraft selected You may then left click on the map to place the groups starting point which will also be waypoint 1 When you place a group its waypoint marker circle with its waypoint number next to it and route line will be colored appropriately Selected unit Red A Red side unit that is not selected Blue A Blue side unit that is not selected At the starting waypoint there will be a unit icon instead of a standard waypoint circle Different icons denote different types of units Aircraft Editor Icons Russian Western EN DCS USER MANUAL pm
93. UNIT INSIDE ZONE In the UNIT field I will select the player s aircraft Player and in the ZONE I will select Start Artillery The Start Artillery zone is one I created with the trigger zone creation tool that we ll discuss later 100 DCS USER MANUAL pm DCS USER MANUAL CONDITIONS ACTIONS UNIT INSIDE ZONE Player Start Artillery ACTIVATE GROUP Arty 01 ONCE FAC Message ONCE Mission Success To set the action I will press NEW and then select GROUP ACTIVATE as the ACTION With that selected I will set the Arty 01 as the Group Because this is to be an activated group I set its START TIME in the Group Properties to a time past the anticipated mission start time The next trigger zone we will script is the FAC Message To do so I will select the FAC Message from the triggers list and then click the NEW button in the Conditions pane Again I will select UNIT IN ZONE as the TYPE and the UNIT as PLAYER However for this trigger I will set the ZONE as FAC Message For the action I want both a text message and audio message to play So I will first press the NEW button in the Actions pane and check that the MESSAGE TO ALL action is selected I will then enter a text message in the TEXT box 101 DCS USER MANUAL pm DCS USER MANUAL I now need to set the second audio action for this trigger by pressing the NEW button again but this time selecting the SOUND TO ALL option as my ACTION I will then press the OPN butto
94. USER MANUAL DCS USER MANUAL Pilot Page Located on the left side of the screen the pilot page provides specific data about your pilots At the bottom of the page are two buttons New and Delete To create a new pilot press the New button To remove an existing pilot from the logbook select the pilot from the Name list and then press the Delete button Select aircraft Pilot Page Nation and Awards Page Beles fete 4 New Pilot USA Name Wi Country 27th Fighter Squad Squadron Callsign New callsign Rank Second lieutenant GENERAL lt Kann A0 1h 36min vava x CANCEL General info for all aircrafts Elements of the pilot page include Page navigation Pilot Picture In the top left corner of the page is a 128x128 pixel space for a pilot photo To select a new photo left mouse click on the image and a browser window will appear Select the desired photo png or jgp and press the OK button 12 DCS USER MANUAL pm DCS USER MANUAL SZ D LOP LockOnExe m 110n luagui5 f LuaMap m LuaSerializer LuaSocket Sa Missions f Movies f ScreenShots Scripts f Sounds Sa Temp Graphic files jpg jpeg png N A e NAME When creating a New pilot enter the name of the pilot in this field Using the drop down menu you can select other pilots previously created for the selected country on the right Country and Awards page e CALLSIG
95. a and establish communication with the AFAC Note the FAC Assign Group Task assumes full situational awareness for the AFAC The target s location will always be known and the AFAC will always attempt prosecute the attack if conditions permit even when the target has not been independently detected by the AFAC The FAC will only provide targeting against the group designated as the target in the mission editor and will not target other groups The FAC Assign Group Task allows you to set the weapon type s for the FAC to request from the attacking groups as well as the designation method auto smoke marker Willy Pete WP IR pointer or Laser You can also set whether the AFAC will be equipped with datalink capability EEI DCS USER MANUAL pm DCS USER MANUAL Refueling Set the air group to refueling for forced following to nearest tanker and refueling MISSION EDITOR E o EG P E COUNTRY NAME 2 i TASK i UNIT TYPE PILOT SKILL 4 BORT be COMM P 124 AM TEIT Enfield aio gi ETT W Lare activation AMEE vam T ER 100000 SELECT S6 L PAN SELECT 12 34 56 After refueling the group will resume assigned route 162 DCS USER MANUAL pm DCS USER MANUAL Follow Air group to follow other air group Group Type s fixed wing and helicopter groups Group Task s All MISSION EDITOR Be SGukbumt Babuchbara Is WE SLLGC USA New Airplane Group TASK CAP UNIT TYPE PILOT 4 SKILL 1
96. a very useful tool for single player and multiplayer missions in which the mission designer can limit the available aircraft fuel and weapons to the player s Thereby adding a level of strategic thinking of how to best use limited resources Warehouse Window When you left mouse click on any airbase you have two RM related items WAREHOUSE IN AIRPORT NEUTRAL Senaki Kolkhi Full Info Suppliers FULL INFO Full Info Clicking this button will display the RM window for that airbase warehouse Suppliers Each warehouse can be linked to other warehouses thus creating supply chains This window displays all warehouses that the selected warehouse is supplying e DCS USER MANUAL pm DCS USER MANUAL Resource Manager Full Info After clicking the Full Info button the full display window for managing resources from the selected warehouse is displayed Let s take a look at some of the options X WAREHOUSE IN AIRPORT Coalition NEUTRAL Resupply Rates Se 20 min ei em NAME Sukhumi Babushara TOWER FREQUENCY 129 00 MHz Hide Not Flyable FULL INFO Copy to Other Warehouses Operating level SUPPLIERS Warehouse Inventory Linked Suppliers Resupply Rates In the top left of the window are three items that allow you to set how fast the warehouse can supply other linked warehouses These include e Speed This value determines the road speed by which virtual supply convoys travel from the selected airbase wareho
97. ability for the failure to occur For example to set a left engine failure an hour into the flight within a 15 minute time span and a 50 probability check the L ENGINE Device box enter 01 00 in the After field enter 15 in the Within field and enter 50 in the Probability field At the bottom of the window are two additional controls e RAND Pressing the random button will randomly select devices to fail and set random time windows and probabilities 138 DCS USER MANUAL pm DCS USER MANUAL e CLEAR The clear button will disable all failures and set all time windows and probabilities to zero Note the mission editor supports group copy paste functionality To copy a group select it and press CTRL C To paste the group with identical properties position the mouse over the desired point on the map and press CTRL V Waypoint Properties mode A 10C only Be Attributes define the steering modes selected for the desired steerpoint These steering modes are scale steer vertical navigation 2D 3D vertical angle when in 3D mode only and selected vertical angle when in 3D mode only Ol ae WAYPNT OF E 3 JSS COMPUTED Scale Steer Modes The CDU provides four scale modes ENROUTE TERMINAL high accuracy HIGH ACC and APPROACH The ENROUTE TERMINAL high accuracy HIGH ACC and APPROACH scales determine the sensitivity of the HSI course deviation indicator and ADI GSI when 3D vertical steeri
98. ack of the target By default each aircraft in a flight group is assigned one target EN DCS USER MANUAL DCS USER MANUAL Attack Map Object Attack a specific structure or object on the map such as a bridge bunker etc based on a map coordinate position Applicable to Group Type s fixed wing and helicopter groups Group Task s Pinpoint Strike Ground Attack Runway Attack MISSION EDITOR a AIRPLANE GROUP COUNTRY USA NAME New Airplane Group d x TASK Ground Attack UNIT or DR TYPE PILOT SKILL z BORT SIT 124 a iL CALLSIGN a fi I HIDDEN ON MAP A RIIT WAYPNT or Ea TYPE Perform Task sl NAME er Attack Map Object Biss NUMBER Si ENABLE ALT oa MSL re 270 2 ETA CONDITION STOP CONDITION a EJ WEAPON 2 1 Guided bomb E wes _EDIT EXPEND ADVANCED ACTIONS ATTACK QTY aj 1 GROUP ATTACK W E ADD ins JEDIT DEL uP Down New Mission miz 15 1 100000 PAN SELECT 16 12 2010 15 38 Because world structures are not individually selectable on the map this Task designates a target point on the map with a red triangle and dashed line connecting the target point to the Task waypoint You can drag the target point using the mouse to position it over the desired target on the map Once the Task is initiated the AI will attempt to find the closest structure or object to the target point and attack it using the weapons set in the task properties Target Panel
99. aircraft due to calibration problems Move the slider to the right to increase the deadzone and move to the left to decrease it The actual numeric value is displayed to the right of the slider Saturation These sliders for both X and Y allow you to adjust the total axis travel in X and Y and will be converted to control input For example if you want the entire axis throw of a joystick to be used as input you would set the X and Y limits to the corners of the window saturation levels of 100 If however you wanted to reduce the possible input throw of a joystick by 50 you would set the X and Y saturation levels to 50 Curvature Moving this slider to the right and left increases and decreases the non linearity of the axis curve You can use this curve to adjust how sensitive or insensitive the axis is It is common to have a shallow curve near the deadzone to increase the accuracy of fine control input The actual numeric value is displayed to the right of the slider Slider Allows you to set the axis in regards to a slider and not a default curve that will return to center when there is no input being generated from the device For example you may wish to use the Slider function for the throttle axis but the standard curve axis for a control stick Invert The Invert radio button will swap the axis of the device User Curve Rather than use the Curvature slider you may select the User Curve radio button and display 11 vertical scales
100. and this will automatically list the factions assigned to the blue coalition Below the data fields is the PICTURE field which consists of two boxes that allow you to assign unique briefing images for Red and Blue sides To add a red side briefing image click on the red and to add a blue side briefing image click the blue Upon doing so a file folder browser will be displayed much like the open and save dialogs and from here you may select an image file From the TYPE drop down you can select the image format jpg png gif or tga The image should be 512x512 pixels and the content can be of your choosing For example you may wish to include an image of the flight route target area specific target or a unit type Note that when in the simulation you can press the Print Screen button to capture an image that will be deposited in your Screen Shots folder From there you may use an image editor to crop it resize it and annotate it Once you select the image a small version of it will be displayed in the box nu DCS USER MANUAL pm DCS USER MANUAL on the Briefing tool window To remove a briefing image press either the red or blue X buttons In the START field you may edit the start time of the mission in hour minutes seconds day format Note that the mission start time will be used as the default starting time for all groups placed on the map You can change a group s starting time using the group properties panels de
101. ands to Al ground units via the F10 map view during the mission If you are creating a single player mission you will probably want to enable this MULTIPLAYER ROLES RED BLUE This table sets the number of slots open in a multiplayer mission for each side e Game Master This allows the player to observe and play as JTAC and control ground units for both sides The Game Master can view all units Ae a Game Master you can dynamically alter the ground war during the mission Note 1 Although there are both Red and Blue side Game Master roles both sides act the exact same and both control units from both sides Note 2 For Head to Head multiplayer matches it is best not to enable any Game Master roles e Ground Force Command CM This allows players to strategically control ground units from the F10 Command Map This includes indirect fire systems like artillery and multiple rocket launcher systems This also allows first person vehicle control including JTAC capability e JTAC This allows first person vehicle control including JTAC capability but does not have strategic control over ground units e Observer Players cannot play as JTAC or control ground units but it has unlimited camera access to observe the action wm DCS USER MANUAL pm DCS USER MANUAL Once a mission has been started each player will choose which command role to play from the Choose Role window Once you select the desired role press the Start but
102. ar Along the bottom of the screen is the Mission and Map Bar and this provides you information on cursor location on the World Map as well as mission name and current time e System Bar Along the top of the screen is the System Bar and from here you control file management access the campaign editor the encyclopedia credits enable track recording and duplicate several functions from the Tool Bar e Tool Bar The Tool Bar along the left side of the screen provides you a large assortment of tools that allow you to create a mission and modify what is displayed on the World Map Each of these areas will be discussed in more detail below Gudauta ma MISSION EDITOR 2 Sukhumi Babushara New Mission miz 2 54 35 N 1709 1 100000 PAN SELECT The World Map The World Map consists of the Black Sea region with detailed terrain along the eastern edge While other areas of the map are represented they are not as fully detailed as the eastern areas Using the Options menu described later you may filter the data that is displayed on the map such as urban areas rivers roads etc DCS USER MANUAL pm DCS USER MANUAL Navigating the Map A right mouse button hold while moving the mouse will pan the view and rotating the mouse wheel controls the zoom level Selecting an object or unit is done by clicking with the left mouse button To zoom in on a specific location on the map place the cursor ove
103. ar of the mission editor e STOP WAIT USER RESPONSE This action stops listening for the player to press the Space bar key This action can be useful when creating mission scenarios where the player is to command AI groups to perform various actions such as advance forward or hold position by binding the desired AI actions to the flag number of the corresponding custom radio message e UNIT AI OFF Disable the artificial intelligence of the selected unit The unit will stop all movement sensor operations and will not engage in combat e UNIT AION Activate the artificial intelligence of the selected unit Only possible after use of the UNIT AI OFF action on the unit All actions with the X prefix are designed for use in creating cockpit triggers and intended for training missions See description next Gockpit Triggers Buide The cockpit triggers utilized in ED Simulators allow a mission designer to create a wide variety of triggers that evaluate the state of cockpit switches and instruments This data E DCS USER MANUAL pm DCS USER MANUAL can be used to provide feedback and instruction to the player using text and voice prompts as well as 3D graphical highlights of cockpit elements Although cockpit triggers are considered a developer s tool most of their functionality is open to the player There are some examples however which require the use of the in game console which is disabled in public builds Cockpit trigger
104. ard Air Controller FAC to direct friendly aircraft onto a target group designated by the mission designer To achieve full FAC functionality the FAC unit should be an armed vehicle with direct line of sight to the target and placed within a few kilometers range Targeting actions will begin when friendly units arrive in the area and establish communication with the FAC EH DCS USER MANUAL pm DCS USER MANUAL Note The FAC Assign Group Task assumes full situational awareness for the FAC The target s location will always be known and the FAC will always attempt prosecute the attack if conditions permit The FAC will only provide targeting against the group designated as the target in the mission editor and will not target other groups The FAC Assign Group Task allows you to set the weapon type s for the FAC to request from the attacking groups Fire at Point Fire against a coordinate point on the map as designated by the mission designer Hold Stop at the waypoint location and maintain position as long as the action is in effect The Lower Action Properties Panel can be used to select a custom formation for the group to take while holding This function may be useful for various combat tasks such as post patrols or artillery fire For example an artillery battery can be set to hold in a fire mission formation to conduct fire Enroute Tasks No Enroute Task A No Enroute Task action does not set any action for the gr
105. arget speed Firing activity around the target When creating scenarios using Enroute Tasks all of the above conditions should be taken into account For example sending a daytime CAS aircraft to attack a ground group at night or obscured in dense fog conditions may result in the failure of the H DCS USER MANUAL pm DCS USER MANUAL aircraft to detect the target In addition consider the distance of the target zone from the Al s flight route and make sure it is within the Al s detection range The following Enroute Tasks may be available depending on the group type and task No Enroute Task Search Then Engage Search Then Engage in Zone Search Then Engage Group Search Then Engage Unit Refueling AWACS FAC FAC Engage Group No Enroute Task Available for all group types and all mission tasks A No Enroute Task action does not set any action for the group to perform Search Then Engage As long as the action is in effect the AI will actively search for the target types set in the task properties and engage as soon as possible without conflicting with other tasks Applicable to Group Type s fixed wing and helicopter groups ee DCS USER MANUAL DCS USER MANUAL MISSION EDITOR New Airplane Group T Start Enroute Task ACTION SE Turning point 2 270 z PRP PR MAX DI ADD DEL v ALL ADVANCED V AIR ACTION W HELICOPTERS GROUND NF INFANTRY FORTIFICATIONS W VEHICLES LZ ARMOR _ADD
106. as part of a mission e Coordinate Display Selects between Lat Long Lat Long Decimal and MGRS coordinate systems in the coordinate display windows of the ME and in game panels e GUI Theme Select background theme of the Main Menu from the drop down list wl Ka special The Special tab includes several of dedicated module tabs Ka 50 OPTIONS AUDIO CONTROLS GAMEPLAY x CANCEL i f k de DCS USER MANUAL pm DCS USER MANUAL e Central Position Trimmer Mode When selected enables the alternate method of trim system implementation for non force feedback joystick devices Using this mode the player s control input is unrecognized after the trimmer button is pressed released until the controls are returned to a neutral position This prevents the player from having to quickly return the controls to neutral after pressing releasing the trimmer button as is necessary using the default trimmer implementation Combined Arms OPTIONS AUDIO CONTROLS SYSTEM GAMEPLAY G rmbincet Arms os ow CANCEL e Compute Firing solutions When selected this enables a leading cue for current weapon system e Platform Shake Enables or disables the vehicle to shake when moving over rough terrain e Target Info Type of locked target and range to target EH DCS USER MANUAL pm DCS USER MANUAL P 51D OPTIONS GAMEPLAY AUDIO SYSTEM CONTROLS
107. ason Clouds and Atmosphere Wind Turbulence Fog and Weather Templates e DCS USER MANUAL pm DCS USER MANUAL Standard and Dynamic STANDARD DYNAMIC weather checkboxes P SEASON CLOUDS AND ATMOSPHERE BASE m THICKNESS A m DENSITY WIND Season setting Clouds and Atmosphere settings Wind settings SPEED Sea Level m s gt V li J at 2000m a 0 11 NE atso00m MM 24 Fie TURBULENCE al gt 22 DAAR FOG Turbulence settings FOG ENABLE THICKNESS E m Fog settings Weather Templates SEASON The top of the window consist of the Season section and allows you to set the season the mission will take place in and the sea level air temperature in Celsius The left side drop down menu allows you to select from the four seasons Summer Winter Spring and Fall The primary effect of changing the season will be to change how the terrain looks in the simulation Additionally many ground vehicles will have matching camouflage for the set season The right side field allows you to set the sea level temperature of the mission The value can be changed by either using the left and right arrows or manually typing the value into the field Note that air temperature will affect aircraft performance CLOUDS AND ATMOSPHERE This section allows you to define the cloud environment of the mission Note that the cloud environment for the mission will be static and does not change during the course of th
108. ayed in the left side Mission Description window You may also exit the window without loading a mission by pressing the CANCEL button at the bottom of the window or the X button in the top right corner When saving tracks from the Debriefing menu after flying a mission the file is saved to the default directory C Users lt User Name gt Saved Games DCS Ka 50 Tracks E DCS USER MANUAL pm DCS USER MANUAL REPLAY X Mission Description SELECT REPLAY In this mission you can improve your combat skills in the Ka 50 helicopter My Missions e 18 kilometers east of the Krymsk airfield is a shooting range where various targets are placed from trucks and light armored vehicles to tanks and fortifications Total number of targets 35 pcs The borders of the polygon are marked by WP s Ne3 Ned Nei Neb In this mission combat implementation and naviagtion are assessed Weapons and fuel load up to you CANCEL ier DCS USER MANUAL CREATE FAST MISSION GHEATE FAST MISSION OPTIONS FORCES AIRCRAFT THEATER OF WAR ATTACK PLANES COUNTR _ SEASON FIGHTER PLANES NINGMEN DES D H Random HELICOPTERS START FROM START TIME O RANDOM AAA orecu Easy enne 12 00 SAM VEHICLES BATTLE LOCATION BRIEFING n m ITI m IT w pm DCS USER MANUAL GREATE FAST MISSION The Create Fast Mission menu allows you to quickly setup mission scenarios to fly The Crea
109. ce Fog and Weather Templates MISSION EDITOR Se RREH CHS shkovsky i d A STANDARD SEASON Maykop Khanskaya ZP L SUMMER x IK N lendzhik Mine DYNAMIC WEATHER On SYSTEMS QUANTIT Sochi Adler Gudauta Sukhumi Babushara Senaki KQkhtic TURBULENCE PANN F A Kobuleti m s 0 1 Batumi v O DCS USER MANUAL pm DCS USER MANUAL Using the dynamic weather panel you can create a weather system areas of different atmospheric pressures which will result in dynamic wind and cloud generation in the mission SEASON The top of the window consist of the Season section and allows you to set the season the mission will take place in and the sea level air temperature in Celsius The left side drop down menu allows you to select from the four seasons Summer Winter Spring and Fall The primary effect of changing the season will be to change how the terrain looks in the simulation Additionally many ground vehicles will have matching camouflage for the set season The right side field allows you to set the sea level temperature of the mission The value can be changed by either using the left and right arrows or manually typing the value into the field Note that air temperature will affect aircraft performance DYNAMIC WEATHER Settings of the dynamic weather system parameters e BARIC SYSTEM Selection between cyclone low pressure systems anticyclone high pressure systems or non
110. chaff flares and gun rounds and the paint scheme MISSION EDITOR Payload options ___ Aircraft stations Internal loading as aie a gt II fle a a a A hd A v me CM omg 8 er dE j 8 i i 2 1 p T E 3 o ad s Qa lt E alt Wa a IDDEN ON MAP 12x9A4172 2xKMGU AT 12x9A4172 40xS 8 12x9A4172 2xUPK 23 Ag At the top of the Payload page is a drawing of the aircraft head on that illustrates the station number assigned to each station Stations can load weapons fuel tanks and pods according to the aircraft and station Below the illustration is the Loading Chart and this lists each loading payload package as a separate line To the left of each line is the name of the payload package and each column to the right represents a different station and what is loaded on it To select a payload package click on it and it will be highlighted If you right click your mouse on a station box in the chart a pop up window lists the possible types of payloads that can be hung on that station and by then moving your mouse to the right you can select the specific payload to load on that station At the bottom of the pop up window is the Remove option that allows you to clear the station EI DCS USER MANUAL pm DCS USER MANUAL Below the Loading Chart is a group of five buttons that allow you to manage the chart These include NEW In addition to the existing payload packages y
111. ck lock in the Neutral Position Stop Procedure Supercharger switch AUTO Supercharger switch Cover Supercharger switch HIGH Supercharger switch LOW Throttle Control Lock Throttle Control Unlock Throttle Decrease Throttle Increase Time accelerate Time decelerate Time normal Taaala Cane ales Carburetor Air Co Cheat Communications Debug Detrola Receiver Engine Control Panel Environment System Flight Control Front Dash Front Switch Box Fuel Control General Homing Adapter IFF K 14 gunsight Kneeboard Labels Radiator Air Controls LULI TA LCtrl LAIt X Num Num LCtrl Z LAIt Z LShift Z CANCEL OPTIONS Clear Category If you wish to clear all input assignments for a controller left click on any input command for the controller and then click on the CLEAR CATEGORY button This will erase all input assignments for the controller column ee DCS USER MANUAL pm DCS USER MANUAL Save Input Profile After you have modified added deleted or changed an input option to a profile you can save it using the SAVE PROFILE AS button Upon pressing this button the Save Profile As browser window will be displayed This window allows you to browse to a location on your computer and save the profile You can either save the profile under the default name or create a new profile under a different name As such
