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SY Ultra Templates Genesis 3 Male
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1. aft Set Compatible With Genesis 3 Male Asset Definitions AV Vrite Geometry Definitions af Write Parameter Definitions uf Parenting Data is Write UW Definitions File Options af Compress File s Cancel Accept s they are by default You will need to be able to find your data files later and their final file path will be data vendorname productname Delete the dress and reload it from the library before continuing This manual will not go into the full details of all the finishing steps for content creation Just know that these are a good idea 1 Turn limits and visibility on for your DeTriangulator morph added by default as part of the template It 1s found in Actor Hip Real World 2 Create a rigidity map to eliminate the JCMs from causing distortion Josh Darling s YouTube channel has an excellent tutorial on this 3 Create pose controls for the handles The basic way to do this 1s to pose your skirt handles then go to the Property Hierarchy tab right click and choose ERC Freeze The popup contains your options for creating a Pose Control dial These cannot be transferred through a template or this product would contain them already 4 Create any needed morphs Export the zeroed clothing item to your modeler and reload morphs using Morph Loader Pro If you are creating Joint Controlled Morphs JCMs you will need to load with reverse deformations on Josh Darling has a good video tutorial f
2. Male LO LJ D SY Loincloth Template G3M Parameters Scene Item Genesis 3 Male v Scene Item SY Loincloth Template G3M tem Shape Default v tem Shape Default Projection Template Coat gt Loincloth Flaps Only unics Loincloth With Side Flaps Tip 1 Right click on a node for a menu with options relating to your selection Timeline Check Fit to Source Figure and Add Smoothing Modifier under the options and then click Accept Now your item is rigged with handles Vv S Node Laj A g lt Default Camera tis Ry db ku gt A Default Camera Genesis 3 Male SY Loincloth Template G3M ti Ry ve Y FrontFlap01 vf FrontFlap02 p f FrontFlap03 Y BackFlap01 vf BackFlap02 pof BackFlapo Tip 1 Right click on a node for a menu with options relating to your selection Before you perform the finishing steps save to library using file save as support assets figure prop asset In the top Vendor Name box put your chosen vendor name and in the Product box put the name of your intended product Item Name is for the name of this item as distinct from any other items 1n the same product dress vs earrings or shoes etc Base Data Folder Do not leave these a Asset Directory Vendor Name Product Name tem Marne E DA 4Test TestUltraTemplatesG3M Sickle yield UtraTemplates Loincloth Template Test Metadata af Set Content Type set Category Set Compatibility Base
3. Morph And The Clones All of the templates in this set except the Cape convey a morph called PBMDeTriangulator into the clothes when you use them This morph along with the Alt Crotch clones is meant to help remedy the triangulation artifacts that appear on kilts loincloths or any other item that lies flat over the crotch area A default result with no template or smoothing 1s shown on the Elven Warrior tunic D A Default Camera v The way to deal with this is threefold 1 When activating AutoFit use the Alt Crotch clone for Genesis 2 Male if a G2M clothing item or the Alt Crotch clone for Genesis 3 Female if a G3F item Do not use these on very snug shirts or bodysuits only on looser tunics kilts and loincloths EIQ way F pa ee i E LF IT eo You ve chosen to ft an unsupported tem onto the figure Would you like to try to convert the item to fit the figure What figure was the item originally designed for Genesis 2 Male Alt Crotch What type of item is it Tunics Short Tunic Cancel 2 Once the clothing is fitted make sure smoothing is turned on The value of smoothing must be a less than the value of collision b not a factor of the collision number and c higher than 0 Smoothing 5 and Collision 8 is about the lowest value that really works Enable Smoothing Smoothing Type Generic Smoothing Iterations G Mesh Resolu gt G Mesh Smoot va 7x gt G ra gt Adjustments
