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ArahDrape User`s Manual
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1. Midtone 124 De a Dm a D gt a gt a The Strength parameter regulates the strength of the lightness darkness of the original model If you find that the contrast is too strong reduce the default value of 50 If you set the Strength parameter to o you will get the same result as with the Shaded mode l 13 14 Chapter 2 www arahne si SAS Using ArahDrape Figure 24 Region without texture and in Flat Shaded and Shiny mode The region shading works for textures and colors 2 2 14 TEXTURE ZOOM LEVEL When you copy a texture into the region for the first time the program chooses its magnifying factor from the model physical size dpi and the texture size But you can change the zoom level of each region by yourself with one of two methods e By using up and down arrow keys on your keyboard e By using the numeric Scale entry field on the bottom right of the main ArahDrape window TT a a N Log D A 0001 x 1693x43 JPEG _ G a l k fi Figure 25 Same texture at different zoom levels The actual size of the texture the repeat size in centimeters or inches is displayed as a tool tip in the image browser You can set the texture dpi or actual size in ArahPaint A size is calculated from image dpi and the number of pixels in the texture If you save a fabric texture from ArahWeave then the correct texture size is set automatically 2 2 15 ROTATION ANGLE
2. Textures can also be rotated The default center of rotation is at the first border point of the region but can be moved to the desired place by double clicking with left mouse button inside the region The current position of the center of rotation is marked by a small circle You can set the angle of rotation by e By using left and right arrow key on the keyboard e By entering a value in the Rotate field in the right bottom corner of the main ArahDrape window SBS www arahne si i ArahDrape User Guide pet 00 oe an Te hee ee cmt tee a E dpt z K Figure 26 Rotating a texture by 45 degrees 2 2 16 X Y RATIO Sometimes you can t achieve a proper texture look only with the Scale setting By setting X Y ratio the texture width texture height ratio you can increase or decrease zoom only in one horizontal or vertical direction It is mostly useful to correct the texture alignment between two regions a ee eee o e e e E E r u r e a m 2 a qme s S m7 Figure 27 Changing X Y ratio by decreasing the ratio the pattern width in selected region matches the one in neighboring region 2 2 17 SETTING THE REGION VECTORS Textures often look unnatural on the model because the newly applied textures do not follow the shape of the original model You have to specify the geometric distortions in the fabric caused by perspective view creases or simply the 3D volume of the product To accomplish this goal select
3. There are three different types of the region shading mode Flat Shaded and Shiny First select a region which in the toolbox to switch between them you want to change and then click the Shade mode icon amp e Flat E program just puts the texture over the region without taking any of its original shade e Shaded program takes shades from the original image The region color will be a sum of background image shades and the specified color or fabric texture In the white are brightness level 255 the texture remains the same at other areas it becomes darker depends on the brightness of the original image You can adapt the level of brightness in the model with brightness tool Scale 6 a xY 100 4 Rotate ba e Shiny i program takes shades from the original image At middle level 128 texture Strength sd remains the same to the level close to 255 it becomes lighter to the levels close to o it Gitone 128 becomes darker You can change the brightness middle level with changing the Mid tone 7 l l Scale 66 parameter You can choose the Mid tone parameter from the image with mouse left click l 7 Shift in the pixel of the region sets the Mid tone parameter to match the brightness of ee 100 Y the clicked pixel You can also change it manually by setting the parameter Rotate a 4 The Strength parameter regulates the strength of the lightness darkness of the original model If
4. 400x575 100 ae 4 Q ii B Pay att sat a am boo ae mul Seo a hal FF ir D Sa a E a 7 hy as a i BS 3 a a m i l a z i T ji aan B IS p E fi LE i D a a eee PIBENN Si ABA OO ON N e TS a ee 5 7 SETTING THE GRID We have all the nice shades but the image still looks somewhat flat Why It looks unnatural because the newly applied textures do not follow the shape of the original model We must specify the geometric distortions in the fabric caused by perspective view creases or simply the 3D volume of the product To accomplish this ambitious goal we will use the grid tool You can get the Grid window if you click on the grid icon Ha or select menu Regions gt Grid Do not forget to click on the desired region first you can set the grid for only one region at the time There are two different grid types e Use Simple when you have an easy perspective mapping like a carpet on the floor You will have a rectangle which you should distort into a trapezoid which matches the desired geometry of the mapping e And use Complex for anything more complicated Our case requires the use of a complex grid so you should select it Then click on Vertical vector and draw it in the main window besides the selected region Draw it in the same way as you did the region just that it does not end with a starting point Finish drawing the vector by clicking o
5. gt i0 None Saho All formats vol w Sort Name i Repeat M Name J Suffix T Size 1 File size 7 Date 23 Figure 6 Browsing images The labels below thumbnails have different background colors Currently selected image has a text label in yellow Bi level black and white images have light gray background of the filename area and true color images have background in the light pink Color palette 8 bit images use the white label background The meaning of icons in the toolbar is described in the table below one directory up back forward reload DAF td default directory switch to detailed view switch to icon view a a a ji oaia a 2 sort order find image create new directory bE 5 rename image i ma delete image Ta 6 open selected image with ArahPaint4 same as middle mouse button click on image icon i F Filter option allows you to search for particular images by size x size y size xy number of colors date of creation and file name If you use the file name filter the program will interactively change the display to show you only the pictures which match the search filter In this way you will find your image very quickly To preview an image position the pointer over a thumbnail and click with the right mouse button The Preview window in a full screen mode will appear SBS www arahne si i ArahDrape User Guide ky O ambient jpg 4484x2995 JPEG 19 Figure 7 Full scr
6. selected region Arrow keys LEFT and RIGHT will rotate the texture in the selected region Maximum model image size 32000x32000 pixels Maximum texture image size 32000x32000 pixels Maximum image offset 5000 pixels Maximum number of regions 500 Maximum number of variations 30 Maximum number of points in region 1000 Maximum number of points in region vector 1000 Maximum number of textures in the sidebar 200 Maximum number of undo steps 30 Supported image formats in saving draped images e JPEG e PNG with transparency if model was transparent e TIFF with transparency if model was transparent Supported image formats in loading for models or textures e JPEG e PNG e TIFF e BMP e GIF e PCX e many other weaving and proprietary CAD formats 41 42 Chapter 8 www arahne si SAS Acknowledgments 8 ACKNOWLEDGMENTS Program written by Matja Gutenberger and Du an Peterc Manual written by Anton Gregor i and Dusan Peterc Front page design by Ana Bertoncelj In various screenshots of this manual we use fabrics and data of the following Arahne customers Arazzo Danzo Paganini Tessuti Lanificio di Sordevolo Tekstina
7. B Am X 33 home toni data img models vided Fes Jacket1_w ambient bed_140cm cauch chair kravata_white_2835 2234x1515 JPEG 4484x2995 JPEG 1744x2508 JPEG 1744x2508 PNG 1631x2221 JPEG 2835x3754 JPEG 12 Apr 2007 12 45 17 Apr 2014 16 25 26 Sep 2013 15 44 03 May 2010 19 05 03 Ma 7 11 50 09 Nov 2007 11 59 i pag a gt s 2010 18 17 20 Mar 200 I metulj _white_new_logo round_table shirt_white sofa smalll stol01 table zofa 2205x1251 JPEG 2362x3257 JPEG 1866x2394 PNG 1100x625 JPEG 1728x2165 PNG 3008x2000 JPEG 3328x4439 JPEG 12 Nov 2007 15 25 17 Apr 2014 16 24 27 Sep 2004 18 09 04 Feb 2004 17 20 17 May 2011 14 28 26 Jan 2004 17 28 19 Nov 2008 17 08 12 0ct 2011 17 37 Filename None S 10 None SSjfi0 All color depths None gt ic None gt 10 All formats al zo n Sort Name _ Repeat Name _ Suffix R Size _ File size W Date w 2 The image will appear in the main ArahDrape window fd O ArahDrape 2 00 shirt01 png 400x575 100 File Edit Models Textures Regions View Zoom AOE EA 6 29 30 Chapter 5 www arahne si GZS ArahDrape tutorial 5 2 CREATING REGIONS You have to draw limitation vectors around each region first The region is an area within the image where you want to overlay a fabric texture or a hole within a fabric Choose Regions gt New gt Vectors or simply click on the Create new region icon 1 It changes into nai which indicat
8. Complex _ Stretch Density a O Grid control vectors Vertical vector t Reverse Incorrect vectors EER Show grid Close BR Show grid Close Figure 31 Two ways of inserting a point to existing vector 0 e To move a point click on it with the left mouse button and drag it to a new location e To delete a point do one of the following e Click on the point with the middle mouse button _ point Delete point Delete vector Duplicate vector Click on the point with the right mouse button and choose Delete point from the pop up menu e To delete a vector click on the point with the right mouse button and choose Delete vector from the pop up menu e To move a vector use Ctrl drag and drop move the mouse pointer to the vector point press the Ctrl key and hold down the left button on the mouse drag the vector to the desired location by moving the vector to this one drop the vector by releasing the button e To duplicate copy and paste a vector click on the point with the right mouse button and choose Duplicate vector from the pop up menu The program will draw another identical vector which you can 18 Chapter 2 www arahne si SBS Using ArahDrape move it by CTRL left mouse button drag to desired place This is useful in cases when you need two similar vectors but you want to avoid the drawing E C a a E E