112. clude None Rain Thunderstorm Snow and Snowstorm The selections will vary according to the selected season temperature and cloud density QNH Also referred to as Q Code this value sets the barometric air pressure in the mission This is in reference to mmHg millimeters of mercury with Russian altimeters WIND Rather than a single wind direction and speed the wind function allows you to set three distinct wind altitude bands sea level 2 000 meters and 8 000 meters These are indicated by the three lines within the Wind section of the Weather Tool To set the speed in meters per second m s use the left and right arrows Note that wind will be as a constant force without gusting To the right of the wind speed setting is the wind direction setting This can be set in two ways The first is to click on the radial dial to denote the direction you want the wind to blow in North is indicated as the top of the dial The second option is to input the value using the left and right arrow buttons The set direction that wind will blow in is indicated in the right field in degrees For example when set to 0 degrees due north the wind in the mission will blow from the south to the north TURBULENCE You may set air turbulence at 0 1 m s increments at ground level Turbulence will then decrease as altitude increases FOG The fog setting controls FOG ENABLE Set fog on or off VISIBILITY Visibility in meters of objects obscured
113. d the SPEED and ETA fields change to red font to indicate an invalid value warning and a corresponding message appears when the user attempts to close the Group Properties Menu or save the mission To correct such an error enter a valid value in the locked field If the user attempts to set an invalid route for example lock the speed for all waypoints and at the same time lock the ETA for the starting and final waypoints the SPEED and ETA checkboxes become framed in red to indicate a flag error warning and a corresponding message appears when the user attempts to close the group properties panel or save the mission Mission cannot be saved due the errors New Airplane Group All waypoints 2 4 has locked speed and surrounded by waypoints 1 and 4 with locked time To correct such an error set waypoint locks to a valid route combination HINTS e To avoid repetitive error messages when closing the group properties panel use the waypoint edit panel to cycle between waypoints rather than selecting waypoints on the map EA DCS USER MANUAL pm DCS USER MANUAL e To correct invalid SPEED or ETA value warnings red font enter a valid value e To correct invalid flag warnings red checkboxes set the SPEED and ETA locks to a valid route combination e Every route must have at least one waypoint with a locked ETA This can be the initial waypoint to set the group starting time or any subsequent waypoint e The Mission
114. d then dividing by the number of legs RANGE The distance as the crow flies between the start and end waypoints of the route E DCS USER MANUAL pm DCS USER MANUAL INU Fix Point The INU Fix Point button opens the INU FIX POINT panel This panel is used to place reference points with known earth coordinates for the Inertial Navigation Unit INU of the player aircraft These points can be used to update the INU when flying over or designating them using the targeting system Usually visible landmarks are used as update locations such as bridges or other easily identified landmarks eel Se LONGITUDE Oo BO LATITUDE 0 Ri The coordinates of the point will appear in the INU FIX POINT panel Fix Points can be placed directly on the map using the mouse in ADD mode or moved over the map in EDIT mode Pressing the DEL button will delete the fix point EN DCS USER MANUAL pm DCS USER MANUAL Target Point mode The Target Point mode allows you to set target points for the navigation system Target Points can be used by the mission designer to designate coordinate points on the ground as targets These points can be selected by the pilot in flight using the OT button on the navigation system and are indicated on the PVI 800 and ABRIS displays MISSION EDITOR Target Points Panel Target Point Number Target Point 1 Comment stored as TRGO1 ADD Add a new Target Point EDIT In EDIT mode the Target Poi
115. e e SYSTEMS QUANTITY Quantity of baric systems on the map e PRESSURE DEVIATION Pressure deviation in the center of the selected pressure system from ISA International Standard Atmosphere in Pascals GENERATE Generate a randomized weather system using the set parameters Clouds and winds are generated on the entire map dynamically in the mission according to the type locations and pressure deviations of the pressure systems Wind conditions evolve during the mission according to the changes in the pressures and locations of the pressure systems TURBULENCE You may set air turbulence at 0 1 m s increments at ground level Turbulence will then decrease as altitude increases Fog Setting The fog setting controls e FOG ENABLE Set fog on or off e VISIBILITY Visibility in meters of objects obscured by fog e THICKNESS Use the scroll bar or left and right arrows to set how thick the fog layer will be A 0 zero setting denotes sea level For example setting a value of 50 would place a uniform fog layer in the simulation world from 0 to 50 meters from sea level Weather Templates Rather than require you to create weather conditions each time you create a mission the editor provides you the means to load saved weather templates and even modify them At the bottom of the window are the OK and CANCEL buttons Press the OK button to save weather changes to the mission and close the window or press the CANCEL button to close the w
116. e FAC from being destroyed Immortal Set the group to be immortal Enemy AT units will be able to detect the group but their weapons will have no effect Set Option The following Options can be set as actions upon reaching a waypoint ROE Rules of Engagement Set fire rules to determine the group s combat behavior when encountering enemy units WEAPONS FREE engage any enemy group in contact Target prioritization is performed automatically by the group based on the situation RETURN FIRE return fire only do not engage first WEAPONS HOLD do not fire under any circumstances The default setting is WEAPONS FREE Dispersal Under Fire When enabled this option will allow the group to disperse when under attack Alarm State Sets the combat readiness state of the group GREEN group is not combat ready It does not perform target search or engagement and maintains sensors off and stowed if possible RED group is combat ready and actively searching for targets Depending on the unit it may or may not be able to move while in combat ready state AUTO default setting where the group is not combat ready until the presence of enemy units is detected Note the AI may sense the presence of enemy units without actually detecting them with own sensors 203 DCS USER MANUAL pm DCS USER MANUAL Place Static Object In addition to placing active air land and sea units you may also place static ve
117. e Mission Editor the mission designer has the option to include a general mission briefing that will be displayed to both Red and Blue sides This briefing will be displayed in the Mission Description field Select Mission Using the standard Windows folder and file browser function select the drive and folder that holds your multiplayer missions In general they will be stored in the Missions Multiplayer folder Left click on the desired mission and it will be highlighted selected Press the OPEN button load the mission onto the server Disconnect Disconnect from the server and return to the Client screen Exit Disconnect from the server and return to desktop SEH DCS USER MANUAL pm DCS USER MANUAL In Mission Commands While flying a mission you have three specific multiplayer key commands available Chat channel to ALL gt tilde Chat channel to ALLIES gt RCTRL Score window apostrophe EXIT Press the red Exit button to return to desktop 250 DCS USER MANUAL pm DCS USER MANUAL 2013 THE FIGHTER COLLECTION All rights reserved 2013 EAGLE DYNAMICS All rights reserved EH DCS USER MANUAL
118. e RESTART CAMPAIGN Press this button to restart the campaign from its Original start point and reset all Campaign Details e NEXT Once you have selected a new or saved campaign to play press the NEXT button to begin the next mission in the selected campaign EH DCS USER MANUAL Campaign Details Oil War Chapter 1 L ec CAMPAIGN EDITOR Campaign Description The Georgian Oil War Introduction With the ever growing demand for oil in world markets Georgia has taken advantage of its oil wealth to both improve its infrastructure and its military power This became even more important after the Russian invasion of Georgia in 2008 Missions Name Rang l ATO A P4 1 miz U 50 2 ATO A P4 2 miz 51 100 3 ATO A P4 3 miz 51 100 4 ATO A P4 4 miz 51 100 ATO A 04 3 Locate enemy artillery battery in the vicinity of Abgara and destroy it PVI Target Points TP 1 Suspected artillerv batterv PRIMARY pm DCS USER MANUAL GAMPAIGN BUILDER The Campaign Builder creates what we term a Staged Campaign System SCS A SCS is somewhere between a dynamic campaign system that automatically generates missions and a linear scripted campaign that plays the same way through every time A SCS may consist of one or more many more if you wish stages and each stage can consist of one or more many more if you wish missions Each of these missions is created in the ME as a single mission As s
119. e listed and this will be an invalid IP for clients to directly connect to Router IP numbers generally start with 192 e Port Each server can be assigned a unique port by entering it here By default the port number is 10308 However in order to access the server behind a firewall you may need to change this port number or open the default port number in the firewall e Players up to Enter the maximum number of players that may join the server e Password To prevent unwanted guests from joining your server you may enter a password here Any client joining the server will be required to enter this password before joining Mission Description When a mission is created in the Mission Editor the mission designer has the option to include a general mission briefing that will be displayed to both Red and Blue sides This briefing will be displayed in the Mission Description field Select Mission Using the standard Windows folder and file browser function select the drive and folder that holds your multiplayer missions In general they will be stored in the Missions Multiplayer folder Left click on the desired mission and it will be highlighted selected At the bottom of the screen is the BACK button which will direct you back to the Main Multiplayer Menu screen without saving changes Pressing the START button will allow clients to join the server and direct you to the Join Mission screen You can also cancel the screen by pressing th
120. e mission From top to bottom the cloud settings consist of the following controls e BASE Defines the altitude above sea level that will form the bottom of the cloud layer This can be set between 300 and 5 000 meters and is indicated in the right side field Use the left and right arrows to change the value or drag the Slider bar in the left field 76 DCS USER MANUAL pm DCS USER MANUAL THICKNESS Defines cloud layer thickness from the base level For example if the Base were set at 2 000 meters and the Thickness was set to 1 000 meters you would have clouds between 2 000 and 3 000 meters above sea level Note that thickness only applies to a solid cloud deck Density 9 and 10 and not scattered clouds Density 1 through 8 The cloud layer thickness can be adjusted using the left and right arrows or the slider bar The selected thickness is displayed in the right side field in meters DENSITY The Density defines the population density of clouds in the mission Note that cloud cover is uniform throughout the simulation world Density is according to a 0 to 10 scale 0 defines no clouds 1 through 8 defines scattered clouds with increasing levels of density and 9 and 10 define a solid cloud layer deck overcast Use the left and right arrows to select the desired density setting PRECPTNS Precipitations The precipitation drop down menu allows you to set what type if any of precipitation will fall during the mission Choices in
121. e past the mission starting time For example if the mission is set to start at 12 00 00 1 and the user wishes to have the group appear in the mission 15 minutes after the mission starts he can lock the ETA for waypoint 1 at 12 15 00 1 Furthermore if the user wishes for the group to appear in the mission based on a triggered event of unknown time he can set the ETA for the starting time past any likely mission time such as 100 days later 12 00 00 100 In such a scenario the group will not appear until triggered by the scripted event or the starting ETA is reached If the ETA for the waypoint results in calculated speeds that are too slow or too fast for the aircraft type the font will become red to indicate an invalid entry and a corresponding error message will appear when the user attempts to close the properties panel or save the mission See above for more information WAYPOINT MODE BUTTONS These three buttons allow you to add edit and delete route waypoints e ADD In ADD mode each press of the left mouse button over the map adds a new waypoint This mode is selected on by default when a group properties panel is open e EDIT In EDIT mode existing waypoints can be selected on the map for editing in the waypoint properties panel e DEL Pressing this buttons deletes the selected waypoint When planning engagements consider some of the following vehicle weapon fire is less accurate when on the move Each vehicle has
122. e there will be a unit icon instead of a standard waypoint circle Different icons denote different types of units Naval Editor Icons Russian Western NATO Unit Type ES ge DCS USER MANUAL pm DCS USER MANUAL CH Cargo commercial ship To shift the entire group s position on the map click and drag the group s lead unit to the desired location To adjust the position of other units within the group click and drag the desired unit relative to the leader s position Below the Modal buttons are the Route controls From top to bottom A eS ALT feet SPEED kts iim Bo Ho He fv EDIT WAYPNT waypoints The WAYPNT fields allow you to cycle between waypoints you have created The left field displays the currently selected waypoint and you can cycle it by pressing the left and right arrow buttons The field on the right displays the total number of waypoints in the route The circle and waypoint number of the selected waypoint is colored yellow on the map NAME For each waypoint you can assign a unique name Enter the name of the waypoint in this field and this name will then appear next to the waypoint on the map TYPE Each waypoint can be assigned a type of action that the group will perform when it reaches the waypoint These include e Turning Point This is the most common and basic waypoint and the group will simply pass through such a waypoint and proceed to the next ALTITUDE Not adjustable for naval group
123. e waypoint On the other hand setting an MSL altitude will result in level flight at the set altitude unless obstructed by terrain euch as when attempting to maintain a low level MSL altitude in mountainous terrain SPEED Indicates the desired ground speed for the waypoint as set by the user when the speed is locked or as automatically calculated by the mission editor when the speed is unlocked Note at high altitudes the ground speed is significantly different higher than indicated airspeed which is displayed in the aircraft cockpit SPEED LOCK CHECKBOX Selects between manual and automatic entry of the desired speed for the waypoint Not applicable to a starting waypoint If the speed is locked the group will attempt to maintain the desired speed on the route leg from the preceding waypoint to the current one ETA Estimated Time of Arrival Indicates the desired arrival time for the waypoint or group start time in the case of the initial waypoint This is set by the user if the ETA is locked or calculated automatically by the mission editor if the ETA is unlocked ETA LOCK CHECKBOX Selects between manual and automatic entry of the desired ETA for the waypoint The ETA is locked for the initial waypoint group start time by default When locked the ETA field can be used to set a delayed group activation in the mission by setting an ETA for the initial waypoint at a time past the mission starting time For example if the missi
124. e yellow X in the top right corner of the screen Options The Options screen will be the first screen you should visit when you first play a multiplayer game From here you will need to set up your Player Name and set your connection speed 0 DCS USER MANUAL pm DCS USER MANUAL OPTIONS Player Name Network Speed ADSL 256 ADSL 1024 LA The Options screen consists of the following elements Player Name Enter the name you wish other multiplayer members to see you as here This name will be visible in the menu screens and also as a unit label in the simulation If no name is entered a default one will be used Network Speed The Network Speed drop down list allows you to select the data download upload speed of your connection Select the option that best matches your network connection speed Choices include e Modem 56 For a 56 Kb s modem e ADSL 128 For DSL and Cable modem connections at 128 Kb s e ADSL 256 For DSL and Cable modem connections at 256 Kb s e ADSL 512 For DSL and Cable modem connections at 512 Kb s e ADSL 1024 For DSL and Cable modem connections at 1024 Kb s e LAN For Local Area Network connections At the bottom of the screen are the CANCEL button which will direct you back to the Main Multiplayer Menu screen without saving changes and the OK button which will direct you back to the Main Multiplayer Menu screen and save changes You can also cancel the screen by pressing the ye
125. ea ae mea ante 71 AE 71 The eelere 72 SSCS A et NG EE 75 DAIS EE 78 BOC MOONS access EE E sos tiaeteneiebinnercesoaeosueseatusie tensedeian ie eesctonaces 80 AUTEN SU SAILS E 81 Beieleit ein EE 84 Trigger ale KEE 89 Cockpit Triggers Guide sessssessssessssesessecessesssseossssoesosossssoesssossssossssossssoecssosossosssssesseses 92 S iCTeThuTei KE 93 OI Sgr cersaec essa nearer dnc tssaice ene sees vaca cat aheotee EAA A ATA 95 Trigger Practical EN CN CT 99 Task Planning for El VE TT CN 109 Fundamental Conce EC 109 Group Artificial Intelligence EE 109 LE EE 110 BTM T CH EN 110 I IT AEM OM EE 111 TOM TEE 111 FNS E 111 Croup Route a al TT 111 EY AUD GE EE 112 Se 114 See S ararnir scioumdasatacesqpavenmearevatacesedareueswaiaiatsaevaresnseaderss 115 Example EE 116 De le TEE 117 EE IIS O a E A E E te oea acura esas E ek aneay ec E eae 119 Place Airplane and Helicopter Group csccscscscsccscsccccccscscsccccscscsceccccscsceccccscscesescecces 122 PV Cea IB de 126 POE e Tel 126 Waypoint Mode CT At e EE 130 Payload e tee 131 MUI POSTE ACION MOOC E 134 el eler VMS E 134 ye DCS USER MANUAL pm DCS USER MANUAL IEN EP OA E 135 EI i ce a 9 ee 136 FF MPU SS TH CS ss crpcressectesresocasncrerns aorracrnare E A A 137 Waypoint Properties mode A 10C on 139 Advanced Actions Menu aircraft groupe 142 Panel MES ae eC OG E 142 e dei LSE EE 142 PETA O e E re eee ener eee tweet renee eee eer tee eee 146 ee PE
126. eas are indicated as orange shaded areas and when at small map scales individual buildings are indicated USER OBJECTS Any objects placed on the map by the user Airport Icons T Helipad The temporary place of deployment of Army aviation e Field airdrome not present in game General aviation airfield not present in game e Third class airdrome 1200 1700 meters runway not present in game 70 DCS USER MANUAL pm DCS USER MANUAL Second class airdrome 1800 2400 meter runway e First class airdrome 2500 3000 meter runway eeng To close the window click the X button in the top right corner of the window Mission Generator The Mission Generator selection opens the Mission Generator menu The Mission Generator is a powerful tool which can be used to create battle scenarios throughout the entire map The Mission Generator creates missions for the Create Fast Mission application Using the Mission Generator menu of the mission editor you can edit or create new possible mission generation options for Create Fast Mission The Mission Generator pull down menu includes the following four items GENERATE NODES TEMPLATES and SAVE e GENERATE Opens the Fast Create Mission Advanced Mode menu to generate a mission e NODES Opens the Mission Nodes panel and displays all default node templates on the map This menu can be used to create new nodes or edit remove default ones Nodes define where blue and r
127. ed Anti tank Guided Missile ATGM wheeled Forward Air Controller FAC vehicle Infantry Man Portable Air Defense MANPAD SAM system Stinger SAM Anti Aircraft Artillery AAA Self propelled AAA Radar guided AAA Wheeled AAA Tracked AAA SAM short range wheeled SAM short range tracked SAM short range wheeled radar guided SAM short range tracked radar guided Hm SAM medium range tracked Hm l l ke in H D D Ce H K HEBR E Gil kill W Ded AN SAM medium range wheeled DCS USER MANUAL DCS USER MANUAL SAM medium range tracked radar guided SAM long range tracked radar guided SAM long range wheeled Avenger SAM system M6 Linebacker SAM system Chaparral SAM system 8 M 163 Vulcan AAA system Mobile radar Radio navigation beacon Stationary radar Air controller Air defense direction center Battle command center Forward Air Controller FAC Command center Bunker blag aaa maUOGUUUL H H D D H H Checkpoint Storage Fuel depot Structure building To shift the entire group s position on the map click and drag the group s lead unit to the desired location To adjust the position of other units within the group click and drag the desired unit relative to the leader s position DCS USER MANUAL pm DCS USER MANUAL Below the Modal buttons are the Route controls From top to bottom Be name TYPE WAYPNT waypoints T
128. ed forces can be spawned on the map e TEMPLATES Opens the Templates Editor panel This menu can be used to create new templates or edit remove default ones Templates are used to edit the unit types numbers and formations used when populating nodes e SAVE Clicking SAVE will save the settings of all nodes and templates Misc The Misc customization consists of two items the Encyclopedia which is described further in this manual and the game credits _ DCS USER MANUAL pm DCS USER MANUAL The Tool Bar When creating a mission the Tool Bar will probably be the most important tool you will be using This bar provides quick access to common actions like unit placement creating triggers setting trigger zones setting goals and file management Create New Mission Open Mission Create Briefing Save Mission Weather Tool Set Triggers Set Mission Goals Battlefield Commanders Place Airplane Group Mission Options Place Helicopter Group Enter Simulation Place Naval Group Place Ground Vehicle Group Place Static Object Create IP Navigation Point Edit Bullseye Locations Create Area Trigger Zone Area Trigger Zone List Create Template Unit List Delete Unit Object Map Options Distance Tool Close Editor ee DCS USER MANUAL pm DCS USER MANUAL The below sections will review each of these Tool Bar elements in detail Create New Mission Selecting Create New Mission will allow you to exit the curren
129. egration calibration method gain settings TAAF altitude e DSMS Mission Control Page settings Weapon profiles Once your avionics are setup as desired for the mission exit the mission and press the SAVE button in the ME once again to save all of the prepared data in the mission file NOTE for mission makers If you use prepare mission mode please indicate in the briefing that the player should not use the mission planner If hell change the route or weapons for the mission the avionics scripts saved in the mission file using prepare mission will conflict with the new settings If you want to give the player the freedom of action to the use the mission planner do not use mission prepare mode RECORD AVI This option allows you to convert a Track file which can only be viewed in the game to an AVI video file that can be viewed by anyone using video playback software 66 DCS USER MANUAL pm DCS USER MANUAL Once a Track file has been created you may load the file into this tool and then set the video quality of the AVI video output A few notes e Because the AVI tools render the Track file frame by frame and NOT in real time you can create an AVI with higher or lower frame rates than when the track was originally recorded e The higher the video quality and longer the recording the longer it will take to render the AVI Setting the FPS slider too high will also lengthen the time it takes Please note that rendering l