4. Ry vl wR vo tis Ry LI elvis dis Ry vf BackFlap01 i item Shape Clone CloneGen v PB Projection la BackFlap03 Scene tem Genesis 3 Male Tip 1 Right click on a node for a menu with options relating to your selection The important changes are Clone Make sure you set the clone for the item s original figure in this case Genesis 2 Male Because we are converting we must also check Reverse Source Shape From Target down below Under the Weight Maps heading check Merge Hierarchies Uncheck Face Groups This ensures that the item s face groups are not overwritten with the thigh area Check Add Smoothing Modifier in case the item does not have one When your options are properly configured click Accept ron v P FrontFlap03 gt P FrontFlap04 The item should fit to the figure but retain its own custom bone structure If triangulation is still an issue start Transfer Utility again This time uncheck everything except Morphs and choose one of the Ultra templates from the dropdown not the cape Make sure From Projection Template is checked in the Morphs options l x Transfer Utility Target SOUTCE scene tem Genesis 3 Male Y Scene tem 57MGHideLoinclothG2M tem Shape Default Y temShape Default Projection Template Loincloths Loincloth Flaps Only Projection Options Use Near Vertices Smart Left Right Filtering General Options Extended Options Weigh
5. gt gt Moves Collision tem Michael 7 Collision Iterations If there is no Smoothing modifier you can add one from the button in the Scene Tab BRIGG mm SLSR SY Wi enarmerirt Show Vv S Node Select di Ay 88 Default Camera Reorder dis ks T Michael 7 Create db kv re Hip Delete Expand sn i ai F FF FF F Collapse Edit Geometry Laj Assets Lj Rigging Laj a Parent Items In Place Apply Smoothing Modifier Make Pane Undockable Remove Smoothing Modifier Make Pane Group Undockable ZA Scene identification Close Pane Element Data Convert to SubD Triangulate Add Level of Detail Add Push Modifier Remove Push Modifier Update Ass 1 Import Sources Update Scene Azset 5 from Import Source s Set Default Compatibility Bases Update Base Geometry set Smoothing Modifier Base Bake Smoothed Morphs Convert Figure to Weight Mapping Convert Trix Weight to General Weight Convent TriAx General Weight to Blended Weight 3 Find the DeTriangulator morph It will show up as hidden because it came from the template but you can see it by setting your Parameters tab settings to Show Hidden Properties The button Dial the morph in just enough to smooth out the triangle further This may be a value less than 100 or greater it depends on the item like the one in Scene Tab looks like this 3 i Default Camera v Favorites rently Used Parameters MOJ gt G Misc Mesh R
6. SY Ultra Templates Genesis 3 Male MANUAL AND INSTRUCTIONS Table of Contents Permissions And Warninio Read ISU o sa sb i T 3 Chapter 1 Using the Ultra Templates Set With AUtOFIt cccsssssssssssseesssssecennasoso 4 Chapter 2 The DeTriangulator Morph And The Clones cc cceesessssseeeeeccceeeeeeeeeeeeaaaaeseeesseeceeeaeees 9 Chapter 3 Using the Templates With Transfer Utility ccc cccccccseccessseeeeseseeeeeeeeeeaeeeeeeeeaees 13 Chapter 4 BONUS Items Not Covered By The Templates sesssssseseeseeseeentna 17 Permissions And Warning Read First The SY Ultra Templates for Genesis 3 Male are a set of templates that allow you to add tunic handles and bones to any conformer plus a bonus morph for smoothing the triangle artifact in the crotch area With other utilities of mine customers have sometimes had questions about what they can and can t do with a rig like this This section tells you what you can do according to the EULA You MAY NOT e Alter and re release the actual Ultra Templates Set templates e Release the unaltered Ultra Templates Set as a template or a conforming item e Convert an item that you did not create then give away or sell it without the original creator s permission You MAY e Use the Ultra Templates Set to rig a custom mesh you created yourself then give away or sell that item e Use the Ultra Templates Set to add the Chest Bridger m
7. esolu gt G Mesh Smoot MI G Y G Adjustments gt G G Moves With the combination of these three methods it should be possible to get smooth results on the great majority of outfits Chapter 3 Using the Templates With Transfer Utility This section is more useful to content creators and those wishing to use the Ultra Templates to add bones to a future product In this case you need to start from a zeroed Genesis 3 Male Load G3M into your scene and use Edit Figure Zero Zero Figure Smooth Shaded draw mode is being used you can set this in the dialog at the upper right corner the sphere beside the words Default Camera LA Misc G Mesh Resolu This turns off the HD mouth morph and navel before you start modeling clothing around the figure Now you re ready to export G3M to your modeling software to model your clothing When you have created a clothing mesh with materials and a UV import it as an obj using File Import and navigate to your obj file The obj shown is not good enough for a real product it 1s just an example Now start the Transfer Utility Its icon looks like this the far right bar In many Studio layouts it is on Set Genesis 3 Male as the Source and the clothing item as the Target Then choose a Projection Template from the dropdown In this case the Loincloth Flaps Only fits the shape the best Illi tub Rv tie Default Camera dis Ry 2b Genesis 3