9. arahne si LZS Using ArahDrape fd Save image as Choose File gt Save image as and choose a format from the drop down 5 ee list Then you can change the relative size of exported image the default nomeftonidatalimg export File search pattern File is at 100 other possibilities are 50 33 25 and 20 of the original s O79Mtpilow png image size Usually we reduce the size of exported image to get nice 0923pilow pa i l ilow J j JS to Js n AA anti aliased borders between object and the background If you like the oe j j j j 12 0322 Bu illow default filename which consists of a project name and a graphic file 12 0435 Vivid Chartreusepilow png format extension just click the OK button otherwise change the ee ee 12 0605 Angorasofa_trans1 png filename and confirm it with OK SS Image type Cres Size _ 100 Selection Then you can edit exported images in other programs Figure 44 Using exported images for a presentation If you want to keep the transparency from the input image you have to choose PNG orTIFF as a format for saving the image 2 6 1 APPLYING TEXTURES AND EXPORTING IMAGES IN BATCH If you need to apply a lot of textures to the same model ArahDrape supports batch processing Choose Textures gt Browse texture and save image Load a texture from browser to replace the current texture in the panel ArahDrape applies a texture to the object and saves its image in the def
10. get an extra border which should give you enough working space around the image If there is still not enough space go to Files gt Preferences and set the desired offset size in pixels ot Luks i ae _ ii inaa Se Wa 3 bs S 3 Ei Si 3 i fk 4 4 ae eat Fa f E poe UE AS E o TA E EEH E E o i Figure 40 Drawing vectors outside the image 2 2 19 MOVING THE TEXTURE The start of fabric texture within a region is not independent from the other regions On a normal shirt the fabric on the pocket needs to be aligned with the body To match the starting offset of two neighboring regions click anywhere in the region with left mouse button and drag the texture to the desired position The program will interactively move the texture offset as you will move the mouse T ArahDrape User Guide LZS www arahne s Figure 41 Moving a texture click drag and release a texture 2 3 SAVING THE PROJECT FILE To save changes to the current file choose File gt Save project To save a project with a different name and location 1 Choose File gt Save Project As 2 Choose a location for the file and type a filename 3 Click Save The extension drape will be added automatically 2 4 FILE PREFERENCES n E v m In the Preferences window you can edit the colors which are used for drawing ki i Preferences ArahDrape objects Region Grid Horizontal vectors Vertical vectors and th
11. of lines can be changed in Files gt Preferences On many occasions the limits of one region will border to another region You will need to draw the points of your new region on the same point as the bordering regions otherwise they will not join correctly and some pixels will shine through the borders This can be quite dull and time consuming task We will show you a trick which will allow the program to automatically draw the area border vectors along the existing area www arahne si i ArahDrape User Guide To draw another region click the Create new region icon p again Start drawing vectors around the shirt pocket look at the points 1 2 3 4 on the picture below Instead of clicking on many border points along the pocket from point 4 onwards we will make a shortcut directly to point 5 Now press the space bar and the program will automatically draw new vectors along the common vectors between the last two points oO ArahDrape 2 00 shirt01 png 400x575 300 Obviously there must be a connected path of vectors of other areas from one point to the other or the program will not know what to do The program will always choose the shortest connected path it is a genuine shortcut 31 32 Chapter 5 www arahne si GZS ArahDrape tutorial You must draw region borders for all areas including the holes in regions like the buttons Once you have drawn all the borders you will be ready to load
12. the region which you want to modify and use the grid tool You can get the Grid window if you click on the grid icon Hie or select menu Regions gt Grid You can set the grid for one region at a time There are two different grid types e Use Simple when you have an easy perspective mapping like a carpet on the floor You will have a rectangle which you should distort into a trapezoid which matches the desired geometry of the mapping e Use Complex for anything more complicated 2 2 17 1 SIMPLE When you open the Grid tool the Grid type is set to the Simple mode The program draws a rectangle with control points You just need to drag the corner points to adequately position The program will redraw the texture When you think that the vectors are on proper position close the Grid window 15 16 Chapter 2 www arahne si SZ Using ArahDrape Fd Grid _ Complex Control _ Stretch Density 4 e Incorrect vectors Incorrect vectors vectors Figure 28 Before and after applying the Simple grid 2 2 17 2 COMPLEX Usually the regions are not that simple so the Complex grid is used on most regions Vectors of the complex grid are the guiding lines for the mapping of a texture to the area The vertical and horizontal vectors should intersect and their borders should be outside the regions As a minimum you will need two vertical and two horizontal vectors To create the complex grid select a region and click th
13. the textures which you want to drape over the area 5 3 TEXTURES Texture can be any picture in a supported graphical format PNG TIFF GIF JPEG It will probably be in repeat but you may also use texture pictures which do not repeat themselves If you scan or photograph a fabric you will probably spend some time putting it in repeat The easiest way to make a fabric texture is to save a fabric simulation from ArahWeave This way you can be sure that the image will be in repeat The following screen shot shows the window for saving fabric textures in ArahWeave You call this function in ArahWeave if you click on Files gt Save fabric texture The options are pretty straight forward e You can set the image format JPG PNG TIFF e Simulation dpi dots per inch probably 100 to 150 dpi will suffice for most cases e Color matching if you enable it the program saves two versions of texture one in the screen colors as usual and one in the profile colors of the currently selected printer The latter is saved as a hidden file so you can t see it in the Image browser with a same filename as the regular file But when you print a project to printer program detects the color matching file and replaces the regular texture with it The project file will not be modified this texture switch will occur just for the time of printing e The filename is set automatically based on the current fabric name plus the suffix from the chose
14. 2 9 Using PANTONE Fashion Home TCX Color Systems as textUres cccecscceeeceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeenaaes 11 2 2 10 Applying a texture to the FE GION siigcdice ctxcteivedenttixexcienesatausandtnicheptbentusdsvecnsdenuecsecntabe nob codesotestievetsyerisadixewteenctadans 11 2 2 11 Replacing same texture in all regions at ONCE eeeeeeeee ee eeeeeeeeeeeeeceeeeaaaaaaaaaaaaaaaeaaaaaaaaaaaaaeaeeeeeeeeeeeaaaeeeeseaaeeeeenan 12 2 2 12 Choosing a color for the FEQIOT san ccnecscasaneradaaseastctndninsumustieasdurontes eden cteeedagaineyeseanuiorevexebesndeenaeentinqeesdy esueawenseceeses es 13 2 2 13 Shading Modes OF the SQION eo sacscsceetccepnianetiacedceacnteseteanextsatcentecptedeatatddedadaidcusedeevetecieideuataidecatelatasntaincaiastecoeaseee 13 22 Ale WNC 200m VOW C lesa dnsncnsaseectunetecseanctataceet soesae aeons Scho anuteapen tase enandcanasasdngeoesatecetateta case cate ee ee eae 14 Bi AG ROLON AN Me eaeoe iat cited EEEE EEEN a ae saints EEEE Eeee ie ian aa ae 14 eMe al E e e E E E A TE E E E Tere rere E tee eee ee eer EAT 15 Aa SV hercegi n Vecto partes ctin ogo a T a aaaea aa a aa N AENA S ROON TOES 15 RS 9 0 9 E A A E AA EE E E A EE EEEE E EEN eee 15 ye ye Ee ne A a E E O ee 16 za IO GIy MAG Ne gridienn aiaia EE EEE Ea a 17 DD ARVE NO VECO sacs ccs ann nc ai eE EOE EEEE EEA EE EEEE EAE EEEE 18 2 2 17 5 Stretch option depth of object third dimension perspective cceeeeeeeesccceeeeeeeeeeeeeeeeeeee
15. AR Texture can be any picture in a supported graphical format PNG TIFF GIF JPEG It will probably be in repeat but you may also use textures which do not repeat themselves If you scan the fabric you will probably spend some time putting it in repeat You can use ArahPaint for this purpose The textures can be loaded into ArahDrape using by Textures gt Load texture Fd Load texture Found 103 Na rene Saal 4 el e El A a ia aires naan aa Serer RRSP SSeS EaaS SD A APS SP ADA 07911 08061 0923 0_27179 0_arrazo9 0_dots 2779x2625 JPEG 695x1620 JPEG 332x472 JPEG 19x304 JPEG 2146x2868 JPEG 347x742 JPEG PANTONE for fashion arj03 Jun 2011 11 55 03 Jun 2011 11 56 13 Nov 2007 10 17 16 Jun 2011 14 50 08 Jun 2011 16 48 08 Jun 2011 16 48 Dh A AC wY W K 1_jacquard06 1_jacquard09 1_squares A i 200555 20087 2031 208x213 JPEG 286x1042 JPEG 1042x1181 JPEG 2067x599 JPEG 551x685 PNG 256 Colo 24 Jun 2011 13 13 24 Jun 2011 13 13 23 Jun 2011 16 46 24 Jun 2011 13 12 Aug i 05 0ct 2006 15 54 13 s a 3 7 K Wu 7 A ANN k 4 K l peA Soo a 25524 25712 25826 25885 417x709 JPEG 42x64 JPEG 2146x1949 JPEG 03 Jun 2011 11 49 03 Jun 2011 11 50 03 Jun 2011 11 50 Filename None gt fio None gt io All color depths LO O O S o All formats 7 OK nw Sort Name i Repeat Name _ Suffix Size _ File size Figure 17 Loading a texture from the image browser SBS www arahne si To load
16. E A E E E A E E E E T 27 2 11 2 Title of the image printout INTO AUION iss aces Arce snes aninasasssnnssceteeegegadeeeieve denetabesenst east iasachoretdeceattessosdivacveresarce 27 3 Using transparent images exported from ArahDrape on a WebSiIte 2 02ceeceeeeeeeeeeeseeeeeeeeeeeeees 28 AN AUN GE ONS ets pets Sees acerteseate tae tere a Senate E ees dais aameemtemen wan euehcau teed facet 29 5 ArahDrape TUCO a lancsptetenencencteseastevncacewicanumeneanarecesnent a EEEE 30 Ba SO ACI INOS EE E E PTA E E T E EA A E E 30 PENT ON a a R E E 31 ii ArahDrape LZS www arahne si Table of Contents e WN E E A E E T A E tas P EA T A A T A ET 34 PANEN OIGE ae a E E E E E E E E E 35 Bi SONG UNS region Ype eec Ee e a E E 36 5 6 Copying textures from region TO TEGION sce ceunsoiesenegtecan ausincuts dae eaaa vance adie eetebunesenaadaye SEEE Erabi 37 EF ING EMI e E E E E eee 39 Poa NVN PrE Ee a E E E E E 41 COo AU TIN ORO e a E E E E reine 43 6 List of accelerator keys in ArahDrape s sssssssssssennnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn unnn nn ennnen nne 45 pa EUAN e A ga E A E A A E A E E A E eeeonses 45 SBS www arahne si y ArahDrape User Guide 1 OVERVIEW ArahDrape is a texture mapping software developed to help weavers designers and retailers in making a presentation of their fabrics on products By using ArahDrape you will be able to show the looks of your fabric on a shirt tie jacket sofa table cloth bed linen
