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        the User Manual for Geist
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1.                  ENGINE MIXER    sa a  oO Mix    i   o   gt  g Lvl  Defaut  gt   vice g Lvi             gest BROWSER MAPPING    1  Click the Mapping page button to display the  Mapping panel in place of the Browser   This panel contains 32 buttons which  represent the availavble host automation          Delmer rce naeron O O    No Effec       b TTERN ENE i YIT  OS J  Bit    oO Mix if y      k                  parameters  29 gt  p ree  Mode  Ratio          Release       En    Input Drive Pitch Resonance          Input Output  Mode  Host parameters  None  8   i i None  5  None  6  None  7   put Drive Pitch Resona             Z  a  H  HIE  He  alla  HEE    Fa  Ej                  a  2    z  x  z      z  r  8                   None  21  None  22  None  23  None  24   2  Click the Geist control  None  25    None  28    None  29  None  30  None  31  None  32     that you want to map  to a host automation  parameter     LJ Lele  loll  le  TTT TTT alt        geist ROWSE MAPPING b    3  Click the button for the required host  parameter number  The Geist control is  mapped to the host parameter  with the  number overlaid on the control     ERN ENE ON     Y LAY MIX MIXE ENGINE MIXER  Jea  Locale IPA      ar  E b rt  O  lt j  gt  Bit Crusher Chann   essor Japan Filter No Effec  DeJworR TOE enamel Me   X   Host param 1   Engine 1   Japan Filter   FX 3 Pita wr A  gt  aac 0        vi  Da eae                              0  B  Mode  j O    O     Release  Input Drive Pitch Resonance       Inp
2.       INTENT Parent folder    P  Geist Factory  Name               1  Initialize Geist and load an engine file A 5 B B alll a  into the first engine  such as O86bpm i    Urban Vinyl in the Geist Factory  8  Now switch to engine 1 and select  Presets Engines Rozzer folder  pattern 6            J 140bpm Ambient Dubst            2 3       2  Select engine 2    as the current    engine     CY    Engines    Parent folder    M     E 140bpm Ambient Dubst  f         Ry    DJ    an  E    9  Switch to engine 2 and select pattern 1     10  Start the transport if you have not  already done so        lw       3  Load an engine  file into engine  2  such as 808  Old School in the  Geist Factory   Presets Engines   Rozzer folder         G FXpansion Studio Kit sz  O86bpm Urban Vinyl   Em  140bpm Ambient Dubst                  f  W A ee       4 Snapshot scene  w E button on the first 11  Click the Snapshot scene button       scene slot  note on the second scene slot  note  4  Switch to engine 1 and select pattern 5  C 2   C  2        Click or hold  Playing scenes to play D gt   Like patterns  scenes can either be clicked on screen  in the Scenes page   or by Click to       corresponding MIDI notes on the appropriate MIDI channel  see section 1 3 for a select     E  0  5   summary of MIDI channels used in Geist        l Click the main area of each scene in order to play it   Note that scenes simply reference the numbered patterns in each engine  If a y oaoa ee nii  scene references pattern 2 i
3.       OPERATION MANUAL    Contents    1 Introduction to Geist    1 1 Introduction to Geist   s architecture and interface  Geist   s architecture explained  Geist   s interface  Geist interface concepts  1 2 Loading sounds for the first time  Working in Auto load mode  1 3 Playing the pads and recording a pattern  Real time pad triggering  Sequencing pad triggers into a Pattern  Applying Swing to the engine   s patterns  Pad modes  Patterns and sequencing in more detail  1 4 Pad Classification and Slicing  Introduction to Classification in Geist  Slicing a breakbeat with Geist  1 5 More about browsing and saving your work  Disabling Auto play and loading in context in Auto load mode  Loading GURU 1 5 format files and other files  Working with Auto load mode disabled  Useful Browser functions  Sampler  Saving your work  1 6 Editing sounds  Pad Layer selector  Layer editor controls  Pad editor controls  Pad and layer management  Selecting and editing multiple layers and pads  1 7 Mixer pages and FX  Automating FX  1 8 Patterns in more detail  Retro record  Transport controls  Programming and editing patterns  Advanced pattern functions  Editing events with the Multi tool  1 9 Graphs  Graph type menu  Graph insert menu  View mode  Drawing graph values  Recording graph values in real time  Mapping graphs to MIDI CCs  1 10 Approaching sequencing and arrangement with Geist  Geist as a sample playback module or    drum sampler  Advantages of pattern sequencing in Geist   A hybrid ap
4.       clicking on any sample in the file does not invoke the Slicer  whether the Slice button is enabled or  disabled     If this function has been applied to a folder  a    star indicator appears on the folder name and on the icon  for each sample within the folder  The Allow slicing of files in this folder function reverts to normal  behaviour for the folder     All sub folders in the Geist Factory Hits folder have been set to disallow slicing   Reveal file folder in Explorer Finder       Reveal  070 Crebest 01 ES    in Finder  Reveal current folder in Finder k    Shorlist  070 Crebeat 01 KS        RA  al arian  amp  he ee E he  ja er   an i  Add    O70 Crebest 01 KS  to favountes        Add cumant folder to favountes    Tw Lela     Launches an OS file browser window  Explorer on Windows or Finder on Mac  at the selected file or folder  location     Shortlist   Adds any currently selected files to the shortlist  see section 2 7    Add file folder to favourites   Adds the selected file or folder to the Browser sidebar as a favourite     35    2 6 Search functions  Search menu Search textbox  Search    The Search function provides a simple filename based search  Simply click the Search text box  type a search term  and press ENTER     Search results appear in place of the current Browser location in the files area  To return to the previous Browser  location  click the Previous folder navigation button  or the Return button above the files list                    BROWSER MAPP
5.      Adjust the square handles for setting the Attack  Decay and Adjust the circular handles in the Attack  Decay and Release  Release times  Click and drag  eft to increase the Release  phases to adjust the curve for these phases     Adjust the circular handle between Decay and Release to set  the Sustain level        52    5 9 Layer edit  Timestretch controls  The process of time stretching allows you to change the pitch of a sample without affecting  its length and vice versa  it can change the length of the sample without affecting its pitch     This is useful for working with full loops on a single pad  and also for general purpose  creative sound design     It is important to remember that timestretching almost always results in some artifacts  as   it is a very complex digital process which    bends physics    to some extent  Changing the  Stretch mode setting can minimize the artifacts  although these types of artifacts can often  be desirable when used in a creative context     Note that Geist also features a method of changing the pitch of a sample so that it fits the  F a     en  tempo exactly without timestretching  using the Tune loop to tempo function  described in ack bpm ere  section 5 1   s    Timestretch power    This button activates or deactivates the timestretch function     When the timestretch function is active  any changes to the pitch of the sample     using the Tune and Fine controls  pitch graphs and engine Master pitch  controls elsewhere in Geist
6.      minimum value  and       Reverse     maximum value      Coarse Pitch  Fine Pitch       These graphs represent changes in the overall pitch of pads over the course of the pattern   The Coarse Pitch graph allows you to adjust the pitch of a step   s event between  12  values above the centre line  and  12  values below the centre line   semitones  The Fine Pitch graph adjusts the pitch of a step   s event from  100  values above the centre line  and  100 cents  values below the centre line      Coarse and Fine Pitch graph values can be programmed or edited visually  and they are also generated during realtime MIDI input recording of pattern  events  when using the Chromatic Playback mode for pads  see section 1 3      Start point       This graph changes the start point of any triggered layers    contained samples  It is intended for glitchy  disturbed audio effects   This graph is bi directional  the start point defined in the Pad Layers page is represented by the centre line  Values above the centre move the start point  later in the sample  while values below the centre move the end point earlier in the sample     Filter cutoff       This graph sets the Filter cutoff for the step   s layers     Filter resonance            1    4  i  Q             te in            Teter   ip ee cae oe   I   i   I   i   I   i   I   i  a   I   i   1   i   I   i   i   i   ia es   I   i   i   i   i   i   I          The graph sets the Filter resonance for the step   s layers     72    Filter 
7.      result in the length of the sample staying the same     Source tempo  This field specifies the tempo of the original sample  Use the Find source button to calculate the tempo of the current sample automatically   You can input the tempo manually if required  by clicking in the numerical box and typing a new value   Find source  Click this button to analyse the sample and calculate its tempo according to its length or filename  The result is used as the Source tempo   Destination tempo  By default  this is set to the current Geist tempo  so that the sample is sped up or slowed down to play in time at the current tempo     You can specify any tempo manually by clicking in the numerical box and typing a new value   You can also enable the Track tempo button to automatically track the host tempo of Geist and apply an according amount of timestretch     Timestretch    Timestretch power    Timestretch    tretch mode    Find Sre    Track    Source tempo Destination tempo       Timestretch    This control adjusts the timestretch amount between a range of 10  to 400  of the original length  At the centre position   0    the sample is played back at its original speed   If the timestretch amount is set by means of the Source tempo and Destination tempo settings  the Timestretch control  displays the resulting amount    Track tempo    When this button is enabled  the Destination tempo always tracks the current global tempo setting in Geist  which is  synchronized to the host when r
8.     Cut  Copy  Paste    These functions allow you to cut or copy the entirety of the currently  selected engine to the clipboard  or to paste any engine previously stored  in the clipboard to the current engine  overwriting the previous contents     Un mute all pads layers on this engine    This function turns off any mutes that exist within the engine  on any of its  pads and layers     Un solo all pads layers on this engine    Uin so all pads   layers on this     This function turns off any solos that exist within the engine  omany of its   E E 1 O j P i N   O j O j j E J        l a  nd layers   pads and layers A Reset engine    Reset engine   Resets the current engine to its default empty state  iT  Reset all engines diaj rP    l d  Reset all engines   Resets all 8 engines to their default empty state            Swing  Geist   s features individual Swing controls for each engine  allowing you to inject varying swing shuffle types and  amounts into each engine   s patterns     The Swing controls are also available in the Engine mixer page   s Setup view  which displays a convenient  overview of the Swing settings for all 8 engines simultaneously     Swing  Sets the amount of swing applied to the engine   Swing context menu  Right click on the Swing control in order to display the swing context menu       Extract timing from current pattern  Swing templates    import MIDI tamplate        All the currently available swing templates are shown in the swing context menu  Each pr
9.     Hoving a selection    Mac Windows    Click an event while holding SHIFT  and CMD  Mac  or CTRL  Windows   to add it to the selection  Clicking  the event again with these keyboard  modifiers held down de selects it     Click and drag the selection while holding down ALT to copy it           i Any Graph data that exists on selected steps is copied with the  Select some events  events        21    Show graphs buttons    1 9 Graphs    Clicking the small triangular arrow to the left of each pattern track displays  its graph automation controls  Graphs are automation sequences which  send a value to a parameter at the onset of each step  They are not     continuous    automation curves  and should not be considered in this way   Graphs are discussed in more detail in section 9 5     graphs offer a lot of potential for sound design and movement for your  patterns  They are also crucial in several aspects of sequencing in Geist     Shift graph    This graph represents timing deviations away from straight step timing by  placing pad events on pattern tracks at variable distances before or after  actual step onsets     Positive values  above the centre line  result in the step   s event being  played late  and negative values  below the centre line  mean it is played  early    Shift graph values can be programmed or edited visually  and they are also  generated during realtime MIDI input recording of pattern events     Coarse and Fine Pitch graphs    These graphs represent changes
10.    Be M E a    1  Right click on a pad and use the  Lock pad function in the pad context  menu  Lock a few other pads     BROWSER       3  You ll notice that the locked pads are not affected     only the unlocked pads are loaded with    folder from earlier  such as 4 Dirt  Hop        Each pad and pattern features its own lock function  available via right click context menus   In addition  the Browser features buttons to lock unlock all pads or all patterns in the  current engine     oo          On ee  e       all pads    Lock i Unlock    Returning to a previous state with the Undo function    If the Auto load functionality causes an undesired change  you can always use the multi stage undo and redo to revert to  previous states     Replacing a pad with a new sound       BROWSER    2  Click on the Geist Factory section of 3  Double click on the Hits folder   the current folder path     this returns  you to the Geist Factory folder     BROWSER        2    SN Big Flange 01 GC           Aidian idin    4  Double click on the Snares folder  5  Double click any folder and then click on a sample to load it  such    as SN 309 20 GC in the Processed folder  The sample is loaded to  the selected pad        Layering multiple sounds on a single pad        gest BROWSER f Te                l         1  Click on another  jm BGA hamn sample in the folder  Geist Factory   Hits   Snare   Processed Y7  while holding down the  CONTENT ALT key       Name v  PLACES    ff Seist                  The
11.    Looping mode event left right  to change its duration     Moving a selection    Click and drag the selection while holding down ALT to copy it   Any Graph data that exists on selected steps is copied with the  events     9 5 Graphs    Graphs are automation sequences which send a value to a parameter at  the onset of each step  They are not    continuous    automation curves     Graphs are introduced in section 1 9   Show graphs    Clicking the small triangular arrow to the left of each pattern track to display  its graph automation controls  When one or more tracks    graph controls are  visible  a vertical scrollbar appears in the Pattern page     Graph type menu  Use this drop down menu to select the graph type to view edit   See below for a guide to all available graph types   Graph insert menu  The graph Insert drop down menu provides a number of useful graph    Show graphs buttons       automation shapes to insert onto the lane  Graph ao type  View mode insert menu  The following 2 buttons act as    radio buttons        only 1 of them can be active at a time   H i View mode   Multi track view   he reer is enabled  all 16 pad tracks are visible simultaneously in priemame Sept     5 a eee ae eee SB   Multi graph view       rsen v   With this button enabled  the currently selected pad   s track is shown along    with 4 graph lanes  which can be set to show any of the pad   s graphs     Graph types    All graph values sent to a parameter are applied relative to any underl
12.    s patterns play back at half the master tempo   If the ratio is set to 2 1  patterns play back at double the speed of the master tempo     When a pattern is played back  it is looped according to the Tempo modifier ratio  Therefore  if the patterns in engine 1 and 2 are set to the same number  of steps  and engine 2   s Tempo modifier is 1 2  engine 1   s patterns will have played through twice in the time engine 2   s patterns take to play once     It is possible to set the ratio to anything from 1 16  a 16th of the master tempo  to 16 1  16 times faster than the master tempo    Of course  any ratio between these values can be set  such as 2 3  3 5 etc  These values are useful for polyrhythmic and unconventional rhythms   Swing  The Swing template selector and Swing amount control are displayed in the Setup screen  which allow a convenient overview of the Swing settings of all  engines  The Swing parameters are described in section 7 1     FX Slots    Each engine features 6 assignable FX slots  Engine FX slots process all pads within the engine whose outputs are assigned to the parent engine  the  pads    output selectors must be set to    Parent         The FX slots themselves behave in the same way as those in the other mixer pages within Geist  See section 6 2 for a summary of the FX slot controls     59    7 3 Global elements      Master Master  Master pitch pitch gain    This control adjusts the pitch of the entire output of Geist  relative to individual layer  pad a
13.   Focus        This setting is only available for engine pad layer specific controls  It implements the mapping on the currently    focused    element   s  control  For example  enabling the Focus setting for a layer   s Tune control results in the mapping being active on the currently  focused layer  If it is disabled  this is the default state   the mapping is absolute  to the specific engine pad layer of the mapped  parameter     The Focus setting is unavailable for    global    controls such as the Master gain and Master pitch controls   Mapping panel context menu    Right click in any column of a mapping to display the mapping panel context menu  This menu provides a number of functions with which to manage  mappings     Remove mapping EieafLocae  fPath  Name  This function clears the selected mapping    gt  lt   min Ch 1 CC 8 Engin  Swing Depth    Collapse Expand column MIDI Ch 1 CC 119GlobdEngine 1 mute    This function collapses or expands the column underneath the mouse when the context menu is invoked   x  MIDI Ch 1 ci emove mapping  depending on its current status  The    Foc      Focus  and Clear columns cannot be collapsed or expanded     Collapsing columns can be useful if you want to minimize the amount of scrolling required within the   Collapse column  panel   Collapse all columns  Expand all columns    Collapses all columns  Expand all columns  These functions simply collapse or expand all columns  except the Clear and Focus columns   invert panes  Invert ra
14.   _   _   _   _  gt   lt _ E  lt  gt        Pad Modes Pads  Real time pad triggering  The 4x4 pad bank represents the pads in the current engine   To play pads you can either   e play their corresponding MIDI notes  e click the on screen pads on the Geist interface    It is highly recommended to use a good MIDI controller to play the pads     playing the Geist interface pads  with the mouse does not provide as good a response in terms of timing accuracy  The facility is provided for  quick previewing     Sequencing pad triggers into a Pattern  Geist allows you to record sequences of the pads being played     these sequences are recorded into any of  24 patterns in each engine  You can also program edit pattern events directly onto the Geist interface    An introduction to Geist   s step sequencing paradigm    It is important to remember that Geist is a step sequencer  Its sequencing system is inherently based   around a set grid  defined by the Steps and Step Length parameters  However  Geist can also accomodate   deviations before or after straight grid divisions  using Shift graph values for each step    graphs are introduced in detail later  but briefly  they provide step based automation of various parameters for each step in each pattern  When using the  Shift graph  positive values  above the centre line  result in the step   s event being played late  and negative values  below the centre line  mean it is played  early  Shift graph values can be programmed or edited vi
15.   n mz Inst 1 D     Bae View   Show Channel Strip   Show insert v Side Chain  None v  v     Bypass  lt 4  gt  y    pd Rate Swg PW Phs Mono       fgest BROWSER    MAPPING PATTERN NE SONG UD   LAY AYER MIX  AD MIXER ENGINE MIXEI  L MIXE SAMPLER         ARPEGGIATOR KEYING GLIDE     a       e 66A        Tigger Mode  Immediate   mio   MNRE  Threshots   3 al eo emy  Source p   Volumes Audio  Geist Factory Dubstep MET mea  eats S Seconds  000  C tins Pich Be    Bend Dn     sy CONTENT Name Take Playback P1 i  a EE   S Provi     PLACES Ea              By ceist ka 070 Drumioop 01 KS  E Documents Strobe  g inst 2      070 Drumloop 02 KS HH  ph E   a  w DRIVES m  070 Dubstep 01 BL ae   g View   Show Channel Strip   Show Insert       2 p      BB macocz  in  070 Dubstep 02 BL Rev Rev    P ees  No audio file loaded   psens_   sans a  Q MacHD    Chor Chor   oaase soe   eae   lt         FAVOURITES  ee 070 Kick amp Snare 03 GC Status 1 connections    SHORTLISTS 1x2  070 Kick amp  Snare 04 GC      f 2 d l v1 0 0 build 3         Bypass     fia  070 Kick8 amp Snare 05 GC       SS Spitter   ius  070 Kick8 amp Snare 06 GC Q   inst 2 inst3     fas  070 Kick amp Snare 07 GC Q S Inst 3    B 070 Kick amp  Snare 08 GC Ci View   Show Channel Strip   Show Insert v    Bypass  lt 4  gt       E l     Name  Q aa aaa ae Ban Q Q nins v1 0 0 build 3  EARN RARARNANAA   Siet  at cal bal i        leo  e onon     fia  070 Kick amp Snare 09 GC                45    5 Pads and layers    5 1 Pad Layers selector  Selecti
16.  1   Steps  ieks   Res  ss   MIDI  C  1  Note  12                4  Play the pads on the interface  1  Select a pattern and set the required Steps and Step Length values in or via their corresponding MIDI  the Pattern page  You can use a new or existing pattern  depending on notes    your requirements    You do not have to select a pattern at this time  but be aware that the   position of any captured events is always based on the pattern playing   back while the events were played     2  Click Play Stop to start the  transport  Alternatively  start  the host transport when  using the plugin   5  Click the Retro record button to capture the  performance    3  Click the Metronome button   a Events from the last non empty pattern cycle are  if you need to hear a click    g i   used     Transport controls  The transport is vital to using patterns in Geist     Play Stop button in Play mode   The transport must be started to  Metronome hear patterns  Record Retro record Panic       Input Metronome With the Song mode button enabled  you cannot record events into patterns   quantize level The current pattern changes if the pattern changes in the Song page   Therefore  when editing and recording patterns  turn off the Song mode button     Programming and editing patterns  Geist   s editing functions are covered in full in chapter 9  The guide to the Multi tool on the next page shows what is possible when editing patterns in Geist   Other useful pattern page functions    The Quantize 
17.  6     SE  Oo   Ks  xe SS       i r  ee amaa aag  f            x Si    MN A Hobe vec son    editor appears when    the Layer mode is set  3 Sa    rere   F m  hokt   nA  dictates how the pad   s  amplitude is affected  by incoming velocity     Output selector                                                                                           Gain  Pan   These parameters adjust the gain and pan for the pad   Vel Amp   This parameter sets the amount that the pad   s amplitude is affected by MIDI input velocity   Send 1 4   Sets the send level from the pad to the Aux busses     These controls adjust the amount of the pad   s signal that is sent to the 4 Aux buss channels  The routing point for all sends to an Aux buss can be set to  either pre  or post fader  using the Pre Post button in the Aux buss itself  located in the Global mixer page  see section 7 4      Pad Output  This drop down menu specifies the Geist output through which to route the audio from the pad  If it is set to    Parent     the pad   s audio is mixed with other  pads in the parent engine     you must then use the engine   s settings to route the audio     Layer Mode    This setting dictates how the pad   s 8 layers are played back when the pad is triggered   e All layers   All layers are played back simultaneously  this is the default setting    e Velocity split    The layers can be split along the velocity range  with different layers triggered at different velocities  When this setting is active  the
18.  Each engine features individual swing shuffle controls to apply a syncopated timing adjustment to the patterns  within the engine   Control the amount for the current engine with the Swing control on the interface     You can also use the Engine mixers Setup view to view and edit the Swing settings for all 8 engines  see section  1 7          x     Pad modes    Geist features a number of additional modes for the pads  intended for performance and pattern recording via MIDI while the Geist transport is running     Note erase and Rpt  Repeat     Hold down the Note erase function and any pad while a pattern is playing back  if the playback position passes any events for the pad while  the Note erase button is active  they are erased     Holding down the Rpt  Repeat  function while playing a pad results in multiple steps being recorded in succession  The drop down menu  under this button dictates how often events are repeated     These 2 functions feature MIDI key mappings in the default keymaps     Engine mute solo mode            Pad playback mode    If the Chromatic playback button is enabled  the currently selected pad is placed on all  notes  12 and  12 from the selected pad  at different pitches a semitone apart  When  events are recorded for pad performances in this mode  the different pitches of the pads    4  2  3  4   5   6   T   B    Chromatic playback mode       Setting the  Note repeat       step period are converted to Pitch graph events on a single pad track in th
19.  Geist and load an engine file  into the first engine  such as O86bpm    Urban Vinyl in the Geist Factory   Presets Engines Rozzer folder           key key Y indicates start point of pattern  step 1  i Play moda    Play mode yA  reson  cae     Each pattern features 2 play modes which dictate certain aspects of how  it is played back  Restart mode and or Gated mode  both modes can be  active at the same time                  Gated and Restart modes both disabled   The pattern is started by playing the key and releasing it  It starts in phase  with the playing position  and loops indefinitely until another pattern is  selected played                       key key a Play moda on        oe                      Gated Mode enabled  Restart Mode disabled E aam aea pna SESEoER ars   The pattern is started by holding the key down  It starts in phase with the bo a o aa Eo o a eo a Fo    p doo                   playing position  and plays until the key is released  0 1 2 3 4 5  i key ae ms  lt u    Gated Mode disabled  Restart Mode enabled e   E aaa  The pattern is started by playing the key and releasing it  The pattern SE QUNGUSE CREO Tce  A a Gaal seccaeiles    lSteessce  always plays from its start  and can play of phase with the playing position  7 o 7 ee    ree l     j   i   i   i   i    It loops indefinitely until another pattern is selected played  0 1 2 3 4 5                Gated and Restart modes both enabled  The pattern is started by holding the key down  The pattern always 
20.  Insert p    i i 1  i i i  i  i  i   lt  lt   tt e  i i i  i    ee  t  i  L   LI        mmj    mj mj f mj m  mj    B  m l          m fE  a  E  E  OMe  a  ial  Oe  igo  BPE  D  E  m     a     E    l o     i    OM OO eee    Insert sub menu       10 Scenes page    10 1 Scenes page control reference    A scenes is a snapshot of the patterns playing in all 8 engines  Because each engine   s patterns are invidually accessed on MIDI channels 1 8  scenes  allow a more convenient way of triggering a pattern in all 8 engines simultaneously with a single action     Scenes are introduced in section 1 12     Snapshot Trigger Clear  next previous next all    Start Mode    Click to  play scene    Click to  select scene       Used Clear Snapshot Scene  scenes scene scene view control    Visible area  Scene view control    There are 60 scene slots  each of which can contain a scene  Each slot  can be selected triggered either on the interface  or via MIDI  using MIDI  channel 17 or 16     Six octaves of scene slots are available  making 64 scene slots in total     CO   gt  BO C3   gt  B3     C1   gt  BI C4   gt  B4   eco  C2   gt  B2 C5   gt  B5 o through and  The available scenes slots are displayed in the Scene page so that 16 change the visible    slots are visible simultaneously  The scene view control allows you to  scroll up and down the full range of scenes in the following ways     e click drag the active area of the Scene view control to scroll freely  through the available scenes   
21.  MIX         oo or asi a tats X view flow control     NoEfiet   lick the Device    picker to choose  the desired effect for  the slot    Visible FX slots    Multiple edit    ute  Solo  Pan and  shortcuts    Gain controls are  available in the Mix  controls for each layer   There is also a level  meter and Output  selector     The Mix controls are  currently shown   Click on Send to  display the Send  controls        Selecting a pad    e Click a pad to select it and play its layers  e ALT click a pad to select it without playing any audio  e When using the Pad mixer  click on one of the 16 displayed    channels     each of which corresponds to a pad in the current engine    You can also select a pad in the Pattern page  using the track context menu  see section 9 6    Multiple selection of pads  Multiple pads can be selected in the Pad mixer  using the following methods     e SHIFT click to create a contiguous selection between 2 pads  e CMD click  Mac  or CTRL click  Windows  to add a pad to the selection    Multiple edit shortcuts  The Pad and Row edit shortcuts apply in the Pad mixer in the same way as in the Pad Layers page  These functions are described in section 1 6   Note that you cannot add FX devices or alter their parameters using these edit shortcuts    Mix controls  Click the Mix button to reveal the Mix controls if the Sends are currently displayed   The Mix controls feature Mute Solo  Pan and Gain controls for each pad  along with a level meter and Output select
22.  OS file browser  Explorer on Windows  Finder on Mac   Select the layer from the sub     menu   Save layer sample       This function opens a file save dialog for saving any pad layer   s sample to disk  Select the layer from the sub menu     49    5 4 Layer Edit overview    Pan and Gain controls  Filter controls Timestretch  Send controls for the 4 Reverse controls  Aux busses Phase Filter power Filter mode Timestretch   power    PAD   LAYERS LAYER MIXE AD MIXER ENGINE MIKEF    is Amp env ADSR       Parent pad     select  this to edit pad    ms  x 6           Res Drive Vel Cutoff       Timestretch MP  parameters     Amp env Destination  Currently selected         O   layer y IMI s 1X  6  X    6             and Depth controls   4    090 DCam Loop 01 GB e  Mute  Solo  Clear LM   s  X  6 aas   Zig ree Env ADSR  and Lock buttons are Empty eo  gt   available for the parent J ie pny  on   pad and all child       Output Choke mode Play mode Dest         Free env Destination  layers  Each element   Parent v    Self       One shot   and Depth controls  also features a level    meter  VE   M    S   9     amp   e  ca 7 roc and  o E oom controls an  m  s  x   gt  ee scrollbar  Sample Start and End points Waveform display Output selector  Choke Tune and Fine tuning  mode and Play mode controls  Vel Pitch controls  drop down menus how sample tuning is affected    by velocity  Pre delay is useful  for layered sounds     5 5 Layer edit  Non destructive sample editing  When a loop is sliced 
23.  Sampler has recorded 4 takes during the host transport being  active  Note that because the Arm button is still enabled  the Source selector cannot be used until it is deactivated     Mn SS 6 Se eS eee       Amed  Recorded  take 4  samples 22387  connected to Spitter        Trigger Mode  This setting dictates how the sampler starts recording  The following settings are available   e Immediate  With this setting  the sampler beings recording starts as soon as the Arm button is enabled   e MIDI  With this setting  recording begins on the first MIDI note received  when the Arm button is active    e Host  With this setting  recording starts when the transport is started  either internally or from the host  when the Arm button is active    e Threshold  When this setting is enabled  two extra controls appear  labelled Start and Stop   With the Arm button active  recording starts when the input level rises above the threshold defined by the Start parameter   Recording stops when the input level falls below the threshold defined by the Stop parameter for a short period   Record mode  This setting dictates what occurs after the sampler has started recording  The following settings are possible   e Free  Recording continues until it is stopped by clicking the Rec Stop button   e Timed  The sampler records a single take of the defined length  The length can be defined in bars beats or seconds  specified by the Beats Seconds switch    e Looped    The sampler records multiple takes of th