8. nto the figure Would you like to try to convert the item to fit the figure What figure was the tem originally designed for None 2 None Ful Body Cancel Gloves Pants Shirt Coat r Loincloths Pk Tunics Ee Now you have access to the Cape bones under the Upper Chest heading as shown You can select multiple bones with CTRL Click This will allow you to pose them all together using the Parameters dials ot Ufeale 100is ende LONNEC OV FINU SINNI A LI a gt I gt Ad gt x OR KON I Esa A w s co a bh me T SO BES Ma A MN NOAA AA Ce vf Cape02 Cape03 v L Cape04 Cape05 Cape06 a Cape07 vf Cape08 P Cape09 To use this feature make sure that you have Consolidate Properties checked and Display Separate Items unchecked 4 Consolidate Properties af Show Hidden Properti af Persistent Group Expansion Display Separate tems Copy Paste Memorize Clear Animation Limits Lock kO ans n a o I A Symmetry Shitte r Bake To Transforms hift B Mowe To Floor Ctrl D Transfer Active Morphs Edit Mode Make Pane Undockable Make Pane Group Undockable Close Pane It ts important to know that because these are bone handles you will need to pose them yourself they will not move with the figure s legs or body on their own The template headings that contain Ultra templates are Cape Coat Loincloths and Tunics Chapter 2 The DeTriangulator
9. ontFlapo1 vf FrontFlap02 p Y FrontFlap03 aj FrontFlap04 i FrontFlap05 re v FrontFlap06 vf FrontFlap07 P FrontFlap08 vf BackFlap01 VIA BackFlap02 vf BackFlap03 vf BackFlap04 v 7 BackFlap05 vf BackFlap06 Ld f BackFlap07 l f Abdomen Lowe Tip 1 Right click on a node for a menu with options relating to your selection c You can now use these handles to pose the skirt for sitting and movement instead of having the skirt stick rigidly to the thighs You may also like to add a cape like this one from The Hunters for Genesis 2 Male Viewport 8 Default Camera v Do y l BackFlap Vv vf BackFlap05 vf BackFlap06 in z n7 TS BackFlap07 hon e no BackFlap08 Y p ri Left Thigh Bend p r gt Right Thigh Bend A rf Abdomen Lower r w 2 4 Hunter Cloak Male D gt VS Hip Ay f Pelvis x Sf Abdomen Lower T Ab vf C A gt rhastli VS Chest Upper a ar ue ZG Neck Lower ko v p Cape01 v P Cape02 v L Cape03 v L Cape 4 v P Cape05 v L Cape06 v p Cape07 v a Cape 08 P Cape09 D gt 3 Den Z Left Pectoral Tip 1 Right click on a node for a menu with options relating to your selection If you use normal AutoFit the cape will also stick to the thighs and torso making it hard to move or pose In this case select the Cape option from the Cape section when the What type of item is 1t popup appears You ve chosen to fit an unsupported item o
10. or this as well 5 Create textures in a 2D image software and load them in the Surfaces tab They should be placed in Runtime textures yourvendorname yourproduct name 6 Make sure all morphs are saved using file save as scene assets morph assets 7 Resave to library with morphs and textures on 8 Create a Wearables preset for loading all saved items in the set You do this by selecting the figure with all items conformed not the items themselves and choosing Wearables from the popup when you hit the sign in the Content Library screen 9 Pack and test Most products need three folders starting from data People or Props or Environments and Runtime Chapter 4 BONUS Items Not Covered By The Templates If you should encounter an item not covered by the included templates there is an alternate method which takes a little longer but can preserve its rigging For example we will take the loincloth from Mighty Gianni for Genesis 2 Male which has a loincloth with flaps but also a lower crotch section No template can fit this properly because the front and back flaps need to be rigged to their own bones but are too close to the pelvis area eis Ry w 25 SYMGHideLoinclothG2M tis Ry vf Hip ti Ry vf Pelvis tas ky IA BackFlapO1 dis Ry vf FrontFlap01 ts Ry Lf Left Thigh LU LJ P Right Thigh The Hunters for Genesis 2 Male also has a loincloth with unusual rigging For these items the best way is to use Transfer Utility