130. either won or lost e Campaign Missions Total number of missions in campaigns flown e Friendly A G Kills Total number of friendly ground units destroyed by pilot e Friendly A A Kills Total number of friendly air units destroyed by pilot The STATUS of the pilot e Invulnerable This can either be set to YES or NO and determines if the pilot can be killed in action e Kill Ratio This ratio compares the number of times the pilot has died compared to the number of victories player deaths enemy kills Nation squadron and Awards Page The left side page indicates the nation armed forces branch squadron and awards of the selected pilot e Nation Use the drop down list to assign the pilot to a country e Squadron Use the drop down list to select the armed forces branch or squadron to assign the pilot These will be dependent upon the selected nation e Awards In this large field will be displayed medals the pilot has earned Page Navigation Along the very bottom of the screen are the CANCEL button which will return you to the Main Menu without saving any changes to the Logbook and the OK button which will return you to the Main Menu page but will save your changes You can also exit the Logbook by pressing the yellow X in the top right of the screen a DCS USER MANUAL il OPTIONS eg tase UP TIONS CONTROLS GAMEPLAY AUDIO MISC SPECIAL Graphics nen HIGH OFF
131. elds and they allow you to select how many aircraft units will be part of the flight group 1 to 4 The right field is used to set the total number of airplanes in the group to do so use the left and right arrow E DCS USER MANUAL pm DCS USER MANUAL buttons The left field is used to select an airplane within the group to do so use the left and right arrow keys TYPE Depending on the Country and Task selections a list of appropriate aircraft is listed in this pull down list PILOT Enter a unique name for each unit within the aircraft Group If you do not a default name will be created automatically This name is important because it will be used to set Trigger Conditions For example if you create a condition based on the destruction of a unit the unit will be selected from a list using its PILOT name SKILL The Skill level allows you to select how competent the aircraft pilot is when flown by the artificial intelligence This setting can control such factors on how much G the pilot can pull at what range it will attack and how accurate its weapon delivery skills are There are five Skill options for AI aircraft e Average e Good e Excellent e Random This option will randomly select from one of the four options above For non Al groups you have two selections e Client If you wish the aircraft to be flown by a human in a multiplayer game set it as Client Do not set aircraft to Player in a multiplayer game e Player
132. elow By either using the left and right arrows or typing in the field set the flag number that when set to false will set the condition to false e FLAG IS LESS When selected FLAG and VALUE fields are displayed below By either using the left and right arrows or typing in the field set the flag number to check the value for and the flag value below which the trigger condition will be true e FLAG IS LESS THAN FLAG This condition checks whether one set flag has a smaller value than another set flag e FLAG IS MORE When selected FLAG and VALUE fields are displayed below By either using the left and right arrows or typing in the field set the flag number to check the value for and the flag value above which the trigger condition will be true e FLAG IS TRUE When selected a FLAG field is displayed below By either using the left and right arrows or typing in the field set the flag number that when set to true will set the condition to true e GROUP ALIVE When selected a GROUP drop down menu will be displayed below From this list select the group that will activate the trigger as long as at least one unit of the group is alive Groups are listed according to their NAME from the unit placement windows e GROUP ALIVE LESS THAN When selected a GROUP drop down list and field will be displayed below From the GROUP list select the group that will activate the trigger when the number of live units in the group corresponds
133. enables a cockpit highlight centered at the specified 3D cockpit coordinates This action allows you to specify the 3D dimensions of the highlight which can be useful for creating flat 2D highlights of panel instruments in either horizontal or vertical planes e ID sets the ID of the highlight The ID can be referenced by other triggers to evaluate the status of or remove the highlight e X fwd aft sets the highlight position on the X forward aft axis of the cockpit in meters e Y up dn sets the highlight position on the Y up down axis of the cockpit in meters e Z rgt Ift sets the highlight position on the Z right left axis of the cockpit in meters e Box dim X sets the span of the highlight s X axis in meters e Box dim Y sets the span of the highlight s Y axis in meters e Box dim Z sets the span of the highlight s Z axis in meters COCKPIT PARAM SAVE AS requires console save the current value of the specified cockpit parameter as a new parameter This trigger allows you to save the state of a parameter for later evaluation during the mission E DCS USER MANUAL pm DCS USER MANUAL Source sets the name of the parameter for which the value will be saved To obtain a parameter name run a mission with the desired parameter in effect open the game console and execute the console out list_cockpit_params command The game console can be accessed by pressing the
134. ens a pop up window where you can select aircraft and several missions for each aircraft Left click on one of the aircraft tabs and then the desired mission to fly pre generated mission Instant Action is a handy way to quickly fly a mission Instant Action INSTANT ACTION Select aircraft Select mission a DCS USER MANUAL eg S g f gm x ST ee Mele elef LOGBOOK Name New Pilot e callsign New Callsign SE Rank Second lieutenant deer 71th Fighter Squad GENERAL e Ka 50 A 10C Su 25T amp amp amp ES a E REEE EE EE EE ZEN E GE MOUE eene WEE dee PARS EE EE GE ee E E E i i 0 9 amp OTT OR EE ee 08 04 2012 Ey Ee EE eannan aans ech EES LEE KL e iN SE ee EE Bike Wes T 28 12 Delete CANCEL pm DCS USER MANUAL LOGBOOK From the Logbook you may create as many pilot personas as you wish By creating a pilot and using it in missions the pilot will accumulate mission statistics and awards Note For the pilot to log flight statistics and awards it MUST be assigned as the Player aircraft in the mission Note All created pilots must be assigned a country When creating a player mission the country of the player flight must match the country of the pilot you wish to use Otherwise mission statistics will not be recorded in the logbook To select the Logbook left mouse click on the Logbook caption on the Main Menu Logbook The Logbook is divided into three sections GE DCS
135. ere 245 Beioigtieg TE 245 OUI WA CO aac tate pres ey E E EE ce ness fags sarc ep caressa es nace pees ees 245 IN Mission Commande 250 ma DCS USER MANUAL mY es dla CUa l Combat ze tes MAIN MENU CAMPAIGN REPLAY e rs nha E MULTIPLAYER Tu gelt EE Eet e MISSION EDITOR E a Be z CAMPAIGN BUILDER OR e s D s ENCYCLOPEDIA ii a Ae H we lt LOGBOOK OPTIONS E wg e EXIT Eagle Dynamics 24 DCS USER MANUAL MAIN MENU Upon starting DCS the Main Menu screen will be displayed after a brief program loading screen From the Main Menu you may select captions in the right main menu Each of these captions directs you to a different aspect of the game or exits the game back to desktop To make a selection place your mouse over the caption and the caption will be illuminated By then left mouse clicking you will be directed to the selected area of the program Qi gtit al cjownb avt 5s PD AIAIIAIC INING Tuesday 4 September 2012 lt gt MISSION Announcing Lock On Flaming Cliffs CAMPAIGN 3 DUXFORD UK September 1st REPL AY 2012 The Fighter Collection and Eagle Dynamics will release Lock On Flaming Cliffs 3 for Windows PC in September 2012 Lock On Flaming Cliffs 3 FC3 is the next evolution of the Flaming Cliffs series FC3 features the F 15C A 10A Su 27 Su 33 MiG 29A MiG 29S Su 25T and Su 25 FC3 aircraft provide an easy learning curve for new players and focuses
136. essed by pressing the command in game The console out list_cockpit_params console command will display the current states of all cockpit parameters e Param parameter sets the name of the second parameter to evaluate Note one of the two parameter variables may be a custom parameter name saved using the COCKPIT PARAM SAVE AS action ACTIONS START WAIT USER RESPONSE start listening for input of the SPACE BAR key to set the specified flag to on This can be a convenient way to progress a training mission based on the player s signal Using this trigger will prevent an input command normally mapped to the Space Bar key usually fire gun e Flag sets the flag number to set to o7 when the SPACE BAR key is pressed while the action is in effect STOP WAIT USER RESPONSE stop listening for input of the SPACE BAR key This trigger disables the START WAIT USER RESPONSE action COCKPIT HIGHLIGHT ELEMENT enables a cockpit highlight of the specified cockpit control switch button knob etc e ID sets the ID of the highlight The ID can be referenced by other triggers to evaluate the status of or remove the highlight E DCS USER MANUAL pm DCS USER MANUAL e Elem name element name sets the name of the cockpit control to highlight Clickable cockpit functions switches buttons knobs etc are described in Scripts Aircrafts Aircraft Name Cockpit clickabledata lua e Size of box sets the span o
137. ew all hidden groups using the Units List window discussed later in this document VISIBLE BEFORE START If you choose to have a unit appear according to an Activate Group Unit trigger you can choose to have that unit visible in the world or invisible in the world until the unit is activated If you wish to have the unit visible in the world but inactive until activation check this box MODAL BUTTONS Three modal buttons control what is displayed on the lower half of the Naval Group Properties placement window These include ROUTE TRIGGERED ACTIONS and SUMMARY ry DCS USER MANUAL pm DCS USER MANUAL AL Route mode When in Route mode the data in the lower half of the ship placement window is in regards to waypoint management A waypoint is an arbitrary point on the map Lat Long that can be chained together to create a route During the course of a mission the group will steer from one waypoint to the next along the route line and at each waypoint you can assign unique actions To place a new naval group you will need to be in the Route mode with a ship Type selected You may then left click on the map to place the group s starting point which will be waypoint 1 When you place a group its waypoint marker circle with its waypoint number next to it and route line will be colored appropriately e Selected unit e Red A Red side unit that is not selected e Blue A Blue side unit that is not selected At waypoint on
138. ey are within engagement range which can vary based on the unit type and task in case of aircraft groups However the automated AI actions created by default may not always produce the desired results In particular if the mission calls for complex AI actions for example attacking only certain types of ground units in different target areas or restrictions on the use of particular weapons the desired behavior may be achieved more effectively by using the Advanced Actions Panel to create and configure group actions in detail Although more time consuming and complex this allows for much greater flexibility and control in scripting AI behavior in the mission Actions refer to the various behaviors a mission designer can script for the AI to perform in the mission Before we describe all of the advanced actions in detail you should understand the following terms Group Artificial Intelligence Task Enroute Task Command and Option Tasks and Enroute Tasks are the primary combat actions and include a number of different targeting and engagement options for air ground and naval groups For example a task to attack an enemy group or to act as a Forward Air Controller FAC in providing targeting commands to other friendly units All Tasks and Enroute Tasks are actions performed over a period of time Commands are instantaneous actions such as setting a radio frequency for the group Options are rules or limitations imposed on the group in execu
139. f group to group being followed e POSITION Z Formation side to side location of group to group being followed LAST WYPT Waypoint at which Follow action ends ENGAGE DIST Distance between threat and escorted flight that will cause the escort flight to engage the threat H DCS USER MANUAL pm DCS USER MANUAL Threat Type List Check types of threats that escort flight is cleared to engage as part of escort task Enroute Tasks As mentioned previously the Enroute Tasks available for a group depend on the group type fixed wing or helicopter group and the group task Remember unlike Tasks Enroute Tasks involve target groups the AI will have to independently detect prior to being able to conduct an attack The Al s ability to detect enemy groups depends on a number of factors including the sensors carried by the aircraft AI skill setting weather etc Aircraft sensors Air to air radar Air to surface radar Multimode radar Radar Warning Receiver RWR Daytime electro optical systems Night time electro optical system Visual detection subject to cockpit visibility restrictions Attacking AI settings Skill setting Airspeed Cockpit visibility restrictions Environmental and target factors Illumination level Background terrain forest field road open water Direct visibility limitations due to atmospheric conditions such as fog rain and SNOW Cloud interference Target unit size Target group size T
140. f the highlight in meters A setting of 0 will automatically conform the highlight to the 3D shape of the cockpit control COCKPIT HIGHLIGHT INDICATION required console enables a cockpit highlight of the specified digital indication element such as HUD display elements e ID sets the ID of the highlight The ID can be referenced by other triggers to evaluate the status of or remove the highlight e Indicator ID sets the ID value of the cockpit indicator containing the desired indication Indicator ID s are described in Scripts Aircrafts Aircraft Name Cockpit device_init ua To quickly locate the indicator ID s in the lua file perform a search function for indicators Indicator ID s begin with 0 at the top of the table and are increased by 1 with each subsequent indicator in the table For example the HUD ID for A 10C is 5 e Elem name element name sets the name of the display element to highlight To obtain an element name run a mission with the desired element string displayed in the cockpit open the game console and execute the console out list_indication n command where 77 is the desired indicator s ID The game console can be accessed by pressing the command in game The console out list_indication n console command will list all current element strings of the set indicator e Size of box sets the span of the highlight in meters COCKPIT HIGHLIGHT POINT
141. fense units are displayed as circles around the units Threat Zones When enabled zones around air defense units that indicate the engagement range of the unit are displayed Unit Labels When enabled a label that indicates unit type is displayed next to each unit on the map Distance Tool By left mouse clicking on the map and then dragging the cursor to a new location a line will be drawn between the two points Right of the Distance Tool button will be displayed the distance of the line and next to the HDG heading label will be displayed the heading from the start point to the end point of the line Zoom In Tool To zoom in on the map click this button and the cursor will become a magnifying glass with a symbol in the center Left click on the map where you want to zoom in to and re center your map on To disable this mode you must click this button a second time Zoom Out Tool To zoom out of the map click this button and the cursor will become a magnifying glass with a symbol in the center Left click on the map where you dee DCS USER MANUAL pm DCS USER MANUAL want to zoom out from and re center your map on To disable this mode you must click this button a second time Map 100 To quickly zoom the map out to its full 100 size press this button Player Center To center the map screen on the player press this button To gather more information about a unit displayed on the map you may left click o
142. ferences Along the very bottom of the screen are the CANCEL button which will return you to the Main Menu without saving any changes to Options and the OK button which will return you to the Main Menu page but will save your changes You can also exit the Options page by pressing the yellow X in the top right of the screen EH DCS USER MANUAL pm DCS USER MANUAL Audio Settings SI SS OPTIONS SYSTEM CONTROLS GAMEPLAY SPECIAL Along the right side of the screen are the settings to control the audio environment in the game This is done through a combination of six sliders and two radio buttons The audio sliders increase volume when moved to the right and decrease when moved to the left Each slider is dedicated to a specific audio channel e VOLUME This controls the ingame master volume of the audio settings and affects all channels equally e GUI The volume of the Graphics User Interface GUI devices like button clicks is controlled with this slider e WORLD The volume of audio sources outside of the cockpit e IN COCKPIT This slider controls the volume levels of audio sources inside your cockpit Examples include switches and fans e HELMET Use this slider to adjust volume levels that would come through the pilot s headphones such as radio messages and warnings e MUSIC The volume of the music that is heard when in the menu screens is adjusted with this slider EH DCS USER
143. gage the target missile guidance Target search can be performed by other sensors if available Use for search if required allows the group to use radar for target search if necessary when detection by other means is not successful Use for continuous search maintain radar on continuously The default setting is Use for search if required Chaff Flare Using Set the rules for the release of chaff and or flares by the group 179 DCS USER MANUAL DCS USER MANUAL MISSION EDITOR New Airplane Group Ground Attack DR o DEI SIb gt ol vi Le i i R H Set Option NAME Chaff Flare Using TYPE Turning point ENABLE ALT gt 6562 Fee HD un sees EME ETA ON EJ OE USE WHEN FLYING IN SAM WEZ e ET ADVANCED NEVER USE ACTIONS USE AGAINST FIRED MISSILE 1 Reaction to Threat EVASIVE VERTICAL MA USE WHEN FLYING NEAR ENEMIES N A a we eniT vet up bom Never use do not release chaff and or flares when engaged Use against fired missiles release chaff and or flares only when incoming missiles have been detected Use when flying in SAM WEZ release chaff and or flares as a preventative measure when inside a known enemy SAM threat zone or within weapons range of a known enemy aircraft armed with IR homing missile The default setting is Use when flying in SAM WEZ Formation Set the formation for the group to assume upon reaching the waypoint The follow
144. he WAYPNT fields allow you to cycle between waypoints you have created The left field displays the currently selected waypoint and you can cycle it by pressing the left and right arrow buttons The field on the right displays the total number of waypoints in the route The circle and waypoint number of the selected waypoint is colored yellow on the map NAME For each waypoint you can assign a unique name Enter the name of the waypoint in this field and this name will then appear next to the waypoint on the map TYPE Each waypoint can be assigned a type of action that the group will perform when it reaches the waypoint These include e Offroad The vehicle group will drive to the next waypoint one in front of the other in a line e On road When set to On Road the waypoint will snap to the nearest road When the next waypoint is also set to On Road the editor will automatically plot a path along the road network between the two points When placing an On Road waypoint avoid doing so at a road intersection If placing multiple groups on the same road try to keep them at least 500 meters apart to avoid route conflicts e Line Abreast The group vehicles will assume a line abreast formation e Cone The group vehicles will assume a cone formation e Vee The group vehicles will assume a vee formation e Diamond The group vehicles will assume a diamond formation e Echelon Left The group vehicles will assume an echelon left formation
145. he radio frequency in MHz in the FREQUENCY field e Planes that include fixed wing aircraft of the selected country e Ships that belong to the selected country e Structures which includes pill boxes and many other types of buildings military and civil TYPE Depending on the Category selection a list of appropriate units is listed in this pull down list HEADING You may use this control to set the heading of the unit in the simulation world You can do this by either using the left and right arrow keys typing in the heading value or clicking on the heading dial HIDDEN If you wish to hide the static object on the World Map and make it invisible to players in the briefing map check this box DEAD In addition to the normal static object you may also populate the world with the destroyed version of the object by checking the DEAD box Note the mission editor supports group copy paste functionality To copy a group select it and press CTRL C To paste the group with identical properties position the mouse over the desired point on the map and press CTRL V EH DCS USER MANUAL pm DCS USER MANUAL Place Initial Point The Initial Point IP button opens the Initial Point window which is used to place an IP on the map This point will be stored in the player s Ka 50 ABRIS navigation system as an independent navigation point Coalition BLUE Callsign DODGE Comment SCALE ENROUTE STEER TO TO VNAV 3D ooo COMPUTED
146. he route Whereas Tasks involve definitely known and pre set targets Enroute Tasks allow for some uncertainty in target type or location The key phrase to keep in mind when using Enroute Tasks is Search For This means the AI will actively search for the target and perform an attack only when the target is detected Enroute Tasks can only be ended by action stop conditions set by the mission designer Otherwise an Enroute Task will be active for the duration of the Al s life in the mission Numerous Enroute Tasks can be active simultaneously however only one Enroute Task can be executed at a time If conditions for multiple Enroute Tasks are true for un DCS USER MANUAL pm DCS USER MANUAL example enemy groups designated in two different Enroute Tasks are detected simultaneously one Enroute Task will be selected by the AI to perform based on its order or priority setting Note any Task will always have a higher priority over any concurrent Enroute Task unless set otherwise manually by the mission designer As such an Enroute Task can be interrupted by a Task and resumed after its completion Command A Command is an instantaneous group action that is executed immediately upon activation For example a Set Frequency command action will change the group s radio communications frequency Like Tasks and Enroute Tasks the conditions for executing Commands can be customized by the mission designer and include mission time
147. he selected steerpoint er DCS USER MANUAL pm DCS USER MANUAL HSI course deviation HSI course deviation HSI course deviation HSI course deviation indicator indicates indicator indicates indicator indicates deviation indicator indicates deviation from the course selected using deviation from the from course computed by deviation from course from HSI COURSE SET knob When 3D mode course passing through CDU from the aircraft the From point to present lis selected ADI glide slope indicator the steerpoint at the position at the moment steerpoint computed by indicates vertical deviation from a line heading selected using DIRECT was selected to the CDU When 3D mode is passing through the position at the Selected steerpoint or selected ADI glide slope moment SCS was selected at a when DIRECT is the indicator indicates vertical computed or manually entered vertical deviation from a line angle If a vertical angle is not entered indicator indicates course from the aircraft connecting the From point Oe vertical angle defaults to 0 degrees vertical deviation from a position when a new to the current steerpoint line passing through the steerpoint is selected to the computed vertical angle NOTE selected steerpoint at a new steerpoint When 3D jor manually entered When ANCRR is selected the SCS steer computed or manually mode is selected ADI glide vertical angle mode can not be selected on the entered vertical angle slope indicat
148. he server is listed in this column e Mission Name The title of the mission being run on the server e Players Maximum number of players allowed on the server and current number on it e Game time How long the mission has been running e Ping The connection latency between the player and the server Lower numbers equate to a better Ping number Below the Server list is the mission Description field which displays a description of the mission being run by the selected server At the bottom of the Server List are the Refresh and the New Search buttons The Refresh button will refresh the data for the servers currently in the server list The New Search button will check the net for new servers and update existing ones on the Server List Lower Bar e EXIT The Exit button will exit Multiplayer and return you to the main menu or the desktop e NEW SERVER The New Server window allows you to host a mission that other players clients can join e OPTIONS The Options window allows you to create the Player Name that others will see you as in a mission and set your connection speed e JOIN After you have selected a server from the Server List press the JOIN button to join the server EH DCS USER MANUAL E DCS USER MANUAL New Servet For a mission to run as a multiplayer game one user must be set up as a Server host that runs the mission that other players clients can join This is done as either a mission listi