24.  Velocity split editor  becomes visible  allowing you to edit the velocity range and fade for each layer  see below      e Round robin    A single layer is played each time the pad is triggered  The playback engine    cycles through    the layers each time the pad is triggered   e Round robin reset    As    Round robin     except that each time the pattern is looped  the pad is played from the first layer  This means that the round robin behaviour sounds the  same on every pass when the pattern is looping     e Random    A single layer is played at random each time the pad is triggered     47    Velocity split editor    The Velocity split editor is only visible when the Layer mode is set to    Velocity split      The high low velocity and high low velocity fade settings for each layer can be adjusted by clicking and dragging left right     Auto    Layer 2 Velocity range  Low fade velocity 047    Adjusting the Low fade velocity for the layer     Layer 2 Velocity range     Il    y     Wi  mr   LT T  High veld     sity 080    Layer 2 V stocity range  Low velocity 048    Adjusting the Low velocity for the layer        This button can be used to arrange all layers proportionally across the velocity range when the Layer mode is set to    Velocity split        z Le hedd    Congas  split     MIs  Xie   a    OG 908 Conga Ds3 GE    sxe    CG 808 Conga Ds  GE     ms  xx  Jes     CG 808 Conga Ds1 GB    meke         HTT E    Pan    Q    OUT EE    Se eee    43       PT TT paee  cE  A    La
25.  You can also play the pattern key   s corresponding MIDI note in order to select it as the current pattern   Playing a pattern  Selecting a pattern is not always the same thing as    playing    the pattern  The way in which the pattern is played and heard depends on its Play mode    settings  For example  a pattern with Gated mode enabled is only heard while the pattern key  or its corresponding MIDI key  is held down  A pattern with  Restart mode enabled  and the Gated mode disabled  starts playing as soon as it is selected  from the start of the pattern     See section 1 11 for a graphical illustration of the possible Play mode settings   Exporting patterns as MIDI  Pattern memory keys can be exported as MIDI by dragging and dropping them outside Geist     see section 1 15   Swapping and copying patterns  You can manage patterns using the pattern key context menu  see below   but you can also swap and copy patterns using drag and drop   Drag one pattern key onto another to swap them   To copy a pattern from one slot to another  drag the pattern key onto another while holding down the ALT key            rei           T    TTER     BL  Clete   le  Whale  ee  lelele  Cle  Glebe   SELL  UII     Click and drag a pattern key onto another to swap the 2 patterns Click and drag a pattern key onto another while holding down  ALT to copy the pattern onto the destination pattern key     Pattern key context menu  Right clicking on a pattern key displays the pattern context menu  contai
26.  can be used to create a sense of  distance and volume within an acoustic space     Breverb Inverse    The Time control sets the duration of the reverberation  This time  added to the Predelay time  is the time that elapses from the direct sound to the end  of the reverberation process  The Predelay control sets the amount of time that elapses between the input signal and the onset of reverberation  It can be  used to create a sense of distance and volume within an acoustic space     The Diffusion control sets the degree to which the initial echo density increases over time   Breverb Room  The Time control sets the duration of the reverberation tail  It is also influenced by the Size parameter  which sets the apparent size of the acoustic space  being emulated by the algorithm  Values from minimum to half way up are typical of the ambience of a recording studio   The Diffusion parameter controls the degree to which the initial echo density increases over time     The Decay control balances between the late reverberation and the early reflections  When the control is turned down fully  only the early reflections are  present  As it is increased  late reverberations are gradually added     The Predelay control sets the amount of time that elapses between the input signal and the onset of reverberation  It can be used to create a sense of  distance and volume within an acoustic space     Breverb Plate    The Time control sets the duration of the reverberation tail  It is also in
27.  can load and save presets  and use the Clear chain function to reset the  entire FX chain     Creative  Delay Based    Extreme    Using the Chain picker to select a preset for the entire FX chain     Visible FX slots Invisible FX slots     click to view    Blank Channel Strip    Drum Tightener    Tape Saturation         Ls            gt        FX view flow control    It is only possible to view 4 FX slots simultaneously  The currently viewed slots RS LAVERMIXER  FAD  MIXER ENGINE MIXER GLOBAL MIXER SAMPLER  are highlighted in the FX view flow control  Click on any other slot in order to  make it visible in the Layer mixer page  K G pomessor   Noema   EES      The FX view flow control also lets you re order the FX chain  in other words  0 ET   change the signal flow of the FX slots   Each slot is represented by a    block    in      the control  In order to re order them  simply click and drag the relevant FX slot Using the FX view flow control to re order FX slots     left right        FX power  Common FX slot controls    FX device picker Use the Device picker to    i h FX device f  Use this drop down menu to select the device for the FX ihes   7 Sovice tor    slot  See chapter 8 for a detailed guide to the available FX Preset picker  FX devices     Preset picker             Each FX device features the ability to store and recall  presets  The preset picker drop down menu displays all Next Prev preset  available presets for the current FX device     It also includes the Save
28.  different distortion ee 2 High Cut i  ma ee og zi j i   iode    koe keee  Sine     models        Diode        OTA        OpAmp    and    HalfRect        each of  Dios   ee       S  E z    which provides a different flavour of distortion  The Low Cut Type T ia ei  and High Cut controls allow you to filter the signal before the    distortion stage   D C  C           The Drive control sets the amount of drive or distortion a m   9        Drive Tone Freg Bils  applied to the signal  The Tone control adjusts a 1 pole Pitch Drive    low pass filter for removing unwanted high frequencies from  the driven signal  The Clean control reintroduces the signal  previously filtered out by the Low Cut and High Cut controls     BitCrusher    This effect emulates the digital distortion that occurs when lowering the bit depth or samplerate of an audio signal  The Low Cut and High Cut controls  allow you to filter the signal before the distortion bit reduction samplerate reduction stages   Adjust the bit depth with Bits control and the samplerate with the Freq control     The Drive control sets the amount of drive or distortion applied to the signal  The Tone control adjusts a 1 pole low pass filter for removing unwanted high   frequencies from the processed signal     RingMod    This effect is used for radical shifts in timbre and experimental effects  It multiplies the input signal with its internal oscillator  the shape and pitch of which  are set with the Mode and Pitch controls  The Drive 
29.  e Cut groups are also an approximation of GURU   s settings    e Gain volume levels may differ slightly  due to the different gain structure within Geist    e Not all graphs are translated properly     in particular  the Force Layers and Filter Type graphs differ considerably     Columns    By default  the    Name     filename      Type    and    Size    columns are shown for each item  displayed in the files area  Using the Columns sub menu in the view options menu  you  can optionally choose to hide the    Type    and    Size    columns     Clicking on the column headings allows you to sort by the column   s contents  Repeatedly  clicking the column headings toggles between ascending and descending arrangement                 Files context menu  Right click in the files area to display the files context menu  which offers the following functions   Select All  Selects all files visible within the current Browser location     Delete slice information  Delete all slice information in this folder       M       7  i A  h er          Selact all       i Delete slice information    See section 3 5 for details of these functions   Allow Disallow slicing of files in this folder    Delete all slice information in this folder    Disallow slicing of files in thes fodder  If a folder contains only samples that you wish to use as    single hits    rather than as loops  you can disallow  the Slice function for the folders contents with the Disallow slicing of files in this folder function
30.  e click the Row up down buttons to shift the viewable area by 1 row   e click the Page up down buttons to shift the viewable area by 4 rows   Snapshot scene   The combination of currently playing patterns is added to the currently selected scene slot   Clear scene   The contents of the currently selected scene slot are removed   Snapshot next   Adds the currently playing patterns as a Scene in the next available Scene slot   Trigger previous   Triggers the previous scene to that which is currently selected  This button is unavailable if the first scene  on C 2  is currently selected   Trigger next   Triggers the next scene to that which is currently selected  This button is unavailable if the last scene  on B3  is currently selected   Clear All   Clears the contents of all scene slots        Used scenes    75    Start mode  This setting dictates how the scene begins when triggered  Note that this setting is completely separate to the Play mode settings of a scene   s patterns   The Start mode dictates when the scene itself is triggered in relation to the scene trigger  via the on screen buttons or corresponding MIDI notes      Note that if a scene   s patterns are set to Gated mode  you will need to keep the scene trigger input held down  the interface button or MIDI note   during  any pause caused by the Start mode setting  and for as long as required after it starts     Next Beat Meaxt Bar       e Immediate  When the scene is triggered  it begins automatically  in phase wi
31.  editor controls    Pan and Gain controls  Send controls The Auto button arranges layers The Layer mode drop down menu   for the 4Aux busses  These affect all automatically when the Layer mode offers several ways of playing   layers routed to the parent pad  is set to    Velocity split    layers  The default setting is    All  layers        PAD   LAYERS    Parent pad Layer mode  selected for  editing i    TT 27   mys  x  6  L   020 DCam Loop 01 GB    iM  _s   lt   6  Emy O OOOO       The Velocity split  editor appears when  the Layer mode is set  to    Velocity split       Output selector                                                                                                                                                                                                                                                       The Vel Amp control    dictates how the pad   s Mmi syel us  amplitude is affected          by incoming velocity       There are far fewer controls for the parent pad  Overall Gain  Pan and Send controls are available  as well as an Output selector  This setting defines the  output for layers with their output setting assigned to    parent     The Vel Amp control dictates how much the amplitude of the pad   s layers is affected by velocity  both from MIDI input and from Velocity graph values in  patterns  see 1 9 for more details on graphs      The other function in the Pad screen is the Layer mode  which defines how the pad   s layers are played whe
32.  engine   s pads   Extract Pattern   Sends the extracted pattern to the current pattern slot   Extract Audio Pattern   Performs both of the above actions     Extracting slices manually to pads or layers In this screenshot  Auto load and Classify are disabled  meaning that no auto extraction or  classification takes place  Slices can be auditioned by clicking     The Extract buttons extract the pattern or multiple pads  You can also click drag individual slices  to pads     Single slices can be extracted manually to a pad or the next layer  on the pad  whether Auto load mode is enabled or disabled     Click and drag from the lower part of the waveform display to a pad      all previous sample contents are removed and the slice is added as the first layer     If you perform this operation while holding down the ALT key  the slice is added as the next free layer on the pad        40    3 4 Divide slice mode    TES Detection Mode Divisions Assignment mode       In Divide mode  the Sensitivity slider is replaced by a Divisions control     a numerical text box allowing you to input the number of equal length divisions  produced by the chopping process     In this mode  it is not possible to add remove slice points manually  and the slice context menu is not available  It is also not possible to use the Classify  function     3 5 Confirming or discarding a slicing session    Done    When you have finished extracting audio pattern data from the sliced sample  click the Done button to
33.  exit the Slicer panel  This confirms any operations  performed since the Slicer panel was initiated  If Auto load is disabled and no Extract or drag  amp  drop operations are performed  clicking the Done button  results in no changes to the pads or current pattern    Cancel    If you want to entirely discard all operations performed during the slicing session  regardless of the state of the Auto load button  click the Cancel button   The engine   s pads and current pattern return to the previous state before the Slicer was initiated     Alternatively  if you want to carry on slicing  for example if you have extracted the audio slices from one sample  and want to extract the pattern from  another   then simply click on another sample in the Browser   Slice information files    When clicking the Done button to confirm a slicing session  Geist saves a    slice information file     using the original filename with a  gsa file extension   alongside any sample that is processed in the Slicer  Therefore  if you click Cancel and abort a slicing operation  no changes are made to the  gsa file  alongside the sample  if a  gsa file does not yet exist  none is created      The  gsa file contains information about the slicing settings  slice points and any classification which may have been performed automatically by Geist  or  manually using the slice context menu     Saving a  gsa file means you will only need to slice and classify any particular audio file once  Whenever you try to lo
34.  fas  070 Kick amp Snare 15 GC pay  SHORTLISTS  ux 070 Livekit 02 KS    lassify indicators  070 Livekit 03 KS 2 ee ee EE ee ee eee   oom in out  BPM Sensitivity Assignment mode  naa   SY 0 ver and scrollbar    B 070 Percussion 01 GC      Slicing controls  Be  070 Percussion 02 GC     ux  070 Percussion 03 GC       Lock all pads and Slice and Auto load  Lock all patterns enabled    Slices extracted  automatically to pads    Disabling Auto load mode    If the Auto load button is disabled  pads and audio slices must be loaded to pads using the Extract buttons  see section 3 3   Individual slices can also be  loaded to pads using drag and drop  In this mode  simply clicking the Done button before performing any Extract or drag  amp  drop actions does not result in  anything being loaded  The Cancel button  however  still discards any actions performed in the Slicer session     Undo    You can also use Geist   s Undo function to revert to previous states before the Slicer was initiated  whether using Auto load mode or not   Lock all pads   Lock all patterns    These buttons are for quickly locking all pads and patterns in the current engine  and is especially useful for Slicer operations while Auto load mode is  enabled  Individual pads and patterns can be locked using the pad and pattern context menus  see sections 5 10 and 9 7      33    Basic Slicer controls and displays  BPM Bars Beats    This information is calculated from the sample  REX2 files feature embedded information f
35.  from an empty area or  from an event  the event is included in  the selection   Also hold down CMD     Mac  or CTRL  Windows  to add to an  existing selection           Select tool    Moving   Copying a selection    potter tts pwr reper eee pee eee  i    r  i    Selecting and deselecting events    Click an event to select it  Any SHIFT click and drag from an empty  previously selected events are de  area to draw a selection box  You  selected  can also SHIFT click and drag from  an event  the event is included in  the selection   Also hold down CMD  gt    aO ee oe SPS E ES   Mac  or CTRL  Windows  to add to an    existing selection     i  eo    i i i i i i i i i   i a Le estastes ie ea  i ag  ed a a Sa Sa Se 1    Click and drag the selection to move it  Any Graph data that exists    Click an event while holding SHIFT on selected steps is moved with the events     and CMD  Mac  or CTRL  Windows   to add it to the selection  Clicking   the event again with these keyboard Copying a selection  modifiers held down de selects it  e arto Cree eat    peers        m   wrt ep prep    1  i  H  i  1  n  F  i      Pen     Delete  1 Selaci     Multi Tool    ee a ee    Delete    Click and drag the selection while holding down ALT to copy it   Any Graph data that exists on selected steps is copied with the    events   Capy    Peet    Repeat pattem    Frtract cornice from natiern    Right click on a selection  an event  or  an empty area to show the track context  menu  which includes a Dele
36.  in the overall pitch of pads over the course  of the pattern     Pitch graph values can be programmed or edited visually  and they are also  generated during realtime MIDI input recording of pattern events  when using  Chromatic playback mode for the pads  see section 1 3      Force Layers graph    This graph is produced by the Use layers function in the Slicer panel when  extracting the pattern alongside the slices from a loop     It has 8 steps  with each value forcing the corresponding layer  1 8  to be  played on that step        Graph  insert menu    menu    Graph type menu    Use this drop down menu to select the graph type to view edit  Any graph containing any events is highlighted in the  menu listing     Here is a summary of the available graphs     Forces Geist to play only a certain layer  1 8  for the step    Graph insert menu    lah      Random The Insert drop down menu provides a number of useful graph automation shapes to insert       A Exp curve       22                         Ramp up onto the lane      bata a Note that using a shape from this menu results in overwriting all existing values in the graph lane   Sine   w  Cosine   a Triangle   E Square down   Lhd Aitarnate  Even   gt  max   IIll Even   gt  min   h Log curve          Velooity   Pan   Repeats  Shift  Reverse  Coarse Pitch  Fine Pitch  Start Point  Filter Cutoff           Fiter Resonance  Filter Type   Filter Drive  Force Layer  Send 1   Send 2   Send 3   Send 4   Amp envy depth 1  Amp envy dept
37.  in this text box  Search results appear in place of the current Browser location in the files area  To return to the previous  Browser location  click the Back navigation button        Ip    amp  Pad 10  Match all options ten Mitais 0   With this button enabled  all 3 search conditions must be present for a result to be returned  PP ceist Factory a    I    With the button disabled  any of the 3 search conditions must be present for a result to be Agee B select al   returned    el Geist     IS Documents  Delete slice infonmation   Saving searches 3 Desktop Delete all slice information in thts folder   Right click within the search results to display the files context menu  Use the Save search DRIVES   results function to save the search in the Searches section of the Browser sidebar  ia a Reveal  BD 808 Bd Crusty 1 Vinyl St GB  in Finder   B Reveal current folder in Finder       FAVOURITES   Shortlist  BO 808 Bd Crusty 1 Vinyl St GB     kK Bass Tones    Synth Tones    SEARCHES    goldbaby 808 kit       36    2 7 Shortlist  Geist allows you to browse for samples in a multitude of locations and drag them to the shortlist  where you    can then audition them together without navigating to their original folders     The shortlist is the area underneath the Files area of the Browser  click and drag the border pane if it has   aiia    been hidden   It allows you to compile a list of samples from disparate locations so that they can be auditioned Ek                                to
38.  is a Free envelope  and can be routed to 2  destinations  The available destinations are Cutoff  Resonance  Drive and Pitch  All destinations feature a  Depth setting     Graphical ADSR envelope controls  for Amp and Free Envs     The graphical envelope display allows you to set the Attack  Decay  Sustain and Release stages for the  envelopes  as well as the curve between each stage  Simply click drag the relevant handles on the graphical  display as shown in the diagrams below     Note that when the layer   s Play mode is set to One shot  the Sustain time is the length of the sample minus  the Attack  Decay and Release times  When the Play mode is set to Gated or Looping  the Sustain time is    the duration of the event which plays the layer           Env Destination selectors  for Amp and Free Envs   While the Amp envelope always dictates the amplitude of the Layers sample  it can also be assigned to 2    additional destinations  Pitch  Filter Cutoff  Filter Resonance or Filter Blend     The Free envelope can also be assigned to 2 destinations although  unlike the Amp env  it does not possess any hard wired routings   Env Depth control for each Destination  for Amp and Free Envs    These controls set the amount by which each assigned destination is modulated by each envelope     The layer is choked by any layer on the same pad       Ne destinat   No destinat      Mo destination ee   Pitch me   Cutoff  Resonance  Drive ie                        No destinati J No destinat   
39.  is used to assign the graph to the CC  or host automation parameter     che  A            on       There are several situations when it is useful to map graphs to CCs or host automation parameters   e Recording graph events in real time    This is achieved in a similar way to using the Graph record control  see above   except that specific MIDI CCs are used to record data for specific graphs   Mapped graphs do not need to be selected to be recorded into patterns     e Exporting graph data with a pattern    As long as you assign any graphs used in a pattern to MIDI CCs  the graph data is written as MIDI CC values when the pattern is exported  Therefore  the  exported pattern sounds the same when played back through Geist     If you attempt to export a pattern which contains graph data not currently assigned to a MIDI CC  Geist automatically assigns MIDI CCs to any graphs that  contain events  and values are exported as MIDI CC data with the pattern     If you do not want this automatic behaviour to occur  you can disable it in the Geist preferences  see section 12 8    e Transmitting graph data from Geist   s MIDI output  Graphs which are assigned to MIDI CCs are sent as MIDI CC data aong with pattern events from Geist   s MIDI output  See section 1 15      24    1 10 Approaching sequencing and arrangement with Geist  Geist   s architecture is deep enough to accomodate many different ways of working  No single way is better than another     it   s purely down to the personal 
40.  layer     FT   UL au  Ee    Ak         aE ah       EEA Detection Mode       Extraction indicators    If any slice has been extracted to a pad layer  it is shaded more brightly than unused slices  Hovering the mouse over a slice for a few moments displays  specific information about the pad assignment     the number of the slice in the current set of slices  the engine number  pad number  layer number and  classification type  Kick Snare Hihat Percussion      Classify indicators  The small colour strips at the bottom of the waveform display provide information about the classification status of each slice  The colours used are related  to the colour of each pad row     blue for kicks  red for snares  yellow for hihats and green for percussion    Extract Audio a   Extract Pattern   Extract Audio Pattern    These 3 buttons are only visible when the Auto load button is  disabled in the Browser     If the Auto load button is enabled  the audio and pattern are always ssns i260  extracted from the loop and loaded to the pads and current pattern   unless they are locked                                    If the Auto load button is disabled  nothing is extracted loaded ivekt 01 KS   automatically and these buttons allow you to load the desired ivekit 02 KS   elements from the sliced loop by clicking them to perform the paiio   ee       relevant action      Foes e J  GRIT o O ee  rine   ore acto E   Coe Jom     Extract Audio uee     ercussion 03 GC    Sends the audio slices to current
41.  level of the signal entering the modelled filter circuit     higher levels cause the filter to react differently  changing the timbre  quite drastically  in particular  the resonance is less apparent   Vel Cutoff adjusts how incoming velocity affects filtering     More filters are available as FX in the Layer mixer  see section 1 7    Timestretch    Timestretch is useful for playing full loops on a single pad  stretched to the current tempo  and also for general purpose creative sound design  See section  5 9 for a guide to the timestretch functions     Output and Sends    Each layer   s Output selector can be set to the parent pad  the Master channel  the 15 sub outputs or the 4 Aux busses  The Send 1 to Send 4 controls  allow you to route an adjustable amount of the layer   s audio to the 4 global Aux busses  available on the Global mixer page      Choke mode    Choking is a means of stopping a layer   s sample playing back by the same or another layer  You can set a layer to be choked  stopped  by itself  any layer  on the pad or any pad in the same pad row  Additionally there are also 2 assignable choke groups per engine  and another 2 global choke groups     Play mode    Geist can play layers in One shot  Gated or Looping modes  These should be fairly self explanitory  but see chapter 5 for a full description  The state of this  setting also affect certain aspects of the pattern editor  events for Gated mode pads can be clicked and dragged to set their duration      Pad
42.  not played back accurately     If your projects require time signature changes  you must arrange sequences using your  host   s MIDI features  and use Geist as a sample playback device     Play position    The current playback position is indicated by a vertical line which scrolls along the timeline  at the current tempo     In the standalone version of Geist  the play position can be set before playback by clicking  in the upper part of the ruler     In the plugin version of Geist  the playback position is always synchronized to the host   Engine tracks    The Songs page displays a timeline for 8 tracks     one for each of the 8 engines     Parts    Each pattern event on an engine track is called a part  A part is a reference to one of the  engine   s 24 patterns     Only 1 part can play on an engine track at any one time   Pattern number references  The number of the pattern referenced by a part is shown on the part itself     The pattern number of any selected song part s  can be specified using the following  methods     e Using the      and Pattern selector buttons at the top of the Song page    These buttons allow you to change the pattern number of the currently selected part s    The   and   buttons increase and decrease the pattern numbers for the selected parts by 1   The Patt    button displays a pop up menu of patterns 1 24     click a pattern to use it as the  referenced pattern for all selected parts        j ie    alee    gle al ra       Select the   to draw d
43.  notes  results in changing the currently selected pad   Reset layer settings on load    With this setting enabled  loading a new sample to a layer results in all parameters for the layer being reset to default values  This setting is disabled by  default     MIDI numbering    Different MIDI devices and software often have different MIDI octave numbering conventions  The lowest octave in the MIDI note range can be referred to  as octave 0   1 or  2  This preference is provided so that you can set the MIDI octave numbering for your own requirements     Documents path  This is a disk location used by Geist for things like sampled audio  as well as user presets for FX and so on  It defaults to your user documents path   Windows  C  Documents and Settings  lt user gt  My Documents FXpansion Geist  Mac   lt user gt  Documents FXpansion Geist    However  you can Browse to and specify any location using this preference  Click the Reset button to change this setting back to the factory default   Documents FXpansion Geist      Number of undo stages  This setting defines the number of available Undo stages  Note that more Undo stages use more RAM   Metronome    This setting allows you to choose from a range of metronome sounds to use as a    click    while recording sequences   Note that you can add your own metronome sounds manually     1  Create a sub folder with the desired metronome name within the following folder   Mac  Library Application Support FXpansion Geist System Metronome
44.  oubout 5   sub output 6  Sub oubout 7  Sub output 8  sub oubout 9  sub output 10  Sub output 11  sub oubout 12  sub output 13  sub oubput 14  1Sub output 15  Buss 1   Buss 2   Buss 3   Buss 4                      These controls adjust the amounts of the layer   s signal that are sent to the 4 Aux buss channels  The routing point for all  sends to an Aux buss can be set to either pre  or post fader  using the Pre Post button in the Aux buss itself  located in  the Global mixer page  see section 7 4      Reverse   This button reverses the sample on the layer   Phase   This button inverts the phase of the layer   s sample   Output selector    This drop down menu specifies the Geist output through which to route the audio from the layer  If it is set to    Parent     the  layers audio is merged with the parent pad     you must then use the pad   s settings to route the audio     Tune  Fine  These parameters allow you to adjust the pitch of the layer   s sample   Vel Pitch    This setting allows the pitch of the layer to be varied with event velocity  whether from the Geist sequencer or from  incoming MIDI  This control is bi polar  positive settings increase the pitch with higher velocity values  while negative  settings decrease the pitch with higher velocity values     Predeley  This parameter applies a delay of up to 1 second before the layer is played  This can be very useful for creative stacking of sounds on multiple layers   Filter power    Enabling this button activates 
45.  output routing occur in 4    parallel channels   e Aux pre  post fader routings are set on each of the 4 Aux busses  The setting dictates the routing setting for all layers pads engines routed to the Aux    buss   e This diagram does not represent the entire audio structure in Geist  There are 8 engines each containing 16 pads  each of which contain 8 layers     Therefore  there are 128 pads and 1024 layers in total        Global    Aux busses  1 4                                     Master                             31    2 Browser    2 1 Browser overview    The Browser is the primary method of loading sounds  into Geist  and is introduced in sections 1 2 and 1 5     Note that you can also load Geist and GURU files using  the Load menu  described in section 12 4     Certain areas of the Browser feature a context menu   each of which is described in the relevant section below     Browser visibility    You can toggle the presence of the Browser on the  interface using the Browser show hide button  You  may want to hide the Browser when you are working on  composition after having loaded the sounds you need     2 2 Browser Modes    Auto play    When the Auto play button is enabled  selecting a  sample in the Browser results in it being previewed  automatically     When this button is disabled  a Preview play button  appears on the selected sample in the Browser which  can be used to audition the sound manually     Any preview can be stopped using the Preview Stop  button at t
46.  pad in either of the following ways     e Select a layer by clicking one of the 8 displayed    channels    in the Layer mixer  each of which represents a layer on the current pad  e On the Pad Layers page  click a layer in the layer selector on the left of the screen  underneath the parent Pad selector     selections are always preserved  between the Pad Layers page and the Layer Mixer    Multiple selection of layers  Multiple layers can be selected in the Layer mixer  using the following methods     e SHIFT click to create a contiguous selection between 2 layers  e CMD click  Mac  or CTRL click  Windows  to add a layer to the selection    Multiple selections can also be made in the Pad Layers page     the selection is always preserved between the pages    Multiple edit shortcuts  The Layer  Pad and Row edit shortcuts apply in the Layer mixer in the same way as in the Pad Layers page  These functions are described in section 1 6   Note that you cannot add FX devices or alter their parameters using these edit shortcuts    Layer output routing    If a layers Output selector is set to    Parent     it is mixed with any other layers on the parent pad that are also set to    Parent    and sent to the pad mixer   allowing you to apply pad FX to the mixed signal     If the layer is routed to a sub output  it bypasses any other stages and FX further down the signal path  the pad  engine and Master channel blocks    Mix controls   Click the Mix button to reveal the Mix controls if th