17. a ia J pi f l l en ee ee ee ee A J 0 0 ee ee E a 0 Se ee es es ee ee ee eee ee a B gt 3 a 7 n gt ii GIT SS SS a n a a o H oe Ii n g l i E ee eee ee ee ee Sa a a a se ed ee Figure 32 Duplicating a horizontal vector and moving it to a new location 2 2 17 4 REVERSING VECTORS The orientation of the texture depends on the position of vertical and horizontal vectors Sometimes after you have already drawn vectors for a particular region you notice that it would be better if the horizontal and vertical vectors would interchange their position There is a function to do this click the Reverse button in the Grid window Vectors will exchange their function vertical will become horizontal and vice versa You can also u use this roon to fix arpay of text on a texture if it apoa AOE Figure 33 Reversing vectors 2 2 17 5 STRETCH OPTION DEPTH OF OBJECT THIRD DIMENSION PERSPECTIVE By default ArahDrape maps a texture as the region is in one plane and it doesn t know anything about the depth of the object third dimension Usually the texture looks unnatural on an object with obvious depth In such cases the stretch function allows you to approximately represent a texture on an object in perspective Figures from 34 shows the mapping on an object a sofa seat As you can see ArahDrape doesn t take the depth of salsa into account The dimension of the paa on itne seat is appar
18. a ip bk a ki ripe gpa t i 4 Tiettigiticret Ts k HERP E i ini i Hirini drk inir dir iriiri d a E ra kip i Pri i r ELLE LEETECLES EC LES TI Lee CELLET Ee Lecce 1 a ehh enn enn bird ee enc enne Piip PEPPER Lahey bea Riper b ip Brig b ior big i hor bly i g aa Ekipp b irr ip inr kir ine kipar fki pyrr ekai kirb ir iriprirkiprys jy ny yr im ber Cee bh knee ee ee Baer ble bipr year priya tardy pa rere er ape bbb rb bey bbirr irri k 4 beter piki iririririririririririririririrriririrrrirrrr rir einai a T ine bien iti terrier ririri ry Mee eete te ir ip ip iy h ir pip ip ri 4 Priit raii rgi mirk rii ngii iaag tee r r i ir J kri 5 i kirii joa by rrr 7 t 4 b r yay ap pba ass ri priri oe op a hp ETE Pipe ipa TET a iit bie sr 5 papa ab Tiri r hirihiri Figure 47 The shirt image on the left was saved from the original project file the one one the right was saved from the multiplied project The texture on the right is more regular and the shirt edges are smoother 2 8 HIDING OR CHANGING A BACKGROUND OF THE MODEL IMAGE 2 8 1 View gt MopEL You can hide the background of the model image by using View gt Model All parts of the image which were not selected as regions are shown in white File Edit Models Textures Regions View Zoom File Edit Models Textures Regions View Zoom gt Image i Regions r Regions and Drape e Image offset Figure 48 Disabling the Model optio
19. a texture into ArahDrape double click its icon The Load texture window will not close so you can load a different texture if you don t like the result Textures will be displayed on the texture bar on the right just below the toolbar If you want to unload the texture from the program you can either click on it and load a different texture in its place or press Del on the keyboard to get rid of it This will not delete the texture file it will just remove it from ArahDrape You can load up to 200 textures in the Textures bar When you save the project files only the textures which are used in the project are saved in the project file 2 2 9 Using PANTONE Fasuion Home TCX Co or SYSTEMS AS TEXTURES T ArahDrape 11 User Guide AOE EAD Ortles 7 172x559 JPEG 14 1905 Lotus Figure 18 The textures bar Arahne supplies digital color library PANTONE Fashion Home TCX Color System with its software To use it in ArahDrape you first need to export colors in ArahWeave Open ArahWeave icon He on the Desktop and switch to Expert mode Mode gt Expert in main ArahWeave window Then open the Edit colors window using Fabric gt Colors and load a color library usually PANTONE Fashion Home TCX Color System Choose Files gt Save colors as images When you open the Texture browser there will be the folder with same name as the color library file and all the colors from the library will be in graphical forma
20. ahne si SZ Using transparent images exported from ArahDrape on a website lt HTML gt lt HEAD gt lt META HTTP EQUIV Content Type CONTENT text html charset UTF 8 gt lt TITLE gt ArahDrape internet test lt TITLE gt lt HEAD gt lt BODY gt lt IMG style position absolute src sofa_arahne png gt lt IMG style position absolute src sofa_main png gt lt IMG style position absolute src sofa_pillow png gt lt BODY gt lt HTML gt You have to save HTML file on same directory as images Then open it in a web browser ArahDrape internet test Mozilla Firefox l ArahDrape internet test x ae wwwarahne eu drape drape5 htm Vv e LE Google so wW ae ft A Q Figure 56 A composite image displayed in the web browser 4 VARIATIONS ArahDrape enables you to create and save more variants of a same model in one file Click the Variations icon sd in the main toolbox to open the Variations dialog jf bd Variations aoe ae 1 Color Saaz 5 Texture 6 Texture bd g gt EJ Areale E a 3 f r ALA H 4 gt CTF Ld E le pete b ie OAV e 1 Color 6 Texture i Variations 3 Figure 57 The Variations dialog Set the number of variations In the lover left corner of the dialog Each row of color or texture thumbnails represents one variation To switch the view between variations click one of the thumbnails of particular SBS www arahne s
21. an 2004 17 28 1728 2165 Millions O 4 242 287 19 Nov 2008 17 08 3008 2000 Millions 300 1 889 116 12 0ct 2011 17 37 3328 4439 Millions 100 590 467 Filename None 10 None gt J10 All color depths Doo O None 10 None gt J10 All formats y OK Figure 8 Detailed list view of images 1 3 2 BROWSING SUBDIRECTORIES ArahDrape s browsers have a capability of showing files in sub directories This is very useful when you search for a file and you don t know in which directory you have saved it If there are sub directories in your parent directory then the Image browser displays the leafless tree icon at the top right corner of the window in the same line as a directory path To display all files from sub directories click the tree icon It changes to the tree with leaves and fruits icon E a which means that the Image browser shows all files from the parent directory and its sub directories If the image is in the sub directory then the name of sub directory appears in the image icon You should be careful when using of this option since it may take a very long time to finish and display the images Especially if you enable it at the start of your disk The program will not crash but it will read all the files on your hard disk and this can take a lot of time You should only use sub directory browsing of directories which actua
22. ansparent area are invisible anyway Figure 12 One of advantages of transparent PNG images no need to precisely draw the outline region border SBS www arahne si Me ArahDrape User Guide 2 2 4 1 SETTING THE COLOR OF TRANSPARENT REGION The Transparency sub menu of the View menu allows you to select the way J be transparency is displayed and saved in formats which do not support transparency for example JPEG You can choose between the default gray check board and solid black gray or white Figure 13 Choosing the view mode of transparent area Figure 14 Same project viewed at different transparency view modes 2 2 5 CREATING A REGION WHICH SHARES A PART OF THE BORDER WITH OTHER REGIONS On many occasions the limits of one region will border to another region You will need to draw the points of your new region on the same points of already existing region Otherwise they will not join correctly and some pixels will shine through the borders But ArahDrape can automatically draw the area border vectors along the existing area When you start drawing a new region which will have some part of a border common with other regions you will soon reach the first common point with existing region Click on it and then click the last common point Press the space bar and the program will automatically draw new vectors along the common vectors between the last two points Obviously there must be a connected path o
23. at you know that ArahDrape is in group mode From now on you can use a single click right mouse button to copy texture to all regions with the same texture You can then disable the group to change the region type individually if you wish For example you can make the shirt collar and wristband white if you change their region type from texture Bro hole C Textures can also be rotated The default center of rotation is at the first border point of the region but can be moved to the desired place by double clicking the left mouse button The current position of the center of rotation is marked by a small circle The shirt on the lower picture has it at the middle of the right pocket You can set the angle of rotation by pressing left and right arrow key on the keyboard or by entering a value in the Rotate field in the right bottom corner of the main ArahDrape window kd ArahDrape 2 00 shirt02 png drape 400x575 100 File Edit Models Textures Regions View Zoom Scale 19 X 100 a Rotate EE 5 O SAVING THE FINAL PICTURE As always we are doing this to impress our potential customers or to help them choosing between the different variations of our products So we need to find a good way of showing our draped images to them One way is to invite them in front of the computer and insert the textures from your collection as you talk to them This will probably be the most effective way since it will also in
24. ault directory The file name of the saved image is written automatically and consists of the texture filename and the drape project filename Then you load another texture ArahDrape saves the image and so on Instead of manual texture loading you can use the auto load function Just press the equal symbol and ArahDrape will load texture after texture as they are ordered in the texture browser You can stop the process by clicking inside browse window If you want to save the image in other format than the currently chosen in the Save image as window you have to choose it before starting the batch process SBS www arahne si T ArahDrape User Guide 2 7 MULTIPLYING INCREASING THE NUMBER OF PIXELS A PROJECT FILE It is advisable to multiply the project file before exporting the image if e the input image model size in pixels is quite small e we want to reduce the effect of moire in the exported image To multiply a project file choose Models gt Multiply gt X2 or X3 X4 X5 All elements of the project like a model textures regions vectors will be scaled by selected factor Y arahDrape 2 04 ne Se san J ArahDrape 2 0q shirt02_small drape 1600x2300 100 File Edit Textures Regions View Zoom File Edit Models Textures Regions View Zoon E Load model Ctrl B ig j Pld be be be be ee de eee ASSET i s ie Pipiri Tiiri TITT TF Ni ibe de Je Je Je Se Je dd apa eS rd dr dr dr rl oy be ET se