149. hrough the intercom For more details on contacting ground personnel see the Radio Communications section in the Flight Manual de DCS USER MANUAL pm DCS USER MANUAL You will use this window to place ship groups in a mission set their routes and determine the actions they will take Unlike aircraft groups you can place up to 99 units within a single group not recommended though When placing ships you will be automatically restricted to placing them on large bodies of water The Place ship windows consist of numerous functions which are described below We will discuss them from top to bottom COUNTRY The Country drop down list displays all the countries that have been assigned to either the RED or BLUE sides when the mission was initially created by use of the CREATE NEW MISSION button The Country selected will filter the TYPE of ships available 183 DCS USER MANUAL pm DCS USER MANUAL NAME In the Name field type in a unique name for the naval group If you do not enter one a default one will be generated This Name you create will be used when assigning some types of Triggers such as Activate Unit Always be careful not to assign more than one group with the same Name UNIT The Unit selection is composed of two fields and they allow you to select how many ships will be part of the naval group 1 to 99 The right field is used to set the total number of ships in the group to do so use the left and right arr
150. in the game and is also an excellent source of technical data for each unit To select the Encyclopedia click the Encyclopedia button on the Main Menu page Encyclopedia The Encyclopedia consists of two primary parts the object picture on the left and the object data window on the right Along the top of the screen are a series of seven tabs that correspond to seven categories of objects unit types in the game These include e Aircraft All fixed wing aircraft e Helicopters All rotary wing aircraft e Ships All naval vessels e Vehicles All non air defense related ground vehicles e Weapons Air land and sea weapons that can be launched dropped from a unit e Air Defense Air defense systems e Buildings Ground structures After selecting an Object Category you may use the Object List drop down list on the right side of the screen to view all units in that category that are represented in the game Once you have selected a unit left mouse click on it to view a picture on the left side of the screen and view its data on the right side EH DCS USER MANUAL pm DCS USER MANUAL ENCYCLOPEDIA x Tor 9A331 p Lib CLOSE Object Categories Object Picture Objects List Object Data To exit the Encyclopedia press the CLOSE button at the bottom of the screen or press the yellow X in the top right corner dee DCS USER MANUAL pm DCS USER MANUAL MODULE MANAGER The DCS Module Manager is an
151. indow press the CLOSE button Briefing After selecting your coalition and aircraft press the BRIEFING button to view the briefing for your coalition side This briefing consists of an image on the left page and a text briefing on the right page When you are ready to enter the simulation press the blue FLY button along the bottom of the screen BRIEFING DETAILS DESCRIPTION ON THE OTHER SIDE Multiple sources have reported the presence of a major insurgent base within Georgia near Shkaleri Further intelligence reports confirm the presence of multiple vehicles including self propelled artillery multiple rocket launchers APC s BMP s as well as ammo supplies HQ has planned a joint Army and Air Force operation to attack the base and destroy the ammo supplies and armor targets Pair of Su 24 s callsign 720 Task suppression of enemy air defenses SEAD Pair of Su 24 s callsign 801 Attack the ammo storage at the insurgent s base Pair of Su 27 s callsign 350 Support and escort Flight of Ka 50 s callsign 251 Attack vehicles and artillery at the insurgent s base TASK As part of the Ka 50 flight element you are tasked to proceed to the target area near Shkaleri and attack enemy artillery and vehicles H Press the CANCEL button to return to the Join mission screen or simply press the yellow X in the upper right corner Select Mis If you are the server host you also have access to the Select M
152. indow without saving any weather changes You can also cancel the window by pressing the yellow X in the top right corner of the window 79 DCS USER MANUAL pm DCS USER MANUAL Set Triggers An important part of making a good mission is the ability to script actions during the mission that lead to a more immersive experience for the player By setting actions that respond to the player and other AI units in an intelligent manner the simulated battlefield can have a much more interactive and interesting environment Such actions could be the activation of units text and voice messages or setting a flag state The conditions that are used to trigger such actions can range from units going in and out of defined areas of the map units being destroyed or damaged specified times flag states and even random states Using these tools and an active imagination you can create your own engaging missions that no automatic mission generator can match The missions and campaigns use the same scripting system The trigger system is not an event type system but rather a condition type system this means that a trigger does not occur when something occurs but rather when a condition becomes TRUE Setting a trigger condition is a three step process 1 Create a NEW trigger 2 Create the condition s for the trigger 3 Create the action s that will result from the trigger when the condition s are true CONDITIONS ACTIONS om DCS USE
153. ing formations are available Line Abreast Trail Wedge Echelon Right Echelon Left Finger Four Spread Four E DCS USER MANUAL DCS USER MANUAL MISSION EDITOR New Airplane Group Ground Attack DR d S gt Li eS xy i i R e i T bas S Bg Ly N e KE KE i ACTION ner REH LT en ADVANCED Line Abreast arte S 1 Reaction to Threat EVASIVE VERTICAL MA Echelon Left sl Echelon Right Finger Four Spread Four Al DR ms eniT DeL ur beau For a more detailed explanation of the formations including illustration consult the Flight Manual The default setting is Echelon Right RTB on Bingo This is a flag setting to allow restrict the group to return to base upon reaching Bingo Fuel state when there is only enough fuel left to return to base The default setting is ON allow Silence This is a flag setting to force the group to maintain radio silence upon reaching the waypoint The default setting is OFF radio communications are allowed If no Options are set in the Actions List the default settings for all options are assumed 181 DCS USER MANUAL pm DCS USER MANUAL Ground crew support at airbases When positioned on a friendly airbase the following ground support services are available 1 Aircraft repair 3 minutes after engine shut down 2 Refueling by ground personnel contacted through the intercom 3 Rearming by ground personnel contacted t
154. ing based on the action type list order and priority setting 144 DCS USER MANUAL pm DCS USER MANUAL 1 Enroute Task 1 Search Then Engage in Zone 2 Task 1 Attack Group 3 Command Switch Frequency 4 Option Flare Using 5 Enroute Task 2 Search Then Engage Group Priority 0 6 Task 2 Attack Unit yMmand execute ae es E e Zeche ption execute Start enroute task 2 pending Enroute task 1 pending Start enroute task 1 pending Time At mission start the AI has two concurrent actions action 1 Enroute Task 1 lt Search Then Engage in Zone gt and action 2 Task 1 lt Attack Group gt Unless set otherwise by the mission designer any Task has a higher priority over any Enroute Task so the Al begins to execute action 2 while storing action 1 in memory Once action 2 is completed or is no longer executable the AI proceeds to execute action 3 Command lt Set Frequency gt action 4 Option lt Flare Using gt action 6 Task lt Attack Unit gt while also starting 5 Enroute Task 2 lt Search Then Engage Group gt and storing it in memory Although both action 1 and action 5 enroute tasks are now running in the background they cannot be executed while action 6 a task is underway Once action 6 is completed or is no longer executable the AI can return its attention to actions 1 and 5 The conditions for action 1 become true first so the AI begin
155. involve combat engagement targeting and maneuvering By setting a Task the mission designer commands the AI to perform a specific combat function at a specific point in the mission For example orbit on station engage an enemy group provide targeting to other groups as a FAC Tasks have the highest execution priority for the AI and are generally used to set the primary group action for a waypoint The AI will perform multiple Tasks one at a time according to their order or priority setting Task execution can be ended either by the AI automatically in game or according to the action stop conditions set by the mission designer For example the AI will cease to attack a designated group of enemy vehicles when all of the vehicles in the group are destroyed or the AI group has exhausted its supply of usable weapons Alternatively the AI can be forced to cease the attack by setting an action stop condition such as an action duration time limit Enroute Task Like Tasks Enroute Tasks are combat actions that involve targeting or engagement actions However Enroute Tasks are designed to be active for the length of the group s route and can be executed multiple times and in multiple locations as long as the conditions for executing the Enroute Task are in effect and the AI is able to execute the action As such Enroute Tasks assume periodic interruptions of route navigation to perform the action such as attacking pop up enemy units detected along t
156. ion mission log filters and the chronological log file The mission statistics portion of the screen displays the number of units damaged or destroyed during the mission by type and coalition You can select between displaying attrition caused by all units or only by yourself using the ALL VICTORIES and MY VICTORIES checkboxes Unit indicated include PLANES HELICOPTERS SHIPS AIR DEFENSE and VEHICLES The large lower section of the screen lists mission log events chronologically according to the mission log filter settings The mission log consists of seven columns e TIME When the event took place during the mission Each event has a hour minute second time stamp dE DCS USER MANUAL pm DCS USER MANUAL e INITIATOR The name of the unit that took the action of the event i e fired a weapon crashed landed etc e COUNTRY Country that the initiator was assigned to e TARGET If the initiator was attacking a unit or object the name of that target is listed here e COUNTRY Country that the target was assigned to e EVENT The type of event that took place Types include shot hit dead etc e WEAPON Name of the weapon type that the initiator used to attack the target The log filter section in the top right portion of the screen allows you to filter what log events are displayed in the mission log list Each of these has a drop down menu that allows you to define what data is displayed e OBJECT List of objects
157. ircrafts Aircraft Name Cockpit clickabledata ua Non clickable cockpit arguments such as instruments are described in Scripts Aircrafts Aircraft Name Cockpit mainpanel_init lua The variable arg describes the argument ID The variable arg_va ue describes the increment of each movement of the argument The variable ar Jour describes the limits of the argument s range of movement e MIN sets the minimum value of the set argument which will satisfy the condition to execute the trigger Valid value range is 1 to 1 e MAX sets the maximum value of the set argument which will satisfy the condition to execute the trigger Valid value range is 1 to 1 Note to successfully evaluate an argument you may need to enter a MIN and MAX range that is inclusive of the desired value For example when evaluating an argument to equal to 0 5 enter 0 49 for MIN and 0 51 for MAX COCKPIT HIGHLIGHT IS VISIBLE Checks for a set cockpit highlight to be displayed Each cockpit highlight is assigned an ID by the mission designer This trigger evaluates whether a specific highlight is displayed in the cockpit EZ DCS USER MANUAL pm DCS USER MANUAL e ID sets the ID value of the cockpit highlight to check as set by COCKPIT HIGHLIGHT ELEMENT INDICATION POINT trigger actions COCKPIT INDICATION TEXT IS EQUAL TO requires console checks the contents of a set cockpit digital indication string Digital indicator
158. ission button on the bottom of the screen Pressing this button directs you to the Select Mission screen which allows you to load a new mission onto the server er DCS USER MANUAL SCH DCS USER MANUAL m Mission Description S E LECT M ISSION Missions DCS Ka 50 Multiplayer v CODA During the months of August and September the insurgent groups in the Northern Caucasus have suffered considerable losses due to carefully planned operations of the federal forces Multiple vehicles bases and storage areas have been destroyed in the mountains Many of Ibragim s partners have been either captured or eliminated ikke A EI p i Despite all of this Ibragim was able to gather his remaining weapons and troops and relocate Coda coop 2 miz to a base located 10 km west of the village of Urup Intelligence reports that he is preparing an lx A attack to capture the town of Ispravny along with our ammo storage complex which is located there HQ has prepared operation Coda to destroy Ibragim and his forces while they are moving towards their planned target The attack was originally to be carried out by attack aircraft itowever these plans had to be chang g due to a sudden cyclone that brought low clouds and heavy rain into the area It was then degided to carry out the attack using the new Ka 50 and Mi 28 helicopters kok ok ok kok CANCEL Mission Description Select Mission Mission Description When a mission is created in th
159. isted in the actions list are displayed using a standard format of Action Number Action Type with parameter s Action Name Action Attribute lt number gt lt type gt lt parameter 1 gt lt parameter 2 gt lt parameter n gt lt name gt lt attribute 1 gt lt attribute 2 gt lt attribute n gt The Action Name is an optional custom name for the action for easier identification in the actions list This field can be left blank empty The Action Attributes are used to reference one or more of the following possible attributes e A disabled action e a automatically generated action e I invalid action This attribute indicates an incorrect action usually resulting from the action being incompatible with the group s mission task as set in the Group Properties Panel This may be due to the mission designer changing the group s mission task after creating the action e action includes a start condition e action includes a stop condition e action includes both a start and stop condition e ref action was started at a previous waypoint Additionally black grey and red font colors are used to denote black valid action grey automatically generated action red invalid action jo DCS USER MANUAL pm DCS USER MANUAL MISSION EDITOR Let s examine a sample scenario of 6 actions to better understand the execution sequenc
160. k will be stopped by the AI automatically upon reaching Bingo fuel state when the AI only has enough fuel to return to base RTB The Task can also be stopped using the Stop Conditions Panel by setting one or more stop conditions for the task The Orbit Task allows the mission designer to create scenarios for the AI group to hold off on proceeding with the route until certain conditions are met These can include a radio command from the player scripted through the Triggers Menu the destruction of an enemy unit such as a SAM threat or the presence of particular units inside a designated zone Any actions anticipated for the group after entering an orbit station should be added in the actions list below the Orbit Task FAC Assign Group This task creates an Airborne Forward Air Controller AFAC to direct friendly aircraft onto a target group designated by the mission designer Applicable to Group Type s fixed wing and helicopter groups in coalition only Group Task s AFAC 160 DCS USER MANUAL DCS USER MANUAL MISSION EDITOR New Airplane Group c Li le ll 10A 2 BEE J L d E ae Perform Task FAC Assign Group v TYPE Turning point ALT gt 6562 fea MSL j HR SN EEn mm TU gt 2 EE Ai gt 270 f ETA TONG GM Ee DEL ADVANCED T 72 2 3 ATGM HD App ins EDIT DEL or DOWN Targeting actions will begin when friendly units arrive in the are
161. layed in the Main Listing Window e Key Button Pressing the desired key or by moving the desired input axis the name of the key button or axis will be displayed here Additionally you may click on the drop down arrow and display all the possible inputs that can be assigned to the Action manually e Add Modifier Use the drop down list to view all Modifiers and Switches that can be assigned to the Action Note that this list can be edited from the Modifiers Panel e Added Modifiers Once you have added a modifier or switch it will be automatically listed in this field e Currently In Use If the assigned key or button is already in use with another Action the conflict will be listed here CLEAR Once a field is selected you can press the CLEAR button to remove the assignment RESET Pressing the RESET button will return the Action to its default setting DEFAULT With a field selected you can press the DEFAULT button and the originally assigned assignment to the Action will be restored EH DCS USER MANUAL pm DCS USER MANUAL A 10C Sim zc All Toggle Landing Gear Up Down Toggle Navigation lights Toggle Refueling Boom Toggle Smoke Toggle formation Toggle goggles Toggle tracking fire weapon Trim Left Wing Down Trim Nose Down Trim Nose Up Trim Right Wing Down Unlock view stop padlock Vehicle amp Ship Labels View Center View Down Left slow View Down Right slow View Down slow View Left slow View
162. layer missions points are only in regards to the Player RED A Goal assigned to RED will result in the assigned points awarded to the RED side BLUE A Goal assigned to BLUE will result in the assigned points awarded to the BLUE side Once a Goal has been created you must click the NEW button under the CONDITIONS pane to determine the conditions by which the Goal is based The creation of Goal conditions is the same as that used to create Trigger conditions NEW button Press the NEW button to create a new Goal condition When you create a new Goal you will need to set the TYPE You may create multiple conditions for a single Goal H DCS USER MANUAL pm DCS USER MANUAL DELETE button Press the DELETE button to remove a condition from the Goal You will first need to click on the condition you wish to remove before pressing the DELETE button TYPE drop down field Using this drop down you can set the condition by which the Goal is accomplished Battlefield Commanders The Battlefield Commanders button opens the Battlefield Commanders panel of the Mission Editor This panel allows you to set the various roles for single and multiplayer missions I PILOT CAN CONTROL VEHICLES MISSION MULTIPLAYER ROLES Red Blue GAME MASTER GROUND FORCE CM rjo alrlg rac Ge OBSERVER aire jo PILOT CAN CONTROL VEHICLE This checkbox enables disables the ability of a player assigned to an aircraft to assign movement and targeting comm
163. lected from the RUNWAY drop down menu or by selecting the target airbase on the map using the mouse Target Panel RUNWAY Drop down menu to select the target airbase WEAPONS Drop down menu to select the weapon types cleared to use for this action EXPEND The amount of payload cleared to expend in executing this action MAX ATTACK QTY The maximum number of attack runs cleared for this action GROUP ATTACK When checked the entire flight group will participate in the attack of the target By default each aircraft in a flight group is assigned one target Orbit Set the air group to orbit on station while awaiting for further conditions to proceed with the mission Applicable to DCS USER MANUAL pm DCS USER MANUAL Group Type s fixed wing and helicopter groups Group Task s all mission tasks MISSION EDITOR UA Runway Attack SIT Turning point one oT CR SE CONDITION _ STOP CONDITION m E fo ADD DEL ADVANCED gt 6562 App ins EDIT DEL ur Down The TYPE drop down menu allows the mission designer to select between a race track pattern loop between the current and subsequent waypoints or a circle pattern When circle pattern is selected the orbit will be centered on the orbit waypoint The SPEED and ALTITUDE settings set the airspeed in knots and altitude in feet for the pattern DCS USER MANUAL pm DCS USER MANUAL Race Track pattern An Orbit Tas
164. ll be lost once you hit FLY AGAIN or exit the briefing eg DCS USER MANUAL CAMPAIGN Jor 001010 EE D e SELECT CAMPAIGN Ka 50 Campaign Details Campaign Name Status pes P 51D Challenge Campaign Last Mission Flown Inactive Campaign Status Inactive Missions Flown Deaths in Campaign Mission Success Rate Air to Ground Kills Air to Air Kills 0 d at a ANG WG MA MAM ie RESTART BACK CAMPAIGN Uj pm DCS USER MANUAL CAMPAIGN To select a new campaign to play or continue an existing one select the Campaign button from the Main Menu screen The Campaign screen is divided into three primary areas that allow you to select campaigns view statistics and view the general briefing of the campaign The screen consists of the following elements Select Campaign Along the left side of the screen is a list of all new campaigns you may start and saved campaigns in progress The left column of the list displays the name of the campaign and the right column displays its status To select a campaign left click on it to highlight it Once selected progress statistics are displayed in the Campaign Details section where you can review the general briefing of the campaign Campaign Details Once a campaign has been selected details of the progress of the campaign are listed in this pane Information includes Last Mission Flown Date and time of the last flown mission
165. llow X in the top right corner of the screen EH DCS USER MANUAL pm DCS USER MANUAL Rather than host a mission as a server you also have the option to join an existing Server Mission that is already in progress There are two ways to do so e Join a mission listed on a Server List e Connect directly to a server IP by using the Connect by IP option Joining a Mission From Server List After you have selected a server from the Server List press the JOIN button at the bottom of the screen to join the server Connect by IP To connect to a game over the Internet you use the Connect by IP option To do so press the Connect by IP button Upon doing so the Connect by IP window will be displayed e This window consists of two fields e IP URL Enter the IP number or URL of the server you wish to join e PASS If the server is password protected enter the password into this field If the server is not password protected you may leave this field blank After completing these fields you can either press the CANCEL button to exit the window and not join the server or press the OK button to join the server Join Window After you have joined a mission Server List or Connect by IP you are directed to the Join Window From this window you may select a side select your aircraft chat with EH DCS USER MANUAL DCS USER MANUAL other mission players view the briefing and view the server pool to see who is on the server
166. miz pes In the Weeds miz pes Khashuri Gap miz pcs Midnight Train to Georgia miz pes Overwatch miz s River Raider miz Shooting Gallery miz Sitting Ducks miz Smerch Hunt miz Sunset Sierra miz Surrounded miz The Serpents Head miz The Serpents Tail miz Weapons Training miz IIll Use the information provided by these assets to locate the Smerch units and then kill them Il D D bly Lal Lal La Vu K Qo lr el Li Le Li er Vu n Le D vi i D Uu TYPE OF FILE CANCEL OPEN pm DCS USER MANUAL MISSION Using the Mission Editor missions can be created and then opened to play from the Mission screen To reach the Mission screen click on the Mission button on the Main Menu page Mission Selecting Mission will display the Select Mission page This window allows you to browse your local disk s and select and load saved missions Missions are stored in a MIZ format EH DCS USER MANUAL DCS USER MANUAL MISSION CO 368 ShAP AVIATION COMBAT ORDERS 4TH COMMAND AIR FORCE AND AIR DEFENSE FORCES 077 HO SUKHUMI 06 00 06 22 Map 200000 edition 1986 On the morning of 06 22 Georgia ceased to obey the cease fire agreement and with the assistance of NATO units began an assault along the border region of ANAKLYA ZENI As of 05 00 Abkhazian forces have taken severe losses and retreated out of the GALI region Georgian forces are successfully advancing tank and motorized rifle regiments toward
167. n and use the browser to select the audio file I wish to play The third trigger zone condition action we will create will be for the Mission Success message This will trigger when the friendly ground forces reach the objective The objective will be defined as one of the trigger zones I had created I will create a NEW condition and set the TYPE to UNIT IN ZONE In the UNIT field I will select one of the friendly armor units BTR 01 and in the ZONE field I will select Objective 102 DCS USER MANUAL pm DCS USER MANUAL For the action I want both a text message and audio message to play So I will first press the NEW button in the Actions pane and check that the MESSAGE TO ALL action is selected I will then enter a text message in the TEXT box I now need to set the second audio action for this trigger by pressing the NEW button again but this time selecting the SOUND TO ALL option as my ACTION I will then press the OPN button and use the browser to select the audio file I wish to play 103 DCS USER MANUAL pm DCS USER MANUAL CONDITIONS ACTIONS ONCE Start Artillery GROUP DEAD Objective 01 ONCE FAC Message ONCE Mission Success The next trigger we will create is one that allows the friendly ground units to advance from their starting location once the blocking enemy force is destroyed To do so we will first create a new trigger as a ONCE TYPE and call it Advance Now we will create a NEW condition and se