47.  pattern length is increased if the duplicated events over run the current pattern length     If no selection exists  this function is called Duplicate pattern and performs the same action as the Duplicate button  at the top of the Pattern page     Extract groove from pattern    This function analyses the pattern   s Shift graph values and creates a swing template that can be used with Geist   s  Swing control on any engine     Quantize pattern timing   Resets the Shift graph for the entire pattern   Reset pattern velocity   Resets the Velocity graph for the entire pattern   Quantize track timing   Resets the Shift graph for the pattern track   Reset track velocity   Resets the Velocity graph for the pattern track   Clear track   Clears all pattern events on the track   Clear all tracks   Clears all events in the entire pattern   Lock Unlock track    Track locks are distinct from pad locks  and layer locks   It means you can lock the track  for certain pads  so that you can load new patterns without altering the events on certain  tracks     Unlock all tracks   This function unlocks any tracks in the pattern which may be locked   Lock Unlock track and pad   This function locks the selected track and its corresponding pad   Select track   s pad   Sets the track   s pad as the currently selected pad   Insert       A sub menu of useful event patterns  which are inserted from the selected step  the step  on which you right click or ALT right click to display the context menu   Th
48.  preference of the user     Geist as a sample playback module or    drum sampler     If you prefer to use your host   s MIDI sequencing features to trigger Geist   s Pads from host MIDI tracks  you can disregard the Pattern sequencing functions  entirely  Instead  trigger the Geist instrument with separate host sequencer tracks for each Engine  using the relevant notes for each Pad     Using Geist in this way allows you to sequence Geist using a sequencers piano roll rather than Geist   s step sequencer paradigm  You can still take  advantage of Geist   s sound design  FX and sample management browsing functions     Advantages of pattern sequencing in Geist   e Geist features a slick step sequencing environment which can be faster and more fun for creating drum patterns than the sometimes cumbersome and  fiddly MIDI editors in some hosts  e Geist   s sequencer offers advanced features like retro recording and unlimited undo  which may not exist in your host  e Geist features step based parameter automation graphs     these allow you to efficiently add variation  movement and much more to your parts    A hybrid approach  exporting patterns from Geist  You may want to compose patterns in Geist  but then export them to MIDI tracks in your host to use its arrangement and detailed editing features     Geist allows you to drag drop any pattern to a MIDI track in your host  by clicking and dragging any pattern key on the interface  see section 1 15   This  can be very useful even wh
49.  preset    function  which saves the current state of the FX device as a preset  and the Save as default function for saving the  current settings as the initialized settings for the FX device whenever it is subsequently loaded  Use the Revert to default function to return to the default  settings at any time     FX power    With this button enabled  the FX device processes audio  With it disabled  the device is bypassed and audio passes through it unaffected  Disabling FX  results in lower CPU usage     Mix  This control acts as a    wet dry    control  blending between the input signal and the output of the FX device  It is very useful for parallel processing through  inserted FX such as compressors  reverbs and so on    Level  This control sets the output level from the FX device    FX context menu  Right clicking within an FX device displays the FX context menu    Cut    Stores the current FX slot state in the clipboard and removes the slot   s FX device  resetting the  slot to an empty state     Copy  Stores the current FX slot state in the clipboard  leaving the slot unchanged   Paste    If the clipboard contains suitable data  this function pastes the clipboard contents into the slot   replacing its previous state        55    6 3 Pad Mixer    The Pad mixer lets you mix and add FX to the 16 pads in the current engine  Only the FX slots for the currently selected pad are shown at any one time     Chain Chain next   mix Chain picker previous preset    Chain  power    PAD
50.  ree Env ADSR           Find Sre Track   and Lock buttons are i    available for the parent  gt   opm   oom   pad and all child   Output Choke mode Play mode Src Dest Free env Destination    also features a level  meter     layers  Each element Parent v    Self v  Oneshot v and Depth controls    M    s   De        inamm    Zoom controls and  scrollbar       Sample Start and End points Waveform display Output selector  Choke Tune and Fine tuning  mode and Play mode controls  Vel Pitch controls  drop down menus how sample tuning is affected    by velocity  Pre delay is useful  for layered sounds     Envelopes    Geist   s Envs  envelopes  are adjusted in terms of absolute time  The first Env is hard wired to the layers amplitude  and can additionally be set to 2 further  destinations  The second Env is a Free envelope  and can also be set to 2 destinations  The available destinations include Filter cutoff  Resonance  Drive  and Pitch  All destinations feature a Depth setting     Filter cutoff  Resonance  Drive    These classic sound design parameters allow you to shape the sounds in various ways  The filter is switchable between a number of different modes     Note that the filter is disabled by default for CPU reasons     you must enable the Filter power button to activate the filter  The Filter mode drop down  menu selects between several filter resoonses  The Cutoff and Res parameters control the frequency cutoff and emphasis at the cutoff     The Drive control increases the
51.  sample is loaded  fia  SN E Snare Etb 04 KS to the next free layer on  SN E Snare Etb 05 KS the pad               a aa POE Note the extra LED on  m op   the pad that is lit when        En E Snare EGEK the 2nd layer is loaded    E macocz IT  SN E Snare Etb 16 Ke      Audio      ay  SN E Snare Gt 07 KS     MacHD   gt   FAVOURITES l  i   Click the pad to hear both samples played together   SEARCHES Ea SN Elec Snare 08 KS      _ i       By default  layered sounds on a pad are played together when the pad is triggered  By changing a pad   s Layer Mode  its layers can be set to play  depending on input velocity  or be cycled in a    round robin    or random order  The Layer Mode selector is located in the Pad Editor  select the pad in the  Pad Layers page      Loading a preset    A Geist preset stores the entire contents of a Geist session  Presets are loaded by double clicking  unlike other file types used in Geist   Note that loading a Geist preset means the previous contents of the session are discarded     this cannot be undone     BROWSER MAPPIN BROWSER       3  Click the Play Stop button on the transport  or start  your host if running Geist as a plugin     es 5    ae J  WW WU Wu  DRIVES pst     1  Return to the Geist Factory folder  m Bs    lau   gum   an   om   on       and double click the Artist Presets E  Audi B a a E B a B B B B B  folder  2  Double click on an   000        y folder and then  on a preset inside it  such as Seven 4  Click the pattern keys to hear the di
52.  scene performance to a  host MIDI track  or simply program the notes in your host   s MIDI editor     Arranging pattern changes within Geist   s Song page  Geist   s Song page lets you arrange patterns as    blocks    on a linear timeline  Patterns can be recorded into the Song timeline in real time  you can use  Scene triggers to trigger patterns on multiple engines   or you can use the Retro Record function to    capture    a pattern scene performance after the fact     Working in this way can have the following advantages     Advantages of arranging patterns in the Song page  e You can easily try different rhythm beds within the same host project by loading different Geist projects into the plugin  e You can compose beats and sample based pieces in the Geist standalone version  without having to deal with a complex  resource hungry host  application      perhaps on a laptop     then launch the project within a host plugin environment for detailed work  e If you do not require the kinds of features found in fully fledged sequencer hosts  it is perfectly possible to create entire sample based musical pieces with  the standalone version of Geist and nothing else     the built in audio export functions allow you to mix down entire songs or individual patterns to finished    stereo files     25    1 11 Performing with patterns    INTENT Parent folder                  P  Geist Factory Name w bi   ACES  O 140bpm Ambient Dubst   a Qu  ou Tt      Desktop    LI  EA    1  Initialize
53.  sliced loop     Duplicate    Click the Duplicate button to double the entire pattern  or the current selection of events     another copy of it is inserted  at its end                cit GLOBAL MIXER         CIO    Nudge left right    These buttons move the events in the pattern left or right by 1 step  Events    wrap around    the beginning and end of the    pattern   All the steps    accompanying graph information is also moved     With one or more events selected  using the Nudge buttons results in moving only the selected events   View mode    See section 9 5 for details of these buttons  SSeS         pm         67    9 4 Editing tools  Pen tool    1 T  i    i  1  ee ee ens  1 1    er ee  Seeker ee eae  ee Soe oe    Click and drag right to add a series of  events on adjacent steps     SHIFT click an event to select it  Any  previously selected events are de   selected     Click an event while holding SHIFT  and CMD  Mac  or CTRL  Windows   to add it to the selection  Clicking  the event again with these keyboard  modifiers held down de selects it     ALEA    Displaying the track context menu  Setting event velocity                s Multi Tool    Delete    Copy    Click and drag up   down on an event  to adjust its velocity   This can also be  performed on  selections     Repeat patteri    FPrtrarct orncwe from nattern    Right click on a selection  an event  or  an empty area to show the track context  menu  which includes a Delete function     Click and drag right to ad
54.  the Geist standalone application  amene  When using Geist as a plugin  the tempo is always locked to the  host tempo  aster meter    Memory usage MIDI indicator    Displays the amount of RAM currently used by Geist and the  currently loaded samples     MIDI Audio stream indicator  Flashes when any MIDI note event is received     If the indicator is highlighted in red  Geist cannot establish an audio stream connection with the audio interface  standalone version  or the host audio  engine  plugin version   meaning that it will not function until this is resolved     Voice steal indicator   This indicator lights up if the voice limit is reached and voice stealing  based on the oldest playing voices  has to occur   Load   This button displays the Load menu     see section 12 4   Save       Voice steal indicator Tempo    This button displays the Save menu     see section 12 5   Geist    This button displays the Geist menu     see section 12 7     12 3 Learn mode  amp  Mapping panel    Geist   s Mapping panel allows you to assign interface controls to MIDI continuous controllers  MIDI CCs  and host automation parameters  so that you can  use physical knobs and faders on hardware controllers to adjust Geist   s interface controls     The process of creating mappings is described in section 1 14     geist BROWSER MAPPING   gt  PATTERN   CENE ONC LAYER MIXE PAD MIXER NGINE MIXER BAL MIXER    AMPLER  go e PADA GELS  Ce   een  e y CTE   en ceea  Laer  cure ea er e   el   xlor cn cc if
55.  the individual slices are the same sample with different start and end points  These controls allow you to adjust these slice points  whenever you like     Waveform Display  Sample Loop start and Sample  Start point Loop end End point    Click to audition    Auto zoom to start  Auto zoom to end       Zoom in out controls    Zoom  Scroll Scrollbar No auto zooming  Auto zoom to start and end    As well as displaying the layer sample   s waveform  the waveform display features some additional functions     Audition  Click in the top half of the waveform display to audition the layers sample  The portion enclosed within the start end markers is played  and no layer  processes or FX in the signal path are applied  The audition function is intended purely to hear the raw sample on the layer     Zoom Scroll   You can click and drag down up on the bottom half of the waveform display to zoom in out  and scroll by dragging left right    The orientation of both these actions can be inverted in the Geist preferences   Start End points   These markers shown above the layer   s sample in the waveform display allow you to non destructively set the start end points of the layer   s sample   Loop start end   When a layer   s Play mode is set to    Looping     the waveform display also shows the Loop start and Loop end points    To adjust them  click and drag these points left right     Zoom in out  amp  scrollbar  The Zoom in out buttons and scrollbar are an alternative to clicking and dragg
56.  values instead of absolute time values    Flanger  The Flanger effect is a short modulated delay line with feedback to the input  It is  used for a sense of movement and for psychedelic effects     The Frequency control sets the frequency of the sine LFO used to modulate the  flanger   s delay time  while the Depth control adjusts the amount of modulation     The Feedback control adjusts the amount of the processed signal that is fed back into the input  Higher settings result in a more pronounced flanging  effect  with settings over 50  leading to extreme comb filter type effects     The Pos  Position  control adds up to 10ms to the flanger   s delay time  The Spread control adjusts the panning of the left and right channel processed  signals  while Phase offsets the phase of the internal LFOs for the left and right channels     2 Oo       Delay Time Feedback Swing Phase Spread        Audio Freezer vi         1s Ou     kod oc    G Length L Length  Input Driva Frequency ae path    F c z E it  of    K Y 2  h f 1  Fj  Te r a     Seat  Ja 7 r  i 7    f  i l    hie f   3    Pitch Resonance Speed Scratch Smoothing       Chorus    The Chorus device is a modulation effect that is pitch based  useful for thickening up sounds  The Frequency control affects the speed of pitch modulation   The Depth control adjusts the amount of modulation away from the input signal   s original pitch  The Spread control varies the panning of the left and right  pitch modulated signals     Phaser    Th
57. 1       Icon  k   e   Show Channel Strip   SI  Core Audio  Inst 1  MIDI Channel  All    Transposition     Velocity   Key Limit  C 2 G8  Vel Limit  O 127             Delay     No Transpose       No Reset       Eis mS      P  No NAME  Geist OSX    FAVOURITES    in      id nst 2 R S Insert Region SEARCHES  Inserts inserts     Eor A i  y boaan p ns  R  p ins    R S                                        I          A  3 TC    a   d          Sample Editor Piano Roll Score Hyper Editor    AAAA                   Audio 15    Audio 16    e Note that if you are using the MIDI track to drive Geist  it is advisable to turn off the Pattern power for the relevant engine  or to select an empty pattern     Exporting graph data    As long as you assign any graphs used in a pattern to MIDI CCs  the graph data is written as MIDI CC values when the pattern is exported  Therefore  the  exported pattern sounds the same when played back through Geist     If you attempt to export a pattern which contains any graph data not currently assigned to a MIDI CC  Geist automatically assigns MIDI CCs to any graphs  that contain events  and event values are exported as MIDI CC data with the pattern     If you do not want graph data to be automatically converted to MIDI CC data upon export  this behaviour can be disabled in the Geist preferences  see  section 12 8      Audio export    The Export as audio function is located in the Geist Save menu  Invoking the function displays the Audio export panel  which off
58. Gain  Each track   s level control is the same parameter as the pad   s Gain control on the Pad Layers page   Mute Solo    Track Mute and Solo buttons operate on the pattern tracks in the current pattern only     muting or soloing a track in a pattern does not affect any other  patterns  These buttons are not related to the pad   s mute solo functions located on the Pad Layers page  see section 5 1  and in the pad context menu     see section 5 2    Step cells   The actual step    cells    represent possible positions for events in the current pattern  Events are shown as dark blocks    This area is fully editable using the editing tools     see section 9 4 for a comprehensive guide to the tools and their editing features   Show graphs    The triangular arrow at the left of the track can be clicked to display the track   s graph lane  The actual graph type that is shown here is selectable using the  drop down menu selector that appears  See 9 5 for a full guide to these controls  and to using graphs in general     Horizontal zoom  These buttons increase and decrease the horizontal zoom level of the step sequencer display in the pattern page  These settings are per pattern     Scrollbars  The horizontal scrollbar can be clicked and dragged left right in order to access the whole pattern when zoomed in sufficiently     The vertical scrollbar is not needed unless 1 or more tracks    graph lanes are open     9 3 Pattern page control reference      b PATTERN SCENE SURG PAD   LATER
59. Genius Filter   Japan Filter  All these filter devices  each modelled on classic vintage filter circuits  feature a common set of controls  They do not feature any built in modulation     they  must be used as Pad FX to be modulated with graphs  or controlled via MIDI CCs host automation     The Mode control sets the response of the filter     a variety of responses are available  and each filter device features a different set of filter responses   Each Mode offers a huge variety of timbral variation and character  so please experiment with each device     The Pitch and Resonance controls adjust the cutoff frequency and resonance of the filter circuit  The Input Drive sets the level of the signal entering the  filter  The filter circuit responds with varying characteristics depending on the input level  Higher levels can decrease the apparent resonance of the filter      Hooerriter ooo v 9 Chid Genus Pner vJ O max f Javon rier  Ca   CO    AAAA AA AA    Input Drive Pitch Resonance Input Drive Pitch Resonance Input Drive Pitch Resonance Input Drive Pitch Resonance Input Drive Pitch Resonance       62    3 5 FX    Delay  This is a classic stereo delay line  The Delay Time and Feedback controls set  the amount of delay and feedback intensity in the effect     The Swing control adjusts between a wide variety of delay feels  and the High  Cut and Low Cut controls adjust the filters in the feedback chain     The Sync button enables a tempo synced Delay Time control with note based 
60. ING    Search within sub folders    aearch within favourites    Search menu        Name    baad BD Mangasynth2 GB    Click the Search menu button at the left of the Search box to display the  search menu     Search sub folders         Advanced search    f i              aia EROR With this setting disabled  the Seach function effectively applies a filter to    the files within the current folder     With this setting enabled  all sub folders within the current Browser  location are included in the search     a BD Mangasynth3 St GB    Bs BD Mangasynih4 GB  Search favourites    Se          am  BD Synth 02 GC  With this setting enabled  all current Favourites locations are also included in the search     Advanced search    Bs BD Synth 03 GC  This function opens the Advanced search controls within the Browser  see below      Be BD Synth 4 GC  Recent searches    Any recently used search terms are listed in this sub menu for convenience  Ee BD Synth 05 GC       Tk    File attribute Condition Search term  Advanced Search    The Advanced search    function on the search context menu opens the Advanced search controls   which offer additional options for searching     Note that the Search sub folders and Search favourites settings in the search context menu also  apply to the Advanced search     Like the Search function  the results returned by the Advanced Search are displayed in place of       Fenty     f  the current Browser location in the files area  To return to the previous Brow
61. O N        Click to activate Song Mode    2  Click the Song page button to display the Song page     7  Play some pattern keys in  engine 1     Each time you play a new  j i pattern key  you ll notice  Cy    that a new pattern    block      i called a part  is inserted  1  aE E i    E onto track 1 in the Song  A       song mode  On        Click to activate Song Mode EmA    3  Either click the Activate button or the Song mode button on the  transport              Engine 8 patel    power  Off  4  For the purposes of this exercise  disable the Pattern power button for  engines 2 8  This means their patterns won   t be recorded     e You can also use scenes when recording into the song  which is useful when recording multiple engine tracks simultaneously     Recording retrospectively into the song    1  After recording some  parts into the song as  above  click the Loop  button on the transport and set the ian  end indicator to the start of bar 9  This  sets up an 8 bar loop     3  Play some pattern      2  Start the transport  keys in engine     4  Click the Retro    The first 8 bars are 1 while the play T    record button on  position passes the transport   the first few bars     5  You ll notice that the patterns you played  overwrite the previous contents of the track  while they were played     LL  ii tit       e You can also capture a pattern or scene performance which occurred while the Song mode button was disabled  After the performance  click the Song  mode button and t
62. Output Souce is not set to    Song     is exported as Pattern   Pattern amp FX tail   FX tail     This feature is designed to provide enough material to make a sustaining loop with FX tail when using loop based arrangement software such as Ableton  Live  for example     AutoCrop    With this button enabled  any excess silence in the Tail Length is removed  if the Tail Length is enabled   This occurs when the tail level drops under  96aB     12 7 Geist menu  About    Shows the    about    box containing the Geist version number and credits listing   Preferences               About       Using this function displays the preferences panel  which contains a number of options for customizing Geist   s  workflow  See section 12 8 for more details     Show manual    Preferences    Show manual  Opens the Geist manual in your OS   s default PDF reader  usually Preview on Mac  and Acrobat Reader on z  Windows      Reset Geist    Check fod updat E     Resets Geist to the default preset state  see below   or to an entirely blank state if a default preset is not ee    currently specified   Save as default preset    Save as default preset    Clear default preset    Saves the current state of Geist as the default preset  which is loaded every time you launch the Geist  standalone application or plugin     If you find you perform certain operations every time you start Geist  it   s worth considering saving up a default preset  perhaps with a favourite set of  sounds loaded  It can be benefi
63. PS O70 Kick amp  Snare 04 GC  Ts nr a T moe reno  Shortlist          ock all patterns    Auto load       Slice    Preview stop    Holding down ALT while clicking on a sample results in it being loaded to the next available layer on the current pad   This continues to occur until you select another pad  Lock the pad or until you disable the Auto load button     Disabling Auto load    If Auto load is disabled  samples must be loaded to pad layers via drag  amp  drop     Dragging a sample onto a pad loads it to the pad   s first layer  replacing all other samples on the pad   s layers   Holding down ALT while dragging a sample onto a pad loads it to the pad   s next available layer   In this mode  you can also select up to 8 samples and subsequently drag and drop them to a pad in order to load the samples to the pad   s 8 layers     32    2 3 Browser sidebar    This area of the Browser displays links to content locations of various types     Drives  Remove  Bass Tones     This section displays all available drives     click on any drive to browse its contents  x Reveal  Bass Tones    in Finder    The context menu allows you to reveal any drive in your OS file browser  Exporer Finder    Other items    The context menu for these items allows you to rename and remove the selected item  as well  as to set a colour label  Some items feature additional functions on the context menu  see  below      Favourites    Click and drag any folder from the files area to this section to save it 
64. Patterns  Each pattern features 16 tracks     one for each pad in the engine  There are 24 patterns in each engine    Engines  There are 8 engines in total  Each engine features 16 pads  and 24 patterns    As well as the above elements  Geist also features the following features for arranging patterns    Scenes  Snapshots of the currently playing patterns in all engines  which can be performed to play the patterns on 8 engines at once   Song  A timeline based    arrangement  with 8 tracks     1 for each engine     for pattern references     Geist   s interface    Browser show hide                BROWSER MAPPING h       LA LAYER MIX AD MIXER x GLOBAL MIX AMPLER Page buttons    Parent folder    aa ee a ee EEE EE    eee Oe LI i     ontext sensitive  Ss  ee   re   LCD screen          a ee   tac  fo OOO  Browser a T Re rs                        E eens T O sso FA   te o ot  SHORTLISTS P Aiii et mA estes EE i i H i j     i    l  pradt  Qimjs ie Engine selector  enus     Tempo  SS es Master pitch  Q Cell Gel Bel O Olin     PS  cEcoetCl    Bee  Pattern memory keys  Pad mode controls Pads Swing Learn Transport  Browser    The Browser is the main method of loading sounds into Geist  The Browser show hide button allows you to turn off the Browser on the interface   Pads and Pad mode controls   The on screen pads represent the 16 pads in the current engine  Each pad has a corresponding MIDI note   Pattern memory keys   The pattern memory keys  or pattern keys  represent each of the 24 pat
65. S LATER MIXER PAD MIAH ENGINE MIACH GLOBAL MIACEK SAMPLER    Pattern name Step length ETE     Tools view moda         z aps   Play moc a idi           Step    Pattern name tern name Stef  v   Pattern ly    i    The name of the currently selected pattern  Click the text box to edit it or enter a new name     Steps AYERS LAYER MIXER AYERS LAYER MIXER    This control adjusts the number of steps in the pattern  There are several ways of tap lang  si i    using this control  1116      32   Resi  e Click the numerical display to type a value manually  EE l E  e Click the   and   buttons to increase and decrease the value by 1  T   e Click these buttons while holding down the SHIFT key to adjust the value by     3  S  e Click these buttons while holding down the ALT key to double or halve the value     Click the value  type a new value     Or use the   and   buttons     This control sets the length of each step in the step sequencer grid     1  1 2  1 4  1 8   1 16  1 32  1 64 straight and triplet settings are available     Play Mode  Gated and Restart    When a pattern is set to Gated mode  it only plays while the pattern   s MIDI key is held down  With the Gated button  disabled  patterns are started by playing the key and releasing it  and it loops indefinitely     When a pattern is set to Restart mode  it always plays from the beginning of the pattern when triggered  With the Restart  button disabled  the pattern starts in phase with the playing position     Note that both of th
66. U meter in real time   Noise Gate    The Noise Gate attenuates the signal until its amplitude reaches the Threshold level  The Attack and Release controls set the speed at which the gate  opens and closes after the signal goes above or below the threshold  while the Hold control forces the gate to remain open for an adjustable length of time  after it is opened  even if the input signal drops below the threshold level     The LPF control allows you to low pass filter the signal used for the amplitude detection circuit  Increasing the Hysteresis control smooths the gate   s  response  although this can result in a side effect of lower sensitivity to small changes in amplitude around the threshold level     Env Shaper  The Envelope Shaper allows you to adjust transients and change the dynamic shape of a signal in a different way to using a compressor  The Sensitivity  control adjusts the sensitivity of the Env Shaper   s peak detection circuit     The Attack control adjusts the intensity of the attack phase of detected peaks in the audio signal  Increase the control to intensify attack transients  and  decrease it to soften transients     The Sustain control adjusts the intensity of release portions of detected peaks in the audio signal  which increases or decreases the apparent sustain  of sounds in the signal  Increase the control for more sustain  and decrease it for less sustain  This control is useful for adjusting the perceived level of  ambience in a channel  Very low se
67. UII  OU eer    FAVOURITES  SEARCHES  SHORTLISTS         PAD   LAYERS                  Cutoff Val     TIT       Se70 Dist 08 GB       CERE Ta      3 OOS  Eel O       OG  2  aJi  eens    Output Choke mode Play m  C  O a ory       AAP     NER       Attell  ence CL    Drag and drop kit files onto the pads  Drag and drop patterns onto the pattern memory keys  Drag single patterns  to single keys  or banks to any key     Useful Browser functions    The Browser features a number of features to make it as easy and quick as possible   to locate the sounds you need  See chapter 2 for a full guide to their operation   Favourites   It is possible to save favourite locations in order to access them quickly in future     Favourites are displayed in their own section in the Browser sidebar  See section 2 3  for more details     Searching  The Browser features comprehensive searching functions     see section 2 6   Shortlists    The shortlist allows you to create a list of sounds from disparate locations in order to  audition them together  Shortlists can be saved as a new folder  copying the included  samples to it  and added to your favourites     see section 2 7     Diabling slicing for the contents of a folder    You may have noticed that clicking on samples within the Geist Factory Hits folder  does not result in invoking the Slicer  even though the Slice button is enabled  This  is because Geist contains a feature for disabling slicing for the contents of any folder      if a folder on
68. ad the sample into the slicer in future   the saved slicing information is recalled     To remove the  gsa file for any sample  simply right click on the sample in the Geist Browser and use the Remove slice information function  This allows  you to start from    a clean slate    and re slice and re classify the sample     3 6 Useful tips for slicing    Using pad locks during the slicing process  During the slicing process in Auto load mode  lock any pads that you want to keep as you go along     right click on a pad and use the Lock pad function   This way  you can adjust slice points without locked pads being affected when slices are automatically reassigned to pads   Auditioning and extracting specific slices  Remember that you can audition all slices  even those which are not already assigned to pads  by clicking in the top part of the waveform display   Also remember that you can drag any slice to a pad using drag and drop  even when in Auto load mode     Creative choices    When    crate digging    and recycling found sounds  we encourage the creative philosophy of putting your own    slant    on the samples you use  making  something new  original and interesting out of existing samples     Sometimes it can be good to be presented with surprising results by the Slicer     it   s more creative to avoid recreating loops exactly in their original form   although Geist can be set to do this if you wish  It can be more rewarding to experiment and try out settings that you wo
69. al o Erase Momentary   This column shows the MIDI channel and MIDI CC number that is assigned to Sp o a aa ao H z   the parameter   kocem fpe P  Moment      Path This display shows the Mapping panel listing with all columns expanded     This column displays the part of Geist containing the mapped control     whether it  is a global control  such as the Master gain control  or within a specific engine  pad or layer        85    Name  The name of the assigned parameter     Min  Max   GiotyEngine 3 selecto     These values allow you to define the minimum and maximum value of the parameter across  GlobsEngine 2 selector            the range of the MIDI CC range of 0 127      GlobdEngine 1 selector     Latching    af    Type Engin Swing Depth my       By default  all assignments are Continuous     the parameter   s value  follows the incoming MIDI CC values continuously  There are 3    other possible settings for this column  and are only available for Agusia Wie Max sae ets a aa mapping by click   mapping button controls in Geist to MIDI CCs  ggg      Momentary   The parameter is set to its maximum value while the incoming MIDI CC is at a value of 127    Latching   Every time the MIDI CC reaches a value of 127  the assigned control toggles between maximum and minimum values   Trigger    When the incoming MIDI CC reaches the maximum value  127   the assigned parameter is set to its maximum value  The  assigned parameter does not respond to any MIDI CC value other than 127     Foc 