25. button in the Save setup window Sa OQ Save setup Normal s Units 38 Weaving A Appearance _ Colors gp Data export l Expert Language Lingua Dil Sprache Idioma Jezik E7 Screen size 2560x1600 pixels 643x402 mm 32 bits Width 100 97 Height 101 03 dpi Q ol Printer Stylus Photo P50 T50 gutenprint 1440x720 dpi _ Currency _ Save default directories Weave home toni data weaves Set default path Images home toni data img Drape home toni data drape Re ms Set default path Models home toni data img models home toni datal Export image home toni data img export Textures home toni data img textures Weft pattern home toni data weft pattern Fabric home toni data fabrics Default1system4 Colors home toni data colors PANTONE for fashion and home paper col Figure 2 Setting the default folder location Chapter 1 www arahne si LZS Overview 1 1 1 MopeELSs A model is the initial image for creating ArahDrape project Basically it is a picture of a model or a product with fabric areas in white or in single preferable light color with visible shades You can use the image in GIF PNG JPEG TIFF or BMP format ArahDrape keeps the shades and the ambiance of the original photo and just fills up the fabric areas If the fabric in the model has a strong pattern like diagonal lines there is a chance that the old pattern will be noticeable in the new image and tha
26. ctly to that level 1 means 100 6 means 600 o means 1000 The current zoom level is indicated as a value in the title of the main window 1 2 2 Fit To WINDOW Zooms in or out until the entire project just fits in the ArahDrape window Select it from the Zoom menu or use keyboard shortcut Ctrl o 1 3 LOADING FILES INTO RAHDRAPE Each of the three file types projects models and textures has its own Load file browse dialog These browse dialogs look similar so we will describe just one of them the Load model dialog To open the file browser use Models gt Load model Thumbnails reduced size versions of pictures of image files are displayed to identify each image Do one of the following to load the model into the ArahDrape window e Double click on the thumbnail of the image e Select the thumbnail of the image and then click OK or press Enter 3 Chapter 1 www arahne si SBS Overview fd Load model Found 24 ambient bed bowtie 4484x2995 JPEG 2796x4307 JPEG 2205x1251 JPEG 12 0ct 2011 17 36 15 Nov 2013 18 02 15 Nov 2013 18 01 logo34 main pillows 3643x1787 PNG 3643x1787 PNG 30 Jan 2013 14 39 30 Jan 2013 14 07 sofa small sofa_arahne sofe_2 seats table 1100x625 JPEG 3643x1787 JPEG 2764x1669 PNG 3008x2000 JPEG 7 May 2011 14 28 05 Feb 2013 11 57 15 Nov 2013 17 44 19 Nov 2008 17 08 1 Sep 15 Nov 2013 17 24 12 0ct 2011 17 37 Filename None SSifi0 None SS fi0 All color depths aa i None
27. de ip ie r r Sed eee Ar ip ip dp ip ip ie drd eee breteceLeeoerT ya T d slir ahr h adir slir sh ir dir d i d ray he a em i ow p r dr r de Jr de Ur lp ie i dir di pip tp dy ip y Oie bpe be ir br Dr De be ip br bp ibre iP r dp ip akp sdy dy shy ip dy ir A pirri r r tp ty drip dy dp ip dy be bpe bpr bP be be be br bP ee be be be br br br br m ie ir kr Se be coe he be he hee See be be eB i a f Ceete O r ao When you save image of the multiplied project ArahDrape 12 0322 Butterfly pillow png automatically chooses the scale factor for the image 12 0435 Vivid Chartreuse pillow png seras D E Figure 46 Exporting multiplied project Figure 47 displays two images of a same shirt The one on the left was saved from the original project file while the one the right was saved from the multiplied project The final size in pixels of both images is the same but you can notice that the texture of the multiplied image is more regular and has less moir The transition between the shirt and the background color is noticeable smoother anti aliased on the multiplied exported image 23 24 Chapter 2 GA Using ArahDrape apes neeepe ts i EELNES riri Ekber hi eee pple ya eprops e ir AATTEET TERET ot Lae To m ba ber bb iprk hier ri ek Le prr tb ipiri b irrar i rri birirrii irira p i i i 4 tbi kirirri rhhprbeinpnay F ip pk ir pikiri PETTITT TER T khh ih
28. e Grid tool Icon In the Grid window click the Complex button Then click the Horizontal vector button or the Vertical vector button The mouse cursor changes to amp for horizontal orto ff for the vertical vector drawing mode To start drawing click on the place where you want to have the vector starting point Then drag a mouse and click again on the place where the next point should be Continue till you draw the last point and finish a drawing the vector by clicking on the right mouse button To draw next vector click again on one of the vector labels Horizontal vector or Vertical vector Vertical vectors should be drawn from top and horizontal from left to right If the fabric has many complicated distortions you can draw intermediate vectors You should not mix up vertical and horizontal vectors and do not forget to intersect them If you make a mistake the program will not generate any mapping until you correct the vectors and make them valid On the left picture below we are in the middle of drawing the vertical vector note the cursor arrow and the picture on the left shows the finished state two vertical vectors in dark red and three horizontal vectors in orange F o cria Vertical vector t Reverse Stretch Figure 29 Drawing vectors for the grid SBS www arahne si x ArahDrape User Guide You can also click the Show grid button in the Grid window to see a grid used in the mapp
29. e M oe Sea we mee rs 2417 Pa ws 3 Tm m Pas Same y sigl iam TETTE aneas IDEM EERIE ee You also can increase grid s Density this will make smaller rectangles in the mapping In most cases default grid density will do just fine Adding deleting and moving grid vector points works same as on region vectors to add a point into an existing vector just press the middle mouse button on the vector to delete a point press the middle mouse button at the point If you want to delete the whole vector point the mouse cursor at one of the points of that vector press a right button and choose Delete vector If you need to move whole vector you can do it by CTRL mouse button drag In some cases you would need two identical vectors but it is difficult to draw two exactly the same So to make this point the mouse cursor at one of the points of that vector press a right button and choose Duplicate vector The program will draw another identical vector which you can move it by CTRL left mouse button drag to desired place Sometimes you will have a region very close to the border therefore you will not able to draw grid vectors freely over the edge In these cases use View gt Image offset You will get an extra border which should give 38 Chapter 5 www arahne si L S ArahDrape tutorial you enough working space around the image If there is still not enough space go to Files gt Preferences and set the desired size
30. e en eee ee 3 Ue a TONON ee eee a oe A eee eee Ce en ee eee eee 3 i3 Loading fil s into ArahDrape risitanrscananceatubadnvnrdedtaseansnminetsinancsaandaspantancpateniademusutansratasihiaresenentaptctonnsmenawnines 3 ione DETAIN WN aA EE E E 5 Laa Browsing SUDGING CLONES sssi riun Enni i s k e EEKEREN KENEEN NSE Ae EEEE piada a E a AEEA i 6 DUS SUING AIAD IDE ea sae en ree ac et ae esc S at 6 Dee aae aS A E cae cect E E A A E te ee E ai E seer sets E tase 6 rA eA a1 eee E EO E E E E E E ee E 6 2 21 Loading amade lima E enren EEA AAEREN OEE EE EEEE NAANA EAN AAO EAEn EE 6 P ee a e A E E E E E E N 7 a e E e NN aaa T E E E E E T 7 2 2 4 Using transparent PNG image as a MOOG x20 c c2ce2 ccensgonsrinenocerantrecerevauede reece dguvieatr eens exes x exeneedia dean aaaeeeeeneteaas 8 2 2 4 1 Setting the color of transparent reGiOn ccccccccceeeeeeeeeeeececeeee eee ee ttrt tee aaaaeeee esse settee aaaaaeeeeeeeeeeeeeeeeeeaaaaeeaas 9 2 2 5 Creating a region which shares a part of the border with other regions ccccccceeeeeeeeeeeeeeeeneeeeeeeeeeeeeeaeaneeeeeeees 9 eMe eo OP eC OMS E EE EEE N deat EE es eee ae Nee RININeNI eR ET 10 2 2 7 Properties 0 lyst US NOU hang st ee enn targ tpg aes petadedacedaesdacsd ceca ncctnanepeetbansuceeente gemcgtagemiaanestyyeteeesvnesensieonnees 10 2 2 8 Loading a texture into the texture Dar cceceeee cece eee eee e eee eee a eee aaa aaaaaaaaaaaaaaaaaaaeaaaaaaeaaeaaeeaaaaeeeeeeeaaaeeeeseneeeeeeaan 10 2
31. e image Region offset in pixels which is used when viewing an image in the Image offset view To open a dialog choose File gt Preferences To edit a color which is used for a particular object click on the palette button next to the colored label This will open the Edit colors window There are four ways to edit a color in the Edit colors window as described in Chapter 2 2 12 All values from the Preferences window are saved in the project file Figure 42 Editing file preferences 2 5 LOADING AN IMAGE WITH EQUAL DIMENSIONS INTO PROJECT FILE Sometimes you need to edit a model picture in other programs photo editing software which you used in already finished project If you don t change the image pixel size you can load it as a model in a project file ArahDrape will preserve all properties of the original project file regions vectors and will only replace the model file If you want to keep a new image in the project you have to save it again This is useful when you used to add logo text or any image retouching operation after you have made your drape project You can also use the PNG image for a model when you need maximum quality and JPEG image when you want a small file size 2 6 SAVING EXPORTING AN IMAGE OF THE PROJECT If you want to send the picture by e mail to the customer or prepare pictures for publishing on the web you have to export it from ArahDrape 21 22 Chapter 2 www