168. n it and the Unit Data window will appear The selected unit s icon will turn yellow This is an information only window that can display the following information depending on the unit type e Unit type e Side e Unit callsign e Group task e Unit altitude e Unit speed e Unit heading e Unit s current coordinates Map Type In the top right portion of the screen are three choices of map type These include e MAP Displays map view of world without elevation data e ALT Displays map view but with elevation data relief e SAT Displays satellite map view of world Additional Settings On the right side of the screen are several more options that allow you to better customize the gameplay options of the simulation These include e Editor Icon Style When placing units and points on the map using the mission editor you can either use western style NATO military icons or Russian style Select between the two using this drop down list e Units Using the drop down menu you may select either Imperial or Metric units of measurement This selection will determine the units of measurement used in the Mission Editor e Cockpit Language If the flown aircraft has advisory messages in both English and Russian this options allows you to choose which to hear e Birds Use this slider to adjust the likelihood of bird strikes when flying at very low altitudes A setting of 100 represents a realistic probability of a bird strike Note
169. ng mode is selected as described in figure below HSI Course Deviation Indicator Sensitivity ADI Glide Slope Sensitivity 1 DoT por Ir boom E DCS USER MANUAL pm DCS USER MANUAL 1 5 DEG 3 0 DEG1 0 35 DEG 0 70 DEG 0 05 NM 0 10 NM 100 FT 200 FT Never less than 350 ft There are four scale modes ENROUTE TERMINAL APPROACH and high accuracy HIGH ACC These scale modes determine the sensitivity of the HSI Course Deviation Indicator CDI and the ADI GSI The HIGH ACC is the most sensitive mode and the ENROUTE mode is the least sensitive mode The scale attribute displayed on the Attributes ATTRIB Page or Waypoint WAYPT Page 2 2 is waypoint specific The scale attribute displayed on the Waypoint Attributes WPTATT Page is flight plan specific The CDU provides four steer modes TO FROM DIRECT TO TO and SCS Three steer modes are described below e TO FROM the commanded course is the great circle path along the course entered via the HSI COURSE SET knob to from the selected steerpoint e DIRECT the commanded course is the great circle path from the aircraft position at the time the DIRECT mode is selected to the selected steerpoint Subsequently each time a new steerpoint is selected a course is computed from the aircraft s position at that instant to the new steerpoint e TOTO the commanded course is the great circle path from the designated From point displayed on the CDU FROM Page Figure 1 65 to t
170. ng on a server list or as a direct IP connection Note it is recommended that mission hosts run the simulation in windowed mode to avoid problems when using the ALT TAB function to switch between windows To start a mission Server select the Server button on the Main Multiplayer Menu screen Server Options Mission Description Select Mission SERVER Server Options SELECT MISSION BlackShark Missions DCS Ka 50 Multiplayer v LAN 192 168 255 102 10308 32 Confrontation 8x8 miz Mission Description HEAD TO HEAD 8v8 Multiplayer mission 8 vs The Server screen has three main areas Server Options Mission Description and Select Mission After you have selected a mission and set the server options you will press the START button at the bottom of the screen to start the server and allow clients to join it It will also direct you to the Join Mission screen Server Options The Server Options allow you to setup and view the basic parameters of the mission server Some of the items can be modified and some are information only and cannot be modified These are ZER DCS USER MANUAL pm DCS USER MANUAL e Server Name Enter the name of the server in this field This name will then appear in a client s server list if on a LAN network e Server Type This indicates the type of server detected e Interface The IP of the server computer is displayed in this field Note that if you are behind a router the router IP may b
171. ns gt Panel for Enroute Tasks The TIME IS USER FLAG and CONDITION LUA EXPRESSION functions are identical to the Start Conditions Panel The DURATION function sets the maximum duration in time for the action to be active The action will be stopped once the set duration time is exceeded This can be a useful condition for Orbit tasks to limit the AI s time on station EH DCS USER MANUAL pm DCS USER MANUAL The LAST WP functions sets the waypoint at which the action will be stopped Configuring Advanced Actions Once an action is selected in the ACTION drop down menu of the Upper Action Properties Panel the action properties appear in the Lower Action Properties Panel and can be customized by the mission designer The specific actions available for selection depend on the type of group being edited and the group task CAS Intercept etc If the group task is changed after initial group creation it may conflict with the actions already set in the actions list In such cases the invalid action s will be presented in red font and a attribute will be added to indicate an invalid action An error window will also pop up if the user attempts to close the group Properties Panel or save the mission K T WW T Y g s MISSION EDITOR OFLE G g AIRPLANE GROUP COUNTRY USA NAME New Airplane Group TASK Reconnaissance UNIT OF TYPE F 16A PILOT Geess SKILL S ORT COMM P e p dl CALLSIGN a sn Engage 1 a I H
172. nse units and variable AI skill settings e By placing front lines adjacent to each other over several stages you can reproduce a front line that moves back and forth according to mission results EECH DCS USER MANUAL Name P 51D Mustang Type Fighter Length 9 83 m Weight empty 3465 kg Maximum Mach at height 0 63 G limit 8 Normal weight 4400 ko Range 2 755 km with external tanks Height 4 08 m Maximum weight 5490 kg Powerplant 1 x Packard V 1650 7 liquid cooled supercharged V 12 1490 hp 1111 kW at 3000 rpm 1720 hp 1282 kW at WEP Armament 6 x 0 50 caliber M2 Browning machine guns 2 x hardpoints for up to 2 000 Ib 907 kg bombs 10 x 5 0 in 127 mm HVAR rockets Crew 1 Wing span 11 28 m Service ceiling 12 800 m Take off speed 120 mph Wing area 21 8 m2 I andina enaar 1NN mnh ahah 00 si 18 2 0 78 4 18 9 E SL eshe d 000r 18 ZO 1 d mg bn f l ore ve e VE as gt pen gth F eeto me Width 57 feet 6 inches Wheel tread 14 feet 83m 15849 6 mm 1 373 6 mm 152 4 SS KR auto gt N Ki 2 EE ae zt i Yro WOV UTC L HIJH OSC LO 9H OHSOLIDA COLEEN gt 551 008 gt 561 036 gt oro aan H 3532 5541 222 pm DCS USER MANUAL ENGYGLOPEDIA The Encyclopedia is an invaluable tool for visual recognition of various units
173. nsole checks for the set cockpit parameter to be within the set value range This trigger evaluates a number of specially designed cockpit parameter trackers such as TGP zoom level steerpoint name etc e Param parameter sets the name of the parameter to check To obtain a parameter name run a mission with the desired parameter in effect open the game console and execute the console out list_cockpit_params command The game console can be accessed by pressing the command in game The console out list_cockpit_params console command will display the current states of all cockpit parameters e MIN sets the minimum value of the set parameter which will satisfy the condition to execute the trigger Valid value range is 1 9 to 1 9 e MAX sets the maximum value of the set parameter which will satisfy the condition to execute the trigger Valid value range is 1 9 to 1 9 COCKPIT PARAM IS EQUAL TO ANOTHER checks for the set parameter value to be identical to another parameter s value This trigger can be used in conjunction with the COCKPIT PARAM SAVE AS action in order to compare parameter values at different points in the mission e Param parameter sets the name of the first parameters to evaluate To obtain a parameter name run a mission with the desired parameter in effect open the game console and execute the console out list_cockpit_params command The game console can be acc
174. nt can be moved over the map by clicking and dragging the point DEL Delete the selected Target Point The Target Point panel indicates the latitude longitude coordinates of the selected Target Point The Comment field allows you to add a custom comment for the selected Target Point Note the navigation system of the Ka 50 can store up to 10 Target Points In flight Target Points 0 9 can be selected on the PVI control panel EN DCS USER MANUAL pm DCS USER MANUAL Selected Target Point indication on the ABRIS Selected Target Point ee indicationon the PVI JS Target Point Mode ge Failures mode 2 The FAILURES Panel allows you to set the aircraft s failures The list of failures depends of aircraft type Your aircraft might be damaged in combat as the result of a missile or shell hit To be ready for such a situation and to be able to fly the aircraft when onboard systems have failed this tool allows you to simulate such failures Select the Failures button and specify in the failures panel the device you want to fail Specify the exact failure time for the device or a Time Between Failure TBF if you wish to simulate failures without an exact failure time but will occur within that specified time frame For example if you specify 30 in the Within field for the left engine this means that your left engine will fail within the next 30 minutes If you were to specify 0 15 in the After field the failure will occur
175. o object 10 km Name of object WE WE Weapons oe 20 km 10 km Range to object 5 km Name of object If you wish you may manually adjust the labels by editing Config View Labels lua e Unlimited Fuel When enabled your fuel is never expended Note though that with full fuel tanks your aircraft performance will suffer in several ways due to the increased weight ie DCS USER MANUAL pm DCS USER MANUAL Unlimited Weapons When a weapon is expended it will automatically be immediately replenished when this option is checked Immortal Enabling immortality will make it impossible to damage or destroy your aircraft Allied Flight Reports Enables the radio chatter of allied flights on the assigned radio frequencies F10 View Options When in the simulation and having pressed the F10 key a map of the simulation world will appear that shows both friendly and enemy units You can use this view to gain an overall view of the battlefield outside of your cockpit Icons are depicted according to general unit type and Blue Side units have blue icons Red Side units have red icons and the player s unit has a white icon The F10 View options allow you to set which elements are visible to player when viewing the map MAP ONLY No objects icons will be displayed on the map MY A C Only the player s own aircraft icon will be displayed on the map FOG OF WAR Only hostile units detected by friendly units are displayed ALL
176. objects such as buildings and trees are rendered at medium range e HIGH Ground objects such as buildings and trees are rendered at long range HEAT BLUR e ON Heat blur from aircraft engine exhausts is visible when aircraft are at low speeds e OFF Heat blur is not present SHADOWS e LOW All objects have planar shading e MEDIUM The object that is the focus of view will have self casting shadows and all other objects will have planar shadows e HIGH The object that is the focus of view will have soft shadows and all other objects will have planar shadows ee DCS USER MANUAL pm DCS USER MANUAL RESOLUTION Select the resolution that the game will be played in Note that the Aspect radio will automatically be set to best match the selected resolution For users with a multi monitor setup the total resolution can be entered manually ASPECT The aspect ratio of the display will automatically be set to the current Resolution but it may also be entered manually MONITORS The game allows you to output video to multiple monitors Four default configurations are provided automatically e 1 Screen All video will be displayed on a single monitor default e 3 Screen Video will be split equally over three monitors e Camera RMFCD Video will be split between 2 monitors one for the main camera and one for the right MFCD e MFCD Video will be split between 3 monitors one for the main camera one for the left MFCD and
177. of enemy units with high skills THEATER OF WAR Specifies the theater of operation e Caucasus The mission will take place in Caucasus region Russia Georgia Abkhazia South Osetia SEASON Specifies the time of the year e Summer e Winter e Fall e Spring e Random Specifies any one of the above seasons WEATHER Specifies the weather in the mission START TIME Mission start time e Random e Time Specifies the time in 24 hour format HH MM ADVANCED MODE Switches to the Fast Create Mission Advanced mode menu FLY Generates the mission and opens to the mission briefing window CANCEL Exits to the main menu EH DCS USER MANUAL pm DCS USER MANUAL Advanced Mode CREATE FAST MISSION ge 9 Bim OPTIONS FORCES DIS Tag a ioa v MCS Mea CMe Caucasus v ATTACK PLANES Sime USA si SE Random v FIGHTER PLANES WINGMEN BS gt 1 Waua Random v HELICOPTERS EE 21 Airborne v START TIME Q RANDOM AAA Gs Medium TIME SAM VEHICLES BATTLE LOCATION BRIEFING Tac lt gt cb Nomissionlozaded r Ki X CANCEL The Fast Create Mission Advanced mode menu consists of four main panels OPTIONS FORCES BATTLE LOCATION and BRIEFING Options This section allows you to set all the settings from the Simple Mode described above Forces This section allows you to set force balance between Blue and Red coalitions It contains 6 force types and each can have one of 5 balance settings e
178. of the command input PREVENT CONTROLS SYNCHRONIZATION This trigger can be used at the start of the mission to disable synchronization of cockpit controls with the actual controls on the player s input hardware When enabled in the player s Options gt Miscellaneous tab control synchronization may negatively affect missions with cockpit triggers by automatically setting cockpit controls to positions other than default Irigger Practical Exercise Now that we have reviewed the mechanics of the Trigger system we will create a basic mission using trigger scripting In this mission we will do the following 1 Player will fly to battle area and when nearing this area friendly artillery will bombard an enemy position 2 As the player flies closer they will receive a Forward Air Controller message about tasked targeting 3 When the player destroys enemy armor in the target area friendly ground forces will advance 4 When friendly forces reach their objective they will radio the player of a successful mission The first thing we will do is set up the Zone triggers So I will create three different trigger zones and I will call these Start Artillery FAC Message and Mission Success I will set the TYPE as ONCE for each of them EH DCS USER MANUAL pm DCS USER MANUAL I will now set up the conditions and actions for each of these triggers For the Start Artillery trigger I will create a NEW condition and set the TYPE to
179. oint over an empty piece of dirt the AI will attempt to deliver weapons onto this particular point As with other attack Tasks you can configure the Task properties including the weapons to be employed Target Panel WEAPONS Drop down menu to select the weapon types cleared to use for this action EXPEND The amount of payload cleared to expend in executing this action MAX ATTACK QTY The maximum number of attack runs cleared for this action GROUP ATTACK When checked the entire flight group will participate in the attack of the target By default each aircraft in a flight group is assigned one target DCS USER MANUAL DCS USER MANUAL Bombing Runway Attack enemy airbase runways Applicable to Group Type s fixed wing and helicopter groups Group Task s Runway Attack MISSION EDITOR AIRPLANE GROUP H COUNTRY USA NAME New Airplane Group i oun Eo Runway Attack DE UNIT DD DD TYPE PILOT SKILL Ku i i rt BORT a 124 kee ee TE Enfield Es Ea TYPE me iL WHIDDEN ON Map AE Perform Task NAME WEAPON 1 3 1 lron bombs ADVANCED ACTIONS EXPEND ACTION Bombing Runway D TYPE Turning point sl TOLE ul LEIT ALT lt gt 6562 fae MSL re gt 270 0 ETA Oe E RUNWAY ADD E mg _ ATTACK QTY MAP eg GROUP ATTACK Wa a a Se ae ler e New Mission miz 41 57 17 N 41 49 23 E S59 1 100000 PAN SELECT 16 12 2010 15 42 The target airbase can be se
180. on is set to start at 12 00 00 1 and the user wishes to have the group appear in the mission 15 minutes after the mission starts he can lock the ETA for waypoint 1 at 12 15 00 1 Furthermore if the user wishes for the group to appear in the mission based on a triggered event of unknown time he can set the ETA for the starting time past any likely mission time such as 100 days later 12 00 00 100 In such a scenario the group will not appear until triggered by the scripted event or the starting ETA is reached If the ETA for the waypoint results in calculated speeds that are too slow or too fast for the aircraft type the font will become red to indicate an invalid entry and a corresponding error message will appear when the user attempts to close the properties panel or save the mission See above for more information Waypoint Mode Buttons These three buttons allow you to add edit and delete route waypoints e ADD In ADD mode each press of the left mouse button over the map adds a new waypoint This mode is selected on by default when a Group Properties Menu is open e EDIT In EDIT mode existing waypoints can be selected on the map for editing in the waypoint properties panel e DEL Pressing this buttons deletes the selected waypoint EA DCS USER MANUAL pm DCS USER MANUAL Payload mode The Payload screen allows you to set the aircraft s external stores weapons fuel tanks and pods internal fuel quantities of
181. on you create will be listed in the condition pane list DELETE button Press the DELETE button to remove a condition from the list You will first need to click on the condition you wish to remove before pressing the DELETE button TYPE drop down field Using this drop down you can set a condition type for the trigger There are 50 types of conditions you can use Conditions include e ALL OF COALITION IN ZONE When creating a Trigger Zone you can set a trigger to true when all of the set coalition units aircrafts vehicles ships are inside a defined trigger zone Upon selecting this condition two new fields will be displayed The COALITION drop down menu allows you to select the coalition that when inside the selected trigger zone will set the condition to true The ZONE drop down will list all the trigger zones you have created according to the names you created for them e ALL OF COALITION OUT OF ZONE This condition works the same as the ALL OF COALITION IN ZONE but the condition will be set to true when the all Coalition s units are outside the defined zone e ALL OF GROUP IN ZONE When creating a Trigger Zone you can set a trigger to true when all units of the set group are inside a defined trigger zone The GROUP drop down menu allows you to select the group that when inside the selected trigger zone will set the condition to true The ZONE drop down will list all the trigger zones you have created according to the names you crea
182. ong high quality AVIs can be a very time consuming process e Once the AVI is created you may then play it back outside of the game or convert and compress it with other codecs e Using the START and FINISH fields you can create an AVI out of just one part of a larger Track file Track Select TRACK E TIME START SS FINISH E COMPRESSION Record Start and End Time Video and Audio Codecs to Use VIDEO CODEC 1 Theora Vorbis v VIDEO QUALITY E I Video quality FILE Ae C Users Andrey Saved Games D OUTPUT FILE NAME AVI Folder AVI File Name FPS 2 2 RESOLUTION aE ASPECT RATIO i Frame Rate Play Back AVI Resolution AVI Aspect Ratio Campaign Editor The Campaign Editor is what we term a Staged Campaign System SCS We will describe the functionality of the Campaign Editor in detail in the Campaign Editor chapter Customize 67 DCS USER MANUAL pm DCS USER MANUAL Mission Options The Mission Options menu can be used to lock certain gameplay options for the particular mission loaded When the USE THESE OPTIONS FOR ALL MISSIONS check box is unchecked in the Options Gameplay menu the locked mission options will override the settings in the main Options However when the USE THESE OPTIONS FOR ALL MISSIONS check box is checked the settings in the main Options screen will take priority Along the left side of the window are the ENFORCE buttons Checking an E
183. operties placement window These include ROUTE TRIGGERED ACTIONS and SUMMARY n EISE Route mode When in Route mode the data in the lower half of the vehicle placement window is in regards to waypoint management Waypoints are arbitrary points on the map Lat Long that can be chained together to create a route During the course of a mission the group will drive from one waypoint to the next along the route line and at each waypoint you can assign unique actions like a formation To place a new vehicle group you will need to be in the Route mode and have a vehicle group selected You may then left click on the map to place the group s starting point which will also be waypoint 1 When you place a group its waypoint marker circle with its waypoint number next to it and route line will be colored appropriately e Selected unit e Red A Red side unit that is not selected e Blue A Blue side unit that is not selected At waypoint one will be a unit icon instead of a standard waypoint circle Different icons denote different types of units Ground Unit ME Icons Russian Western Unit Type ee Infantry Fighting Vehicle IFV a A Combat reconnaissance vehicle Armored Personnel Carrier APC Civilian vehicle EZ DCS USER MANUAL DCS USER MANUAL H Engineers d Self Propelled Gun SPG Multiple Launch Rocket System MLRS MLRS Medium S E MLRS Heavy Anti tank Guided Missile ATGM track
184. or indicates ATTRIB Page SCS LSK is inactive vertical deviation from a line connecting the aircraft If the SCS steer mode has been selected position at the moment and then ANCHR is selected on the DIRECT was selected or a NMSP the SCS mode is automatically new steerpoint is selected deselected and steering cues are to the selected steerpoint provided to the anchor point These computed vertical angle steering cues are determined by the or manually entered vertical attributes of the waypoint that is the an angle chor point Vertical Nav 2D 3D Mode Selection The EGI provides both two and three dimensional 2D and 3D vertical navigation modes for driving the HSI and the ADI When the 3D mode is selected a manually entered or computed vertical angle can be selected The 2D 3D vertical navigation VNAV MODE and vertical angle VANGLE modes are waypoint and or flight plan specific attributes The VNAV MODE and VANGLE attributes displayed on the Attributes ATTRIB Page or Waypoint WAYPT Page 2 2 are waypoint specific The VNAV MODE and VANGLE attributes displayed on the Waypoint Attributes WPTATT Page are flight plan specific The waypoint specific VNAV MODE and VANGLE attributes are entered changed using the ATTRIB Page or WAYPT Page 2 2 In the TO FROM and 2D mode horizontal guidance is provided to a line passing through the steerpoint at the magnetic heading selected using the HSI course set knob and as indicated by the HSI cou
185. ot use it while defending a small area or a local installation While chasing the enemy the interceptor may deviate far from its planned route and the area that is to be defended will be left undefended e PINPOIONT STRIKE The Pinpoint strike mission task involves detecting and attacking surface targets using precision guided weapons e RECONNAISSANCE The aircraft will fly directly over the assigned Reconnaissance Task waypoint to best acquire intelligence e REFUELING This mission task is reserved for aerial tankers An aircraft assigned this mission will refuel any thirsty allied aircraft during its flight e RUNWAY ATTACK This is a specialized form of ground attack that will allow the aircraft to automatically align the axis of its attack along the length of the targeted runway This is most useful when deploying runway denial weapons To do so set the Targeting area over the airfield to attack and select Airfields from the Target Categories e SEAD Suppression Of Enemy Air Defenses Similar to the CAS Task this mission task allows you to use attack aircraft in a more specialized role to attack enemy air defense sites with anti radar missiles or other weapon types e TRANSPORT An aircraft assigned to a Transport mission task does not take part in any active actions against enemy forces and just follows its route Under the threat of an enemy attack the aircraft will try to evade it UNIT The Unit selection is composed of two fi