70. ampler input source  No audio streams routed to Sub  Resample Sub output  amp   outputs are recorded  Resample Sub output 9            ME       Resample Sub output 10  Resampling is used for quickly creating new samples using Geist   s sound design functions  and is a real time alternative Resampla Sub output 11  to using the audio export functions  Resample Sub output 12  2   Resample Sub output 13  Resample sub output 1 15 Fasampla ub cripu i  With these settings  the content of the relevant sub output is used as the sampler input source  Resample Sub output 15      P   Spitter 1 T  Spitter instances within the current host session Spitter 2 k    Spitter is Geist   s companion audio routing plugin  which routes audio directly to Geist   s sampler input from other channels  in your host     This is useful for hosts which do not support the routing of audio to instrument plugin inputs  Multiple instances of Spitter can be used in your session  and  can be selected as discrete sources within the Geist sampler page  See section 4 4 for more details on using the Spitter plugin     4 2 Main sampling controls    Once the Source has been set as required  the main process of sampling is dependent mainly on the Trigger mode and Record mode settings   The Trigger mode dictates how the sampler starts recording  while the Record mode sets the action of the sampler after recording has started     PATERN SCER SONG AD  LATERS ACK PAD MIXER ENGINE MIAER SAMPLER    Trigger Mode  mediate   mo
71. area while holding down CMD  Mac  or CTRL  Windows   to add a part  The point at which it is inserted is indicated by an    L marker     ea  Pattern 2    2  Pattern 2    If you click on an area that is not empty while holding down CMD   Mac  or CTRL  Windows   the existing part is overwritten by the new    Displaying the  song context    menu   Delete Tool    r 1    11 Select Tool  Cut Parts  Copy Parts  Paste Parts  Delete Parts  Duplicate Parts     Right click on an empty  area  on a part  or on  one of multiple selected  parts to display the  song context menu     Quantize Parts  start   Quantize Parts  startiend   Quantize Mode a    Selaci All Parts  Selact Empty Parts     Clear All Parts    Edit Pattern    Rename Pattern       Erase tool Ea EAA    Deleting parts Selecting parts    L    4  Pattern 4  Mac Windows    Click on a part  or on a selection  to delete it     Click a part while holding down CMD  Mac  or CTRL  Windows  to select  it  de selecting any previous selection     Displaying the ations A  song context Ek Pan Tool  menu mm 8 Delete Tao     Select Tool    Cut Parts  Copy Parts    Paste Parts    Click another part while holding down the SHIFT and CMD  Mac  or CTRL    Delete Part  Right click on an empty Hines  Windows  keys to add it to the selection     area  on a part  or on Duplicate Parts  one of multiple selected  parts to display the Quantize Parts  start     song context menu  Quantize Parts  start end   Quantize Mode p    a  Selaci All Paris  Selaci E
72. as a favourite  or right  Seling ihe colour for a favourile using ine context menu    click in the files section and use the Add to favourites function    The context menu for favourites allows you to reveal the selected item   s location in your OS    FAVOURITES    bans DCAM Synth CypheredMalt                  file browser   t BROWSER MAPPING  Searches    ee     0S Sli  Saved searches are shown here  See section 2 6 for more details on saving searches  ary aba easy Jiao Sinaia  The context menu for saved searches allows you to refresh the selected search  Y CONTENT Parent folder    a EDP  ceist  Name   sw Type     Size   v  Shortlists Y PLACES ene oot n GJ  REX    ra F e   Saved shortlists are shown here  See section 2 7 for more details on shortlists  pal  E  070 rumioop 01 kg  REX    sake              070 Drumloop 02 KS  Adjusting the border between the sidebar and the files area shortlist   hin oo      The border between the Browser sidebar and the files area shortlist can be adjusted to resize the areas  Simply click and      vsco  o7 pussin oze1   rexa   1991  drag the border left right  G2  austo   PB oro nicrasnare o1 d REX    219K          ees   bal ro aasre   REX    Lom  You can also double click the border to hide the sidebar completely     double click it again to restore it  FAVOURITES  SEARCHES  fxs  070 Kick amp Snare 03   REx2   s25kB      SHORTLIST   ux 070 Kick amp Snare 04   REX2   1 08Me        lt  gt    Se e  se    O se   mes on PERTE       Adjusting the 
73. at may be required     Note that this function is really intended for increasing the grid resolution while keeping a pattern sounding the same  in other words  increasing the Steps  value and decreasing the Step Length value   It is not recommended to decrease the resolution unless absolutely necessary  as events may be lost     Some common conversions you may need to make     e Convert to 1 16T  triplet  timing     set Steps to 24 and Step Length to 1 16T   e Double the resolution of a 16 step pattern  set Steps to 32 and Step Length to 1 32     swap with       Copy to       Move to          65    Swap to     Move to     Copy to     These functions allow you to swap copy move patterns between the available pattern keys in the engine     9 2 Pattern page    The Pattern page displays the currently selected pattern  and allows you to program and edit patterns     Tools  See section 9 4     Pattern page controls  see section 9 3     Vertical scrollbar    j  j  j  F        j    orizontal zoom       Show Pad Horizontal  Graphs Gain scrollbar  Pad Track Mute   name Solo  Ruler  The numerical markers in the ruler indicate step numbers  The current horizontal zoom level dictates the actual step numbers that are displayed   Tracks  Each of the 16 pads in the engine is represented as a track in each pattern   Pad name  The Pad name is effectively the name of the track  Pads cannot be renamed in the pattern page     this must be performed in the Pad Layers page  see  section 5 1    Pad 
74. at the position at which the last selected part  ends  When multiple selections are duplicated  their relative positions are preserved  If no selection exists  the entire arrangement is duplicated     Follow  Enabling this button results in the song timeline view scrolling with the current playback position   Insert marker    The insert marker is shown in the ruler at the point at which the song page context menu is invoked  see below   It indicates the insert point for Paste  operations on the relevant track        PAD MISER ENGINE MIXEH    11 4 Song page context menu mi iaa    The song page context menu can be invoked on a selection or an empty area of the song page  The action required to  display the menu depends on the current editing tool     see section 11 5 for more details  Apart from the tool selectors  and the Paste parts function  all functions on the menu require a selection     Tool selectors  You can select between the Pen tool  Erase tool  Select tool or Multi tool using the song page context menu   Cut Parts  Copy parts  Paste parts    Delete Tool    Selaci Tool    These functions allow you to cut and copy the selection to the keyboard  or paste the current contents of the clipboard Cut Parts  at the insert marker position  which is set at the point at which the context menu is invoked   Copy Parts  Delete parts bin anal  Delete Paris  Deletes the currently selected parts  Duplicate Parts    Duplicate parts            E Quantize Parts  start   This function i
75. atcfensinetmae        ol  JSE   xlor cn 1ce mereofenone reo        ol   x wor cr roca fale zeon            x  r cn 1 cc se feraofengne s sonco          1  joren cc ashen asec           Ag  JOE  moren roc cea a secr        7   2x  jar en 1 cc szforaofengine 7 sowaar        a  Be   x  jaren rec riftcferee    p  Ei       moron 66 rfc   joren cc rficfRereat    Host parameters     one   one  None  10   tom    None  14      22          mp    z  g   z  HE           3  o     2  a    HE    a       5  e Je  hele   le  dee  AAR nnaman Q Q    This screenshot shows the Mapping panel after some MIDI CC assignments have been made     AEAEE  a  jE    amp   5   5   Z   8  e  e  3   al IRIIRI ls   2     J    J  E       o   HE    Fa         Geala pan ae ee Foc   Mapping panel Bojaren feat an   aarti   ce      l       MIDI Ch 1 CC 119Global   Engine 1 mute Latchin  All current MIDI CC and host automation mappings are listed in the Mapping a ee z  panel  which is displayed by clicking the Mapping tab above the Browser     the  X Moich cc ndc  Engers          cahin    Mapping panel replaces the Browser  and Learn mode is activated automatically   9 lt    Mi  i ch 1 cc 47 Gio     O  Engines 2selector          Trigger     i i     ae   k jmoicn icca evoine Sater  Ter      Mappings are shown in a table with the following column headings  7 Oe a ee Beso  Clear  k jmorcn 1 cc sofao eine Sete  T  moor     ick thi i JEE a E  E E  xlor ceson eromena    or f  Locale JE E    f    X lt    MiDI Ch 1 CC 11qGlob
76. ate to Geist Factory   Presets Pattern Banks Hip Hop  and click on one of the pattern banks        5  Navigate to the Geist Factory Hits Kick Analogue folder   and click on a sample  The sample is not previewed     but it is loaded to the pad and heard when triggered by    pattern events  in the folder  The patterns replace the    existing 24 patterns in the engine        Note for GURU users    The Auto load system replaces the preview in context system from GURU 1 x  the    Auto    button with OK Cancel confirmation   as it is faster for most  purposes  However  the    OK Cancel    behaviour from GURU is still present within Geist   s Slicer  which can be considered as an extension of the Browser     Previewing sounds before loading with Auto play disabled  If Auto play is disabled  you can preview sounds before loading by clicking the Preview play button which appears at the right of the file   Any preview  automatic or manual  can be stopped with the Preview stop button  located next to the Auto play button   Loading GURU 1 5 format files and other files    There are a number of other file types supported in Geist   s Browser  such as GURU 1 5 format files which can be imported into Geist  See section 2 5 fora  guide to using GURU files and all other file types supported in Geist     Working with Auto load mode disabled    If the Auto load button is disabled  clicking a loadable element does not result in it being loaded automatically     instead  you must add sounds via d
77. aving other elements    You can save the kit  engine  pads  pattern  or the whole bank of 24 patterns in the current engine  See section    12 5 for details   Exporting as MIDI or audio  See section 1 15 for an introduction to exporting MIDI and audio from Geist     15    Save preset i  Save currant engine  Save kit   Save currant pad  Save pattem bank  Save currant pattern    save currant pattern as MIDI    Export as audio          Save samples with presets    1 6 Editing sounds  The Pad Layers page allows you to edit numerous parameters for altering the sound and playback characteristics of each pad layer   See chapter 5 for a full reference guide to the Pad Layers page    Pad Layer selector    The Pad Layers page is laid out in a    parent child    view     the parent being the pad at the top  with the 8 child layers beneath it  Click on the parent pad to  display the Pad editor controls  which mostly relate to how the layers are played back  Click any layer in the selector to display its editor parameters     Layer editor controls    Pan and Gain controls  Filter controls Timestretch  Send controls for the 4 Reverse controls  Aux busses Phase Filter power Filter mode Timestretch   power    PAD   LAYERS LAYER MIXE PAD MIXER    Parent pad     select TRUDEM  LPF 4pole v X Amp env ADSR  this to edit pad im s xlo  eax  parameters  i         O Amp env Destination  Currently selected  layer     iM  s  X  6      and Depth controls      F z  Mute  Solo  Clear Mis    gt  lt        
78. ayer mixer    The Layer mixer lets you mix and add FX to the 8 layers in the currently selected pad  Only the FX slots for the currently selected layer are shown at any  one time     Chain Chain next   mix Chain picker previous preset  Chain  power    ER LAYER MIXER PAL  MPLEF    E PATTERN SCENE SONC  AD   LAY MIXER ENGINE MIXER LOBAL MIXE Sf    w Chann   essor No Effect No Effect No Effect   No Effect  Di ee X view flow control  is aCe artic     crometconpresso JD Cm Pere  vt Click the Device    Defaut vd Ci f  No Effect picker to choose    Distortion the desired effect for  Dynamics the slot  EQ Parametric EQ  Filters DJ EQ Visible FX slots  FX  Ratio Reverbs        Attack Q  Q Release    Multiple edit    shortcuts ute  Solo  Pan and    Gain controls are  available in the Mix  controls for each layer   There is also a level  meter and Output  selector     i    MOPESUAEELETOAERECUEDOCATESEEEEES 1i   SOREREREESEEOAUTODELECEEESOEOEEE    The Mix controls are  currently shown   Click on Send to  display the Send  controls     supanenareeeaeenacenenenegngegen  iii  CUUEEURTECLAUDOULEEDSCOEEELEEENS LLL   CUOCEREDEGEDUDOGOAEDSCEDENETENEES it  PU TI TEREE       Inserting a Vari EQ FX device in the 2nd slot of layer 1 in the Layer mixer     Layer    channels     The    channels    in the mixer  arranged from left to right  represent the 8 available layers on the selected pad   Selecting a layer  First  the relevant pad must be selected     see section 6 3  Then  select a layer on the
79. button allows you to quantize the entire pattern to the grid  any Shift graph values are removed   If a selection of events exist  the process is  applied only to the selection  This button is distinct from the Input quantize button on the transport  which automatically quantizes events during recording     The Duplicate function    doubles    the entire pattern or the current selection     an identical copy is inserted after its end     Remix mode is a special editing mode which  when enabled  allows only 1 pad to play in any single step  It is intended as a quick way to rearrange or  remix a sliced loop     Swapping and copying patterns    ae E ole pin    Click and drag a pattern key onto another to swap the 2 patterns Click and drag a pattern key onto another while holding down  ALT to copy the pattern onto the destination pattern key     Advanced pattern functions       Tempo modifier    Each engine features a Tempo modifier function  which applies to the entire pattern output from the engine  It applies a ratio that multiplies or divides the  speed at which patterns play back  It can be an instant route to complex polyphonic experimentation  This function is located in the Engine mixers Setup  view     see section 7 2    Convert timing    This function allows you to change the    resolution    of a pattern without changing the position of events in the pattern  It can be useful if you want to change  to working in triplet steps rather than 16ths  for example  This functi
80. by  click dragging it left   right    ALT click to delete a  slice point  or use the  slice context menu       These functions allow you to override Geist   s automatic Classify function  If Geist has mis classified any slice  you can set it manually to the correct pad    type using these functions     Manual classification of slices is saved along with any automatic classification in Geist   s slice information files  see section 3 5      39    3 3 Classification and extraction controls  Classify on off    Enabling this button results in each slice being analysed to determine if it mostly resembles a kick  snare  hihat or other  When slices are assigned to pads   they follow the pad categorizations     If the Classify button is turned off  slices are simply added sequentially from pads 1 16   The classify function is only available in Transient mode  when the Slice mode is set to    Transient      This function is fully explained in section 1 4   Use layers  This function is only relevant when working with samples resulting in over 16 slices  If the Use layers button is enabled  slices are assigned to additional  layers in the current engine   s pads  If it is not enabled  the most accurate matches  Transient mode  or the first 16 slices  Divide mode  are used   Classify extraction display    The waveform display provides useful information during the slicing session that summarizes the classification for each slice  and whether or not each slice  has been extracted to a pad
81. c Windows  ae    m  a   emcees  PA    Pattern 2 i suction   ee   F mi E    If you click on an area that is not empty while holding down CMD   Mac  or CTRL  Windows   the existing part is overwritten by the new  part     Click and drag while holding down the SHIFT key to draw a selection box   If you click and drag from a part  it is included in the selection     Displaying the  song context F Pen Tool  menu mg 2 Delete Tool    Select Tool    While holding down Cut Parts  the ALT key  right click Copy Parts  on an empty area  on Paste Parts   a part  or on one of Delete Parts  multiple selected parts Duplicate Parts   to display the song   context menu  Quantize Parts  start    Quantize Paris  start end     i    Adjusting a part s start end points     eenrtatatatnata e  hb  Pattern 2 NE    When the Multi tool is  active  you can use the       and Pattern selector  buttons on a part to  change the referenced  pattern     Pattern 1    ie      ann J  eel ies  ve a  DAMMARAARAAAAR                  83    12 Other panels  menus  controls and indicators    12 1 Transport area    Learn    Undo Redo mode Metronome Play Stop          i      SA  Undo Redo Input Metronome  history history quantize volume    Input Quantize  With this button enabled  events are automatically quantized to the start of the nearest step when recording   Metronome    With this button enabled  the metronome    click is active while the transport is started  during recording and playback    Note that you can choo
82. cial to have some ready loaded sounds with your favourite FX setups ready to use when you start Geist     it lets you lay  down a beat quicker when inspiration strikes  and it   s very quick to start replacing sounds as needed  leaving layer and FX settings the same     Clear default preset    This function removes the default preset if one exists     12 8 Preferences  Geist menu     uert aa  zourn  in wave ony I MDI numberna  o     Invert X axi rall  i di   at  ysl cial ada D Documents path   Users teaster Documents FxApansion  Ge   Multitool Right click opens manu g  Number of undo stages  20  Forced layers fall through if none found  jj  Auto assign MIDI CC s to graphs for export gi Metronome  Default  Quantize loops on load  jj Pattern shading mode  Auxes are pre fade by default  D Screen Thame  Default    Pad selection follows MIDI Bi    Reset layer settings on load oO       Invert Y axis  zoom  in wave displays  Toggles the Y axis zoom orientation in waveform displays   With the preference disabled  click dragging upwards on the waveform display zooms in   With the preference enabled  click dragging upwards on the waveform display zooms out   Invert X axis  scroll  in wave displays  Toggles the X axis scroll orientation in waveform displays   With the preference disabled  click dragging to the left on the waveform display scrolls earlier in the waveform   With the preference enabled  click dragging to the left on the waveform display scrolls later in the waveform   Mult
83. control sets the amount of distortion on the input signal     8 2 Dynamics       Threshold Ratio Make up       O  Attack Release  TY D    Attack Release Hold    F RE Sensitivy  Input Output Attack Release Limit       Gain  This effect is a simple tool for increasing or decreasing a channel   s gain  The Gain control sets the channel   s gain between  inf dB and  36 dB   Stereo Width    This device provides a Width control that adjusts the stereo width of the signal between full stereo  maximum position  and mono  minimum position   It  also features a Gain control that sets the signal   s gain between  inf dB and  18 aB     Channel Compressor  This is a DCAM circuit modelled channel compressor  based on a classic    limiting amplifier design  Increase the Input control to make the sound more  compressed  higher signals engage the compression circuit more   and adjust the Output level to reduce the final level as required   The Ratio  Attack and Release controls affect the compression characteristics   The amount of gain reduction is indicated on the VU meter in real time     Bus Compressor    This is a DCAM circuit model of a classic British console bus compressor design  The Threshold control dictates the level over which signals are  compressed  The Ratio  Attack and Release parameters control the compression characteristics  while the Make up control allows you to increase the  audio level after the compression circuit     The amount of gain reduction is indicated on the V
84. corded in the currently selected pad   s graph lane  The control can be assigned to a MIDI CC to facilitate    hands on performance     Insert          2  Click the Record  button to record   arm the transport         4         eee a    The value of the Graph record control is recorded as the play position passes each step in the pattern  Click the Record button again to stop recording        3  Click and drag up down  on the Graph record  control              Note that if the View mode in the Pattern page is currently set to Multi graph view  the Graph record control operates on the first of the 4 graphs shown   Therefore  set the first graph lane to the desired graph type before proceeding     23    e Using a MIDI CC    Each graph can be assigned to a MIDI continuous controller  CC   and graph events can be recorded by adjusting the CC while the Geist transport is in  record mode     see below  Note that using this method  it is not necessary to select the track  step 1 above   or to ensure that the required graph is the first  shown in Multi graph view     Mapping graphs to MIDI CCs  Each individual graph  each graph type on each pad track on each engine  can be mapped to a MIDI continuous control  CC  or host automation  parameter  using Geist   s Learn function  The process of using the Learn button to map CCs host parameters is described in sections 1 14     When Learn mode is activated by clicking the Learn button  a clickable Learn button is shown on each graph  which
85. cording into the Song  A pattern   s phase refers to the point within it  when it starts playing after it is played triggered by its pattern key or a scene which contains it     When performing live with patterns scenes  or when creating a live recording  the pattern   s phase depends on  the point in time when the pattern was played triggered  After a song recording has been made  patterns can  be moved copied freely while preserving their original phase  and their phase can be adjusted using the Phase  anchor  The start and end points of a part can be adjusted without changing the phase  see section 11 5      Phase anchor    While in Select mode  you can adjust the Phase anchor of the part  to change the pattern phase  The in Select mode   beginning and end of a pattern within an event are represented as shown in the screenshot  The Phase anchor  is located in the lower part of each part  and is adjusted by clicking and dragging it left right     Erase    Holding down this momentary button results in erasing pattern parts in real time on the selected engine track  while the button is held down     Clear All  Clicking button clears all parts on all engine tracks     To adjust a part   s Phase anchor  click the  lower part of a part and drag left right while         This part  which is 2 bars long  now starts  Duplicate half way through the 2nd bar of the pattern   rather than at the start of the pattern        This button creates a copy of the selected part s   which starts 
86. d FX  as a kit file   Save current pad  Saves the currently selected pad as a pad file     its layers  Pad Layers page settings  and pad and layer FX   Save pattern bank  Saves all patterns in the current engine as a pattern bank   Save current pattern  Saves the currently selected pattern   Save current pattern as MIDI    Exports the current pattern as a MIDI file  This function can also be achieved by dragging and dropping a pattern memory key to a disk location     see  section 1 15 for more details of this feature     Export as audio     This function is discussed in section 12 8   Save samples with presets    This setting toggles whether samples are saved in a sub folder alongside presets  engines  kits and pads     save pattem bank  Save currant pattern  save currant pattern as MIDI    Export as audio       save samples wilh presets       12 6 Export as audio     Save menu     Using the Export as audio function on the Save menu displays the Export Audio panel  which provides a number of different ways of exporting audio from  Geist     Output source    This control dictates what pattern material is exported  The following settings Export Audio  are available     z 0 ts o t Fil  e All engine patterns utput Source utput Files    i All Engine Patte St Mixd  The current pattern number from all 8 engines  g   wida Piani wis EG Stereo Mixdown    E Current Engine Patte Single ut Mast  e Current engine pattern  D Curent Engine Pattern GD Single Output  Master    x      5 All ig
87. d a series of  events  then drag down up to adjust    Creating tAk EEEE emn Sai  the velocity of all the events       Sas o  EREITZEN  i    Li i  I i  e ee AO O E EE bee eee be eee   F f F  i i i i  i    Poa 4  ao ea  yaar ae    Click and drag right to insert a series  of events  then drag down while  holding down ALT to create a velocity  fade out     Click and drag right to insert a series  of events  then drag up while holding  down ALT to create a velocity fade in     Gated   waa mode Lids    Click and drag the end of an existing  Gated   Looping mode event left right  to change its duration     Click and drag right to create a Gated    Looping mode event with a duration    SHIFT click and drag from an empty greater than 1 step     area to draw a selection box  Also hold  down CMD  Mac  or CTRL  Windows   to add to an existing selection     SHIFT click an empty area to de select  any selected events        Delete tool    Repeat pattem    Frtract orncvea from natiern    Right click on a selection  an event  or  an empty area to show the track context  menu  which includes a Delete function     AEA    Selecting and deselecting events    eneg  1    SHIFT click an event to select it  Any  previously selected events are de   selected     Mac Windows    Click an event while holding SHIFT  and CMD  Mac  or CTRL  Windows   to add it to the selection  Clicking  the event again with these keyboard  modifiers held down de selects it     SHIFT click and drag to draw a  selection box 
88. d as percussive sounds that fall outside the All Snare  kick  snare and hihat categories             ihat pads       This classify system is used throughout Geist as a way of standardizing patterns and  kits so that elements can quickly be swapped out for fast  creative brainstorming of  sound and sequence design  The classify system is used in several ways within Geist   and is a way of speeding up certain tasks and situations  It   s entirely up to you whether  you choose to stick to the classify system or not  Any type of sound can be loaded to a  pad layer  and Geist is not limited to using percussive sounds     Factory sounds       All factory kits  loops  engine files  patterns and so on have been created using the pad row system described above as a guideline  meaning that it is very  easy to mix and match between them     Slicing a breakbeat with Geist    Geist features a Slicer panel which can be considered as an extension of the Browser  It is displayed when clicking on a file while the Slice button is  enabled in the Browser  and it allows you to non destructively    cut up    loops and breakbeats and extract the following     e The audio slices to the current engine   s pads  e The analysed    score    of the loop to the current pattern    Note that the factory loops supplied with Geist are in RX2 format and pre sliced so you don   t have to find their slice points  However  the Slicer can be used  with any WAV or AIFF format samples     Also note that  as with an
89. d on again      The audio in the loop buffer is divided up into slices  the size of which is set by the Grain Length parameter in seconds     Once the buffer has been filled  the first grain is looped     or    frozen        while the Speed parameters is set to 0  Increasing the Speed control plays through  the available grains sequentially  The Smoothing control adjusts the amount of smoothing between grains     The Scratch parameter scales the pitch of the loop in a similar way to scratching a record on a turntable  so you can play the loop forwards and backwards  and everywhere in between     63    8 6 Reverb    Tin Can Verb    Predelay Predelay      i   A Predelay Diffusion    Spread Diffusion Spread Diffusion       TinCanVerb  This effect is a recreation of a low end room reverb unit  perfect for emulating    cheap and nasty    onboard synth FX  Use the included Overloud Breverb  devices for high quality reverb FX     The Size control adjusts the size of the virtual reverberation room  Smaller rooms offer subtle ambience  while large rooms result in a more    cavernous     and reflective effect  The Decay control adjusts the decay time of the reverb effect  Use smaller decay times for subtle small room effects  with larger times  useful for special effects     Increasing the Damp control results in less high frequencies in the effected signal  leading to a darker reverb sound  At least some damping is essential to  avoid overly tinny and fatiguing results     The Pinch a
90. ds at once  By setting the Pre Post setting on an Aux buss  all sends to it  are routed accordingly either before or after the channel   s Gain stage  set by its level fader in the Layer Pad Engine mixers      Aux buss output routing  If an Aux buss   s Output routing is set to    Master     it is mixed with all other signals routed to the Master channel and any Master FX are applied   If the Aux buss is routed to a sub output  it bypasses the Master channel and its FX slots    Master channel controls  The Master channel simply contains a Master Gain control and level meter   The Master channel output is hard wired to the primary stereo output from Geist  output 1 2    By default  all layers  pads and engines are routed to the Master channel  Any routings to sub outputs must be explicitly defined    FX Slots  Each Aux buss and the Master channel feature 6 assignable FX slots   FX slots on Aux busses only process audio routed to the relevant Aux busses via Send controls or via layer  pad and engine Output selectors   Similarly  the Master channel only processes audio which is routed to it from layer  pad  engine and Aux buss Output selectors   The FX slots themselves behave in the same way as those in the other mixer pages within Geist  See section 6 2 for a summary of the FX slot controls     60    8 FX devices    3 1 Distortion    Distortion C JO C  O ee O  CO o Coc  C o    This is a versatile  DCAM modelled overdrive distortion effect     The Type control switches between 4
91. e Phaser effect applies a set of allpass filters on the input signal  with the option to sweep the filters with an LFO for psychedelic movement and timbral  effects  The Mode control features selectable phaser 8 algorithms  2  4  6 and 8 stage phasers are available  the number of stages  or    poles     is the  number of allpass filters   each with positive or negative feedback     The Input Drive control sets the level of the signal entering the phaser circuit  The Pitch control sets the centre frequency of the allpass filter array  while  the Resonance control sets the resonance of the filters     The Frequency parameter controls the rate of the LFO  with the Depth control setting the amount of modulation of the centre frequency of the filters   Frequency shifter    This effect changes the pitch of the input signal without preserving the harmonic information  resulting in very alien and abstract timbres   The Pitch control sets the amount of frequency shifting above or below the original signal  while the Amp control adjusts the level of the output signal     Audio Freezer    This is a granular buffer looping freezing effect that is useful for glitchy and stuttery sounds     Once the Gate button is enabled  the Freezer effect starts recording audio from the input into a buffer  the length of which is dictated by the Loop Length  control  1 16 beats   After the loop buffer is flled  subsequent incoming audio is ignored  until the buffer is re gated  Gate button turned off an
92. e Send controls are currently displayed    The Mix controls feature Mute Solo  Pan and Gain controls for each layer  along with a level meter and Output selector     Set the Gain levels to achieve the desired balance between the levels of each layer on the pad  If there are multiple layers with a high amplitude which  play simultaneously  this depends on the state of the Pad editors Layer mode setting   it may be necessary to reduce their levels so that clipping does not  occur     54    Sends  Click the Sends button to display the Send controls and hide the Mix controls           When Sends view is active  Send 1 4 controls for the 4 Aux busses are shown with the Mute  Solo and Output selector        Sends are    parallel    routings from the layer to the Aux busses  This view shows each layer   s Send controls for the 4 Aux busses  labelled Send 1 to Send 4    The routing point for all sends to an Aux buss can be set to either pre  or post fader  using the Pre Post button on the Aux buss itself  located in the Global   mixer page  see section 7 4    FX Slots    Each layer features 6 assignable FX slots  Layer FX are always applied  regardless of the  layer   s output setting     FX chain picker    LAYER MIXER               Save preset         No Enee    Clear chain       Auxiliary Sends        Kit Piece Processing    Kit Processing    Master Processing          The FX chain picker  located above the FX slots  provides a preset system for the entire chain  of 6 FX slots  You