32. eeeeeeeeeeeeeeeeeeas 19 po lrA oa By E alee Ih e cee eee ee E ee E 21 2 2 18 Image O Ne eG sass eccecse ease ete esect nininini niaaa inina enei aniei pan eneoccaaqeaeseceauaqnuteaoatossastseteeiesesqatea 21 2219 MOVING the Tex Essingen Eiana aiaia a AE ean ESEE eee teee ane AEE dant eed DESINE ENTERA 21 23 Saving Ne Project 1 eee eter reer irei a EE Ee A a ee eer 21 Fa E e E eee E A A T O O IIE A I E AE N 22 2 5 Loading an image with equal dimensions into project file sssssssserrsseseerrrneserrrrrrrsserrrnrnsssrrrnnnsssrennn 22 2 6 Saving exporting an image of the Project ccceccccceeeeeeeeeeeeeeeeeeeeeseeeaaeeeeeeeeccaaeeeeeessescieeeeeeeeeeeeeeeeeeeenes 22 2 6 1 Applying textures and exporting images in Datch cccccccceceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaeeececeeeeeeeeeeeeeeeeesaeeeesaees 23 2 7 Multiplying increasing the number of pixels a project file ceeecceeeeseecceeeeeeeeeeeeeeeenaeeeeeeeeaaeneeeeeeeeeeees 23 2 8 Hiding or changing a background of the model iMage cccceceeeeeeeeeeeeeeeceeeeeeeeeeeeeeeeeeeeteeenteeeeeeeeeeeey 25 sA I WNC CG A EEEE E 25 ya seal Pa rna ro a re e E ee re et rere emer ee eee eee ee ee ere 25 zondo ROG Casares aoe ae E scence 26 2 10 Preventing accidental modification of TG si saesesnctseunitueta ten ceeteaavisdorevtcaradvearenandaisudenrnearevergubiannnwelwadeivers 26 Dad Prindng PO Pt apeere A EEN EE EAA EROAA EEEE 27 DAD aa E SIN at toate E E A nce
33. een preview of the selected image The arrow keys lt fT move the image in the window in the desired direction Default view size is set to 100 the repeat view is on Press F on the keyboard to fit the image in the window Use and to zoom in or zoom out or 1 2 3 for Zoom 100 200 300 R toggles between the single image view and the repeating image view The Page Down key loads the next image the Page Up key loads the previous one The Home key loads the first image in the directory the End key loads the last one To close the Preview window press the Esc key or click with the right mouse button in the window When you navigate to image directory for the first time the image browser has to recognize images and create image thumbnails from the images When you scroll up or down it instantly creates icons for files which appear in the visible area If the files are big the thumbnails creation time may increase That might cause some lag while scrolling To avoid a lag press Alt Q The browser will create all thumbnails at once even for files which are not in the related display area Note if you have a lot of files in that folder you may have to wait some time for the program to finish creation of thumbnails The next time when you enter that image directory the image browsing will be much faster because the thumbnails were already created 1 3 1 THe DeTail View The image browser also supports the detail vie
34. ently wrong T F pt Figure 34 Mapping on an object without regards to perspective We will need to extend the vertical vectors much above the region area then add horizontal vectors faster way is with the duplicate vector function than with drawing them and arrange them evenly on the vertical SBS www arahne si i ArahDrape 79 User Guide vectors use Ctrl mouse drag to move a vector on desired position On the sample on Figure 35 we have placed the vectors in such al that the Oane we two meno vectors is four grid cells ey IT Le b Asube PELEAS che otk hihi bel AARAA TRNAS BERGMAN eran PERN TiN Wa Figure 35 Adding horizontal vectors Then enable the Stretch function in the grid window Nothing happens so far but from now the number of grid cells between two vectors is fixed In our case it is four no matter what the distance between vectors will be When you move a vector the area between it and adjacent vectors is stretched there are still 4 grid squares between two vectors but the size of squares is different so as mapped texture In our case the ibe of the vectors increases at the far end of the aoe 45 kd O Grid fel v Ta o HH aani iti SOnVTONRLANVENIVOTNORLENTNEDT ne L neey la ae Tey EMA BLAM IG 7 i a On PRA ster Hae ee TE REET tee a ell ae ae ea E 7M ee E EE E EEEE S E Figure 36 Using Ctrl mouse drag to move the
35. es that you are in the region drawing mode Click to create a first point of the region Position the pointer where you want the first straight segment to end and click Continue clicking to set endpoints for subsequent segments To close the region border position the pointer over the starting point and click or right click to close the region from your current position to the starting point There are user friendly functions for editing regions e If you want to stop drawing the region you can press right mouse button at any time and the program will close the region from your current position to the starting point e If you make a mistake and want to delete just the last point which you have drawn press Esc key on the keyboard It will work several times e If you want to add a point into an already finished region border point a mouse cursor on the place where you want it and click with the middle mouse button e To delete a point click on it with middle mouse button e By clicking on the left mouse button you can move a point keep the mouse button pressed and drag it toa new location e To delete the whole region click on a region and press Del key on the keyboard or use Regions gt Delete from the main menu bd ArahDrape 2 00 shirt01 png 400x575 200 a Bat File Edit Models Textures Regions View Zoom Help The default color of the active region is blue while the color of unselected regions is red The colors
36. f vectors of other areas from one point to the other or the program will not know what to do Then continue drawing of the region and finish it with the right mouse button ween for weran i a P vement meran sanman First common I point Figure 15 Drawing common border between regions press the Space key after you have connected the first and the last common point The default color of the active region s line is blue while the color of unselected regions lines is red The default color of lines can be changed in Files gt Preferences 10 Chapter 2 www arahne si SS Using ArahDrape 2 2 6 TYPES OF REGIONS Each region can be any of three types e Color E you specify the solid color for the region e Texture E3 you specify a texture image file for the region You can t switch to Texture type before you load at least one texture image file into Textures bar e Hole GD region is the same as in the model file You change the region type by pressing on the Region type icon in the ArahDrape s toolbox on the top right When you create a new region the default type is Color Figure 16 Same region as color texture and hole 2d PROPERTIES OF THE REGION If the region type is Texture then it gets two more properties the zoom level Scale the horizontal vertical ratio and the rotation angle Rotate Both properties are saved in the project file 2 2 8 LOADING A TEXTURE INTO THE TEXTURE B
37. f xx YS arahne x AD CAM for weaving O ArahDrape 2 0 User s manual THE EUROPEAN INFORMATION TECHNOLOGY PRIZE Winner a i Enhanced for e i CORE mage Software Partner Member of the Intel Software Partner Program Arahne d o0 0 1992 2015 X Window System is trademark of The Massachusetts Institute of Technology UNIX is a registered trademark in the USA and other countries licensed exclusively through X Open Company Limited Postscript is a trademark of Adobe Systems Epson is a trademark of Seiko Epson Corporation The Graphics Interchange Format is the Copyright property of CompuServe Incorporated GIF sm is a Service Mark property of CompuServe Incorporated JPEG image format support 1991 95 Thomas G Lane The Independent JPEG Group TIFF image format support 1988 1997 Sam Leffler 1991 1997 Silicon Graphics Inc PNG image format support 1995 97 Guy Eric Schalnat Group 42 Inc zlib compression 1995 96 Jean Loup Gailly and Mark Adler LZS www arahne si f ArahDrape Table of Contents Table of Contents A OVENI c S S E E E E 1 1 1 Type of files in ArahDrape cecceceseeccceeeeeeeeeeeeeecenaneeeeeeeeeeeescececcneaaeeeeeeeeeeeseececenaeeeeeeeeeeesessesssiseseseeeeeeees 1 Me OSS aE E EIA 2 p Ba e WS NT o A E E E A A E E E E 2 Me eS a A E A E E E E A E A E E 2 D2 VIEW modes Fiat IDE aei E E ameeeeans 3 a gt Wa a 1 001 MPAA P E T EE ee ee ee e
38. i a ArahDrape User Guide variation Load textures into other variations as you do for the first one Type of region among variations may vary for instance the region number 3 on Figure 57 is the Color type in the first and third variation and the Texture type in the second variation The Variations dialog enables you to copy texture from one to another region or switch textures between two regions The left mouse button copies selected region while the middle mouse button switches textures 5 ARAHDRAPE TUTORIAL In this tutorial we will present the whole procedure of making your own drape models from zero In actual presentation you will have the models already prepared so you will just apply the different fabric textures from your current fabric collection 5 1 LOADING A MODEL Open ArahDrape by clicking on its icon on the desktop You will need a picture of the model or the product with fabric areas in white or in a single color We want to keep the shades and the ambience of the original photo and just replace the fabric If the model will already have the fabric with a pattern we will not be able to remove the pattern and insert a new one while keeping the shades of the original image You can scan the picture or make a photo with a digital camera and transfer the image into the computer Then select Models gt Browse and double click the thumbnail of the image fd O Load model Found 18 4 e e A pa id
39. ih irh rd irik nkiri rih gh i a k piripi ip gi rip ih TATA iiri a ese he TTET ETRE ER PE ea irh irk ie ip ded TT ig eed poe tita here be te td eel pi d P T h k SEO LA rb ia t phai gi girih ktit ii Pe TH il iirik birinirikiiriririkiririr ririri ir bh pe php T AT AE i ki h idr k Herr b kirri b iriri birir err Phobink ib WERE Ee hehe Lids bbe bipper bhi 7 bighi rhib ilk ere bhp e bbe Cee LEE TEE ey rhiipre bire i ip k ior kor ber kya pp gy LA LLRLMETELLELL EEL LCE Cone Serr bb tr bia ipr drapery pb a a rd 48 tfia k mikirrr iget at 1 Hi hy Bp Rb Pgs i TET ie k ue thr kipe irr hy T thir bine irr b rear z i t bipr k inp inrber irrin ire bT FL eo oe frre rinpeiprhirsvirg d d Diners gigriya Td bing r i Trigai PEPE ek 1 ru a Ead pi birip bir ote 4s de a ee eet TETIT bbk b ikipr h k F by og py ET Sp lp ppt ole dhe ki tipki irii iriri ryh Fir lrir oy ao i oie Ay iy rere rer rae meth tirinkta EEEE po bp ido ETY koh ie bb ie repre bad tebberree yee eee Thee Leek hho roby Sp Briere ip ir deka de eat ge fie ep Bee pp Sep ip hy pip ip LIT fe ip be ip be rih rgi rgi iyo aie opp oe pp yo a Piiririik pe ip ip a ht i dy ike ye i ip yy py iy Aa he ee bp or ip pi ri ETET ely hyde ly ahi ip iy ie ed ripi rigi riii i EELL IIE Pier PAi ara i ak di h si k erari api ge Sy A Bk ip pO doe LTT THR a mip sk ju kiri F TESLE ipiririn belrdy lr aa bi hoe hep bop pe ipa i hr J a irik iriiri iriri ird