186. otals that are assigned by the mission builder If total points at the end of a mission are 49 or less the mission is a failure if total points equal 50 the mission is a draw If total points are 51 or higher the mission is deemed a success This point total is also used to define which stage and mission may be chosen next in a campaign The same set of conditions used in the Trigger system is also used to define mission goals In the Goal window the list of all created goals is displayed in the top pane Once a goal is selected by clicking on it the conditions of the goal are listed in the bottom pane H DCS USER MANUAL DCS USER MANUAL Goal List Selected Goal s Condition s MISSION GOALS To create a New goal press the NEW button under the MISSION GOALS pane Upon doing so five functions are displayed beneath the pane NEW button Press this button to create add a new Goal to the Goal List DELETE button To remove a Goal from the list click on it from the list and then click on the DELETE button NAME Type in the name you wish to assign to the Goal This name along with its score and assignment will be displayed in the Goal List SCORE Each goal may be assigned a point score by either using the left and right buttons or manually entering it into the field The bottom drop down field allows you to assign who the points will be awarded to There are three options OFFLINE This setting is used for single p
187. other words all of the conditions must be true for the trigger to be activated To separate conditions with an OR operator press the OR button in the conditions pane In this case the condition s either above or below the OR operator will activate the trigger CLONE button Used to create an identical copy of the selected condition in the conditions list Up and Down arrows Used to move a condition up and down in the conditions list 88 DCS USER MANUAL pm DCS USER MANUAL Trigger Actions Once you have defined the condition s that will determine when a trigger will be true or false you now define the actions that will result To create one or more actions for a trigger click the NEW button at the bottom of the pane With a new action created new functions will be displayed at the bottom on the actions pane NEW button Press the NEW button to create a new action for the selected trigger Please note that you can create multiple actions for a single trigger When you create a new action you will need to set the ACTION and define additional data that varies according to the action Each new action you create will be listed in the actions pane list DELETE button Press the DELETE button to remove an action from the list You will first need to click on the action you wish to remove before pressing the DELETE button ACTION drop down field Using this drop down you can set an action for the trigger There are 48 types
188. ou may enter a unique name for the vehicle group If you do not enter one a default one will be generated The Name you create will be used when assigning some types of Triggers such as Activate Unit Always be careful not to assign more than one group with the same Name UNIT The Unit selection is composed of two fields and they allow you to select how many ground units will be part of the group 1 to 99 The right field is used to set the total number of vehicles in the group to do so use the left and right arrow buttons The left field is used to select a vehicle unit within the group to do so use the left and right arrow keys Note For Surface to Air Missile SAM batteries like SA 10 SA 11 etc all the needed units of the SAM battery must all be part of the same Vehicle Group Note If you place a ground unit to act as a JTAG use a unit that is armed and has sensors The armed HMMWV Is a good choice TYPE Depending on the Country selection a list of appropriate ground units will populate this pull down list UNIT NAME Enter a unique name for each unit within the Group If you do not a default name will be created automatically This name is important because it will be used to set some Trigger Conditions For example if you create a condition based on the destruction of a unit the unit will be selected from a list using its UNIT NAME SKILL The Skill level allows you to select how competent the unit is controlled by the a
189. ou may press the NEW button at the bottom of the Loading Chart to create your own Upon doing so a pop up window will prompt you to create a name for the new package After you create a name and press the OK button to accept it a new line on the loading chart with the name you entered will be displayed You may then load each station using the right mouse click function on each station COPY You may also create new payload packages by making a copy of an existing one and then modifying it To do so select the package you want to use as a base and then press the COPY button When you do so you will be prompted to create a new name for the package Once you do so a new payload package line will be created with the new name but using the package assignment of the base payload you selected DEL To remove a payload package from the chart select the package you want to remove and then press the DEL delete button RENAME If you are not satisfied with the name of a payload package you may select the package and then press the Rename button You will then be prompted to enter a new name for the package Once you press OK the package will be renamed EXPORT When you create an aircraft group and set its TASK a group of payload packages will be automatically associated with that task The Export button allows you to associate a payload package with another Task For example if you have an all ATGM package in the CAS Task that you also want to
190. oup to perform FAC The group will act as a Forward Air Controller FAC to provide targeting orders for friendly units in the area Under a FAC Enroute Task the FAC will automatically prioritize targets for the player or attacking AI groups and issue targeting orders throughout the attack phase Note The FACS target selection may not correspond to the targets intended for the player or attacking AI by the mission designer The PRIORITY number is used to set the action priority in relation to other actions of the waypoint The priority number represents the order this action will take relative to other actions starting with U as the highest priority FAC Engage Group Analogous to the FAC Enroute Task except in this case a specific enemy group is selected by the mission designer for the FAC to target Remember because this is an Enroute Task the FAC will have to independently detect the target group prior to being able to issue targeting commands against it As described above target detection will depend on a number of dynamic variables in 200 DCS USER MANUAL pm DCS USER MANUAL game including possible terrain obstructions or weather interference If no group is designated by the mission designer the FAC will not issue any targeting commands The PRIORITY number is used to set the action priority in relation to other actions of the waypoint The priority number represents the order this action will take relative to
191. ow buttons The left field is used to select a ship within the group to do so use the left and right arrow keys TYPE Depending on the Country a list of appropriate ships is listed in this pull down list UNIT NAME Enter a unique name for each unit within the naval Group If you do not a default name will be created automatically This name is important because it will be used to set Trigger Conditions based on units For example if you create a condition based on the destruction of a unit the unit will be selected from a list using its UNIT NAME SKILL The Skill level allows you to select how competent the aircraft pilot is when flown by the artificial intelligence This setting can control such factors on how much G the pilot can pull at what range it will attack and how accurate its weapon delivery skills are There are five Skill options for AI aircraft e Average e Good e High e Excellent e Random This option will randomly select from one of the four options above Note that a unit s skill level will affect its detection ranges reaction times and targeting errors HEADING The course dial can be used to set a unit s standing course when no route has been created to determine the direction of travel HIDDEN ON MAP check box After creating a mission you may wish to hide certain units so that people playing your mission cannot see them Check this box to hide the selected naval group from the ME World Map You can vi
192. ow only the first time an aircraft enters an area you would use the ONCE option Trigger Behavior Condition Evaluated Continuously until it is evaluated as True Then removed from the list of evaluations Action Activated Once when condition is true Example You want to spawn a AAA backup group when another Armor group is dead e Adda ONCE Trigger e Adda Group Dead condition and select the Armored group that must be dead e Adda Activate Group and select the AAA group you want to activate The group being activated will be activated once when the first group is dead Hint Remember to set the AAA group to 23 hours of delay so it stays inactive until activated 2 CONTINUOUS ACTION The Continuous Action trigger checks the trigger s conditions each second Each second the conditions return true the actions are performed each second the conditions are false no action is not performed et DCS USER MANUAL pm DCS USER MANUAL Trigger Behavior Condition Evaluated Continuously Action Repeated every time as long as the conditions stays True Example You want to set up a short alarm sound after a group of units have entered a Zone e Adda CONTINUOUS ACTION trigger e Adda Unit in Zone condition select the appropriate unit and zone to enter e Adda Sound action select the lt nnn sound gt in the sound browser The sound will now replay every 1 second after the unit has entered the Zone
193. ows or typing in the field enter the time in seconds when the condition will become true For example if you set a value of 120 the condition will become true two minutes into the mission e TIME SINCE FLAG When selected FLAG and SECONDS fields are displayed below By either using the left and right arrows or typing in the field set the flag number that when set to true will set the condition to true in the FLAG field In the SECONDS field enter the delay in seconds that the condition will be set to true after the flag is set to true EH DCS USER MANUAL pm DCS USER MANUAL e UNIT ALIVE When selected a UNIT drop down menu will be displayed below From this list select the unit that will activate the trigger as long as the unit is alive Units are listed according to their UNIT NAME from the unit placement windows e UNIT DAMAGED When selected a UNIT drop down menu will be displayed below From this list select the unit that will activate the trigger when the unit is damaged Units are listed according to their UNIT NAME from the unit placement windows e UNIT DEAD When selected a UNIT drop down menu will be displayed below From this list select the unit that will activate the trigger when the unit is destroyed dead Units are listed according to their UNIT NAME from the unit placement windows e UNIT INSIDE MOVING ZONE This trigger allows you to attach a trigger area zone to a unit and the zone will mo
194. p down list and of life will be displayed below From the UNIT list select the unit that will activate the trigger when the per cent of life of the unit corresponds to the value set in the field e UNIT S PITCH IN LIMITS When selected a UNIT drop down list MIN and MAX fields will be displayed below From UNIT list select the unit that will activate the trigger when the pitch angle is within the MIN and MAX values set in the corresponding fields Note negative angles denote negative pitch nose down and positive angles denote positive pitch nose up e UNIT S SPEED HIGHER THAN This condition allows you to set a unit and speed in indicated meters per second If the set unit flies faster than set speed the trigger will be set to true e UNIT S SPEED LOWER THAN This condition allows you to set a unit and speed in indicated meters per second If the set unit flies under than set speed the trigger will be set to true e UNIT S VERTICAL SPEED IN LIMITS When selected a UNIT drop down list MIN and MAX fields will be displayed below From UNIT list select the unit that will activate the trigger when the vertical velocity in meters per second is within the MIN and MAX values set in the corresponding fields All conditions with the X prefix are designed for use in creating cockpit triggers and intended for training missions See description next When multiple trigger conditions are set they operate with an AND operator In
195. p from all applicable enemy groups available in the mission UNIT Drop down menu to select the specific unit of the target group to attack STATIC Drop down menu to select a static object as the target bunker FARP etc WEAPONS Drop down menu to select the weapon types cleared to use for this action EXPEND The amount of payload cleared to expend in executing this action MAX ATTACK QTY The maximum number of attack runs cleared for this action GROUP ATTACK When checked the entire flight group will participate in the attack of the target By default each aircraft in a flight group is assigned one target DCS USER MANUAL pm DCS USER MANUAL PRIORITY This number is used to set the action priority in relation to other actions of the waypoint The priority number represents the order this action will take relative to other actions starting with 0 as the highest priority The Search Then Engage Unit Task can be used to create scenarios where the air group maintains a holding pattern and leaves it to attack the designated enemy unit whenever it is detected To do this create the Search Then Engage Group Enroute Task in the actions list after the Orbit Task Refueling The aircraft will perform aerial refueling Applicable to Group Type s airborne tanker aircraft including IL 78 and KC 135 Group Task s Refueling When the Refueling Mission Task is created a Refueling Enroute Task is created automatically as an
196. p to attack MISSION EDITOR D USA New Airplane Group CAS gt 1 o gt A 10C D amp gt Ey 4 4 CH m CA 3 Cl e Ki o a D Perform Task Attack Unit Turning point NUMBER DU 2 KITO ALT gt feet NAME SPEED al gt 270 kts iw CONDITION erop CONDITION fm ADD oe ADVANCED cc NA IA UNII Bi KI BC Cs ff EE al lt gt 2 A3 TYDE TYPI ACTION HD N N HD IN Wi ADD ins Tee peL uP pown 1 100000 PAN SELECT 16 12 2010 15 22 In addition to selecting a specific group unit as a target the Attack Unit Task can be used to designate a static object as a target using the STATIC drop down menu or by left clicking a static object on the map This task also allows the mission designer to set the amount of munitions to expend and number of attack runs Target Panel GROUP Drop down menu to select the target group from all applicable enemy groups available in the mission UNIT Drop down menu to select the specific unit of the target group to attack STATIC Drop down menu to select a static object as the target bunker FARP etc WEAPONS Drop down menu to select the weapon types cleared to use for this action EXPEND The amount of payload cleared to expend in executing this action MAX ATTACK QTY The maximum number of attack runs cleared for this action GROUP ATTACK When checked the entire flight group will participate in the att
197. provided basic mission data in the lower half of the window This data includes 187 DCS USER MANUAL pm DCS USER MANUAL AKE TE ORLI 12 0 0 1 Olea 3 7 51 1 ROUTE LENGIH 62617 m Wat ete 20 km h Jes 47943 m START TIME The mission start time for the group in Hour Minute Second Day ROUTE TIME How long it will take the aircraft to fly the route assuming no departures from the planned route This is indicated in Hour Minute Second Day format ROUTE LENGTH Total distance of the route in meters AVERAGE SPEED The average indicated airspeed of the route by totaling the assigned airspeed of each route leg and then dividing by the number of legs RANGE The distance as the crow flies between the start and end waypoints of the route Note the mission editor supports group copy paste functionality To copy a group select it and press CTRL C To paste the group with identical properties position the mouse over the desired point on the map and press CTRL V EH DCS USER MANUAL pm DCS USER MANUAL Advanced Actions Mode naval groups ADVANCED Pressing the Advanced tab opens the Advanced Actions Panel which lists the actions associated with the selected waypoint ADVANCED ACTIONS l Fire at Point 2 Invisible true ADD ins EDIT DEL up konn This panel is used to set add edit delete group actions Tasks Enroute Tasks Commands Options which are tasked to the AI at this waypoint by the u
198. ps Group Task s SEAD CAS AFAC can only designate ground groups as targets Anti ship can only designate naval groups as targets Intercept can only designate air groups as targets E DCS USER MANUAL DCS USER MANUAL MISSION EDITOR USA New Airplane Group Na poten Ek CH DR o KOE II fy v comm E EE T enfield bi fi I HIDDEN ON MAP An TYPE Perform Task DN NAME eye Attack Group gt ga CNN 2 LEID ALT gt 6562 fea MSL TEE PEGE o or ETA CONDITION STOP CONDITION LS Ea DE app RB eo GROUP BTR 80 D ADVANCED ACTIONS WEAPON a H ADD INS EDIT DEL uP Down New Mission File 49 0 1 100000 PAN SELECT 16 12 2010 15 19 Note the Attack Group Task assumes full situational awareness for the attacking group The target s location will always be known and the group will always attempt an attack if conditions permit The target group can be designated by selecting it from the GROUP drop down menu in the Lower Action Properties Panel or by left clicking over the target group on the map When designated as the target a red triangle appears over the target group and a dashed line connects the target triangle to the waypoint of the action The Lower Action Properties Panel also allows you to set the specific weapon type for the attacking group to employ against this target or alternatively leave this choice up to the AI using the default
199. r the desired location and rotate the mouse wheel forward The Mission and Map Bar Located along the bottom of the screen is the Mission and Map Bar This is an informative bar that tells you the name of the loaded mission cursor position and altitude within the World Map map scale map mode and the current time according to your Windows settings not mission time Cursor Altitude Map Scale N no i a S ioa 0 1 2500000 PAN SELECT 06 13 08 15 32 14 test 02 miz Note that the coordinates and altitude are controlled according to the position of your mouse on the World Map These numbers will change dynamically as your move your mouse and correspond to the real life coordinates and altitude of the topography This can be a useful tool when trying to determine the coordinates of an objective for a mission briefing Cursor displayed altitude may be set to either feet or meters depending on your Options Gameplay Units setting The coordinate display can be toggled between Lat Long Lat Long Decimal and MGRS depending on your Options Misc Coordinate Display setting With no Tool Bar functions open the Mode field will default to PAN SELECT However when you select tools such as ADD HELICOPTERS ADD ZONE etc the selected mode will be indicated here Possible modes include e ADD PLANE e ADD HELI e ADD SHIP e ADD VEHICLE e ADD STATIC e ADD ZONE e TAPE e ADD TEMPLATE H DCS USER MANUAL pm DCS USER MANUAL Note that
200. rag to measure a distance The distance line is drawn in blue and the distance in meters and bearing degrees are in black You must press the Distance Tool button again in order to disable it and resume normal map functioning Exit Mission Editor To exit the Mission Editor without saving changes press the Exit button DCS USER MANUAL pm DCS USER MANUAL View Debriefing After you have flown a mission the debriefing screen will automatically be shown DEBRIEFING Fast mission Russia 0 0 03 52 20 4 2012 08 48 14 Hosbi NO3SbIBHOU 08 48 14 mission start 08 51 50 Dodge21 A 10 shot GBU 12 08 51 50 Dodge21 A 10 0 shot MK 82AIR 08 51 50 Dodge21 A 10C shot GBU 38 08 52 00 Dodge21 A 10C shot AIM 9M 08 52 03 3 Mi 24V shot 9M114 Shturm AT 6 Spiral 08 52 06 Dodge21 A 100 HOBbIM NO3bIBHOU hit AIM 9M 08 52 06 HOBbIM NO3SbIBHDM failure 08 52 06 Hop NO3bIBHOU failure 08 52 06 HOBbIM NO3bIBHOM failure 08 52 06 HOBbIM NO3SbIBHOM failure 08 52 06 Hoptuu NO3bIBHOM failure 08 52 06 HOBbIM NO3bIBHOM failure 08 52 06 HOBbIM NO3SbIBHOM dead 08 52 07 Dodgell A 10C shot GBU 712 08 52 07 Dodgell A 10C shot MK 8PAIR 08 52 07 Dodgell A 10C shot GBU B8 08 52 07 08 52 09 NR 5 7 NA 4 Mi 24V Dodge22 A 10C Nadine A100 9M11 4 Shturm AT 6 Spiral GBU 12 MK R AIR Mission Statistics Mission Log Filter The debriefing screen is divided into three primary areas mission attrit
201. rigger will only be checked at mission start For example if you wanted to set multiple units to a random activation you would 82 DCS USER MANUAL pm DCS USER MANUAL use this option to evaluate this condition and determine which units are included in the mission according to the set percentage Trigger Behavior Condition Evaluated Once at mission startup Action Performed Once at mission startup Example You want to activate a random group at startup of the mission e Adda MISSION START Trigger e Adda RANDOM condition set it to 10 e Adda Activate group action select the group you want to give 10 chance NAME field Manually enter the name of the trigger in this field EVENT field Setting an event for a trigger limits the trigger s conditions to being evaluated only when the set events occur With no event set trigger conditions are evaluated once per second throughout the duration of the mission unless already expired and removed from memory In a trigger heavy mission this can cost considerable CPU cycles and affect gameplay performance Setting triggers to events can reduce the CPU workload and also provide some unique trigger mechanisms The following events are available ON DESTROY Trigger s conditions are evaluated whenever any unit is destroyed ON SHOT Trigger s conditions are evaluated whenever any weapon is fired ON CRASH Trigger s conditions are evaluated whenever the player crashes ON E
202. rse arrow and course selector window and the HSI SET AT CRS field on the CDU ATTRIB Page In the TO FROM 3D and COMPUTED mode vertical guidance is provided to a line at the vertical angle determined by the line passing through the steerpoint at selected magnetic heading to the altitude of the aircraft when the TO FROM mode was selected In the TO FROM 3D and ENTERED mode vertical guidance is provided to a line passing through the steerpoint at the manually entered vertical angle 141 DCS USER MANUAL pm DCS USER MANUAL Advanced Actions Menu aircraft groups ADVANCED ACTIONS Pressing the Advanced tab open the Advanced Actions Menu which lists the actions associated with the selected waypoint ADD EDIT DEL ADVANCED ACTIONS 1 CAS a ref 1 Search Then Engage In Zone 2 Attack Group BTR RD 4 Flare Using USE AGAINST FIRED MISSILE ADD ins EDIT DEL up konn This panel is used to set add edit delete group actions Tasks Enroute Tasks Commands Options which are tasked to the Al at this waypoint by the user or generated automatically by the Mission Editor Panel Interface Controls The following buttons are located at the bottom of the Advanced Actions Menu ADD Adds a new action to the list When pressed a default No Task action is created which can be edited in the Action Settings pop up panel to the left INS Inserts a new action above the currently selected one EDIT Opens
203. rsions of these objects to populate a mission Static objects share the same external model as their active object counterparts but they are immobile and do not use sensors or weapons Unlike active units you can only have one unit per group The Static Object window includes the following functions from top to bottom NAME New Static Object COUNTRY SA ci Heliports FARP HEADING nome amp MB HIDDEN MB DEAD CALLSIGN Vetka FREQUENCY NAME In the Name field enter in a unique name for the static object If you do not enter one a default one will be generated The Name you create will be used when assigning some types of Triggers such as Unit Dead To avoid confusion be careful not to assign more than one group with the same Name COUNTRY The Country drop down list will display all the countries that have been assigned to either the RED or BLUE sides when the mission was initially created by use of the CREATE NEW MISSION button CATEGORY Static Objects are divided into six general categories e Ground Vehicles that include vehicles appropriate to the selected country e Helicopters that include those belonging to the selected country 204 DCS USER MANUAL pm DCS USER MANUAL e Heliports that allow the placement of a Forward Arming and Refueling Point FARP for forward helicopter operations When setting a FARP you can choose the FARP callsign for radio communications from the CALLSIGN drop down menu and set t
204. rtificial intelligence This setting can control such factors as what range it will attack from and how accurate its weapon delivery skills are There are five Skill options for AI ground units e Average e Good e High e Excellent e Random This option will randomly select from one of the four options above Note A unit s skill level will affect its detection ranges reaction times and targeting errors Note Regardless of skill level AI aircraft will have great difficulty spotting infantry units unless the infantry unit is moving or firing weapons HEADING The course dial can be used to set a unit s standing course when no route has been created to determine the direction of travel HIDDEN ON MAP check box After creating a mission you may wish to hide certain units so that people playing your mission cannot see them Check this box to hide the selected ground group from the ME World Map You can view all hidden groups using the Units List window discussed later in this document VISIBLE BEFORE START If you choose to have a unit appear according to an Activate Group Unit trigger you can choose to have that unit visible in the world or E DCS USER MANUAL pm DCS USER MANUAL invisible in the world until the unit is activated If you wish to have the unit visible in the world but inactive until activation check this box MODAL BUTTONS Three modal buttons control what is displayed on the lower half of the Naval Group Pr