93. e defined length  The length of each loop can be defined in bars beats or seconds  specified by the Beats   Seconds switch      Start  amp  Stop  These parameters control the threshold which the input signal level must exceed  Start  and fall below  Stop  when the Trigger mode is set to    Threshold        Beats Seconds Trigger Mode  Immediate   MIDI  Hest  Threshold    This switch appears when the Record mode is set to    Timed    or    Looped    Record Mode __Free_   Timed  EME CON j sos    modes  It specifies whether the recording time is set in bars and beats  the ares is Saye    actual recording time depends on the current tempo  or in seconds  Setting the sampling time in seconds instead of BPM based values     Bars Beats or Seconds  This setting  which defines the length of Timed Looped recordings  changes depending on the Beats Seconds switch   With this set to    Beats     the length is set using 2 fields for Bars and Beats   If the switch is set to    Seconds     the length is set in Seconds using a single field   Arm  This button arms the sampler for recording   If the Trigger mode is set to    Immediate     clicking the Arm button starts recording immediately   In other modes  further actions or conditions are required before recording starts   Rec Stop    While the Arm button is enabled  the Rec Stop button activates recording with certain Record mode settings  When using    Free    mode  click the Rec Stop  button to start recording     When using the other mode
94. e pattern  When in this Sample playback mode  mode  notes for patterns and scenes which may use this set of 48 notes are inactive      all the notes are used for the chromatically pitched pad  Velocity playback mode    With Velocity playback enabled  the currently selected pad is placed on all pads at different velocities   Velocity graph information is captured when recording a performance in this mode  Unlike Chromatic Full level mode  playback mode  This mode only uses the 16 pads  with velocity proportionally ascending from the  lowest velocity on pad 1     The Engine Mute Solo mode is slightly different to the other modes  as performances in this mode Note repeat  cannot be recorded  With this mode enabled  the first 8 pads mute engines 1 8  while pads 9 16 solo  engines 1 8  This mode is intended for live performance only     Click the Sample playback mode button to return to regular pad triggering operation   Full level mode   When this button is enabled  the velocity of all received notes is forced to the value set by the control to the right of the button   Patterns and sequencing in more detail    Note erase    Patterns and sequencing are explored in more detail starting from section 1 8     11    1 4 Pad Classification and Slicing    Introduction to Classification in Geist    The 16 pads in each engine are classified into 4    pad rows        e 13 16     percussion   e 9 12     hihats  e 5 8     snares    e 1 4     kicks     In Geist  the Percussion group is define
95. e selection exists  Cut  Copy and Paste operations only apply on  the single pad or layer on which you right click to display the context menu     Select all layers       Selects all layers in the current pad so they can be edited simultaneously  see section 1 6    Reset Layer  layers only   Resets the layer to its initialized state   Reset Envelopes  layers only   Resets the layers envelopes to their initialized state   Reset all layers  pads only   Resets all layers on the selected pad to an initialized state   Reset all layers    envelopes  pads only   Resets the envelopes on all the selected pad   s layers to an intialized state   Tune loop to tempo  This function increases or decreases the pitch of the sample on the layer so that it fits the current tempo     46     vj E         Click the pad to  display the Pad edit  parameters    Click any layer to  select it and show its  Layer edit parameters    Right click on a layer  to display the pad   layers context menu    5 2 Pad Edit screen    The parameters on this page offer control for the parent Pad     Pan and Gain controls  Send controls    The Auto button arranges layers The Layer mode drop down menu  for the 4Aux busses  These affect all automatically when the Layer mode offers several ways of playing  layers routed to the parent pad  is set to    Velocity split     layers  The default setting is    All    layers       PAD   LAYERS  nab P Layer mode  Parent pad  Auto  selected for   7 pay  editing              mIs  x 
96. e with a single action   They are especially useful for Slicer operations while Auto load mode is enabled     for example  if you only want to  extract the sounds or the pattern from a loop     You can also lock individual pads  layers  patterns and pattern tracks     see sections 5 10 and 9 7 for a summary of these  functions     Sub output 3  Sub output 4  Sub output    Sub output 6  sub output 7  Sub output  amp   Sub output 9  Sub output 10  Sub output 11  sub output 12  Sub output 13  sub output 14  sub output 15                             Seeblewplp        las  Assmast Sub F 2 GB              Us    37    3 Slicer    When browsing audio files in Slice mode  with the Slice button enabled in the Browser   clicking on a sample displays the Slicer panel  which allows you to  extract the audio and pattern from audio loops  It contains auto analysis and pad classify features which can speed up your workflow     Note that this panel does not have a dedicated    page    tab button  It can only be accessed by clicking on a sample in the Geist Browser with the Slice button    enabled     All other pages are disabled when the Slicer is open     although many functions on the    hardware    section of Geist are still available  such as the pads and    transport     3 1 Slicer overview    Important Browser controls for the Slicer    Slice    The Slice button must be enabled for Geist to open the Slicer when you click on a sample     Note that the contents of a folder can be set to n
97. en not using Geist for pattern sequencing     for example  when extracting patterns from sliced loops     Pattern power  To stop patterns playing within Geist at the same time as being triggered by exported MIDI  make sure you disable the Pattern power button for the  relevant engine s    See section 1 14 for more details on exporting MIDI and audio from Geist     Triggering patterns and scenes from your host  Another way of working is to program or record patterns in Geist  and trigger either individual engine patterns from MIDI tracks in your host   All patterns are assigned to MIDI notes within their engine   s MIDI channel  Scenes  on the other hand  can be used to trigger patterns in all 8 engine using  only a single MIDI input channel  either channel 11 or 16   Using Geist in this way effectively uses your sequencing host as the    song sequencer    while    taking advantage of Geist   s quick pattern recording editing workflow     Scenes  It can be cumbersome to trigger and keep track of the patterns on 8 different engines  which is why Geist features Scenes   Scenes are    snapshots    that represent the pattern state of all 8 engines  These scene snapshots can be triggered with MIDI notes in the same way as  individual patterns  Effectively  Scenes allow you to store    what you   re hearing    in terms of the patterns on all active engines   Therefore  you can use MIDI notes to trigger scenes from MIDI tracks in your host  You can record the MIDI notes used to jam a
98. engine  This function  disregards multiple selections     it only operates on the event on which you right click ALT click to display the menu     Rename pattern    This function allows you to rename an event s linked pattern     any additional instances of the pattern within other events in the song are also renamed  It is  designed to allow you to rename referenced patterns without leaving the Song page     This function disregards multiple selections     it only operates on the part on which you right click ALT click to display the menu     79    11 5 Editing tools    Draw tool  Adding parts Selecting parts    WH  4  Pattern 4    Lh    Click in an empty area to add a part   The point at which it is inserted is indicated by an    L marker     fog   Click a part while holding down CMD  Mac  or CTRL  Windows  to select  Rattern 2 h it  de selecting any previous selection     2  Pattern         Displaying the  song context Ea  menu ge Delete Tool    Selaci Tool    Cut Parts  Copy Parts    Paste Parts    Right click on an empty Delete Parts  area  on a part  or on Duplicate Parts  one of multiple selected  parts to display the Quantize Parts  start     song context menu  Quantize Parts  start end   Quantize Mode p    Click and drag while holding down the SHIFT key to draw a selection box   If you click and drag from a part  it is included in the selection   You can also click and drag from an empty area without holding down  SHIFT     any previous selection is de selected     M
99. ently selected content  Nested  sub folders are also shown for navigating further down in the folder structure     Return Parent folder      The Return button varies its function depending on the current state of the Browser  Column  When browsing a folder  it acts as a    Return to Parent    button  When a search term is heading  active  it cancels the search and returns to displaying files normally        View options       Preview play       Files area  The files area shows the contents of the current folder location  or the current search  results  070 Drumleop 02 KS  Selection 070 Dubstep 01 BL  Click a file to select it  The behaviour that follows selection depends upon the state of Files   erollbar  the Auto load  Auto play and Slice buttons  see section 2 2   O70 Dubstep 02 BL    Right clicking on a selection displays the files context menu   Multiple selection   Multiple files can be selected using the following methods  070 Kick amp Snare 02 GC   e SHIFT click to create a contiguous selection between 2 files   e CMD click  Mac  or CTRL click  Windows  to add a file to the selection   This is useful for several functions  such as  B 070 Kick amp  Snare 04 GC    e adding files to shortlists  e loading up to 8 samples to a single pad when not in Auto load mode  e various operations on the files context menu    O70 Kick amp  Snare 01 GC    070 Kick amp  Snare 03 OC      1 mT breed  oe ee PE Pa    View options    By default  the Browser is set to show all possible types 
100. ents to an engine pattern that was blank at the time when  the scene was created     Therefore  when switching scenes  one or more engines    Pattern power button may be turned off     simply re enable it if required   If an engine   s Pattern power button is turned off  its engine selector button is highlighted in red           27    1 13 Arranging patterns within Geist   s Song page    The Song page provides a sequencer that allows you to arrange patterns along a linear timeline to form a    song    structure     The Song page is only capable of sequencing patterns     there are no parameter automation features  for example  If you want to automate parameters  over time within Geist  you must use host MIDI or automation tracks to send the required data to Geist     This section introduces using the Record and Retro record to capture song events in real time  It is also possible to program and edit Song page events  using the mouse     see chapter 11 for a guide to programming and editing  as well as a reference guide to all Song page functions     Realtime recording and capture of song events  Recording in Song mode    Geta Faso Ernes             SNTENT   Parantfolder   1  Initialize Geist and load   B  an engine file into the   P eee   first engine  such as   ACES  J 140bpm Ambient Dubst 086bpm Urban Vinyl  zpi in the Geist Factory    p BBD FXpansion Studio Kite Presets Engines       Documents   J ad Rozzer folder        Desktop          By a4     Poe ee eee           A OU
101. eral engine specific controls are available within an  additional Setup view     Selecting an Engine   The engine can be selected by either of the following methods    e click the Engine selector buttons which are always visible on the Geist interface   e click the engine    channels    in the Engine mixer page  which are arranged from left to right   Selecting an engine makes it the currently active engine for editing     its pads and patterns are accessible via the on screen pad and pattern buttons   Multiple selection of engines   Multiple engines can be selected in the Engine mixer  using the following methods     e SHIF T click to create a contiguous selection between 2 engines  e CMD click  Mac  or CTRL click  Windows  to add an engine to the selection    Mix controls  Click the Mix button to display the Mix controls and hide the Sends or Setup controls   The Mix controls feature Mute Solo  Pan and Gain controls for each engine  along with a level meter and Output selector   Set the Gain levels to achieve the desired balance between the levels of each engine within Geist   Engine output routing  If an engine   s Output routing is set to    Master     it is mixed with all other signals routed to the Master channel and any Master FX are applied   If the engine is routed to a sub output  it bypasses the Master channel and its FX slots     Sends    Click the Sends button to display the Sends controls and hide the Mix or Setup controls           When Sends view is active  Se
102. ere are other  Insert functions in Geist     see section 9 3 for a summary     Repeat patteri    eee    Extract groove from pattern  Quantize pattem timing    Reset pattem velocity    goog         Quantize track timing    Reset track velocity    Clear track     Hear all tracks    Lock track  Unlock all tracks   Lock track and pad    Select tracks  pad    T   p      ts           9 7 Summary of pattern lock functions    Pattern locks  e Pattern key context menu  right click on a pattern memory key      section 9 1  e Lock all patterns in Browser     section 2 8  Track locks  e Lock Unlock track on track context menu     section 9 6  e Lock Unlock track and pad on pattern context menu  e Unlock all tracks on pattern context menu    14           UNoo mm  m a    m m m m a a a a  JOm U UU ee  m m m m m m  a BLE a  m m m y o m a a  1i m eae  m m m y y m a O a  m O m m m ho  m O O E  OC m  JE  T T  E E   E    a  i  i  i  i  i  i  i  i  i  a  i  i  i  i  i  i      i  i     ege m a  i  i   i  i  i  i   i  i  i      eye    i  i  i  i      i  i  i  i     eye         DE    l    i  t  t  t  t  t  t  t  t  t    R Pen Tool J    Erase Tool  1 Select Tool  g Multi Tool    jai Delete Fil    Cut  Copy    Paste    Duplicate selected staps    Extract groove from pattern  Quantize pattem timing  Reset pattem velocity    Quantize track timing    Reset track velocity    Clear track        Clear all tracks    Lock track  Unlock all tracks  Lock track and pad P    Select tracks    pad    i    m    i   
103. erence guide     Working in Auto load mode    This section shows how to use the Browser in Auto load mode     with the Auto load  button enabled  In this mode  click a file in the Browser to load it to the selected  element  Note that you can also load sounds without Auto load mode enabled     see  section 1 5     Loading a kit    Auto    La l    Auto allocate files when chtked in browser  On            BROWSER    BROWSER Parent folder       You may also want to disable  the Type and Size columns  using the View options menu   to make filenames easier to       2  Double click on the Presets folder     3  Double click on the Kits folder  4  Double click on any folder and click on a kit to load it  such as Dirty    Old 808 in the Goldbaby folder  The kit is loaded to the current  engine  Click the pads to hear the sounds        Locking pads and loading another kit    Cut   geist BROWSER MAPPIN   PATTERN  Cut with pattern mii          eee  eoo  opy   ED  Copy with pattern  H  an    Yes Factory   Presets   Kis  Gotdbaby  eae   P  Clear all pads An PLACES Es i  i L N     Clear pad layer i A r  Geist  a 909    Lock pad     EJ Documents 3    Unlock all ns Be Desktop ity Cane      Lock track and pad    RIVES Dist  ciana Using pitching  A macocz DnB Possibly       Audio Drug Step  L I MacHD    Copy pad to  ur  Fat 909  Move pad to FAVOURITES    SEARCHES  ur  In Soul  Copy sample path    Open parent folder in browser      n y Exeny  Reveal in Finder    Save layer sample    Swap pad to 
104. ers a variety of ways to  export audio from Geist  See section 12 6 for a full guide to the contents of the panel     30    MIDI output  standalone and VST plugin in suitable hosts only     If you use Geist as a standalone application  or as a plugin in a suitable host  it is possible to drive other MIDI instruments with events from Geist   s  sequencer  When using this function in a host  the must support MIDI output from VST instrument plugins  It is only possible to utilize the MIDI output when    running Geist as VST plugin     not as an AU or RTAS plugin    The content of Geist   s MIDI output is the pattern output from engines 1 8  which is streamed over MIDI channels 1 8    Any graphs currently assigned to MIDI CCs are exported as MIDI CC data along with note events in the pattern    Please note that in the VST plugin specification  MIDI output from plugins is not sample accurate  Therefore  please bear in mind that the timing of any  triggered instrument will not be sample accurate     1 16 Geist signal flow diagram  This signal flow diagram represents the possible signal paths for the audio from a single layer on a pad     e Modulation of parameters is not represented   e All sample based processes such as tuning  timestretch  phase  reverse etc can be considered to take place within the    Sample    block in the Layer    section   e Since there are 4 Aux busses in Geist  this block represents 4 parallel blocks of the same type     all processes from    Summing    to
105. ese modes can be active at the same time   See section 1 11 for a graphical illustration of these settings  Rg    Follow p    If you are currently zoomed in so that the full pattern is not visible  enabling the Follow button causes the play position to   scroll along the pattern duration  Pe ea are guier E H      Quantize i 7 S hasz    Clicking this button quantizes either the selected events in the pattern  or the whole pattern if no selection exists  Events are a Higar        quantized to the start of the nearest step  Bi   Note that this function is distinct from the Input Quantize button on the Geist transport  which enables or disables automatic quantizing of real time MIDI   input during recording   Insert    The Insert menu offers a number of useful rhythmic patterns to automatically insert onto the currently selected pad   s  pattern lane     There are a few different instances of this function within Geist     e The main Insert menu creates events from the start of the pattern   e The Insert menu on the track context menu creates events from the selected step  See section 9 6    e The Pen and Multi tools also feature an Insert function which operates on the steps painted in a single action  see  section 9 4    e Geist can also insert graph patterns  using the Insert menu for graphs  see section 9 5     Remix    Remix mode is a special editing mode which  when enabled  allows only 1 pad to play in any single step  It is intended  as a quick way to rearrange or remix a
106. fferent patterns in  Shades in the Portion Control folder  the preset              1 3 Playing the pads and recording a pattern    Geist is a multitimbral instrument  This means that it responds on more than 1 MIDI channel  Please do not confuse this concept with    multiple outputs      which means that audio can be output from more than 1 stereo audio channel  although Geist is capable of this too     Geist contains 8    engines     each containing 16 pads and 24 patterns  which are all assigned to an individual MIDI note  Because there simply are not  enough MIDI notes in a single MIDI channel  each of the 8 engines is assigned to a MIDI channel from 1 8  There are also several other MIDI channels to  which Geist responds     Channels 1 9  Channels 1 8  Engines 1 8  Channel 9  Currently selected engine    C 1 to BO C1 to D 2 F 2 Note Rpt  Patterns 1 24 Pads 1 16  DAN    G 2 Note Erase             es A  C 2   C 1 co   c3 c4       Channel 11  Scenes    CO to B3  Scenes 1 64    D E          Channel 16  Current engine and scenes 53 64    C 1 to BO C1 to D 2 E2 to B3  Patterns 1 24 Pads 1 16 Scenes 53 to 64  e O                   __   _        gt          gt                 C 2 C 1    Channel 10  All pads in all 8 engines    C 2 to D  1 E 1 to GO G 0 to B1 C2 to D 3 E3 to G4 G 4 to B5 C6 to D  7 E7 to G8  Engine 1 pads Engine 2 pads Engine 3 pads Engine 4 pads Engine 5 pads Engine 6 pads Engine 7 pads Engine 8 pads     lt  gt   lt  gt   lt  gt   A E  lt ___   _   _   _   _   _ 
107. fluenced by the Size parameter  which sets the apparent size of the plate emulated  by the algorithm  The Diffusion parameter controls the degree to which the initial echo density increases over time     The Predelay control sets the amount of time that elapses between the input signal and the onset of reverberation  It can be used to create a sense of  distance and volume within an acoustic space     The Shape control determines the contour of the reverberation envelope  With the control turned all the way down  reverberation builds explosively and  decays very quickly  As the control is raised  reverberation builds up more gradually and sustains longer     64    9 Patterns and graphs    9 1 Introduction to Patterns  Patterns are introduced in sections 1 3 and 1 8 to 1 11   Pattern memory keys        This section of the interface displays the 24 available patterns in the      yi  Ct  I  currently selected engine  with each pattern represented by a pattern   i AmA  ee ANAAARARNAARARA  The currently selected pattern is highlighted in yellow  a pattern must      always be selected   and plays according to its Play mode settings  see Gatine   Res  Ges ie   MIDI      1  Note  12   section 1 11   If you do not want any patterns to play in the engine  you    must turn off the engine   s Pattern power button     Any patterns that contain events feature a blue LED highlight   Selecting a pattern  Clicking a pattern memory key on the Geist interface selects it as the current pattern  
108. from audio material a  l  The second kick pad features a hihat instead of a kick     quickly     with a single click in many cases  due to the bass energy in the tail of the kick preceding it   If you want to preserve the loop as accurately as possible  you should disable the Classify button  To reclassify the slice as a hihat  right click on the slice  additionally enabling the Use layers button when working with more than 16 slices  This disregards in the waveform display and click on Hihat in the slice  the pad classification system  instead sending slices to the pads sequentially  context menu that appears     SS SS SSS SSS SS ee SS eee                 Daa SS SS SS al            a    i    Bars Beats Detection Mode Sensitivity Assignment mode    BPM  fmm ow  O  oman I    Disabling the Classify button results in slices being mapped to pads sequentially     This example shows the Use layers button enabled in order to extract all slices  from the loop        13    1 5 More about browsing and saving your work  Disabling Auto play and loading in context in Auto load mode    Geis Facon Raza    INTENT           P  Geist Factory  ACES   I Geist   JJ Documents  E Desktop          1  Initialize Geist and load an engine  file into the first engine  such as  086bpm Urban Vinyl in the Geist  Factory Presets Engines Rozzer  folder  This loads sounds and  patterns into the engine        Name  BD Analogue 01 GC    Geist Factory  PLACES  Rh ceist       Documents  BE Desktop    6  Now navig
109. g in various parts of the interface and experiment with the extra  functions that become available        Controlling rotary slider controls in Geist  Controls are adjusted by clicking slider or rotary controls and dragging up down with the mouse   In order to achieve finer control over a parameter  hold down the SHIFT key while making the adjustment   Double click any rotary or slider control to return it to its default value        Master pitch   4 00 semitones    Tooltips    Tooltips are used for showing parameter values and other useful information in Geist  Hover over a control Adjusting the Master pitch control  to display a tooltip containing information about the control   s current value  Tooltips are shown while Note the tooltip with the parameter   s current value     adjusting a control  with values updated in real time     Using this manual  Geist is an advanced instrument  and it is recommended to read this manual carefully in order to make the most of its capabilities   The main functionality is introduced in chapter 1  with chapters 2 12 comprising a reference guide to all the functions within the software     7    1 2 Loading sounds for the first time    The Browser is the most immediate method of loading sounds into Geist  It is used for loading kits  samples and other files   This section includes an introduction to loading sounds in the Browser  See section 1 5 for an introduction to the more advanced functions in the Browser   and chapter 2 for a full ref
110. gether without navigating to multiple locations    Select all  Add a file to the shortlist using the files context menu  see section 2 5   S   im  E Delete slice information  Sh ere a i i x Delete all slice information in this folder  Saving a Shortlist E Disallow sicing of files in this folder    Shortlists can be saved for future use by right clicking in the Shortlist area Me    WL    and using the Save as shortlist file function in the shortlist context menu  Me a E ae  hai This action automatically puts the saved shortlist in the Saved Shortlists O B i i  section of the Browser sidebar   im  B    Remove selected       Shortlist  BD Allthewayto11 01 StGB  J              Exporting a Shortlist as a Favourite B    The Collect files and export as favourite function  also available on the  ia B  shortlist context menu  creates a new folder and copies the files in the  shortlist to that folder  which is also added to your Favourites     B Crop to selected  Clear shortlist        Add    BD Allthewayto11 01 St GB  to favourites             Add current folder to favountes  BD Genmana Bd 2 GB        Save as shortlist file in  Collect fles and export as fel rik          ay BD Layaredbeef Fatso 001 St GB  MM no oe    be    Ea BO 808 Bd Dist Vinyl X GB            Other functions in the shortlist context menu    Several of the functions in the shortlist context menu act upon a selection  Select a single file in the shortlist by  clicking it  or select multiple files in either of the fol
111. h 2  Free any depth 1  Free env depth 2    Active    Pad FX 1  Japan Filter  P        Pad FX 2  No Effect  H Mix     Level  Pad FX 3  No Effect      Drive  Pad FX 4  No Effect   dod    d FX 4  No Effect  l 7  Pad FX 5  No Effect  Pitch b  Pad FX  amp   No Effect  Resonance        View mode    The following 2 buttons act as    radio buttons        only 1 of them can be active  at a time     Multi track view    When this button is enabled  all 16 pad tracks are visible simultaneously in  the Pattern page     Multi graph view    With this button enabled  the currently selected pad   s track is shown along  with 4 graph lanes  which can be set to show any of the pad   s graphs     Drawing graph values    Insert       Click and drag up down  to adjust a value     Hold down the SHIFT  key for fine control     Insert       View mode                      Be NEN   _ Patisrn nae TAST Slaps 11  Nudge  BAA  yh    ee 2 Omis                    Changing to Multi graph view    Right click on the graph  lane to delete a step   s  value      lt p wms mee ome vme       Click and drag while holding down the ALT key to draw    lines    of graph values     Recording graph values in real time  Graph values can be recorded as a performance in either of 2 ways   e Using the Graph record control    The Graph record control provides an input source for recording graph values in real time  The variable output from this control is    sampled and held    on  the onset of each step  with the value being re
112. he bottom right of the Browser     Slice    If this button is enabled  selecting a sample results in it  being opened in the Slicer  The Slicer lets you perform  advanced non destructive slicing for the sample and  automatic pad assignment based on classification     Note that it is possible to set the contents of any folder  not to invoke the Slicer panel  even when the Slice  button is enabled  Right click on any file in the folder and  use the Allow Disallow slicing of files in this folder  function on the files context menu     Auto load    When this button is enabled  selecting a file in the  Browser results in it being loaded to the currently  selected pad or layer  Continuing to click on other files  will result in them replacing the current contents     Path    Auto play    Preview leve   right click to    Browser sidebar    Lock all pads    set an output         Click to show the browser if the  Mapping panel is currently visible     Click to show the  Mapping panel    Browser  show hide       Navigation controls    PPING i    m pl    IE    geist BROWSER MA  Oss   ooa bauen    w CONTENT   ss Parentfolder      folder        Search controls                 Return       Preview play             O70 Crumloop 01 KS                E Documents   amp  O70 Drumloop 02 KS   7 Desktop    DRIVES O70 Dubstep 01 BL    iles area  MacOCz O70 Dubstep 02 BL  m aiie O70 Kick amp Snare 01 GC  MacHD  TE O70 Kick amp Snare 02 GC  FAVOURITES  SEARCHES O70 Kick amp  Snare 03 GC  SHORTLISTS 
113. he entire FX chain       Clicking the Sends button at the left of the Layer Pad Engine mixers displays the Send controls for each mixer channel instead of its usual Mix controls   The  1 to S4 controls allow you to route a variable amount of the channel   s signal to any of the 4 Aux busses        Clear chain       Auxiliary Sends         Kil Piece Processing    Master Processing        Channel Strip  Creative  Delay Based    Extreme    Blank Channel Strip  Drum Tightaner A    Tape Saturation           When Sends view is active  Send 1 4 controls for the 4 Aux busses are shown with the Mute  Solo and Output selector     The Aux busses are located in the Global mixer page     see section 7 4 for more details on Aux busses  including the way the Pre Post controls work     Note that it is also possible to route a the entire output of channels to an Aux bus  using the Output selectors  shown at the bottom of the Mix view     click  the Mix button to the left of the mixer page to return to viewing the Mix controls      Setup view  Engine mixer     The Engine mixer   s Setup view offers a number of controls which relate to the engine   s pattern playback behaviour  Click the Setup button at the left of the  Engine mixer in order to display the Setup view controls     6   Er 8     m  s   MIs   mJ s    Swing Template i i l Swing Template Swing Template ey noes    Pitch Sw Pitch Swi i i i i Pion Swag       The Engine mixer Setup view shows Swing  Pitch and Tempo modifier controls for 
114. hen click Retro record  The captured parts are inserted from the beginning of the song     28    1 14 Using MIDI and host automation to remote control Geist parameters    Geist   s Learn system allows you to map multiple Geist parameters to single MIDI CCs  continuous controllers  or host automation parameters  Each  parameter   s mapping features its own individual properties such as Min Max values and settings for various aspects of control behaviour     Mappings are stored with presets     to recall your mappings whenever you launch Geist  save them in a default preset  see section 12 7    Mapping Geist controls to MIDI CCs  Hardware controllers which send MIDI CCs tend to be cheap and accessible  They offer a range of 127 values                 I ele  Wi  Be   E LLU    Ome COn Bes m     1  Click the Learn button to enter Learn mode  2  Click the parameter 3  Move the physical knob  mapped  and the MIDI  Parameters in Geist which can be mapped to MIDI CCs are highlighted you want to map on slider or other controller channel and CC number  in green  the Geist interface  you want to use  is overlaid on the control           Mapping Geist controls to host automation parameters    Host automation parameters generally offer higher resolution than MIDI CCs  They can be drawn as curves in most sequencing hosts  or recorded with a  dedicated controller  Such controllers are not simple  generic MIDI controllers  but usually dedicated devices that integrate specially with the host  
115. hs     Note that you can still automate any FX device in Geist from your host by sending up to 32  host automation parameters  or any available MIDI CC  see section 1 14      Global Mixer    The Master channel is the default output routing for all channels in Geist  unless you  specifically specify a sub output in any channels    Output selector     Geist   s Aux busses are useful for parallel processing and classic send effects such as reverbs  and parallel compression for multiple channels    If you   re sub mixing your parts entirely within Geist  the Master channel is a good place to put  a Bus compressor over the whole mix        18    Using the Mixer pages    To apply an FX device to a    channel    in a Mixer page  select the channel by RS LAVER MIXER PAD MIXER ENGINE MI  GLOBAL MIXER SAMPLER    clicking on it  There may be other ways of selecting the channel  such as by  clicking one of the 16 pads if you   re using the Pad mixer   x   Ie  4 of the available 6 FX slots are shown simultaneously  Click in the desired area 0 Om   No Efect v     of the FX view flow control to jump to that area in the display  Change the order    of the 6 FX slots by clicking and dragging FX devices left right in the FX view     flow control        FX power  FX controls    The controls for the FX themselves are fairly self  Use the Device picker to  explanatory     see chapter 8 for a guide to individual FX choose an FX device for    devices    controls  There are several common controls f
116. i tool right click opens menu    When using the Multi tool in the Pattern page  the right mouse button is used to erase step events by default  Right clicking while holding down the ALT key  results in opening the track context menu     Enabling this preference inverts these functions     right clicking opens the track context menu  right clicking while holding down ALT results in erasing step  events     Forced layers fall through if none found    If this setting is enabled  if a layer that does not currently contain a sample is triggered by the Force Layer graph  playback falls through to the next  available layer according to the currently specified Layer mode     If the setting is disabled  the specified layer is always triggered  even if it does not contain a sample  in which case the event will result in nothing being  heard     Auto assign MIDI CCs to graphs on export    When this setting is enabled  a MIDI CC is assigned to all used graphs  with their values written to patterns when they are exported  This means that  patterns sound the same when exported as they do within Geist     Quantize loops on load  With this setting enabled  all Shift graph events are discarded when loading a loop  when extracting the pattern from REX or sliced WAV AIFF files    Aux busses are pre fade by default  Enabling this setting changes the default status of all auxes from post fade to pre fade   Pad selection follows MIDI  With this setting enabled  received MIDI input  on the relevant