40. in pixels ir Refs 2 00 shirt01 png drape 400x JATI lia Hoa HH HH HEEE Tet ti at 1B liwisalis boeci211 JPEG _ 599x1211 JPEG The start of fabric texture within a region is not independent from the other regions On a normal shirt the fabric on the pocket needs to be aligned with the body To match the starting offset of two neighboring regions click anywhere in the region with left mouse button and drag the texture to the desired position The program will interactively move the texture offset as you will move the mouse 5 8 SAVING A PROJECT You should not forget to save your work at the end use Files gt Save project type the filename in the and in the file selection box The extension drape will be added automatically As you have seen making a good drape model requires some work so we want to use the same model many times with different texture You can load other fabric textures by clicking on Textures gt Browse ky ArahDrape 2 00 shirt01 png drape 400x575 100 If your drape model contains many regions like on the shirt from our example you will quickly become tired of clicking on regions with right mouse button to apply a different texture One would like to copy the new fabric SBS www arahne si ArahDrape User Guide ae texture to all regions which have currently the same texture To achieve this click on the group icon in the toolbar It will change itself to B3 so th
41. ing You also can increase grid s Density this will make smaller rectangles in the mapping In most cases default grid density will do just fine ArahDrape view mode Image Regions Regions and drape Drape can be toggled during the creation of the grid M i Hi f l i i f f f 4p l i f i f f f r SL SEGAL LAER ES REE l AERRREEIEREEEES Weel SRERMEMLEREDR A FUUPAEATESEMAZ ME Stk eee a EHEHE if H l o x Grid control vectors Vertical vector t Reverse SPAee i 9 WSS ME SS555 if Fag Stretch Densiy 4 4 s Iza RS Some a ERRMSG See D D IE om v Figure 30 Grid used for texture mapping Once you finish setting the grid for one region close the Grid window and click next region with left mouse button to select it and open the Grid window again 2 2 17 3 MODIFYING THE GRID e To insert a point into an existing vector do one of the following Click on the vector with the middle mouse button e Click on the vector with the right mouse button and choose Insert point from the pop up menu g Reverse m Control m Control _ Stretch y Density a Incorrect vectors F cria 0 cria m Grid type Grid control vectors m Grid type _ Simple _ Simple Complex Horizontal vector
42. ity y sufficient 2 11 2 TITLE OF THE IMAGE PRINTOUT INFORMATION If you enable the Title option in the Print picture dialog then you get a title printed on the top of the printout By default the title is a project filename but you can set a different title by entering it in the Information field File gt Information Stylus Photo P50 T50 gutenprint y OK true color 1440 72d R Close Figure 52 Printer set up ky Information iE itle y OK Close Help Figure 53 Setting the title for the printout LZS www arahne si T ArahDrape 77 User Guide 3 USING TRANSPARENT IMAGES EXPORTED FROM ARAHDRAPE ON A WEBSITE ArahDrape enables you to create images of your products which you can put on your website to give your customers the option to configure the product to suit their needs and taste Usually you divide the image of the product into more images of same size each contains a part of product which will be covered with a single fabric texture When customer makes a selection the final image is folded together from all parts and a composite product image is ready for customer s evaluation ArahDrape is able to generate hundreds of draped images ready for website use but ArahDrape does not do the website implementation This needs to be done by the website designer Figure 54 displays a sofa divided into three images the background and two images of fabric parts which we will
43. k bd ArahDrape 2 00 shirt01 png drape 400x575 100 TPR gt erom ciam 0 JIEM LNN p aw m F ren o esame sram oo snme summ o eriam i oram SINSI 158 wR wearer FF ao gt esam snam check 599x1211 JPEG 34 Chapter 5 www arahne si SBS ArahDrape tutorial Now we want to change them from a color to the texture mode It is a very easy thing to do and experienced ArahWeave users will know what to do Click on the fabric texture icon on the right with the left mouse button then point to the desired region and copy it there with right mouse button You can also copy region properties from one region to another use left mouse button to select a region and right to copy Region type texture and zoom level will be copied while the angle of rotation will remain intact d ArahDrape 2 00 shirt01 png drape 400x575 100 File Edit Models Textures Regions View Zoom 4 4 SER t FERmt FED soo i ee ee eee ee _ i E Bi Scale 19 J f 4 f q i i ot a iz a of 8 of Baba i oe E mi 4 X Y 100 gt Rotate 0 Once you copy the texture to the region with right mouse button you need to set its zoom level You can do it in a purely visual way by using up and down arrow keys on your keyboard Alternatively you can use the numeric Scale entry field on the bottom right of the main ArahDrape window 5 5 SETTING THE REGION TYPE
44. licking on regions with right mouse button to apply a different texture One would like to copy the new fabric ae texture to all regions which have currently the same texture To achieve this click on the group icon in the toolbar It will change itself to Ge so that you know that you are in group mode From now on you can use a single click right mouse button to copy texture to all regions with the same texture You can then disable the group to change the region type individually if you wish 119x101 JPEG grEEn i grEEn i zj ey JPEG el JPEG Figure 22 Replacing single and group of textures SBS www arahne si ArahDrape User Guide 2 2 12 CHOOSING A COLOR FOR THE REGION If a region is of color type program applies a random color to it To change it click the Edit button Edit This opens the Edit colors window v ky Edit colors There are four ways of modifying a color e Choose color from Basic colors this color will become your selected color EEEE OON F andior click on the 2B e Drag the cross cursor and or click on the l EEEa lightness bar to move its cursor to define the color in the color space tt ee e Enter the RGB values in the Red Green Blue fields Ct Hue 57 174 e Click the Color picker icon Z Then you can Custom colors ia h lor f b iiei E Saturation Green 205 choose any color from your screen by clicking E m a point on a screen you cha
45. lly contain the images 2 USING ARAHDRAPE 2 1 INTRODUCTION We can roughly divide ArahDrape work flow in two different tasks e Creating project file from scratch from input model image correcting regions changing adding removing the vectors and adding or replacing textures e Applying textures and colors to existing projects 2 2 CREATING A PROJECT FILE 2 2 1 LOADING A MODEL IMAGE Open ArahDrape choose Models gt Load model from the menu bar keyboard shortcut Ctrl Shift O This will open the image browser from which you can load a model Thumbnails of image files are displayed to identify each image Do one of the following to open the image in ArahPaint e Double click an image file e Select an image file and then click OK or press Enter SBS www arahne si y ArahDrape User Guide sd ArahDrape 2 0n sofa small jpg 1100x625 100 eh se File Edit Models Textures Regions View Zoom Help AOA if 2 6 Figure 9 ArahDrape s main window with a model loaded 2 2 2 SETTING THE MODEL SIZE Different cameras and software save out their images at different default resolutions A photo of a chair does not contain the information about its real size you have to set it by yourself There is a simple tool in ArahDrape which enables you to set the physical size of the model Choose Regions gt Set size In the Set size dialog choose the measurement unit and draw a line on the sec
46. n from the View menu enables you to hide the background of the image 2 8 2 BACKGROUND REGION A background region has its borders around the entire image so it acts on the whole image minus area which is selected as normal regions Normally you add it after you have drawn all regions of the model You could draw it manually as any other region but there is a function Regions gt New gt Background region which adds it automatically With the background region you get more options to modify the background of the image You can change it to non shaded color it is similar to View gt Model you can change the color of the background but keep the shades or you can replace the background with a texture SBS www arahne si ArahDrape User Guide File Edit Models Textures View Zoom File Edit Models Textures Regions View Zoom New Vectors Delete W Show points Group _ Lock regions Variations Background region borders File Edit Models Textures Regions View Zoom 3 Figure 49 Adding the background region and mapping a color or texture to it 2 9 Unpo ReDo Undo command in the Edit menu Ctrl Z 9 restores the project to its previous state To Redo last operation choose Edit gt Redo Ctrl Y e The program supports 30 undo steps You cannot undo the loading of textures or models 2 10 PREVENTING ACCIDENTAL MODIFICATION OF FILE When you finish and save the projec
47. n image format The program displays the actual texture size in pixels above the filename so you have the feel for the size of your texture If your fabric repeat is small and the pixel size is 3000x3000 then your dpi is probably too high If your image repeat is very big you can also lower the dpi to get a reasonably sized fabric texture MM o ArahWeave 7 1h BigBlue 12x792 100 Simulation 8 Tox Fie Weave Fabric Blanket View Zoom Mode 400 A 593 b 100 200 300 400 thread 700 Save fabric texture Directory home toni data img textures File search pattern Directories Repeat Xo Al Repeat Y 1 i Color matching Simulation dpi 100 Format JPEG 3 8 bit 3 Transparency Selection 4 2x12 1 cm 164x475 pixels gt 0 223 MB uncompressed We can now return to ArahDrape If you wish you can keep ArahWeave open and create textures on the fly as you need them To load textures into ArahDrape use Textures gt Load texture The Browse window is shown on the following picture It has some options like Repeat Size Date Their meaning is quite obvious do not be afraid to try them out You can also rename the file if you click on filename or delete it if you select it and hit Del button If you want to get a better view of the texture click on it with the right mouse button and it will open in full screen mode You can use and on the keyboard to zoom in or PgUp or PgDown to load the next o