11. orphs to an item then give away or sell that item e Use the Ultra Templates Set to convert an item you did NOT create then use it in renders and for personal use without rereleasing or reselling the item itself Basically use your common sense If you made something from scratch it doesn t stop being yours when you use the Ultra Templates Set on it if you did not make something it does not BECOME yours because you used the Ultra Templates Set on it And finally a warning Do not use Autofit and Transfer Utility on the same item If you autofit then transfer then save to library 1t will NOT work properly upon reload Use autofit to fit in the current scene OR use transfer utility Never both Another very important note regards installation The Ultra Templates files must be installed to the same library location as your Genesis 3 Starter Essentials Otherwise you will get error messages and it will not behave as it should If you have multiple libraries or runtimes install this one to the one where you installed the Starter Essentials Please enjoy your new tools Chapter 1 Using the Ultra Templates Set With AutoFit This 1s the fastest way to use your Ultra Templates to use clothing from older figures on Genesis 3 Male Load Genesis 3 Male from People Genesis 3 Male into your scene You can also load a full character here instead in the picture I ve loaded Michael 7 Now load a skirt dress cape loincloth etc in
12. t Maps From Source selection Map None eo From Projection Template ls FA Morph Targets 10 07770 IE af surface Groups Reverse Source Shape From Target Replace Source With Target Post Transfer Options af Fit To Source Figure Add Smoothing Modifier Content Type 9 Hide Options Accept Cancel This adds just the DeTriangulator morph from the template and does not change the rigging further Now you can use it to help remove further artifacts along with the smoothing modifier Don t forget you need Show Hidden checked in your Parameters options to find the DeTriangulator Then it is found under Actor Hip Real World
13. to preserve their bones Do not select Genesis 3 Male when loading from the library or cancel AutoFit if it pops up Instead first convert the item from TriAx to General Weight if it is for Genesis 2 Male or any prior figure assuming clones will become available in the store Scripts Help Render Connect Window 4 te A Tools 2 Default Camera m dis Ry ti Ry ee Genesis 3 Male Ld Collapse Assets Parent Items In Place Aake Pane Undockable Make Pane Group Undockable Close Pane Tip 1 Ri ode for a menu with options relating l G ex F Translate saj E k P Geometry aj gt Apply Smoothing Modifier moothing Modifier Gia Scene identification Element Data Convert to SubD Triangulate Add Level of Detail Add Push Modifier Remove Push Modifier Update Asset s from Import Source s Update Scene Asset s from Import Source s Update Base Geometry Set Smoothing Modifier Base Next start the Transfer Utility Its icon looks like this gt COS KM Ga HA Default Camera Convert Prop to Figure Convert Figure to Prop Convert Figure to W Convert TriAx Weight to General Weight Convert TriAx General Weig to Blended Weight Extract Donor Figure Transfer Rigging Adjust Rigging To Shape Use the options shown You can access them by clicking the Show Options button if they are hidden at first dis key A Default Camera ub Ry p JL Genesis 3 Male db
14. to the scene If 1t does not attempt automatically to fit your Genesis 2 Male use right click and fit to and select the figure fe Default Camera Meg IUBLUOJ You ve chosen to fit an unsupported tem onto the figure Would you like to try to convert the item to fit the figure What figure was the item originally designed for Genesis 2 Male At Crotch What type of item is it Mone 7 None FulHody Gloves Pants Shirt Cape b Coat i Loincloths Loincloth Flaps Only i unics dd Loincloth With Side Flaps The autofit dialog will pop up as shown As of this writing only a Genesis 2 Male and Genesis 3 Female clone is available for Genesis 3 Male conversions but in the future you can use any clone that is available I have included an Alt Crotch clone for both of these with the set shown selected here because it decreases the triangulation effect in the crotch area Because this item is a loincloth with side flaps the Attilus Marauder set from DAZ3D I will choose the Loincloth With Side Flaps rig from the What type of item is it dropdown It is found under the Loincloths heading Now the loincloth should fit to Genesis 3 Male If you look at the Scene tab you can see the new skirt handles grouped under the Pelvis heading as in this picture S Node db Ry e Default Camera dib Ry wo Michael 7 tis Ry re PP Hip tas IN Cry Skirt tas LJ vf H p P Dalvie voj Pelvis A DFlann Pf Flap01 5 ry Fr
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