117. ing on the lower part of the waveform display     The scrollbar allows you to adjust the visible area when zoomed in     50    Auto zoom modes    The auto zoom modes cut down on a lot of cumbersome manual zooming to see the desired portion of the waveform  There are 4 zoom modes     only a  single mode can be active at any one time     No Auto zooming  With this button active  no auto zooming takes place     all zooming must be performed manually with the usual zoom in out controls   Auto zoom to start and end    With this button enabled  the waveform view auto zooms so that the start and end points are at the extreme left and right border of the display  Effectively   the    active    part of the sample is    maximized    within the waveform display     Auto zoom to start  Auto zoom to end    The Auto zoom to start mode forces the waveform display to    jump    to the start point of the layer when it is selected  The start point is centred in the  display     The Auto zoom to end mode forces the waveform display to    jump    to the end point of the layer when it is selected  The end point is centred in the display     These modes are extremely useful for fine adjustments to prevent clicks  They are also great for going through the slices of a loop  cleaning up the slice  points       i OQuiput Chob  5 6 Layer edit  Main parameters i  Parent        Self  Gain  Pan  These controls adjust the layer   s gain and pan   Send 1 4       Sub output 2  Sub output 3  sub output 4  Sub
118. ing slice points manually       To add a slice point manually without using the Sensitivity control  click on the desired position in the     ruler above the waveform     When a slice is added in this way  it is automatically locked     this means that the slice point is not  affected by any further adjustment of the Sensitivity control  until it is unlocked using the slice context  menu     Deleting slice points    Slice points can be removed using the Delete slice function in the slice context menu  on the slice  point or on the waveform slice itself     You can also ALT click the relevant slice point    To restore a deleted slice point  simply use the Restore slice function on the slice context menu   Slice context menu   To display the slice context menu  right click either on the slice point  or within a slice area on the   waveform itself  the operation is applied to the slice point with which the slice begins     Lock Unlock Slice    You can Lock any slice point so that it is not affected by any subsequent adjustment of the Sensitivity  control  Unlock the slice point to remove this behaviour    Delete Restore Slice   When a slice point is deleted  it is effectively    disabled        it can never be added back by further  adjustment of the Sensitivity control  Restore the slice point to remove this behaviour   Kick Snare Hihat Percussion    Right click to use the  Lock Unlock slice  functions    Click in the waveform  ruler to add a slice  point    Move a slice point 
119. irectly onto engine tracks with the Pen  tool or Multi tool by clicking on the Pattern selector button next to  the Draw tool     sree 1    HE  Oo  Ge   Talalalalallalalaleale     Pattern 1  I          Adjust a referenced pattern by clicking the triangular arrow at the  top right corner of the part while in Select mode  Then  click on one  of the 24 engine patterns on the pop up selector that appears    The change is applied to all selected parts            Clear All    en   en nena fen fa  7 ENASNASNANARNA    3  TTT CTET O o WD  ETTET ee     SERRA A  mi                Pattern wa                  You can also use the Pattern selector drop down menu at the  top of the Song page to set the pattern reference for the current  selection        e While the Select tool is active using the      and Pattern selector buttons on the parts themselves   These buttons work identically to the above buttons     again  the change is applied to all selected parts   e When drawing new events  the Pen tool is set to draw events referencing a particular pattern  This pattern number can be set before drawing by using    the Pattern selector button next to the Draw tool     Pattern 1    LLL  crea E AA Be    a    rata  2       Pattern numbers for parts can be increased or decreased by 1 by using the   and   buttons on a part itself  or using the   and   buttons at the top  of the Song page  The change applies to all selected parts     78    Pattern phase    The phase of patterns is preserved when re
120. ive Pitch Resonance       Filter    The Filter device provides simple 1 pole high pass and low pass filters  Each filter features power buttons  HP On and LP On  and frequency  HP Freq  and LP Freq  controls  The frequency response of the filters is indicated on the graphical display     Modulated Filter    This is a DCAM circuit modelled multimode resonant filter with modulation     The Cutoff and Resonance controls adjust the cutoff frequency and amount of emphasis around the cutoff frequency  The Mode control switches  between low pass  band pass  high pass  peak and notch modes     The effect contains a built in envelope follower for modulating the cutoff frequency with the amplitude of the input signal  It features controls for envelope  Attack and Decay in response to detected peaks in the signal  and a Depth control which sets the amount of modulation of the cutoff frequency by the  generated envelope shape     Comb Filter  The Comb Filter operates by feeding a delayed version of the input signal back on itself  generating phase effects that cause an array of peaks in the  frequency response   The Input Drive control adjusts the level of the signal entering the comb filter  The Pitch control adjusts the length of the delay in the comb filter circuit   while the Resonance control sets amount of feedback  The Mode button switches the comb filter polarity between positive or negative    Three Oh  Three Filter   Hoover Filter   Grandad Filter   Little Fatty Filter   Child 
121. l 3 on 2 PEAR 2    m m m i Zoom in out and  4 scrollbar                   PATTEI    9 i Ji    iL wa Q 9  uO ooog  sor mppoOon mra    Loop and Song buttons enabled       11 2 Relevant transport controls    Return to  Song mode start Play Stop Loop Record Retro record Song mode    Enabling this button activates Song mode for arranging patterns over time  When the  Song mode button is disabled  the Song is not active  and any controls specific to  Song mode are also inactive     In Song mode  the Record function is used for the Song sequencer     the currently  playing patterns in each engine are added to the Song sequencer tracks     Return to start    Clicking this button causes the playback position to return to the start of the Song  This button is only available in Song mode  when the Song mode  button is enabled      If the Loop button is enabled  clicking the Return to start button once returns to the loop start indicator  Clicking the Return to start button again returns  to the start of the song     Play Stop   The Play Stop button starts and stops the Geist transport    Note that when running Geist as a plugin  its transport is synchronized to the host transport   Loop    Enabling the Loop button activates Loop mode  An adjustable loop indicator appears in the Song page ruler  with playback repeating within this period   This control is only available in Song mode  when the Song mode button is enabled      Record       When the Song mode button is enabled  the Record b
122. lone application  click and drag the Tempo control up down  or double click it  to type a new tempo     Menus    The Save menu is used for saving your Geist projects  kits and other files  The Load menu offers another way of loading files  while the Geist menu  contains a number of additional functions  including the Preferences panel     Geist interface concepts    Being a very deep instrument  Geist   s design attempts to expose only the most important controls as permanently visible parts of the interface   Most of its editing functions are selection dependent and shown on its LCD area  while more advanced functions are located on context menus  displayed  by right clicking on various areas and controls   Selecting elements for editing  One of the main concepts used in Geist   s interface is selecting an element for editing     Selecting an engine  Only 1 of the 8 engines can be visible for editing at once  The other  engines  however  are still active and can be triggered via MIDI or have  patterns running     Select the engine to edit by clicking one of the 8 engine selectors  underneath the LCD  engine 1 is selected by default            Selecting a pad  The concept of the    selected pad    is used for loading samples from the Browser in Auto load mode  and for  editing in the Pad Layers page and in the Pad mixer     e Click a pad to select it and play its layers   e ALT click a pad to select it without playing any audio   If the Pad selection follows MIDI setting is e
123. lowing ways     e SHIFT click to create a contiguous selection between 2 files  e CMD click  Mac  or CTRL click  Windows  to add a file to the selection    Select all  Selects all files currently in the shortlist   Remove selected       ay BD Crusty Urban 21 GC    Es BD Kick 007 HC       Removes any selected files from the shortlist   SHORTLISTS    nice kicks    Crop to selected  Removes any files that are not currently selected in the shortlist   Clear shortlist  Clears the entire contents of the shortlist   Adjusting the border between the shortlist and the files area    The border between the shortlist and the files area can be adjusted to resize the areas  Simply click and  drag the border up down  You can also double click the border to hide the sidebar completely     double click  it again to restore it     2 3 Additional Browser controls    Preview volume a  u fA laz8les  Auto load      view volume  0 0  dB This control allows you to adjust the level of Browser previews        I  me iow lai       Preview output  Right click on the Preview volume control to show the preview output menu  which allows you to route all audio from  Browser previews to a discrete output   Setting a discrete output allows you to set up a    cueing    system  whereby you can audition sounds without them being  heard in the main mix  good for live performance     Lock Unlock all pads   Lock Unlock all patterns  These buttons allow you to lock or unlock all pads and patterns in the current engin
124. ly contains    single hit    samples  it can be useful to do this  See section  2 5 for more details     Sampler        gest BROWSER MAPPING PATTERN ENE NG PAD   LAYERS        Cutoff Res Drive Val               ine Vel Pitch He    2    z s   00      s4 kJ Output Choke mode Play m          FAVOURITES  SEARCHES  SHORTLISTS    No audio           MODES    oom op  20000     az     ganna  BOOB i    Drag and drop engine files onto an engine selector           Geist also has the ability to sample audio from external sources  or to resample its own output     When using the standalone version  you can sample audio from your audio interface input just like in a hardware sampler  When using Geist as a plugin  in a host  an additional plugin called Spitter  included with Geist  is provided for sampling audio from any other track in the session directly into Geist   s  Sampler page  You can even set up multiple instances of the Spitter plugin on different tracks  and record into Geist from any of them     See chapter 4 for a full guide to using the Sampler     Saving your work    To save your work at any time  use the Save menu  You can save a number of different elements from Geist    using this menu   Saving a preset    To save the entire state of Geist  use the Save preset function  Enter a filename in the OS Save As dialog that    appears and press ENTER     The default save location is your Geist documents folder  accessible using the Places Geist item in the Browser    sidebar     S
125. min Van Buuren http   www arminvanbuuren com  D Ramirez http   www dramirez com  Dean Coleman http   www djdeancoleman com  Jason Phats http   www jasonphats com  portion control http   www portion control net  Sharooz http   www sharooz com  Shirobon http   www myspace com shirobonmusic    www fxpansion com       2010 FXpansion Audio UK Ltd  All trademarks Acknowledged  Mac is a trademark of Apple Computer Inc  The    Built for Mac OS X    graphic is a  trademark of Apple Computer Inc  used under license  RTAS is a trademark of Digidesign  VST is a trademark of Steinberg Media Technology AG   Windows XP is a trademark of Microsoft Corporation     Other trademarks mentioned are held by their respective owners     1 Introduction to Geist    1 1 Introduction to Geist   s architecture and interface    Geist is an advanced step sequencer and sample based drum machine realised in software  It   s intended to be an ergonomic way to effortlessly  build grooves and beats  While it includes an extensive set of advanced integrated features  its layout is faster and more intuitive than the process of  accomplishing similar tasks within a complex DAW with too many usually unnecessary features and options that intrude upon the creative process     Geist   s architecture explained  The basic elements in Geist are as follows     Layers  The basic    slots    for loading samples in Geist  There are 8 layers on each pad    Pads  There are 16 pads in each engine  Each pad contains 8 layers    
126. mpty Parts    Clear All Parts    Seen Click and drag while holding down the CMD  Mac  or CTRL  Windows   eaten ptam and SHIFT keys to draw a selection box  If you click and drag from a part   it is included in the selection  You can also click and drag from an empty  area without holding down SHIFT     any previous selection is de selected     Moving and copying selections    Changing a part s referenced pattern        __ LL  k   While holding down the   CMD  Mac  or CTRL   Windows  key  you can  anaaga ee use the      and Pattern   Hoe o ce oS Y selector buttons on   O Patten 2 a part to change the   ane   referenced pattern     Mac Windows    Click and drag the part while holding down CMD  Mac  or  CTRL  Windows  to move it        ee  We  Gil   FTL mmaa       Click and drag the part while holding down the ALT and  CMD  Mac  or CTRL  Windows  keys to copy it     Adjusting a parts start end points    Windows        Hover the mouse over the end of a part  Hover the mouse over the beginning of a part   Click and drag left right while holding down Click and drag left right while holding down  CMD  Mac  or CTRL  Windows  to adjust the CMD  Mac  or CTRL  Windows  to adjust the  end point  start point        32    Multi tool  Adding and deleting parts Selecting parts    4  Pattern 4    Click in an empty area to add a part   The point at which it is inserted is indicated by an    L marker     ao  Pattern 2    Click and drag right to extend the part so that it plays repeatedly     Ma
127. n engine 1  deleting or editing the referenced pattern EE  will result in the scene sounding different when it is triggered     What you actually hear when selecting a scene depends on the Play mode settings for the patterns within it  If any patterns are set to Gated mode   you need to hold down the scene trigger MIDI note for as long as you want them to be heard  Patterns within scenes also follow the behaviour set by the  Restart mode     You can also specify how each scene     by default  scenes start as soon as they are triggered  They can also be set to start on the next beat or the start of  the next bar using the Start mode buttons     Scenes can be selected without being played by clicking the button at the bottom left of the scene slot  which also displays the scene   s MIDI note  This can  be useful to inspect the Scene info summary for a scene without playing it   Scenes and Pattern Power    If you want an engine   s patterns to be inactive in a scene  disable its Pattern power button before    creating the scene         When the above scenes are  If any engines are currently set to a blank pattern when a scene is created  the Pattern power is Pattern power played  the Pattern power on    disabled for the engines within the scene data when it is created  This means that when the scene is buttons engines 3 8 is disabled   recalled  the Pattern power for the relevant engines is disabled  This is to make sure that the scene  sounds the same if you subsequently add ev
128. n it is triggered  By default  all layers play  simultaneously  You can set the pad to Velocity Split mode  which enables the Split editor  the Auto button arranges the layers in a linear split layout  automatically   Layers can also be set to play in Round robin and Random modes     Pad and layer management    Right click on the pad or any of its layers in the selector to display the pad layer selector context menu  This contains a number of useful management  features  as well as the Tune loop to tempo function  which pitches the selected layer s  up or down so that it fits the current tempo  See section 5 1 for  further details of this context menu     Selecting and editing multiple layers and pads    Multiple selection of layers    In the Pad Layers page  it is possible to select multiple layers in order to edit their parameters  simultaneously     e SHIFT click to create a contiguous selection between 2 layers  e CMD click  Mac  or CTRL click  Windows  to add a layer to the selection    Multiple edit shortcuts  The Pad Layers page allows you to edit multiple pads and layers using keyboard modifiers    Editing multiple pads  Hold down the Pads button  the ALT key  to edit the same parameter across all pads in the engine   Hold down the Row button  ALT SHIFT  to edit the same parameter in all other pads in the same row   You can use these modifiers in conjunction with a multiple layer selection    Editing all layers  Hold down the Layers button  CMD key on Mac or CTRL key 
129. nabled in the Geist preferences  incoming MIDI notes also  change the pad selection  see section 12 8         Selecting a layer    In the Pad Layers page  and in the Layer mixer  a layer must be selected for editing its sound design and  FX parameters     see sections 5 1 and 6 2 for a guide to selecting layers        Selecting pad 5    PATTER     ISL el Le  cd  AMAA AAAA AAAA     Pattern 1   Steps  16   Res  1 16   MIDI  C  1  Note  12        Selecting a pattern    Each of the 8 engines contains 24 patterns  Select the pattern for editing  using either of the following methods    a    e Click the pattern memory key  e Play the pattern memory key   s corresponding MIDI note  What you will actually hear when you select a pattern depends on the ae i    state of the pattern   s Play mode settings     for example  Gated mode  requires the pattern   s memory key or its corresponding MIDI note to be   held down to be heard  See section 1 11 for more details of performing   with patterns            Context menus    Geist includes many additional functions on context menus  evoked via a right click  or CTRL   click on Mac when using a single button mouse  on the relevant area of the interface     These are typically more powerful process and management functions which may not be  needed very often     however  their functionality is always only a right click away    The various context menus are documented in full throughout this manual  It is highly  recommended to try right clickin
130. nd 1 4 controls for the 4 Aux busses are shown with the Mute  Solo and Output selector     Sends are    parallel    routings from the engine to the Aux busses  This view shows each engine   s Send controls for the 4 Aux busses  labelled Send 1 to  Send 4     The routing point for all sends to an Aux buss can be set to either pre  or post fader  using the Pre Post button on the Aux buss itself  located in the Global  mixer page  see section 7 4      Setup  Click the Setup button to display the Setup controls and hide the Mix or Send controls     5 7    ms   mjs   ms   ms   Swing Template   Swing Template   Swing Template   Swing Template   oea v CAN        Apart from the Pitch controls  the controls available in the Setup view are not related to the sound architecture of Geist     in fact  they relate to the timing of  the engine   s pattern sequencing functions     Pitch  This control adjusts the pitch of the entire engine  Relative pitch differences between layers in the engine are preserved   Tempo Modifier  The Tempo modifier scales the master tempo  so that each engine can operate at a distinct multiple or fraction of the master tempo   This control effectively represents a ratio which it multiplies the master tempo   Click and drag up down to change the values  or double click a value to type a new value   With the Tempo modifier ratio set to 1 1  or  indeed  2 2 or 3 3 for example   the engine   s patterns play back at the master tempo   If it is set to 1 2  that engine
131. nd Squeeze controls manipulate the shape of the virtual reverb room  leading to a variety of resulting effects  They make the reverb sound a  lot more artificial and are useful for special effects     Breverb Hall    The Time control sets the duration of the reverberation tail  It is also influenced by the Size parameter  which sets the rate of build up diffusion after the  initial period  the amount of which is controlled by the Diffusion parameter  The Size control also acts as a master control for Time and Spread  The  apparent size of the space created is actually a combination of the settings of the Size  Shape and Spread controls     The Shape parameter works together with the Spread parameter to control the overall ambience of the reverberation created by the Breverb Room  algorithm  It specifically determines the contour of the reverberation envelope  With the Shape control all the way down  reverberation builds explosively  and decays very quickly  As the control is is increased  reverberation builds up more slowly and sustains for the time set by the Spread parameter  The  Spread parameter controls the duration of the initial contour of the reverberation envelope  Low Spread settings result in a rapid onset of reverberation at  the beginning of the envelope  with little or no sustain  while higher settings spread out both the build up and sustain     The Predelay control sets the amount of time that elapses between the input signal and the onset of reverberation  It
132. nd engine tuning settings   Master gain    Adjusts the gain of the Master channel  This control is the same as the Gain control in the Global mixer for the Master  channel        7 4 Global mixer    The Global mixer lets you mix and add FX to the 4 Aux buss channels and the Master channel  Only the FX slots for the currently selected channel are  shown at any one time     Chain Chain next   mix Chain picker previous preset    GLOBAL MIXER i  X view flow control    lick the Device  picker to choose  the desired effect for  the slot    Visible FX slots    The Master channel  contains only a Gain  control and a level  meter  The Gain  control is identical   to the Master Gain  shown on the main  Geist interface     The 4 Aux busses  feature Mute  Solo   Pre Post control  Gain   level meter and Output  selector        This Mixer page is slightly different from the Layer  Pad and Engine mixers  there is only a single view  and the Master channel controls differ from those  available for the Aux buss channels     Selecting channels in the Global Mixer  Click any of the Aux buss channels or the Master channel to select it for editing   Unlike the Pad  Layer and Engine Mixers  the channel elements in the Global mixer cannot be selected elsewhere in Geist   Aux Buss controls  Each Aux buss features controls for Mute Solo  Gain  a level meter  Output selector and a Pre Post fader switch   Pre Post    In Geist  the pre  or post fader status of the sends to an Aux buss is set for all sen
133. nd so on  To rename a  pad  first click the parent pad item to select it  Click on the current name  type a new name   then press ENTER     The default name for each layer is the filename of the sample loaded into it  To rename  the layer  first select it and then click on the current name  Type the new name and press  ENTER     Mute Solo no  These buttons allow you to mute solo the pad or any of its individual layer s  without first    selecting them for editing         Note that these Mute Solo buttons are distinct from the Track Mute Solo buttons on each  track of every pattern     The Engine selector allows you to un mute or un solo all pads layers within an engine     see  section 7 1     Lock    The Lock buttons allow you to lock all settings of the pad or any individual layer     the pad    Select all layers  layers parameters cannot be edited  and the associated samples cannot be removed or a   replaced until the pad layer is unlocked     Clear  Clears the sample s  and all settings from the pad layer   Pad Layers context menu    Reset layar    Reset envelopes    Right clicking on the Pad Layers selector displays the Pad Layers context menu  which  allows a number of management functions for pads and layers     Cut  Copy  Paste    ir i            _    These functions allow you to cut  copy and paste content between pads and layers  These ae eee Lie       functions are the same as those available on the pad context menu  see section 5 3      Note that even if a multipl
134. ned t tiple fil  The currently selected pattern in the current engine is exported  B song a we    e Song    Normalization mode  Prompt if clipping detected    The entire Song is exported  Tail Length  seconds   Output Files    This setting determines which Geist output channels are used for the export   Each output that is used results in a stereo file  The following settings are  available           Output Fil    se as e Stereo mixdown   Stereo Mixdown The master output of Geist  mixed down to a stereo file   gi Single Output e Single output  y A specific Geist output  exported as a stereo file  Note that sub outputs are only available on this menu if they are  Loins e All assigned outputs  multiple files   Sub output 3  ng detected   Sub output 4 All used Geist outputs are exported as separate stereo files        Normalization  This setting features several options for normalizing the exported file s  so that the highest peaks reach 0 GB   e Prompt if clipping detected  Geist asks if you want to normalize the audio export if it detects clipping   e Normalize if clipping detected  Geist automatically normalizes an exported audio file if it detects any clipping within it   e Always normalize  Geist always normalizes all exported audio files     87    Tail Length    A tail of any length can be retained at the end of the audio export  in order to include any long decays from reverb or delay FX  for example   Loop    With this button enabled  each pattern based export  when the 
135. ng a pad    The concept of the    selected pad    is used for editing in the Pad Layers page     e Clicking a pad selects the pad and plays its layers  e ALT clicking a pad selects the pad without playing any audio    If any of the real time pad modes are active  see section 1 3   you must ALT click a pad to select it   Selecting the pad or its layers for editing    This Pad Layers selector features the    parent    pad item at the top  with its 8    child    layers shown underneath   Click the parent pad item to edit its settings  The pad editor controls are described in section 5 2   Click individual layer s  to edit their settings  The layer editor controls are described in sections 5 4 to 5 9     The dark border around the editor controls is connected to the selected item  allowing you to see what you  are currently editing     It is possible to edit multiple layers simultaneously     see section 1 6     The FX on each layer and each pad are accessed via the Layer mixer and Pad mixer pages respectively   See chapter 6 for details of these pages                 Selecting pad 5    The selected item in all pages is always synchronized     in other words  if you have selected pad 1  layer 2 in the Pad Layers page  the Layer mixer    displays the FX slots for pad 1  layer 2  the Pad mixer displays the FX slots for pad 1     Click name  Additional functions of the Pad Layers selector to rename    Pad Layer name    The default names for pads and layers are Pad 1  Pad 2  Pad 3  a
136. ng this button stops any sounds and patterns that are currently playing   Undo  amp  Redo    The multiple level Undo  amp  Redo applies for all functions in Geist  The number of undo steps  can be defined in the Geist preferences     Undo  amp  Redo History    The Undo and Redo functions also provide a sequential list of previously performed actions   which forms an undo    history     Click the buttons to the right of the Undo button to display it as  a pop up menu  The Undo history is arranged chronologically with the most recent at the  bottom  closest to the button      the most recent action is separated from previous actions   Click on any stage of the displayed history to revert back to its state     The Redo history is a sequential list of undo actions  The most recently performed undo  action is at the bottom of the list  closest to the button      Learn                Changed pattern  Changed pattern  Changed pattern       Changed pattern  Changed pattern  Changed pattern    This button activates Learn mode     see sections 1 14 and 12 3     Allocation of engine files    Changed pattern    Engine 1 Pad 12 Layer 1 Coarse tune    The Undo history shows previous actions which can be undone   You can click on any action in the history to avoid having to click  Undo multiple times         After undoing a couple of actions  clicking on the Redo history  displays the actions that can be redone     84    12 2 Master section display    Tempo  Sets the master tempo when using
137. nge ory Reset min   This function swaps the Min and Max values for the selected mapping  effectively inverting the range     Reset max  Reset min Reset min and max  Reset max 4  Reset min and max       These functions reset the min max values to the default values associated with the mapped control     12 4 Load menu    This menu allows you to load various elements into Geist using an OS file Open dialog instead of the Browser     Load preset f Load psat  Load engine Load engine  oac nit P Sora     Load kit  oad pa 3  Load pattern bank  oaapad  Load pattern   Load pattern bank  Load pattern from MIDI   Load pattern  Load GURU kit Load pattern from MIDI    Load GURU pattern   nad Guru     Load GURU pattern bank      These elements can also be loaded from the Browser  See section 2 5 for a guide to each type   Load GURU preset    Loads a GURU 1 5 format preset  clearing the current Geist session  Some elements of GURU files cannot be  translated into Geist     see section 2 5 for more details        12 5 Save menu    The Save menu allows you to save various elements from the current Geist session to disk   It also includes the Export as audio function  which is discussed in the section 12 6   Save preset  Saves the entire current state of Geist as a preset   Save current engine    save preset  Save currant engine  save kit    Save currant pad  Saves the currently selected engine as an engine file     Save kit  Saves the current engine   s kit  pads and layers  their settings an
138. ning a range of pattern management features              Cut Copy Paste   You can cut copy paste patterns between the available pattern keys within the engine   Clear pattern Clear pattern  Clear all patterns Clear all patterns    Functions for clearing the current pattern or all patterns in the engine   Lock Unlock pattern    Locks the entire pattern  all tracks within the pattern  so that it cannot be altered  If the pattern is currently locked     unlock it with the Unlock pattern function  Reset pattem velocity    Reset pattern velocity Quantize pattern timing  Conver timing h    Lock pattem    Resets the Velocity graph events for all step events within the pattern   Quantize pattern timing   Resets the Shift graph events for all step events within the pattern   Convert timing    Because Geist is a step sequencer  it has a fixed    grid        each pattern has a finite number of steps  with the steps  lasting a certain amount of time in relation to the current tempo  although an event can occur at any point within the  step using Shift graph values      The Convert timing function allows you to change the grid without changing the position of existing events  Accessing this function displays a dialog box  prompting you for the new Steps and Step Length values  You can also optionally apply the grid changes to all patterns in the engine     The function calculates where existing events should be in the new Geist     which steps they occupy and any new Shift graph values th
139. o each pad row     in other   words  the kick  snare  hihat and percussion pads  It is designed to allow you to browse through   loops or other audio material and quickly extract kick  snare or hihat sounds for use as a    kit     and to   extract a pattern that resembles the original loop as closely as possible    Geist   s detection algorithm makes an intelligent attempt to classify slices  However  even a human   can find it difficult to make these choices in some situations  especially when dealing with heavily   processed  sculpted or esoteric sounds  Therefore  you can override classification where needed  still as   arriving at the desired end result more quickly  E  Classification indicators    The small colour strips at the bottom of the waveform display provide information about the classify  status of each slice  The colours used correspond to the each pad row   s layer LEDs     Manual classification    To reclassify a slice  right click on it in the waveform display and classify it as Kick  Snare  Hihat or  Percussion in the slice context menu     Recreating loops accurately  Slicing with the classify function necessitates some compromises     e not all slices in the loop may be extracted  e the timing and accuracy of the extracted pattern may not be preserved in their entirety    The end result is that the extracted loop may not sound exactly the same as the original audio file   This is unavoidable because the Classify function is designed to extract    kits    