48. n the right mouse button Vectors will be the guiding lines for the mapping of your fabric texture to the area The vertical and horizontal vectors should intersect and their borders should be outside the regions As a minimum you will need two vertical and two horizontal vectors Vertical vectors should be drawn from the top and horizontal from left to right If the fabric has many complicated distortions you can draw intermediate vectors Do not mix up vertical and horizontal vectors and do not forget to intersect them If you make a mistake the program will not generate any mapping until you correct the vectors and make them valid On the picture you can see two vertical vectors in green and two horizontal vectors in red SBS www arahne si pa ArahDrape 37 User Guide Fd ArahDrape 2 00 shirt01 png drape 400x575 100 ia i Seer Pa as ar an bss m i a aura Pi e am fd Grid CEEI 8 eee BF TINY EO TTET E A oa LISIEN i EHBE Scale 17 X 100 Rotate 0 Once you finish setting the grid for one region close the Grid window and click next region with left mouse button to select it and open the Grid window again You can also click the Show grid button in the Grid window to see which grid will be used in the mapping F ArahDrape 2 00 shirt01 png drape 400x575 100 Are File Edit Models Textures Regions View Zoom Azou 4 at 4 P oat tang arn mee Be
49. nge the color to that Alo Selected Color ieaecoss which is located under the pointer ya ahi A Figure 23 Editing colors 2 2 13 SHADING MODES OF THE REGION There are three different types of the region shading mode Click the mode icon in the toolbox to switch between them The three modes are e Flat program just puts the texture over the region without taking any of its original shade e Shaded program takes shades of an original image The region color will be a sum of background image shades and the specified color or fabric texture In the white area brightness level 255 the texture remains the same in other areas it becomes darker depending on the brightness of the original image You can adapt the level of brightness in the model with brightness tool by clicking and dragging the control points Scale 6 amp X 100 Rotate 3 a Strength 50 e Shiny program takes shades of the original image At middle level 128 the texture remains the same to the level close to 255 it becomes lighter to the levels close to o it becomes darker You can change the brightness middle level with changing the Mid tone parameter You can choose the Mid tone parameter from the image with a mouse 5 Shift left click on the pixel of the region sets the Mid tone parameter to match the x 106 A brightness of the clicked pixel You can also change it manually by setting the parameter Rotate F a a F
50. or whatever the final product may be You will be able to present the whole collection of your fabrics and answer many mix and match What if questions at almost zero cost What if we rotate this pattern by 45 degrees Can you make it 20 smaller The picture will answer the question in no time Y ArahDrape 2 00 sofa3 drape 3643x1787 25 File Edit Models Textures Regions View Zoom YA IBS arahne at om A Ts 74 Taoa g A Al m Grid type _ Simple Grid control vectors Hh ovoti Ler JPEG Vertical vector 2 Reverse _ Stretch Density a e Incorrect vectors Scale 36 a HBA Hide grid Chose X 100 m i og Cl OI 4 Rotate 2 y Figure 1 ArahDrape working area 1 1 YPE OF FILES IN RAHDRAPE You will deal with three different file types each of them have its own load dialog or browse window These types are Models images in common graphical formats the default location is data img mode1s Textures images in common graphical formats the default location is data img textures Projects Arahne proprietary file format extension is drape the default location is data drape To change the default location for ArahDrape s files open ArahWeave ra and choose Help gt Save setup Click the Set default path button and type in the new folder path Click OK in the Set default path dialog Confirm the change by clicking the OK
51. pported by Arahne the colors of the textures will be more accurate fd Print preview When the settings check the Print you enter ArahDrape Sofa Sample preview It displays a picture exactly as it will be placed on a paper left and top offset If every thing is on proper place close the print preview and click OK bd Print picture Printer Stylus Photo P50 T50 gutenprint Print mode true color Density 1440 x 720 Insert the correct type of paper in the printer Epson Stylus Photo P50 Print size Left border mm N Printer setup Top border mm Print width mm Print height mm Full page W Title Landscape 1 1 J Number of copies Figure 50 Printing a project image from ArahDrape waw arahne si 2015 Arahne 20 17 02 2015 Figure 51 Print preview displays a picture as it will appear on paper 2 11 1 PRINTER SETUP If you want to print to different printer or file you should select Printer setup in the Print picture dialog to change printer settings In the Printer setup dialog you have to choose the desired printer or graphics file format print mode and density in dpi dots per inch For higher quality printouts use 1440 dpi but in most cases 720 dpi is Printer Printer setup StylusDX8400 gutenprint StylusR800 gutenprint Stylus B 300 gutenprint Stylus B 500DN gutenpri StylusR1900 gutenprint rint l Print mode Density x Dens
52. r previous image Click right mouse button again to close the full screen image preview ZS www arahne si B arahdrape 33 User Guide by Load texture Found 103 a Se aeaea le S S A 13 Nov 2007 10 17 i 10 Mi 08 Jun 2011 17 23 y Sd y 286 11x111 JPEG 03 Jun 2011 12 26 03 Jun 2011 12 16 F X Jun Aug 13 Nov 2007 10 16 na m k 4 DE TCADA ON no 5 is AGHA IRAN 2044 240895 fondo saia da 4 25522 25524 i 25712 25826 25885 as 332x417 JPEG 256x283 JPEG 42x64 JPEG 2084x4724 JPEG 2146x1949 JPEG 13 Nov 2007 10 16 31 Aug 2007 18 29 k 03 Jun 2011 11 50 03 Jun 2011 11 50 03 Jun 2011 11 50 03 Jun 2011 11 51 03 Jun 2011 11 50 m o hms o er Ss fo None el uo x 7 al Double click with the mouse to the desired texture to load it into ArahDrape It will be displayed on the icon bar on the right below the icons If you want to unload the texture from the program you can either click on it and load a different texture in its place or press Del on the keyboard to get rid of it This will not delete the texture file it will just remove it from ArahDrape 5 4 VIEW MODES We are at the point where we need to specify the textures to our areas so you must change the View mode from Regions to Regions and Drape in the top level menu Each region can be any of three types e Color E e Texture 6 e Hole Initially all the regions will be of the type color so the shirt will look like a patchwor
53. t so you can load them as textures in ArahDrape Wi Edit colors PANTONE f amp h paper 1925 10M x File Sort Change Choose 1 Load colors Ctri O 11 4201 11 0604 11 4300 11 4800 A E Load colors Ctri O Cloud Dancer Gardenia Marshmallow Blanc de Blanc Save colors f Load color measurements 13 0905 12 5202 12 0105 43 4403 ave cole measurements Birch Turtledove Bone White Silver Birch New color atlas 11 0507 12 0804 12 0605 12 0703 Cross reference colors to D ewe 6h i Export colors in XML N Print colors Ctrl P Vania pa i Save color profile f l Figure 19 Saving colors as images 2 2 10 APPLYING A TEXTURE TO THE REGION To apply a texture to the region 1 Select the texture in the texture bar with left mouse click 2 Point to the desired region and copy it with right mouse click Figure 20 Copying a texture from texture bar to the region 12 Chapter 2 www arahne si SBS Using ArahDrape You can also copy a texture from a region which already has a texture use left mouse button to select a textured region and right mouse button to copy a texture to another region This operation also copies the region zoom level Scale and Brightness Figure 21 Copying a texture from region to region 2 2 11 REPLACING SAME TEXTURE IN ALL REGIONS AT ONCE If your drape model contains many regions like the sofa from our example you will quickly become tired of c
54. t file after you have tweaked variable settings you can prevent the file from accidental modification like movement of a region point deleting of regions changing zoom and similar Tat To activate it click the lock icon in the main toolbar It changes to closed lock In this state only textures can be changed If you need to alter the file click the lock icon to open it 25 26 Chapter 2 Using ArahDrape www arahne si SBS 2 11 PRINTING FROM ARAHDRAPE To print an image from ArahDrape select the Print picture function from the File menu Note that ArahDrape always prints an image in a current View mode and that the program scales the image to fit it in the specified Print size area To control the size of printout and its position on the paper enter the print size Print width and Print height and position distance from top and left border of the paper in the fields in the Print size area To check the maximum printable area press the Full page button If you insert an area out of range too big for the paper size it will be trimmed to particular printer size and you will be warned with a beep The default print orientation is a portrait mode You can change the print orientation by checking the Landscape button This option can be useful for printing objects that need to be displayed horizontally If you create textures with ArahWeave then use the Color matching option when you save them On printers su
55. t it will decrease its overall quality Therefore it is better to remove or reduce the pattern effect using some photo editing software for example ArahPaint 1 1 2 TEXTURES ArahDrape covers regions in the model by repeating the texture image which will replace the original texture So the texture should be seamless it means that the image edges should be aligned when the image repeats itself All fabric textures created with ArahWeave will automatically be seamless If you get a texture of the fabric by scanning or photographing a fabric ArahPaint provides a set of tools for fixing the texture and finding or correcting a repeat But sometimes like for the image on Figure 3 is better to take another photo of a fabric and take care about a light and shadow than spend time on correcting it L Pi amp ArahPaint 5 0 501 IMG_9778_for repeat1 jpg 592x344 50 File Edit Colors Image Tools Filters View Help points 0 100 200 300 400 500 600 700 800 ies at ES sl ee alee ce 4 RGB 185 167 145 L Thick lines __ Keep aspect L Stamp mode Active layer 1 2 gS u i Ws a a Figure 3 A fabric photo displayed in ArahPaint in the repeat view mode ArahDrape will also repeat the pattern in the region The draped image will show mistakes on repeat borders oe ww sea ite Sy Te Sie aft af Lh ae T Tin i z Tp T i ih Figure 4 The pillow on the right was mapped with the original photo while the one on