205. s SPEED The speed setting will set the speed in kilometers per hour km h that the ship group will have achieved when it reaches the waypoint To set this you can either use the left and right arrow buttons or enter it into the field The group s maximum speed will not exceed the maximum speed of the slowest ship in the group SPEED LOCK CHECKBOX Selects between manual and automatic entry of the desired speed for the waypoint Not applicable to a starting waypoint If the speed is locked the group will attempt to maintain the desired speed on the route leg from the preceding waypoint to the current one More information EH DCS USER MANUAL pm DCS USER MANUAL ETA Estimated Time of Arrival Indicates the desired arrival time for the waypoint or group start time in the case of the initial waypoint This is set by the user if the ETA is locked or calculated automatically by the Mission Editor if the ETA is unlocked ETA LOCK CHECKBOX Selects between manual and automatic entry of the desired ETA for the waypoint The ETA is locked for the initial waypoint group start time by default When locked the ETA field can be used to set a delayed group activation in the mission by setting an ETA for the initial waypoint at a time past the mission starting time For example if the mission is set to start at 12 00 00 1 and the user wishes to have the group appear in the mission 15 minutes after the mission starts he can lock the ETA for
206. s are utilized similarly for all DCS flyable aircraft A number of aircraft script files LUA are used to obtain data used by the triggers Each DCS aircraft includes a collection of script files in its own dedicated folder found in X Game Directory Scripts Aircrafts The specific LUA files used by cockpit triggers will be referenced below To ease the workload of a mission designer working with cockpit triggers a cockpit arguments guide has been prepared for the A 10C cockpit and can be found here http files digitalcombatsimulator com en 84654 LUA files should only be opened with a proper code editor such as Notepad When working with the scripts the Search function Ctrl F can be very helpful in locating the desired sections of code CONDITIONS COCKPIT ARGUMENT IN RANGE The position of every cockpit control and instrument is defined by a custom argument ID and valid value range This trigger checks for a set cockpit argument to be within a set value range This is most often used to evaluate switch and button states with discrete argument values such as 0 for off and 1 for on or in decimal values between 0 and 1 for multi position switches However it can also be used to evaluate the position of needle instruments such as airspeed or vertical velocity etc e Argument sets the ID number of the cockpit argument to check Clickable cockpit functions switches buttons knobs etc are described in Scripts A
207. s in the cockpit are individually identified by an ID number in the LUA files Each indicator displays a collection of display elements This trigger evaluates whether a specific display element of a set indicator matches the desired string of characters This is a very useful method of evaluating whether the correct avionics parameters are set up on the digital displays e Indicator ID sets the ID value of the cockpit indicator containing the desired element Indicator ID s are described in Scripts Aircrafts Aircraft Name Cockpit device_init ua To quickly locate the indicator ID s in the LUA file perform a search function for indicators Indicator ID s begin with U at the top of the table and are increased by 1 with each subsequent indicator in the table For example the HUD ID for A 10C is 5 e Elem name element name sets the name of the display element containing the desired string To obtain an element name run a mission with the desired element string displayed in the cockpit open the game console and execute the console out list_indication n command where 77 is the desired indicator s ID The game console can be accessed by pressing the command in game The console out list_indication n console command will list all currently displayed elements with their associated strings for the set indicator Note the element name entry must match the element name exactly including capitals and spaces
208. s listed in the Range column Below the mission listing for a stage is a field that displays the briefing created for the mission At the bottom of the section next to the Add button is the Remove button Use this to remove a mission from a stage Above the mission selection area is a field where you may enter a campaign briefing In the top left corner are functions to manage the files and set the stage that the campaign will start on From here you may Open an existing campaign Save the current campaign as is create a New campaign or Save the current campaign As a new file From the start stage field you may set the starting stage for the campaign You generally will not want to start the campaign on stage 1 in case the player loses the first mission and subsequently loses the campaign The starting stage for the campaign will be marked with an asterisk on the stage listing Some notes about campaign building e The more stages you put in a mission and the more missions you place in each stage reduces the chances of mission repetition e When creating a stage it can often save time by creating a template for the stage This template mission would include general force layouts so that you could simply add to and or modify the mission many times resulting in unique missions for a particular stage e Use random settings and triggers as much as you can These can be used to create unpredictable force set ups including air defe
209. s the Chat button below the Assignment Window to display the Chat Window PS TOALL MESSE ee To all check box When active the Chat Window is displayed at the top of the screen On the left side of the Window is the TO ALL check box When checked messages you send will go to all players on the server When not checked your messages will only go to the side you have joined To enter text left click in the message window until you see a flashing cursor You may then type in your message When complete press the Enter button on your keyboard to send it hy necocuk Player Pool Also below the Assignment Window is the Player Pool button Pressing this button displays a semi transparent table that lists all players on the server and basic information about each e Nickname Name of player e Ping The connection latency between you and the server Lower numbers equate to better Ping numbers e Onboard number assigned to the aircraft e Score Total score the player has made on the mission e A C Aircraft type EH DCS USER MANUAL pm DCS USER MANUAL e Units Number of ground units destroyed e Ships Number of ships destroyed e Losses Number of times the player has been killed The player hosting the server of the mission Host will also have access to the KICK button After selecting a player from the list the Host may press the KICK button to remove the player from the server To exit the Player Pool w
210. s you have created according to the names you created for them e PART OF GROUP OUT OF ZONE This condition works the same as the PART OF GROUP IN ZONE but the condition will be set to true when the any of group s unit are outside the defined zone e PLAYER SCORES LESS When selected a SCORES field is displayed below By either using the left and right arrows or typing in the field enter the score below which the condition will become true e PLAYER SCORES MORE When selected a SCORES field is displayed below By either using the left and right arrows or typing in the field enter the score above which the condition will become true e RANDOM The Random condition allows you to set a percentage chance of action s assigned to the trigger from happening Use the left and right arrows or type directly into the field to adjust the value Values can range from OU no chance to 100 certain as a percentage The most common action you will use this condition with is Activate Group This will allow you to set a random appearance of units in a mission e TIMELESS When selected a SECONDS field is displayed below By either using the left and right arrows or typing in the field enter the time in seconds when the condition will become false For example if you set a value of 120 the condition will become false two minutes into the mission e TIME MORE When selected a SECONDS field is displayed below By either using the left and right arr
211. scribed in detail further Also note the calendar starts with June 1st as day 0 For example to set the mission date to July 1 set the day value to 30 To set the mission date to November 1 set the day value to 153 The default starting time for all missions is 12 00 00 0 12 00 pm June ist Changing the starting time and date will affect the position and motion of the sun moon and stars to correspond to the time of day and year set Note If you wish to adjust the darkness of night missions you can adjust the mission start date to a date when the moon Is less visible The three text boxes that comprise the lower portion of the window allow you to enter a general mission briefing and individual briefings for Red and Blue sides handy for multiplayer missions Enter text in the SITUATION box and this text will appear in the SITUATION field when the mission briefing is displayed Enter text in the RED TASK and BLUE TASK boxes to have unique text for each side that will be displayed in the OBJECTIVE field of each mission briefing Weather Tool The weather tool panel provides two options for setting the weather for the mission Standard weather and Dynamic weather 1 Standard weather Standard static weather formed by user settings 2 Dynamic weather Weather formed by differences in the atmospheric pressure and dynamically changing during the mission Standard weather The weather panel is divided into six functional sections Se
212. section is the Missions section It is from here that you will populate each stage with missions To do so first select the Stage you wish to populate and then press the Add button in the Missions section Upon doing so you will be presented a folder file selection dialog window to select the mission you want Once you select it press the OK button on the file browser The mission will now be listed as part of the selected stage and its mission name and value range will be displayed Each mission can be assigned a value range which will determine mission selection within a phase When creating a mission you may assign values to triggered events such as the destruction of a unit a unit reaching a defined area a time value etc At the end of a mission these values are totaled and used to determine what the next stage will be and which mission from within that stage will be chosen If mission total values are 49 or lower the player will fall back one stage If the value is 50 they stay in the same stage If the mission total value is 51 or above the player will advance to the next stage By populating a stage with multiple missions each with different values you can create a campaign that flows back and forth according to mission results If two missions are assigned the same value range in a stage the mission will be randomly selected 228 DCS USER MANUAL pm DCS USER MANUAL The assigned value range of a mission within a stage i
213. select the area trigger zone that will be attached to the unit from the ZONE drop down list Lastly you need to set the unit that will set the trigger to true when it is outside the zone unit s zone Do this by selecting a unit from the UNIT drop down list e UNIT OUTSIDE ZONE This condition works the same as the UNIT INSIDE ZONE but the condition will be set to true when the unit is outside the defined zone e UNIT S ALTITUDE HIGHER THAN This condition allows you to set a unit and altitude in meters MSL If the set unit flies above the set altitude the trigger will be set to true 87 DCS USER MANUAL pm DCS USER MANUAL e UNIT S ALTITUDE LOWER THAN This condition allows you to set a unit and altitude in meters If the set unit flies below the set altitude the trigger will be set to true e UNIT S BANK IN LIMITS When selected a UNIT drop down list MIN and MAX fields will be displayed below From UNIT list select the unit that will activate the trigger when the bank angle is within the MIN and MAX values set in the corresponding fields Note negative angles denote left bank and positive angles denote right bank e UNIT S HEADING IN LIMITS When selected a UNIT drop down list MIN and MAX fields will be displayed below From UNIT list select the unit that will activate the trigger when the unit s heading is within the MIN and MAX values set in the corresponding fields e UNIT S LIFE LESS THAN When selected a UNIT dro
214. ser or generated automatically by the Mission Editor Action Properties Panel for Naval Groups The Action Properties Panel for Naval Groups is analogous to the panel for aircraft groups In other words this panel is used to set Tasks Enroute Tasks Commands and Options for the group to perform as well as the starting and ending conditions of the actions However the specific types of actions available for naval groups differs from aircraft groups Tasks No Task No action is assigned to the group to perform Fire at Point Fire against a coordinate point on the map as designated by the mission designer The ZONE RADIUS value sets the radius of the target area When firing artillery the ship will spread rounds within the entire target area When firing cruise missiles the ship will target the center coordinate of the target area Enroute Tasks EH DCS USER MANUAL pm DCS USER MANUAL Naval groups cannot be assigned any Enroute Task actions Therefore the only available selection is No Enroute Task Perform Command The following commands can be set as actions upon reaching a waypoint No Action No command is set Run Script Run the Lua script entered in the scratchpad Invisible Set the group to be invisible to all enemy AI units Enabled and disabled using the ENABLE checkbox Immortal Set the group to be immortal Enemy AI units will be able to detect the group but their weapons will have no effect
215. sion In this way you can use this action to create multiplayer campaigns Working in the multiplayer only E DCS USER MANUAL pm DCS USER MANUAL e MESSAGE TO ALL To have a trigger display a text message on the screen you will use this action Upon selecting this action a TEXT entry box will appear Type the message you wish to be displayed here Below the text box you can set how long you wish the message to be displayed in seconds e MESSAGE TO COALITION This action allows a text message to just be sent to the defined coalition As with the Message action you can enter text and message duration e MESSAGE TO COUNTRY This action allows a text message to just be sent to the defined country As with the Message action you can enter text and message duration e PLAY ARGUMENT Turn on a graphics animation argument such as turning of a radar antenna of the selected static object e PREVENT CONTROLS SYNCHRONIZATION This trigger will prevent the synchronization of cockpit switch states with the settings on the player s actual input controllers such as joystick and throttle switches Intended for use with training missions e RADIO ITEM ADD This actions allows you to add a custom radio message to the player s radio communications menu in game Enter the desired radio message in the RADIO TEXT field In the FLAG field set the flag number that will be set to ON when the player selects this radio message Note this trigger does
216. ssible attacks of enemy aircraft and 123 DCS USER MANUAL pm DCS USER MANUAL air defense systems In doing so the escorts should not engage in fights with the enemy if they do not pose a threat or are significantly off the course line e FIGHTER SWEEP The fighter sweep mission task is a combat task that involves penetrating enemy air space to attack enemy fighters or other types of aircraft The main objective of a fighter sweep is winning air superiority and to ensure unimpeded use of the air space by friendly aircraft Since the aircraft taking part in a fighter sweep may find themselves at a considerable distance from their airfields and take part in prolonged dogfights their fuel load will be a crucial factor e GROUND ATTACK This mission task is used to attack enemy ground targets using a variety of air to surface weapons This type of mission usually involves unguided bombs weighing from 500 to 20000 Ibs and unguided rockets Unless otherwise set in the advanced tasking options the AI will generally prioritize use of longer range weapons such as guided air to surface missiles over shorter range weapons such as unguided rockets and cannon e INTERCEPT This is a defensive mission task whereby the aircraft must carry out an active search of incoming enemy aircraft and or receive targeting data from ground based or airborne radar This type of combat task is reserved for large scale defense and active patrolling and you should n
217. st of Actions is determined by your Input Category and Player Mode selections To the right of the Action column are columns for each detected input device To assign an action an input device left se DCS USER MANUAL pm DCS USER MANUAL mouse click in the field where the Action line and the device column intersect This will then be indicated by a white box in the field Note you can test whether an input command is mapped on a particular controller by pressing the command while the controller s column is highlighted Aircraft Control Mode The Aircraft Control Mode drop down list shows the different control modes possible in a mission e Aircraft Game Active when a mission is launched with Game Avionics mode on e Aircraft Sim Active when a mission is launched with Game Avionics mode off e Free Camera Active when a mission is launched with no player or client controlled aircraft Input Category The Input Category drop down list displays all the general input categories of the player aircraft To select a category from the list left mouse click on it and the input actions of that category will be displayed in the main listing window Input Categories Show debriefing window Show pilot Silence Horn Snap View 0 Snap View 1 Snap View 2 Snap View 3 Snap View 4 Snap View 5 Snap View 6 Snap View 7 Snap View 8 Snap View 9 Start Procedure Starter Starter Switch Cover Stick lock in the Forward Position Sti
218. t Mission allow group to cease mission if engaged Passive defense utilize passive and active defense measures but no defensive maneuvering against incoming threats Evade fire utilize passive and active defense measures as well as defensive maneuvering against incoming threats Evasive vertical maneuver the group will be able to increase or decrease altitude to avoid a known threat zone The group will also utilize active and passive defense measures The Reaction on Threat Options are only in effect in defense When performing an attacking action the ROE option is in effect In other words the ROE option has a higher priority over the Reaction on Threat option The default setting for all groups is Evade fire 178 DCS USER MANUAL DCS USER MANUAL Radar Using Set the rules for the use of radar by the group MISSION EDITOR E S D New Airplane Group Ground Attack I H D Mie Ei f CL a ACTION TYPE Turning point vumecr DREI CEE ALT gt 6562 MSL d DEN lt gt 270 ee Jo Haat Te eu ADVANCED NEVER USE ACTIONS 1 Reaction to Threat EVASIVE VERTICAL MA D USE FOR ATTACK ONLY gt USE FOR SEARCH IF REQUIRED USE FOR CONTINUOUS SEARCH EN D App ms EDIT DEL UP DOWN Never use do not use radar to perform target search or engagement missile guidance Use for attack only do not use radar to perform target search but use it if necessary to en
219. t mission loaded and start a new one from scratch as mentioned in the File part of The System Bar chapter Open Mission Selecting Open will display the Open Mission window This window allows you to browse your local disk s and select and load saved missions See description in the File part of The System Bar chapter Save Mission The Save As function See description in the File part of The System Bar chapter Create Briefing Upon selecting the Create Briefing button the BRIEFING window will be displayed on the right side of the screen From this window you can create the general mission briefing individual briefings for Red and Blue sides set briefing images for Red and Blue sides and determine the starting time of the mission de DCS USER MANUAL pm DCS USER MANUAL SORTIE The Serpent s Head RED Insurgents Russia BLUE Belgium Canada Denmark F e 3E PICTURE 5 TA R T SITUATION P ef ee Kl Vie pm ae geg EMnno pontical onfiict soon RED TASK B bk e hop off the Serpent s Head The plan of EE groun d The plan calls for the elimination of target At the top of the window is the SORTIE Here you may enter a name title for the mission When you open the mission briefing to play it this text will appear in the Title field Next is the RED coalition field and this will automatically list the factions assigned to the red coalition Below that is the BLUE coalition field
220. t the TYPE to GROUP DEAD From there we will set the UNIT to the enemy armor units that are blocking our path Objective 01 For the Action we will create a new one by clicking the NEW button and then setting the ACTION to GROUP ACTIVATE From the GROUP drop down list I will select our friendly ground force platoon that will activate and advance when the blocking force is destroyed Remember that I needed to set the START TIME value of the friendly ground forces BTR 01 to a time past the mission play time The final trigger we will place in this example is an enemy air defense that is assigned a random chance of appearing in the mission We will create a new ONCE trigger and call it Random AAA Next we will create a NEW condition and set the TYPE to RANDOM In the field we will choose 50 as in 50 104 DCS USER MANUAL pm DCS USER MANUAL CONDITIONS ACTIONS ONCE Start Artillery ONCE FAC Message ONCE Mission Success ONCE Advance TYPE ONCE TYPE RANDOM ACTION ACTIVATE GROUP NAME To set the action we will create a NEW action and set the ACTION to GROUP ACTIVATE From the GROUP drop down we will select the enemy air defense vehicle I placed in the mission called AAA In the unit placement window there is also the option to have activated unit visible or invisible before it is active in the world Set Mission Goals When evaluating a mission for success draw or failure the simulation uses point t
221. t the aircraft you wish to train in e Training Tasks Training is broken down into several categories of missions and each category is listed in this window e Lessons After selecting a Training Task category by left mouse clicking on it a list of missions within that category are listed in this window Each of these lessons is designed to teach a specific aspect of the selected Training Task e Briefing Once a Lesson has been selected by left mouse clicking on it a text briefing is displayed that provides an overview of the Lesson you selected To access the training videos you should download and install from http www digitalcombatsimulator com Along the very bottom of the screen are the BACK button which will return you to the Main Menu and the START button which begins the Lesson You can also exit the Training page by pressing the yellow X in the top right of the screen 43 DCS USER MANUAL MISSION MISSION Mission Description DRIVE in the spirit of the Scud Hunts of Operation Desert Storm this mission has you tasked to R WORK seek out and destroy four Smerch MRL launchers You will be given a variety of support including Combined Air Operations Center CAOC Flight UHF 251 00 JTAC on VHF FM 30 000 AFAC JTAC Predator on VHF AM 135 000 D s Free Flight Black Sea Air Ste pes Free Flight Black Sea Ramp pes Free Flight Black Sea Runw pes Hideout
222. tarter Switch Cover Stick lock in the Forward Position Stick lock in the Neutral Position Stop Procedure Supercharger switch AUTO Supercharger switch Cover Supercharger switch HIGH Supercharger switch LOW Throttle Control Lock Throttle Control Unlock Throttle Decrease Throttle Increase Time accelerate Time decelerate Time normal H Taanila Cancale RShift P RAIt H LWin Numo LWin Numi LWin Num2 LWin Num3 LWin Num4 LWin Num5 LWin Num6 LWin Num LWin Num8 LWin Num9 RWin Home Home RShift Home LShift X LAIt X RWin End RAIt S RCtrl RShift S RShift S RCtri S LCtri X LCtrl LAIt X Num Num LCtri Z LAIt Z LShift Z Clear Save Input Load Input Category Profile Profile OPTIONS HTML list of commands Edit Input Edit Input Modifiers Buttons Along the very bottom of the screen are the CANCEL button which will return you to the Main Menu without saving any changes to Options and the OK button which will return you to the Main Menu page but will save your changes OK Axis Axis Force Feedback Assignment Tune Tune You can also exit the Options page by pressing the yellow X in the top right of the screen Main Listing Window This vertically organized list displays each assignable action in regards to each detected input device connected to your computer On the left side of the list is the column that lists each assignable Action The li
223. te Fast Mission menu is accessed by pressing the Create Fast Mission button on the main menu Create Fast Mission Create Fast Mission has two modes Simple and Advanced When first opened from the main menu Simple mode is selected 53 DCS USER MANUAL SH DCS USER MANUAL d a W W D See eae eA am eil Um ffi tt 1 JI Baal 1 r LA B pi II g Y Tr bL LEE i KE E ENP Ge Ge D p ea iD CREATE FAST MISSION AIRCRAFT COUNTRY START FROM DIFFICULTY Ea THEATER OF WAR Caucasus SEASON Random WEATHER START TIME The Create Fast Mission Simple mode panel has the following settings AIRCRAFT Select desired flyable aircraft COUNTRY Specifies the country the player will fly for START FROM Specifies where the player will start from e Airborne Player s aircraft will appear in the air e From Runway Player s aircraft will be located on the runway closest to the combat area and ready for takeoff e From Ramp Player s aircraft will be located in the aircraft parking area of the runway closest to the combat area and require a cold start e Random Randomly selects one of the above 3 options DIFFICULTY Specifies mission difficulty level e Easy The mission will contain few enemy units with low skills e Medium The mission will contain average number of enemy units with average Skills sA DCS USER MANUAL pm DCS USER MANUAL e Hard The mission will contain high number