140. o output from the engine   Engine mute solo indicators    Each engine selector button features 2 LED indicators  which are  highlighted if any element of the engine is muted or soloed  layers  pads or  the engine itself   If the engine is soloed  the mute indicators for unsoloed  engines is highlighted     The red LED indicates that mutes are present within the engine  while the  green LED indicates solos     Pattern Power  The Pattern power button for each engine is very important in the context of Geist   s sequencing functions   Deactivating an engine   s Pattern power button disables pattern playback on the engine  This is useful in the following situations   e Arranging patterns in your DAW host after exporting them from Geist    e When creating a scene  Geist stores an engine   s state with Pattern power disabled if an empty pattern is selected at the time  This is to preserve the  scene   s pattern content even if the empty patterns are subsequently changed     If you want to hear the engine again  simply re enable the Pattern power button on the affected engines     The Pattern power buttons for all engines are visible simultaneously underneath the engine selector controls  giving you a convenient overview of the  pattern playback status of all 8 engines  The engine selector buttons for any engines with their Pattern power button disabled are highlighted in red        Engine 2 2 soloed  TE solo indicator and mute indicators on all other engines     Engine context menu
141. of files relevant to Geist  The Browser view options menu button allows you to enable or disable  each file type in the files listing     View ae Pad 16  3m  5     You can set the Browser to show or hide the following elements  or to view them all         Audio   Samples in WAV  AIFF  REX and RX2 formats     SS  Columns    l a Presets  Geist presets store the entire state of Geist  and must be double clicked Erai  to load them from the Browser  whether Auto load mode is enabled or   VW a Engis  disabled   discarding the contents of the current session    Note that a Load preset operation cannot be reversed using the Undo   Pads  function    Patterns  Engine files store the entire state of an engine  the sounds on the pad  plus   Pattern Bank  Pad Layers page settings   24 patterns  and any layer pad engine FX  w MIDI  When Auto load mode is disabled  you can drag and drop an engine file to 3C a Guru Kit  an engine selector button  a Guru Palam  A kit file contains the contents of the pads on an engine  including layer and a ja Guru Pattern Bank  pad FX   C w Folders  A pad contains the contents of a pad  including all its layers and their  settings  as well as pad and layer FX aC View all       Patterns Geist pattern files  Es  Pattern Bank An entire set of up to 24 patterns  all patterns in an engine     Geist can import MIDI files as patterns  Any MIDI notes that are not on pad  notes are ignored    Imports a GURU kit to the currently selected engine  The kit file must be  
142. on Windows  to edit the same parameter across all layers of the current pad     This function can be used in conjunction with the Pads button Key Modifiers Function   sid   ALT  or the Row button  ALT SHIFT  to perform the operation CMD CTRL All layers on the current pad   on all layers of all pads in the engine or of all pads in the same   row  Selected Layer s  on all Pads in the engine  Note that only one of the Pads or Row edit modes can be ALT CMD CTRL _   All Layers on all Pads in the engine    active at any one time     Note that the Row function uses the SHIFT key  and overrides S Bact a  the normal function of the SHIFT key  fine control over g    parameters   If you require fine control when adjusting a ALT SHIFT  All Layers on all Pads of the same row in  parameter on all pads of the same category  you must click the  Row button on the interface to enable the mode   rather than  use the keyboard shortcut            17    1 7 Mixer pages and FX    All FX blocks in Geist are accessed via    Mixer pages for the currently selected Layer  Pad and Engine  There is additionally a Global mixer page for the  Master channel and the Aux busses    Each Mixer page shows 6 FX slots for the selected element  and a row of    channels    representing each selectable element  The    channels    feature basic  mixing controls  as well as some additional functions     Layer Mixer    Chain Chain next   mix Chain picker previous preset    Chain  power    LAYER MIXER    Effect v    lick 
143. on is available on the pattern key context menu  displayed by right clicking on a pattern  memory key     see section 9 1 for more details     20    Editing events with the Multi tool    soring  event n veociiy eget the Kaas SAZ menu    F Pen    Delete    1 Selaci       Multi Tool    Delete       Click and drag up   down on an event to    adjust its velocity  g i    apasat pattem    FPetrart mnra from nattern    Right click while holding down ALT on    These actions can be swapped a selection  an event  or an empty area  via a pref  see 12 8   to show the track context menu        Cuan Cenn GREABE eae oie    Click and drag right to add a series of  events  then drag down up to adjust  the velocity of all the events     Click and drag right to insert a series Click and drag right to insert a series   of events  then drag up while holding of events  then drag down while   down ALT to create a velocity fade in  holding down ALT to create a velocity  fade out        2 ye rah eee wae peers penny hag  WN RET available Insert patterns T eh Teta without  Fee ee Ce ee ee the left mouse button     Click and drag right to create a Gated Click and drag the end of an existing      Looping mode event with a duration Gated   Looping mode event left right  SHIFT click an event to select it  Any SHIFT click and drag from an empty greater than 1 step  to change its duration     previously selected events are de  area to draw a selection box  which is  selected  added to any existing selection 
144. or   Set the Gain levels to achieve the desired balance between the levels of each pad in the engine    Sends    Click the Sends button to display the Send controls and hide the Mix controls        When Sends view is active  Send 1 4 controls for the 4 Aux busses are shown with the Mute  Solo and Output selector     Sends are    parallel    routings from the pad to the Aux busses  This view shows each pad   s Send controls for the 4 Aux busses  labelled Send 1 to Send 4   The routing point for all sends to an Aux buss can be set to either pre  or post fader  using the Pre Post button on the Aux buss itself  located in the Global  mixer page  see section 7 4     FX Slots  Each pad features 6 assignable FX slots  Pad FX slots process all layers on the pad whose outputs are assigned to the parent pad  the layers    output  selectors must be set to    Parent       The FX slots themselves behave in the same way as those in the other mixer pages within Geist  See section 6 2 for a summary of the FX slot controls     7 Engines  Aux busses and the Master channel    Engine level Current    7 1 Engines meter engine    Engine selector  Each engine features a numbered button for selecting it as the current  engine   The currently selected engine is highlighted in yellow   Any engines with their Pattern power button disabled are highlighted in  red     Mute  amp  Solo Engine Pattern  Mute Solo power       Each engine features a Mute and Solo button  These functions affect the  entire audi
145. or the slot  all FX  FX Preset picker         Kix           WMix control    Bus Compressor      PhatDrumLoop    Y Drum   PhatDrumLoop    Y AL    L  l e         Ouiput Level control       The Mix control exists on all FX slots  and lets you create  a wet dry mix for any of the processors  There is also a Mix  control for the whole FX chain  which lets you set the wet   dry mix of the entire FX chain vs  the original signal  Next Prev preset    In addition to the Mix control  each FX slot features an  output Level control  which is useful for attenuating or boosting a signal after certain FX Sicilia       Note that each FX device features a Preset picker which allows you to save ATTER SEED ane AD   LAYERS LAYER MIXER    and load FX device settings  a  Mo Effact    The FX chain picker provides the ability to save and load presets for the    Mo Effect            Save preset    entire chain of 6 FX slots   Other Mixer controls    Each mixer also displays important mix parameters for each of the contained  elements which are arranged as    channels    from left to right     You can select multiple channels or use the Layers Row Pads modifiers in  order to adjust mix parameters for multiple elements simultaneously     Note that it is not possible to use this method to insert or adjust FX on  multiple elements simultaneously       g     Using the Chain picker to select a preset for the entire FX chain   sendeve tl aver ad Enaine wiser   Using the Chain picker to select a preset for t
146. or these fields  while WAV AIFF samples are analysed and  calculated according to their length     You can correct override this information manually if required  by clicking the relevant field and typing new numerical values   Waveform display             The selected sample in the Browser is shown in the waveform display   The upper part of the waveform can be clicked to audition the slice     Click and drag down up in the cenrtal part of the waveform display to zoom in out  and scroll    by dragging left right  the orientation of these actions can be changed in the preferences     see  section 12 8      The lower part of the waveform can be used to drag and drop slices to pads manually   Pattern viewer    Upper part of       waveform   click to audition    Central part of  waveform   click drag to zoom          se nits R scroll  This part of the Slicer page displays the current pattern  this display cannot be edited     If you   re currently in Auto load mode  the analysed pattern is automatically extracted and  replaces the previous contents of the pattern     When Auto load mode is not enabled  this display shows the contents of the pattern before  you entered the Slicer  If you extract the pattern from the loop by clicking the Extract pattern  button  the extracted pattern is shown in place of the previous pattern     Slice Mode  Transient Divide      Lower part of  e   waveform   click drag slice to pad       The Slice Mode switch sets the Slicer to either Transient  t
147. ot invoke the Slicer even when the Slice button is enabled  using the files context menu     see section 2 5  for more details     Auto load  If the Auto load button is enabled when the Slicer is invoked  the audio slices and analysed pattern are always automatically extracted from the loop and    loaded to the pads and current pattern in the current engine  The previous contents of the pads and pattern are always removed first  In the case of pads   the audio contents are removed but the other settings remain     This does not apply to locked pads or patterns     see sections 5 10 and 9 7 for a summary of pad and pattern lock functions     Note that this automatic loading can be cancelled by clicking the Cancel button to exit the Slicer and discard the current slicing session  Clicking the Done  button confirms the changes     When Auto load mode is active  the extracted pad and pattern contents are refreshed in real time when moving adding removing slice points and using the  Sensitivity slider in Transient slice mode     geist BROWSER MAPPING  eels  fe   gaa boje   oumes J Audio  Geist Factory   Loops  Dubstep      gt  CONTENT    Pattern viewer  shows pattern  extracted from    Ss  eo  a loop  Geist Factory  w PLACES  gaa  070 Kick amp  Snare 09 GC   Bh Geist M Waveform ruler inc    in  070 Kick amp Snare 10 GC   O   D A slice points  Documents  sktop    ENES 070 Kick amp Snare 12 GC   Ih    DB macocz 070 Kick amp Snare 13 GC   o audio ia ae See waveform  MacHD ispla  eeo 
148. ovides a  different type of swing feel     Extract timing from current pattern    Import Guru swing shuffle    This function creates a swing template using the Shift graph information from the current pattern  The  resulting template is added to the list of available swing templates     This feature is also available on the pattern key context menu     right click on the relevant pattern and  use the Extract groove from pattern function     Import MIDI template  This function creates a swing template from a MIDI file  The resulting template is added to the list of available swing templates   Import GURU swing shuffle  This function imports a GURU format swing file and creates a swing template from it  which is added to the list of available swing templates     57    7 2 Engine Mixer    The Engine mixer lets you mix and add FX to the 8 engines in Geist  Only the FX slots for the currently selected engine are shown at any one time     Chain Chain next   mix Chain picker previous preset    Chain  power    Ie ENGINE MIXER    lick the Device    picker to choose  the desired effect for  the slot    Visible FX slots    ute  Solo  Pan and  Gain controls are  available in the Mix  controls for each layer   There is also a level  meter and Output  selector     The Mix controls are  currently shown   Click on Send to  display the Send  controls  or on Setup  to display the Setup  controls        As well as the Mix and Sends views which are available in the Layer mixer and Pad mixer  sev
149. oving and copying selections  Select All Parts  Selact Empty Parts      Clear All Parts    Edit Pattern    Rename Pattem    See SESE       os SN Click and drag the part while holding down CMD  Mac  or    CTRL  Windows  to move it     ca    a  ote i a  Boreas  m    Hover the mouse over the end of a part  Hover the mouse over the beginning of a part   Click and drag left right while holding down Click and drag left right while holding down Click and drag the part while holding down the ALT and  CMD  Mac  or CTRL  Windows  to adjust the CMD  Mac  or CTRL  Windows  to adjust the CMD  Mac  or CTRL  Windows  keys to copy it   end point  start point     When the Draw tool is  active  you can use the       and Pattern selector  buttons on a part to  change the referenced  pattern     To adjust a parts Phase anchor  click the  Pattern 1 lower part of the part and drag left right while  holding down CMD  Mac  or CTRL  Windows            aaa tatatatatatttatat       380    Select tool    Selecting parts    Pattern 4    Ee se Se  oe Be he eae    Click and drag while holding down the SHIFT key to draw a selection box   If you click and drag from a part  it is included in the selection     Moving and copying selections    5 anaana  Pattern 2    When the Select tool is  active  you can use the       and Pattern selector  buttons on a part to  change the referenced  pattern     mee  ie  pose    Pattern 1    T We  Glele  HARRARAAAR AAA          81       Adding parts    Lh    Click in an empty 
150. own above the sample allow you to set start end points in order to Crop the sample  They also define the looped region when using  looped previews  see section 4 2      Click and drag the indicators left right to adjust them   Crop  This function crops the sample to the defined Start End points   Normalize  This function makes the area enclosed by the Start End points louder so that the loudest peak s  are 0 dB   Export  This function opens an OS File Save As dialog in order to save the current take as a WAV file   Slice  This function opens an OS File Save As dialog in order to save the current take as a WAV file  and then automatically opens the saved file in the Slicer   Send to current pad  This function sends the current take to the first layer of the currently selected pad  clearing all previous contents of the pad   An OS File Save As dialog box is shown  prompting you for a filename so that the take can be saved as a WAV file   Send to multiple pads    If no more than 16 takes exist in the take list  this button sends takes to the first layer of any free pads in the current engine  If there are more takes than  empty pads  this button returns an error message asking you to either free up more pads  or to clear takes as necessary     An OS File Save As dialog box is shown prompting you for a folder  Each take is saved into this folder in the following format   lt Name gt   lt Take number gt  wav    44    4 3 The Spitter plugin  Spitter is a stereo audio insert    effec
151. plays ge e E E E Sees Coe  from its start  and can play out of phase with the playing position  It plays                until the key is released  0 1 2 3 4 5          Turning off pattern sequencing on an engine  If you want an engine   s patterns to be inactive  you can turn off the Pattern power button for the  engine   There are several situations when you may want to do this     e  f you   re sequencing the engine   s sounds  or entirely sequencing Geist  from MIDI tracks in your  host    e If you   ve just exported one or more patterns from the engine to a host MIDI track    e Pattern power is very important in the context of scenes in Geist     if you have been switching  between scenes  the Pattern power of one or more engines may be disabled  See the next section for more details     When an engine   s pattern power is disabled  its engine selector button is highlighted in red        26    1 12 Performing with scenes    It can be impractical to keep track of and change between the patterns on 8 different engines  and for this reason Geist features the Scenes page  Senes  are    snapshots    that represent the pattern state of all 8 engines  These scene snapshots can be triggered with MIDI notes in the same way as individual  patterns  Effectively  scenes allow you to store    what you   re hearing    in terms of the patterns on all active engines  and recall this state with a single action   See chapter 10 for more details about the Scenes page     Creating scenes    
152. pler   4 2 Main sampling controls   4 3 Additional controls visible with a take displayed   4 3 The Spitter plugin   5 Pads and layers   5 1 Pad Layers selector   5 2 Pad Edit screen   5 3 Pad context menu   5 4 Layer Edit overview   5 5 Layer edit  Non destructive sample editing   5 6 Layer edit  Main parameters   5 7 Layer edit  Play mode and Choke mode   5 8 Layer edit  Envelopes   5 9 Layer edit  Timestretch controls   5 10 Summary of Pad lock functions   6 Layer mixer and Pad mixer   6 1 Mixer overview   6 2 Layer mixer   6 3 Pad Mixer   7 Engines  Aux busses and the Master channel   7 1 Engines   7 2 Engine Mixer   7 3 Global elements   7 4 Global mixer   8 FX devices   8 1 Distortion   8 2 Dynamics   8 3 EQ   8 4 Filters   8 5 FX   8 6 Reverb    65  65  66  67  68  71  74  74  75  75  77  77  TT  78  79  80  84  84  85  85  86  87  87  88  88    9 Patterns and graphs   9 1 Introduction to Patterns   9 2 Pattern page   9 3 Pattern page control reference  9 4 Editing tools   9 5 Graphs   9 6 Track context menu   9 7 Summary of pattern lock functions  10 Scenes page   10 1 Scenes page control reference  11 Song page   11 1 Working with the Song page  11 2 Relevant transport controls  11 3 Tracks and parts   11 4 Song page context menu   11 5 Editing tools   12 Other panels  menus  controls and indicators  12 1 Transport area   12 2 Master section display   12 3 Learn mode  amp  Mapping panel  12 4 Load menu   12 5 Save menu   12 6 Export as audio     Save menu   12 7 Geis
153. proach  exporting patterns from Geist  Triggering patterns and scenes from your host  Arranging pattern changes within Geist   s Song page  Advantages of arranging patterns in the Song page  1 11 Performing with patterns  Play mode  Turning off pattern sequencing on an engine  1 12 Performing with scenes  Creating scenes  Playing scenes  Scenes and Pattern Power  1 13 Arranging patterns within Geist   s Song page  Realtime recording and capture of song events    2    29  29  29  29  30  30  30  31  31  32  32  32  33  33  34  36  37  37  38  38  39  40  41  41  41  42  42  42  44  45  46  46  47  49  50  50  51  52  52  53  53  54  54  54  56  57  57  58  60  60  61  61  61  62  62  63  64    1 14 Using MIDI and host automation to remote control Geist parameters  Mapping Geist controls to MIDI CCs  Mapping Geist controls to host automation parameters  Mapping panel   1 15 MIDI   audio export and MIDI output  Exporting patterns as MIDI  Audio export  MIDI output  standalone and VST plugin in suitable hosts only    1 16 Geist signal flow diagram   2 Browser   2 1 Browser overview   2 2 Browser Modes   2 3 Browser sidebar   2 4 Navigation   2 5 Files   2 6 Search functions   2 7 Shortlist   2 8 Additional Browser controls   3 Slicer   3 1 Slicer overview   3 2 Transient slice mode   3 3 Classification and extraction controls   3 4 Divide slice mode   3 5 Confirming or discarding a slicing session   3 6 Useful tips for slicing   4 Sampler   4 1 Introduction to using Geist   s Sam
154. r   Host TD  sim  sor Q   Racord Mode Looped     Seconds Barsa   Beatsjo       Name Take Playback    Gere   Preview    No audio file loaded    Preview wal    Idle  connected to Spittar        In this example  the Input meter  above the Input gain control  represents the level of incoming audio at the sampler input  The Source has  been set as the first of the 2 Spitter instances in the current session  No sampling has yet taken place        Input Gain Meter   The Input gain control sets the input level for the sampler recording  The Input meter represents the level of the input signal   Mono   Enabling this button forces monophonic recording using only the left channel of the input stream   Thru    With this button enabled  the sampler input signal is routed through to the main output even when the Arm button is not active  Note that when the Source  is set to    Resample Master     the sampler input is never routed to the main output  to prevent feedback     Preview vol  This control sets the level of preview auditions in the Sampler page     42    PAD MIXER ENGINE MIAER GLOBAL MIXER SAMPLER    Trigger Mode  Immediate   MIDI JHE Threshota      REC  Record Moda Frae Seconds Bars Hag Beats REC    Playback          Clear All Clear Preview Loop Crop Monmalize Slice   gt  Pad   gt  Pads  Vio eos   Loop _    Crop _  Normalize    Export    Slice      gt  Pad      gt  Pads      Thru  Preview wal    With the Trigger mode set to    Host     and the Record mode set to    Looped     the
155. r in browser    Reveal in Finder    Save layer sample k       ms Lele     TORA o  Layer 1  SN Sd Mpc  t  ntape 014 GB     This function clones all layers of the current pad to all pads in the engine at varying pitch  overwriting the previous contents of the pads   This is distinct from the Chromatic pad mode  which temporarily allows you to play the currently selected pad at different pitches over all pads in the    engine     If any layers    Stretch function is enabled  the pitching process does not affect the length of its sample  If the Stretch function is not enabled  the duration of    its sample varies with pitch   You can choose to pitch the pad in the following ways     Upwards  Going up in semitones from pad 1 at original pitch   Downwards  Going down in semitones from pad 16 at original pitch   Centred  Going up and down in semitones from pad 9 at original pitch     Swap  Copy  Move pad to       These functions allow you to swap copy move pads within the available pads in the engine  Select the destination pad from the sub menus     Copy sample path       This function allows you to copy  as text to the clipboard  the path to the sample file on any of the pad   s layers  Select the layer from the sub menu     Open parent folder in browser       This function reveals the sample on any of the pad   s layers in the Geist Browser  Select the layer from the sub menu     Reveal in Explorer Finder       This function reveals the sample on any of the pad   s layers in your
156. rag and  drop   Loading samples  kits and patterns    While dragging and dropping samples  pads  kits and patterns pattern banks  you can hover over any other engine selector button in order to switch the  currently selected engine  This means you do not have to abandon the drag and drop operation to change the current engine before loading the file     1  Disable the Auto load button at the bottom of the   el  Browser if it is enabled  al    gest  gt  PPIN  gt  PATTERN ENE    gest BROWSER CILT p PATTERN    JADA E sa premi aa G1          e Samples              D860    SN Breaks Snare a DW              FAVOURITES m e  m  E aa AR      H i   SEARCHES      _ way SN Breaks Snare 011     Wy   P Fad   SHORTLISTS i  SN Breaks Snare 012C   E 7 22  s    j           SHORTLISTS    SHORTLISTS             X     o  i ons Auto load N i a o o  ijo    P T e T and drop a sample to a pad to load it to the pad  Drag and drop a sample to a pad while holding down You may notice that if you hover the mouse over the  P T e T previous samples on the pad are removed first  the ALT key to load it to the next free layer  pad for a few moments  the Pad layers page is opened     allowing you to load a sample to a specific layer        14    e Kits  patterns and engines        gest BROWSER MA ENE NG PAD   LAYERS    ye  i s  x om         TEX oan      CKE                  Vel    DOG OO r    ine Vel Pitch Pre    3 aan    Output Choke mode Playm     mente   Serv   One sot       SHORTLISTS       enn         gt  
157. ransient based algorithm  or Divide  equal division based algorithm  mode   In Transient mode  a Sensitivity control is shown on the interface  See section 3 2 for details on using Transient mode     In Divide mode  this is replaced by a numerical text box allowing you to specify the number of equal length slices into which to divide the audio file  This  mode is discussed in section 3 4     3 2 Transient slice mode  Sensitivity  In Transient slice mode  Geist features a variable Sensitivity control for detecting transients in the audio file     In this mode  a Sensitivity slider is displayed  As the slider is increased  the slicing algorithm becomes more sensitive to transients  i e  it finds more of  them   Each division is indicated by a slice point  which represents the end of the previous slice and the start of the next     Locking slice points       To lock a slice  right click on the waveform slice or on the slice point  and use the Lock slice function  on the slice context menu     Unlock a locked slice by using the Unlock slice function on the slice context menu     Locking slice points is very useful  as they are unaffected by further adjustments to the Sensitivity  slider  For example  you can use a high Sensitivity setting in order to display more detailed slice  points  lock the ones you want to keep  and then turn down the Sensitivity again     Moving slice points  To move the position of a slice point  simply click it and drag left or right with the mouse   Add
158. s  Windows  Program Files FXpansion Geist System Metronomes    2  Copy 2 audio files into the folder     the first should be called bar wav and the second should be called beat wav     3  On the next relaunch of Geist  the metronome you added is available in the Preferences panel   s Metronome setting   Pattern shading mode    This setting specifies the type of shading used for grid steps in the pattern page  Some of the shading modes dynamically react to the setting of the Step  Length parameter     Fixed  The shading of steps changes every 16 steps  regardless of the Step Length setting   Adaptive    The shading of steps changes on every beat  With a 1 16 Step Length  the shading changes every 4 steps  with a 1 16T setting  the shading changes  every 6 steps  and so on     Cyclic    The shading of steps alternates every measure  for a Step Length of 1 4 or 1 4T  the shading changes every 4 steps  for 1 8 or 1 8T settings  the shading  changes every 8 steps  and so on     Off  All steps are the same colour     there are no differences in shading   Screen theme  This setting allows you to select from a number of possible colour tints for the Geist LCD display     89    
159. s  the Rec Stop button is activated by various conditions   Whenever recording is active  click the Rec Stop button to stop recording   Take  This drop down menu shows the list of takes that have been recorded  allowing you to select the active take for editing     43    Name  This field specifies the name which is used when takes are saved to disk   Clear  This function clears the current take from the take list   Clear All  This function clears all the takes currently in the take list   Preview  Clicking the Preview button auditions the current take   Loop    If this button is enabled  the audition preview repeats continuously until the Preview button is deactivated   If the Loop button is deactivated  clicking the Preview button results in a single audition     4 3 Additional controls visible with a take displayed    Send to current pad  Click to audition    ee nn ep ee    seo   ear aah   Esper  Slee Fae  Fap send to multiple pads    3       eEnd indicator        Start indicator See eee eee        e ee a es eee ee eee              Zoom  Scroll    Waveform Display  The waveform display features zoom in out buttons and a scrollbar   Click in the top part of the waveform display to preview the audio within the Start End points     Click and drag down up in the lower part of the waveform display to zoom in out  and scroll by dragging left right  the orientation of these actions can be  changed in the preferences     see section 12 8      Start End points    These indicators sh
160. s identical to the Duplicate button at the top of the Song page     Quantize Parts  startend   Quantize parts  start  Quantize Mode  Quantizes the start of events to the current grid resolution  which is dependent on the zoom setting   i  Quantize parts  start end  Selact Empty Parts  Quantizes the start and end of events to the current grid resolution  dependent on the zoom setting    Quantize mode    e Maintain start phase Edit Pattern    Clear All Parts       Rename Pattem    Even if the start of the part moves during a quantize operation  the same part of the pattern is preserved     this means  that the timing of the part   s events in relation to the song is changed      e Maintain sync    The events within the part will continue to be triggered at exactly the same time within the song after a quantize operation  but some beats at the start and  end of the pattern may no longer be heard     e Auto  Each part is quantized depending on the referenced pattern   s Restart mode setting  The Auto setting usually provides the most musically useful results   Select all parts  This function selects all events within the song   Select empty parts  This function selects all empty events within the song     in other words  any events that are linked to a pattern containing no events   Clear all parts  This function clears the entire song   Edit pattern    This function jumps to the selected pattern in the Pattern page for editing  The current engine is also changed to the relevant 
161. saved with GURU 1 5 or later     Guru Pattern   Imports a GURU pattern to the currently selected pattern     Guru Pattern Bank Imports a GURU pattern bank  a bank of 24 patterns  to the currently  selected engine   If this is disabled  folders are not visible in the files list in the Browser  This is  intended for situations when a folder containing samples also contains a lot  of sub folders  and their presence makes excessive scrolling necessary        34    Importing GURU files saved in GURU 1 5 or later  Geist can import GURU v1 5 format kits  patterns and pattern banks from the Browser  GURU v1 5 format presets can also be imported via the Load menu   see section 12 4   Files saved with GURU versions prior to v1 0 cannot be imported     they must be loaded into v1 5 or later and re saved     Note that while the important aspects of the files are imported  there are some parameters which cannot be translated due to fundamental differences  between the architecture of Geist and GURU     e FX are not imported    e The filter settings may differ considerably  due to the improved filter in Geist  and the fact that it features discrete filter types rather than GURU   s blendable  LP BP HP filter     e Geist   s envelopes are based on absolute time  whereas GURU   s envelopes were scaled to the length of each sample  Therefore  envelopes sound  significantly different when importing GURU files     e Velocity split ranges are approximated from GURU   s velocity split settings   
162. se from a range of metronome sounds in the Geist preferences  see section 12 8      Metronome output    Right click on the Metronome button to display the metronome output menu  This menu allows you to specify an output for  the metronome signal     this can be especially useful for live performances     Metronome volume  This control allows you to set the volume of the metronome signal to the desired level   Play  Starts the Geist transport  Note that when running Geist as a plugin  its transport is synchronized to the host transport     Record  Retro record    The Record and Retro record buttons behave differently depending on the state of the Song mode button   See sections 1 8 and 11 2 for more details     Song mode    Record Retro record    Song  mode                             Master    Panic    Sub output 1  Sub output 2  Sub output 3  Sub output 4  Sub output     Sub output  amp   Sub output 7  Sub output  amp   Sub output 9  Sub output 10  Sub output 11  Sub output 12  Sub output 13  Sub output 14  Sub output 15       Enabling this button activates the Geist Song mode for arranging patterns over time  When the Song button is disabled  the Song is not active  and any    controls specific to Song mode are also inactive     When the Song button is enabled  it is not possible to record pad events to the current pattern  Instead  pattern events are recorded to the Song page     Return to song start  Loop    See section 11 2 for details of these functions   Panic   Clicki