56. the right was mapped with the corrected texture 1 1 3 PROJECTS A project file consists of model file normal image texture image files lines which delimiter regions in a model and vectors which determine the draping of the texture over each regions Beside these the project file contains the magnifying factor of textures and their angle of rotation Using these data the program renders the image of the project in the main ArahDrape window IGS www arahne si ArahDrape User Guide 1 2 VIEW MODES IN ARAHDRAPE You can view the project in four different view modes e Image displays only the image of the model e Region displays the image and the border lines between regions when they are present in the project e Region and Drape displays the image textures and the border lines between regions e Drape displays textures over the original image To change the view mode use the View menu in the menu bar Figure 5 The same project viewed in four different view modes 1 2 1 ZOOM LEVEL There are four ways to change zoom level in ArahDrape e Choose the Zoom menu and click the desired zoom level from the list There are entries from 1 10 to 10 1 1 8 means zooming to 12 5 1 1 means 100 and 1 10 means 1000 e Press key to zoom in or press key to zoom out e Press the Ctrl key on the keyboard and roll the mouse wheel up or down e f you press any number from o 9 on the keyboard you will change zoom dire
57. ting region border If you have made a mistake and want to delete just the last point s which you have drawn press Esc key on the keyboard It will work several times If you want to add a point into an already finished region border point a mouse cursor on the place where you want it and click with the middle mouse button To delete a point in the already finished region border click on it with middle mouse button To move a point click it and drag it to a new location To move a common point of two or more regions press and hold the Shift key and click a point and drag it to a new location To delete the whole region click on a region and press Del key on the keyboard or use Regions gt Delete from the main menu You must draw region borders for all areas including the holes in regions like the buttons Once you have drawn all the borders you will be ready to load the texture which you want to drape over the area 2 2 4 USING TRANSPARENT PNG IMAGE AS A MODEL Normally we use a transparent image as a model to omit the background from the image and place the model in the spotlight We can also use only a part of the model in each project and join them together later in a final image using the web browser or other image manipulation program The advantage of using transparent images is that you don t need to precisely outline the regions which border with transparent region because the textures placed on a tr
58. tion of the model for which you approximately know the length Then type in the real length of that line and press the OK button ArahDrape 2 00 sofa_2_seats png drape 1280x773 50 WYL yaar ex m ine File Edit Models Textures Regions View Zoom sa Reals 60 Jaen v7 OK Q Close Help amon HA 6 a Figure 10 Setting the physical size of the model If the model s real size has been set correctly then the zoom level of the texture will be scaled automatically to correct value 2 2 3 CREATING A REGION A region is an area within the image where you want to overlay a fabric texture or change a color To draw aregion 1 Choose Regions gt New gt Vectors or simply click on the icon al in the toolbar It changes into ml which indicates that you are in aregion drawing mode 8 Chapter 2 www arahne si SBS Using ArahDrape Click to create a first point of the region Position the pointer where you want the first straight segment to end and click Continue clicking to set endpoints for subsequent segments Close the border e Position the pointer over the starting point and click e Aright click will close the border from your current position to the starting point DAAR E ees Se a sued dusi i a ae any ons i Figure 11 Drawing region boundaries When the region is finished the View mode changes from Regions to Regions and Drape There are other functions for edi
59. use in ArahDrape to create images for the web Va Figure 54 A sofa divided into three parts a background a main part and pillows a checked pattern represents a transparent part of the image When three images are laid over one another you get one composite image We have to create draped images from all the samples from collection from both sofa images lt O Gwenview File Edit View Go Plugins Settings Help jz Browse W view FullScreen i 3 E share z E gt img gt sofa_manual M M Wms 2755 7 sofa png 27775pillow png 27775sofa png 27779pillow png 27779sofa png 2787 1 pillow png Mi Wa oe 28045Nsofa png 28178pillow png 28178sofa png 28248 pillow png 28248sofa png 283 16Npillow png Do 2 ams 28316Nsofa png 28449pillow png 28449sofa png 28621 pillow png 26621 sofa png 287 14pillow png Add Filter 218 documents Q ame H A 27871sofa png 27872pillow png 27872sofa png 28033 pillow png 28033 sofa png 28045Npillow png A v Figure 55 Parts of the model saved with its own texture Once you have saved all images you can check them in some graphical program which supports layers and transparency Or you can write a very simple HTML file to check how a web browser displays images as your customers will see them on your web page Here is the example of HTML code which combines three images the background image and two layers into single image 28 Chapter 3 www ar
60. vector The cells are bigger at the front so the texture asa in para ee an meee EO sh E ie oe Bro ete a am m a en A jH ee wi 4 Ti sons a H on mi hc ene uate a E Dims a E fi a Gz i PS i m armla Blo mS 3 8 J james me Le it Stich gs mdee Pp ED 5 wo oTr EEN a rors Edema meet ey zB PH Mh E 7 FE DINDE ak Figure 37 After moving all horizontal vectors Figure 38 shows the final result after closing the Grid window 20 Chapter 2 www arahne si SZ Using ArahDrape MM 3 i J w T Me by Y LOLLIS S pa l if 1 ah Figure 38 Perspective mapping Please note if you add a new vector the grid will be recalculated and you will loose previous setting you will need to move vectors again 2 2 17 6 DELETING ALL VECTORS If the grid vectors don t intersect the opposite vectors ArahDrape can t OGIE map a texture to the grid In really complicated vector setting it is difficult to find a vector which causes a problem In such cases use a function in the Grid window Clear gt Incorrect vectors If you need to delete all vectors click the All button in the Clear section of the Grid window Fisnow arid Close Figure 39 Clear vectors section of the grid window 2 2 18 IMAGE OFFSET VIEW Sometimes you will have a region very close to the border therefore you will not be able to draw grid vectors freely over the edge In these cases use View gt Image offset You will
61. volve the customer If such a presentation is not possible you can also print the drape simulation from Files gt Print picture If you want to send the picture by e mail to the customer or prepare pictures for publishing on the web like in our drape gallery you can save just the drape image using Files gt Save image as 39 Chapter 5 www arahne si SBS ArahDrape tutorial 4 0 ei aS ara i UN pr a ae ama mle vif e ttt te m giii cannes p yaa p Ra y A wring ea a T S miii sot i Bi ee a A P enm Beana o AMMAR EG ee Le r f im B a HFT i TCE hr eu KZS www arahne si 6 LIST OF ACCELERATOR KEYS IN ARAHDRAPE T ArahDrape User Guide Note that the main window has to be active for the accelerators to work 1 zoom level 100 2 zoom level 200 9 zoom level g00 o zoom level 1000 Ctrl mouse wheel zoom in zoom out Zoom in Zoom out VIEW MODE i image r regions e regions and drape d drape o toggles the image border offset on off Shift left click into region sets the Mid tone value for that region REGION TYPE c color t texture h hole s toggle shading b browse textures CTRL b browse images models CTRL q quit program DEL in main window deletes selected region DEL in textures window deletes selected texture Undo CTRL z Redo CTRL r Arrow keys UP and DOWN will zoom texture in the
62. w which displays each file or folder on a separate line as a file name followed by information about the image Name Date File type Size x Size y Colors dpi X dpi Y File size You can sort images by any of these criteria To change the sort key click on the title of the list A selected column will be highlighted in yellow To switch from icon to detailed view click the detail view icon a to go back click the browse icon z 6 Chapter 1 Overview fd Load model Found 18 4 e A i d gt AS K 323 homeftoni datalimg models vided hi 4 Name Date File type Size X Size Y Colors dpiX dpiY File size 09 Aug 2007 17 02 12 Apr 2007 12 45 JPEG 12 Oct 2011 17 36 1960 2940 Millions 2354 1515 Millions 4484 2995 Millions 17 Apr 2014 16 25 2796 4307 Millions 300 1 234 625 09 Nov 2007 11 59 03 May 2010 19 05 26 Sep 2013 15 44 1744 2508 Millions 1744 2508 Millions 2048 3072 Millions 72 2 754 397 72 480 050 180 4 458 835 www arahne si LZS 03 May 2010 18 17 1631 2221 Millions 72 214 746 20 Mar 2007 11 50 2835 3754 Millions 359 372 979 12 Nov 2007 15 25 342 100 Millions 72 19 555 30 Aug 2007 19 40 2000 3008 Millions 100 362 392 17 Apr 2014 16 24 2205 1251 Binary 72 207 796 27 Sep 2004 18 09 2362 3257 Millions 300 1 532 027 04 Feb 2004 17 20 1866 2394 Millions 72 1 697 077 17 May 2011 14 28 1100 625 Millions 300 76 051 26 J
63. you find that the contrast is too strong reduce the default value of 50 If you also set the Strength parameter you will get the same result as with the Shaded mode 3 l The region shading works for textures and colors IES www arahne si i ArahDrape User Guide If you are draping based on a photo you will prefer to have it shaded while flat might be more appropriate for quick fashion sketches The region in shaded mode has an extra gray square on the bottom right angle of the main window You can see it on the picture below Use two control points to adjust lightness and darkness of your shades The upper right point controls the light shades while the bottom left controls dark shades Try moving the control points with mouse effects will be immediate odd ArahDrape 2 00 shirt01 png drape 400x575 100 Sesri211 JPEG _ 599x1211 JPEG 5 6 COPYING TEXTURES FROM REGION TO REGION As you copy the texture from one region to another with a right mouse button click you also copy the zoom level and a lightness of that region You should also set the region type to hole for buttons and labels fd ArahDrape 2 00 shirt01 png drape 400x575 100 iaisatimiee mise Zee EE Petry tre tet 599x1211 JPEG 35 36 Chapter 5 www arahne si SZ ArahDrape tutorial If you want to get a more realistic view of the final image without the region borders select View gt Drape fd ArahDrape 2 00 shirt01 png drape
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