224. ted for them e ALL OF GROUP OUT OF ZONE This condition works the same as the ALL OF GROUP IN ZONE but the condition will be set to true when the all group s units are outside the defined zone e COALITION HAS AIRDROME If the set coalition has captured set airfield the action s will be activated All airfields with no aircraft assigned for take off or landing and with no ground units of either coalition within a 2 000 m radius are neutral Any ground unit present within a 2 000 m radius of an airfield will capture the airfield for the coalition of the ground unit If ground units of both coalitions are present within a 2 000 m radius of an airfield the airfield is contested and not assigned to either coalition In cases when armed ground units of one coalition are present 84 DCS USER MANUAL pm DCS USER MANUAL within a 2 000 m radius of an airfield at the same time as unarmed ground units of the other coalition the coalition of the armed units will capture the airfield e COALITION HAS HELIPAD If the set coalition has captured set FARP the action s will be activated Note FARP capture rules are identical to airfield capture rules see above e FLAG EQUALS This condition checks whether the value of a set flag is equal to the set value e FLAG EQUALS FLAG This conditions checks whether the value of one set flag is equal to the value of another set flag e FLAG IS FALSE When selected a FLAG field is displayed b
225. the same as the previous action but instead of occurring within a specified zone it will appear on a specified unit e SOUND TO ALL The Sound action enables you to add an audio file to play as a trigger function This is often used in conjunction with a Message action to add voice messages with subtitles to the mission Once selected a FILE field will be displayed along with an OPEN button Press the open button and then use the file folder browser to select the desired file wav or OGG formats The name of the audio file will then be displayed in the FILE field e SOUND TO COALITION This action allows an audio file to just be play to the defined coalition Once selected a FILE field will be displayed along with an OPEN button Press the open button and then use the file folder browser to select the desired file wav or OGG formats The name of the audio file will then be displayed in the FILE field e SOUND TO COUNTRY This action allows an audio file to just be play to the defined country e START WAIT USER RESPONSE This action begins to listen for the player to press the Space bar key Once pressed the action sets the flag specified in the action attribute e STOP AND DEPLOY TO TEMPLATE Using this action an AI group can be made to stop movement along its route and take up a position as defined by a formation template for example an artillery battle position To create a custom template see the Templates panel in the Tool B
226. the simulation does not feature visible 3D birds as objects Only the likely damage effects primarily engine flameout are simulated E DCS USER MANUAL pm DCS USER MANUAL e G Effect Depending on the amount of G you are loading on the aircraft the effect of the G force can have different effects according to the level you select from the drop down list Options include None Game and Simulation Note that the G model accounts for rapid G onset which can be much more demanding on the pilot you As such when using the Realistic setting ease into the G rather than pulling very quickly e Mini HUD If flying Flaming Cliffs 3 aircraft this options allows you to enable disable the Mini HUD that provides basic HUD symbols to always be displayed regardless of where the view is directed e Mirrors Check this box to enable rear view mirrors Note that mirrors can have a significant effect on system performance e Use These Options For All Missions When checked this option will force any mission you fly to use the Options you personally set If however this box is unchecked the Options used when the mission was created will be used Presets In the lower left portion of the screen are the two Preset buttons These allow you to quickly set the gameplay options to provide either a realistic SIMULATION experience or a GAME experience Press either button to quickly configure your options or manually select them to your own personal pre
227. ting an action All actions include a number of conditions the mission designer can set to control the starting and ending of the action These include setting a mission time for starting and or ending the action action duration time flag states on off action activation probability and custom scripting in LUA code language Group Artificial Intelligence AI H DCS USER MANUAL pm DCS USER MANUAL Group Artificial Intelligence is a virtual object represented by the lead unit of a group that controls game units or a group of units The AI executes the actions set for the group in the mission editor In doing so the object follows behavior rules programmed into the simulation by the developers however its behavior can also be adjusted by the mission designer using the tasking options available in the Advanced Actions Panel Note actions are set for entire groups only and not for individual units within a group When creating a group route the mission designer can add or edit the actions for the group to perform at each waypoint WP of the route Actions of a given waypoint are activated once the group leader reaches the waypoint The actions are performed sequentially based on their order and or priority setting Priority is set as a whole number starting with 0 as the highest priority value Actions can also be set in the Trigger Menu of the mission editor to be activated independently of the route waypoints Task Task actions
228. ting the function of the control will be displayed e Permit Crash Rcvr Crash recovery will allow you to respawn if your aircraft is destroyed or you eject during the mission e Easy Communication With Easy Communication on the radios will automatically tune to the selected recipient s frequency In addition the radio menu will only display objects present in the mission and highlight those with whom contact is possible With Easy Communication off the player has to tune the correct radio set to the correct frequency for the desired contact and select the correct contact out of the full radio contacts menu e Padlock The padlock system allows you to keep your virtual eyes locked padlocked to either an air or surface point as long as the target is within visual constraints when viewed from within the cockpit In addition to units and the ground you may also padlock incoming missiles e Labels When enabled labels appear next to units seen in the simulation world Labels are designed to allow you to more easily spot units and give important information about them according to their range from you The further they are away from you will result in less information in the label The range at which label information is provided varies by unit type The following table summarizes this 30 km E 20 km 10 km 5 km El Ground 20 km O 10 km Range to object 5 km Name of object rrr eS Naval 40 km ee 20 km Range t
229. to the left of the column If you wish to only list aircraft that are player flyable check the Hide Not Flyable check box Fuel Tab This tab allows you to set the initial amount of fuel assigned to the warehouse From the Initial Fuel Amount tons box you can increase or decrease the amount of fuel If you wish for the fuel level to always be at 100 tons check the Unlimited Fuel check box EQP Equipment Tab The equipment tab lists all possible stores that can be loaded on aircraft This includes weapons pods and fuel tanks Like the aircraft selection the name of the store is listed on the left side of the column and the initial number of the store is listed to the right You can click on the initial number to adjust it if the Unlimited Munitions check box is not checked Due to the wide variety and number of stores seven store category buttons are listed to the left of the column Use these filter buttons to display the type of store you wish to view adjust AA missiles Air to Air missiles AG missiles Air to Ground missiles AG Rockets Unguided Air to Ground rockets AG Bombs Unguided bombs AG Guided Bombs Guided bombs such as laser and GPS Fuel tanks External fuel tanks es DCS USER MANUAL YS A Ww e a pm DCS USER MANUAL 7 Misc Other stores such as ECM pods smoke pods gun pods targeting pods etc Copy To Other Warehouses In the top center of the page is the CopyTo option that allows you to cop
230. to execute this action However action 5 has the higher priority setting of lt 0 gt so when the conditions for both action 1 and action 5 are in effect action 1 is stopped and action 5 is executed Once action 5 is completed the AI can return to executing action 1 jee DCS USER MANUAL DCS USER MANUAL Triggered Actions Tasks activated by a trigger will have a higher execution priority over waypoint Tasks For example if a triggered Task is activated while a waypoint Task is underway the waypoint Task will be stopped and stacked in memory while the AI switches to the triggered Task Once the triggered Task is completed or skipped due to not being possible the previously running waypoint Task will be resumed Enroute Tasks activated by a trigger will be added to the list of currently active Enroute Tasks As with waypoint Enroute Tasks triggered Enroute Tasks remain active until stopped by a stop condition Action Properties Panel MISSION EDITOR AIRPLANE GROUP eels a USA NAME New Airplane Group TASK CAS UNIT gt Ad 1 TYPE PILOT SKILL i X BORT COMM 124 CALLSIGN GE I HIDDEN ON MAP L keng IG ul 2 fee TYPE Start Enroute Task NAME eV Search Than Engage In Wise Turning point NUMBER RU ENABLE ALT g mse v vu 3 gt E ETA E EA CN O a m ZOE RADIUS a g eor foo oe L ALL ADVANCED VP AIR ACTIONS 7 HELICOPTERS 7 GROUND 7 INFANTRY 2 Set Frequency 131 7 FOR
231. ton Aircraft that are set to human control will also be listed A 10C GROUND FORCE CMD GAME MASTER JTAC OBSERVER Mission Options The Mission Options panel has been described in detail previously in the System Bar chapter of the manual Fly Press the blue flight button to exit the Mission Editor and open the mission Briefing menu in preparation for the flight DCS USER MANUAL pm DCS USER MANUAL Task Planning for Unit Groups Fundamental Concepts Mission building involves creating unit groups planning of group routes and combat tasks and developing a dynamic battlefield atmosphere using triggered events mission weather and time of day settings When designing a mission you can choose one of two basic approaches to creating battle scenarios 1 Simple Place and route groups with minimal adjustments of default route and task settings actions to determine behavior will be created automatically 2 Advanced Use the Advanced Actions Panel of the Group Properties Menu for precise manual control over group actions The first method requires minimum use of the interface to create simple missions with the idea that AI groups will act generally as envisioned by the designer but using automatic behavior actions programmed into the AI based on factors such as presence of enemy units contact range etc In this approach the AI will generally move along its route and engage enemy units as soon as th
232. totaling the assigned airspeed of each route leg and then dividing by the number of legs RANGE The distance as the crow flies between the start and end waypoints of the route Note the mission editor supports group copy paste functionality To copy a group select it and press CTRL C To paste the group with identical properties position the mouse over the desired point on the map and press CTRL V EH DCS USER MANUAL pm DCS USER MANUAL Advanced Actions Mode ground groups ADVANCED Pressing the Advanced tab open the Advanced Actions Panel which lists the actions associated with the selected waypoint ADVANCED ACTIONS 1 FAC Assign Group BTR 80 2 Invisible true ADD ins EDIT pet up konn This panel is used to set add edit delete group actions Tasks Enroute Tasks Commands Options which are tasked to the AI at this waypoint by the user or generated automatically by the Mission Editor Action Properties Panel for Ground Groups The Action Properties Panel for Ground Groups is analogous to the panel for aircraft groups In other words this panel is used to set Tasks Enroute Tasks Commands and Options for the group to perform as well as the starting and ending conditions of the actions However the specific types of actions available for naval groups differs from aircraft groups Tasks No Task No action is assigned to the group to perform FAC Assign Group This task creates a Forw
233. uch each mission may consist of numerous triggers and random settings Using the Campaign Builder you may create your campaigns by creating stages and populating them with the missions miz you create Upon selecting the Campaign Builder from the Main Menu you will then be shown the campaign builder menu Campaign Builder In the lower left section of the screen is the area where you define how many stages the campaign will consist of At the bottom of the section are two buttons Add and Remove To add a stage to the campaign press the add button To remove a stage click on the stage and then press the Remove button By clicking on a stage you can also delete the default text and enter your own You may also use the Up and Down buttons to rearrange the order of the stages 227 DCS USER MANUAL DCS USER MANUAL CAMPAIGN EDITOR he Georgian Oil War Start Stage Open ecrgia has taken advantage of its oil wealth to both improve 1 nd its military power This became even KL ja Save Save As porta afte ne R iani iono soraia i RW Eremy forces have launched an offensive to capture Sochie Acler airfield The main thrust of the advance appears to be T toward the center of the forward line cf troops FI ye im mediately to this area and engage advancing LE stage position PVI Target Points i el Create Stages File and Starting Stage Management Campaign Briefing Mission Selection To the right of the Stages
234. uisition radar systems have been destroyed Note that AWACS detection can be limited by range very low target altitudes and terrain masking e CAP Combat Air Patrol The CAP mission task implies flying a large race track pattern using looped waypoints around a defined route to defend an area from enemy aircraft incursion This type of task does not involve spotting and destroying enemy ground targets or a significant deviation from the planned route to intercept aircraft Be aware that a high altitude CAP will make life for low level interdiction easier for your aircraft A combination of a high low CAP sandwich is the most balanced deployment The crucial factor while patrolling will be the fuel load limiting the distance and duration of the CAP Unless manually disabled by the mission designer in the Advanced Actions Panel all Al aircraft will stop patrolling and return to base in a straight route as soon as their fuel falls to the guaranteed minimum required for the return flight Bingo fuel state e CAS Close Air Support CAS involves actively searching for enemy ground targets on the battlefield and destroying them in support of friendly ground units under fire This task is most suitable for dedicated attack aircraft and helicopters e ESCORT This mission task is allocated to fighters and attack helicopters and involves escorting allied aircraft transport aircraft bombers or attack aircraft and defending them along the route from po
235. use to the warehouse being supplied e Periodicity This value in minutes determines how often a supply convoy will be sent to the selected airbase warehouse This happens only after a supply request has been made If the linked warehouse is the requester that warehouse will be supplying with the set periodicity If linked warehouse is not the requester it does not supply io DCS USER MANUAL pm DCS USER MANUAL e Size This value in tons determines the amount of supplies that will be delivered from the supplier warehouses with each delivery e Operating Level When the resource is reduced to the set level the nearest supplier will initiate a supply delivery When the resource is reduced to the set level the warehouse will send the request to upper linked warehouse Warehouse Inventory In the center of the display is a large vertical column that displays the inventory of the selected warehouse On the left side of the column is the type of inventory and to the right of each item is the number remaining Above the column are three tabs A C FUEL and EQP To set all values to zero for a category you can press the Clear Col button at the bottom of the column A C Tab The A C tab lists the type and initial number of aircraft assigned to the warehouse By left mouse clicking on an initial number you can alter the value If you wish to always have the airbase at maximum strength 100 check the Unlimited Aircraft check box
236. ve along with the assigned unit Note the trigger zone can be placed anywhere on the map but will in fact be always attached to the center of the assigned unit in game When selected you should first select the unit that the area trigger will be attached to by selecting it from the ZONE UNIT drop down list Next select the area trigger zone that will be attached to the unit from the ZONE drop down list Lastly you need to set the unit that will set the trigger to true when it enters the zone unit s zone Do this by selecting a unit from the UNIT drop down list e UNIT INSIDE ZONE When creating a Trigger Zone discussed later in this document you can set a trigger to true when a defined unit enters a defined trigger zone Upon selecting this condition two new fields will be displayed The UNIT drop down menu allows you to select the unit that when inside the selected trigger zone will set the condition to true The ZONE drop down will list all the trigger zones you have created according to the names you created for them e UNIT OUTSIDE MOVING ZONE This trigger allows you to attach a trigger area zone to a unit and the zone will move along with the assigned unit Note the trigger zone can be placed anywhere on the map but will in fact be always attached to the center of the assigned unit in game When selected you should first select the unit that the area trigger will be attached to by selecting it from the ZONE UNIT drop down list Next
237. with set probability within the next 30 minutes after 15 minutes after takeoff Additionally you can adjust the probability of failures by adjusting the Probability field using the arrow buttons The Probability ranges between 0 no chance to 100 certain failure Note that failure s only apply to the Player aircraft E DCS USER MANUAL pm DCS USER MANUAL la Ex og ka gien Tre h J rh j mire e e nt 2 r i Ae d ELLA PP Within in Probabl IEY I d ab jil ka DR OR OO GE Gr e ojo Attar ii Aer r d ES d go np d ES np d go np go TO TTIIT kel Along the left side of the window is the DEVICE list that can be used to set an in mission failure To the right of each device line is a set of fields that allow you to set a time frame from mission start that the failure will occur and the probability that the failure will occur e AFTER hh mm Input the hour and minutes from mission start that the failure will occur e WITHIN mm Use the third field to determine the time that the failure may happen e The PROBABILITY field allows you to enter the probability as a percentage 0 100 that the failure will occur in the mission The steps needed to set aircraft failures include 1 Check the checkbox of the desired failure 2 Set the time at or after which the failure is to take place hh mm 3 Set the time within which the failure is to take place mm 4 Set the prob
238. y the settings of the warehouse you are editing to another airbase warehouse This is done by first selecting what resources you wish to copy A C Fuel and Eqp by selecting the check boxes and then selecting the airbase you wish to copy the settings to by using the drop down airbase list Adding a Warehouse In addition to the warehouse that is co located with each airbase you can also place independent warehouses To do so select warehouse from the Add or Modify Static Object menu Once you place it you can set its inventory values as you would an airbase warehouse x You can consecutive link many warehouses on one chain Also multiple suppliers and multiple consumers can be connected to a single warehouse If a current warehouse has a multiple suppliers it is sending the request to the closest supplier at first If the closest supplier can t provide the full request list then the current warehouse will send the request to a more distant one etc ED DCS USER MANUAL pm DCS USER MANUAL Delete Unit Object ES To remove a group entirely from the mission including waypoints select the group and then press the Delete button Map Options The Map Options panel has been described in detail previously in the System Bar chapter of the manual Distance Tool You can use the Distance Tool to measure distance on the World Map When enabled by pressing the Distance Tool button left mouse button click and hold and d
239. yed that lists the updates available and provides you an option to install or cancel the updates Module Updates MODULE MANAGER Pye Log Out 234 DCS USER MANUAL pm DCS USER MANUAL Installed Tab This tab page shows all installed DCS modules Each row displays a different module and each column provides information about the module Module Name The name of the installed DCS module Developer Developer name of the selected module Activate Deactivate Unchecking this box will deactivate the selected module A checked box indicates that the module is activated Serial Number This column displays the serial number of the selected module When the Serial Number field is clicked on the serial number is displayed and you have the option to copy the serial number to clipboard or hide the serial number Remove Module If you wish to remove the module from your DCS World installation click on the trash can icon Module Name Activate Deactivate MODULE MANAGER CLOSE Serial Number Remove Module 235 DCS USER MANUAL pm DCS USER MANUAL EXIT Exit by pressing the red EXIT button on the Main Menu page 236 DCS USER MANUAL NL 4 MULTIPLAYER Andrey Offline Login MULTIPLAYER Internet Server List Source VM Connect by IP m Server Name Mission Name Players Game Time Ping PPPRP RARER ARARA RARER ARARA RARA RARER ARAR ARARA RARA DARADARA RARA RARA RADARA PEEL EEDA RADAR ARARA DELL
240. you can create multiple profiles for a single aircraft if you wish d G940 Joy lua r em D LOP LockOnExe Config input Aircrafts a 10a Eli headtracker joystick keyboard wellt f trackir Input Option Files lua b Load Input Profile Once an input profile is created you may load it as the active profile by selecting the LOAD PROFILE button This button will display the Load Profile browser window and allow you to select the desired profile to load After selecting the desired profile press the OK button Modify Input Pressing the MODIFIERS button will display the MODIFIERS PANEL window and allow you to set control modifiers and control switches to allow additional control assignments ADD REMOVE The Modifiers panel consists of two parts the Modifiers at the left and the Switches at the right mi DCS USER MANUAL pm DCS USER MANUAL Modifiers Modifiers usually use a key or button combination with Shift Ctrl or Alt by default or any custom keys assigned to act as a modifier For example you can assign any joystick button as a modifier and use it to expand the available joystick s commands that can be assigned to your input device i e Ctrl T By default several Modifiers are included in the Modifiers window LALT LCTRL LSHIFT MOUSE_BTN_3 RALT RCTRL RSHIFT and RWIN However by pressing the ADD button below the Modifiers list window you can also create your own Keyboard Sys
241. you hover your mouse over a control in the cockpit button switch dial or lever you will be shown a brief tool tip of the function of the control IMMORTAL When enabled your aircraft cannot be destroyed or even damaged LABELS When enabled you can display easy to spot labels about friendly and enemy units Close units will display the unit type name and the range from you Units at medium range will only show the range to unit Units at long range will only be marked with a tic mark GAME FLIGHT MODE Easy flight makes the aircraft much easier to fly when enabled and more analogous to an arcade game GAME AVIONICS MODE This option allows simple targeting an all seeing sensor and additional threat warnings For a detailed explanation of Easy Avionics mode please consult the Options Gameplay portion of this manual SCENES When enabled there are three levels of scenes you can choose from Scenes consist of the object population on the map which consists of buildings trees power lines etc Your scene setting can have a big impact on how smooth your gamepaly is If you have choppy gameplay you may wish to lower this setting Possible settings include LOW MEDIUM and HIGH CIV TRAFFIC When enabled the world can be populated by moving cars trucks and trains throughout the detailed world area If enabled possible settings include OFF LOW MEDIUM and HIGH G EFFECT When enabled you may select the level of G effect Possible

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