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Heuristic evaluation sheet

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1. 2 Nunchuk to perform the action Are the blocks familiar Yes because there is just a single action to 4 4 erform Do any actions trigger unexpected Yes due to general movement and learning 2 2 results of the actions User control and freedom Error prevention If you make a mistake does the N A in a game type situation N A system tell you in an appropriate way If you make a mistake can you Yes no restrictions here 4 1 easily try again When you use the system does it Moving around is constrained because of 3 2 feel like you re actions are the limited discrete steps Itis also a minor constrained too much constraint that only the specified certain ctions can be performed and other motions by the wiimote is not recognized as would e natural point the gestures are slightly long and complex though However the images in the manual are very helpful Do unexpected errors occur Yes due to general movement and learning 2 2 of the actions Do the errors use simple language In the prototype this was fine 4 1 Consistency and standards Did you have to wonder about Slash swipe straight slash are 2 1 what a term means interchangeable terms in everyday use This was confusing in the game and needed user manual look up Recognition rather than recall Does the interface allow you to N A im
2. Heuristic evaluation Rating Description of Severity Description of Estent 1 Major usability problem imperative to fix now Widespread 2 Major usability problem important to fix now Several places 3 Minor usability problem give low priority Single case 4 Cosmetic problem only need not be fixed now None available Answer Comment Severity Extent Question Visibility of system status Are you aware of what options youOnly pedal usage is visually apparent 2 1 can are allowed to perform Without knowledge of the manual there is no apparent functions When you perform an action do Aside from the generic textual feedback of a 2 2 ou receive enough feedback as to successful sword move there is no other know whether the action was feedback The same sound is used for all uccessful sword moves which is also confusing Is the feedback you receive for Considering there is only auditory feedback 2 2 your actions appropriate for that when a sword swing or shield block is done action and no other means of knowing what was done this is a lacking feature It would be good to have different sounds for every action different swings movement etc For the feedback that is implemented it is quite appropriate Match between system and real world Are the attacks familiar Yes besides the non intuitive use of the 3
3. mediately recognize the actions available to you Are instructions easy to find and No it was necessary to read the manual 3 2 follow wice There was also discrepancies etween the versions of the manuals rovided web vs pdf Does the system require you to Yes user needs to remember the use of the 4 3 memorize a lot of actions Nunchuk for some actions However the jab and shield blocking actions were easy and natural Aesthetic and minimalist design Is all the information presented to Yes the UI is continuously updated There 4 1 you relevant to the present are no artifacts leftover or extra unnecessary information present on the screen Is the interface cluttered or No except that the cursor blended in with 3 3 confusing the opponent and did not stand out as might be needed Help and documentation Was the user manual helpful Yes and it was quite necessary 4 1 Was the manual concise and to the Yes mostly Some of the descriptions of 3 1

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