163. ser location  click the  Fme name v     Previous folder navigation button  or the Return button above the files list          Ferme v  ee  To remove the Advanced search controls  deactivate the Advanced search    function on the search    menu                              ff  Match all options   Search M  a x  Search conditions content  Previous cation    It is possible to define up to 3 search conditions in the Advanced search  Each of the 3 search BR  Geist Factory k  conditions are structured in the following way   F PLACES  em  808 Maraca Ds1 GB    3 e             amp  espe  Lad BD 808 Bd Crusty 1 Vinyl St     File attribute   Ey documents Shion Oe      sips i       z   Desktop  e This drop down menu specifies which file attribute is 7 me Oe BD 808 Bd Crusty 2 Vinyl GE     Previous cation   searched  This can be any of the following  File name         Audio length  File size and File type  Q mocz  im  BD 808 Bd Crusty 2 Vinyl X 1  Condition Bae ED 808 Bd Crusty 3 Vinyl St  i i iti  as  BD 808 Bd Crusty 3 Vinyl St  A  Match all opt This drop down menu defines the condition for the search SEARCHES ee    term to return a result  The possible settings are  SP ar iis BD 808 Bd Crusty 4 Vinyl St  Does not contain    Positive searches  Contains  Starts with  Ends with  Is    Negative searches  Does not contain  Does not start with   Does not end with  Is not    Geist FactdDoes not start with  Does not end with    A E xe    anr i Ma    Search term    Enter the desired search term
164. sidebar border  2 4 Navigation  Path    The current Path is shown at the top of the list of files  The name of each folder level is abbreviated for space reasons  but it is shown in full as a tooltip or  in the context info display     Click on any level of the Path to jump to the relevant location in the Browser   Drag and drop from OS file window  Drag and drop a folder from Finder  Mac  or Explorer  Windows  to show the folder   s contents in the Geist Browser       Next  Prev Next file folder  Prev Next folder Previous  CAO  Enter folder Return to parent Next file Return to parent    Refresh    The Prev Next file buttons select the previous or next  file in the files list  It can be useful to learn these buttons  to MIDI CCs for a quick way of browsing through files in         Previous  the current location with a hardware controller  tolder  The Prev Next folder buttons are Explorer Finder style Path  navigation buttons    When a sub folder is selected  the Enter folder button opens the sub folder   The Return to parent button navigates to the parent folder above the current folder  You can also use the Return button  see section 2 5  if you are  currently viewing the contents of a folder  if the Browser is not currently displaying the contents of a search      The Refresh button reloads the current folder listing         BROWSER MAPPING       gest  ia Be   p               i    Refresh    33    Return    2 5 Files    This section shows the files contained within the curr
165. sually  and they are also generated during realtime MIDI input recording of pattern events    By default  each pattern is set to 16 Steps  with a Step Length of 1 16  a 1 16th note   These two parameters establish the    grid    of the step sequencer  pattern  Varying these parameters in the Pattern page changes the length of the current pattern and its    step resolution              Graph record  see section 1 9     10    Recording events to a pattern via MIDI  Once you have loaded some sounds onto the layers on the engine   s pads  proceed as follows in order to record pattern events in real time     i    6  Click the Play Stop button  or start the host transport if using Geist as a plugin  to  start the Geist transport and begin recording        Play the pads     events are recorded into the pattern as pad input is received     P PATTERN ENE   LAYER MIX 1D MIXE ENC    1  Click on the Pattern page button to ia the Pattern page  T BAL MIXE LMPLER  ZADA  e H        CL ls   estat  Gated   Remit    Quantize    Duptcete f insert v   lel  TERNS    BO JI UUU Lele  UU   PS            AFANARARARAMAAR it z a   ooo Goes os ae eee                  Pattern 1   Steps  i  A Res      MIDI  C  1 voie  a        eq   Re                 Qi Ci  Oo Gel  Po Y      os    cn    Jm J   Com Lc Je Coar  s   zo    7  Click the Record button to disarm the fiction ar euno payoaa mode a    cl Py a i function and return to fiction ar euno payoaa mode a mode       Applying Swing to the engine   s patterns 
166. t    plugin  supplied with Geist in VST  AU and RTAS formats  Rather than applying an effect to the channel on which it is  inserted  it routes audio directly to Geist for use with the Sampler page    To use Spitter  first insert it on a channel in your host  such as an audio track  audio input or another instrument channel  This is done in the same way as  inserting any other effect plugin to a channel     Name    By default  the Spitter instance is named    Spitter 1     which is the name that will appear   in Geist   s Source drop down menu in the Sampler page  You can change the name to Name     Spatter 1   something more meaningful by clicking in Name text box in the Spitter plugin interface and   typing an alternative  Status 1 connections  Status    When the Spitter plugin is inserted  its Status display shows    No connections     Once the   instance is selected in Geist   s Sampler page  the display changes to    1 connections     You   may need to start your host   s audio engine  by starting its transport  for this to be updated   Setting Spitter as the sampling Source   After a Spitter plugin has been inserted in the same host session as Geist  it must be selected in the Source drop down menu on Geist   s Sampler page     The host session can contain multiple Spitter instances  each of which appear as discrete entries in the Source drop down menu  Note that you can  sample from only one Spitter instance at a time           22 PEs Inst 1  23 wt inst 2    ifs     Ax
167. t menu   12 8 Preferences  Geist menu     Credits    Programming  Paul Chana  Steve Baker  Henry Lindsay Smith  Angus Hewlett  SKoT McDonald  Interface Design  Angus Hewlett  Video Production  Content Management  Rory Dow  Packaging Design  Rus Brockman  Web Programming  Andreas Schnetzler  Manual  Mayur Maha  QA  Andrew Vernon  Peter Slotwinski  Robert Bantin  Technical Support  Ryan Sellers  Alex Volmer  Artist relations  amp  publicity  Clare O   Brien  Distribution  amp  Project Administration  Rhiannon Bankston Thomas  FXpansion USA  Terry Hardin  Leslie Crook    Dirac 3 Dirac Time Stretch Pitch Shift technology  c  2005 2010 The DSP Dimension   Stephan M  Bernsee    Sample content  Content filename acronyms shown in square brackets     use these in the search function in the Browser     Goldbaby http   www goldbaby co nz  GB    Groove Criminals http   www groovecriminals co uk  GC    Kevin Sawka http   kjsdrumline com  KS    Derik White http   www dustedwilliamsounds com  DW    Haris Custovic http   hariscustovic com  HC    Dom Kane http   www domkane co uk  DK    Les Productions Zvon http   www lesproductionszvon com  ZV   BHK Samples http   www  industrialstrengthrecords com  BHK     Presets  Goldbaby http   www goldbaby co nz  Kickflip http   www bogus noise co uk  DJ Subject Ski Rize Studios http   myspace com skirizestudios  Sven    borg64    Engdahl hitp   www borg64 com  DJ Groovy http   www djgroovy com    Artist presets  7 Skies http   www  7skies music com  Ar
168. te function     Multi tool       i i  L i          Click to add an event      brs ae       Click and drag fg  down on an event to  adjust its velocity        These can be swapped via a  preference  see 12 8      Click and drag right to add a series of  events  then drag down up to adjust  the velocity of all the events     Click and drag right to insert a series  of events  then drag up while holding    down ALT to create a velocity fade in     Click and drag right to create a Gated    Looping mode event with a duration    SHIFT click an event to select it  Any greater than 1 step     previously selected events are de   selected     SHIFT click and drag to draw a  selection box  from an empty area or  from an event  the event is included in  the selection   Also hold down CMD   Mac  or CTRL  Windows  to add to an  existing selection     Mac Windows    Click an event while holding SHIFT  and CMD  Mac  or CTRL  Windows   to add it to the selection  Clicking  the event again with these keyboard  modifiers held down de selects it     Select some events     70    Setting event velocity    Displaying the track context menu          Multi Tool    Delete    Repeat patteri    Frtrart mnra from natiern    Right click while holding down ALT on  a selection  an event  or an empty area  to show the track context menu     Click and drag right to insert a series  of events  then drag down while  holding down ALT to create a velocity  fade out     Click and drag the end of an existing  Gated
169. terns in the currently selected engine    Patterns are selected played by clicking or holding down these keys  Each pattern memory key also has a corresponding MIDI note   Engine selector   These buttons select 1 of the 8 engines for editing  It also contains Mute  Solo and Pattern power buttons for each engine   Context sensitive LCD screen    The LCD is used for displaying and editing the properties of each    hardware element    such as the pads  pattern memories and layer pad engine additional  sound engine blocks  The contents of the LCD are dictated by the selected element  and also by the Page buttons at the top of the Geist interface     Page buttons  These buttons control which page is shown on the LCD screen  Each page covers different aspects of sound design and sequencing in Geist   Transport  The transport controls are vital in Geist     to play patterns and use their associated features  the transport must be running   Learn  The Learn button is used for mapping Geist controls to MIDI continuous controllers or host automation parameters   Swing  Master pitch and Master gain    The Swing control applies a syncopated swing shuffle effect to the current engine   s patterns  The Master pitch control adjusts the pitch tuning of all  elements within Geist simultaneously relative to their individual settings  while the Master gain control adjusts the gain of the Master channel     Tempo    Geist   s tempo is locked to the host when running it as a plugin  In the standa
170. th the current tempo bar position  Mame  e Next beat i  When triggered  the scene begins on the next beat   e Next bar Click the Name field to name the selected    scene  The name is displayed on the scene    When triggered  the scene begins at the start of the next bar  jot    Name    This text field allows you to name the scene  Click the Name field  type a new name and press ENTER   The name is displayed on the scene slot     Scene info    This section features a summary of the contents of the selected scene  The pattern number and Pattern  power status is shown for each of the 8 engines     Scene context menu    Cut  Copy  Paste    These functions allow you to Cut Copy the currently selected scene to the clipboard  or to Paste any  scene data stored in the clipboard into the currently selected scene  If Pasting into a scene which is not  empty  the existing contents are overwritten the the Pasted data        76    11 Song page    11 1 Working with the Song page    The Song page provides a sequencer for patterns so that you can arrange them on a linear timeline   You can either draw in patterns directly onto the tracks  or record pattern or scene performances in realtime   The Song page is introduced in section 1 13     uler  1 1  Pater 1 pattern 1 Pattern 1 pattern 1  corresponds to one of    cae    fel T  the engine number reres K   Minura Patton 1 Pattern 1 arts     engine 8 is currently pattern 1 Pattern 1 Pater 1  selected here   eas 2 Paton 5  Fe 1 Ey 1 Pe 1 wise pee
171. the Device    picker to choose  Distortion the desired effect for  Dynamics the slot    Visible FX slots    Multiple edit    shortcuts ute  Solo  Pan and    Gain controls are     mi g available in the Mix  The Mix controls are   4 s   eal   ie J mod E5 controls for each layer   currently shown    eee     i    iy H j ae ta     There is also a level    Click on Send to pA io   ory uU i fr  a   ees meter and Output  display the Send p      pe O een selector   Parent   vieiParent will  Paent v  _ Parer    Parer i    controls  Md aA itch   Pa Parent       Inserting a Vari EQ FX device in the 2nd slot of layer 1 in the Layer mixer     It is important to be aware that when using FX on layers  each of the FX processes audio in real time every time the pad is triggered  This can start to use  a lot of CPU when adding multiple FX to multiple layers of the same pad     If at all possible  apply FX to the entire pad  unless you specifically want to affect only certain layers with certain FX when performing detailed sound  design     Pad Mixer    One of the main advantages of adding FX to the entire pad is that the FX devices become  available in Geist   s graph step based automation system  see section 1 9 for more details on  graphs     As mentioned  it can also be more CPU friendly to use FX on the entire pad rather than  multiple individual layers     Engine Mixer    Engine FX are for overall processes for all pads in the engine  especially those you do not  need to automate with grap
172. the engine  with Mute and Solo buttons   The Swing controls allow an overview of the Swing settings for all 8 engines  These Swing controls are also available on the main interface for the  currently selected engine   The Pitch control adjusts the pitch of the entire engine   s sounds  relative to their individual Pad Layer Tune settings     Meanwhile  the Tempo modifier multiplies the playback speed of the engine   s patterns by a ratio  which can be a fraction  to slow down the tempo of the  patterns  or a value greater than 1  to increase the tempo      Automating FX    Pad FX can be automated with Geist   s graph step based automation system  found in the Pattern page     see section 1 9     You can also automate any other FX device parameter using host automation or MIDI CC control  either live using hardware controls  or from tracks in your  host when running Geist as a plugin     see section 1 14     19    1 8 Patterns in more detail    Pattern recording is introduced in section 1 3  Geist also allows you to record pattern events retrospectively  while you can also program and edit events  directly with the mouse     Retro record    You may find that you perform better when you   re not    in record     Geist   s Retro record function allows you to retrospectively capture events triggered by  MIDI input during playback  so that if you play something you like  you don   t need to recreate it again with Record enabled on the transport     BG J J a a  Erna    A    Pattern
173. the layer   s filter  Geist   s per layer filter is an extremely high quality circuit modelled algorithm     by default  the filter is disabled  in order to save CPU power     Filter mode    The filter features 10 filter responses  selectable using this drop down menu  low pass  high pass  band pass  notch I S PF 2 pole  and peak filters are provided in 2 pole and 4 pole versions  Drive  pF 4 pole   Cutoff HPF 2 pole  This parameter controls the frequency cutoff of the filter      Resonance    This parameter controls the amount of resonance at the filter cutoff frequency   Drive    The Drive control incerases the level of the signal entering the filter  effectively overloading and overdriving the filter  circuit  Higher amounts of drive lead to a gritty  aggressive sound with less resonance     Vel Cutoff  This setting allows the cutoff frequency of the layer   s filter to be varied with event velocity  whether from the Geist    sequencer or from incoming MIDI  This control is bi polar  positive settings increase the cutoff frequency with higher velocity values  while negative settings  decrease the cutoff frequency with higher velocity values        51    5 7 Layer edit  Play mode and Choke mode  Play mode de Play mode  The Play mode drop down menu dictates how the layer   s sample reacts to being played via MIDI        e One shot  In this mode  the layer responds to note ons only  plays in entirety unless specifically choked        e Gated  In this mode  the layer responds 
174. to adjust slice points exactly as you require     You can also slice loops without Auto load enabled     see section 3 3 for more details  Confirm slicing       12    Working with the slicer        Upper part of            waveform   click to audition    Central part of  waveform   click drag to zoom   scroll    Lower part of    e   waveform   click drag slice to pad Right click to use the Move a slice point by Click in the waveform ALT click to delete a      m   manually Lock Unlock slice click dragging it left  ruler to add a slice slice point  or use the  ae ee ae functions i i slice context menu       ae AE A    BPM Beats Detection Mode Sensitivity Assignment mode    for eo Je  GR ome  O  Use layers    Clicking the Use layers button results in all slices in the loop  up to a maximum of 128  are used  and assigned to additional layers on the pads     If the pattern is extracted  information about the layers required is also extracted with it  and  stored in Force layer graph values for the pattern   s tracks     see section 1 9     slice 9   Engine 1 Pad 6 TE 1 Type TFA    Extraction summary    If any slice has been extracted to a pad layer  it is shaded more  brightly than unused slices  Hovering the mouse over a slice  for a few moments displays specific information about the pad  assignment     the engine  pad and layer to which it is assigned   as well as its classify status        Classify    In the Slicer  the classify function can be used to assign suitable slices t
175. to note on for start  and note off for end   r PI d  e Looping    This mode is similar to gated mode  but continuously repeats the region enclosed by the Loop Start End points  and then plays out the remainder of the  sample during the release phase     Choke mode    Choking is the process of stopping the playback of one layer by another  Geist offers a number of different sources for choking r  self  a layer  specified by the Choke mode drop down menu     e Not cut  The layer cannot be choked by any other sounds    Choke mode PI       By oiher pads       Self Self   Other  The layer is choked by itself Fad type l  e Pad Engine group 1 b    Engine group 2  Global group 1  e By other pads Global group 2  The layer is choked by any other pad in the engine   e Self   Other  The layer is choked by any layer on the pad  including itself   or any other pad in the engine   e Pad type  The layer is choked by any layer on any pad in the same row within the engine  e Engine group 1  2  The layer is choked by any layer assigned to the same engine group     each engine features 2 assignable cut groups  e Global group 1  2  The layer is choked by any layer assigned to the same global cut group  of which 2 are available in total    5 3 Layer edit  Envelopes p  AMP  Geist   s envelopes are adjusted in terms of absolute time     The first envelope is an Amp envelope     it is hard wired to the layers amplitude     and can additionally  be routed to 2 further destinations  The second envelope
176. ttings can produce damping effects for drum sounds     The processed signal level can be adjusted using the Gain control     61    8 3 EQ    Parametric EQ  This is a 2 band parametric EQ  The current frequency  response curve is indicated on the graphical display     The High Freq  High Q and High Gain controls set the  centre frequency  gain and Q of the high band     The Low Freq  Low Q and Low Gain controls set the centre    frequency  gain and Q of the low band  tall Hon oe Q  Vari EQ    LGain MGain MFreq HGain    Low Freg Low    Low  Gain    Frequency       The Vari EQ is a single band EQ processor which provides a  wide variety of filter response types  selected using the drop   down menu  The current frequency response curve is indicated on the graphical display     Bell  Low shelf  High shelf types  these parametric EQ style curves provide Frequency  Gain and Q controls   LPF  BPF  BPF  0 dB   HPF  Notch  Allpass types  these filter style curves provide Frequency and Q controls   DJ EQ    The DJ EQ offers a simple 3 band parametric EQ  with fixed Q  The L Gain and H Gain set the amount of gain for the low and high bands  The M Gain  and M Freq settings adjust the gain and centre frequency for the mid band     The frequency response curve is indicated on the graphical display       4 Filters     Fier          O Modulated Filter   Oo  Mix   Comb Filter m 0 Three Oh  Three Filter    0 a  Mix  Cc   Ce  oc  CC o  Co oc     LZ 7    OO    Input Drive Pitch Resonance Input Dr
177. type       This graph sets the Filter type for the step  When set to the minimum value  the Filter type specified for the layer on the Pad Layers page is used  see  section 5 6   All other values for the graph correspond to one of the available filter types     Filter drive  wera imis       This graph sets the Filter type for the step  When set to the minimum value  the Filter type specified for the layer on the Pad Layers page is used  see  section 5 6   All other values for the graph correspond to one of the available filter types     Force Layers              i   T  F               i    m T   l   p m    J    re     pen     apes       The function of the Force Layers graph is to override the Layer Mode setting and play a specific pad layer on a step   This graph is produced by the Use Layers function in the Slicer panel when extracting the pattern as well as the slices from a loop     Possible values range from Off to 8  with each value from 1 to 8 forcing the corresponding layer  1 8  to be played on that step  If the value on a step is     off     the layer playback is determined by the Pad   s Layer Mode setting     Send 1 4       These 4 graphs adjust the Send levels for the Pad   s Aux sends 1 4     Amp Env Depth 1  2        YF CL Hat  Amp env depth 1 F    These 2 graphs adjust the Amp Env Depth amount for the layers    2 definable Amp Env destinations  The hard wired layer amplitude destination is not  affected by the graphs     Free Env Depth 1  2  These 2 graphs adj
178. uldn   t normally use  as the loop   s  sounds and pattern can be extracted and exposed in slightly different ways that have their own feel and vibe    The slicing system is designed to work with the minimal amount of clicking  so you can experiment with new sounds instantly by clicking on loops in the   browser  The automated nature and lack of    control    can be refreshing  and it   s easy to dive in and tweak slice points as much as you want afterwards     41    4 Sampler    4 1 Introduction to using Geist   s Sampler    Geist   s Sampler page offers a real time sample recording environment  with which you can sample audio live during a session  Sampling directly into the  instrument can replicate some of the immediacy of classic hardware sampling instruments     Source       Source  Geist can record samples from a number of sources     from its own outputs or from an external input  The source for the Resample Master      sampling session is specified using the Source selector  located near the Arm and Rec Stop buttons in the Sampler extemal    page  Resample Master    Resample Sub output 1  extera  Resample Sub output 2    The external input can be used in the Geist standalone version and in hosts that support the routing of audio to J Resample Sub output 3      a Resample Sub output 4  instrument plugin inputs  ona ie annie    Resample Master Resample Sub output 6      i     i Resample Sub output 7  With this setting  the content of the Master output is used for the s
179. unning as a plugin      Stretch mode    This drop down menu provides 2 timestretch modes  The    Default    mode is optimized for drum sounds and other sounds with  hard  fast transients  The    Fast    mode is less CPU heavy  and is designed for melodic material like synths or vocals  It   s always  worth experimenting with both modes  as one may work better than the other for any particular material        ore Dest  120 00   159 81  Adjusting the Stretch mode    5 10 Summary of Pad lock functions    Pad locks    e Lock button for pads in Pad Layers page  Pad Layer selector on left of screen      section 5 1  e Lock Unlock pad function in pad context menu  right click on a pad      section 5 3  e Lock all pads in Browser     section 2 8  e Lock Unlock track and pad on track context menu     section 9 6  Layer locks  e Lock button for layers in Pad Layers page  Pad Layer selector on left of screen      section 5 1    53    6 Layer mixer and Pad mixer    6 1 Mixer overview    Each element in the Geist sound architecture hierarchy     layers  pads and engines     features a mixer that shows all the relevant items  as well as further  controls for the currently selected item  The Global mixer is slightly different to the other mixers  but is operated in a similar way     This chapter covers the Layer mixer and Pad mixer  See chapter 7 for a guide to the Engine mixer and Global mixer   Please also familiarize yourself with the Geist signal flow  depicted in section 1 16     6 2 L
180. ust the Free Env Depth amount for the layers    2 definable Free Env destinations     Pad FX 1 6       These graphs allow you to vary Pad FX parameters on each step  The FX device must be loaded first  If the FX device is removed  any graph data  associated with it is also cleared     73    9 6 Track context menu  The action to display the track context menu depends on the currently active editing tool   Pen  Erase  Select tools  Right click any step or event selection in a pattern lane to display the track context menu   Multi tool    There are 2 possible actions for displaying the track context menu while the Multi tool is active  which depend upon  the state of the Multi tool right click opens menu setting in the Geist preferences     e Right click  preference enabled    e ALT right click  preference disabled      this is the default setting  Tool selectors   You can select between the Pen  Erase  Select and Multi tools using the track context menu   Delete   Deletes the note on the track     this function is also available through various methods using the editing tools   Cut  Copy  Paste    These functions allow you to cut or copy current selection to the clipboard  or to paste the contents of the clipboard  from the selected step  the step on which you right click or ALT right click      Duplicate selected steps  Duplicate pattern    When a selection of step events exists  this function is called Duplicate selected steps  It repeats the selection on  the same track  The
181. ut Output          Mode       Pitch  1  h  None  5           f  A 2  HEBE  Cana ean  2  a   HIHIE       z  td E  o  4  2          put Orive Pitch Reson              amp   F  La  b  HJE   amp    e  ajja  BJE  z     HIE       Mapping panel  As well as the 32 host parameter buttons  the Mapping panel displays a table showing all current MIDI CC and host automation mappings   Each mapping   s current properties are shown  such as its minimum and maximum values which are adjustable by clicking and dragging left right   There are further settings to adjust the behaviour of the mappings     see section 12 3 for a full guide to these settings     29    1 15 MIDI   audio export and MIDI output    Although Geist is capable of creating finished song structures  you may prefer to arrange patterns as MIDI or audio clips within a fully featured DAW   sequencer host     Exporting patterns as MIDI    Geist allows you to export patterns as MIDI data by dragging pattern keys outside Geist  Patterns can be exported as MIDI files or directly to MIDI tracks in  your host     Exporting to a disk folder           1  Click and drag the required pattern key to the desktop or any other file location  in Finder  Mac  or Explorer  Windows                  N    Ee  exe  FXpansion Studio Kit    a Geist OSX    FAVOURITES             SEARCHES  SHORTLISTS                BROWSER  baa          Parent folder                      CPW Weld ble  Wels 29    pCR NNEAR ARR           gt  Advanced Quantization  V inst 
182. utton operates for the Song page     you cannot record to the current pattern   Starting the transport commences Record mode  Patterns can be played via pattern keys  and their corresponding MIDI notes      Retro record    The MIDI input is always being recorded for patterns  to an internal buffer  Clicking the Retro record button captures the contents of the buffer  Therefore   if you come up with the perfect take while practising  you can retrospectively capture it instead of having to recreate it     If the Song mode button is enabled  events captured by the Retro record button are written over the previous contents of the song at the positions where  they were played     If the Song mode button is currently disabled  first activate Song mode and then click the Retro record button     the performance overwrites the previous  contents of the song from the beginning     77    11 3 Tracks    and parts    Insert  marker    Clicking to set the play  position before playback    Looped  area       Ruler  Cl  EAN 1   Play   f ai      _     3 l  T Zoom in out and  scrollbar  Ruler ema ce  Elestem        The ruler   s time    scale    is based on the current time signature supplied by the host when  running Geist as a plugin  When running the standalone version  the time signature is 4 4     The Song does not support time signature changes  It is not recommended to change time  signatures in your host  as the entire Geist Song timeline also changes with it  meaning that  the song is
183. y slicing tool  it is usually necessary to perform some degree of fine tuning to optimize all slice points for a loop   Slicing with Auto load enabled              About       ra   Preferences        Show manual    Check for updates    rer ete  ais kt 4    Detection Mode Sensitivity Assignment mode    BPM Bars Beats        Save as default preset       Clear default preset    SHORTLISTS                         cassi   3    3  Navigate to the Geist Factory Loops   Hip Hop folder  Click on the 080  Elecbeat 01 KS loop          KE       eson isl  gt  Jel e To    lt    4           iction Mode Sensitivity Assignme    Transient detection  ares hold  072     5  Since the Geist loops are already  pre sliced with their slice points  locked  the Sensitivity control won t  affect them until the slice points are  unlocked     When slicing your own loops  use  the Sensitivity control to adjust the    4  Click or play the pads     the slices are threshold for detecting transients in  already assigned to the pads  Note          Playback the loop     the playback indicator on slices when indicator       they are played     Slicing with Auto load and Classify enabled means that the following occurs with a single click     e The loop is sliced   e Its slices are extracted to the pads   e Its analysed pattern is extracted to the current pattern slot   To confirm the changes  you can click the Done button  If you want to tweak the slicing further  the Slicer panel contains  a number of functions 
184. yer mode    Auto   Velocity split oF    iii        5 3 Pad context menu    Right clicking on any pad displays the Pad context menu  which allows numerous pad  management operations     Cut  Cut with pattern    Copy  Paste  Paste with Pattern    These functions allow you to manage pads and their corresponding pattern tracks   Pattern tracks are always copied along with the pad     You can cut a pad with or without its pattern track  and paste the contents of the  clipboard with or without the corresponding pattern track     Clear pad   This function clears the contents of the selected pad   Clear all pads   This function clears the contents of all pads in the current engine   Clear pad layer      This sub menu allows you to clear any layer on the pad   Lock Unlock pad    This function locks the pad     none of its pad layer settings can be adjusted  and its  samples cannot be changed     This function is identical to the Lock pad button on the Pad Layers page   Unlock all pads   This function unlocks any pads in the engine which are currently locked   Lock Unlock track and pad   This function locks both the pad and the corresponding track in the current pattern   Clone using pitching    ocan E       Cut with pattem  Copy  Copy wilh pattern    Paste   Paste with pattern  Clear pad   Clear all pads     Clear pad layer    Lock pad      Unlock all pads  fee Lock track and pad    Clone using pitching    Swap pad to  Copy pad to  Move pad to    Copy sample path     Open parent folde
185. ying  parameter value settings     Velocity    This graph represents the velocity of the event on the step  Values range  from O to 127        Pan    ae eo ne  eee ee eee a L  meee Le eee a  L n f    E ope   P mae  Cae a    Reel GRA Le sw oe te el  tS RA    ON SDS ale ee BN ar yr 3         The Pan graph represents the Pan position of the event on the step  Values below the centre point represent panning towards the left  while values above  the centre represent panning towards the right     Repeats          eee ee ee ee en ee eae ee ae ae       PE ERAAI  i   i  E     I  E  guya  i   i   i   I   i   I   i   i  heres   a  I  co  CA     oi ieee           Tee       eka a          an eae Sek ak ee ee ee ee ee            Shift    a  oa eo ees aera  Bee ee eee ee  es    Pee Spee E eee cua  BeA i i       n SS  Dore a  Se ee  nee ooo  De    This graph represents timing deviations away from straight timing  It can alter the timing of a step   s event by placing the onset of the event at variable  distances before or after the step    Positive values  above the centre line  result in the step   s event being played late  and negative values  below the centre line  cause it to be played early   Shift graph values can be programmed or edited visually  and they are also generated during realtime MIDI input recording of pattern events     71    Reverse       This graph inverts the Reverse setting for each layer triggered by the step   s event  There are only 2 possible values        Forward
    
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